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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2012
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/commands
7 @node Command Loop, Keymaps, Minibuffers, Top
8 @chapter Command Loop
9 @cindex editor command loop
10 @cindex command loop
11
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13 immediately. This loop reads key sequences, executes their definitions,
14 and displays the results. In this chapter, we describe how these things
15 are done, and the subroutines that allow Lisp programs to do them.
16
17 @menu
18 * Command Overview:: How the command loop reads commands.
19 * Defining Commands:: Specifying how a function should read arguments.
20 * Interactive Call:: Calling a command, so that it will read arguments.
21 * Distinguish Interactive:: Making a command distinguish interactive calls.
22 * Command Loop Info:: Variables set by the command loop for you to examine.
23 * Adjusting Point:: Adjustment of point after a command.
24 * Input Events:: What input looks like when you read it.
25 * Reading Input:: How to read input events from the keyboard or mouse.
26 * Special Events:: Events processed immediately and individually.
27 * Waiting:: Waiting for user input or elapsed time.
28 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
29 * Prefix Command Arguments:: How the commands to set prefix args work.
30 * Recursive Editing:: Entering a recursive edit,
31 and why you usually shouldn't.
32 * Disabling Commands:: How the command loop handles disabled commands.
33 * Command History:: How the command history is set up, and how accessed.
34 * Keyboard Macros:: How keyboard macros are implemented.
35 @end menu
36
37 @node Command Overview
38 @section Command Loop Overview
39
40 The first thing the command loop must do is read a key sequence, which
41 is a sequence of events that translates into a command. It does this by
42 calling the function @code{read-key-sequence}. Your Lisp code can also
43 call this function (@pxref{Key Sequence Input}). Lisp programs can also
44 do input at a lower level with @code{read-event} (@pxref{Reading One
45 Event}) or discard pending input with @code{discard-input}
46 (@pxref{Event Input Misc}).
47
48 The key sequence is translated into a command through the currently
49 active keymaps. @xref{Key Lookup}, for information on how this is done.
50 The result should be a keyboard macro or an interactively callable
51 function. If the key is @kbd{M-x}, then it reads the name of another
52 command, which it then calls. This is done by the command
53 @code{execute-extended-command} (@pxref{Interactive Call}).
54
55 Prior to executing the command, Emacs runs @code{undo-boundary} to
56 create an undo boundary. @xref{Maintaining Undo}.
57
58 To execute a command, Emacs first reads its arguments by calling
59 @code{command-execute} (@pxref{Interactive Call}). For commands
60 written in Lisp, the @code{interactive} specification says how to read
61 the arguments. This may use the prefix argument (@pxref{Prefix
62 Command Arguments}) or may read with prompting in the minibuffer
63 (@pxref{Minibuffers}). For example, the command @code{find-file} has
64 an @code{interactive} specification which says to read a file name
65 using the minibuffer. The function body of @code{find-file} does not
66 use the minibuffer, so if you call @code{find-file} as a function from
67 Lisp code, you must supply the file name string as an ordinary Lisp
68 function argument.
69
70 If the command is a string or vector (i.e., a keyboard macro) then
71 @code{execute-kbd-macro} is used to execute it. You can call this
72 function yourself (@pxref{Keyboard Macros}).
73
74 To terminate the execution of a running command, type @kbd{C-g}. This
75 character causes @dfn{quitting} (@pxref{Quitting}).
76
77 @defvar pre-command-hook
78 The editor command loop runs this normal hook before each command. At
79 that time, @code{this-command} contains the command that is about to
80 run, and @code{last-command} describes the previous command.
81 @xref{Command Loop Info}.
82 @end defvar
83
84 @defvar post-command-hook
85 The editor command loop runs this normal hook after each command
86 (including commands terminated prematurely by quitting or by errors),
87 and also when the command loop is first entered. At that time,
88 @code{this-command} refers to the command that just ran, and
89 @code{last-command} refers to the command before that.
90 @end defvar
91
92 Quitting is suppressed while running @code{pre-command-hook} and
93 @code{post-command-hook}. If an error happens while executing one of
94 these hooks, it does not terminate execution of the hook; instead
95 the error is silenced and the function in which the error occurred
96 is removed from the hook.
97
98 A request coming into the Emacs server (@pxref{Emacs Server,,,
99 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
100 command does.
101
102 @node Defining Commands
103 @section Defining Commands
104 @cindex defining commands
105 @cindex commands, defining
106 @cindex functions, making them interactive
107 @cindex interactive function
108
109 The special form @code{interactive} turns a Lisp function into a
110 command. The @code{interactive} form must be located at top-level in
111 the function body (usually as the first form in the body), or in the
112 @code{interactive-form} property of the function symbol. When the
113 @code{interactive} form is located in the function body, it does
114 nothing when actually executed. Its presence serves as a flag, which
115 tells the Emacs command loop that the function can be called
116 interactively. The argument of the @code{interactive} form controls
117 the reading of arguments for an interactive call.
118
119 @menu
120 * Using Interactive:: General rules for @code{interactive}.
121 * Interactive Codes:: The standard letter-codes for reading arguments
122 in various ways.
123 * Interactive Examples:: Examples of how to read interactive arguments.
124 @end menu
125
126 @node Using Interactive
127 @subsection Using @code{interactive}
128 @cindex arguments, interactive entry
129
130 This section describes how to write the @code{interactive} form that
131 makes a Lisp function an interactively-callable command, and how to
132 examine a command's @code{interactive} form.
133
134 @defspec interactive arg-descriptor
135 This special form declares that a function is a command, and that it
136 may therefore be called interactively (via @kbd{M-x} or by entering a
137 key sequence bound to it). The argument @var{arg-descriptor} declares
138 how to compute the arguments to the command when the command is called
139 interactively.
140
141 A command may be called from Lisp programs like any other function, but
142 then the caller supplies the arguments and @var{arg-descriptor} has no
143 effect.
144
145 @cindex @code{interactive-form}, function property
146 The @code{interactive} form must be located at top-level in the
147 function body, or in the function symbol's @code{interactive-form}
148 property (@pxref{Symbol Plists}). It has its effect because the
149 command loop looks for it before calling the function
150 (@pxref{Interactive Call}). Once the function is called, all its body
151 forms are executed; at this time, if the @code{interactive} form
152 occurs within the body, the form simply returns @code{nil} without
153 even evaluating its argument.
154
155 By convention, you should put the @code{interactive} form in the
156 function body, as the first top-level form. If there is an
157 @code{interactive} form in both the @code{interactive-form} symbol
158 property and the function body, the former takes precedence. The
159 @code{interactive-form} symbol property can be used to add an
160 interactive form to an existing function, or change how its arguments
161 are processed interactively, without redefining the function.
162 @end defspec
163
164 There are three possibilities for the argument @var{arg-descriptor}:
165
166 @itemize @bullet
167 @item
168 It may be omitted or @code{nil}; then the command is called with no
169 arguments. This leads quickly to an error if the command requires one
170 or more arguments.
171
172 @item
173 It may be a string; its contents are a sequence of elements separated
174 by newlines, one for each parameter@footnote{Some elements actually
175 supply two parameters.}. Each element consists of a code character
176 (@pxref{Interactive Codes}) optionally followed by a prompt (which
177 some code characters use and some ignore). Here is an example:
178
179 @smallexample
180 (interactive "P\nbFrobnicate buffer: ")
181 @end smallexample
182
183 @noindent
184 The code letter @samp{P} sets the command's first argument to the raw
185 command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
186 buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
187 the name of an existing buffer, which becomes the second and final
188 argument.
189
190 @c Emacs 19 feature
191 The prompt string can use @samp{%} to include previous argument values
192 (starting with the first argument) in the prompt. This is done using
193 @code{format} (@pxref{Formatting Strings}). For example, here is how
194 you could read the name of an existing buffer followed by a new name to
195 give to that buffer:
196
197 @smallexample
198 @group
199 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
200 @end group
201 @end smallexample
202
203 @cindex @samp{*} in @code{interactive}
204 @cindex read-only buffers in interactive
205 If @samp{*} appears at the beginning of the string, then an error is
206 signaled if the buffer is read-only.
207
208 @cindex @samp{@@} in @code{interactive}
209 @c Emacs 19 feature
210 If @samp{@@} appears at the beginning of the string, and if the key
211 sequence used to invoke the command includes any mouse events, then
212 the window associated with the first of those events is selected
213 before the command is run.
214
215 @cindex @samp{^} in @code{interactive}
216 @cindex shift-selection, and @code{interactive} spec
217 If @samp{^} appears at the beginning of the string, and if the command
218 was invoked through @dfn{shift-translation}, set the mark and activate
219 the region temporarily, or extend an already active region, before the
220 command is run. If the command was invoked without shift-translation,
221 and the region is temporarily active, deactivate the region before the
222 command is run. Shift-translation is controlled on the user level by
223 @code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
224 Emacs Manual}.
225
226 You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
227 not matter. Actual reading of arguments is controlled by the rest of
228 the prompt string (starting with the first character that is not
229 @samp{*}, @samp{@@}, or @samp{^}).
230
231 @item
232 It may be a Lisp expression that is not a string; then it should be a
233 form that is evaluated to get a list of arguments to pass to the
234 command. Usually this form will call various functions to read input
235 from the user, most often through the minibuffer (@pxref{Minibuffers})
236 or directly from the keyboard (@pxref{Reading Input}).
237
238 Providing point or the mark as an argument value is also common, but
239 if you do this @emph{and} read input (whether using the minibuffer or
240 not), be sure to get the integer values of point or the mark after
241 reading. The current buffer may be receiving subprocess output; if
242 subprocess output arrives while the command is waiting for input, it
243 could relocate point and the mark.
244
245 Here's an example of what @emph{not} to do:
246
247 @smallexample
248 (interactive
249 (list (region-beginning) (region-end)
250 (read-string "Foo: " nil 'my-history)))
251 @end smallexample
252
253 @noindent
254 Here's how to avoid the problem, by examining point and the mark after
255 reading the keyboard input:
256
257 @smallexample
258 (interactive
259 (let ((string (read-string "Foo: " nil 'my-history)))
260 (list (region-beginning) (region-end) string)))
261 @end smallexample
262
263 @strong{Warning:} the argument values should not include any data
264 types that can't be printed and then read. Some facilities save
265 @code{command-history} in a file to be read in the subsequent
266 sessions; if a command's arguments contain a data type that prints
267 using @samp{#<@dots{}>} syntax, those facilities won't work.
268
269 There are, however, a few exceptions: it is ok to use a limited set of
270 expressions such as @code{(point)}, @code{(mark)},
271 @code{(region-beginning)}, and @code{(region-end)}, because Emacs
272 recognizes them specially and puts the expression (rather than its
273 value) into the command history. To see whether the expression you
274 wrote is one of these exceptions, run the command, then examine
275 @code{(car command-history)}.
276 @end itemize
277
278 @cindex examining the @code{interactive} form
279 @defun interactive-form function
280 This function returns the @code{interactive} form of @var{function}.
281 If @var{function} is an interactively callable function
282 (@pxref{Interactive Call}), the value is the command's
283 @code{interactive} form @code{(interactive @var{spec})}, which
284 specifies how to compute its arguments. Otherwise, the value is
285 @code{nil}. If @var{function} is a symbol, its function definition is
286 used.
287 @end defun
288
289 @node Interactive Codes
290 @comment node-name, next, previous, up
291 @subsection Code Characters for @code{interactive}
292 @cindex interactive code description
293 @cindex description for interactive codes
294 @cindex codes, interactive, description of
295 @cindex characters for interactive codes
296
297 The code character descriptions below contain a number of key words,
298 defined here as follows:
299
300 @table @b
301 @item Completion
302 @cindex interactive completion
303 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
304 completion because the argument is read using @code{completing-read}
305 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
306
307 @item Existing
308 Require the name of an existing object. An invalid name is not
309 accepted; the commands to exit the minibuffer do not exit if the current
310 input is not valid.
311
312 @item Default
313 @cindex default argument string
314 A default value of some sort is used if the user enters no text in the
315 minibuffer. The default depends on the code character.
316
317 @item No I/O
318 This code letter computes an argument without reading any input.
319 Therefore, it does not use a prompt string, and any prompt string you
320 supply is ignored.
321
322 Even though the code letter doesn't use a prompt string, you must follow
323 it with a newline if it is not the last code character in the string.
324
325 @item Prompt
326 A prompt immediately follows the code character. The prompt ends either
327 with the end of the string or with a newline.
328
329 @item Special
330 This code character is meaningful only at the beginning of the
331 interactive string, and it does not look for a prompt or a newline.
332 It is a single, isolated character.
333 @end table
334
335 @cindex reading interactive arguments
336 Here are the code character descriptions for use with @code{interactive}:
337
338 @table @samp
339 @item *
340 Signal an error if the current buffer is read-only. Special.
341
342 @item @@
343 Select the window mentioned in the first mouse event in the key
344 sequence that invoked this command. Special.
345
346 @item ^
347 If the command was invoked through shift-translation, set the mark and
348 activate the region temporarily, or extend an already active region,
349 before the command is run. If the command was invoked without
350 shift-translation, and the region is temporarily active, deactivate
351 the region before the command is run. Special.
352
353 @item a
354 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
355 Completion, Prompt.
356
357 @item b
358 The name of an existing buffer. By default, uses the name of the
359 current buffer (@pxref{Buffers}). Existing, Completion, Default,
360 Prompt.
361
362 @item B
363 A buffer name. The buffer need not exist. By default, uses the name of
364 a recently used buffer other than the current buffer. Completion,
365 Default, Prompt.
366
367 @item c
368 A character. The cursor does not move into the echo area. Prompt.
369
370 @item C
371 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
372 Completion, Prompt.
373
374 @item d
375 @cindex position argument
376 The position of point, as an integer (@pxref{Point}). No I/O.
377
378 @item D
379 A directory name. The default is the current default directory of the
380 current buffer, @code{default-directory} (@pxref{File Name Expansion}).
381 Existing, Completion, Default, Prompt.
382
383 @item e
384 The first or next mouse event in the key sequence that invoked the command.
385 More precisely, @samp{e} gets events that are lists, so you can look at
386 the data in the lists. @xref{Input Events}. No I/O.
387
388 You can use @samp{e} more than once in a single command's interactive
389 specification. If the key sequence that invoked the command has
390 @var{n} events that are lists, the @var{n}th @samp{e} provides the
391 @var{n}th such event. Events that are not lists, such as function keys
392 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
393
394 @item f
395 A file name of an existing file (@pxref{File Names}). The default
396 directory is @code{default-directory}. Existing, Completion, Default,
397 Prompt.
398
399 @item F
400 A file name. The file need not exist. Completion, Default, Prompt.
401
402 @item G
403 A file name. The file need not exist. If the user enters just a
404 directory name, then the value is just that directory name, with no
405 file name within the directory added. Completion, Default, Prompt.
406
407 @item i
408 An irrelevant argument. This code always supplies @code{nil} as
409 the argument's value. No I/O.
410
411 @item k
412 A key sequence (@pxref{Key Sequences}). This keeps reading events
413 until a command (or undefined command) is found in the current key
414 maps. The key sequence argument is represented as a string or vector.
415 The cursor does not move into the echo area. Prompt.
416
417 If @samp{k} reads a key sequence that ends with a down-event, it also
418 reads and discards the following up-event. You can get access to that
419 up-event with the @samp{U} code character.
420
421 This kind of input is used by commands such as @code{describe-key} and
422 @code{global-set-key}.
423
424 @item K
425 A key sequence, whose definition you intend to change. This works like
426 @samp{k}, except that it suppresses, for the last input event in the key
427 sequence, the conversions that are normally used (when necessary) to
428 convert an undefined key into a defined one.
429
430 @item m
431 @cindex marker argument
432 The position of the mark, as an integer. No I/O.
433
434 @item M
435 Arbitrary text, read in the minibuffer using the current buffer's input
436 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
437 Emacs Manual}). Prompt.
438
439 @item n
440 A number, read with the minibuffer. If the input is not a number, the
441 user has to try again. @samp{n} never uses the prefix argument.
442 Prompt.
443
444 @item N
445 The numeric prefix argument; but if there is no prefix argument, read
446 a number as with @kbd{n}. The value is always a number. @xref{Prefix
447 Command Arguments}. Prompt.
448
449 @item p
450 @cindex numeric prefix argument usage
451 The numeric prefix argument. (Note that this @samp{p} is lower case.)
452 No I/O.
453
454 @item P
455 @cindex raw prefix argument usage
456 The raw prefix argument. (Note that this @samp{P} is upper case.) No
457 I/O.
458
459 @item r
460 @cindex region argument
461 Point and the mark, as two numeric arguments, smallest first. This is
462 the only code letter that specifies two successive arguments rather than
463 one. No I/O.
464
465 @item s
466 Arbitrary text, read in the minibuffer and returned as a string
467 (@pxref{Text from Minibuffer}). Terminate the input with either
468 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
469 these characters in the input.) Prompt.
470
471 @item S
472 An interned symbol whose name is read in the minibuffer. Any whitespace
473 character terminates the input. (Use @kbd{C-q} to include whitespace in
474 the string.) Other characters that normally terminate a symbol (e.g.,
475 parentheses and brackets) do not do so here. Prompt.
476
477 @item U
478 A key sequence or @code{nil}. Can be used after a @samp{k} or
479 @samp{K} argument to get the up-event that was discarded (if any)
480 after @samp{k} or @samp{K} read a down-event. If no up-event has been
481 discarded, @samp{U} provides @code{nil} as the argument. No I/O.
482
483 @item v
484 A variable declared to be a user option (i.e., satisfying the
485 predicate @code{user-variable-p}). This reads the variable using
486 @code{read-variable}. @xref{Definition of read-variable}. Existing,
487 Completion, Prompt.
488
489 @item x
490 A Lisp object, specified with its read syntax, terminated with a
491 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
492 Minibuffer}. Prompt.
493
494 @item X
495 @cindex evaluated expression argument
496 A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
497 the form so that its value becomes the argument for the command.
498 Prompt.
499
500 @item z
501 A coding system name (a symbol). If the user enters null input, the
502 argument value is @code{nil}. @xref{Coding Systems}. Completion,
503 Existing, Prompt.
504
505 @item Z
506 A coding system name (a symbol)---but only if this command has a prefix
507 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
508 argument value. Completion, Existing, Prompt.
509 @end table
510
511 @node Interactive Examples
512 @comment node-name, next, previous, up
513 @subsection Examples of Using @code{interactive}
514 @cindex examples of using @code{interactive}
515 @cindex @code{interactive}, examples of using
516
517 Here are some examples of @code{interactive}:
518
519 @example
520 @group
521 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
522 (interactive) ; @r{just moves forward two words.}
523 (forward-word 2))
524 @result{} foo1
525 @end group
526
527 @group
528 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
529 (interactive "^p") ; @r{which is the numeric prefix.}
530 ; @r{under @code{shift-select-mode},}
531 ; @r{will activate or extend region.}
532 (forward-word (* 2 n)))
533 @result{} foo2
534 @end group
535
536 @group
537 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
538 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
539 (forward-word (* 2 n)))
540 @result{} foo3
541 @end group
542
543 @group
544 (defun three-b (b1 b2 b3)
545 "Select three existing buffers.
546 Put them into three windows, selecting the last one."
547 @end group
548 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
549 (delete-other-windows)
550 (split-window (selected-window) 8)
551 (switch-to-buffer b1)
552 (other-window 1)
553 (split-window (selected-window) 8)
554 (switch-to-buffer b2)
555 (other-window 1)
556 (switch-to-buffer b3))
557 @result{} three-b
558 @group
559 (three-b "*scratch*" "declarations.texi" "*mail*")
560 @result{} nil
561 @end group
562 @end example
563
564 @node Interactive Call
565 @section Interactive Call
566 @cindex interactive call
567
568 After the command loop has translated a key sequence into a command,
569 it invokes that command using the function @code{command-execute}. If
570 the command is a function, @code{command-execute} calls
571 @code{call-interactively}, which reads the arguments and calls the
572 command. You can also call these functions yourself.
573
574 @defun commandp object &optional for-call-interactively
575 Returns @code{t} if @var{object} is suitable for calling interactively;
576 that is, if @var{object} is a command. Otherwise, returns @code{nil}.
577
578 Interactively-callable objects include strings and vectors (which are
579 treated as keyboard macros), lambda expressions that contain a
580 top-level @code{interactive} form (@pxref{Using Interactive}),
581 byte-code function objects made from such lambda expressions, autoload
582 objects that are declared as interactive (non-@code{nil} fourth
583 argument to @code{autoload}), and some primitive functions.
584
585 A symbol satisfies @code{commandp} if it has a non-@code{nil}
586 @code{interactive-form} property, or if its function definition
587 satisfies @code{commandp}. Keys and keymaps are not commands.
588 Rather, they are used to look up commands (@pxref{Keymaps}).
589
590 If @var{for-call-interactively} is non-@code{nil}, then
591 @code{commandp} returns @code{t} only for objects that
592 @code{call-interactively} could call---thus, not for keyboard macros.
593
594 See @code{documentation} in @ref{Accessing Documentation}, for a
595 realistic example of using @code{commandp}.
596 @end defun
597
598 @defun call-interactively command &optional record-flag keys
599 This function calls the interactively callable function @var{command},
600 providing arguments according to its interactive calling specifications.
601 It returns whatever @var{command} returns.
602
603 If, for instance, you have a function with the following signature:
604
605 @example
606 (defun foo (begin end)
607 (interactive "r")
608 ...)
609 @end example
610
611 then saying
612
613 @example
614 (call-interactively 'foo)
615 @end example
616
617 will call @code{foo} with the region (@code{point} and @code{mark}) as
618 the arguments.
619
620 An error is signaled if @var{command} is not a function or if it
621 cannot be called interactively (i.e., is not a command). Note that
622 keyboard macros (strings and vectors) are not accepted, even though
623 they are considered commands, because they are not functions. If
624 @var{command} is a symbol, then @code{call-interactively} uses its
625 function definition.
626
627 @cindex record command history
628 If @var{record-flag} is non-@code{nil}, then this command and its
629 arguments are unconditionally added to the list @code{command-history}.
630 Otherwise, the command is added only if it uses the minibuffer to read
631 an argument. @xref{Command History}.
632
633 The argument @var{keys}, if given, should be a vector which specifies
634 the sequence of events to supply if the command inquires which events
635 were used to invoke it. If @var{keys} is omitted or @code{nil}, the
636 default is the return value of @code{this-command-keys-vector}.
637 @xref{Definition of this-command-keys-vector}.
638 @end defun
639
640 @defun command-execute command &optional record-flag keys special
641 @cindex keyboard macro execution
642 This function executes @var{command}. The argument @var{command} must
643 satisfy the @code{commandp} predicate; i.e., it must be an interactively
644 callable function or a keyboard macro.
645
646 A string or vector as @var{command} is executed with
647 @code{execute-kbd-macro}. A function is passed to
648 @code{call-interactively}, along with the optional @var{record-flag}
649 and @var{keys}.
650
651 A symbol is handled by using its function definition in its place. A
652 symbol with an @code{autoload} definition counts as a command if it was
653 declared to stand for an interactively callable function. Such a
654 definition is handled by loading the specified library and then
655 rechecking the definition of the symbol.
656
657 The argument @var{special}, if given, means to ignore the prefix
658 argument and not clear it. This is used for executing special events
659 (@pxref{Special Events}).
660 @end defun
661
662 @deffn Command execute-extended-command prefix-argument
663 @cindex read command name
664 This function reads a command name from the minibuffer using
665 @code{completing-read} (@pxref{Completion}). Then it uses
666 @code{command-execute} to call the specified command. Whatever that
667 command returns becomes the value of @code{execute-extended-command}.
668
669 @cindex execute with prefix argument
670 If the command asks for a prefix argument, it receives the value
671 @var{prefix-argument}. If @code{execute-extended-command} is called
672 interactively, the current raw prefix argument is used for
673 @var{prefix-argument}, and thus passed on to whatever command is run.
674
675 @c !!! Should this be @kindex?
676 @cindex @kbd{M-x}
677 @code{execute-extended-command} is the normal definition of @kbd{M-x},
678 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
679 to take the prompt from the events used to invoke
680 @code{execute-extended-command}, but that is painful to implement.) A
681 description of the value of the prefix argument, if any, also becomes
682 part of the prompt.
683
684 @example
685 @group
686 (execute-extended-command 3)
687 ---------- Buffer: Minibuffer ----------
688 3 M-x forward-word RET
689 ---------- Buffer: Minibuffer ----------
690 @result{} t
691 @end group
692 @end example
693 @end deffn
694
695 @node Distinguish Interactive
696 @section Distinguish Interactive Calls
697
698 Sometimes a command should display additional visual feedback (such
699 as an informative message in the echo area) for interactive calls
700 only. There are three ways to do this. The recommended way to test
701 whether the function was called using @code{call-interactively} is to
702 give it an optional argument @code{print-message} and use the
703 @code{interactive} spec to make it non-@code{nil} in interactive
704 calls. Here's an example:
705
706 @example
707 (defun foo (&optional print-message)
708 (interactive "p")
709 (when print-message
710 (message "foo")))
711 @end example
712
713 @noindent
714 We use @code{"p"} because the numeric prefix argument is never
715 @code{nil}. Defined in this way, the function does display the
716 message when called from a keyboard macro.
717
718 The above method with the additional argument is usually best,
719 because it allows callers to say ``treat this call as interactive.''
720 But you can also do the job by testing @code{called-interactively-p}.
721
722 @defun called-interactively-p kind
723 This function returns @code{t} when the calling function was called
724 using @code{call-interactively}.
725
726 The argument @var{kind} should be either the symbol @code{interactive}
727 or the symbol @code{any}. If it is @code{interactive}, then
728 @code{called-interactively-p} returns @code{t} only if the call was
729 made directly by the user---e.g., if the user typed a key sequence
730 bound to the calling function, but @emph{not} if the user ran a
731 keyboard macro that called the function (@pxref{Keyboard Macros}). If
732 @var{kind} is @code{any}, @code{called-interactively-p} returns
733 @code{t} for any kind of interactive call, including keyboard macros.
734
735 If in doubt, use @code{any}; the only known proper use of
736 @code{interactive} is if you need to decide whether to display a
737 helpful message while a function is running.
738
739 A function is never considered to be called interactively if it was
740 called via Lisp evaluation (or with @code{apply} or @code{funcall}).
741 @end defun
742
743 @noindent
744 Here is an example of using @code{called-interactively-p}:
745
746 @example
747 @group
748 (defun foo ()
749 (interactive)
750 (when (called-interactively-p 'any)
751 (message "Interactive!")
752 'foo-called-interactively))
753 @end group
754
755 @group
756 ;; @r{Type @kbd{M-x foo}.}
757 @print{} Interactive!
758 @end group
759
760 @group
761 (foo)
762 @result{} nil
763 @end group
764 @end example
765
766 @noindent
767 Here is another example that contrasts direct and indirect calls to
768 @code{called-interactively-p}.
769
770 @example
771 @group
772 (defun bar ()
773 (interactive)
774 (message "%s" (list (foo) (called-interactively-p 'any))))
775 @end group
776
777 @group
778 ;; @r{Type @kbd{M-x bar}.}
779 @print{} (nil t)
780 @end group
781 @end example
782
783 @node Command Loop Info
784 @comment node-name, next, previous, up
785 @section Information from the Command Loop
786
787 The editor command loop sets several Lisp variables to keep status
788 records for itself and for commands that are run. With the exception of
789 @code{this-command} and @code{last-command} it's generally a bad idea to
790 change any of these variables in a Lisp program.
791
792 @defvar last-command
793 This variable records the name of the previous command executed by the
794 command loop (the one before the current command). Normally the value
795 is a symbol with a function definition, but this is not guaranteed.
796
797 The value is copied from @code{this-command} when a command returns to
798 the command loop, except when the command has specified a prefix
799 argument for the following command.
800
801 This variable is always local to the current terminal and cannot be
802 buffer-local. @xref{Multiple Terminals}.
803 @end defvar
804
805 @defvar real-last-command
806 This variable is set up by Emacs just like @code{last-command},
807 but never altered by Lisp programs.
808 @end defvar
809
810 @defvar last-repeatable-command
811 This variable stores the most recently executed command that was not
812 part of an input event. This is the command @code{repeat} will try to
813 repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
814 @end defvar
815
816 @defvar this-command
817 @cindex current command
818 This variable records the name of the command now being executed by
819 the editor command loop. Like @code{last-command}, it is normally a symbol
820 with a function definition.
821
822 The command loop sets this variable just before running a command, and
823 copies its value into @code{last-command} when the command finishes
824 (unless the command specified a prefix argument for the following
825 command).
826
827 @cindex kill command repetition
828 Some commands set this variable during their execution, as a flag for
829 whatever command runs next. In particular, the functions for killing text
830 set @code{this-command} to @code{kill-region} so that any kill commands
831 immediately following will know to append the killed text to the
832 previous kill.
833 @end defvar
834
835 If you do not want a particular command to be recognized as the previous
836 command in the case where it got an error, you must code that command to
837 prevent this. One way is to set @code{this-command} to @code{t} at the
838 beginning of the command, and set @code{this-command} back to its proper
839 value at the end, like this:
840
841 @example
842 (defun foo (args@dots{})
843 (interactive @dots{})
844 (let ((old-this-command this-command))
845 (setq this-command t)
846 @r{@dots{}do the work@dots{}}
847 (setq this-command old-this-command)))
848 @end example
849
850 @noindent
851 We do not bind @code{this-command} with @code{let} because that would
852 restore the old value in case of error---a feature of @code{let} which
853 in this case does precisely what we want to avoid.
854
855 @defvar this-original-command
856 This has the same value as @code{this-command} except when command
857 remapping occurs (@pxref{Remapping Commands}). In that case,
858 @code{this-command} gives the command actually run (the result of
859 remapping), and @code{this-original-command} gives the command that
860 was specified to run but remapped into another command.
861 @end defvar
862
863 @defun this-command-keys
864 This function returns a string or vector containing the key sequence
865 that invoked the present command, plus any previous commands that
866 generated the prefix argument for this command. Any events read by the
867 command using @code{read-event} without a timeout get tacked on to the end.
868
869 However, if the command has called @code{read-key-sequence}, it
870 returns the last read key sequence. @xref{Key Sequence Input}. The
871 value is a string if all events in the sequence were characters that
872 fit in a string. @xref{Input Events}.
873
874 @example
875 @group
876 (this-command-keys)
877 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
878 @result{} "^U^X^E"
879 @end group
880 @end example
881 @end defun
882
883 @defun this-command-keys-vector
884 @anchor{Definition of this-command-keys-vector}
885 Like @code{this-command-keys}, except that it always returns the events
886 in a vector, so you don't need to deal with the complexities of storing
887 input events in a string (@pxref{Strings of Events}).
888 @end defun
889
890 @defun clear-this-command-keys &optional keep-record
891 This function empties out the table of events for
892 @code{this-command-keys} to return. Unless @var{keep-record} is
893 non-@code{nil}, it also empties the records that the function
894 @code{recent-keys} (@pxref{Recording Input}) will subsequently return.
895 This is useful after reading a password, to prevent the password from
896 echoing inadvertently as part of the next command in certain cases.
897 @end defun
898
899 @defvar last-nonmenu-event
900 This variable holds the last input event read as part of a key sequence,
901 not counting events resulting from mouse menus.
902
903 One use of this variable is for telling @code{x-popup-menu} where to pop
904 up a menu. It is also used internally by @code{y-or-n-p}
905 (@pxref{Yes-or-No Queries}).
906 @end defvar
907
908 @defvar last-command-event
909 @defvarx last-command-char
910 This variable is set to the last input event that was read by the
911 command loop as part of a command. The principal use of this variable
912 is in @code{self-insert-command}, which uses it to decide which
913 character to insert.
914
915 @example
916 @group
917 last-command-event
918 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
919 @result{} 5
920 @end group
921 @end example
922
923 @noindent
924 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
925
926 The alias @code{last-command-char} is obsolete.
927 @end defvar
928
929 @c Emacs 19 feature
930 @defvar last-event-frame
931 This variable records which frame the last input event was directed to.
932 Usually this is the frame that was selected when the event was
933 generated, but if that frame has redirected input focus to another
934 frame, the value is the frame to which the event was redirected.
935 @xref{Input Focus}.
936
937 If the last event came from a keyboard macro, the value is @code{macro}.
938 @end defvar
939
940 @node Adjusting Point
941 @section Adjusting Point After Commands
942 @cindex adjusting point
943 @cindex invisible/intangible text, and point
944 @cindex @code{display} property, and point display
945 @cindex @code{composition} property, and point display
946
947 It is not easy to display a value of point in the middle of a
948 sequence of text that has the @code{display}, @code{composition} or
949 is invisible. Therefore, after a command finishes and returns to the
950 command loop, if point is within such a sequence, the command loop
951 normally moves point to the edge of the sequence.
952
953 A command can inhibit this feature by setting the variable
954 @code{disable-point-adjustment}:
955
956 @defvar disable-point-adjustment
957 If this variable is non-@code{nil} when a command returns to the
958 command loop, then the command loop does not check for those text
959 properties, and does not move point out of sequences that have them.
960
961 The command loop sets this variable to @code{nil} before each command,
962 so if a command sets it, the effect applies only to that command.
963 @end defvar
964
965 @defvar global-disable-point-adjustment
966 If you set this variable to a non-@code{nil} value, the feature of
967 moving point out of these sequences is completely turned off.
968 @end defvar
969
970 @node Input Events
971 @section Input Events
972 @cindex events
973 @cindex input events
974
975 The Emacs command loop reads a sequence of @dfn{input events} that
976 represent keyboard or mouse activity. The events for keyboard activity
977 are characters or symbols; mouse events are always lists. This section
978 describes the representation and meaning of input events in detail.
979
980 @defun eventp object
981 This function returns non-@code{nil} if @var{object} is an input event
982 or event type.
983
984 Note that any symbol might be used as an event or an event type.
985 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
986 code to be used as an event. Instead, it distinguishes whether the
987 symbol has actually been used in an event that has been read as input in
988 the current Emacs session. If a symbol has not yet been so used,
989 @code{eventp} returns @code{nil}.
990 @end defun
991
992 @menu
993 * Keyboard Events:: Ordinary characters--keys with symbols on them.
994 * Function Keys:: Function keys--keys with names, not symbols.
995 * Mouse Events:: Overview of mouse events.
996 * Click Events:: Pushing and releasing a mouse button.
997 * Drag Events:: Moving the mouse before releasing the button.
998 * Button-Down Events:: A button was pushed and not yet released.
999 * Repeat Events:: Double and triple click (or drag, or down).
1000 * Motion Events:: Just moving the mouse, not pushing a button.
1001 * Focus Events:: Moving the mouse between frames.
1002 * Misc Events:: Other events the system can generate.
1003 * Event Examples:: Examples of the lists for mouse events.
1004 * Classifying Events:: Finding the modifier keys in an event symbol.
1005 Event types.
1006 * Accessing Mouse:: Functions to extract info from mouse events.
1007 * Accessing Scroll:: Functions to get info from scroll bar events.
1008 * Strings of Events:: Special considerations for putting
1009 keyboard character events in a string.
1010 @end menu
1011
1012 @node Keyboard Events
1013 @subsection Keyboard Events
1014 @cindex keyboard events
1015
1016 There are two kinds of input you can get from the keyboard: ordinary
1017 keys, and function keys. Ordinary keys correspond to characters; the
1018 events they generate are represented in Lisp as characters. The event
1019 type of a character event is the character itself (an integer); see
1020 @ref{Classifying Events}.
1021
1022 @cindex modifier bits (of input character)
1023 @cindex basic code (of input character)
1024 An input character event consists of a @dfn{basic code} between 0 and
1025 524287, plus any or all of these @dfn{modifier bits}:
1026
1027 @table @asis
1028 @item meta
1029 The
1030 @tex
1031 @math{2^{27}}
1032 @end tex
1033 @ifnottex
1034 2**27
1035 @end ifnottex
1036 bit in the character code indicates a character
1037 typed with the meta key held down.
1038
1039 @item control
1040 The
1041 @tex
1042 @math{2^{26}}
1043 @end tex
1044 @ifnottex
1045 2**26
1046 @end ifnottex
1047 bit in the character code indicates a non-@acronym{ASCII}
1048 control character.
1049
1050 @sc{ascii} control characters such as @kbd{C-a} have special basic
1051 codes of their own, so Emacs needs no special bit to indicate them.
1052 Thus, the code for @kbd{C-a} is just 1.
1053
1054 But if you type a control combination not in @acronym{ASCII}, such as
1055 @kbd{%} with the control key, the numeric value you get is the code
1056 for @kbd{%} plus
1057 @tex
1058 @math{2^{26}}
1059 @end tex
1060 @ifnottex
1061 2**26
1062 @end ifnottex
1063 (assuming the terminal supports non-@acronym{ASCII}
1064 control characters).
1065
1066 @item shift
1067 The
1068 @tex
1069 @math{2^{25}}
1070 @end tex
1071 @ifnottex
1072 2**25
1073 @end ifnottex
1074 bit in the character code indicates an @acronym{ASCII} control
1075 character typed with the shift key held down.
1076
1077 For letters, the basic code itself indicates upper versus lower case;
1078 for digits and punctuation, the shift key selects an entirely different
1079 character with a different basic code. In order to keep within the
1080 @acronym{ASCII} character set whenever possible, Emacs avoids using the
1081 @tex
1082 @math{2^{25}}
1083 @end tex
1084 @ifnottex
1085 2**25
1086 @end ifnottex
1087 bit for those characters.
1088
1089 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1090 @kbd{C-a}, so Emacs uses the
1091 @tex
1092 @math{2^{25}}
1093 @end tex
1094 @ifnottex
1095 2**25
1096 @end ifnottex
1097 bit in @kbd{C-A} and not in
1098 @kbd{C-a}.
1099
1100 @item hyper
1101 The
1102 @tex
1103 @math{2^{24}}
1104 @end tex
1105 @ifnottex
1106 2**24
1107 @end ifnottex
1108 bit in the character code indicates a character
1109 typed with the hyper key held down.
1110
1111 @item super
1112 The
1113 @tex
1114 @math{2^{23}}
1115 @end tex
1116 @ifnottex
1117 2**23
1118 @end ifnottex
1119 bit in the character code indicates a character
1120 typed with the super key held down.
1121
1122 @item alt
1123 The
1124 @tex
1125 @math{2^{22}}
1126 @end tex
1127 @ifnottex
1128 2**22
1129 @end ifnottex
1130 bit in the character code indicates a character typed with
1131 the alt key held down. (On some terminals, the key labeled @key{ALT}
1132 is actually the meta key.)
1133 @end table
1134
1135 It is best to avoid mentioning specific bit numbers in your program.
1136 To test the modifier bits of a character, use the function
1137 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1138 bindings, you can use the read syntax for characters with modifier bits
1139 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1140 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1141 specify the characters (@pxref{Changing Key Bindings}). The function
1142 @code{event-convert-list} converts such a list into an event type
1143 (@pxref{Classifying Events}).
1144
1145 @node Function Keys
1146 @subsection Function Keys
1147
1148 @cindex function keys
1149 Most keyboards also have @dfn{function keys}---keys that have names or
1150 symbols that are not characters. Function keys are represented in Emacs
1151 Lisp as symbols; the symbol's name is the function key's label, in lower
1152 case. For example, pressing a key labeled @key{F1} places the symbol
1153 @code{f1} in the input stream.
1154
1155 The event type of a function key event is the event symbol itself.
1156 @xref{Classifying Events}.
1157
1158 Here are a few special cases in the symbol-naming convention for
1159 function keys:
1160
1161 @table @asis
1162 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1163 These keys correspond to common @acronym{ASCII} control characters that have
1164 special keys on most keyboards.
1165
1166 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1167 terminal can distinguish between them, Emacs conveys the distinction to
1168 Lisp programs by representing the former as the integer 9, and the
1169 latter as the symbol @code{tab}.
1170
1171 Most of the time, it's not useful to distinguish the two. So normally
1172 @code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1173 to map @code{tab} into 9. Thus, a key binding for character code 9
1174 (the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1175 the other symbols in this group. The function @code{read-char}
1176 likewise converts these events into characters.
1177
1178 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1179 converts into the character code 127 (@key{DEL}), not into code 8
1180 (@key{BS}). This is what most users prefer.
1181
1182 @item @code{left}, @code{up}, @code{right}, @code{down}
1183 Cursor arrow keys
1184 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1185 Keypad keys (to the right of the regular keyboard).
1186 @item @code{kp-0}, @code{kp-1}, @dots{}
1187 Keypad keys with digits.
1188 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1189 Keypad PF keys.
1190 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1191 Keypad arrow keys. Emacs normally translates these into the
1192 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1193 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1194 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1195 normally translates these into the like-named non-keypad keys.
1196 @end table
1197
1198 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1199 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1200 represent them is with prefixes in the symbol name:
1201
1202 @table @samp
1203 @item A-
1204 The alt modifier.
1205 @item C-
1206 The control modifier.
1207 @item H-
1208 The hyper modifier.
1209 @item M-
1210 The meta modifier.
1211 @item S-
1212 The shift modifier.
1213 @item s-
1214 The super modifier.
1215 @end table
1216
1217 Thus, the symbol for the key @key{F3} with @key{META} held down is
1218 @code{M-f3}. When you use more than one prefix, we recommend you
1219 write them in alphabetical order; but the order does not matter in
1220 arguments to the key-binding lookup and modification functions.
1221
1222 @node Mouse Events
1223 @subsection Mouse Events
1224
1225 Emacs supports four kinds of mouse events: click events, drag events,
1226 button-down events, and motion events. All mouse events are represented
1227 as lists. The @sc{car} of the list is the event type; this says which
1228 mouse button was involved, and which modifier keys were used with it.
1229 The event type can also distinguish double or triple button presses
1230 (@pxref{Repeat Events}). The rest of the list elements give position
1231 and time information.
1232
1233 For key lookup, only the event type matters: two events of the same type
1234 necessarily run the same command. The command can access the full
1235 values of these events using the @samp{e} interactive code.
1236 @xref{Interactive Codes}.
1237
1238 A key sequence that starts with a mouse event is read using the keymaps
1239 of the buffer in the window that the mouse was in, not the current
1240 buffer. This does not imply that clicking in a window selects that
1241 window or its buffer---that is entirely under the control of the command
1242 binding of the key sequence.
1243
1244 @node Click Events
1245 @subsection Click Events
1246 @cindex click event
1247 @cindex mouse click event
1248
1249 When the user presses a mouse button and releases it at the same
1250 location, that generates a @dfn{click} event. All mouse click event
1251 share the same format:
1252
1253 @example
1254 (@var{event-type} @var{position} @var{click-count})
1255 @end example
1256
1257 @table @asis
1258 @item @var{event-type}
1259 This is a symbol that indicates which mouse button was used. It is
1260 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1261 buttons are numbered left to right.
1262
1263 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1264 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1265 and super, just as you would with function keys.
1266
1267 This symbol also serves as the event type of the event. Key bindings
1268 describe events by their types; thus, if there is a key binding for
1269 @code{mouse-1}, that binding would apply to all events whose
1270 @var{event-type} is @code{mouse-1}.
1271
1272 @item @var{position}
1273 This is the position where the mouse click occurred. The actual
1274 format of @var{position} depends on what part of a window was clicked
1275 on.
1276
1277 For mouse click events in the text area, mode line, header line, or in
1278 the marginal areas, @var{position} has this form:
1279
1280 @example
1281 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1282 @var{object} @var{text-pos} (@var{col} . @var{row})
1283 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1284 @end example
1285
1286 @table @asis
1287 @item @var{window}
1288 This is the window in which the click occurred.
1289
1290 @item @var{pos-or-area}
1291 This is the buffer position of the character clicked on in the text
1292 area, or if clicked outside the text area, it is the window area in
1293 which the click occurred. It is one of the symbols @code{mode-line},
1294 @code{header-line}, @code{vertical-line}, @code{left-margin},
1295 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1296
1297 In one special case, @var{pos-or-area} is a list containing a symbol (one
1298 of the symbols listed above) instead of just the symbol. This happens
1299 after the imaginary prefix keys for the event are inserted into the
1300 input stream. @xref{Key Sequence Input}.
1301
1302
1303 @item @var{x}, @var{y}
1304 These are the pixel coordinates of the click, relative to
1305 the top left corner of @var{window}, which is @code{(0 . 0)}.
1306 For a click on text, these are relative to the top left corner of
1307 the window's text area. For the mode or header line, they are
1308 relative to the top left window edge. For fringes, margins, and the
1309 vertical border, @var{x} does not have meaningful data. For fringes
1310 and margins, @var{y} is relative to the bottom edge of the header
1311 line.
1312
1313 @item @var{timestamp}
1314 This is the time at which the event occurred, in milliseconds.
1315
1316 @item @var{object}
1317 This is the object on which the click occurred. It is either
1318 @code{nil} if there is no string property, or it has the form
1319 (@var{string} . @var{string-pos}) when there is a string-type text
1320 property at the click position.
1321
1322 @table @asis
1323 @item @var{string}
1324 This is the string on which the click occurred, including any
1325 properties.
1326
1327 @item @var{string-pos}
1328 This is the position in the string on which the click occurred,
1329 relevant if properties at the click need to be looked up.
1330 @end table
1331
1332 @item @var{text-pos}
1333 For clicks on a marginal area or on a fringe, this is the buffer
1334 position of the first visible character in the corresponding line in
1335 the window. For other events, it is the current buffer position in
1336 the window.
1337
1338 @item @var{col}, @var{row}
1339 These are the actual coordinates of the glyph under the @var{x},
1340 @var{y} position, possibly padded with default character width
1341 glyphs if @var{x} is beyond the last glyph on the line. For clicks on
1342 the header or mode line, these are measured from the top left edge of
1343 the header or mode line. For clicks on the fringes and on the
1344 vertical border, these have no meaningful data. For clicks on the
1345 margins, @var{col} is measured from the left edge of the margin area
1346 and @var{row} is measured from the top of the margin area.
1347
1348 @item @var{image}
1349 This is the image object on which the click occurred. It is either
1350 @code{nil} if there is no image at the position clicked on, or it is
1351 an image object as returned by @code{find-image} if click was in an image.
1352
1353 @item @var{dx}, @var{dy}
1354 These are the pixel coordinates of the click, relative to
1355 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1356 @var{object} is @code{nil}, the coordinates are relative to the top
1357 left corner of the character glyph clicked on.
1358
1359 @item @var{width}, @var{height}
1360 These are the pixel width and height of @var{object} or, if this is
1361 @code{nil}, those of the character glyph clicked on.
1362 @end table
1363
1364 @sp 1
1365 For mouse clicks on a scroll-bar, @var{position} has this form:
1366
1367 @example
1368 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1369 @end example
1370
1371 @table @asis
1372 @item @var{window}
1373 This is the window whose scroll-bar was clicked on.
1374
1375 @item @var{area}
1376 This is the scroll bar where the click occurred. It is one of the
1377 symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
1378
1379 @item @var{portion}
1380 This is the distance of the click from the top or left end of
1381 the scroll bar.
1382
1383 @item @var{whole}
1384 This is the length of the entire scroll bar.
1385
1386 @item @var{timestamp}
1387 This is the time at which the event occurred, in milliseconds.
1388
1389 @item @var{part}
1390 This is the part of the scroll-bar which was clicked on. It is one
1391 of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
1392 @code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
1393 @end table
1394
1395 @item @var{click-count}
1396 This is the number of rapid repeated presses so far of the same mouse
1397 button. @xref{Repeat Events}.
1398 @end table
1399
1400 @node Drag Events
1401 @subsection Drag Events
1402 @cindex drag event
1403 @cindex mouse drag event
1404
1405 With Emacs, you can have a drag event without even changing your
1406 clothes. A @dfn{drag event} happens every time the user presses a mouse
1407 button and then moves the mouse to a different character position before
1408 releasing the button. Like all mouse events, drag events are
1409 represented in Lisp as lists. The lists record both the starting mouse
1410 position and the final position, like this:
1411
1412 @example
1413 (@var{event-type}
1414 (@var{window1} START-POSITION)
1415 (@var{window2} END-POSITION))
1416 @end example
1417
1418 For a drag event, the name of the symbol @var{event-type} contains the
1419 prefix @samp{drag-}. For example, dragging the mouse with button 2
1420 held down generates a @code{drag-mouse-2} event. The second and third
1421 elements of the event give the starting and ending position of the
1422 drag. They have the same form as @var{position} in a click event
1423 (@pxref{Click Events}) that is not on the scroll bar part of the
1424 window. You can access the second element of any mouse event in the
1425 same way, with no need to distinguish drag events from others.
1426
1427 The @samp{drag-} prefix follows the modifier key prefixes such as
1428 @samp{C-} and @samp{M-}.
1429
1430 If @code{read-key-sequence} receives a drag event that has no key
1431 binding, and the corresponding click event does have a binding, it
1432 changes the drag event into a click event at the drag's starting
1433 position. This means that you don't have to distinguish between click
1434 and drag events unless you want to.
1435
1436 @node Button-Down Events
1437 @subsection Button-Down Events
1438 @cindex button-down event
1439
1440 Click and drag events happen when the user releases a mouse button.
1441 They cannot happen earlier, because there is no way to distinguish a
1442 click from a drag until the button is released.
1443
1444 If you want to take action as soon as a button is pressed, you need to
1445 handle @dfn{button-down} events.@footnote{Button-down is the
1446 conservative antithesis of drag.} These occur as soon as a button is
1447 pressed. They are represented by lists that look exactly like click
1448 events (@pxref{Click Events}), except that the @var{event-type} symbol
1449 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1450 modifier key prefixes such as @samp{C-} and @samp{M-}.
1451
1452 The function @code{read-key-sequence} ignores any button-down events
1453 that don't have command bindings; therefore, the Emacs command loop
1454 ignores them too. This means that you need not worry about defining
1455 button-down events unless you want them to do something. The usual
1456 reason to define a button-down event is so that you can track mouse
1457 motion (by reading motion events) until the button is released.
1458 @xref{Motion Events}.
1459
1460 @node Repeat Events
1461 @subsection Repeat Events
1462 @cindex repeat events
1463 @cindex double-click events
1464 @cindex triple-click events
1465 @cindex mouse events, repeated
1466
1467 If you press the same mouse button more than once in quick succession
1468 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1469 events for the second and subsequent presses.
1470
1471 The most common repeat events are @dfn{double-click} events. Emacs
1472 generates a double-click event when you click a button twice; the event
1473 happens when you release the button (as is normal for all click
1474 events).
1475
1476 The event type of a double-click event contains the prefix
1477 @samp{double-}. Thus, a double click on the second mouse button with
1478 @key{meta} held down comes to the Lisp program as
1479 @code{M-double-mouse-2}. If a double-click event has no binding, the
1480 binding of the corresponding ordinary click event is used to execute
1481 it. Thus, you need not pay attention to the double click feature
1482 unless you really want to.
1483
1484 When the user performs a double click, Emacs generates first an ordinary
1485 click event, and then a double-click event. Therefore, you must design
1486 the command binding of the double click event to assume that the
1487 single-click command has already run. It must produce the desired
1488 results of a double click, starting from the results of a single click.
1489
1490 This is convenient, if the meaning of a double click somehow ``builds
1491 on'' the meaning of a single click---which is recommended user interface
1492 design practice for double clicks.
1493
1494 If you click a button, then press it down again and start moving the
1495 mouse with the button held down, then you get a @dfn{double-drag} event
1496 when you ultimately release the button. Its event type contains
1497 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1498 has no binding, Emacs looks for an alternate binding as if the event
1499 were an ordinary drag.
1500
1501 Before the double-click or double-drag event, Emacs generates a
1502 @dfn{double-down} event when the user presses the button down for the
1503 second time. Its event type contains @samp{double-down} instead of just
1504 @samp{down}. If a double-down event has no binding, Emacs looks for an
1505 alternate binding as if the event were an ordinary button-down event.
1506 If it finds no binding that way either, the double-down event is
1507 ignored.
1508
1509 To summarize, when you click a button and then press it again right
1510 away, Emacs generates a down event and a click event for the first
1511 click, a double-down event when you press the button again, and finally
1512 either a double-click or a double-drag event.
1513
1514 If you click a button twice and then press it again, all in quick
1515 succession, Emacs generates a @dfn{triple-down} event, followed by
1516 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1517 these events contain @samp{triple} instead of @samp{double}. If any
1518 triple event has no binding, Emacs uses the binding that it would use
1519 for the corresponding double event.
1520
1521 If you click a button three or more times and then press it again, the
1522 events for the presses beyond the third are all triple events. Emacs
1523 does not have separate event types for quadruple, quintuple, etc.@:
1524 events. However, you can look at the event list to find out precisely
1525 how many times the button was pressed.
1526
1527 @defun event-click-count event
1528 This function returns the number of consecutive button presses that led
1529 up to @var{event}. If @var{event} is a double-down, double-click or
1530 double-drag event, the value is 2. If @var{event} is a triple event,
1531 the value is 3 or greater. If @var{event} is an ordinary mouse event
1532 (not a repeat event), the value is 1.
1533 @end defun
1534
1535 @defopt double-click-fuzz
1536 To generate repeat events, successive mouse button presses must be at
1537 approximately the same screen position. The value of
1538 @code{double-click-fuzz} specifies the maximum number of pixels the
1539 mouse may be moved (horizontally or vertically) between two successive
1540 clicks to make a double-click.
1541
1542 This variable is also the threshold for motion of the mouse to count
1543 as a drag.
1544 @end defopt
1545
1546 @defopt double-click-time
1547 To generate repeat events, the number of milliseconds between
1548 successive button presses must be less than the value of
1549 @code{double-click-time}. Setting @code{double-click-time} to
1550 @code{nil} disables multi-click detection entirely. Setting it to
1551 @code{t} removes the time limit; Emacs then detects multi-clicks by
1552 position only.
1553 @end defopt
1554
1555 @node Motion Events
1556 @subsection Motion Events
1557 @cindex motion event
1558 @cindex mouse motion events
1559
1560 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1561 of the mouse without any button activity. Mouse motion events are
1562 represented by lists that look like this:
1563
1564 @example
1565 (mouse-movement POSITION)
1566 @end example
1567
1568 The second element of the list describes the current position of the
1569 mouse, just as in a click event (@pxref{Click Events}).
1570
1571 The special form @code{track-mouse} enables generation of motion events
1572 within its body. Outside of @code{track-mouse} forms, Emacs does not
1573 generate events for mere motion of the mouse, and these events do not
1574 appear. @xref{Mouse Tracking}.
1575
1576 @node Focus Events
1577 @subsection Focus Events
1578 @cindex focus event
1579
1580 Window systems provide general ways for the user to control which window
1581 gets keyboard input. This choice of window is called the @dfn{focus}.
1582 When the user does something to switch between Emacs frames, that
1583 generates a @dfn{focus event}. The normal definition of a focus event,
1584 in the global keymap, is to select a new frame within Emacs, as the user
1585 would expect. @xref{Input Focus}.
1586
1587 Focus events are represented in Lisp as lists that look like this:
1588
1589 @example
1590 (switch-frame @var{new-frame})
1591 @end example
1592
1593 @noindent
1594 where @var{new-frame} is the frame switched to.
1595
1596 Some X window managers are set up so that just moving the mouse into a
1597 window is enough to set the focus there. Usually, there is no need
1598 for a Lisp program to know about the focus change until some other
1599 kind of input arrives. Emacs generates a focus event only when the
1600 user actually types a keyboard key or presses a mouse button in the
1601 new frame; just moving the mouse between frames does not generate a
1602 focus event.
1603
1604 A focus event in the middle of a key sequence would garble the
1605 sequence. So Emacs never generates a focus event in the middle of a key
1606 sequence. If the user changes focus in the middle of a key
1607 sequence---that is, after a prefix key---then Emacs reorders the events
1608 so that the focus event comes either before or after the multi-event key
1609 sequence, and not within it.
1610
1611 @node Misc Events
1612 @subsection Miscellaneous System Events
1613
1614 A few other event types represent occurrences within the system.
1615
1616 @table @code
1617 @cindex @code{delete-frame} event
1618 @item (delete-frame (@var{frame}))
1619 This kind of event indicates that the user gave the window manager
1620 a command to delete a particular window, which happens to be an Emacs frame.
1621
1622 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1623
1624 @cindex @code{iconify-frame} event
1625 @item (iconify-frame (@var{frame}))
1626 This kind of event indicates that the user iconified @var{frame} using
1627 the window manager. Its standard definition is @code{ignore}; since the
1628 frame has already been iconified, Emacs has no work to do. The purpose
1629 of this event type is so that you can keep track of such events if you
1630 want to.
1631
1632 @cindex @code{make-frame-visible} event
1633 @item (make-frame-visible (@var{frame}))
1634 This kind of event indicates that the user deiconified @var{frame} using
1635 the window manager. Its standard definition is @code{ignore}; since the
1636 frame has already been made visible, Emacs has no work to do.
1637
1638 @cindex @code{wheel-up} event
1639 @cindex @code{wheel-down} event
1640 @item (wheel-up @var{position})
1641 @item (wheel-down @var{position})
1642 These kinds of event are generated by moving a mouse wheel. Their
1643 usual meaning is a kind of scroll or zoom.
1644
1645 The element @var{position} is a list describing the position of the
1646 event, in the same format as used in a mouse-click event (@pxref{Click
1647 Events}).
1648
1649 @vindex mouse-wheel-up-event
1650 @vindex mouse-wheel-down-event
1651 This kind of event is generated only on some kinds of systems. On some
1652 systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1653 portable code, use the variables @code{mouse-wheel-up-event} and
1654 @code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1655 what event types to expect for the mouse wheel.
1656
1657 @cindex @code{drag-n-drop} event
1658 @item (drag-n-drop @var{position} @var{files})
1659 This kind of event is generated when a group of files is
1660 selected in an application outside of Emacs, and then dragged and
1661 dropped onto an Emacs frame.
1662
1663 The element @var{position} is a list describing the position of the
1664 event, in the same format as used in a mouse-click event (@pxref{Click
1665 Events}), and @var{files} is the list of file names that were dragged
1666 and dropped. The usual way to handle this event is by visiting these
1667 files.
1668
1669 This kind of event is generated, at present, only on some kinds of
1670 systems.
1671
1672 @cindex @code{help-echo} event
1673 @item help-echo
1674 This kind of event is generated when a mouse pointer moves onto a
1675 portion of buffer text which has a @code{help-echo} text property.
1676 The generated event has this form:
1677
1678 @example
1679 (help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1680 @end example
1681
1682 @noindent
1683 The precise meaning of the event parameters and the way these
1684 parameters are used to display the help-echo text are described in
1685 @ref{Text help-echo}.
1686
1687 @cindex @code{sigusr1} event
1688 @cindex @code{sigusr2} event
1689 @cindex user signals
1690 @item sigusr1
1691 @itemx sigusr2
1692 These events are generated when the Emacs process receives
1693 the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1694 additional data because signals do not carry additional information.
1695
1696 To catch a user signal, bind the corresponding event to an interactive
1697 command in the @code{special-event-map} (@pxref{Active Keymaps}).
1698 The command is called with no arguments, and the specific signal event is
1699 available in @code{last-input-event}. For example:
1700
1701 @smallexample
1702 (defun sigusr-handler ()
1703 (interactive)
1704 (message "Caught signal %S" last-input-event))
1705
1706 (define-key special-event-map [sigusr1] 'sigusr-handler)
1707 @end smallexample
1708
1709 To test the signal handler, you can make Emacs send a signal to itself:
1710
1711 @smallexample
1712 (signal-process (emacs-pid) 'sigusr1)
1713 @end smallexample
1714 @end table
1715
1716 If one of these events arrives in the middle of a key sequence---that
1717 is, after a prefix key---then Emacs reorders the events so that this
1718 event comes either before or after the multi-event key sequence, not
1719 within it.
1720
1721 @node Event Examples
1722 @subsection Event Examples
1723
1724 If the user presses and releases the left mouse button over the same
1725 location, that generates a sequence of events like this:
1726
1727 @smallexample
1728 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1729 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1730 @end smallexample
1731
1732 While holding the control key down, the user might hold down the
1733 second mouse button, and drag the mouse from one line to the next.
1734 That produces two events, as shown here:
1735
1736 @smallexample
1737 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1738 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1739 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1740 @end smallexample
1741
1742 While holding down the meta and shift keys, the user might press the
1743 second mouse button on the window's mode line, and then drag the mouse
1744 into another window. That produces a pair of events like these:
1745
1746 @smallexample
1747 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1748 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1749 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1750 -453816))
1751 @end smallexample
1752
1753 To handle a SIGUSR1 signal, define an interactive function, and
1754 bind it to the @code{signal usr1} event sequence:
1755
1756 @smallexample
1757 (defun usr1-handler ()
1758 (interactive)
1759 (message "Got USR1 signal"))
1760 (global-set-key [signal usr1] 'usr1-handler)
1761 @end smallexample
1762
1763 @node Classifying Events
1764 @subsection Classifying Events
1765 @cindex event type
1766
1767 Every event has an @dfn{event type}, which classifies the event for
1768 key binding purposes. For a keyboard event, the event type equals the
1769 event value; thus, the event type for a character is the character, and
1770 the event type for a function key symbol is the symbol itself. For
1771 events that are lists, the event type is the symbol in the @sc{car} of
1772 the list. Thus, the event type is always a symbol or a character.
1773
1774 Two events of the same type are equivalent where key bindings are
1775 concerned; thus, they always run the same command. That does not
1776 necessarily mean they do the same things, however, as some commands look
1777 at the whole event to decide what to do. For example, some commands use
1778 the location of a mouse event to decide where in the buffer to act.
1779
1780 Sometimes broader classifications of events are useful. For example,
1781 you might want to ask whether an event involved the @key{META} key,
1782 regardless of which other key or mouse button was used.
1783
1784 The functions @code{event-modifiers} and @code{event-basic-type} are
1785 provided to get such information conveniently.
1786
1787 @defun event-modifiers event
1788 This function returns a list of the modifiers that @var{event} has. The
1789 modifiers are symbols; they include @code{shift}, @code{control},
1790 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1791 the modifiers list of a mouse event symbol always contains one of
1792 @code{click}, @code{drag}, and @code{down}. For double or triple
1793 events, it also contains @code{double} or @code{triple}.
1794
1795 The argument @var{event} may be an entire event object, or just an
1796 event type. If @var{event} is a symbol that has never been used in an
1797 event that has been read as input in the current Emacs session, then
1798 @code{event-modifiers} can return @code{nil}, even when @var{event}
1799 actually has modifiers.
1800
1801 Here are some examples:
1802
1803 @example
1804 (event-modifiers ?a)
1805 @result{} nil
1806 (event-modifiers ?A)
1807 @result{} (shift)
1808 (event-modifiers ?\C-a)
1809 @result{} (control)
1810 (event-modifiers ?\C-%)
1811 @result{} (control)
1812 (event-modifiers ?\C-\S-a)
1813 @result{} (control shift)
1814 (event-modifiers 'f5)
1815 @result{} nil
1816 (event-modifiers 's-f5)
1817 @result{} (super)
1818 (event-modifiers 'M-S-f5)
1819 @result{} (meta shift)
1820 (event-modifiers 'mouse-1)
1821 @result{} (click)
1822 (event-modifiers 'down-mouse-1)
1823 @result{} (down)
1824 @end example
1825
1826 The modifiers list for a click event explicitly contains @code{click},
1827 but the event symbol name itself does not contain @samp{click}.
1828 @end defun
1829
1830 @defun event-basic-type event
1831 This function returns the key or mouse button that @var{event}
1832 describes, with all modifiers removed. The @var{event} argument is as
1833 in @code{event-modifiers}. For example:
1834
1835 @example
1836 (event-basic-type ?a)
1837 @result{} 97
1838 (event-basic-type ?A)
1839 @result{} 97
1840 (event-basic-type ?\C-a)
1841 @result{} 97
1842 (event-basic-type ?\C-\S-a)
1843 @result{} 97
1844 (event-basic-type 'f5)
1845 @result{} f5
1846 (event-basic-type 's-f5)
1847 @result{} f5
1848 (event-basic-type 'M-S-f5)
1849 @result{} f5
1850 (event-basic-type 'down-mouse-1)
1851 @result{} mouse-1
1852 @end example
1853 @end defun
1854
1855 @defun mouse-movement-p object
1856 This function returns non-@code{nil} if @var{object} is a mouse movement
1857 event.
1858 @end defun
1859
1860 @defun event-convert-list list
1861 This function converts a list of modifier names and a basic event type
1862 to an event type which specifies all of them. The basic event type
1863 must be the last element of the list. For example,
1864
1865 @example
1866 (event-convert-list '(control ?a))
1867 @result{} 1
1868 (event-convert-list '(control meta ?a))
1869 @result{} -134217727
1870 (event-convert-list '(control super f1))
1871 @result{} C-s-f1
1872 @end example
1873 @end defun
1874
1875 @node Accessing Mouse
1876 @subsection Accessing Mouse Events
1877 @cindex mouse events, data in
1878
1879 This section describes convenient functions for accessing the data in
1880 a mouse button or motion event.
1881
1882 These two functions return the starting or ending position of a
1883 mouse-button event, as a list of this form:
1884
1885 @example
1886 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1887 @var{object} @var{text-pos} (@var{col} . @var{row})
1888 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1889 @end example
1890
1891 @defun event-start event
1892 This returns the starting position of @var{event}.
1893
1894 If @var{event} is a click or button-down event, this returns the
1895 location of the event. If @var{event} is a drag event, this returns the
1896 drag's starting position.
1897 @end defun
1898
1899 @defun event-end event
1900 This returns the ending position of @var{event}.
1901
1902 If @var{event} is a drag event, this returns the position where the user
1903 released the mouse button. If @var{event} is a click or button-down
1904 event, the value is actually the starting position, which is the only
1905 position such events have.
1906 @end defun
1907
1908 @cindex mouse position list, accessing
1909 These functions take a position list as described above, and
1910 return various parts of it.
1911
1912 @defun posn-window position
1913 Return the window that @var{position} is in.
1914 @end defun
1915
1916 @defun posn-area position
1917 Return the window area recorded in @var{position}. It returns @code{nil}
1918 when the event occurred in the text area of the window; otherwise, it
1919 is a symbol identifying the area in which the event occurred.
1920 @end defun
1921
1922 @defun posn-point position
1923 Return the buffer position in @var{position}. When the event occurred
1924 in the text area of the window, in a marginal area, or on a fringe,
1925 this is an integer specifying a buffer position. Otherwise, the value
1926 is undefined.
1927 @end defun
1928
1929 @defun posn-x-y position
1930 Return the pixel-based x and y coordinates in @var{position}, as a
1931 cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1932 to the window given by @code{posn-window}.
1933
1934 This example shows how to convert these window-relative coordinates
1935 into frame-relative coordinates:
1936
1937 @example
1938 (defun frame-relative-coordinates (position)
1939 "Return frame-relative coordinates from POSITION."
1940 (let* ((x-y (posn-x-y position))
1941 (window (posn-window position))
1942 (edges (window-inside-pixel-edges window)))
1943 (cons (+ (car x-y) (car edges))
1944 (+ (cdr x-y) (cadr edges)))))
1945 @end example
1946 @end defun
1947
1948 @defun posn-col-row position
1949 This function returns a cons cell @code{(@var{col} . @var{row})},
1950 containing the estimated column and row corresponding to buffer
1951 position @var{position}. The return value is given in units of the
1952 frame's default character width and height, as computed from the
1953 @var{x} and @var{y} values corresponding to @var{position}. (So, if
1954 the actual characters have non-default sizes, the actual row and
1955 column may differ from these computed values.)
1956
1957 Note that @var{row} is counted from the top of the text area. If the
1958 window possesses a header line (@pxref{Header Lines}), it is
1959 @emph{not} counted as the first line.
1960 @end defun
1961
1962 @defun posn-actual-col-row position
1963 Return the actual row and column in @var{position}, as a cons cell
1964 @code{(@var{col} . @var{row})}. The values are the actual row number
1965 in the window, and the actual character number in that row. It returns
1966 @code{nil} if @var{position} does not include actual positions values.
1967 You can use @code{posn-col-row} to get approximate values.
1968 @end defun
1969
1970 @defun posn-string position
1971 Return the string object in @var{position}, either @code{nil}, or a
1972 cons cell @code{(@var{string} . @var{string-pos})}.
1973 @end defun
1974
1975 @defun posn-image position
1976 Return the image object in @var{position}, either @code{nil}, or an
1977 image @code{(image ...)}.
1978 @end defun
1979
1980 @defun posn-object position
1981 Return the image or string object in @var{position}, either
1982 @code{nil}, an image @code{(image ...)}, or a cons cell
1983 @code{(@var{string} . @var{string-pos})}.
1984 @end defun
1985
1986 @defun posn-object-x-y position
1987 Return the pixel-based x and y coordinates relative to the upper left
1988 corner of the object in @var{position} as a cons cell @code{(@var{dx}
1989 . @var{dy})}. If the @var{position} is a buffer position, return the
1990 relative position in the character at that position.
1991 @end defun
1992
1993 @defun posn-object-width-height position
1994 Return the pixel width and height of the object in @var{position} as a
1995 cons cell @code{(@var{width} . @var{height})}. If the @var{position}
1996 is a buffer position, return the size of the character at that position.
1997 @end defun
1998
1999 @cindex timestamp of a mouse event
2000 @defun posn-timestamp position
2001 Return the timestamp in @var{position}. This is the time at which the
2002 event occurred, in milliseconds.
2003 @end defun
2004
2005 These functions compute a position list given particular buffer
2006 position or screen position. You can access the data in this position
2007 list with the functions described above.
2008
2009 @defun posn-at-point &optional pos window
2010 This function returns a position list for position @var{pos} in
2011 @var{window}. @var{pos} defaults to point in @var{window};
2012 @var{window} defaults to the selected window.
2013
2014 @code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
2015 @var{window}.
2016 @end defun
2017
2018 @defun posn-at-x-y x y &optional frame-or-window whole
2019 This function returns position information corresponding to pixel
2020 coordinates @var{x} and @var{y} in a specified frame or window,
2021 @var{frame-or-window}, which defaults to the selected window.
2022 The coordinates @var{x} and @var{y} are relative to the
2023 frame or window used.
2024 If @var{whole} is @code{nil}, the coordinates are relative
2025 to the window text area, otherwise they are relative to
2026 the entire window area including scroll bars, margins and fringes.
2027 @end defun
2028
2029 @node Accessing Scroll
2030 @subsection Accessing Scroll Bar Events
2031 @cindex scroll bar events, data in
2032
2033 These functions are useful for decoding scroll bar events.
2034
2035 @defun scroll-bar-event-ratio event
2036 This function returns the fractional vertical position of a scroll bar
2037 event within the scroll bar. The value is a cons cell
2038 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
2039 is the fractional position.
2040 @end defun
2041
2042 @defun scroll-bar-scale ratio total
2043 This function multiplies (in effect) @var{ratio} by @var{total},
2044 rounding the result to an integer. The argument @var{ratio} is not a
2045 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2046 value returned by @code{scroll-bar-event-ratio}.
2047
2048 This function is handy for scaling a position on a scroll bar into a
2049 buffer position. Here's how to do that:
2050
2051 @example
2052 (+ (point-min)
2053 (scroll-bar-scale
2054 (posn-x-y (event-start event))
2055 (- (point-max) (point-min))))
2056 @end example
2057
2058 Recall that scroll bar events have two integers forming a ratio, in place
2059 of a pair of x and y coordinates.
2060 @end defun
2061
2062 @node Strings of Events
2063 @subsection Putting Keyboard Events in Strings
2064 @cindex keyboard events in strings
2065 @cindex strings with keyboard events
2066
2067 In most of the places where strings are used, we conceptualize the
2068 string as containing text characters---the same kind of characters found
2069 in buffers or files. Occasionally Lisp programs use strings that
2070 conceptually contain keyboard characters; for example, they may be key
2071 sequences or keyboard macro definitions. However, storing keyboard
2072 characters in a string is a complex matter, for reasons of historical
2073 compatibility, and it is not always possible.
2074
2075 We recommend that new programs avoid dealing with these complexities
2076 by not storing keyboard events in strings. Here is how to do that:
2077
2078 @itemize @bullet
2079 @item
2080 Use vectors instead of strings for key sequences, when you plan to use
2081 them for anything other than as arguments to @code{lookup-key} and
2082 @code{define-key}. For example, you can use
2083 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2084 @code{this-command-keys-vector} instead of @code{this-command-keys}.
2085
2086 @item
2087 Use vectors to write key sequence constants containing meta characters,
2088 even when passing them directly to @code{define-key}.
2089
2090 @item
2091 When you have to look at the contents of a key sequence that might be a
2092 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2093 first, to convert it to a list.
2094 @end itemize
2095
2096 The complexities stem from the modifier bits that keyboard input
2097 characters can include. Aside from the Meta modifier, none of these
2098 modifier bits can be included in a string, and the Meta modifier is
2099 allowed only in special cases.
2100
2101 The earliest GNU Emacs versions represented meta characters as codes
2102 in the range of 128 to 255. At that time, the basic character codes
2103 ranged from 0 to 127, so all keyboard character codes did fit in a
2104 string. Many Lisp programs used @samp{\M-} in string constants to stand
2105 for meta characters, especially in arguments to @code{define-key} and
2106 similar functions, and key sequences and sequences of events were always
2107 represented as strings.
2108
2109 When we added support for larger basic character codes beyond 127, and
2110 additional modifier bits, we had to change the representation of meta
2111 characters. Now the flag that represents the Meta modifier in a
2112 character is
2113 @tex
2114 @math{2^{27}}
2115 @end tex
2116 @ifnottex
2117 2**27
2118 @end ifnottex
2119 and such numbers cannot be included in a string.
2120
2121 To support programs with @samp{\M-} in string constants, there are
2122 special rules for including certain meta characters in a string.
2123 Here are the rules for interpreting a string as a sequence of input
2124 characters:
2125
2126 @itemize @bullet
2127 @item
2128 If the keyboard character value is in the range of 0 to 127, it can go
2129 in the string unchanged.
2130
2131 @item
2132 The meta variants of those characters, with codes in the range of
2133 @tex
2134 @math{2^{27}}
2135 @end tex
2136 @ifnottex
2137 2**27
2138 @end ifnottex
2139 to
2140 @tex
2141 @math{2^{27} + 127},
2142 @end tex
2143 @ifnottex
2144 2**27+127,
2145 @end ifnottex
2146 can also go in the string, but you must change their
2147 numeric values. You must set the
2148 @tex
2149 @math{2^{7}}
2150 @end tex
2151 @ifnottex
2152 2**7
2153 @end ifnottex
2154 bit instead of the
2155 @tex
2156 @math{2^{27}}
2157 @end tex
2158 @ifnottex
2159 2**27
2160 @end ifnottex
2161 bit, resulting in a value between 128 and 255. Only a unibyte string
2162 can include these codes.
2163
2164 @item
2165 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2166
2167 @item
2168 Other keyboard character events cannot fit in a string. This includes
2169 keyboard events in the range of 128 to 255.
2170 @end itemize
2171
2172 Functions such as @code{read-key-sequence} that construct strings of
2173 keyboard input characters follow these rules: they construct vectors
2174 instead of strings, when the events won't fit in a string.
2175
2176 When you use the read syntax @samp{\M-} in a string, it produces a
2177 code in the range of 128 to 255---the same code that you get if you
2178 modify the corresponding keyboard event to put it in the string. Thus,
2179 meta events in strings work consistently regardless of how they get into
2180 the strings.
2181
2182 However, most programs would do well to avoid these issues by
2183 following the recommendations at the beginning of this section.
2184
2185 @node Reading Input
2186 @section Reading Input
2187 @cindex read input
2188 @cindex keyboard input
2189
2190 The editor command loop reads key sequences using the function
2191 @code{read-key-sequence}, which uses @code{read-event}. These and other
2192 functions for event input are also available for use in Lisp programs.
2193 See also @code{momentary-string-display} in @ref{Temporary Displays},
2194 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2195 functions and variables for controlling terminal input modes and
2196 debugging terminal input.
2197
2198 For higher-level input facilities, see @ref{Minibuffers}.
2199
2200 @menu
2201 * Key Sequence Input:: How to read one key sequence.
2202 * Reading One Event:: How to read just one event.
2203 * Event Mod:: How Emacs modifies events as they are read.
2204 * Invoking the Input Method:: How reading an event uses the input method.
2205 * Quoted Character Input:: Asking the user to specify a character.
2206 * Event Input Misc:: How to reread or throw away input events.
2207 @end menu
2208
2209 @node Key Sequence Input
2210 @subsection Key Sequence Input
2211 @cindex key sequence input
2212
2213 The command loop reads input a key sequence at a time, by calling
2214 @code{read-key-sequence}. Lisp programs can also call this function;
2215 for example, @code{describe-key} uses it to read the key to describe.
2216
2217 @defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2218 This function reads a key sequence and returns it as a string or
2219 vector. It keeps reading events until it has accumulated a complete key
2220 sequence; that is, enough to specify a non-prefix command using the
2221 currently active keymaps. (Remember that a key sequence that starts
2222 with a mouse event is read using the keymaps of the buffer in the
2223 window that the mouse was in, not the current buffer.)
2224
2225 If the events are all characters and all can fit in a string, then
2226 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2227 Otherwise, it returns a vector, since a vector can hold all kinds of
2228 events---characters, symbols, and lists. The elements of the string or
2229 vector are the events in the key sequence.
2230
2231 Reading a key sequence includes translating the events in various
2232 ways. @xref{Translation Keymaps}.
2233
2234 The argument @var{prompt} is either a string to be displayed in the
2235 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2236 The argument @var{continue-echo}, if non-@code{nil}, means to echo
2237 this key as a continuation of the previous key.
2238
2239 Normally any upper case event is converted to lower case if the
2240 original event is undefined and the lower case equivalent is defined.
2241 The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2242 convert the last event to lower case. This is appropriate for reading
2243 a key sequence to be defined.
2244
2245 The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2246 function should process a @code{switch-frame} event if the user
2247 switches frames before typing anything. If the user switches frames
2248 in the middle of a key sequence, or at the start of the sequence but
2249 @var{switch-frame-ok} is @code{nil}, then the event will be put off
2250 until after the current key sequence.
2251
2252 The argument @var{command-loop}, if non-@code{nil}, means that this
2253 key sequence is being read by something that will read commands one
2254 after another. It should be @code{nil} if the caller will read just
2255 one key sequence.
2256
2257 In the following example, Emacs displays the prompt @samp{?} in the
2258 echo area, and then the user types @kbd{C-x C-f}.
2259
2260 @example
2261 (read-key-sequence "?")
2262
2263 @group
2264 ---------- Echo Area ----------
2265 ?@kbd{C-x C-f}
2266 ---------- Echo Area ----------
2267
2268 @result{} "^X^F"
2269 @end group
2270 @end example
2271
2272 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2273 typed while reading with this function works like any other character,
2274 and does not set @code{quit-flag}. @xref{Quitting}.
2275 @end defun
2276
2277 @defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2278 This is like @code{read-key-sequence} except that it always
2279 returns the key sequence as a vector, never as a string.
2280 @xref{Strings of Events}.
2281 @end defun
2282
2283 @cindex upper case key sequence
2284 @cindex downcasing in @code{lookup-key}
2285 @cindex shift-translation
2286 If an input character is upper-case (or has the shift modifier) and
2287 has no key binding, but its lower-case equivalent has one, then
2288 @code{read-key-sequence} converts the character to lower case. Note
2289 that @code{lookup-key} does not perform case conversion in this way.
2290
2291 @vindex this-command-keys-shift-translated
2292 When reading input results in such a @dfn{shift-translation}, Emacs
2293 sets the variable @code{this-command-keys-shift-translated} to a
2294 non-@code{nil} value. Lisp programs can examine this variable if they
2295 need to modify their behavior when invoked by shift-translated keys.
2296 For example, the function @code{handle-shift-selection} examines the
2297 value of this variable to determine how to activate or deactivate the
2298 region (@pxref{The Mark, handle-shift-selection}).
2299
2300 The function @code{read-key-sequence} also transforms some mouse events.
2301 It converts unbound drag events into click events, and discards unbound
2302 button-down events entirely. It also reshuffles focus events and
2303 miscellaneous window events so that they never appear in a key sequence
2304 with any other events.
2305
2306 @cindex @code{header-line} prefix key
2307 @cindex @code{mode-line} prefix key
2308 @cindex @code{vertical-line} prefix key
2309 @cindex @code{horizontal-scroll-bar} prefix key
2310 @cindex @code{vertical-scroll-bar} prefix key
2311 @cindex @code{menu-bar} prefix key
2312 @cindex mouse events, in special parts of frame
2313 When mouse events occur in special parts of a window, such as a mode
2314 line or a scroll bar, the event type shows nothing special---it is the
2315 same symbol that would normally represent that combination of mouse
2316 button and modifier keys. The information about the window part is kept
2317 elsewhere in the event---in the coordinates. But
2318 @code{read-key-sequence} translates this information into imaginary
2319 ``prefix keys,'' all of which are symbols: @code{header-line},
2320 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2321 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2322 meanings for mouse clicks in special window parts by defining key
2323 sequences using these imaginary prefix keys.
2324
2325 For example, if you call @code{read-key-sequence} and then click the
2326 mouse on the window's mode line, you get two events, like this:
2327
2328 @example
2329 (read-key-sequence "Click on the mode line: ")
2330 @result{} [mode-line
2331 (mouse-1
2332 (#<window 6 on NEWS> mode-line
2333 (40 . 63) 5959987))]
2334 @end example
2335
2336 @defvar num-input-keys
2337 @c Emacs 19 feature
2338 This variable's value is the number of key sequences processed so far in
2339 this Emacs session. This includes key sequences read from the terminal
2340 and key sequences read from keyboard macros being executed.
2341 @end defvar
2342
2343 @node Reading One Event
2344 @subsection Reading One Event
2345 @cindex reading a single event
2346 @cindex event, reading only one
2347
2348 The lowest level functions for command input are @code{read-event},
2349 @code{read-char}, and @code{read-char-exclusive}.
2350
2351 @defun read-event &optional prompt inherit-input-method seconds
2352 This function reads and returns the next event of command input, waiting
2353 if necessary until an event is available. Events can come directly from
2354 the user or from a keyboard macro.
2355
2356 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2357 string to display in the echo area as a prompt. Otherwise,
2358 @code{read-event} does not display any message to indicate it is waiting
2359 for input; instead, it prompts by echoing: it displays descriptions of
2360 the events that led to or were read by the current command. @xref{The
2361 Echo Area}.
2362
2363 If @var{inherit-input-method} is non-@code{nil}, then the current input
2364 method (if any) is employed to make it possible to enter a
2365 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2366 for reading this event.
2367
2368 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2369 moves the cursor temporarily to the echo area, to the end of any message
2370 displayed there. Otherwise @code{read-event} does not move the cursor.
2371
2372 If @var{seconds} is non-@code{nil}, it should be a number specifying
2373 the maximum time to wait for input, in seconds. If no input arrives
2374 within that time, @code{read-event} stops waiting and returns
2375 @code{nil}. A floating-point value for @var{seconds} means to wait
2376 for a fractional number of seconds. Some systems support only a whole
2377 number of seconds; on these systems, @var{seconds} is rounded down.
2378 If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2379 necessary for input to arrive.
2380
2381 If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2382 for user input to arrive. Idle timers---those created with
2383 @code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2384 period. However, if @var{seconds} is non-@code{nil}, the state of
2385 idleness remains unchanged. If Emacs is non-idle when
2386 @code{read-event} is called, it remains non-idle throughout the
2387 operation of @code{read-event}; if Emacs is idle (which can happen if
2388 the call happens inside an idle timer), it remains idle.
2389
2390 If @code{read-event} gets an event that is defined as a help character,
2391 then in some cases @code{read-event} processes the event directly without
2392 returning. @xref{Help Functions}. Certain other events, called
2393 @dfn{special events}, are also processed directly within
2394 @code{read-event} (@pxref{Special Events}).
2395
2396 Here is what happens if you call @code{read-event} and then press the
2397 right-arrow function key:
2398
2399 @example
2400 @group
2401 (read-event)
2402 @result{} right
2403 @end group
2404 @end example
2405 @end defun
2406
2407 @defun read-char &optional prompt inherit-input-method seconds
2408 This function reads and returns a character of command input. If the
2409 user generates an event which is not a character (i.e. a mouse click or
2410 function key event), @code{read-char} signals an error. The arguments
2411 work as in @code{read-event}.
2412
2413 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2414 code 49). The second example shows a keyboard macro definition that
2415 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2416 @code{read-char} reads the keyboard macro's very next character, which
2417 is @kbd{1}. Then @code{eval-expression} displays its return value in
2418 the echo area.
2419
2420 @example
2421 @group
2422 (read-char)
2423 @result{} 49
2424 @end group
2425
2426 @group
2427 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2428 (symbol-function 'foo)
2429 @result{} "^[:(read-char)^M1"
2430 @end group
2431 @group
2432 (execute-kbd-macro 'foo)
2433 @print{} 49
2434 @result{} nil
2435 @end group
2436 @end example
2437 @end defun
2438
2439 @defun read-char-exclusive &optional prompt inherit-input-method seconds
2440 This function reads and returns a character of command input. If the
2441 user generates an event which is not a character,
2442 @code{read-char-exclusive} ignores it and reads another event, until it
2443 gets a character. The arguments work as in @code{read-event}.
2444 @end defun
2445
2446 None of the above functions suppress quitting.
2447
2448 @defvar num-nonmacro-input-events
2449 This variable holds the total number of input events received so far
2450 from the terminal---not counting those generated by keyboard macros.
2451 @end defvar
2452
2453 We emphasize that, unlike @code{read-key-sequence}, the functions
2454 @code{read-event}, @code{read-char}, and @code{read-char-exclusive} do
2455 not perform the translations described in @ref{Translation Keymaps}.
2456 If you wish to read a single key taking these translations into
2457 account, use the function @code{read-key}:
2458
2459 @defun read-key &optional prompt
2460 This function reads a single key. It is ``intermediate'' between
2461 @code{read-key-sequence} and @code{read-event}. Unlike the former, it
2462 reads a single key, not a key sequence. Unlike the latter, it does
2463 not return a raw event, but decodes and translates the user input
2464 according to @code{input-decode-map}, @code{local-function-key-map},
2465 and @code{key-translation-map} (@pxref{Translation Keymaps}).
2466
2467 The argument @var{prompt} is either a string to be displayed in the
2468 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2469 @end defun
2470
2471 @node Event Mod
2472 @subsection Modifying and Translating Input Events
2473
2474 Emacs modifies every event it reads according to
2475 @code{extra-keyboard-modifiers}, then translates it through
2476 @code{keyboard-translate-table} (if applicable), before returning it
2477 from @code{read-event}.
2478
2479 @c Emacs 19 feature
2480 @defvar extra-keyboard-modifiers
2481 This variable lets Lisp programs ``press'' the modifier keys on the
2482 keyboard. The value is a character. Only the modifiers of the
2483 character matter. Each time the user types a keyboard key, it is
2484 altered as if those modifier keys were held down. For instance, if
2485 you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2486 keyboard input characters typed during the scope of the binding will
2487 have the control and meta modifiers applied to them. The character
2488 @code{?\C-@@}, equivalent to the integer 0, does not count as a control
2489 character for this purpose, but as a character with no modifiers.
2490 Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2491 modification.
2492
2493 When using a window system, the program can ``press'' any of the
2494 modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2495 keys can be virtually pressed.
2496
2497 Note that this variable applies only to events that really come from
2498 the keyboard, and has no effect on mouse events or any other events.
2499 @end defvar
2500
2501 @defvar keyboard-translate-table
2502 This terminal-local variable is the translate table for keyboard
2503 characters. It lets you reshuffle the keys on the keyboard without
2504 changing any command bindings. Its value is normally a char-table, or
2505 else @code{nil}. (It can also be a string or vector, but this is
2506 considered obsolete.)
2507
2508 If @code{keyboard-translate-table} is a char-table
2509 (@pxref{Char-Tables}), then each character read from the keyboard is
2510 looked up in this char-table. If the value found there is
2511 non-@code{nil}, then it is used instead of the actual input character.
2512
2513 Note that this translation is the first thing that happens to a
2514 character after it is read from the terminal. Record-keeping features
2515 such as @code{recent-keys} and dribble files record the characters after
2516 translation.
2517
2518 Note also that this translation is done before the characters are
2519 supplied to input methods (@pxref{Input Methods}). Use
2520 @code{translation-table-for-input} (@pxref{Translation of Characters}),
2521 if you want to translate characters after input methods operate.
2522 @end defvar
2523
2524 @defun keyboard-translate from to
2525 This function modifies @code{keyboard-translate-table} to translate
2526 character code @var{from} into character code @var{to}. It creates
2527 the keyboard translate table if necessary.
2528 @end defun
2529
2530 Here's an example of using the @code{keyboard-translate-table} to
2531 make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2532 operations:
2533
2534 @example
2535 (keyboard-translate ?\C-x 'control-x)
2536 (keyboard-translate ?\C-c 'control-c)
2537 (keyboard-translate ?\C-v 'control-v)
2538 (global-set-key [control-x] 'kill-region)
2539 (global-set-key [control-c] 'kill-ring-save)
2540 (global-set-key [control-v] 'yank)
2541 @end example
2542
2543 @noindent
2544 On a graphical terminal that supports extended @acronym{ASCII} input,
2545 you can still get the standard Emacs meanings of one of those
2546 characters by typing it with the shift key. That makes it a different
2547 character as far as keyboard translation is concerned, but it has the
2548 same usual meaning.
2549
2550 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2551 at the level of @code{read-key-sequence}.
2552
2553 @node Invoking the Input Method
2554 @subsection Invoking the Input Method
2555
2556 The event-reading functions invoke the current input method, if any
2557 (@pxref{Input Methods}). If the value of @code{input-method-function}
2558 is non-@code{nil}, it should be a function; when @code{read-event} reads
2559 a printing character (including @key{SPC}) with no modifier bits, it
2560 calls that function, passing the character as an argument.
2561
2562 @defvar input-method-function
2563 If this is non-@code{nil}, its value specifies the current input method
2564 function.
2565
2566 @strong{Warning:} don't bind this variable with @code{let}. It is often
2567 buffer-local, and if you bind it around reading input (which is exactly
2568 when you @emph{would} bind it), switching buffers asynchronously while
2569 Emacs is waiting will cause the value to be restored in the wrong
2570 buffer.
2571 @end defvar
2572
2573 The input method function should return a list of events which should
2574 be used as input. (If the list is @code{nil}, that means there is no
2575 input, so @code{read-event} waits for another event.) These events are
2576 processed before the events in @code{unread-command-events}
2577 (@pxref{Event Input Misc}). Events
2578 returned by the input method function are not passed to the input method
2579 function again, even if they are printing characters with no modifier
2580 bits.
2581
2582 If the input method function calls @code{read-event} or
2583 @code{read-key-sequence}, it should bind @code{input-method-function} to
2584 @code{nil} first, to prevent recursion.
2585
2586 The input method function is not called when reading the second and
2587 subsequent events of a key sequence. Thus, these characters are not
2588 subject to input method processing. The input method function should
2589 test the values of @code{overriding-local-map} and
2590 @code{overriding-terminal-local-map}; if either of these variables is
2591 non-@code{nil}, the input method should put its argument into a list and
2592 return that list with no further processing.
2593
2594 @node Quoted Character Input
2595 @subsection Quoted Character Input
2596 @cindex quoted character input
2597
2598 You can use the function @code{read-quoted-char} to ask the user to
2599 specify a character, and allow the user to specify a control or meta
2600 character conveniently, either literally or as an octal character code.
2601 The command @code{quoted-insert} uses this function.
2602
2603 @defun read-quoted-char &optional prompt
2604 @cindex octal character input
2605 @cindex control characters, reading
2606 @cindex nonprinting characters, reading
2607 This function is like @code{read-char}, except that if the first
2608 character read is an octal digit (0-7), it reads any number of octal
2609 digits (but stopping if a non-octal digit is found), and returns the
2610 character represented by that numeric character code. If the
2611 character that terminates the sequence of octal digits is @key{RET},
2612 it is discarded. Any other terminating character is used as input
2613 after this function returns.
2614
2615 Quitting is suppressed when the first character is read, so that the
2616 user can enter a @kbd{C-g}. @xref{Quitting}.
2617
2618 If @var{prompt} is supplied, it specifies a string for prompting the
2619 user. The prompt string is always displayed in the echo area, followed
2620 by a single @samp{-}.
2621
2622 In the following example, the user types in the octal number 177 (which
2623 is 127 in decimal).
2624
2625 @example
2626 (read-quoted-char "What character")
2627
2628 @group
2629 ---------- Echo Area ----------
2630 What character @kbd{1 7 7}-
2631 ---------- Echo Area ----------
2632
2633 @result{} 127
2634 @end group
2635 @end example
2636 @end defun
2637
2638 @need 2000
2639 @node Event Input Misc
2640 @subsection Miscellaneous Event Input Features
2641
2642 This section describes how to ``peek ahead'' at events without using
2643 them up, how to check for pending input, and how to discard pending
2644 input. See also the function @code{read-passwd} (@pxref{Reading a
2645 Password}).
2646
2647 @defvar unread-command-events
2648 @cindex next input
2649 @cindex peeking at input
2650 This variable holds a list of events waiting to be read as command
2651 input. The events are used in the order they appear in the list, and
2652 removed one by one as they are used.
2653
2654 The variable is needed because in some cases a function reads an event
2655 and then decides not to use it. Storing the event in this variable
2656 causes it to be processed normally, by the command loop or by the
2657 functions to read command input.
2658
2659 @cindex prefix argument unreading
2660 For example, the function that implements numeric prefix arguments reads
2661 any number of digits. When it finds a non-digit event, it must unread
2662 the event so that it can be read normally by the command loop.
2663 Likewise, incremental search uses this feature to unread events with no
2664 special meaning in a search, because these events should exit the search
2665 and then execute normally.
2666
2667 The reliable and easy way to extract events from a key sequence so as to
2668 put them in @code{unread-command-events} is to use
2669 @code{listify-key-sequence} (@pxref{Strings of Events}).
2670
2671 Normally you add events to the front of this list, so that the events
2672 most recently unread will be reread first.
2673
2674 Events read from this list are not normally added to the current
2675 command's key sequence (as returned by e.g. @code{this-command-keys}),
2676 as the events will already have been added once as they were read for
2677 the first time. An element of the form @code{(@code{t} . @var{event})}
2678 forces @var{event} to be added to the current command's key sequence.
2679 @end defvar
2680
2681 @defun listify-key-sequence key
2682 This function converts the string or vector @var{key} to a list of
2683 individual events, which you can put in @code{unread-command-events}.
2684 @end defun
2685
2686 @defvar unread-command-char
2687 This variable holds a character to be read as command input.
2688 A value of -1 means ``empty.''
2689
2690 This variable is mostly obsolete now that you can use
2691 @code{unread-command-events} instead; it exists only to support programs
2692 written for Emacs versions 18 and earlier.
2693 @end defvar
2694
2695 @defun input-pending-p
2696 @cindex waiting for command key input
2697 This function determines whether any command input is currently
2698 available to be read. It returns immediately, with value @code{t} if
2699 there is available input, @code{nil} otherwise. On rare occasions it
2700 may return @code{t} when no input is available.
2701 @end defun
2702
2703 @defvar last-input-event
2704 @defvarx last-input-char
2705 This variable records the last terminal input event read, whether
2706 as part of a command or explicitly by a Lisp program.
2707
2708 In the example below, the Lisp program reads the character @kbd{1},
2709 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2710 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2711 this expression) remains the value of @code{last-command-event}.
2712
2713 @example
2714 @group
2715 (progn (print (read-char))
2716 (print last-command-event)
2717 last-input-event)
2718 @print{} 49
2719 @print{} 5
2720 @result{} 49
2721 @end group
2722 @end example
2723
2724 The alias @code{last-input-char} is obsolete.
2725 @end defvar
2726
2727 @defmac while-no-input body@dots{}
2728 This construct runs the @var{body} forms and returns the value of the
2729 last one---but only if no input arrives. If any input arrives during
2730 the execution of the @var{body} forms, it aborts them (working much
2731 like a quit). The @code{while-no-input} form returns @code{nil} if
2732 aborted by a real quit, and returns @code{t} if aborted by arrival of
2733 other input.
2734
2735 If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2736 arrival of input during those parts won't cause an abort until
2737 the end of that part.
2738
2739 If you want to be able to distinguish all possible values computed
2740 by @var{body} from both kinds of abort conditions, write the code
2741 like this:
2742
2743 @example
2744 (while-no-input
2745 (list
2746 (progn . @var{body})))
2747 @end example
2748 @end defmac
2749
2750 @defun discard-input
2751 @cindex flushing input
2752 @cindex discarding input
2753 @cindex keyboard macro, terminating
2754 This function discards the contents of the terminal input buffer and
2755 cancels any keyboard macro that might be in the process of definition.
2756 It returns @code{nil}.
2757
2758 In the following example, the user may type a number of characters right
2759 after starting the evaluation of the form. After the @code{sleep-for}
2760 finishes sleeping, @code{discard-input} discards any characters typed
2761 during the sleep.
2762
2763 @example
2764 (progn (sleep-for 2)
2765 (discard-input))
2766 @result{} nil
2767 @end example
2768 @end defun
2769
2770 @node Special Events
2771 @section Special Events
2772
2773 @cindex special events
2774 Special events are handled at a very low level---as soon as they are
2775 read. The @code{read-event} function processes these events itself, and
2776 never returns them. Instead, it keeps waiting for the first event
2777 that is not special and returns that one.
2778
2779 Events that are handled in this way do not echo, they are never grouped
2780 into key sequences, and they never appear in the value of
2781 @code{last-command-event} or @code{(this-command-keys)}. They do not
2782 discard a numeric argument, they cannot be unread with
2783 @code{unread-command-events}, they may not appear in a keyboard macro,
2784 and they are not recorded in a keyboard macro while you are defining
2785 one.
2786
2787 These events do, however, appear in @code{last-input-event} immediately
2788 after they are read, and this is the way for the event's definition to
2789 find the actual event.
2790
2791 The events types @code{iconify-frame}, @code{make-frame-visible},
2792 @code{delete-frame}, @code{drag-n-drop}, and user signals like
2793 @code{sigusr1} are normally handled in this way. The keymap which
2794 defines how to handle special events---and which events are special---is
2795 in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2796
2797 @node Waiting
2798 @section Waiting for Elapsed Time or Input
2799 @cindex waiting
2800
2801 The wait functions are designed to wait for a certain amount of time
2802 to pass or until there is input. For example, you may wish to pause in
2803 the middle of a computation to allow the user time to view the display.
2804 @code{sit-for} pauses and updates the screen, and returns immediately if
2805 input comes in, while @code{sleep-for} pauses without updating the
2806 screen.
2807
2808 @defun sit-for seconds &optional nodisp
2809 This function performs redisplay (provided there is no pending input
2810 from the user), then waits @var{seconds} seconds, or until input is
2811 available. The usual purpose of @code{sit-for} is to give the user
2812 time to read text that you display. The value is @code{t} if
2813 @code{sit-for} waited the full time with no input arriving
2814 (@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2815
2816 The argument @var{seconds} need not be an integer. If it is a floating
2817 point number, @code{sit-for} waits for a fractional number of seconds.
2818 Some systems support only a whole number of seconds; on these systems,
2819 @var{seconds} is rounded down.
2820
2821 The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2822 i.e. it requests a redisplay, without any delay, if there is no pending input.
2823 @xref{Forcing Redisplay}.
2824
2825 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2826 redisplay, but it still returns as soon as input is available (or when
2827 the timeout elapses).
2828
2829 In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2830 interrupted, even by input from the standard input descriptor. It is
2831 thus equivalent to @code{sleep-for}, which is described below.
2832
2833 It is also possible to call @code{sit-for} with three arguments,
2834 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2835 but that is considered obsolete.
2836 @end defun
2837
2838 @defun sleep-for seconds &optional millisec
2839 This function simply pauses for @var{seconds} seconds without updating
2840 the display. It pays no attention to available input. It returns
2841 @code{nil}.
2842
2843 The argument @var{seconds} need not be an integer. If it is a floating
2844 point number, @code{sleep-for} waits for a fractional number of seconds.
2845 Some systems support only a whole number of seconds; on these systems,
2846 @var{seconds} is rounded down.
2847
2848 The optional argument @var{millisec} specifies an additional waiting
2849 period measured in milliseconds. This adds to the period specified by
2850 @var{seconds}. If the system doesn't support waiting fractions of a
2851 second, you get an error if you specify nonzero @var{millisec}.
2852
2853 Use @code{sleep-for} when you wish to guarantee a delay.
2854 @end defun
2855
2856 @xref{Time of Day}, for functions to get the current time.
2857
2858 @node Quitting
2859 @section Quitting
2860 @cindex @kbd{C-g}
2861 @cindex quitting
2862 @cindex interrupt Lisp functions
2863
2864 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2865 @dfn{quit} whatever it is doing. This means that control returns to the
2866 innermost active command loop.
2867
2868 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2869 does not cause a quit; it acts as an ordinary input character. In the
2870 simplest case, you cannot tell the difference, because @kbd{C-g}
2871 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2872 However, when @kbd{C-g} follows a prefix key, they combine to form an
2873 undefined key. The effect is to cancel the prefix key as well as any
2874 prefix argument.
2875
2876 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2877 of the minibuffer. This means, in effect, that it exits the minibuffer
2878 and then quits. (Simply quitting would return to the command loop
2879 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2880 directly when the command reader is reading input is so that its meaning
2881 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2882 prefix key is not redefined in the minibuffer, and it has its normal
2883 effect of canceling the prefix key and prefix argument. This too
2884 would not be possible if @kbd{C-g} always quit directly.
2885
2886 When @kbd{C-g} does directly quit, it does so by setting the variable
2887 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2888 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2889 non-@code{nil} in any way thus causes a quit.
2890
2891 At the level of C code, quitting cannot happen just anywhere; only at the
2892 special places that check @code{quit-flag}. The reason for this is
2893 that quitting at other places might leave an inconsistency in Emacs's
2894 internal state. Because quitting is delayed until a safe place, quitting
2895 cannot make Emacs crash.
2896
2897 Certain functions such as @code{read-key-sequence} or
2898 @code{read-quoted-char} prevent quitting entirely even though they wait
2899 for input. Instead of quitting, @kbd{C-g} serves as the requested
2900 input. In the case of @code{read-key-sequence}, this serves to bring
2901 about the special behavior of @kbd{C-g} in the command loop. In the
2902 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2903 to quote a @kbd{C-g}.
2904
2905 @cindex preventing quitting
2906 You can prevent quitting for a portion of a Lisp function by binding
2907 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2908 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2909 usual result of this---a quit---is prevented. Eventually,
2910 @code{inhibit-quit} will become @code{nil} again, such as when its
2911 binding is unwound at the end of a @code{let} form. At that time, if
2912 @code{quit-flag} is still non-@code{nil}, the requested quit happens
2913 immediately. This behavior is ideal when you wish to make sure that
2914 quitting does not happen within a ``critical section'' of the program.
2915
2916 @cindex @code{read-quoted-char} quitting
2917 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2918 handled in a special way that does not involve quitting. This is done
2919 by reading the input with @code{inhibit-quit} bound to @code{t}, and
2920 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2921 becomes @code{nil} again. This excerpt from the definition of
2922 @code{read-quoted-char} shows how this is done; it also shows that
2923 normal quitting is permitted after the first character of input.
2924
2925 @example
2926 (defun read-quoted-char (&optional prompt)
2927 "@dots{}@var{documentation}@dots{}"
2928 (let ((message-log-max nil) done (first t) (code 0) char)
2929 (while (not done)
2930 (let ((inhibit-quit first)
2931 @dots{})
2932 (and prompt (message "%s-" prompt))
2933 (setq char (read-event))
2934 (if inhibit-quit (setq quit-flag nil)))
2935 @r{@dots{}set the variable @code{code}@dots{}})
2936 code))
2937 @end example
2938
2939 @defvar quit-flag
2940 If this variable is non-@code{nil}, then Emacs quits immediately, unless
2941 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2942 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2943 @end defvar
2944
2945 @defvar inhibit-quit
2946 This variable determines whether Emacs should quit when @code{quit-flag}
2947 is set to a value other than @code{nil}. If @code{inhibit-quit} is
2948 non-@code{nil}, then @code{quit-flag} has no special effect.
2949 @end defvar
2950
2951 @defmac with-local-quit body@dots{}
2952 This macro executes @var{body} forms in sequence, but allows quitting, at
2953 least locally, within @var{body} even if @code{inhibit-quit} was
2954 non-@code{nil} outside this construct. It returns the value of the
2955 last form in @var{body}, unless exited by quitting, in which case
2956 it returns @code{nil}.
2957
2958 If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
2959 it only executes the @var{body}, and setting @code{quit-flag} causes
2960 a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
2961 that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
2962 triggers a special kind of local quit. This ends the execution of
2963 @var{body} and exits the @code{with-local-quit} body with
2964 @code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
2965 will happen as soon as that is allowed. If @code{quit-flag} is
2966 already non-@code{nil} at the beginning of @var{body}, the local quit
2967 happens immediately and the body doesn't execute at all.
2968
2969 This macro is mainly useful in functions that can be called from
2970 timers, process filters, process sentinels, @code{pre-command-hook},
2971 @code{post-command-hook}, and other places where @code{inhibit-quit} is
2972 normally bound to @code{t}.
2973 @end defmac
2974
2975 @deffn Command keyboard-quit
2976 This function signals the @code{quit} condition with @code{(signal 'quit
2977 nil)}. This is the same thing that quitting does. (See @code{signal}
2978 in @ref{Errors}.)
2979 @end deffn
2980
2981 You can specify a character other than @kbd{C-g} to use for quitting.
2982 See the function @code{set-input-mode} in @ref{Terminal Input}.
2983
2984 @node Prefix Command Arguments
2985 @section Prefix Command Arguments
2986 @cindex prefix argument
2987 @cindex raw prefix argument
2988 @cindex numeric prefix argument
2989
2990 Most Emacs commands can use a @dfn{prefix argument}, a number
2991 specified before the command itself. (Don't confuse prefix arguments
2992 with prefix keys.) The prefix argument is at all times represented by a
2993 value, which may be @code{nil}, meaning there is currently no prefix
2994 argument. Each command may use the prefix argument or ignore it.
2995
2996 There are two representations of the prefix argument: @dfn{raw} and
2997 @dfn{numeric}. The editor command loop uses the raw representation
2998 internally, and so do the Lisp variables that store the information, but
2999 commands can request either representation.
3000
3001 Here are the possible values of a raw prefix argument:
3002
3003 @itemize @bullet
3004 @item
3005 @code{nil}, meaning there is no prefix argument. Its numeric value is
3006 1, but numerous commands make a distinction between @code{nil} and the
3007 integer 1.
3008
3009 @item
3010 An integer, which stands for itself.
3011
3012 @item
3013 A list of one element, which is an integer. This form of prefix
3014 argument results from one or a succession of @kbd{C-u}s with no
3015 digits. The numeric value is the integer in the list, but some
3016 commands make a distinction between such a list and an integer alone.
3017
3018 @item
3019 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
3020 typed, without following digits. The equivalent numeric value is
3021 @minus{}1, but some commands make a distinction between the integer
3022 @minus{}1 and the symbol @code{-}.
3023 @end itemize
3024
3025 We illustrate these possibilities by calling the following function with
3026 various prefixes:
3027
3028 @example
3029 @group
3030 (defun display-prefix (arg)
3031 "Display the value of the raw prefix arg."
3032 (interactive "P")
3033 (message "%s" arg))
3034 @end group
3035 @end example
3036
3037 @noindent
3038 Here are the results of calling @code{display-prefix} with various
3039 raw prefix arguments:
3040
3041 @example
3042 M-x display-prefix @print{} nil
3043
3044 C-u M-x display-prefix @print{} (4)
3045
3046 C-u C-u M-x display-prefix @print{} (16)
3047
3048 C-u 3 M-x display-prefix @print{} 3
3049
3050 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
3051
3052 C-u - M-x display-prefix @print{} -
3053
3054 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
3055
3056 C-u - 7 M-x display-prefix @print{} -7
3057
3058 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
3059 @end example
3060
3061 Emacs uses two variables to store the prefix argument:
3062 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3063 @code{universal-argument} that set up prefix arguments for other
3064 commands store them in @code{prefix-arg}. In contrast,
3065 @code{current-prefix-arg} conveys the prefix argument to the current
3066 command, so setting it has no effect on the prefix arguments for future
3067 commands.
3068
3069 Normally, commands specify which representation to use for the prefix
3070 argument, either numeric or raw, in the @code{interactive} specification.
3071 (@xref{Using Interactive}.) Alternatively, functions may look at the
3072 value of the prefix argument directly in the variable
3073 @code{current-prefix-arg}, but this is less clean.
3074
3075 @defun prefix-numeric-value arg
3076 This function returns the numeric meaning of a valid raw prefix argument
3077 value, @var{arg}. The argument may be a symbol, a number, or a list.
3078 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3079 value @minus{}1 is returned; if it is a number, that number is returned;
3080 if it is a list, the @sc{car} of that list (which should be a number) is
3081 returned.
3082 @end defun
3083
3084 @defvar current-prefix-arg
3085 This variable holds the raw prefix argument for the @emph{current}
3086 command. Commands may examine it directly, but the usual method for
3087 accessing it is with @code{(interactive "P")}.
3088 @end defvar
3089
3090 @defvar prefix-arg
3091 The value of this variable is the raw prefix argument for the
3092 @emph{next} editing command. Commands such as @code{universal-argument}
3093 that specify prefix arguments for the following command work by setting
3094 this variable.
3095 @end defvar
3096
3097 @defvar last-prefix-arg
3098 The raw prefix argument value used by the previous command.
3099 @end defvar
3100
3101 The following commands exist to set up prefix arguments for the
3102 following command. Do not call them for any other reason.
3103
3104 @deffn Command universal-argument
3105 This command reads input and specifies a prefix argument for the
3106 following command. Don't call this command yourself unless you know
3107 what you are doing.
3108 @end deffn
3109
3110 @deffn Command digit-argument arg
3111 This command adds to the prefix argument for the following command. The
3112 argument @var{arg} is the raw prefix argument as it was before this
3113 command; it is used to compute the updated prefix argument. Don't call
3114 this command yourself unless you know what you are doing.
3115 @end deffn
3116
3117 @deffn Command negative-argument arg
3118 This command adds to the numeric argument for the next command. The
3119 argument @var{arg} is the raw prefix argument as it was before this
3120 command; its value is negated to form the new prefix argument. Don't
3121 call this command yourself unless you know what you are doing.
3122 @end deffn
3123
3124 @node Recursive Editing
3125 @section Recursive Editing
3126 @cindex recursive command loop
3127 @cindex recursive editing level
3128 @cindex command loop, recursive
3129
3130 The Emacs command loop is entered automatically when Emacs starts up.
3131 This top-level invocation of the command loop never exits; it keeps
3132 running as long as Emacs does. Lisp programs can also invoke the
3133 command loop. Since this makes more than one activation of the command
3134 loop, we call it @dfn{recursive editing}. A recursive editing level has
3135 the effect of suspending whatever command invoked it and permitting the
3136 user to do arbitrary editing before resuming that command.
3137
3138 The commands available during recursive editing are the same ones
3139 available in the top-level editing loop and defined in the keymaps.
3140 Only a few special commands exit the recursive editing level; the others
3141 return to the recursive editing level when they finish. (The special
3142 commands for exiting are always available, but they do nothing when
3143 recursive editing is not in progress.)
3144
3145 All command loops, including recursive ones, set up all-purpose error
3146 handlers so that an error in a command run from the command loop will
3147 not exit the loop.
3148
3149 @cindex minibuffer input
3150 Minibuffer input is a special kind of recursive editing. It has a few
3151 special wrinkles, such as enabling display of the minibuffer and the
3152 minibuffer window, but fewer than you might suppose. Certain keys
3153 behave differently in the minibuffer, but that is only because of the
3154 minibuffer's local map; if you switch windows, you get the usual Emacs
3155 commands.
3156
3157 @cindex @code{throw} example
3158 @kindex exit
3159 @cindex exit recursive editing
3160 @cindex aborting
3161 To invoke a recursive editing level, call the function
3162 @code{recursive-edit}. This function contains the command loop; it also
3163 contains a call to @code{catch} with tag @code{exit}, which makes it
3164 possible to exit the recursive editing level by throwing to @code{exit}
3165 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
3166 then @code{recursive-edit} returns normally to the function that called
3167 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3168 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3169 control returns to the command loop one level up. This is called
3170 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3171
3172 Most applications should not use recursive editing, except as part of
3173 using the minibuffer. Usually it is more convenient for the user if you
3174 change the major mode of the current buffer temporarily to a special
3175 major mode, which should have a command to go back to the previous mode.
3176 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3177 give the user different text to edit ``recursively,'' create and select
3178 a new buffer in a special mode. In this mode, define a command to
3179 complete the processing and go back to the previous buffer. (The
3180 @kbd{m} command in Rmail does this.)
3181
3182 Recursive edits are useful in debugging. You can insert a call to
3183 @code{debug} into a function definition as a sort of breakpoint, so that
3184 you can look around when the function gets there. @code{debug} invokes
3185 a recursive edit but also provides the other features of the debugger.
3186
3187 Recursive editing levels are also used when you type @kbd{C-r} in
3188 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3189
3190 @defun recursive-edit
3191 @cindex suspend evaluation
3192 This function invokes the editor command loop. It is called
3193 automatically by the initialization of Emacs, to let the user begin
3194 editing. When called from a Lisp program, it enters a recursive editing
3195 level.
3196
3197 If the current buffer is not the same as the selected window's buffer,
3198 @code{recursive-edit} saves and restores the current buffer. Otherwise,
3199 if you switch buffers, the buffer you switched to is current after
3200 @code{recursive-edit} returns.
3201
3202 In the following example, the function @code{simple-rec} first
3203 advances point one word, then enters a recursive edit, printing out a
3204 message in the echo area. The user can then do any editing desired, and
3205 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3206
3207 @example
3208 (defun simple-rec ()
3209 (forward-word 1)
3210 (message "Recursive edit in progress")
3211 (recursive-edit)
3212 (forward-word 1))
3213 @result{} simple-rec
3214 (simple-rec)
3215 @result{} nil
3216 @end example
3217 @end defun
3218
3219 @deffn Command exit-recursive-edit
3220 This function exits from the innermost recursive edit (including
3221 minibuffer input). Its definition is effectively @code{(throw 'exit
3222 nil)}.
3223 @end deffn
3224
3225 @deffn Command abort-recursive-edit
3226 This function aborts the command that requested the innermost recursive
3227 edit (including minibuffer input), by signaling @code{quit}
3228 after exiting the recursive edit. Its definition is effectively
3229 @code{(throw 'exit t)}. @xref{Quitting}.
3230 @end deffn
3231
3232 @deffn Command top-level
3233 This function exits all recursive editing levels; it does not return a
3234 value, as it jumps completely out of any computation directly back to
3235 the main command loop.
3236 @end deffn
3237
3238 @defun recursion-depth
3239 This function returns the current depth of recursive edits. When no
3240 recursive edit is active, it returns 0.
3241 @end defun
3242
3243 @node Disabling Commands
3244 @section Disabling Commands
3245 @cindex disabled command
3246
3247 @dfn{Disabling a command} marks the command as requiring user
3248 confirmation before it can be executed. Disabling is used for commands
3249 which might be confusing to beginning users, to prevent them from using
3250 the commands by accident.
3251
3252 @kindex disabled
3253 The low-level mechanism for disabling a command is to put a
3254 non-@code{nil} @code{disabled} property on the Lisp symbol for the
3255 command. These properties are normally set up by the user's
3256 init file (@pxref{Init File}) with Lisp expressions such as this:
3257
3258 @example
3259 (put 'upcase-region 'disabled t)
3260 @end example
3261
3262 @noindent
3263 For a few commands, these properties are present by default (you can
3264 remove them in your init file if you wish).
3265
3266 If the value of the @code{disabled} property is a string, the message
3267 saying the command is disabled includes that string. For example:
3268
3269 @example
3270 (put 'delete-region 'disabled
3271 "Text deleted this way cannot be yanked back!\n")
3272 @end example
3273
3274 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3275 what happens when a disabled command is invoked interactively.
3276 Disabling a command has no effect on calling it as a function from Lisp
3277 programs.
3278
3279 @deffn Command enable-command command
3280 Allow @var{command} (a symbol) to be executed without special
3281 confirmation from now on, and alter the user's init file (@pxref{Init
3282 File}) so that this will apply to future sessions.
3283 @end deffn
3284
3285 @deffn Command disable-command command
3286 Require special confirmation to execute @var{command} from now on, and
3287 alter the user's init file so that this will apply to future sessions.
3288 @end deffn
3289
3290 @defvar disabled-command-function
3291 The value of this variable should be a function. When the user
3292 invokes a disabled command interactively, this function is called
3293 instead of the disabled command. It can use @code{this-command-keys}
3294 to determine what the user typed to run the command, and thus find the
3295 command itself.
3296
3297 The value may also be @code{nil}. Then all commands work normally,
3298 even disabled ones.
3299
3300 By default, the value is a function that asks the user whether to
3301 proceed.
3302 @end defvar
3303
3304 @node Command History
3305 @section Command History
3306 @cindex command history
3307 @cindex complex command
3308 @cindex history of commands
3309
3310 The command loop keeps a history of the complex commands that have
3311 been executed, to make it convenient to repeat these commands. A
3312 @dfn{complex command} is one for which the interactive argument reading
3313 uses the minibuffer. This includes any @kbd{M-x} command, any
3314 @kbd{M-:} command, and any command whose @code{interactive}
3315 specification reads an argument from the minibuffer. Explicit use of
3316 the minibuffer during the execution of the command itself does not cause
3317 the command to be considered complex.
3318
3319 @defvar command-history
3320 This variable's value is a list of recent complex commands, each
3321 represented as a form to evaluate. It continues to accumulate all
3322 complex commands for the duration of the editing session, but when it
3323 reaches the maximum size (@pxref{Minibuffer History}), the oldest
3324 elements are deleted as new ones are added.
3325
3326 @example
3327 @group
3328 command-history
3329 @result{} ((switch-to-buffer "chistory.texi")
3330 (describe-key "^X^[")
3331 (visit-tags-table "~/emacs/src/")
3332 (find-tag "repeat-complex-command"))
3333 @end group
3334 @end example
3335 @end defvar
3336
3337 This history list is actually a special case of minibuffer history
3338 (@pxref{Minibuffer History}), with one special twist: the elements are
3339 expressions rather than strings.
3340
3341 There are a number of commands devoted to the editing and recall of
3342 previous commands. The commands @code{repeat-complex-command}, and
3343 @code{list-command-history} are described in the user manual
3344 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3345 minibuffer, the usual minibuffer history commands are available.
3346
3347 @node Keyboard Macros
3348 @section Keyboard Macros
3349 @cindex keyboard macros
3350
3351 A @dfn{keyboard macro} is a canned sequence of input events that can
3352 be considered a command and made the definition of a key. The Lisp
3353 representation of a keyboard macro is a string or vector containing the
3354 events. Don't confuse keyboard macros with Lisp macros
3355 (@pxref{Macros}).
3356
3357 @defun execute-kbd-macro kbdmacro &optional count loopfunc
3358 This function executes @var{kbdmacro} as a sequence of events. If
3359 @var{kbdmacro} is a string or vector, then the events in it are executed
3360 exactly as if they had been input by the user. The sequence is
3361 @emph{not} expected to be a single key sequence; normally a keyboard
3362 macro definition consists of several key sequences concatenated.
3363
3364 If @var{kbdmacro} is a symbol, then its function definition is used in
3365 place of @var{kbdmacro}. If that is another symbol, this process repeats.
3366 Eventually the result should be a string or vector. If the result is
3367 not a symbol, string, or vector, an error is signaled.
3368
3369 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3370 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3371 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3372 encounters an error or a failing search.
3373
3374 If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3375 without arguments, prior to each iteration of the macro. If
3376 @var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3377
3378 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3379 @end defun
3380
3381 @defvar executing-kbd-macro
3382 This variable contains the string or vector that defines the keyboard
3383 macro that is currently executing. It is @code{nil} if no macro is
3384 currently executing. A command can test this variable so as to behave
3385 differently when run from an executing macro. Do not set this variable
3386 yourself.
3387 @end defvar
3388
3389 @defvar defining-kbd-macro
3390 This variable is non-@code{nil} if and only if a keyboard macro is
3391 being defined. A command can test this variable so as to behave
3392 differently while a macro is being defined. The value is
3393 @code{append} while appending to the definition of an existing macro.
3394 The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3395 @code{end-kbd-macro} set this variable---do not set it yourself.
3396
3397 The variable is always local to the current terminal and cannot be
3398 buffer-local. @xref{Multiple Terminals}.
3399 @end defvar
3400
3401 @defvar last-kbd-macro
3402 This variable is the definition of the most recently defined keyboard
3403 macro. Its value is a string or vector, or @code{nil}.
3404
3405 The variable is always local to the current terminal and cannot be
3406 buffer-local. @xref{Multiple Terminals}.
3407 @end defvar
3408
3409 @defvar kbd-macro-termination-hook
3410 This normal hook (@pxref{Standard Hooks}) is run when a keyboard
3411 macro terminates, regardless of what caused it to terminate (reaching
3412 the macro end or an error which ended the macro prematurely).
3413 @end defvar