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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998, 1999 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../info/characters
6 @node Non-ASCII Characters, Searching and Matching, Text, Top
7 @chapter Non-@sc{ascii} Characters
8 @cindex multibyte characters
9 @cindex non-@sc{ascii} characters
10
11 This chapter covers the special issues relating to non-@sc{ascii}
12 characters and how they are stored in strings and buffers.
13
14 @menu
15 * Text Representations:: Unibyte and multibyte representations
16 * Converting Representations:: Converting unibyte to multibyte and vice versa.
17 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
18 * Character Codes:: How unibyte and multibyte relate to
19 codes of individual characters.
20 * Character Sets:: The space of possible characters codes
21 is divided into various character sets.
22 * Chars and Bytes:: More information about multibyte encodings.
23 * Splitting Characters:: Converting a character to its byte sequence.
24 * Scanning Charsets:: Which character sets are used in a buffer?
25 * Translation of Characters:: Translation tables are used for conversion.
26 * Coding Systems:: Coding systems are conversions for saving files.
27 * Input Methods:: Input methods allow users to enter various
28 non-ASCII characters without speciak keyboards.
29 * Locales:: Interacting with the POSIX locale.
30 @end menu
31
32 @node Text Representations
33 @section Text Representations
34 @cindex text representations
35
36 Emacs has two @dfn{text representations}---two ways to represent text
37 in a string or buffer. These are called @dfn{unibyte} and
38 @dfn{multibyte}. Each string, and each buffer, uses one of these two
39 representations. For most purposes, you can ignore the issue of
40 representations, because Emacs converts text between them as
41 appropriate. Occasionally in Lisp programming you will need to pay
42 attention to the difference.
43
44 @cindex unibyte text
45 In unibyte representation, each character occupies one byte and
46 therefore the possible character codes range from 0 to 255. Codes 0
47 through 127 are @sc{ascii} characters; the codes from 128 through 255
48 are used for one non-@sc{ascii} character set (you can choose which
49 character set by setting the variable @code{nonascii-insert-offset}).
50
51 @cindex leading code
52 @cindex multibyte text
53 @cindex trailing codes
54 In multibyte representation, a character may occupy more than one
55 byte, and as a result, the full range of Emacs character codes can be
56 stored. The first byte of a multibyte character is always in the range
57 128 through 159 (octal 0200 through 0237). These values are called
58 @dfn{leading codes}. The second and subsequent bytes of a multibyte
59 character are always in the range 160 through 255 (octal 0240 through
60 0377); these values are @dfn{trailing codes}.
61
62 Some sequences of bytes are not valid in multibyte text: for example,
63 a single isolated byte in the range 128 through 159 is not allowed.
64 But character codes 128 through 159 can appear in multibyte text,
65 represented as two-byte sequences. None of the character codes 128
66 through 255 normally appear in ordinary multibyte text, but they do
67 appear in multibyte buffers and strings when you do explicit encoding
68 and decoding (@pxref{Explicit Encoding}).
69
70 In a buffer, the buffer-local value of the variable
71 @code{enable-multibyte-characters} specifies the representation used.
72 The representation for a string is determined and recorded in the string
73 when the string is constructed.
74
75 @defvar enable-multibyte-characters
76 This variable specifies the current buffer's text representation.
77 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
78 it contains unibyte text.
79
80 You cannot set this variable directly; instead, use the function
81 @code{set-buffer-multibyte} to change a buffer's representation.
82 @end defvar
83
84 @defvar default-enable-multibyte-characters
85 This variable's value is entirely equivalent to @code{(default-value
86 'enable-multibyte-characters)}, and setting this variable changes that
87 default value. Setting the local binding of
88 @code{enable-multibyte-characters} in a specific buffer is not allowed,
89 but changing the default value is supported, and it is a reasonable
90 thing to do, because it has no effect on existing buffers.
91
92 The @samp{--unibyte} command line option does its job by setting the
93 default value to @code{nil} early in startup.
94 @end defvar
95
96 @defun position-bytes position
97 @tindex position-bytes
98 Return the byte-position corresponding to buffer position @var{position}
99 in the current buffer.
100 @end defun
101
102 @defun byte-to-position byte-position
103 @tindex byte-to-position
104 Return the buffer position corresponding to byte-position
105 @var{byte-position} in the current buffer.
106 @end defun
107
108 @defun multibyte-string-p string
109 Return @code{t} if @var{string} is a multibyte string.
110 @end defun
111
112 @node Converting Representations
113 @section Converting Text Representations
114
115 Emacs can convert unibyte text to multibyte; it can also convert
116 multibyte text to unibyte, though this conversion loses information. In
117 general these conversions happen when inserting text into a buffer, or
118 when putting text from several strings together in one string. You can
119 also explicitly convert a string's contents to either representation.
120
121 Emacs chooses the representation for a string based on the text that
122 it is constructed from. The general rule is to convert unibyte text to
123 multibyte text when combining it with other multibyte text, because the
124 multibyte representation is more general and can hold whatever
125 characters the unibyte text has.
126
127 When inserting text into a buffer, Emacs converts the text to the
128 buffer's representation, as specified by
129 @code{enable-multibyte-characters} in that buffer. In particular, when
130 you insert multibyte text into a unibyte buffer, Emacs converts the text
131 to unibyte, even though this conversion cannot in general preserve all
132 the characters that might be in the multibyte text. The other natural
133 alternative, to convert the buffer contents to multibyte, is not
134 acceptable because the buffer's representation is a choice made by the
135 user that cannot be overridden automatically.
136
137 Converting unibyte text to multibyte text leaves @sc{ascii} characters
138 unchanged, and likewise 128 through 159. It converts the non-@sc{ascii}
139 codes 160 through 255 by adding the value @code{nonascii-insert-offset}
140 to each character code. By setting this variable, you specify which
141 character set the unibyte characters correspond to (@pxref{Character
142 Sets}). For example, if @code{nonascii-insert-offset} is 2048, which is
143 @code{(- (make-char 'latin-iso8859-1) 128)}, then the unibyte
144 non-@sc{ascii} characters correspond to Latin 1. If it is 2688, which
145 is @code{(- (make-char 'greek-iso8859-7) 128)}, then they correspond to
146 Greek letters.
147
148 Converting multibyte text to unibyte is simpler: it discards all but
149 the low 8 bits of each character code. If @code{nonascii-insert-offset}
150 has a reasonable value, corresponding to the beginning of some character
151 set, this conversion is the inverse of the other: converting unibyte
152 text to multibyte and back to unibyte reproduces the original unibyte
153 text.
154
155 @defvar nonascii-insert-offset
156 This variable specifies the amount to add to a non-@sc{ascii} character
157 when converting unibyte text to multibyte. It also applies when
158 @code{self-insert-command} inserts a character in the unibyte
159 non-@sc{ascii} range, 128 through 255. However, the function
160 @code{insert-char} does not perform this conversion.
161
162 The right value to use to select character set @var{cs} is @code{(-
163 (make-char @var{cs}) 128)}. If the value of
164 @code{nonascii-insert-offset} is zero, then conversion actually uses the
165 value for the Latin 1 character set, rather than zero.
166 @end defvar
167
168 @defvar nonascii-translation-table
169 This variable provides a more general alternative to
170 @code{nonascii-insert-offset}. You can use it to specify independently
171 how to translate each code in the range of 128 through 255 into a
172 multibyte character. The value should be a vector, or @code{nil}.
173 If this is non-@code{nil}, it overrides @code{nonascii-insert-offset}.
174 @end defvar
175
176 @defun string-make-unibyte string
177 This function converts the text of @var{string} to unibyte
178 representation, if it isn't already, and returns the result. If
179 @var{string} is a unibyte string, it is returned unchanged.
180 @end defun
181
182 @defun string-make-multibyte string
183 This function converts the text of @var{string} to multibyte
184 representation, if it isn't already, and returns the result. If
185 @var{string} is a multibyte string, it is returned unchanged.
186 @end defun
187
188 @node Selecting a Representation
189 @section Selecting a Representation
190
191 Sometimes it is useful to examine an existing buffer or string as
192 multibyte when it was unibyte, or vice versa.
193
194 @defun set-buffer-multibyte multibyte
195 Set the representation type of the current buffer. If @var{multibyte}
196 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
197 is @code{nil}, the buffer becomes unibyte.
198
199 This function leaves the buffer contents unchanged when viewed as a
200 sequence of bytes. As a consequence, it can change the contents viewed
201 as characters; a sequence of two bytes which is treated as one character
202 in multibyte representation will count as two characters in unibyte
203 representation.
204
205 This function sets @code{enable-multibyte-characters} to record which
206 representation is in use. It also adjusts various data in the buffer
207 (including overlays, text properties and markers) so that they cover the
208 same text as they did before.
209
210 You cannot use @code{set-buffer-multibyte} on an indirect buffer,
211 because indirect buffers always inherit the representation of the
212 base buffer.
213 @end defun
214
215 @defun string-as-unibyte string
216 This function returns a string with the same bytes as @var{string} but
217 treating each byte as a character. This means that the value may have
218 more characters than @var{string} has.
219
220 If @var{string} is already a unibyte string, then the value is
221 @var{string} itself.
222 @end defun
223
224 @defun string-as-multibyte string
225 This function returns a string with the same bytes as @var{string} but
226 treating each multibyte sequence as one character. This means that the
227 value may have fewer characters than @var{string} has.
228
229 If @var{string} is already a multibyte string, then the value is
230 @var{string} itself.
231 @end defun
232
233 @node Character Codes
234 @section Character Codes
235 @cindex character codes
236
237 The unibyte and multibyte text representations use different character
238 codes. The valid character codes for unibyte representation range from
239 0 to 255---the values that can fit in one byte. The valid character
240 codes for multibyte representation range from 0 to 524287, but not all
241 values in that range are valid. The values 128 through 255 are not
242 really proper in multibyte text, but they can occur if you do explicit
243 encoding and decoding (@pxref{Explicit Encoding}). Some other character
244 codes cannot occur at all in multibyte text. Only the @sc{ascii} codes
245 0 through 127 are truly legitimate in both representations.
246
247 @defun char-valid-p charcode
248 This returns @code{t} if @var{charcode} is valid for either one of the two
249 text representations.
250
251 @example
252 (char-valid-p 65)
253 @result{} t
254 (char-valid-p 256)
255 @result{} nil
256 (char-valid-p 2248)
257 @result{} t
258 @end example
259 @end defun
260
261 @node Character Sets
262 @section Character Sets
263 @cindex character sets
264
265 Emacs classifies characters into various @dfn{character sets}, each of
266 which has a name which is a symbol. Each character belongs to one and
267 only one character set.
268
269 In general, there is one character set for each distinct script. For
270 example, @code{latin-iso8859-1} is one character set,
271 @code{greek-iso8859-7} is another, and @code{ascii} is another. An
272 Emacs character set can hold at most 9025 characters; therefore, in some
273 cases, characters that would logically be grouped together are split
274 into several character sets. For example, one set of Chinese
275 characters, generally known as Big 5, is divided into two Emacs
276 character sets, @code{chinese-big5-1} and @code{chinese-big5-2}.
277
278 @defun charsetp object
279 Returns @code{t} if @var{object} is a symbol that names a character set,
280 @code{nil} otherwise.
281 @end defun
282
283 @defun charset-list
284 This function returns a list of all defined character set names.
285 @end defun
286
287 @defun char-charset character
288 This function returns the name of the character set that @var{character}
289 belongs to.
290 @end defun
291
292 @defun charset-plist charset
293 @tindex charset-plist
294 This function returns the charset property list of the character set
295 @var{charset}. Although @var{charset} is a symbol, this is not the same
296 as the property list of that symbol. Charset properties are used for
297 special purposes within Emacs; for example, @code{x-charset-registry}
298 helps determine which fonts to use (@pxref{Font Selection}).
299 @end defun
300
301 @node Chars and Bytes
302 @section Characters and Bytes
303 @cindex bytes and characters
304
305 @cindex introduction sequence
306 @cindex dimension (of character set)
307 In multibyte representation, each character occupies one or more
308 bytes. Each character set has an @dfn{introduction sequence}, which is
309 normally one or two bytes long. (Exception: the @sc{ascii} character
310 set has a zero-length introduction sequence.) The introduction sequence
311 is the beginning of the byte sequence for any character in the character
312 set. The rest of the character's bytes distinguish it from the other
313 characters in the same character set. Depending on the character set,
314 there are either one or two distinguishing bytes; the number of such
315 bytes is called the @dfn{dimension} of the character set.
316
317 @defun charset-dimension charset
318 This function returns the dimension of @var{charset}; at present, the
319 dimension is always 1 or 2.
320 @end defun
321
322 @defun charset-bytes charset
323 @tindex charset-bytes
324 This function returns the number of bytes used to represent a character
325 in character set @var{charset}.
326 @end defun
327
328 This is the simplest way to determine the byte length of a character
329 set's introduction sequence:
330
331 @example
332 (- (charset-bytes @var{charset})
333 (charset-dimension @var{charset}))
334 @end example
335
336 @node Splitting Characters
337 @section Splitting Characters
338
339 The functions in this section convert between characters and the byte
340 values used to represent them. For most purposes, there is no need to
341 be concerned with the sequence of bytes used to represent a character,
342 because Emacs translates automatically when necessary.
343
344 @defun split-char character
345 Return a list containing the name of the character set of
346 @var{character}, followed by one or two byte values (integers) which
347 identify @var{character} within that character set. The number of byte
348 values is the character set's dimension.
349
350 @example
351 (split-char 2248)
352 @result{} (latin-iso8859-1 72)
353 (split-char 65)
354 @result{} (ascii 65)
355 @end example
356
357 Unibyte non-@sc{ascii} characters are considered as part of
358 the @code{ascii} character set:
359
360 @example
361 (split-char 192)
362 @result{} (ascii 192)
363 @end example
364 @end defun
365
366 @defun make-char charset &rest byte-values
367 This function returns the character in character set @var{charset}
368 identified by @var{byte-values}. This is roughly the inverse of
369 @code{split-char}. Normally, you should specify either one or two
370 @var{byte-values}, according to the dimension of @var{charset}. For
371 example,
372
373 @example
374 (make-char 'latin-iso8859-1 72)
375 @result{} 2248
376 @end example
377 @end defun
378
379 @cindex generic characters
380 If you call @code{make-char} with no @var{byte-values}, the result is
381 a @dfn{generic character} which stands for @var{charset}. A generic
382 character is an integer, but it is @emph{not} valid for insertion in the
383 buffer as a character. It can be used in @code{char-table-range} to
384 refer to the whole character set (@pxref{Char-Tables}).
385 @code{char-valid-p} returns @code{nil} for generic characters.
386 For example:
387
388 @example
389 (make-char 'latin-iso8859-1)
390 @result{} 2176
391 (char-valid-p 2176)
392 @result{} nil
393 (split-char 2176)
394 @result{} (latin-iso8859-1 0)
395 @end example
396
397 @node Scanning Charsets
398 @section Scanning for Character Sets
399
400 Sometimes it is useful to find out which character sets appear in a
401 part of a buffer or a string. One use for this is in determining which
402 coding systems (@pxref{Coding Systems}) are capable of representing all
403 of the text in question.
404
405 @defun find-charset-region beg end &optional translation
406 This function returns a list of the character sets that appear in the
407 current buffer between positions @var{beg} and @var{end}.
408
409 The optional argument @var{translation} specifies a translation table to
410 be used in scanning the text (@pxref{Translation of Characters}). If it
411 is non-@code{nil}, then each character in the region is translated
412 through this table, and the value returned describes the translated
413 characters instead of the characters actually in the buffer.
414
415 When a buffer contains non-@sc{ascii} characters, codes 128 through 255,
416 they are assigned the character set @code{unknown}. @xref{Explicit
417 Encoding}.
418 @end defun
419
420 @defun find-charset-string string &optional translation
421 This function returns a list of the character sets that appear in the
422 string @var{string}. It is just like @code{find-charset-region}, except
423 that it applies to the contents of @var{string} instead of part of the
424 current buffer.
425 @end defun
426
427 @node Translation of Characters
428 @section Translation of Characters
429 @cindex character translation tables
430 @cindex translation tables
431
432 A @dfn{translation table} specifies a mapping of characters
433 into characters. These tables are used in encoding and decoding, and
434 for other purposes. Some coding systems specify their own particular
435 translation tables; there are also default translation tables which
436 apply to all other coding systems.
437
438 @defun make-translation-table &rest translations
439 This function returns a translation table based on the argument
440 @var{translations}. Each element of
441 @var{translations} should be a list of the form @code{(@var{from}
442 . @var{to})}; this says to translate the character @var{from} into
443 @var{to}.
444
445 You can also map one whole character set into another character set with
446 the same dimension. To do this, you specify a generic character (which
447 designates a character set) for @var{from} (@pxref{Splitting Characters}).
448 In this case, @var{to} should also be a generic character, for another
449 character set of the same dimension. Then the translation table
450 translates each character of @var{from}'s character set into the
451 corresponding character of @var{to}'s character set.
452 @end defun
453
454 In decoding, the translation table's translations are applied to the
455 characters that result from ordinary decoding. If a coding system has
456 property @code{character-translation-table-for-decode}, that specifies
457 the translation table to use. Otherwise, if
458 @code{standard-translation-table-for-decode} is non-@code{nil}, decoding
459 uses that table.
460
461 In encoding, the translation table's translations are applied to the
462 characters in the buffer, and the result of translation is actually
463 encoded. If a coding system has property
464 @code{character-translation-table-for-encode}, that specifies the
465 translation table to use. Otherwise the variable
466 @code{standard-translation-table-for-encode} specifies the translation
467 table.
468
469 @defvar standard-translation-table-for-decode
470 This is the default translation table for decoding, for
471 coding systems that don't specify any other translation table.
472 @end defvar
473
474 @defvar standard-translation-table-for-encode
475 This is the default translation table for encoding, for
476 coding systems that don't specify any other translation table.
477 @end defvar
478
479 @node Coding Systems
480 @section Coding Systems
481
482 @cindex coding system
483 When Emacs reads or writes a file, and when Emacs sends text to a
484 subprocess or receives text from a subprocess, it normally performs
485 character code conversion and end-of-line conversion as specified
486 by a particular @dfn{coding system}.
487
488 How to define a coding system is an arcane matter, and is not
489 documented here.
490
491 @menu
492 * Coding System Basics:: Basic concepts.
493 * Encoding and I/O:: How file I/O functions handle coding systems.
494 * Lisp and Coding Systems:: Functions to operate on coding system names.
495 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
496 * Default Coding Systems:: Controlling the default choices.
497 * Specifying Coding Systems:: Requesting a particular coding system
498 for a single file operation.
499 * Explicit Encoding:: Encoding or decoding text without doing I/O.
500 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
501 * MS-DOS File Types:: How DOS "text" and "binary" files
502 relate to coding systems.
503 @end menu
504
505 @node Coding System Basics
506 @subsection Basic Concepts of Coding Systems
507
508 @cindex character code conversion
509 @dfn{Character code conversion} involves conversion between the encoding
510 used inside Emacs and some other encoding. Emacs supports many
511 different encodings, in that it can convert to and from them. For
512 example, it can convert text to or from encodings such as Latin 1, Latin
513 2, Latin 3, Latin 4, Latin 5, and several variants of ISO 2022. In some
514 cases, Emacs supports several alternative encodings for the same
515 characters; for example, there are three coding systems for the Cyrillic
516 (Russian) alphabet: ISO, Alternativnyj, and KOI8.
517
518 Most coding systems specify a particular character code for
519 conversion, but some of them leave the choice unspecified---to be chosen
520 heuristically for each file, based on the data.
521
522 @cindex end of line conversion
523 @dfn{End of line conversion} handles three different conventions used
524 on various systems for representing end of line in files. The Unix
525 convention is to use the linefeed character (also called newline). The
526 DOS convention is to use a carriage-return and a linefeed at the end of
527 a line. The Mac convention is to use just carriage-return.
528
529 @cindex base coding system
530 @cindex variant coding system
531 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
532 conversion unspecified, to be chosen based on the data. @dfn{Variant
533 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
534 @code{latin-1-mac} specify the end-of-line conversion explicitly as
535 well. Most base coding systems have three corresponding variants whose
536 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
537
538 The coding system @code{raw-text} is special in that it prevents
539 character code conversion, and causes the buffer visited with that
540 coding system to be a unibyte buffer. It does not specify the
541 end-of-line conversion, allowing that to be determined as usual by the
542 data, and has the usual three variants which specify the end-of-line
543 conversion. @code{no-conversion} is equivalent to @code{raw-text-unix}:
544 it specifies no conversion of either character codes or end-of-line.
545
546 The coding system @code{emacs-mule} specifies that the data is
547 represented in the internal Emacs encoding. This is like
548 @code{raw-text} in that no code conversion happens, but different in
549 that the result is multibyte data.
550
551 @defun coding-system-get coding-system property
552 This function returns the specified property of the coding system
553 @var{coding-system}. Most coding system properties exist for internal
554 purposes, but one that you might find useful is @code{mime-charset}.
555 That property's value is the name used in MIME for the character coding
556 which this coding system can read and write. Examples:
557
558 @example
559 (coding-system-get 'iso-latin-1 'mime-charset)
560 @result{} iso-8859-1
561 (coding-system-get 'iso-2022-cn 'mime-charset)
562 @result{} iso-2022-cn
563 (coding-system-get 'cyrillic-koi8 'mime-charset)
564 @result{} koi8-r
565 @end example
566
567 The value of the @code{mime-charset} property is also defined
568 as an alias for the coding system.
569 @end defun
570
571 @node Encoding and I/O
572 @subsection Encoding and I/O
573
574 The principal purpose of coding systems is for use in reading and
575 writing files. The function @code{insert-file-contents} uses
576 a coding system for decoding the file data, and @code{write-region}
577 uses one to encode the buffer contents.
578
579 You can specify the coding system to use either explicitly
580 (@pxref{Specifying Coding Systems}), or implicitly using the defaulting
581 mechanism (@pxref{Default Coding Systems}). But these methods may not
582 completely specify what to do. For example, they may choose a coding
583 system such as @code{undefined} which leaves the character code
584 conversion to be determined from the data. In these cases, the I/O
585 operation finishes the job of choosing a coding system. Very often
586 you will want to find out afterwards which coding system was chosen.
587
588 @defvar buffer-file-coding-system
589 This variable records the coding system that was used for visiting the
590 current buffer. It is used for saving the buffer, and for writing part
591 of the buffer with @code{write-region}. When those operations ask the
592 user to specify a different coding system,
593 @code{buffer-file-coding-system} is updated to the coding system
594 specified.
595
596 However, @code{buffer-file-coding-system} does not affect sending text
597 to a subprocess.
598 @end defvar
599
600 @defvar save-buffer-coding-system
601 This variable specifies the coding system for saving the buffer---but it
602 is not used for @code{write-region}.
603
604 When a command to save the buffer starts out to use
605 @code{save-buffer-coding-system}, and that coding system cannot handle
606 the actual text in the buffer, the command asks the user to choose
607 another coding system. After that happens, the command also updates
608 @code{save-buffer-coding-system} to represent the coding system that the
609 user specified.
610 @end defvar
611
612 @defvar last-coding-system-used
613 I/O operations for files and subprocesses set this variable to the
614 coding system name that was used. The explicit encoding and decoding
615 functions (@pxref{Explicit Encoding}) set it too.
616
617 @strong{Warning:} Since receiving subprocess output sets this variable,
618 it can change whenever Emacs waits; therefore, you should copy the
619 value shortly after the function call that stores the value you are
620 interested in.
621 @end defvar
622
623 The variable @code{selection-coding-system} specifies how to encode
624 selections for the window system. @xref{Window System Selections}.
625
626 @node Lisp and Coding Systems
627 @subsection Coding Systems in Lisp
628
629 Here are the Lisp facilities for working with coding systems:
630
631 @defun coding-system-list &optional base-only
632 This function returns a list of all coding system names (symbols). If
633 @var{base-only} is non-@code{nil}, the value includes only the
634 base coding systems. Otherwise, it includes variant coding systems as well.
635 @end defun
636
637 @defun coding-system-p object
638 This function returns @code{t} if @var{object} is a coding system
639 name.
640 @end defun
641
642 @defun check-coding-system coding-system
643 This function checks the validity of @var{coding-system}.
644 If that is valid, it returns @var{coding-system}.
645 Otherwise it signals an error with condition @code{coding-system-error}.
646 @end defun
647
648 @defun coding-system-change-eol-conversion coding-system eol-type
649 This function returns a coding system which is like @var{coding-system}
650 except for its eol conversion, which is specified by @code{eol-type}.
651 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
652 @code{nil}. If it is @code{nil}, the returned coding system determines
653 the end-of-line conversion from the data.
654 @end defun
655
656 @defun coding-system-change-text-conversion eol-coding text-coding
657 This function returns a coding system which uses the end-of-line
658 conversion of @var{eol-coding}, and the text conversion of
659 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
660 @code{undecided}, or one of its variants according to @var{eol-coding}.
661 @end defun
662
663 @defun find-coding-systems-region from to
664 This function returns a list of coding systems that could be used to
665 encode a text between @var{from} and @var{to}. All coding systems in
666 the list can safely encode any multibyte characters in that portion of
667 the text.
668
669 If the text contains no multibyte characters, the function returns the
670 list @code{(undecided)}.
671 @end defun
672
673 @defun find-coding-systems-string string
674 This function returns a list of coding systems that could be used to
675 encode the text of @var{string}. All coding systems in the list can
676 safely encode any multibyte characters in @var{string}. If the text
677 contains no multibyte characters, this returns the list
678 @code{(undecided)}.
679 @end defun
680
681 @defun find-coding-systems-for-charsets charsets
682 This function returns a list of coding systems that could be used to
683 encode all the character sets in the list @var{charsets}.
684 @end defun
685
686 @defun detect-coding-region start end &optional highest
687 This function chooses a plausible coding system for decoding the text
688 from @var{start} to @var{end}. This text should be a byte sequence
689 (@pxref{Explicit Encoding}).
690
691 Normally this function returns a list of coding systems that could
692 handle decoding the text that was scanned. They are listed in order of
693 decreasing priority. But if @var{highest} is non-@code{nil}, then the
694 return value is just one coding system, the one that is highest in
695 priority.
696
697 If the region contains only @sc{ascii} characters, the value
698 is @code{undecided} or @code{(undecided)}.
699 @end defun
700
701 @defun detect-coding-string string highest
702 This function is like @code{detect-coding-region} except that it
703 operates on the contents of @var{string} instead of bytes in the buffer.
704 @end defun
705
706 @xref{Process Information}, for how to examine or set the coding
707 systems used for I/O to a subprocess.
708
709 @node User-Chosen Coding Systems
710 @subsection User-Chosen Coding Systems
711
712 @defun select-safe-coding-system from to &optional preferred-coding-system
713 This function selects a coding system for encoding the text between
714 @var{from} and @var{to}, asking the user to choose if necessary.
715
716 The optional argument @var{preferred-coding-system} specifies a coding
717 system to try first. If that one can handle the text in the specified
718 region, then it is used. If this argument is omitted, the current
719 buffer's value of @code{buffer-file-coding-system} is tried first.
720
721 If the region contains some multibyte characters that the preferred
722 coding system cannot encode, this function asks the user to choose from
723 a list of coding systems which can encode the text, and returns the
724 user's choice.
725
726 One other kludgy feature: if @var{from} is a string, the string is the
727 target text, and @var{to} is ignored.
728 @end defun
729
730 Here are two functions you can use to let the user specify a coding
731 system, with completion. @xref{Completion}.
732
733 @defun read-coding-system prompt &optional default
734 This function reads a coding system using the minibuffer, prompting with
735 string @var{prompt}, and returns the coding system name as a symbol. If
736 the user enters null input, @var{default} specifies which coding system
737 to return. It should be a symbol or a string.
738 @end defun
739
740 @defun read-non-nil-coding-system prompt
741 This function reads a coding system using the minibuffer, prompting with
742 string @var{prompt}, and returns the coding system name as a symbol. If
743 the user tries to enter null input, it asks the user to try again.
744 @xref{Coding Systems}.
745 @end defun
746
747 @node Default Coding Systems
748 @subsection Default Coding Systems
749
750 This section describes variables that specify the default coding
751 system for certain files or when running certain subprograms, and the
752 function that I/O operations use to access them.
753
754 The idea of these variables is that you set them once and for all to the
755 defaults you want, and then do not change them again. To specify a
756 particular coding system for a particular operation in a Lisp program,
757 don't change these variables; instead, override them using
758 @code{coding-system-for-read} and @code{coding-system-for-write}
759 (@pxref{Specifying Coding Systems}).
760
761 @defvar file-coding-system-alist
762 This variable is an alist that specifies the coding systems to use for
763 reading and writing particular files. Each element has the form
764 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
765 expression that matches certain file names. The element applies to file
766 names that match @var{pattern}.
767
768 The @sc{cdr} of the element, @var{coding}, should be either a coding
769 system, a cons cell containing two coding systems, or a function name (a
770 symbol with a function definition). If @var{coding} is a coding system,
771 that coding system is used for both reading the file and writing it. If
772 @var{coding} is a cons cell containing two coding systems, its @sc{car}
773 specifies the coding system for decoding, and its @sc{cdr} specifies the
774 coding system for encoding.
775
776 If @var{coding} is a function name, the function must return a coding
777 system or a cons cell containing two coding systems. This value is used
778 as described above.
779 @end defvar
780
781 @defvar process-coding-system-alist
782 This variable is an alist specifying which coding systems to use for a
783 subprocess, depending on which program is running in the subprocess. It
784 works like @code{file-coding-system-alist}, except that @var{pattern} is
785 matched against the program name used to start the subprocess. The coding
786 system or systems specified in this alist are used to initialize the
787 coding systems used for I/O to the subprocess, but you can specify
788 other coding systems later using @code{set-process-coding-system}.
789 @end defvar
790
791 @strong{Warning:} Coding systems such as @code{undecided}, which
792 determine the coding system from the data, do not work entirely reliably
793 with asynchronous subprocess output. This is because Emacs handles
794 asynchronous subprocess output in batches, as it arrives. If the coding
795 system leaves the character code conversion unspecified, or leaves the
796 end-of-line conversion unspecified, Emacs must try to detect the proper
797 conversion from one batch at a time, and this does not always work.
798
799 Therefore, with an asynchronous subprocess, if at all possible, use a
800 coding system which determines both the character code conversion and
801 the end of line conversion---that is, one like @code{latin-1-unix},
802 rather than @code{undecided} or @code{latin-1}.
803
804 @defvar network-coding-system-alist
805 This variable is an alist that specifies the coding system to use for
806 network streams. It works much like @code{file-coding-system-alist},
807 with the difference that the @var{pattern} in an element may be either a
808 port number or a regular expression. If it is a regular expression, it
809 is matched against the network service name used to open the network
810 stream.
811 @end defvar
812
813 @defvar default-process-coding-system
814 This variable specifies the coding systems to use for subprocess (and
815 network stream) input and output, when nothing else specifies what to
816 do.
817
818 The value should be a cons cell of the form @code{(@var{input-coding}
819 . @var{output-coding})}. Here @var{input-coding} applies to input from
820 the subprocess, and @var{output-coding} applies to output to it.
821 @end defvar
822
823 @defun find-operation-coding-system operation &rest arguments
824 This function returns the coding system to use (by default) for
825 performing @var{operation} with @var{arguments}. The value has this
826 form:
827
828 @example
829 (@var{decoding-system} @var{encoding-system})
830 @end example
831
832 The first element, @var{decoding-system}, is the coding system to use
833 for decoding (in case @var{operation} does decoding), and
834 @var{encoding-system} is the coding system for encoding (in case
835 @var{operation} does encoding).
836
837 The argument @var{operation} should be a symbol, one of
838 @code{insert-file-contents}, @code{write-region}, @code{call-process},
839 @code{call-process-region}, @code{start-process}, or
840 @code{open-network-stream}. These are the names of the Emacs I/O primitives
841 that can do coding system conversion.
842
843 The remaining arguments should be the same arguments that might be given
844 to that I/O primitive. Depending on the primitive, one of those
845 arguments is selected as the @dfn{target}. For example, if
846 @var{operation} does file I/O, whichever argument specifies the file
847 name is the target. For subprocess primitives, the process name is the
848 target. For @code{open-network-stream}, the target is the service name
849 or port number.
850
851 This function looks up the target in @code{file-coding-system-alist},
852 @code{process-coding-system-alist}, or
853 @code{network-coding-system-alist}, depending on @var{operation}.
854 @xref{Default Coding Systems}.
855 @end defun
856
857 @node Specifying Coding Systems
858 @subsection Specifying a Coding System for One Operation
859
860 You can specify the coding system for a specific operation by binding
861 the variables @code{coding-system-for-read} and/or
862 @code{coding-system-for-write}.
863
864 @defvar coding-system-for-read
865 If this variable is non-@code{nil}, it specifies the coding system to
866 use for reading a file, or for input from a synchronous subprocess.
867
868 It also applies to any asynchronous subprocess or network stream, but in
869 a different way: the value of @code{coding-system-for-read} when you
870 start the subprocess or open the network stream specifies the input
871 decoding method for that subprocess or network stream. It remains in
872 use for that subprocess or network stream unless and until overridden.
873
874 The right way to use this variable is to bind it with @code{let} for a
875 specific I/O operation. Its global value is normally @code{nil}, and
876 you should not globally set it to any other value. Here is an example
877 of the right way to use the variable:
878
879 @example
880 ;; @r{Read the file with no character code conversion.}
881 ;; @r{Assume @sc{crlf} represents end-of-line.}
882 (let ((coding-system-for-write 'emacs-mule-dos))
883 (insert-file-contents filename))
884 @end example
885
886 When its value is non-@code{nil}, @code{coding-system-for-read} takes
887 precedence over all other methods of specifying a coding system to use for
888 input, including @code{file-coding-system-alist},
889 @code{process-coding-system-alist} and
890 @code{network-coding-system-alist}.
891 @end defvar
892
893 @defvar coding-system-for-write
894 This works much like @code{coding-system-for-read}, except that it
895 applies to output rather than input. It affects writing to files,
896 as well as sending output to subprocesses and net connections.
897
898 When a single operation does both input and output, as do
899 @code{call-process-region} and @code{start-process}, both
900 @code{coding-system-for-read} and @code{coding-system-for-write}
901 affect it.
902 @end defvar
903
904 @defvar inhibit-eol-conversion
905 When this variable is non-@code{nil}, no end-of-line conversion is done,
906 no matter which coding system is specified. This applies to all the
907 Emacs I/O and subprocess primitives, and to the explicit encoding and
908 decoding functions (@pxref{Explicit Encoding}).
909 @end defvar
910
911 @node Explicit Encoding
912 @subsection Explicit Encoding and Decoding
913 @cindex encoding text
914 @cindex decoding text
915
916 All the operations that transfer text in and out of Emacs have the
917 ability to use a coding system to encode or decode the text.
918 You can also explicitly encode and decode text using the functions
919 in this section.
920
921 The result of encoding, and the input to decoding, are not ordinary
922 text. They logically consist of a series of byte values; that is, a
923 series of characters whose codes are in the range 0 through 255. In a
924 multibyte buffer or string, character codes 128 through 159 are
925 represented by multibyte sequences, but this is invisible to Lisp
926 programs.
927
928 The usual way to read a file into a buffer as a sequence of bytes, so
929 you can decode the contents explicitly, is with
930 @code{insert-file-contents-literally} (@pxref{Reading from Files});
931 alternatively, specify a non-@code{nil} @var{rawfile} argument when
932 visiting a file with @code{find-file-noselect}. These methods result in
933 a unibyte buffer.
934
935 The usual way to use the byte sequence that results from explicitly
936 encoding text is to copy it to a file or process---for example, to write
937 it with @code{write-region} (@pxref{Writing to Files}), and suppress
938 encoding by binding @code{coding-system-for-write} to
939 @code{no-conversion}.
940
941 Here are the functions to perform explicit encoding or decoding. The
942 decoding functions produce sequences of bytes; the encoding functions
943 are meant to operate on sequences of bytes. All of these functions
944 discard text properties.
945
946 @defun encode-coding-region start end coding-system
947 This function encodes the text from @var{start} to @var{end} according
948 to coding system @var{coding-system}. The encoded text replaces the
949 original text in the buffer. The result of encoding is logically a
950 sequence of bytes, but the buffer remains multibyte if it was multibyte
951 before.
952 @end defun
953
954 @defun encode-coding-string string coding-system
955 This function encodes the text in @var{string} according to coding
956 system @var{coding-system}. It returns a new string containing the
957 encoded text. The result of encoding is a unibyte string.
958 @end defun
959
960 @defun decode-coding-region start end coding-system
961 This function decodes the text from @var{start} to @var{end} according
962 to coding system @var{coding-system}. The decoded text replaces the
963 original text in the buffer. To make explicit decoding useful, the text
964 before decoding ought to be a sequence of byte values, but both
965 multibyte and unibyte buffers are acceptable.
966 @end defun
967
968 @defun decode-coding-string string coding-system
969 This function decodes the text in @var{string} according to coding
970 system @var{coding-system}. It returns a new string containing the
971 decoded text. To make explicit decoding useful, the contents of
972 @var{string} ought to be a sequence of byte values, but a multibyte
973 string is acceptable.
974 @end defun
975
976 @node Terminal I/O Encoding
977 @subsection Terminal I/O Encoding
978
979 Emacs can decode keyboard input using a coding system, and encode
980 terminal output. This is useful for terminals that transmit or display
981 text using a particular encoding such as Latin-1. Emacs does not set
982 @code{last-coding-system-used} for encoding or decoding for the
983 terminal.
984
985 @defun keyboard-coding-system
986 This function returns the coding system that is in use for decoding
987 keyboard input---or @code{nil} if no coding system is to be used.
988 @end defun
989
990 @defun set-keyboard-coding-system coding-system
991 This function specifies @var{coding-system} as the coding system to
992 use for decoding keyboard input. If @var{coding-system} is @code{nil},
993 that means do not decode keyboard input.
994 @end defun
995
996 @defun terminal-coding-system
997 This function returns the coding system that is in use for encoding
998 terminal output---or @code{nil} for no encoding.
999 @end defun
1000
1001 @defun set-terminal-coding-system coding-system
1002 This function specifies @var{coding-system} as the coding system to use
1003 for encoding terminal output. If @var{coding-system} is @code{nil},
1004 that means do not encode terminal output.
1005 @end defun
1006
1007 @node MS-DOS File Types
1008 @subsection MS-DOS File Types
1009 @cindex DOS file types
1010 @cindex MS-DOS file types
1011 @cindex Windows file types
1012 @cindex file types on MS-DOS and Windows
1013 @cindex text files and binary files
1014 @cindex binary files and text files
1015
1016 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1017 end-of-line conversion for a file by looking at the file's name. This
1018 feature classifies files as @dfn{text files} and @dfn{binary files}. By
1019 ``binary file'' we mean a file of literal byte values that are not
1020 necessarily meant to be characters; Emacs does no end-of-line conversion
1021 and no character code conversion for them. On the other hand, the bytes
1022 in a text file are intended to represent characters; when you create a
1023 new file whose name implies that it is a text file, Emacs uses DOS
1024 end-of-line conversion.
1025
1026 @defvar buffer-file-type
1027 This variable, automatically buffer-local in each buffer, records the
1028 file type of the buffer's visited file. When a buffer does not specify
1029 a coding system with @code{buffer-file-coding-system}, this variable is
1030 used to determine which coding system to use when writing the contents
1031 of the buffer. It should be @code{nil} for text, @code{t} for binary.
1032 If it is @code{t}, the coding system is @code{no-conversion}.
1033 Otherwise, @code{undecided-dos} is used.
1034
1035 Normally this variable is set by visiting a file; it is set to
1036 @code{nil} if the file was visited without any actual conversion.
1037 @end defvar
1038
1039 @defopt file-name-buffer-file-type-alist
1040 This variable holds an alist for recognizing text and binary files.
1041 Each element has the form (@var{regexp} . @var{type}), where
1042 @var{regexp} is matched against the file name, and @var{type} may be
1043 @code{nil} for text, @code{t} for binary, or a function to call to
1044 compute which. If it is a function, then it is called with a single
1045 argument (the file name) and should return @code{t} or @code{nil}.
1046
1047 When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1048 which coding system to use when reading a file. For a text file,
1049 @code{undecided-dos} is used. For a binary file, @code{no-conversion}
1050 is used.
1051
1052 If no element in this alist matches a given file name, then
1053 @code{default-buffer-file-type} says how to treat the file.
1054 @end defopt
1055
1056 @defopt default-buffer-file-type
1057 This variable says how to handle files for which
1058 @code{file-name-buffer-file-type-alist} says nothing about the type.
1059
1060 If this variable is non-@code{nil}, then these files are treated as
1061 binary: the coding system @code{no-conversion} is used. Otherwise,
1062 nothing special is done for them---the coding system is deduced solely
1063 from the file contents, in the usual Emacs fashion.
1064 @end defopt
1065
1066 @node Input Methods
1067 @section Input Methods
1068 @cindex input methods
1069
1070 @dfn{Input methods} provide convenient ways of entering non-@sc{ascii}
1071 characters from the keyboard. Unlike coding systems, which translate
1072 non-@sc{ascii} characters to and from encodings meant to be read by
1073 programs, input methods provide human-friendly commands. (@xref{Input
1074 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1075 use input methods to enter text.) How to define input methods is not
1076 yet documented in this manual, but here we describe how to use them.
1077
1078 Each input method has a name, which is currently a string;
1079 in the future, symbols may also be usable as input method names.
1080
1081 @defvar current-input-method
1082 This variable holds the name of the input method now active in the
1083 current buffer. (It automatically becomes local in each buffer when set
1084 in any fashion.) It is @code{nil} if no input method is active in the
1085 buffer now.
1086 @end defvar
1087
1088 @defvar default-input-method
1089 This variable holds the default input method for commands that choose an
1090 input method. Unlike @code{current-input-method}, this variable is
1091 normally global.
1092 @end defvar
1093
1094 @defun set-input-method input-method
1095 This function activates input method @var{input-method} for the current
1096 buffer. It also sets @code{default-input-method} to @var{input-method}.
1097 If @var{input-method} is @code{nil}, this function deactivates any input
1098 method for the current buffer.
1099 @end defun
1100
1101 @defun read-input-method-name prompt &optional default inhibit-null
1102 This function reads an input method name with the minibuffer, prompting
1103 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1104 by default, if the user enters empty input. However, if
1105 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1106
1107 The returned value is a string.
1108 @end defun
1109
1110 @defvar input-method-alist
1111 This variable defines all the supported input methods.
1112 Each element defines one input method, and should have the form:
1113
1114 @example
1115 (@var{input-method} @var{language-env} @var{activate-func}
1116 @var{title} @var{description} @var{args}...)
1117 @end example
1118
1119 Here @var{input-method} is the input method name, a string;
1120 @var{language-env} is another string, the name of the language
1121 environment this input method is recommended for. (That serves only for
1122 documentation purposes.)
1123
1124 @var{activate-func} is a function to call to activate this method. The
1125 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1126 told, the arguments to @var{activate-func} are @var{input-method} and
1127 the @var{args}.
1128
1129 @var{title} is a string to display in the mode line while this method is
1130 active. @var{description} is a string describing this method and what
1131 it is good for.
1132 @end defvar
1133
1134 The fundamental interface to input methods is through the
1135 variable @code{input-method-function}. @xref{Reading One Event}.
1136
1137 @node Locales
1138 @section Locales
1139 @cindex locale
1140
1141 POSIX defines a concept of ``locales'' which control which language
1142 to use in language-related features. These Emacs variables control
1143 how Emacs interacts with these features.
1144
1145 @defvar locale-coding-system
1146 @tindex locale-coding-system
1147 This variable specifies the coding system to use for decoding system
1148 error messages, for encoding the format argument to
1149 @code{format-time-string}, and for decoding the return value of
1150 @code{format-time-string}.
1151 @end defvar
1152
1153 @defvar system-messages-locale
1154 @tindex system-messages-locale
1155 This variable specifies the locale to use for generating system error
1156 messages. Changing the locale can cause messages to come out in a
1157 different language or in a different orthography. If the variable is
1158 @code{nil}, the locale is specified by environment variables in the
1159 usual POSIX fashion.
1160 @end defvar
1161
1162 @defvar system-time-locale
1163 @tindex system-time-locale
1164 This variable specifies the locale to use for formatting time values.
1165 Changing the locale can cause messages to appear according to the
1166 conventions of a different language. If the variable is @code{nil}, the
1167 locale is specified by environment variables in the usual POSIX fashion.
1168 @end defvar
1169