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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/windows
7 @node Windows, Frames, Buffers, Top
8 @chapter Windows
9
10 This chapter describes most of the functions and variables related to
11 Emacs windows. See @ref{Display}, for information on how text is
12 displayed in windows.
13
14 @menu
15 * Basic Windows:: Basic information on using windows.
16 * Splitting Windows:: Splitting one window into two windows.
17 * Deleting Windows:: Deleting a window gives its space to other windows.
18 * Selecting Windows:: The selected window is the one that you edit in.
19 * Cyclic Window Ordering:: Moving around the existing windows.
20 * Buffers and Windows:: Each window displays the contents of a buffer.
21 * Displaying Buffers:: Higher-lever functions for displaying a buffer
22 and choosing a window for it.
23 * Choosing Window:: How to choose a window for displaying a buffer.
24 * Window Point:: Each window has its own location of point.
25 * Window Start:: The display-start position controls which text
26 is on-screen in the window.
27 * Textual Scrolling:: Moving text up and down through the window.
28 * Vertical Scrolling:: Moving the contents up and down on the window.
29 * Horizontal Scrolling:: Moving the contents sideways on the window.
30 * Size of Window:: Accessing the size of a window.
31 * Resizing Windows:: Changing the size of a window.
32 * Coordinates and Windows:: Converting coordinates to windows.
33 * Window Configurations:: Saving and restoring the state of the screen.
34 * Window Hooks:: Hooks for scrolling, window size changes,
35 redisplay going past a certain point,
36 or window configuration changes.
37 @end menu
38
39 @node Basic Windows
40 @section Basic Concepts of Emacs Windows
41 @cindex window
42 @cindex selected window
43
44 A @dfn{window} in Emacs is the physical area of the screen in which a
45 buffer is displayed. The term is also used to refer to a Lisp object that
46 represents that screen area in Emacs Lisp. It should be
47 clear from the context which is meant.
48
49 Emacs groups windows into frames. A frame represents an area of
50 screen available for Emacs to use. Each frame always contains at least
51 one window, but you can subdivide it vertically or horizontally into
52 multiple nonoverlapping Emacs windows.
53
54 In each frame, at any time, one and only one window is designated as
55 @dfn{selected within the frame}. The frame's cursor appears in that
56 window. At any time, one frame is the selected frame; and the window
57 selected within that frame is @dfn{the selected window}. The selected
58 window's buffer is usually the current buffer (except when
59 @code{set-buffer} has been used). @xref{Current Buffer}.
60
61 For practical purposes, a window exists only while it is displayed in
62 a frame. Once removed from the frame, the window is effectively deleted
63 and should not be used, @emph{even though there may still be references
64 to it} from other Lisp objects. Restoring a saved window configuration
65 is the only way for a window no longer on the screen to come back to
66 life. (@xref{Deleting Windows}.)
67
68 Each window has the following attributes:
69
70 @itemize @bullet
71 @item
72 containing frame
73
74 @item
75 window height
76
77 @item
78 window width
79
80 @item
81 window edges with respect to the screen or frame
82
83 @item
84 the buffer it displays
85
86 @item
87 position within the buffer at the upper left of the window
88
89 @item
90 amount of horizontal scrolling, in columns
91
92 @item
93 point
94
95 @item
96 the mark
97
98 @item
99 how recently the window was selected
100 @end itemize
101
102 @cindex multiple windows
103 Users create multiple windows so they can look at several buffers at
104 once. Lisp libraries use multiple windows for a variety of reasons, but
105 most often to display related information. In Rmail, for example, you
106 can move through a summary buffer in one window while the other window
107 shows messages one at a time as they are reached.
108
109 The meaning of ``window'' in Emacs is similar to what it means in the
110 context of general-purpose window systems such as X, but not identical.
111 The X Window System places X windows on the screen; Emacs uses one or
112 more X windows as frames, and subdivides them into
113 Emacs windows. When you use Emacs on a character-only terminal, Emacs
114 treats the whole terminal screen as one frame.
115
116 @cindex terminal screen
117 @cindex screen of terminal
118 @cindex tiled windows
119 Most window systems support arbitrarily located overlapping windows.
120 In contrast, Emacs windows are @dfn{tiled}; they never overlap, and
121 together they fill the whole screen or frame. Because of the way in
122 which Emacs creates new windows and resizes them, not all conceivable
123 tilings of windows on an Emacs frame are actually possible.
124 @xref{Splitting Windows}, and @ref{Size of Window}.
125
126 @xref{Display}, for information on how the contents of the
127 window's buffer are displayed in the window.
128
129 @defun windowp object
130 This function returns @code{t} if @var{object} is a window.
131 @end defun
132
133 @node Splitting Windows
134 @section Splitting Windows
135 @cindex splitting windows
136 @cindex window splitting
137
138 The functions described here are the primitives used to split a window
139 into two windows. Two higher level functions sometimes split a window,
140 but not always: @code{pop-to-buffer} and @code{display-buffer}
141 (@pxref{Displaying Buffers}).
142
143 The functions described here do not accept a buffer as an argument.
144 The two ``halves'' of the split window initially display the same buffer
145 previously visible in the window that was split.
146
147 @deffn Command split-window &optional window size horizontal
148 This function splits @var{window} into two windows. The original
149 window @var{window} remains the selected window, but occupies only
150 part of its former screen area. The rest is occupied by a newly created
151 window which is returned as the value of this function.
152
153 If @var{horizontal} is non-@code{nil}, then @var{window} splits into
154 two side by side windows. The original window @var{window} keeps the
155 leftmost @var{size} columns, and gives the rest of the columns to the
156 new window. Otherwise, it splits into windows one above the other, and
157 @var{window} keeps the upper @var{size} lines and gives the rest of the
158 lines to the new window. The original window is therefore the
159 left-hand or upper of the two, and the new window is the right-hand or
160 lower.
161
162 If @var{window} is omitted or @code{nil}, then the selected window is
163 split. If @var{size} is omitted or @code{nil}, then @var{window} is
164 divided evenly into two parts. (If there is an odd line, it is
165 allocated to the new window.) When @code{split-window} is called
166 interactively, all its arguments are @code{nil}.
167
168 If splitting would result in making a window that is smaller than
169 @code{window-min-height} or @code{window-min-width}, the function
170 signals an error and does not split the window at all.
171
172 The following example starts with one window on a screen that is 50
173 lines high by 80 columns wide; then it splits the window.
174
175 @smallexample
176 @group
177 (setq w (selected-window))
178 @result{} #<window 8 on windows.texi>
179 (window-edges) ; @r{Edges in order:}
180 @result{} (0 0 80 50) ; @r{left--top--right--bottom}
181 @end group
182
183 @group
184 ;; @r{Returns window created}
185 (setq w2 (split-window w 15))
186 @result{} #<window 28 on windows.texi>
187 @end group
188 @group
189 (window-edges w2)
190 @result{} (0 15 80 50) ; @r{Bottom window;}
191 ; @r{top is line 15}
192 @end group
193 @group
194 (window-edges w)
195 @result{} (0 0 80 15) ; @r{Top window}
196 @end group
197 @end smallexample
198
199 The screen looks like this:
200
201 @smallexample
202 @group
203 __________
204 | | line 0
205 | w |
206 |__________|
207 | | line 15
208 | w2 |
209 |__________|
210 line 50
211 column 0 column 80
212 @end group
213 @end smallexample
214
215 Next, split the top window horizontally:
216
217 @smallexample
218 @group
219 (setq w3 (split-window w 35 t))
220 @result{} #<window 32 on windows.texi>
221 @end group
222 @group
223 (window-edges w3)
224 @result{} (35 0 80 15) ; @r{Left edge at column 35}
225 @end group
226 @group
227 (window-edges w)
228 @result{} (0 0 35 15) ; @r{Right edge at column 35}
229 @end group
230 @group
231 (window-edges w2)
232 @result{} (0 15 80 50) ; @r{Bottom window unchanged}
233 @end group
234 @end smallexample
235
236 @need 3000
237 Now the screen looks like this:
238
239 @smallexample
240 @group
241 column 35
242 __________
243 | | | line 0
244 | w | w3 |
245 |___|______|
246 | | line 15
247 | w2 |
248 |__________|
249 line 50
250 column 0 column 80
251 @end group
252 @end smallexample
253
254 Normally, Emacs indicates the border between two side-by-side windows
255 with a scroll bar (@pxref{Window Frame Parameters,Scroll Bars}) or @samp{|}
256 characters. The display table can specify alternative border
257 characters; see @ref{Display Tables}.
258 @end deffn
259
260 @deffn Command split-window-vertically &optional size
261 This function splits the selected window into two windows, one above the
262 other, leaving the upper of the two windows selected, with @var{size}
263 lines. (If @var{size} is negative, then the lower of the two windows
264 gets @minus{} @var{size} lines and the upper window gets the rest, but
265 the upper window is still the one selected.)
266 @end deffn
267
268 @deffn Command split-window-horizontally &optional size
269 This function splits the selected window into two windows
270 side-by-side, leaving the selected window with @var{size} columns.
271
272 This function is basically an interface to @code{split-window}.
273 You could define a simplified version of the function like this:
274
275 @smallexample
276 @group
277 (defun split-window-horizontally (&optional arg)
278 "Split selected window into two windows, side by side..."
279 (interactive "P")
280 @end group
281 @group
282 (let ((size (and arg (prefix-numeric-value arg))))
283 (and size (< size 0)
284 (setq size (+ (window-width) size)))
285 (split-window nil size t)))
286 @end group
287 @end smallexample
288 @end deffn
289
290 @defun one-window-p &optional no-mini all-frames
291 This function returns non-@code{nil} if there is only one window. The
292 argument @var{no-mini}, if non-@code{nil}, means don't count the
293 minibuffer even if it is active; otherwise, the minibuffer window is
294 included, if active, in the total number of windows, which is compared
295 against one.
296
297 The argument @var{all-frames} specifies which frames to consider. Here
298 are the possible values and their meanings:
299
300 @table @asis
301 @item @code{nil}
302 Count the windows in the selected frame, plus the minibuffer used
303 by that frame even if it lies in some other frame.
304
305 @item @code{t}
306 Count all windows in all existing frames.
307
308 @item @code{visible}
309 Count all windows in all visible frames.
310
311 @item 0
312 Count all windows in all visible or iconified frames.
313
314 @item anything else
315 Count precisely the windows in the selected frame, and no others.
316 @end table
317 @end defun
318
319 @node Deleting Windows
320 @section Deleting Windows
321 @cindex deleting windows
322
323 A window remains visible on its frame unless you @dfn{delete} it by
324 calling certain functions that delete windows. A deleted window cannot
325 appear on the screen, but continues to exist as a Lisp object until
326 there are no references to it. There is no way to cancel the deletion
327 of a window aside from restoring a saved window configuration
328 (@pxref{Window Configurations}). Restoring a window configuration also
329 deletes any windows that aren't part of that configuration.
330
331 When you delete a window, the space it took up is given to one
332 adjacent sibling.
333
334 @c Emacs 19 feature
335 @defun window-live-p window
336 This function returns @code{nil} if @var{window} is deleted, and
337 @code{t} otherwise.
338
339 @strong{Warning:} Erroneous information or fatal errors may result from
340 using a deleted window as if it were live.
341 @end defun
342
343 @deffn Command delete-window &optional window
344 This function removes @var{window} from display, and returns @code{nil}.
345 If @var{window} is omitted, then the selected window is deleted. An
346 error is signaled if there is only one window when @code{delete-window}
347 is called.
348 @end deffn
349
350 @deffn Command delete-other-windows &optional window
351 This function makes @var{window} the only window on its frame, by
352 deleting the other windows in that frame. If @var{window} is omitted or
353 @code{nil}, then the selected window is used by default.
354
355 The return value is @code{nil}.
356 @end deffn
357
358 @deffn Command delete-windows-on buffer &optional frame
359 This function deletes all windows showing @var{buffer}. If there are
360 no windows showing @var{buffer}, it does nothing.
361
362 @code{delete-windows-on} operates frame by frame. If a frame has
363 several windows showing different buffers, then those showing
364 @var{buffer} are removed, and the others expand to fill the space. If
365 all windows in some frame are showing @var{buffer} (including the case
366 where there is only one window), then the frame reverts to having a
367 single window showing another buffer chosen with @code{other-buffer}.
368 @xref{The Buffer List}.
369
370 The argument @var{frame} controls which frames to operate on. This
371 function does not use it in quite the same way as the other functions
372 which scan all windows; specifically, the values @code{t} and @code{nil}
373 have the opposite of their meanings in other functions. Here are the
374 full details:
375
376 @itemize @bullet
377 @item
378 If it is @code{nil}, operate on all frames.
379 @item
380 If it is @code{t}, operate on the selected frame.
381 @item
382 If it is @code{visible}, operate on all visible frames.
383 @item
384 If it is 0, operate on all visible or iconified frames.
385 @item
386 If it is a frame, operate on that frame.
387 @end itemize
388
389 This function always returns @code{nil}.
390 @end deffn
391
392 @node Selecting Windows
393 @section Selecting Windows
394 @cindex selecting windows
395
396 When a window is selected, the buffer in the window becomes the current
397 buffer, and the cursor will appear in it.
398
399 @defun selected-window
400 This function returns the selected window. This is the window in
401 which the cursor appears and to which many commands apply.
402 @end defun
403
404 @defun select-window window &optional norecord
405 This function makes @var{window} the selected window. The cursor then
406 appears in @var{window} (on redisplay). The buffer being displayed in
407 @var{window} is immediately designated the current buffer.
408
409 Normally @var{window}'s selected buffer is moved to the front of the
410 buffer list, but if @var{norecord} is non-@code{nil}, the buffer list
411 order is unchanged.
412
413 The return value is @var{window}.
414
415 @example
416 @group
417 (setq w (next-window))
418 (select-window w)
419 @result{} #<window 65 on windows.texi>
420 @end group
421 @end example
422 @end defun
423
424 @defmac save-selected-window forms@dots{}
425 This macro records the selected window of eac frame, executes
426 @var{forms} in sequence, then restores the earlier selected windows.
427
428 This macro does not save or restore anything about the sizes,
429 arrangement or contents of windows; therefore, if the @var{forms}
430 change them, the change persists. If the previously selected window
431 of some frame is no longer live at the time of exit from this form,
432 that frame's selected window is left alone.
433 @end defmac
434
435 @defmac with-selected-window window forms@dots{}
436 This macro selects @var{window} (without changing the buffer list),
437 executes @var{forms} in sequence, then restores the previously
438 selected window (unless that window is no longer alive). It is similar
439 to @code{save-selected-window} except that it explicitly selects
440 @var{window} and that it does not alter the buffer list sequence.
441 @end defmac
442
443 @cindex finding windows
444 The following functions choose one of the windows on the screen,
445 offering various criteria for the choice.
446
447 @defun get-lru-window &optional frame
448 This function returns the window least recently ``used'' (that is,
449 selected). The selected window is always the most recently used window.
450
451 The selected window can be the least recently used window if it is the
452 only window. A newly created window becomes the least recently used
453 window until it is selected. A minibuffer window is never a candidate.
454
455 The argument @var{frame} controls which windows are considered.
456
457 @itemize @bullet
458 @item
459 If it is @code{nil}, consider windows on the selected frame.
460 @item
461 If it is @code{t}, consider windows on all frames.
462 @item
463 If it is @code{visible}, consider windows on all visible frames.
464 @item
465 If it is 0, consider windows on all visible or iconified frames.
466 @item
467 If it is a frame, consider windows on that frame.
468 @end itemize
469 @end defun
470
471 @defun get-largest-window &optional frame
472 This function returns the window with the largest area (height times
473 width). If there are no side-by-side windows, then this is the window
474 with the most lines. A minibuffer window is never a candidate.
475
476 If there are two windows of the same size, then the function returns
477 the window that is first in the cyclic ordering of windows (see
478 following section), starting from the selected window.
479
480 The argument @var{frame} controls which set of windows to
481 consider. See @code{get-lru-window}, above.
482 @end defun
483
484 @cindex window that satisfies a predicate
485 @cindex conditional selection of windows
486 @defun get-window-with-predicate predicate &optional minibuf all-frames default
487 This function returns a window satisfying @var{predicate}. It cycles
488 through all visible windows using @code{walk-windows} (@pxref{Cyclic
489 Window Ordering}), calling @var{predicate} on each one of them
490 with that window as its argument. The function returns the first
491 window for which @var{predicate} returns a non-@code{nil} value; if
492 that never happens, it returns @var{default}.
493
494 The optional arguments @var{minibuf} and @var{all-frames} specify the
495 set of windows to include in the scan. See the description of
496 @code{next-window} in @ref{Cyclic Window Ordering}, for details.
497 @end defun
498
499 @node Cyclic Window Ordering
500 @comment node-name, next, previous, up
501 @section Cyclic Ordering of Windows
502 @cindex cyclic ordering of windows
503 @cindex ordering of windows, cyclic
504 @cindex window ordering, cyclic
505
506 When you use the command @kbd{C-x o} (@code{other-window}) to select
507 the next window, it moves through all the windows on the screen in a
508 specific cyclic order. For any given configuration of windows, this
509 order never varies. It is called the @dfn{cyclic ordering of windows}.
510
511 This ordering generally goes from top to bottom, and from left to
512 right. But it may go down first or go right first, depending on the
513 order in which the windows were split.
514
515 If the first split was vertical (into windows one above each other),
516 and then the subwindows were split horizontally, then the ordering is
517 left to right in the top of the frame, and then left to right in the
518 next lower part of the frame, and so on. If the first split was
519 horizontal, the ordering is top to bottom in the left part, and so on.
520 In general, within each set of siblings at any level in the window tree,
521 the order is left to right, or top to bottom.
522
523 @defun next-window &optional window minibuf all-frames
524 @cindex minibuffer window
525 This function returns the window following @var{window} in the cyclic
526 ordering of windows. This is the window that @kbd{C-x o} would select
527 if typed when @var{window} is selected. If @var{window} is the only
528 window visible, then this function returns @var{window}. If omitted,
529 @var{window} defaults to the selected window.
530
531 The value of the argument @var{minibuf} determines whether the
532 minibuffer is included in the window order. Normally, when
533 @var{minibuf} is @code{nil}, the minibuffer is included if it is
534 currently active; this is the behavior of @kbd{C-x o}. (The minibuffer
535 window is active while the minibuffer is in use. @xref{Minibuffers}.)
536
537 If @var{minibuf} is @code{t}, then the cyclic ordering includes the
538 minibuffer window even if it is not active.
539
540 If @var{minibuf} is neither @code{t} nor @code{nil}, then the minibuffer
541 window is not included even if it is active.
542
543 The argument @var{all-frames} specifies which frames to consider. Here
544 are the possible values and their meanings:
545
546 @table @asis
547 @item @code{nil}
548 Consider all the windows in @var{window}'s frame, plus the minibuffer
549 used by that frame even if it lies in some other frame.
550
551 @item @code{t}
552 Consider all windows in all existing frames.
553
554 @item @code{visible}
555 Consider all windows in all visible frames. (To get useful results, you
556 must ensure @var{window} is in a visible frame.)
557
558 @item 0
559 Consider all windows in all visible or iconified frames.
560
561 @item anything else
562 Consider precisely the windows in @var{window}'s frame, and no others.
563 @end table
564
565 This example assumes there are two windows, both displaying the
566 buffer @samp{windows.texi}:
567
568 @example
569 @group
570 (selected-window)
571 @result{} #<window 56 on windows.texi>
572 @end group
573 @group
574 (next-window (selected-window))
575 @result{} #<window 52 on windows.texi>
576 @end group
577 @group
578 (next-window (next-window (selected-window)))
579 @result{} #<window 56 on windows.texi>
580 @end group
581 @end example
582 @end defun
583
584 @defun previous-window &optional window minibuf all-frames
585 This function returns the window preceding @var{window} in the cyclic
586 ordering of windows. The other arguments specify which windows to
587 include in the cycle, as in @code{next-window}.
588 @end defun
589
590 @deffn Command other-window count &optional all-frames
591 This function selects the @var{count}th following window in the cyclic
592 order. If count is negative, then it moves back @minus{}@var{count}
593 windows in the cycle, rather than forward. It returns @code{nil}.
594
595 The argument @var{all-frames} has the same meaning as in
596 @code{next-window}, but the @var{minibuf} argument of @code{next-window}
597 is always effectively @code{nil}.
598
599 In an interactive call, @var{count} is the numeric prefix argument.
600 @end deffn
601
602 @c Emacs 19 feature
603 @defun walk-windows proc &optional minibuf all-frames
604 This function cycles through all windows, calling @code{proc}
605 once for each window with the window as its sole argument.
606
607 The optional arguments @var{minibuf} and @var{all-frames} specify the
608 set of windows to include in the scan. See @code{next-window}, above,
609 for details.
610 @end defun
611
612 @defun window-list &optional frame minibuf window
613 This function returns a list of the windows on @var{frame}, starting
614 with @var{window}. If @var{frame} is @code{nil} or omitted, the
615 selected frame is used instead; if @var{window} is @code{nil} or
616 omitted, the selected window is used instead.
617
618 The value of @var{minibuf} determines if the minibuffer window will be
619 included in the result list. If @var{minibuf} is @code{t}, the
620 minibuffer window will be included, even if it isn't active. If
621 @var{minibuf} is @code{nil} or omitted, the minibuffer window will
622 only be included in the list if it is active. If @var{minibuf} is
623 neither @code{nil} nor @code{t}, the minibuffer window is not
624 included, whether or not it is active.
625 @end defun
626
627 @node Buffers and Windows
628 @section Buffers and Windows
629 @cindex examining windows
630 @cindex windows, controlling precisely
631 @cindex buffers, controlled in windows
632
633 This section describes low-level functions to examine windows or to
634 display buffers in windows in a precisely controlled fashion.
635 @iftex
636 See the following section for
637 @end iftex
638 @ifnottex
639 @xref{Displaying Buffers}, for
640 @end ifnottex
641 related functions that find a window to use and specify a buffer for it.
642 The functions described there are easier to use than these, but they
643 employ heuristics in choosing or creating a window; use these functions
644 when you need complete control.
645
646 @defun set-window-buffer window buffer-or-name
647 This function makes @var{window} display @var{buffer-or-name} as its
648 contents. It returns @code{nil}. This is the fundamental primitive
649 for changing which buffer is displayed in a window, and all ways
650 of doing that call this function.
651
652 @example
653 @group
654 (set-window-buffer (selected-window) "foo")
655 @result{} nil
656 @end group
657 @end example
658 @end defun
659
660 @defun window-buffer &optional window
661 This function returns the buffer that @var{window} is displaying. If
662 @var{window} is omitted, this function returns the buffer for the
663 selected window.
664
665 @example
666 @group
667 (window-buffer)
668 @result{} #<buffer windows.texi>
669 @end group
670 @end example
671 @end defun
672
673 @defun get-buffer-window buffer-or-name &optional all-frames
674 This function returns a window currently displaying
675 @var{buffer-or-name}, or @code{nil} if there is none. If there are
676 several such windows, then the function returns the first one in the
677 cyclic ordering of windows, starting from the selected window.
678 @xref{Cyclic Window Ordering}.
679
680 The argument @var{all-frames} controls which windows to consider.
681
682 @itemize @bullet
683 @item
684 If it is @code{nil}, consider windows on the selected frame.
685 @item
686 If it is @code{t}, consider windows on all frames.
687 @item
688 If it is @code{visible}, consider windows on all visible frames.
689 @item
690 If it is 0, consider windows on all visible or iconified frames.
691 @item
692 If it is a frame, consider windows on that frame.
693 @end itemize
694 @end defun
695
696 @defun get-buffer-window-list buffer-or-name &optional minibuf all-frames
697 This function returns a list of all the windows currently displaying
698 @var{buffer-or-name}.
699
700 The two optional arguments work like the optional arguments of
701 @code{next-window} (@pxref{Cyclic Window Ordering}); they are @emph{not}
702 like the single optional argument of @code{get-buffer-window}. Perhaps
703 we should change @code{get-buffer-window} in the future to make it
704 compatible with the other functions.
705
706 The argument @var{all-frames} controls which windows to consider.
707
708 @itemize @bullet
709 @item
710 If it is @code{nil}, consider windows on the selected frame.
711 @item
712 If it is @code{t}, consider windows on all frames.
713 @item
714 If it is @code{visible}, consider windows on all visible frames.
715 @item
716 If it is 0, consider windows on all visible or iconified frames.
717 @item
718 If it is a frame, consider windows on that frame.
719 @end itemize
720 @end defun
721
722 @defvar buffer-display-time
723 This variable records the time at which a buffer was last made visible
724 in a window. It is always local in each buffer; each time
725 @code{set-window-buffer} is called, it sets this variable to
726 @code{(current-time)} in the specified buffer (@pxref{Time of Day}).
727 When a buffer is first created, @code{buffer-display-time} starts out
728 with the value @code{nil}.
729 @end defvar
730
731 @node Displaying Buffers
732 @section Displaying Buffers in Windows
733 @cindex switching to a buffer
734 @cindex displaying a buffer
735
736 In this section we describe convenient functions that choose a window
737 automatically and use it to display a specified buffer. These functions
738 can also split an existing window in certain circumstances. We also
739 describe variables that parameterize the heuristics used for choosing a
740 window.
741 @iftex
742 See the preceding section for
743 @end iftex
744 @ifnottex
745 @xref{Buffers and Windows}, for
746 @end ifnottex
747 low-level functions that give you more precise control. All of these
748 functions work by calling @code{set-window-buffer}.
749
750 Do not use the functions in this section in order to make a buffer
751 current so that a Lisp program can access or modify it; they are too
752 drastic for that purpose, since they change the display of buffers in
753 windows, which would be gratuitous and surprise the user. Instead, use
754 @code{set-buffer} and @code{save-current-buffer} (@pxref{Current
755 Buffer}), which designate buffers as current for programmed access
756 without affecting the display of buffers in windows.
757
758 @deffn Command switch-to-buffer buffer-or-name &optional norecord
759 This function makes @var{buffer-or-name} the current buffer, and also
760 displays the buffer in the selected window. This means that a human can
761 see the buffer and subsequent keyboard commands will apply to it.
762 Contrast this with @code{set-buffer}, which makes @var{buffer-or-name}
763 the current buffer but does not display it in the selected window.
764 @xref{Current Buffer}.
765
766 If @var{buffer-or-name} does not identify an existing buffer, then a new
767 buffer by that name is created. The major mode for the new buffer is
768 set according to the variable @code{default-major-mode}. @xref{Auto
769 Major Mode}.
770
771 Normally the specified buffer is put at the front of the buffer list
772 (both the selected frame's buffer list and the frame-independent buffer
773 list). This affects the operation of @code{other-buffer}. However, if
774 @var{norecord} is non-@code{nil}, this is not done. @xref{The Buffer
775 List}.
776
777 The @code{switch-to-buffer} function is often used interactively, as
778 the binding of @kbd{C-x b}. It is also used frequently in programs. It
779 returns the buffer that it switched to.
780 @end deffn
781
782 @deffn Command switch-to-buffer-other-window buffer-or-name &optional norecord
783 This function makes @var{buffer-or-name} the current buffer and
784 displays it in a window not currently selected. It then selects that
785 window. The handling of the buffer is the same as in
786 @code{switch-to-buffer}.
787
788 The currently selected window is absolutely never used to do the job.
789 If it is the only window, then it is split to make a distinct window for
790 this purpose. If the selected window is already displaying the buffer,
791 then it continues to do so, but another window is nonetheless found to
792 display it in as well.
793
794 This function updates the buffer list just like @code{switch-to-buffer}
795 unless @var{norecord} is non-@code{nil}.
796 @end deffn
797
798 @defun pop-to-buffer buffer-or-name &optional other-window norecord
799 This function makes @var{buffer-or-name} the current buffer and
800 switches to it in some window, preferably not the window previously
801 selected. The ``popped-to'' window becomes the selected window within
802 its frame. The return value is the buffer that was switched to.
803
804 If the variable @code{pop-up-frames} is non-@code{nil},
805 @code{pop-to-buffer} looks for a window in any visible frame already
806 displaying the buffer; if there is one, it returns that window and makes
807 it be selected within its frame. If there is none, it creates a new
808 frame and displays the buffer in it.
809
810 If @code{pop-up-frames} is @code{nil}, then @code{pop-to-buffer}
811 operates entirely within the selected frame. (If the selected frame has
812 just a minibuffer, @code{pop-to-buffer} operates within the most
813 recently selected frame that was not just a minibuffer.)
814
815 If the variable @code{pop-up-windows} is non-@code{nil}, windows may
816 be split to create a new window that is different from the original
817 window. For details, see @ref{Choosing Window}.
818
819 If @var{other-window} is non-@code{nil}, @code{pop-to-buffer} finds or
820 creates another window even if @var{buffer-or-name} is already visible
821 in the selected window. Thus @var{buffer-or-name} could end up
822 displayed in two windows. On the other hand, if @var{buffer-or-name} is
823 already displayed in the selected window and @var{other-window} is
824 @code{nil}, then the selected window is considered sufficient display
825 for @var{buffer-or-name}, so that nothing needs to be done.
826
827 All the variables that affect @code{display-buffer} affect
828 @code{pop-to-buffer} as well. @xref{Choosing Window}.
829
830 If @var{buffer-or-name} is a string that does not name an existing
831 buffer, a buffer by that name is created. The major mode for the new
832 buffer is set according to the variable @code{default-major-mode}.
833 @xref{Auto Major Mode}.
834
835 This function updates the buffer list just like @code{switch-to-buffer}
836 unless @var{norecord} is non-@code{nil}.
837 @end defun
838
839 @deffn Command replace-buffer-in-windows buffer
840 This function replaces @var{buffer} with some other buffer in all
841 windows displaying it. The other buffer used is chosen with
842 @code{other-buffer}. In the usual applications of this function, you
843 don't care which other buffer is used; you just want to make sure that
844 @var{buffer} is no longer displayed.
845
846 This function returns @code{nil}.
847 @end deffn
848
849 @node Choosing Window
850 @section Choosing a Window for Display
851
852 This section describes the basic facility that chooses a window to
853 display a buffer in---@code{display-buffer}. All the higher-level
854 functions and commands use this subroutine. Here we describe how to use
855 @code{display-buffer} and how to customize it.
856
857 @deffn Command display-buffer buffer-or-name &optional not-this-window frame
858 This command makes @var{buffer-or-name} appear in some window, like
859 @code{pop-to-buffer}, but it does not select that window and does not
860 make the buffer current. The identity of the selected window is
861 unaltered by this function.
862
863 If @var{not-this-window} is non-@code{nil}, it means to display the
864 specified buffer in a window other than the selected one, even if it is
865 already on display in the selected window. This can cause the buffer to
866 appear in two windows at once. Otherwise, if @var{buffer-or-name} is
867 already being displayed in any window, that is good enough, so this
868 function does nothing.
869
870 @code{display-buffer} returns the window chosen to display
871 @var{buffer-or-name}.
872
873 If the argument @var{frame} is non-@code{nil}, it specifies which frames
874 to check when deciding whether the buffer is already displayed. If the
875 buffer is already displayed in some window on one of these frames,
876 @code{display-buffer} simply returns that window. Here are the possible
877 values of @var{frame}:
878
879 @itemize @bullet
880 @item
881 If it is @code{nil}, consider windows on the selected frame.
882 @item
883 If it is @code{t}, consider windows on all frames.
884 @item
885 If it is @code{visible}, consider windows on all visible frames.
886 @item
887 If it is 0, consider windows on all visible or iconified frames.
888 @item
889 If it is a frame, consider windows on that frame.
890 @end itemize
891
892 Precisely how @code{display-buffer} finds or creates a window depends on
893 the variables described below.
894 @end deffn
895
896 @defopt display-buffer-reuse-frames
897 If this variable is non-@code{nil}, @code{display-buffer} searches
898 existing frames for a window displaying the buffer. If the buffer is
899 already displayed in a window in some frame, @code{display-buffer} makes
900 the frame visible and raises it, to use that window. If the buffer is
901 not already displayed, or if @code{display-buffer-reuse-frames} is
902 @code{nil}, @code{display-buffer}'s behavior is determined by other
903 variables, described below.
904 @end defopt
905
906 @defopt pop-up-windows
907 This variable controls whether @code{display-buffer} makes new windows.
908 If it is non-@code{nil} and there is only one window, then that window
909 is split. If it is @code{nil}, then @code{display-buffer} does not
910 split the single window, but uses it whole.
911 @end defopt
912
913 @defopt split-height-threshold
914 This variable determines when @code{display-buffer} may split a window,
915 if there are multiple windows. @code{display-buffer} always splits the
916 largest window if it has at least this many lines. If the largest
917 window is not this tall, it is split only if it is the sole window and
918 @code{pop-up-windows} is non-@code{nil}.
919 @end defopt
920
921 @defopt even-window-heights
922 This variable determines if @code{display-buffer} should even out window
923 heights if the buffer gets displayed in an existing window, above or
924 beneath another existing window. If @code{even-window-heights} is
925 @code{t}, the default, window heights will be evened out. If
926 @code{even-window-heights} is @code{nil}, the original window heights
927 will be left alone.
928 @end defopt
929
930 @c Emacs 19 feature
931 @defopt pop-up-frames
932 This variable controls whether @code{display-buffer} makes new frames.
933 If it is non-@code{nil}, @code{display-buffer} looks for an existing
934 window already displaying the desired buffer, on any visible frame. If
935 it finds one, it returns that window. Otherwise it makes a new frame.
936 The variables @code{pop-up-windows} and @code{split-height-threshold} do
937 not matter if @code{pop-up-frames} is non-@code{nil}.
938
939 If @code{pop-up-frames} is @code{nil}, then @code{display-buffer} either
940 splits a window or reuses one.
941
942 @xref{Frames}, for more information.
943 @end defopt
944
945 @c Emacs 19 feature
946 @defvar pop-up-frame-function
947 This variable specifies how to make a new frame if @code{pop-up-frames}
948 is non-@code{nil}.
949
950 Its value should be a function of no arguments. When
951 @code{display-buffer} makes a new frame, it does so by calling that
952 function, which should return a frame. The default value of the
953 variable is a function that creates a frame using parameters from
954 @code{pop-up-frame-alist}.
955 @end defvar
956
957 @defopt pop-up-frame-alist
958 This variable holds an alist specifying frame parameters used when
959 @code{display-buffer} makes a new frame. @xref{Frame Parameters}, for
960 more information about frame parameters.
961 @end defopt
962
963 @defopt special-display-buffer-names
964 A list of buffer names for buffers that should be displayed specially.
965 If the buffer's name is in this list, @code{display-buffer} handles the
966 buffer specially.
967
968 By default, special display means to give the buffer a dedicated frame.
969
970 If an element is a list, instead of a string, then the @sc{car} of the
971 list is the buffer name, and the rest of the list says how to create
972 the frame. There are two possibilities for the rest of the list (its
973 @sc{cdr}). It can be an alist, specifying frame parameters, or it can
974 contain a function and arguments to give to it. (The function's first
975 argument is always the buffer to be displayed; the arguments from the
976 list come after that.)
977
978 For example:
979
980 @example
981 (("myfile" (minibuffer) (menu-bar-lines . 0)))
982 @end example
983
984 @noindent
985 specifies to display a buffer named @samp{myfile} in a dedicated frame
986 with specified @code{minibuffer} and @code{menu-bar-lines} parameters.
987 @end defopt
988
989 @defopt special-display-regexps
990 A list of regular expressions that specify buffers that should be
991 displayed specially. If the buffer's name matches any of the regular
992 expressions in this list, @code{display-buffer} handles the buffer
993 specially.
994
995 By default, special display means to give the buffer a dedicated frame.
996
997 If an element is a list, instead of a string, then the @sc{car} of the
998 list is the regular expression, and the rest of the list says how to
999 create the frame. See above, under @code{special-display-buffer-names}.
1000 @end defopt
1001
1002 @defvar special-display-function
1003 This variable holds the function to call to display a buffer specially.
1004 It receives the buffer as an argument, and should return the window in
1005 which it is displayed.
1006
1007 The default value of this variable is
1008 @code{special-display-popup-frame}.
1009 @end defvar
1010
1011 @defun special-display-popup-frame buffer &rest args
1012 This function makes @var{buffer} visible in a frame of its own. If
1013 @var{buffer} is already displayed in a window in some frame, it makes
1014 the frame visible and raises it, to use that window. Otherwise, it
1015 creates a frame that will be dedicated to @var{buffer}.
1016
1017 If @var{args} is an alist, it specifies frame parameters for the new
1018 frame.
1019
1020 If @var{args} is a list whose @sc{car} is a symbol, then @code{(car
1021 @var{args})} is called as a function to actually create and set up the
1022 frame; it is called with @var{buffer} as first argument, and @code{(cdr
1023 @var{args})} as additional arguments.
1024
1025 This function always uses an existing window displaying @var{buffer},
1026 whether or not it is in a frame of its own; but if you set up the above
1027 variables in your init file, before @var{buffer} was created, then
1028 presumably the window was previously made by this function.
1029 @end defun
1030
1031 @defopt special-display-frame-alist
1032 This variable holds frame parameters for
1033 @code{special-display-popup-frame} to use when it creates a frame.
1034 @end defopt
1035
1036 @defopt same-window-buffer-names
1037 A list of buffer names for buffers that should be displayed in the
1038 selected window. If the buffer's name is in this list,
1039 @code{display-buffer} handles the buffer by switching to it in the
1040 selected window.
1041 @end defopt
1042
1043 @defopt same-window-regexps
1044 A list of regular expressions that specify buffers that should be
1045 displayed in the selected window. If the buffer's name matches any of
1046 the regular expressions in this list, @code{display-buffer} handles the
1047 buffer by switching to it in the selected window.
1048 @end defopt
1049
1050 @c Emacs 19 feature
1051 @defvar display-buffer-function
1052 This variable is the most flexible way to customize the behavior of
1053 @code{display-buffer}. If it is non-@code{nil}, it should be a function
1054 that @code{display-buffer} calls to do the work. The function should
1055 accept two arguments, the same two arguments that @code{display-buffer}
1056 received. It should choose or create a window, display the specified
1057 buffer, and then return the window.
1058
1059 This hook takes precedence over all the other options and hooks
1060 described above.
1061 @end defvar
1062
1063 @c Emacs 19 feature
1064 @cindex dedicated window
1065 A window can be marked as ``dedicated'' to its buffer. Then
1066 @code{display-buffer} will not try to use that window to display any
1067 other buffer.
1068
1069 @defun window-dedicated-p window
1070 This function returns @code{t} if @var{window} is marked as dedicated;
1071 otherwise @code{nil}.
1072 @end defun
1073
1074 @defun set-window-dedicated-p window flag
1075 This function marks @var{window} as dedicated if @var{flag} is
1076 non-@code{nil}, and nondedicated otherwise.
1077 @end defun
1078
1079 @node Window Point
1080 @section Windows and Point
1081 @cindex window position
1082 @cindex window point
1083 @cindex position in window
1084 @cindex point in window
1085
1086 Each window has its own value of point, independent of the value of
1087 point in other windows displaying the same buffer. This makes it useful
1088 to have multiple windows showing one buffer.
1089
1090 @itemize @bullet
1091 @item
1092 The window point is established when a window is first created; it is
1093 initialized from the buffer's point, or from the window point of another
1094 window opened on the buffer if such a window exists.
1095
1096 @item
1097 Selecting a window sets the value of point in its buffer from the
1098 window's value of point. Conversely, deselecting a window sets the
1099 window's value of point from that of the buffer. Thus, when you switch
1100 between windows that display a given buffer, the point value for the
1101 selected window is in effect in the buffer, while the point values for
1102 the other windows are stored in those windows.
1103
1104 @item
1105 As long as the selected window displays the current buffer, the window's
1106 point and the buffer's point always move together; they remain equal.
1107
1108 @item
1109 @xref{Positions}, for more details on buffer positions.
1110 @end itemize
1111
1112 As far as the user is concerned, point is where the cursor is, and
1113 when the user switches to another buffer, the cursor jumps to the
1114 position of point in that buffer.
1115
1116 @defun window-point &optional window
1117 This function returns the current position of point in @var{window}.
1118 For a nonselected window, this is the value point would have (in that
1119 window's buffer) if that window were selected. If @var{window} is
1120 @code{nil}, the selected window is used.
1121
1122 When @var{window} is the selected window and its buffer is also the
1123 current buffer, the value returned is the same as point in that buffer.
1124
1125 Strictly speaking, it would be more correct to return the
1126 ``top-level'' value of point, outside of any @code{save-excursion}
1127 forms. But that value is hard to find.
1128 @end defun
1129
1130 @defun set-window-point window position
1131 This function positions point in @var{window} at position
1132 @var{position} in @var{window}'s buffer.
1133 @end defun
1134
1135 @node Window Start
1136 @section The Window Start Position
1137
1138 Each window contains a marker used to keep track of a buffer position
1139 that specifies where in the buffer display should start. This position
1140 is called the @dfn{display-start} position of the window (or just the
1141 @dfn{start}). The character after this position is the one that appears
1142 at the upper left corner of the window. It is usually, but not
1143 inevitably, at the beginning of a text line.
1144
1145 @defun window-start &optional window
1146 @cindex window top line
1147 This function returns the display-start position of window
1148 @var{window}. If @var{window} is @code{nil}, the selected window is
1149 used. For example,
1150
1151 @example
1152 @group
1153 (window-start)
1154 @result{} 7058
1155 @end group
1156 @end example
1157
1158 When you create a window, or display a different buffer in it, the
1159 display-start position is set to a display-start position recently used
1160 for the same buffer, or 1 if the buffer doesn't have any.
1161
1162 Redisplay updates the window-start position (if you have not specified
1163 it explicitly since the previous redisplay)---for example, to make sure
1164 point appears on the screen. Nothing except redisplay automatically
1165 changes the window-start position; if you move point, do not expect the
1166 window-start position to change in response until after the next
1167 redisplay.
1168
1169 For a realistic example of using @code{window-start}, see the
1170 description of @code{count-lines} in @ref{Text Lines}.
1171 @end defun
1172
1173 @defun window-end &optional window update
1174 This function returns the position of the end of the display in window
1175 @var{window}. If @var{window} is @code{nil}, the selected window is
1176 used.
1177
1178 Simply changing the buffer text or moving point does not update the
1179 value that @code{window-end} returns. The value is updated only when
1180 Emacs redisplays and redisplay completes without being preempted.
1181
1182 If the last redisplay of @var{window} was preempted, and did not finish,
1183 Emacs does not know the position of the end of display in that window.
1184 In that case, this function returns @code{nil}.
1185
1186 If @var{update} is non-@code{nil}, @code{window-end} always returns an
1187 up-to-date value for where the window ends, based on the current
1188 @code{window-start} value. If the saved value is valid,
1189 @code{window-end} returns that; otherwise it computes the correct
1190 value by scanning the buffer text.
1191
1192 Even if @var{update} is non-@code{nil}, @code{window-end} does not
1193 attempt to scroll the display if point has moved off the screen, the
1194 way real redisplay would do. It does not alter the
1195 @code{window-start} value. In effect, it reports where the displayed
1196 text will end if scrolling is not required.
1197 @end defun
1198
1199 @defun set-window-start window position &optional noforce
1200 This function sets the display-start position of @var{window} to
1201 @var{position} in @var{window}'s buffer. It returns @var{position}.
1202
1203 The display routines insist that the position of point be visible when a
1204 buffer is displayed. Normally, they change the display-start position
1205 (that is, scroll the window) whenever necessary to make point visible.
1206 However, if you specify the start position with this function using
1207 @code{nil} for @var{noforce}, it means you want display to start at
1208 @var{position} even if that would put the location of point off the
1209 screen. If this does place point off screen, the display routines move
1210 point to the left margin on the middle line in the window.
1211
1212 For example, if point @w{is 1} and you set the start of the window @w{to
1213 2}, then point would be ``above'' the top of the window. The display
1214 routines will automatically move point if it is still 1 when redisplay
1215 occurs. Here is an example:
1216
1217 @example
1218 @group
1219 ;; @r{Here is what @samp{foo} looks like before executing}
1220 ;; @r{the @code{set-window-start} expression.}
1221 @end group
1222
1223 @group
1224 ---------- Buffer: foo ----------
1225 @point{}This is the contents of buffer foo.
1226 2
1227 3
1228 4
1229 5
1230 6
1231 ---------- Buffer: foo ----------
1232 @end group
1233
1234 @group
1235 (set-window-start
1236 (selected-window)
1237 (1+ (window-start)))
1238 @result{} 2
1239 @end group
1240
1241 @group
1242 ;; @r{Here is what @samp{foo} looks like after executing}
1243 ;; @r{the @code{set-window-start} expression.}
1244 ---------- Buffer: foo ----------
1245 his is the contents of buffer foo.
1246 2
1247 3
1248 @point{}4
1249 5
1250 6
1251 ---------- Buffer: foo ----------
1252 @end group
1253 @end example
1254
1255 If @var{noforce} is non-@code{nil}, and @var{position} would place point
1256 off screen at the next redisplay, then redisplay computes a new window-start
1257 position that works well with point, and thus @var{position} is not used.
1258 @end defun
1259
1260 @defun pos-visible-in-window-p &optional position window partially
1261 This function returns @code{t} if @var{position} is within the range of
1262 text currently visible on the screen in @var{window}. It returns
1263 @code{nil} if @var{position} is scrolled vertically or horizontally out
1264 of view. Locations that are partially obscured are not considered
1265 visible unless @var{partially} is non-@code{nil}. The argument
1266 @var{position} defaults to the current position of point in
1267 @var{window}; @var{window}, to the selected window.
1268
1269 Here is an example:
1270
1271 @example
1272 @group
1273 (or (pos-visible-in-window-p
1274 (point) (selected-window))
1275 (recenter 0))
1276 @end group
1277 @end example
1278 @end defun
1279
1280 @node Textual Scrolling
1281 @section Textual Scrolling
1282 @cindex textual scrolling
1283 @cindex scrolling textually
1284
1285 @dfn{Textual scrolling} means moving the text up or down though a
1286 window. It works by changing the value of the window's display-start
1287 location. It may also change the value of @code{window-point} to keep
1288 point on the screen.
1289
1290 Textual scrolling was formerly called ``vertical scrolling,'' but we
1291 changed its name to distinguish it from the new vertical fractional
1292 scrolling feature (@pxref{Vertical Scrolling}).
1293
1294 In the commands @code{scroll-up} and @code{scroll-down}, the directions
1295 ``up'' and ``down'' refer to the motion of the text in the buffer at which
1296 you are looking through the window. Imagine that the text is
1297 written on a long roll of paper and that the scrolling commands move the
1298 paper up and down. Thus, if you are looking at text in the middle of a
1299 buffer and repeatedly call @code{scroll-down}, you will eventually see
1300 the beginning of the buffer.
1301
1302 Some people have urged that the opposite convention be used: they
1303 imagine that the window moves over text that remains in place. Then
1304 ``down'' commands would take you to the end of the buffer. This view is
1305 more consistent with the actual relationship between windows and the
1306 text in the buffer, but it is less like what the user sees. The
1307 position of a window on the terminal does not move, and short scrolling
1308 commands clearly move the text up or down on the screen. We have chosen
1309 names that fit the user's point of view.
1310
1311 The textual scrolling functions (aside from
1312 @code{scroll-other-window}) have unpredictable results if the current
1313 buffer is different from the buffer that is displayed in the selected
1314 window. @xref{Current Buffer}.
1315
1316 @deffn Command scroll-up &optional count
1317 This function scrolls the text in the selected window upward
1318 @var{count} lines. If @var{count} is negative, scrolling is actually
1319 downward.
1320
1321 If @var{count} is @code{nil} (or omitted), then the length of scroll
1322 is @code{next-screen-context-lines} lines less than the usable height of
1323 the window (not counting its mode line).
1324
1325 @code{scroll-up} returns @code{nil}.
1326 @end deffn
1327
1328 @deffn Command scroll-down &optional count
1329 This function scrolls the text in the selected window downward
1330 @var{count} lines. If @var{count} is negative, scrolling is actually
1331 upward.
1332
1333 If @var{count} is omitted or @code{nil}, then the length of the scroll
1334 is @code{next-screen-context-lines} lines less than the usable height of
1335 the window (not counting its mode line).
1336
1337 @code{scroll-down} returns @code{nil}.
1338 @end deffn
1339
1340 @deffn Command scroll-other-window &optional count
1341 This function scrolls the text in another window upward @var{count}
1342 lines. Negative values of @var{count}, or @code{nil}, are handled
1343 as in @code{scroll-up}.
1344
1345 You can specify which buffer to scroll by setting the variable
1346 @code{other-window-scroll-buffer} to a buffer. If that buffer isn't
1347 already displayed, @code{scroll-other-window} displays it in some
1348 window.
1349
1350 When the selected window is the minibuffer, the next window is normally
1351 the one at the top left corner. You can specify a different window to
1352 scroll, when the minibuffer is selected, by setting the variable
1353 @code{minibuffer-scroll-window}. This variable has no effect when any
1354 other window is selected. @xref{Minibuffer Misc}.
1355
1356 When the minibuffer is active, it is the next window if the selected
1357 window is the one at the bottom right corner. In this case,
1358 @code{scroll-other-window} attempts to scroll the minibuffer. If the
1359 minibuffer contains just one line, it has nowhere to scroll to, so the
1360 line reappears after the echo area momentarily displays the message
1361 ``Beginning of buffer''.
1362 @end deffn
1363
1364 @c Emacs 19 feature
1365 @defvar other-window-scroll-buffer
1366 If this variable is non-@code{nil}, it tells @code{scroll-other-window}
1367 which buffer to scroll.
1368 @end defvar
1369
1370 @defopt scroll-margin
1371 This option specifies the size of the scroll margin---a minimum number
1372 of lines between point and the top or bottom of a window. Whenever
1373 point gets within this many lines of the top or bottom of the window,
1374 redisplay scrolls the text automatically (if possible) to move point
1375 out of the margin, closer to the center of the window.
1376 @end defopt
1377
1378 @defopt scroll-conservatively
1379 This variable controls how scrolling is done automatically when point
1380 moves off the screen (or into the scroll margin). If the value is a
1381 positive integer @var{n}, then redisplay scrolls the text up to
1382 @var{n} lines in either direction, if that will bring point back into
1383 proper view. This action is called @dfn{conservative scrolling}.
1384 Otherwise, scrolling happens in the usual way, under the control of
1385 other variables such as @code{scroll-up-aggressively} and
1386 @code{scroll-down-aggressively}.
1387
1388 The default value is zero, which means that conservative scrolling
1389 never happens.
1390 @end defopt
1391
1392 @defopt scroll-down-aggressively
1393 @tindex scroll-down-aggressively
1394 The value of this variable should be either @code{nil} or a fraction
1395 @var{f} between 0 and 1. If it is a fraction, that specifies where on
1396 the screen to put point when scrolling down. More precisely, when a
1397 window scrolls down because point is above the window start, the new
1398 start position is chosen to put point @var{f} part of the window
1399 height from the top. The larger @var{f}, the more aggressive the
1400 scrolling.
1401
1402 A value of @code{nil} is equivalent to .5, since its effect is to center
1403 point. This variable automatically becomes buffer-local when set in any
1404 fashion.
1405 @end defopt
1406
1407 @defopt scroll-up-aggressively
1408 @tindex scroll-up-aggressively
1409 Likewise, for scrolling up. The value, @var{f}, specifies how far
1410 point should be placed from the bottom of the window; thus, as with
1411 @code{scroll-up-aggressively}, a larger value scrolls more aggressively.
1412 @end defopt
1413
1414 @defopt scroll-step
1415 This variable is an older variant of @code{scroll-conservatively}. The
1416 difference is that it if its value is @var{n}, that permits scrolling
1417 only by precisely @var{n} lines, not a smaller number. This feature
1418 does not work with @code{scroll-margin}. The default value is zero.
1419 @end defopt
1420
1421 @defopt scroll-preserve-screen-position
1422 If this option is non-@code{nil}, the scroll functions move point so
1423 that the vertical position of the cursor is unchanged, when that is
1424 possible.
1425 @end defopt
1426
1427 @defopt next-screen-context-lines
1428 The value of this variable is the number of lines of continuity to
1429 retain when scrolling by full screens. For example, @code{scroll-up}
1430 with an argument of @code{nil} scrolls so that this many lines at the
1431 bottom of the window appear instead at the top. The default value is
1432 @code{2}.
1433 @end defopt
1434
1435 @deffn Command recenter &optional count
1436 @cindex centering point
1437 This function scrolls the text in the selected window so that point is
1438 displayed at a specified vertical position within the window. It does
1439 not ``move point'' with respect to the text.
1440
1441 If @var{count} is a nonnegative number, that puts the line containing
1442 point @var{count} lines down from the top of the window. If
1443 @var{count} is a negative number, then it counts upward from the
1444 bottom of the window, so that @minus{}1 stands for the last usable
1445 line in the window. If @var{count} is a non-@code{nil} list, then it
1446 stands for the line in the middle of the window.
1447
1448 If @var{count} is @code{nil}, @code{recenter} puts the line containing
1449 point in the middle of the window, then clears and redisplays the entire
1450 selected frame.
1451
1452 When @code{recenter} is called interactively, @var{count} is the raw
1453 prefix argument. Thus, typing @kbd{C-u} as the prefix sets the
1454 @var{count} to a non-@code{nil} list, while typing @kbd{C-u 4} sets
1455 @var{count} to 4, which positions the current line four lines from the
1456 top.
1457
1458 With an argument of zero, @code{recenter} positions the current line at
1459 the top of the window. This action is so handy that some people make a
1460 separate key binding to do this. For example,
1461
1462 @example
1463 @group
1464 (defun line-to-top-of-window ()
1465 "Scroll current line to top of window.
1466 Replaces three keystroke sequence C-u 0 C-l."
1467 (interactive)
1468 (recenter 0))
1469
1470 (global-set-key [kp-multiply] 'line-to-top-of-window)
1471 @end group
1472 @end example
1473 @end deffn
1474
1475 @node Vertical Scrolling
1476 @section Vertical Fractional Scrolling
1477 @cindex Vertical Fractional Scrolling
1478
1479 @dfn{Vertical fractional scrolling} means shifting the image in the
1480 window up or down by a specified multiple or fraction of a line.
1481 Starting in Emacs 21, each window has a @dfn{vertical scroll position},
1482 which is a number, never less than zero. It specifies how far to raise
1483 the contents of the window. Raising the window contents generally makes
1484 all or part of some lines disappear off the top, and all or part of some
1485 other lines appear at the bottom. The usual value is zero.
1486
1487 The vertical scroll position is measured in units of the normal line
1488 height, which is the height of the default font. Thus, if the value is
1489 .5, that means the window contents are scrolled up half the normal line
1490 height. If it is 3.3, that means the window contents are scrolled up
1491 somewhat over three times the normal line height.
1492
1493 What fraction of a line the vertical scrolling covers, or how many
1494 lines, depends on what the lines contain. A value of .5 could scroll a
1495 line whose height is very short off the screen, while a value of 3.3
1496 could scroll just part of the way through a tall line or an image.
1497
1498 @defun window-vscroll &optional window
1499 This function returns the current vertical scroll position of
1500 @var{window}, If @var{window} is @code{nil}, the selected window is
1501 used.
1502
1503 @example
1504 @group
1505 (window-vscroll)
1506 @result{} 0
1507 @end group
1508 @end example
1509 @end defun
1510
1511 @defun set-window-vscroll window lines
1512 This function sets @var{window}'s vertical scroll position to
1513 @var{lines}. The argument @var{lines} should be zero or positive; if
1514 not, it is taken as zero.
1515
1516 If @var{window} is @code{nil}, the selected window is used.
1517
1518 The actual vertical scroll position must always correspond
1519 to an integral number of pixels, so the value you specify
1520 is rounded accordingly.
1521
1522 The return value is the result of this rounding.
1523
1524 @example
1525 @group
1526 (set-window-vscroll (selected-window) 1.2)
1527 @result{} 1.13
1528 @end group
1529 @end example
1530 @end defun
1531
1532 @node Horizontal Scrolling
1533 @section Horizontal Scrolling
1534 @cindex horizontal scrolling
1535
1536 @dfn{Horizontal scrolling} means shifting the image in the window left
1537 or right by a specified multiple of the normal character width. Each
1538 window has a @dfn{horizontal scroll position}, which is a number, never
1539 less than zero. It specifies how far to shift the contents left.
1540 Shifting the window contents left generally makes all or part of some
1541 characters disappear off the left, and all or part of some other
1542 characters appear at the right. The usual value is zero.
1543
1544 The horizontal scroll position is measured in units of the normal
1545 character width, which is the width of space in the default font. Thus,
1546 if the value is 5, that means the window contents are scrolled left by 5
1547 times the normal character width. How many characters actually
1548 disappear off to the left depends on their width, and could vary from
1549 line to line.
1550
1551 Because we read from side to side in the ``inner loop'', and from top
1552 to bottom in the ``outer loop'', the effect of horizontal scrolling is
1553 not like that of textual or vertical scrolling. Textual scrolling
1554 involves selection of a portion of text to display, and vertical
1555 scrolling moves the window contents contiguously; but horizontal
1556 scrolling causes part of @emph{each line} to go off screen.
1557
1558 Usually, no horizontal scrolling is in effect; then the leftmost
1559 column is at the left edge of the window. In this state, scrolling to
1560 the right is meaningless, since there is no data to the left of the edge
1561 to be revealed by it; so this is not allowed. Scrolling to the left is
1562 allowed; it scrolls the first columns of text off the edge of the window
1563 and can reveal additional columns on the right that were truncated
1564 before. Once a window has a nonzero amount of leftward horizontal
1565 scrolling, you can scroll it back to the right, but only so far as to
1566 reduce the net horizontal scroll to zero. There is no limit to how far
1567 left you can scroll, but eventually all the text will disappear off the
1568 left edge.
1569
1570 @vindex auto-hscroll-mode
1571 In Emacs 21, redisplay automatically alters the horizontal scrolling
1572 of a window as necessary to ensure that point is always visible, if
1573 @code{auto-hscroll-mode} is set. However, you can still set the
1574 horizontal scrolling value explicitly. The value you specify serves as
1575 a lower bound for automatic scrolling, i.e. automatic scrolling
1576 will not scroll a window to a column less than the specified one.
1577
1578 @deffn Command scroll-left &optional count
1579 This function scrolls the selected window @var{count} columns to the
1580 left (or to the right if @var{count} is negative). The default
1581 for @var{count} is the window width, minus 2.
1582
1583 The return value is the total amount of leftward horizontal scrolling in
1584 effect after the change---just like the value returned by
1585 @code{window-hscroll} (below).
1586 @end deffn
1587
1588 @deffn Command scroll-right &optional count
1589 This function scrolls the selected window @var{count} columns to the
1590 right (or to the left if @var{count} is negative). The default
1591 for @var{count} is the window width, minus 2.
1592
1593 The return value is the total amount of leftward horizontal scrolling in
1594 effect after the change---just like the value returned by
1595 @code{window-hscroll} (below).
1596
1597 Once you scroll a window as far right as it can go, back to its normal
1598 position where the total leftward scrolling is zero, attempts to scroll
1599 any farther right have no effect.
1600 @end deffn
1601
1602 @defun window-hscroll &optional window
1603 This function returns the total leftward horizontal scrolling of
1604 @var{window}---the number of columns by which the text in @var{window}
1605 is scrolled left past the left margin.
1606
1607 The value is never negative. It is zero when no horizontal scrolling
1608 has been done in @var{window} (which is usually the case).
1609
1610 If @var{window} is @code{nil}, the selected window is used.
1611
1612 @example
1613 @group
1614 (window-hscroll)
1615 @result{} 0
1616 @end group
1617 @group
1618 (scroll-left 5)
1619 @result{} 5
1620 @end group
1621 @group
1622 (window-hscroll)
1623 @result{} 5
1624 @end group
1625 @end example
1626 @end defun
1627
1628 @defun set-window-hscroll window columns
1629 This function sets the number of columns from the left margin that
1630 @var{window} is scrolled from the value of @var{columns}. The argument
1631 @var{columns} should be zero or positive; if not, it is taken as zero.
1632 Fractional values of @var{columns} are not supported at present.
1633
1634 Note that @code{set-window-hscroll} may appear not to work if you test
1635 it by evaluating a call with @kbd{M-:} in a simple way. What happens
1636 is that the function sets the horizontal scroll value and returns, but
1637 then redisplay adjusts the horizontal scrolling to make point visible,
1638 and this overrides what the function did. You can observe the
1639 function's effect if you call it while point is sufficiently far from
1640 the left margin that it will remain visible.
1641
1642 The value returned is @var{columns}.
1643
1644 @example
1645 @group
1646 (set-window-hscroll (selected-window) 10)
1647 @result{} 10
1648 @end group
1649 @end example
1650 @end defun
1651
1652 Here is how you can determine whether a given position @var{position}
1653 is off the screen due to horizontal scrolling:
1654
1655 @example
1656 @group
1657 (defun hscroll-on-screen (window position)
1658 (save-excursion
1659 (goto-char position)
1660 (and
1661 (>= (- (current-column) (window-hscroll window)) 0)
1662 (< (- (current-column) (window-hscroll window))
1663 (window-width window)))))
1664 @end group
1665 @end example
1666
1667 @node Size of Window
1668 @section The Size of a Window
1669 @cindex window size
1670 @cindex size of window
1671
1672 An Emacs window is rectangular, and its size information consists of
1673 the height (the number of lines) and the width (the number of character
1674 positions in each line). The mode line is included in the height. But
1675 the width does not count the scroll bar or the column of @samp{|}
1676 characters that separates side-by-side windows.
1677
1678 The following three functions return size information about a window:
1679
1680 @defun window-height &optional window
1681 This function returns the number of lines in @var{window}, including
1682 its mode line and header line, if any. If @var{window} fills its
1683 entire frame except for the echo area, and there is no tool bar, this
1684 is typically one less than the value of @code{frame-height} on that
1685 frame.
1686
1687 If @var{window} is @code{nil}, the function uses the selected window.
1688
1689 @example
1690 @group
1691 (window-height)
1692 @result{} 23
1693 @end group
1694 @group
1695 (split-window-vertically)
1696 @result{} #<window 4 on windows.texi>
1697 @end group
1698 @group
1699 (window-height)
1700 @result{} 11
1701 @end group
1702 @end example
1703 @end defun
1704
1705 @tindex window-body-height
1706 @defun window-body-height &optional window
1707 Like @code{window-height} but the value does not include the
1708 mode line (if any) or the header line (if any).
1709 @end defun
1710
1711 @defun window-width &optional window
1712 This function returns the number of columns in @var{window}. If
1713 @var{window} fills its entire frame, this is the same as the value of
1714 @code{frame-width} on that frame. The width does not include the
1715 window's scroll bar or the column of @samp{|} characters that separates
1716 side-by-side windows.
1717
1718 If @var{window} is @code{nil}, the function uses the selected window.
1719
1720 @example
1721 @group
1722 (window-width)
1723 @result{} 80
1724 @end group
1725 @end example
1726 @end defun
1727
1728 @defun window-edges &optional window
1729 This function returns a list of the edge coordinates of @var{window}.
1730 If @var{window} is @code{nil}, the selected window is used.
1731
1732 The order of the list is @code{(@var{left} @var{top} @var{right}
1733 @var{bottom})}, all elements relative to 0, 0 at the top left corner of
1734 the frame. The element @var{right} of the value is one more than the
1735 rightmost column used by @var{window}, and @var{bottom} is one more than
1736 the bottommost row used by @var{window} and its mode-line.
1737
1738 If a window has a scroll bar, the right edge value includes the width of
1739 the scroll bar. Otherwise, if the window has a neighbor on the right,
1740 its right edge value includes the width of the separator line between
1741 the window and that neighbor. Since the width of the window does not
1742 include this separator, the width does not usually equal the difference
1743 between the right and left edges.
1744 @end defun
1745
1746 @defun window-inside-edges window
1747 This is similar to @code{window-edges}, but the edge values
1748 it returns include only the text area of the window. They
1749 do not include the header line, mode line, scroll bar or
1750 vertical separator, fringes, or display margins.
1751 @end defun
1752
1753 Here are the results obtained on a typical 24-line terminal with just
1754 one window, with menu bar enabled:
1755
1756 @example
1757 @group
1758 (window-edges (selected-window))
1759 @result{} (0 1 80 23)
1760 @end group
1761 @group
1762 (window-inside-edges (selected-window))
1763 @result{} (0 1 80 22)
1764 @end group
1765 @end example
1766
1767 @noindent
1768 The bottom edge is at line 23 because the last line is the echo area.
1769 The bottom inside edge is at line 22, which is the window's mode line.
1770
1771 If @var{window} is at the upper left corner of its frame, and there is
1772 no menu bar, then @var{bottom} returned by @code{window-edges} is the
1773 same as the value of @code{(window-height)}, @var{right} is almost the
1774 same as the value of @code{(window-width)}, and @var{top} and
1775 @var{left} are zero. For example, the edges of the following window
1776 are @w{@samp{0 0 8 5}}. Assuming that the frame has more than 8
1777 columns, the last column of the window (column 7) holds a border
1778 rather than text. The last row (row 4) holds the mode line, shown
1779 here with @samp{xxxxxxxxx}.
1780
1781 @example
1782 @group
1783 0
1784 _______
1785 0 | |
1786 | |
1787 | |
1788 | |
1789 xxxxxxxxx 4
1790
1791 7
1792 @end group
1793 @end example
1794
1795 In the following example, let's suppose that the frame is 7
1796 columns wide. Then the edges of the left window are @w{@samp{0 0 4 3}}
1797 and the edges of the right window are @w{@samp{4 0 7 3}}.
1798 The inside edges of the left window are @w{@samp{0 0 3 2}},
1799 and the inside edges of the right window are @w{@samp{4 0 7 2}},
1800
1801 @example
1802 @group
1803 ___ ___
1804 | | |
1805 | | |
1806 xxxxxxxxx
1807
1808 0 34 7
1809 @end group
1810 @end example
1811
1812 @defun window-pixel-edges window
1813 This function is like @code{window-edges} except that, on a graphical
1814 display, the edge values are measured in pixels instead of in
1815 character lines and columns.
1816 @end defun
1817
1818 @defun window-inside-pixel-edges window
1819 This function is like @code{window-inside-edges} except that, on a
1820 graphical display, the edge values are measured in pixels instead of
1821 in character lines and columns.
1822 @end defun
1823
1824 @node Resizing Windows
1825 @section Changing the Size of a Window
1826 @cindex window resizing
1827 @cindex changing window size
1828 @cindex window size, changing
1829
1830 The window size functions fall into two classes: high-level commands
1831 that change the size of windows and low-level functions that access
1832 window size. Emacs does not permit overlapping windows or gaps between
1833 windows, so resizing one window affects other windows.
1834
1835 @deffn Command enlarge-window size &optional horizontal
1836 This function makes the selected window @var{size} lines taller,
1837 stealing lines from neighboring windows. It takes the lines from one
1838 window at a time until that window is used up, then takes from another.
1839 If a window from which lines are stolen shrinks below
1840 @code{window-min-height} lines, that window disappears.
1841
1842 If @var{horizontal} is non-@code{nil}, this function makes
1843 @var{window} wider by @var{size} columns, stealing columns instead of
1844 lines. If a window from which columns are stolen shrinks below
1845 @code{window-min-width} columns, that window disappears.
1846
1847 If the requested size would exceed that of the window's frame, then the
1848 function makes the window occupy the entire height (or width) of the
1849 frame.
1850
1851 If there are various other windows from which lines or columns can be
1852 stolen, and some of them specify fixed size (using
1853 @code{window-size-fixed}, see below), they are left untouched while
1854 other windows are ``robbed.'' If it would be necessary to alter the
1855 size of a fixed-size window, @code{enlarge-window} gets an error
1856 instead.
1857
1858 If @var{size} is negative, this function shrinks the window by
1859 @minus{}@var{size} lines or columns. If that makes the window smaller
1860 than the minimum size (@code{window-min-height} and
1861 @code{window-min-width}), @code{enlarge-window} deletes the window.
1862
1863 @code{enlarge-window} returns @code{nil}.
1864 @end deffn
1865
1866 @deffn Command enlarge-window-horizontally columns
1867 This function makes the selected window @var{columns} wider.
1868 It could be defined as follows:
1869
1870 @example
1871 @group
1872 (defun enlarge-window-horizontally (columns)
1873 (enlarge-window columns t))
1874 @end group
1875 @end example
1876 @end deffn
1877
1878 @deffn Command shrink-window size &optional horizontal
1879 This function is like @code{enlarge-window} but negates the argument
1880 @var{size}, making the selected window smaller by giving lines (or
1881 columns) to the other windows. If the window shrinks below
1882 @code{window-min-height} or @code{window-min-width}, then it disappears.
1883
1884 If @var{size} is negative, the window is enlarged by @minus{}@var{size}
1885 lines or columns.
1886 @end deffn
1887
1888 @deffn Command shrink-window-horizontally columns
1889 This function makes the selected window @var{columns} narrower.
1890 It could be defined as follows:
1891
1892 @example
1893 @group
1894 (defun shrink-window-horizontally (columns)
1895 (shrink-window columns t))
1896 @end group
1897 @end example
1898 @end deffn
1899
1900 @deffn Command shrink-window-if-larger-than-buffer &optional window
1901 This command shrinks @var{window} to be as small as possible while still
1902 showing the full contents of its buffer---but not less than
1903 @code{window-min-height} lines. If @var{window} is not given,
1904 it defaults to the selected window.
1905
1906 However, the command does nothing if the window is already too small to
1907 display the whole text of the buffer, or if part of the contents are
1908 currently scrolled off screen, or if the window is not the full width of
1909 its frame, or if the window is the only window in its frame.
1910 @end deffn
1911
1912 @tindex window-size-fixed
1913 @defvar window-size-fixed
1914 If this variable is non-@code{nil}, in any given buffer,
1915 then the size of any window displaying the buffer remains fixed
1916 unless you explicitly change it or Emacs has no other choice.
1917 (This feature is new in Emacs 21.)
1918
1919 If the value is @code{height}, then only the window's height is fixed;
1920 if the value is @code{width}, then only the window's width is fixed.
1921 Any other non-@code{nil} value fixes both the width and the height.
1922
1923 The usual way to use this variable is to give it a buffer-local value in
1924 a particular buffer. That way, the windows (but usually there is only
1925 one) displaying that buffer have fixed size.
1926
1927 Explicit size-change functions such as @code{enlarge-window}
1928 get an error if they would have to change a window size which is fixed.
1929 Therefore, when you want to change the size of such a window,
1930 you should bind @code{window-size-fixed} to @code{nil}, like this:
1931
1932 @example
1933 (let ((window-size-fixed nil))
1934 (enlarge-window 10))
1935 @end example
1936
1937 Note that changing the frame size will change the size of a
1938 fixed-size window, if there is no other alternative.
1939 @end defvar
1940
1941 @cindex minimum window size
1942 The following two variables constrain the window-structure-changing
1943 functions to a minimum height and width.
1944
1945 @defopt window-min-height
1946 The value of this variable determines how short a window may become
1947 before it is automatically deleted. Making a window smaller than
1948 @code{window-min-height} automatically deletes it, and no window may
1949 be created shorter than this. The default value is 4.
1950
1951 The absolute minimum window height is one; actions that change window
1952 sizes reset this variable to one if it is less than one.
1953 @end defopt
1954
1955 @defopt window-min-width
1956 The value of this variable determines how narrow a window may become
1957 before it is automatically deleted. Making a window smaller than
1958 @code{window-min-width} automatically deletes it, and no window may be
1959 created narrower than this. The default value is 10.
1960
1961 The absolute minimum window width is two; actions that change window
1962 sizes reset this variable to two if it is less than two.
1963 @end defopt
1964
1965 @node Coordinates and Windows
1966 @section Coordinates and Windows
1967
1968 This section describes how to relate screen coordinates to windows.
1969
1970 @defun window-at x y &optional frame
1971 This function returns the window containing the specified cursor
1972 position in the frame @var{frame}. The coordinates @var{x} and @var{y}
1973 are measured in characters and count from the top left corner of the
1974 frame. If they are out of range, @code{window-at} returns @code{nil}.
1975
1976 If you omit @var{frame}, the selected frame is used.
1977 @end defun
1978
1979 @defun coordinates-in-window-p coordinates window
1980 This function checks whether a particular frame position falls within
1981 the window @var{window}.
1982
1983 The argument @var{coordinates} is a cons cell of the form @code{(@var{x}
1984 . @var{y})}. The coordinates @var{x} and @var{y} are measured in
1985 characters, and count from the top left corner of the screen or frame.
1986
1987 The value returned by @code{coordinates-in-window-p} is non-@code{nil}
1988 if the coordinates are inside @var{window}. The value also indicates
1989 what part of the window the position is in, as follows:
1990
1991 @table @code
1992 @item (@var{relx} . @var{rely})
1993 The coordinates are inside @var{window}. The numbers @var{relx} and
1994 @var{rely} are the equivalent window-relative coordinates for the
1995 specified position, counting from 0 at the top left corner of the
1996 window.
1997
1998 @item mode-line
1999 The coordinates are in the mode line of @var{window}.
2000
2001 @item header-line
2002 The coordinates are in the header line of @var{window}.
2003
2004 @item vertical-line
2005 The coordinates are in the vertical line between @var{window} and its
2006 neighbor to the right. This value occurs only if the window doesn't
2007 have a scroll bar; positions in a scroll bar are considered outside the
2008 window for these purposes.
2009
2010 @item nil
2011 The coordinates are not in any part of @var{window}.
2012 @end table
2013
2014 The function @code{coordinates-in-window-p} does not require a frame as
2015 argument because it always uses the frame that @var{window} is on.
2016 @end defun
2017
2018 @node Window Configurations
2019 @section Window Configurations
2020 @cindex window configurations
2021 @cindex saving window information
2022
2023 A @dfn{window configuration} records the entire layout of one
2024 frame---all windows, their sizes, which buffers they contain, what
2025 part of each buffer is displayed, and the values of point and the
2026 mark. It also includes the values of @code{window-min-height},
2027 @code{window-min-width} and @code{minibuffer-scroll-window}. An
2028 exception is made for point in the selected window for the current
2029 buffer; its value is not saved in the window configuration.
2030
2031 You can bring back an entire previous layout by restoring a window
2032 configuration previously saved. If you want to record all frames
2033 instead of just one, use a frame configuration instead of a window
2034 configuration. @xref{Frame Configurations}.
2035
2036 @defun current-window-configuration &optional frame
2037 This function returns a new object representing @var{frame}'s current
2038 window configuration. If @var{frame} is omitted, the selected frame
2039 is used.
2040 @end defun
2041
2042 @defun set-window-configuration configuration
2043 This function restores the configuration of windows and buffers as
2044 specified by @var{configuration}, for the frame that @var{configuration}
2045 was created for.
2046
2047 The argument @var{configuration} must be a value that was previously
2048 returned by @code{current-window-configuration}. This configuration is
2049 restored in the frame from which @var{configuration} was made, whether
2050 that frame is selected or not. This always counts as a window size
2051 change and triggers execution of the @code{window-size-change-functions}
2052 (@pxref{Window Hooks}), because @code{set-window-configuration} doesn't
2053 know how to tell whether the new configuration actually differs from the
2054 old one.
2055
2056 If the frame which @var{configuration} was saved from is dead, all this
2057 function does is restore the three variables @code{window-min-height},
2058 @code{window-min-width} and @code{minibuffer-scroll-window}.
2059
2060 Here is a way of using this function to get the same effect
2061 as @code{save-window-excursion}:
2062
2063 @example
2064 @group
2065 (let ((config (current-window-configuration)))
2066 (unwind-protect
2067 (progn (split-window-vertically nil)
2068 @dots{})
2069 (set-window-configuration config)))
2070 @end group
2071 @end example
2072 @end defun
2073
2074 @defspec save-window-excursion forms@dots{}
2075 This special form records the window configuration, executes @var{forms}
2076 in sequence, then restores the earlier window configuration. The window
2077 configuration includes the value of point and the portion of the buffer
2078 that is visible. It also includes the choice of selected window.
2079 However, it does not include the value of point in the current buffer;
2080 use @code{save-excursion} also, if you wish to preserve that.
2081
2082 Don't use this construct when @code{save-selected-window} is sufficient.
2083
2084 Exit from @code{save-window-excursion} always triggers execution of the
2085 @code{window-size-change-functions}. (It doesn't know how to tell
2086 whether the restored configuration actually differs from the one in
2087 effect at the end of the @var{forms}.)
2088
2089 The return value is the value of the final form in @var{forms}.
2090 For example:
2091
2092 @example
2093 @group
2094 (split-window)
2095 @result{} #<window 25 on control.texi>
2096 @end group
2097 @group
2098 (setq w (selected-window))
2099 @result{} #<window 19 on control.texi>
2100 @end group
2101 @group
2102 (save-window-excursion
2103 (delete-other-windows w)
2104 (switch-to-buffer "foo")
2105 'do-something)
2106 @result{} do-something
2107 ;; @r{The screen is now split again.}
2108 @end group
2109 @end example
2110 @end defspec
2111
2112 @defun window-configuration-p object
2113 This function returns @code{t} if @var{object} is a window configuration.
2114 @end defun
2115
2116 @defun compare-window-configurations config1 config2
2117 This function compares two window configurations as regards the
2118 structure of windows, but ignores the values of point and mark and the
2119 saved scrolling positions---it can return @code{t} even if those
2120 aspects differ.
2121
2122 The function @code{equal} can also compare two window configurations; it
2123 regards configurations as unequal if they differ in any respect, even a
2124 saved point or mark.
2125 @end defun
2126
2127 Primitives to look inside of window configurations would make sense,
2128 but none are implemented. It is not clear they are useful enough to
2129 be worth implementing. See the file @file{winner.el} for some more
2130 operations on windows configurations.
2131
2132 @node Window Hooks
2133 @section Hooks for Window Scrolling and Changes
2134
2135 This section describes how a Lisp program can take action whenever a
2136 window displays a different part of its buffer or a different buffer.
2137 There are three actions that can change this: scrolling the window,
2138 switching buffers in the window, and changing the size of the window.
2139 The first two actions run @code{window-scroll-functions}; the last runs
2140 @code{window-size-change-functions}. The paradigmatic use of these
2141 hooks is in the implementation of Lazy Lock mode; see @file{lazy-lock.el}.
2142
2143 @defvar window-scroll-functions
2144 This variable holds a list of functions that Emacs should call before
2145 redisplaying a window with scrolling. It is not a normal hook, because
2146 each function is called with two arguments: the window, and its new
2147 display-start position.
2148
2149 Displaying a different buffer in the window also runs these functions.
2150
2151 These functions must be careful in using @code{window-end}
2152 (@pxref{Window Start}); if you need an up-to-date value, you must use
2153 the @var{update} argument to ensure you get it.
2154 @end defvar
2155
2156 @defvar window-size-change-functions
2157 This variable holds a list of functions to be called if the size of any
2158 window changes for any reason. The functions are called just once per
2159 redisplay, and just once for each frame on which size changes have
2160 occurred.
2161
2162 Each function receives the frame as its sole argument. There is no
2163 direct way to find out which windows on that frame have changed size, or
2164 precisely how. However, if a size-change function records, at each
2165 call, the existing windows and their sizes, it can also compare the
2166 present sizes and the previous sizes.
2167
2168 Creating or deleting windows counts as a size change, and therefore
2169 causes these functions to be called. Changing the frame size also
2170 counts, because it changes the sizes of the existing windows.
2171
2172 It is not a good idea to use @code{save-window-excursion} (@pxref{Window
2173 Configurations}) in these functions, because that always counts as a
2174 size change, and it would cause these functions to be called over and
2175 over. In most cases, @code{save-selected-window} (@pxref{Selecting
2176 Windows}) is what you need here.
2177 @end defvar
2178
2179 @defvar redisplay-end-trigger-functions
2180 This abnormal hook is run whenever redisplay in a window uses text that
2181 extends past a specified end trigger position. You set the end trigger
2182 position with the function @code{set-window-redisplay-end-trigger}. The
2183 functions are called with two arguments: the window, and the end trigger
2184 position. Storing @code{nil} for the end trigger position turns off the
2185 feature, and the trigger value is automatically reset to @code{nil} just
2186 after the hook is run.
2187 @end defvar
2188
2189 @defun set-window-redisplay-end-trigger window position
2190 This function sets @var{window}'s end trigger position at
2191 @var{position}.
2192 @end defun
2193
2194 @defun window-redisplay-end-trigger &optional window
2195 This function returns @var{window}'s current end trigger position.
2196 @end defun
2197
2198 @defvar window-configuration-change-hook
2199 A normal hook that is run every time you change the window configuration
2200 of an existing frame. This includes splitting or deleting windows,
2201 changing the sizes of windows, or displaying a different buffer in a
2202 window. The frame whose window configuration has changed is the
2203 selected frame when this hook runs.
2204 @end defvar