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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/display
7 @node Display, Calendar, Processes, Top
8 @chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11 that Emacs presents to the user.
12
13 @menu
14 * Refresh Screen:: Clearing the screen and redrawing everything on it.
15 * Forcing Redisplay:: Forcing redisplay.
16 * Truncation:: Folding or wrapping long text lines.
17 * The Echo Area:: Where messages are displayed.
18 * Invisible Text:: Hiding part of the buffer text.
19 * Selective Display:: Hiding part of the buffer text (the old way).
20 * Overlay Arrow:: Display of an arrow to indicate position.
21 * Temporary Displays:: Displays that go away automatically.
22 * Overlays:: Use overlays to highlight parts of the buffer.
23 * Width:: How wide a character or string is on the screen.
24 * Faces:: A face defines a graphics style for text characters:
25 font, colors, etc.
26 * Display Property:: Enabling special display features.
27 * Images:: Displaying images in Emacs buffers.
28 * Blinking:: How Emacs shows the matching open parenthesis.
29 * Inverse Video:: Specifying how the screen looks.
30 * Usual Display:: The usual conventions for displaying nonprinting chars.
31 * Display Tables:: How to specify other conventions.
32 * Beeping:: Audible signal to the user.
33 * Window Systems:: Which window system is being used.
34 @end menu
35
36 @node Refresh Screen
37 @section Refreshing the Screen
38
39 The function @code{redraw-frame} redisplays the entire contents of a
40 given frame (@pxref{Frames}).
41
42 @c Emacs 19 feature
43 @defun redraw-frame frame
44 This function clears and redisplays frame @var{frame}.
45 @end defun
46
47 Even more powerful is @code{redraw-display}:
48
49 @deffn Command redraw-display
50 This function clears and redisplays all visible frames.
51 @end deffn
52
53 Processing user input takes absolute priority over redisplay. If you
54 call these functions when input is available, they do nothing
55 immediately, but a full redisplay does happen eventually---after all the
56 input has been processed.
57
58 Normally, suspending and resuming Emacs also refreshes the screen.
59 Some terminal emulators record separate contents for display-oriented
60 programs such as Emacs and for ordinary sequential display. If you are
61 using such a terminal, you might want to inhibit the redisplay on
62 resumption.
63
64 @defvar no-redraw-on-reenter
65 @cindex suspend (cf. @code{no-redraw-on-reenter})
66 @cindex resume (cf. @code{no-redraw-on-reenter})
67 This variable controls whether Emacs redraws the entire screen after it
68 has been suspended and resumed. Non-@code{nil} means there is no need
69 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
70 @end defvar
71
72 @node Forcing Redisplay
73 @section Forcing Redisplay
74 @cindex forcing redisplay
75
76 Emacs redisplay normally stops if input arrives, and does not happen
77 at all if input is available before it starts. Most of the time, this
78 is exactly what you want. However, you can prevent preemption by
79 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
80
81 @tindex redisplay-dont-pause
82 @defvar redisplay-dont-pause
83 If this variable is non-@code{nil}, pending input does not
84 prevent or halt redisplay; redisplay occurs, and finishes,
85 regardless of whether input is available. This feature is available
86 as of Emacs 21.
87 @end defvar
88
89 You can request a display update, but only if no input is pending,
90 with @code{(sit-for 0)}. To force a display update even when input is
91 pending, do this:
92
93 @example
94 (let ((redisplay-dont-pause t))
95 (sit-for 0))
96 @end example
97
98 @node Truncation
99 @section Truncation
100 @cindex line wrapping
101 @cindex continuation lines
102 @cindex @samp{$} in display
103 @cindex @samp{\} in display
104
105 When a line of text extends beyond the right edge of a window, the
106 line can either be continued on the next screen line, or truncated to
107 one screen line. The additional screen lines used to display a long
108 text line are called @dfn{continuation} lines. Normally, a @samp{$} in
109 the rightmost column of the window indicates truncation; a @samp{\} on
110 the rightmost column indicates a line that ``wraps'' onto the next line,
111 which is also called @dfn{continuing} the line. (The display table can
112 specify alternative indicators; see @ref{Display Tables}.)
113
114 Note that continuation is different from filling; continuation happens
115 on the screen only, not in the buffer contents, and it breaks a line
116 precisely at the right margin, not at a word boundary. @xref{Filling}.
117
118 @defopt truncate-lines
119 This buffer-local variable controls how Emacs displays lines that extend
120 beyond the right edge of the window. The default is @code{nil}, which
121 specifies continuation. If the value is non-@code{nil}, then these
122 lines are truncated.
123
124 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
125 then truncation is always used for side-by-side windows (within one
126 frame) regardless of the value of @code{truncate-lines}.
127 @end defopt
128
129 @defopt default-truncate-lines
130 This variable is the default value for @code{truncate-lines}, for
131 buffers that do not have buffer-local values for it.
132 @end defopt
133
134 @defopt truncate-partial-width-windows
135 This variable controls display of lines that extend beyond the right
136 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
137 If it is non-@code{nil}, these lines are truncated; otherwise,
138 @code{truncate-lines} says what to do with them.
139 @end defopt
140
141 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
142 a window, that forces truncation.
143
144 You can override the glyphs that indicate continuation or truncation
145 using the display table; see @ref{Display Tables}.
146
147 If your buffer contains @emph{very} long lines, and you use
148 continuation to display them, just thinking about them can make Emacs
149 redisplay slow. The column computation and indentation functions also
150 become slow. Then you might find it advisable to set
151 @code{cache-long-line-scans} to @code{t}.
152
153 @defvar cache-long-line-scans
154 If this variable is non-@code{nil}, various indentation and motion
155 functions, and Emacs redisplay, cache the results of scanning the
156 buffer, and consult the cache to avoid rescanning regions of the buffer
157 unless they are modified.
158
159 Turning on the cache slows down processing of short lines somewhat.
160
161 This variable is automatically buffer-local in every buffer.
162 @end defvar
163
164 @node The Echo Area
165 @section The Echo Area
166 @cindex error display
167 @cindex echo area
168
169 The @dfn{echo area} is used for displaying messages made with the
170 @code{message} primitive, and for echoing keystrokes. It is not the
171 same as the minibuffer, despite the fact that the minibuffer appears
172 (when active) in the same place on the screen as the echo area. The
173 @cite{GNU Emacs Manual} specifies the rules for resolving conflicts
174 between the echo area and the minibuffer for use of that screen space
175 (@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
176 Error messages appear in the echo area; see @ref{Errors}.
177
178 You can write output in the echo area by using the Lisp printing
179 functions with @code{t} as the stream (@pxref{Output Functions}), or as
180 follows:
181
182 @defun message string &rest arguments
183 This function displays a message in the echo area. The
184 argument @var{string} is similar to a C language @code{printf} control
185 string. See @code{format} in @ref{String Conversion}, for the details
186 on the conversion specifications. @code{message} returns the
187 constructed string.
188
189 In batch mode, @code{message} prints the message text on the standard
190 error stream, followed by a newline.
191
192 If @var{string}, or strings among the @var{arguments}, have @code{face}
193 text properties, these affect the way the message is displayed.
194
195 @c Emacs 19 feature
196 If @var{string} is @code{nil}, @code{message} clears the echo area; if
197 the echo area has been expanded automatically, this brings it back to
198 its normal size. If the minibuffer is active, this brings the
199 minibuffer contents back onto the screen immediately.
200
201 @vindex message-truncate-lines
202 Normally, if the message is longer than one line, the echo area is
203 resized to display the message in its entirety. But if the variable
204 @code{message-truncate-lines} is bound to @code{t}, the echo area does
205 not resize, and the message is truncated, as it was done in Emacs 20
206 and before.
207
208 @example
209 @group
210 (message "Minibuffer depth is %d."
211 (minibuffer-depth))
212 @print{} Minibuffer depth is 0.
213 @result{} "Minibuffer depth is 0."
214 @end group
215
216 @group
217 ---------- Echo Area ----------
218 Minibuffer depth is 0.
219 ---------- Echo Area ----------
220 @end group
221 @end example
222
223 To automatically display a message in the echo area or in a pop-buffer,
224 depending on its size, use @code{display-message-or-buffer}.
225 @end defun
226
227 @tindex with-temp-message
228 @defmac with-temp-message message &rest body
229 This construct displays a message in the echo area temporarily, during
230 the execution of @var{body}. It displays @var{message}, executes
231 @var{body}, then returns the value of the last body form while restoring
232 the previous echo area contents.
233 @end defmac
234
235 @defun message-or-box string &rest arguments
236 This function displays a message like @code{message}, but may display it
237 in a dialog box instead of the echo area. If this function is called in
238 a command that was invoked using the mouse---more precisely, if
239 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
240 @code{nil} or a list---then it uses a dialog box or pop-up menu to
241 display the message. Otherwise, it uses the echo area. (This is the
242 same criterion that @code{y-or-n-p} uses to make a similar decision; see
243 @ref{Yes-or-No Queries}.)
244
245 You can force use of the mouse or of the echo area by binding
246 @code{last-nonmenu-event} to a suitable value around the call.
247 @end defun
248
249 @defun message-box string &rest arguments
250 This function displays a message like @code{message}, but uses a dialog
251 box (or a pop-up menu) whenever that is possible. If it is impossible
252 to use a dialog box or pop-up menu, because the terminal does not
253 support them, then @code{message-box} uses the echo area, like
254 @code{message}.
255 @end defun
256
257 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
258 @tindex display-message-or-buffer
259 This function displays the message @var{message}, which may be either a
260 string or a buffer. If it is shorter than the maximum height of the
261 echo area, as defined by @code{max-mini-window-height}, it is displayed
262 in the echo area, using @code{message}. Otherwise,
263 @code{display-buffer} is used to show it in a pop-up buffer.
264
265 Returns either the string shown in the echo area, or when a pop-up
266 buffer is used, the window used to display it.
267
268 If @var{message} is a string, then the optional argument
269 @var{buffer-name} is the name of the buffer used to display it when a
270 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
271 where @var{message} is a string and displayed in the echo area, it is
272 not specified whether the contents are inserted into the buffer anyway.
273
274 The optional arguments @var{not-this-window} and @var{frame} are as for
275 @code{display-buffer}, and only used if a buffer is displayed.
276 @end defun
277
278 @defun current-message
279 This function returns the message currently being displayed in the
280 echo area, or @code{nil} if there is none.
281 @end defun
282
283 @defvar cursor-in-echo-area
284 This variable controls where the cursor appears when a message is
285 displayed in the echo area. If it is non-@code{nil}, then the cursor
286 appears at the end of the message. Otherwise, the cursor appears at
287 point---not in the echo area at all.
288
289 The value is normally @code{nil}; Lisp programs bind it to @code{t}
290 for brief periods of time.
291 @end defvar
292
293 @defvar echo-area-clear-hook
294 This normal hook is run whenever the echo area is cleared---either by
295 @code{(message nil)} or for any other reason.
296 @end defvar
297
298 Almost all the messages displayed in the echo area are also recorded
299 in the @samp{*Messages*} buffer.
300
301 @defopt message-log-max
302 This variable specifies how many lines to keep in the @samp{*Messages*}
303 buffer. The value @code{t} means there is no limit on how many lines to
304 keep. The value @code{nil} disables message logging entirely. Here's
305 how to display a message and prevent it from being logged:
306
307 @example
308 (let (message-log-max)
309 (message @dots{}))
310 @end example
311 @end defopt
312
313 @defvar echo-keystrokes
314 This variable determines how much time should elapse before command
315 characters echo. Its value must be an integer or floating point number,
316 which specifies the
317 number of seconds to wait before echoing. If the user types a prefix
318 key (such as @kbd{C-x}) and then delays this many seconds before
319 continuing, the prefix key is echoed in the echo area. (Once echoing
320 begins in a key sequence, all subsequent characters in the same key
321 sequence are echoed immediately.)
322
323 If the value is zero, then command input is not echoed.
324 @end defvar
325
326 @node Invisible Text
327 @section Invisible Text
328
329 @cindex invisible text
330 You can make characters @dfn{invisible}, so that they do not appear on
331 the screen, with the @code{invisible} property. This can be either a
332 text property (@pxref{Text Properties}) or a property of an overlay
333 (@pxref{Overlays}).
334
335 In the simplest case, any non-@code{nil} @code{invisible} property makes
336 a character invisible. This is the default case---if you don't alter
337 the default value of @code{buffer-invisibility-spec}, this is how the
338 @code{invisible} property works.
339
340 More generally, you can use the variable @code{buffer-invisibility-spec}
341 to control which values of the @code{invisible} property make text
342 invisible. This permits you to classify the text into different subsets
343 in advance, by giving them different @code{invisible} values, and
344 subsequently make various subsets visible or invisible by changing the
345 value of @code{buffer-invisibility-spec}.
346
347 Controlling visibility with @code{buffer-invisibility-spec} is
348 especially useful in a program to display the list of entries in a
349 database. It permits the implementation of convenient filtering
350 commands to view just a part of the entries in the database. Setting
351 this variable is very fast, much faster than scanning all the text in
352 the buffer looking for properties to change.
353
354 @defvar buffer-invisibility-spec
355 This variable specifies which kinds of @code{invisible} properties
356 actually make a character invisible.
357
358 @table @asis
359 @item @code{t}
360 A character is invisible if its @code{invisible} property is
361 non-@code{nil}. This is the default.
362
363 @item a list
364 Each element of the list specifies a criterion for invisibility; if a
365 character's @code{invisible} property fits any one of these criteria,
366 the character is invisible. The list can have two kinds of elements:
367
368 @table @code
369 @item @var{atom}
370 A character is invisible if its @code{invisible} property value
371 is @var{atom} or if it is a list with @var{atom} as a member.
372
373 @item (@var{atom} . t)
374 A character is invisible if its @code{invisible} property value
375 is @var{atom} or if it is a list with @var{atom} as a member.
376 Moreover, if this character is at the end of a line and is followed
377 by a visible newline, it displays an ellipsis.
378 @end table
379 @end table
380 @end defvar
381
382 Two functions are specifically provided for adding elements to
383 @code{buffer-invisibility-spec} and removing elements from it.
384
385 @defun add-to-invisibility-spec element
386 Add the element @var{element} to @code{buffer-invisibility-spec}
387 (if it is not already present in that list).
388 @end defun
389
390 @defun remove-from-invisibility-spec element
391 Remove the element @var{element} from @code{buffer-invisibility-spec}.
392 This does nothing if @var{element} is not in the list.
393 @end defun
394
395 One convention about the use of @code{buffer-invisibility-spec} is
396 that a major mode should use the mode's own name as an element of
397 @code{buffer-invisibility-spec} and as the value of the @code{invisible}
398 property:
399
400 @example
401 ;; @r{If you want to display an ellipsis:}
402 (add-to-invisibility-spec '(my-symbol . t))
403 ;; @r{If you don't want ellipsis:}
404 (add-to-invisibility-spec 'my-symbol)
405
406 (overlay-put (make-overlay beginning end)
407 'invisible 'my-symbol)
408
409 ;; @r{When done with the overlays:}
410 (remove-from-invisibility-spec '(my-symbol . t))
411 ;; @r{Or respectively:}
412 (remove-from-invisibility-spec 'my-symbol)
413 @end example
414
415 @vindex line-move-ignore-invisible
416 Ordinarily, commands that operate on text or move point do not care
417 whether the text is invisible. The user-level line motion commands
418 explicitly ignore invisible newlines if
419 @code{line-move-ignore-invisible} is non-@code{nil}, but only because
420 they are explicitly programmed to do so.
421
422 Incremental search can make invisible overlays visible temporarily
423 and/or permanently when a match includes invisible text. To enable
424 this, the overlay should have a non-@code{nil}
425 @code{isearch-open-invisible} property. The property value should be a
426 function to be called with the overlay as an argument. This function
427 should make the overlay visible permanently; it is used when the match
428 overlaps the overlay on exit from the search.
429
430 During the search, such overlays are made temporarily visible by
431 temporarily modifying their invisible and intangible properties. If you
432 want this to be done differently for a certain overlay, give it an
433 @code{isearch-open-invisible-temporary} property which is a function.
434 The function is called with two arguments: the first is the overlay, and
435 the second is @code{nil} to make the overlay visible, or @code{t} to
436 make it invisible again.
437
438 @node Selective Display
439 @section Selective Display
440 @cindex selective display
441
442 @dfn{Selective display} refers to a pair of related features for
443 hiding certain lines on the screen.
444
445 The first variant, explicit selective display, is designed for use in
446 a Lisp program: it controls which lines are hidden by altering the text.
447 The invisible text feature (@pxref{Invisible Text}) has partially
448 replaced this feature.
449
450 In the second variant, the choice of lines to hide is made
451 automatically based on indentation. This variant is designed to be a
452 user-level feature.
453
454 The way you control explicit selective display is by replacing a
455 newline (control-j) with a carriage return (control-m). The text that
456 was formerly a line following that newline is now invisible. Strictly
457 speaking, it is temporarily no longer a line at all, since only newlines
458 can separate lines; it is now part of the previous line.
459
460 Selective display does not directly affect editing commands. For
461 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
462 invisible text. However, the replacement of newline characters with
463 carriage return characters affects some editing commands. For example,
464 @code{next-line} skips invisible lines, since it searches only for
465 newlines. Modes that use selective display can also define commands
466 that take account of the newlines, or that make parts of the text
467 visible or invisible.
468
469 When you write a selectively displayed buffer into a file, all the
470 control-m's are output as newlines. This means that when you next read
471 in the file, it looks OK, with nothing invisible. The selective display
472 effect is seen only within Emacs.
473
474 @defvar selective-display
475 This buffer-local variable enables selective display. This means that
476 lines, or portions of lines, may be made invisible.
477
478 @itemize @bullet
479 @item
480 If the value of @code{selective-display} is @code{t}, then the character
481 control-m marks the start of invisible text; the control-m, and the rest
482 of the line following it, are not displayed. This is explicit selective
483 display.
484
485 @item
486 If the value of @code{selective-display} is a positive integer, then
487 lines that start with more than that many columns of indentation are not
488 displayed.
489 @end itemize
490
491 When some portion of a buffer is invisible, the vertical movement
492 commands operate as if that portion did not exist, allowing a single
493 @code{next-line} command to skip any number of invisible lines.
494 However, character movement commands (such as @code{forward-char}) do
495 not skip the invisible portion, and it is possible (if tricky) to insert
496 or delete text in an invisible portion.
497
498 In the examples below, we show the @emph{display appearance} of the
499 buffer @code{foo}, which changes with the value of
500 @code{selective-display}. The @emph{contents} of the buffer do not
501 change.
502
503 @example
504 @group
505 (setq selective-display nil)
506 @result{} nil
507
508 ---------- Buffer: foo ----------
509 1 on this column
510 2on this column
511 3n this column
512 3n this column
513 2on this column
514 1 on this column
515 ---------- Buffer: foo ----------
516 @end group
517
518 @group
519 (setq selective-display 2)
520 @result{} 2
521
522 ---------- Buffer: foo ----------
523 1 on this column
524 2on this column
525 2on this column
526 1 on this column
527 ---------- Buffer: foo ----------
528 @end group
529 @end example
530 @end defvar
531
532 @defvar selective-display-ellipses
533 If this buffer-local variable is non-@code{nil}, then Emacs displays
534 @samp{@dots{}} at the end of a line that is followed by invisible text.
535 This example is a continuation of the previous one.
536
537 @example
538 @group
539 (setq selective-display-ellipses t)
540 @result{} t
541
542 ---------- Buffer: foo ----------
543 1 on this column
544 2on this column ...
545 2on this column
546 1 on this column
547 ---------- Buffer: foo ----------
548 @end group
549 @end example
550
551 You can use a display table to substitute other text for the ellipsis
552 (@samp{@dots{}}). @xref{Display Tables}.
553 @end defvar
554
555 @node Overlay Arrow
556 @section The Overlay Arrow
557 @cindex overlay arrow
558
559 The @dfn{overlay arrow} is useful for directing the user's attention
560 to a particular line in a buffer. For example, in the modes used for
561 interface to debuggers, the overlay arrow indicates the line of code
562 about to be executed.
563
564 @defvar overlay-arrow-string
565 This variable holds the string to display to call attention to a
566 particular line, or @code{nil} if the arrow feature is not in use.
567 On a graphical display the contents of the string are ignored; instead a
568 glyph is displayed in the fringe area to the left of the display area.
569 @end defvar
570
571 @defvar overlay-arrow-position
572 This variable holds a marker that indicates where to display the overlay
573 arrow. It should point at the beginning of a line. On a non-graphical
574 display the arrow text
575 appears at the beginning of that line, overlaying any text that would
576 otherwise appear. Since the arrow is usually short, and the line
577 usually begins with indentation, normally nothing significant is
578 overwritten.
579
580 The overlay string is displayed only in the buffer that this marker
581 points into. Thus, only one buffer can have an overlay arrow at any
582 given time.
583 @c !!! overlay-arrow-position: but the overlay string may remain in the display
584 @c of some other buffer until an update is required. This should be fixed
585 @c now. Is it?
586 @end defvar
587
588 You can do a similar job by creating an overlay with a
589 @code{before-string} property. @xref{Overlay Properties}.
590
591 @node Temporary Displays
592 @section Temporary Displays
593
594 Temporary displays are used by Lisp programs to put output into a
595 buffer and then present it to the user for perusal rather than for
596 editing. Many help commands use this feature.
597
598 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
599 This function executes @var{forms} while arranging to insert any output
600 they print into the buffer named @var{buffer-name}, which is first
601 created if necessary, and put into Help mode. Finally, the buffer is
602 displayed in some window, but not selected.
603
604 If the @var{forms} do not change the major mode in the output buffer, so
605 that it is still Help mode at the end of their execution, then
606 @code{with-output-to-temp-buffer} makes this buffer read-only at the
607 end, and also scans it for function and variable names to make them into
608 clickable cross-references.
609
610 The string @var{buffer-name} specifies the temporary buffer, which
611 need not already exist. The argument must be a string, not a buffer.
612 The buffer is erased initially (with no questions asked), and it is
613 marked as unmodified after @code{with-output-to-temp-buffer} exits.
614
615 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
616 temporary buffer, then it evaluates the forms in @var{forms}. Output
617 using the Lisp output functions within @var{forms} goes by default to
618 that buffer (but screen display and messages in the echo area, although
619 they are ``output'' in the general sense of the word, are not affected).
620 @xref{Output Functions}.
621
622 Several hooks are available for customizing the behavior
623 of this construct; they are listed below.
624
625 The value of the last form in @var{forms} is returned.
626
627 @example
628 @group
629 ---------- Buffer: foo ----------
630 This is the contents of foo.
631 ---------- Buffer: foo ----------
632 @end group
633
634 @group
635 (with-output-to-temp-buffer "foo"
636 (print 20)
637 (print standard-output))
638 @result{} #<buffer foo>
639
640 ---------- Buffer: foo ----------
641 20
642
643 #<buffer foo>
644
645 ---------- Buffer: foo ----------
646 @end group
647 @end example
648 @end defspec
649
650 @defvar temp-buffer-show-function
651 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
652 calls it as a function to do the job of displaying a help buffer. The
653 function gets one argument, which is the buffer it should display.
654
655 It is a good idea for this function to run @code{temp-buffer-show-hook}
656 just as @code{with-output-to-temp-buffer} normally would, inside of
657 @code{save-selected-window} and with the chosen window and buffer
658 selected.
659 @end defvar
660
661 @defvar temp-buffer-setup-hook
662 @tindex temp-buffer-setup-hook
663 This normal hook is run by @code{with-output-to-temp-buffer} before
664 evaluating @var{body}. When the hook runs, the help buffer is current.
665 This hook is normally set up with a function to put the buffer in Help
666 mode.
667 @end defvar
668
669 @defvar temp-buffer-show-hook
670 This normal hook is run by @code{with-output-to-temp-buffer} after
671 displaying the help buffer. When the hook runs, the help buffer is
672 current, and the window it was displayed in is selected. This hook is
673 normally set up with a function to make the buffer read only, and find
674 function names and variable names in it, provided the major mode is
675 still Help mode.
676 @end defvar
677
678 @defun momentary-string-display string position &optional char message
679 This function momentarily displays @var{string} in the current buffer at
680 @var{position}. It has no effect on the undo list or on the buffer's
681 modification status.
682
683 The momentary display remains until the next input event. If the next
684 input event is @var{char}, @code{momentary-string-display} ignores it
685 and returns. Otherwise, that event remains buffered for subsequent use
686 as input. Thus, typing @var{char} will simply remove the string from
687 the display, while typing (say) @kbd{C-f} will remove the string from
688 the display and later (presumably) move point forward. The argument
689 @var{char} is a space by default.
690
691 The return value of @code{momentary-string-display} is not meaningful.
692
693 If the string @var{string} does not contain control characters, you can
694 do the same job in a more general way by creating (and then subsequently
695 deleting) an overlay with a @code{before-string} property.
696 @xref{Overlay Properties}.
697
698 If @var{message} is non-@code{nil}, it is displayed in the echo area
699 while @var{string} is displayed in the buffer. If it is @code{nil}, a
700 default message says to type @var{char} to continue.
701
702 In this example, point is initially located at the beginning of the
703 second line:
704
705 @example
706 @group
707 ---------- Buffer: foo ----------
708 This is the contents of foo.
709 @point{}Second line.
710 ---------- Buffer: foo ----------
711 @end group
712
713 @group
714 (momentary-string-display
715 "**** Important Message! ****"
716 (point) ?\r
717 "Type RET when done reading")
718 @result{} t
719 @end group
720
721 @group
722 ---------- Buffer: foo ----------
723 This is the contents of foo.
724 **** Important Message! ****Second line.
725 ---------- Buffer: foo ----------
726
727 ---------- Echo Area ----------
728 Type RET when done reading
729 ---------- Echo Area ----------
730 @end group
731 @end example
732 @end defun
733
734 @node Overlays
735 @section Overlays
736 @cindex overlays
737
738 You can use @dfn{overlays} to alter the appearance of a buffer's text on
739 the screen, for the sake of presentation features. An overlay is an
740 object that belongs to a particular buffer, and has a specified
741 beginning and end. It also has properties that you can examine and set;
742 these affect the display of the text within the overlay.
743
744 @menu
745 * Overlay Properties:: How to read and set properties.
746 What properties do to the screen display.
747 * Managing Overlays:: Creating and moving overlays.
748 * Finding Overlays:: Searching for overlays.
749 @end menu
750
751 @node Overlay Properties
752 @subsection Overlay Properties
753
754 Overlay properties are like text properties in that the properties that
755 alter how a character is displayed can come from either source. But in
756 most respects they are different. Text properties are considered a part
757 of the text; overlays are specifically considered not to be part of the
758 text. Thus, copying text between various buffers and strings preserves
759 text properties, but does not try to preserve overlays. Changing a
760 buffer's text properties marks the buffer as modified, while moving an
761 overlay or changing its properties does not. Unlike text property
762 changes, overlay changes are not recorded in the buffer's undo list.
763 @xref{Text Properties}, for comparison.
764
765 These functions are used for reading and writing the properties of an
766 overlay:
767
768 @defun overlay-get overlay prop
769 This function returns the value of property @var{prop} recorded in
770 @var{overlay}, if any. If @var{overlay} does not record any value for
771 that property, but it does have a @code{category} property which is a
772 symbol, that symbol's @var{prop} property is used. Otherwise, the value
773 is @code{nil}.
774 @end defun
775
776 @defun overlay-put overlay prop value
777 This function sets the value of property @var{prop} recorded in
778 @var{overlay} to @var{value}. It returns @var{value}.
779 @end defun
780
781 See also the function @code{get-char-property} which checks both
782 overlay properties and text properties for a given character.
783 @xref{Examining Properties}.
784
785 Many overlay properties have special meanings; here is a table
786 of them:
787
788 @table @code
789 @item priority
790 @kindex priority @r{(overlay property)}
791 This property's value (which should be a nonnegative number) determines
792 the priority of the overlay. The priority matters when two or more
793 overlays cover the same character and both specify a face for display;
794 the one whose @code{priority} value is larger takes priority over the
795 other, and its face attributes override the face attributes of the lower
796 priority overlay.
797
798 Currently, all overlays take priority over text properties. Please
799 avoid using negative priority values, as we have not yet decided just
800 what they should mean.
801
802 @item window
803 @kindex window @r{(overlay property)}
804 If the @code{window} property is non-@code{nil}, then the overlay
805 applies only on that window.
806
807 @item category
808 @kindex category @r{(overlay property)}
809 If an overlay has a @code{category} property, we call it the
810 @dfn{category} of the overlay. It should be a symbol. The properties
811 of the symbol serve as defaults for the properties of the overlay.
812
813 @item face
814 @kindex face @r{(overlay property)}
815 This property controls the way text is displayed---for example, which
816 font and which colors. @xref{Faces}, for more information.
817
818 In the simplest case, the value is a face name. It can also be a list;
819 then each element can be any of these possibilities:
820
821 @itemize @bullet
822 @item
823 A face name (a symbol or string).
824
825 @item
826 Starting in Emacs 21, a property list of face attributes. This has the
827 form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a
828 face attribute name and @var{value} is a meaningful value for that
829 attribute. With this feature, you do not need to create a face each
830 time you want to specify a particular attribute for certain text.
831 @xref{Face Attributes}.
832
833 @item
834 A cons cell of the form @code{(foreground-color . @var{color-name})} or
835 @code{(background-color . @var{color-name})}. These elements specify
836 just the foreground color or just the background color.
837
838 @code{(foreground-color . @var{color-name})} is equivalent to
839 @code{(:foreground @var{color-name})}, and likewise for the background.
840 @end itemize
841
842 @item mouse-face
843 @kindex mouse-face @r{(overlay property)}
844 This property is used instead of @code{face} when the mouse is within
845 the range of the overlay.
846
847 @item display
848 @kindex display @r{(overlay property)}
849 This property activates various features that change the
850 way text is displayed. For example, it can make text appear taller
851 or shorter, higher or lower, wider or narrower, or replaced with an image.
852 @xref{Display Property}.
853
854 @item help-echo
855 @kindex help-echo @r{(text property)}
856 If an overlay has a @code{help-echo} property, then when you move the
857 mouse onto the text in the overlay, Emacs displays a help string in the
858 echo area, or in the tooltip window. For details see @ref{Text
859 help-echo}. This feature is available starting in Emacs 21.
860
861 @item modification-hooks
862 @kindex modification-hooks @r{(overlay property)}
863 This property's value is a list of functions to be called if any
864 character within the overlay is changed or if text is inserted strictly
865 within the overlay.
866
867 The hook functions are called both before and after each change.
868 If the functions save the information they receive, and compare notes
869 between calls, they can determine exactly what change has been made
870 in the buffer text.
871
872 When called before a change, each function receives four arguments: the
873 overlay, @code{nil}, and the beginning and end of the text range to be
874 modified.
875
876 When called after a change, each function receives five arguments: the
877 overlay, @code{t}, the beginning and end of the text range just
878 modified, and the length of the pre-change text replaced by that range.
879 (For an insertion, the pre-change length is zero; for a deletion, that
880 length is the number of characters deleted, and the post-change
881 beginning and end are equal.)
882
883 @item insert-in-front-hooks
884 @kindex insert-in-front-hooks @r{(overlay property)}
885 This property's value is a list of functions to be called before and
886 after inserting text right at the beginning of the overlay. The calling
887 conventions are the same as for the @code{modification-hooks} functions.
888
889 @item insert-behind-hooks
890 @kindex insert-behind-hooks @r{(overlay property)}
891 This property's value is a list of functions to be called before and
892 after inserting text right at the end of the overlay. The calling
893 conventions are the same as for the @code{modification-hooks} functions.
894
895 @item invisible
896 @kindex invisible @r{(overlay property)}
897 The @code{invisible} property can make the text in the overlay
898 invisible, which means that it does not appear on the screen.
899 @xref{Invisible Text}, for details.
900
901 @item intangible
902 @kindex intangible @r{(overlay property)}
903 The @code{intangible} property on an overlay works just like the
904 @code{intangible} text property. @xref{Special Properties}, for details.
905
906 @item isearch-open-invisible
907 This property tells incremental search how to make an invisible overlay
908 visible, permanently, if the final match overlaps it. @xref{Invisible
909 Text}.
910
911 @item isearch-open-invisible-temporary
912 This property tells incremental search how to make an invisible overlay
913 visible, temporarily, during the search. @xref{Invisible Text}.
914
915 @item before-string
916 @kindex before-string @r{(overlay property)}
917 This property's value is a string to add to the display at the beginning
918 of the overlay. The string does not appear in the buffer in any
919 sense---only on the screen.
920
921 @item after-string
922 @kindex after-string @r{(overlay property)}
923 This property's value is a string to add to the display at the end of
924 the overlay. The string does not appear in the buffer in any
925 sense---only on the screen.
926
927 @item evaporate
928 @kindex evaporate @r{(overlay property)}
929 If this property is non-@code{nil}, the overlay is deleted automatically
930 if it ever becomes empty (i.e., if it spans no characters).
931
932 @item local-map
933 @cindex keymap of character (and overlays)
934 @kindex local-map @r{(overlay property)}
935 If this property is non-@code{nil}, it specifies a keymap for a portion
936 of the text. The property's value replaces the buffer's local map, when
937 the character after point is within the overlay. @xref{Active Keymaps}.
938
939 @item keymap
940 @kindex keymap @r{(overlay property)}
941 The @code{keymap} property is similar to @code{local-map} but overrides the
942 buffer's local map (and the map specified by the @code{local-map}
943 property) rather than replacing it.
944 @end table
945
946 @node Managing Overlays
947 @subsection Managing Overlays
948
949 This section describes the functions to create, delete and move
950 overlays, and to examine their contents.
951
952 @defun make-overlay start end &optional buffer front-advance rear-advance
953 This function creates and returns an overlay that belongs to
954 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
955 and @var{end} must specify buffer positions; they may be integers or
956 markers. If @var{buffer} is omitted, the overlay is created in the
957 current buffer.
958
959 The arguments @var{front-advance} and @var{rear-advance} specify the
960 insertion type for the start of the overlay and for the end of the
961 overlay, respectively. @xref{Marker Insertion Types}.
962 @end defun
963
964 @defun overlay-start overlay
965 This function returns the position at which @var{overlay} starts,
966 as an integer.
967 @end defun
968
969 @defun overlay-end overlay
970 This function returns the position at which @var{overlay} ends,
971 as an integer.
972 @end defun
973
974 @defun overlay-buffer overlay
975 This function returns the buffer that @var{overlay} belongs to.
976 @end defun
977
978 @defun delete-overlay overlay
979 This function deletes @var{overlay}. The overlay continues to exist as
980 a Lisp object, and its property list is unchanged, but it ceases to be
981 attached to the buffer it belonged to, and ceases to have any effect on
982 display.
983
984 A deleted overlay is not permanently disconnected. You can give it a
985 position in a buffer again by calling @code{move-overlay}.
986 @end defun
987
988 @defun move-overlay overlay start end &optional buffer
989 This function moves @var{overlay} to @var{buffer}, and places its bounds
990 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
991 must specify buffer positions; they may be integers or markers.
992
993 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
994 was already associated with; if @var{overlay} was deleted, it goes into
995 the current buffer.
996
997 The return value is @var{overlay}.
998
999 This is the only valid way to change the endpoints of an overlay. Do
1000 not try modifying the markers in the overlay by hand, as that fails to
1001 update other vital data structures and can cause some overlays to be
1002 ``lost''.
1003 @end defun
1004
1005 Here are some examples:
1006
1007 @example
1008 ;; @r{Create an overlay.}
1009 (setq foo (make-overlay 1 10))
1010 @result{} #<overlay from 1 to 10 in display.texi>
1011 (overlay-start foo)
1012 @result{} 1
1013 (overlay-end foo)
1014 @result{} 10
1015 (overlay-buffer foo)
1016 @result{} #<buffer display.texi>
1017 ;; @r{Give it a property we can check later.}
1018 (overlay-put foo 'happy t)
1019 @result{} t
1020 ;; @r{Verify the property is present.}
1021 (overlay-get foo 'happy)
1022 @result{} t
1023 ;; @r{Move the overlay.}
1024 (move-overlay foo 5 20)
1025 @result{} #<overlay from 5 to 20 in display.texi>
1026 (overlay-start foo)
1027 @result{} 5
1028 (overlay-end foo)
1029 @result{} 20
1030 ;; @r{Delete the overlay.}
1031 (delete-overlay foo)
1032 @result{} nil
1033 ;; @r{Verify it is deleted.}
1034 foo
1035 @result{} #<overlay in no buffer>
1036 ;; @r{A deleted overlay has no position.}
1037 (overlay-start foo)
1038 @result{} nil
1039 (overlay-end foo)
1040 @result{} nil
1041 (overlay-buffer foo)
1042 @result{} nil
1043 ;; @r{Undelete the overlay.}
1044 (move-overlay foo 1 20)
1045 @result{} #<overlay from 1 to 20 in display.texi>
1046 ;; @r{Verify the results.}
1047 (overlay-start foo)
1048 @result{} 1
1049 (overlay-end foo)
1050 @result{} 20
1051 (overlay-buffer foo)
1052 @result{} #<buffer display.texi>
1053 ;; @r{Moving and deleting the overlay does not change its properties.}
1054 (overlay-get foo 'happy)
1055 @result{} t
1056 @end example
1057
1058 @node Finding Overlays
1059 @subsection Searching for Overlays
1060
1061 @defun overlays-at pos
1062 This function returns a list of all the overlays that cover the
1063 character at position @var{pos} in the current buffer. The list is in
1064 no particular order. An overlay contains position @var{pos} if it
1065 begins at or before @var{pos}, and ends after @var{pos}.
1066
1067 To illustrate usage, here is a Lisp function that returns a list of the
1068 overlays that specify property @var{prop} for the character at point:
1069
1070 @smallexample
1071 (defun find-overlays-specifying (prop)
1072 (let ((overlays (overlays-at (point)))
1073 found)
1074 (while overlays
1075 (let ((overlay (car overlays)))
1076 (if (overlay-get overlay prop)
1077 (setq found (cons overlay found))))
1078 (setq overlays (cdr overlays)))
1079 found))
1080 @end smallexample
1081 @end defun
1082
1083 @defun overlays-in beg end
1084 This function returns a list of the overlays that overlap the region
1085 @var{beg} through @var{end}. ``Overlap'' means that at least one
1086 character is contained within the overlay and also contained within the
1087 specified region; however, empty overlays are included in the result if
1088 they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
1089 @end defun
1090
1091 @defun next-overlay-change pos
1092 This function returns the buffer position of the next beginning or end
1093 of an overlay, after @var{pos}.
1094 @end defun
1095
1096 @defun previous-overlay-change pos
1097 This function returns the buffer position of the previous beginning or
1098 end of an overlay, before @var{pos}.
1099 @end defun
1100
1101 Here's an easy way to use @code{next-overlay-change} to search for the
1102 next character which gets a non-@code{nil} @code{happy} property from
1103 either its overlays or its text properties (@pxref{Property Search}):
1104
1105 @smallexample
1106 (defun find-overlay-prop (prop)
1107 (save-excursion
1108 (while (and (not (eobp))
1109 (not (get-char-property (point) 'happy)))
1110 (goto-char (min (next-overlay-change (point))
1111 (next-single-property-change (point) 'happy))))
1112 (point)))
1113 @end smallexample
1114
1115 @node Width
1116 @section Width
1117
1118 Since not all characters have the same width, these functions let you
1119 check the width of a character. @xref{Primitive Indent}, and
1120 @ref{Screen Lines}, for related functions.
1121
1122 @defun char-width char
1123 This function returns the width in columns of the character @var{char},
1124 if it were displayed in the current buffer and the selected window.
1125 @end defun
1126
1127 @defun string-width string
1128 This function returns the width in columns of the string @var{string},
1129 if it were displayed in the current buffer and the selected window.
1130 @end defun
1131
1132 @defun truncate-string-to-width string width &optional start-column padding
1133 This function returns the part of @var{string} that fits within
1134 @var{width} columns, as a new string.
1135
1136 If @var{string} does not reach @var{width}, then the result ends where
1137 @var{string} ends. If one multi-column character in @var{string}
1138 extends across the column @var{width}, that character is not included in
1139 the result. Thus, the result can fall short of @var{width} but cannot
1140 go beyond it.
1141
1142 The optional argument @var{start-column} specifies the starting column.
1143 If this is non-@code{nil}, then the first @var{start-column} columns of
1144 the string are omitted from the value. If one multi-column character in
1145 @var{string} extends across the column @var{start-column}, that
1146 character is not included.
1147
1148 The optional argument @var{padding}, if non-@code{nil}, is a padding
1149 character added at the beginning and end of the result string, to extend
1150 it to exactly @var{width} columns. The padding character is used at the
1151 end of the result if it falls short of @var{width}. It is also used at
1152 the beginning of the result if one multi-column character in
1153 @var{string} extends across the column @var{start-column}.
1154
1155 @example
1156 (truncate-string-to-width "\tab\t" 12 4)
1157 @result{} "ab"
1158 (truncate-string-to-width "\tab\t" 12 4 ?\ )
1159 @result{} " ab "
1160 @end example
1161 @end defun
1162
1163 @node Faces
1164 @section Faces
1165 @cindex face
1166
1167 A @dfn{face} is a named collection of graphical attributes: font
1168 family, foreground color, background color, optional underlining, and
1169 many others. Faces are used in Emacs to control the style of display of
1170 particular parts of the text or the frame.
1171
1172 @cindex face id
1173 Each face has its own @dfn{face number}, which distinguishes faces at
1174 low levels within Emacs. However, for most purposes, you refer to
1175 faces in Lisp programs by their names.
1176
1177 @defun facep object
1178 This function returns @code{t} if @var{object} is a face name symbol (or
1179 if it is a vector of the kind used internally to record face data). It
1180 returns @code{nil} otherwise.
1181 @end defun
1182
1183 Each face name is meaningful for all frames, and by default it has the
1184 same meaning in all frames. But you can arrange to give a particular
1185 face name a special meaning in one frame if you wish.
1186
1187 @menu
1188 * Standard Faces:: The faces Emacs normally comes with.
1189 * Defining Faces:: How to define a face with @code{defface}.
1190 * Face Attributes:: What is in a face?
1191 * Attribute Functions:: Functions to examine and set face attributes.
1192 * Merging Faces:: How Emacs combines the faces specified for a character.
1193 * Font Selection:: Finding the best available font for a face.
1194 * Face Functions:: How to define and examine faces.
1195 * Auto Faces:: Hook for automatic face assignment.
1196 * Font Lookup:: Looking up the names of available fonts
1197 and information about them.
1198 * Fontsets:: A fontset is a collection of fonts
1199 that handle a range of character sets.
1200 @end menu
1201
1202 @node Standard Faces
1203 @subsection Standard Faces
1204
1205 This table lists all the standard faces and their uses. Most of them
1206 are used for displaying certain parts of the frames or certain kinds of
1207 text; you can control how those places look by customizing these faces.
1208
1209 @table @code
1210 @item default
1211 @kindex default @r{(face name)}
1212 This face is used for ordinary text.
1213
1214 @item mode-line
1215 @kindex mode-line @r{(face name)}
1216 This face is used for mode lines, and for menu bars when toolkit menus
1217 are not used---but only if @code{mode-line-inverse-video} is
1218 non-@code{nil}.
1219
1220 @item modeline
1221 @kindex modeline @r{(face name)}
1222 This is an alias for the @code{mode-line} face, for compatibility with
1223 old Emacs versions.
1224
1225 @item header-line
1226 @kindex header-line @r{(face name)}
1227 This face is used for the header lines of windows that have them.
1228
1229 @item menu
1230 This face controls the display of menus, both their colors and their
1231 font. (This works only on certain systems.)
1232
1233 @item fringe
1234 @kindex fringe @r{(face name)}
1235 This face controls the colors of window fringes, the thin areas on
1236 either side that are used to display continuation and truncation glyphs.
1237
1238 @item scroll-bar
1239 @kindex scroll-bar @r{(face name)}
1240 This face controls the colors for display of scroll bars.
1241
1242 @item tool-bar
1243 @kindex tool-bar @r{(face name)}
1244 This face is used for display of the tool bar, if any.
1245
1246 @item region
1247 @kindex region @r{(face name)}
1248 This face is used for highlighting the region in Transient Mark mode.
1249
1250 @item secondary-selection
1251 @kindex secondary-selection @r{(face name)}
1252 This face is used to show any secondary selection you have made.
1253
1254 @item highlight
1255 @kindex highlight @r{(face name)}
1256 This face is meant to be used for highlighting for various purposes.
1257
1258 @item trailing-whitespace
1259 @kindex trailing-whitespace @r{(face name)}
1260 This face is used to display excess whitespace at the end of a line,
1261 if @code{show-trailing-whitespace} is non-@code{nil}.
1262 @end table
1263
1264 In contrast, these faces are provided to change the appearance of text
1265 in specific ways. You can use them on specific text, when you want
1266 the effects they produce.
1267
1268 @table @code
1269 @item bold
1270 @kindex bold @r{(face name)}
1271 This face uses a bold font, if possible. It uses the bold variant of
1272 the frame's font, if it has one. It's up to you to choose a default
1273 font that has a bold variant, if you want to use one.
1274
1275 @item italic
1276 @kindex italic @r{(face name)}
1277 This face uses the italic variant of the frame's font, if it has one.
1278
1279 @item bold-italic
1280 @kindex bold-italic @r{(face name)}
1281 This face uses the bold italic variant of the frame's font, if it has
1282 one.
1283
1284 @item underline
1285 @kindex underline @r{(face name)}
1286 This face underlines text.
1287
1288 @item fixed-pitch
1289 @kindex fixed-pitch @r{(face name)}
1290 This face forces use of a particular fixed-width font.
1291
1292 @item variable-pitch
1293 @kindex variable-pitch @r{(face name)}
1294 This face forces use of a particular variable-width font. It's
1295 reasonable to customize this to use a different variable-width font, if
1296 you like, but you should not make it a fixed-width font.
1297 @end table
1298
1299 @defvar show-trailing-whitespace
1300 @tindex show-trailing-whitespace
1301 If this variable is non-@code{nil}, Emacs uses the
1302 @code{trailing-whitespace} face to display any spaces and tabs at the
1303 end of a line.
1304 @end defvar
1305
1306 @node Defining Faces
1307 @subsection Defining Faces
1308
1309 The way to define a new face is with @code{defface}. This creates a
1310 kind of customization item (@pxref{Customization}) which the user can
1311 customize using the Customization buffer (@pxref{Easy Customization,,,
1312 emacs, The GNU Emacs Manual}).
1313
1314 @defmac defface face spec doc [keyword value]...
1315 This declares @var{face} as a customizable face that defaults according
1316 to @var{spec}. You should not quote the symbol @var{face}. The
1317 argument @var{doc} specifies the face documentation. The keywords you
1318 can use in @code{defface} are the same ones that are meaningful in both
1319 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1320
1321 When @code{defface} executes, it defines the face according to
1322 @var{spec}, then uses any customizations that were read from the
1323 init file (@pxref{Init File}) to override that specification.
1324
1325 The purpose of @var{spec} is to specify how the face should appear on
1326 different kinds of terminals. It should be an alist whose elements have
1327 the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1328 @var{display}, specifies a class of terminals. The element's second element,
1329 @var{atts}, is a list of face attributes and their values; it specifies
1330 what the face should look like on that kind of terminal. The possible
1331 attributes are defined in the value of @code{custom-face-attributes}.
1332
1333 The @var{display} part of an element of @var{spec} determines which
1334 frames the element applies to. If more than one element of @var{spec}
1335 matches a given frame, the first matching element is the only one used
1336 for that frame. There are two possibilities for @var{display}:
1337
1338 @table @asis
1339 @item @code{t}
1340 This element of @var{spec} matches all frames. Therefore, any
1341 subsequent elements of @var{spec} are never used. Normally
1342 @code{t} is used in the last (or only) element of @var{spec}.
1343
1344 @item a list
1345 If @var{display} is a list, each element should have the form
1346 @code{(@var{characteristic} @var{value}@dots{})}. Here
1347 @var{characteristic} specifies a way of classifying frames, and the
1348 @var{value}s are possible classifications which @var{display} should
1349 apply to. Here are the possible values of @var{characteristic}:
1350
1351 @table @code
1352 @item type
1353 The kind of window system the frame uses---either @code{graphic} (any
1354 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1355 @code{w32} (for MS Windows 9X/NT), or @code{tty} (a non-graphics-capable
1356 display).
1357
1358 @item class
1359 What kinds of colors the frame supports---either @code{color},
1360 @code{grayscale}, or @code{mono}.
1361
1362 @item background
1363 The kind of background---either @code{light} or @code{dark}.
1364 @end table
1365
1366 If an element of @var{display} specifies more than one @var{value} for a
1367 given @var{characteristic}, any of those values is acceptable. If
1368 @var{display} has more than one element, each element should specify a
1369 different @var{characteristic}; then @emph{each} characteristic of the
1370 frame must match one of the @var{value}s specified for it in
1371 @var{display}.
1372 @end table
1373 @end defmac
1374
1375 Here's how the standard face @code{region} is defined:
1376
1377 @example
1378 @group
1379 (defface region
1380 `((((type tty) (class color))
1381 (:background "blue" :foreground "white"))
1382 @end group
1383 (((type tty) (class mono))
1384 (:inverse-video t))
1385 (((class color) (background dark))
1386 (:background "blue"))
1387 (((class color) (background light))
1388 (:background "lightblue"))
1389 (t (:background "gray")))
1390 @group
1391 "Basic face for highlighting the region."
1392 :group 'basic-faces)
1393 @end group
1394 @end example
1395
1396 Internally, @code{defface} uses the symbol property
1397 @code{face-defface-spec} to record the face attributes specified in
1398 @code{defface}, @code{saved-face} for the attributes saved by the user
1399 with the customization buffer, and @code{face-documentation} for the
1400 documentation string.
1401
1402 @defopt frame-background-mode
1403 This option, if non-@code{nil}, specifies the background type to use for
1404 interpreting face definitions. If it is @code{dark}, then Emacs treats
1405 all frames as if they had a dark background, regardless of their actual
1406 background colors. If it is @code{light}, then Emacs treats all frames
1407 as if they had a light background.
1408 @end defopt
1409
1410 @node Face Attributes
1411 @subsection Face Attributes
1412 @cindex face attributes
1413
1414 The effect of using a face is determined by a fixed set of @dfn{face
1415 attributes}. This table lists all the face attributes, and what they
1416 mean. Note that in general, more than one face can be specified for a
1417 given piece of text; when that happens, the attributes of all the faces
1418 are merged to specify how to display the text. @xref{Merging Faces}.
1419
1420 In Emacs 21, any attribute in a face can have the value
1421 @code{unspecified}. This means the face doesn't specify that attribute.
1422 In face merging, when the first face fails to specify a particular
1423 attribute, that means the next face gets a chance. However, the
1424 @code{default} face must specify all attributes.
1425
1426 Some of these font attributes are meaningful only on certain kinds of
1427 displays---if your display cannot handle a certain attribute, the
1428 attribute is ignored. (The attributes @code{:family}, @code{:width},
1429 @code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1430 an X Logical Font Descriptor.)
1431
1432 @table @code
1433 @item :family
1434 Font family name, or fontset name (@pxref{Fontsets}). If you specify a
1435 font family name, the wild-card characters @samp{*} and @samp{?} are
1436 allowed.
1437
1438 @item :width
1439 Relative proportionate width, also known as the character set width or
1440 set width. This should be one of the symbols @code{ultra-condensed},
1441 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1442 @code{normal}, @code{semi-expanded}, @code{expanded},
1443 @code{extra-expanded}, or @code{ultra-expanded}.
1444
1445 @item :height
1446 Either the font height, an integer in units of 1/10 point, a floating
1447 point number specifying the amount by which to scale the height of any
1448 underlying face, or a function, which is called with the old height
1449 (from the underlying face), and should return the new height.
1450
1451 @item :weight
1452 Font weight---a symbol from this series (from most dense to most faint):
1453 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1454 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
1455 or @code{ultra-light}.
1456
1457 On a text-only terminal, any weight greater than normal is displayed as
1458 extra bright, and any weight less than normal is displayed as
1459 half-bright (provided the terminal supports the feature).
1460
1461 @item :slant
1462 Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1463 @code{reverse-italic}, or @code{reverse-oblique}.
1464
1465 On a text-only terminal, slanted text is displayed as half-bright, if
1466 the terminal supports the feature.
1467
1468 @item :foreground
1469 Foreground color, a string.
1470
1471 @item :background
1472 Background color, a string.
1473
1474 @item :inverse-video
1475 Whether or not characters should be displayed in inverse video. The
1476 value should be @code{t} (yes) or @code{nil} (no).
1477
1478 @item :stipple
1479 The background stipple, a bitmap.
1480
1481 The value can be a string; that should be the name of a file containing
1482 external-format X bitmap data. The file is found in the directories
1483 listed in the variable @code{x-bitmap-file-path}.
1484
1485 Alternatively, the value can specify the bitmap directly, with a list of
1486 the form @code{(@var{width} @var{height} @var{data})}. Here,
1487 @var{width} and @var{height} specify the size in pixels, and @var{data}
1488 is a string containing the raw bits of the bitmap, row by row. Each row
1489 occupies @math{(@var{width} + 7) / 8} consecutie bytes in the string
1490 (which should be a unibyte string for best results).
1491
1492 If the value is @code{nil}, that means use no stipple pattern.
1493
1494 Normally you do not need to set the stipple attribute, because it is
1495 used automatically to handle certain shades of gray.
1496
1497 @item :underline
1498 Whether or not characters should be underlined, and in what color. If
1499 the value is @code{t}, underlining uses the foreground color of the
1500 face. If the value is a string, underlining uses that color. The
1501 value @code{nil} means do not underline.
1502
1503 @item :overline
1504 Whether or not characters should be overlined, and in what color.
1505 The value is used like that of @code{:underline}.
1506
1507 @item :strike-through
1508 Whether or not characters should be strike-through, and in what
1509 color. The value is used like that of @code{:underline}.
1510
1511 @item :inherit
1512 The name of a face from which to inherit attributes, or a list of face
1513 names. Attributes from inherited faces are merged into the face like an
1514 underlying face would be, with higher priority than underlying faces.
1515
1516 @item :box
1517 Whether or not a box should be drawn around characters, its color, the
1518 width of the box lines, and 3D appearance.
1519 @end table
1520
1521 Here are the possible values of the @code{:box} attribute, and what
1522 they mean:
1523
1524 @table @asis
1525 @item @code{nil}
1526 Don't draw a box.
1527
1528 @item @code{t}
1529 Draw a box with lines of width 1, in the foreground color.
1530
1531 @item @var{color}
1532 Draw a box with lines of width 1, in color @var{color}.
1533
1534 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
1535 This way you can explicitly specify all aspects of the box. The value
1536 @var{width} specifies the width of the lines to draw; it defaults to 1.
1537
1538 The value @var{color} specifies the color to draw with. The default is
1539 the foreground color of the face for simple boxes, and the background
1540 color of the face for 3D boxes.
1541
1542 The value @var{style} specifies whether to draw a 3D box. If it is
1543 @code{released-button}, the box looks like a 3D button that is not being
1544 pressed. If it is @code{pressed-button}, the box looks like a 3D button
1545 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
1546 is used.
1547 @end table
1548
1549 The attributes @code{:overline}, @code{:strike-through} and
1550 @code{:box} are new in Emacs 21. The attributes @code{:family},
1551 @code{:height}, @code{:width}, @code{:weight}, @code{:slant} are also
1552 new; previous versions used the following attributes, now semi-obsolete,
1553 to specify some of the same information:
1554
1555 @table @code
1556 @item :font
1557 This attribute specifies the font name.
1558
1559 @item :bold
1560 A non-@code{nil} value specifies a bold font.
1561
1562 @item :italic
1563 A non-@code{nil} value specifies an italic font.
1564 @end table
1565
1566 For compatibility, you can still set these ``attributes'' in Emacs 21,
1567 even though they are not real face attributes. Here is what that does:
1568
1569 @table @code
1570 @item :font
1571 You can specify an X font name as the ``value'' of this ``attribute'';
1572 that sets the @code{:family}, @code{:width}, @code{:height},
1573 @code{:weight}, and @code{:slant} attributes according to the font name.
1574
1575 If the value is a pattern with wildcards, the first font that matches
1576 the pattern is used to set these attributes.
1577
1578 @item :bold
1579 A non-@code{nil} makes the face bold; @code{nil} makes it normal.
1580 This actually works by setting the @code{:weight} attribute.
1581
1582 @item :italic
1583 A non-@code{nil} makes the face italic; @code{nil} makes it normal.
1584 This actually works by setting the @code{:slant} attribute.
1585 @end table
1586
1587 @defvar x-bitmap-file-path
1588 This variable specifies a list of directories for searching
1589 for bitmap files, for the @code{:stipple} attribute.
1590 @end defvar
1591
1592 @defun bitmap-spec-p object
1593 This returns @code{t} if @var{object} is a valid bitmap
1594 specification, suitable for use with @code{:stipple}.
1595 It returns @code{nil} otherwise.
1596 @end defun
1597
1598 @node Attribute Functions
1599 @subsection Face Attribute Functions
1600
1601 You can modify the attributes of an existing face with the following
1602 functions. If you specify @var{frame}, they affect just that frame;
1603 otherwise, they affect all frames as well as the defaults that apply to
1604 new frames.
1605
1606 @tindex set-face-attribute
1607 @defun set-face-attribute face frame &rest arguments
1608 This function sets one or more attributes of face @var{face}
1609 for frame @var{frame}. If @var{frame} is @code{nil}, it sets
1610 the attribute for all frames, and the defaults for new frames.
1611
1612 The extra arguments @var{arguments} specify the attributes to set, and
1613 the values for them. They should consist of alternating attribute names
1614 (such as @code{:family} or @code{:underline}) and corresponding values.
1615 Thus,
1616
1617 @example
1618 (set-face-attribute 'foo nil
1619 :width :extended
1620 :weight :bold
1621 :underline "red")
1622 @end example
1623
1624 @noindent
1625 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
1626 to the corresponding values.
1627 @end defun
1628
1629 @tindex face-attribute
1630 @defun face-attribute face attribute &optional frame
1631 This returns the value of the @var{attribute} attribute of face
1632 @var{face} on @var{frame}. If @var{frame} is @code{nil},
1633 that means the selected frame.
1634
1635 If @var{frame} is @code{t}, the value is the default for
1636 @var{face} for new frames.
1637
1638 For example,
1639
1640 @example
1641 (face-attribute 'bold :weight)
1642 @result{} bold
1643 @end example
1644 @end defun
1645
1646 The functions above did not exist before Emacs 21. For compatibility
1647 with older Emacs versions, you can use the following functions to set
1648 and examine the face attributes which existed in those versions.
1649
1650 @defun set-face-foreground face color &optional frame
1651 @defunx set-face-background face color &optional frame
1652 These functions set the foreground (or background, respectively) color
1653 of face @var{face} to @var{color}. The argument @var{color} should be a
1654 string, the name of a color.
1655
1656 Certain shades of gray are implemented by stipple patterns on
1657 black-and-white screens.
1658 @end defun
1659
1660 @defun set-face-stipple face pattern &optional frame
1661 This function sets the background stipple pattern of face @var{face} to
1662 @var{pattern}. The argument @var{pattern} should be the name of a
1663 stipple pattern defined by the X server, or @code{nil} meaning don't use
1664 stipple.
1665
1666 Normally there is no need to pay attention to stipple patterns, because
1667 they are used automatically to handle certain shades of gray.
1668 @end defun
1669
1670 @defun set-face-font face font &optional frame
1671 This function sets the font of face @var{face}.
1672
1673 In Emacs 21, this actually sets the attributes @code{:family},
1674 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}
1675 according to the font name @var{font}.
1676
1677 In Emacs 20, this sets the font attribute. Once you set the font
1678 explicitly, the bold and italic attributes cease to have any effect,
1679 because the precise font that you specified is used.
1680 @end defun
1681
1682 @defun set-face-bold-p face bold-p &optional frame
1683 This function specifies whether @var{face} should be bold. If
1684 @var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
1685
1686 In Emacs 21, this sets the @code{:weight} attribute.
1687 In Emacs 20, it sets the @code{:bold} attribute.
1688 @end defun
1689
1690 @defun set-face-italic-p face italic-p &optional frame
1691 This function specifies whether @var{face} should be italic. If
1692 @var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
1693
1694 In Emacs 21, this sets the @code{:slant} attribute.
1695 In Emacs 20, it sets the @code{:italic} attribute.
1696 @end defun
1697
1698 @defun set-face-underline-p face underline-p &optional frame
1699 This function sets the underline attribute of face @var{face}.
1700 Non-@code{nil} means do underline; @code{nil} means don't.
1701 @end defun
1702
1703 @defun invert-face face &optional frame
1704 This function inverts the @code{:inverse-video} attribute of face
1705 @var{face}. If the attribute is @code{nil}, this function sets it to
1706 @code{t}, and vice versa.
1707 @end defun
1708
1709 These functions examine the attributes of a face. If you don't
1710 specify @var{frame}, they refer to the default data for new frames.
1711 They return the symbol @code{unspecified} if the face doesn't define any
1712 value for that attribute.
1713
1714 @defun face-foreground face &optional frame
1715 @defunx face-background face &optional frame
1716 These functions return the foreground color (or background color,
1717 respectively) of face @var{face}, as a string.
1718 @end defun
1719
1720 @defun face-stipple face &optional frame
1721 This function returns the name of the background stipple pattern of face
1722 @var{face}, or @code{nil} if it doesn't have one.
1723 @end defun
1724
1725 @defun face-font face &optional frame
1726 This function returns the name of the font of face @var{face}.
1727 @end defun
1728
1729 @defun face-bold-p face &optional frame
1730 This function returns @code{t} if @var{face} is bold---that is, if it is
1731 bolder than normal. It returns @code{nil} otherwise.
1732 @end defun
1733
1734 @defun face-italic-p face &optional frame
1735 This function returns @code{t} if @var{face} is italic or oblique,
1736 @code{nil} otherwise.
1737 @end defun
1738
1739 @defun face-underline-p face &optional frame
1740 This function returns the @code{:underline} attribute of face @var{face}.
1741 @end defun
1742
1743 @defun face-inverse-video-p face &optional frame
1744 This function returns the @code{:inverse-video} attribute of face @var{face}.
1745 @end defun
1746
1747 @node Merging Faces
1748 @subsection Merging Faces for Display
1749
1750 Here are the ways to specify which faces to use for display of text:
1751
1752 @itemize @bullet
1753 @item
1754 With defaults. The @code{default} face is used as the ultimate
1755 default for all text. (In Emacs 19 and 20, the @code{default}
1756 face is used only when no other face is specified.)
1757
1758 For a mode line or header line, the face @code{modeline} or
1759 @code{header-line} is used just before @code{default}.
1760
1761 @item
1762 With text properties. A character can have a @code{face} property; if
1763 so, the faces and face attributes specified there apply. @xref{Special
1764 Properties}.
1765
1766 If the character has a @code{mouse-face} property, that is used instead
1767 of the @code{face} property when the mouse is ``near enough'' to the
1768 character.
1769
1770 @item
1771 With overlays. An overlay can have @code{face} and @code{mouse-face}
1772 properties too; they apply to all the text covered by the overlay.
1773
1774 @item
1775 With a region that is active. In Transient Mark mode, the region is
1776 highlighted with the face @code{region} (@pxref{Standard Faces}).
1777
1778 @item
1779 With special glyphs. Each glyph can specify a particular face
1780 number. @xref{Glyphs}.
1781 @end itemize
1782
1783 If these various sources together specify more than one face for a
1784 particular character, Emacs merges the attributes of the various faces
1785 specified. The attributes of the faces of special glyphs come first;
1786 then comes the face for region highlighting, if appropriate;
1787 then come attributes of faces from overlays, followed by those from text
1788 properties, and last the default face.
1789
1790 When multiple overlays cover one character, an overlay with higher
1791 priority overrides those with lower priority. @xref{Overlays}.
1792
1793 In Emacs 20, if an attribute such as the font or a color is not
1794 specified in any of the above ways, the frame's own font or color is
1795 used. In newer Emacs versions, this cannot happen, because the
1796 @code{default} face specifies all attributes---in fact, the frame's own
1797 font and colors are synonymous with those of the default face.
1798
1799 @node Font Selection
1800 @subsection Font Selection
1801
1802 @dfn{Selecting a font} means mapping the specified face attributes for
1803 a character to a font that is available on a particular display. The
1804 face attributes, as determined by face merging, specify most of the
1805 font choice, but not all. Part of the choice depends on what character
1806 it is.
1807
1808 For multibyte characters, typically each font covers only one
1809 character set. So each character set (@pxref{Character Sets}) specifies
1810 a registry and encoding to use, with the character set's
1811 @code{x-charset-registry} property. Its value is a string containing
1812 the registry and the encoding, with a dash between them:
1813
1814 @example
1815 (plist-get (charset-plist 'latin-iso8859-1)
1816 'x-charset-registry)
1817 @result{} "ISO8859-1"
1818 @end example
1819
1820 Unibyte text does not have character sets, so displaying a unibyte
1821 character takes the registry and encoding from the variable
1822 @code{face-default-registry}.
1823
1824 @defvar face-default-registry
1825 This variable specifies which registry and encoding to use in choosing
1826 fonts for unibyte characters. The value is initialized at Emacs startup
1827 time from the font the user specified for Emacs.
1828 @end defvar
1829
1830 If the face specifies a fontset name, that fontset determines a
1831 pattern for fonts of the given charset. If the face specifies a font
1832 family, a font pattern is constructed.
1833
1834 Emacs tries to find an available font for the given face attributes
1835 and character's registry and encoding. If there is a font that matches
1836 exactly, it is used, of course. The hard case is when no available font
1837 exactly fits the specification. Then Emacs looks for one that is
1838 ``close''---one attribute at a time. You can specify the order to
1839 consider the attributes. In the case where a specified font family is
1840 not available, you can specify a set of mappings for alternatives to
1841 try.
1842
1843 @defvar face-font-selection-order
1844 @tindex face-font-selection-order
1845 This variable specifies the order of importance of the face attributes
1846 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
1847 value should be a list containing those four symbols, in order of
1848 decreasing importance.
1849
1850 Font selection first finds the best available matches for the first
1851 attribute listed; then, among the fonts which are best in that way, it
1852 searches for the best matches in the second attribute, and so on.
1853
1854 The attributes @code{:weight} and @code{:width} have symbolic values in
1855 a range centered around @code{normal}. Matches that are more extreme
1856 (farther from @code{normal}) are somewhat preferred to matches that are
1857 less extreme (closer to @code{normal}); this is designed to ensure that
1858 non-normal faces contrast with normal ones, whenever possible.
1859
1860 The default is @code{(:width :height :weight :slant)}, which means first
1861 find the fonts closest to the specified @code{:width}, then---among the
1862 fonts with that width---find a best match for the specified font height,
1863 and so on.
1864
1865 One example of a case where this variable makes a difference is when the
1866 default font has no italic equivalent. With the default ordering, the
1867 @code{italic} face will use a non-italic font that is similar to the
1868 default one. But if you put @code{:slant} before @code{:height}, the
1869 @code{italic} face will use an italic font, even if its height is not
1870 quite right.
1871 @end defvar
1872
1873 @defvar face-font-family-alternatives
1874 @tindex face-font-family-alternatives
1875 This variable lets you specify alternative font families to try, if a
1876 given family is specified and doesn't exist. Each element should have
1877 this form:
1878
1879 @example
1880 (@var{family} @var{alternate-families}@dots{})
1881 @end example
1882
1883 If @var{family} is specified but not available, Emacs will try the other
1884 families given in @var{alternate-families}, one by one, until it finds a
1885 family that does exist.
1886 @end defvar
1887
1888 @defvar face-font-registry-alternatives
1889 @tindex face-font-registry-alternatives
1890 This variable lets you specify alternative font registries to try, if a
1891 given registry is specified and doesn't exist. Each element should have
1892 this form:
1893
1894 @example
1895 (@var{registry} @var{alternate-registries}@dots{})
1896 @end example
1897
1898 If @var{registry} is specified but not available, Emacs will try the
1899 other registries given in @var{alternate-registries}, one by one,
1900 until it finds a registry that does exist.
1901 @end defvar
1902
1903 Emacs can make use of scalable fonts, but by default it does not use
1904 them, since the use of too many or too big scalable fonts can crash
1905 XFree86 servers.
1906
1907 @defvar scalable-fonts-allowed
1908 @tindex scalable-fonts-allowed
1909 This variable controls which scalable fonts to use. A value of
1910 @code{nil}, the default, means do not use scalable fonts. @code{t}
1911 means to use any scalable font that seems appropriate for the text.
1912
1913 Otherwise, the value must be a list of regular expressions. Then a
1914 scalable font is enabled for use if its name matches any regular
1915 expression in the list. For example,
1916
1917 @example
1918 (setq scalable-fonts-allowed '("muleindian-2$"))
1919 @end example
1920
1921 @noindent
1922 allows the use of scalable fonts with registry @code{muleindian-2}.
1923 @end defvar
1924
1925 @defun clear-face-cache &optional unload-p
1926 @tindex clear-face-cache
1927 This function clears the face cache for all frames.
1928 If @var{unload-p} is non-@code{nil}, that means to unload
1929 all unused fonts as well.
1930 @end defun
1931
1932 @node Face Functions
1933 @subsection Functions for Working with Faces
1934
1935 Here are additional functions for creating and working with faces.
1936
1937 @defun make-face name
1938 This function defines a new face named @var{name}, initially with all
1939 attributes @code{nil}. It does nothing if there is already a face named
1940 @var{name}.
1941 @end defun
1942
1943 @defun face-list
1944 This function returns a list of all defined face names.
1945 @end defun
1946
1947 @defun copy-face old-face new-name &optional frame new-frame
1948 This function defines the face @var{new-name} as a copy of the existing
1949 face named @var{old-face}. It creates the face @var{new-name} if that
1950 doesn't already exist.
1951
1952 If the optional argument @var{frame} is given, this function applies
1953 only to that frame. Otherwise it applies to each frame individually,
1954 copying attributes from @var{old-face} in each frame to @var{new-face}
1955 in the same frame.
1956
1957 If the optional argument @var{new-frame} is given, then @code{copy-face}
1958 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
1959 in @var{new-frame}.
1960 @end defun
1961
1962 @defun face-id face
1963 This function returns the face number of face @var{face}.
1964 @end defun
1965
1966 @defun face-documentation face
1967 This function returns the documentation string of face @var{face}, or
1968 @code{nil} if none was specified for it.
1969 @end defun
1970
1971 @defun face-equal face1 face2 &optional frame
1972 This returns @code{t} if the faces @var{face1} and @var{face2} have the
1973 same attributes for display.
1974 @end defun
1975
1976 @defun face-differs-from-default-p face &optional frame
1977 This returns @code{t} if the face @var{face} displays differently from
1978 the default face. A face is considered to be ``the same'' as the
1979 default face if each attribute is either the same as that of the default
1980 face, or unspecified (meaning to inherit from the default).
1981 @end defun
1982
1983 @node Auto Faces
1984 @subsection Automatic Face Assignment
1985 @cindex automatic face assignment
1986 @cindex faces, automatic choice
1987
1988 @cindex Font-Lock mode
1989 Starting with Emacs 21, a hook is available for automatically
1990 assigning faces to text in the buffer. This hook is used for part of
1991 the implementation of Font-Lock mode.
1992
1993 @tindex fontification-functions
1994 @defvar fontification-functions
1995 This variable holds a list of functions that are called by Emacs
1996 redisplay as needed to assign faces automatically to text in the buffer.
1997
1998 The functions are called in the order listed, with one argument, a
1999 buffer position @var{pos}. Each function should attempt to assign faces
2000 to the text in the current buffer starting at @var{pos}.
2001
2002 Each function should record the faces they assign by setting the
2003 @code{face} property. It should also add a non-@code{nil}
2004 @code{fontified} property for all the text it has assigned faces to.
2005 That property tells redisplay that faces have been assigned to that text
2006 already.
2007
2008 It is probably a good idea for each function to do nothing if the
2009 character after @var{pos} already has a non-@code{nil} @code{fontified}
2010 property, but this is not required. If one function overrides the
2011 assignments made by a previous one, the properties as they are
2012 after the last function finishes are the ones that really matter.
2013
2014 For efficiency, we recommend writing these functions so that they
2015 usually assign faces to around 400 to 600 characters at each call.
2016 @end defvar
2017
2018 @node Font Lookup
2019 @subsection Looking Up Fonts
2020
2021 @defun x-list-fonts pattern &optional face frame maximum
2022 This function returns a list of available font names that match
2023 @var{pattern}. If the optional arguments @var{face} and @var{frame} are
2024 specified, then the list is limited to fonts that are the same size as
2025 @var{face} currently is on @var{frame}.
2026
2027 The argument @var{pattern} should be a string, perhaps with wildcard
2028 characters: the @samp{*} character matches any substring, and the
2029 @samp{?} character matches any single character. Pattern matching
2030 of font names ignores case.
2031
2032 If you specify @var{face} and @var{frame}, @var{face} should be a face name
2033 (a symbol) and @var{frame} should be a frame.
2034
2035 The optional argument @var{maximum} sets a limit on how many fonts to
2036 return. If this is non-@code{nil}, then the return value is truncated
2037 after the first @var{maximum} matching fonts. Specifying a small value
2038 for @var{maximum} can make this function much faster, in cases where
2039 many fonts match the pattern.
2040 @end defun
2041
2042 These additional functions are available starting in Emacs 21.
2043
2044 @defun x-family-fonts &optional family frame
2045 @tindex x-family-fonts
2046 This function returns a list describing the available fonts for family
2047 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2048 this list applies to all families, and therefore, it contains all
2049 available fonts. Otherwise, @var{family} must be a string; it may
2050 contain the wildcards @samp{?} and @samp{*}.
2051
2052 The list describes the display that @var{frame} is on; if @var{frame} is
2053 omitted or @code{nil}, it applies to the selected frame's display.
2054
2055 The list contains a vector of the following form for each font:
2056
2057 @example
2058 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2059 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2060 @end example
2061
2062 The first five elements correspond to face attributes; if you
2063 specify these attributes for a face, it will use this font.
2064
2065 The last three elements give additional information about the font.
2066 @var{fixed-p} is non-nil if the font is fixed-pitch. @var{full} is the
2067 full name of the font, and @var{registry-and-encoding} is a string
2068 giving the registry and encoding of the font.
2069
2070 The result list is sorted according to the current face font sort order.
2071 @end defun
2072
2073 @defun x-font-family-list &optional frame
2074 @tindex x-font-family-list
2075 This function returns a list of the font families available for
2076 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2077 describes the selected frame's display.
2078
2079 The value is a list of elements of this form:
2080
2081 @example
2082 (@var{family} . @var{fixed-p})
2083 @end example
2084
2085 @noindent
2086 Here @var{family} is a font family, and @var{fixed-p} is
2087 non-@code{nil} if fonts of that family are fixed-pitch.
2088 @end defun
2089
2090 @defvar font-list-limit
2091 @tindex font-list-limit
2092 This variable specifies maximum number of fonts to consider in font
2093 matching. The function @code{x-family-fonts} will not return more than
2094 that many fonts, and font selection will consider only that many fonts
2095 when searching a matching font for face attributes. The default is
2096 currently 100.
2097 @end defvar
2098
2099 @node Fontsets
2100 @subsection Fontsets
2101
2102 A @dfn{fontset} is a list of fonts, each assigned to a range of
2103 character codes. An individual font cannot display the whole range of
2104 characters that Emacs supports, but a fontset can. Fontsets have names,
2105 just as fonts do, and you can use a fontset name in place of a font name
2106 when you specify the ``font'' for a frame or a face. Here is
2107 information about defining a fontset under Lisp program control.
2108
2109 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2110 This function defines a new fontset according to the specification
2111 string @var{fontset-spec}. The string should have this format:
2112
2113 @smallexample
2114 @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2115 @end smallexample
2116
2117 @noindent
2118 Whitespace characters before and after the commas are ignored.
2119
2120 The first part of the string, @var{fontpattern}, should have the form of
2121 a standard X font name, except that the last two fields should be
2122 @samp{fontset-@var{alias}}.
2123
2124 The new fontset has two names, one long and one short. The long name is
2125 @var{fontpattern} in its entirety. The short name is
2126 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2127 name. If a fontset with the same name already exists, an error is
2128 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2129 function does nothing.
2130
2131 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2132 to create bold, italic and bold-italic variants of the fontset as well.
2133 These variant fontsets do not have a short name, only a long one, which
2134 is made by altering @var{fontpattern} to indicate the bold or italic
2135 status.
2136
2137 The specification string also says which fonts to use in the fontset.
2138 See below for the details.
2139 @end defun
2140
2141 The construct @samp{@var{charset}:@var{font}} specifies which font to
2142 use (in this fontset) for one particular character set. Here,
2143 @var{charset} is the name of a character set, and @var{font} is the font
2144 to use for that character set. You can use this construct any number of
2145 times in the specification string.
2146
2147 For the remaining character sets, those that you don't specify
2148 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2149 @samp{fontset-@var{alias}} with a value that names one character set.
2150 For the @sc{ascii} character set, @samp{fontset-@var{alias}} is replaced
2151 with @samp{ISO8859-1}.
2152
2153 In addition, when several consecutive fields are wildcards, Emacs
2154 collapses them into a single wildcard. This is to prevent use of
2155 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2156 for editing, and scaling a smaller font is not useful because it is
2157 better to use the smaller font in its own size, which Emacs does.
2158
2159 Thus if @var{fontpattern} is this,
2160
2161 @example
2162 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2163 @end example
2164
2165 @noindent
2166 the font specification for @sc{ascii} characters would be this:
2167
2168 @example
2169 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2170 @end example
2171
2172 @noindent
2173 and the font specification for Chinese GB2312 characters would be this:
2174
2175 @example
2176 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2177 @end example
2178
2179 You may not have any Chinese font matching the above font
2180 specification. Most X distributions include only Chinese fonts that
2181 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2182 such a case, @samp{Fontset-@var{n}} can be specified as below:
2183
2184 @smallexample
2185 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2186 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2187 @end smallexample
2188
2189 @noindent
2190 Then, the font specifications for all but Chinese GB2312 characters have
2191 @samp{fixed} in the @var{family} field, and the font specification for
2192 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2193 field.
2194
2195 @node Display Property
2196 @section The @code{display} Property
2197 @cindex display specification
2198 @kindex display @r{(text property)}
2199
2200 The @code{display} text property (or overlay property) is used to
2201 insert images into text, and also control other aspects of how text
2202 displays. These features are available starting in Emacs 21. The value
2203 of the @code{display} property should be a display specification, or a
2204 list or vector containing several display specifications. The rest of
2205 this section describes several kinds of display specifications and what
2206 they mean.
2207
2208 @menu
2209 * Specified Space:: Displaying one space with a specified width.
2210 * Other Display Specs:: Displaying an image; magnifying text; moving it
2211 up or down on the page; adjusting the width
2212 of spaces within text.
2213 * Display Margins:: Displaying text or images to the side of the main text.
2214 * Conditional Display:: Making any of the above features conditional
2215 depending on some Lisp expression.
2216 @end menu
2217
2218 @node Specified Space
2219 @subsection Specified Spaces
2220 @cindex spaces, specified height or width
2221 @cindex specified spaces
2222 @cindex variable-width spaces
2223
2224 To display a space of specified width and/or height, use a display
2225 specification of the form @code{(space . @var{props})}, where
2226 @var{props} is a property list (a list of alternating properties and
2227 values). You can put this property on one or more consecutive
2228 characters; a space of the specified height and width is displayed in
2229 place of @emph{all} of those characters. These are the properties you
2230 can use to specify the weight of the space:
2231
2232 @table @code
2233 @item :width @var{width}
2234 Specifies that the space width should be @var{width} times the normal
2235 character width. @var{width} can be an integer or floating point
2236 number.
2237
2238 @item :relative-width @var{factor}
2239 Specifies that the width of the stretch should be computed from the
2240 first character in the group of consecutive characters that have the
2241 same @code{display} property. The space width is the width of that
2242 character, multiplied by @var{factor}.
2243
2244 @item :align-to @var{hpos}
2245 Specifies that the space should be wide enough to reach @var{hpos}. The
2246 value @var{hpos} is measured in units of the normal character width. It
2247 may be an interer or a floating point number.
2248 @end table
2249
2250 Exactly one of the above properties should be used. You can also
2251 specify the height of the space, with other properties:
2252
2253 @table @code
2254 @item :height @var{height}
2255 Specifies the height of the space, as @var{height},
2256 measured in terms of the normal line height.
2257
2258 @item :relative-height @var{factor}
2259 Specifies the height of the space, multiplying the ordinary height
2260 of the text having this display specification by @var{factor}.
2261
2262 @item :ascent @var{ascent}
2263 Specifies that @var{ascent} percent of the height of the space should be
2264 considered as the ascent of the space---that is, the part above the
2265 baseline. The value of @var{ascent} must be a non-negative number no
2266 greater than 100.
2267 @end table
2268
2269 You should not use both @code{:height} and @code{:relative-height}
2270 together.
2271
2272 @node Other Display Specs
2273 @subsection Other Display Specifications
2274
2275 @table @code
2276 @item (image . @var{image-props})
2277 This is in fact an image descriptor (@pxref{Images}). When used as a
2278 display specification, it means to display the image instead of the text
2279 that has the display specification.
2280
2281 @item ((margin nil) @var{string})
2282 @itemx @var{string}
2283 A display specification of this form means to display @var{string}
2284 instead of the text that has the display specification, at the same
2285 position as that text. This is a special case of marginal display
2286 (@pxref{Display Margins}).
2287
2288 Recursive display specifications are not supported, i.e.@: string
2289 display specifications that have a display specification property
2290 themselves.
2291
2292 @item (space-width @var{factor})
2293 This display specification affects all the space characters within the
2294 text that has the specification. It displays all of these spaces
2295 @var{factor} times as wide as normal. The element @var{factor} should
2296 be an integer or float. Characters other than spaces are not affected
2297 at all; in particular, this has no effect on tab characters.
2298
2299 @item (height @var{height})
2300 This display specification makes the text taller or shorter.
2301 Here are the possibilities for @var{height}:
2302
2303 @table @asis
2304 @item @code{(+ @var{n})}
2305 This means to use a font that is @var{n} steps larger. A ``step'' is
2306 defined by the set of available fonts---specifically, those that match
2307 what was otherwise specified for this text, in all attributes except
2308 height. Each size for which a suitable font is available counts as
2309 another step. @var{n} should be an integer.
2310
2311 @item @code{(- @var{n})}
2312 This means to use a font that is @var{n} steps smaller.
2313
2314 @item a number, @var{factor}
2315 A number, @var{factor}, means to use a font that is @var{factor} times
2316 as tall as the default font.
2317
2318 @item a symbol, @var{function}
2319 A symbol is a function to compute the height. It is called with the
2320 current height as argument, and should return the new height to use.
2321
2322 @item anything else, @var{form}
2323 If the @var{height} value doesn't fit the previous possibilities, it is
2324 a form. Emacs evaluates it to get the new height, with the symbol
2325 @code{height} bound to the current specified font height.
2326 @end table
2327
2328 @item (raise @var{factor})
2329 This kind of display specification raises or lowers the text
2330 it applies to, relative to the baseline of the line.
2331
2332 @var{factor} must be a number, which is interpreted as a multiple of the
2333 height of the affected text. If it is positive, that means to display
2334 the characters raised. If it is negative, that means to display them
2335 lower down.
2336
2337 If the text also has a @code{height} display specification, that does
2338 not affect the amount of raising or lowering, which is based on the
2339 faces used for the text.
2340 @end table
2341
2342 @node Display Margins
2343 @subsection Displaying in the Margins
2344 @cindex display margins
2345 @cindex margins, display
2346
2347 A buffer can have blank areas called @dfn{display margins} on the left
2348 and on the right. Ordinary text never appears in these areas, but you
2349 can put things into the display margins using the @code{display}
2350 property.
2351
2352 To put text in the left or right display margin of the window, use a
2353 display specification of the form @code{(margin right-margin)} or
2354 @code{(margin left-margin)} on it. To put an image in a display margin,
2355 use that display specification along with the display specification for
2356 the image.
2357
2358 Before the display margins can display anything, you must give
2359 them a nonzero width. The usual way to do that is to set these
2360 variables:
2361
2362 @defvar left-margin-width
2363 @tindex left-margin-width
2364 This variable specifies the width of the left margin.
2365 It is buffer-local in all buffers.
2366 @end defvar
2367
2368 @defvar right-margin-width
2369 @tindex right-margin-width
2370 This variable specifies the width of the right margin.
2371 It is buffer-local in all buffers.
2372 @end defvar
2373
2374 Setting these variables does not immediately affect the window. These
2375 variables are checked when a new buffer is displayed in the window.
2376 Thus, you can make changes take effect by calling
2377 @code{set-window-buffer}.
2378
2379 You can also set the margin widths immediately.
2380
2381 @defun set-window-margins window left &optional right
2382 @tindex set-window-margins
2383 This function specifies the margin widths for window @var{window}.
2384 The argument @var{left} controls the left margin and
2385 @var{right} controls the right margin (default @code{0}).
2386 @end defun
2387
2388 @defun window-margins &optional window
2389 @tindex window-margins
2390 This function returns the left and right margins of @var{window}
2391 as a cons cell of the form @code{(@var{left} . @var{right})}.
2392 If @var{window} is @code{nil}, the selected window is used.
2393 @end defun
2394
2395 @node Conditional Display
2396 @subsection Conditional Display Specifications
2397 @cindex conditional display specifications
2398
2399 You can make any display specification conditional. To do that,
2400 package it in another list of the form @code{(when @var{condition} .
2401 @var{spec})}. Then the specification @var{spec} applies only when
2402 @var{condition} evaluates to a non-@code{nil} value. During the
2403 evaluation, @code{object} is bound to the string or buffer having the
2404 conditional @code{display} property. @code{position} and
2405 @code{buffer-position} are bound to the position within @code{object}
2406 and the buffer position where the @code{display} property was found,
2407 respectively. Both positions can be different when @code{object} is a
2408 string.
2409
2410 @node Images
2411 @section Images
2412 @cindex images in buffers
2413
2414 To display an image in an Emacs buffer, you must first create an image
2415 descriptor, then use it as a display specifier in the @code{display}
2416 property of text that is displayed (@pxref{Display Property}). Like the
2417 @code{display} property, this feature is available starting in Emacs 21.
2418
2419 Emacs can display a number of different image formats; some of them
2420 are supported only if particular support libraries are installed on your
2421 machine. The supported image formats include XBM, XPM (needing the
2422 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing
2423 @code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the
2424 @code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4),
2425 and PNG (needing @code{libpng} 1.0.2).
2426
2427 You specify one of these formats with an image type symbol. The image
2428 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
2429 @code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
2430
2431 @defvar image-types
2432 This variable contains a list of those image type symbols that are
2433 supported in the current configuration.
2434 @end defvar
2435
2436 @menu
2437 * Image Descriptors:: How to specify an image for use in @code{:display}.
2438 * XBM Images:: Special features for XBM format.
2439 * XPM Images:: Special features for XPM format.
2440 * GIF Images:: Special features for GIF format.
2441 * Postscript Images:: Special features for Postscript format.
2442 * Other Image Types:: Various other formats are supported.
2443 * Defining Images:: Convenient ways to define an image for later use.
2444 * Showing Images:: Convenient ways to display an image once it is defined.
2445 * Image Cache:: Internal mechanisms of image display.
2446 @end menu
2447
2448 @node Image Descriptors
2449 @subsection Image Descriptors
2450 @cindex image descriptor
2451
2452 An image description is a list of the form @code{(image
2453 . @var{props})}, where @var{props} is a property list containing
2454 alternating keyword symbols (symbols whose names start with a colon) and
2455 their values. You can use any Lisp object as a property, but the only
2456 properties that have any special meaning are certain symbols, all of
2457 them keywords.
2458
2459 Every image descriptor must contain the property @code{:type
2460 @var{type}} to specify the format of the image. The value of @var{type}
2461 should be an image type symbol; for example, @code{xpm} for an image in
2462 XPM format.
2463
2464 Here is a list of other properties that are meaningful for all image
2465 types:
2466
2467 @table @code
2468 @item :file @var{file}
2469 The @code{:file} property specifies to load the image from file
2470 @var{file}. If @var{file} is not an absolute file name, it is expanded
2471 in @code{data-directory}.
2472
2473 @item :data @var{data}
2474 The @code{:data} property specifies the actual contents of the image.
2475 Each image must use either @code{:data} or @code{:file}, but not both.
2476 For most image types, the value of the @code{:data} property should be a
2477 string containing the image data; we recommend using a unibyte string.
2478
2479 Before using @code{:data}, look for further information in the section
2480 below describing the specific image format. For some image types,
2481 @code{:data} may not be supported; for some, it allows other data types;
2482 for some, @code{:data} alone is not enough, so you need to use other
2483 image properties along with @code{:data}.
2484
2485 @item :margin @var{margin}
2486 The @code{:margin} property specifies how many pixels to add as an
2487 extra margin around the image. The value, @var{margin}, must be a a
2488 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
2489 numbers. If it is a pair, @var{x} specifies how many pixels to add
2490 horizontally, and @var{y} specifies how many pixels to add vertically.
2491 If @code{:margin} is not specified, the default is zero.
2492
2493 @item :ascent @var{ascent}
2494 The @code{:ascent} property specifies the amount of the image's
2495 height to use for its ascent---that is, the part above the baseline.
2496 The value, @var{ascent}, must be a number in the range 0 to 100, or
2497 the symbol @code{center}.
2498
2499 If @var{ascent} is a number, that percentage of the image's height is
2500 used for its ascent.
2501
2502 If @var{ascent} is @code{center}, the image is vertically centered
2503 around a centerline which would be the vertical centerline of text drawn
2504 at the position of the image, in the manner specified by the text
2505 properties and overlays that apply to the image.
2506
2507 If this property is omitted, it defaults to 50.
2508
2509 @item :relief @var{relief}
2510 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
2511 around the image. The value, @var{relief}, specifies the width of the
2512 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
2513 so that the image appears as a pressed button; otherwise, it appears as
2514 an unpressed button.
2515
2516 @item :conversion @var{algorithm}
2517 The @code{:conversion} property, if non-@code{nil}, specifies a
2518 conversion algorithm that should be applied to the image before it is
2519 displayed; the value, @var{algorithm}, specifies which algorithm.
2520
2521 @table @code
2522 @item laplace
2523 @itemx emboss
2524 Specifies the Laplace edge detection algorithm, which blurs out small
2525 differences in color while highlighting larger differences. People
2526 sometimes consider this useful for displaying the image for a
2527 ``disabled'' button.
2528
2529 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
2530 Specifies a general edge-detection algorithm. @var{matrix} must be
2531 either a nine-element list or a nine-element vector of numbers. A pixel
2532 at position @math{x/y} in the transformed image is computed from
2533 original pixels around that position. @var{matrix} specifies, for each
2534 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
2535 will influence the transformed pixel; element @math{0} specifies the
2536 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
2537 the pixel at @math{x/y-1} etc., as shown below:
2538 @iftex
2539 @tex
2540 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
2541 x-1/y & x/y & x+1/y \cr
2542 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
2543 @end tex
2544 @end iftex
2545 @ifnottex
2546 @display
2547 (x-1/y-1 x/y-1 x+1/y-1
2548 x-1/y x/y x+1/y
2549 x-1/y+1 x/y+1 x+1/y+1)
2550 @end display
2551 @end ifnottex
2552
2553 The resulting pixel is computed from the color intensity of the color
2554 resulting from summing up the RGB values of surrounding pixels,
2555 multiplied by the specified factors, and dividing that sum by the sum
2556 of the factors' absolute values.
2557
2558 Laplace edge-detection currently uses a matrix of
2559 @iftex
2560 @tex
2561 $$\pmatrix{1 & 0 & 0 \cr
2562 0& 0 & 0 \cr
2563 9 & 9 & -1 \cr}$$
2564 @end tex
2565 @end iftex
2566 @ifnottex
2567 @display
2568 (1 0 0
2569 0 0 0
2570 9 9 -1)
2571 @end display
2572 @end ifnottex
2573
2574 Emboss edge-detection uses a matrix of
2575 @iftex
2576 @tex
2577 $$\pmatrix{ 2 & -1 & 0 \cr
2578 -1 & 0 & 1 \cr
2579 0 & 1 & -2 \cr}$$
2580 @end tex
2581 @end iftex
2582 @ifnottex
2583 @display
2584 ( 2 -1 0
2585 -1 0 1
2586 0 1 -2)
2587 @end display
2588 @end ifnottex
2589
2590 @item disabled
2591 Specifies transforming the image so that it looks ``disabled''.
2592 @end table
2593
2594 @item :mask @var{mask}
2595 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
2596 a clipping mask for the image, so that the background of a frame is
2597 visible behind the image. If @var{bg} is not specified, or if @var{bg}
2598 is @code{t}, determine the background color of the image by looking at
2599 the four corners of the image, assuming the most frequently occurring
2600 color from the corners is the background color of the image. Otherwise,
2601 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
2602 specifying the color to assume for the background of the image.
2603
2604 If @var{mask} is nil, remove a mask from the image, if it has one. Images
2605 in some formats include a mask which can be removed by specifying
2606 @code{:mask nil}.
2607 @end table
2608
2609 @defun image-mask-p spec &optional frame
2610 @tindex image-mask-p
2611 This function returns @code{t} if image @var{spec} has a mask bitmap.
2612 @var{frame} is the frame on which the image will be displayed.
2613 @var{frame} @code{nil} or omitted means to use the selected frame.
2614 @end defun
2615
2616 @node XBM Images
2617 @subsection XBM Images
2618 @cindex XBM
2619
2620 To use XBM format, specify @code{xbm} as the image type. This image
2621 format doesn't require an external library, so images of this type are
2622 always supported.
2623
2624 Additional image properties supported for the @code{xbm} image type are:
2625
2626 @table @code
2627 @item :foreground @var{foreground}
2628 The value, @var{foreground}, should be a string specifying the image
2629 foreground color, or @code{nil} for the default color. This color is
2630 used for each pixel in the XBM that is 1. The default is the frame's
2631 foreground color.
2632
2633 @item :background @var{background}
2634 The value, @var{background}, should be a string specifying the image
2635 background color, or @code{nil} for the default color. This color is
2636 used for each pixel in the XBM that is 0. The default is the frame's
2637 background color.
2638 @end table
2639
2640 If you specify an XBM image using data within Emacs instead of an
2641 external file, use the following three properties:
2642
2643 @table @code
2644 @item :data @var{data}
2645 The value, @var{data}, specifies the contents of the image.
2646 There are three formats you can use for @var{data}:
2647
2648 @itemize @bullet
2649 @item
2650 A vector of strings or bool-vectors, each specifying one line of the
2651 image. Do specify @code{:height} and @code{:width}.
2652
2653 @item
2654 A string containing the same byte sequence as an XBM file would contain.
2655 You must not specify @code{:height} and @code{:width} in this case,
2656 because omitting them is what indicates the data has the format of an
2657 XBM file. The file contents specify the height and width of the image.
2658
2659 @item
2660 A string or a bool-vector containing the bits of the image (plus perhaps
2661 some extra bits at the end that will not be used). It should contain at
2662 least @var{width} * @code{height} bits. In this case, you must specify
2663 @code{:height} and @code{:width}, both to indicate that the string
2664 contains just the bits rather than a whole XBM file, and to specify the
2665 size of the image.
2666 @end itemize
2667
2668 @item :width @var{width}
2669 The value, @var{width}, specifies the width of the image, in pixels.
2670
2671 @item :height @var{height}
2672 The value, @var{height}, specifies the height of the image, in pixels.
2673 @end table
2674
2675 @node XPM Images
2676 @subsection XPM Images
2677 @cindex XPM
2678
2679 To use XPM format, specify @code{xpm} as the image type. The
2680 additional image property @code{:color-symbols} is also meaningful with
2681 the @code{xpm} image type:
2682
2683 @table @code
2684 @item :color-symbols @var{symbols}
2685 The value, @var{symbols}, should be an alist whose elements have the
2686 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
2687 the name of a color as it appears in the image file, and @var{color}
2688 specifies the actual color to use for displaying that name.
2689 @end table
2690
2691 @node GIF Images
2692 @subsection GIF Images
2693 @cindex GIF
2694
2695 For GIF images, specify image type @code{gif}. Because of the patents
2696 in the US covering the LZW algorithm, the continued use of GIF format is
2697 a problem for the whole Internet; to end this problem, it is a good idea
2698 for everyone, even outside the US, to stop using GIFS right away
2699 (@uref{http://www.burnallgifs.org/}). But if you still want to use
2700 them, Emacs can display them.
2701
2702 @table @code
2703 @item :index @var{index}
2704 You can use @code{:index} to specify one image from a GIF file that
2705 contains more than one image. This property specifies use of image
2706 number @var{index} from the file. An error is signaled if the GIF file
2707 doesn't contain an image with index @var{index}.
2708 @end table
2709
2710 @ignore
2711 This could be used to implement limited support for animated GIFs.
2712 For example, the following function displays a multi-image GIF file
2713 at point-min in the current buffer, switching between sub-images
2714 every 0.1 seconds.
2715
2716 (defun show-anim (file max)
2717 "Display multi-image GIF file FILE which contains MAX subimages."
2718 (display-anim (current-buffer) file 0 max t))
2719
2720 (defun display-anim (buffer file idx max first-time)
2721 (when (= idx max)
2722 (setq idx 0))
2723 (let ((img (create-image file nil :image idx)))
2724 (save-excursion
2725 (set-buffer buffer)
2726 (goto-char (point-min))
2727 (unless first-time (delete-char 1))
2728 (insert-image img))
2729 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
2730 @end ignore
2731
2732 @node Postscript Images
2733 @subsection Postscript Images
2734 @cindex Postscript images
2735
2736 To use Postscript for an image, specify image type @code{postscript}.
2737 This works only if you have Ghostscript installed. You must always use
2738 these three properties:
2739
2740 @table @code
2741 @item :pt-width @var{width}
2742 The value, @var{width}, specifies the width of the image measured in
2743 points (1/72 inch). @var{width} must be an integer.
2744
2745 @item :pt-height @var{height}
2746 The value, @var{height}, specifies the height of the image in points
2747 (1/72 inch). @var{height} must be an integer.
2748
2749 @item :bounding-box @var{box}
2750 The value, @var{box}, must be a list or vector of four integers, which
2751 specifying the bounding box of the Postscript image, analogous to the
2752 @samp{BoundingBox} comment found in Postscript files.
2753
2754 @example
2755 %%BoundingBox: 22 171 567 738
2756 @end example
2757 @end table
2758
2759 Displaying Postscript images from Lisp data is not currently
2760 implemented, but it may be implemented by the time you read this.
2761 See the @file{etc/NEWS} file to make sure.
2762
2763 @node Other Image Types
2764 @subsection Other Image Types
2765 @cindex PBM
2766
2767 For PBM images, specify image type @code{pbm}. Color, gray-scale and
2768 monochromatic images are supported. For mono PBM images, two additional
2769 image properties are supported.
2770
2771 @table @code
2772 @item :foreground @var{foreground}
2773 The value, @var{foreground}, should be a string specifying the image
2774 foreground color, or @code{nil} for the default color. This color is
2775 used for each pixel in the XBM that is 1. The default is the frame's
2776 foreground color.
2777
2778 @item :background @var{background}
2779 The value, @var{background}, should be a string specifying the image
2780 background color, or @code{nil} for the default color. This color is
2781 used for each pixel in the XBM that is 0. The default is the frame's
2782 background color.
2783 @end table
2784
2785 For JPEG images, specify image type @code{jpeg}.
2786
2787 For TIFF images, specify image type @code{tiff}.
2788
2789 For PNG images, specify image type @code{png}.
2790
2791 @node Defining Images
2792 @subsection Defining Images
2793
2794 The functions @code{create-image}, @code{defimage} and
2795 @code{find-image} provide convenient ways to create image descriptors.
2796
2797 @defun create-image file &optional type &rest props
2798 @tindex create-image
2799 This function creates and returns an image descriptor which uses the
2800 data in @var{file}.
2801
2802 The optional argument @var{type} is a symbol specifying the image type.
2803 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
2804 determine the image type from the file's first few bytes, or else
2805 from the file's name.
2806
2807 The remaining arguments, @var{props}, specify additional image
2808 properties---for example,
2809
2810 @example
2811 (create-image "foo.xpm" 'xpm :heuristic-mask t)
2812 @end example
2813
2814 The function returns @code{nil} if images of this type are not
2815 supported. Otherwise it returns an image descriptor.
2816 @end defun
2817
2818 @defmac defimage variable doc &rest specs
2819 @tindex defimage
2820 This macro defines @var{variable} as an image name. The second argument,
2821 @var{doc}, is an optional documentation string. The remaining
2822 arguments, @var{specs}, specify alternative ways to display the image.
2823
2824 Each argument in @var{specs} has the form of a property list, and each
2825 one should specify at least the @code{:type} property and the
2826 @code{:file} property. Here is an example:
2827
2828 @example
2829 (defimage test-image
2830 '((:type xpm :file "~/test1.xpm")
2831 (:type xbm :file "~/test1.xbm")))
2832 @end example
2833
2834 @code{defimage} tests each argument, one by one, to see if it is
2835 usable---that is, if the type is supported and the file exists. The
2836 first usable argument is used to make an image descriptor which is
2837 stored in the variable @var{variable}.
2838
2839 If none of the alternatives will work, then @var{variable} is defined
2840 as @code{nil}.
2841 @end defmac
2842
2843 @defun find-image specs
2844 @tindex find-image
2845 This function provides a convenient way to find an image satisfying one
2846 of a list of image specifications @var{specs}.
2847
2848 Each specification in @var{specs} is a property list with contents
2849 depending on image type. All specifications must at least contain the
2850 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
2851 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
2852 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
2853 image from, and @var{data} is a string containing the actual image data.
2854 The first specification in the list whose @var{type} is supported, and
2855 @var{file} exists, is used to construct the image specification to be
2856 returned. If no specification is satisfied, @code{nil} is returned.
2857
2858 The image is looked for first on @code{load-path} and then in
2859 @code{data-directory}.
2860 @end defun
2861
2862 @node Showing Images
2863 @subsection Showing Images
2864
2865 You can use an image descriptor by setting up the @code{display}
2866 property yourself, but it is easier to use the functions in this
2867 section.
2868
2869 @defun insert-image image &optional string area
2870 This function inserts @var{image} in the current buffer at point. The
2871 value @var{image} should be an image descriptor; it could be a value
2872 returned by @code{create-image}, or the value of a symbol defined with
2873 @code{defimage}. The argument @var{string} specifies the text to put in
2874 the buffer to hold the image.
2875
2876 The argument @var{area} specifies whether to put the image in a margin.
2877 If it is @code{left-margin}, the image appears in the left margin;
2878 @code{right-margin} specifies the right margin. If @var{area} is
2879 @code{nil} or omitted, the image is displayed at point within the
2880 buffer's text.
2881
2882 Internally, this function inserts @var{string} in the buffer, and gives
2883 it a @code{display} property which specifies @var{image}. @xref{Display
2884 Property}.
2885 @end defun
2886
2887 @defun put-image image pos &optional string area
2888 This function puts image @var{image} in front of @var{pos} in the
2889 current buffer. The argument @var{pos} should be an integer or a
2890 marker. It specifies the buffer position where the image should appear.
2891 The argument @var{string} specifies the text that should hold the image
2892 as an alternative to the default.
2893
2894 The argument @var{image} must be an image descriptor, perhaps returned
2895 by @code{create-image} or stored by @code{defimage}.
2896
2897 The argument @var{area} specifies whether to put the image in a margin.
2898 If it is @code{left-margin}, the image appears in the left margin;
2899 @code{right-margin} specifies the right margin. If @var{area} is
2900 @code{nil} or omitted, the image is displayed at point within the
2901 buffer's text.
2902
2903 Internally, this function creates an overlay, and gives it a
2904 @code{before-string} property containing text that has a @code{display}
2905 property whose value is the image. (Whew!)
2906 @end defun
2907
2908 @defun remove-images start end &optional buffer
2909 This function removes images in @var{buffer} between positions
2910 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
2911 images are removed from the current buffer.
2912
2913 This removes only images that were put into @var{buffer} the way
2914 @code{put-image} does it, not images that were inserted with
2915 @code{insert-image} or in other ways.
2916 @end defun
2917
2918 @defun image-size spec &optional pixels frame
2919 @tindex image-size
2920 This function returns the size of an image as a pair
2921 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
2922 specification. @var{pixels} non-nil means return sizes measured in
2923 pixels, otherwise return sizes measured in canonical character units
2924 (fractions of the width/height of the frame's default font).
2925 @var{frame} is the frame on which the image will be displayed.
2926 @var{frame} null or omitted means use the selected frame.
2927 @end defun
2928
2929 @node Image Cache
2930 @subsection Image Cache
2931
2932 Emacs stores images in an image cache when it displays them, so it can
2933 display them again more efficiently. It removes an image from the cache
2934 when it hasn't been displayed for a specified period of time.
2935
2936 When an image is looked up in the cache, its specification is compared
2937 with cached image specifications using @code{equal}. This means that
2938 all images with equal specifications share the same image in the cache.
2939
2940 @defvar image-cache-eviction-delay
2941 @tindex image-cache-eviction-delay
2942 This variable specifies the number of seconds an image can remain in the
2943 cache without being displayed. When an image is not displayed for this
2944 length of time, Emacs removes it from the image cache.
2945
2946 If the value is @code{nil}, Emacs does not remove images from the cache
2947 except when you explicitly clear it. This mode can be useful for
2948 debugging.
2949 @end defvar
2950
2951 @defun clear-image-cache &optional frame
2952 @tindex clear-image-cache
2953 This function clears the image cache. If @var{frame} is non-@code{nil},
2954 only the cache for that frame is cleared. Otherwise all frames' caches
2955 are cleared.
2956 @end defun
2957
2958 @node Blinking
2959 @section Blinking Parentheses
2960 @cindex parenthesis matching
2961 @cindex blinking
2962 @cindex balancing parentheses
2963 @cindex close parenthesis
2964
2965 This section describes the mechanism by which Emacs shows a matching
2966 open parenthesis when the user inserts a close parenthesis.
2967
2968 @defvar blink-paren-function
2969 The value of this variable should be a function (of no arguments) to
2970 be called whenever a character with close parenthesis syntax is inserted.
2971 The value of @code{blink-paren-function} may be @code{nil}, in which
2972 case nothing is done.
2973 @end defvar
2974
2975 @defopt blink-matching-paren
2976 If this variable is @code{nil}, then @code{blink-matching-open} does
2977 nothing.
2978 @end defopt
2979
2980 @defopt blink-matching-paren-distance
2981 This variable specifies the maximum distance to scan for a matching
2982 parenthesis before giving up.
2983 @end defopt
2984
2985 @defopt blink-matching-delay
2986 This variable specifies the number of seconds for the cursor to remain
2987 at the matching parenthesis. A fraction of a second often gives
2988 good results, but the default is 1, which works on all systems.
2989 @end defopt
2990
2991 @deffn Command blink-matching-open
2992 This function is the default value of @code{blink-paren-function}. It
2993 assumes that point follows a character with close parenthesis syntax and
2994 moves the cursor momentarily to the matching opening character. If that
2995 character is not already on the screen, it displays the character's
2996 context in the echo area. To avoid long delays, this function does not
2997 search farther than @code{blink-matching-paren-distance} characters.
2998
2999 Here is an example of calling this function explicitly.
3000
3001 @smallexample
3002 @group
3003 (defun interactive-blink-matching-open ()
3004 @c Do not break this line! -- rms.
3005 @c The first line of a doc string
3006 @c must stand alone.
3007 "Indicate momentarily the start of sexp before point."
3008 (interactive)
3009 @end group
3010 @group
3011 (let ((blink-matching-paren-distance
3012 (buffer-size))
3013 (blink-matching-paren t))
3014 (blink-matching-open)))
3015 @end group
3016 @end smallexample
3017 @end deffn
3018
3019 @node Inverse Video
3020 @section Inverse Video
3021 @cindex Inverse Video
3022
3023 @defopt inverse-video
3024 @cindex highlighting
3025 This variable controls whether Emacs uses inverse video for all text
3026 on the screen. Non-@code{nil} means yes, @code{nil} means no. The
3027 default is @code{nil}.
3028 @end defopt
3029
3030 @defopt mode-line-inverse-video
3031 This variable controls the use of inverse video for mode lines and menu
3032 bars. If it is non-@code{nil}, then these lines are displayed in
3033 inverse video. Otherwise, these lines are displayed normally, just like
3034 other text. The default is @code{t}.
3035
3036 For window frames, this feature actually applies the face named
3037 @code{mode-line}; that face is normally set up as the inverse of the
3038 default face, unless you change it.
3039 @end defopt
3040
3041 @node Usual Display
3042 @section Usual Display Conventions
3043
3044 The usual display conventions define how to display each character
3045 code. You can override these conventions by setting up a display table
3046 (@pxref{Display Tables}). Here are the usual display conventions:
3047
3048 @itemize @bullet
3049 @item
3050 Character codes 32 through 126 map to glyph codes 32 through 126.
3051 Normally this means they display as themselves.
3052
3053 @item
3054 Character code 9 is a horizontal tab. It displays as whitespace
3055 up to a position determined by @code{tab-width}.
3056
3057 @item
3058 Character code 10 is a newline.
3059
3060 @item
3061 All other codes in the range 0 through 31, and code 127, display in one
3062 of two ways according to the value of @code{ctl-arrow}. If it is
3063 non-@code{nil}, these codes map to sequences of two glyphs, where the
3064 first glyph is the @sc{ascii} code for @samp{^}. (A display table can
3065 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
3066 just like the codes in the range 128 to 255.
3067
3068 On MS-DOS terminals, Emacs arranges by default for the character code
3069 127 to be mapped to the glyph code 127, which normally displays as an
3070 empty polygon. This glyph is used to display non-@sc{ascii} characters
3071 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
3072 emacs, The GNU Emacs Manual}.
3073
3074 @item
3075 Character codes 128 through 255 map to sequences of four glyphs, where
3076 the first glyph is the @sc{ascii} code for @samp{\}, and the others are
3077 digit characters representing the character code in octal. (A display
3078 table can specify a glyph to use instead of @samp{\}.)
3079
3080 @item
3081 Multibyte character codes above 256 are displayed as themselves, or as a
3082 question mark or empty box if the terminal cannot display that
3083 character.
3084 @end itemize
3085
3086 The usual display conventions apply even when there is a display
3087 table, for any character whose entry in the active display table is
3088 @code{nil}. Thus, when you set up a display table, you need only
3089 specify the characters for which you want special behavior.
3090
3091 These display rules apply to carriage return (character code 13), when
3092 it appears in the buffer. But that character may not appear in the
3093 buffer where you expect it, if it was eliminated as part of end-of-line
3094 conversion (@pxref{Coding System Basics}).
3095
3096 These variables affect the way certain characters are displayed on the
3097 screen. Since they change the number of columns the characters occupy,
3098 they also affect the indentation functions. These variables also affect
3099 how the mode line is displayed; if you want to force redisplay of the
3100 mode line using the new values, call the function
3101 @code{force-mode-line-update} (@pxref{Mode Line Format}).
3102
3103 @defopt ctl-arrow
3104 @cindex control characters in display
3105 This buffer-local variable controls how control characters are
3106 displayed. If it is non-@code{nil}, they are displayed as a caret
3107 followed by the character: @samp{^A}. If it is @code{nil}, they are
3108 displayed as a backslash followed by three octal digits: @samp{\001}.
3109 @end defopt
3110
3111 @c Following may have overfull hbox.
3112 @defvar default-ctl-arrow
3113 The value of this variable is the default value for @code{ctl-arrow} in
3114 buffers that do not override it. @xref{Default Value}.
3115 @end defvar
3116
3117 @defopt indicate-empty-lines
3118 @tindex indicate-empty-lines
3119 When this is non-@code{nil}, Emacs displays a special glyph in
3120 each empty line at the end of the buffer, on terminals that
3121 support it (window systems).
3122 @end defopt
3123
3124 @defopt tab-width
3125 The value of this variable is the spacing between tab stops used for
3126 displaying tab characters in Emacs buffers. The value is in units of
3127 columns, and the default is 8. Note that this feature is completely
3128 independent of the user-settable tab stops used by the command
3129 @code{tab-to-tab-stop}. @xref{Indent Tabs}.
3130 @end defopt
3131
3132 @node Display Tables
3133 @section Display Tables
3134
3135 @cindex display table
3136 You can use the @dfn{display table} feature to control how all possible
3137 character codes display on the screen. This is useful for displaying
3138 European languages that have letters not in the @sc{ascii} character
3139 set.
3140
3141 The display table maps each character code into a sequence of
3142 @dfn{glyphs}, each glyph being a graphic that takes up one character
3143 position on the screen. You can also define how to display each glyph
3144 on your terminal, using the @dfn{glyph table}.
3145
3146 Display tables affect how the mode line is displayed; if you want to
3147 force redisplay of the mode line using a new display table, call
3148 @code{force-mode-line-update} (@pxref{Mode Line Format}).
3149
3150 @menu
3151 * Display Table Format:: What a display table consists of.
3152 * Active Display Table:: How Emacs selects a display table to use.
3153 * Glyphs:: How to define a glyph, and what glyphs mean.
3154 @end menu
3155
3156 @node Display Table Format
3157 @subsection Display Table Format
3158
3159 A display table is actually a char-table (@pxref{Char-Tables}) with
3160 @code{display-table} as its subtype.
3161
3162 @defun make-display-table
3163 This creates and returns a display table. The table initially has
3164 @code{nil} in all elements.
3165 @end defun
3166
3167 The ordinary elements of the display table are indexed by character
3168 codes; the element at index @var{c} says how to display the character
3169 code @var{c}. The value should be @code{nil} or a vector of glyph
3170 values (@pxref{Glyphs}). If an element is @code{nil}, it says to
3171 display that character according to the usual display conventions
3172 (@pxref{Usual Display}).
3173
3174 If you use the display table to change the display of newline
3175 characters, the whole buffer will be displayed as one long ``line.''
3176
3177 The display table also has six ``extra slots'' which serve special
3178 purposes. Here is a table of their meanings; @code{nil} in any slot
3179 means to use the default for that slot, as stated below.
3180
3181 @table @asis
3182 @item 0
3183 The glyph for the end of a truncated screen line (the default for this
3184 is @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms,
3185 display arrows to indicate truncation---the display table has no effect
3186 in these situations.
3187 @item 1
3188 The glyph for the end of a continued line (the default is @samp{\}).
3189 Newer Emacs versions, on some platforms, display curved arrows to
3190 indicate truncation---the display table has no effect in these
3191 situations.
3192 @item 2
3193 The glyph for indicating a character displayed as an octal character
3194 code (the default is @samp{\}).
3195 @item 3
3196 The glyph for indicating a control character (the default is @samp{^}).
3197 @item 4
3198 A vector of glyphs for indicating the presence of invisible lines (the
3199 default is @samp{...}). @xref{Selective Display}.
3200 @item 5
3201 The glyph used to draw the border between side-by-side windows (the
3202 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
3203 when there are no scroll bars; if scroll bars are supported and in use,
3204 a scroll bar separates the two windows.
3205 @end table
3206
3207 For example, here is how to construct a display table that mimics the
3208 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
3209
3210 @example
3211 (setq disptab (make-display-table))
3212 (let ((i 0))
3213 (while (< i 32)
3214 (or (= i ?\t) (= i ?\n)
3215 (aset disptab i (vector ?^ (+ i 64))))
3216 (setq i (1+ i)))
3217 (aset disptab 127 (vector ?^ ??)))
3218 @end example
3219
3220 @defun display-table-slot display-table slot
3221 This function returns the value of the extra slot @var{slot} of
3222 @var{display-table}. The argument @var{slot} may be a number from 0 to
3223 5 inclusive, or a slot name (symbol). Valid symbols are
3224 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
3225 @code{selective-display}, and @code{vertical-border}.
3226 @end defun
3227
3228 @defun set-display-table-slot display-table slot value
3229 This function stores @var{value} in the extra slot @var{slot} of
3230 @var{display-table}. The argument @var{slot} may be a number from 0 to
3231 5 inclusive, or a slot name (symbol). Valid symbols are
3232 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
3233 @code{selective-display}, and @code{vertical-border}.
3234 @end defun
3235
3236 @defun describe-display-table display-table
3237 @tindex describe-display-table
3238 This function displays a description of the display table
3239 @var{display-table} in a help buffer.
3240 @end defun
3241
3242 @deffn Command describe-current-display-table
3243 @tindex describe-current-display-table
3244 This command displays a description of the current display table in a
3245 help buffer.
3246 @end deffn
3247
3248 @node Active Display Table
3249 @subsection Active Display Table
3250 @cindex active display table
3251
3252 Each window can specify a display table, and so can each buffer. When
3253 a buffer @var{b} is displayed in window @var{w}, display uses the
3254 display table for window @var{w} if it has one; otherwise, the display
3255 table for buffer @var{b} if it has one; otherwise, the standard display
3256 table if any. The display table chosen is called the @dfn{active}
3257 display table.
3258
3259 @defun window-display-table window
3260 This function returns @var{window}'s display table, or @code{nil}
3261 if @var{window} does not have an assigned display table.
3262 @end defun
3263
3264 @defun set-window-display-table window table
3265 This function sets the display table of @var{window} to @var{table}.
3266 The argument @var{table} should be either a display table or
3267 @code{nil}.
3268 @end defun
3269
3270 @defvar buffer-display-table
3271 This variable is automatically buffer-local in all buffers; its value in
3272 a particular buffer specifies the display table for that buffer. If it
3273 is @code{nil}, that means the buffer does not have an assigned display
3274 table.
3275 @end defvar
3276
3277 @defvar standard-display-table
3278 This variable's value is the default display table, used whenever a
3279 window has no display table and neither does the buffer displayed in
3280 that window. This variable is @code{nil} by default.
3281 @end defvar
3282
3283 If there is no display table to use for a particular window---that is,
3284 if the window specifies none, its buffer specifies none, and
3285 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
3286 display conventions for all character codes in that window. @xref{Usual
3287 Display}.
3288
3289 A number of functions for changing the standard display table
3290 are defined in the library @file{disp-table}.
3291
3292 @node Glyphs
3293 @subsection Glyphs
3294
3295 @cindex glyph
3296 A @dfn{glyph} is a generalization of a character; it stands for an
3297 image that takes up a single character position on the screen. Glyphs
3298 are represented in Lisp as integers, just as characters are.
3299
3300 @cindex glyph table
3301 The meaning of each integer, as a glyph, is defined by the glyph
3302 table, which is the value of the variable @code{glyph-table}.
3303
3304 @defvar glyph-table
3305 The value of this variable is the current glyph table. It should be a
3306 vector; the @var{g}th element defines glyph code @var{g}. If the value
3307 is @code{nil} instead of a vector, then all glyphs are simple (see
3308 below). The glyph table is not used on windowed displays.
3309 @end defvar
3310
3311 Here are the possible types of elements in the glyph table:
3312
3313 @table @asis
3314 @item @var{string}
3315 Send the characters in @var{string} to the terminal to output
3316 this glyph. This alternative is available on character terminals,
3317 but not under a window system.
3318
3319 @item @var{integer}
3320 Define this glyph code as an alias for glyph code @var{integer}. You
3321 can use an alias to specify a face code for the glyph; see below.
3322
3323 @item @code{nil}
3324 This glyph is simple. On an ordinary terminal, the glyph code mod
3325 524288 is the character to output. In a window system, the glyph code
3326 mod 524288 is the character to output, and the glyph code divided by
3327 524288 specifies the face number (@pxref{Face Functions}) to use while
3328 outputting it. (524288 is
3329 @ifnottex
3330 2**19.)
3331 @end ifnottex
3332 @tex
3333 $2^{19}$.)
3334 @end tex
3335 @xref{Faces}.
3336 @end table
3337
3338 If a glyph code is greater than or equal to the length of the glyph
3339 table, that code is automatically simple.
3340
3341 @defun create-glyph string
3342 @tindex create-glyph
3343 This function returns a newly-allocated glyph code which is set up to
3344 display by sending @var{string} to the terminal.
3345 @end defun
3346
3347 @node Beeping
3348 @section Beeping
3349 @cindex beeping
3350 @cindex bell
3351
3352 This section describes how to make Emacs ring the bell (or blink the
3353 screen) to attract the user's attention. Be conservative about how
3354 often you do this; frequent bells can become irritating. Also be
3355 careful not to use just beeping when signaling an error is more
3356 appropriate. (@xref{Errors}.)
3357
3358 @defun ding &optional do-not-terminate
3359 @cindex keyboard macro termination
3360 This function beeps, or flashes the screen (see @code{visible-bell} below).
3361 It also terminates any keyboard macro currently executing unless
3362 @var{do-not-terminate} is non-@code{nil}.
3363 @end defun
3364
3365 @defun beep &optional do-not-terminate
3366 This is a synonym for @code{ding}.
3367 @end defun
3368
3369 @defopt visible-bell
3370 This variable determines whether Emacs should flash the screen to
3371 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
3372 is effective on a window system, and on a character-only terminal
3373 provided the terminal's Termcap entry defines the visible bell
3374 capability (@samp{vb}).
3375 @end defopt
3376
3377 @defvar ring-bell-function
3378 If this is non-@code{nil}, it specifies how Emacs should ``ring the
3379 bell.'' Its value should be a function of no arguments. If this is
3380 non-@code{nil}, it takes precedence over the @code{visible-bell}
3381 variable.
3382 @end defvar
3383
3384 @node Window Systems
3385 @section Window Systems
3386
3387 Emacs works with several window systems, most notably the X Window
3388 System. Both Emacs and X use the term ``window'', but use it
3389 differently. An Emacs frame is a single window as far as X is
3390 concerned; the individual Emacs windows are not known to X at all.
3391
3392 @defvar window-system
3393 This variable tells Lisp programs what window system Emacs is running
3394 under. The possible values are
3395
3396 @table @code
3397 @item x
3398 @cindex X Window System
3399 Emacs is displaying using X.
3400 @item pc
3401 Emacs is displaying using MS-DOS.
3402 @item w32
3403 Emacs is displaying using Windows.
3404 @item mac
3405 Emacs is displaying using a Macintosh.
3406 @item nil
3407 Emacs is using a character-based terminal.
3408 @end table
3409 @end defvar
3410
3411 @defvar window-setup-hook
3412 This variable is a normal hook which Emacs runs after handling the
3413 initialization files. Emacs runs this hook after it has completed
3414 loading your init file, the default initialization file (if
3415 any), and the terminal-specific Lisp code, and running the hook
3416 @code{term-setup-hook}.
3417
3418 This hook is used for internal purposes: setting up communication with
3419 the window system, and creating the initial window. Users should not
3420 interfere with it.
3421 @end defvar