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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../info/commands
6 @node Command Loop, Keymaps, Minibuffers, Top
7 @chapter Command Loop
8 @cindex editor command loop
9 @cindex command loop
10
11 When you run Emacs, it enters the @dfn{editor command loop} almost
12 immediately. This loop reads key sequences, executes their definitions,
13 and displays the results. In this chapter, we describe how these things
14 are done, and the subroutines that allow Lisp programs to do them.
15
16 @menu
17 * Command Overview:: How the command loop reads commands.
18 * Defining Commands:: Specifying how a function should read arguments.
19 * Interactive Call:: Calling a command, so that it will read arguments.
20 * Command Loop Info:: Variables set by the command loop for you to examine.
21 * Input Events:: What input looks like when you read it.
22 * Reading Input:: How to read input events from the keyboard or mouse.
23 * Special Events:: Events processed immediately and individually.
24 * Waiting:: Waiting for user input or elapsed time.
25 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
26 * Prefix Command Arguments:: How the commands to set prefix args work.
27 * Recursive Editing:: Entering a recursive edit,
28 and why you usually shouldn't.
29 * Disabling Commands:: How the command loop handles disabled commands.
30 * Command History:: How the command history is set up, and how accessed.
31 * Keyboard Macros:: How keyboard macros are implemented.
32 @end menu
33
34 @node Command Overview
35 @section Command Loop Overview
36
37 The first thing the command loop must do is read a key sequence, which
38 is a sequence of events that translates into a command. It does this by
39 calling the function @code{read-key-sequence}. Your Lisp code can also
40 call this function (@pxref{Key Sequence Input}). Lisp programs can also
41 do input at a lower level with @code{read-event} (@pxref{Reading One
42 Event}) or discard pending input with @code{discard-input}
43 (@pxref{Event Input Misc}).
44
45 The key sequence is translated into a command through the currently
46 active keymaps. @xref{Key Lookup}, for information on how this is done.
47 The result should be a keyboard macro or an interactively callable
48 function. If the key is @kbd{M-x}, then it reads the name of another
49 command, which it then calls. This is done by the command
50 @code{execute-extended-command} (@pxref{Interactive Call}).
51
52 To execute a command requires first reading the arguments for it.
53 This is done by calling @code{command-execute} (@pxref{Interactive
54 Call}). For commands written in Lisp, the @code{interactive}
55 specification says how to read the arguments. This may use the prefix
56 argument (@pxref{Prefix Command Arguments}) or may read with prompting
57 in the minibuffer (@pxref{Minibuffers}). For example, the command
58 @code{find-file} has an @code{interactive} specification which says to
59 read a file name using the minibuffer. The command's function body does
60 not use the minibuffer; if you call this command from Lisp code as a
61 function, you must supply the file name string as an ordinary Lisp
62 function argument.
63
64 If the command is a string or vector (i.e., a keyboard macro) then
65 @code{execute-kbd-macro} is used to execute it. You can call this
66 function yourself (@pxref{Keyboard Macros}).
67
68 To terminate the execution of a running command, type @kbd{C-g}. This
69 character causes @dfn{quitting} (@pxref{Quitting}).
70
71 @defvar pre-command-hook
72 The editor command loop runs this normal hook before each command. At
73 that time, @code{this-command} contains the command that is about to
74 run, and @code{last-command} describes the previous command.
75 @xref{Hooks}.
76 @end defvar
77
78 @defvar post-command-hook
79 The editor command loop runs this normal hook after each command
80 (including commands terminated prematurely by quitting or by errors),
81 and also when the command loop is first entered. At that time,
82 @code{this-command} describes the command that just ran, and
83 @code{last-command} describes the command before that. @xref{Hooks}.
84 @end defvar
85
86 Quitting is suppressed while running @code{pre-command-hook} and
87 @code{post-command-hook}. If an error happens while executing one of
88 these hooks, it terminates execution of the hook, and clears the hook
89 variable to @code{nil} so as to prevent an infinite loop of errors.
90
91 @node Defining Commands
92 @section Defining Commands
93 @cindex defining commands
94 @cindex commands, defining
95 @cindex functions, making them interactive
96 @cindex interactive function
97
98 A Lisp function becomes a command when its body contains, at top
99 level, a form that calls the special form @code{interactive}. This
100 form does nothing when actually executed, but its presence serves as a
101 flag to indicate that interactive calling is permitted. Its argument
102 controls the reading of arguments for an interactive call.
103
104 @menu
105 * Using Interactive:: General rules for @code{interactive}.
106 * Interactive Codes:: The standard letter-codes for reading arguments
107 in various ways.
108 * Interactive Examples:: Examples of how to read interactive arguments.
109 @end menu
110
111 @node Using Interactive
112 @subsection Using @code{interactive}
113
114 This section describes how to write the @code{interactive} form that
115 makes a Lisp function an interactively-callable command.
116
117 @defspec interactive arg-descriptor
118 @cindex argument descriptors
119 This special form declares that the function in which it appears is a
120 command, and that it may therefore be called interactively (via
121 @kbd{M-x} or by entering a key sequence bound to it). The argument
122 @var{arg-descriptor} declares how to compute the arguments to the
123 command when the command is called interactively.
124
125 A command may be called from Lisp programs like any other function, but
126 then the caller supplies the arguments and @var{arg-descriptor} has no
127 effect.
128
129 The @code{interactive} form has its effect because the command loop
130 (actually, its subroutine @code{call-interactively}) scans through the
131 function definition looking for it, before calling the function. Once
132 the function is called, all its body forms including the
133 @code{interactive} form are executed, but at this time
134 @code{interactive} simply returns @code{nil} without even evaluating its
135 argument.
136 @end defspec
137
138 There are three possibilities for the argument @var{arg-descriptor}:
139
140 @itemize @bullet
141 @item
142 It may be omitted or @code{nil}; then the command is called with no
143 arguments. This leads quickly to an error if the command requires one
144 or more arguments.
145
146 @item
147 It may be a Lisp expression that is not a string; then it should be a
148 form that is evaluated to get a list of arguments to pass to the
149 command.
150 @cindex argument evaluation form
151
152 If this expression reads keyboard input (this includes using the
153 minibuffer), keep in mind that the integer value of point or the mark
154 before reading input may be incorrect after reading input. This is
155 because the current buffer may be receiving subprocess output;
156 if subprocess output arrives while the command is waiting for input,
157 it could relocate point and the mark.
158
159 Here's an example of what @emph{not} to do:
160
161 @smallexample
162 (interactive
163 (list (region-beginning) (region-end)
164 (read-string "Foo: " nil 'my-history)))
165 @end smallexample
166
167 @noindent
168 Here's how to avoid the problem, by examining point and the mark only
169 after reading the keyboard input:
170
171 @smallexample
172 (interactive
173 (let ((string (read-string "Foo: " nil 'my-history)))
174 (list (region-beginning) (region-end) string)))
175 @end smallexample
176
177 @item
178 @cindex argument prompt
179 It may be a string; then its contents should consist of a code character
180 followed by a prompt (which some code characters use and some ignore).
181 The prompt ends either with the end of the string or with a newline.
182 Here is a simple example:
183
184 @smallexample
185 (interactive "bFrobnicate buffer: ")
186 @end smallexample
187
188 @noindent
189 The code letter @samp{b} says to read the name of an existing buffer,
190 with completion. The buffer name is the sole argument passed to the
191 command. The rest of the string is a prompt.
192
193 If there is a newline character in the string, it terminates the prompt.
194 If the string does not end there, then the rest of the string should
195 contain another code character and prompt, specifying another argument.
196 You can specify any number of arguments in this way.
197
198 @c Emacs 19 feature
199 The prompt string can use @samp{%} to include previous argument values
200 (starting with the first argument) in the prompt. This is done using
201 @code{format} (@pxref{Formatting Strings}). For example, here is how
202 you could read the name of an existing buffer followed by a new name to
203 give to that buffer:
204
205 @smallexample
206 @group
207 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
208 @end group
209 @end smallexample
210
211 @cindex @samp{*} in interactive
212 @cindex read-only buffers in interactive
213 If the first character in the string is @samp{*}, then an error is
214 signaled if the buffer is read-only.
215
216 @cindex @samp{@@} in interactive
217 @c Emacs 19 feature
218 If the first character in the string is @samp{@@}, and if the key
219 sequence used to invoke the command includes any mouse events, then
220 the window associated with the first of those events is selected
221 before the command is run.
222
223 You can use @samp{*} and @samp{@@} together; the order does not matter.
224 Actual reading of arguments is controlled by the rest of the prompt
225 string (starting with the first character that is not @samp{*} or
226 @samp{@@}).
227 @end itemize
228
229 @node Interactive Codes
230 @comment node-name, next, previous, up
231 @subsection Code Characters for @code{interactive}
232 @cindex interactive code description
233 @cindex description for interactive codes
234 @cindex codes, interactive, description of
235 @cindex characters for interactive codes
236
237 The code character descriptions below contain a number of key words,
238 defined here as follows:
239
240 @table @b
241 @item Completion
242 @cindex interactive completion
243 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
244 completion because the argument is read using @code{completing-read}
245 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
246
247 @item Existing
248 Require the name of an existing object. An invalid name is not
249 accepted; the commands to exit the minibuffer do not exit if the current
250 input is not valid.
251
252 @item Default
253 @cindex default argument string
254 A default value of some sort is used if the user enters no text in the
255 minibuffer. The default depends on the code character.
256
257 @item No I/O
258 This code letter computes an argument without reading any input.
259 Therefore, it does not use a prompt string, and any prompt string you
260 supply is ignored.
261
262 Even though the code letter doesn't use a prompt string, you must follow
263 it with a newline if it is not the last code character in the string.
264
265 @item Prompt
266 A prompt immediately follows the code character. The prompt ends either
267 with the end of the string or with a newline.
268
269 @item Special
270 This code character is meaningful only at the beginning of the
271 interactive string, and it does not look for a prompt or a newline.
272 It is a single, isolated character.
273 @end table
274
275 @cindex reading interactive arguments
276 Here are the code character descriptions for use with @code{interactive}:
277
278 @table @samp
279 @item *
280 Signal an error if the current buffer is read-only. Special.
281
282 @item @@
283 Select the window mentioned in the first mouse event in the key
284 sequence that invoked this command. Special.
285
286 @item a
287 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
288 Completion, Prompt.
289
290 @item b
291 The name of an existing buffer. By default, uses the name of the
292 current buffer (@pxref{Buffers}). Existing, Completion, Default,
293 Prompt.
294
295 @item B
296 A buffer name. The buffer need not exist. By default, uses the name of
297 a recently used buffer other than the current buffer. Completion,
298 Default, Prompt.
299
300 @item c
301 A character. The cursor does not move into the echo area. Prompt.
302
303 @item C
304 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
305 Completion, Prompt.
306
307 @item d
308 @cindex position argument
309 The position of point, as an integer (@pxref{Point}). No I/O.
310
311 @item D
312 A directory name. The default is the current default directory of the
313 current buffer, @code{default-directory} (@pxref{System Environment}).
314 Existing, Completion, Default, Prompt.
315
316 @item e
317 The first or next mouse event in the key sequence that invoked the command.
318 More precisely, @samp{e} gets events that are lists, so you can look at
319 the data in the lists. @xref{Input Events}. No I/O.
320
321 You can use @samp{e} more than once in a single command's interactive
322 specification. If the key sequence that invoked the command has
323 @var{n} events that are lists, the @var{n}th @samp{e} provides the
324 @var{n}th such event. Events that are not lists, such as function keys
325 and @sc{ASCII} characters, do not count where @samp{e} is concerned.
326
327 @item f
328 A file name of an existing file (@pxref{File Names}). The default
329 directory is @code{default-directory}. Existing, Completion, Default,
330 Prompt.
331
332 @item F
333 A file name. The file need not exist. Completion, Default, Prompt.
334
335 @item i
336 An irrelevant argument. This code always supplies @code{nil} as
337 the argument's value. No I/O.
338
339 @item k
340 A key sequence (@pxref{Keymap Terminology}). This keeps reading events
341 until a command (or undefined command) is found in the current key
342 maps. The key sequence argument is represented as a string or vector.
343 The cursor does not move into the echo area. Prompt.
344
345 This kind of input is used by commands such as @code{describe-key} and
346 @code{global-set-key}.
347
348 @item K
349 A key sequence, whose definition you intend to change. This works like
350 @samp{k}, except that it suppresses, for the last input event in the key
351 sequence, the conversions that are normally used (when necessary) to
352 convert an undefined key into a defined one.
353
354 @item m
355 @cindex marker argument
356 The position of the mark, as an integer. No I/O.
357
358 @item M
359 Arbitrary text, read in the minibuffer using the current buffer's input
360 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
361 Emacs Manual}). Prompt.
362
363 @item n
364 A number read with the minibuffer. If the input is not a number, the
365 user is asked to try again. The prefix argument, if any, is not used.
366 Prompt.
367
368 @item N
369 @cindex raw prefix argument usage
370 The numeric prefix argument; but if there is no prefix argument, read a
371 number as with @kbd{n}. Requires a number. @xref{Prefix Command
372 Arguments}. Prompt.
373
374 @item p
375 @cindex numeric prefix argument usage
376 The numeric prefix argument. (Note that this @samp{p} is lower case.)
377 No I/O.
378
379 @item P
380 The raw prefix argument. (Note that this @samp{P} is upper case.) No
381 I/O.
382
383 @item r
384 @cindex region argument
385 Point and the mark, as two numeric arguments, smallest first. This is
386 the only code letter that specifies two successive arguments rather than
387 one. No I/O.
388
389 @item s
390 Arbitrary text, read in the minibuffer and returned as a string
391 (@pxref{Text from Minibuffer}). Terminate the input with either
392 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
393 these characters in the input.) Prompt.
394
395 @item S
396 An interned symbol whose name is read in the minibuffer. Any whitespace
397 character terminates the input. (Use @kbd{C-q} to include whitespace in
398 the string.) Other characters that normally terminate a symbol (e.g.,
399 parentheses and brackets) do not do so here. Prompt.
400
401 @item v
402 A variable declared to be a user option (i.e., satisfying the predicate
403 @code{user-variable-p}). @xref{High-Level Completion}. Existing,
404 Completion, Prompt.
405
406 @item x
407 A Lisp object, specified with its read syntax, terminated with a
408 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
409 Minibuffer}. Prompt.
410
411 @item X
412 @cindex evaluated expression argument
413 A Lisp form is read as with @kbd{x}, but then evaluated so that its
414 value becomes the argument for the command. Prompt.
415
416 @item z
417 A coding system name (a symbol). If the user enters null input, the
418 argument value is @code{nil}. @xref{Coding Systems}. Completion,
419 Existing, Prompt.
420
421 @item Z
422 A coding system name (a symbol)---but only if this command has a prefix
423 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
424 argument value. Completion, Existing, Prompt.
425 @end table
426
427 @node Interactive Examples
428 @comment node-name, next, previous, up
429 @subsection Examples of Using @code{interactive}
430 @cindex examples of using @code{interactive}
431 @cindex @code{interactive}, examples of using
432
433 Here are some examples of @code{interactive}:
434
435 @example
436 @group
437 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
438 (interactive) ; @r{just moves forward two words.}
439 (forward-word 2))
440 @result{} foo1
441 @end group
442
443 @group
444 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
445 (interactive "p") ; @r{which is the numeric prefix.}
446 (forward-word (* 2 n)))
447 @result{} foo2
448 @end group
449
450 @group
451 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
452 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
453 (forward-word (* 2 n)))
454 @result{} foo3
455 @end group
456
457 @group
458 (defun three-b (b1 b2 b3)
459 "Select three existing buffers.
460 Put them into three windows, selecting the last one."
461 @end group
462 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
463 (delete-other-windows)
464 (split-window (selected-window) 8)
465 (switch-to-buffer b1)
466 (other-window 1)
467 (split-window (selected-window) 8)
468 (switch-to-buffer b2)
469 (other-window 1)
470 (switch-to-buffer b3))
471 @result{} three-b
472 @group
473 (three-b "*scratch*" "declarations.texi" "*mail*")
474 @result{} nil
475 @end group
476 @end example
477
478 @node Interactive Call
479 @section Interactive Call
480 @cindex interactive call
481
482 After the command loop has translated a key sequence into a command it
483 invokes that command using the function @code{command-execute}. If the
484 command is a function, @code{command-execute} calls
485 @code{call-interactively}, which reads the arguments and calls the
486 command. You can also call these functions yourself.
487
488 @defun commandp object
489 Returns @code{t} if @var{object} is suitable for calling interactively;
490 that is, if @var{object} is a command. Otherwise, returns @code{nil}.
491
492 The interactively callable objects include strings and vectors (treated
493 as keyboard macros), lambda expressions that contain a top-level call to
494 @code{interactive}, byte-code function objects made from such lambda
495 expressions, autoload objects that are declared as interactive
496 (non-@code{nil} fourth argument to @code{autoload}), and some of the
497 primitive functions.
498
499 A symbol satisfies @code{commandp} if its function definition satisfies
500 @code{commandp}.
501
502 Keys and keymaps are not commands. Rather, they are used to look up
503 commands (@pxref{Keymaps}).
504
505 See @code{documentation} in @ref{Accessing Documentation}, for a
506 realistic example of using @code{commandp}.
507 @end defun
508
509 @defun call-interactively command &optional record-flag keys
510 This function calls the interactively callable function @var{command},
511 reading arguments according to its interactive calling specifications.
512 An error is signaled if @var{command} is not a function or if it cannot
513 be called interactively (i.e., is not a command). Note that keyboard
514 macros (strings and vectors) are not accepted, even though they are
515 considered commands, because they are not functions.
516
517 @cindex record command history
518 If @var{record-flag} is non-@code{nil}, then this command and its
519 arguments are unconditionally added to the list @code{command-history}.
520 Otherwise, the command is added only if it uses the minibuffer to read
521 an argument. @xref{Command History}.
522
523 The argument @var{keys}, if given, specifies the sequence of events to
524 supply if the command inquires which events were used to invoke it.
525 @end defun
526
527 @defun command-execute command &optional record-flag keys
528 @cindex keyboard macro execution
529 This function executes @var{command}. The argument @var{command} must
530 satisfy the @code{commandp} predicate; i.e., it must be an interactively
531 callable function or a keyboard macro.
532
533 A string or vector as @var{command} is executed with
534 @code{execute-kbd-macro}. A function is passed to
535 @code{call-interactively}, along with the optional @var{record-flag}.
536
537 A symbol is handled by using its function definition in its place. A
538 symbol with an @code{autoload} definition counts as a command if it was
539 declared to stand for an interactively callable function. Such a
540 definition is handled by loading the specified library and then
541 rechecking the definition of the symbol.
542
543 The argument @var{keys}, if given, specifies the sequence of events to
544 supply if the command inquires which events were used to invoke it.
545 @end defun
546
547 @deffn Command execute-extended-command prefix-argument
548 @cindex read command name
549 This function reads a command name from the minibuffer using
550 @code{completing-read} (@pxref{Completion}). Then it uses
551 @code{command-execute} to call the specified command. Whatever that
552 command returns becomes the value of @code{execute-extended-command}.
553
554 @cindex execute with prefix argument
555 If the command asks for a prefix argument, it receives the value
556 @var{prefix-argument}. If @code{execute-extended-command} is called
557 interactively, the current raw prefix argument is used for
558 @var{prefix-argument}, and thus passed on to whatever command is run.
559
560 @c !!! Should this be @kindex?
561 @cindex @kbd{M-x}
562 @code{execute-extended-command} is the normal definition of @kbd{M-x},
563 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
564 to take the prompt from the events used to invoke
565 @code{execute-extended-command}, but that is painful to implement.) A
566 description of the value of the prefix argument, if any, also becomes
567 part of the prompt.
568
569 @example
570 @group
571 (execute-extended-command 1)
572 ---------- Buffer: Minibuffer ----------
573 1 M-x forward-word RET
574 ---------- Buffer: Minibuffer ----------
575 @result{} t
576 @end group
577 @end example
578 @end deffn
579
580 @defun interactive-p
581 This function returns @code{t} if the containing function (the one whose
582 code includes the call to @code{interactive-p}) was called
583 interactively, with the function @code{call-interactively}. (It makes
584 no difference whether @code{call-interactively} was called from Lisp or
585 directly from the editor command loop.) If the containing function was
586 called by Lisp evaluation (or with @code{apply} or @code{funcall}), then
587 it was not called interactively.
588 @end defun
589
590 The most common use of @code{interactive-p} is for deciding whether to
591 print an informative message. As a special exception,
592 @code{interactive-p} returns @code{nil} whenever a keyboard macro is
593 being run. This is to suppress the informative messages and speed
594 execution of the macro.
595
596 For example:
597
598 @example
599 @group
600 (defun foo ()
601 (interactive)
602 (when (interactive-p)
603 (message "foo")))
604 @result{} foo
605 @end group
606
607 @group
608 (defun bar ()
609 (interactive)
610 (setq foobar (list (foo) (interactive-p))))
611 @result{} bar
612 @end group
613
614 @group
615 ;; @r{Type @kbd{M-x foo}.}
616 @print{} foo
617 @end group
618
619 @group
620 ;; @r{Type @kbd{M-x bar}.}
621 ;; @r{This does not print anything.}
622 @end group
623
624 @group
625 foobar
626 @result{} (nil t)
627 @end group
628 @end example
629
630 The other way to do this sort of job is to make the command take an
631 argument @code{print-message} which should be non-@code{nil} in an
632 interactive call, and use the @code{interactive} spec to make sure it is
633 non-@code{nil}. Here's how:
634
635 @example
636 (defun foo (&optional print-message)
637 (interactive "p")
638 (when print-message
639 (message "foo")))
640 @end example
641
642 The numeric prefix argument, provided by @samp{p}, is never @code{nil}.
643
644 @node Command Loop Info
645 @comment node-name, next, previous, up
646 @section Information from the Command Loop
647
648 The editor command loop sets several Lisp variables to keep status
649 records for itself and for commands that are run.
650
651 @defvar last-command
652 This variable records the name of the previous command executed by the
653 command loop (the one before the current command). Normally the value
654 is a symbol with a function definition, but this is not guaranteed.
655
656 The value is copied from @code{this-command} when a command returns to
657 the command loop, except when the command has specified a prefix
658 argument for the following command.
659
660 This variable is always local to the current terminal and cannot be
661 buffer-local. @xref{Multiple Displays}.
662 @end defvar
663
664 @tindex real-last-command
665 @defvar real-last-command
666 This variable is set up by Emacs just like @code{last-command},
667 but never altered by Lisp programs.
668 @end defvar
669
670 @defvar this-command
671 @cindex current command
672 This variable records the name of the command now being executed by
673 the editor command loop. Like @code{last-command}, it is normally a symbol
674 with a function definition.
675
676 The command loop sets this variable just before running a command, and
677 copies its value into @code{last-command} when the command finishes
678 (unless the command specified a prefix argument for the following
679 command).
680
681 @cindex kill command repetition
682 Some commands set this variable during their execution, as a flag for
683 whatever command runs next. In particular, the functions for killing text
684 set @code{this-command} to @code{kill-region} so that any kill commands
685 immediately following will know to append the killed text to the
686 previous kill.
687 @end defvar
688
689 If you do not want a particular command to be recognized as the previous
690 command in the case where it got an error, you must code that command to
691 prevent this. One way is to set @code{this-command} to @code{t} at the
692 beginning of the command, and set @code{this-command} back to its proper
693 value at the end, like this:
694
695 @example
696 (defun foo (args@dots{})
697 (interactive @dots{})
698 (let ((old-this-command this-command))
699 (setq this-command t)
700 @r{@dots{}do the work@dots{}}
701 (setq this-command old-this-command)))
702 @end example
703
704 @noindent
705 We do not bind @code{this-command} with @code{let} because that would
706 restore the old value in case of error---a feature of @code{let} which
707 in this case does precisely what we want to avoid.
708
709 @defun this-command-keys
710 This function returns a string or vector containing the key sequence
711 that invoked the present command, plus any previous commands that
712 generated the prefix argument for this command. The value is a string
713 if all those events were characters. @xref{Input Events}.
714
715 @example
716 @group
717 (this-command-keys)
718 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
719 @result{} "^U^X^E"
720 @end group
721 @end example
722 @end defun
723
724 @defun this-command-keys-vector
725 Like @code{this-command-keys}, except that it always returns
726 the events in a vector, so you do never need to deal with the complexities
727 of storing input events in a string (@pxref{Strings of Events}).
728 @end defun
729
730 @defvar last-nonmenu-event
731 This variable holds the last input event read as part of a key sequence,
732 not counting events resulting from mouse menus.
733
734 One use of this variable is for telling @code{x-popup-menu} where to pop
735 up a menu. It is also used internally by @code{y-or-n-p}
736 (@pxref{Yes-or-No Queries}).
737 @end defvar
738
739 @defvar last-command-event
740 @defvarx last-command-char
741 This variable is set to the last input event that was read by the
742 command loop as part of a command. The principal use of this variable
743 is in @code{self-insert-command}, which uses it to decide which
744 character to insert.
745
746 @example
747 @group
748 last-command-event
749 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
750 @result{} 5
751 @end group
752 @end example
753
754 @noindent
755 The value is 5 because that is the @sc{ASCII} code for @kbd{C-e}.
756
757 The alias @code{last-command-char} exists for compatibility with
758 Emacs version 18.
759 @end defvar
760
761 @c Emacs 19 feature
762 @defvar last-event-frame
763 This variable records which frame the last input event was directed to.
764 Usually this is the frame that was selected when the event was
765 generated, but if that frame has redirected input focus to another
766 frame, the value is the frame to which the event was redirected.
767 @xref{Input Focus}.
768 @end defvar
769
770 @node Input Events
771 @section Input Events
772 @cindex events
773 @cindex input events
774
775 The Emacs command loop reads a sequence of @dfn{input events} that
776 represent keyboard or mouse activity. The events for keyboard activity
777 are characters or symbols; mouse events are always lists. This section
778 describes the representation and meaning of input events in detail.
779
780 @defun eventp object
781 This function returns non-@code{nil} if @var{object} is an input event
782 or event type.
783
784 Note that any symbol might be used as an event or an event type.
785 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
786 code to be used as an event. Instead, it distinguishes whether the
787 symbol has actually been used in an event that has been read as input in
788 the current Emacs session. If a symbol has not yet been so used,
789 @code{eventp} returns @code{nil}.
790 @end defun
791
792 @menu
793 * Keyboard Events:: Ordinary characters--keys with symbols on them.
794 * Function Keys:: Function keys--keys with names, not symbols.
795 * Mouse Events:: Overview of mouse events.
796 * Click Events:: Pushing and releasing a mouse button.
797 * Drag Events:: Moving the mouse before releasing the button.
798 * Button-Down Events:: A button was pushed and not yet released.
799 * Repeat Events:: Double and triple click (or drag, or down).
800 * Motion Events:: Just moving the mouse, not pushing a button.
801 * Focus Events:: Moving the mouse between frames.
802 * Misc Events:: Other events window systems can generate.
803 * Event Examples:: Examples of the lists for mouse events.
804 * Classifying Events:: Finding the modifier keys in an event symbol.
805 Event types.
806 * Accessing Events:: Functions to extract info from events.
807 * Strings of Events:: Special considerations for putting
808 keyboard character events in a string.
809 @end menu
810
811 @node Keyboard Events
812 @subsection Keyboard Events
813
814 There are two kinds of input you can get from the keyboard: ordinary
815 keys, and function keys. Ordinary keys correspond to characters; the
816 events they generate are represented in Lisp as characters. The event
817 type of a character event is the character itself (an integer); see
818 @ref{Classifying Events}.
819
820 @cindex modifier bits (of input character)
821 @cindex basic code (of input character)
822 An input character event consists of a @dfn{basic code} between 0 and
823 524287, plus any or all of these @dfn{modifier bits}:
824
825 @table @asis
826 @item meta
827 The
828 @tex
829 $2^{27}$
830 @end tex
831 @ifinfo
832 2**27
833 @end ifinfo
834 bit in the character code indicates a character
835 typed with the meta key held down.
836
837 @item control
838 The
839 @tex
840 $2^{26}$
841 @end tex
842 @ifinfo
843 2**26
844 @end ifinfo
845 bit in the character code indicates a non-@sc{ASCII}
846 control character.
847
848 @sc{ASCII} control characters such as @kbd{C-a} have special basic
849 codes of their own, so Emacs needs no special bit to indicate them.
850 Thus, the code for @kbd{C-a} is just 1.
851
852 But if you type a control combination not in @sc{ASCII}, such as
853 @kbd{%} with the control key, the numeric value you get is the code
854 for @kbd{%} plus
855 @tex
856 $2^{26}$
857 @end tex
858 @ifinfo
859 2**26
860 @end ifinfo
861 (assuming the terminal supports non-@sc{ASCII}
862 control characters).
863
864 @item shift
865 The
866 @tex
867 $2^{25}$
868 @end tex
869 @ifinfo
870 2**25
871 @end ifinfo
872 bit in the character code indicates an @sc{ASCII} control
873 character typed with the shift key held down.
874
875 For letters, the basic code itself indicates upper versus lower case;
876 for digits and punctuation, the shift key selects an entirely different
877 character with a different basic code. In order to keep within the
878 @sc{ASCII} character set whenever possible, Emacs avoids using the
879 @tex
880 $2^{25}$
881 @end tex
882 @ifinfo
883 2**25
884 @end ifinfo
885 bit for those characters.
886
887 However, @sc{ASCII} provides no way to distinguish @kbd{C-A} from
888 @kbd{C-a}, so Emacs uses the
889 @tex
890 $2^{25}$
891 @end tex
892 @ifinfo
893 2**25
894 @end ifinfo
895 bit in @kbd{C-A} and not in
896 @kbd{C-a}.
897
898 @item hyper
899 The
900 @tex
901 $2^{24}$
902 @end tex
903 @ifinfo
904 2**24
905 @end ifinfo
906 bit in the character code indicates a character
907 typed with the hyper key held down.
908
909 @item super
910 The
911 @tex
912 $2^{23}$
913 @end tex
914 @ifinfo
915 2**23
916 @end ifinfo
917 bit in the character code indicates a character
918 typed with the super key held down.
919
920 @item alt
921 The
922 @tex
923 $2^{22}$
924 @end tex
925 @ifinfo
926 2**22
927 @end ifinfo
928 bit in the character code indicates a character typed with
929 the alt key held down. (On some terminals, the key labeled @key{ALT}
930 is actually the meta key.)
931 @end table
932
933 It is best to avoid mentioning specific bit numbers in your program.
934 To test the modifier bits of a character, use the function
935 @code{event-modifiers} (@pxref{Classifying Events}). When making key
936 bindings, you can use the read syntax for characters with modifier bits
937 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
938 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
939 specify the characters (@pxref{Changing Key Bindings}). The function
940 @code{event-convert-list} converts such a list into an event type
941 (@pxref{Classifying Events}).
942
943 @node Function Keys
944 @subsection Function Keys
945
946 @cindex function keys
947 Most keyboards also have @dfn{function keys}---keys that have names or
948 symbols that are not characters. Function keys are represented in Emacs
949 Lisp as symbols; the symbol's name is the function key's label, in lower
950 case. For example, pressing a key labeled @key{F1} places the symbol
951 @code{f1} in the input stream.
952
953 The event type of a function key event is the event symbol itself.
954 @xref{Classifying Events}.
955
956 Here are a few special cases in the symbol-naming convention for
957 function keys:
958
959 @table @asis
960 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
961 These keys correspond to common @sc{ASCII} control characters that have
962 special keys on most keyboards.
963
964 In @sc{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
965 terminal can distinguish between them, Emacs conveys the distinction to
966 Lisp programs by representing the former as the integer 9, and the
967 latter as the symbol @code{tab}.
968
969 Most of the time, it's not useful to distinguish the two. So normally
970 @code{function-key-map} (@pxref{Translating Input}) is set up to map
971 @code{tab} into 9. Thus, a key binding for character code 9 (the
972 character @kbd{C-i}) also applies to @code{tab}. Likewise for the other
973 symbols in this group. The function @code{read-char} likewise converts
974 these events into characters.
975
976 In @sc{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
977 converts into the character code 127 (@key{DEL}), not into code 8
978 (@key{BS}). This is what most users prefer.
979
980 @item @code{left}, @code{up}, @code{right}, @code{down}
981 Cursor arrow keys
982 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
983 Keypad keys (to the right of the regular keyboard).
984 @item @code{kp-0}, @code{kp-1}, @dots{}
985 Keypad keys with digits.
986 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
987 Keypad PF keys.
988 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
989 Keypad arrow keys. Emacs normally translates these into the
990 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
991 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
992 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
993 normally translates these into the like-named non-keypad keys.
994 @end table
995
996 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
997 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
998 represent them is with prefixes in the symbol name:
999
1000 @table @samp
1001 @item A-
1002 The alt modifier.
1003 @item C-
1004 The control modifier.
1005 @item H-
1006 The hyper modifier.
1007 @item M-
1008 The meta modifier.
1009 @item S-
1010 The shift modifier.
1011 @item s-
1012 The super modifier.
1013 @end table
1014
1015 Thus, the symbol for the key @key{F3} with @key{META} held down is
1016 @code{M-f3}. When you use more than one prefix, we recommend you
1017 write them in alphabetical order; but the order does not matter in
1018 arguments to the key-binding lookup and modification functions.
1019
1020 @node Mouse Events
1021 @subsection Mouse Events
1022
1023 Emacs supports four kinds of mouse events: click events, drag events,
1024 button-down events, and motion events. All mouse events are represented
1025 as lists. The @sc{car} of the list is the event type; this says which
1026 mouse button was involved, and which modifier keys were used with it.
1027 The event type can also distinguish double or triple button presses
1028 (@pxref{Repeat Events}). The rest of the list elements give position
1029 and time information.
1030
1031 For key lookup, only the event type matters: two events of the same type
1032 necessarily run the same command. The command can access the full
1033 values of these events using the @samp{e} interactive code.
1034 @xref{Interactive Codes}.
1035
1036 A key sequence that starts with a mouse event is read using the keymaps
1037 of the buffer in the window that the mouse was in, not the current
1038 buffer. This does not imply that clicking in a window selects that
1039 window or its buffer---that is entirely under the control of the command
1040 binding of the key sequence.
1041
1042 @node Click Events
1043 @subsection Click Events
1044 @cindex click event
1045 @cindex mouse click event
1046
1047 When the user presses a mouse button and releases it at the same
1048 location, that generates a @dfn{click} event. Mouse click events have
1049 this form:
1050
1051 @example
1052 (@var{event-type}
1053 (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp})
1054 @var{click-count})
1055 @end example
1056
1057 Here is what the elements normally mean:
1058
1059 @table @asis
1060 @item @var{event-type}
1061 This is a symbol that indicates which mouse button was used. It is
1062 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1063 buttons are numbered left to right.
1064
1065 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1066 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1067 and super, just as you would with function keys.
1068
1069 This symbol also serves as the event type of the event. Key bindings
1070 describe events by their types; thus, if there is a key binding for
1071 @code{mouse-1}, that binding would apply to all events whose
1072 @var{event-type} is @code{mouse-1}.
1073
1074 @item @var{window}
1075 This is the window in which the click occurred.
1076
1077 @item @var{x}, @var{y}
1078 These are the pixel-denominated coordinates of the click, relative to
1079 the top left corner of @var{window}, which is @code{(0 . 0)}.
1080
1081 @item @var{buffer-pos}
1082 This is the buffer position of the character clicked on.
1083
1084 @item @var{timestamp}
1085 This is the time at which the event occurred, in milliseconds. (Since
1086 this value wraps around the entire range of Emacs Lisp integers in about
1087 five hours, it is useful only for relating the times of nearby events.)
1088
1089 @item @var{click-count}
1090 This is the number of rapid repeated presses so far of the same mouse
1091 button. @xref{Repeat Events}.
1092 @end table
1093
1094 The meanings of @var{buffer-pos}, @var{x} and @var{y} are somewhat
1095 different when the event location is in a special part of the screen,
1096 such as the mode line or a scroll bar.
1097
1098 If the location is in a scroll bar, then @var{buffer-pos} is the symbol
1099 @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}, and the pair
1100 @code{(@var{x} . @var{y})} is replaced with a pair @code{(@var{portion}
1101 . @var{whole})}, where @var{portion} is the distance of the click from
1102 the top or left end of the scroll bar, and @var{whole} is the length of
1103 the entire scroll bar.
1104
1105 If the position is on a mode line or the vertical line separating
1106 @var{window} from its neighbor to the right, then @var{buffer-pos} is
1107 the symbol @code{mode-line} or @code{vertical-line}. For the mode line,
1108 @var{y} does not have meaningful data. For the vertical line, @var{x}
1109 does not have meaningful data.
1110
1111 In one special case, @var{buffer-pos} is a list containing a symbol (one
1112 of the symbols listed above) instead of just the symbol. This happens
1113 after the imaginary prefix keys for the event are inserted into the
1114 input stream. @xref{Key Sequence Input}.
1115
1116 @node Drag Events
1117 @subsection Drag Events
1118 @cindex drag event
1119 @cindex mouse drag event
1120
1121 With Emacs, you can have a drag event without even changing your
1122 clothes. A @dfn{drag event} happens every time the user presses a mouse
1123 button and then moves the mouse to a different character position before
1124 releasing the button. Like all mouse events, drag events are
1125 represented in Lisp as lists. The lists record both the starting mouse
1126 position and the final position, like this:
1127
1128 @example
1129 (@var{event-type}
1130 (@var{window1} @var{buffer-pos1} (@var{x1} . @var{y1}) @var{timestamp1})
1131 (@var{window2} @var{buffer-pos2} (@var{x2} . @var{y2}) @var{timestamp2})
1132 @var{click-count})
1133 @end example
1134
1135 For a drag event, the name of the symbol @var{event-type} contains the
1136 prefix @samp{drag-}. For example, dragging the mouse with button 2 held
1137 down generates a @code{drag-mouse-2} event. The second and third
1138 elements of the event give the starting and ending position of the drag.
1139 Aside from that, the data have the same meanings as in a click event
1140 (@pxref{Click Events}). You can access the second element of any mouse
1141 event in the same way, with no need to distinguish drag events from
1142 others.
1143
1144 The @samp{drag-} prefix follows the modifier key prefixes such as
1145 @samp{C-} and @samp{M-}.
1146
1147 If @code{read-key-sequence} receives a drag event that has no key
1148 binding, and the corresponding click event does have a binding, it
1149 changes the drag event into a click event at the drag's starting
1150 position. This means that you don't have to distinguish between click
1151 and drag events unless you want to.
1152
1153 @node Button-Down Events
1154 @subsection Button-Down Events
1155 @cindex button-down event
1156
1157 Click and drag events happen when the user releases a mouse button.
1158 They cannot happen earlier, because there is no way to distinguish a
1159 click from a drag until the button is released.
1160
1161 If you want to take action as soon as a button is pressed, you need to
1162 handle @dfn{button-down} events.@footnote{Button-down is the
1163 conservative antithesis of drag.} These occur as soon as a button is
1164 pressed. They are represented by lists that look exactly like click
1165 events (@pxref{Click Events}), except that the @var{event-type} symbol
1166 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1167 modifier key prefixes such as @samp{C-} and @samp{M-}.
1168
1169 The function @code{read-key-sequence} ignores any button-down events
1170 that don't have command bindings; therefore, the Emacs command loop
1171 ignores them too. This means that you need not worry about defining
1172 button-down events unless you want them to do something. The usual
1173 reason to define a button-down event is so that you can track mouse
1174 motion (by reading motion events) until the button is released.
1175 @xref{Motion Events}.
1176
1177 @node Repeat Events
1178 @subsection Repeat Events
1179 @cindex repeat events
1180 @cindex double-click events
1181 @cindex triple-click events
1182
1183 If you press the same mouse button more than once in quick succession
1184 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1185 events for the second and subsequent presses.
1186
1187 The most common repeat events are @dfn{double-click} events. Emacs
1188 generates a double-click event when you click a button twice; the event
1189 happens when you release the button (as is normal for all click
1190 events).
1191
1192 The event type of a double-click event contains the prefix
1193 @samp{double-}. Thus, a double click on the second mouse button with
1194 @key{meta} held down comes to the Lisp program as
1195 @code{M-double-mouse-2}. If a double-click event has no binding, the
1196 binding of the corresponding ordinary click event is used to execute
1197 it. Thus, you need not pay attention to the double click feature
1198 unless you really want to.
1199
1200 When the user performs a double click, Emacs generates first an ordinary
1201 click event, and then a double-click event. Therefore, you must design
1202 the command binding of the double click event to assume that the
1203 single-click command has already run. It must produce the desired
1204 results of a double click, starting from the results of a single click.
1205
1206 This is convenient, if the meaning of a double click somehow ``builds
1207 on'' the meaning of a single click---which is recommended user interface
1208 design practice for double clicks.
1209
1210 If you click a button, then press it down again and start moving the
1211 mouse with the button held down, then you get a @dfn{double-drag} event
1212 when you ultimately release the button. Its event type contains
1213 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1214 has no binding, Emacs looks for an alternate binding as if the event
1215 were an ordinary drag.
1216
1217 Before the double-click or double-drag event, Emacs generates a
1218 @dfn{double-down} event when the user presses the button down for the
1219 second time. Its event type contains @samp{double-down} instead of just
1220 @samp{down}. If a double-down event has no binding, Emacs looks for an
1221 alternate binding as if the event were an ordinary button-down event.
1222 If it finds no binding that way either, the double-down event is
1223 ignored.
1224
1225 To summarize, when you click a button and then press it again right
1226 away, Emacs generates a down event and a click event for the first
1227 click, a double-down event when you press the button again, and finally
1228 either a double-click or a double-drag event.
1229
1230 If you click a button twice and then press it again, all in quick
1231 succession, Emacs generates a @dfn{triple-down} event, followed by
1232 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1233 these events contain @samp{triple} instead of @samp{double}. If any
1234 triple event has no binding, Emacs uses the binding that it would use
1235 for the corresponding double event.
1236
1237 If you click a button three or more times and then press it again, the
1238 events for the presses beyond the third are all triple events. Emacs
1239 does not have separate event types for quadruple, quintuple, etc.@:
1240 events. However, you can look at the event list to find out precisely
1241 how many times the button was pressed.
1242
1243 @defun event-click-count event
1244 This function returns the number of consecutive button presses that led
1245 up to @var{event}. If @var{event} is a double-down, double-click or
1246 double-drag event, the value is 2. If @var{event} is a triple event,
1247 the value is 3 or greater. If @var{event} is an ordinary mouse event
1248 (not a repeat event), the value is 1.
1249 @end defun
1250
1251 @defvar double-click-time
1252 To generate repeat events, successive mouse button presses must be at
1253 the same screen position, and the number of milliseconds between
1254 successive button presses must be less than the value of
1255 @code{double-click-time}. Setting @code{double-click-time} to
1256 @code{nil} disables multi-click detection entirely. Setting it to
1257 @code{t} removes the time limit; Emacs then detects multi-clicks by
1258 position only.
1259 @end defvar
1260
1261 @node Motion Events
1262 @subsection Motion Events
1263 @cindex motion event
1264 @cindex mouse motion events
1265
1266 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1267 of the mouse without any button activity. Mouse motion events are
1268 represented by lists that look like this:
1269
1270 @example
1271 (mouse-movement (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp}))
1272 @end example
1273
1274 The second element of the list describes the current position of the
1275 mouse, just as in a click event (@pxref{Click Events}).
1276
1277 The special form @code{track-mouse} enables generation of motion events
1278 within its body. Outside of @code{track-mouse} forms, Emacs does not
1279 generate events for mere motion of the mouse, and these events do not
1280 appear. @xref{Mouse Tracking}.
1281
1282 @node Focus Events
1283 @subsection Focus Events
1284 @cindex focus event
1285
1286 Window systems provide general ways for the user to control which window
1287 gets keyboard input. This choice of window is called the @dfn{focus}.
1288 When the user does something to switch between Emacs frames, that
1289 generates a @dfn{focus event}. The normal definition of a focus event,
1290 in the global keymap, is to select a new frame within Emacs, as the user
1291 would expect. @xref{Input Focus}.
1292
1293 Focus events are represented in Lisp as lists that look like this:
1294
1295 @example
1296 (switch-frame @var{new-frame})
1297 @end example
1298
1299 @noindent
1300 where @var{new-frame} is the frame switched to.
1301
1302 Most X window managers are set up so that just moving the mouse into a
1303 window is enough to set the focus there. Emacs appears to do this,
1304 because it changes the cursor to solid in the new frame. However, there
1305 is no need for the Lisp program to know about the focus change until
1306 some other kind of input arrives. So Emacs generates a focus event only
1307 when the user actually types a keyboard key or presses a mouse button in
1308 the new frame; just moving the mouse between frames does not generate a
1309 focus event.
1310
1311 A focus event in the middle of a key sequence would garble the
1312 sequence. So Emacs never generates a focus event in the middle of a key
1313 sequence. If the user changes focus in the middle of a key
1314 sequence---that is, after a prefix key---then Emacs reorders the events
1315 so that the focus event comes either before or after the multi-event key
1316 sequence, and not within it.
1317
1318 @node Misc Events
1319 @subsection Miscellaneous Window System Events
1320
1321 A few other event types represent occurrences within the window system.
1322
1323 @table @code
1324 @cindex @code{delete-frame} event
1325 @item (delete-frame (@var{frame}))
1326 This kind of event indicates that the user gave the window manager
1327 a command to delete a particular window, which happens to be an Emacs frame.
1328
1329 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1330
1331 @cindex @code{iconify-frame} event
1332 @item (iconify-frame (@var{frame}))
1333 This kind of event indicates that the user iconified @var{frame} using
1334 the window manager. Its standard definition is @code{ignore}; since the
1335 frame has already been iconified, Emacs has no work to do. The purpose
1336 of this event type is so that you can keep track of such events if you
1337 want to.
1338
1339 @cindex @code{make-frame-visible} event
1340 @item (make-frame-visible (@var{frame}))
1341 This kind of event indicates that the user deiconified @var{frame} using
1342 the window manager. Its standard definition is @code{ignore}; since the
1343 frame has already been made visible, Emacs has no work to do.
1344
1345 @cindex @code{mouse-wheel} event
1346 @item (mouse-wheel @var{position} @var{delta})
1347 This kind of event is generated by moving a wheel on a mouse (such as
1348 the MS Intellimouse). Its effect is typically a kind of scroll or zoom.
1349
1350 The element @var{delta} describes the amount and direction of the wheel
1351 rotation. Its absolute value is the number of increments by which the
1352 wheel was rotated. A negative @var{delta} indicates that the wheel was
1353 rotated backwards, towards the user, and a positive @var{delta}
1354 indicates that the wheel was rotated forward, away from the user.
1355
1356 The element @var{position} is a list describing the position of the
1357 event, in the same format as used in a mouse-click event.
1358
1359 This kind of event is generated only on some kinds of systems.
1360
1361 @cindex @code{drag-n-drop} event
1362 @item (drag-n-drop @var{position} @var{files})
1363 This kind of event is generated when a group of files is
1364 selected in an application outside of Emacs, and then dragged and
1365 dropped onto an Emacs frame.
1366
1367 The element @var{position} is a list describing the position of the
1368 event, in the same format as used in a mouse-click event, and
1369 @var{files} is the list of file names that were dragged and dropped.
1370 The usual way to handle this event is by visiting these files.
1371
1372 This kind of event is generated, at present, only on some kinds of
1373 systems.
1374 @end table
1375
1376 If one of these events arrives in the middle of a key sequence---that
1377 is, after a prefix key---then Emacs reorders the events so that this
1378 event comes either before or after the multi-event key sequence, not
1379 within it.
1380
1381 @node Event Examples
1382 @subsection Event Examples
1383
1384 If the user presses and releases the left mouse button over the same
1385 location, that generates a sequence of events like this:
1386
1387 @smallexample
1388 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1389 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1390 @end smallexample
1391
1392 While holding the control key down, the user might hold down the
1393 second mouse button, and drag the mouse from one line to the next.
1394 That produces two events, as shown here:
1395
1396 @smallexample
1397 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1398 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1399 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1400 @end smallexample
1401
1402 While holding down the meta and shift keys, the user might press the
1403 second mouse button on the window's mode line, and then drag the mouse
1404 into another window. That produces a pair of events like these:
1405
1406 @smallexample
1407 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1408 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1409 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1410 -453816))
1411 @end smallexample
1412
1413 @node Classifying Events
1414 @subsection Classifying Events
1415 @cindex event type
1416
1417 Every event has an @dfn{event type}, which classifies the event for
1418 key binding purposes. For a keyboard event, the event type equals the
1419 event value; thus, the event type for a character is the character, and
1420 the event type for a function key symbol is the symbol itself. For
1421 events that are lists, the event type is the symbol in the @sc{car} of
1422 the list. Thus, the event type is always a symbol or a character.
1423
1424 Two events of the same type are equivalent where key bindings are
1425 concerned; thus, they always run the same command. That does not
1426 necessarily mean they do the same things, however, as some commands look
1427 at the whole event to decide what to do. For example, some commands use
1428 the location of a mouse event to decide where in the buffer to act.
1429
1430 Sometimes broader classifications of events are useful. For example,
1431 you might want to ask whether an event involved the @key{META} key,
1432 regardless of which other key or mouse button was used.
1433
1434 The functions @code{event-modifiers} and @code{event-basic-type} are
1435 provided to get such information conveniently.
1436
1437 @defun event-modifiers event
1438 This function returns a list of the modifiers that @var{event} has. The
1439 modifiers are symbols; they include @code{shift}, @code{control},
1440 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1441 the modifiers list of a mouse event symbol always contains one of
1442 @code{click}, @code{drag}, and @code{down}.
1443
1444 The argument @var{event} may be an entire event object, or just an event
1445 type.
1446
1447 Here are some examples:
1448
1449 @example
1450 (event-modifiers ?a)
1451 @result{} nil
1452 (event-modifiers ?\C-a)
1453 @result{} (control)
1454 (event-modifiers ?\C-%)
1455 @result{} (control)
1456 (event-modifiers ?\C-\S-a)
1457 @result{} (control shift)
1458 (event-modifiers 'f5)
1459 @result{} nil
1460 (event-modifiers 's-f5)
1461 @result{} (super)
1462 (event-modifiers 'M-S-f5)
1463 @result{} (meta shift)
1464 (event-modifiers 'mouse-1)
1465 @result{} (click)
1466 (event-modifiers 'down-mouse-1)
1467 @result{} (down)
1468 @end example
1469
1470 The modifiers list for a click event explicitly contains @code{click},
1471 but the event symbol name itself does not contain @samp{click}.
1472 @end defun
1473
1474 @defun event-basic-type event
1475 This function returns the key or mouse button that @var{event}
1476 describes, with all modifiers removed. For example:
1477
1478 @example
1479 (event-basic-type ?a)
1480 @result{} 97
1481 (event-basic-type ?A)
1482 @result{} 97
1483 (event-basic-type ?\C-a)
1484 @result{} 97
1485 (event-basic-type ?\C-\S-a)
1486 @result{} 97
1487 (event-basic-type 'f5)
1488 @result{} f5
1489 (event-basic-type 's-f5)
1490 @result{} f5
1491 (event-basic-type 'M-S-f5)
1492 @result{} f5
1493 (event-basic-type 'down-mouse-1)
1494 @result{} mouse-1
1495 @end example
1496 @end defun
1497
1498 @defun mouse-movement-p object
1499 This function returns non-@code{nil} if @var{object} is a mouse movement
1500 event.
1501 @end defun
1502
1503 @defun event-convert-list list
1504 This function converts a list of modifier names and a basic event type
1505 to an event type which specifies all of them. For example,
1506
1507 @example
1508 (event-convert-list '(control ?a))
1509 @result{} 1
1510 (event-convert-list '(control meta ?a))
1511 @result{} -134217727
1512 (event-convert-list '(control super f1))
1513 @result{} C-s-f1
1514 @end example
1515 @end defun
1516
1517 @node Accessing Events
1518 @subsection Accessing Events
1519
1520 This section describes convenient functions for accessing the data in
1521 a mouse button or motion event.
1522
1523 These two functions return the starting or ending position of a
1524 mouse-button event, as a list of this form:
1525
1526 @example
1527 (@var{window} @var{buffer-position} (@var{x} . @var{y}) @var{timestamp})
1528 @end example
1529
1530 @defun event-start event
1531 This returns the starting position of @var{event}.
1532
1533 If @var{event} is a click or button-down event, this returns the
1534 location of the event. If @var{event} is a drag event, this returns the
1535 drag's starting position.
1536 @end defun
1537
1538 @defun event-end event
1539 This returns the ending position of @var{event}.
1540
1541 If @var{event} is a drag event, this returns the position where the user
1542 released the mouse button. If @var{event} is a click or button-down
1543 event, the value is actually the starting position, which is the only
1544 position such events have.
1545 @end defun
1546
1547 These five functions take a position list as described above, and
1548 return various parts of it.
1549
1550 @defun posn-window position
1551 Return the window that @var{position} is in.
1552 @end defun
1553
1554 @defun posn-point position
1555 Return the buffer position in @var{position}. This is an integer.
1556 @end defun
1557
1558 @defun posn-x-y position
1559 Return the pixel-based x and y coordinates in @var{position}, as a cons
1560 cell @code{(@var{x} . @var{y})}.
1561 @end defun
1562
1563 @defun posn-col-row position
1564 Return the row and column (in units of characters) of @var{position}, as
1565 a cons cell @code{(@var{col} . @var{row})}. These are computed from the
1566 @var{x} and @var{y} values actually found in @var{position}.
1567 @end defun
1568
1569 @defun posn-timestamp position
1570 Return the timestamp in @var{position}.
1571 @end defun
1572
1573 These functions are useful for decoding scroll bar events.
1574
1575 @defun scroll-bar-event-ratio event
1576 This function returns the fractional vertical position of a scroll bar
1577 event within the scroll bar. The value is a cons cell
1578 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
1579 is the fractional position.
1580 @end defun
1581
1582 @defun scroll-bar-scale ratio total
1583 This function multiplies (in effect) @var{ratio} by @var{total},
1584 rounding the result to an integer. The argument @var{ratio} is not a
1585 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
1586 value returned by @code{scroll-bar-event-ratio}.
1587
1588 This function is handy for scaling a position on a scroll bar into a
1589 buffer position. Here's how to do that:
1590
1591 @example
1592 (+ (point-min)
1593 (scroll-bar-scale
1594 (posn-x-y (event-start event))
1595 (- (point-max) (point-min))))
1596 @end example
1597
1598 Recall that scroll bar events have two integers forming a ratio, in place
1599 of a pair of x and y coordinates.
1600 @end defun
1601
1602 @node Strings of Events
1603 @subsection Putting Keyboard Events in Strings
1604
1605 In most of the places where strings are used, we conceptualize the
1606 string as containing text characters---the same kind of characters found
1607 in buffers or files. Occasionally Lisp programs use strings that
1608 conceptually contain keyboard characters; for example, they may be key
1609 sequences or keyboard macro definitions. However, storing keyboard
1610 characters in a string is a complex matter, for reasons of historical
1611 compatibility, and it is not always possible.
1612
1613 We recommend that new programs avoid dealing with these complexities
1614 by not storing keyboard events in strings. Here is how to do that:
1615
1616 @itemize @bullet
1617 @item
1618 Use vectors instead of strings for key sequences, when you plan to use
1619 them for anything other than as arguments to @code{lookup-key} and
1620 @code{define-key}. For example, you can use
1621 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
1622 @code{this-command-keys-vector} instead of @code{this-command-keys}.
1623
1624 @item
1625 Use vectors to write key sequence constants containing meta characters,
1626 even when passing them directly to @code{define-key}.
1627
1628 @item
1629 When you have to look at the contents of a key sequence that might be a
1630 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
1631 first, to convert it to a list.
1632 @end itemize
1633
1634 The complexities stem from the modifier bits that keyboard input
1635 characters can include. Aside from the Meta modifier, none of these
1636 modifier bits can be included in a string, and the Meta modifier is
1637 allowed only in special cases.
1638
1639 The earliest GNU Emacs versions represented meta characters as codes
1640 in the range of 128 to 255. At that time, the basic character codes
1641 ranged from 0 to 127, so all keyboard character codes did fit in a
1642 string. Many Lisp programs used @samp{\M-} in string constants to stand
1643 for meta characters, especially in arguments to @code{define-key} and
1644 similar functions, and key sequences and sequences of events were always
1645 represented as strings.
1646
1647 When we added support for larger basic character codes beyond 127, and
1648 additional modifier bits, we had to change the representation of meta
1649 characters. Now the flag that represents the Meta modifier in a
1650 character is
1651 @tex
1652 $2^{27}$
1653 @end tex
1654 @ifinfo
1655 2**27
1656 @end ifinfo
1657 and such numbers cannot be included in a string.
1658
1659 To support programs with @samp{\M-} in string constants, there are
1660 special rules for including certain meta characters in a string.
1661 Here are the rules for interpreting a string as a sequence of input
1662 characters:
1663
1664 @itemize @bullet
1665 @item
1666 If the keyboard character value is in the range of 0 to 127, it can go
1667 in the string unchanged.
1668
1669 @item
1670 The meta variants of those characters, with codes in the range of
1671 @tex
1672 $2^{27}$
1673 @end tex
1674 @ifinfo
1675 2**27
1676 @end ifinfo
1677 to
1678 @tex
1679 $2^{27} + 127$,
1680 @end tex
1681 @ifinfo
1682 2**27+127,
1683 @end ifinfo
1684 can also go in the string, but you must change their
1685 numeric values. You must set the
1686 @tex
1687 $2^{7}$
1688 @end tex
1689 @ifinfo
1690 2**7
1691 @end ifinfo
1692 bit instead of the
1693 @tex
1694 $2^{27}$
1695 @end tex
1696 @ifinfo
1697 2**27
1698 @end ifinfo
1699 bit, resulting in a value between 128 and 255. Only a unibyte string
1700 can include these codes.
1701
1702 @item
1703 Non-@sc{ASCII} characters above 256 can be included in a multibyte string.
1704
1705 @item
1706 Other keyboard character events cannot fit in a string. This includes
1707 keyboard events in the range of 128 to 255.
1708 @end itemize
1709
1710 Functions such as @code{read-key-sequence} that construct strings of
1711 keyboard input characters follow these rules: they construct vectors
1712 instead of strings, when the events won't fit in a string.
1713
1714 When you use the read syntax @samp{\M-} in a string, it produces a
1715 code in the range of 128 to 255---the same code that you get if you
1716 modify the corresponding keyboard event to put it in the string. Thus,
1717 meta events in strings work consistently regardless of how they get into
1718 the strings.
1719
1720 However, most programs would do well to avoid these issues by
1721 following the recommendations at the beginning of this section.
1722
1723 @node Reading Input
1724 @section Reading Input
1725
1726 The editor command loop reads key sequences using the function
1727 @code{read-key-sequence}, which uses @code{read-event}. These and other
1728 functions for event input are also available for use in Lisp programs.
1729 See also @code{momentary-string-display} in @ref{Temporary Displays},
1730 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
1731 functions and variables for controlling terminal input modes and
1732 debugging terminal input. @xref{Translating Input}, for features you
1733 can use for translating or modifying input events while reading them.
1734
1735 For higher-level input facilities, see @ref{Minibuffers}.
1736
1737 @menu
1738 * Key Sequence Input:: How to read one key sequence.
1739 * Reading One Event:: How to read just one event.
1740 * Quoted Character Input:: Asking the user to specify a character.
1741 * Event Input Misc:: How to reread or throw away input events.
1742 @end menu
1743
1744 @node Key Sequence Input
1745 @subsection Key Sequence Input
1746 @cindex key sequence input
1747
1748 The command loop reads input a key sequence at a time, by calling
1749 @code{read-key-sequence}. Lisp programs can also call this function;
1750 for example, @code{describe-key} uses it to read the key to describe.
1751
1752 @defun read-key-sequence prompt
1753 @cindex key sequence
1754 This function reads a key sequence and returns it as a string or
1755 vector. It keeps reading events until it has accumulated a complete key
1756 sequence; that is, enough to specify a non-prefix command using the
1757 currently active keymaps.
1758
1759 If the events are all characters and all can fit in a string, then
1760 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
1761 Otherwise, it returns a vector, since a vector can hold all kinds of
1762 events---characters, symbols, and lists. The elements of the string or
1763 vector are the events in the key sequence.
1764
1765 The argument @var{prompt} is either a string to be displayed in the echo
1766 area as a prompt, or @code{nil}, meaning not to display a prompt.
1767
1768 In the example below, the prompt @samp{?} is displayed in the echo area,
1769 and the user types @kbd{C-x C-f}.
1770
1771 @example
1772 (read-key-sequence "?")
1773
1774 @group
1775 ---------- Echo Area ----------
1776 ?@kbd{C-x C-f}
1777 ---------- Echo Area ----------
1778
1779 @result{} "^X^F"
1780 @end group
1781 @end example
1782
1783 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
1784 typed while reading with this function works like any other character,
1785 and does not set @code{quit-flag}. @xref{Quitting}.
1786 @end defun
1787
1788 @defun read-key-sequence-vector prompt
1789 This is like @code{read-key-sequence} except that it always
1790 returns the key sequence as a vector, never as a string.
1791 @xref{Strings of Events}.
1792 @end defun
1793
1794 @cindex upper case key sequence
1795 @cindex downcasing in @code{lookup-key}
1796 If an input character is an upper-case letter and has no key binding,
1797 but its lower-case equivalent has one, then @code{read-key-sequence}
1798 converts the character to lower case. Note that @code{lookup-key} does
1799 not perform case conversion in this way.
1800
1801 The function @code{read-key-sequence} also transforms some mouse events.
1802 It converts unbound drag events into click events, and discards unbound
1803 button-down events entirely. It also reshuffles focus events and
1804 miscellaneous window events so that they never appear in a key sequence
1805 with any other events.
1806
1807 When mouse events occur in special parts of a window, such as a mode
1808 line or a scroll bar, the event type shows nothing special---it is the
1809 same symbol that would normally represent that combination of mouse
1810 button and modifier keys. The information about the window part is kept
1811 elsewhere in the event---in the coordinates. But
1812 @code{read-key-sequence} translates this information into imaginary
1813 ``prefix keys'', all of which are symbols: @code{mode-line},
1814 @code{vertical-line}, @code{horizontal-scroll-bar} and
1815 @code{vertical-scroll-bar}. You can define meanings for mouse clicks in
1816 special window parts by defining key sequences using these imaginary
1817 prefix keys.
1818
1819 For example, if you call @code{read-key-sequence} and then click the
1820 mouse on the window's mode line, you get two events, like this:
1821
1822 @example
1823 (read-key-sequence "Click on the mode line: ")
1824 @result{} [mode-line
1825 (mouse-1
1826 (#<window 6 on NEWS> mode-line
1827 (40 . 63) 5959987))]
1828 @end example
1829
1830 @defvar num-input-keys
1831 @c Emacs 19 feature
1832 This variable's value is the number of key sequences processed so far in
1833 this Emacs session. This includes key sequences read from the terminal
1834 and key sequences read from keyboard macros being executed.
1835 @end defvar
1836
1837 @defvar num-nonmacro-input-events
1838 @tindex num-nonmacro-input-events
1839 This variable holds the total number of input events received so far
1840 from the terminal---not counting those generated by keyboard macros.
1841 @end defvar
1842
1843 @node Reading One Event
1844 @subsection Reading One Event
1845
1846 The lowest level functions for command input are those that read a
1847 single event.
1848
1849 @defun read-event &optional prompt suppress-input-method
1850 This function reads and returns the next event of command input, waiting
1851 if necessary until an event is available. Events can come directly from
1852 the user or from a keyboard macro.
1853
1854 If @var{prompt} is non-@code{nil}, it should be a string to display in
1855 the echo area as a prompt. Otherwise, @code{read-event} does not
1856 display any message to indicate it is waiting for input; instead, it
1857 prompts by echoing: it displays descriptions of the events that led to
1858 or were read by the current command. @xref{The Echo Area}.
1859
1860 If @var{suppress-input-method} is non-@code{nil}, then the current input
1861 method is disabled for reading this event. If you want to read an event
1862 without input-method processing, always do it this way; don't try binding
1863 @code{input-method-function} (see below).
1864
1865 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
1866 moves the cursor temporarily to the echo area, to the end of any message
1867 displayed there. Otherwise @code{read-event} does not move the cursor.
1868
1869 If @code{read-event} gets an event that is defined as a help character, in
1870 some cases @code{read-event} processes the event directly without
1871 returning. @xref{Help Functions}. Certain other events, called
1872 @dfn{special events}, are also processed directly within
1873 @code{read-event} (@pxref{Special Events}).
1874
1875 Here is what happens if you call @code{read-event} and then press the
1876 right-arrow function key:
1877
1878 @example
1879 @group
1880 (read-event)
1881 @result{} right
1882 @end group
1883 @end example
1884 @end defun
1885
1886 @defun read-char
1887 This function reads and returns a character of command input. It
1888 discards any events that are not characters, until it gets a character.
1889
1890 In the first example, the user types the character @kbd{1} (@sc{ASCII}
1891 code 49). The second example shows a keyboard macro definition that
1892 calls @code{read-char} from the minibuffer using @code{eval-expression}.
1893 @code{read-char} reads the keyboard macro's very next character, which
1894 is @kbd{1}. Then @code{eval-expression} displays its return value in
1895 the echo area.
1896
1897 @example
1898 @group
1899 (read-char)
1900 @result{} 49
1901 @end group
1902
1903 @group
1904 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
1905 (symbol-function 'foo)
1906 @result{} "^[:(read-char)^M1"
1907 @end group
1908 @group
1909 (execute-kbd-macro 'foo)
1910 @print{} 49
1911 @result{} nil
1912 @end group
1913 @end example
1914 @end defun
1915
1916 @code{read-event} also invokes the current input method, if any. If
1917 the value of @code{input-method-function} is non-@code{nil}, it should
1918 be a function; when @code{read-event} reads a printing character
1919 (including @key{SPC}) with no modifier bits, it calls that function,
1920 passing the event as an argument.
1921
1922 @defvar input-method-function
1923 If this is non-@code{nil}, its value specifies the current input method
1924 function.
1925
1926 @strong{Note:} Don't bind this variable with @code{let}. It is often
1927 buffer-local, and if you bind it around reading input (which is exactly
1928 when you @emph{would} bind it), switching buffers asynchronously while
1929 Emacs is waiting will cause the value to be restored in the wrong
1930 buffer.
1931 @end defvar
1932
1933 The input method function should return a list of events which should
1934 be used as input. (If the list is @code{nil}, that means there is no
1935 input, so @code{read-event} waits for another event.) These events are
1936 processed before the events in @code{unread-command-events}. Events
1937 returned by the input method function are not passed to the input method
1938 function again, even if they are printing characters with no modifier
1939 bits.
1940
1941 If the input method function calls @code{read-event} or
1942 @code{read-key-sequence}, it should bind @code{input-method-function} to
1943 @code{nil} first, to prevent recursion.
1944
1945 The input method function is not called when reading the second and
1946 subsequent event of a key sequence. Thus, these characters are not
1947 subject to input method processing. It is usually a good idea for the
1948 input method processing to test the values of
1949 @code{overriding-local-map} and @code{overriding-terminal-local-map}; if
1950 either of these variables is non-@code{nil}, the input method should put
1951 its argument into a list and return that list with no further
1952 processing.
1953
1954 @node Quoted Character Input
1955 @subsection Quoted Character Input
1956 @cindex quoted character input
1957
1958 You can use the function @code{read-quoted-char} to ask the user to
1959 specify a character, and allow the user to specify a control or meta
1960 character conveniently, either literally or as an octal character code.
1961 The command @code{quoted-insert} uses this function.
1962
1963 @defun read-quoted-char &optional prompt
1964 @cindex octal character input
1965 @cindex control characters, reading
1966 @cindex nonprinting characters, reading
1967 This function is like @code{read-char}, except that if the first
1968 character read is an octal digit (0-7), it reads any number of octal
1969 digits (but stopping if a non-octal digit is found), and returns the
1970 character represented by that numeric character code.
1971
1972 Quitting is suppressed when the first character is read, so that the
1973 user can enter a @kbd{C-g}. @xref{Quitting}.
1974
1975 If @var{prompt} is supplied, it specifies a string for prompting the
1976 user. The prompt string is always displayed in the echo area, followed
1977 by a single @samp{-}.
1978
1979 In the following example, the user types in the octal number 177 (which
1980 is 127 in decimal).
1981
1982 @example
1983 (read-quoted-char "What character")
1984
1985 @group
1986 ---------- Echo Area ----------
1987 What character-@kbd{177}
1988 ---------- Echo Area ----------
1989
1990 @result{} 127
1991 @end group
1992 @end example
1993 @end defun
1994
1995 @need 2000
1996 @node Event Input Misc
1997 @subsection Miscellaneous Event Input Features
1998
1999 This section describes how to ``peek ahead'' at events without using
2000 them up, how to check for pending input, and how to discard pending
2001 input. See also the function @code{read-passwd} (@pxref{Reading a
2002 Password}).
2003
2004 @defvar unread-command-events
2005 @cindex next input
2006 @cindex peeking at input
2007 This variable holds a list of events waiting to be read as command
2008 input. The events are used in the order they appear in the list, and
2009 removed one by one as they are used.
2010
2011 The variable is needed because in some cases a function reads an event
2012 and then decides not to use it. Storing the event in this variable
2013 causes it to be processed normally, by the command loop or by the
2014 functions to read command input.
2015
2016 @cindex prefix argument unreading
2017 For example, the function that implements numeric prefix arguments reads
2018 any number of digits. When it finds a non-digit event, it must unread
2019 the event so that it can be read normally by the command loop.
2020 Likewise, incremental search uses this feature to unread events with no
2021 special meaning in a search, because these events should exit the search
2022 and then execute normally.
2023
2024 The reliable and easy way to extract events from a key sequence so as to
2025 put them in @code{unread-command-events} is to use
2026 @code{listify-key-sequence} (@pxref{Strings of Events}).
2027
2028 Normally you add events to the front of this list, so that the events
2029 most recently unread will be reread first.
2030 @end defvar
2031
2032 @defun listify-key-sequence key
2033 This function converts the string or vector @var{key} to a list of
2034 individual events, which you can put in @code{unread-command-events}.
2035 @end defun
2036
2037 @defvar unread-command-char
2038 This variable holds a character to be read as command input.
2039 A value of -1 means ``empty''.
2040
2041 This variable is mostly obsolete now that you can use
2042 @code{unread-command-events} instead; it exists only to support programs
2043 written for Emacs versions 18 and earlier.
2044 @end defvar
2045
2046 @defun input-pending-p
2047 @cindex waiting for command key input
2048 This function determines whether any command input is currently
2049 available to be read. It returns immediately, with value @code{t} if
2050 there is available input, @code{nil} otherwise. On rare occasions it
2051 may return @code{t} when no input is available.
2052 @end defun
2053
2054 @defvar last-input-event
2055 @defvarx last-input-char
2056 This variable records the last terminal input event read, whether
2057 as part of a command or explicitly by a Lisp program.
2058
2059 In the example below, the Lisp program reads the character @kbd{1},
2060 @sc{ASCII} code 49. It becomes the value of @code{last-input-event},
2061 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2062 this expression) remains the value of @code{last-command-event}.
2063
2064 @example
2065 @group
2066 (progn (print (read-char))
2067 (print last-command-event)
2068 last-input-event)
2069 @print{} 49
2070 @print{} 5
2071 @result{} 49
2072 @end group
2073 @end example
2074
2075 The alias @code{last-input-char} exists for compatibility with
2076 Emacs version 18.
2077 @end defvar
2078
2079 @defun discard-input
2080 @cindex flush input
2081 @cindex discard input
2082 @cindex terminate keyboard macro
2083 This function discards the contents of the terminal input buffer and
2084 cancels any keyboard macro that might be in the process of definition.
2085 It returns @code{nil}.
2086
2087 In the following example, the user may type a number of characters right
2088 after starting the evaluation of the form. After the @code{sleep-for}
2089 finishes sleeping, @code{discard-input} discards any characters typed
2090 during the sleep.
2091
2092 @example
2093 (progn (sleep-for 2)
2094 (discard-input))
2095 @result{} nil
2096 @end example
2097 @end defun
2098
2099 @node Special Events
2100 @section Special Events
2101
2102 @cindex special events
2103 Special events are handled at a very low level---as soon as they are
2104 read. The @code{read-event} function processes these events itself, and
2105 never returns them.
2106
2107 Events that are handled in this way do not echo, they are never grouped
2108 into key sequences, and they never appear in the value of
2109 @code{last-command-event} or @code{(this-command-keys)}. They do not
2110 discard a numeric argument, they cannot be unread with
2111 @code{unread-command-events}, they may not appear in a keyboard macro,
2112 and they are not recorded in a keyboard macro while you are defining
2113 one.
2114
2115 These events do, however, appear in @code{last-input-event} immediately
2116 after they are read, and this is the way for the event's definition to
2117 find the actual event.
2118
2119 The events types @code{iconify-frame}, @code{make-frame-visible} and
2120 @code{delete-frame} are normally handled in this way. The keymap which
2121 defines how to handle special events---and which events are special---is
2122 in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2123
2124 @node Waiting
2125 @section Waiting for Elapsed Time or Input
2126 @cindex pausing
2127 @cindex waiting
2128
2129 The wait functions are designed to wait for a certain amount of time
2130 to pass or until there is input. For example, you may wish to pause in
2131 the middle of a computation to allow the user time to view the display.
2132 @code{sit-for} pauses and updates the screen, and returns immediately if
2133 input comes in, while @code{sleep-for} pauses without updating the
2134 screen.
2135
2136 @defun sit-for seconds &optional millisec nodisp
2137 This function performs redisplay (provided there is no pending input
2138 from the user), then waits @var{seconds} seconds, or until input is
2139 available. The value is @code{t} if @code{sit-for} waited the full
2140 time with no input arriving (see @code{input-pending-p} in @ref{Event
2141 Input Misc}). Otherwise, the value is @code{nil}.
2142
2143 The argument @var{seconds} need not be an integer. If it is a floating
2144 point number, @code{sit-for} waits for a fractional number of seconds.
2145 Some systems support only a whole number of seconds; on these systems,
2146 @var{seconds} is rounded down.
2147
2148 The optional argument @var{millisec} specifies an additional waiting
2149 period measured in milliseconds. This adds to the period specified by
2150 @var{seconds}. If the system doesn't support waiting fractions of a
2151 second, you get an error if you specify nonzero @var{millisec}.
2152
2153 @cindex forcing redisplay
2154 Redisplay is always preempted if input arrives, and does not happen at
2155 all if input is available before it starts. Thus, there is no way to
2156 force screen updating if there is pending input; however, if there is no
2157 input pending, you can force an update with no delay by using
2158 @code{(sit-for 0)}.
2159
2160 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2161 redisplay, but it still returns as soon as input is available (or when
2162 the timeout elapses).
2163
2164 Iconifying or deiconifying a frame makes @code{sit-for} return, because
2165 that generates an event. @xref{Misc Events}.
2166
2167 The usual purpose of @code{sit-for} is to give the user time to read
2168 text that you display.
2169 @end defun
2170
2171 @defun sleep-for seconds &optional millisec
2172 This function simply pauses for @var{seconds} seconds without updating
2173 the display. It pays no attention to available input. It returns
2174 @code{nil}.
2175
2176 The argument @var{seconds} need not be an integer. If it is a floating
2177 point number, @code{sleep-for} waits for a fractional number of seconds.
2178 Some systems support only a whole number of seconds; on these systems,
2179 @var{seconds} is rounded down.
2180
2181 The optional argument @var{millisec} specifies an additional waiting
2182 period measured in milliseconds. This adds to the period specified by
2183 @var{seconds}. If the system doesn't support waiting fractions of a
2184 second, you get an error if you specify nonzero @var{millisec}.
2185
2186 Use @code{sleep-for} when you wish to guarantee a delay.
2187 @end defun
2188
2189 @xref{Time of Day}, for functions to get the current time.
2190
2191 @node Quitting
2192 @section Quitting
2193 @cindex @kbd{C-g}
2194 @cindex quitting
2195
2196 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2197 @dfn{quit} whatever it is doing. This means that control returns to the
2198 innermost active command loop.
2199
2200 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2201 does not cause a quit; it acts as an ordinary input character. In the
2202 simplest case, you cannot tell the difference, because @kbd{C-g}
2203 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2204 However, when @kbd{C-g} follows a prefix key, they combine to form an
2205 undefined key. The effect is to cancel the prefix key as well as any
2206 prefix argument.
2207
2208 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2209 of the minibuffer. This means, in effect, that it exits the minibuffer
2210 and then quits. (Simply quitting would return to the command loop
2211 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2212 directly when the command reader is reading input is so that its meaning
2213 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2214 prefix key is not redefined in the minibuffer, and it has its normal
2215 effect of canceling the prefix key and prefix argument. This too
2216 would not be possible if @kbd{C-g} always quit directly.
2217
2218 When @kbd{C-g} does directly quit, it does so by setting the variable
2219 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2220 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2221 non-@code{nil} in any way thus causes a quit.
2222
2223 At the level of C code, quitting cannot happen just anywhere; only at the
2224 special places that check @code{quit-flag}. The reason for this is
2225 that quitting at other places might leave an inconsistency in Emacs's
2226 internal state. Because quitting is delayed until a safe place, quitting
2227 cannot make Emacs crash.
2228
2229 Certain functions such as @code{read-key-sequence} or
2230 @code{read-quoted-char} prevent quitting entirely even though they wait
2231 for input. Instead of quitting, @kbd{C-g} serves as the requested
2232 input. In the case of @code{read-key-sequence}, this serves to bring
2233 about the special behavior of @kbd{C-g} in the command loop. In the
2234 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2235 to quote a @kbd{C-g}.
2236
2237 You can prevent quitting for a portion of a Lisp function by binding
2238 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2239 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2240 usual result of this---a quit---is prevented. Eventually,
2241 @code{inhibit-quit} will become @code{nil} again, such as when its
2242 binding is unwound at the end of a @code{let} form. At that time, if
2243 @code{quit-flag} is still non-@code{nil}, the requested quit happens
2244 immediately. This behavior is ideal when you wish to make sure that
2245 quitting does not happen within a ``critical section'' of the program.
2246
2247 @cindex @code{read-quoted-char} quitting
2248 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2249 handled in a special way that does not involve quitting. This is done
2250 by reading the input with @code{inhibit-quit} bound to @code{t}, and
2251 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2252 becomes @code{nil} again. This excerpt from the definition of
2253 @code{read-quoted-char} shows how this is done; it also shows that
2254 normal quitting is permitted after the first character of input.
2255
2256 @example
2257 (defun read-quoted-char (&optional prompt)
2258 "@dots{}@var{documentation}@dots{}"
2259 (let ((message-log-max nil) done (first t) (code 0) char)
2260 (while (not done)
2261 (let ((inhibit-quit first)
2262 @dots{})
2263 (and prompt (message "%s-" prompt))
2264 (setq char (read-event))
2265 (if inhibit-quit (setq quit-flag nil)))
2266 @r{@dots{}set the variable @code{code}@dots{}})
2267 code))
2268 @end example
2269
2270 @defvar quit-flag
2271 If this variable is non-@code{nil}, then Emacs quits immediately, unless
2272 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2273 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2274 @end defvar
2275
2276 @defvar inhibit-quit
2277 This variable determines whether Emacs should quit when @code{quit-flag}
2278 is set to a value other than @code{nil}. If @code{inhibit-quit} is
2279 non-@code{nil}, then @code{quit-flag} has no special effect.
2280 @end defvar
2281
2282 @deffn Command keyboard-quit
2283 This function signals the @code{quit} condition with @code{(signal 'quit
2284 nil)}. This is the same thing that quitting does. (See @code{signal}
2285 in @ref{Errors}.)
2286 @end deffn
2287
2288 You can specify a character other than @kbd{C-g} to use for quitting.
2289 See the function @code{set-input-mode} in @ref{Terminal Input}.
2290
2291 @node Prefix Command Arguments
2292 @section Prefix Command Arguments
2293 @cindex prefix argument
2294 @cindex raw prefix argument
2295 @cindex numeric prefix argument
2296
2297 Most Emacs commands can use a @dfn{prefix argument}, a number
2298 specified before the command itself. (Don't confuse prefix arguments
2299 with prefix keys.) The prefix argument is at all times represented by a
2300 value, which may be @code{nil}, meaning there is currently no prefix
2301 argument. Each command may use the prefix argument or ignore it.
2302
2303 There are two representations of the prefix argument: @dfn{raw} and
2304 @dfn{numeric}. The editor command loop uses the raw representation
2305 internally, and so do the Lisp variables that store the information, but
2306 commands can request either representation.
2307
2308 Here are the possible values of a raw prefix argument:
2309
2310 @itemize @bullet
2311 @item
2312 @code{nil}, meaning there is no prefix argument. Its numeric value is
2313 1, but numerous commands make a distinction between @code{nil} and the
2314 integer 1.
2315
2316 @item
2317 An integer, which stands for itself.
2318
2319 @item
2320 A list of one element, which is an integer. This form of prefix
2321 argument results from one or a succession of @kbd{C-u}'s with no
2322 digits. The numeric value is the integer in the list, but some
2323 commands make a distinction between such a list and an integer alone.
2324
2325 @item
2326 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2327 typed, without following digits. The equivalent numeric value is
2328 @minus{}1, but some commands make a distinction between the integer
2329 @minus{}1 and the symbol @code{-}.
2330 @end itemize
2331
2332 We illustrate these possibilities by calling the following function with
2333 various prefixes:
2334
2335 @example
2336 @group
2337 (defun display-prefix (arg)
2338 "Display the value of the raw prefix arg."
2339 (interactive "P")
2340 (message "%s" arg))
2341 @end group
2342 @end example
2343
2344 @noindent
2345 Here are the results of calling @code{display-prefix} with various
2346 raw prefix arguments:
2347
2348 @example
2349 M-x display-prefix @print{} nil
2350
2351 C-u M-x display-prefix @print{} (4)
2352
2353 C-u C-u M-x display-prefix @print{} (16)
2354
2355 C-u 3 M-x display-prefix @print{} 3
2356
2357 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2358
2359 C-u - M-x display-prefix @print{} -
2360
2361 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
2362
2363 C-u - 7 M-x display-prefix @print{} -7
2364
2365 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
2366 @end example
2367
2368 Emacs uses two variables to store the prefix argument:
2369 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
2370 @code{universal-argument} that set up prefix arguments for other
2371 commands store them in @code{prefix-arg}. In contrast,
2372 @code{current-prefix-arg} conveys the prefix argument to the current
2373 command, so setting it has no effect on the prefix arguments for future
2374 commands.
2375
2376 Normally, commands specify which representation to use for the prefix
2377 argument, either numeric or raw, in the @code{interactive} declaration.
2378 (@xref{Using Interactive}.) Alternatively, functions may look at the
2379 value of the prefix argument directly in the variable
2380 @code{current-prefix-arg}, but this is less clean.
2381
2382 @defun prefix-numeric-value arg
2383 This function returns the numeric meaning of a valid raw prefix argument
2384 value, @var{arg}. The argument may be a symbol, a number, or a list.
2385 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
2386 value @minus{}1 is returned; if it is a number, that number is returned;
2387 if it is a list, the @sc{car} of that list (which should be a number) is
2388 returned.
2389 @end defun
2390
2391 @defvar current-prefix-arg
2392 This variable holds the raw prefix argument for the @emph{current}
2393 command. Commands may examine it directly, but the usual method for
2394 accessing it is with @code{(interactive "P")}.
2395 @end defvar
2396
2397 @defvar prefix-arg
2398 The value of this variable is the raw prefix argument for the
2399 @emph{next} editing command. Commands such as @code{universal-argument}
2400 that specify prefix arguments for the following command work by setting
2401 this variable.
2402 @end defvar
2403
2404 @tindex last-prefix-arg
2405 @defvar last-prefix-arg
2406 The raw prefix argument value used by the previous command.
2407 @end defvar
2408
2409 The following commands exist to set up prefix arguments for the
2410 following command. Do not call them for any other reason.
2411
2412 @deffn Command universal-argument
2413 This command reads input and specifies a prefix argument for the
2414 following command. Don't call this command yourself unless you know
2415 what you are doing.
2416 @end deffn
2417
2418 @deffn Command digit-argument arg
2419 This command adds to the prefix argument for the following command. The
2420 argument @var{arg} is the raw prefix argument as it was before this
2421 command; it is used to compute the updated prefix argument. Don't call
2422 this command yourself unless you know what you are doing.
2423 @end deffn
2424
2425 @deffn Command negative-argument arg
2426 This command adds to the numeric argument for the next command. The
2427 argument @var{arg} is the raw prefix argument as it was before this
2428 command; its value is negated to form the new prefix argument. Don't
2429 call this command yourself unless you know what you are doing.
2430 @end deffn
2431
2432 @node Recursive Editing
2433 @section Recursive Editing
2434 @cindex recursive command loop
2435 @cindex recursive editing level
2436 @cindex command loop, recursive
2437
2438 The Emacs command loop is entered automatically when Emacs starts up.
2439 This top-level invocation of the command loop never exits; it keeps
2440 running as long as Emacs does. Lisp programs can also invoke the
2441 command loop. Since this makes more than one activation of the command
2442 loop, we call it @dfn{recursive editing}. A recursive editing level has
2443 the effect of suspending whatever command invoked it and permitting the
2444 user to do arbitrary editing before resuming that command.
2445
2446 The commands available during recursive editing are the same ones
2447 available in the top-level editing loop and defined in the keymaps.
2448 Only a few special commands exit the recursive editing level; the others
2449 return to the recursive editing level when they finish. (The special
2450 commands for exiting are always available, but they do nothing when
2451 recursive editing is not in progress.)
2452
2453 All command loops, including recursive ones, set up all-purpose error
2454 handlers so that an error in a command run from the command loop will
2455 not exit the loop.
2456
2457 @cindex minibuffer input
2458 Minibuffer input is a special kind of recursive editing. It has a few
2459 special wrinkles, such as enabling display of the minibuffer and the
2460 minibuffer window, but fewer than you might suppose. Certain keys
2461 behave differently in the minibuffer, but that is only because of the
2462 minibuffer's local map; if you switch windows, you get the usual Emacs
2463 commands.
2464
2465 @cindex @code{throw} example
2466 @kindex exit
2467 @cindex exit recursive editing
2468 @cindex aborting
2469 To invoke a recursive editing level, call the function
2470 @code{recursive-edit}. This function contains the command loop; it also
2471 contains a call to @code{catch} with tag @code{exit}, which makes it
2472 possible to exit the recursive editing level by throwing to @code{exit}
2473 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
2474 then @code{recursive-edit} returns normally to the function that called
2475 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
2476 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
2477 control returns to the command loop one level up. This is called
2478 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
2479
2480 Most applications should not use recursive editing, except as part of
2481 using the minibuffer. Usually it is more convenient for the user if you
2482 change the major mode of the current buffer temporarily to a special
2483 major mode, which should have a command to go back to the previous mode.
2484 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
2485 give the user different text to edit ``recursively'', create and select
2486 a new buffer in a special mode. In this mode, define a command to
2487 complete the processing and go back to the previous buffer. (The
2488 @kbd{m} command in Rmail does this.)
2489
2490 Recursive edits are useful in debugging. You can insert a call to
2491 @code{debug} into a function definition as a sort of breakpoint, so that
2492 you can look around when the function gets there. @code{debug} invokes
2493 a recursive edit but also provides the other features of the debugger.
2494
2495 Recursive editing levels are also used when you type @kbd{C-r} in
2496 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
2497
2498 @defun recursive-edit
2499 @cindex suspend evaluation
2500 This function invokes the editor command loop. It is called
2501 automatically by the initialization of Emacs, to let the user begin
2502 editing. When called from a Lisp program, it enters a recursive editing
2503 level.
2504
2505 In the following example, the function @code{simple-rec} first
2506 advances point one word, then enters a recursive edit, printing out a
2507 message in the echo area. The user can then do any editing desired, and
2508 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
2509
2510 @example
2511 (defun simple-rec ()
2512 (forward-word 1)
2513 (message "Recursive edit in progress")
2514 (recursive-edit)
2515 (forward-word 1))
2516 @result{} simple-rec
2517 (simple-rec)
2518 @result{} nil
2519 @end example
2520 @end defun
2521
2522 @deffn Command exit-recursive-edit
2523 This function exits from the innermost recursive edit (including
2524 minibuffer input). Its definition is effectively @code{(throw 'exit
2525 nil)}.
2526 @end deffn
2527
2528 @deffn Command abort-recursive-edit
2529 This function aborts the command that requested the innermost recursive
2530 edit (including minibuffer input), by signaling @code{quit}
2531 after exiting the recursive edit. Its definition is effectively
2532 @code{(throw 'exit t)}. @xref{Quitting}.
2533 @end deffn
2534
2535 @deffn Command top-level
2536 This function exits all recursive editing levels; it does not return a
2537 value, as it jumps completely out of any computation directly back to
2538 the main command loop.
2539 @end deffn
2540
2541 @defun recursion-depth
2542 This function returns the current depth of recursive edits. When no
2543 recursive edit is active, it returns 0.
2544 @end defun
2545
2546 @node Disabling Commands
2547 @section Disabling Commands
2548 @cindex disabled command
2549
2550 @dfn{Disabling a command} marks the command as requiring user
2551 confirmation before it can be executed. Disabling is used for commands
2552 which might be confusing to beginning users, to prevent them from using
2553 the commands by accident.
2554
2555 @kindex disabled
2556 The low-level mechanism for disabling a command is to put a
2557 non-@code{nil} @code{disabled} property on the Lisp symbol for the
2558 command. These properties are normally set up by the user's
2559 @file{.emacs} file with Lisp expressions such as this:
2560
2561 @example
2562 (put 'upcase-region 'disabled t)
2563 @end example
2564
2565 @noindent
2566 For a few commands, these properties are present by default and may be
2567 removed by the @file{.emacs} file.
2568
2569 If the value of the @code{disabled} property is a string, the message
2570 saying the command is disabled includes that string. For example:
2571
2572 @example
2573 (put 'delete-region 'disabled
2574 "Text deleted this way cannot be yanked back!\n")
2575 @end example
2576
2577 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
2578 what happens when a disabled command is invoked interactively.
2579 Disabling a command has no effect on calling it as a function from Lisp
2580 programs.
2581
2582 @deffn Command enable-command command
2583 Allow @var{command} to be executed without special confirmation from now
2584 on, and (if the user confirms) alter the user's @file{.emacs} file so
2585 that this will apply to future sessions.
2586 @end deffn
2587
2588 @deffn Command disable-command command
2589 Require special confirmation to execute @var{command} from now on, and
2590 (if the user confirms) alter the user's @file{.emacs} file so that this
2591 will apply to future sessions.
2592 @end deffn
2593
2594 @defvar disabled-command-hook
2595 When the user invokes a disabled command interactively, this normal hook
2596 is run instead of the disabled command. The hook functions can use
2597 @code{this-command-keys} to determine what the user typed to run the
2598 command, and thus find the command itself. @xref{Hooks}.
2599
2600 By default, @code{disabled-command-hook} contains a function that asks
2601 the user whether to proceed.
2602 @end defvar
2603
2604 @node Command History
2605 @section Command History
2606 @cindex command history
2607 @cindex complex command
2608 @cindex history of commands
2609
2610 The command loop keeps a history of the complex commands that have
2611 been executed, to make it convenient to repeat these commands. A
2612 @dfn{complex command} is one for which the interactive argument reading
2613 uses the minibuffer. This includes any @kbd{M-x} command, any
2614 @kbd{M-:} command, and any command whose @code{interactive}
2615 specification reads an argument from the minibuffer. Explicit use of
2616 the minibuffer during the execution of the command itself does not cause
2617 the command to be considered complex.
2618
2619 @defvar command-history
2620 This variable's value is a list of recent complex commands, each
2621 represented as a form to evaluate. It continues to accumulate all
2622 complex commands for the duration of the editing session, but when it
2623 reaches the maximum size (specified by the variable
2624 @code{history-length}), the oldest elements are deleted as new ones are
2625 added.
2626
2627 @example
2628 @group
2629 command-history
2630 @result{} ((switch-to-buffer "chistory.texi")
2631 (describe-key "^X^[")
2632 (visit-tags-table "~/emacs/src/")
2633 (find-tag "repeat-complex-command"))
2634 @end group
2635 @end example
2636 @end defvar
2637
2638 This history list is actually a special case of minibuffer history
2639 (@pxref{Minibuffer History}), with one special twist: the elements are
2640 expressions rather than strings.
2641
2642 There are a number of commands devoted to the editing and recall of
2643 previous commands. The commands @code{repeat-complex-command}, and
2644 @code{list-command-history} are described in the user manual
2645 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
2646 minibuffer, the usual minibuffer history commands are available.
2647
2648 @node Keyboard Macros
2649 @section Keyboard Macros
2650 @cindex keyboard macros
2651
2652 A @dfn{keyboard macro} is a canned sequence of input events that can
2653 be considered a command and made the definition of a key. The Lisp
2654 representation of a keyboard macro is a string or vector containing the
2655 events. Don't confuse keyboard macros with Lisp macros
2656 (@pxref{Macros}).
2657
2658 @defun execute-kbd-macro kbdmacro &optional count
2659 This function executes @var{kbdmacro} as a sequence of events. If
2660 @var{kbdmacro} is a string or vector, then the events in it are executed
2661 exactly as if they had been input by the user. The sequence is
2662 @emph{not} expected to be a single key sequence; normally a keyboard
2663 macro definition consists of several key sequences concatenated.
2664
2665 If @var{kbdmacro} is a symbol, then its function definition is used in
2666 place of @var{kbdmacro}. If that is another symbol, this process repeats.
2667 Eventually the result should be a string or vector. If the result is
2668 not a symbol, string, or vector, an error is signaled.
2669
2670 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
2671 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
2672 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
2673 encounters an error or a failing search.
2674
2675 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
2676 @end defun
2677
2678 @defvar executing-macro
2679 This variable contains the string or vector that defines the keyboard
2680 macro that is currently executing. It is @code{nil} if no macro is
2681 currently executing. A command can test this variable so as to behave
2682 differently when run from an executing macro. Do not set this variable
2683 yourself.
2684 @end defvar
2685
2686 @defvar defining-kbd-macro
2687 This variable indicates whether a keyboard macro is being defined. A
2688 command can test this variable so as to behave differently while a macro
2689 is being defined. The commands @code{start-kbd-macro} and
2690 @code{end-kbd-macro} set this variable---do not set it yourself.
2691
2692 The variable is always local to the current terminal and cannot be
2693 buffer-local. @xref{Multiple Displays}.
2694 @end defvar
2695
2696 @defvar last-kbd-macro
2697 This variable is the definition of the most recently defined keyboard
2698 macro. Its value is a string or vector, or @code{nil}.
2699
2700 The variable is always local to the current terminal and cannot be
2701 buffer-local. @xref{Multiple Displays}.
2702 @end defvar
2703