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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/commands
7 @node Command Loop, Keymaps, Minibuffers, Top
8 @chapter Command Loop
9 @cindex editor command loop
10 @cindex command loop
11
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13 immediately. This loop reads key sequences, executes their definitions,
14 and displays the results. In this chapter, we describe how these things
15 are done, and the subroutines that allow Lisp programs to do them.
16
17 @menu
18 * Command Overview:: How the command loop reads commands.
19 * Defining Commands:: Specifying how a function should read arguments.
20 * Interactive Call:: Calling a command, so that it will read arguments.
21 * Command Loop Info:: Variables set by the command loop for you to examine.
22 * Adjusting Point:: Adjustment of point after a command.
23 * Input Events:: What input looks like when you read it.
24 * Reading Input:: How to read input events from the keyboard or mouse.
25 * Special Events:: Events processed immediately and individually.
26 * Waiting:: Waiting for user input or elapsed time.
27 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28 * Prefix Command Arguments:: How the commands to set prefix args work.
29 * Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31 * Disabling Commands:: How the command loop handles disabled commands.
32 * Command History:: How the command history is set up, and how accessed.
33 * Keyboard Macros:: How keyboard macros are implemented.
34 @end menu
35
36 @node Command Overview
37 @section Command Loop Overview
38
39 The first thing the command loop must do is read a key sequence, which
40 is a sequence of events that translates into a command. It does this by
41 calling the function @code{read-key-sequence}. Your Lisp code can also
42 call this function (@pxref{Key Sequence Input}). Lisp programs can also
43 do input at a lower level with @code{read-event} (@pxref{Reading One
44 Event}) or discard pending input with @code{discard-input}
45 (@pxref{Event Input Misc}).
46
47 The key sequence is translated into a command through the currently
48 active keymaps. @xref{Key Lookup}, for information on how this is done.
49 The result should be a keyboard macro or an interactively callable
50 function. If the key is @kbd{M-x}, then it reads the name of another
51 command, which it then calls. This is done by the command
52 @code{execute-extended-command} (@pxref{Interactive Call}).
53
54 To execute a command requires first reading the arguments for it.
55 This is done by calling @code{command-execute} (@pxref{Interactive
56 Call}). For commands written in Lisp, the @code{interactive}
57 specification says how to read the arguments. This may use the prefix
58 argument (@pxref{Prefix Command Arguments}) or may read with prompting
59 in the minibuffer (@pxref{Minibuffers}). For example, the command
60 @code{find-file} has an @code{interactive} specification which says to
61 read a file name using the minibuffer. The command's function body does
62 not use the minibuffer; if you call this command from Lisp code as a
63 function, you must supply the file name string as an ordinary Lisp
64 function argument.
65
66 If the command is a string or vector (i.e., a keyboard macro) then
67 @code{execute-kbd-macro} is used to execute it. You can call this
68 function yourself (@pxref{Keyboard Macros}).
69
70 To terminate the execution of a running command, type @kbd{C-g}. This
71 character causes @dfn{quitting} (@pxref{Quitting}).
72
73 @defvar pre-command-hook
74 The editor command loop runs this normal hook before each command. At
75 that time, @code{this-command} contains the command that is about to
76 run, and @code{last-command} describes the previous command.
77 @xref{Hooks}.
78 @end defvar
79
80 @defvar post-command-hook
81 The editor command loop runs this normal hook after each command
82 (including commands terminated prematurely by quitting or by errors),
83 and also when the command loop is first entered. At that time,
84 @code{this-command} describes the command that just ran, and
85 @code{last-command} describes the command before that. @xref{Hooks}.
86 @end defvar
87
88 Quitting is suppressed while running @code{pre-command-hook} and
89 @code{post-command-hook}. If an error happens while executing one of
90 these hooks, it terminates execution of the hook, and clears the hook
91 variable to @code{nil} so as to prevent an infinite loop of errors.
92
93 A request coming into the Emacs server (@pxref{Emacs Server,,,
94 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
95 command does.
96
97 @node Defining Commands
98 @section Defining Commands
99 @cindex defining commands
100 @cindex commands, defining
101 @cindex functions, making them interactive
102 @cindex interactive function
103
104 A Lisp function becomes a command when its body contains, at top
105 level, a form that calls the special form @code{interactive}. This
106 form does nothing when actually executed, but its presence serves as a
107 flag to indicate that interactive calling is permitted. Its argument
108 controls the reading of arguments for an interactive call.
109
110 @menu
111 * Using Interactive:: General rules for @code{interactive}.
112 * Interactive Codes:: The standard letter-codes for reading arguments
113 in various ways.
114 * Interactive Examples:: Examples of how to read interactive arguments.
115 @end menu
116
117 @node Using Interactive
118 @subsection Using @code{interactive}
119
120 This section describes how to write the @code{interactive} form that
121 makes a Lisp function an interactively-callable command, and how to
122 examine a commands's @code{interactive} form.
123
124 @defspec interactive arg-descriptor
125 @cindex argument descriptors
126 This special form declares that the function in which it appears is a
127 command, and that it may therefore be called interactively (via
128 @kbd{M-x} or by entering a key sequence bound to it). The argument
129 @var{arg-descriptor} declares how to compute the arguments to the
130 command when the command is called interactively.
131
132 A command may be called from Lisp programs like any other function, but
133 then the caller supplies the arguments and @var{arg-descriptor} has no
134 effect.
135
136 The @code{interactive} form has its effect because the command loop
137 (actually, its subroutine @code{call-interactively}) scans through the
138 function definition looking for it, before calling the function. Once
139 the function is called, all its body forms including the
140 @code{interactive} form are executed, but at this time
141 @code{interactive} simply returns @code{nil} without even evaluating its
142 argument.
143 @end defspec
144
145 There are three possibilities for the argument @var{arg-descriptor}:
146
147 @itemize @bullet
148 @item
149 It may be omitted or @code{nil}; then the command is called with no
150 arguments. This leads quickly to an error if the command requires one
151 or more arguments.
152
153 @item
154 It may be a Lisp expression that is not a string; then it should be a
155 form that is evaluated to get a list of arguments to pass to the
156 command.
157 @cindex argument evaluation form
158
159 If this expression reads keyboard input (this includes using the
160 minibuffer), keep in mind that the integer value of point or the mark
161 before reading input may be incorrect after reading input. This is
162 because the current buffer may be receiving subprocess output;
163 if subprocess output arrives while the command is waiting for input,
164 it could relocate point and the mark.
165
166 Here's an example of what @emph{not} to do:
167
168 @smallexample
169 (interactive
170 (list (region-beginning) (region-end)
171 (read-string "Foo: " nil 'my-history)))
172 @end smallexample
173
174 @noindent
175 Here's how to avoid the problem, by examining point and the mark only
176 after reading the keyboard input:
177
178 @smallexample
179 (interactive
180 (let ((string (read-string "Foo: " nil 'my-history)))
181 (list (region-beginning) (region-end) string)))
182 @end smallexample
183
184 @item
185 @cindex argument prompt
186 It may be a string; then its contents should consist of a code character
187 followed by a prompt (which some code characters use and some ignore).
188 The prompt ends either with the end of the string or with a newline.
189 Here is a simple example:
190
191 @smallexample
192 (interactive "bFrobnicate buffer: ")
193 @end smallexample
194
195 @noindent
196 The code letter @samp{b} says to read the name of an existing buffer,
197 with completion. The buffer name is the sole argument passed to the
198 command. The rest of the string is a prompt.
199
200 If there is a newline character in the string, it terminates the prompt.
201 If the string does not end there, then the rest of the string should
202 contain another code character and prompt, specifying another argument.
203 You can specify any number of arguments in this way.
204
205 @c Emacs 19 feature
206 The prompt string can use @samp{%} to include previous argument values
207 (starting with the first argument) in the prompt. This is done using
208 @code{format} (@pxref{Formatting Strings}). For example, here is how
209 you could read the name of an existing buffer followed by a new name to
210 give to that buffer:
211
212 @smallexample
213 @group
214 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
215 @end group
216 @end smallexample
217
218 @cindex @samp{*} in @code{interactive}
219 @cindex read-only buffers in interactive
220 If the first character in the string is @samp{*}, then an error is
221 signaled if the buffer is read-only.
222
223 @cindex @samp{@@} in @code{interactive}
224 @c Emacs 19 feature
225 If the first character in the string is @samp{@@}, and if the key
226 sequence used to invoke the command includes any mouse events, then
227 the window associated with the first of those events is selected
228 before the command is run.
229
230 You can use @samp{*} and @samp{@@} together; the order does not matter.
231 Actual reading of arguments is controlled by the rest of the prompt
232 string (starting with the first character that is not @samp{*} or
233 @samp{@@}).
234 @end itemize
235
236 @cindex examining the @code{interactive} form
237 @defun interactive-form function
238 This function returns the @code{interactive} form of @var{function}. If
239 @var{function} is a command (@pxref{Interactive Call}), the value is a
240 list of the form @code{(interactive @var{spec})}, where @var{spec} is
241 the descriptor specification used by the command's @code{interactive}
242 form to compute the function's arguments (@pxref{Using Interactive}).
243 If @var{function} is not a command, @code{interactive-form} returns
244 @code{nil}.
245 @end defun
246
247 @node Interactive Codes
248 @comment node-name, next, previous, up
249 @subsection Code Characters for @code{interactive}
250 @cindex interactive code description
251 @cindex description for interactive codes
252 @cindex codes, interactive, description of
253 @cindex characters for interactive codes
254
255 The code character descriptions below contain a number of key words,
256 defined here as follows:
257
258 @table @b
259 @item Completion
260 @cindex interactive completion
261 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
262 completion because the argument is read using @code{completing-read}
263 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
264
265 @item Existing
266 Require the name of an existing object. An invalid name is not
267 accepted; the commands to exit the minibuffer do not exit if the current
268 input is not valid.
269
270 @item Default
271 @cindex default argument string
272 A default value of some sort is used if the user enters no text in the
273 minibuffer. The default depends on the code character.
274
275 @item No I/O
276 This code letter computes an argument without reading any input.
277 Therefore, it does not use a prompt string, and any prompt string you
278 supply is ignored.
279
280 Even though the code letter doesn't use a prompt string, you must follow
281 it with a newline if it is not the last code character in the string.
282
283 @item Prompt
284 A prompt immediately follows the code character. The prompt ends either
285 with the end of the string or with a newline.
286
287 @item Special
288 This code character is meaningful only at the beginning of the
289 interactive string, and it does not look for a prompt or a newline.
290 It is a single, isolated character.
291 @end table
292
293 @cindex reading interactive arguments
294 Here are the code character descriptions for use with @code{interactive}:
295
296 @table @samp
297 @item *
298 Signal an error if the current buffer is read-only. Special.
299
300 @item @@
301 Select the window mentioned in the first mouse event in the key
302 sequence that invoked this command. Special.
303
304 @item a
305 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
306 Completion, Prompt.
307
308 @item b
309 The name of an existing buffer. By default, uses the name of the
310 current buffer (@pxref{Buffers}). Existing, Completion, Default,
311 Prompt.
312
313 @item B
314 A buffer name. The buffer need not exist. By default, uses the name of
315 a recently used buffer other than the current buffer. Completion,
316 Default, Prompt.
317
318 @item c
319 A character. The cursor does not move into the echo area. Prompt.
320
321 @item C
322 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
323 Completion, Prompt.
324
325 @item d
326 @cindex position argument
327 The position of point, as an integer (@pxref{Point}). No I/O.
328
329 @item D
330 A directory name. The default is the current default directory of the
331 current buffer, @code{default-directory} (@pxref{System Environment}).
332 Existing, Completion, Default, Prompt.
333
334 @item e
335 The first or next mouse event in the key sequence that invoked the command.
336 More precisely, @samp{e} gets events that are lists, so you can look at
337 the data in the lists. @xref{Input Events}. No I/O.
338
339 You can use @samp{e} more than once in a single command's interactive
340 specification. If the key sequence that invoked the command has
341 @var{n} events that are lists, the @var{n}th @samp{e} provides the
342 @var{n}th such event. Events that are not lists, such as function keys
343 and @sc{ascii} characters, do not count where @samp{e} is concerned.
344
345 @item f
346 A file name of an existing file (@pxref{File Names}). The default
347 directory is @code{default-directory}. Existing, Completion, Default,
348 Prompt.
349
350 @item F
351 A file name. The file need not exist. Completion, Default, Prompt.
352
353 @item i
354 An irrelevant argument. This code always supplies @code{nil} as
355 the argument's value. No I/O.
356
357 @item k
358 A key sequence (@pxref{Keymap Terminology}). This keeps reading events
359 until a command (or undefined command) is found in the current key
360 maps. The key sequence argument is represented as a string or vector.
361 The cursor does not move into the echo area. Prompt.
362
363 This kind of input is used by commands such as @code{describe-key} and
364 @code{global-set-key}.
365
366 @item K
367 A key sequence, whose definition you intend to change. This works like
368 @samp{k}, except that it suppresses, for the last input event in the key
369 sequence, the conversions that are normally used (when necessary) to
370 convert an undefined key into a defined one.
371
372 @item m
373 @cindex marker argument
374 The position of the mark, as an integer. No I/O.
375
376 @item M
377 Arbitrary text, read in the minibuffer using the current buffer's input
378 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
379 Emacs Manual}). Prompt.
380
381 @item n
382 A number read with the minibuffer. If the input is not a number, the
383 user is asked to try again. The prefix argument, if any, is not used.
384 Prompt.
385
386 @item N
387 @cindex raw prefix argument usage
388 The numeric prefix argument; but if there is no prefix argument, read a
389 number as with @kbd{n}. Requires a number. @xref{Prefix Command
390 Arguments}. Prompt.
391
392 @item p
393 @cindex numeric prefix argument usage
394 The numeric prefix argument. (Note that this @samp{p} is lower case.)
395 No I/O.
396
397 @item P
398 The raw prefix argument. (Note that this @samp{P} is upper case.) No
399 I/O.
400
401 @item r
402 @cindex region argument
403 Point and the mark, as two numeric arguments, smallest first. This is
404 the only code letter that specifies two successive arguments rather than
405 one. No I/O.
406
407 @item s
408 Arbitrary text, read in the minibuffer and returned as a string
409 (@pxref{Text from Minibuffer}). Terminate the input with either
410 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
411 these characters in the input.) Prompt.
412
413 @item S
414 An interned symbol whose name is read in the minibuffer. Any whitespace
415 character terminates the input. (Use @kbd{C-q} to include whitespace in
416 the string.) Other characters that normally terminate a symbol (e.g.,
417 parentheses and brackets) do not do so here. Prompt.
418
419 @item v
420 A variable declared to be a user option (i.e., satisfying the predicate
421 @code{user-variable-p}). @xref{High-Level Completion}. Existing,
422 Completion, Prompt.
423
424 @item x
425 A Lisp object, specified with its read syntax, terminated with a
426 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
427 Minibuffer}. Prompt.
428
429 @item X
430 @cindex evaluated expression argument
431 A Lisp form is read as with @kbd{x}, but then evaluated so that its
432 value becomes the argument for the command. Prompt.
433
434 @item z
435 A coding system name (a symbol). If the user enters null input, the
436 argument value is @code{nil}. @xref{Coding Systems}. Completion,
437 Existing, Prompt.
438
439 @item Z
440 A coding system name (a symbol)---but only if this command has a prefix
441 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
442 argument value. Completion, Existing, Prompt.
443 @end table
444
445 @node Interactive Examples
446 @comment node-name, next, previous, up
447 @subsection Examples of Using @code{interactive}
448 @cindex examples of using @code{interactive}
449 @cindex @code{interactive}, examples of using
450
451 Here are some examples of @code{interactive}:
452
453 @example
454 @group
455 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
456 (interactive) ; @r{just moves forward two words.}
457 (forward-word 2))
458 @result{} foo1
459 @end group
460
461 @group
462 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
463 (interactive "p") ; @r{which is the numeric prefix.}
464 (forward-word (* 2 n)))
465 @result{} foo2
466 @end group
467
468 @group
469 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
470 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
471 (forward-word (* 2 n)))
472 @result{} foo3
473 @end group
474
475 @group
476 (defun three-b (b1 b2 b3)
477 "Select three existing buffers.
478 Put them into three windows, selecting the last one."
479 @end group
480 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
481 (delete-other-windows)
482 (split-window (selected-window) 8)
483 (switch-to-buffer b1)
484 (other-window 1)
485 (split-window (selected-window) 8)
486 (switch-to-buffer b2)
487 (other-window 1)
488 (switch-to-buffer b3))
489 @result{} three-b
490 @group
491 (three-b "*scratch*" "declarations.texi" "*mail*")
492 @result{} nil
493 @end group
494 @end example
495
496 @node Interactive Call
497 @section Interactive Call
498 @cindex interactive call
499
500 After the command loop has translated a key sequence into a command it
501 invokes that command using the function @code{command-execute}. If the
502 command is a function, @code{command-execute} calls
503 @code{call-interactively}, which reads the arguments and calls the
504 command. You can also call these functions yourself.
505
506 @defun commandp object
507 Returns @code{t} if @var{object} is suitable for calling interactively;
508 that is, if @var{object} is a command. Otherwise, returns @code{nil}.
509
510 The interactively callable objects include strings and vectors (treated
511 as keyboard macros), lambda expressions that contain a top-level call to
512 @code{interactive}, byte-code function objects made from such lambda
513 expressions, autoload objects that are declared as interactive
514 (non-@code{nil} fourth argument to @code{autoload}), and some of the
515 primitive functions.
516
517 A symbol satisfies @code{commandp} if its function definition satisfies
518 @code{commandp}.
519
520 Keys and keymaps are not commands. Rather, they are used to look up
521 commands (@pxref{Keymaps}).
522
523 See @code{documentation} in @ref{Accessing Documentation}, for a
524 realistic example of using @code{commandp}.
525 @end defun
526
527 @defun call-interactively command &optional record-flag keys
528 This function calls the interactively callable function @var{command},
529 reading arguments according to its interactive calling specifications.
530 An error is signaled if @var{command} is not a function or if it cannot
531 be called interactively (i.e., is not a command). Note that keyboard
532 macros (strings and vectors) are not accepted, even though they are
533 considered commands, because they are not functions.
534
535 @cindex record command history
536 If @var{record-flag} is non-@code{nil}, then this command and its
537 arguments are unconditionally added to the list @code{command-history}.
538 Otherwise, the command is added only if it uses the minibuffer to read
539 an argument. @xref{Command History}.
540
541 The argument @var{keys}, if given, specifies the sequence of events to
542 supply if the command inquires which events were used to invoke it.
543 @end defun
544
545 @defun command-execute command &optional record-flag keys special
546 @cindex keyboard macro execution
547 This function executes @var{command}. The argument @var{command} must
548 satisfy the @code{commandp} predicate; i.e., it must be an interactively
549 callable function or a keyboard macro.
550
551 A string or vector as @var{command} is executed with
552 @code{execute-kbd-macro}. A function is passed to
553 @code{call-interactively}, along with the optional @var{record-flag}.
554
555 A symbol is handled by using its function definition in its place. A
556 symbol with an @code{autoload} definition counts as a command if it was
557 declared to stand for an interactively callable function. Such a
558 definition is handled by loading the specified library and then
559 rechecking the definition of the symbol.
560
561 The argument @var{keys}, if given, specifies the sequence of events to
562 supply if the command inquires which events were used to invoke it.
563
564 The argument @var{special}, if given, means to ignore the prefix
565 argument and not clear it. This is used for executing special events
566 (@pxref{Special Events}).
567 @end defun
568
569 @deffn Command execute-extended-command prefix-argument
570 @cindex read command name
571 This function reads a command name from the minibuffer using
572 @code{completing-read} (@pxref{Completion}). Then it uses
573 @code{command-execute} to call the specified command. Whatever that
574 command returns becomes the value of @code{execute-extended-command}.
575
576 @cindex execute with prefix argument
577 If the command asks for a prefix argument, it receives the value
578 @var{prefix-argument}. If @code{execute-extended-command} is called
579 interactively, the current raw prefix argument is used for
580 @var{prefix-argument}, and thus passed on to whatever command is run.
581
582 @c !!! Should this be @kindex?
583 @cindex @kbd{M-x}
584 @code{execute-extended-command} is the normal definition of @kbd{M-x},
585 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
586 to take the prompt from the events used to invoke
587 @code{execute-extended-command}, but that is painful to implement.) A
588 description of the value of the prefix argument, if any, also becomes
589 part of the prompt.
590
591 @example
592 @group
593 (execute-extended-command 1)
594 ---------- Buffer: Minibuffer ----------
595 1 M-x forward-word RET
596 ---------- Buffer: Minibuffer ----------
597 @result{} t
598 @end group
599 @end example
600 @end deffn
601
602 @defun interactive-p
603 This function returns @code{t} if the containing function (the one whose
604 code includes the call to @code{interactive-p}) was called
605 interactively, with the function @code{call-interactively}. (It makes
606 no difference whether @code{call-interactively} was called from Lisp or
607 directly from the editor command loop.) If the containing function was
608 called by Lisp evaluation (or with @code{apply} or @code{funcall}), then
609 it was not called interactively.
610 @end defun
611
612 The most common use of @code{interactive-p} is for deciding whether to
613 print an informative message. As a special exception,
614 @code{interactive-p} returns @code{nil} whenever a keyboard macro is
615 being run. This is to suppress the informative messages and speed
616 execution of the macro.
617
618 For example:
619
620 @example
621 @group
622 (defun foo ()
623 (interactive)
624 (when (interactive-p)
625 (message "foo")))
626 @result{} foo
627 @end group
628
629 @group
630 (defun bar ()
631 (interactive)
632 (setq foobar (list (foo) (interactive-p))))
633 @result{} bar
634 @end group
635
636 @group
637 ;; @r{Type @kbd{M-x foo}.}
638 @print{} foo
639 @end group
640
641 @group
642 ;; @r{Type @kbd{M-x bar}.}
643 ;; @r{This does not print anything.}
644 @end group
645
646 @group
647 foobar
648 @result{} (nil t)
649 @end group
650 @end example
651
652 The other way to do this sort of job is to make the command take an
653 argument @code{print-message} which should be non-@code{nil} in an
654 interactive call, and use the @code{interactive} spec to make sure it is
655 non-@code{nil}. Here's how:
656
657 @example
658 (defun foo (&optional print-message)
659 (interactive "p")
660 (when print-message
661 (message "foo")))
662 @end example
663
664 The numeric prefix argument, provided by @samp{p}, is never @code{nil}.
665
666 @node Command Loop Info
667 @comment node-name, next, previous, up
668 @section Information from the Command Loop
669
670 The editor command loop sets several Lisp variables to keep status
671 records for itself and for commands that are run.
672
673 @defvar last-command
674 This variable records the name of the previous command executed by the
675 command loop (the one before the current command). Normally the value
676 is a symbol with a function definition, but this is not guaranteed.
677
678 The value is copied from @code{this-command} when a command returns to
679 the command loop, except when the command has specified a prefix
680 argument for the following command.
681
682 This variable is always local to the current terminal and cannot be
683 buffer-local. @xref{Multiple Displays}.
684 @end defvar
685
686 @defvar real-last-command
687 This variable is set up by Emacs just like @code{last-command},
688 but never altered by Lisp programs.
689 @end defvar
690
691 @defvar this-command
692 @cindex current command
693 This variable records the name of the command now being executed by
694 the editor command loop. Like @code{last-command}, it is normally a symbol
695 with a function definition.
696
697 The command loop sets this variable just before running a command, and
698 copies its value into @code{last-command} when the command finishes
699 (unless the command specified a prefix argument for the following
700 command).
701
702 @cindex kill command repetition
703 Some commands set this variable during their execution, as a flag for
704 whatever command runs next. In particular, the functions for killing text
705 set @code{this-command} to @code{kill-region} so that any kill commands
706 immediately following will know to append the killed text to the
707 previous kill.
708 @end defvar
709
710 If you do not want a particular command to be recognized as the previous
711 command in the case where it got an error, you must code that command to
712 prevent this. One way is to set @code{this-command} to @code{t} at the
713 beginning of the command, and set @code{this-command} back to its proper
714 value at the end, like this:
715
716 @example
717 (defun foo (args@dots{})
718 (interactive @dots{})
719 (let ((old-this-command this-command))
720 (setq this-command t)
721 @r{@dots{}do the work@dots{}}
722 (setq this-command old-this-command)))
723 @end example
724
725 @noindent
726 We do not bind @code{this-command} with @code{let} because that would
727 restore the old value in case of error---a feature of @code{let} which
728 in this case does precisely what we want to avoid.
729
730 @defun this-command-keys
731 This function returns a string or vector containing the key sequence
732 that invoked the present command, plus any previous commands that
733 generated the prefix argument for this command. The value is a string
734 if all those events were characters. @xref{Input Events}.
735
736 @example
737 @group
738 (this-command-keys)
739 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
740 @result{} "^U^X^E"
741 @end group
742 @end example
743 @end defun
744
745 @defun this-command-keys-vector
746 Like @code{this-command-keys}, except that it always returns the events
747 in a vector, so you don't need to deal with the complexities of storing
748 input events in a string (@pxref{Strings of Events}).
749 @end defun
750
751 @tindex clear-this-command-keys
752 @defun clear-this-command-keys
753 This function empties out the table of events for
754 @code{this-command-keys} to return, and also empties the records that
755 the function @code{recent-keys} (@pxref{Recording Input}) will
756 subsequently return. This is useful after reading a password, to
757 prevent the password from echoing inadvertently as part of the next
758 command in certain cases.
759 @end defun
760
761 @defvar last-nonmenu-event
762 This variable holds the last input event read as part of a key sequence,
763 not counting events resulting from mouse menus.
764
765 One use of this variable is for telling @code{x-popup-menu} where to pop
766 up a menu. It is also used internally by @code{y-or-n-p}
767 (@pxref{Yes-or-No Queries}).
768 @end defvar
769
770 @defvar last-command-event
771 @defvarx last-command-char
772 This variable is set to the last input event that was read by the
773 command loop as part of a command. The principal use of this variable
774 is in @code{self-insert-command}, which uses it to decide which
775 character to insert.
776
777 @example
778 @group
779 last-command-event
780 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
781 @result{} 5
782 @end group
783 @end example
784
785 @noindent
786 The value is 5 because that is the @sc{ascii} code for @kbd{C-e}.
787
788 The alias @code{last-command-char} exists for compatibility with
789 Emacs version 18.
790 @end defvar
791
792 @c Emacs 19 feature
793 @defvar last-event-frame
794 This variable records which frame the last input event was directed to.
795 Usually this is the frame that was selected when the event was
796 generated, but if that frame has redirected input focus to another
797 frame, the value is the frame to which the event was redirected.
798 @xref{Input Focus}.
799 @end defvar
800
801 @node Adjusting Point
802 @section Adjusting Point After Commands
803
804 It is not easy to display a value of point in the middle of a sequence
805 of text that has the @code{display} or @code{composition} property. So
806 after a command finishes and returns to the command loop, if point is
807 within such a sequence, the command loop normally moves point to the
808 edge of the sequence.
809
810 A command can inhibit this feature by setting the variable
811 @code{disable-point-adjustment}:
812
813 @defvar disable-point-adjustment
814 @tindex disable-point-adjustment
815 If this variable is non-@code{nil} when a command returns to the command
816 loop, then the command loop does not check for text properties such as
817 @code{display} and @code{composition}, and does not move point out of
818 sequences that have these properties.
819
820 The command loop sets this variable to @code{nil} before each command,
821 so if a command sets it, the effect applies only to that command.
822 @end defvar
823
824 @defvar global-disable-point-adjustment
825 @tindex global-disable-point-adjustment
826 If you set this variable to a non-@code{nil} value, the feature of
827 moving point out of these sequences is completely turned off.
828 @end defvar
829
830 @node Input Events
831 @section Input Events
832 @cindex events
833 @cindex input events
834
835 The Emacs command loop reads a sequence of @dfn{input events} that
836 represent keyboard or mouse activity. The events for keyboard activity
837 are characters or symbols; mouse events are always lists. This section
838 describes the representation and meaning of input events in detail.
839
840 @defun eventp object
841 This function returns non-@code{nil} if @var{object} is an input event
842 or event type.
843
844 Note that any symbol might be used as an event or an event type.
845 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
846 code to be used as an event. Instead, it distinguishes whether the
847 symbol has actually been used in an event that has been read as input in
848 the current Emacs session. If a symbol has not yet been so used,
849 @code{eventp} returns @code{nil}.
850 @end defun
851
852 @menu
853 * Keyboard Events:: Ordinary characters--keys with symbols on them.
854 * Function Keys:: Function keys--keys with names, not symbols.
855 * Mouse Events:: Overview of mouse events.
856 * Click Events:: Pushing and releasing a mouse button.
857 * Drag Events:: Moving the mouse before releasing the button.
858 * Button-Down Events:: A button was pushed and not yet released.
859 * Repeat Events:: Double and triple click (or drag, or down).
860 * Motion Events:: Just moving the mouse, not pushing a button.
861 * Focus Events:: Moving the mouse between frames.
862 * Misc Events:: Other events window systems can generate.
863 * Event Examples:: Examples of the lists for mouse events.
864 * Classifying Events:: Finding the modifier keys in an event symbol.
865 Event types.
866 * Accessing Events:: Functions to extract info from events.
867 * Strings of Events:: Special considerations for putting
868 keyboard character events in a string.
869 @end menu
870
871 @node Keyboard Events
872 @subsection Keyboard Events
873
874 There are two kinds of input you can get from the keyboard: ordinary
875 keys, and function keys. Ordinary keys correspond to characters; the
876 events they generate are represented in Lisp as characters. The event
877 type of a character event is the character itself (an integer); see
878 @ref{Classifying Events}.
879
880 @cindex modifier bits (of input character)
881 @cindex basic code (of input character)
882 An input character event consists of a @dfn{basic code} between 0 and
883 524287, plus any or all of these @dfn{modifier bits}:
884
885 @table @asis
886 @item meta
887 The
888 @tex
889 @math{2^{27}}
890 @end tex
891 @ifnottex
892 2**27
893 @end ifnottex
894 bit in the character code indicates a character
895 typed with the meta key held down.
896
897 @item control
898 The
899 @tex
900 @math{2^{26}}
901 @end tex
902 @ifnottex
903 2**26
904 @end ifnottex
905 bit in the character code indicates a non-@sc{ascii}
906 control character.
907
908 @sc{ascii} control characters such as @kbd{C-a} have special basic
909 codes of their own, so Emacs needs no special bit to indicate them.
910 Thus, the code for @kbd{C-a} is just 1.
911
912 But if you type a control combination not in @sc{ascii}, such as
913 @kbd{%} with the control key, the numeric value you get is the code
914 for @kbd{%} plus
915 @tex
916 @math{2^{26}}
917 @end tex
918 @ifnottex
919 2**26
920 @end ifnottex
921 (assuming the terminal supports non-@sc{ascii}
922 control characters).
923
924 @item shift
925 The
926 @tex
927 @math{2^{25}}
928 @end tex
929 @ifnottex
930 2**25
931 @end ifnottex
932 bit in the character code indicates an @sc{ascii} control
933 character typed with the shift key held down.
934
935 For letters, the basic code itself indicates upper versus lower case;
936 for digits and punctuation, the shift key selects an entirely different
937 character with a different basic code. In order to keep within the
938 @sc{ascii} character set whenever possible, Emacs avoids using the
939 @tex
940 @math{2^{25}}
941 @end tex
942 @ifnottex
943 2**25
944 @end ifnottex
945 bit for those characters.
946
947 However, @sc{ascii} provides no way to distinguish @kbd{C-A} from
948 @kbd{C-a}, so Emacs uses the
949 @tex
950 @math{2^{25}}
951 @end tex
952 @ifnottex
953 2**25
954 @end ifnottex
955 bit in @kbd{C-A} and not in
956 @kbd{C-a}.
957
958 @item hyper
959 The
960 @tex
961 @math{2^{24}}
962 @end tex
963 @ifnottex
964 2**24
965 @end ifnottex
966 bit in the character code indicates a character
967 typed with the hyper key held down.
968
969 @item super
970 The
971 @tex
972 @math{2^{23}}
973 @end tex
974 @ifnottex
975 2**23
976 @end ifnottex
977 bit in the character code indicates a character
978 typed with the super key held down.
979
980 @item alt
981 The
982 @tex
983 @math{2^{22}}
984 @end tex
985 @ifnottex
986 2**22
987 @end ifnottex
988 bit in the character code indicates a character typed with
989 the alt key held down. (On some terminals, the key labeled @key{ALT}
990 is actually the meta key.)
991 @end table
992
993 It is best to avoid mentioning specific bit numbers in your program.
994 To test the modifier bits of a character, use the function
995 @code{event-modifiers} (@pxref{Classifying Events}). When making key
996 bindings, you can use the read syntax for characters with modifier bits
997 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
998 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
999 specify the characters (@pxref{Changing Key Bindings}). The function
1000 @code{event-convert-list} converts such a list into an event type
1001 (@pxref{Classifying Events}).
1002
1003 @node Function Keys
1004 @subsection Function Keys
1005
1006 @cindex function keys
1007 Most keyboards also have @dfn{function keys}---keys that have names or
1008 symbols that are not characters. Function keys are represented in Emacs
1009 Lisp as symbols; the symbol's name is the function key's label, in lower
1010 case. For example, pressing a key labeled @key{F1} places the symbol
1011 @code{f1} in the input stream.
1012
1013 The event type of a function key event is the event symbol itself.
1014 @xref{Classifying Events}.
1015
1016 Here are a few special cases in the symbol-naming convention for
1017 function keys:
1018
1019 @table @asis
1020 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1021 These keys correspond to common @sc{ascii} control characters that have
1022 special keys on most keyboards.
1023
1024 In @sc{ascii}, @kbd{C-i} and @key{TAB} are the same character. If the
1025 terminal can distinguish between them, Emacs conveys the distinction to
1026 Lisp programs by representing the former as the integer 9, and the
1027 latter as the symbol @code{tab}.
1028
1029 Most of the time, it's not useful to distinguish the two. So normally
1030 @code{function-key-map} (@pxref{Translating Input}) is set up to map
1031 @code{tab} into 9. Thus, a key binding for character code 9 (the
1032 character @kbd{C-i}) also applies to @code{tab}. Likewise for the other
1033 symbols in this group. The function @code{read-char} likewise converts
1034 these events into characters.
1035
1036 In @sc{ascii}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1037 converts into the character code 127 (@key{DEL}), not into code 8
1038 (@key{BS}). This is what most users prefer.
1039
1040 @item @code{left}, @code{up}, @code{right}, @code{down}
1041 Cursor arrow keys
1042 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1043 Keypad keys (to the right of the regular keyboard).
1044 @item @code{kp-0}, @code{kp-1}, @dots{}
1045 Keypad keys with digits.
1046 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1047 Keypad PF keys.
1048 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1049 Keypad arrow keys. Emacs normally translates these into the
1050 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1051 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1052 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1053 normally translates these into the like-named non-keypad keys.
1054 @end table
1055
1056 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1057 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1058 represent them is with prefixes in the symbol name:
1059
1060 @table @samp
1061 @item A-
1062 The alt modifier.
1063 @item C-
1064 The control modifier.
1065 @item H-
1066 The hyper modifier.
1067 @item M-
1068 The meta modifier.
1069 @item S-
1070 The shift modifier.
1071 @item s-
1072 The super modifier.
1073 @end table
1074
1075 Thus, the symbol for the key @key{F3} with @key{META} held down is
1076 @code{M-f3}. When you use more than one prefix, we recommend you
1077 write them in alphabetical order; but the order does not matter in
1078 arguments to the key-binding lookup and modification functions.
1079
1080 @node Mouse Events
1081 @subsection Mouse Events
1082
1083 Emacs supports four kinds of mouse events: click events, drag events,
1084 button-down events, and motion events. All mouse events are represented
1085 as lists. The @sc{car} of the list is the event type; this says which
1086 mouse button was involved, and which modifier keys were used with it.
1087 The event type can also distinguish double or triple button presses
1088 (@pxref{Repeat Events}). The rest of the list elements give position
1089 and time information.
1090
1091 For key lookup, only the event type matters: two events of the same type
1092 necessarily run the same command. The command can access the full
1093 values of these events using the @samp{e} interactive code.
1094 @xref{Interactive Codes}.
1095
1096 A key sequence that starts with a mouse event is read using the keymaps
1097 of the buffer in the window that the mouse was in, not the current
1098 buffer. This does not imply that clicking in a window selects that
1099 window or its buffer---that is entirely under the control of the command
1100 binding of the key sequence.
1101
1102 @node Click Events
1103 @subsection Click Events
1104 @cindex click event
1105 @cindex mouse click event
1106
1107 When the user presses a mouse button and releases it at the same
1108 location, that generates a @dfn{click} event. Mouse click events have
1109 this form:
1110
1111 @example
1112 (@var{event-type}
1113 (@var{window} @var{buffer-pos} (@var{x} . @var{y})
1114 @var{timestamp})
1115 @var{click-count})
1116 @end example
1117
1118 or, for clicks on strings in the mode line, header line or marginal
1119 areas:
1120
1121 @example
1122 (@var{event-type}
1123 (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp} (@var{string} . @var{string-pos})
1124 @var{click-count})
1125 @end example
1126
1127 Here is what the elements normally mean:
1128
1129 @table @asis
1130 @item @var{event-type}
1131 This is a symbol that indicates which mouse button was used. It is
1132 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1133 buttons are numbered left to right.
1134
1135 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1136 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1137 and super, just as you would with function keys.
1138
1139 This symbol also serves as the event type of the event. Key bindings
1140 describe events by their types; thus, if there is a key binding for
1141 @code{mouse-1}, that binding would apply to all events whose
1142 @var{event-type} is @code{mouse-1}.
1143
1144 @item @var{window}
1145 This is the window in which the click occurred.
1146
1147 @item @var{x}, @var{y}
1148 These are the pixel-denominated coordinates of the click, relative to
1149 the top left corner of @var{window}, which is @code{(0 . 0)}.
1150
1151 @item @var{buffer-pos}
1152 This is the buffer position of the character clicked on.
1153
1154 @item @var{timestamp}
1155 This is the time at which the event occurred, in milliseconds. (Since
1156 this value wraps around the entire range of Emacs Lisp integers in about
1157 five hours, it is useful only for relating the times of nearby
1158 events.)
1159
1160 @item @var{string}
1161 This is the string on which the click occurred, including any
1162 properties.
1163
1164 @item @var{string-pos}
1165 This is the position in the string on which the click occurred,
1166 relevant if properties at the click need to be looked up.
1167
1168 @item @var{click-count}
1169 This is the number of rapid repeated presses so far of the same mouse
1170 button. @xref{Repeat Events}.
1171 @end table
1172
1173 The meanings of @var{buffer-pos}, @var{x} and @var{y} are somewhat
1174 different when the event location is in a special part of the screen,
1175 such as the mode line or a scroll bar.
1176
1177 If the location is in a scroll bar, then @var{buffer-pos} is the symbol
1178 @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}, and the pair
1179 @code{(@var{x} . @var{y})} is replaced with a pair @code{(@var{portion}
1180 . @var{whole})}, where @var{portion} is the distance of the click from
1181 the top or left end of the scroll bar, and @var{whole} is the length of
1182 the entire scroll bar.
1183
1184 If the position is on a mode line, the vertical line separating
1185 @var{window} from its neighbor to the right, or in a marginal area,
1186 then @var{buffer-pos} is the symbol @code{mode-line},
1187 @code{header-line}, @code{vertical-line}, @code{left-margin}, or
1188 @code{right-margin}. For the mode line, @var{y} does not have
1189 meaningful data. For the vertical line, @var{x} does not have
1190 meaningful data.
1191
1192 In one special case, @var{buffer-pos} is a list containing a symbol (one
1193 of the symbols listed above) instead of just the symbol. This happens
1194 after the imaginary prefix keys for the event are inserted into the
1195 input stream. @xref{Key Sequence Input}.
1196
1197 @node Drag Events
1198 @subsection Drag Events
1199 @cindex drag event
1200 @cindex mouse drag event
1201
1202 With Emacs, you can have a drag event without even changing your
1203 clothes. A @dfn{drag event} happens every time the user presses a mouse
1204 button and then moves the mouse to a different character position before
1205 releasing the button. Like all mouse events, drag events are
1206 represented in Lisp as lists. The lists record both the starting mouse
1207 position and the final position, like this:
1208
1209 @example
1210 (@var{event-type}
1211 (@var{window1} @var{buffer-pos1} (@var{x1} . @var{y1}) @var{timestamp1})
1212 (@var{window2} @var{buffer-pos2} (@var{x2} . @var{y2}) @var{timestamp2})
1213 @var{click-count})
1214 @end example
1215
1216 For a drag event, the name of the symbol @var{event-type} contains the
1217 prefix @samp{drag-}. For example, dragging the mouse with button 2 held
1218 down generates a @code{drag-mouse-2} event. The second and third
1219 elements of the event give the starting and ending position of the drag.
1220 Aside from that, the data have the same meanings as in a click event
1221 (@pxref{Click Events}). You can access the second element of any mouse
1222 event in the same way, with no need to distinguish drag events from
1223 others.
1224
1225 The @samp{drag-} prefix follows the modifier key prefixes such as
1226 @samp{C-} and @samp{M-}.
1227
1228 If @code{read-key-sequence} receives a drag event that has no key
1229 binding, and the corresponding click event does have a binding, it
1230 changes the drag event into a click event at the drag's starting
1231 position. This means that you don't have to distinguish between click
1232 and drag events unless you want to.
1233
1234 @node Button-Down Events
1235 @subsection Button-Down Events
1236 @cindex button-down event
1237
1238 Click and drag events happen when the user releases a mouse button.
1239 They cannot happen earlier, because there is no way to distinguish a
1240 click from a drag until the button is released.
1241
1242 If you want to take action as soon as a button is pressed, you need to
1243 handle @dfn{button-down} events.@footnote{Button-down is the
1244 conservative antithesis of drag.} These occur as soon as a button is
1245 pressed. They are represented by lists that look exactly like click
1246 events (@pxref{Click Events}), except that the @var{event-type} symbol
1247 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1248 modifier key prefixes such as @samp{C-} and @samp{M-}.
1249
1250 The function @code{read-key-sequence} ignores any button-down events
1251 that don't have command bindings; therefore, the Emacs command loop
1252 ignores them too. This means that you need not worry about defining
1253 button-down events unless you want them to do something. The usual
1254 reason to define a button-down event is so that you can track mouse
1255 motion (by reading motion events) until the button is released.
1256 @xref{Motion Events}.
1257
1258 @node Repeat Events
1259 @subsection Repeat Events
1260 @cindex repeat events
1261 @cindex double-click events
1262 @cindex triple-click events
1263 @cindex mouse events, repeated
1264
1265 If you press the same mouse button more than once in quick succession
1266 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1267 events for the second and subsequent presses.
1268
1269 The most common repeat events are @dfn{double-click} events. Emacs
1270 generates a double-click event when you click a button twice; the event
1271 happens when you release the button (as is normal for all click
1272 events).
1273
1274 The event type of a double-click event contains the prefix
1275 @samp{double-}. Thus, a double click on the second mouse button with
1276 @key{meta} held down comes to the Lisp program as
1277 @code{M-double-mouse-2}. If a double-click event has no binding, the
1278 binding of the corresponding ordinary click event is used to execute
1279 it. Thus, you need not pay attention to the double click feature
1280 unless you really want to.
1281
1282 When the user performs a double click, Emacs generates first an ordinary
1283 click event, and then a double-click event. Therefore, you must design
1284 the command binding of the double click event to assume that the
1285 single-click command has already run. It must produce the desired
1286 results of a double click, starting from the results of a single click.
1287
1288 This is convenient, if the meaning of a double click somehow ``builds
1289 on'' the meaning of a single click---which is recommended user interface
1290 design practice for double clicks.
1291
1292 If you click a button, then press it down again and start moving the
1293 mouse with the button held down, then you get a @dfn{double-drag} event
1294 when you ultimately release the button. Its event type contains
1295 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1296 has no binding, Emacs looks for an alternate binding as if the event
1297 were an ordinary drag.
1298
1299 Before the double-click or double-drag event, Emacs generates a
1300 @dfn{double-down} event when the user presses the button down for the
1301 second time. Its event type contains @samp{double-down} instead of just
1302 @samp{down}. If a double-down event has no binding, Emacs looks for an
1303 alternate binding as if the event were an ordinary button-down event.
1304 If it finds no binding that way either, the double-down event is
1305 ignored.
1306
1307 To summarize, when you click a button and then press it again right
1308 away, Emacs generates a down event and a click event for the first
1309 click, a double-down event when you press the button again, and finally
1310 either a double-click or a double-drag event.
1311
1312 If you click a button twice and then press it again, all in quick
1313 succession, Emacs generates a @dfn{triple-down} event, followed by
1314 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1315 these events contain @samp{triple} instead of @samp{double}. If any
1316 triple event has no binding, Emacs uses the binding that it would use
1317 for the corresponding double event.
1318
1319 If you click a button three or more times and then press it again, the
1320 events for the presses beyond the third are all triple events. Emacs
1321 does not have separate event types for quadruple, quintuple, etc.@:
1322 events. However, you can look at the event list to find out precisely
1323 how many times the button was pressed.
1324
1325 @defun event-click-count event
1326 This function returns the number of consecutive button presses that led
1327 up to @var{event}. If @var{event} is a double-down, double-click or
1328 double-drag event, the value is 2. If @var{event} is a triple event,
1329 the value is 3 or greater. If @var{event} is an ordinary mouse event
1330 (not a repeat event), the value is 1.
1331 @end defun
1332
1333 @defvar double-click-fuzz
1334 To generate repeat events, successive mouse button presses must be at
1335 approximately the same screen position. The value of
1336 @code{double-click-fuzz} specifies the maximum number of pixels the
1337 mouse may be moved between two successive clicks to make a
1338 double-click.
1339 @end defvar
1340
1341 @defvar double-click-time
1342 To generate repeat events, the number of milliseconds between
1343 successive button presses must be less than the value of
1344 @code{double-click-time}. Setting @code{double-click-time} to
1345 @code{nil} disables multi-click detection entirely. Setting it to
1346 @code{t} removes the time limit; Emacs then detects multi-clicks by
1347 position only.
1348 @end defvar
1349
1350 @node Motion Events
1351 @subsection Motion Events
1352 @cindex motion event
1353 @cindex mouse motion events
1354
1355 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1356 of the mouse without any button activity. Mouse motion events are
1357 represented by lists that look like this:
1358
1359 @example
1360 (mouse-movement (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp}))
1361 @end example
1362
1363 The second element of the list describes the current position of the
1364 mouse, just as in a click event (@pxref{Click Events}).
1365
1366 The special form @code{track-mouse} enables generation of motion events
1367 within its body. Outside of @code{track-mouse} forms, Emacs does not
1368 generate events for mere motion of the mouse, and these events do not
1369 appear. @xref{Mouse Tracking}.
1370
1371 @node Focus Events
1372 @subsection Focus Events
1373 @cindex focus event
1374
1375 Window systems provide general ways for the user to control which window
1376 gets keyboard input. This choice of window is called the @dfn{focus}.
1377 When the user does something to switch between Emacs frames, that
1378 generates a @dfn{focus event}. The normal definition of a focus event,
1379 in the global keymap, is to select a new frame within Emacs, as the user
1380 would expect. @xref{Input Focus}.
1381
1382 Focus events are represented in Lisp as lists that look like this:
1383
1384 @example
1385 (switch-frame @var{new-frame})
1386 @end example
1387
1388 @noindent
1389 where @var{new-frame} is the frame switched to.
1390
1391 Most X window managers are set up so that just moving the mouse into a
1392 window is enough to set the focus there. Emacs appears to do this,
1393 because it changes the cursor to solid in the new frame. However, there
1394 is no need for the Lisp program to know about the focus change until
1395 some other kind of input arrives. So Emacs generates a focus event only
1396 when the user actually types a keyboard key or presses a mouse button in
1397 the new frame; just moving the mouse between frames does not generate a
1398 focus event.
1399
1400 A focus event in the middle of a key sequence would garble the
1401 sequence. So Emacs never generates a focus event in the middle of a key
1402 sequence. If the user changes focus in the middle of a key
1403 sequence---that is, after a prefix key---then Emacs reorders the events
1404 so that the focus event comes either before or after the multi-event key
1405 sequence, and not within it.
1406
1407 @node Misc Events
1408 @subsection Miscellaneous Window System Events
1409
1410 A few other event types represent occurrences within the window system.
1411
1412 @table @code
1413 @cindex @code{delete-frame} event
1414 @item (delete-frame (@var{frame}))
1415 This kind of event indicates that the user gave the window manager
1416 a command to delete a particular window, which happens to be an Emacs frame.
1417
1418 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1419
1420 @cindex @code{iconify-frame} event
1421 @item (iconify-frame (@var{frame}))
1422 This kind of event indicates that the user iconified @var{frame} using
1423 the window manager. Its standard definition is @code{ignore}; since the
1424 frame has already been iconified, Emacs has no work to do. The purpose
1425 of this event type is so that you can keep track of such events if you
1426 want to.
1427
1428 @cindex @code{make-frame-visible} event
1429 @item (make-frame-visible (@var{frame}))
1430 This kind of event indicates that the user deiconified @var{frame} using
1431 the window manager. Its standard definition is @code{ignore}; since the
1432 frame has already been made visible, Emacs has no work to do.
1433
1434 @cindex @code{mouse-wheel} event
1435 @item (mouse-wheel @var{position} @var{delta})
1436 This kind of event is generated by moving a wheel on a mouse (such as
1437 the MS Intellimouse). Its effect is typically a kind of scroll or zoom.
1438
1439 The element @var{delta} describes the amount and direction of the wheel
1440 rotation. Its absolute value is the number of increments by which the
1441 wheel was rotated. A negative @var{delta} indicates that the wheel was
1442 rotated backwards, towards the user, and a positive @var{delta}
1443 indicates that the wheel was rotated forward, away from the user.
1444
1445 The element @var{position} is a list describing the position of the
1446 event, in the same format as used in a mouse-click event.
1447
1448 This kind of event is generated only on some kinds of systems.
1449
1450 @cindex @code{drag-n-drop} event
1451 @item (drag-n-drop @var{position} @var{files})
1452 This kind of event is generated when a group of files is
1453 selected in an application outside of Emacs, and then dragged and
1454 dropped onto an Emacs frame.
1455
1456 The element @var{position} is a list describing the position of the
1457 event, in the same format as used in a mouse-click event, and
1458 @var{files} is the list of file names that were dragged and dropped.
1459 The usual way to handle this event is by visiting these files.
1460
1461 This kind of event is generated, at present, only on some kinds of
1462 systems.
1463 @end table
1464
1465 If one of these events arrives in the middle of a key sequence---that
1466 is, after a prefix key---then Emacs reorders the events so that this
1467 event comes either before or after the multi-event key sequence, not
1468 within it.
1469
1470 @node Event Examples
1471 @subsection Event Examples
1472
1473 If the user presses and releases the left mouse button over the same
1474 location, that generates a sequence of events like this:
1475
1476 @smallexample
1477 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1478 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1479 @end smallexample
1480
1481 While holding the control key down, the user might hold down the
1482 second mouse button, and drag the mouse from one line to the next.
1483 That produces two events, as shown here:
1484
1485 @smallexample
1486 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1487 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1488 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1489 @end smallexample
1490
1491 While holding down the meta and shift keys, the user might press the
1492 second mouse button on the window's mode line, and then drag the mouse
1493 into another window. That produces a pair of events like these:
1494
1495 @smallexample
1496 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1497 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1498 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1499 -453816))
1500 @end smallexample
1501
1502 @node Classifying Events
1503 @subsection Classifying Events
1504 @cindex event type
1505
1506 Every event has an @dfn{event type}, which classifies the event for
1507 key binding purposes. For a keyboard event, the event type equals the
1508 event value; thus, the event type for a character is the character, and
1509 the event type for a function key symbol is the symbol itself. For
1510 events that are lists, the event type is the symbol in the @sc{car} of
1511 the list. Thus, the event type is always a symbol or a character.
1512
1513 Two events of the same type are equivalent where key bindings are
1514 concerned; thus, they always run the same command. That does not
1515 necessarily mean they do the same things, however, as some commands look
1516 at the whole event to decide what to do. For example, some commands use
1517 the location of a mouse event to decide where in the buffer to act.
1518
1519 Sometimes broader classifications of events are useful. For example,
1520 you might want to ask whether an event involved the @key{META} key,
1521 regardless of which other key or mouse button was used.
1522
1523 The functions @code{event-modifiers} and @code{event-basic-type} are
1524 provided to get such information conveniently.
1525
1526 @defun event-modifiers event
1527 This function returns a list of the modifiers that @var{event} has. The
1528 modifiers are symbols; they include @code{shift}, @code{control},
1529 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1530 the modifiers list of a mouse event symbol always contains one of
1531 @code{click}, @code{drag}, and @code{down}.
1532
1533 The argument @var{event} may be an entire event object, or just an event
1534 type.
1535
1536 Here are some examples:
1537
1538 @example
1539 (event-modifiers ?a)
1540 @result{} nil
1541 (event-modifiers ?\C-a)
1542 @result{} (control)
1543 (event-modifiers ?\C-%)
1544 @result{} (control)
1545 (event-modifiers ?\C-\S-a)
1546 @result{} (control shift)
1547 (event-modifiers 'f5)
1548 @result{} nil
1549 (event-modifiers 's-f5)
1550 @result{} (super)
1551 (event-modifiers 'M-S-f5)
1552 @result{} (meta shift)
1553 (event-modifiers 'mouse-1)
1554 @result{} (click)
1555 (event-modifiers 'down-mouse-1)
1556 @result{} (down)
1557 @end example
1558
1559 The modifiers list for a click event explicitly contains @code{click},
1560 but the event symbol name itself does not contain @samp{click}.
1561 @end defun
1562
1563 @defun event-basic-type event
1564 This function returns the key or mouse button that @var{event}
1565 describes, with all modifiers removed. For example:
1566
1567 @example
1568 (event-basic-type ?a)
1569 @result{} 97
1570 (event-basic-type ?A)
1571 @result{} 97
1572 (event-basic-type ?\C-a)
1573 @result{} 97
1574 (event-basic-type ?\C-\S-a)
1575 @result{} 97
1576 (event-basic-type 'f5)
1577 @result{} f5
1578 (event-basic-type 's-f5)
1579 @result{} f5
1580 (event-basic-type 'M-S-f5)
1581 @result{} f5
1582 (event-basic-type 'down-mouse-1)
1583 @result{} mouse-1
1584 @end example
1585 @end defun
1586
1587 @defun mouse-movement-p object
1588 This function returns non-@code{nil} if @var{object} is a mouse movement
1589 event.
1590 @end defun
1591
1592 @defun event-convert-list list
1593 This function converts a list of modifier names and a basic event type
1594 to an event type which specifies all of them. For example,
1595
1596 @example
1597 (event-convert-list '(control ?a))
1598 @result{} 1
1599 (event-convert-list '(control meta ?a))
1600 @result{} -134217727
1601 (event-convert-list '(control super f1))
1602 @result{} C-s-f1
1603 @end example
1604 @end defun
1605
1606 @node Accessing Events
1607 @subsection Accessing Events
1608 @cindex mouse events, accessing the data
1609 @cindex accessing data of mouse events
1610
1611 This section describes convenient functions for accessing the data in
1612 a mouse button or motion event.
1613
1614 These two functions return the starting or ending position of a
1615 mouse-button event, as a list of this form:
1616
1617 @example
1618 (@var{window} @var{buffer-position} (@var{x} . @var{y}) @var{timestamp})
1619 @end example
1620
1621 @defun event-start event
1622 This returns the starting position of @var{event}.
1623
1624 If @var{event} is a click or button-down event, this returns the
1625 location of the event. If @var{event} is a drag event, this returns the
1626 drag's starting position.
1627 @end defun
1628
1629 @defun event-end event
1630 This returns the ending position of @var{event}.
1631
1632 If @var{event} is a drag event, this returns the position where the user
1633 released the mouse button. If @var{event} is a click or button-down
1634 event, the value is actually the starting position, which is the only
1635 position such events have.
1636 @end defun
1637
1638 @cindex mouse position list, accessing
1639 These five functions take a position list as described above, and
1640 return various parts of it.
1641
1642 @defun posn-window position
1643 Return the window that @var{position} is in.
1644 @end defun
1645
1646 @defun posn-point position
1647 Return the buffer position in @var{position}. This is an integer.
1648 @end defun
1649
1650 @defun posn-x-y position
1651 Return the pixel-based x and y coordinates in @var{position}, as a cons
1652 cell @code{(@var{x} . @var{y})}.
1653 @end defun
1654
1655 @defun posn-col-row position
1656 Return the row and column (in units of characters) of @var{position}, as
1657 a cons cell @code{(@var{col} . @var{row})}. These are computed from the
1658 @var{x} and @var{y} values actually found in @var{position}.
1659 @end defun
1660
1661 @cindex mouse event, timestamp
1662 @cindex timestamp of a mouse event
1663 @defun posn-timestamp position
1664 Return the timestamp in @var{position}.
1665 @end defun
1666
1667 These functions are useful for decoding scroll bar events.
1668
1669 @defun scroll-bar-event-ratio event
1670 This function returns the fractional vertical position of a scroll bar
1671 event within the scroll bar. The value is a cons cell
1672 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
1673 is the fractional position.
1674 @end defun
1675
1676 @defun scroll-bar-scale ratio total
1677 This function multiplies (in effect) @var{ratio} by @var{total},
1678 rounding the result to an integer. The argument @var{ratio} is not a
1679 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
1680 value returned by @code{scroll-bar-event-ratio}.
1681
1682 This function is handy for scaling a position on a scroll bar into a
1683 buffer position. Here's how to do that:
1684
1685 @example
1686 (+ (point-min)
1687 (scroll-bar-scale
1688 (posn-x-y (event-start event))
1689 (- (point-max) (point-min))))
1690 @end example
1691
1692 Recall that scroll bar events have two integers forming a ratio, in place
1693 of a pair of x and y coordinates.
1694 @end defun
1695
1696 @node Strings of Events
1697 @subsection Putting Keyboard Events in Strings
1698 @cindex keyboard events in strings
1699 @cindex strings with keyboard events
1700
1701 In most of the places where strings are used, we conceptualize the
1702 string as containing text characters---the same kind of characters found
1703 in buffers or files. Occasionally Lisp programs use strings that
1704 conceptually contain keyboard characters; for example, they may be key
1705 sequences or keyboard macro definitions. However, storing keyboard
1706 characters in a string is a complex matter, for reasons of historical
1707 compatibility, and it is not always possible.
1708
1709 We recommend that new programs avoid dealing with these complexities
1710 by not storing keyboard events in strings. Here is how to do that:
1711
1712 @itemize @bullet
1713 @item
1714 Use vectors instead of strings for key sequences, when you plan to use
1715 them for anything other than as arguments to @code{lookup-key} and
1716 @code{define-key}. For example, you can use
1717 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
1718 @code{this-command-keys-vector} instead of @code{this-command-keys}.
1719
1720 @item
1721 Use vectors to write key sequence constants containing meta characters,
1722 even when passing them directly to @code{define-key}.
1723
1724 @item
1725 When you have to look at the contents of a key sequence that might be a
1726 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
1727 first, to convert it to a list.
1728 @end itemize
1729
1730 The complexities stem from the modifier bits that keyboard input
1731 characters can include. Aside from the Meta modifier, none of these
1732 modifier bits can be included in a string, and the Meta modifier is
1733 allowed only in special cases.
1734
1735 The earliest GNU Emacs versions represented meta characters as codes
1736 in the range of 128 to 255. At that time, the basic character codes
1737 ranged from 0 to 127, so all keyboard character codes did fit in a
1738 string. Many Lisp programs used @samp{\M-} in string constants to stand
1739 for meta characters, especially in arguments to @code{define-key} and
1740 similar functions, and key sequences and sequences of events were always
1741 represented as strings.
1742
1743 When we added support for larger basic character codes beyond 127, and
1744 additional modifier bits, we had to change the representation of meta
1745 characters. Now the flag that represents the Meta modifier in a
1746 character is
1747 @tex
1748 @math{2^{27}}
1749 @end tex
1750 @ifnottex
1751 2**27
1752 @end ifnottex
1753 and such numbers cannot be included in a string.
1754
1755 To support programs with @samp{\M-} in string constants, there are
1756 special rules for including certain meta characters in a string.
1757 Here are the rules for interpreting a string as a sequence of input
1758 characters:
1759
1760 @itemize @bullet
1761 @item
1762 If the keyboard character value is in the range of 0 to 127, it can go
1763 in the string unchanged.
1764
1765 @item
1766 The meta variants of those characters, with codes in the range of
1767 @tex
1768 @math{2^{27}}
1769 @end tex
1770 @ifnottex
1771 2**27
1772 @end ifnottex
1773 to
1774 @tex
1775 @math{2^{27} + 127},
1776 @end tex
1777 @ifnottex
1778 2**27+127,
1779 @end ifnottex
1780 can also go in the string, but you must change their
1781 numeric values. You must set the
1782 @tex
1783 @math{2^{7}}
1784 @end tex
1785 @ifnottex
1786 2**7
1787 @end ifnottex
1788 bit instead of the
1789 @tex
1790 @math{2^{27}}
1791 @end tex
1792 @ifnottex
1793 2**27
1794 @end ifnottex
1795 bit, resulting in a value between 128 and 255. Only a unibyte string
1796 can include these codes.
1797
1798 @item
1799 Non-@sc{ascii} characters above 256 can be included in a multibyte string.
1800
1801 @item
1802 Other keyboard character events cannot fit in a string. This includes
1803 keyboard events in the range of 128 to 255.
1804 @end itemize
1805
1806 Functions such as @code{read-key-sequence} that construct strings of
1807 keyboard input characters follow these rules: they construct vectors
1808 instead of strings, when the events won't fit in a string.
1809
1810 When you use the read syntax @samp{\M-} in a string, it produces a
1811 code in the range of 128 to 255---the same code that you get if you
1812 modify the corresponding keyboard event to put it in the string. Thus,
1813 meta events in strings work consistently regardless of how they get into
1814 the strings.
1815
1816 However, most programs would do well to avoid these issues by
1817 following the recommendations at the beginning of this section.
1818
1819 @node Reading Input
1820 @section Reading Input
1821
1822 The editor command loop reads key sequences using the function
1823 @code{read-key-sequence}, which uses @code{read-event}. These and other
1824 functions for event input are also available for use in Lisp programs.
1825 See also @code{momentary-string-display} in @ref{Temporary Displays},
1826 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
1827 functions and variables for controlling terminal input modes and
1828 debugging terminal input. @xref{Translating Input}, for features you
1829 can use for translating or modifying input events while reading them.
1830
1831 For higher-level input facilities, see @ref{Minibuffers}.
1832
1833 @menu
1834 * Key Sequence Input:: How to read one key sequence.
1835 * Reading One Event:: How to read just one event.
1836 * Invoking the Input Method:: How reading an event uses the input method.
1837 * Quoted Character Input:: Asking the user to specify a character.
1838 * Event Input Misc:: How to reread or throw away input events.
1839 @end menu
1840
1841 @node Key Sequence Input
1842 @subsection Key Sequence Input
1843 @cindex key sequence input
1844
1845 The command loop reads input a key sequence at a time, by calling
1846 @code{read-key-sequence}. Lisp programs can also call this function;
1847 for example, @code{describe-key} uses it to read the key to describe.
1848
1849 @defun read-key-sequence prompt
1850 @cindex key sequence
1851 This function reads a key sequence and returns it as a string or
1852 vector. It keeps reading events until it has accumulated a complete key
1853 sequence; that is, enough to specify a non-prefix command using the
1854 currently active keymaps.
1855
1856 If the events are all characters and all can fit in a string, then
1857 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
1858 Otherwise, it returns a vector, since a vector can hold all kinds of
1859 events---characters, symbols, and lists. The elements of the string or
1860 vector are the events in the key sequence.
1861
1862 The argument @var{prompt} is either a string to be displayed in the echo
1863 area as a prompt, or @code{nil}, meaning not to display a prompt.
1864
1865 In the example below, the prompt @samp{?} is displayed in the echo area,
1866 and the user types @kbd{C-x C-f}.
1867
1868 @example
1869 (read-key-sequence "?")
1870
1871 @group
1872 ---------- Echo Area ----------
1873 ?@kbd{C-x C-f}
1874 ---------- Echo Area ----------
1875
1876 @result{} "^X^F"
1877 @end group
1878 @end example
1879
1880 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
1881 typed while reading with this function works like any other character,
1882 and does not set @code{quit-flag}. @xref{Quitting}.
1883 @end defun
1884
1885 @defun read-key-sequence-vector prompt
1886 This is like @code{read-key-sequence} except that it always
1887 returns the key sequence as a vector, never as a string.
1888 @xref{Strings of Events}.
1889 @end defun
1890
1891 @cindex upper case key sequence
1892 @cindex downcasing in @code{lookup-key}
1893 If an input character is an upper-case letter and has no key binding,
1894 but its lower-case equivalent has one, then @code{read-key-sequence}
1895 converts the character to lower case. Note that @code{lookup-key} does
1896 not perform case conversion in this way.
1897
1898 The function @code{read-key-sequence} also transforms some mouse events.
1899 It converts unbound drag events into click events, and discards unbound
1900 button-down events entirely. It also reshuffles focus events and
1901 miscellaneous window events so that they never appear in a key sequence
1902 with any other events.
1903
1904 @cindex @code{header-line} prefix key
1905 @cindex @code{mode-line} prefix key
1906 @cindex @code{vertical-line} prefix key
1907 @cindex @code{horizontal-scroll-bar} prefix key
1908 @cindex @code{vertical-scroll-bar} prefix key
1909 @cindex @code{menu-bar} prefix key
1910 @cindex mouse events, in special parts of frame
1911 When mouse events occur in special parts of a window, such as a mode
1912 line or a scroll bar, the event type shows nothing special---it is the
1913 same symbol that would normally represent that combination of mouse
1914 button and modifier keys. The information about the window part is kept
1915 elsewhere in the event---in the coordinates. But
1916 @code{read-key-sequence} translates this information into imaginary
1917 ``prefix keys'', all of which are symbols: @code{header-line},
1918 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
1919 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
1920 meanings for mouse clicks in special window parts by defining key
1921 sequences using these imaginary prefix keys.
1922
1923 For example, if you call @code{read-key-sequence} and then click the
1924 mouse on the window's mode line, you get two events, like this:
1925
1926 @example
1927 (read-key-sequence "Click on the mode line: ")
1928 @result{} [mode-line
1929 (mouse-1
1930 (#<window 6 on NEWS> mode-line
1931 (40 . 63) 5959987))]
1932 @end example
1933
1934 @defvar num-input-keys
1935 @c Emacs 19 feature
1936 This variable's value is the number of key sequences processed so far in
1937 this Emacs session. This includes key sequences read from the terminal
1938 and key sequences read from keyboard macros being executed.
1939 @end defvar
1940
1941 @defvar num-nonmacro-input-events
1942 This variable holds the total number of input events received so far
1943 from the terminal---not counting those generated by keyboard macros.
1944 @end defvar
1945
1946 @node Reading One Event
1947 @subsection Reading One Event
1948 @cindex reading a single event
1949 @cindex event, reading only one
1950
1951 The lowest level functions for command input are those that read a
1952 single event.
1953
1954 @defun read-event &optional prompt inherit-input-method
1955 This function reads and returns the next event of command input, waiting
1956 if necessary until an event is available. Events can come directly from
1957 the user or from a keyboard macro.
1958
1959 If the optional argument @var{prompt} is non-@code{nil}, it should be a
1960 string to display in the echo area as a prompt. Otherwise,
1961 @code{read-event} does not display any message to indicate it is waiting
1962 for input; instead, it prompts by echoing: it displays descriptions of
1963 the events that led to or were read by the current command. @xref{The
1964 Echo Area}.
1965
1966 If @var{inherit-input-method} is non-@code{nil}, then the current input
1967 method (if any) is employed to make it possible to enter a
1968 non-@sc{ascii} character. Otherwise, input method handling is disabled
1969 for reading this event.
1970
1971 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
1972 moves the cursor temporarily to the echo area, to the end of any message
1973 displayed there. Otherwise @code{read-event} does not move the cursor.
1974
1975 If @code{read-event} gets an event that is defined as a help character, in
1976 some cases @code{read-event} processes the event directly without
1977 returning. @xref{Help Functions}. Certain other events, called
1978 @dfn{special events}, are also processed directly within
1979 @code{read-event} (@pxref{Special Events}).
1980
1981 Here is what happens if you call @code{read-event} and then press the
1982 right-arrow function key:
1983
1984 @example
1985 @group
1986 (read-event)
1987 @result{} right
1988 @end group
1989 @end example
1990 @end defun
1991
1992 @defun read-char &optional prompt inherit-input-method
1993 This function reads and returns a character of command input. If the
1994 user generates an event which is not a character (i.e. a mouse click or
1995 function key event), @code{read-char} signals an error. The arguments
1996 work as in @code{read-event}.
1997
1998 In the first example, the user types the character @kbd{1} (@sc{ascii}
1999 code 49). The second example shows a keyboard macro definition that
2000 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2001 @code{read-char} reads the keyboard macro's very next character, which
2002 is @kbd{1}. Then @code{eval-expression} displays its return value in
2003 the echo area.
2004
2005 @example
2006 @group
2007 (read-char)
2008 @result{} 49
2009 @end group
2010
2011 @group
2012 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2013 (symbol-function 'foo)
2014 @result{} "^[:(read-char)^M1"
2015 @end group
2016 @group
2017 (execute-kbd-macro 'foo)
2018 @print{} 49
2019 @result{} nil
2020 @end group
2021 @end example
2022 @end defun
2023
2024 @defun read-char-exclusive &optional prompt inherit-input-method
2025 This function reads and returns a character of command input. If the
2026 user generates an event which is not a character,
2027 @code{read-char-exclusive} ignores it and reads another event, until it
2028 gets a character. The arguments work as in @code{read-event}.
2029 @end defun
2030
2031 @node Invoking the Input Method
2032 @subsection Invoking the Input Method
2033
2034 The event-reading functions invoke the current input method, if any
2035 (@pxref{Input Methods}). If the value of @code{input-method-function}
2036 is non-@code{nil}, it should be a function; when @code{read-event} reads
2037 a printing character (including @key{SPC}) with no modifier bits, it
2038 calls that function, passing the character as an argument.
2039
2040 @defvar input-method-function
2041 If this is non-@code{nil}, its value specifies the current input method
2042 function.
2043
2044 @strong{Note:} Don't bind this variable with @code{let}. It is often
2045 buffer-local, and if you bind it around reading input (which is exactly
2046 when you @emph{would} bind it), switching buffers asynchronously while
2047 Emacs is waiting will cause the value to be restored in the wrong
2048 buffer.
2049 @end defvar
2050
2051 The input method function should return a list of events which should
2052 be used as input. (If the list is @code{nil}, that means there is no
2053 input, so @code{read-event} waits for another event.) These events are
2054 processed before the events in @code{unread-command-events}
2055 (@pxref{Event Input Misc}). Events
2056 returned by the input method function are not passed to the input method
2057 function again, even if they are printing characters with no modifier
2058 bits.
2059
2060 If the input method function calls @code{read-event} or
2061 @code{read-key-sequence}, it should bind @code{input-method-function} to
2062 @code{nil} first, to prevent recursion.
2063
2064 The input method function is not called when reading the second and
2065 subsequent events of a key sequence. Thus, these characters are not
2066 subject to input method processing. The input method function should
2067 test the values of @code{overriding-local-map} and
2068 @code{overriding-terminal-local-map}; if either of these variables is
2069 non-@code{nil}, the input method should put its argument into a list and
2070 return that list with no further processing.
2071
2072 @node Quoted Character Input
2073 @subsection Quoted Character Input
2074 @cindex quoted character input
2075
2076 You can use the function @code{read-quoted-char} to ask the user to
2077 specify a character, and allow the user to specify a control or meta
2078 character conveniently, either literally or as an octal character code.
2079 The command @code{quoted-insert} uses this function.
2080
2081 @defun read-quoted-char &optional prompt
2082 @cindex octal character input
2083 @cindex control characters, reading
2084 @cindex nonprinting characters, reading
2085 This function is like @code{read-char}, except that if the first
2086 character read is an octal digit (0-7), it reads any number of octal
2087 digits (but stopping if a non-octal digit is found), and returns the
2088 character represented by that numeric character code.
2089
2090 Quitting is suppressed when the first character is read, so that the
2091 user can enter a @kbd{C-g}. @xref{Quitting}.
2092
2093 If @var{prompt} is supplied, it specifies a string for prompting the
2094 user. The prompt string is always displayed in the echo area, followed
2095 by a single @samp{-}.
2096
2097 In the following example, the user types in the octal number 177 (which
2098 is 127 in decimal).
2099
2100 @example
2101 (read-quoted-char "What character")
2102
2103 @group
2104 ---------- Echo Area ----------
2105 What character-@kbd{177}
2106 ---------- Echo Area ----------
2107
2108 @result{} 127
2109 @end group
2110 @end example
2111 @end defun
2112
2113 @need 2000
2114 @node Event Input Misc
2115 @subsection Miscellaneous Event Input Features
2116
2117 This section describes how to ``peek ahead'' at events without using
2118 them up, how to check for pending input, and how to discard pending
2119 input. See also the function @code{read-passwd} (@pxref{Reading a
2120 Password}).
2121
2122 @defvar unread-command-events
2123 @cindex next input
2124 @cindex peeking at input
2125 This variable holds a list of events waiting to be read as command
2126 input. The events are used in the order they appear in the list, and
2127 removed one by one as they are used.
2128
2129 The variable is needed because in some cases a function reads an event
2130 and then decides not to use it. Storing the event in this variable
2131 causes it to be processed normally, by the command loop or by the
2132 functions to read command input.
2133
2134 @cindex prefix argument unreading
2135 For example, the function that implements numeric prefix arguments reads
2136 any number of digits. When it finds a non-digit event, it must unread
2137 the event so that it can be read normally by the command loop.
2138 Likewise, incremental search uses this feature to unread events with no
2139 special meaning in a search, because these events should exit the search
2140 and then execute normally.
2141
2142 The reliable and easy way to extract events from a key sequence so as to
2143 put them in @code{unread-command-events} is to use
2144 @code{listify-key-sequence} (@pxref{Strings of Events}).
2145
2146 Normally you add events to the front of this list, so that the events
2147 most recently unread will be reread first.
2148 @end defvar
2149
2150 @defun listify-key-sequence key
2151 This function converts the string or vector @var{key} to a list of
2152 individual events, which you can put in @code{unread-command-events}.
2153 @end defun
2154
2155 @defvar unread-command-char
2156 This variable holds a character to be read as command input.
2157 A value of -1 means ``empty''.
2158
2159 This variable is mostly obsolete now that you can use
2160 @code{unread-command-events} instead; it exists only to support programs
2161 written for Emacs versions 18 and earlier.
2162 @end defvar
2163
2164 @defun input-pending-p
2165 @cindex waiting for command key input
2166 This function determines whether any command input is currently
2167 available to be read. It returns immediately, with value @code{t} if
2168 there is available input, @code{nil} otherwise. On rare occasions it
2169 may return @code{t} when no input is available.
2170 @end defun
2171
2172 @defvar last-input-event
2173 @defvarx last-input-char
2174 This variable records the last terminal input event read, whether
2175 as part of a command or explicitly by a Lisp program.
2176
2177 In the example below, the Lisp program reads the character @kbd{1},
2178 @sc{ascii} code 49. It becomes the value of @code{last-input-event},
2179 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2180 this expression) remains the value of @code{last-command-event}.
2181
2182 @example
2183 @group
2184 (progn (print (read-char))
2185 (print last-command-event)
2186 last-input-event)
2187 @print{} 49
2188 @print{} 5
2189 @result{} 49
2190 @end group
2191 @end example
2192
2193 The alias @code{last-input-char} exists for compatibility with
2194 Emacs version 18.
2195 @end defvar
2196
2197 @defun discard-input
2198 @cindex flush input
2199 @cindex discard input
2200 @cindex terminate keyboard macro
2201 This function discards the contents of the terminal input buffer and
2202 cancels any keyboard macro that might be in the process of definition.
2203 It returns @code{nil}.
2204
2205 In the following example, the user may type a number of characters right
2206 after starting the evaluation of the form. After the @code{sleep-for}
2207 finishes sleeping, @code{discard-input} discards any characters typed
2208 during the sleep.
2209
2210 @example
2211 (progn (sleep-for 2)
2212 (discard-input))
2213 @result{} nil
2214 @end example
2215 @end defun
2216
2217 @node Special Events
2218 @section Special Events
2219
2220 @cindex special events
2221 Special events are handled at a very low level---as soon as they are
2222 read. The @code{read-event} function processes these events itself, and
2223 never returns them.
2224
2225 Events that are handled in this way do not echo, they are never grouped
2226 into key sequences, and they never appear in the value of
2227 @code{last-command-event} or @code{(this-command-keys)}. They do not
2228 discard a numeric argument, they cannot be unread with
2229 @code{unread-command-events}, they may not appear in a keyboard macro,
2230 and they are not recorded in a keyboard macro while you are defining
2231 one.
2232
2233 These events do, however, appear in @code{last-input-event} immediately
2234 after they are read, and this is the way for the event's definition to
2235 find the actual event.
2236
2237 The events types @code{iconify-frame}, @code{make-frame-visible} and
2238 @code{delete-frame} are normally handled in this way. The keymap which
2239 defines how to handle special events---and which events are special---is
2240 in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2241
2242 @node Waiting
2243 @section Waiting for Elapsed Time or Input
2244 @cindex pausing
2245 @cindex waiting
2246
2247 The wait functions are designed to wait for a certain amount of time
2248 to pass or until there is input. For example, you may wish to pause in
2249 the middle of a computation to allow the user time to view the display.
2250 @code{sit-for} pauses and updates the screen, and returns immediately if
2251 input comes in, while @code{sleep-for} pauses without updating the
2252 screen.
2253
2254 @defun sit-for seconds &optional nodisp
2255 This function performs redisplay (provided there is no pending input
2256 from the user), then waits @var{seconds} seconds, or until input is
2257 available. The value is @code{t} if @code{sit-for} waited the full
2258 time with no input arriving (see @code{input-pending-p} in @ref{Event
2259 Input Misc}). Otherwise, the value is @code{nil}.
2260
2261 The argument @var{seconds} need not be an integer. If it is a floating
2262 point number, @code{sit-for} waits for a fractional number of seconds.
2263 Some systems support only a whole number of seconds; on these systems,
2264 @var{seconds} is rounded down.
2265
2266 The expression @code{(sit-for 0)} is a convenient way to request a
2267 redisplay, without any delay. @xref{Forcing Redisplay}.
2268
2269 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2270 redisplay, but it still returns as soon as input is available (or when
2271 the timeout elapses).
2272
2273 Iconifying or deiconifying a frame makes @code{sit-for} return, because
2274 that generates an event. @xref{Misc Events}.
2275
2276 The usual purpose of @code{sit-for} is to give the user time to read
2277 text that you display.
2278
2279 It is also possible to call @code{sit-for} with three arguments,
2280 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2281 but that is considered obsolete.
2282 @end defun
2283
2284 @defun sleep-for seconds &optional millisec
2285 This function simply pauses for @var{seconds} seconds without updating
2286 the display. It pays no attention to available input. It returns
2287 @code{nil}.
2288
2289 The argument @var{seconds} need not be an integer. If it is a floating
2290 point number, @code{sleep-for} waits for a fractional number of seconds.
2291 Some systems support only a whole number of seconds; on these systems,
2292 @var{seconds} is rounded down.
2293
2294 The optional argument @var{millisec} specifies an additional waiting
2295 period measured in milliseconds. This adds to the period specified by
2296 @var{seconds}. If the system doesn't support waiting fractions of a
2297 second, you get an error if you specify nonzero @var{millisec}.
2298
2299 Use @code{sleep-for} when you wish to guarantee a delay.
2300 @end defun
2301
2302 @xref{Time of Day}, for functions to get the current time.
2303
2304 @node Quitting
2305 @section Quitting
2306 @cindex @kbd{C-g}
2307 @cindex quitting
2308 @cindex interrupt Lisp functions
2309
2310 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2311 @dfn{quit} whatever it is doing. This means that control returns to the
2312 innermost active command loop.
2313
2314 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2315 does not cause a quit; it acts as an ordinary input character. In the
2316 simplest case, you cannot tell the difference, because @kbd{C-g}
2317 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2318 However, when @kbd{C-g} follows a prefix key, they combine to form an
2319 undefined key. The effect is to cancel the prefix key as well as any
2320 prefix argument.
2321
2322 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2323 of the minibuffer. This means, in effect, that it exits the minibuffer
2324 and then quits. (Simply quitting would return to the command loop
2325 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2326 directly when the command reader is reading input is so that its meaning
2327 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2328 prefix key is not redefined in the minibuffer, and it has its normal
2329 effect of canceling the prefix key and prefix argument. This too
2330 would not be possible if @kbd{C-g} always quit directly.
2331
2332 When @kbd{C-g} does directly quit, it does so by setting the variable
2333 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2334 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2335 non-@code{nil} in any way thus causes a quit.
2336
2337 At the level of C code, quitting cannot happen just anywhere; only at the
2338 special places that check @code{quit-flag}. The reason for this is
2339 that quitting at other places might leave an inconsistency in Emacs's
2340 internal state. Because quitting is delayed until a safe place, quitting
2341 cannot make Emacs crash.
2342
2343 Certain functions such as @code{read-key-sequence} or
2344 @code{read-quoted-char} prevent quitting entirely even though they wait
2345 for input. Instead of quitting, @kbd{C-g} serves as the requested
2346 input. In the case of @code{read-key-sequence}, this serves to bring
2347 about the special behavior of @kbd{C-g} in the command loop. In the
2348 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2349 to quote a @kbd{C-g}.
2350
2351 @cindex prevent quitting
2352 You can prevent quitting for a portion of a Lisp function by binding
2353 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2354 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2355 usual result of this---a quit---is prevented. Eventually,
2356 @code{inhibit-quit} will become @code{nil} again, such as when its
2357 binding is unwound at the end of a @code{let} form. At that time, if
2358 @code{quit-flag} is still non-@code{nil}, the requested quit happens
2359 immediately. This behavior is ideal when you wish to make sure that
2360 quitting does not happen within a ``critical section'' of the program.
2361
2362 @cindex @code{read-quoted-char} quitting
2363 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2364 handled in a special way that does not involve quitting. This is done
2365 by reading the input with @code{inhibit-quit} bound to @code{t}, and
2366 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2367 becomes @code{nil} again. This excerpt from the definition of
2368 @code{read-quoted-char} shows how this is done; it also shows that
2369 normal quitting is permitted after the first character of input.
2370
2371 @example
2372 (defun read-quoted-char (&optional prompt)
2373 "@dots{}@var{documentation}@dots{}"
2374 (let ((message-log-max nil) done (first t) (code 0) char)
2375 (while (not done)
2376 (let ((inhibit-quit first)
2377 @dots{})
2378 (and prompt (message "%s-" prompt))
2379 (setq char (read-event))
2380 (if inhibit-quit (setq quit-flag nil)))
2381 @r{@dots{}set the variable @code{code}@dots{}})
2382 code))
2383 @end example
2384
2385 @defvar quit-flag
2386 If this variable is non-@code{nil}, then Emacs quits immediately, unless
2387 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2388 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2389 @end defvar
2390
2391 @defvar inhibit-quit
2392 This variable determines whether Emacs should quit when @code{quit-flag}
2393 is set to a value other than @code{nil}. If @code{inhibit-quit} is
2394 non-@code{nil}, then @code{quit-flag} has no special effect.
2395 @end defvar
2396
2397 @deffn Command keyboard-quit
2398 This function signals the @code{quit} condition with @code{(signal 'quit
2399 nil)}. This is the same thing that quitting does. (See @code{signal}
2400 in @ref{Errors}.)
2401 @end deffn
2402
2403 You can specify a character other than @kbd{C-g} to use for quitting.
2404 See the function @code{set-input-mode} in @ref{Terminal Input}.
2405
2406 @node Prefix Command Arguments
2407 @section Prefix Command Arguments
2408 @cindex prefix argument
2409 @cindex raw prefix argument
2410 @cindex numeric prefix argument
2411
2412 Most Emacs commands can use a @dfn{prefix argument}, a number
2413 specified before the command itself. (Don't confuse prefix arguments
2414 with prefix keys.) The prefix argument is at all times represented by a
2415 value, which may be @code{nil}, meaning there is currently no prefix
2416 argument. Each command may use the prefix argument or ignore it.
2417
2418 There are two representations of the prefix argument: @dfn{raw} and
2419 @dfn{numeric}. The editor command loop uses the raw representation
2420 internally, and so do the Lisp variables that store the information, but
2421 commands can request either representation.
2422
2423 Here are the possible values of a raw prefix argument:
2424
2425 @itemize @bullet
2426 @item
2427 @code{nil}, meaning there is no prefix argument. Its numeric value is
2428 1, but numerous commands make a distinction between @code{nil} and the
2429 integer 1.
2430
2431 @item
2432 An integer, which stands for itself.
2433
2434 @item
2435 A list of one element, which is an integer. This form of prefix
2436 argument results from one or a succession of @kbd{C-u}'s with no
2437 digits. The numeric value is the integer in the list, but some
2438 commands make a distinction between such a list and an integer alone.
2439
2440 @item
2441 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2442 typed, without following digits. The equivalent numeric value is
2443 @minus{}1, but some commands make a distinction between the integer
2444 @minus{}1 and the symbol @code{-}.
2445 @end itemize
2446
2447 We illustrate these possibilities by calling the following function with
2448 various prefixes:
2449
2450 @example
2451 @group
2452 (defun display-prefix (arg)
2453 "Display the value of the raw prefix arg."
2454 (interactive "P")
2455 (message "%s" arg))
2456 @end group
2457 @end example
2458
2459 @noindent
2460 Here are the results of calling @code{display-prefix} with various
2461 raw prefix arguments:
2462
2463 @example
2464 M-x display-prefix @print{} nil
2465
2466 C-u M-x display-prefix @print{} (4)
2467
2468 C-u C-u M-x display-prefix @print{} (16)
2469
2470 C-u 3 M-x display-prefix @print{} 3
2471
2472 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2473
2474 C-u - M-x display-prefix @print{} -
2475
2476 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
2477
2478 C-u - 7 M-x display-prefix @print{} -7
2479
2480 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
2481 @end example
2482
2483 Emacs uses two variables to store the prefix argument:
2484 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
2485 @code{universal-argument} that set up prefix arguments for other
2486 commands store them in @code{prefix-arg}. In contrast,
2487 @code{current-prefix-arg} conveys the prefix argument to the current
2488 command, so setting it has no effect on the prefix arguments for future
2489 commands.
2490
2491 Normally, commands specify which representation to use for the prefix
2492 argument, either numeric or raw, in the @code{interactive} declaration.
2493 (@xref{Using Interactive}.) Alternatively, functions may look at the
2494 value of the prefix argument directly in the variable
2495 @code{current-prefix-arg}, but this is less clean.
2496
2497 @defun prefix-numeric-value arg
2498 This function returns the numeric meaning of a valid raw prefix argument
2499 value, @var{arg}. The argument may be a symbol, a number, or a list.
2500 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
2501 value @minus{}1 is returned; if it is a number, that number is returned;
2502 if it is a list, the @sc{car} of that list (which should be a number) is
2503 returned.
2504 @end defun
2505
2506 @defvar current-prefix-arg
2507 This variable holds the raw prefix argument for the @emph{current}
2508 command. Commands may examine it directly, but the usual method for
2509 accessing it is with @code{(interactive "P")}.
2510 @end defvar
2511
2512 @defvar prefix-arg
2513 The value of this variable is the raw prefix argument for the
2514 @emph{next} editing command. Commands such as @code{universal-argument}
2515 that specify prefix arguments for the following command work by setting
2516 this variable.
2517 @end defvar
2518
2519 @defvar last-prefix-arg
2520 The raw prefix argument value used by the previous command.
2521 @end defvar
2522
2523 The following commands exist to set up prefix arguments for the
2524 following command. Do not call them for any other reason.
2525
2526 @deffn Command universal-argument
2527 This command reads input and specifies a prefix argument for the
2528 following command. Don't call this command yourself unless you know
2529 what you are doing.
2530 @end deffn
2531
2532 @deffn Command digit-argument arg
2533 This command adds to the prefix argument for the following command. The
2534 argument @var{arg} is the raw prefix argument as it was before this
2535 command; it is used to compute the updated prefix argument. Don't call
2536 this command yourself unless you know what you are doing.
2537 @end deffn
2538
2539 @deffn Command negative-argument arg
2540 This command adds to the numeric argument for the next command. The
2541 argument @var{arg} is the raw prefix argument as it was before this
2542 command; its value is negated to form the new prefix argument. Don't
2543 call this command yourself unless you know what you are doing.
2544 @end deffn
2545
2546 @node Recursive Editing
2547 @section Recursive Editing
2548 @cindex recursive command loop
2549 @cindex recursive editing level
2550 @cindex command loop, recursive
2551
2552 The Emacs command loop is entered automatically when Emacs starts up.
2553 This top-level invocation of the command loop never exits; it keeps
2554 running as long as Emacs does. Lisp programs can also invoke the
2555 command loop. Since this makes more than one activation of the command
2556 loop, we call it @dfn{recursive editing}. A recursive editing level has
2557 the effect of suspending whatever command invoked it and permitting the
2558 user to do arbitrary editing before resuming that command.
2559
2560 The commands available during recursive editing are the same ones
2561 available in the top-level editing loop and defined in the keymaps.
2562 Only a few special commands exit the recursive editing level; the others
2563 return to the recursive editing level when they finish. (The special
2564 commands for exiting are always available, but they do nothing when
2565 recursive editing is not in progress.)
2566
2567 All command loops, including recursive ones, set up all-purpose error
2568 handlers so that an error in a command run from the command loop will
2569 not exit the loop.
2570
2571 @cindex minibuffer input
2572 Minibuffer input is a special kind of recursive editing. It has a few
2573 special wrinkles, such as enabling display of the minibuffer and the
2574 minibuffer window, but fewer than you might suppose. Certain keys
2575 behave differently in the minibuffer, but that is only because of the
2576 minibuffer's local map; if you switch windows, you get the usual Emacs
2577 commands.
2578
2579 @cindex @code{throw} example
2580 @kindex exit
2581 @cindex exit recursive editing
2582 @cindex aborting
2583 To invoke a recursive editing level, call the function
2584 @code{recursive-edit}. This function contains the command loop; it also
2585 contains a call to @code{catch} with tag @code{exit}, which makes it
2586 possible to exit the recursive editing level by throwing to @code{exit}
2587 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
2588 then @code{recursive-edit} returns normally to the function that called
2589 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
2590 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
2591 control returns to the command loop one level up. This is called
2592 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
2593
2594 Most applications should not use recursive editing, except as part of
2595 using the minibuffer. Usually it is more convenient for the user if you
2596 change the major mode of the current buffer temporarily to a special
2597 major mode, which should have a command to go back to the previous mode.
2598 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
2599 give the user different text to edit ``recursively'', create and select
2600 a new buffer in a special mode. In this mode, define a command to
2601 complete the processing and go back to the previous buffer. (The
2602 @kbd{m} command in Rmail does this.)
2603
2604 Recursive edits are useful in debugging. You can insert a call to
2605 @code{debug} into a function definition as a sort of breakpoint, so that
2606 you can look around when the function gets there. @code{debug} invokes
2607 a recursive edit but also provides the other features of the debugger.
2608
2609 Recursive editing levels are also used when you type @kbd{C-r} in
2610 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
2611
2612 @defun recursive-edit
2613 @cindex suspend evaluation
2614 This function invokes the editor command loop. It is called
2615 automatically by the initialization of Emacs, to let the user begin
2616 editing. When called from a Lisp program, it enters a recursive editing
2617 level.
2618
2619 In the following example, the function @code{simple-rec} first
2620 advances point one word, then enters a recursive edit, printing out a
2621 message in the echo area. The user can then do any editing desired, and
2622 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
2623
2624 @example
2625 (defun simple-rec ()
2626 (forward-word 1)
2627 (message "Recursive edit in progress")
2628 (recursive-edit)
2629 (forward-word 1))
2630 @result{} simple-rec
2631 (simple-rec)
2632 @result{} nil
2633 @end example
2634 @end defun
2635
2636 @deffn Command exit-recursive-edit
2637 This function exits from the innermost recursive edit (including
2638 minibuffer input). Its definition is effectively @code{(throw 'exit
2639 nil)}.
2640 @end deffn
2641
2642 @deffn Command abort-recursive-edit
2643 This function aborts the command that requested the innermost recursive
2644 edit (including minibuffer input), by signaling @code{quit}
2645 after exiting the recursive edit. Its definition is effectively
2646 @code{(throw 'exit t)}. @xref{Quitting}.
2647 @end deffn
2648
2649 @deffn Command top-level
2650 This function exits all recursive editing levels; it does not return a
2651 value, as it jumps completely out of any computation directly back to
2652 the main command loop.
2653 @end deffn
2654
2655 @defun recursion-depth
2656 This function returns the current depth of recursive edits. When no
2657 recursive edit is active, it returns 0.
2658 @end defun
2659
2660 @node Disabling Commands
2661 @section Disabling Commands
2662 @cindex disabled command
2663
2664 @dfn{Disabling a command} marks the command as requiring user
2665 confirmation before it can be executed. Disabling is used for commands
2666 which might be confusing to beginning users, to prevent them from using
2667 the commands by accident.
2668
2669 @kindex disabled
2670 The low-level mechanism for disabling a command is to put a
2671 non-@code{nil} @code{disabled} property on the Lisp symbol for the
2672 command. These properties are normally set up by the user's
2673 init file (@pxref{Init File}) with Lisp expressions such as this:
2674
2675 @example
2676 (put 'upcase-region 'disabled t)
2677 @end example
2678
2679 @noindent
2680 For a few commands, these properties are present by default (you can
2681 remove them in your init file if you wish).
2682
2683 If the value of the @code{disabled} property is a string, the message
2684 saying the command is disabled includes that string. For example:
2685
2686 @example
2687 (put 'delete-region 'disabled
2688 "Text deleted this way cannot be yanked back!\n")
2689 @end example
2690
2691 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
2692 what happens when a disabled command is invoked interactively.
2693 Disabling a command has no effect on calling it as a function from Lisp
2694 programs.
2695
2696 @deffn Command enable-command command
2697 Allow @var{command} to be executed without special confirmation from now
2698 on, and (if the user confirms) alter the user's init file (@pxref{Init
2699 File}) so that this will apply to future sessions.
2700 @end deffn
2701
2702 @deffn Command disable-command command
2703 Require special confirmation to execute @var{command} from now on, and
2704 (if the user confirms) alter the user's init file so that this
2705 will apply to future sessions.
2706 @end deffn
2707
2708 @defvar disabled-command-hook
2709 When the user invokes a disabled command interactively, this normal hook
2710 is run instead of the disabled command. The hook functions can use
2711 @code{this-command-keys} to determine what the user typed to run the
2712 command, and thus find the command itself. @xref{Hooks}.
2713
2714 By default, @code{disabled-command-hook} contains a function that asks
2715 the user whether to proceed.
2716 @end defvar
2717
2718 @node Command History
2719 @section Command History
2720 @cindex command history
2721 @cindex complex command
2722 @cindex history of commands
2723
2724 The command loop keeps a history of the complex commands that have
2725 been executed, to make it convenient to repeat these commands. A
2726 @dfn{complex command} is one for which the interactive argument reading
2727 uses the minibuffer. This includes any @kbd{M-x} command, any
2728 @kbd{M-:} command, and any command whose @code{interactive}
2729 specification reads an argument from the minibuffer. Explicit use of
2730 the minibuffer during the execution of the command itself does not cause
2731 the command to be considered complex.
2732
2733 @defvar command-history
2734 This variable's value is a list of recent complex commands, each
2735 represented as a form to evaluate. It continues to accumulate all
2736 complex commands for the duration of the editing session, but when it
2737 reaches the maximum size (@pxref{Minibuffer History}), the oldest
2738 elements are deleted as new ones are added.
2739
2740 @example
2741 @group
2742 command-history
2743 @result{} ((switch-to-buffer "chistory.texi")
2744 (describe-key "^X^[")
2745 (visit-tags-table "~/emacs/src/")
2746 (find-tag "repeat-complex-command"))
2747 @end group
2748 @end example
2749 @end defvar
2750
2751 This history list is actually a special case of minibuffer history
2752 (@pxref{Minibuffer History}), with one special twist: the elements are
2753 expressions rather than strings.
2754
2755 There are a number of commands devoted to the editing and recall of
2756 previous commands. The commands @code{repeat-complex-command}, and
2757 @code{list-command-history} are described in the user manual
2758 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
2759 minibuffer, the usual minibuffer history commands are available.
2760
2761 @node Keyboard Macros
2762 @section Keyboard Macros
2763 @cindex keyboard macros
2764
2765 A @dfn{keyboard macro} is a canned sequence of input events that can
2766 be considered a command and made the definition of a key. The Lisp
2767 representation of a keyboard macro is a string or vector containing the
2768 events. Don't confuse keyboard macros with Lisp macros
2769 (@pxref{Macros}).
2770
2771 @defun execute-kbd-macro kbdmacro &optional count
2772 This function executes @var{kbdmacro} as a sequence of events. If
2773 @var{kbdmacro} is a string or vector, then the events in it are executed
2774 exactly as if they had been input by the user. The sequence is
2775 @emph{not} expected to be a single key sequence; normally a keyboard
2776 macro definition consists of several key sequences concatenated.
2777
2778 If @var{kbdmacro} is a symbol, then its function definition is used in
2779 place of @var{kbdmacro}. If that is another symbol, this process repeats.
2780 Eventually the result should be a string or vector. If the result is
2781 not a symbol, string, or vector, an error is signaled.
2782
2783 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
2784 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
2785 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
2786 encounters an error or a failing search.
2787
2788 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
2789 @end defun
2790
2791 @defvar executing-macro
2792 This variable contains the string or vector that defines the keyboard
2793 macro that is currently executing. It is @code{nil} if no macro is
2794 currently executing. A command can test this variable so as to behave
2795 differently when run from an executing macro. Do not set this variable
2796 yourself.
2797 @end defvar
2798
2799 @defvar defining-kbd-macro
2800 This variable indicates whether a keyboard macro is being defined. A
2801 command can test this variable so as to behave differently while a macro
2802 is being defined. The commands @code{start-kbd-macro} and
2803 @code{end-kbd-macro} set this variable---do not set it yourself.
2804
2805 The variable is always local to the current terminal and cannot be
2806 buffer-local. @xref{Multiple Displays}.
2807 @end defvar
2808
2809 @defvar last-kbd-macro
2810 This variable is the definition of the most recently defined keyboard
2811 macro. Its value is a string or vector, or @code{nil}.
2812
2813 The variable is always local to the current terminal and cannot be
2814 buffer-local. @xref{Multiple Displays}.
2815 @end defvar
2816
2817 @defvar kbd-macro-termination-hook
2818 This normal hook (@pxref{Standard Hooks}) is run when a keyboard
2819 macro terminates, regardless of what caused it to terminate (reaching
2820 the macro end or an error which ended the macro prematurely).
2821 @end defvar