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1 ;;; avoid.el --- make mouse pointer stay out of the way of editing
2
3 ;;; Copyright (C) 1993, 1994 Free Software Foundation, Inc.
4
5 ;; Author: Boris Goldowsky <boris@gnu.ai.mit.edu>
6 ;; Keywords: mouse
7
8 ;; This file is part of GNU Emacs.
9
10 ;; GNU Emacs is free software; you can redistribute it and/or modify
11 ;; it under the terms of the GNU General Public License as published by
12 ;; the Free Software Foundation; either version 2, or (at your option)
13 ;; any later version.
14
15 ;; GNU Emacs is distributed in the hope that it will be useful,
16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 ;; GNU General Public License for more details.
19
20 ;; You should have received a copy of the GNU General Public License
21 ;; along with GNU Emacs; see the file COPYING. If not, write to the
22 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23 ;; Boston, MA 02111-1307, USA.
24
25 ;;; Commentary:
26
27 ;; For those who are annoyed by the mouse pointer obscuring text,
28 ;; this mode moves the mouse pointer - either just a little out of
29 ;; the way, or all the way to the corner of the frame.
30 ;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
31 ;; To set up permanently, put the following in your .emacs:
32 ;;
33 ;; (if window-system (mouse-avoidance-mode 'animate))
34 ;;
35 ;; Other legitimate alternatives include
36 ;; `banish', `exile', `jump', `cat-and-mouse', and `proteus'.
37 ;; They do somewhat different things.
38 ;; See the documentation for function `mouse-avoidance-mode' for
39 ;; details of the different modes.
40 ;;
41 ;; For added silliness, make the animatee animate...
42 ;; put something similar to the following into your .emacs:
43 ;;
44 ;; (if window-system
45 ;; (mouse-avoidance-set-pointer-shape
46 ;; (eval (nth (random 4)
47 ;; '(x-pointer-man x-pointer-spider
48 ;; x-pointer-gobbler x-pointer-gumby)))))
49 ;;
50 ;; For completely random pointer shape, replace the setq above with:
51 ;; (setq x-pointer-shape (mouse-avoidance-random-shape))
52 ;;
53 ;; Bugs / Warnings / To-Do:
54 ;;
55 ;; - Using this code does slow emacs down. "banish" mode shouldn't
56 ;; be too bad, and on my workstation even "animate" is reasonable.
57 ;;
58 ;; - It ought to find out where any overlapping frames are and avoid them,
59 ;; rather than always raising the frame.
60
61 ;; Credits:
62 ;; This code was helped by all those who contributed suggestions,
63 ;; fixes, and additions
64 ;; Joe Harrington (and his advisor), for the original inspiration.
65 ;; Ken Manheimer, for dreaming up the Protean mode.
66 ;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
67 ;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
68 ;; Simon Marshall, and M.S. Ashton, for their feedback.
69
70 ;;; Code:
71
72 (provide 'avoid)
73
74 (defgroup avoid nil
75 "Make mouse pointer stay out of the way of editing."
76 :prefix "mouse-avoidance-"
77 :group 'mouse)
78
79
80 (defcustom mouse-avoidance-mode nil
81 "Activate mouse avoidance mode.
82 See function `mouse-avoidance-mode' for possible values.
83 You must modify via \\[customize] for this variable to have an effect."
84 :set (lambda (symbol value)
85 ;; 'none below prevents toggling when value is nil.
86 (mouse-avoidance-mode (or value 'none)))
87 :initialize 'custom-initialize-default
88 :type '(choice (const :tag "none" nil) (const banish) (const jump)
89 (const animate) (const exile) (const proteus)
90 )
91 :group 'avoid
92 :require 'avoid)
93
94
95 (defcustom mouse-avoidance-nudge-dist 15
96 "*Average distance that mouse will be moved when approached by cursor.
97 Only applies in mouse-avoidance-mode `jump' and its derivatives.
98 For best results make this larger than `mouse-avoidance-threshold'."
99 :type 'integer
100 :group 'avoid)
101
102 (defcustom mouse-avoidance-nudge-var 10
103 "*Variability of `mouse-avoidance-nudge-dist' (which see)."
104 :type 'integer
105 :group 'avoid)
106
107 (defcustom mouse-avoidance-animation-delay .01
108 "Delay between animation steps, in seconds."
109 :type 'number
110 :group 'avoid)
111
112 (defcustom mouse-avoidance-threshold 5
113 "*Mouse-pointer's flight distance.
114 If the cursor gets closer than this, the mouse pointer will move away.
115 Only applies in mouse-avoidance-modes `animate' and `jump'."
116 :type 'integer
117 :group 'avoid)
118
119 ;; Internal variables
120 (defvar mouse-avoidance-state nil)
121 (defvar mouse-avoidance-pointer-shapes nil)
122 (defvar mouse-avoidance-n-pointer-shapes 0)
123 (defvar mouse-avoidance-old-pointer-shape nil)
124
125 ;; This timer is used to run something when Emacs is idle.
126 (defvar mouse-avoidance-timer nil)
127
128 ;;; Functions:
129
130 (defsubst mouse-avoidance-set-pointer-shape (shape)
131 "Set the shape of the mouse pointer to SHAPE."
132 (setq x-pointer-shape shape)
133 (set-mouse-color nil))
134
135 (defun mouse-avoidance-point-position ()
136 "Return the position of point as (FRAME X . Y).
137 Analogous to mouse-position."
138 (let* ((w (selected-window))
139 (edges (window-edges w))
140 (list
141 (compute-motion (max (window-start w) (point-min)) ; start pos
142 ;; window-start can be < point-min if the
143 ;; latter has changed since the last redisplay
144 '(0 . 0) ; start XY
145 (point) ; stop pos
146 (cons (window-width) (window-height)); stop XY: none
147 (1- (window-width)) ; width
148 (cons (window-hscroll w) 0) ; 0 may not be right?
149 (selected-window))))
150 ;; compute-motion returns (pos HPOS VPOS prevhpos contin)
151 ;; we want: (frame hpos . vpos)
152 (cons (selected-frame)
153 (cons (+ (car edges) (car (cdr list)))
154 (+ (car (cdr edges)) (car (cdr (cdr list))))))))
155
156 ;(defun mouse-avoidance-point-position-test ()
157 ; (interactive)
158 ; (message (format "point=%s mouse=%s"
159 ; (cdr (mouse-avoidance-point-position))
160 ; (cdr (mouse-position)))))
161
162 (defun mouse-avoidance-set-mouse-position (pos)
163 ;; Carefully set mouse position to given position (X . Y)
164 ;; Ideally, should check if X,Y is in the current frame, and if not,
165 ;; leave the mouse where it was. However, this is currently
166 ;; difficult to do, so we just raise the frame to avoid frame switches.
167 ;; Returns t if it moved the mouse.
168 (let ((f (selected-frame)))
169 (raise-frame f)
170 (set-mouse-position f (car pos) (cdr pos))
171 t))
172
173 (defun mouse-avoidance-too-close-p (mouse)
174 ;; Return t if mouse pointer and point cursor are too close.
175 ;; Acceptable distance is defined by mouse-avoidance-threshold.
176 (let ((point (mouse-avoidance-point-position)))
177 (and (eq (car mouse) (car point))
178 (car (cdr mouse))
179 (< (abs (- (car (cdr mouse)) (car (cdr point))))
180 mouse-avoidance-threshold)
181 (< (abs (- (cdr (cdr mouse)) (cdr (cdr point))))
182 mouse-avoidance-threshold))))
183
184 (defun mouse-avoidance-banish-destination ()
185 "The position to which mouse-avoidance-mode `banish' moves the mouse.
186 You can redefine this if you want the mouse banished to a different corner."
187 (cons (1- (frame-width))
188 0))
189
190 (defun mouse-avoidance-banish-mouse ()
191 ;; Put the mouse pointer in the upper-right corner of the current frame.
192 (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
193
194 (defsubst mouse-avoidance-delta (cur delta dist var min max)
195 ;; Decide how far to move in either dimension.
196 ;; Args are the CURRENT location, the desired DELTA for
197 ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
198 ;; in distance allowed, and the MIN and MAX possible window positions.
199 ;; Returns something as close to DELTA as possible within the constraints.
200 (let ((L1 (max (- min cur) (+ (- dist) (- var))))
201 (R1 (+ (- dist) var ))
202 (L2 (+ dist (- var)))
203 (R2 (min (- max cur) (+ dist var))))
204 (if (< R1 (- min cur)) (setq L1 nil R1 nil))
205 (if (> L2 (- max cur)) (setq L2 nil R2 nil))
206 (cond ((and L1 (< delta L1)) L1)
207 ((and R1 (< delta R1)) delta)
208 ((and R1 (< delta 0)) R1)
209 ((and L2 (< delta L2)) L2)
210 ((and R2 (< delta R2)) delta)
211 (R2)
212 ((or R1 L2))
213 (t 0))))
214
215 (defun mouse-avoidance-nudge-mouse ()
216 ;; Push the mouse a little way away, possibly animating the move
217 ;; For these modes, state keeps track of the total offset that we've
218 ;; accumulated, and tries to keep it close to zero.
219 (let* ((cur (mouse-position))
220 (cur-frame (car cur))
221 (cur-pos (cdr cur))
222 (deltax (mouse-avoidance-delta
223 (car cur-pos) (- (random mouse-avoidance-nudge-var)
224 (car mouse-avoidance-state))
225 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
226 0 (frame-width)))
227 (deltay (mouse-avoidance-delta
228 (cdr cur-pos) (- (random mouse-avoidance-nudge-var)
229 (cdr mouse-avoidance-state))
230 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
231 0 (frame-height))))
232 (setq mouse-avoidance-state
233 (cons (+ (car mouse-avoidance-state) deltax)
234 (+ (cdr mouse-avoidance-state) deltay)))
235 (if (or (eq mouse-avoidance-mode 'animate)
236 (eq mouse-avoidance-mode 'proteus))
237 (let ((i 0.0))
238 (while (<= i 1)
239 (mouse-avoidance-set-mouse-position
240 (cons (+ (car cur-pos) (round (* i deltax)))
241 (+ (cdr cur-pos) (round (* i deltay)))))
242 (setq i (+ i (max .1 (/ 1.0 mouse-avoidance-nudge-dist))))
243 (if (eq mouse-avoidance-mode 'proteus)
244 (mouse-avoidance-set-pointer-shape
245 (mouse-avoidance-random-shape)))
246 (sit-for mouse-avoidance-animation-delay)))
247 (mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur)) deltax)
248 (+ (cdr (cdr cur)) deltay))))))
249
250 (defun mouse-avoidance-random-shape ()
251 "Return a random cursor shape.
252 This assumes that any variable whose name begins with x-pointer- and
253 has an integer value is a valid cursor shape. You might want to
254 redefine this function to suit your own tastes."
255 (if (null mouse-avoidance-pointer-shapes)
256 (progn
257 (setq mouse-avoidance-pointer-shapes
258 (mapcar '(lambda (x) (symbol-value (intern x)))
259 (all-completions "x-pointer-" obarray
260 '(lambda (x)
261 (and (boundp x)
262 (integerp (symbol-value x)))))))
263 (setq mouse-avoidance-n-pointer-shapes
264 (length mouse-avoidance-pointer-shapes))))
265 (nth (random mouse-avoidance-n-pointer-shapes)
266 mouse-avoidance-pointer-shapes))
267
268 (defun mouse-avoidance-banish-hook ()
269 (if (and (not executing-kbd-macro) ; don't check inside macro
270 (mouse-avoidance-kbd-command (this-command-keys)))
271 (mouse-avoidance-banish-mouse)))
272
273 (defun mouse-avoidance-exile-hook ()
274 ;; For exile mode, the state is nil when the mouse is in its normal
275 ;; position, and set to the old mouse-position when the mouse is in exile.
276 (if (and (not executing-kbd-macro)
277 (mouse-avoidance-kbd-command (this-command-keys)))
278 (let ((mp (mouse-position)))
279 (cond ((and (not mouse-avoidance-state)
280 (mouse-avoidance-too-close-p mp))
281 (setq mouse-avoidance-state mp)
282 (mouse-avoidance-banish-mouse))
283 ((and mouse-avoidance-state
284 (not (mouse-avoidance-too-close-p mouse-avoidance-state)))
285 (if (and (eq (car mp) (selected-frame))
286 (equal (cdr mp) (mouse-avoidance-banish-destination)))
287 (mouse-avoidance-set-mouse-position
288 ;; move back only if user has not moved mouse
289 (cdr mouse-avoidance-state)))
290 ;; but clear state anyway, to be ready for another move
291 (setq mouse-avoidance-state nil))))))
292
293 (defun mouse-avoidance-fancy-hook ()
294 ;; Used for the "fancy" modes, ie jump et al.
295 (if (and (not executing-kbd-macro) ; don't check inside macro
296 (mouse-avoidance-kbd-command (this-command-keys))
297 (mouse-avoidance-too-close-p (mouse-position)))
298 (let ((old-pos (mouse-position)))
299 (mouse-avoidance-nudge-mouse)
300 (if (not (eq (selected-frame) (car old-pos)))
301 ;; This should never happen.
302 (apply 'set-mouse-position old-pos)))))
303
304 (defun mouse-avoidance-kbd-command (key)
305 "Return t if the KEYSEQENCE is composed of keyboard events only.
306 Return nil if there are any lists in the key sequence."
307 (cond ((null key) nil) ; Null event seems to be
308 ; returned occasionally.
309 ((not (vectorp key)) t) ; Strings are keyboard events.
310 ((catch 'done
311 (let ((i 0)
312 (l (length key)))
313 (while (< i l)
314 (if (listp (aref key i))
315 (throw 'done nil))
316 (setq i (1+ i))))
317 t))))
318
319 ;;;###autoload
320 (defun mouse-avoidance-mode (&optional mode)
321 "Set cursor avoidance mode to MODE.
322 MODE should be one of the symbols `banish', `exile', `jump', `animate',
323 `cat-and-mouse', `proteus', or `none'.
324
325 If MODE is nil, toggle mouse avoidance between `none` and `banish'
326 modes. Positive numbers and symbols other than the above are treated
327 as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
328
329 Effects of the different modes:
330 * banish: Move the mouse to the upper-right corner on any keypress.
331 * exile: Move the mouse to the corner only if the cursor gets too close,
332 and allow it to return once the cursor is out of the way.
333 * jump: If the cursor gets too close to the mouse, displace the mouse
334 a random distance & direction.
335 * animate: As `jump', but shows steps along the way for illusion of motion.
336 * cat-and-mouse: Same as `animate'.
337 * proteus: As `animate', but changes the shape of the mouse pointer too.
338
339 Whenever the mouse is moved, the frame is also raised.
340
341 \(see `mouse-avoidance-threshold' for definition of \"too close\",
342 and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
343 definition of \"random distance\".)"
344 (interactive
345 (list (intern (completing-read
346 "Select cursor avoidance technique (SPACE for list): "
347 '(("banish") ("exile") ("jump") ("animate")
348 ("cat-and-mouse") ("proteus") ("none"))
349 nil t))))
350 (if (eq mode 'cat-and-mouse)
351 (setq mode 'animate))
352 (if mouse-avoidance-timer
353 (cancel-timer mouse-avoidance-timer))
354 (setq mouse-avoidance-timer nil)
355
356 ;; Restore pointer shape if necessary
357 (if (eq mouse-avoidance-mode 'proteus)
358 (mouse-avoidance-set-pointer-shape mouse-avoidance-old-pointer-shape))
359
360 ;; Do additional setup depending on version of mode requested
361 (cond ((eq mode 'none)
362 (setq mouse-avoidance-mode nil))
363 ((or (eq mode 'jump)
364 (eq mode 'animate)
365 (eq mode 'proteus))
366 (setq mouse-avoidance-timer
367 (run-with-idle-timer 0.1 t 'mouse-avoidance-fancy-hook))
368 (setq mouse-avoidance-mode mode
369 mouse-avoidance-state (cons 0 0)
370 mouse-avoidance-old-pointer-shape x-pointer-shape))
371 ((eq mode 'exile)
372 (setq mouse-avoidance-timer
373 (run-with-idle-timer 0.1 t 'mouse-avoidance-exile-hook))
374 (setq mouse-avoidance-mode mode
375 mouse-avoidance-state nil))
376 ((or (eq mode 'banish)
377 (eq mode t)
378 (and (null mode) (null mouse-avoidance-mode))
379 (and mode (> (prefix-numeric-value mode) 0)))
380 (setq mouse-avoidance-timer
381 (run-with-idle-timer 0.1 t 'mouse-avoidance-banish-hook))
382 (setq mouse-avoidance-mode 'banish))
383 (t (setq mouse-avoidance-mode nil)))
384 (force-mode-line-update))
385
386 ;; Most people who use avoid mode leave it on all the time, so it's not
387 ;; very informative to announce it in the mode line.
388 ;;(or (assq 'mouse-avoidance-mode minor-mode-alist)
389 ;; (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
390 ;; minor-mode-alist)))
391
392 ;; Needed for custom.
393 (if mouse-avoidance-mode
394 (mouse-avoidance-mode mouse-avoidance-mode))
395
396 ;;; avoid.el ends here