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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001,
4 @c 2002, 2005 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/display
7 @node Display, Calendar, Processes, Top
8 @chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11 that Emacs presents to the user.
12
13 @menu
14 * Refresh Screen:: Clearing the screen and redrawing everything on it.
15 * Forcing Redisplay:: Forcing redisplay.
16 * Truncation:: Folding or wrapping long text lines.
17 * The Echo Area:: Where messages are displayed.
18 * Warnings:: Displaying warning messages for the user.
19 * Progress:: Informing user about progress of a long operation.
20 * Invisible Text:: Hiding part of the buffer text.
21 * Selective Display:: Hiding part of the buffer text (the old way).
22 * Temporary Displays:: Displays that go away automatically.
23 * Overlays:: Use overlays to highlight parts of the buffer.
24 * Width:: How wide a character or string is on the screen.
25 * Line Height:: Controlling the height of lines.
26 * Faces:: A face defines a graphics style for text characters:
27 font, colors, etc.
28 * Fringes:: Controlling window fringes.
29 * Scroll Bars:: Controlling vertical scroll bars.
30 * Pointer Shape:: Controlling the mouse pointer shape.
31 * Display Property:: Enabling special display features.
32 * Images:: Displaying images in Emacs buffers.
33 * Buttons:: Adding clickable buttons to Emacs buffers.
34 * Blinking:: How Emacs shows the matching open parenthesis.
35 * Inverse Video:: Specifying how the screen looks.
36 * Usual Display:: The usual conventions for displaying nonprinting chars.
37 * Display Tables:: How to specify other conventions.
38 * Beeping:: Audible signal to the user.
39 * Window Systems:: Which window system is being used.
40 @end menu
41
42 @node Refresh Screen
43 @section Refreshing the Screen
44
45 The function @code{redraw-frame} clears and redisplays the entire
46 contents of a given frame (@pxref{Frames}). This is useful if the
47 screen is corrupted.
48
49 @c Emacs 19 feature
50 @defun redraw-frame frame
51 This function clears and redisplays frame @var{frame}.
52 @end defun
53
54 Even more powerful is @code{redraw-display}:
55
56 @deffn Command redraw-display
57 This function clears and redisplays all visible frames.
58 @end deffn
59
60 This function calls for redisplay of certain windows, the next time
61 redisplay is done, but does not clear them first.
62
63 @defun force-window-update &optional object
64 This function forces redisplay of some or all windows. If
65 @var{object} is a window, it forces redisplay of that window. If
66 @var{object} is a buffer or buffer name, it forces redisplay of all
67 windows displaying that buffer. If @var{object} is @code{nil} (or
68 omitted), it forces redisplay of all windows.
69 @end defun
70
71 Processing user input takes absolute priority over redisplay. If you
72 call these functions when input is available, they do nothing
73 immediately, but a full redisplay does happen eventually---after all the
74 input has been processed.
75
76 Normally, suspending and resuming Emacs also refreshes the screen.
77 Some terminal emulators record separate contents for display-oriented
78 programs such as Emacs and for ordinary sequential display. If you are
79 using such a terminal, you might want to inhibit the redisplay on
80 resumption.
81
82 @defvar no-redraw-on-reenter
83 @cindex suspend (cf. @code{no-redraw-on-reenter})
84 @cindex resume (cf. @code{no-redraw-on-reenter})
85 This variable controls whether Emacs redraws the entire screen after it
86 has been suspended and resumed. Non-@code{nil} means there is no need
87 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
88 @end defvar
89
90 @node Forcing Redisplay
91 @section Forcing Redisplay
92 @cindex forcing redisplay
93
94 Emacs redisplay normally stops if input arrives, and does not happen
95 at all if input is available before it starts. Most of the time, this
96 is exactly what you want. However, you can prevent preemption by
97 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
98
99 @tindex redisplay-dont-pause
100 @defvar redisplay-dont-pause
101 If this variable is non-@code{nil}, pending input does not
102 prevent or halt redisplay; redisplay occurs, and finishes,
103 regardless of whether input is available.
104 @end defvar
105
106 You can request a display update, but only if no input is pending,
107 with @code{(sit-for 0)}. To force a display update even when input is
108 pending, do this:
109
110 @example
111 (let ((redisplay-dont-pause t))
112 (sit-for 0))
113 @end example
114
115 @node Truncation
116 @section Truncation
117 @cindex line wrapping
118 @cindex continuation lines
119 @cindex @samp{$} in display
120 @cindex @samp{\} in display
121
122 When a line of text extends beyond the right edge of a window, the
123 line can either be continued on the next screen line, or truncated to
124 one screen line. The additional screen lines used to display a long
125 text line are called @dfn{continuation} lines. Normally, a @samp{$} in
126 the rightmost column of the window indicates truncation; a @samp{\} on
127 the rightmost column indicates a line that ``wraps'' onto the next line,
128 which is also called @dfn{continuing} the line. (The display table can
129 specify alternative indicators; see @ref{Display Tables}.)
130
131 On a window system display, the @samp{$} and @samp{\} indicators are
132 replaced with arrow images displayed in the window fringes
133 (@pxref{Fringes}).
134
135 Note that continuation is different from filling; continuation happens
136 on the screen only, not in the buffer contents, and it breaks a line
137 precisely at the right margin, not at a word boundary. @xref{Filling}.
138
139 @defopt truncate-lines
140 This buffer-local variable controls how Emacs displays lines that extend
141 beyond the right edge of the window. The default is @code{nil}, which
142 specifies continuation. If the value is non-@code{nil}, then these
143 lines are truncated.
144
145 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
146 then truncation is always used for side-by-side windows (within one
147 frame) regardless of the value of @code{truncate-lines}.
148 @end defopt
149
150 @defopt default-truncate-lines
151 This variable is the default value for @code{truncate-lines}, for
152 buffers that do not have buffer-local values for it.
153 @end defopt
154
155 @defopt truncate-partial-width-windows
156 This variable controls display of lines that extend beyond the right
157 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
158 If it is non-@code{nil}, these lines are truncated; otherwise,
159 @code{truncate-lines} says what to do with them.
160 @end defopt
161
162 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
163 a window, that forces truncation.
164
165 If your buffer contains @emph{very} long lines, and you use
166 continuation to display them, just thinking about them can make Emacs
167 redisplay slow. The column computation and indentation functions also
168 become slow. Then you might find it advisable to set
169 @code{cache-long-line-scans} to @code{t}.
170
171 @defvar cache-long-line-scans
172 If this variable is non-@code{nil}, various indentation and motion
173 functions, and Emacs redisplay, cache the results of scanning the
174 buffer, and consult the cache to avoid rescanning regions of the buffer
175 unless they are modified.
176
177 Turning on the cache slows down processing of short lines somewhat.
178
179 This variable is automatically buffer-local in every buffer.
180 @end defvar
181
182 @node The Echo Area
183 @section The Echo Area
184 @cindex error display
185 @cindex echo area
186
187 The @dfn{echo area} is used for displaying error messages
188 (@pxref{Errors}), for messages made with the @code{message} primitive,
189 and for echoing keystrokes. It is not the same as the minibuffer,
190 despite the fact that the minibuffer appears (when active) in the same
191 place on the screen as the echo area. The @cite{GNU Emacs Manual}
192 specifies the rules for resolving conflicts between the echo area and
193 the minibuffer for use of that screen space (@pxref{Minibuffer,, The
194 Minibuffer, emacs, The GNU Emacs Manual}).
195
196 You can write output in the echo area by using the Lisp printing
197 functions with @code{t} as the stream (@pxref{Output Functions}), or as
198 follows:
199
200 @defun message string &rest arguments
201 This function displays a message in the echo area. The
202 argument @var{string} is similar to a C language @code{printf} control
203 string. See @code{format} in @ref{String Conversion}, for the details
204 on the conversion specifications. @code{message} returns the
205 constructed string.
206
207 In batch mode, @code{message} prints the message text on the standard
208 error stream, followed by a newline.
209
210 If @var{string}, or strings among the @var{arguments}, have @code{face}
211 text properties, these affect the way the message is displayed.
212
213 @c Emacs 19 feature
214 If @var{string} is @code{nil}, @code{message} clears the echo area; if
215 the echo area has been expanded automatically, this brings it back to
216 its normal size. If the minibuffer is active, this brings the
217 minibuffer contents back onto the screen immediately.
218
219 @vindex message-truncate-lines
220 Normally, displaying a long message resizes the echo area to display
221 the entire message. But if the variable @code{message-truncate-lines}
222 is non-@code{nil}, the echo area does not resize, and the message is
223 truncated to fit it, as in Emacs 20 and before.
224
225 @example
226 @group
227 (message "Minibuffer depth is %d."
228 (minibuffer-depth))
229 @print{} Minibuffer depth is 0.
230 @result{} "Minibuffer depth is 0."
231 @end group
232
233 @group
234 ---------- Echo Area ----------
235 Minibuffer depth is 0.
236 ---------- Echo Area ----------
237 @end group
238 @end example
239
240 To automatically display a message in the echo area or in a pop-buffer,
241 depending on its size, use @code{display-message-or-buffer} (see below).
242 @end defun
243
244 @defopt max-mini-window-height
245 This variable specifies the maximum height for resizing minibuffer
246 windows. If a float, it specifies a fraction of the height of the
247 frame. If an integer, it specifies a number of lines.
248 @end defopt
249
250 @tindex with-temp-message
251 @defmac with-temp-message message &rest body
252 This construct displays a message in the echo area temporarily, during
253 the execution of @var{body}. It displays @var{message}, executes
254 @var{body}, then returns the value of the last body form while restoring
255 the previous echo area contents.
256 @end defmac
257
258 @defun message-or-box string &rest arguments
259 This function displays a message like @code{message}, but may display it
260 in a dialog box instead of the echo area. If this function is called in
261 a command that was invoked using the mouse---more precisely, if
262 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
263 @code{nil} or a list---then it uses a dialog box or pop-up menu to
264 display the message. Otherwise, it uses the echo area. (This is the
265 same criterion that @code{y-or-n-p} uses to make a similar decision; see
266 @ref{Yes-or-No Queries}.)
267
268 You can force use of the mouse or of the echo area by binding
269 @code{last-nonmenu-event} to a suitable value around the call.
270 @end defun
271
272 @defun message-box string &rest arguments
273 This function displays a message like @code{message}, but uses a dialog
274 box (or a pop-up menu) whenever that is possible. If it is impossible
275 to use a dialog box or pop-up menu, because the terminal does not
276 support them, then @code{message-box} uses the echo area, like
277 @code{message}.
278 @end defun
279
280 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
281 @tindex display-message-or-buffer
282 This function displays the message @var{message}, which may be either a
283 string or a buffer. If it is shorter than the maximum height of the
284 echo area, as defined by @code{max-mini-window-height}, it is displayed
285 in the echo area, using @code{message}. Otherwise,
286 @code{display-buffer} is used to show it in a pop-up buffer.
287
288 Returns either the string shown in the echo area, or when a pop-up
289 buffer is used, the window used to display it.
290
291 If @var{message} is a string, then the optional argument
292 @var{buffer-name} is the name of the buffer used to display it when a
293 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
294 where @var{message} is a string and displayed in the echo area, it is
295 not specified whether the contents are inserted into the buffer anyway.
296
297 The optional arguments @var{not-this-window} and @var{frame} are as for
298 @code{display-buffer}, and only used if a buffer is displayed.
299 @end defun
300
301 @defun current-message
302 This function returns the message currently being displayed in the
303 echo area, or @code{nil} if there is none.
304 @end defun
305
306 @defvar cursor-in-echo-area
307 This variable controls where the cursor appears when a message is
308 displayed in the echo area. If it is non-@code{nil}, then the cursor
309 appears at the end of the message. Otherwise, the cursor appears at
310 point---not in the echo area at all.
311
312 The value is normally @code{nil}; Lisp programs bind it to @code{t}
313 for brief periods of time.
314 @end defvar
315
316 @defvar echo-area-clear-hook
317 This normal hook is run whenever the echo area is cleared---either by
318 @code{(message nil)} or for any other reason.
319 @end defvar
320
321 Almost all the messages displayed in the echo area are also recorded
322 in the @samp{*Messages*} buffer.
323
324 @defopt message-log-max
325 This variable specifies how many lines to keep in the @samp{*Messages*}
326 buffer. The value @code{t} means there is no limit on how many lines to
327 keep. The value @code{nil} disables message logging entirely. Here's
328 how to display a message and prevent it from being logged:
329
330 @example
331 (let (message-log-max)
332 (message @dots{}))
333 @end example
334 @end defopt
335
336 @defvar echo-keystrokes
337 This variable determines how much time should elapse before command
338 characters echo. Its value must be an integer or floating point number,
339 which specifies the
340 number of seconds to wait before echoing. If the user types a prefix
341 key (such as @kbd{C-x}) and then delays this many seconds before
342 continuing, the prefix key is echoed in the echo area. (Once echoing
343 begins in a key sequence, all subsequent characters in the same key
344 sequence are echoed immediately.)
345
346 If the value is zero, then command input is not echoed.
347 @end defvar
348
349 @node Warnings
350 @section Reporting Warnings
351 @cindex warnings
352
353 @dfn{Warnings} are a facility for a program to inform the user of a
354 possible problem, but continue running.
355
356 @menu
357 * Warning Basics:: Warnings concepts and functions to report them.
358 * Warning Variables:: Variables programs bind to customize their warnings.
359 * Warning Options:: Variables users set to control display of warnings.
360 @end menu
361
362 @node Warning Basics
363 @subsection Warning Basics
364 @cindex severity level
365
366 Every warning has a textual message, which explains the problem for
367 the user, and a @dfn{severity level} which is a symbol. Here are the
368 possible severity levels, in order of decreasing severity, and their
369 meanings:
370
371 @table @code
372 @item :emergency
373 A problem that will seriously impair Emacs operation soon
374 if you do not attend to it promptly.
375 @item :error
376 A report of data or circumstances that are inherently wrong.
377 @item :warning
378 A report of data or circumstances that are not inherently wrong, but
379 raise suspicion of a possible problem.
380 @item :debug
381 A report of information that may be useful if you are debugging.
382 @end table
383
384 When your program encounters invalid input data, it can either
385 signal a Lisp error by calling @code{error} or @code{signal} or report
386 a warning with severity @code{:error}. Signaling a Lisp error is the
387 easiest thing to do, but it means the program cannot continue
388 processing. If you want to take the trouble to implement a way to
389 continue processing despite the bad data, then reporting a warning of
390 severity @code{:error} is the right way to inform the user of the
391 problem. For instance, the Emacs Lisp byte compiler can report an
392 error that way and continue compiling other functions. (If the
393 program signals a Lisp error and then handles it with
394 @code{condition-case}, the user won't see the error message; it could
395 show the message to the user by reporting it as a warning.)
396
397 @cindex warning type
398 Each warning has a @dfn{warning type} to classify it. The type is a
399 list of symbols. The first symbol should be the custom group that you
400 use for the program's user options. For example, byte compiler
401 warnings use the warning type @code{(bytecomp)}. You can also
402 subcategorize the warnings, if you wish, by using more symbols in the
403 list.
404
405 @defun display-warning type message &optional level buffer-name
406 This function reports a warning, using @var{message} as the message
407 and @var{type} as the warning type. @var{level} should be the
408 severity level, with @code{:warning} being the default.
409
410 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
411 for logging the warning. By default, it is @samp{*Warnings*}.
412 @end defun
413
414 @defun lwarn type level message &rest args
415 This function reports a warning using the value of @code{(format
416 @var{message} @var{args}...)} as the message. In other respects it is
417 equivalent to @code{display-warning}.
418 @end defun
419
420 @defun warn message &rest args
421 This function reports a warning using the value of @code{(format
422 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
423 type, and @code{:warning} as the severity level. It exists for
424 compatibility only; we recommend not using it, because you should
425 specify a specific warning type.
426 @end defun
427
428 @node Warning Variables
429 @subsection Warning Variables
430
431 Programs can customize how their warnings appear by binding
432 the variables described in this section.
433
434 @defvar warning-levels
435 This list defines the meaning and severity order of the warning
436 severity levels. Each element defines one severity level,
437 and they are arranged in order of decreasing severity.
438
439 Each element has the form @code{(@var{level} @var{string}
440 @var{function})}, where @var{level} is the severity level it defines.
441 @var{string} specifies the textual description of this level.
442 @var{string} should use @samp{%s} to specify where to put the warning
443 type information, or it can omit the @samp{%s} so as not to include
444 that information.
445
446 The optional @var{function}, if non-@code{nil}, is a function to call
447 with no arguments, to get the user's attention.
448
449 Normally you should not change the value of this variable.
450 @end defvar
451
452 @defvar warning-prefix-function
453 If non-@code{nil}, the value is a function to generate prefix text for
454 warnings. Programs can bind the variable to a suitable function.
455 @code{display-warning} calls this function with the warnings buffer
456 current, and the function can insert text in it. That text becomes
457 the beginning of the warning message.
458
459 The function is called with two arguments, the severity level and its
460 entry in @code{warning-levels}. It should return a list to use as the
461 entry (this value need not be an actual member of
462 @code{warning-levels}). By constructing this value, the function can
463 change the severity of the warning, or specify different handling for
464 a given severity level.
465
466 If the variable's value is @code{nil} then there is no function
467 to call.
468 @end defvar
469
470 @defvar warning-series
471 Programs can bind this variable to @code{t} to say that the next
472 warning should begin a series. When several warnings form a series,
473 that means to leave point on the first warning of the series, rather
474 than keep moving it for each warning so that it appears on the last one.
475 The series ends when the local binding is unbound and
476 @code{warning-series} becomes @code{nil} again.
477
478 The value can also be a symbol with a function definition. That is
479 equivalent to @code{t}, except that the next warning will also call
480 the function with no arguments with the warnings buffer current. The
481 function can insert text which will serve as a header for the series
482 of warnings.
483
484 Once a series has begun, the value is a marker which points to the
485 buffer position in the warnings buffer of the start of the series.
486
487 The variable's normal value is @code{nil}, which means to handle
488 each warning separately.
489 @end defvar
490
491 @defvar warning-fill-prefix
492 When this variable is non-@code{nil}, it specifies a fill prefix to
493 use for filling each warning's text.
494 @end defvar
495
496 @defvar warning-type-format
497 This variable specifies the format for displaying the warning type
498 in the warning message. The result of formatting the type this way
499 gets included in the message under the control of the string in the
500 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
501 If you bind it to @code{""} then the warning type won't appear at
502 all.
503 @end defvar
504
505 @node Warning Options
506 @subsection Warning Options
507
508 These variables are used by users to control what happens
509 when a Lisp program reports a warning.
510
511 @defopt warning-minimum-level
512 This user option specifies the minimum severity level that should be
513 shown immediately to the user. The default is @code{:warning}, which
514 means to immediately display all warnings except @code{:debug}
515 warnings.
516 @end defopt
517
518 @defopt warning-minimum-log-level
519 This user option specifies the minimum severity level that should be
520 logged in the warnings buffer. The default is @code{:warning}, which
521 means to log all warnings except @code{:debug} warnings.
522 @end defopt
523
524 @defopt warning-suppress-types
525 This list specifies which warning types should not be displayed
526 immediately for the user. Each element of the list should be a list
527 of symbols. If its elements match the first elements in a warning
528 type, then that warning is not displayed immediately.
529 @end defopt
530
531 @defopt warning-suppress-log-types
532 This list specifies which warning types should not be logged in the
533 warnings buffer. Each element of the list should be a list of
534 symbols. If it matches the first few elements in a warning type, then
535 that warning is not logged.
536 @end defopt
537
538 @node Progress
539 @section Reporting Operation Progress
540 @cindex progress reporting
541
542 When an operation can take a while to finish, you should inform the
543 user about the progress it makes. This way the user can estimate
544 remaining time and clearly see that Emacs is busy working, not hung.
545
546 Functions listed in this section provide simple and efficient way of
547 reporting operation progress. Here is a working example that does
548 nothing useful:
549
550 @example
551 (let ((progress-reporter
552 (make-progress-reporter "Collecting some mana for Emacs..."
553 0 500)))
554 (dotimes (k 500)
555 (sit-for 0.01)
556 (progress-reporter-update progress-reporter k))
557 (progress-reporter-done progress-reporter))
558 @end example
559
560 @defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
561 This function creates and returns a @dfn{progress reporter}---an
562 object you will use as an argument for all other functions listed
563 here. The idea is to precompute as much data as possible to make
564 progress reporting very fast.
565
566 When this progress reporter is subsequently used, it will display
567 @var{message} in the echo area, followed by progress percentage.
568 @var{message} is treated as a simple string. If you need it to depend
569 on a filename, for instance, use @code{format} before calling this
570 function.
571
572 @var{min-value} and @var{max-value} arguments stand for starting and
573 final states of your operation. For instance, if you scan a buffer,
574 they should be the results of @code{point-min} and @code{point-max}
575 correspondingly. It is required that @var{max-value} is greater than
576 @var{min-value}. If you create progress reporter when some part of
577 the operation has already been completed, then specify
578 @var{current-value} argument. But normally you should omit it or set
579 it to @code{nil}---it will default to @var{min-value} then.
580
581 Remaining arguments control the rate of echo area updates. Progress
582 reporter will wait for at least @var{min-change} more percents of the
583 operation to be completed before printing next message.
584 @var{min-time} specifies the minimum time in seconds to pass between
585 successive prints. It can be fractional. Depending on Emacs and
586 system capabilities, progress reporter may or may not respect this
587 last argument or do it with varying precision. Default value for
588 @var{min-change} is 1 (one percent), for @var{min-time}---0.2
589 (seconds.)
590
591 This function calls @code{progress-reporter-update}, so the first
592 message is printed immediately.
593 @end defun
594
595 @defun progress-reporter-update reporter value
596 This function does the main work of reporting progress of your
597 operation. It displays the message of @var{reporter}, followed by
598 progress percentage determined by @var{value}. If percentage is zero,
599 or close enough according to the @var{min-change} and @var{min-time}
600 arguments, then it is omitted from the output.
601
602 @var{reporter} must be the result of a call to
603 @code{make-progress-reporter}. @var{value} specifies the current
604 state of your operation and must be between @var{min-value} and
605 @var{max-value} (inclusive) as passed to
606 @code{make-progress-reporter}. For instance, if you scan a buffer,
607 then @var{value} should be the result of a call to @code{point}.
608
609 This function respects @var{min-change} and @var{min-time} as passed
610 to @code{make-progress-reporter} and so does not output new messages
611 on every invocation. It is thus very fast and normally you should not
612 try to reduce the number of calls to it: resulting overhead will most
613 likely negate your effort.
614 @end defun
615
616 @defun progress-reporter-force-update reporter value &optional new-message
617 This function is similar to @code{progress-reporter-update} except
618 that it prints a message in the echo area unconditionally.
619
620 The first two arguments have the same meaning as for
621 @code{progress-reporter-update}. Optional @var{new-message} allows
622 you to change the message of the @var{reporter}. Since this functions
623 always updates the echo area, such a change will be immediately
624 presented to the user.
625 @end defun
626
627 @defun progress-reporter-done reporter
628 This function should be called when the operation is finished. It
629 prints the message of @var{reporter} followed by word ``done'' in the
630 echo area.
631
632 You should always call this function and not hope for
633 @code{progress-reporter-update} to print ``100%.'' Firstly, it may
634 never print it, there are many good reasons for this not to happen.
635 Secondly, ``done'' is more explicit.
636 @end defun
637
638 @defmac dotimes-with-progress-reporter (var count [result]) message body...
639 This is a convenience macro that works the same way as @code{dotimes}
640 does, but also reports loop progress using the functions described
641 above. It allows you to save some typing.
642
643 You can rewrite the example in the beginning of this node using
644 this macro this way:
645
646 @example
647 (dotimes-with-progress-reporter
648 (k 500)
649 "Collecting some mana for Emacs..."
650 (sit-for 0.01))
651 @end example
652 @end defmac
653
654 @node Invisible Text
655 @section Invisible Text
656
657 @cindex invisible text
658 You can make characters @dfn{invisible}, so that they do not appear on
659 the screen, with the @code{invisible} property. This can be either a
660 text property (@pxref{Text Properties}) or a property of an overlay
661 (@pxref{Overlays}). Cursor motion also partly ignores these
662 characters; if the command loop finds point within them, it moves
663 point to the other side of them.
664
665 In the simplest case, any non-@code{nil} @code{invisible} property makes
666 a character invisible. This is the default case---if you don't alter
667 the default value of @code{buffer-invisibility-spec}, this is how the
668 @code{invisible} property works. You should normally use @code{t}
669 as the value of the @code{invisible} property if you don't plan
670 to set @code{buffer-invisibility-spec} yourself.
671
672 More generally, you can use the variable @code{buffer-invisibility-spec}
673 to control which values of the @code{invisible} property make text
674 invisible. This permits you to classify the text into different subsets
675 in advance, by giving them different @code{invisible} values, and
676 subsequently make various subsets visible or invisible by changing the
677 value of @code{buffer-invisibility-spec}.
678
679 Controlling visibility with @code{buffer-invisibility-spec} is
680 especially useful in a program to display the list of entries in a
681 database. It permits the implementation of convenient filtering
682 commands to view just a part of the entries in the database. Setting
683 this variable is very fast, much faster than scanning all the text in
684 the buffer looking for properties to change.
685
686 @defvar buffer-invisibility-spec
687 This variable specifies which kinds of @code{invisible} properties
688 actually make a character invisible. Setting this variable makes it
689 buffer-local.
690
691 @table @asis
692 @item @code{t}
693 A character is invisible if its @code{invisible} property is
694 non-@code{nil}. This is the default.
695
696 @item a list
697 Each element of the list specifies a criterion for invisibility; if a
698 character's @code{invisible} property fits any one of these criteria,
699 the character is invisible. The list can have two kinds of elements:
700
701 @table @code
702 @item @var{atom}
703 A character is invisible if its @code{invisible} property value
704 is @var{atom} or if it is a list with @var{atom} as a member.
705
706 @item (@var{atom} . t)
707 A character is invisible if its @code{invisible} property value
708 is @var{atom} or if it is a list with @var{atom} as a member.
709 Moreover, if this character is at the end of a line and is followed
710 by a visible newline, it displays an ellipsis.
711 @end table
712 @end table
713 @end defvar
714
715 Two functions are specifically provided for adding elements to
716 @code{buffer-invisibility-spec} and removing elements from it.
717
718 @defun add-to-invisibility-spec element
719 This function adds the element @var{element} to
720 @code{buffer-invisibility-spec} (if it is not already present in that
721 list). If @code{buffer-invisibility-spec} was @code{t}, it changes to
722 a list, @code{(t)}, so that text whose @code{invisible} property
723 is @code{t} remains invisible.
724 @end defun
725
726 @defun remove-from-invisibility-spec element
727 This removes the element @var{element} from
728 @code{buffer-invisibility-spec}. This does nothing if @var{element}
729 is not in the list.
730 @end defun
731
732 A convention for use of @code{buffer-invisibility-spec} is that a
733 major mode should use the mode's own name as an element of
734 @code{buffer-invisibility-spec} and as the value of the
735 @code{invisible} property:
736
737 @example
738 ;; @r{If you want to display an ellipsis:}
739 (add-to-invisibility-spec '(my-symbol . t))
740 ;; @r{If you don't want ellipsis:}
741 (add-to-invisibility-spec 'my-symbol)
742
743 (overlay-put (make-overlay beginning end)
744 'invisible 'my-symbol)
745
746 ;; @r{When done with the overlays:}
747 (remove-from-invisibility-spec '(my-symbol . t))
748 ;; @r{Or respectively:}
749 (remove-from-invisibility-spec 'my-symbol)
750 @end example
751
752 @vindex line-move-ignore-invisible
753 Ordinarily, functions that operate on text or move point do not care
754 whether the text is invisible. The user-level line motion commands
755 explicitly ignore invisible newlines if
756 @code{line-move-ignore-invisible} is non-@code{nil} (the default), but
757 only because they are explicitly programmed to do so.
758
759 However, if a command ends with point inside or immediately after
760 invisible text, the main editing loop moves point further forward or
761 further backward (in the same direction that the command already moved
762 it) until that condition is no longer true. Thus, if the command
763 moved point back into an invisible range, Emacs moves point back to
764 the beginning of that range, following the previous visible character.
765 If the command moved point forward into an invisible range, Emacs
766 moves point forward past the first visible character that follows the
767 invisible text.
768
769 Incremental search can make invisible overlays visible temporarily
770 and/or permanently when a match includes invisible text. To enable
771 this, the overlay should have a non-@code{nil}
772 @code{isearch-open-invisible} property. The property value should be a
773 function to be called with the overlay as an argument. This function
774 should make the overlay visible permanently; it is used when the match
775 overlaps the overlay on exit from the search.
776
777 During the search, such overlays are made temporarily visible by
778 temporarily modifying their invisible and intangible properties. If you
779 want this to be done differently for a certain overlay, give it an
780 @code{isearch-open-invisible-temporary} property which is a function.
781 The function is called with two arguments: the first is the overlay, and
782 the second is @code{nil} to make the overlay visible, or @code{t} to
783 make it invisible again.
784
785 @node Selective Display
786 @section Selective Display
787 @cindex selective display
788
789 @dfn{Selective display} refers to a pair of related features for
790 hiding certain lines on the screen.
791
792 The first variant, explicit selective display, is designed for use
793 in a Lisp program: it controls which lines are hidden by altering the
794 text. This kind of hiding in some ways resembles the effect of the
795 @code{invisible} property (@pxref{Invisible Text}), but the two
796 features are different and do not work the same way.
797
798 In the second variant, the choice of lines to hide is made
799 automatically based on indentation. This variant is designed to be a
800 user-level feature.
801
802 The way you control explicit selective display is by replacing a
803 newline (control-j) with a carriage return (control-m). The text that
804 was formerly a line following that newline is now hidden. Strictly
805 speaking, it is temporarily no longer a line at all, since only
806 newlines can separate lines; it is now part of the previous line.
807
808 Selective display does not directly affect editing commands. For
809 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
810 into hidden text. However, the replacement of newline characters with
811 carriage return characters affects some editing commands. For
812 example, @code{next-line} skips hidden lines, since it searches only
813 for newlines. Modes that use selective display can also define
814 commands that take account of the newlines, or that control which
815 parts of the text are hidden.
816
817 When you write a selectively displayed buffer into a file, all the
818 control-m's are output as newlines. This means that when you next read
819 in the file, it looks OK, with nothing hidden. The selective display
820 effect is seen only within Emacs.
821
822 @defvar selective-display
823 This buffer-local variable enables selective display. This means that
824 lines, or portions of lines, may be made hidden.
825
826 @itemize @bullet
827 @item
828 If the value of @code{selective-display} is @code{t}, then the character
829 control-m marks the start of hidden text; the control-m, and the rest
830 of the line following it, are not displayed. This is explicit selective
831 display.
832
833 @item
834 If the value of @code{selective-display} is a positive integer, then
835 lines that start with more than that many columns of indentation are not
836 displayed.
837 @end itemize
838
839 When some portion of a buffer is hidden, the vertical movement
840 commands operate as if that portion did not exist, allowing a single
841 @code{next-line} command to skip any number of hidden lines.
842 However, character movement commands (such as @code{forward-char}) do
843 not skip the hidden portion, and it is possible (if tricky) to insert
844 or delete text in an hidden portion.
845
846 In the examples below, we show the @emph{display appearance} of the
847 buffer @code{foo}, which changes with the value of
848 @code{selective-display}. The @emph{contents} of the buffer do not
849 change.
850
851 @example
852 @group
853 (setq selective-display nil)
854 @result{} nil
855
856 ---------- Buffer: foo ----------
857 1 on this column
858 2on this column
859 3n this column
860 3n this column
861 2on this column
862 1 on this column
863 ---------- Buffer: foo ----------
864 @end group
865
866 @group
867 (setq selective-display 2)
868 @result{} 2
869
870 ---------- Buffer: foo ----------
871 1 on this column
872 2on this column
873 2on this column
874 1 on this column
875 ---------- Buffer: foo ----------
876 @end group
877 @end example
878 @end defvar
879
880 @defvar selective-display-ellipses
881 If this buffer-local variable is non-@code{nil}, then Emacs displays
882 @samp{@dots{}} at the end of a line that is followed by hidden text.
883 This example is a continuation of the previous one.
884
885 @example
886 @group
887 (setq selective-display-ellipses t)
888 @result{} t
889
890 ---------- Buffer: foo ----------
891 1 on this column
892 2on this column ...
893 2on this column
894 1 on this column
895 ---------- Buffer: foo ----------
896 @end group
897 @end example
898
899 You can use a display table to substitute other text for the ellipsis
900 (@samp{@dots{}}). @xref{Display Tables}.
901 @end defvar
902
903 @node Temporary Displays
904 @section Temporary Displays
905
906 Temporary displays are used by Lisp programs to put output into a
907 buffer and then present it to the user for perusal rather than for
908 editing. Many help commands use this feature.
909
910 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
911 This function executes @var{forms} while arranging to insert any output
912 they print into the buffer named @var{buffer-name}, which is first
913 created if necessary, and put into Help mode. Finally, the buffer is
914 displayed in some window, but not selected.
915
916 If the @var{forms} do not change the major mode in the output buffer,
917 so that it is still Help mode at the end of their execution, then
918 @code{with-output-to-temp-buffer} makes this buffer read-only at the
919 end, and also scans it for function and variable names to make them
920 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
921 for Documentation Strings}, in particular the item on hyperlinks in
922 documentation strings, for more details.
923
924 The string @var{buffer-name} specifies the temporary buffer, which
925 need not already exist. The argument must be a string, not a buffer.
926 The buffer is erased initially (with no questions asked), and it is
927 marked as unmodified after @code{with-output-to-temp-buffer} exits.
928
929 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
930 temporary buffer, then it evaluates the forms in @var{forms}. Output
931 using the Lisp output functions within @var{forms} goes by default to
932 that buffer (but screen display and messages in the echo area, although
933 they are ``output'' in the general sense of the word, are not affected).
934 @xref{Output Functions}.
935
936 Several hooks are available for customizing the behavior
937 of this construct; they are listed below.
938
939 The value of the last form in @var{forms} is returned.
940
941 @example
942 @group
943 ---------- Buffer: foo ----------
944 This is the contents of foo.
945 ---------- Buffer: foo ----------
946 @end group
947
948 @group
949 (with-output-to-temp-buffer "foo"
950 (print 20)
951 (print standard-output))
952 @result{} #<buffer foo>
953
954 ---------- Buffer: foo ----------
955 20
956
957 #<buffer foo>
958
959 ---------- Buffer: foo ----------
960 @end group
961 @end example
962 @end defspec
963
964 @defvar temp-buffer-show-function
965 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
966 calls it as a function to do the job of displaying a help buffer. The
967 function gets one argument, which is the buffer it should display.
968
969 It is a good idea for this function to run @code{temp-buffer-show-hook}
970 just as @code{with-output-to-temp-buffer} normally would, inside of
971 @code{save-selected-window} and with the chosen window and buffer
972 selected.
973 @end defvar
974
975 @defvar temp-buffer-setup-hook
976 @tindex temp-buffer-setup-hook
977 This normal hook is run by @code{with-output-to-temp-buffer} before
978 evaluating @var{body}. When the hook runs, the temporary buffer is
979 current. This hook is normally set up with a function to put the
980 buffer in Help mode.
981 @end defvar
982
983 @defvar temp-buffer-show-hook
984 This normal hook is run by @code{with-output-to-temp-buffer} after
985 displaying the temporary buffer. When the hook runs, the temporary buffer
986 is current, and the window it was displayed in is selected. This hook
987 is normally set up with a function to make the buffer read only, and
988 find function names and variable names in it, provided the major mode
989 is Help mode.
990 @end defvar
991
992 @defun momentary-string-display string position &optional char message
993 This function momentarily displays @var{string} in the current buffer at
994 @var{position}. It has no effect on the undo list or on the buffer's
995 modification status.
996
997 The momentary display remains until the next input event. If the next
998 input event is @var{char}, @code{momentary-string-display} ignores it
999 and returns. Otherwise, that event remains buffered for subsequent use
1000 as input. Thus, typing @var{char} will simply remove the string from
1001 the display, while typing (say) @kbd{C-f} will remove the string from
1002 the display and later (presumably) move point forward. The argument
1003 @var{char} is a space by default.
1004
1005 The return value of @code{momentary-string-display} is not meaningful.
1006
1007 If the string @var{string} does not contain control characters, you can
1008 do the same job in a more general way by creating (and then subsequently
1009 deleting) an overlay with a @code{before-string} property.
1010 @xref{Overlay Properties}.
1011
1012 If @var{message} is non-@code{nil}, it is displayed in the echo area
1013 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1014 default message says to type @var{char} to continue.
1015
1016 In this example, point is initially located at the beginning of the
1017 second line:
1018
1019 @example
1020 @group
1021 ---------- Buffer: foo ----------
1022 This is the contents of foo.
1023 @point{}Second line.
1024 ---------- Buffer: foo ----------
1025 @end group
1026
1027 @group
1028 (momentary-string-display
1029 "**** Important Message! ****"
1030 (point) ?\r
1031 "Type RET when done reading")
1032 @result{} t
1033 @end group
1034
1035 @group
1036 ---------- Buffer: foo ----------
1037 This is the contents of foo.
1038 **** Important Message! ****Second line.
1039 ---------- Buffer: foo ----------
1040
1041 ---------- Echo Area ----------
1042 Type RET when done reading
1043 ---------- Echo Area ----------
1044 @end group
1045 @end example
1046 @end defun
1047
1048 @node Overlays
1049 @section Overlays
1050 @cindex overlays
1051
1052 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1053 the screen, for the sake of presentation features. An overlay is an
1054 object that belongs to a particular buffer, and has a specified
1055 beginning and end. It also has properties that you can examine and set;
1056 these affect the display of the text within the overlay.
1057
1058 An overlays uses markers to record its beginning and end; thus,
1059 editing the text of the buffer adjusts the beginning and end of each
1060 overlay so that it stays with the text. When you create the overlay,
1061 you can specify whether text inserted at the beginning should be
1062 inside the overlay or outside, and likewise for the end of the overlay.
1063
1064 @menu
1065 * Managing Overlays:: Creating and moving overlays.
1066 * Overlay Properties:: How to read and set properties.
1067 What properties do to the screen display.
1068 * Finding Overlays:: Searching for overlays.
1069 @end menu
1070
1071 @node Managing Overlays
1072 @subsection Managing Overlays
1073
1074 This section describes the functions to create, delete and move
1075 overlays, and to examine their contents. Overlay changes are not
1076 recorded in the buffer's undo list, since the overlays are not
1077 part of the buffer's contents.
1078
1079 @defun overlayp object
1080 This function returns @code{t} if @var{object} is an overlay.
1081 @end defun
1082
1083 @defun make-overlay start end &optional buffer front-advance rear-advance
1084 This function creates and returns an overlay that belongs to
1085 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1086 and @var{end} must specify buffer positions; they may be integers or
1087 markers. If @var{buffer} is omitted, the overlay is created in the
1088 current buffer.
1089
1090 The arguments @var{front-advance} and @var{rear-advance} specify the
1091 insertion type for the start of the overlay and for the end of the
1092 overlay, respectively. @xref{Marker Insertion Types}. If
1093 @var{front-advance} is non-@code{nil}, text inserted at the beginning
1094 of the overlay is excluded from the overlay. If @var{read-advance} is
1095 non-@code{nil}, text inserted at the beginning of the overlay is
1096 included in the overlay.
1097 @end defun
1098
1099 @defun overlay-start overlay
1100 This function returns the position at which @var{overlay} starts,
1101 as an integer.
1102 @end defun
1103
1104 @defun overlay-end overlay
1105 This function returns the position at which @var{overlay} ends,
1106 as an integer.
1107 @end defun
1108
1109 @defun overlay-buffer overlay
1110 This function returns the buffer that @var{overlay} belongs to. It
1111 returns @code{nil} if @var{overlay} has been deleted.
1112 @end defun
1113
1114 @defun delete-overlay overlay
1115 This function deletes @var{overlay}. The overlay continues to exist as
1116 a Lisp object, and its property list is unchanged, but it ceases to be
1117 attached to the buffer it belonged to, and ceases to have any effect on
1118 display.
1119
1120 A deleted overlay is not permanently disconnected. You can give it a
1121 position in a buffer again by calling @code{move-overlay}.
1122 @end defun
1123
1124 @defun move-overlay overlay start end &optional buffer
1125 This function moves @var{overlay} to @var{buffer}, and places its bounds
1126 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1127 must specify buffer positions; they may be integers or markers.
1128
1129 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1130 was already associated with; if @var{overlay} was deleted, it goes into
1131 the current buffer.
1132
1133 The return value is @var{overlay}.
1134
1135 This is the only valid way to change the endpoints of an overlay. Do
1136 not try modifying the markers in the overlay by hand, as that fails to
1137 update other vital data structures and can cause some overlays to be
1138 ``lost''.
1139 @end defun
1140
1141 @defun remove-overlays &optional start end name value
1142 This function removes all the overlays between @var{start} and
1143 @var{end} whose property @var{name} has the value @var{value}. It can
1144 move the endpoints of the overlays in the region, or split them.
1145
1146 If @var{name} is omitted or nil, it means to delete all overlays in
1147 the specified region. If @var{start} and/or @var{end} are omitted or
1148 nil, that means the beginning and end of the buffer respectively.
1149 Therefore, @code{(remove-overlays)} removes all the overlays in the
1150 current buffer.
1151 @end defun
1152
1153 Here are some examples:
1154
1155 @example
1156 ;; @r{Create an overlay.}
1157 (setq foo (make-overlay 1 10))
1158 @result{} #<overlay from 1 to 10 in display.texi>
1159 (overlay-start foo)
1160 @result{} 1
1161 (overlay-end foo)
1162 @result{} 10
1163 (overlay-buffer foo)
1164 @result{} #<buffer display.texi>
1165 ;; @r{Give it a property we can check later.}
1166 (overlay-put foo 'happy t)
1167 @result{} t
1168 ;; @r{Verify the property is present.}
1169 (overlay-get foo 'happy)
1170 @result{} t
1171 ;; @r{Move the overlay.}
1172 (move-overlay foo 5 20)
1173 @result{} #<overlay from 5 to 20 in display.texi>
1174 (overlay-start foo)
1175 @result{} 5
1176 (overlay-end foo)
1177 @result{} 20
1178 ;; @r{Delete the overlay.}
1179 (delete-overlay foo)
1180 @result{} nil
1181 ;; @r{Verify it is deleted.}
1182 foo
1183 @result{} #<overlay in no buffer>
1184 ;; @r{A deleted overlay has no position.}
1185 (overlay-start foo)
1186 @result{} nil
1187 (overlay-end foo)
1188 @result{} nil
1189 (overlay-buffer foo)
1190 @result{} nil
1191 ;; @r{Undelete the overlay.}
1192 (move-overlay foo 1 20)
1193 @result{} #<overlay from 1 to 20 in display.texi>
1194 ;; @r{Verify the results.}
1195 (overlay-start foo)
1196 @result{} 1
1197 (overlay-end foo)
1198 @result{} 20
1199 (overlay-buffer foo)
1200 @result{} #<buffer display.texi>
1201 ;; @r{Moving and deleting the overlay does not change its properties.}
1202 (overlay-get foo 'happy)
1203 @result{} t
1204 @end example
1205
1206 @node Overlay Properties
1207 @subsection Overlay Properties
1208
1209 Overlay properties are like text properties in that the properties that
1210 alter how a character is displayed can come from either source. But in
1211 most respects they are different. @xref{Text Properties}, for comparison.
1212
1213 Text properties are considered a part of the text; overlays and
1214 their properties are specifically considered not to be part of the
1215 text. Thus, copying text between various buffers and strings
1216 preserves text properties, but does not try to preserve overlays.
1217 Changing a buffer's text properties marks the buffer as modified,
1218 while moving an overlay or changing its properties does not. Unlike
1219 text property changes, overlay property changes are not recorded in
1220 the buffer's undo list.
1221
1222 These functions read and set the properties of an overlay:
1223
1224 @defun overlay-get overlay prop
1225 This function returns the value of property @var{prop} recorded in
1226 @var{overlay}, if any. If @var{overlay} does not record any value for
1227 that property, but it does have a @code{category} property which is a
1228 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1229 is @code{nil}.
1230 @end defun
1231
1232 @defun overlay-put overlay prop value
1233 This function sets the value of property @var{prop} recorded in
1234 @var{overlay} to @var{value}. It returns @var{value}.
1235 @end defun
1236
1237 @defun overlay-properties overlay
1238 This returns a copy of the property list of @var{overlay}.
1239 @end defun
1240
1241 See also the function @code{get-char-property} which checks both
1242 overlay properties and text properties for a given character.
1243 @xref{Examining Properties}.
1244
1245 Many overlay properties have special meanings; here is a table
1246 of them:
1247
1248 @table @code
1249 @item priority
1250 @kindex priority @r{(overlay property)}
1251 This property's value (which should be a nonnegative integer number)
1252 determines the priority of the overlay. The priority matters when two
1253 or more overlays cover the same character and both specify the same
1254 property; the one whose @code{priority} value is larger takes priority
1255 over the other. For the @code{face} property, the higher priority
1256 value does not completely replace the other; instead, its face
1257 attributes override the face attributes of the lower priority
1258 @code{face} property.
1259
1260 Currently, all overlays take priority over text properties. Please
1261 avoid using negative priority values, as we have not yet decided just
1262 what they should mean.
1263
1264 @item window
1265 @kindex window @r{(overlay property)}
1266 If the @code{window} property is non-@code{nil}, then the overlay
1267 applies only on that window.
1268
1269 @item category
1270 @kindex category @r{(overlay property)}
1271 If an overlay has a @code{category} property, we call it the
1272 @dfn{category} of the overlay. It should be a symbol. The properties
1273 of the symbol serve as defaults for the properties of the overlay.
1274
1275 @item face
1276 @kindex face @r{(overlay property)}
1277 This property controls the way text is displayed---for example, which
1278 font and which colors. @xref{Faces}, for more information.
1279
1280 In the simplest case, the value is a face name. It can also be a list;
1281 then each element can be any of these possibilities:
1282
1283 @itemize @bullet
1284 @item
1285 A face name (a symbol or string).
1286
1287 @item
1288 A property list of face attributes. This has the form (@var{keyword}
1289 @var{value} @dots{}), where each @var{keyword} is a face attribute
1290 name and @var{value} is a meaningful value for that attribute. With
1291 this feature, you do not need to create a face each time you want to
1292 specify a particular attribute for certain text. @xref{Face
1293 Attributes}.
1294
1295 @item
1296 A cons cell of the form @code{(foreground-color . @var{color-name})} or
1297 @code{(background-color . @var{color-name})}. These elements specify
1298 just the foreground color or just the background color.
1299
1300 @code{(foreground-color . @var{color-name})} is equivalent to
1301 @code{(:foreground @var{color-name})}, and likewise for the background.
1302 @end itemize
1303
1304 @item mouse-face
1305 @kindex mouse-face @r{(overlay property)}
1306 This property is used instead of @code{face} when the mouse is within
1307 the range of the overlay.
1308
1309 @item display
1310 @kindex display @r{(overlay property)}
1311 This property activates various features that change the
1312 way text is displayed. For example, it can make text appear taller
1313 or shorter, higher or lower, wider or narrower, or replaced with an image.
1314 @xref{Display Property}.
1315
1316 @item help-echo
1317 @kindex help-echo @r{(overlay property)}
1318 If an overlay has a @code{help-echo} property, then when you move the
1319 mouse onto the text in the overlay, Emacs displays a help string in the
1320 echo area, or in the tooltip window. For details see @ref{Text
1321 help-echo}.
1322
1323 @item modification-hooks
1324 @kindex modification-hooks @r{(overlay property)}
1325 This property's value is a list of functions to be called if any
1326 character within the overlay is changed or if text is inserted strictly
1327 within the overlay.
1328
1329 The hook functions are called both before and after each change.
1330 If the functions save the information they receive, and compare notes
1331 between calls, they can determine exactly what change has been made
1332 in the buffer text.
1333
1334 When called before a change, each function receives four arguments: the
1335 overlay, @code{nil}, and the beginning and end of the text range to be
1336 modified.
1337
1338 When called after a change, each function receives five arguments: the
1339 overlay, @code{t}, the beginning and end of the text range just
1340 modified, and the length of the pre-change text replaced by that range.
1341 (For an insertion, the pre-change length is zero; for a deletion, that
1342 length is the number of characters deleted, and the post-change
1343 beginning and end are equal.)
1344
1345 @item insert-in-front-hooks
1346 @kindex insert-in-front-hooks @r{(overlay property)}
1347 This property's value is a list of functions to be called before and
1348 after inserting text right at the beginning of the overlay. The calling
1349 conventions are the same as for the @code{modification-hooks} functions.
1350
1351 @item insert-behind-hooks
1352 @kindex insert-behind-hooks @r{(overlay property)}
1353 This property's value is a list of functions to be called before and
1354 after inserting text right at the end of the overlay. The calling
1355 conventions are the same as for the @code{modification-hooks} functions.
1356
1357 @item invisible
1358 @kindex invisible @r{(overlay property)}
1359 The @code{invisible} property can make the text in the overlay
1360 invisible, which means that it does not appear on the screen.
1361 @xref{Invisible Text}, for details.
1362
1363 @item intangible
1364 @kindex intangible @r{(overlay property)}
1365 The @code{intangible} property on an overlay works just like the
1366 @code{intangible} text property. @xref{Special Properties}, for details.
1367
1368 @item isearch-open-invisible
1369 This property tells incremental search how to make an invisible overlay
1370 visible, permanently, if the final match overlaps it. @xref{Invisible
1371 Text}.
1372
1373 @item isearch-open-invisible-temporary
1374 This property tells incremental search how to make an invisible overlay
1375 visible, temporarily, during the search. @xref{Invisible Text}.
1376
1377 @item before-string
1378 @kindex before-string @r{(overlay property)}
1379 This property's value is a string to add to the display at the beginning
1380 of the overlay. The string does not appear in the buffer in any
1381 sense---only on the screen.
1382
1383 @item after-string
1384 @kindex after-string @r{(overlay property)}
1385 This property's value is a string to add to the display at the end of
1386 the overlay. The string does not appear in the buffer in any
1387 sense---only on the screen.
1388
1389 @item evaporate
1390 @kindex evaporate @r{(overlay property)}
1391 If this property is non-@code{nil}, the overlay is deleted automatically
1392 if it becomes empty (i.e., if its length becomes zero). If you give
1393 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1394 it immediately.
1395
1396 @item local-map
1397 @cindex keymap of character (and overlays)
1398 @kindex local-map @r{(overlay property)}
1399 If this property is non-@code{nil}, it specifies a keymap for a portion
1400 of the text. The property's value replaces the buffer's local map, when
1401 the character after point is within the overlay. @xref{Active Keymaps}.
1402
1403 @item keymap
1404 @kindex keymap @r{(overlay property)}
1405 The @code{keymap} property is similar to @code{local-map} but overrides the
1406 buffer's local map (and the map specified by the @code{local-map}
1407 property) rather than replacing it.
1408 @end table
1409
1410 @node Finding Overlays
1411 @subsection Searching for Overlays
1412
1413 @defun overlays-at pos
1414 This function returns a list of all the overlays that cover the
1415 character at position @var{pos} in the current buffer. The list is in
1416 no particular order. An overlay contains position @var{pos} if it
1417 begins at or before @var{pos}, and ends after @var{pos}.
1418
1419 To illustrate usage, here is a Lisp function that returns a list of the
1420 overlays that specify property @var{prop} for the character at point:
1421
1422 @smallexample
1423 (defun find-overlays-specifying (prop)
1424 (let ((overlays (overlays-at (point)))
1425 found)
1426 (while overlays
1427 (let ((overlay (car overlays)))
1428 (if (overlay-get overlay prop)
1429 (setq found (cons overlay found))))
1430 (setq overlays (cdr overlays)))
1431 found))
1432 @end smallexample
1433 @end defun
1434
1435 @defun overlays-in beg end
1436 This function returns a list of the overlays that overlap the region
1437 @var{beg} through @var{end}. ``Overlap'' means that at least one
1438 character is contained within the overlay and also contained within the
1439 specified region; however, empty overlays are included in the result if
1440 they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
1441 @end defun
1442
1443 @defun next-overlay-change pos
1444 This function returns the buffer position of the next beginning or end
1445 of an overlay, after @var{pos}. If there is none, it returns
1446 @code{(point-max)}.
1447 @end defun
1448
1449 @defun previous-overlay-change pos
1450 This function returns the buffer position of the previous beginning or
1451 end of an overlay, before @var{pos}. If there is none, it returns
1452 @code{(point-min)}.
1453 @end defun
1454
1455 Here's an easy way to use @code{next-overlay-change} to search for the
1456 next character which gets a non-@code{nil} @code{happy} property from
1457 either its overlays or its text properties (@pxref{Property Search}):
1458
1459 @smallexample
1460 (defun find-overlay-prop (prop)
1461 (save-excursion
1462 (while (and (not (eobp))
1463 (not (get-char-property (point) 'happy)))
1464 (goto-char (min (next-overlay-change (point))
1465 (next-single-property-change (point) 'happy))))
1466 (point)))
1467 @end smallexample
1468
1469 @node Width
1470 @section Width
1471
1472 Since not all characters have the same width, these functions let you
1473 check the width of a character. @xref{Primitive Indent}, and
1474 @ref{Screen Lines}, for related functions.
1475
1476 @defun char-width char
1477 This function returns the width in columns of the character @var{char},
1478 if it were displayed in the current buffer and the selected window.
1479 @end defun
1480
1481 @defun string-width string
1482 This function returns the width in columns of the string @var{string},
1483 if it were displayed in the current buffer and the selected window.
1484 @end defun
1485
1486 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1487 This function returns the part of @var{string} that fits within
1488 @var{width} columns, as a new string.
1489
1490 If @var{string} does not reach @var{width}, then the result ends where
1491 @var{string} ends. If one multi-column character in @var{string}
1492 extends across the column @var{width}, that character is not included in
1493 the result. Thus, the result can fall short of @var{width} but cannot
1494 go beyond it.
1495
1496 The optional argument @var{start-column} specifies the starting column.
1497 If this is non-@code{nil}, then the first @var{start-column} columns of
1498 the string are omitted from the value. If one multi-column character in
1499 @var{string} extends across the column @var{start-column}, that
1500 character is not included.
1501
1502 The optional argument @var{padding}, if non-@code{nil}, is a padding
1503 character added at the beginning and end of the result string, to extend
1504 it to exactly @var{width} columns. The padding character is used at the
1505 end of the result if it falls short of @var{width}. It is also used at
1506 the beginning of the result if one multi-column character in
1507 @var{string} extends across the column @var{start-column}.
1508
1509 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1510 replace the end of @var{str} (including any padding) if it extends
1511 beyond @var{end-column}, unless the display width of @var{str} is
1512 equal to or less than the display width of @var{ellipsis}. If
1513 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1514 @code{"..."}.
1515
1516 @example
1517 (truncate-string-to-width "\tab\t" 12 4)
1518 @result{} "ab"
1519 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1520 @result{} " ab "
1521 @end example
1522 @end defun
1523
1524 @node Line Height
1525 @section Line Height
1526 @cindex line height
1527
1528 The total height of each display line consists of the height of the
1529 contents of the line, and additional vertical line spacing below the
1530 display row.
1531
1532 The height of the line contents is normally determined from the
1533 maximum height of any character or image on that display line,
1534 including the final newline if there is one. (A line that is
1535 continued doesn't include a final newline.) In the most common case,
1536 the line height equals the height of the default frame font.
1537
1538 There are several ways to explicitly control or change the line
1539 height, either by specifying an absolute height for the display line,
1540 or by adding additional vertical space below one or all lines.
1541
1542 @kindex line-height @r{(text property)}
1543 A newline can have a @code{line-height} text or overlay property
1544 that controls the total height of the display line ending in that
1545 newline.
1546
1547 If the property value is a list @code{(@var{height} @var{total})},
1548 then @var{height} is used as the actual property value for the
1549 @code{line-height}, and @var{total} specifies the total displayed
1550 height of the line, so the line spacing added below the line equals
1551 the @var{total} height minus the actual line height. In this case,
1552 the other ways to specify the line spacing are ignored.
1553
1554 If the property value is @code{t}, the displayed height of the
1555 line is exactly what its contents demand; no line-spacing is added.
1556 This case is useful for tiling small images or image slices without
1557 adding blank areas between the images.
1558
1559 If the property value is not @code{t}, it is a height spec. A height
1560 spec stands for a numeric height value; this heigh spec specifies the
1561 actual line height, @var{line-height}. There are several ways to
1562 write a height spec; here's how each of them translates into a numeric
1563 height:
1564
1565 @table @code
1566 @item @var{integer}
1567 If the height spec is a positive integer, the height value is that integer.
1568 @item @var{float}
1569 If the height spec is a float, @var{float}, the numeric height value
1570 is @var{float} times the frame's default line height.
1571 @item (@var{face} . @var{ratio})
1572 If the height spec is a cons of the format shown, the numeric height
1573 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1574 be any type of number, or @code{nil} which means a ratio of 1.
1575 If @var{face} is @code{t}, it refers to the current face.
1576 @item (@code{nil} . @var{ratio})
1577 If the height spec is a cons of the format shown, the numeric height
1578 is @var{ratio} times the height of the contents of the line.
1579 @end table
1580
1581 Thus, any valid non-@code{t} property value specifies a height in pixels,
1582 @var{line-height}, one way or another. If the line contents' height
1583 is less than @var{line-height}, Emacs adds extra vertical space above
1584 the line to achieve the total height @var{line-height}. Otherwise,
1585 @var{line-height} has no effect.
1586
1587 If you don't specify the @code{line-height} propery, the line's
1588 height consists of the contents' height plus the line spacing.
1589 There are several ways to specify the line spacing for different
1590 parts of Emacs text.
1591
1592 @vindex default-line-spacing
1593 You can specify the line spacing for all lines in a frame with the
1594 @code{line-spacing} frame parameter, @xref{Window Frame Parameters}.
1595 However, if the variable @code{default-line-spacing} is
1596 non-@code{nil}, it overrides the frame's @code{line-spacing}
1597 parameter. An integer value specifies the number of pixels put below
1598 lines on window systems. A floating point number specifies the
1599 spacing relative to the frame's default line height.
1600
1601 @vindex line-spacing
1602 You can specify the line spacing for all lines in a buffer via the
1603 buffer-local @code{line-spacing} variable. An integer value specifies
1604 the number of pixels put below lines on window systems. A floating
1605 point number specifies the spacing relative to the default frame line
1606 height. This overrides line spacings specified for the frame.
1607
1608 @kindex line-spacing @r{(text property)}
1609 Finally, a newline can have a @code{line-spacing} text or overlay
1610 property that controls the height of the display line ending with that
1611 newline. The property value overrides the default frame line spacing
1612 and the buffer local @code{line-spacing} variable.
1613
1614 One way or another, these mechanisms specify a Lisp value for the
1615 spacing of each line. The value is a height spec, and it translates
1616 into a Lisp value as described above. However, in this case the
1617 numeric height value specifies the line spacing, rather than the line
1618 height.
1619
1620 @node Faces
1621 @section Faces
1622 @cindex faces
1623
1624 A @dfn{face} is a named collection of graphical attributes: font
1625 family, foreground color, background color, optional underlining, and
1626 many others. Faces are used in Emacs to control the style of display of
1627 particular parts of the text or the frame.
1628
1629 @cindex face id
1630 Each face has its own @dfn{face number}, which distinguishes faces at
1631 low levels within Emacs. However, for most purposes, you refer to
1632 faces in Lisp programs by their names.
1633
1634 @defun facep object
1635 This function returns @code{t} if @var{object} is a face name symbol (or
1636 if it is a vector of the kind used internally to record face data). It
1637 returns @code{nil} otherwise.
1638 @end defun
1639
1640 Each face name is meaningful for all frames, and by default it has the
1641 same meaning in all frames. But you can arrange to give a particular
1642 face name a special meaning in one frame if you wish.
1643
1644 @menu
1645 * Standard Faces:: The faces Emacs normally comes with.
1646 * Defining Faces:: How to define a face with @code{defface}.
1647 * Face Attributes:: What is in a face?
1648 * Attribute Functions:: Functions to examine and set face attributes.
1649 * Displaying Faces:: How Emacs combines the faces specified for a character.
1650 * Font Selection:: Finding the best available font for a face.
1651 * Face Functions:: How to define and examine faces.
1652 * Auto Faces:: Hook for automatic face assignment.
1653 * Font Lookup:: Looking up the names of available fonts
1654 and information about them.
1655 * Fontsets:: A fontset is a collection of fonts
1656 that handle a range of character sets.
1657 @end menu
1658
1659 @node Standard Faces
1660 @subsection Standard Faces
1661
1662 This table lists all the standard faces and their uses. Most of them
1663 are used for displaying certain parts of the frames or certain kinds of
1664 text; you can control how those places look by customizing these faces.
1665
1666 @table @code
1667 @item default
1668 @kindex default @r{(face name)}
1669 This face is used for ordinary text.
1670
1671 @item mode-line
1672 @kindex mode-line @r{(face name)}
1673 This face is used for the mode line of the selected window, and for
1674 menu bars when toolkit menus are not used---but only if
1675 @code{mode-line-inverse-video} is non-@code{nil}.
1676
1677 @item modeline
1678 @kindex modeline @r{(face name)}
1679 This is an alias for the @code{mode-line} face, for compatibility with
1680 old Emacs versions.
1681
1682 @item mode-line-inactive
1683 @kindex mode-line-inactive @r{(face name)}
1684 This face is used for mode lines of non-selected windows.
1685 This face inherits from @code{mode-line}, so changes
1686 in that face affect all windows.
1687
1688 @item header-line
1689 @kindex header-line @r{(face name)}
1690 This face is used for the header lines of windows that have them.
1691
1692 @item menu
1693 This face controls the display of menus, both their colors and their
1694 font. (This works only on certain systems.)
1695
1696 @item fringe
1697 @kindex fringe @r{(face name)}
1698 This face controls the default colors of window fringes, the thin areas on
1699 either side that are used to display continuation and truncation glyphs.
1700
1701 @item minibuffer-prompt
1702 @kindex minibuffer-prompt @r{(face name)}
1703 @vindex minibuffer-prompt-properties
1704 This face is used for the text of minibuffer prompts. By default,
1705 Emacs automatically adds this face to the value of
1706 @code{minibuffer-prompt-properties}, which is a list of text
1707 properties used to display the prompt text.
1708
1709 @item scroll-bar
1710 @kindex scroll-bar @r{(face name)}
1711 This face controls the colors for display of scroll bars.
1712
1713 @item tool-bar
1714 @kindex tool-bar @r{(face name)}
1715 This face is used for display of the tool bar, if any.
1716
1717 @item region
1718 @kindex region @r{(face name)}
1719 This face is used for highlighting the region in Transient Mark mode.
1720
1721 @item secondary-selection
1722 @kindex secondary-selection @r{(face name)}
1723 This face is used to show any secondary selection you have made.
1724
1725 @item highlight
1726 @kindex highlight @r{(face name)}
1727 This face is meant to be used for highlighting for various purposes.
1728
1729 @item trailing-whitespace
1730 @kindex trailing-whitespace @r{(face name)}
1731 This face is used to display excess whitespace at the end of a line,
1732 if @code{show-trailing-whitespace} is non-@code{nil}.
1733
1734 @item escape-glyph
1735 @kindex escape-glyph @r{(face name)}
1736 This face is used to display control characters and escape glyphs.
1737 @end table
1738
1739 In contrast, these faces are provided to change the appearance of text
1740 in specific ways. You can use them on specific text, when you want
1741 the effects they produce.
1742
1743 @table @code
1744 @item bold
1745 @kindex bold @r{(face name)}
1746 This face uses a bold font, if possible. It uses the bold variant of
1747 the frame's font, if it has one. It's up to you to choose a default
1748 font that has a bold variant, if you want to use one.
1749
1750 @item italic
1751 @kindex italic @r{(face name)}
1752 This face uses the italic variant of the frame's font, if it has one.
1753
1754 @item bold-italic
1755 @kindex bold-italic @r{(face name)}
1756 This face uses the bold italic variant of the frame's font, if it has
1757 one.
1758
1759 @item underline
1760 @kindex underline @r{(face name)}
1761 This face underlines text.
1762
1763 @item fixed-pitch
1764 @kindex fixed-pitch @r{(face name)}
1765 This face forces use of a particular fixed-width font.
1766
1767 @item variable-pitch
1768 @kindex variable-pitch @r{(face name)}
1769 This face forces use of a particular variable-width font. It's
1770 reasonable to customize this to use a different variable-width font, if
1771 you like, but you should not make it a fixed-width font.
1772 @end table
1773
1774 @defvar show-trailing-whitespace
1775 @tindex show-trailing-whitespace
1776 If this variable is non-@code{nil}, Emacs uses the
1777 @code{trailing-whitespace} face to display any spaces and tabs at the
1778 end of a line.
1779 @end defvar
1780
1781 @node Defining Faces
1782 @subsection Defining Faces
1783
1784 The way to define a new face is with @code{defface}. This creates a
1785 kind of customization item (@pxref{Customization}) which the user can
1786 customize using the Customization buffer (@pxref{Easy Customization,,,
1787 emacs, The GNU Emacs Manual}).
1788
1789 @defmac defface face spec doc [keyword value]...
1790 This declares @var{face} as a customizable face that defaults according
1791 to @var{spec}. You should not quote the symbol @var{face}. The
1792 argument @var{doc} specifies the face documentation. The keywords you
1793 can use in @code{defface} are the same ones that are meaningful in both
1794 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1795
1796 When @code{defface} executes, it defines the face according to
1797 @var{spec}, then uses any customizations that were read from the
1798 init file (@pxref{Init File}) to override that specification.
1799
1800 The purpose of @var{spec} is to specify how the face should appear on
1801 different kinds of terminals. It should be an alist whose elements have
1802 the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1803 @var{display}, specifies a class of terminals. The element's second element,
1804 @var{atts}, is a list of face attributes and their values; it specifies
1805 what the face should look like on that kind of terminal. The possible
1806 attributes are defined in the value of @code{custom-face-attributes}.
1807
1808 The @var{display} part of an element of @var{spec} determines which
1809 frames the element applies to. If more than one element of @var{spec}
1810 matches a given frame, the first matching element is the only one used
1811 for that frame. There are two possibilities for @var{display}:
1812
1813 @table @asis
1814 @item @code{t}
1815 This element of @var{spec} matches all frames. Therefore, any
1816 subsequent elements of @var{spec} are never used. Normally
1817 @code{t} is used in the last (or only) element of @var{spec}.
1818
1819 @item a list
1820 If @var{display} is a list, each element should have the form
1821 @code{(@var{characteristic} @var{value}@dots{})}. Here
1822 @var{characteristic} specifies a way of classifying frames, and the
1823 @var{value}s are possible classifications which @var{display} should
1824 apply to. Here are the possible values of @var{characteristic}:
1825
1826 @table @code
1827 @item type
1828 The kind of window system the frame uses---either @code{graphic} (any
1829 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1830 @code{w32} (for MS Windows 9X/NT), or @code{tty} (a non-graphics-capable
1831 display).
1832
1833 @item class
1834 What kinds of colors the frame supports---either @code{color},
1835 @code{grayscale}, or @code{mono}.
1836
1837 @item background
1838 The kind of background---either @code{light} or @code{dark}.
1839
1840 @item min-colors
1841 An integer that represents the minimum number of colors the frame should
1842 support, it is compared with the result of @code{display-color-cells}.
1843
1844 @item supports
1845 Whether or not the frame can display the face attributes given in
1846 @var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1847 for the function @code{display-supports-face-attributes-p} for more
1848 information on exactly how this testing is done. @xref{Display Face
1849 Attribute Testing}.
1850 @end table
1851
1852 If an element of @var{display} specifies more than one @var{value} for a
1853 given @var{characteristic}, any of those values is acceptable. If
1854 @var{display} has more than one element, each element should specify a
1855 different @var{characteristic}; then @emph{each} characteristic of the
1856 frame must match one of the @var{value}s specified for it in
1857 @var{display}.
1858 @end table
1859 @end defmac
1860
1861 Here's how the standard face @code{region} is defined:
1862
1863 @example
1864 @group
1865 '((((class color) (min-colors 88) (background dark))
1866 :background "blue3")
1867 @end group
1868 (((class color) (min-colors 88) (background light))
1869 :background "lightgoldenrod2")
1870 (((class color) (min-colors 16) (background dark))
1871 :background "blue3")
1872 (((class color) (min-colors 16) (background light))
1873 :background "lightgoldenrod2")
1874 (((class color) (min-colors 8))
1875 :background "blue" :foreground "white")
1876 (((type tty) (class mono))
1877 :inverse-video t)
1878 (t :background "gray"))
1879 @group
1880 "Basic face for highlighting the region."
1881 :group 'basic-faces)
1882 @end group
1883 @end example
1884
1885 Internally, @code{defface} uses the symbol property
1886 @code{face-defface-spec} to record the face attributes specified in
1887 @code{defface}, @code{saved-face} for the attributes saved by the user
1888 with the customization buffer, and @code{face-documentation} for the
1889 documentation string.
1890
1891 @defopt frame-background-mode
1892 This option, if non-@code{nil}, specifies the background type to use for
1893 interpreting face definitions. If it is @code{dark}, then Emacs treats
1894 all frames as if they had a dark background, regardless of their actual
1895 background colors. If it is @code{light}, then Emacs treats all frames
1896 as if they had a light background.
1897 @end defopt
1898
1899 @node Face Attributes
1900 @subsection Face Attributes
1901 @cindex face attributes
1902
1903 The effect of using a face is determined by a fixed set of @dfn{face
1904 attributes}. This table lists all the face attributes, and what they
1905 mean. Note that in general, more than one face can be specified for a
1906 given piece of text; when that happens, the attributes of all the faces
1907 are merged to specify how to display the text. @xref{Displaying Faces}.
1908
1909 Any attribute in a face can have the value @code{unspecified}. This
1910 means the face doesn't specify that attribute. In face merging, when
1911 the first face fails to specify a particular attribute, that means the
1912 next face gets a chance. However, the @code{default} face must
1913 specify all attributes.
1914
1915 Some of these font attributes are meaningful only on certain kinds of
1916 displays---if your display cannot handle a certain attribute, the
1917 attribute is ignored. (The attributes @code{:family}, @code{:width},
1918 @code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1919 an X Logical Font Descriptor.)
1920
1921 @table @code
1922 @item :family
1923 Font family name, or fontset name (@pxref{Fontsets}). If you specify a
1924 font family name, the wild-card characters @samp{*} and @samp{?} are
1925 allowed.
1926
1927 @item :width
1928 Relative proportionate width, also known as the character set width or
1929 set width. This should be one of the symbols @code{ultra-condensed},
1930 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1931 @code{normal}, @code{semi-expanded}, @code{expanded},
1932 @code{extra-expanded}, or @code{ultra-expanded}.
1933
1934 @item :height
1935 Either the font height, an integer in units of 1/10 point, a floating
1936 point number specifying the amount by which to scale the height of any
1937 underlying face, or a function, which is called with the old height
1938 (from the underlying face), and should return the new height.
1939
1940 @item :weight
1941 Font weight---a symbol from this series (from most dense to most faint):
1942 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1943 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
1944 or @code{ultra-light}.
1945
1946 On a text-only terminal, any weight greater than normal is displayed as
1947 extra bright, and any weight less than normal is displayed as
1948 half-bright (provided the terminal supports the feature).
1949
1950 @item :slant
1951 Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1952 @code{reverse-italic}, or @code{reverse-oblique}.
1953
1954 On a text-only terminal, slanted text is displayed as half-bright, if
1955 the terminal supports the feature.
1956
1957 @item :foreground
1958 Foreground color, a string. The value can be a system-defined color
1959 name, or a hexadecimal color specification of the form
1960 @samp{#@var{rr}@var{gg}@var{bb}}. (@samp{#000000} is black,
1961 @samp{#ff0000} is red, @samp{#00ff00} is green, @samp{#0000ff} is
1962 blue, and @samp{#ffffff} is white.)
1963
1964 @item :background
1965 Background color, a string, like the foreground color.
1966
1967 @item :inverse-video
1968 Whether or not characters should be displayed in inverse video. The
1969 value should be @code{t} (yes) or @code{nil} (no).
1970
1971 @item :stipple
1972 The background stipple, a bitmap.
1973
1974 The value can be a string; that should be the name of a file containing
1975 external-format X bitmap data. The file is found in the directories
1976 listed in the variable @code{x-bitmap-file-path}.
1977
1978 Alternatively, the value can specify the bitmap directly, with a list
1979 of the form @code{(@var{width} @var{height} @var{data})}. Here,
1980 @var{width} and @var{height} specify the size in pixels, and
1981 @var{data} is a string containing the raw bits of the bitmap, row by
1982 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1983 in the string (which should be a unibyte string for best results).
1984 This means that each row always occupies at least one whole byte.
1985
1986 If the value is @code{nil}, that means use no stipple pattern.
1987
1988 Normally you do not need to set the stipple attribute, because it is
1989 used automatically to handle certain shades of gray.
1990
1991 @item :underline
1992 Whether or not characters should be underlined, and in what color. If
1993 the value is @code{t}, underlining uses the foreground color of the
1994 face. If the value is a string, underlining uses that color. The
1995 value @code{nil} means do not underline.
1996
1997 @item :overline
1998 Whether or not characters should be overlined, and in what color.
1999 The value is used like that of @code{:underline}.
2000
2001 @item :strike-through
2002 Whether or not characters should be strike-through, and in what
2003 color. The value is used like that of @code{:underline}.
2004
2005 @item :inherit
2006 The name of a face from which to inherit attributes, or a list of face
2007 names. Attributes from inherited faces are merged into the face like an
2008 underlying face would be, with higher priority than underlying faces.
2009
2010 @item :box
2011 Whether or not a box should be drawn around characters, its color, the
2012 width of the box lines, and 3D appearance.
2013 @end table
2014
2015 Here are the possible values of the @code{:box} attribute, and what
2016 they mean:
2017
2018 @table @asis
2019 @item @code{nil}
2020 Don't draw a box.
2021
2022 @item @code{t}
2023 Draw a box with lines of width 1, in the foreground color.
2024
2025 @item @var{color}
2026 Draw a box with lines of width 1, in color @var{color}.
2027
2028 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2029 This way you can explicitly specify all aspects of the box. The value
2030 @var{width} specifies the width of the lines to draw; it defaults to 1.
2031
2032 The value @var{color} specifies the color to draw with. The default is
2033 the foreground color of the face for simple boxes, and the background
2034 color of the face for 3D boxes.
2035
2036 The value @var{style} specifies whether to draw a 3D box. If it is
2037 @code{released-button}, the box looks like a 3D button that is not being
2038 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2039 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2040 is used.
2041 @end table
2042
2043 In older versions of Emacs, before @code{:family}, @code{:height},
2044 @code{:width}, @code{:weight}, and @code{:slant} existed, these
2045 attributes were used to specify the type face. They are now
2046 semi-obsolete, but they still work:
2047
2048 @table @code
2049 @item :font
2050 This attribute specifies the font name.
2051
2052 @item :bold
2053 A non-@code{nil} value specifies a bold font.
2054
2055 @item :italic
2056 A non-@code{nil} value specifies an italic font.
2057 @end table
2058
2059 For compatibility, you can still set these ``attributes'', even
2060 though they are not real face attributes. Here is what that does:
2061
2062 @table @code
2063 @item :font
2064 You can specify an X font name as the ``value'' of this ``attribute'';
2065 that sets the @code{:family}, @code{:width}, @code{:height},
2066 @code{:weight}, and @code{:slant} attributes according to the font name.
2067
2068 If the value is a pattern with wildcards, the first font that matches
2069 the pattern is used to set these attributes.
2070
2071 @item :bold
2072 A non-@code{nil} makes the face bold; @code{nil} makes it normal.
2073 This actually works by setting the @code{:weight} attribute.
2074
2075 @item :italic
2076 A non-@code{nil} makes the face italic; @code{nil} makes it normal.
2077 This actually works by setting the @code{:slant} attribute.
2078 @end table
2079
2080 @defvar x-bitmap-file-path
2081 This variable specifies a list of directories for searching
2082 for bitmap files, for the @code{:stipple} attribute.
2083 @end defvar
2084
2085 @defun bitmap-spec-p object
2086 This returns @code{t} if @var{object} is a valid bitmap specification,
2087 suitable for use with @code{:stipple} (see above). It returns
2088 @code{nil} otherwise.
2089 @end defun
2090
2091 @node Attribute Functions
2092 @subsection Face Attribute Functions
2093
2094 You can modify the attributes of an existing face with the following
2095 functions. If you specify @var{frame}, they affect just that frame;
2096 otherwise, they affect all frames as well as the defaults that apply to
2097 new frames.
2098
2099 @tindex set-face-attribute
2100 @defun set-face-attribute face frame &rest arguments
2101 This function sets one or more attributes of face @var{face}
2102 for frame @var{frame}. If @var{frame} is @code{nil}, it sets
2103 the attribute for all frames, and the defaults for new frames.
2104
2105 The extra arguments @var{arguments} specify the attributes to set, and
2106 the values for them. They should consist of alternating attribute names
2107 (such as @code{:family} or @code{:underline}) and corresponding values.
2108 Thus,
2109
2110 @example
2111 (set-face-attribute 'foo nil
2112 :width 'extended
2113 :weight 'bold
2114 :underline "red")
2115 @end example
2116
2117 @noindent
2118 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2119 to the corresponding values.
2120 @end defun
2121
2122 @tindex face-attribute
2123 @defun face-attribute face attribute &optional frame inherit
2124 This returns the value of the @var{attribute} attribute of face
2125 @var{face} on @var{frame}. If @var{frame} is @code{nil},
2126 that means the selected frame (@pxref{Input Focus}).
2127
2128 If @var{frame} is @code{t}, the value is the default for
2129 @var{face} for new frames.
2130
2131 If @var{inherit} is @code{nil}, only attributes directly defined by
2132 @var{face} are considered, so the return value may be
2133 @code{unspecified}, or a relative value. If @var{inherit} is
2134 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2135 with the faces specified by its @code{:inherit} attribute; however the
2136 return value may still be @code{unspecified} or relative. If
2137 @var{inherit} is a face or a list of faces, then the result is further
2138 merged with that face (or faces), until it becomes specified and
2139 absolute.
2140
2141 To ensure that the return value is always specified and absolute, use
2142 a value of @code{default} for @var{inherit}; this will resolve any
2143 unspecified or relative values by merging with the @code{default} face
2144 (which is always completely specified).
2145
2146 For example,
2147
2148 @example
2149 (face-attribute 'bold :weight)
2150 @result{} bold
2151 @end example
2152 @end defun
2153
2154 The functions above did not exist before Emacs 21. For compatibility
2155 with older Emacs versions, you can use the following functions to set
2156 and examine the face attributes which existed in those versions.
2157
2158 @tindex face-attribute-relative-p
2159 @defun face-attribute-relative-p attribute value
2160 This function returns non-@code{nil} if @var{value}, when used as
2161 the value of the face attribute @var{attribute}, is relative (that is,
2162 if it modifies an underlying or inherited value of @var{attribute}).
2163 @end defun
2164
2165 @tindex merge-face-attribute
2166 @defun merge-face-attribute attribute value1 value2
2167 If @var{value1} is a relative value for the face attribute
2168 @var{attribute}, returns it merged with the underlying value
2169 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2170 face attribute @var{attribute}, returns @var{value1} unchanged.
2171 @end defun
2172
2173 @defun set-face-foreground face color &optional frame
2174 @defunx set-face-background face color &optional frame
2175 These functions set the foreground (or background, respectively) color
2176 of face @var{face} to @var{color}. The argument @var{color} should be a
2177 string, the name of a color.
2178
2179 Certain shades of gray are implemented by stipple patterns on
2180 black-and-white screens.
2181 @end defun
2182
2183 @defun set-face-stipple face pattern &optional frame
2184 This function sets the background stipple pattern of face @var{face}
2185 to @var{pattern}. The argument @var{pattern} should be the name of a
2186 stipple pattern defined by the X server, or actual bitmap data
2187 (@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
2188
2189 Normally there is no need to pay attention to stipple patterns, because
2190 they are used automatically to handle certain shades of gray.
2191 @end defun
2192
2193 @defun set-face-font face font &optional frame
2194 This function sets the font of face @var{face}. This actually sets
2195 the attributes @code{:family}, @code{:width}, @code{:height},
2196 @code{:weight}, and @code{:slant} according to the font name
2197 @var{font}.
2198 @end defun
2199
2200 @defun set-face-bold-p face bold-p &optional frame
2201 This function specifies whether @var{face} should be bold. If
2202 @var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
2203 This actually sets the @code{:weight} attribute.
2204 @end defun
2205
2206 @defun set-face-italic-p face italic-p &optional frame
2207 This function specifies whether @var{face} should be italic. If
2208 @var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
2209 This actually sets the @code{:slant} attribute.
2210 @end defun
2211
2212 @defun set-face-underline-p face underline-p &optional frame
2213 This function sets the underline attribute of face @var{face}.
2214 Non-@code{nil} means do underline; @code{nil} means don't.
2215 @end defun
2216
2217 @defun invert-face face &optional frame
2218 This function inverts the @code{:inverse-video} attribute of face
2219 @var{face}. If the attribute is @code{nil}, this function sets it to
2220 @code{t}, and vice versa.
2221 @end defun
2222
2223 These functions examine the attributes of a face. If you don't
2224 specify @var{frame}, they refer to the default data for new frames.
2225 They return the symbol @code{unspecified} if the face doesn't define any
2226 value for that attribute.
2227
2228 @defun face-foreground face &optional frame inherit
2229 @defunx face-background face &optional frame
2230 These functions return the foreground color (or background color,
2231 respectively) of face @var{face}, as a string.
2232
2233 If @var{inherit} is @code{nil}, only a color directly defined by the face is
2234 returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2235 @code{:inherit} attribute are considered as well, and if @var{inherit}
2236 is a face or a list of faces, then they are also considered, until a
2237 specified color is found. To ensure that the return value is always
2238 specified, use a value of @code{default} for @var{inherit}.
2239 @end defun
2240
2241 @defun face-stipple face &optional frame inherit
2242 This function returns the name of the background stipple pattern of face
2243 @var{face}, or @code{nil} if it doesn't have one.
2244
2245 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2246 face is returned. If @var{inherit} is non-@code{nil}, any faces
2247 specified by its @code{:inherit} attribute are considered as well, and
2248 if @var{inherit} is a face or a list of faces, then they are also
2249 considered, until a specified stipple is found. To ensure that the
2250 return value is always specified, use a value of @code{default} for
2251 @var{inherit}.
2252 @end defun
2253
2254 @defun face-font face &optional frame
2255 This function returns the name of the font of face @var{face}.
2256 @end defun
2257
2258 @defun face-bold-p face &optional frame
2259 This function returns @code{t} if @var{face} is bold---that is, if it is
2260 bolder than normal. It returns @code{nil} otherwise.
2261 @end defun
2262
2263 @defun face-italic-p face &optional frame
2264 This function returns @code{t} if @var{face} is italic or oblique,
2265 @code{nil} otherwise.
2266 @end defun
2267
2268 @defun face-underline-p face &optional frame
2269 This function returns the @code{:underline} attribute of face @var{face}.
2270 @end defun
2271
2272 @defun face-inverse-video-p face &optional frame
2273 This function returns the @code{:inverse-video} attribute of face @var{face}.
2274 @end defun
2275
2276 @node Displaying Faces
2277 @subsection Displaying Faces
2278
2279 Here are the ways to specify which faces to use for display of text:
2280
2281 @itemize @bullet
2282 @item
2283 With defaults. The @code{default} face is used as the ultimate
2284 default for all text. (In Emacs 19 and 20, the @code{default}
2285 face is used only when no other face is specified.)
2286
2287 @item
2288 For a mode line or header line, the face @code{mode-line} or
2289 @code{mode-line-inactive}, or @code{header-line}, is merged in just
2290 before @code{default}.
2291
2292 @item
2293 With text properties. A character can have a @code{face} property; if
2294 so, the faces and face attributes specified there apply. @xref{Special
2295 Properties}.
2296
2297 If the character has a @code{mouse-face} property, that is used instead
2298 of the @code{face} property when the mouse is ``near enough'' to the
2299 character.
2300
2301 @item
2302 With overlays. An overlay can have @code{face} and @code{mouse-face}
2303 properties too; they apply to all the text covered by the overlay.
2304
2305 @item
2306 With a region that is active. In Transient Mark mode, the region is
2307 highlighted with the face @code{region} (@pxref{Standard Faces}).
2308
2309 @item
2310 With special glyphs. Each glyph can specify a particular face
2311 number. @xref{Glyphs}.
2312 @end itemize
2313
2314 If these various sources together specify more than one face for a
2315 particular character, Emacs merges the attributes of the various faces
2316 specified. For each attribute, Emacs tries first the face of any
2317 special glyph; then the face for region highlighting, if appropriate;
2318 then the faces specified by overlays, followed by those specified by
2319 text properties, then the @code{mode-line} or
2320 @code{mode-line-inactive} or @code{header-line} face (if in a mode
2321 line or a header line), and last the @code{default} face.
2322
2323 When multiple overlays cover one character, an overlay with higher
2324 priority overrides those with lower priority. @xref{Overlays}.
2325
2326 @node Font Selection
2327 @subsection Font Selection
2328
2329 @dfn{Selecting a font} means mapping the specified face attributes for
2330 a character to a font that is available on a particular display. The
2331 face attributes, as determined by face merging, specify most of the
2332 font choice, but not all. Part of the choice depends on what character
2333 it is.
2334
2335 If the face specifies a fontset name, that fontset determines a
2336 pattern for fonts of the given charset. If the face specifies a font
2337 family, a font pattern is constructed.
2338
2339 Emacs tries to find an available font for the given face attributes
2340 and character's registry and encoding. If there is a font that matches
2341 exactly, it is used, of course. The hard case is when no available font
2342 exactly fits the specification. Then Emacs looks for one that is
2343 ``close''---one attribute at a time. You can specify the order to
2344 consider the attributes. In the case where a specified font family is
2345 not available, you can specify a set of mappings for alternatives to
2346 try.
2347
2348 @defvar face-font-selection-order
2349 @tindex face-font-selection-order
2350 This variable specifies the order of importance of the face attributes
2351 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2352 value should be a list containing those four symbols, in order of
2353 decreasing importance.
2354
2355 Font selection first finds the best available matches for the first
2356 attribute listed; then, among the fonts which are best in that way, it
2357 searches for the best matches in the second attribute, and so on.
2358
2359 The attributes @code{:weight} and @code{:width} have symbolic values in
2360 a range centered around @code{normal}. Matches that are more extreme
2361 (farther from @code{normal}) are somewhat preferred to matches that are
2362 less extreme (closer to @code{normal}); this is designed to ensure that
2363 non-normal faces contrast with normal ones, whenever possible.
2364
2365 The default is @code{(:width :height :weight :slant)}, which means first
2366 find the fonts closest to the specified @code{:width}, then---among the
2367 fonts with that width---find a best match for the specified font height,
2368 and so on.
2369
2370 One example of a case where this variable makes a difference is when the
2371 default font has no italic equivalent. With the default ordering, the
2372 @code{italic} face will use a non-italic font that is similar to the
2373 default one. But if you put @code{:slant} before @code{:height}, the
2374 @code{italic} face will use an italic font, even if its height is not
2375 quite right.
2376 @end defvar
2377
2378 @defvar face-font-family-alternatives
2379 @tindex face-font-family-alternatives
2380 This variable lets you specify alternative font families to try, if a
2381 given family is specified and doesn't exist. Each element should have
2382 this form:
2383
2384 @example
2385 (@var{family} @var{alternate-families}@dots{})
2386 @end example
2387
2388 If @var{family} is specified but not available, Emacs will try the other
2389 families given in @var{alternate-families}, one by one, until it finds a
2390 family that does exist.
2391 @end defvar
2392
2393 @defvar face-font-registry-alternatives
2394 @tindex face-font-registry-alternatives
2395 This variable lets you specify alternative font registries to try, if a
2396 given registry is specified and doesn't exist. Each element should have
2397 this form:
2398
2399 @example
2400 (@var{registry} @var{alternate-registries}@dots{})
2401 @end example
2402
2403 If @var{registry} is specified but not available, Emacs will try the
2404 other registries given in @var{alternate-registries}, one by one,
2405 until it finds a registry that does exist.
2406 @end defvar
2407
2408 Emacs can make use of scalable fonts, but by default it does not use
2409 them, since the use of too many or too big scalable fonts can crash
2410 XFree86 servers.
2411
2412 @defvar scalable-fonts-allowed
2413 @tindex scalable-fonts-allowed
2414 This variable controls which scalable fonts to use. A value of
2415 @code{nil}, the default, means do not use scalable fonts. @code{t}
2416 means to use any scalable font that seems appropriate for the text.
2417
2418 Otherwise, the value must be a list of regular expressions. Then a
2419 scalable font is enabled for use if its name matches any regular
2420 expression in the list. For example,
2421
2422 @example
2423 (setq scalable-fonts-allowed '("muleindian-2$"))
2424 @end example
2425
2426 @noindent
2427 allows the use of scalable fonts with registry @code{muleindian-2}.
2428 @end defvar
2429
2430 @defun clear-face-cache &optional unload-p
2431 @tindex clear-face-cache
2432 This function clears the face cache for all frames.
2433 If @var{unload-p} is non-@code{nil}, that means to unload
2434 all unused fonts as well.
2435 @end defun
2436
2437 @defvar face-font-rescale-alist
2438 This variable specifies scaling for certain faces. Its value should
2439 be a list of elements of the form
2440
2441 @example
2442 (@var{fontname-regexp} . @var{scale-factor})
2443 @end example
2444
2445 If @var{fontname-regexp} matches the font name that is about to be
2446 used, this says to choose a larger similar font according to the
2447 factor @var{scale-factor}. You would use this feature to normalize
2448 the font size if certain fonts are bigger or smaller than their
2449 nominal heights and widths would suggest.
2450 @end defvar
2451
2452 @node Face Functions
2453 @subsection Functions for Working with Faces
2454
2455 Here are additional functions for creating and working with faces.
2456
2457 @defun make-face name
2458 This function defines a new face named @var{name}, initially with all
2459 attributes @code{nil}. It does nothing if there is already a face named
2460 @var{name}.
2461 @end defun
2462
2463 @defun face-list
2464 This function returns a list of all defined face names.
2465 @end defun
2466
2467 @defun copy-face old-face new-name &optional frame new-frame
2468 This function defines a face named @var{new-name} as a copy of the existing
2469 face named @var{old-face}. It creates the face @var{new-name} if that
2470 doesn't already exist.
2471
2472 If the optional argument @var{frame} is given, this function applies
2473 only to that frame. Otherwise it applies to each frame individually,
2474 copying attributes from @var{old-face} in each frame to @var{new-face}
2475 in the same frame.
2476
2477 If the optional argument @var{new-frame} is given, then @code{copy-face}
2478 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2479 in @var{new-frame}.
2480 @end defun
2481
2482 @defun face-id face
2483 This function returns the face number of face @var{face}.
2484 @end defun
2485
2486 @defun face-documentation face
2487 This function returns the documentation string of face @var{face}, or
2488 @code{nil} if none was specified for it.
2489 @end defun
2490
2491 @defun face-equal face1 face2 &optional frame
2492 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2493 same attributes for display.
2494 @end defun
2495
2496 @defun face-differs-from-default-p face &optional frame
2497 This returns non-@code{nil} if the face @var{face} displays
2498 differently from the default face.
2499 @end defun
2500
2501 @node Auto Faces
2502 @subsection Automatic Face Assignment
2503 @cindex automatic face assignment
2504 @cindex faces, automatic choice
2505
2506 @cindex Font-Lock mode
2507 This hook is used for automatically assigning faces to text in the
2508 buffer. It is part of the implementation of Font-Lock mode.
2509
2510 @tindex fontification-functions
2511 @defvar fontification-functions
2512 This variable holds a list of functions that are called by Emacs
2513 redisplay as needed to assign faces automatically to text in the buffer.
2514
2515 The functions are called in the order listed, with one argument, a
2516 buffer position @var{pos}. Each function should attempt to assign faces
2517 to the text in the current buffer starting at @var{pos}.
2518
2519 Each function should record the faces they assign by setting the
2520 @code{face} property. It should also add a non-@code{nil}
2521 @code{fontified} property for all the text it has assigned faces to.
2522 That property tells redisplay that faces have been assigned to that text
2523 already.
2524
2525 It is probably a good idea for each function to do nothing if the
2526 character after @var{pos} already has a non-@code{nil} @code{fontified}
2527 property, but this is not required. If one function overrides the
2528 assignments made by a previous one, the properties as they are
2529 after the last function finishes are the ones that really matter.
2530
2531 For efficiency, we recommend writing these functions so that they
2532 usually assign faces to around 400 to 600 characters at each call.
2533 @end defvar
2534
2535 @node Font Lookup
2536 @subsection Looking Up Fonts
2537
2538 @defun x-list-fonts pattern &optional face frame maximum
2539 This function returns a list of available font names that match
2540 @var{pattern}. If the optional arguments @var{face} and @var{frame} are
2541 specified, then the list is limited to fonts that are the same size as
2542 @var{face} currently is on @var{frame}.
2543
2544 The argument @var{pattern} should be a string, perhaps with wildcard
2545 characters: the @samp{*} character matches any substring, and the
2546 @samp{?} character matches any single character. Pattern matching
2547 of font names ignores case.
2548
2549 If you specify @var{face} and @var{frame}, @var{face} should be a face name
2550 (a symbol) and @var{frame} should be a frame.
2551
2552 The optional argument @var{maximum} sets a limit on how many fonts to
2553 return. If this is non-@code{nil}, then the return value is truncated
2554 after the first @var{maximum} matching fonts. Specifying a small value
2555 for @var{maximum} can make this function much faster, in cases where
2556 many fonts match the pattern.
2557 @end defun
2558
2559 @defun x-family-fonts &optional family frame
2560 @tindex x-family-fonts
2561 This function returns a list describing the available fonts for family
2562 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2563 this list applies to all families, and therefore, it contains all
2564 available fonts. Otherwise, @var{family} must be a string; it may
2565 contain the wildcards @samp{?} and @samp{*}.
2566
2567 The list describes the display that @var{frame} is on; if @var{frame} is
2568 omitted or @code{nil}, it applies to the selected frame's display
2569 (@pxref{Input Focus}).
2570
2571 The list contains a vector of the following form for each font:
2572
2573 @example
2574 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2575 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2576 @end example
2577
2578 The first five elements correspond to face attributes; if you
2579 specify these attributes for a face, it will use this font.
2580
2581 The last three elements give additional information about the font.
2582 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2583 @var{full} is the full name of the font, and
2584 @var{registry-and-encoding} is a string giving the registry and
2585 encoding of the font.
2586
2587 The result list is sorted according to the current face font sort order.
2588 @end defun
2589
2590 @defun x-font-family-list &optional frame
2591 @tindex x-font-family-list
2592 This function returns a list of the font families available for
2593 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2594 describes the selected frame's display (@pxref{Input Focus}).
2595
2596 The value is a list of elements of this form:
2597
2598 @example
2599 (@var{family} . @var{fixed-p})
2600 @end example
2601
2602 @noindent
2603 Here @var{family} is a font family, and @var{fixed-p} is
2604 non-@code{nil} if fonts of that family are fixed-pitch.
2605 @end defun
2606
2607 @defvar font-list-limit
2608 @tindex font-list-limit
2609 This variable specifies maximum number of fonts to consider in font
2610 matching. The function @code{x-family-fonts} will not return more than
2611 that many fonts, and font selection will consider only that many fonts
2612 when searching a matching font for face attributes. The default is
2613 currently 100.
2614 @end defvar
2615
2616 @node Fontsets
2617 @subsection Fontsets
2618
2619 A @dfn{fontset} is a list of fonts, each assigned to a range of
2620 character codes. An individual font cannot display the whole range of
2621 characters that Emacs supports, but a fontset can. Fontsets have names,
2622 just as fonts do, and you can use a fontset name in place of a font name
2623 when you specify the ``font'' for a frame or a face. Here is
2624 information about defining a fontset under Lisp program control.
2625
2626 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2627 This function defines a new fontset according to the specification
2628 string @var{fontset-spec}. The string should have this format:
2629
2630 @smallexample
2631 @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2632 @end smallexample
2633
2634 @noindent
2635 Whitespace characters before and after the commas are ignored.
2636
2637 The first part of the string, @var{fontpattern}, should have the form of
2638 a standard X font name, except that the last two fields should be
2639 @samp{fontset-@var{alias}}.
2640
2641 The new fontset has two names, one long and one short. The long name is
2642 @var{fontpattern} in its entirety. The short name is
2643 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2644 name. If a fontset with the same name already exists, an error is
2645 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2646 function does nothing.
2647
2648 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2649 to create bold, italic and bold-italic variants of the fontset as well.
2650 These variant fontsets do not have a short name, only a long one, which
2651 is made by altering @var{fontpattern} to indicate the bold or italic
2652 status.
2653
2654 The specification string also says which fonts to use in the fontset.
2655 See below for the details.
2656 @end defun
2657
2658 The construct @samp{@var{charset}:@var{font}} specifies which font to
2659 use (in this fontset) for one particular character set. Here,
2660 @var{charset} is the name of a character set, and @var{font} is the font
2661 to use for that character set. You can use this construct any number of
2662 times in the specification string.
2663
2664 For the remaining character sets, those that you don't specify
2665 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2666 @samp{fontset-@var{alias}} with a value that names one character set.
2667 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2668 with @samp{ISO8859-1}.
2669
2670 In addition, when several consecutive fields are wildcards, Emacs
2671 collapses them into a single wildcard. This is to prevent use of
2672 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2673 for editing, and scaling a smaller font is not useful because it is
2674 better to use the smaller font in its own size, which Emacs does.
2675
2676 Thus if @var{fontpattern} is this,
2677
2678 @example
2679 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2680 @end example
2681
2682 @noindent
2683 the font specification for @acronym{ASCII} characters would be this:
2684
2685 @example
2686 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2687 @end example
2688
2689 @noindent
2690 and the font specification for Chinese GB2312 characters would be this:
2691
2692 @example
2693 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2694 @end example
2695
2696 You may not have any Chinese font matching the above font
2697 specification. Most X distributions include only Chinese fonts that
2698 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2699 such a case, @samp{Fontset-@var{n}} can be specified as below:
2700
2701 @smallexample
2702 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2703 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2704 @end smallexample
2705
2706 @noindent
2707 Then, the font specifications for all but Chinese GB2312 characters have
2708 @samp{fixed} in the @var{family} field, and the font specification for
2709 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2710 field.
2711
2712 @defun set-fontset-font name character fontname &optional frame
2713 This function modifies the existing fontset @var{name} to
2714 use the font name @var{fontname} for the character @var{character}.
2715
2716 If @var{name} is @code{nil}, this function modifies the default
2717 fontset, whose short name is @samp{fontset-default}.
2718
2719 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2720 @var{from} and @var{to} are non-generic characters. In that case, use
2721 @var{fontname} for all characters in the range @var{from} and @var{to}
2722 (inclusive).
2723
2724 @var{character} may be a charset. In that case, use
2725 @var{fontname} for all character in the charsets.
2726
2727 @var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
2728 where @var{family} is a family name of a font (possibly including a
2729 foundry name at the head), @var{registry} is a registry name of a font
2730 (possibly including an encoding name at the tail).
2731
2732 For instance, this changes the default fontset to use a font of which
2733 registry name is @samp{JISX0208.1983} for all characters belonging to
2734 the charset @code{japanese-jisx0208}.
2735
2736 @example
2737 (set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
2738 @end example
2739
2740 @end defun
2741
2742 @defun char-displayable-p char
2743 This function returns @code{t} if Emacs ought to be able to display
2744 @var{char}. More precisely, if the selected frame's fontset has a
2745 font to display the character set that @var{char} belongs to.
2746
2747 Fontsets can specify a font on a per-character basis; when the fontset
2748 does that, this function's value may not be accurate.
2749 @end defun
2750
2751 @node Fringes
2752 @section Fringes
2753 @cindex Fringes
2754
2755 The @dfn{fringes} of a window are thin vertical strips down the
2756 sides that are used for displaying bitmaps that indicate truncation,
2757 continuation, horizontal scrolling, and the overlay arrow.
2758
2759 @menu
2760 * Fringe Size/Pos:: Specifying where to put the window fringes.
2761 * Fringe Bitmaps:: Displaying bitmaps in the window fringes.
2762 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
2763 * Overlay Arrow:: Display of an arrow to indicate position.
2764 @end menu
2765
2766 @node Fringe Size/Pos
2767 @subsection Fringe Size and Position
2768
2769 Here's how to control the position and width of the window fringes.
2770
2771 @defvar fringes-outside-margins
2772 If the value is non-@code{nil}, the frames appear outside the display
2773 margins. The fringes normally appear between the display margins and
2774 the window text. It works to set @code{fringes-outside-margins}
2775 buffer-locally. @xref{Display Margins}.
2776 @end defvar
2777
2778 @defvar left-fringe-width
2779 This variable, if non-@code{nil}, specifies the width of the left
2780 fringe in pixels.
2781 @end defvar
2782
2783 @defvar right-fringe-width
2784 This variable, if non-@code{nil}, specifies the width of the right
2785 fringe in pixels.
2786 @end defvar
2787
2788 The values of these variables take effect when you display the
2789 buffer in a window. If you change them while the buffer is visible,
2790 you can call @code{set-window-buffer} to display it once again in the
2791 same window, to make the changes take effect.
2792
2793 @defun set-window-fringes window left &optional right outside-margins
2794 This function sets the fringe widths of window @var{window}.
2795 If @var{window} is @code{nil}, the selected window is used.
2796
2797 The argument @var{left} specifies the width in pixels of the left
2798 fringe, and likewise @var{right} for the right fringe. A value of
2799 @code{nil} for either one stands for the default width. If
2800 @var{outside-margins} is non-@code{nil}, that specifies that fringes
2801 should appear outside of the display margins.
2802 @end defun
2803
2804 @defun window-fringes &optional window
2805 This function returns information about the fringes of a window
2806 @var{window}. If @var{window} is omitted or @code{nil}, the selected
2807 window is used. The value has the form @code{(@var{left-width}
2808 @var{right-width} @var{outside-margins})}.
2809 @end defun
2810
2811 @defvar overflow-newline-into-fringe
2812 If this is non-@code{nil}, lines exactly as wide as the window (not
2813 counting the final newline character) are not continued. Instead,
2814 when point is at the end of the line, the cursor appears in the right
2815 fringe.
2816 @end defvar
2817
2818 @node Fringe Bitmaps
2819 @subsection Fringe Bitmaps
2820 @cindex fringe bitmaps
2821 @cindex bitmaps, fringe
2822
2823 The @dfn{fringe bitmaps} are tiny icons Emacs displays in the window
2824 fringe (on a graphic display) to indicate truncated or continued
2825 lines, buffer boundaries, overlay arrow, etc. The fringe bitmaps are
2826 shared by all frames and windows. You can redefine the built-in
2827 fringe bitmaps, and you can define new fringe bitmaps.
2828
2829 The way to display a bitmap in the left or right fringes for a given
2830 line in a window is by specifying the @code{display} property for one
2831 of the characters that appears in it. Use a display specification of
2832 the form @code{(left-fringe @var{bitmap} [@var{face}])} or
2833 @code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
2834 Property}). Here, @var{bitmap} is a symbol identifying the bitmap
2835 you want, and @var{face} (which is optional) is the name of the face
2836 whose colors should be used for displaying the bitmap.
2837
2838 These are the symbols identify the standard fringe bitmaps.
2839 Evaluate @code{(require 'fringe)} to define them. Fringe bitmap
2840 symbols have their own name space.
2841
2842 @table @asis
2843 @item Truncation and continuation line bitmaps:
2844 @code{left-truncation}, @code{right-truncation},
2845 @code{continued-line}, @code{continuation-line}.
2846
2847 @item Buffer indication bitmaps:
2848 @code{up-arrow}, @code{down-arrow},
2849 @code{top-left-angle}, @code{top-right-angle},
2850 @code{bottom-left-angle}, @code{bottom-right-angle},
2851 @code{left-bracket}, @code{right-bracket}.
2852
2853 @item Empty line indication bitmap:
2854 @code{empty-line}.
2855
2856 @item Overlay arrow bitmap:
2857 @code{overlay-arrow}.
2858
2859 @item Bitmaps for displaying the cursor in right fringe:
2860 @code{filled-box-cursor}, @code{hollow-box-cursor}, @code{hollow-square},
2861 @code{bar-cursor}, @code{hbar-cursor}.
2862 @end table
2863
2864 @defun fringe-bitmaps-at-pos &optional pos window
2865 This function returns the fringe bitmaps of the display line
2866 containing position @var{pos} in window @var{window}. The return
2867 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
2868 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
2869 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
2870 is non-@code{nil} if there is an overlay arrow in the left fringe.
2871
2872 The value is @code{nil} if @var{pos} is not visible in @var{window}.
2873 If @var{window} is @code{nil}, that stands for the selected window.
2874 If @var{pos} is @code{nil}, that stands for the value of point in
2875 @var{window}.
2876 @end defun
2877
2878 @node Customizing Bitmaps
2879 @subsection Customizing Fringe Bitmaps
2880
2881 @defun define-fringe-bitmap bitmap bits &optional height width align
2882 This function defines the symbol @var{bitmap} as a new fringe bitmap,
2883 or replaces an existing bitmap with that name.
2884
2885 The argument @var{bits} specifies the image to use. It should be
2886 either a string or a vector of integers, where each element (an
2887 integer) corresponds to one row of the bitmap. Each bit of an integer
2888 corresponds to one pixel of the bitmap, where the low bit corresponds
2889 to the rightmost pixel of the bitmap.
2890
2891 The height is normally the length of @var{bits}. However, you
2892 can specify a different height with non-@code{nil} @var{height}. The width
2893 is normally 8, but you can specify a different width with non-@code{nil}
2894 @var{width}. The width must be an integer between 1 and 16.
2895
2896 The argument @var{align} specifies the positioning of the bitmap
2897 relative to the range of rows where it is used; the default is to
2898 center the bitmap. The allowed values are @code{top}, @code{center},
2899 or @code{bottom}.
2900
2901 The @var{align} argument may also be a list @code{(@var{align}
2902 @var{periodic})} where @var{align} is interpreted as described above.
2903 If @var{periodic} is non-@code{nil}, it specifies that the rows in
2904 @code{bits} should be repeated enough times to reach the specified
2905 height.
2906
2907 The return value on success is an integer identifying the new bitmap.
2908 You should save that integer in a variable so it can be used to select
2909 this bitmap.
2910
2911 This function signals an error if there are no more free bitmap slots.
2912 @end defun
2913
2914 @defun destroy-fringe-bitmap bitmap
2915 This function destroy the fringe bitmap identified by @var{bitmap}.
2916 If @var{bitmap} identifies a standard fringe bitmap, it actually
2917 restores the standard definition of that bitmap, instead of
2918 eliminating it entirely.
2919 @end defun
2920
2921 @defun set-fringe-bitmap-face bitmap &optional face
2922 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
2923 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
2924 bitmap's face controls the color to draw it in.
2925
2926 The face you use here should be derived from @code{fringe}, and should
2927 specify only the foreground color.
2928 @end defun
2929
2930 @node Overlay Arrow
2931 @subsection The Overlay Arrow
2932 @cindex overlay arrow
2933
2934 The @dfn{overlay arrow} is useful for directing the user's attention
2935 to a particular line in a buffer. For example, in the modes used for
2936 interface to debuggers, the overlay arrow indicates the line of code
2937 about to be executed. This feature has nothing to do with
2938 @dfn{overlays} (@pxref{Overlays}).
2939
2940 @defvar overlay-arrow-string
2941 This variable holds the string to display to call attention to a
2942 particular line, or @code{nil} if the arrow feature is not in use.
2943 On a graphical display the contents of the string are ignored; instead a
2944 glyph is displayed in the fringe area to the left of the display area.
2945 @end defvar
2946
2947 @defvar overlay-arrow-position
2948 This variable holds a marker that indicates where to display the overlay
2949 arrow. It should point at the beginning of a line. On a non-graphical
2950 display the arrow text
2951 appears at the beginning of that line, overlaying any text that would
2952 otherwise appear. Since the arrow is usually short, and the line
2953 usually begins with indentation, normally nothing significant is
2954 overwritten.
2955
2956 The overlay string is displayed only in the buffer that this marker
2957 points into. Thus, only one buffer can have an overlay arrow at any
2958 given time.
2959 @c !!! overlay-arrow-position: but the overlay string may remain in the display
2960 @c of some other buffer until an update is required. This should be fixed
2961 @c now. Is it?
2962 @end defvar
2963
2964 You can do a similar job by creating an overlay with a
2965 @code{before-string} property. @xref{Overlay Properties}.
2966
2967 You can define multiple overlay arrows via the variable
2968 @code{overlay-arrow-variable-list}.
2969
2970 @defvar overlay-arrow-variable-list
2971 This variable's value is a list of varibles, each of which specifies
2972 the position of an overlay arrow. The variable
2973 @code{overlay-arrow-position} has its normal meaning because it is on
2974 this list.
2975 @end defvar
2976
2977 Each variable on this list can have properties
2978 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
2979 specify an overlay arrow string (for text-only terminals) or fringe
2980 bitmap (for graphical terminals) to display at the corresponding
2981 overlay arrow position. If either property is not set, the default
2982 (@code{overlay-arrow-string} or @code{overlay-arrow-fringe-bitmap}) is
2983 used.
2984
2985 @node Scroll Bars
2986 @section Scroll Bars
2987
2988 Normally the frame parameter @code{vertical-scroll-bars} controls
2989 whether the windows in the frame have vertical scroll bars. A
2990 non-@code{nil} parameter value means they do. The frame parameter
2991 @code{scroll-bar-width} specifies how wide they are (@code{nil}
2992 meaning the default). @xref{Window Frame Parameters}.
2993
2994 @vindex vertical-scroll-bar
2995 You can enable or disable scroll bars for a particular buffer,
2996 by setting the variable @code{vertical-scroll-bar}. This variable
2997 automatically becomes buffer-local when set. The possible values are
2998 @code{left}, @code{right}, @code{t}, which means to use the
2999 frame's default, and @code{nil} for no scroll bar.
3000
3001 You can also control this for individual windows. Call the function
3002 @code{set-window-scroll-bars} to specify what to do for a specific window:
3003
3004 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3005 This function sets the width and type of scroll bars for window
3006 @var{window}.
3007
3008 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3009 use the width specified for the frame). @var{vertical-type} specifies
3010 whether to have a vertical scroll bar and, if so, where. The possible
3011 values are @code{left}, @code{right} and @code{nil}, just like the
3012 values of the @code{vertical-scroll-bars} frame parameter.
3013
3014 The argument @var{horizontal-type} is meant to specify whether and
3015 where to have horizontal scroll bars, but since they are not
3016 implemented, it has no effect. If @var{window} is @code{nil}, the
3017 selected window is used.
3018 @end defun
3019
3020 @defun window-scroll-bars &optional window
3021 Report the width and type of scroll bars specified for @var{window}.
3022 If @var{window} is omitted or @code{nil}, the selected window is used.
3023 The value is a list of the form @code{(@var{width}
3024 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3025 @var{width} is the value that was specified for the width (which may
3026 be @code{nil}); @var{cols} is the number of columns that the scroll
3027 bar actually occupies.
3028
3029 @var{horizontal-type} is not actually meaningful.
3030 @end defun
3031
3032 If you don't specify these values for a window with
3033 @code{set-window-scroll-bars}, the buffer-local variables
3034 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3035 displayed control the window's vertical scroll bars. The function
3036 @code{set-window-buffer} examines these variables. If you change them
3037 in a buffer that is already visible in a window, you can make the
3038 window take note of the new values by calling @code{set-window-buffer}
3039 specifying the same buffer that is already displayed.
3040
3041 @defvar scroll-bar-mode
3042 This variable, always local in all buffers, controls whether and where
3043 to put scroll bars in windows displaying the buffer. The possible values
3044 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3045 the left, and @code{right} to put a scroll bar on the right.
3046 @end defvar
3047
3048 @defvar scroll-bar-width
3049 This variable, always local in all buffers, specifies the width of the
3050 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3051 to use the value specified by the frame.
3052 @end defvar
3053
3054 @node Pointer Shape
3055 @section Pointer Shape
3056
3057 Normally, the mouse pointer has the @code{text} shape over text and
3058 the @code{arrow} shape over window areas which do not correspond to
3059 any buffer text. You can specify the mouse pointer shape over text or
3060 images via the @code{pointer} text property, and for images with the
3061 @code{:pointer} and @code{:map} image properties.
3062
3063 The available pointer shapes are: @code{text} (or @code{nil}),
3064 @code{arrow}, @code{hand}, @code{vdrag}, @code{hdrag},
3065 @code{modeline}, and @code{hourglass}.
3066
3067 @defvar void-text-area-pointer
3068 @tindex void-text-area-pointer
3069 This variable specifies the mouse pointer shape in void text areas,
3070 i.e. the areas after the end of a line or below the last line in the
3071 buffer. The default is to use the @code{arrow} (non-text) pointer.
3072 @end defvar
3073
3074 @node Display Property
3075 @section The @code{display} Property
3076 @cindex display specification
3077 @kindex display @r{(text property)}
3078
3079 The @code{display} text property (or overlay property) is used to
3080 insert images into text, and also control other aspects of how text
3081 displays. The value of the @code{display} property should be a
3082 display specification, or a list or vector containing several display
3083 specifications.
3084
3085 Some kinds of @code{display} properties specify something to display
3086 instead of the text that has the property. In this case, ``the text''
3087 means all the consecutive characters that have the same Lisp object as
3088 their @code{display} property; these characters are replaced as a
3089 single unit. By contrast, characters that have similar but distinct
3090 Lisp objects as their @code{display} properties are handled
3091 separately. Here's a function that illustrates this point:
3092
3093 @example
3094 (defun foo ()
3095 (goto-char (point-min))
3096 (dotimes (i 5)
3097 (let ((string (concat "A")))
3098 (put-text-property (point) (1+ (point)) 'display string)
3099 (forward-char 1)
3100 (put-text-property (point) (1+ (point)) 'display string)
3101 (forward-char 1))))
3102 @end example
3103
3104 @noindent
3105 It gives each of the first ten characters in the buffer string
3106 @code{"A"} as the @code{display} property, but they don't all get the
3107 same string. The first two characters get the same string, so they
3108 together are replaced with one @samp{A}. The next two characters get
3109 a second string, so they together are replaced with one @samp{A}.
3110 Likewise for each following pair of characters. Thus, the ten
3111 characters appear as five A's. This function would have the same
3112 results:
3113
3114 @example
3115 (defun foo ()
3116 (goto-char (point-min))
3117 (dotimes (i 5)
3118 (let ((string (concat "A")))
3119 (put-text-property (point) (2+ (point)) 'display string)
3120 (put-text-property (point) (1+ (point)) 'display string)
3121 (forward-char 2))))
3122 @end example
3123
3124 @noindent
3125 This illustrates that what matters is the property value for
3126 each character. If two consecutive characters have the same
3127 object as the @code{display} property value, it's irrelevent
3128 whether they got this property from a single call to
3129 @code{put-text-property} or from two different calls.
3130
3131 The rest of this section describes several kinds of
3132 display specifications and what they mean.
3133
3134 @menu
3135 * Specified Space:: Displaying one space with a specified width.
3136 * Pixel Specification:: Specifying space width or height in pixels.
3137 * Other Display Specs:: Displaying an image; magnifying text; moving it
3138 up or down on the page; adjusting the width
3139 of spaces within text.
3140 * Display Margins:: Displaying text or images to the side of the main text.
3141 @end menu
3142
3143 @node Specified Space
3144 @subsection Specified Spaces
3145 @cindex spaces, specified height or width
3146 @cindex specified spaces
3147 @cindex variable-width spaces
3148
3149 To display a space of specified width and/or height, use a display
3150 specification of the form @code{(space . @var{props})}, where
3151 @var{props} is a property list (a list of alternating properties and
3152 values). You can put this property on one or more consecutive
3153 characters; a space of the specified height and width is displayed in
3154 place of @emph{all} of those characters. These are the properties you
3155 can use in @var{props} to specify the weight of the space:
3156
3157 @table @code
3158 @item :width @var{width}
3159 If @var{width} is an integer or floating point number, it specifies
3160 that the space width should be @var{width} times the normal character
3161 width. @var{width} can also be a @dfn{pixel width} specification
3162 (@pxref{Pixel Specification}).
3163
3164 @item :relative-width @var{factor}
3165 Specifies that the width of the stretch should be computed from the
3166 first character in the group of consecutive characters that have the
3167 same @code{display} property. The space width is the width of that
3168 character, multiplied by @var{factor}.
3169
3170 @item :align-to @var{hpos}
3171 Specifies that the space should be wide enough to reach @var{hpos}.
3172 If @var{hpos} is a number, it is measured in units of the normal
3173 character width. @var{hpos} can also be a @dfn{pixel width}
3174 specification (@pxref{Pixel Specification}).
3175 @end table
3176
3177 You should use one and only one of the above properties. You can
3178 also specify the height of the space, with these properties:
3179
3180 @table @code
3181 @item :height @var{height}
3182 Specifies the height of the space.
3183 If @var{height} is an integer or floating point number, it specifies
3184 that the space height should be @var{height} times the normal character
3185 height. The @var{height} may also be a @dfn{pixel height} specification
3186 (@pxref{Pixel Specification}).
3187
3188 @item :relative-height @var{factor}
3189 Specifies the height of the space, multiplying the ordinary height
3190 of the text having this display specification by @var{factor}.
3191
3192 @item :ascent @var{ascent}
3193 If the value of @var{ascent} is a non-negative number no greater than
3194 100, it specifies that @var{ascent} percent of the height of the space
3195 should be considered as the ascent of the space---that is, the part
3196 above the baseline. The ascent may also be specified in pixel units
3197 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3198
3199 @end table
3200
3201 Don't use both @code{:height} and @code{:relative-height} together.
3202
3203 The @code{:width} and @code{:align-to} properties are supported on
3204 non-graphic terminals, but the other space properties in this section
3205 are not.
3206
3207 @node Pixel Specification
3208 @subsection Pixel Specification for Spaces
3209 @cindex spaces, pixel specification
3210
3211 The value of the @code{:width}, @code{:align-to}, @code{:height},
3212 and @code{:ascent} properties can be a special kind of expression that
3213 is evaluated during redisplay. The result of the evaluation is used
3214 as an absolute number of pixels.
3215
3216 The following expressions are supported:
3217
3218 @example
3219 @group
3220 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3221 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3222 @var{unit} ::= in | mm | cm | width | height
3223 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3224 | scroll-bar | text
3225 @var{pos} ::= left | center | right
3226 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3227 @var{op} ::= + | -
3228 @end group
3229 @end example
3230
3231 The form @var{num} specifies a fraction of the default frame font
3232 height or width. The form @code{(@var{num})} specifies an absolute
3233 number of pixels. If @var{num} is a symbol, @var{symbol}, its
3234 buffer-local variable binding is used.
3235
3236 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3237 pixels per inch, millimeter, and centimeter, respectively. The
3238 @code{width} and @code{height} units correspond to the default width
3239 and height of the current face. An image specification @code{image}
3240 corresponds to the width or height of the image.
3241
3242 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3243 @code{right-margin}, @code{scroll-bar}, and @code{text} elements
3244 specify to the width of the corresponding area of the window.
3245
3246 The @code{left}, @code{center}, and @code{right} positions can be
3247 used with @code{:align-to} to specify a position relative to the left
3248 edge, center, or right edge of the text area.
3249
3250 Any of the above window elements (except @code{text}) can also be
3251 used with @code{:align-to} to specify that the position is relative to
3252 the left edge of the given area. Once the base offset for a relative
3253 position has been set (by the first occurrence of one of these
3254 symbols), further occurrences of these symbols are interpreted as the
3255 width of the specified area. For example, to align to the center of
3256 the left-margin, use
3257
3258 @example
3259 :align-to (+ left-margin (0.5 . left-margin))
3260 @end example
3261
3262 If no specific base offset is set for alignment, it is always relative
3263 to the left edge of the text area. For example, @samp{:align-to 0} in a
3264 header-line aligns with the first text column in the text area.
3265
3266 A value of the form @code{(@var{num} . @var{expr})} stands for the
3267 product of the values of @var{num} and @var{expr}. For example,
3268 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3269 @var{image})} specifies half the width (or height) of the specified
3270 image.
3271
3272 The form @code{(+ @var{expr} ...)} adds up the value of the
3273 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3274 the value of the expressions.
3275
3276 @node Other Display Specs
3277 @subsection Other Display Specifications
3278
3279 Here are the other sorts of display specifications that you can use
3280 in the @code{display} text property.
3281
3282 @table @code
3283 @item @var{string}
3284 Display @var{string} instead of the text that has this property.
3285
3286 @item (image . @var{image-props})
3287 This display specification is an image descriptor (@pxref{Images}).
3288 When used as a display specification, it means to display the image
3289 instead of the text that has the display specification.
3290
3291 @item (slice @var{x} @var{y} @var{width} @var{height})
3292 This specification together with @code{image} specifies a @dfn{slice}
3293 (a partial area) of the image to display. The elements @var{y} and
3294 @var{x} specify the top left corner of the slice, within the image;
3295 @var{width} and @var{height} specify the width and height of the
3296 slice. Integer values are numbers of pixels. A floating point number
3297 in the range 0.0--1.0 stands for that fraction of the width or height
3298 of the entire image.
3299
3300 @item ((margin nil) @var{string})
3301 @itemx @var{string}
3302 A display specification of this form means to display @var{string}
3303 instead of the text that has the display specification, at the same
3304 position as that text. This is a special case of marginal display
3305 (@pxref{Display Margins}).
3306
3307 Recursive display specifications are not supported---string display
3308 specifications must not have @code{display} properties themselves.
3309
3310 @item (space-width @var{factor})
3311 This display specification affects all the space characters within the
3312 text that has the specification. It displays all of these spaces
3313 @var{factor} times as wide as normal. The element @var{factor} should
3314 be an integer or float. Characters other than spaces are not affected
3315 at all; in particular, this has no effect on tab characters.
3316
3317 @item (height @var{height})
3318 This display specification makes the text taller or shorter.
3319 Here are the possibilities for @var{height}:
3320
3321 @table @asis
3322 @item @code{(+ @var{n})}
3323 This means to use a font that is @var{n} steps larger. A ``step'' is
3324 defined by the set of available fonts---specifically, those that match
3325 what was otherwise specified for this text, in all attributes except
3326 height. Each size for which a suitable font is available counts as
3327 another step. @var{n} should be an integer.
3328
3329 @item @code{(- @var{n})}
3330 This means to use a font that is @var{n} steps smaller.
3331
3332 @item a number, @var{factor}
3333 A number, @var{factor}, means to use a font that is @var{factor} times
3334 as tall as the default font.
3335
3336 @item a symbol, @var{function}
3337 A symbol is a function to compute the height. It is called with the
3338 current height as argument, and should return the new height to use.
3339
3340 @item anything else, @var{form}
3341 If the @var{height} value doesn't fit the previous possibilities, it is
3342 a form. Emacs evaluates it to get the new height, with the symbol
3343 @code{height} bound to the current specified font height.
3344 @end table
3345
3346 @item (raise @var{factor})
3347 This kind of display specification raises or lowers the text
3348 it applies to, relative to the baseline of the line.
3349
3350 @var{factor} must be a number, which is interpreted as a multiple of the
3351 height of the affected text. If it is positive, that means to display
3352 the characters raised. If it is negative, that means to display them
3353 lower down.
3354
3355 If the text also has a @code{height} display specification, that does
3356 not affect the amount of raising or lowering, which is based on the
3357 faces used for the text.
3358 @end table
3359
3360 You can make any display specification conditional. To do that,
3361 package it in another list of the form @code{(when @var{condition} .
3362 @var{spec})}. Then the specification @var{spec} applies only when
3363 @var{condition} evaluates to a non-@code{nil} value. During the
3364 evaluation, @code{object} is bound to the string or buffer having the
3365 conditional @code{display} property. @code{position} and
3366 @code{buffer-position} are bound to the position within @code{object}
3367 and the buffer position where the @code{display} property was found,
3368 respectively. Both positions can be different when @code{object} is a
3369 string.
3370
3371 @node Display Margins
3372 @subsection Displaying in the Margins
3373 @cindex display margins
3374 @cindex margins, display
3375
3376 A buffer can have blank areas called @dfn{display margins} on the left
3377 and on the right. Ordinary text never appears in these areas, but you
3378 can put things into the display margins using the @code{display}
3379 property.
3380
3381 To put text in the left or right display margin of the window, use a
3382 display specification of the form @code{(margin right-margin)} or
3383 @code{(margin left-margin)} on it. To put an image in a display margin,
3384 use that display specification along with the display specification for
3385 the image. Unfortunately, there is currently no way to make
3386 text or images in the margin mouse-sensitive.
3387
3388 If you put such a display specification directly on text in the
3389 buffer, the specified margin display appears @emph{instead of} that
3390 buffer text itself. To put something in the margin @emph{in
3391 association with} certain buffer text without preventing or altering
3392 the display of that text, put a @code{before-string} property on the
3393 text and put the display specification on the contents of the
3394 before-string.
3395
3396 Before the display margins can display anything, you must give
3397 them a nonzero width. The usual way to do that is to set these
3398 variables:
3399
3400 @defvar left-margin-width
3401 @tindex left-margin-width
3402 This variable specifies the width of the left margin.
3403 It is buffer-local in all buffers.
3404 @end defvar
3405
3406 @defvar right-margin-width
3407 @tindex right-margin-width
3408 This variable specifies the width of the right margin.
3409 It is buffer-local in all buffers.
3410 @end defvar
3411
3412 Setting these variables does not immediately affect the window. These
3413 variables are checked when a new buffer is displayed in the window.
3414 Thus, you can make changes take effect by calling
3415 @code{set-window-buffer}.
3416
3417 You can also set the margin widths immediately.
3418
3419 @defun set-window-margins window left &optional right
3420 @tindex set-window-margins
3421 This function specifies the margin widths for window @var{window}.
3422 The argument @var{left} controls the left margin and
3423 @var{right} controls the right margin (default @code{0}).
3424 @end defun
3425
3426 @defun window-margins &optional window
3427 @tindex window-margins
3428 This function returns the left and right margins of @var{window}
3429 as a cons cell of the form @code{(@var{left} . @var{right})}.
3430 If @var{window} is @code{nil}, the selected window is used.
3431 @end defun
3432
3433 @node Images
3434 @section Images
3435 @cindex images in buffers
3436
3437 To display an image in an Emacs buffer, you must first create an image
3438 descriptor, then use it as a display specifier in the @code{display}
3439 property of text that is displayed (@pxref{Display Property}).
3440
3441 Emacs can display a number of different image formats; some of them
3442 are supported only if particular support libraries are installed on
3443 your machine. In some environments, Emacs can load image
3444 libraries on demand; if so, the variable @code{image-library-alist}
3445 can be used to modify the set of known names for these dynamic
3446 libraries (though it is not possible to add new image formats).
3447
3448 The supported image formats include XBM, XPM (this requires the
3449 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
3450 @code{libungif} 4.1.0), Postscript, PBM, JPEG (requiring the
3451 @code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
3452 v3.4), and PNG (requiring @code{libpng} 1.0.2).
3453
3454 You specify one of these formats with an image type symbol. The image
3455 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
3456 @code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
3457
3458 @defvar image-types
3459 This variable contains a list of those image type symbols that are
3460 potentially supported in the current configuration.
3461 @emph{Potentially} here means that Emacs knows about the image types,
3462 not necessarily that they can be loaded (they could depend on
3463 unavailable dynamic libraries, for example).
3464
3465 To know which image types are really available, use
3466 @code{image-type-available-p}.
3467 @end defvar
3468
3469 @defvar image-library-alist
3470 This in an alist of image types vs external libraries needed to
3471 display them.
3472
3473 Each element is a list @code{(@var{image-type} @var{library}...)},
3474 where the car is a supported image format from @code{image-types}, and
3475 the rest are strings giving alternate filenames for the corresponding
3476 external libraries to load.
3477
3478 Emacs tries to load the libraries in the order they appear on the
3479 list; if none is loaded, the running session of Emacs won't support
3480 the image type. @code{pbm} and @code{xbm} don't need to be listed;
3481 they're always supported.
3482
3483 This variable is ignored if the image libraries are statically linked
3484 into Emacs.
3485 @end defvar
3486
3487 @defun image-type-available-p type
3488 @findex image-type-available-p
3489
3490 This function returns non-@code{nil} if image type @var{type} is
3491 available, i.e., if images of this type can be loaded and displayed in
3492 Emacs. @var{type} should be one of the types contained in
3493 @code{image-types}.
3494
3495 For image types whose support libraries are statically linked, this
3496 function always returns @code{t}; for other image types, it returns
3497 @code{t} if the dynamic library could be loaded, @code{nil} otherwise.
3498 @end defun
3499
3500 @menu
3501 * Image Descriptors:: How to specify an image for use in @code{:display}.
3502 * XBM Images:: Special features for XBM format.
3503 * XPM Images:: Special features for XPM format.
3504 * GIF Images:: Special features for GIF format.
3505 * Postscript Images:: Special features for Postscript format.
3506 * Other Image Types:: Various other formats are supported.
3507 * Defining Images:: Convenient ways to define an image for later use.
3508 * Showing Images:: Convenient ways to display an image once it is defined.
3509 * Image Cache:: Internal mechanisms of image display.
3510 @end menu
3511
3512 @node Image Descriptors
3513 @subsection Image Descriptors
3514 @cindex image descriptor
3515
3516 An image description is a list of the form @code{(image
3517 . @var{props})}, where @var{props} is a property list containing
3518 alternating keyword symbols (symbols whose names start with a colon) and
3519 their values. You can use any Lisp object as a property, but the only
3520 properties that have any special meaning are certain symbols, all of
3521 them keywords.
3522
3523 Every image descriptor must contain the property @code{:type
3524 @var{type}} to specify the format of the image. The value of @var{type}
3525 should be an image type symbol; for example, @code{xpm} for an image in
3526 XPM format.
3527
3528 Here is a list of other properties that are meaningful for all image
3529 types:
3530
3531 @table @code
3532 @item :file @var{file}
3533 The @code{:file} property says to load the image from file
3534 @var{file}. If @var{file} is not an absolute file name, it is expanded
3535 in @code{data-directory}.
3536
3537 @item :data @var{data}
3538 The @code{:data} property says the actual contents of the image.
3539 Each image must use either @code{:data} or @code{:file}, but not both.
3540 For most image types, the value of the @code{:data} property should be a
3541 string containing the image data; we recommend using a unibyte string.
3542
3543 Before using @code{:data}, look for further information in the section
3544 below describing the specific image format. For some image types,
3545 @code{:data} may not be supported; for some, it allows other data types;
3546 for some, @code{:data} alone is not enough, so you need to use other
3547 image properties along with @code{:data}.
3548
3549 @item :margin @var{margin}
3550 The @code{:margin} property specifies how many pixels to add as an
3551 extra margin around the image. The value, @var{margin}, must be a
3552 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
3553 numbers. If it is a pair, @var{x} specifies how many pixels to add
3554 horizontally, and @var{y} specifies how many pixels to add vertically.
3555 If @code{:margin} is not specified, the default is zero.
3556
3557 @item :ascent @var{ascent}
3558 The @code{:ascent} property specifies the amount of the image's
3559 height to use for its ascent---that is, the part above the baseline.
3560 The value, @var{ascent}, must be a number in the range 0 to 100, or
3561 the symbol @code{center}.
3562
3563 If @var{ascent} is a number, that percentage of the image's height is
3564 used for its ascent.
3565
3566 If @var{ascent} is @code{center}, the image is vertically centered
3567 around a centerline which would be the vertical centerline of text drawn
3568 at the position of the image, in the manner specified by the text
3569 properties and overlays that apply to the image.
3570
3571 If this property is omitted, it defaults to 50.
3572
3573 @item :relief @var{relief}
3574 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
3575 around the image. The value, @var{relief}, specifies the width of the
3576 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
3577 so that the image appears as a pressed button; otherwise, it appears as
3578 an unpressed button.
3579
3580 @item :conversion @var{algorithm}
3581 The @code{:conversion} property, if non-@code{nil}, specifies a
3582 conversion algorithm that should be applied to the image before it is
3583 displayed; the value, @var{algorithm}, specifies which algorithm.
3584
3585 @table @code
3586 @item laplace
3587 @itemx emboss
3588 Specifies the Laplace edge detection algorithm, which blurs out small
3589 differences in color while highlighting larger differences. People
3590 sometimes consider this useful for displaying the image for a
3591 ``disabled'' button.
3592
3593 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3594 Specifies a general edge-detection algorithm. @var{matrix} must be
3595 either a nine-element list or a nine-element vector of numbers. A pixel
3596 at position @math{x/y} in the transformed image is computed from
3597 original pixels around that position. @var{matrix} specifies, for each
3598 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
3599 will influence the transformed pixel; element @math{0} specifies the
3600 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
3601 the pixel at @math{x/y-1} etc., as shown below:
3602 @iftex
3603 @tex
3604 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
3605 x-1/y & x/y & x+1/y \cr
3606 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
3607 @end tex
3608 @end iftex
3609 @ifnottex
3610 @display
3611 (x-1/y-1 x/y-1 x+1/y-1
3612 x-1/y x/y x+1/y
3613 x-1/y+1 x/y+1 x+1/y+1)
3614 @end display
3615 @end ifnottex
3616
3617 The resulting pixel is computed from the color intensity of the color
3618 resulting from summing up the RGB values of surrounding pixels,
3619 multiplied by the specified factors, and dividing that sum by the sum
3620 of the factors' absolute values.
3621
3622 Laplace edge-detection currently uses a matrix of
3623 @iftex
3624 @tex
3625 $$\pmatrix{1 & 0 & 0 \cr
3626 0& 0 & 0 \cr
3627 9 & 9 & -1 \cr}$$
3628 @end tex
3629 @end iftex
3630 @ifnottex
3631 @display
3632 (1 0 0
3633 0 0 0
3634 9 9 -1)
3635 @end display
3636 @end ifnottex
3637
3638 Emboss edge-detection uses a matrix of
3639 @iftex
3640 @tex
3641 $$\pmatrix{ 2 & -1 & 0 \cr
3642 -1 & 0 & 1 \cr
3643 0 & 1 & -2 \cr}$$
3644 @end tex
3645 @end iftex
3646 @ifnottex
3647 @display
3648 ( 2 -1 0
3649 -1 0 1
3650 0 1 -2)
3651 @end display
3652 @end ifnottex
3653
3654 @item disabled
3655 Specifies transforming the image so that it looks ``disabled''.
3656 @end table
3657
3658 @item :mask @var{mask}
3659 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
3660 a clipping mask for the image, so that the background of a frame is
3661 visible behind the image. If @var{bg} is not specified, or if @var{bg}
3662 is @code{t}, determine the background color of the image by looking at
3663 the four corners of the image, assuming the most frequently occurring
3664 color from the corners is the background color of the image. Otherwise,
3665 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
3666 specifying the color to assume for the background of the image.
3667
3668 If @var{mask} is @code{nil}, remove a mask from the image, if it has
3669 one. Images in some formats include a mask which can be removed by
3670 specifying @code{:mask nil}.
3671
3672 @item :pointer @var{shape}
3673 This specifies the pointer shape when the mouse pointer is over this
3674 image. @xref{Pointer Shape}, for available pointer shapes.
3675
3676 @item :map @var{map}
3677 This associates an image map of @dfn{hot spots} with this image.
3678
3679 An image map is an alist where each element has the format
3680 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
3681 as either a rectangle, a circle, or a polygon.
3682
3683 A rectangle is a cons
3684 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
3685 which specifies the pixel coordinates of the upper left and bottom right
3686 corners of the rectangle area.
3687
3688 A circle is a cons
3689 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
3690 which specifies the center and the radius of the circle; @var{r} may
3691 be a float or integer.
3692
3693 A polygon is a cons
3694 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
3695 where each pair in the vector describes one corner in the polygon.
3696
3697 When the mouse pointer is above a hot-spot area of an image, the
3698 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
3699 property it defines a tool-tip for the hot-spot, and if it contains
3700 a @code{pointer} property, it defines the shape of the mouse cursor when
3701 it is over the hot-spot.
3702 @xref{Pointer Shape}, for available pointer shapes.
3703
3704 When you click the mouse when the mouse pointer is over a hot-spot, an
3705 event is composed by combining the @var{id} of the hot-spot with the
3706 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
3707 @var{id} is @code{area4}.
3708 @end table
3709
3710 @defun image-mask-p spec &optional frame
3711 @tindex image-mask-p
3712 This function returns @code{t} if image @var{spec} has a mask bitmap.
3713 @var{frame} is the frame on which the image will be displayed.
3714 @var{frame} @code{nil} or omitted means to use the selected frame
3715 (@pxref{Input Focus}).
3716 @end defun
3717
3718 @node XBM Images
3719 @subsection XBM Images
3720 @cindex XBM
3721
3722 To use XBM format, specify @code{xbm} as the image type. This image
3723 format doesn't require an external library, so images of this type are
3724 always supported.
3725
3726 Additional image properties supported for the @code{xbm} image type are:
3727
3728 @table @code
3729 @item :foreground @var{foreground}
3730 The value, @var{foreground}, should be a string specifying the image
3731 foreground color, or @code{nil} for the default color. This color is
3732 used for each pixel in the XBM that is 1. The default is the frame's
3733 foreground color.
3734
3735 @item :background @var{background}
3736 The value, @var{background}, should be a string specifying the image
3737 background color, or @code{nil} for the default color. This color is
3738 used for each pixel in the XBM that is 0. The default is the frame's
3739 background color.
3740 @end table
3741
3742 If you specify an XBM image using data within Emacs instead of an
3743 external file, use the following three properties:
3744
3745 @table @code
3746 @item :data @var{data}
3747 The value, @var{data}, specifies the contents of the image.
3748 There are three formats you can use for @var{data}:
3749
3750 @itemize @bullet
3751 @item
3752 A vector of strings or bool-vectors, each specifying one line of the
3753 image. Do specify @code{:height} and @code{:width}.
3754
3755 @item
3756 A string containing the same byte sequence as an XBM file would contain.
3757 You must not specify @code{:height} and @code{:width} in this case,
3758 because omitting them is what indicates the data has the format of an
3759 XBM file. The file contents specify the height and width of the image.
3760
3761 @item
3762 A string or a bool-vector containing the bits of the image (plus perhaps
3763 some extra bits at the end that will not be used). It should contain at
3764 least @var{width} * @code{height} bits. In this case, you must specify
3765 @code{:height} and @code{:width}, both to indicate that the string
3766 contains just the bits rather than a whole XBM file, and to specify the
3767 size of the image.
3768 @end itemize
3769
3770 @item :width @var{width}
3771 The value, @var{width}, specifies the width of the image, in pixels.
3772
3773 @item :height @var{height}
3774 The value, @var{height}, specifies the height of the image, in pixels.
3775 @end table
3776
3777 @node XPM Images
3778 @subsection XPM Images
3779 @cindex XPM
3780
3781 To use XPM format, specify @code{xpm} as the image type. The
3782 additional image property @code{:color-symbols} is also meaningful with
3783 the @code{xpm} image type:
3784
3785 @table @code
3786 @item :color-symbols @var{symbols}
3787 The value, @var{symbols}, should be an alist whose elements have the
3788 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
3789 the name of a color as it appears in the image file, and @var{color}
3790 specifies the actual color to use for displaying that name.
3791 @end table
3792
3793 @node GIF Images
3794 @subsection GIF Images
3795 @cindex GIF
3796
3797 For GIF images, specify image type @code{gif}.
3798
3799 @table @code
3800 @item :index @var{index}
3801 You can use @code{:index} to specify one image from a GIF file that
3802 contains more than one image. This property specifies use of image
3803 number @var{index} from the file. If the GIF file doesn't contain an
3804 image with index @var{index}, the image displays as a hollow box.
3805 @end table
3806
3807 @ignore
3808 This could be used to implement limited support for animated GIFs.
3809 For example, the following function displays a multi-image GIF file
3810 at point-min in the current buffer, switching between sub-images
3811 every 0.1 seconds.
3812
3813 (defun show-anim (file max)
3814 "Display multi-image GIF file FILE which contains MAX subimages."
3815 (display-anim (current-buffer) file 0 max t))
3816
3817 (defun display-anim (buffer file idx max first-time)
3818 (when (= idx max)
3819 (setq idx 0))
3820 (let ((img (create-image file nil :image idx)))
3821 (save-excursion
3822 (set-buffer buffer)
3823 (goto-char (point-min))
3824 (unless first-time (delete-char 1))
3825 (insert-image img))
3826 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
3827 @end ignore
3828
3829 @node Postscript Images
3830 @subsection Postscript Images
3831 @cindex Postscript images
3832
3833 To use Postscript for an image, specify image type @code{postscript}.
3834 This works only if you have Ghostscript installed. You must always use
3835 these three properties:
3836
3837 @table @code
3838 @item :pt-width @var{width}
3839 The value, @var{width}, specifies the width of the image measured in
3840 points (1/72 inch). @var{width} must be an integer.
3841
3842 @item :pt-height @var{height}
3843 The value, @var{height}, specifies the height of the image in points
3844 (1/72 inch). @var{height} must be an integer.
3845
3846 @item :bounding-box @var{box}
3847 The value, @var{box}, must be a list or vector of four integers, which
3848 specifying the bounding box of the Postscript image, analogous to the
3849 @samp{BoundingBox} comment found in Postscript files.
3850
3851 @example
3852 %%BoundingBox: 22 171 567 738
3853 @end example
3854 @end table
3855
3856 Displaying Postscript images from Lisp data is not currently
3857 implemented, but it may be implemented by the time you read this.
3858 See the @file{etc/NEWS} file to make sure.
3859
3860 @node Other Image Types
3861 @subsection Other Image Types
3862 @cindex PBM
3863
3864 For PBM images, specify image type @code{pbm}. Color, gray-scale and
3865 monochromatic images are supported. For mono PBM images, two additional
3866 image properties are supported.
3867
3868 @table @code
3869 @item :foreground @var{foreground}
3870 The value, @var{foreground}, should be a string specifying the image
3871 foreground color, or @code{nil} for the default color. This color is
3872 used for each pixel in the XBM that is 1. The default is the frame's
3873 foreground color.
3874
3875 @item :background @var{background}
3876 The value, @var{background}, should be a string specifying the image
3877 background color, or @code{nil} for the default color. This color is
3878 used for each pixel in the XBM that is 0. The default is the frame's
3879 background color.
3880 @end table
3881
3882 For JPEG images, specify image type @code{jpeg}.
3883
3884 For TIFF images, specify image type @code{tiff}.
3885
3886 For PNG images, specify image type @code{png}.
3887
3888 @node Defining Images
3889 @subsection Defining Images
3890
3891 The functions @code{create-image}, @code{defimage} and
3892 @code{find-image} provide convenient ways to create image descriptors.
3893
3894 @defun create-image file-or-data &optional type data-p &rest props
3895 @tindex create-image
3896 This function creates and returns an image descriptor which uses the
3897 data in @var{file-or-data}. @var{file-or-data} can be a file name or
3898 a string containing the image data; @var{data-p} should be @code{nil}
3899 for the former case, non-@code{nil} for the latter case.
3900
3901 The optional argument @var{type} is a symbol specifying the image type.
3902 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
3903 determine the image type from the file's first few bytes, or else
3904 from the file's name.
3905
3906 The remaining arguments, @var{props}, specify additional image
3907 properties---for example,
3908
3909 @example
3910 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
3911 @end example
3912
3913 The function returns @code{nil} if images of this type are not
3914 supported. Otherwise it returns an image descriptor.
3915 @end defun
3916
3917 @defmac defimage symbol specs &optional doc
3918 @tindex defimage
3919 This macro defines @var{symbol} as an image name. The arguments
3920 @var{specs} is a list which specifies how to display the image.
3921 The third argument, @var{doc}, is an optional documentation string.
3922
3923 Each argument in @var{specs} has the form of a property list, and each
3924 one should specify at least the @code{:type} property and either the
3925 @code{:file} or the @code{:data} property. The value of @code{:type}
3926 should be a symbol specifying the image type, the value of
3927 @code{:file} is the file to load the image from, and the value of
3928 @code{:data} is a string containing the actual image data. Here is an
3929 example:
3930
3931 @example
3932 (defimage test-image
3933 ((:type xpm :file "~/test1.xpm")
3934 (:type xbm :file "~/test1.xbm")))
3935 @end example
3936
3937 @code{defimage} tests each argument, one by one, to see if it is
3938 usable---that is, if the type is supported and the file exists. The
3939 first usable argument is used to make an image descriptor which is
3940 stored in @var{symbol}.
3941
3942 If none of the alternatives will work, then @var{symbol} is defined
3943 as @code{nil}.
3944 @end defmac
3945
3946 @defun find-image specs
3947 @tindex find-image
3948 This function provides a convenient way to find an image satisfying one
3949 of a list of image specifications @var{specs}.
3950
3951 Each specification in @var{specs} is a property list with contents
3952 depending on image type. All specifications must at least contain the
3953 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
3954 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
3955 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
3956 image from, and @var{data} is a string containing the actual image data.
3957 The first specification in the list whose @var{type} is supported, and
3958 @var{file} exists, is used to construct the image specification to be
3959 returned. If no specification is satisfied, @code{nil} is returned.
3960
3961 The image is looked for first on @code{load-path} and then in
3962 @code{data-directory}.
3963 @end defun
3964
3965 @node Showing Images
3966 @subsection Showing Images
3967
3968 You can use an image descriptor by setting up the @code{display}
3969 property yourself, but it is easier to use the functions in this
3970 section.
3971
3972 @defun insert-image image &optional string area slice
3973 This function inserts @var{image} in the current buffer at point. The
3974 value @var{image} should be an image descriptor; it could be a value
3975 returned by @code{create-image}, or the value of a symbol defined with
3976 @code{defimage}. The argument @var{string} specifies the text to put
3977 in the buffer to hold the image. If it is omitted or @code{nil},
3978 @code{insert-image} uses @code{" "} by default.
3979
3980 The argument @var{area} specifies whether to put the image in a margin.
3981 If it is @code{left-margin}, the image appears in the left margin;
3982 @code{right-margin} specifies the right margin. If @var{area} is
3983 @code{nil} or omitted, the image is displayed at point within the
3984 buffer's text.
3985
3986 The argument @var{slice} specifies a slice of the image to insert. If
3987 @var{slice} is @code{nil} or omitted the whole image is inserted.
3988 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
3989 @var{height})} which specifies the @var{x} and @var{y} positions and
3990 @var{width} and @var{height} of the image area to insert. Integer
3991 values are in units of pixels. A floating point number in the range
3992 0.0--1.0 stands for that fraction of the width or height of the entire
3993 image.
3994
3995 Internally, this function inserts @var{string} in the buffer, and gives
3996 it a @code{display} property which specifies @var{image}. @xref{Display
3997 Property}.
3998 @end defun
3999
4000 @defun insert-sliced-image image &optional string area rows cols
4001 This function inserts @var{image} in the current buffer at point, like
4002 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4003 equally sized slices.
4004 @end defun
4005
4006 @defun put-image image pos &optional string area
4007 This function puts image @var{image} in front of @var{pos} in the
4008 current buffer. The argument @var{pos} should be an integer or a
4009 marker. It specifies the buffer position where the image should appear.
4010 The argument @var{string} specifies the text that should hold the image
4011 as an alternative to the default.
4012
4013 The argument @var{image} must be an image descriptor, perhaps returned
4014 by @code{create-image} or stored by @code{defimage}.
4015
4016 The argument @var{area} specifies whether to put the image in a margin.
4017 If it is @code{left-margin}, the image appears in the left margin;
4018 @code{right-margin} specifies the right margin. If @var{area} is
4019 @code{nil} or omitted, the image is displayed at point within the
4020 buffer's text.
4021
4022 Internally, this function creates an overlay, and gives it a
4023 @code{before-string} property containing text that has a @code{display}
4024 property whose value is the image. (Whew!)
4025 @end defun
4026
4027 @defun remove-images start end &optional buffer
4028 This function removes images in @var{buffer} between positions
4029 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4030 images are removed from the current buffer.
4031
4032 This removes only images that were put into @var{buffer} the way
4033 @code{put-image} does it, not images that were inserted with
4034 @code{insert-image} or in other ways.
4035 @end defun
4036
4037 @defun image-size spec &optional pixels frame
4038 @tindex image-size
4039 This function returns the size of an image as a pair
4040 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4041 specification. @var{pixels} non-@code{nil} means return sizes
4042 measured in pixels, otherwise return sizes measured in canonical
4043 character units (fractions of the width/height of the frame's default
4044 font). @var{frame} is the frame on which the image will be displayed.
4045 @var{frame} null or omitted means use the selected frame (@pxref{Input
4046 Focus}).
4047 @end defun
4048
4049 @node Image Cache
4050 @subsection Image Cache
4051
4052 Emacs stores images in an image cache when it displays them, so it can
4053 display them again more efficiently. It removes an image from the cache
4054 when it hasn't been displayed for a specified period of time.
4055
4056 When an image is looked up in the cache, its specification is compared
4057 with cached image specifications using @code{equal}. This means that
4058 all images with equal specifications share the same image in the cache.
4059
4060 @defvar image-cache-eviction-delay
4061 @tindex image-cache-eviction-delay
4062 This variable specifies the number of seconds an image can remain in the
4063 cache without being displayed. When an image is not displayed for this
4064 length of time, Emacs removes it from the image cache.
4065
4066 If the value is @code{nil}, Emacs does not remove images from the cache
4067 except when you explicitly clear it. This mode can be useful for
4068 debugging.
4069 @end defvar
4070
4071 @defun clear-image-cache &optional frame
4072 @tindex clear-image-cache
4073 This function clears the image cache. If @var{frame} is non-@code{nil},
4074 only the cache for that frame is cleared. Otherwise all frames' caches
4075 are cleared.
4076 @end defun
4077
4078 @node Buttons
4079 @section Buttons
4080 @cindex buttons
4081 @cindex buttons in buffers
4082 @cindex clickable buttons in buffers
4083
4084 The @emph{button} package defines functions for inserting and
4085 manipulating clickable (with the mouse, or via keyboard commands)
4086 buttons in Emacs buffers, such as might be used for help hyper-links,
4087 etc. Emacs uses buttons for the hyper-links in help text and the like.
4088
4089 A button is essentially a set of properties attached (via text
4090 properties or overlays) to a region of text in an Emacs buffer. These
4091 properties are called @dfn{button properties}.
4092
4093 One of the these properties (@code{action}) is a function, which will
4094 be called when the user invokes it using the keyboard or the mouse.
4095 The invoked function may then examine the button and use its other
4096 properties as desired.
4097
4098 In some ways the Emacs button package duplicates functionality offered
4099 by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4100 Widget Library}), but the button package has the advantage that it is
4101 much faster, much smaller, and much simpler to use (for elisp
4102 programmers---for users, the result is about the same). The extra
4103 speed and space savings are useful mainly if you need to create many
4104 buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4105 buttons to make entries clickable, and may contain many thousands of
4106 entries).
4107
4108 @menu
4109 * Button Properties:: Button properties with special meanings.
4110 * Button Types:: Defining common properties for classes of buttons.
4111 * Making Buttons:: Adding buttons to Emacs buffers.
4112 * Manipulating Buttons:: Getting and setting properties of buttons.
4113 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
4114 @end menu
4115
4116 @node Button Properties
4117 @subsection Button Properties
4118 @cindex button properties
4119
4120 Buttons have an associated list of properties defining their
4121 appearance and behavior, and other arbitrary properties may be used
4122 for application specific purposes. Some properties that have special
4123 meaning to the button package include:
4124
4125 @table @code
4126 @item action
4127 @kindex action @r{(button property)}
4128 The function to call when the user invokes the button, which is passed
4129 the single argument @var{button}. By default this is @code{ignore},
4130 which does nothing.
4131
4132 @item mouse-action
4133 @kindex mouse-action @r{(button property)}
4134 This is similar to @code{action}, and when present, will be used
4135 instead of @code{action} for button invocations resulting from
4136 mouse-clicks (instead of the user hitting @key{RET}). If not
4137 present, mouse-clicks use @code{action} instead.
4138
4139 @item face
4140 @kindex face @r{(button property)}
4141 This is an Emacs face controlling how buttons of this type are
4142 displayed; by default this is the @code{button} face.
4143
4144 @item mouse-face
4145 @kindex mouse-face @r{(button property)}
4146 This is an additional face which controls appearance during
4147 mouse-overs (merged with the usual button face); by default this is
4148 the usual Emacs @code{highlight} face.
4149
4150 @item keymap
4151 @kindex keymap @r{(button property)}
4152 The button's keymap, defining bindings active within the button
4153 region. By default this is the usual button region keymap, stored
4154 in the variable @code{button-map}, which defines @key{RET} and
4155 @key{mouse-2} to invoke the button.
4156
4157 @item type
4158 @kindex type @r{(button property)}
4159 The button-type of the button. When creating a button, this is
4160 usually specified using the @code{:type} keyword argument.
4161 @xref{Button Types}.
4162
4163 @item help-echo
4164 @kindex help-index @r{(button property)}
4165 A string displayed by the Emacs tool-tip help system; by default,
4166 @code{"mouse-2, RET: Push this button"}.
4167
4168 @item follow-link
4169 @kindex follow-link @r{(button property)}
4170 The follow-link property, defining how a @key{Mouse-1} click behaves
4171 on this button, @xref{Links and Mouse-1}.
4172
4173 @item button
4174 @kindex button @r{(button property)}
4175 All buttons have a non-@code{nil} @code{button} property, which may be useful
4176 in finding regions of text that comprise buttons (which is what the
4177 standard button functions do).
4178 @end table
4179
4180 There are other properties defined for the regions of text in a
4181 button, but these are not generally interesting for typical uses.
4182
4183 @node Button Types
4184 @subsection Button Types
4185 @cindex button types
4186
4187 Every button has a button @emph{type}, which defines default values
4188 for the button's properties. Button types are arranged in a
4189 hierarchy, with specialized types inheriting from more general types,
4190 so that it's easy to define special-purpose types of buttons for
4191 specific tasks.
4192
4193 @defun define-button-type name &rest properties
4194 @tindex define-button-type
4195 Define a `button type' called @var{name}. The remaining arguments
4196 form a sequence of @var{property value} pairs, specifying default
4197 property values for buttons with this type (a button's type may be set
4198 by giving it a @code{type} property when creating the button, using
4199 the @code{:type} keyword argument).
4200
4201 In addition, the keyword argument @code{:supertype} may be used to
4202 specify a button-type from which @var{name} inherits its default
4203 property values. Note that this inheritance happens only when
4204 @var{name} is defined; subsequent changes to a supertype are not
4205 reflected in its subtypes.
4206 @end defun
4207
4208 Using @code{define-button-type} to define default properties for
4209 buttons is not necessary---buttons without any specified type use the
4210 built-in button-type @code{button}---but it is encouraged, since
4211 doing so usually makes the resulting code clearer and more efficient.
4212
4213 @node Making Buttons
4214 @subsection Making Buttons
4215 @cindex making buttons
4216
4217 Buttons are associated with a region of text, using an overlay or
4218 text properties to hold button-specific information, all of which are
4219 initialized from the button's type (which defaults to the built-in
4220 button type @code{button}). Like all Emacs text, the appearance of
4221 the button is governed by the @code{face} property; by default (via
4222 the @code{face} property inherited from the @code{button} button-type)
4223 this is a simple underline, like a typical web-page link.
4224
4225 For convenience, there are two sorts of button-creation functions,
4226 those that add button properties to an existing region of a buffer,
4227 called @code{make-...button}, and those also insert the button text,
4228 called @code{insert-...button}.
4229
4230 The button-creation functions all take the @code{&rest} argument
4231 @var{properties}, which should be a sequence of @var{property value}
4232 pairs, specifying properties to add to the button; see @ref{Button
4233 Properties}. In addition, the keyword argument @code{:type} may be
4234 used to specify a button-type from which to inherit other properties;
4235 see @ref{Button Types}. Any properties not explicitly specified
4236 during creation will be inherited from the button's type (if the type
4237 defines such a property).
4238
4239 The following functions add a button using an overlay
4240 (@pxref{Overlays}) to hold the button properties:
4241
4242 @defun make-button beg end &rest properties
4243 @tindex make-button
4244 This makes a button from @var{beg} to @var{end} in the
4245 current buffer, and returns it.
4246 @end defun
4247
4248 @defun insert-button label &rest properties
4249 @tindex insert-button
4250 This insert a button with the label @var{label} at point,
4251 and returns it.
4252 @end defun
4253
4254 The following functions are similar, but use Emacs text properties
4255 (@pxref{Text Properties}) to hold the button properties, making the
4256 button actually part of the text instead of being a property of the
4257 buffer. Buttons using text properties do not create markers into the
4258 buffer, which is important for speed when you use extremely large
4259 numbers of buttons. Both functions return the position of the start
4260 of the new button:
4261
4262 @defun make-text-button beg end &rest properties
4263 @tindex make-text-button
4264 This makes a button from @var{beg} to @var{end} in the current buffer, using
4265 text properties.
4266 @end defun
4267
4268 @defun insert-text-button label &rest properties
4269 @tindex insert-text-button
4270 This inserts a button with the label @var{label} at point, using text
4271 properties.
4272 @end defun
4273
4274 @node Manipulating Buttons
4275 @subsection Manipulating Buttons
4276 @cindex manipulating buttons
4277
4278 These are functions for getting and setting properties of buttons.
4279 Often these are used by a button's invocation function to determine
4280 what to do.
4281
4282 Where a @var{button} parameter is specified, it means an object
4283 referring to a specific button, either an overlay (for overlay
4284 buttons), or a buffer-position or marker (for text property buttons).
4285 Such an object is passed as the first argument to a button's
4286 invocation function when it is invoked.
4287
4288 @defun button-start button
4289 @tindex button-start
4290 Return the position at which @var{button} starts.
4291 @end defun
4292
4293 @defun button-end button
4294 @tindex button-end
4295 Return the position at which @var{button} ends.
4296 @end defun
4297
4298 @defun button-get button prop
4299 @tindex button-get
4300 Get the property of button @var{button} named @var{prop}.
4301 @end defun
4302
4303 @defun button-put button prop val
4304 @tindex button-put
4305 Set @var{button}'s @var{prop} property to @var{val}.
4306 @end defun
4307
4308 @defun button-activate button &optional use-mouse-action
4309 @tindex button-activate
4310 Call @var{button}'s @code{action} property (i.e., invoke it). If
4311 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
4312 @code{mouse-action} property instead of @code{action}; if the button
4313 has no @code{mouse-action} property, use @code{action} as normal.
4314 @end defun
4315
4316 @defun button-label button
4317 @tindex button-label
4318 Return @var{button}'s text label.
4319 @end defun
4320
4321 @defun button-type button
4322 @tindex button-type
4323 Return @var{button}'s button-type.
4324 @end defun
4325
4326 @defun button-has-type-p button type
4327 @tindex button-has-type-p
4328 Return @code{t} if @var{button} has button-type @var{type}, or one of
4329 @var{type}'s subtypes.
4330 @end defun
4331
4332 @defun button-at pos
4333 @tindex button-at
4334 Return the button at position @var{pos} in the current buffer, or @code{nil}.
4335 @end defun
4336
4337 @defun button-type-put type prop val
4338 @tindex button-type-put
4339 Set the button-type @var{type}'s @var{prop} property to @var{val}.
4340 @end defun
4341
4342 @defun button-type-get type prop
4343 @tindex button-type-get
4344 Get the property of button-type @var{type} named @var{prop}.
4345 @end defun
4346
4347 @defun button-type-subtype-p type supertype
4348 @tindex button-type-subtype-p
4349 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
4350 @end defun
4351
4352 @node Button Buffer Commands
4353 @subsection Button Buffer Commands
4354 @cindex button buffer commands
4355
4356 These are commands and functions for locating and operating on
4357 buttons in an Emacs buffer.
4358
4359 @code{push-button} is the command that a user uses to actually `push'
4360 a button, and is bound by default in the button itself to @key{RET}
4361 and to @key{mouse-2} using a region-specific keymap. Commands
4362 that are useful outside the buttons itself, such as
4363 @code{forward-button} and @code{backward-button} are additionally
4364 available in the keymap stored in @code{button-buffer-map}; a mode
4365 which uses buttons may want to use @code{button-buffer-map} as a
4366 parent keymap for its keymap.
4367
4368 If the button has a non-@code{nil} @code{follow-link} property, and
4369 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
4370 will also activate the @code{push-button} command.
4371 @xref{Links and Mouse-1}.
4372
4373 @deffn Command push-button &optional pos use-mouse-action
4374 @tindex push-button
4375 Perform the action specified by a button at location @var{pos}.
4376 @var{pos} may be either a buffer position or a mouse-event. If
4377 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
4378 mouse-event (@pxref{Mouse Events}), try to invoke the button's
4379 @code{mouse-action} property instead of @code{action}; if the button
4380 has no @code{mouse-action} property, use @code{action} as normal.
4381 @var{pos} defaults to point, except when @code{push-button} is invoked
4382 interactively as the result of a mouse-event, in which case, the mouse
4383 event's position is used. If there's no button at @var{pos}, do
4384 nothing and return @code{nil}, otherwise return @code{t}.
4385 @end deffn
4386
4387 @deffn Command forward-button n &optional wrap display-message
4388 @tindex forward-button
4389 Move to the @var{n}th next button, or @var{n}th previous button if
4390 @var{n} is negative. If @var{n} is zero, move to the start of any
4391 button at point. If @var{wrap} is non-@code{nil}, moving past either
4392 end of the buffer continues from the other end. If
4393 @var{display-message} is non-@code{nil}, the button's help-echo string
4394 is displayed. Any button with a non-@code{nil} @code{skip} property
4395 is skipped over. Returns the button found.
4396 @end deffn
4397
4398 @deffn Command backward-button n &optional wrap display-message
4399 @tindex backward-button
4400 Move to the @var{n}th previous button, or @var{n}th next button if
4401 @var{n} is negative. If @var{n} is zero, move to the start of any
4402 button at point. If @var{wrap} is non-@code{nil}, moving past either
4403 end of the buffer continues from the other end. If
4404 @var{display-message} is non-@code{nil}, the button's help-echo string
4405 is displayed. Any button with a non-@code{nil} @code{skip} property
4406 is skipped over. Returns the button found.
4407 @end deffn
4408
4409 @defun next-button pos &optional count-current
4410 @tindex next-button
4411 Return the next button after position @var{pos} in the current buffer.
4412 If @var{count-current} is non-@code{nil}, count any button at
4413 @var{pos} in the search, instead of starting at the next button.
4414 @end defun
4415
4416 @defun previous-button pos &optional count-current
4417 @tindex previous-button
4418 Return the @var{n}th button before position @var{pos} in the current
4419 buffer. If @var{count-current} is non-@code{nil}, count any button at
4420 @var{pos} in the search, instead of starting at the next button.
4421 @end defun
4422
4423 @node Blinking
4424 @section Blinking Parentheses
4425 @cindex parenthesis matching
4426 @cindex blinking
4427 @cindex balancing parentheses
4428 @cindex close parenthesis
4429
4430 This section describes the mechanism by which Emacs shows a matching
4431 open parenthesis when the user inserts a close parenthesis.
4432
4433 @defvar blink-paren-function
4434 The value of this variable should be a function (of no arguments) to
4435 be called whenever a character with close parenthesis syntax is inserted.
4436 The value of @code{blink-paren-function} may be @code{nil}, in which
4437 case nothing is done.
4438 @end defvar
4439
4440 @defopt blink-matching-paren
4441 If this variable is @code{nil}, then @code{blink-matching-open} does
4442 nothing.
4443 @end defopt
4444
4445 @defopt blink-matching-paren-distance
4446 This variable specifies the maximum distance to scan for a matching
4447 parenthesis before giving up.
4448 @end defopt
4449
4450 @defopt blink-matching-delay
4451 This variable specifies the number of seconds for the cursor to remain
4452 at the matching parenthesis. A fraction of a second often gives
4453 good results, but the default is 1, which works on all systems.
4454 @end defopt
4455
4456 @deffn Command blink-matching-open
4457 This function is the default value of @code{blink-paren-function}. It
4458 assumes that point follows a character with close parenthesis syntax and
4459 moves the cursor momentarily to the matching opening character. If that
4460 character is not already on the screen, it displays the character's
4461 context in the echo area. To avoid long delays, this function does not
4462 search farther than @code{blink-matching-paren-distance} characters.
4463
4464 Here is an example of calling this function explicitly.
4465
4466 @smallexample
4467 @group
4468 (defun interactive-blink-matching-open ()
4469 @c Do not break this line! -- rms.
4470 @c The first line of a doc string
4471 @c must stand alone.
4472 "Indicate momentarily the start of sexp before point."
4473 (interactive)
4474 @end group
4475 @group
4476 (let ((blink-matching-paren-distance
4477 (buffer-size))
4478 (blink-matching-paren t))
4479 (blink-matching-open)))
4480 @end group
4481 @end smallexample
4482 @end deffn
4483
4484 @node Inverse Video
4485 @section Inverse Video
4486 @cindex Inverse Video
4487
4488 @defopt inverse-video
4489 @cindex highlighting
4490 This variable controls whether Emacs uses inverse video for all text
4491 on the screen. Non-@code{nil} means yes, @code{nil} means no. The
4492 default is @code{nil}.
4493 @end defopt
4494
4495 @defopt mode-line-inverse-video
4496 This variable controls the use of inverse video for mode lines and
4497 menu bars. If it is non-@code{nil}, then these lines are displayed in
4498 the face @code{mode-line}. Otherwise, these lines are displayed
4499 normally, just like other text. The default is @code{t}.
4500 @end defopt
4501
4502 @node Usual Display
4503 @section Usual Display Conventions
4504
4505 The usual display conventions define how to display each character
4506 code. You can override these conventions by setting up a display table
4507 (@pxref{Display Tables}). Here are the usual display conventions:
4508
4509 @itemize @bullet
4510 @item
4511 Character codes 32 through 126 map to glyph codes 32 through 126.
4512 Normally this means they display as themselves.
4513
4514 @item
4515 Character code 9 is a horizontal tab. It displays as whitespace
4516 up to a position determined by @code{tab-width}.
4517
4518 @item
4519 Character code 10 is a newline.
4520
4521 @item
4522 All other codes in the range 0 through 31, and code 127, display in one
4523 of two ways according to the value of @code{ctl-arrow}. If it is
4524 non-@code{nil}, these codes map to sequences of two glyphs, where the
4525 first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
4526 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
4527 just like the codes in the range 128 to 255.
4528
4529 On MS-DOS terminals, Emacs arranges by default for the character code
4530 127 to be mapped to the glyph code 127, which normally displays as an
4531 empty polygon. This glyph is used to display non-@acronym{ASCII} characters
4532 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
4533 emacs, The GNU Emacs Manual}.
4534
4535 @item
4536 Character codes 128 through 255 map to sequences of four glyphs, where
4537 the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
4538 digit characters representing the character code in octal. (A display
4539 table can specify a glyph to use instead of @samp{\}.)
4540
4541 @item
4542 Multibyte character codes above 256 are displayed as themselves, or as a
4543 question mark or empty box if the terminal cannot display that
4544 character.
4545 @end itemize
4546
4547 The usual display conventions apply even when there is a display
4548 table, for any character whose entry in the active display table is
4549 @code{nil}. Thus, when you set up a display table, you need only
4550 specify the characters for which you want special behavior.
4551
4552 These display rules apply to carriage return (character code 13), when
4553 it appears in the buffer. But that character may not appear in the
4554 buffer where you expect it, if it was eliminated as part of end-of-line
4555 conversion (@pxref{Coding System Basics}).
4556
4557 These variables affect the way certain characters are displayed on the
4558 screen. Since they change the number of columns the characters occupy,
4559 they also affect the indentation functions. These variables also affect
4560 how the mode line is displayed; if you want to force redisplay of the
4561 mode line using the new values, call the function
4562 @code{force-mode-line-update} (@pxref{Mode Line Format}).
4563
4564 @defopt ctl-arrow
4565 @cindex control characters in display
4566 This buffer-local variable controls how control characters are
4567 displayed. If it is non-@code{nil}, they are displayed as a caret
4568 followed by the character: @samp{^A}. If it is @code{nil}, they are
4569 displayed as a backslash followed by three octal digits: @samp{\001}.
4570 @end defopt
4571
4572 @c Following may have overfull hbox.
4573 @defvar default-ctl-arrow
4574 The value of this variable is the default value for @code{ctl-arrow} in
4575 buffers that do not override it. @xref{Default Value}.
4576 @end defvar
4577
4578 @defopt tab-width
4579 The value of this variable is the spacing between tab stops used for
4580 displaying tab characters in Emacs buffers. The value is in units of
4581 columns, and the default is 8. Note that this feature is completely
4582 independent of the user-settable tab stops used by the command
4583 @code{tab-to-tab-stop}. @xref{Indent Tabs}.
4584 @end defopt
4585
4586 @defopt indicate-empty-lines
4587 @tindex indicate-empty-lines
4588 @cindex fringes, and empty line indication
4589 When this is non-@code{nil}, Emacs displays a special glyph in the
4590 fringe of each empty line at the end of the buffer, on terminals that
4591 support it (window systems). @xref{Fringes}.
4592 @end defopt
4593
4594 @defvar indicate-buffer-boundaries
4595 This buffer-local variable controls how the buffer boundaries and
4596 window scrolling are indicated in the window fringes.
4597
4598 Emacs can indicate the buffer boundaries---that is, the first and last
4599 line in the buffer---with angle icons when they appear on the screen.
4600 In addition, Emacs can display an up-arrow in the fringe to show
4601 that there is text above the screen, and a down-arrow to show
4602 there is text below the screen.
4603
4604 There are four kinds of basic values:
4605
4606 @table @asis
4607 @item @code{nil}
4608 Don't display the icons.
4609 @item @code{left}
4610 Display them in the left fringe.
4611 @item @code{right}
4612 Display them in the right fringe.
4613 @item @var{anything-else}
4614 Display the icon at the top of the window top in the left fringe, and other
4615 in the right fringe.
4616 @end table
4617
4618 If value is a cons @code{(@var{angles} . @var{arrows})}, @var{angles}
4619 controls the angle icons, and @var{arrows} controls the arrows. Both
4620 @var{angles} and @var{arrows} work according to the table above.
4621 Thus, @code{(t . right)} places the top angle icon in the left
4622 fringe, the bottom angle icon in the right fringe, and both arrows in
4623 the right fringe.
4624 @end defvar
4625
4626 @defvar default-indicate-buffer-boundaries
4627 The value of this variable is the default value for
4628 @code{indicate-buffer-boundaries} in buffers that do not override it.
4629 @end defvar
4630
4631 @node Display Tables
4632 @section Display Tables
4633
4634 @cindex display table
4635 You can use the @dfn{display table} feature to control how all possible
4636 character codes display on the screen. This is useful for displaying
4637 European languages that have letters not in the @acronym{ASCII} character
4638 set.
4639
4640 The display table maps each character code into a sequence of
4641 @dfn{glyphs}, each glyph being a graphic that takes up one character
4642 position on the screen. You can also define how to display each glyph
4643 on your terminal, using the @dfn{glyph table}.
4644
4645 Display tables affect how the mode line is displayed; if you want to
4646 force redisplay of the mode line using a new display table, call
4647 @code{force-mode-line-update} (@pxref{Mode Line Format}).
4648
4649 @menu
4650 * Display Table Format:: What a display table consists of.
4651 * Active Display Table:: How Emacs selects a display table to use.
4652 * Glyphs:: How to define a glyph, and what glyphs mean.
4653 @end menu
4654
4655 @node Display Table Format
4656 @subsection Display Table Format
4657
4658 A display table is actually a char-table (@pxref{Char-Tables}) with
4659 @code{display-table} as its subtype.
4660
4661 @defun make-display-table
4662 This creates and returns a display table. The table initially has
4663 @code{nil} in all elements.
4664 @end defun
4665
4666 The ordinary elements of the display table are indexed by character
4667 codes; the element at index @var{c} says how to display the character
4668 code @var{c}. The value should be @code{nil} or a vector of glyph
4669 values (@pxref{Glyphs}). If an element is @code{nil}, it says to
4670 display that character according to the usual display conventions
4671 (@pxref{Usual Display}).
4672
4673 If you use the display table to change the display of newline
4674 characters, the whole buffer will be displayed as one long ``line.''
4675
4676 The display table also has six ``extra slots'' which serve special
4677 purposes. Here is a table of their meanings; @code{nil} in any slot
4678 means to use the default for that slot, as stated below.
4679
4680 @table @asis
4681 @item 0
4682 The glyph for the end of a truncated screen line (the default for this
4683 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
4684 arrows in the fringes to indicate truncation, so the display table has
4685 no effect.
4686
4687 @item 1
4688 The glyph for the end of a continued line (the default is @samp{\}).
4689 On graphical terminals, Emacs uses curved arrows in the fringes to
4690 indicate continuation, so the display table has no effect.
4691
4692 @item 2
4693 The glyph for indicating a character displayed as an octal character
4694 code (the default is @samp{\}).
4695
4696 @item 3
4697 The glyph for indicating a control character (the default is @samp{^}).
4698
4699 @item 4
4700 A vector of glyphs for indicating the presence of invisible lines (the
4701 default is @samp{...}). @xref{Selective Display}.
4702
4703 @item 5
4704 The glyph used to draw the border between side-by-side windows (the
4705 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
4706 when there are no scroll bars; if scroll bars are supported and in use,
4707 a scroll bar separates the two windows.
4708 @end table
4709
4710 For example, here is how to construct a display table that mimics the
4711 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
4712
4713 @example
4714 (setq disptab (make-display-table))
4715 (let ((i 0))
4716 (while (< i 32)
4717 (or (= i ?\t) (= i ?\n)
4718 (aset disptab i (vector ?^ (+ i 64))))
4719 (setq i (1+ i)))
4720 (aset disptab 127 (vector ?^ ??)))
4721 @end example
4722
4723 @defun display-table-slot display-table slot
4724 This function returns the value of the extra slot @var{slot} of
4725 @var{display-table}. The argument @var{slot} may be a number from 0 to
4726 5 inclusive, or a slot name (symbol). Valid symbols are
4727 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
4728 @code{selective-display}, and @code{vertical-border}.
4729 @end defun
4730
4731 @defun set-display-table-slot display-table slot value
4732 This function stores @var{value} in the extra slot @var{slot} of
4733 @var{display-table}. The argument @var{slot} may be a number from 0 to
4734 5 inclusive, or a slot name (symbol). Valid symbols are
4735 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
4736 @code{selective-display}, and @code{vertical-border}.
4737 @end defun
4738
4739 @defun describe-display-table display-table
4740 @tindex describe-display-table
4741 This function displays a description of the display table
4742 @var{display-table} in a help buffer.
4743 @end defun
4744
4745 @deffn Command describe-current-display-table
4746 @tindex describe-current-display-table
4747 This command displays a description of the current display table in a
4748 help buffer.
4749 @end deffn
4750
4751 @node Active Display Table
4752 @subsection Active Display Table
4753 @cindex active display table
4754
4755 Each window can specify a display table, and so can each buffer. When
4756 a buffer @var{b} is displayed in window @var{w}, display uses the
4757 display table for window @var{w} if it has one; otherwise, the display
4758 table for buffer @var{b} if it has one; otherwise, the standard display
4759 table if any. The display table chosen is called the @dfn{active}
4760 display table.
4761
4762 @defun window-display-table &optional window
4763 This function returns @var{window}'s display table, or @code{nil}
4764 if @var{window} does not have an assigned display table. The default
4765 for @var{window} is the selected window.
4766 @end defun
4767
4768 @defun set-window-display-table window table
4769 This function sets the display table of @var{window} to @var{table}.
4770 The argument @var{table} should be either a display table or
4771 @code{nil}.
4772 @end defun
4773
4774 @defvar buffer-display-table
4775 This variable is automatically buffer-local in all buffers; its value in
4776 a particular buffer specifies the display table for that buffer. If it
4777 is @code{nil}, that means the buffer does not have an assigned display
4778 table.
4779 @end defvar
4780
4781 @defvar standard-display-table
4782 This variable's value is the default display table, used whenever a
4783 window has no display table and neither does the buffer displayed in
4784 that window. This variable is @code{nil} by default.
4785 @end defvar
4786
4787 If there is no display table to use for a particular window---that is,
4788 if the window specifies none, its buffer specifies none, and
4789 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
4790 display conventions for all character codes in that window. @xref{Usual
4791 Display}.
4792
4793 A number of functions for changing the standard display table
4794 are defined in the library @file{disp-table}.
4795
4796 @node Glyphs
4797 @subsection Glyphs
4798
4799 @cindex glyph
4800 A @dfn{glyph} is a generalization of a character; it stands for an
4801 image that takes up a single character position on the screen. Glyphs
4802 are represented in Lisp as integers, just as characters are. Normally
4803 Emacs finds glyphs in the display table (@pxref{Display Tables}).
4804
4805 A glyph can be @dfn{simple} or it can be defined by the @dfn{glyph
4806 table}. A simple glyph is just a way of specifying a character and a
4807 face to output it in. The glyph code for a simple glyph, mod 524288,
4808 is the character to output, and the glyph code divided by 524288
4809 specifies the face number (@pxref{Face Functions}) to use while
4810 outputting it. (524288 is
4811 @ifnottex
4812 2**19.)
4813 @end ifnottex
4814 @tex
4815 $2^{19}$.)
4816 @end tex
4817 @xref{Faces}.
4818
4819 On character terminals, you can set up a @dfn{glyph table} to define
4820 the meaning of glyph codes. The glyph codes is the value of the
4821 variable @code{glyph-table}.
4822
4823 @defvar glyph-table
4824 The value of this variable is the current glyph table. It should be a
4825 vector; the @var{g}th element defines glyph code @var{g}.
4826
4827 If a glyph code is greater than or equal to the length of the glyph
4828 table, that code is automatically simple. If the value of
4829 @code{glyph-table} is @code{nil} instead of a vector, then all glyphs
4830 are simple. The glyph table is not used on graphical displays, only
4831 on character terminals. On graphical displays, all glyphs are simple.
4832 @end defvar
4833
4834 Here are the possible types of elements in the glyph table:
4835
4836 @table @asis
4837 @item @var{string}
4838 Send the characters in @var{string} to the terminal to output
4839 this glyph. This alternative is available on character terminals,
4840 but not under a window system.
4841
4842 @item @var{integer}
4843 Define this glyph code as an alias for glyph code @var{integer}. You
4844 can use an alias to specify a face code for the glyph and use a small
4845 number as its code.
4846
4847 @item @code{nil}
4848 This glyph is simple.
4849 @end table
4850
4851 @defun create-glyph string
4852 @tindex create-glyph
4853 This function returns a newly-allocated glyph code which is set up to
4854 display by sending @var{string} to the terminal.
4855 @end defun
4856
4857 @node Beeping
4858 @section Beeping
4859 @cindex beeping
4860 @cindex bell
4861
4862 This section describes how to make Emacs ring the bell (or blink the
4863 screen) to attract the user's attention. Be conservative about how
4864 often you do this; frequent bells can become irritating. Also be
4865 careful not to use just beeping when signaling an error is more
4866 appropriate. (@xref{Errors}.)
4867
4868 @defun ding &optional do-not-terminate
4869 @cindex keyboard macro termination
4870 This function beeps, or flashes the screen (see @code{visible-bell} below).
4871 It also terminates any keyboard macro currently executing unless
4872 @var{do-not-terminate} is non-@code{nil}.
4873 @end defun
4874
4875 @defun beep &optional do-not-terminate
4876 This is a synonym for @code{ding}.
4877 @end defun
4878
4879 @defopt visible-bell
4880 This variable determines whether Emacs should flash the screen to
4881 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
4882 is effective on a window system, and on a character-only terminal
4883 provided the terminal's Termcap entry defines the visible bell
4884 capability (@samp{vb}).
4885 @end defopt
4886
4887 @defvar ring-bell-function
4888 If this is non-@code{nil}, it specifies how Emacs should ``ring the
4889 bell.'' Its value should be a function of no arguments. If this is
4890 non-@code{nil}, it takes precedence over the @code{visible-bell}
4891 variable.
4892 @end defvar
4893
4894 @node Window Systems
4895 @section Window Systems
4896
4897 Emacs works with several window systems, most notably the X Window
4898 System. Both Emacs and X use the term ``window'', but use it
4899 differently. An Emacs frame is a single window as far as X is
4900 concerned; the individual Emacs windows are not known to X at all.
4901
4902 @defvar window-system
4903 This variable tells Lisp programs what window system Emacs is running
4904 under. The possible values are
4905
4906 @table @code
4907 @item x
4908 @cindex X Window System
4909 Emacs is displaying using X.
4910 @item pc
4911 Emacs is displaying using MS-DOS.
4912 @item w32
4913 Emacs is displaying using Windows.
4914 @item mac
4915 Emacs is displaying using a Macintosh.
4916 @item nil
4917 Emacs is using a character-based terminal.
4918 @end table
4919 @end defvar
4920
4921 @defvar window-setup-hook
4922 This variable is a normal hook which Emacs runs after handling the
4923 initialization files. Emacs runs this hook after it has completed
4924 loading your init file, the default initialization file (if
4925 any), and the terminal-specific Lisp code, and running the hook
4926 @code{term-setup-hook}.
4927
4928 This hook is used for internal purposes: setting up communication with
4929 the window system, and creating the initial window. Users should not
4930 interfere with it.
4931 @end defvar
4932
4933 @ignore
4934 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
4935 @end ignore