]> code.delx.au - gnu-emacs/blob - doc/emacs/basic.texi
Update copyright notices for 2013.
[gnu-emacs] / doc / emacs / basic.texi
1 @c This is part of the Emacs manual.
2 @c Copyright (C) 1985-1987, 1993-1995, 1997, 2000-2013 Free Software
3 @c Foundation, Inc.
4 @c See file emacs.texi for copying conditions.
5 @node Basic
6 @chapter Basic Editing Commands
7
8 @kindex C-h t
9 @findex help-with-tutorial
10 Here we explain the basics of how to enter text, make corrections,
11 and save the text in a file. If this material is new to you, we
12 suggest you first run the Emacs learn-by-doing tutorial, by typing
13 @kbd{C-h t} (@code{help-with-tutorial}).
14
15 @menu
16
17 * Inserting Text:: Inserting text by simply typing it.
18 * Moving Point:: Moving the cursor to the place where you want to
19 change something.
20 * Erasing:: Deleting and killing text.
21 * Basic Undo:: Undoing recent changes in the text.
22 * Files: Basic Files. Visiting, creating, and saving files.
23 * Help: Basic Help. Asking what a character does.
24 * Blank Lines:: Making and deleting blank lines.
25 * Continuation Lines:: How Emacs displays lines too wide for the screen.
26 * Position Info:: What line, row, or column is point on?
27 * Arguments:: Numeric arguments for repeating a command N times.
28 * Repeating:: Repeating the previous command quickly.
29 @end menu
30
31 @node Inserting Text
32 @section Inserting Text
33
34 @cindex insertion
35 @cindex graphic characters
36 You can insert an ordinary @dfn{graphic character} (e.g., @samp{a},
37 @samp{B}, @samp{3}, and @samp{=}) by typing the associated key. This
38 adds the character to the buffer at point. Insertion moves point
39 forward, so that point remains just after the inserted text.
40 @xref{Point}.
41
42 @kindex RET
43 @cindex newline
44 To end a line and start a new one, type @key{RET} (@code{newline}).
45 (The @key{RET} key may be labeled @key{Return} or @key{Enter} on your
46 keyboard, but we refer to it as @key{RET} in this manual.) This
47 command inserts a newline character into the buffer. If point is at
48 the end of the line, the effect is to create a new blank line after
49 it; if point is in the middle of a line, the line is split at that
50 position.
51
52 As we explain later in this manual, you can change the way Emacs
53 handles text insertion by turning on @dfn{minor modes}. For instance,
54 the minor mode called Auto Fill mode splits lines automatically when
55 they get too long (@pxref{Filling}). The minor mode called Overwrite
56 mode causes inserted characters to replace (overwrite) existing text,
57 instead of shoving it to the right. @xref{Minor Modes}.
58
59 @cindex quoting
60 @kindex C-q
61 @findex quoted-insert
62 Only graphic characters can be inserted by typing the associated
63 key; other keys act as editing commands and do not insert themselves.
64 For instance, @kbd{DEL} runs the command @code{delete-backward-char}
65 by default (some modes bind it to a different command); it does not
66 insert a literal @samp{DEL} character (@acronym{ASCII} character code
67 127).
68
69 To insert a non-graphic character, or a character that your keyboard
70 does not support, first @dfn{quote} it by typing @kbd{C-q}
71 (@code{quoted-insert}). There are two ways to use @kbd{C-q}:
72
73 @itemize @bullet
74 @item
75 @kbd{C-q} followed by any non-graphic character (even @kbd{C-g})
76 inserts that character. For instance, @kbd{C-q @key{DEL}} inserts a
77 literal @samp{DEL} character.
78
79 @item
80 @kbd{C-q} followed by a sequence of octal digits inserts the character
81 with the specified octal character code. You can use any number of
82 octal digits; any non-digit terminates the sequence. If the
83 terminating character is @key{RET}, that @key{RET} serves only to
84 terminate the sequence. Any other non-digit terminates the sequence
85 and then acts as normal input---thus, @kbd{C-q 1 0 1 B} inserts
86 @samp{AB}.
87
88 The use of octal sequences is disabled in ordinary non-binary
89 Overwrite mode, to give you a convenient way to insert a digit instead
90 of overwriting with it.
91 @end itemize
92
93 @vindex read-quoted-char-radix
94 @noindent
95 To use decimal or hexadecimal instead of octal, set the variable
96 @code{read-quoted-char-radix} to 10 or 16. If the radix is 16,
97 the letters @kbd{a} to @kbd{f} serve as part of a character code,
98 just like digits. Case is ignored.
99
100 @findex insert-char
101 @kindex C-x 8 RET
102 @cindex Unicode characters, inserting
103 @cindex insert Unicode character
104 @cindex characters, inserting by name or code-point
105 Alternatively, you can use the command @kbd{C-x 8 @key{RET}}
106 (@code{insert-char}). This prompts for the Unicode name or code-point
107 of a character, using the minibuffer. If you enter a name, the
108 command provides completion (@pxref{Completion}). If you enter a
109 code-point, it should be as a hexadecimal number (the convention for
110 Unicode), or a number with a specified radix, e.g., @code{#o23072}
111 (octal); @xref{Integer Basics,,, elisp, The Emacs Lisp Reference
112 Manual}. The command then inserts the corresponding character into
113 the buffer. For example, both of the following insert the infinity
114 sign (Unicode code-point @code{U+221E}):
115
116 @example
117 @kbd{C-x 8 @key{RET} infinity @key{RET}}
118 @kbd{C-x 8 @key{RET} 221e @key{RET}}
119 @end example
120
121 A numeric argument to @kbd{C-q} or @kbd{C-x 8 @key{RET}} specifies
122 how many copies of the character to insert (@pxref{Arguments}).
123
124 @node Moving Point
125 @section Changing the Location of Point
126
127 @cindex arrow keys
128 @cindex moving point
129 @cindex movement
130 @cindex cursor motion
131 @cindex moving the cursor
132 To do more than insert characters, you have to know how to move
133 point (@pxref{Point}). The keyboard commands @kbd{C-f}, @kbd{C-b},
134 @kbd{C-n}, and @kbd{C-p} move point to the right, left, down, and up,
135 respectively. You can also move point using the @dfn{arrow keys}
136 present on most keyboards: @kbd{@key{right}}, @kbd{@key{left}},
137 @kbd{@key{down}}, and @kbd{@key{up}}; however, many Emacs users find
138 that it is slower to use the arrow keys than the control keys, because
139 you need to move your hand to the area of the keyboard where those
140 keys are located.
141
142 You can also click the left mouse button to move point to the
143 position clicked. Emacs also provides a variety of additional
144 keyboard commands that move point in more sophisticated ways.
145
146 @table @kbd
147
148 @item C-f
149 @kindex C-f
150 @findex forward-char
151 Move forward one character (@code{forward-char}).
152
153 @item @key{right}
154 @kindex RIGHT
155 @findex right-char
156 This command (@code{right-char}) behaves like @kbd{C-f}, with one
157 exception: when editing right-to-left scripts such as Arabic, it
158 instead moves @emph{backward} if the current paragraph is a
159 right-to-left paragraph. @xref{Bidirectional Editing}.
160
161 @item C-b
162 @kindex C-b
163 @findex backward-char
164 Move backward one character (@code{backward-char}).
165
166 @item @key{left}
167 @kindex LEFT
168 @findex left-char
169 This command (@code{left-char}) behaves like @kbd{C-b}, except it
170 moves @emph{forward} if the current paragraph is right-to-left.
171 @xref{Bidirectional Editing}.
172
173 @item C-n
174 @itemx @key{down}
175 @kindex C-n
176 @kindex DOWN
177 @findex next-line
178 Move down one screen line (@code{next-line}). This command attempts
179 to keep the horizontal position unchanged, so if you start in the
180 middle of one line, you move to the middle of the next.
181
182 @item C-p
183 @itemx @key{up}
184 @kindex C-p
185 @kindex UP
186 @findex previous-line
187 Move up one screen line (@code{previous-line}). This command
188 preserves position within the line, like @kbd{C-n}.
189
190 @item C-a
191 @itemx @key{Home}
192 @kindex C-a
193 @kindex HOME
194 @findex move-beginning-of-line
195 Move to the beginning of the line (@code{move-beginning-of-line}).
196
197 @item C-e
198 @itemx @key{End}
199 @kindex C-e
200 @kindex END
201 @findex move-end-of-line
202 Move to the end of the line (@code{move-end-of-line}).
203
204 @item M-f
205 @kindex M-f
206 @findex forward-word
207 Move forward one word (@code{forward-word}).
208
209 @item C-@key{right}
210 @itemx M-@key{right}
211 @kindex C-RIGHT
212 @kindex M-RIGHT
213 @findex right-word
214 This command (@code{right-word}) behaves like @kbd{M-f}, except it
215 moves @emph{backward} by one word if the current paragraph is
216 right-to-left. @xref{Bidirectional Editing}.
217
218 @item M-b
219 @kindex M-b
220 @findex backward-word
221 Move backward one word (@code{backward-word}).
222
223 @item C-@key{left}
224 @itemx M-@key{left}
225 @kindex C-LEFT
226 @kindex M-LEFT
227 @findex left-word
228 This command (@code{left-word}) behaves like @kbd{M-f}, except it
229 moves @emph{forward} by one word if the current paragraph is
230 right-to-left. @xref{Bidirectional Editing}.
231
232 @item M-r
233 @kindex M-r
234 @findex move-to-window-line-top-bottom
235 Without moving the text on the screen, reposition point on the left
236 margin of the center-most text line of the window; on subsequent
237 consecutive invocations, move point to the left margin of the top-most
238 line, the bottom-most line, and so forth, in cyclic order
239 (@code{move-to-window-line-top-bottom}).
240
241 A numeric argument says which screen line to place point on, counting
242 downward from the top of the window (zero means the top line). A
243 negative argument counts lines up from the bottom (@minus{}1 means the
244 bottom line). @xref{Arguments}, for more information on numeric
245 arguments.
246
247 @item M-<
248 @kindex M-<
249 @findex beginning-of-buffer
250 Move to the top of the buffer (@code{beginning-of-buffer}). With
251 numeric argument @var{n}, move to @var{n}/10 of the way from the top.
252
253 @item M->
254 @kindex M->
255 @findex end-of-buffer
256 Move to the end of the buffer (@code{end-of-buffer}).
257
258 @item C-v
259 @itemx @key{PageDown}
260 @itemx @key{next}
261 Scroll the display one screen forward, and move point onscreen if
262 necessary (@code{scroll-up-command}). @xref{Scrolling}.
263
264 @item M-v
265 @itemx @key{PageUp}
266 @itemx @key{prior}
267 Scroll one screen backward, and move point onscreen if necessary
268 (@code{scroll-down-command}). @xref{Scrolling}.
269
270 @item M-g c
271 @kindex M-g c
272 @findex goto-char
273 Read a number @var{n} and move point to buffer position @var{n}.
274 Position 1 is the beginning of the buffer.
275
276 @item M-g M-g
277 @itemx M-g g
278 @kindex M-g M-g
279 @kindex M-g g
280 @findex goto-line
281 Read a number @var{n} and move point to the beginning of line number
282 @var{n} (@code{goto-line}). Line 1 is the beginning of the buffer. If
283 point is on or just after a number in the buffer, that is the default
284 for @var{n}. Just type @key{RET} in the minibuffer to use it. You can
285 also specify @var{n} by giving @kbd{M-g M-g} a numeric prefix argument.
286 @xref{Select Buffer}, for the behavior of @kbd{M-g M-g} when you give it
287 a plain prefix argument.
288
289 @item M-g @key{TAB}
290 @kindex M-g TAB
291 @findex move-to-column
292 Read a number @var{n} and move to column @var{n} in the current line.
293 Column 0 is the leftmost column. If called with a prefix argument,
294 move to the column number specified by the argument's numeric value.
295
296 @item C-x C-n
297 @kindex C-x C-n
298 @findex set-goal-column
299 Use the current column of point as the @dfn{semipermanent goal column}
300 for @kbd{C-n} and @kbd{C-p} (@code{set-goal-column}). When a
301 semipermanent goal column is in effect, those commands always try to
302 move to this column, or as close as possible to it, after moving
303 vertically. The goal column remains in effect until canceled.
304
305 @item C-u C-x C-n
306 Cancel the goal column. Henceforth, @kbd{C-n} and @kbd{C-p} try to
307 preserve the horizontal position, as usual.
308 @end table
309
310 @vindex line-move-visual
311 When a line of text in the buffer is longer than the width of the
312 window, Emacs usually displays it on two or more @dfn{screen lines}.
313 For convenience, @kbd{C-n} and @kbd{C-p} move point by screen lines,
314 as do the equivalent keys @kbd{@key{down}} and @kbd{@key{up}}. You
315 can force these commands to move according to @dfn{logical lines}
316 (i.e., according to the text lines in the buffer) by setting the
317 variable @code{line-move-visual} to @code{nil}; if a logical line
318 occupies multiple screen lines, the cursor then skips over the
319 additional screen lines. For details, see @ref{Continuation Lines}.
320 @xref{Variables}, for how to set variables such as
321 @code{line-move-visual}.
322
323 Unlike @kbd{C-n} and @kbd{C-p}, most of the Emacs commands that work
324 on lines work on @emph{logical} lines. For instance, @kbd{C-a}
325 (@code{move-beginning-of-line}) and @kbd{C-e}
326 (@code{move-end-of-line}) respectively move to the beginning and end
327 of the logical line. Whenever we encounter commands that work on
328 screen lines, such as @kbd{C-n} and @kbd{C-p}, we will point these
329 out.
330
331 @vindex track-eol
332 When @code{line-move-visual} is @code{nil}, you can also set the
333 variable @code{track-eol} to a non-@code{nil} value. Then @kbd{C-n}
334 and @kbd{C-p}, when starting at the end of the logical line, move to
335 the end of the next logical line. Normally, @code{track-eol} is
336 @code{nil}.
337
338 @vindex next-line-add-newlines
339 @kbd{C-n} normally stops at the end of the buffer when you use it on
340 the last line in the buffer. However, if you set the variable
341 @code{next-line-add-newlines} to a non-@code{nil} value, @kbd{C-n} on
342 the last line of a buffer creates an additional line at the end and
343 moves down into it.
344
345 @node Erasing
346 @section Erasing Text
347 @cindex killing characters and lines
348 @cindex deleting characters and lines
349 @cindex erasing characters and lines
350
351 @table @kbd
352 @item @key{DEL}
353 @itemx @key{Backspace}
354 Delete the character before point, or the region if it is active
355 (@code{delete-backward-char}).
356
357 @item @key{Delete}
358 Delete the character after point, or the region if it is active
359 (@code{delete-forward-char}).
360
361 @item C-d
362 Delete the character after point (@code{delete-char}).
363
364 @item C-k
365 Kill to the end of the line (@code{kill-line}).
366 @item M-d
367 Kill forward to the end of the next word (@code{kill-word}).
368 @item M-@key{DEL}
369 Kill back to the beginning of the previous word
370 (@code{backward-kill-word}).
371 @end table
372
373 The @kbd{@key{DEL}} (@code{delete-backward-char}) command removes
374 the character before point, moving the cursor and the characters after
375 it backwards. If point was at the beginning of a line, this deletes
376 the preceding newline, joining this line to the previous one.
377
378 If, however, the region is active, @kbd{@key{DEL}} instead deletes
379 the text in the region. @xref{Mark}, for a description of the region.
380
381 On most keyboards, @key{DEL} is labeled @key{Backspace}, but we
382 refer to it as @key{DEL} in this manual. (Do not confuse @key{DEL}
383 with the @key{Delete} key; we will discuss @key{Delete} momentarily.)
384 On some text terminals, Emacs may not recognize the @key{DEL} key
385 properly. @xref{DEL Does Not Delete}, if you encounter this problem.
386
387 The @key{delete} (@code{delete-forward-char}) command deletes in the
388 ``opposite direction'': it deletes the character after point, i.e., the
389 character under the cursor. If point was at the end of a line, this
390 joins the following line onto this one. Like @kbd{@key{DEL}}, it
391 deletes the text in the region if the region is active (@pxref{Mark}).
392
393 @kbd{C-d} (@code{delete-char}) deletes the character after point,
394 similar to @key{delete}, but regardless of whether the region is
395 active.
396
397 @xref{Deletion}, for more detailed information about the above
398 deletion commands.
399
400 @kbd{C-k} (@code{kill-line}) erases (kills) a line at a time. If
401 you type @kbd{C-k} at the beginning or middle of a line, it kills all
402 the text up to the end of the line. If you type @kbd{C-k} at the end
403 of a line, it joins that line with the following line.
404
405 @xref{Killing}, for more information about @kbd{C-k} and related
406 commands.
407
408 @node Basic Undo
409 @section Undoing Changes
410
411 @table @kbd
412 @item C-/
413 Undo one entry of the undo records---usually, one command worth
414 (@code{undo}).
415
416 @item C-x u
417 @itemx C-_
418 The same.
419 @end table
420
421 Emacs records a list of changes made in the buffer text, so you can
422 undo recent changes. This is done using the @code{undo} command,
423 which is bound to @kbd{C-/} (as well as @kbd{C-x u} and @kbd{C-_}).
424 Normally, this command undoes the last change, moving point back to
425 where it was before the change. The undo command applies only to
426 changes in the buffer; you can't use it to undo cursor motion.
427
428 Although each editing command usually makes a separate entry in the
429 undo records, very simple commands may be grouped together.
430 Sometimes, an entry may cover just part of a complex command.
431
432 If you repeat @kbd{C-/} (or its aliases), each repetition undoes
433 another, earlier change, back to the limit of the undo information
434 available. If all recorded changes have already been undone, the undo
435 command displays an error message and does nothing.
436
437 To learn more about the @code{undo} command, see @ref{Undo}.
438
439 @node Basic Files
440 @section Files
441
442 Text that you insert in an Emacs buffer lasts only as long as the
443 Emacs session. To keep any text permanently, you must put it in a
444 @dfn{file}.
445
446 Suppose there is a file named @file{test.emacs} in your home
447 directory. To begin editing this file in Emacs, type
448
449 @example
450 C-x C-f test.emacs @key{RET}
451 @end example
452
453 @noindent
454 Here the file name is given as an @dfn{argument} to the command @kbd{C-x
455 C-f} (@code{find-file}). That command uses the @dfn{minibuffer} to
456 read the argument, and you type @key{RET} to terminate the argument
457 (@pxref{Minibuffer}).
458
459 Emacs obeys this command by @dfn{visiting} the file: it creates a
460 buffer, copies the contents of the file into the buffer, and then
461 displays the buffer for editing. If you alter the text, you can
462 @dfn{save} the new text in the file by typing @kbd{C-x C-s}
463 (@code{save-buffer}). This copies the altered buffer contents back
464 into the file @file{test.emacs}, making them permanent. Until you
465 save, the changed text exists only inside Emacs, and the file
466 @file{test.emacs} is unaltered.
467
468 To create a file, just visit it with @kbd{C-x C-f} as if it already
469 existed. This creates an empty buffer, in which you can insert the
470 text you want to put in the file. Emacs actually creates the file the
471 first time you save this buffer with @kbd{C-x C-s}.
472
473 To learn more about using files in Emacs, see @ref{Files}.
474
475 @node Basic Help
476 @section Help
477
478 @cindex getting help with keys
479 If you forget what a key does, you can find out by typing @kbd{C-h
480 k} (@code{describe-key}), followed by the key of interest; for
481 example, @kbd{C-h k C-n} tells you what @kbd{C-n} does.
482
483 The prefix key @kbd{C-h} stands for ``help''. The key @key{F1}
484 serves as an alias for @kbd{C-h}. Apart from @kbd{C-h k}, there are
485 many other help commands providing different kinds of help.
486
487 @xref{Help}, for details.
488
489 @node Blank Lines
490 @section Blank Lines
491
492 @cindex inserting blank lines
493 @cindex deleting blank lines
494 Here are special commands and techniques for inserting and deleting
495 blank lines.
496
497 @table @kbd
498 @item C-o
499 Insert a blank line after the cursor (@code{open-line}).
500 @item C-x C-o
501 Delete all but one of many consecutive blank lines
502 (@code{delete-blank-lines}).
503 @end table
504
505 @kindex C-o
506 @kindex C-x C-o
507 @cindex blank lines
508 @findex open-line
509 @findex delete-blank-lines
510 We have seen how @kbd{@key{RET}} (@code{newline}) starts a new line
511 of text. However, it may be easier to see what you are doing if you
512 first make a blank line and then insert the desired text into it.
513 This is easy to do using the key @kbd{C-o} (@code{open-line}), which
514 inserts a newline after point but leaves point in front of the
515 newline. After @kbd{C-o}, type the text for the new line.
516
517 You can make several blank lines by typing @kbd{C-o} several times, or
518 by giving it a numeric argument specifying how many blank lines to make.
519 @xref{Arguments}, for how. If you have a fill prefix, the @kbd{C-o}
520 command inserts the fill prefix on the new line, if typed at the
521 beginning of a line. @xref{Fill Prefix}.
522
523 The easy way to get rid of extra blank lines is with the command
524 @kbd{C-x C-o} (@code{delete-blank-lines}). If point lies within a run
525 of several blank lines, @kbd{C-x C-o} deletes all but one of them. If
526 point is on a single blank line, @kbd{C-x C-o} deletes it. If point
527 is on a nonblank line, @kbd{C-x C-o} deletes all following blank
528 lines, if any exists.
529
530 @node Continuation Lines
531 @section Continuation Lines
532
533 @cindex continuation line
534 @cindex wrapping
535 @cindex line wrapping
536 @cindex fringes, and continuation lines
537 Sometimes, a line of text in the buffer---a @dfn{logical line}---is
538 too long to fit in the window, and Emacs displays it as two or more
539 @dfn{screen lines}. This is called @dfn{line wrapping} or
540 @dfn{continuation}, and the long logical line is called a
541 @dfn{continued line}. On a graphical display, Emacs indicates line
542 wrapping with small bent arrows in the left and right window fringes.
543 On a text terminal, Emacs indicates line wrapping by displaying a
544 @samp{\} character at the right margin.
545
546 Most commands that act on lines act on logical lines, not screen
547 lines. For instance, @kbd{C-k} kills a logical line. As described
548 earlier, @kbd{C-n} (@code{next-line}) and @kbd{C-p}
549 (@code{previous-line}) are special exceptions: they move point down
550 and up, respectively, by one screen line (@pxref{Moving Point}).
551
552 @cindex truncation
553 @cindex line truncation, and fringes
554 Emacs can optionally @dfn{truncate} long logical lines instead of
555 continuing them. This means that every logical line occupies a single
556 screen line; if it is longer than the width of the window, the rest of
557 the line is not displayed. On a graphical display, a truncated line
558 is indicated by a small straight arrow in the right fringe; on a text
559 terminal, it is indicated by a @samp{$} character in the right margin.
560 @xref{Line Truncation}.
561
562 By default, continued lines are wrapped at the right window edge.
563 Since the wrapping may occur in the middle of a word, continued lines
564 can be difficult to read. The usual solution is to break your lines
565 before they get too long, by inserting newlines. If you prefer, you
566 can make Emacs insert a newline automatically when a line gets too
567 long, by using Auto Fill mode. @xref{Filling}.
568
569 @cindex word wrap
570 Sometimes, you may need to edit files containing many long logical
571 lines, and it may not be practical to break them all up by adding
572 newlines. In that case, you can use Visual Line mode, which enables
573 @dfn{word wrapping}: instead of wrapping long lines exactly at the
574 right window edge, Emacs wraps them at the word boundaries (i.e.,
575 space or tab characters) nearest to the right window edge. Visual
576 Line mode also redefines editing commands such as @code{C-a},
577 @code{C-n}, and @code{C-k} to operate on screen lines rather than
578 logical lines. @xref{Visual Line Mode}.
579
580 @node Position Info
581 @section Cursor Position Information
582
583 Here are commands to get information about the size and position of
584 parts of the buffer, and to count words and lines.
585
586 @table @kbd
587 @item M-x what-line
588 Display the line number of point.
589 @item M-x line-number-mode
590 @itemx M-x column-number-mode
591 Toggle automatic display of the current line number or column number.
592 @xref{Optional Mode Line}.
593
594 @item M-=
595 Display the number of lines, words, and characters that are present in
596 the region (@code{count-words-region}). @xref{Mark}, for information
597 about the region.
598
599 @item M-x count-words
600 Display the number of lines, words, and characters that are present in
601 the buffer. If the region is active (@pxref{Mark}), display the
602 numbers for the region instead.
603
604 @item C-x =
605 Display the character code of character after point, character position of
606 point, and column of point (@code{what-cursor-position}).
607 @item M-x hl-line-mode
608 Enable or disable highlighting of the current line. @xref{Cursor
609 Display}.
610 @item M-x size-indication-mode
611 Toggle automatic display of the size of the buffer.
612 @xref{Optional Mode Line}.
613 @end table
614
615 @findex what-line
616 @cindex line number commands
617 @cindex location of point
618 @cindex cursor location
619 @cindex point location
620 @kbd{M-x what-line} displays the current line number in the echo
621 area. This command is usually redundant, because the current line
622 number is shown in the mode line (@pxref{Mode Line}). However, if you
623 narrow the buffer, the mode line shows the line number relative to
624 the accessible portion (@pxref{Narrowing}). By contrast,
625 @code{what-line} displays both the line number relative to the
626 narrowed region and the line number relative to the whole buffer.
627
628 @kindex M-=
629 @findex count-words-region
630 @kbd{M-=} (@code{count-words-region}) displays a message reporting
631 the number of lines, words, and characters in the region
632 (@pxref{Mark}, for an explanation of the region). With a prefix
633 argument, @kbd{C-u M-=}, the command displays a count for the entire
634 buffer.
635
636 @findex count-words
637 The command @kbd{M-x count-words} does the same job, but with a
638 different calling convention. It displays a count for the region if
639 the region is active, and for the buffer otherwise.
640
641 @kindex C-x =
642 @findex what-cursor-position
643 The command @kbd{C-x =} (@code{what-cursor-position}) shows
644 information about the current cursor position and the buffer contents
645 at that position. It displays a line in the echo area that looks like
646 this:
647
648 @smallexample
649 Char: c (99, #o143, #x63) point=28062 of 36168 (78%) column=53
650 @end smallexample
651
652 After @samp{Char:}, this shows the character in the buffer at point.
653 The text inside the parenthesis shows the corresponding decimal, octal
654 and hex character codes; for more information about how @kbd{C-x =}
655 displays character information, see @ref{International Chars}. After
656 @samp{point=} is the position of point as a character count (the first
657 character in the buffer is position 1, the second character is
658 position 2, and so on). The number after that is the total number of
659 characters in the buffer, and the number in parenthesis expresses the
660 position as a percentage of the total. After @samp{column=} is the
661 horizontal position of point, in columns counting from the left edge
662 of the window.
663
664 If the buffer has been narrowed, making some of the text at the
665 beginning and the end temporarily inaccessible, @kbd{C-x =} displays
666 additional text describing the currently accessible range. For
667 example, it might display this:
668
669 @smallexample
670 Char: C (67, #o103, #x43) point=252 of 889 (28%) <231-599> column=0
671 @end smallexample
672
673 @noindent
674 where the two extra numbers give the smallest and largest character
675 position that point is allowed to assume. The characters between
676 those two positions are the accessible ones. @xref{Narrowing}.
677
678 @node Arguments
679 @section Numeric Arguments
680 @cindex numeric arguments
681 @cindex prefix arguments
682 @cindex arguments to commands
683
684 In the terminology of mathematics and computing, @dfn{argument}
685 means ``data provided to a function or operation''. You can give any
686 Emacs command a @dfn{numeric argument} (also called a @dfn{prefix
687 argument}). Some commands interpret the argument as a repetition
688 count. For example, giving @kbd{C-f} an argument of ten causes it to
689 move point forward by ten characters instead of one. With these
690 commands, no argument is equivalent to an argument of one, and
691 negative arguments cause them to move or act in the opposite
692 direction.
693
694 @kindex M-1
695 @kindex M-@t{-}
696 @findex digit-argument
697 @findex negative-argument
698 The easiest way to specify a numeric argument is to type a digit
699 and/or a minus sign while holding down the @key{META} key. For
700 example,
701
702 @example
703 M-5 C-n
704 @end example
705
706 @noindent
707 moves down five lines. The keys @kbd{M-1}, @kbd{M-2}, and so on, as
708 well as @kbd{M--}, are bound to commands (@code{digit-argument} and
709 @code{negative-argument}) that set up an argument for the next
710 command. @kbd{Meta--} without digits normally means @minus{}1.
711
712 If you enter more than one digit, you need not hold down the
713 @key{META} key for the second and subsequent digits. Thus, to move
714 down fifty lines, type
715
716 @example
717 M-5 0 C-n
718 @end example
719
720 @noindent
721 Note that this @emph{does not} insert five copies of @samp{0} and move
722 down one line, as you might expect---the @samp{0} is treated as part
723 of the prefix argument.
724
725 (What if you do want to insert five copies of @samp{0}? Type @kbd{M-5
726 C-u 0}. Here, @kbd{C-u} ``terminates'' the prefix argument, so that
727 the next keystroke begins the command that you want to execute. Note
728 that this meaning of @kbd{C-u} applies only to this case. For the
729 usual role of @kbd{C-u}, see below.)
730
731 @kindex C-u
732 @findex universal-argument
733 Instead of typing @kbd{M-1}, @kbd{M-2}, and so on, another way to
734 specify a numeric argument is to type @kbd{C-u}
735 (@code{universal-argument}) followed by some digits, or (for a
736 negative argument) a minus sign followed by digits. A minus sign
737 without digits normally means @minus{}1.
738
739 @kbd{C-u} alone has the special meaning of ``four times'': it
740 multiplies the argument for the next command by four. @kbd{C-u C-u}
741 multiplies it by sixteen. Thus, @kbd{C-u C-u C-f} moves forward
742 sixteen characters. Other useful combinations are @kbd{C-u C-n},
743 @kbd{C-u C-u C-n} (move down a good fraction of a screen), @kbd{C-u
744 C-u C-o} (make ``a lot'' of blank lines), and @kbd{C-u C-k} (kill four
745 lines).
746
747 You can use a numeric argument before a self-inserting character to
748 insert multiple copies of it. This is straightforward when the
749 character is not a digit; for example, @kbd{C-u 6 4 a} inserts 64
750 copies of the character @samp{a}. But this does not work for
751 inserting digits; @kbd{C-u 6 4 1} specifies an argument of 641. You
752 can separate the argument from the digit to insert with another
753 @kbd{C-u}; for example, @kbd{C-u 6 4 C-u 1} does insert 64 copies of
754 the character @samp{1}.
755
756 Some commands care whether there is an argument, but ignore its
757 value. For example, the command @kbd{M-q} (@code{fill-paragraph})
758 fills text; with an argument, it justifies the text as well.
759 (@xref{Filling}, for more information on @kbd{M-q}.) For these
760 commands, it is enough to specify the argument with a single
761 @kbd{C-u}.
762
763 Some commands use the value of the argument as a repeat count, but
764 do something special when there is no argument. For example, the
765 command @kbd{C-k} (@code{kill-line}) with argument @var{n} kills
766 @var{n} lines, including their terminating newlines. But @kbd{C-k}
767 with no argument is special: it kills the text up to the next newline,
768 or, if point is right at the end of the line, it kills the newline
769 itself. Thus, two @kbd{C-k} commands with no arguments can kill a
770 nonblank line, just like @kbd{C-k} with an argument of one.
771 (@xref{Killing}, for more information on @kbd{C-k}.)
772
773 A few commands treat a plain @kbd{C-u} differently from an ordinary
774 argument. A few others may treat an argument of just a minus sign
775 differently from an argument of @minus{}1. These unusual cases are
776 described when they come up; they exist to make an individual command
777 more convenient, and they are documented in that command's
778 documentation string.
779
780 We use the term @dfn{prefix argument} to emphasize that you type
781 such arguments before the command, and to distinguish them from
782 minibuffer arguments (@pxref{Minibuffer}), which are entered after
783 invoking the command.
784
785 @node Repeating
786 @section Repeating a Command
787 @cindex repeating a command
788
789 Many simple commands, such as those invoked with a single key or
790 with @kbd{M-x @var{command-name} @key{RET}}, can be repeated by
791 invoking them with a numeric argument that serves as a repeat count
792 (@pxref{Arguments}). However, if the command you want to repeat
793 prompts for input, or uses a numeric argument in another way, that
794 method won't work.
795
796 @kindex C-x z
797 @findex repeat
798 The command @kbd{C-x z} (@code{repeat}) provides another way to repeat
799 an Emacs command many times. This command repeats the previous Emacs
800 command, whatever that was. Repeating a command uses the same arguments
801 that were used before; it does not read new arguments each time.
802
803 To repeat the command more than once, type additional @kbd{z}'s: each
804 @kbd{z} repeats the command one more time. Repetition ends when you
805 type a character other than @kbd{z}, or press a mouse button.
806
807 For example, suppose you type @kbd{C-u 2 0 C-d} to delete 20
808 characters. You can repeat that command (including its argument) three
809 additional times, to delete a total of 80 characters, by typing @kbd{C-x
810 z z z}. The first @kbd{C-x z} repeats the command once, and each
811 subsequent @kbd{z} repeats it once again.