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1 \input texinfo @c -*-texinfo-*-
2 @c %**start of header
3 @setfilename tasks.info
4 @settitle GNU Task List
5 @c UPDATE THIS DATE WHENEVER YOU MAKE CHANGES!
6 @set lastupdate 6 February 1995
7 @c %**end of header
8
9 @setchapternewpage off
10
11 @titlepage
12 @title GNU Task List
13 @author Free Software Foundation
14 @author last updated @value{lastupdate}
15 @end titlepage
16
17 @ifinfo
18 @node Top, Documentation, (dir), (dir)
19 @top GNU Task List
20
21 This file is updated automatically from @file{tasks.texi}, which was
22 last updated on @value{lastupdate}.
23 @end ifinfo
24
25 Check with @code{gnu@@prep.ai.mit.edu}, for a possibly more current copy.
26 This task list is not exclusive; any other useful program might be a
27 good project---but it might instead be something we already have, so
28 check with @code{gnu@@prep} before you start writing it.
29
30 @menu
31 * Documentation::
32 * Unix-Related Projects::
33 * Kernel Projects::
34 * Extensions::
35 * X Windows Projects::
36 * Other Projects::
37 * Compilers::
38 * Games and Recreations::
39 @end menu
40
41 If you start working steadily on a project, please let @code{gnu@@prep}
42 know. We might have information that could help you; we'd also like to
43 send you the GNU coding standards.
44
45 Because of the natural tendency for most volunteers to write
46 programming tools or programming languages, we have a comparative
47 shortage of applications useful for non-programmer users. Therefore,
48 we ask you to consider writing such a program.
49
50 In general, a new program that does a completely new job advances the
51 GNU project more than an improvement to an existing program.
52
53 @node Documentation
54 @chapter Documentation
55
56 We very urgently need documentation for some parts of the system
57 that already exist or will exist very soon:
58
59 @itemize @bullet
60 @item
61 Completion of the documentation for CC-mode, a new C/C++ mode for
62 Emacs Lisp.
63
64 @item
65 A C reference manual. (RMS has written half of one which you could
66 start with).
67
68 @item
69 A manual for Ghostscript.
70 @c
71 @c @item
72 @c A manual for CSH.
73 @c Ick, do we want to encourage using THAT? -djm
74
75 @item
76 A manual for PIC (the graphics formatting language).
77
78 @item
79 A manual for Perl. (The books that exist are not free, and
80 thus not available to be part of the GNU system.)
81
82 @item
83 A manual for Oleo.
84
85 @item
86 A book on how GCC works and why various machine descriptions
87 are written as they are.
88
89 @item
90 A manual for programming X-window applications.
91
92 @item
93 Manuals for various X window managers.
94
95 @item
96 Reference cards for those manuals that don't have them: Gawk, C
97 Compiler, Make, Texinfo, Termcap and maybe the C Library.
98
99 @item
100 Many utilities need documentation, including @code{grep}, @code{cpio},
101 and other small utilities.
102 @end itemize
103
104 @node Unix-Related Projects
105 @chapter Unix-Related Projects
106
107 @itemize @bullet
108 @item
109 We could use an emulation of Unix @code{spell}, which would run by
110 invoking @code{ispell}.
111
112 @item
113 Less urgent: @code{diction}, @code{explain}, @code{style}.
114
115 @item
116 An improved version of the POSIX utility @code{pax}. There is one on
117 the Usenet, but it is said to be poorly written. Talk with
118 @code{mib@@gnu.ai.mit.edu} about this project.
119
120 @ignore
121 @item
122 Modify the GNU @code{dc} program to use the math routines of GNU
123 @code{bc}.
124 @end ignore
125
126 @item
127 A @code{grap} preprocessor program for @code{troff}.
128
129 @item
130 Various other libraries.
131
132 @item
133 An emulation of SCCS that works using RCS.
134 @end itemize
135
136 @node Kernel Projects
137 @chapter Kernel-Related Projects
138
139 @itemize @bullet
140 @item
141 An over-the-ethernet debugger stub that will allow the kernel to be
142 debugged from GDB running on another machine.
143
144 This stub needs its own self-contained implementation of all protocols
145 to be used, since the GNU system will use user processes to implement
146 all but the lowest levels, and the stub won't be able to use those
147 processes. If a simple self-contained implementation of IP and TCP is
148 impractical, it might be necessary to design a new, simple protocol
149 based directly on ethernet. It's not crucial to support high speed or
150 communicating across gateways.
151
152 It might be possible to use the Mach ethernet driver code, but it would
153 need some changes.
154
155 @item
156 A shared memory X11 server to run under MACH is very desirable. The
157 machine specific parts should be kept well separated.
158 @end itemize
159
160 @node Extensions
161 @chapter Extensions to Existing GNU Software
162
163 @itemize @bullet
164 @item
165 Enhance GCC. See files @file{PROJECTS} and @file{PROBLEMS} in the GCC
166 distribution.
167
168 @item
169 GNU @code{sed} probably needs to be rewritten completely just to make it
170 cleaner.
171
172 @item
173 Add features to GNU Make to record the precise rule with which each file
174 was last recompiled; then recompile any file if its rule in the makefile
175 has changed.
176
177 @item
178 Add a few features to GNU @code{diff}, such as handling large input
179 files without reading entire files into core.
180
181 @item
182 An @code{nroff} macro package to simplify @code{texi2roff}.
183
184 @item
185 A queueing system for the mailer Smail that groups pending work by
186 destination rather than by original message. This makes it possible
187 to schedule retries coherently for each destination. Talk to
188 @code{tron@@veritas.com} about this.
189
190 Smail also needs a new chief maintainer.
191
192 @item
193 Enhanced cross-reference browsing tools. (We now have something at
194 about the level of @code{cxref}.) We also could use something like
195 @code{ctrace}. (Some people are now working on this project.)
196 @end itemize
197
198 @node X Windows Projects
199 @chapter X Windows Projects
200
201 @itemize @bullet
202 @item
203 An emulator for Macintosh graphics calls on top of X Windows.
204
205 @item
206 A music playing and editing system.
207
208 @item
209 A "disk jockey" program to keep track of a collection of recorded music
210 samples (songs, etc), and queue up a sequence of them for playing. This
211 program could use rplay to do the actual playing.
212
213 @item
214 A program to edit dance notation (such as labanotation) and display
215 dancers moving on the screen.
216
217 @item
218 Port the Vibrant toolkit to work on X without using Motif.
219
220 @item
221 A widget for displaying circle-shaped menus ("pie menus") with X
222 windows.
223
224 @item
225 A program to display and edit Hypercard stacks.
226
227 @item
228 An interface-builder program to make it easy to design graphical
229 interfaces for applications. This could work with the dynamic linker
230 DLD and C++, loading in the same class definitions that will be used
231 by the application program.
232
233 @item
234 A "desktop" program with drag-and-drop icons and such.
235
236 @item
237 An "empire builder" system that makes it easy to write various kinds of
238 simulation games.
239
240 @item
241 A paint program, supporting both bitmap-oriented operations and
242 component-oriented operations. @code{xpaint} exists, but isn't very
243 usable.
244
245 @item
246 A program for manipulating photographs---something vaguely like Photo
247 Shop (though not exactly like it).
248 @end itemize
249
250 @node Other Projects
251 @chapter Other Projects
252
253 If you think of others that should be added, please
254 send them to @code{gnu@@prep.ai.mit.edu}.
255
256 @itemize @bullet
257 @item
258 [This seems to be being done:]
259 A program to convert Postscript to plain ASCII text. Ghostscript will
260 soon have a mode to output all the text strings in a document, each with
261 its coordinates. You could write a program to start with this output
262 and ``layout the page'' in ASCII. The program will be both easier and
263 more useful if you don't worry pedantically about how the output text
264 should be formatted. Instead, try to make it look reasonable as plain
265 ASCII.
266
267 @item
268 A program to convert compiled programs represented in OSF ANDF
269 (``Architecture Neutral Distribution Format'') into ANSI C.
270
271 @item
272 An imitation of Page Maker or Ventura Publisher.
273
274 @item
275 An imitation of @code{dbase2} or @code{dbase3} (How dbased!)
276
277 @item
278 A program to reformat Fortran programs in a way that is pretty.
279
280 @item
281 A bulletin board system. There are a few free ones, but they don't have
282 all the features that people want in such systems. It would make sense
283 to start with an existing one and add the other features.
284
285 @item
286 A general ledger program.
287
288 @item
289 A single command language that could be suitable for use in a shell, in
290 GDB for programming debugging commands, in a program like @code{awk}, in
291 a calculator like @code{bc}, and so on. The fact that all these
292 programs are similar but different in peculiar details is a great source
293 of confusion. We are stuck with maintaining compatibility with Unix in
294 our shell, @code{awk}, and @code{bc}, but nothing prevents us from
295 having alternative programs using our new, uniform language. This would
296 make GNU far better for new users. Talk with @code{lord@@cygnus.com} if
297 you are interested in this project.
298
299 @item
300 A program to typeset C code for printing.
301 For ideas on what to do, see the forthcoming book,
302
303 @display
304 Human Factors and Typography for More Readable Programs,
305 Ronald M. Baecker and Aaron Marcus,
306 Addison-Wesley, ISBN 0-201-10745-7
307 @end display
308
309 (I don't quite agree with a few of the details they propose.)
310
311 @item
312 Speech-generation programs (there is a program from Brown U that you
313 could improve).
314
315 @item
316 Speech-recognition programs (single-speaker, disconnected speech).
317
318 @item
319 Scientific mathematical subroutines, including clones of SPSS.
320
321 @item
322 Statistical tools.
323
324 @item
325 Software to replace card catalogues in libraries.
326
327 @item
328 Grammar and style checking programs.
329
330 @item
331 An implementation of the S language (an interpreted languages used for
332 statistics).
333
334 @item
335 A translator from Scheme to C.
336
337 @item
338 Optical character recognition programs; especially if suitable for
339 scanning documents with multiple fonts and capturing font info as well
340 as character codes. This may not be very difficult if you let it
341 @emph{train} on part of the individual document to be scanned, so as to
342 learn what fonts are in use in that document. We would particularly
343 like to scan the Century Dictionary, an unabridged dictionary now in the
344 public domain.
345
346 You don't need scanning hardware to work on OCR. We can send you
347 bitmaps you can use as test data.
348
349 We may soon have an OCR program, but it will need lots of additional work.
350
351 @item
352 A program to scan a line drawing and convert it to Postscript.
353
354 @item
355 A program to recognize handwriting.
356
357 @item
358 A pen based interface.
359
360 @item
361 Software suitable for creating virtual reality user interfaces.
362
363 @item
364 CAD software, such as a vague imitation of Autocad.
365
366 @item
367 Software for displaying molecules.
368
369 @item
370 Software for comparing DNA sequences, and finding matches and
371 alignments.
372 @end itemize
373
374 @node Compilers
375 @chapter Compilers for Other Batch Languages
376
377 Volunteers are needed to write parsers/front ends for languages such as
378 Algol 60, Algol 68, PL/I, or whatever, to be used with the code
379 generation phases of the GNU C compiler. (C++ and Objective C are done,
380 and Ada, Fortran, Pascal and Modula are being worked on.
381 @c Fortran status is here so gnu@prep and the volunteer coordinators
382 @c don't have to answer the question -len
383 The status of the Fortran compiler can be found by:
384 @example
385
386 @code{finger -l fortran@@gnu.ai.mit.edu})
387 @end example
388
389 @node Games and Recreations
390 @chapter Games and Recreations
391
392 @itemize @bullet
393 @item
394 Video-oriented games should work with the X window system.
395
396 @item
397 Empire (there is a free version but it needs upgrading)
398
399 @item
400 Imitations of popular video games:
401
402 @itemize -
403 @item
404 Space war, Asteroids, Pong, Columns.
405 @item
406 Defending cities from missiles.
407 @item
408 Plane shoots at lots of other planes.
409 @item
410 Wizard fights fanciful monster.
411 @item
412 A golf game.
413 @item
414 Program a robot by sticking building blocks together,
415 then watch it explore a world.
416 @item
417 Biomorph evolution (as in Scientific American).
418 @item
419 A program to display effects of moving at relativistic speeds.
420 @end itemize
421
422 @item
423 Intriguing screen-saver programs to make interesting pictures.
424 Other such programs that are simply entertaining to watch.
425 For example, an aquarium.
426 @end itemize
427
428 We do not need @code{rogue}, as we have @code{hack}.
429
430 @contents
431
432 @bye