]> code.delx.au - gnu-emacs/blob - lispref/windows.texi
(char_table_ref_and_index): Add prototype.
[gnu-emacs] / lispref / windows.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/windows
7 @node Windows, Frames, Buffers, Top
8 @chapter Windows
9
10 This chapter describes most of the functions and variables related to
11 Emacs windows. See @ref{Display}, for information on how text is
12 displayed in windows.
13
14 @menu
15 * Basic Windows:: Basic information on using windows.
16 * Splitting Windows:: Splitting one window into two windows.
17 * Deleting Windows:: Deleting a window gives its space to other windows.
18 * Selecting Windows:: The selected window is the one that you edit in.
19 * Cyclic Window Ordering:: Moving around the existing windows.
20 * Buffers and Windows:: Each window displays the contents of a buffer.
21 * Displaying Buffers:: Higher-lever functions for displaying a buffer
22 and choosing a window for it.
23 * Choosing Window:: How to choose a window for displaying a buffer.
24 * Window Point:: Each window has its own location of point.
25 * Window Start:: The display-start position controls which text
26 is on-screen in the window.
27 * Textual Scrolling:: Moving text up and down through the window.
28 * Vertical Scrolling:: Moving the contents up and down on the window.
29 * Horizontal Scrolling:: Moving the contents sideways on the window.
30 * Size of Window:: Accessing the size of a window.
31 * Resizing Windows:: Changing the size of a window.
32 * Coordinates and Windows:: Converting coordinates to windows.
33 * Window Configurations:: Saving and restoring the state of the screen.
34 * Window Hooks:: Hooks for scrolling, window size changes,
35 redisplay going past a certain point,
36 or window configuration changes.
37 @end menu
38
39 @node Basic Windows
40 @section Basic Concepts of Emacs Windows
41 @cindex window
42 @cindex selected window
43
44 A @dfn{window} in Emacs is the physical area of the screen in which a
45 buffer is displayed. The term is also used to refer to a Lisp object that
46 represents that screen area in Emacs Lisp. It should be
47 clear from the context which is meant.
48
49 Emacs groups windows into frames. A frame represents an area of
50 screen available for Emacs to use. Each frame always contains at least
51 one window, but you can subdivide it vertically or horizontally into
52 multiple nonoverlapping Emacs windows.
53
54 In each frame, at any time, one and only one window is designated as
55 @dfn{selected within the frame}. The frame's cursor appears in that
56 window. At any time, one frame is the selected frame; and the window
57 selected within that frame is @dfn{the selected window}. The selected
58 window's buffer is usually the current buffer (except when
59 @code{set-buffer} has been used). @xref{Current Buffer}.
60
61 For practical purposes, a window exists only while it is displayed in
62 a frame. Once removed from the frame, the window is effectively deleted
63 and should not be used, @emph{even though there may still be references
64 to it} from other Lisp objects. Restoring a saved window configuration
65 is the only way for a window no longer on the screen to come back to
66 life. (@xref{Deleting Windows}.)
67
68 Each window has the following attributes:
69
70 @itemize @bullet
71 @item
72 containing frame
73
74 @item
75 window height
76
77 @item
78 window width
79
80 @item
81 window edges with respect to the screen or frame
82
83 @item
84 the buffer it displays
85
86 @item
87 position within the buffer at the upper left of the window
88
89 @item
90 amount of horizontal scrolling, in columns
91
92 @item
93 point
94
95 @item
96 the mark
97
98 @item
99 how recently the window was selected
100 @end itemize
101
102 @cindex multiple windows
103 Users create multiple windows so they can look at several buffers at
104 once. Lisp libraries use multiple windows for a variety of reasons, but
105 most often to display related information. In Rmail, for example, you
106 can move through a summary buffer in one window while the other window
107 shows messages one at a time as they are reached.
108
109 The meaning of ``window'' in Emacs is similar to what it means in the
110 context of general-purpose window systems such as X, but not identical.
111 The X Window System places X windows on the screen; Emacs uses one or
112 more X windows as frames, and subdivides them into
113 Emacs windows. When you use Emacs on a character-only terminal, Emacs
114 treats the whole terminal screen as one frame.
115
116 @cindex terminal screen
117 @cindex screen of terminal
118 @cindex tiled windows
119 Most window systems support arbitrarily located overlapping windows.
120 In contrast, Emacs windows are @dfn{tiled}; they never overlap, and
121 together they fill the whole screen or frame. Because of the way in
122 which Emacs creates new windows and resizes them, not all conceivable
123 tilings of windows on an Emacs frame are actually possible.
124 @xref{Splitting Windows}, and @ref{Size of Window}.
125
126 @xref{Display}, for information on how the contents of the
127 window's buffer are displayed in the window.
128
129 @defun windowp object
130 This function returns @code{t} if @var{object} is a window.
131 @end defun
132
133 @node Splitting Windows
134 @section Splitting Windows
135 @cindex splitting windows
136 @cindex window splitting
137
138 The functions described here are the primitives used to split a window
139 into two windows. Two higher level functions sometimes split a window,
140 but not always: @code{pop-to-buffer} and @code{display-buffer}
141 (@pxref{Displaying Buffers}).
142
143 The functions described here do not accept a buffer as an argument.
144 The two ``halves'' of the split window initially display the same buffer
145 previously visible in the window that was split.
146
147 @deffn Command split-window &optional window size horizontal
148 This function splits @var{window} into two windows. The original
149 window @var{window} remains the selected window, but occupies only
150 part of its former screen area. The rest is occupied by a newly created
151 window which is returned as the value of this function.
152
153 If @var{horizontal} is non-@code{nil}, then @var{window} splits into
154 two side by side windows. The original window @var{window} keeps the
155 leftmost @var{size} columns, and gives the rest of the columns to the
156 new window. Otherwise, it splits into windows one above the other, and
157 @var{window} keeps the upper @var{size} lines and gives the rest of the
158 lines to the new window. The original window is therefore the
159 left-hand or upper of the two, and the new window is the right-hand or
160 lower.
161
162 If @var{window} is omitted or @code{nil}, then the selected window is
163 split. If @var{size} is omitted or @code{nil}, then @var{window} is
164 divided evenly into two parts. (If there is an odd line, it is
165 allocated to the new window.) When @code{split-window} is called
166 interactively, all its arguments are @code{nil}.
167
168 The following example starts with one window on a screen that is 50
169 lines high by 80 columns wide; then the window is split.
170
171 @smallexample
172 @group
173 (setq w (selected-window))
174 @result{} #<window 8 on windows.texi>
175 (window-edges) ; @r{Edges in order:}
176 @result{} (0 0 80 50) ; @r{left--top--right--bottom}
177 @end group
178
179 @group
180 ;; @r{Returns window created}
181 (setq w2 (split-window w 15))
182 @result{} #<window 28 on windows.texi>
183 @end group
184 @group
185 (window-edges w2)
186 @result{} (0 15 80 50) ; @r{Bottom window;}
187 ; @r{top is line 15}
188 @end group
189 @group
190 (window-edges w)
191 @result{} (0 0 80 15) ; @r{Top window}
192 @end group
193 @end smallexample
194
195 The screen looks like this:
196
197 @smallexample
198 @group
199 __________
200 | | line 0
201 | w |
202 |__________|
203 | | line 15
204 | w2 |
205 |__________|
206 line 50
207 column 0 column 80
208 @end group
209 @end smallexample
210
211 Next, the top window is split horizontally:
212
213 @smallexample
214 @group
215 (setq w3 (split-window w 35 t))
216 @result{} #<window 32 on windows.texi>
217 @end group
218 @group
219 (window-edges w3)
220 @result{} (35 0 80 15) ; @r{Left edge at column 35}
221 @end group
222 @group
223 (window-edges w)
224 @result{} (0 0 35 15) ; @r{Right edge at column 35}
225 @end group
226 @group
227 (window-edges w2)
228 @result{} (0 15 80 50) ; @r{Bottom window unchanged}
229 @end group
230 @end smallexample
231
232 @need 3000
233 Now, the screen looks like this:
234
235 @smallexample
236 @group
237 column 35
238 __________
239 | | | line 0
240 | w | w3 |
241 |___|______|
242 | | line 15
243 | w2 |
244 |__________|
245 line 50
246 column 0 column 80
247 @end group
248 @end smallexample
249
250 Normally, Emacs indicates the border between two side-by-side windows
251 with a scroll bar (@pxref{Window Frame Parameters,Scroll Bars}) or @samp{|}
252 characters. The display table can specify alternative border
253 characters; see @ref{Display Tables}.
254 @end deffn
255
256 @deffn Command split-window-vertically &optional size
257 This function splits the selected window into two windows, one above the
258 other, leaving the upper of the two windows selected, with @var{size}
259 lines. (If @var{size} is negative, then the lower of the two windows
260 gets @minus{} @var{size} lines and the upper window gets the rest, but
261 the upper window is still the one selected.)
262 @end deffn
263
264 @deffn Command split-window-horizontally &optional size
265 This function splits the selected window into two windows
266 side-by-side, leaving the selected window with @var{size} columns.
267
268 This function is basically an interface to @code{split-window}.
269 You could define a simplified version of the function like this:
270
271 @smallexample
272 @group
273 (defun split-window-horizontally (&optional arg)
274 "Split selected window into two windows, side by side..."
275 (interactive "P")
276 @end group
277 @group
278 (let ((size (and arg (prefix-numeric-value arg))))
279 (and size (< size 0)
280 (setq size (+ (window-width) size)))
281 (split-window nil size t)))
282 @end group
283 @end smallexample
284 @end deffn
285
286 @defun one-window-p &optional no-mini all-frames
287 This function returns non-@code{nil} if there is only one window. The
288 argument @var{no-mini}, if non-@code{nil}, means don't count the
289 minibuffer even if it is active; otherwise, the minibuffer window is
290 included, if active, in the total number of windows, which is compared
291 against one.
292
293 The argument @var{all-frames} specifies which frames to consider. Here
294 are the possible values and their meanings:
295
296 @table @asis
297 @item @code{nil}
298 Count the windows in the selected frame, plus the minibuffer used
299 by that frame even if it lies in some other frame.
300
301 @item @code{t}
302 Count all windows in all existing frames.
303
304 @item @code{visible}
305 Count all windows in all visible frames.
306
307 @item 0
308 Count all windows in all visible or iconified frames.
309
310 @item anything else
311 Count precisely the windows in the selected frame, and no others.
312 @end table
313 @end defun
314
315 @node Deleting Windows
316 @section Deleting Windows
317 @cindex deleting windows
318
319 A window remains visible on its frame unless you @dfn{delete} it by
320 calling certain functions that delete windows. A deleted window cannot
321 appear on the screen, but continues to exist as a Lisp object until
322 there are no references to it. There is no way to cancel the deletion
323 of a window aside from restoring a saved window configuration
324 (@pxref{Window Configurations}). Restoring a window configuration also
325 deletes any windows that aren't part of that configuration.
326
327 When you delete a window, the space it took up is given to one
328 adjacent sibling.
329
330 @c Emacs 19 feature
331 @defun window-live-p window
332 This function returns @code{nil} if @var{window} is deleted, and
333 @code{t} otherwise.
334
335 @strong{Warning:} Erroneous information or fatal errors may result from
336 using a deleted window as if it were live.
337 @end defun
338
339 @deffn Command delete-window &optional window
340 This function removes @var{window} from display, and returns @code{nil}.
341 If @var{window} is omitted, then the selected window is deleted. An
342 error is signaled if there is only one window when @code{delete-window}
343 is called.
344 @end deffn
345
346 @deffn Command delete-other-windows &optional window
347 This function makes @var{window} the only window on its frame, by
348 deleting the other windows in that frame. If @var{window} is omitted or
349 @code{nil}, then the selected window is used by default.
350
351 The return value is @code{nil}.
352 @end deffn
353
354 @deffn Command delete-windows-on buffer &optional frame
355 This function deletes all windows showing @var{buffer}. If there are
356 no windows showing @var{buffer}, it does nothing.
357
358 @code{delete-windows-on} operates frame by frame. If a frame has
359 several windows showing different buffers, then those showing
360 @var{buffer} are removed, and the others expand to fill the space. If
361 all windows in some frame are showing @var{buffer} (including the case
362 where there is only one window), then the frame reverts to having a
363 single window showing another buffer chosen with @code{other-buffer}.
364 @xref{The Buffer List}.
365
366 The argument @var{frame} controls which frames to operate on. This
367 function does not use it in quite the same way as the other functions
368 which scan all windows; specifically, the values @code{t} and @code{nil}
369 have the opposite of their meanings in other functions. Here are the
370 full details:
371
372 @itemize @bullet
373 @item
374 If it is @code{nil}, operate on all frames.
375 @item
376 If it is @code{t}, operate on the selected frame.
377 @item
378 If it is @code{visible}, operate on all visible frames.
379 @item
380 If it is 0, operate on all visible or iconified frames.
381 @item
382 If it is a frame, operate on that frame.
383 @end itemize
384
385 This function always returns @code{nil}.
386 @end deffn
387
388 @node Selecting Windows
389 @section Selecting Windows
390 @cindex selecting windows
391
392 When a window is selected, the buffer in the window becomes the current
393 buffer, and the cursor will appear in it.
394
395 @defun selected-window
396 This function returns the selected window. This is the window in
397 which the cursor appears and to which many commands apply.
398 @end defun
399
400 @defun select-window window
401 This function makes @var{window} the selected window. The cursor then
402 appears in @var{window} (on redisplay). The buffer being displayed in
403 @var{window} is immediately designated the current buffer.
404
405 The return value is @var{window}.
406
407 @example
408 @group
409 (setq w (next-window))
410 (select-window w)
411 @result{} #<window 65 on windows.texi>
412 @end group
413 @end example
414 @end defun
415
416 @defmac save-selected-window forms@dots{}
417 This macro records the selected window, executes @var{forms}
418 in sequence, then restores the earlier selected window.
419
420 This macro does not save or restore anything about the sizes, arrangement
421 or contents of windows; therefore, if the @var{forms} change them,
422 the change persists.
423
424 Each frame, at any time, has a window selected within the frame. This
425 macro saves only @emph{the} selected window; it does not save anything
426 about other frames. If the @var{forms} select some other frame and
427 alter the window selected within it, the change persists.
428 @end defmac
429
430 @cindex finding windows
431 The following functions choose one of the windows on the screen,
432 offering various criteria for the choice.
433
434 @defun get-lru-window &optional frame
435 This function returns the window least recently ``used'' (that is,
436 selected). The selected window is always the most recently used window.
437
438 The selected window can be the least recently used window if it is the
439 only window. A newly created window becomes the least recently used
440 window until it is selected. A minibuffer window is never a candidate.
441
442 The argument @var{frame} controls which windows are considered.
443
444 @itemize @bullet
445 @item
446 If it is @code{nil}, consider windows on the selected frame.
447 @item
448 If it is @code{t}, consider windows on all frames.
449 @item
450 If it is @code{visible}, consider windows on all visible frames.
451 @item
452 If it is 0, consider windows on all visible or iconified frames.
453 @item
454 If it is a frame, consider windows on that frame.
455 @end itemize
456 @end defun
457
458 @defun get-largest-window &optional frame
459 This function returns the window with the largest area (height times
460 width). If there are no side-by-side windows, then this is the window
461 with the most lines. A minibuffer window is never a candidate.
462
463 If there are two windows of the same size, then the function returns
464 the window that is first in the cyclic ordering of windows (see
465 following section), starting from the selected window.
466
467 The argument @var{frame} controls which set of windows to
468 consider. See @code{get-lru-window}, above.
469 @end defun
470
471 @node Cyclic Window Ordering
472 @comment node-name, next, previous, up
473 @section Cyclic Ordering of Windows
474 @cindex cyclic ordering of windows
475 @cindex ordering of windows, cyclic
476 @cindex window ordering, cyclic
477
478 When you use the command @kbd{C-x o} (@code{other-window}) to select
479 the next window, it moves through all the windows on the screen in a
480 specific cyclic order. For any given configuration of windows, this
481 order never varies. It is called the @dfn{cyclic ordering of windows}.
482
483 This ordering generally goes from top to bottom, and from left to
484 right. But it may go down first or go right first, depending on the
485 order in which the windows were split.
486
487 If the first split was vertical (into windows one above each other),
488 and then the subwindows were split horizontally, then the ordering is
489 left to right in the top of the frame, and then left to right in the
490 next lower part of the frame, and so on. If the first split was
491 horizontal, the ordering is top to bottom in the left part, and so on.
492 In general, within each set of siblings at any level in the window tree,
493 the order is left to right, or top to bottom.
494
495 @defun next-window &optional window minibuf all-frames
496 @cindex minibuffer window
497 This function returns the window following @var{window} in the cyclic
498 ordering of windows. This is the window that @kbd{C-x o} would select
499 if typed when @var{window} is selected. If @var{window} is the only
500 window visible, then this function returns @var{window}. If omitted,
501 @var{window} defaults to the selected window.
502
503 The value of the argument @var{minibuf} determines whether the
504 minibuffer is included in the window order. Normally, when
505 @var{minibuf} is @code{nil}, the minibuffer is included if it is
506 currently active; this is the behavior of @kbd{C-x o}. (The minibuffer
507 window is active while the minibuffer is in use. @xref{Minibuffers}.)
508
509 If @var{minibuf} is @code{t}, then the cyclic ordering includes the
510 minibuffer window even if it is not active.
511
512 If @var{minibuf} is neither @code{t} nor @code{nil}, then the minibuffer
513 window is not included even if it is active.
514
515 The argument @var{all-frames} specifies which frames to consider. Here
516 are the possible values and their meanings:
517
518 @table @asis
519 @item @code{nil}
520 Consider all the windows in @var{window}'s frame, plus the minibuffer
521 used by that frame even if it lies in some other frame.
522
523 @item @code{t}
524 Consider all windows in all existing frames.
525
526 @item @code{visible}
527 Consider all windows in all visible frames. (To get useful results, you
528 must ensure @var{window} is in a visible frame.)
529
530 @item 0
531 Consider all windows in all visible or iconified frames.
532
533 @item anything else
534 Consider precisely the windows in @var{window}'s frame, and no others.
535 @end table
536
537 This example assumes there are two windows, both displaying the
538 buffer @samp{windows.texi}:
539
540 @example
541 @group
542 (selected-window)
543 @result{} #<window 56 on windows.texi>
544 @end group
545 @group
546 (next-window (selected-window))
547 @result{} #<window 52 on windows.texi>
548 @end group
549 @group
550 (next-window (next-window (selected-window)))
551 @result{} #<window 56 on windows.texi>
552 @end group
553 @end example
554 @end defun
555
556 @defun previous-window &optional window minibuf all-frames
557 This function returns the window preceding @var{window} in the cyclic
558 ordering of windows. The other arguments specify which windows to
559 include in the cycle, as in @code{next-window}.
560 @end defun
561
562 @deffn Command other-window count &optional all-frames
563 This function selects the @var{count}th following window in the cyclic
564 order. If count is negative, then it moves back @minus{}@var{count}
565 windows in the cycle, rather than forward. It returns @code{nil}.
566
567 The argument @var{all-frames} has the same meaning as in
568 @code{next-window}, but the @var{minibuf} argument of @code{next-window}
569 is always effectively @code{nil}.
570
571 In an interactive call, @var{count} is the numeric prefix argument.
572 @end deffn
573
574 @c Emacs 19 feature
575 @defun walk-windows proc &optional minibuf all-frames
576 This function cycles through all windows, calling @code{proc}
577 once for each window with the window as its sole argument.
578
579 The optional arguments @var{minibuf} and @var{all-frames} specify the
580 set of windows to include in the scan. See @code{next-window}, above,
581 for details.
582 @end defun
583
584 @node Buffers and Windows
585 @section Buffers and Windows
586 @cindex examining windows
587 @cindex windows, controlling precisely
588 @cindex buffers, controlled in windows
589
590 This section describes low-level functions to examine windows or to
591 display buffers in windows in a precisely controlled fashion.
592 @iftex
593 See the following section for
594 @end iftex
595 @ifnottex
596 @xref{Displaying Buffers}, for
597 @end ifnottex
598 related functions that find a window to use and specify a buffer for it.
599 The functions described there are easier to use than these, but they
600 employ heuristics in choosing or creating a window; use these functions
601 when you need complete control.
602
603 @defun set-window-buffer window buffer-or-name
604 This function makes @var{window} display @var{buffer-or-name} as its
605 contents. It returns @code{nil}. This is the fundamental primitive
606 for changing which buffer is displayed in a window, and all ways
607 of doing that call this function.
608
609 @example
610 @group
611 (set-window-buffer (selected-window) "foo")
612 @result{} nil
613 @end group
614 @end example
615 @end defun
616
617 @defun window-buffer &optional window
618 This function returns the buffer that @var{window} is displaying. If
619 @var{window} is omitted, this function returns the buffer for the
620 selected window.
621
622 @example
623 @group
624 (window-buffer)
625 @result{} #<buffer windows.texi>
626 @end group
627 @end example
628 @end defun
629
630 @defun get-buffer-window buffer-or-name &optional all-frames
631 This function returns a window currently displaying
632 @var{buffer-or-name}, or @code{nil} if there is none. If there are
633 several such windows, then the function returns the first one in the
634 cyclic ordering of windows, starting from the selected window.
635 @xref{Cyclic Window Ordering}.
636
637 The argument @var{all-frames} controls which windows to consider.
638
639 @itemize @bullet
640 @item
641 If it is @code{nil}, consider windows on the selected frame.
642 @item
643 If it is @code{t}, consider windows on all frames.
644 @item
645 If it is @code{visible}, consider windows on all visible frames.
646 @item
647 If it is 0, consider windows on all visible or iconified frames.
648 @item
649 If it is a frame, consider windows on that frame.
650 @end itemize
651 @end defun
652
653 @defun get-buffer-window-list buffer-or-name &optional minibuf all-frames
654 This function returns a list of all the windows currently displaying
655 @var{buffer-or-name}.
656
657 The two optional arguments work like the optional arguments of
658 @code{next-window} (@pxref{Cyclic Window Ordering}); they are @emph{not}
659 like the single optional argument of @code{get-buffer-window}. Perhaps
660 we should change @code{get-buffer-window} in the future to make it
661 compatible with the other functions.
662
663 The argument @var{all-frames} controls which windows to consider.
664
665 @itemize @bullet
666 @item
667 If it is @code{nil}, consider windows on the selected frame.
668 @item
669 If it is @code{t}, consider windows on all frames.
670 @item
671 If it is @code{visible}, consider windows on all visible frames.
672 @item
673 If it is 0, consider windows on all visible or iconified frames.
674 @item
675 If it is a frame, consider windows on that frame.
676 @end itemize
677 @end defun
678
679 @defvar buffer-display-time
680 This variable records the time at which a buffer was last made visible
681 in a window. It is always local in each buffer; each time
682 @code{set-window-buffer} is called, it sets this variable to
683 @code{(current-time)} in the specified buffer (@pxref{Time of Day}).
684 When a buffer is first created, @code{buffer-display-time} starts out
685 with the value @code{nil}.
686 @end defvar
687
688 @node Displaying Buffers
689 @section Displaying Buffers in Windows
690 @cindex switching to a buffer
691 @cindex displaying a buffer
692
693 In this section we describe convenient functions that choose a window
694 automatically and use it to display a specified buffer. These functions
695 can also split an existing window in certain circumstances. We also
696 describe variables that parameterize the heuristics used for choosing a
697 window.
698 @iftex
699 See the preceding section for
700 @end iftex
701 @ifnottex
702 @xref{Buffers and Windows}, for
703 @end ifnottex
704 low-level functions that give you more precise control. All of these
705 functions work by calling @code{set-window-buffer}.
706
707 Do not use the functions in this section in order to make a buffer
708 current so that a Lisp program can access or modify it; they are too
709 drastic for that purpose, since they change the display of buffers in
710 windows, which would be gratuitous and surprise the user. Instead, use
711 @code{set-buffer} and @code{save-current-buffer} (@pxref{Current
712 Buffer}), which designate buffers as current for programmed access
713 without affecting the display of buffers in windows.
714
715 @deffn Command switch-to-buffer buffer-or-name &optional norecord
716 This function makes @var{buffer-or-name} the current buffer, and also
717 displays the buffer in the selected window. This means that a human can
718 see the buffer and subsequent keyboard commands will apply to it.
719 Contrast this with @code{set-buffer}, which makes @var{buffer-or-name}
720 the current buffer but does not display it in the selected window.
721 @xref{Current Buffer}.
722
723 If @var{buffer-or-name} does not identify an existing buffer, then a new
724 buffer by that name is created. The major mode for the new buffer is
725 set according to the variable @code{default-major-mode}. @xref{Auto
726 Major Mode}.
727
728 Normally the specified buffer is put at the front of the buffer list
729 (both the selected frame's buffer list and the frame-independent buffer
730 list). This affects the operation of @code{other-buffer}. However, if
731 @var{norecord} is non-@code{nil}, this is not done. @xref{The Buffer
732 List}.
733
734 The @code{switch-to-buffer} function is often used interactively, as
735 the binding of @kbd{C-x b}. It is also used frequently in programs. It
736 always returns @code{nil}.
737 @end deffn
738
739 @deffn Command switch-to-buffer-other-window buffer-or-name &optional norecord
740 This function makes @var{buffer-or-name} the current buffer and
741 displays it in a window not currently selected. It then selects that
742 window. The handling of the buffer is the same as in
743 @code{switch-to-buffer}.
744
745 The currently selected window is absolutely never used to do the job.
746 If it is the only window, then it is split to make a distinct window for
747 this purpose. If the selected window is already displaying the buffer,
748 then it continues to do so, but another window is nonetheless found to
749 display it in as well.
750
751 This function updates the buffer list just like @code{switch-to-buffer}
752 unless @var{norecord} is non-@code{nil}.
753 @end deffn
754
755 @defun pop-to-buffer buffer-or-name &optional other-window norecord
756 This function makes @var{buffer-or-name} the current buffer and
757 switches to it in some window, preferably not the window previously
758 selected. The ``popped-to'' window becomes the selected window within
759 its frame.
760
761 If the variable @code{pop-up-frames} is non-@code{nil},
762 @code{pop-to-buffer} looks for a window in any visible frame already
763 displaying the buffer; if there is one, it returns that window and makes
764 it be selected within its frame. If there is none, it creates a new
765 frame and displays the buffer in it.
766
767 If @code{pop-up-frames} is @code{nil}, then @code{pop-to-buffer}
768 operates entirely within the selected frame. (If the selected frame has
769 just a minibuffer, @code{pop-to-buffer} operates within the most
770 recently selected frame that was not just a minibuffer.)
771
772 If the variable @code{pop-up-windows} is non-@code{nil}, windows may
773 be split to create a new window that is different from the original
774 window. For details, see @ref{Choosing Window}.
775
776 If @var{other-window} is non-@code{nil}, @code{pop-to-buffer} finds or
777 creates another window even if @var{buffer-or-name} is already visible
778 in the selected window. Thus @var{buffer-or-name} could end up
779 displayed in two windows. On the other hand, if @var{buffer-or-name} is
780 already displayed in the selected window and @var{other-window} is
781 @code{nil}, then the selected window is considered sufficient display
782 for @var{buffer-or-name}, so that nothing needs to be done.
783
784 All the variables that affect @code{display-buffer} affect
785 @code{pop-to-buffer} as well. @xref{Choosing Window}.
786
787 If @var{buffer-or-name} is a string that does not name an existing
788 buffer, a buffer by that name is created. The major mode for the new
789 buffer is set according to the variable @code{default-major-mode}.
790 @xref{Auto Major Mode}.
791
792 This function updates the buffer list just like @code{switch-to-buffer}
793 unless @var{norecord} is non-@code{nil}.
794 @end defun
795
796 @deffn Command replace-buffer-in-windows buffer
797 This function replaces @var{buffer} with some other buffer in all
798 windows displaying it. The other buffer used is chosen with
799 @code{other-buffer}. In the usual applications of this function, you
800 don't care which other buffer is used; you just want to make sure that
801 @var{buffer} is no longer displayed.
802
803 This function returns @code{nil}.
804 @end deffn
805
806 @node Choosing Window
807 @section Choosing a Window for Display
808
809 This section describes the basic facility that chooses a window to
810 display a buffer in---@code{display-buffer}. All the higher-level
811 functions and commands use this subroutine. Here we describe how to use
812 @code{display-buffer} and how to customize it.
813
814 @deffn Command display-buffer buffer-or-name &optional not-this-window frame
815 This command makes @var{buffer-or-name} appear in some window, like
816 @code{pop-to-buffer}, but it does not select that window and does not
817 make the buffer current. The identity of the selected window is
818 unaltered by this function.
819
820 If @var{not-this-window} is non-@code{nil}, it means to display the
821 specified buffer in a window other than the selected one, even if it is
822 already on display in the selected window. This can cause the buffer to
823 appear in two windows at once. Otherwise, if @var{buffer-or-name} is
824 already being displayed in any window, that is good enough, so this
825 function does nothing.
826
827 @code{display-buffer} returns the window chosen to display
828 @var{buffer-or-name}.
829
830 If the argument @var{frame} is non-@code{nil}, it specifies which frames
831 to check when deciding whether the buffer is already displayed. If the
832 buffer is already displayed in some window on one of these frames,
833 @code{display-buffer} simply returns that window. Here are the possible
834 values of @var{frame}:
835
836 @itemize @bullet
837 @item
838 If it is @code{nil}, consider windows on the selected frame.
839 @item
840 If it is @code{t}, consider windows on all frames.
841 @item
842 If it is @code{visible}, consider windows on all visible frames.
843 @item
844 If it is 0, consider windows on all visible or iconified frames.
845 @item
846 If it is a frame, consider windows on that frame.
847 @end itemize
848
849 Precisely how @code{display-buffer} finds or creates a window depends on
850 the variables described below.
851 @end deffn
852
853 @defopt pop-up-windows
854 This variable controls whether @code{display-buffer} makes new windows.
855 If it is non-@code{nil} and there is only one window, then that window
856 is split. If it is @code{nil}, then @code{display-buffer} does not
857 split the single window, but uses it whole.
858 @end defopt
859
860 @defopt split-height-threshold
861 This variable determines when @code{display-buffer} may split a window,
862 if there are multiple windows. @code{display-buffer} always splits the
863 largest window if it has at least this many lines. If the largest
864 window is not this tall, it is split only if it is the sole window and
865 @code{pop-up-windows} is non-@code{nil}.
866 @end defopt
867
868 @c Emacs 19 feature
869 @defopt pop-up-frames
870 This variable controls whether @code{display-buffer} makes new frames.
871 If it is non-@code{nil}, @code{display-buffer} looks for an existing
872 window already displaying the desired buffer, on any visible frame. If
873 it finds one, it returns that window. Otherwise it makes a new frame.
874 The variables @code{pop-up-windows} and @code{split-height-threshold} do
875 not matter if @code{pop-up-frames} is non-@code{nil}.
876
877 If @code{pop-up-frames} is @code{nil}, then @code{display-buffer} either
878 splits a window or reuses one.
879
880 @xref{Frames}, for more information.
881 @end defopt
882
883 @c Emacs 19 feature
884 @defvar pop-up-frame-function
885 This variable specifies how to make a new frame if @code{pop-up-frames}
886 is non-@code{nil}.
887
888 Its value should be a function of no arguments. When
889 @code{display-buffer} makes a new frame, it does so by calling that
890 function, which should return a frame. The default value of the
891 variable is a function that creates a frame using parameters from
892 @code{pop-up-frame-alist}.
893 @end defvar
894
895 @defopt pop-up-frame-alist
896 This variable holds an alist specifying frame parameters used when
897 @code{display-buffer} makes a new frame. @xref{Frame Parameters}, for
898 more information about frame parameters.
899 @end defopt
900
901 @defopt special-display-buffer-names
902 A list of buffer names for buffers that should be displayed specially.
903 If the buffer's name is in this list, @code{display-buffer} handles the
904 buffer specially.
905
906 By default, special display means to give the buffer a dedicated frame.
907
908 If an element is a list, instead of a string, then the @sc{car} of the
909 list is the buffer name, and the rest of the list says how to create the
910 frame. There are two possibilities for the rest of the list. It can be
911 an alist, specifying frame parameters, or it can contain a function and
912 arguments to give to it. (The function's first argument is always the
913 buffer to be displayed; the arguments from the list come after that.)
914 @end defopt
915
916 @defopt special-display-regexps
917 A list of regular expressions that specify buffers that should be
918 displayed specially. If the buffer's name matches any of the regular
919 expressions in this list, @code{display-buffer} handles the buffer
920 specially.
921
922 By default, special display means to give the buffer a dedicated frame.
923
924 If an element is a list, instead of a string, then the @sc{car} of the
925 list is the regular expression, and the rest of the list says how to
926 create the frame. See above, under @code{special-display-buffer-names}.
927 @end defopt
928
929 @defvar special-display-function
930 This variable holds the function to call to display a buffer specially.
931 It receives the buffer as an argument, and should return the window in
932 which it is displayed.
933
934 The default value of this variable is
935 @code{special-display-popup-frame}.
936 @end defvar
937
938 @defun special-display-popup-frame buffer &rest args
939 This function makes @var{buffer} visible in a frame of its own. If
940 @var{buffer} is already displayed in a window in some frame, it makes
941 the frame visible and raises it, to use that window. Otherwise, it
942 creates a frame that will be dedicated to @var{buffer}.
943
944 If @var{args} is an alist, it specifies frame parameters for the new
945 frame.
946
947 If @var{args} is a list whose @sc{car} is a symbol, then @code{(car
948 @var{args})} is called as a function to actually create and set up the
949 frame; it is called with @var{buffer} as first argument, and @code{(cdr
950 @var{args})} as additional arguments.
951
952 This function always uses an existing window displaying @var{buffer},
953 whether or not it is in a frame of its own; but if you set up the above
954 variables in your init file, before @var{buffer} was created, then
955 presumably the window was previously made by this function.
956 @end defun
957
958 @defopt special-display-frame-alist
959 This variable holds frame parameters for
960 @code{special-display-popup-frame} to use when it creates a frame.
961 @end defopt
962
963 @defopt same-window-buffer-names
964 A list of buffer names for buffers that should be displayed in the
965 selected window. If the buffer's name is in this list,
966 @code{display-buffer} handles the buffer by switching to it in the
967 selected window.
968 @end defopt
969
970 @defopt same-window-regexps
971 A list of regular expressions that specify buffers that should be
972 displayed in the selected window. If the buffer's name matches any of
973 the regular expressions in this list, @code{display-buffer} handles the
974 buffer by switching to it in the selected window.
975 @end defopt
976
977 @c Emacs 19 feature
978 @defvar display-buffer-function
979 This variable is the most flexible way to customize the behavior of
980 @code{display-buffer}. If it is non-@code{nil}, it should be a function
981 that @code{display-buffer} calls to do the work. The function should
982 accept two arguments, the same two arguments that @code{display-buffer}
983 received. It should choose or create a window, display the specified
984 buffer, and then return the window.
985
986 This hook takes precedence over all the other options and hooks
987 described above.
988 @end defvar
989
990 @c Emacs 19 feature
991 @cindex dedicated window
992 A window can be marked as ``dedicated'' to its buffer. Then
993 @code{display-buffer} will not try to use that window to display any
994 other buffer.
995
996 @defun window-dedicated-p window
997 This function returns @code{t} if @var{window} is marked as dedicated;
998 otherwise @code{nil}.
999 @end defun
1000
1001 @defun set-window-dedicated-p window flag
1002 This function marks @var{window} as dedicated if @var{flag} is
1003 non-@code{nil}, and nondedicated otherwise.
1004 @end defun
1005
1006 @node Window Point
1007 @section Windows and Point
1008 @cindex window position
1009 @cindex window point
1010 @cindex position in window
1011 @cindex point in window
1012
1013 Each window has its own value of point, independent of the value of
1014 point in other windows displaying the same buffer. This makes it useful
1015 to have multiple windows showing one buffer.
1016
1017 @itemize @bullet
1018 @item
1019 The window point is established when a window is first created; it is
1020 initialized from the buffer's point, or from the window point of another
1021 window opened on the buffer if such a window exists.
1022
1023 @item
1024 Selecting a window sets the value of point in its buffer from the
1025 window's value of point. Conversely, deselecting a window sets the
1026 window's value of point from that of the buffer. Thus, when you switch
1027 between windows that display a given buffer, the point value for the
1028 selected window is in effect in the buffer, while the point values for
1029 the other windows are stored in those windows.
1030
1031 @item
1032 As long as the selected window displays the current buffer, the window's
1033 point and the buffer's point always move together; they remain equal.
1034
1035 @item
1036 @xref{Positions}, for more details on buffer positions.
1037 @end itemize
1038
1039 As far as the user is concerned, point is where the cursor is, and
1040 when the user switches to another buffer, the cursor jumps to the
1041 position of point in that buffer.
1042
1043 @defun window-point &optional window
1044 This function returns the current position of point in @var{window}.
1045 For a nonselected window, this is the value point would have (in that
1046 window's buffer) if that window were selected. If @var{window} is
1047 @code{nil}, the selected window is used.
1048
1049 When @var{window} is the selected window and its buffer is also the
1050 current buffer, the value returned is the same as point in that buffer.
1051
1052 Strictly speaking, it would be more correct to return the
1053 ``top-level'' value of point, outside of any @code{save-excursion}
1054 forms. But that value is hard to find.
1055 @end defun
1056
1057 @defun set-window-point window position
1058 This function positions point in @var{window} at position
1059 @var{position} in @var{window}'s buffer.
1060 @end defun
1061
1062 @node Window Start
1063 @section The Window Start Position
1064
1065 Each window contains a marker used to keep track of a buffer position
1066 that specifies where in the buffer display should start. This position
1067 is called the @dfn{display-start} position of the window (or just the
1068 @dfn{start}). The character after this position is the one that appears
1069 at the upper left corner of the window. It is usually, but not
1070 inevitably, at the beginning of a text line.
1071
1072 @defun window-start &optional window
1073 @cindex window top line
1074 This function returns the display-start position of window
1075 @var{window}. If @var{window} is @code{nil}, the selected window is
1076 used. For example,
1077
1078 @example
1079 @group
1080 (window-start)
1081 @result{} 7058
1082 @end group
1083 @end example
1084
1085 When you create a window, or display a different buffer in it, the
1086 display-start position is set to a display-start position recently used
1087 for the same buffer, or 1 if the buffer doesn't have any.
1088
1089 Redisplay updates the window-start position (if you have not specified
1090 it explicitly since the previous redisplay)---for example, to make sure
1091 point appears on the screen. Nothing except redisplay automatically
1092 changes the window-start position; if you move point, do not expect the
1093 window-start position to change in response until after the next
1094 redisplay.
1095
1096 For a realistic example of using @code{window-start}, see the
1097 description of @code{count-lines} in @ref{Text Lines}.
1098 @end defun
1099
1100 @defun window-end &optional window update
1101 This function returns the position of the end of the display in window
1102 @var{window}. If @var{window} is @code{nil}, the selected window is
1103 used.
1104
1105 Simply changing the buffer text or moving point does not update the
1106 value that @code{window-end} returns. The value is updated only when
1107 Emacs redisplays and redisplay completes without being preempted.
1108
1109 If the last redisplay of @var{window} was preempted, and did not finish,
1110 Emacs does not know the position of the end of display in that window.
1111 In that case, this function returns @code{nil}.
1112
1113 If @var{update} is non-@code{nil}, @code{window-end} always returns
1114 an up-to-date value for where the window ends. If the saved value is
1115 valid, @code{window-end} returns that; otherwise it computes the correct
1116 value by scanning the buffer text.
1117 @end defun
1118
1119 @defun set-window-start window position &optional noforce
1120 This function sets the display-start position of @var{window} to
1121 @var{position} in @var{window}'s buffer. It returns @var{position}.
1122
1123 The display routines insist that the position of point be visible when a
1124 buffer is displayed. Normally, they change the display-start position
1125 (that is, scroll the window) whenever necessary to make point visible.
1126 However, if you specify the start position with this function using
1127 @code{nil} for @var{noforce}, it means you want display to start at
1128 @var{position} even if that would put the location of point off the
1129 screen. If this does place point off screen, the display routines move
1130 point to the left margin on the middle line in the window.
1131
1132 For example, if point @w{is 1} and you set the start of the window @w{to
1133 2}, then point would be ``above'' the top of the window. The display
1134 routines will automatically move point if it is still 1 when redisplay
1135 occurs. Here is an example:
1136
1137 @example
1138 @group
1139 ;; @r{Here is what @samp{foo} looks like before executing}
1140 ;; @r{the @code{set-window-start} expression.}
1141 @end group
1142
1143 @group
1144 ---------- Buffer: foo ----------
1145 @point{}This is the contents of buffer foo.
1146 2
1147 3
1148 4
1149 5
1150 6
1151 ---------- Buffer: foo ----------
1152 @end group
1153
1154 @group
1155 (set-window-start
1156 (selected-window)
1157 (1+ (window-start)))
1158 @result{} 2
1159 @end group
1160
1161 @group
1162 ;; @r{Here is what @samp{foo} looks like after executing}
1163 ;; @r{the @code{set-window-start} expression.}
1164 ---------- Buffer: foo ----------
1165 his is the contents of buffer foo.
1166 2
1167 3
1168 @point{}4
1169 5
1170 6
1171 ---------- Buffer: foo ----------
1172 @end group
1173 @end example
1174
1175 If @var{noforce} is non-@code{nil}, and @var{position} would place point
1176 off screen at the next redisplay, then redisplay computes a new window-start
1177 position that works well with point, and thus @var{position} is not used.
1178 @end defun
1179
1180 @defun pos-visible-in-window-p &optional position window
1181 This function returns @code{t} if @var{position} is within the range
1182 of text currently visible on the screen in @var{window}. It returns
1183 @code{nil} if @var{position} is scrolled vertically out of view. The
1184 argument @var{position} defaults to the current position of point;
1185 @var{window}, to the selected window. Here is an example:
1186
1187 @example
1188 @group
1189 (or (pos-visible-in-window-p
1190 (point) (selected-window))
1191 (recenter 0))
1192 @end group
1193 @end example
1194
1195 The @code{pos-visible-in-window-p} function considers only vertical
1196 scrolling. If @var{position} is out of view only because @var{window}
1197 has been scrolled horizontally, @code{pos-visible-in-window-p} returns
1198 @code{t} anyway. @xref{Horizontal Scrolling}.
1199 @end defun
1200
1201 @node Textual Scrolling
1202 @section Textual Scrolling
1203 @cindex textual scrolling
1204 @cindex scrolling textually
1205
1206 @dfn{Textual scrolling} means moving the text up or down though a
1207 window. It works by changing the value of the window's display-start
1208 location. It may also change the value of @code{window-point} to keep
1209 point on the screen.
1210
1211 Textual scrolling was formerly called ``vertical scrolling,'' but we
1212 changed its name to distinguish it from the new vertical fractional
1213 scrolling feature (@pxref{Vertical Scrolling}).
1214
1215 In the commands @code{scroll-up} and @code{scroll-down}, the directions
1216 ``up'' and ``down'' refer to the motion of the text in the buffer at which
1217 you are looking through the window. Imagine that the text is
1218 written on a long roll of paper and that the scrolling commands move the
1219 paper up and down. Thus, if you are looking at text in the middle of a
1220 buffer and repeatedly call @code{scroll-down}, you will eventually see
1221 the beginning of the buffer.
1222
1223 Some people have urged that the opposite convention be used: they
1224 imagine that the window moves over text that remains in place. Then
1225 ``down'' commands would take you to the end of the buffer. This view is
1226 more consistent with the actual relationship between windows and the
1227 text in the buffer, but it is less like what the user sees. The
1228 position of a window on the terminal does not move, and short scrolling
1229 commands clearly move the text up or down on the screen. We have chosen
1230 names that fit the user's point of view.
1231
1232 The textual scrolling functions (aside from
1233 @code{scroll-other-window}) have unpredictable results if the current
1234 buffer is different from the buffer that is displayed in the selected
1235 window. @xref{Current Buffer}.
1236
1237 @deffn Command scroll-up &optional count
1238 This function scrolls the text in the selected window upward
1239 @var{count} lines. If @var{count} is negative, scrolling is actually
1240 downward.
1241
1242 If @var{count} is @code{nil} (or omitted), then the length of scroll
1243 is @code{next-screen-context-lines} lines less than the usable height of
1244 the window (not counting its mode line).
1245
1246 @code{scroll-up} returns @code{nil}.
1247 @end deffn
1248
1249 @deffn Command scroll-down &optional count
1250 This function scrolls the text in the selected window downward
1251 @var{count} lines. If @var{count} is negative, scrolling is actually
1252 upward.
1253
1254 If @var{count} is omitted or @code{nil}, then the length of the scroll
1255 is @code{next-screen-context-lines} lines less than the usable height of
1256 the window (not counting its mode line).
1257
1258 @code{scroll-down} returns @code{nil}.
1259 @end deffn
1260
1261 @deffn Command scroll-other-window &optional count
1262 This function scrolls the text in another window upward @var{count}
1263 lines. Negative values of @var{count}, or @code{nil}, are handled
1264 as in @code{scroll-up}.
1265
1266 You can specify which buffer to scroll by setting the variable
1267 @code{other-window-scroll-buffer} to a buffer. If that buffer isn't
1268 already displayed, @code{scroll-other-window} displays it in some
1269 window.
1270
1271 When the selected window is the minibuffer, the next window is normally
1272 the one at the top left corner. You can specify a different window to
1273 scroll, when the minibuffer is selected, by setting the variable
1274 @code{minibuffer-scroll-window}. This variable has no effect when any
1275 other window is selected. @xref{Minibuffer Misc}.
1276
1277 When the minibuffer is active, it is the next window if the selected
1278 window is the one at the bottom right corner. In this case,
1279 @code{scroll-other-window} attempts to scroll the minibuffer. If the
1280 minibuffer contains just one line, it has nowhere to scroll to, so the
1281 line reappears after the echo area momentarily displays the message
1282 ``Beginning of buffer''.
1283 @end deffn
1284
1285 @c Emacs 19 feature
1286 @defvar other-window-scroll-buffer
1287 If this variable is non-@code{nil}, it tells @code{scroll-other-window}
1288 which buffer to scroll.
1289 @end defvar
1290
1291 @defopt scroll-margin
1292 This option specifies the size of the scroll margin---a minimum number
1293 of lines between point and the top or bottom of a window. Whenever
1294 point gets within this many lines of the top or bottom of the window,
1295 the window scrolls automatically (if possible) to move point out of the
1296 margin, closer to the center of the window.
1297 @end defopt
1298
1299 @defopt scroll-conservatively
1300 This variable controls how scrolling is done automatically when point
1301 moves off the screen (or into the scroll margin). If the value is zero,
1302 then redisplay scrolls the text to center point vertically in the
1303 window. If the value is a positive integer @var{n}, then redisplay
1304 scrolls the window up to @var{n} lines in either direction, if that will
1305 bring point back into view. Otherwise, it centers point. The default
1306 value is zero.
1307
1308 A value of @code{nil} is equivalent to .5, since it centers point. This
1309 variable automatically becomes buffer-local when set in any fashion.
1310 @end defopt
1311
1312 @defopt scroll-up-aggressively
1313 @tindex scroll-up-aggressively
1314 The value of this variable should be either @code{nil} or a fraction
1315 @var{f} between 0 and 1. If it is a fraction, that specifies where on
1316 the screen to put point when scrolling upward. More precisely, when a
1317 window scrolls up because point is above the window start, the new start
1318 position is chosen to put point @var{f} part of the window height from
1319 the top. The larger @var{f}, the more aggressive the scrolling.
1320
1321 A value of @code{nil} is equivalent to .5, since its effect is to center
1322 point. This variable automatically becomes buffer-local when set in any
1323 fashion.
1324 @end defopt
1325
1326 @defopt scroll-down-aggressively
1327 @tindex scroll-down-aggressively
1328 Likewise, for scrolling down. The value, @var{f}, specifies how far
1329 point should be placed from the bottom of the window; thus, as with
1330 @code{scroll-up-aggressively}, a larger value scrolls more aggressively.
1331 @end defopt
1332
1333 @defopt scroll-step
1334 This variable is an older variant of @code{scroll-conservatively}. The
1335 difference is that it if its value is @var{n}, that permits scrolling
1336 only by precisely @var{n} lines, not a smaller number. This feature
1337 does not work with @code{scroll-margin}. The default value is zero.
1338 @end defopt
1339
1340 @defopt scroll-preserve-screen-position
1341 If this option is non-@code{nil}, the scroll functions move point so
1342 that the vertical position of the cursor is unchanged, when that is
1343 possible.
1344 @end defopt
1345
1346 @defopt next-screen-context-lines
1347 The value of this variable is the number of lines of continuity to
1348 retain when scrolling by full screens. For example, @code{scroll-up}
1349 with an argument of @code{nil} scrolls so that this many lines at the
1350 bottom of the window appear instead at the top. The default value is
1351 @code{2}.
1352 @end defopt
1353
1354 @deffn Command recenter &optional count
1355 @cindex centering point
1356 This function scrolls the selected window to put the text where point
1357 is located at a specified vertical position within the window.
1358
1359 If @var{count} is a nonnegative number, it puts the line containing
1360 point @var{count} lines down from the top of the window. If @var{count}
1361 is a negative number, then it counts upward from the bottom of the
1362 window, so that @minus{}1 stands for the last usable line in the window.
1363 If @var{count} is a non-@code{nil} list, then it stands for the line in
1364 the middle of the window.
1365
1366 If @var{count} is @code{nil}, @code{recenter} puts the line containing
1367 point in the middle of the window, then clears and redisplays the entire
1368 selected frame.
1369
1370 When @code{recenter} is called interactively, @var{count} is the raw
1371 prefix argument. Thus, typing @kbd{C-u} as the prefix sets the
1372 @var{count} to a non-@code{nil} list, while typing @kbd{C-u 4} sets
1373 @var{count} to 4, which positions the current line four lines from the
1374 top.
1375
1376 With an argument of zero, @code{recenter} positions the current line at
1377 the top of the window. This action is so handy that some people make a
1378 separate key binding to do this. For example,
1379
1380 @example
1381 @group
1382 (defun line-to-top-of-window ()
1383 "Scroll current line to top of window.
1384 Replaces three keystroke sequence C-u 0 C-l."
1385 (interactive)
1386 (recenter 0))
1387
1388 (global-set-key [kp-multiply] 'line-to-top-of-window)
1389 @end group
1390 @end example
1391 @end deffn
1392
1393 @node Vertical Scrolling
1394 @section Vertical Fractional Scrolling
1395 @cindex Vertical Fractional Scrolling
1396
1397 @dfn{Vertical fractional scrolling} means shifting the image in the
1398 window up or down by a specified multiple or fraction of a line.
1399 Starting in Emacs 21, each window has a @dfn{vertical scroll position},
1400 which is a number, never less than zero. It specifies how far to raise
1401 the contents of the window. Raising the window contents generally makes
1402 all or part of some lines disappear off the top, and all or part of some
1403 other lines appear at the bottom. The usual value is zero.
1404
1405 The vertical scroll position is measured in units of the normal line
1406 height, which is the height of the default font. Thus, if the value is
1407 .5, that means the window contents are scrolled up half the normal line
1408 height. If it is 3.3, that means the window contents are scrolled up
1409 somewhat over three times the normal line height.
1410
1411 What fraction of a line the vertical scrolling covers, or how many
1412 lines, depends on what the lines contain. A value of .5 could scroll a
1413 line whose height is very short off the screen, while a value of 3.3
1414 could scroll just part of the way through a tall line or an image.
1415
1416 @defun window-vscroll &optional window
1417 This function returns the current vertical scroll position of
1418 @var{window}, If @var{window} is @code{nil}, the selected window is
1419 used.
1420
1421 @example
1422 @group
1423 (window-vscroll)
1424 @result{} 0
1425 @end group
1426 @end example
1427 @end defun
1428
1429 @defun set-window-vscroll window lines
1430 This function sets @var{window}'s vertical scroll position to
1431 @var{lines}. The argument @var{lines} should be zero or positive; if
1432 not, it is taken as zero.
1433
1434 The actual vertical scroll position must always correspond
1435 to an integral number of pixels, so the value you specify
1436 is rounded accordingly.
1437
1438 The return value is the result of this rounding.
1439
1440 @example
1441 @group
1442 (set-window-vscroll (selected-window) 1.2)
1443 @result{} 1.13
1444 @end group
1445 @end example
1446 @end defun
1447
1448 @node Horizontal Scrolling
1449 @section Horizontal Scrolling
1450 @cindex horizontal scrolling
1451
1452 @dfn{Horizontal scrolling} means shifting the image in the window left
1453 or right by a specified multiple of the normal character width. Each
1454 window has a @dfn{vertical scroll position}, which is a number, never
1455 less than zero. It specifies how far to shift the contents left.
1456 Shifting the window contents left generally makes all or part of some
1457 characters disappear off the left, and all or part of some other
1458 characters appear at the right. The usual value is zero.
1459
1460 The horizontal scroll position is measured in units of the normal
1461 character width, which is the width of space in the default font. Thus,
1462 if the value is 5, that means the window contents are scrolled left by 5
1463 times the the normal character width. How many characters actually
1464 disappear off to the left depends on their width, and could vary from
1465 line to line.
1466
1467 Because we read from side to side in the ``inner loop'', and from top
1468 to bottom in the ``outer loop'', the effect of horizontal scrolling is
1469 not like that of textual or vertical scrolling. Textual scrolling
1470 involves selection of a portion of text to display, and vertical
1471 scrolling moves the window contents contiguously; but horizontal
1472 scrolling causes part of @emph{each line} to go off screen.
1473
1474 Usually, no horizontal scrolling is in effect; then the leftmost
1475 column is at the left edge of the window. In this state, scrolling to
1476 the right is meaningless, since there is no data to the left of the edge
1477 to be revealed by it; so this is not allowed. Scrolling to the left is
1478 allowed; it scrolls the first columns of text off the edge of the window
1479 and can reveal additional columns on the right that were truncated
1480 before. Once a window has a nonzero amount of leftward horizontal
1481 scrolling, you can scroll it back to the right, but only so far as to
1482 reduce the net horizontal scroll to zero. There is no limit to how far
1483 left you can scroll, but eventually all the text will disappear off the
1484 left edge.
1485
1486 In Emacs 21, redisplay automatically alters the horizontal scrolling
1487 of a window as necessary to ensure that point is always visible.
1488 However, you can still set the horizontal scrolling value explicitly.
1489 The value you specify will be used, provided it leaves point visible.
1490
1491 @deffn Command scroll-left &optional count
1492 This function scrolls the selected window @var{count} columns to the
1493 left (or to the right if @var{count} is negative). The default
1494 for @var{count} is the window width, minus 2.
1495
1496 The return value is the total amount of leftward horizontal scrolling in
1497 effect after the change---just like the value returned by
1498 @code{window-hscroll} (below).
1499 @end deffn
1500
1501 @deffn Command scroll-right &optional count
1502 This function scrolls the selected window @var{count} columns to the
1503 right (or to the left if @var{count} is negative). The default
1504 for @var{count} is the window width, minus 2.
1505
1506 The return value is the total amount of leftward horizontal scrolling in
1507 effect after the change---just like the value returned by
1508 @code{window-hscroll} (below).
1509
1510 Once you scroll a window as far right as it can go, back to its normal
1511 position where the total leftward scrolling is zero, attempts to scroll
1512 any farther right have no effect.
1513 @end deffn
1514
1515 @defun window-hscroll &optional window
1516 This function returns the total leftward horizontal scrolling of
1517 @var{window}---the number of columns by which the text in @var{window}
1518 is scrolled left past the left margin.
1519
1520 The value is never negative. It is zero when no horizontal scrolling
1521 has been done in @var{window} (which is usually the case).
1522
1523 If @var{window} is @code{nil}, the selected window is used.
1524
1525 @example
1526 @group
1527 (window-hscroll)
1528 @result{} 0
1529 @end group
1530 @group
1531 (scroll-left 5)
1532 @result{} 5
1533 @end group
1534 @group
1535 (window-hscroll)
1536 @result{} 5
1537 @end group
1538 @end example
1539 @end defun
1540
1541 @defun set-window-hscroll window columns
1542 This function sets the number of columns from the left margin that
1543 @var{window} is scrolled from the value of @var{columns}. The argument
1544 @var{columns} should be zero or positive; if not, it is taken as zero.
1545 Fractional values of @var{columns} are not supported at present.
1546
1547 The value returned is @var{columns}.
1548
1549 @example
1550 @group
1551 (set-window-hscroll (selected-window) 10)
1552 @result{} 10
1553 @end group
1554 @end example
1555 @end defun
1556
1557 Here is how you can determine whether a given position @var{position}
1558 is off the screen due to horizontal scrolling:
1559
1560 @example
1561 @group
1562 (defun hscroll-on-screen (window position)
1563 (save-excursion
1564 (goto-char position)
1565 (and
1566 (>= (- (current-column) (window-hscroll window)) 0)
1567 (< (- (current-column) (window-hscroll window))
1568 (window-width window)))))
1569 @end group
1570 @end example
1571
1572 @node Size of Window
1573 @section The Size of a Window
1574 @cindex window size
1575 @cindex size of window
1576
1577 An Emacs window is rectangular, and its size information consists of
1578 the height (the number of lines) and the width (the number of character
1579 positions in each line). The mode line is included in the height. But
1580 the width does not count the scroll bar or the column of @samp{|}
1581 characters that separates side-by-side windows.
1582
1583 The following three functions return size information about a window:
1584
1585 @defun window-height &optional window
1586 This function returns the number of lines in @var{window}, including its
1587 mode line. If @var{window} fills its entire frame, this is typically
1588 one less than the value of @code{frame-height} on that frame (since the
1589 last line is always reserved for the minibuffer).
1590
1591 If @var{window} is @code{nil}, the function uses the selected window.
1592
1593 @example
1594 @group
1595 (window-height)
1596 @result{} 23
1597 @end group
1598 @group
1599 (split-window-vertically)
1600 @result{} #<window 4 on windows.texi>
1601 @end group
1602 @group
1603 (window-height)
1604 @result{} 11
1605 @end group
1606 @end example
1607 @end defun
1608
1609 @defun window-width &optional window
1610 This function returns the number of columns in @var{window}. If
1611 @var{window} fills its entire frame, this is the same as the value of
1612 @code{frame-width} on that frame. The width does not include the
1613 window's scroll bar or the column of @samp{|} characters that separates
1614 side-by-side windows.
1615
1616 If @var{window} is @code{nil}, the function uses the selected window.
1617
1618 @example
1619 @group
1620 (window-width)
1621 @result{} 80
1622 @end group
1623 @end example
1624 @end defun
1625
1626 @defun window-edges &optional window
1627 This function returns a list of the edge coordinates of @var{window}.
1628 If @var{window} is @code{nil}, the selected window is used.
1629
1630 The order of the list is @code{(@var{left} @var{top} @var{right}
1631 @var{bottom})}, all elements relative to 0, 0 at the top left corner of
1632 the frame. The element @var{right} of the value is one more than the
1633 rightmost column used by @var{window}, and @var{bottom} is one more than
1634 the bottommost row used by @var{window} and its mode-line.
1635
1636 If a window has a scroll bar, the right edge value includes the width of
1637 the scroll bar. Otherwise, if the window has a neighbor on the right,
1638 its right edge value includes the width of the separator line between
1639 the window and that neighbor. Since the width of the window does not
1640 include this separator, the width does not usually equal the difference
1641 between the right and left edges.
1642
1643 Here is the result obtained on a typical 24-line terminal with just one
1644 window:
1645
1646 @example
1647 @group
1648 (window-edges (selected-window))
1649 @result{} (0 0 80 23)
1650 @end group
1651 @end example
1652
1653 @noindent
1654 The bottom edge is at line 23 because the last line is the echo area.
1655
1656 If @var{window} is at the upper left corner of its frame, then
1657 @var{bottom} is the same as the value of @code{(window-height)},
1658 @var{right} is almost the same as the value of @code{(window-width)},
1659 and @var{top} and @var{left} are zero. For example, the edges of the
1660 following window are @w{@samp{0 0 8 5}}. Assuming that the frame has
1661 more than 8 columns, the last column of the window (column 7) holds a
1662 border rather than text. The last row (row 4) holds the mode line,
1663 shown here with @samp{xxxxxxxxx}.
1664
1665 @example
1666 @group
1667 0
1668 _______
1669 0 | |
1670 | |
1671 | |
1672 | |
1673 xxxxxxxxx 4
1674
1675 7
1676 @end group
1677 @end example
1678
1679 In the following example, let's suppose that the frame is 7
1680 columns wide. Then the edges of the left window are @w{@samp{0 0 4 3}}
1681 and the edges of the right window are @w{@samp{4 0 8 3}}.
1682
1683 @example
1684 @group
1685 ___ ___
1686 | | |
1687 | | |
1688 xxxxxxxxx
1689
1690 0 34 7
1691 @end group
1692 @end example
1693 @end defun
1694
1695 @node Resizing Windows
1696 @section Changing the Size of a Window
1697 @cindex window resizing
1698 @cindex changing window size
1699 @cindex window size, changing
1700
1701 The window size functions fall into two classes: high-level commands
1702 that change the size of windows and low-level functions that access
1703 window size. Emacs does not permit overlapping windows or gaps between
1704 windows, so resizing one window affects other windows.
1705
1706 @deffn Command enlarge-window size &optional horizontal
1707 This function makes the selected window @var{size} lines taller,
1708 stealing lines from neighboring windows. It takes the lines from one
1709 window at a time until that window is used up, then takes from another.
1710 If a window from which lines are stolen shrinks below
1711 @code{window-min-height} lines, that window disappears.
1712
1713 If @var{horizontal} is non-@code{nil}, this function makes
1714 @var{window} wider by @var{size} columns, stealing columns instead of
1715 lines. If a window from which columns are stolen shrinks below
1716 @code{window-min-width} columns, that window disappears.
1717
1718 If the requested size would exceed that of the window's frame, then the
1719 function makes the window occupy the entire height (or width) of the
1720 frame.
1721
1722 If there are various other windows from which lines or columns can be
1723 stolen, and some of them specify fixed size (using
1724 @code{window-size-fixed}, see below), they are left untouched while
1725 other windows are ``robbed.'' If it would be necessary to alter the
1726 size of a fixed-size window, @code{enlarge-window} gets an error
1727 instead.
1728
1729 If @var{size} is negative, this function shrinks the window by
1730 @minus{}@var{size} lines or columns. If that makes the window smaller
1731 than the minimum size (@code{window-min-height} and
1732 @code{window-min-width}), @code{enlarge-window} deletes the window.
1733
1734 @code{enlarge-window} returns @code{nil}.
1735 @end deffn
1736
1737 @deffn Command enlarge-window-horizontally columns
1738 This function makes the selected window @var{columns} wider.
1739 It could be defined as follows:
1740
1741 @example
1742 @group
1743 (defun enlarge-window-horizontally (columns)
1744 (enlarge-window columns t))
1745 @end group
1746 @end example
1747 @end deffn
1748
1749 @deffn Command shrink-window size &optional horizontal
1750 This function is like @code{enlarge-window} but negates the argument
1751 @var{size}, making the selected window smaller by giving lines (or
1752 columns) to the other windows. If the window shrinks below
1753 @code{window-min-height} or @code{window-min-width}, then it disappears.
1754
1755 If @var{size} is negative, the window is enlarged by @minus{}@var{size}
1756 lines or columns.
1757 @end deffn
1758
1759 @deffn Command shrink-window-horizontally columns
1760 This function makes the selected window @var{columns} narrower.
1761 It could be defined as follows:
1762
1763 @example
1764 @group
1765 (defun shrink-window-horizontally (columns)
1766 (shrink-window columns t))
1767 @end group
1768 @end example
1769 @end deffn
1770
1771 @deffn Command shrink-window-if-larger-than-buffer &optional window
1772 This command shrinks @var{window} to be as small as possible while still
1773 showing the full contents of its buffer---but not less than
1774 @code{window-min-height} lines. If @var{window} is not given,
1775 it defaults to the selected window.
1776
1777 However, the command does nothing if the window is already too small to
1778 display the whole text of the buffer, or if part of the contents are
1779 currently scrolled off screen, or if the window is not the full width of
1780 its frame, or if the window is the only window in its frame.
1781 @end deffn
1782
1783 @tindex window-size-fixed
1784 @defvar window-size-fixed
1785 If this variable is non-@code{nil}, in any given buffer,
1786 then the size of any window displaying the buffer remains fixed
1787 unless you explicitly change it or Emacs has no other choice.
1788 (This feature is new in Emacs 21.)
1789
1790 If the value is @code{height}, then only the window's height is fixed;
1791 if the value is @code{width}, then only the window's width is fixed.
1792 Any other non-@code{nil} value fixes both the width and the height.
1793
1794 The usual way to use this variable is to give it a buffer-local value in
1795 a particular buffer. That way, the windows (but usually there is only
1796 one) displaying that buffer have fixed size.
1797
1798 Explicit size-change functions such as @code{enlarge-window}
1799 get an error if they would have to change a window size which is fixed.
1800 Therefore, when you want to change the size of such a window,
1801 you should bind @code{window-size-fixed} to @code{nil}, like this:
1802
1803 @example
1804 (let ((window-size-fixed nil))
1805 (enlarge-window 10))
1806 @end example
1807
1808 Note that changing the frame size will change the size of a
1809 fixed-size window, if there is no other alternative.
1810 @end defvar
1811
1812 @cindex minimum window size
1813 The following two variables constrain the window-size-changing
1814 functions to a minimum height and width.
1815
1816 @defopt window-min-height
1817 The value of this variable determines how short a window may become
1818 before it is automatically deleted. Making a window smaller than
1819 @code{window-min-height} automatically deletes it, and no window may be
1820 created shorter than this. The absolute minimum height is two (allowing
1821 one line for the mode line, and one line for the buffer display).
1822 Actions that change window sizes reset this variable to two if it is
1823 less than two. The default value is 4.
1824 @end defopt
1825
1826 @defopt window-min-width
1827 The value of this variable determines how narrow a window may become
1828 before it is automatically deleted. Making a window smaller than
1829 @code{window-min-width} automatically deletes it, and no window may be
1830 created narrower than this. The absolute minimum width is one; any
1831 value below that is ignored. The default value is 10.
1832 @end defopt
1833
1834 @node Coordinates and Windows
1835 @section Coordinates and Windows
1836
1837 This section describes how to relate screen coordinates to windows.
1838
1839 @defun window-at x y &optional frame
1840 This function returns the window containing the specified cursor
1841 position in the frame @var{frame}. The coordinates @var{x} and @var{y}
1842 are measured in characters and count from the top left corner of the
1843 frame. If they are out of range, @code{window-at} returns @code{nil}.
1844
1845 If you omit @var{frame}, the selected frame is used.
1846 @end defun
1847
1848 @defun coordinates-in-window-p coordinates window
1849 This function checks whether a particular frame position falls within
1850 the window @var{window}.
1851
1852 The argument @var{coordinates} is a cons cell of the form @code{(@var{x}
1853 . @var{y})}. The coordinates @var{x} and @var{y} are measured in
1854 characters, and count from the top left corner of the screen or frame.
1855
1856 The value returned by @code{coordinates-in-window-p} is non-@code{nil}
1857 if the coordinates are inside @var{window}. The value also indicates
1858 what part of the window the position is in, as follows:
1859
1860 @table @code
1861 @item (@var{relx} . @var{rely})
1862 The coordinates are inside @var{window}. The numbers @var{relx} and
1863 @var{rely} are the equivalent window-relative coordinates for the
1864 specified position, counting from 0 at the top left corner of the
1865 window.
1866
1867 @item mode-line
1868 The coordinates are in the mode line of @var{window}.
1869
1870 @item header-line
1871 The coordinates are in the header line of @var{window}.
1872
1873 @item vertical-line
1874 The coordinates are in the vertical line between @var{window} and its
1875 neighbor to the right. This value occurs only if the window doesn't
1876 have a scroll bar; positions in a scroll bar are considered outside the
1877 window for these purposes.
1878
1879 @item nil
1880 The coordinates are not in any part of @var{window}.
1881 @end table
1882
1883 The function @code{coordinates-in-window-p} does not require a frame as
1884 argument because it always uses the frame that @var{window} is on.
1885 @end defun
1886
1887 @node Window Configurations
1888 @section Window Configurations
1889 @cindex window configurations
1890 @cindex saving window information
1891
1892 A @dfn{window configuration} records the entire layout of one
1893 frame---all windows, their sizes, which buffers they contain, what part
1894 of each buffer is displayed, and the values of point and the mark. You
1895 can bring back an entire previous layout by restoring a window
1896 configuration previously saved.
1897
1898 If you want to record all frames instead of just one, use a frame
1899 configuration instead of a window configuration. @xref{Frame
1900 Configurations}.
1901
1902 @defun current-window-configuration &optional frame
1903 This function returns a new object representing @var{frame}'s
1904 current window configuration, including the number of windows, their
1905 sizes and current buffers, which window is the selected window, and for
1906 each window the displayed buffer, the display-start position, and the
1907 positions of point and the mark. It also includes the values of
1908 @code{window-min-height}, @code{window-min-width} and
1909 @code{minibuffer-scroll-window}. An exception is made for point in the
1910 current buffer, whose value is not saved.
1911
1912 If @var{frame} is omitted, the selected frame is used.
1913 @end defun
1914
1915 @defun set-window-configuration configuration
1916 This function restores the configuration of windows and buffers as
1917 specified by @var{configuration}, for the frame that @var{configuration}
1918 was created for.
1919
1920 The argument @var{configuration} must be a value that was previously
1921 returned by @code{current-window-configuration}. This configuration is
1922 restored in the frame from which @var{configuration} was made, whether
1923 that frame is selected or not. This always counts as a window size
1924 change and triggers execution of the @code{window-size-change-functions}
1925 (@pxref{Window Hooks}), because @code{set-window-configuration} doesn't
1926 know how to tell whether the new configuration actually differs from the
1927 old one.
1928
1929 If the frame which @var{configuration} was saved from is dead, all this
1930 function does is restore the three variables @code{window-min-height},
1931 @code{window-min-width} and @code{minibuffer-scroll-window}.
1932
1933 Here is a way of using this function to get the same effect
1934 as @code{save-window-excursion}:
1935
1936 @example
1937 @group
1938 (let ((config (current-window-configuration)))
1939 (unwind-protect
1940 (progn (split-window-vertically nil)
1941 @dots{})
1942 (set-window-configuration config)))
1943 @end group
1944 @end example
1945 @end defun
1946
1947 @defspec save-window-excursion forms@dots{}
1948 This special form records the window configuration, executes @var{forms}
1949 in sequence, then restores the earlier window configuration. The window
1950 configuration includes the value of point and the portion of the buffer
1951 that is visible. It also includes the choice of selected window.
1952 However, it does not include the value of point in the current buffer;
1953 use @code{save-excursion} also, if you wish to preserve that.
1954
1955 Don't use this construct when @code{save-selected-window} is all you need.
1956
1957 Exit from @code{save-window-excursion} always triggers execution of the
1958 @code{window-size-change-functions}. (It doesn't know how to tell
1959 whether the restored configuration actually differs from the one in
1960 effect at the end of the @var{forms}.)
1961
1962 The return value is the value of the final form in @var{forms}.
1963 For example:
1964
1965 @example
1966 @group
1967 (split-window)
1968 @result{} #<window 25 on control.texi>
1969 @end group
1970 @group
1971 (setq w (selected-window))
1972 @result{} #<window 19 on control.texi>
1973 @end group
1974 @group
1975 (save-window-excursion
1976 (delete-other-windows w)
1977 (switch-to-buffer "foo")
1978 'do-something)
1979 @result{} do-something
1980 ;; @r{The screen is now split again.}
1981 @end group
1982 @end example
1983 @end defspec
1984
1985 @defun window-configuration-p object
1986 This function returns @code{t} if @var{object} is a window configuration.
1987 @end defun
1988
1989 @defun compare-window-configurations config1 config2
1990 This function compares two window configurations as regards the
1991 structure of windows, but ignores the values of point and mark and the
1992 saved scrolling positions---it can return @code{t} even if those
1993 aspects differ.
1994
1995 The function @code{equal} can also compare two window configurations; it
1996 regards configurations as unequal if they differ in any respect, even a
1997 saved point or mark.
1998 @end defun
1999
2000 Primitives to look inside of window configurations would make sense,
2001 but none are implemented. It is not clear they are useful enough to be
2002 worth implementing.
2003
2004 @node Window Hooks
2005 @section Hooks for Window Scrolling and Changes
2006
2007 This section describes how a Lisp program can take action whenever a
2008 window displays a different part of its buffer or a different buffer.
2009 There are three actions that can change this: scrolling the window,
2010 switching buffers in the window, and changing the size of the window.
2011 The first two actions run @code{window-scroll-functions}; the last runs
2012 @code{window-size-change-functions}. The paradigmatic use of these
2013 hooks is in the implementation of Lazy Lock mode; see @ref{Support
2014 Modes, Lazy Lock, Font Lock Support Modes, emacs, The GNU Emacs Manual}.
2015
2016 @defvar window-scroll-functions
2017 This variable holds a list of functions that Emacs should call before
2018 redisplaying a window with scrolling. It is not a normal hook, because
2019 each function is called with two arguments: the window, and its new
2020 display-start position.
2021
2022 Displaying a different buffer in the window also runs these functions.
2023
2024 These functions must be careful in using @code{window-end}
2025 (@pxref{Window Start}); if you need an up-to-date value, you must use
2026 the @var{update} argument to ensure you get it.
2027 @end defvar
2028
2029 @defvar window-size-change-functions
2030 This variable holds a list of functions to be called if the size of any
2031 window changes for any reason. The functions are called just once per
2032 redisplay, and just once for each frame on which size changes have
2033 occurred.
2034
2035 Each function receives the frame as its sole argument. There is no
2036 direct way to find out which windows on that frame have changed size, or
2037 precisely how. However, if a size-change function records, at each
2038 call, the existing windows and their sizes, it can also compare the
2039 present sizes and the previous sizes.
2040
2041 Creating or deleting windows counts as a size change, and therefore
2042 causes these functions to be called. Changing the frame size also
2043 counts, because it changes the sizes of the existing windows.
2044
2045 It is not a good idea to use @code{save-window-excursion} (@pxref{Window
2046 Configurations}) in these functions, because that always counts as a
2047 size change, and it would cause these functions to be called over and
2048 over. In most cases, @code{save-selected-window} (@pxref{Selecting
2049 Windows}) is what you need here.
2050 @end defvar
2051
2052 @defvar redisplay-end-trigger-functions
2053 This abnormal hook is run whenever redisplay in a window uses text that
2054 extends past a specified end trigger position. You set the end trigger
2055 position with the function @code{set-window-redisplay-end-trigger}. The
2056 functions are called with two arguments: the window, and the end trigger
2057 position. Storing @code{nil} for the end trigger position turns off the
2058 feature, and the trigger value is automatically reset to @code{nil} just
2059 after the hook is run.
2060 @end defvar
2061
2062 @defun set-window-redisplay-end-trigger window position
2063 This function sets @var{window}'s end trigger position at
2064 @var{position}.
2065 @end defun
2066
2067 @defun window-redisplay-end-trigger &optional window
2068 This function returns @var{window}'s current end trigger position.
2069 @end defun
2070
2071 @defvar window-configuration-change-hook
2072 A normal hook that is run every time you change the window configuration
2073 of an existing frame. This includes splitting or deleting windows,
2074 changing the sizes of windows, or displaying a different buffer in a
2075 window. The frame whose window configuration has changed is the
2076 selected frame when this hook runs.
2077 @end defvar