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1 ;;; avoid.el --- make mouse pointer stay out of the way of editing
2
3 ;;; Copyright (C) 1993, 1994 Free Software Foundation, Inc.
4
5 ;; Author: Boris Goldowsky <boris@gnu.ai.mit.edu>
6 ;; Keywords: mouse
7
8 ;; This file is part of GNU Emacs.
9
10 ;; GNU Emacs is free software; you can redistribute it and/or modify
11 ;; it under the terms of the GNU General Public License as published by
12 ;; the Free Software Foundation; either version 2, or (at your option)
13 ;; any later version.
14
15 ;; GNU Emacs is distributed in the hope that it will be useful,
16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 ;; GNU General Public License for more details.
19
20 ;; You should have received a copy of the GNU General Public License
21 ;; along with GNU Emacs; see the file COPYING. If not, write to the
22 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23 ;; Boston, MA 02111-1307, USA.
24
25 ;;; Commentary:
26
27 ;; For those who are annoyed by the mouse pointer obscuring text,
28 ;; this mode moves the mouse pointer - either just a little out of
29 ;; the way, or all the way to the corner of the frame.
30 ;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
31 ;; To set up permanently, put the following in your .emacs:
32 ;;
33 ;; (if window-system (mouse-avoidance-mode 'animate))
34 ;;
35 ;; Other legitimate alternatives include
36 ;; `banish', `exile', `jump', `cat-and-mouse', and `proteus'.
37 ;; They do somewhat different things.
38 ;; See the documentation for function `mouse-avoidance-mode' for
39 ;; details of the different modes.
40 ;;
41 ;; For added silliness, make the animatee animate...
42 ;; put something similar to the following into your .emacs:
43 ;;
44 ;; (if window-system
45 ;; (mouse-avoidance-set-pointer-shape
46 ;; (eval (nth (random 4)
47 ;; '(x-pointer-man x-pointer-spider
48 ;; x-pointer-gobbler x-pointer-gumby)))))
49 ;;
50 ;; For completely random pointer shape, replace the setq above with:
51 ;; (setq x-pointer-shape (mouse-avoidance-random-shape))
52 ;;
53 ;; Bugs / Warnings / To-Do:
54 ;;
55 ;; - Using this code does slow emacs down. "banish" mode shouldn't
56 ;; be too bad, and on my workstation even "animate" is reasonable.
57 ;;
58 ;; - It ought to find out where any overlapping frames are and avoid them,
59 ;; rather than always raising the frame.
60
61 ;; Credits:
62 ;; This code was helped by all those who contributed suggestions,
63 ;; fixes, and additions
64 ;; Joe Harrington (and his advisor), for the original inspiration.
65 ;; Ken Manheimer, for dreaming up the Protean mode.
66 ;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
67 ;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
68 ;; Simon Marshall, and M.S. Ashton, for their feedback.
69
70 ;;; Code:
71
72 (provide 'avoid)
73
74 (defgroup avoid nil
75 "Make mouse pointer stay out of the way of editing."
76 :prefix "mouse-avoidance-"
77 :group 'mouse)
78
79
80 (defcustom mouse-avoidance-mode nil
81 "Activate mouse avoidance mode.
82 See function `mouse-avoidance-mode' for possible values.
83 You must modify via \\[customize] for this variable to have an effect."
84 :set (lambda (symbol value)
85 ;; 'none below prevents toggling when value is nil.
86 (mouse-avoidance-mode (or value 'none)))
87 :initialize 'custom-initialize-default
88 :type '(choice (const :tag "none" nil) (const banish) (const jump)
89 (const animate) (const exile) (const proteus)
90 )
91 :group 'avoid
92 :require 'avoid
93 :version "20.3")
94
95
96 (defcustom mouse-avoidance-nudge-dist 15
97 "*Average distance that mouse will be moved when approached by cursor.
98 Only applies in mouse-avoidance-mode `jump' and its derivatives.
99 For best results make this larger than `mouse-avoidance-threshold'."
100 :type 'integer
101 :group 'avoid)
102
103 (defcustom mouse-avoidance-nudge-var 10
104 "*Variability of `mouse-avoidance-nudge-dist' (which see)."
105 :type 'integer
106 :group 'avoid)
107
108 (defcustom mouse-avoidance-animation-delay .01
109 "Delay between animation steps, in seconds."
110 :type 'number
111 :group 'avoid)
112
113 (defcustom mouse-avoidance-threshold 5
114 "*Mouse-pointer's flight distance.
115 If the cursor gets closer than this, the mouse pointer will move away.
116 Only applies in mouse-avoidance-modes `animate' and `jump'."
117 :type 'integer
118 :group 'avoid)
119
120 ;; Internal variables
121 (defvar mouse-avoidance-state nil)
122 (defvar mouse-avoidance-pointer-shapes nil)
123 (defvar mouse-avoidance-n-pointer-shapes 0)
124 (defvar mouse-avoidance-old-pointer-shape nil)
125
126 ;; This timer is used to run something when Emacs is idle.
127 (defvar mouse-avoidance-timer nil)
128
129 ;;; Functions:
130
131 (defsubst mouse-avoidance-set-pointer-shape (shape)
132 "Set the shape of the mouse pointer to SHAPE."
133 (setq x-pointer-shape shape)
134 (set-mouse-color nil))
135
136 (defun mouse-avoidance-point-position ()
137 "Return the position of point as (FRAME X . Y).
138 Analogous to mouse-position."
139 (let* ((w (selected-window))
140 (edges (window-edges w))
141 (list
142 (compute-motion (max (window-start w) (point-min)) ; start pos
143 ;; window-start can be < point-min if the
144 ;; latter has changed since the last redisplay
145 '(0 . 0) ; start XY
146 (point) ; stop pos
147 (cons (window-width) (window-height)); stop XY: none
148 (1- (window-width)) ; width
149 (cons (window-hscroll w) 0) ; 0 may not be right?
150 (selected-window))))
151 ;; compute-motion returns (pos HPOS VPOS prevhpos contin)
152 ;; we want: (frame hpos . vpos)
153 (cons (selected-frame)
154 (cons (+ (car edges) (car (cdr list)))
155 (+ (car (cdr edges)) (car (cdr (cdr list))))))))
156
157 ;(defun mouse-avoidance-point-position-test ()
158 ; (interactive)
159 ; (message (format "point=%s mouse=%s"
160 ; (cdr (mouse-avoidance-point-position))
161 ; (cdr (mouse-position)))))
162
163 (defun mouse-avoidance-set-mouse-position (pos)
164 ;; Carefully set mouse position to given position (X . Y)
165 ;; Ideally, should check if X,Y is in the current frame, and if not,
166 ;; leave the mouse where it was. However, this is currently
167 ;; difficult to do, so we just raise the frame to avoid frame switches.
168 ;; Returns t if it moved the mouse.
169 (let ((f (selected-frame)))
170 (raise-frame f)
171 (set-mouse-position f (car pos) (cdr pos))
172 t))
173
174 (defun mouse-avoidance-too-close-p (mouse)
175 ;; Return t if mouse pointer and point cursor are too close.
176 ;; Acceptable distance is defined by mouse-avoidance-threshold.
177 (let ((point (mouse-avoidance-point-position)))
178 (and (eq (car mouse) (car point))
179 (car (cdr mouse))
180 (< (abs (- (car (cdr mouse)) (car (cdr point))))
181 mouse-avoidance-threshold)
182 (< (abs (- (cdr (cdr mouse)) (cdr (cdr point))))
183 mouse-avoidance-threshold))))
184
185 (defun mouse-avoidance-banish-destination ()
186 "The position to which mouse-avoidance-mode `banish' moves the mouse.
187 You can redefine this if you want the mouse banished to a different corner."
188 (cons (1- (frame-width))
189 0))
190
191 (defun mouse-avoidance-banish-mouse ()
192 ;; Put the mouse pointer in the upper-right corner of the current frame.
193 (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
194
195 (defsubst mouse-avoidance-delta (cur delta dist var min max)
196 ;; Decide how far to move in either dimension.
197 ;; Args are the CURRENT location, the desired DELTA for
198 ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
199 ;; in distance allowed, and the MIN and MAX possible window positions.
200 ;; Returns something as close to DELTA as possible within the constraints.
201 (let ((L1 (max (- min cur) (+ (- dist) (- var))))
202 (R1 (+ (- dist) var ))
203 (L2 (+ dist (- var)))
204 (R2 (min (- max cur) (+ dist var))))
205 (if (< R1 (- min cur)) (setq L1 nil R1 nil))
206 (if (> L2 (- max cur)) (setq L2 nil R2 nil))
207 (cond ((and L1 (< delta L1)) L1)
208 ((and R1 (< delta R1)) delta)
209 ((and R1 (< delta 0)) R1)
210 ((and L2 (< delta L2)) L2)
211 ((and R2 (< delta R2)) delta)
212 (R2)
213 ((or R1 L2))
214 (t 0))))
215
216 (defun mouse-avoidance-nudge-mouse ()
217 ;; Push the mouse a little way away, possibly animating the move
218 ;; For these modes, state keeps track of the total offset that we've
219 ;; accumulated, and tries to keep it close to zero.
220 (let* ((cur (mouse-position))
221 (cur-frame (car cur))
222 (cur-pos (cdr cur))
223 (deltax (mouse-avoidance-delta
224 (car cur-pos) (- (random mouse-avoidance-nudge-var)
225 (car mouse-avoidance-state))
226 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
227 0 (frame-width)))
228 (deltay (mouse-avoidance-delta
229 (cdr cur-pos) (- (random mouse-avoidance-nudge-var)
230 (cdr mouse-avoidance-state))
231 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
232 0 (frame-height))))
233 (setq mouse-avoidance-state
234 (cons (+ (car mouse-avoidance-state) deltax)
235 (+ (cdr mouse-avoidance-state) deltay)))
236 (if (or (eq mouse-avoidance-mode 'animate)
237 (eq mouse-avoidance-mode 'proteus))
238 (let ((i 0.0))
239 (while (<= i 1)
240 (mouse-avoidance-set-mouse-position
241 (cons (+ (car cur-pos) (round (* i deltax)))
242 (+ (cdr cur-pos) (round (* i deltay)))))
243 (setq i (+ i (max .1 (/ 1.0 mouse-avoidance-nudge-dist))))
244 (if (eq mouse-avoidance-mode 'proteus)
245 (mouse-avoidance-set-pointer-shape
246 (mouse-avoidance-random-shape)))
247 (sit-for mouse-avoidance-animation-delay)))
248 (mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur)) deltax)
249 (+ (cdr (cdr cur)) deltay))))))
250
251 (defun mouse-avoidance-random-shape ()
252 "Return a random cursor shape.
253 This assumes that any variable whose name begins with x-pointer- and
254 has an integer value is a valid cursor shape. You might want to
255 redefine this function to suit your own tastes."
256 (if (null mouse-avoidance-pointer-shapes)
257 (progn
258 (setq mouse-avoidance-pointer-shapes
259 (mapcar '(lambda (x) (symbol-value (intern x)))
260 (all-completions "x-pointer-" obarray
261 '(lambda (x)
262 (and (boundp x)
263 (integerp (symbol-value x)))))))
264 (setq mouse-avoidance-n-pointer-shapes
265 (length mouse-avoidance-pointer-shapes))))
266 (nth (random mouse-avoidance-n-pointer-shapes)
267 mouse-avoidance-pointer-shapes))
268
269 (defun mouse-avoidance-banish-hook ()
270 (if (and (not executing-kbd-macro) ; don't check inside macro
271 ;; Don't do anything if last event was a mouse event.
272 (not (and (consp last-input-event)
273 (symbolp (car last-input-event))
274 (let ((modifiers (event-modifiers (car last-input-event))))
275 (or (memq (car last-input-event)
276 '(mouse-movement scroll-bar-movement))
277 (memq 'click modifiers)
278 (memq 'drag modifiers)
279 (memq 'down modifiers))))))
280 (mouse-avoidance-banish-mouse)))
281
282 (defun mouse-avoidance-exile-hook ()
283 ;; For exile mode, the state is nil when the mouse is in its normal
284 ;; position, and set to the old mouse-position when the mouse is in exile.
285 (if (and (not executing-kbd-macro)
286 ;; Don't do anything if last event was a mouse event.
287 (not (and (consp last-input-event)
288 (symbolp (car last-input-event))
289 (let ((modifiers (event-modifiers (car last-input-event))))
290 (or (memq (car last-input-event)
291 '(mouse-movement scroll-bar-movement))
292 (memq 'click modifiers)
293 (memq 'drag modifiers)
294 (memq 'down modifiers))))))
295 (let ((mp (mouse-position)))
296 (cond ((and (not mouse-avoidance-state)
297 (mouse-avoidance-too-close-p mp))
298 (setq mouse-avoidance-state mp)
299 (mouse-avoidance-banish-mouse))
300 ((and mouse-avoidance-state
301 (not (mouse-avoidance-too-close-p mouse-avoidance-state)))
302 (if (and (eq (car mp) (selected-frame))
303 (equal (cdr mp) (mouse-avoidance-banish-destination)))
304 (mouse-avoidance-set-mouse-position
305 ;; move back only if user has not moved mouse
306 (cdr mouse-avoidance-state)))
307 ;; but clear state anyway, to be ready for another move
308 (setq mouse-avoidance-state nil))))))
309
310 (defun mouse-avoidance-fancy-hook ()
311 ;; Used for the "fancy" modes, ie jump et al.
312 (if (and (not executing-kbd-macro) ; don't check inside macro
313 ;; Don't do anything if last event was a mouse event.
314 (not (and (consp last-input-event)
315 (symbolp (car last-input-event))
316 (let ((modifiers (event-modifiers (car last-input-event))))
317 (or (memq (car last-input-event)
318 '(mouse-movement scroll-bar-movement))
319 (memq 'click modifiers)
320 (memq 'drag modifiers)
321 (memq 'down modifiers)))))
322 (mouse-avoidance-too-close-p (mouse-position)))
323 (let ((old-pos (mouse-position)))
324 (mouse-avoidance-nudge-mouse)
325 (if (not (eq (selected-frame) (car old-pos)))
326 ;; This should never happen.
327 (apply 'set-mouse-position old-pos)))))
328
329 ;;;###autoload
330 (defun mouse-avoidance-mode (&optional mode)
331 "Set cursor avoidance mode to MODE.
332 MODE should be one of the symbols `banish', `exile', `jump', `animate',
333 `cat-and-mouse', `proteus', or `none'.
334
335 If MODE is nil, toggle mouse avoidance between `none` and `banish'
336 modes. Positive numbers and symbols other than the above are treated
337 as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
338
339 Effects of the different modes:
340 * banish: Move the mouse to the upper-right corner on any keypress.
341 * exile: Move the mouse to the corner only if the cursor gets too close,
342 and allow it to return once the cursor is out of the way.
343 * jump: If the cursor gets too close to the mouse, displace the mouse
344 a random distance & direction.
345 * animate: As `jump', but shows steps along the way for illusion of motion.
346 * cat-and-mouse: Same as `animate'.
347 * proteus: As `animate', but changes the shape of the mouse pointer too.
348
349 Whenever the mouse is moved, the frame is also raised.
350
351 \(see `mouse-avoidance-threshold' for definition of \"too close\",
352 and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
353 definition of \"random distance\".)"
354 (interactive
355 (list (intern (completing-read
356 "Select cursor avoidance technique (SPACE for list): "
357 '(("banish") ("exile") ("jump") ("animate")
358 ("cat-and-mouse") ("proteus") ("none"))
359 nil t))))
360 (if (eq mode 'cat-and-mouse)
361 (setq mode 'animate))
362 (if mouse-avoidance-timer
363 (cancel-timer mouse-avoidance-timer))
364 (setq mouse-avoidance-timer nil)
365
366 ;; Restore pointer shape if necessary
367 (if (eq mouse-avoidance-mode 'proteus)
368 (mouse-avoidance-set-pointer-shape mouse-avoidance-old-pointer-shape))
369
370 ;; Do additional setup depending on version of mode requested
371 (cond ((eq mode 'none)
372 (setq mouse-avoidance-mode nil))
373 ((or (eq mode 'jump)
374 (eq mode 'animate)
375 (eq mode 'proteus))
376 (setq mouse-avoidance-timer
377 (run-with-idle-timer 0.1 t 'mouse-avoidance-fancy-hook))
378 (setq mouse-avoidance-mode mode
379 mouse-avoidance-state (cons 0 0)
380 mouse-avoidance-old-pointer-shape x-pointer-shape))
381 ((eq mode 'exile)
382 (setq mouse-avoidance-timer
383 (run-with-idle-timer 0.1 t 'mouse-avoidance-exile-hook))
384 (setq mouse-avoidance-mode mode
385 mouse-avoidance-state nil))
386 ((or (eq mode 'banish)
387 (eq mode t)
388 (and (null mode) (null mouse-avoidance-mode))
389 (and mode (> (prefix-numeric-value mode) 0)))
390 (setq mouse-avoidance-timer
391 (run-with-idle-timer 0.1 t 'mouse-avoidance-banish-hook))
392 (setq mouse-avoidance-mode 'banish))
393 (t (setq mouse-avoidance-mode nil)))
394 (force-mode-line-update))
395
396 ;; Most people who use avoid mode leave it on all the time, so it's not
397 ;; very informative to announce it in the mode line.
398 ;;(or (assq 'mouse-avoidance-mode minor-mode-alist)
399 ;; (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
400 ;; minor-mode-alist)))
401
402 ;; Needed for custom.
403 (if mouse-avoidance-mode
404 (mouse-avoidance-mode mouse-avoidance-mode))
405
406 ;;; avoid.el ends here