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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2012
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/frames
7 @node Frames, Positions, Windows, Top
8 @chapter Frames
9 @cindex frame
10
11 A @dfn{frame} is a screen object that contains one or more Emacs
12 windows (@pxref{Windows}). It is the kind of object called a
13 ``window'' in the terminology of graphical environments; but we can't
14 call it a ``window'' here, because Emacs uses that word in a different
15 way. In Emacs Lisp, a @dfn{frame object} is a Lisp object that
16 represents a frame on the screen. @xref{Frame Type}.
17
18 A frame initially contains a single main window and/or a minibuffer
19 window; you can subdivide the main window vertically or horizontally
20 into smaller windows. @xref{Splitting Windows}.
21
22 @cindex terminal
23 A @dfn{terminal} is a display device capable of displaying one or
24 more Emacs frames. In Emacs Lisp, a @dfn{terminal object} is a Lisp
25 object that represents a terminal. @xref{Terminal Type}.
26
27 @cindex terminal frame
28 @cindex window frame
29 There are two classes of terminals: text-only terminals and
30 graphical terminals. Text-only terminals are non-graphics-capable
31 display devices, including ``terminal emulators'' such as xterm. On
32 text-only terminals, each frame occupies the entire terminal screen;
33 although you can create additional frames and switch between them,
34 only one frame can be shown at any given time. We refer to frames on
35 text-only terminals as @dfn{terminal frames}. Graphical terminals, on
36 the other hand, are graphics-capable windowing systems, such as the X
37 Window System. On a graphical terminal, Emacs can display multiple
38 frames simultaneously. We refer to such frames as @dfn{window
39 frames}.
40
41 On GNU and Unix systems, you can create additional frames on any
42 available terminal, within a single Emacs session, regardless of
43 whether Emacs was started on a text-only or graphical terminal. Emacs
44 can display on both graphical and text-only terminals simultaneously.
45 This comes in handy, for instance, when you connect to the same
46 session from several remote locations. @xref{Multiple Terminals}.
47
48 @defun framep object
49 This predicate returns a non-@code{nil} value if @var{object} is a
50 frame, and @code{nil} otherwise. For a frame, the value indicates which
51 kind of display the frame uses:
52
53 @table @code
54 @item x
55 The frame is displayed in an X window.
56 @item t
57 A terminal frame on a character display.
58 @item w32
59 The frame is displayed on MS-Windows 9X/NT.
60 @item ns
61 The frame is displayed on a GNUstep or Macintosh Cocoa display.
62 @item pc
63 The frame is displayed on an MS-DOS terminal.
64 @end table
65 @end defun
66
67 @defun frame-terminal &optional frame
68 This function returns the terminal object that displays @var{frame}.
69 If @var{frame} is @code{nil} or unspecified, it defaults to the
70 selected frame.
71 @end defun
72
73 @defun terminal-live-p object
74 This predicate returns a non-@code{nil} value if @var{object} is a
75 terminal that is alive (i.e.@: was not deleted), and @code{nil}
76 otherwise. For live terminals, the return value indicates what kind
77 of frames are displayed on that terminal; the list of possible values
78 is the same as for @code{framep} above.
79 @end defun
80
81 @menu
82 * Creating Frames:: Creating additional frames.
83 * Multiple Terminals:: Displaying on several different devices.
84 * Frame Parameters:: Controlling frame size, position, font, etc.
85 * Terminal Parameters:: Parameters common for all frames on terminal.
86 * Frame Titles:: Automatic updating of frame titles.
87 * Deleting Frames:: Frames last until explicitly deleted.
88 * Finding All Frames:: How to examine all existing frames.
89 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
90 * Input Focus:: Specifying the selected frame.
91 * Visibility of Frames:: Frames may be visible or invisible, or icons.
92 * Raising and Lowering:: Raising a frame makes it hide other windows;
93 lowering it makes the others hide it.
94 * Frame Configurations:: Saving the state of all frames.
95 * Mouse Tracking:: Getting events that say when the mouse moves.
96 * Mouse Position:: Asking where the mouse is, or moving it.
97 * Pop-Up Menus:: Displaying a menu for the user to select from.
98 * Dialog Boxes:: Displaying a box to ask yes or no.
99 * Pointer Shape:: Specifying the shape of the mouse pointer.
100 * Window System Selections:: Transferring text to and from other X clients.
101 * Drag and Drop:: Internals of Drag-and-Drop implementation.
102 * Color Names:: Getting the definitions of color names.
103 * Text Terminal Colors:: Defining colors for text-only terminals.
104 * Resources:: Getting resource values from the server.
105 * Display Feature Testing:: Determining the features of a terminal.
106 @end menu
107
108 @node Creating Frames
109 @section Creating Frames
110
111 To create a new frame, call the function @code{make-frame}.
112
113 @defun make-frame &optional alist
114 This function creates and returns a new frame, displaying the current
115 buffer.
116
117 The @var{alist} argument is an alist that specifies frame parameters
118 for the new frame. @xref{Frame Parameters}. If you specify the
119 @code{terminal} parameter in @var{alist}, the new frame is created on
120 that terminal. Otherwise, if you specify the @code{window-system}
121 frame parameter in @var{alist}, that determines whether the frame
122 should be displayed on a text-only or graphical terminal.
123 @xref{Window Systems}. If neither is specified, the new frame is
124 created in the same terminal as the selected frame.
125
126 Any parameters not mentioned in @var{alist} default to the values in
127 the alist @code{default-frame-alist} (@pxref{Initial Parameters});
128 parameters not specified there default from the X resources or its
129 equivalent on your operating system (@pxref{X Resources,, X Resources,
130 emacs, The GNU Emacs Manual}). After the frame is created, Emacs
131 applies any parameters listed in @code{frame-inherited-parameters}
132 (see below) and not present in the argument, taking the values from
133 the frame that was selected when @code{make-frame} was called.
134
135 This function itself does not make the new frame the selected frame.
136 @xref{Input Focus}. The previously selected frame remains selected.
137 On graphical terminals, however, the windowing system may select the
138 new frame for its own reasons.
139 @end defun
140
141 @defvar before-make-frame-hook
142 A normal hook run by @code{make-frame} before it creates the frame.
143 @end defvar
144
145 @defvar after-make-frame-functions
146 An abnormal hook run by @code{make-frame} after it creates the frame.
147 Each function in @code{after-make-frame-functions} receives one argument, the
148 frame just created.
149 @end defvar
150
151 @defvar frame-inherited-parameters
152 This variable specifies the list of frame parameters that a newly
153 created frame inherits from the currently selected frame. For each
154 parameter (a symbol) that is an element in the list and is not present
155 in the argument to @code{make-frame}, the function sets the value of
156 that parameter in the created frame to its value in the selected
157 frame.
158 @end defvar
159
160 @node Multiple Terminals
161 @section Multiple Terminals
162 @cindex multiple terminals
163 @cindex multi-tty
164 @cindex multiple X displays
165 @cindex displays, multiple
166
167 Emacs represents each terminal, whether graphical or text-only, as a
168 @dfn{terminal object} data type (@pxref{Terminal Type}). On GNU and
169 Unix systems, Emacs can use multiple terminals simultaneously in each
170 session. On other systems, it can only use a single terminal. Each
171 terminal object has the following attributes:
172
173 @itemize @bullet
174 @item
175 The name of the device used by the terminal (e.g., @samp{:0.0} or
176 @file{/dev/tty}).
177
178 @item
179 The terminal and keyboard coding systems used on the terminal.
180 @xref{Terminal I/O Encoding}.
181
182 @item
183 The kind of display associated with the terminal. This is the symbol
184 returned by the function @code{terminal-live-p} (i.e., @code{x},
185 @code{t}, @code{w32}, @code{ns}, or @code{pc}). @xref{Frames}.
186
187 @item
188 A list of terminal parameters. @xref{Terminal Parameters}.
189 @end itemize
190
191 There is no primitive for creating terminal objects. Emacs creates
192 them as needed, such as when you call @code{make-frame-on-display}
193 (which is described below).
194
195 @defun terminal-name &optional terminal
196 This function returns the file name of the device used by
197 @var{terminal}. If @var{terminal} is omitted or @code{nil}, it
198 defaults to the selected frame's terminal. @var{terminal} can also be
199 a frame, meaning that frame's terminal.
200 @end defun
201
202 @defun terminal-list
203 This function returns a list of all terminal objects currently in use.
204 @end defun
205
206 @defun get-device-terminal device
207 This function returns a terminal whose device name is given by
208 @var{device}. If @var{device} is a string, it can be either the file
209 name of a terminal device, or the name of an X display of the form
210 @samp{@var{host}:@var{server}.@var{screen}}. If @var{device} is a
211 frame, this function returns that frame's terminal; @code{nil} means
212 the selected frame. Finally, if @var{device} is a terminal object
213 that represents a live terminal, that terminal is returned. The
214 function signals an error if its argument is none of the above.
215 @end defun
216
217 @defun delete-terminal &optional terminal force
218 This function deletes all frames on @var{terminal} and frees the
219 resources used by it. It runs the abnormal hook
220 @code{delete-terminal-functions}, passing @var{terminal} as the
221 argument to each function.
222
223 If @var{terminal} is omitted or @code{nil}, it defaults to the
224 selected frame's terminal. @var{terminal} can also be a frame,
225 meaning that frame's terminal.
226
227 Normally, this function signals an error if you attempt to delete the
228 sole active terminal, but if @var{force} is non-@code{nil}, you are
229 allowed to do so. Emacs automatically calls this function when the
230 last frame on a terminal is deleted (@pxref{Deleting Frames}).
231 @end defun
232
233 @defvar delete-terminal-functions
234 An abnormal hook run by @code{delete-terminal}. Each function
235 receives one argument, the @var{terminal} argument passed to
236 @code{delete-terminal}. Due to technical details, the functions may
237 be called either just before the terminal is deleted, or just
238 afterwards.
239 @end defvar
240
241 @cindex terminal-local variables
242 A few Lisp variables are @dfn{terminal-local}; that is, they have a
243 separate binding for each terminal. The binding in effect at any time
244 is the one for the terminal that the currently selected frame belongs
245 to. These variables include @code{default-minibuffer-frame},
246 @code{defining-kbd-macro}, @code{last-kbd-macro}, and
247 @code{system-key-alist}. They are always terminal-local, and can
248 never be buffer-local (@pxref{Buffer-Local Variables}).
249
250 On GNU and Unix systems, each X display is a separate graphical
251 terminal. When Emacs is started from within the X window system, it
252 uses the X display chosen with the @code{DISPLAY} environment
253 variable, or with the @samp{--display} option. @xref{Initial
254 Options,,, emacs, The GNU Emacs Manual}. Emacs can connect to other X
255 displays via the command @code{make-frame-on-display}. Each X display
256 has its own selected frame and its own minibuffer windows; however,
257 only one of those frames is ``@emph{the} selected frame'' at any given
258 moment (@pxref{Input Focus}). Emacs can even connect to other
259 text-only terminals, by interacting with the @command{emacsclient}
260 program. @xref{Emacs Server,,, emacs, The GNU Emacs Manual}.
261
262 A single X server can handle more than one display. Each X display
263 has a three-part name, @samp{@var{host}:@var{server}.@var{screen}}.
264 The first two parts, @var{host} and @var{server}, identify the X
265 server; the third part, @var{screen}, identifies a screen number on
266 that X server. When you use two or more screens belonging to one
267 server, Emacs knows by the similarity in their names that they share a
268 single keyboard.
269
270 On some ``multi-monitor'' setups, a single X display outputs to more
271 than one monitor. Currently, there is no way for Emacs to distinguish
272 between the different physical monitors.
273
274 @deffn Command make-frame-on-display display &optional parameters
275 This function creates and returns a new frame on @var{display}, taking
276 the other frame parameters from the alist @var{parameters}.
277 @var{display} should be the name of an X display (a string).
278
279 Before creating the frame, this function ensures that Emacs is ``set
280 up'' to display graphics. For instance, if Emacs has not processed X
281 resources (e.g., if it was started on a text-only terminal), it does
282 so at this time. In all other respects, this function behaves like
283 @code{make-frame} (@pxref{Creating Frames}).
284 @end deffn
285
286 @defun x-display-list
287 This function returns a list that indicates which X displays Emacs has
288 a connection to. The elements of the list are strings, and each one
289 is a display name.
290 @end defun
291
292 @defun x-open-connection display &optional xrm-string must-succeed
293 This function opens a connection to the X display @var{display},
294 without creating a frame on that display. Normally, Emacs Lisp
295 programs need not call this function, as @code{make-frame-on-display}
296 calls it automatically. The only reason for calling it is to check
297 whether communication can be established with a given X display.
298
299 The optional argument @var{xrm-string}, if not @code{nil}, is a string
300 of resource names and values, in the same format used in the
301 @file{.Xresources} file. @xref{X Resources,, X Resources, emacs, The
302 GNU Emacs Manual}. These values apply to all Emacs frames created on
303 this display, overriding the resource values recorded in the X server.
304 Here's an example of what this string might look like:
305
306 @example
307 "*BorderWidth: 3\n*InternalBorder: 2\n"
308 @end example
309
310 If @var{must-succeed} is non-@code{nil}, failure to open the connection
311 terminates Emacs. Otherwise, it is an ordinary Lisp error.
312 @end defun
313
314 @defun x-close-connection display
315 This function closes the connection to display @var{display}. Before
316 you can do this, you must first delete all the frames that were open
317 on that display (@pxref{Deleting Frames}).
318 @end defun
319
320 @node Frame Parameters
321 @section Frame Parameters
322 @cindex frame parameters
323
324 A frame has many parameters that control its appearance and behavior.
325 Just what parameters a frame has depends on what display mechanism it
326 uses.
327
328 Frame parameters exist mostly for the sake of window systems. A
329 terminal frame has a few parameters, mostly for compatibility's sake;
330 only the @code{height}, @code{width}, @code{name}, @code{title},
331 @code{menu-bar-lines}, @code{buffer-list} and @code{buffer-predicate}
332 parameters do something special. If the terminal supports colors, the
333 parameters @code{foreground-color}, @code{background-color},
334 @code{background-mode} and @code{display-type} are also meaningful.
335 If the terminal supports frame transparency, the parameter
336 @code{alpha} is also meaningful.
337
338 @menu
339 * Parameter Access:: How to change a frame's parameters.
340 * Initial Parameters:: Specifying frame parameters when you make a frame.
341 * Window Frame Parameters:: List of frame parameters for window systems.
342 * Size and Position:: Changing the size and position of a frame.
343 * Geometry:: Parsing geometry specifications.
344 @end menu
345
346 @node Parameter Access
347 @subsection Access to Frame Parameters
348
349 These functions let you read and change the parameter values of a
350 frame.
351
352 @defun frame-parameter frame parameter
353 This function returns the value of the parameter @var{parameter} (a
354 symbol) of @var{frame}. If @var{frame} is @code{nil}, it returns the
355 selected frame's parameter. If @var{frame} has no setting for
356 @var{parameter}, this function returns @code{nil}.
357 @end defun
358
359 @defun frame-parameters &optional frame
360 The function @code{frame-parameters} returns an alist listing all the
361 parameters of @var{frame} and their values. If @var{frame} is
362 @code{nil} or omitted, this returns the selected frame's parameters
363 @end defun
364
365 @defun modify-frame-parameters frame alist
366 This function alters the parameters of frame @var{frame} based on the
367 elements of @var{alist}. Each element of @var{alist} has the form
368 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
369 parameter. If you don't mention a parameter in @var{alist}, its value
370 doesn't change. If @var{frame} is @code{nil}, it defaults to the selected
371 frame.
372 @end defun
373
374 @defun set-frame-parameter frame parm value
375 This function sets the frame parameter @var{parm} to the specified
376 @var{value}. If @var{frame} is @code{nil}, it defaults to the
377 selected frame.
378 @end defun
379
380 @defun modify-all-frames-parameters alist
381 This function alters the frame parameters of all existing frames
382 according to @var{alist}, then modifies @code{default-frame-alist}
383 (and, if necessary, @code{initial-frame-alist}) to apply the same
384 parameter values to frames that will be created henceforth.
385 @end defun
386
387 @node Initial Parameters
388 @subsection Initial Frame Parameters
389
390 You can specify the parameters for the initial startup frame
391 by setting @code{initial-frame-alist} in your init file (@pxref{Init File}).
392
393 @defopt initial-frame-alist
394 This variable's value is an alist of parameter values used when creating
395 the initial window frame. You can set this variable to specify the
396 appearance of the initial frame without altering subsequent frames.
397 Each element has the form:
398
399 @example
400 (@var{parameter} . @var{value})
401 @end example
402
403 Emacs creates the initial frame before it reads your init
404 file. After reading that file, Emacs checks @code{initial-frame-alist},
405 and applies the parameter settings in the altered value to the already
406 created initial frame.
407
408 If these settings affect the frame geometry and appearance, you'll see
409 the frame appear with the wrong ones and then change to the specified
410 ones. If that bothers you, you can specify the same geometry and
411 appearance with X resources; those do take effect before the frame is
412 created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
413
414 X resource settings typically apply to all frames. If you want to
415 specify some X resources solely for the sake of the initial frame, and
416 you don't want them to apply to subsequent frames, here's how to achieve
417 this. Specify parameters in @code{default-frame-alist} to override the
418 X resources for subsequent frames; then, to prevent these from affecting
419 the initial frame, specify the same parameters in
420 @code{initial-frame-alist} with values that match the X resources.
421 @end defopt
422
423 If these parameters specify a separate minibuffer-only frame with
424 @code{(minibuffer . nil)}, and you have not created one, Emacs creates
425 one for you.
426
427 @defopt minibuffer-frame-alist
428 This variable's value is an alist of parameter values used when
429 creating an initial minibuffer-only frame. This is the
430 minibuffer-only frame that Emacs creates if @code{initial-frame-alist}
431 specifies a frame with no minibuffer.
432 @end defopt
433
434 @defopt default-frame-alist
435 This is an alist specifying default values of frame parameters for all
436 Emacs frames---the first frame, and subsequent frames. When using the X
437 Window System, you can get the same results by means of X resources
438 in many cases.
439
440 Setting this variable does not affect existing frames.
441 @end defopt
442
443 Functions that display a buffer in a separate frame can override the
444 default parameters by supplying their own parameters. @xref{Definition
445 of special-display-frame-alist}.
446
447 If you use options that specify window appearance when you invoke Emacs,
448 they take effect by adding elements to @code{default-frame-alist}. One
449 exception is @samp{-geometry}, which adds the specified position to
450 @code{initial-frame-alist} instead. @xref{Emacs Invocation,, Command
451 Line Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}.
452
453 @node Window Frame Parameters
454 @subsection Window Frame Parameters
455 @cindex frame parameters for windowed displays
456
457 Just what parameters a frame has depends on what display mechanism
458 it uses. This section describes the parameters that have special
459 meanings on some or all kinds of terminals. Of these, @code{name},
460 @code{title}, @code{height}, @code{width}, @code{buffer-list} and
461 @code{buffer-predicate} provide meaningful information in terminal
462 frames, and @code{tty-color-mode} is meaningful @emph{only} in
463 terminal frames.
464
465 @menu
466 * Basic Parameters:: Parameters that are fundamental.
467 * Position Parameters:: The position of the frame on the screen.
468 * Size Parameters:: Frame's size.
469 * Layout Parameters:: Size of parts of the frame, and
470 enabling or disabling some parts.
471 * Buffer Parameters:: Which buffers have been or should be shown.
472 * Management Parameters:: Communicating with the window manager.
473 * Cursor Parameters:: Controlling the cursor appearance.
474 * Font and Color Parameters:: Fonts and colors for the frame text.
475 @end menu
476
477 @node Basic Parameters
478 @subsubsection Basic Parameters
479
480 These frame parameters give the most basic information about the
481 frame. @code{title} and @code{name} are meaningful on all terminals.
482
483 @table @code
484 @vindex display, a frame parameter
485 @item display
486 The display on which to open this frame. It should be a string of the
487 form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
488 @code{DISPLAY} environment variable.
489
490 @vindex display-type, a frame parameter
491 @item display-type
492 This parameter describes the range of possible colors that can be used
493 in this frame. Its value is @code{color}, @code{grayscale} or
494 @code{mono}.
495
496 @vindex title, a frame parameter
497 @item title
498 If a frame has a non-@code{nil} title, it appears in the window
499 system's title bar at the top of the frame, and also in the mode line
500 of windows in that frame if @code{mode-line-frame-identification} uses
501 @samp{%F} (@pxref{%-Constructs}). This is normally the case when
502 Emacs is not using a window system, and can only display one frame at
503 a time. @xref{Frame Titles}.
504
505 @vindex name, a frame parameter
506 @item name
507 The name of the frame. The frame name serves as a default for the frame
508 title, if the @code{title} parameter is unspecified or @code{nil}. If
509 you don't specify a name, Emacs sets the frame name automatically
510 (@pxref{Frame Titles}).
511
512 If you specify the frame name explicitly when you create the frame, the
513 name is also used (instead of the name of the Emacs executable) when
514 looking up X resources for the frame.
515
516 @item explicit-name
517 If the frame name was specified explicitly when the frame was created,
518 this parameter will be that name. If the frame wasn't explicitly
519 named, this parameter will be @code{nil}.
520 @end table
521
522 @node Position Parameters
523 @subsubsection Position Parameters
524 @cindex window position on display
525
526 Position parameters' values are normally measured in pixels, but on
527 text-only terminals they count characters or lines instead.
528
529 @table @code
530 @vindex left, a frame parameter
531 @item left
532 The position, in pixels, of the left (or right) edge of the frame with
533 respect to the left (or right) edge of the screen. The value may be:
534
535 @table @asis
536 @item an integer
537 A positive integer relates the left edge of the frame to the left edge
538 of the screen. A negative integer relates the right frame edge to the
539 right screen edge.
540
541 @item @code{(+ @var{pos})}
542 This specifies the position of the left frame edge relative to the left
543 screen edge. The integer @var{pos} may be positive or negative; a
544 negative value specifies a position outside the screen.
545
546 @item @code{(- @var{pos})}
547 This specifies the position of the right frame edge relative to the right
548 screen edge. The integer @var{pos} may be positive or negative; a
549 negative value specifies a position outside the screen.
550 @end table
551
552 Some window managers ignore program-specified positions. If you want to
553 be sure the position you specify is not ignored, specify a
554 non-@code{nil} value for the @code{user-position} parameter as well.
555
556 @vindex top, a frame parameter
557 @item top
558 The screen position of the top (or bottom) edge, in pixels, with respect
559 to the top (or bottom) edge of the screen. It works just like
560 @code{left}, except vertically instead of horizontally.
561
562 @vindex icon-left, a frame parameter
563 @item icon-left
564 The screen position of the left edge @emph{of the frame's icon}, in
565 pixels, counting from the left edge of the screen. This takes effect if
566 and when the frame is iconified.
567
568 If you specify a value for this parameter, then you must also specify
569 a value for @code{icon-top} and vice versa. The window manager may
570 ignore these two parameters.
571
572 @vindex icon-top, a frame parameter
573 @item icon-top
574 The screen position of the top edge @emph{of the frame's icon}, in
575 pixels, counting from the top edge of the screen. This takes effect if
576 and when the frame is iconified.
577
578 @vindex user-position, a frame parameter
579 @item user-position
580 When you create a frame and specify its screen position with the
581 @code{left} and @code{top} parameters, use this parameter to say whether
582 the specified position was user-specified (explicitly requested in some
583 way by a human user) or merely program-specified (chosen by a program).
584 A non-@code{nil} value says the position was user-specified.
585
586 @cindex window positions and window managers
587 Window managers generally heed user-specified positions, and some heed
588 program-specified positions too. But many ignore program-specified
589 positions, placing the window in a default fashion or letting the user
590 place it with the mouse. Some window managers, including @code{twm},
591 let the user specify whether to obey program-specified positions or
592 ignore them.
593
594 When you call @code{make-frame}, you should specify a non-@code{nil}
595 value for this parameter if the values of the @code{left} and @code{top}
596 parameters represent the user's stated preference; otherwise, use
597 @code{nil}.
598 @end table
599
600 @node Size Parameters
601 @subsubsection Size Parameters
602 @cindex window size on display
603
604 Size parameters' values are normally measured in pixels, but on
605 text-only terminals they count characters or lines instead.
606
607 @table @code
608 @vindex height, a frame parameter
609 @item height
610 The height of the frame contents, in characters. (To get the height in
611 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
612
613 @vindex width, a frame parameter
614 @item width
615 The width of the frame contents, in characters. (To get the width in
616 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
617
618 @vindex user-size, a frame parameter
619 @item user-size
620 This does for the size parameters @code{height} and @code{width} what
621 the @code{user-position} parameter (@pxref{Position Parameters,
622 user-position}) does for the position parameters @code{top} and
623 @code{left}.
624
625 @cindex full-screen frames
626 @vindex fullscreen, a frame parameter
627 @item fullscreen
628 Specify that width, height or both shall be maximized. The value
629 @code{fullwidth} specifies that width shall be as wide as possible.
630 The value @code{fullheight} specifies that height shall be as tall as
631 possible. The value @code{fullboth} specifies that both the width and
632 the height shall be set to the size of the screen. The value
633 @code{maximized} specifies that the frame shall be maximized. The
634 difference between @code{maximized} and @code{fullboth} is that the
635 former still has window manager decorations while the latter really
636 covers the whole screen.
637 @end table
638
639 @node Layout Parameters
640 @subsubsection Layout Parameters
641 @cindex layout parameters of frames
642 @cindex frame layout parameters
643
644 These frame parameters enable or disable various parts of the
645 frame, or control their sizes.
646
647 @table @code
648 @vindex border-width, a frame parameter
649 @item border-width
650 The width in pixels of the frame's border.
651
652 @vindex internal-border-width, a frame parameter
653 @item internal-border-width
654 The distance in pixels between text (or fringe) and the frame's border.
655
656 @vindex vertical-scroll-bars, a frame parameter
657 @item vertical-scroll-bars
658 Whether the frame has scroll bars for vertical scrolling, and which side
659 of the frame they should be on. The possible values are @code{left},
660 @code{right}, and @code{nil} for no scroll bars.
661
662 @ignore
663 @vindex horizontal-scroll-bars, a frame parameter
664 @item horizontal-scroll-bars
665 Whether the frame has scroll bars for horizontal scrolling
666 (non-@code{nil} means yes). Horizontal scroll bars are not currently
667 implemented.
668 @end ignore
669
670 @vindex scroll-bar-width, a frame parameter
671 @item scroll-bar-width
672 The width of vertical scroll bars, in pixels, or @code{nil} meaning to
673 use the default width.
674
675 @vindex left-fringe, a frame parameter
676 @vindex right-fringe, a frame parameter
677 @item left-fringe
678 @itemx right-fringe
679 The default width of the left and right fringes of windows in this
680 frame (@pxref{Fringes}). If either of these is zero, that effectively
681 removes the corresponding fringe.
682
683 When you use @code{frame-parameter} to query the value of either of
684 these two frame parameters, the return value is always an integer.
685 When using @code{set-frame-parameter}, passing a @code{nil} value
686 imposes an actual default value of 8 pixels.
687
688 The combined fringe widths must add up to an integral number of
689 columns, so the actual default fringe widths for the frame, as
690 reported by @code{frame-parameter}, may be larger than what you
691 specify. Any extra width is distributed evenly between the left and
692 right fringe. However, you can force one fringe or the other to a
693 precise width by specifying that width as a negative integer. If both
694 widths are negative, only the left fringe gets the specified width.
695
696 @vindex menu-bar-lines frame parameter
697 @item menu-bar-lines
698 The number of lines to allocate at the top of the frame for a menu
699 bar. The default is 1 if Menu Bar mode is enabled, and 0 otherwise.
700 @xref{Menu Bars,,,emacs, The GNU Emacs Manual}.
701
702 @vindex tool-bar-lines frame parameter
703 @item tool-bar-lines
704 The number of lines to use for the tool bar. The default is 1 if Tool
705 Bar mode is enabled, and 0 otherwise. @xref{Tool Bars,,,emacs, The
706 GNU Emacs Manual}.
707
708 @vindex tool-bar-position frame parameter
709 @item tool-bar-position
710 The position of the tool bar. Currently only for the GTK tool bar.
711 Value can be one of @code{top}, @code{bottom} @code{left}, @code{right}.
712 The default is @code{top}.
713
714 @vindex line-spacing, a frame parameter
715 @item line-spacing
716 Additional space to leave below each text line, in pixels (a positive
717 integer). @xref{Line Height}, for more information.
718 @end table
719
720 @node Buffer Parameters
721 @subsubsection Buffer Parameters
722
723 These frame parameters, meaningful on all kinds of terminals, deal
724 with which buffers have been, or should, be displayed in the frame.
725
726 @table @code
727 @vindex minibuffer, a frame parameter
728 @item minibuffer
729 Whether this frame has its own minibuffer. The value @code{t} means
730 yes, @code{nil} means no, @code{only} means this frame is just a
731 minibuffer. If the value is a minibuffer window (in some other
732 frame), the frame uses that minibuffer.
733
734 This frame parameter takes effect when the frame is created, and can
735 not be changed afterwards.
736
737 @vindex buffer-predicate, a frame parameter
738 @item buffer-predicate
739 The buffer-predicate function for this frame. The function
740 @code{other-buffer} uses this predicate (from the selected frame) to
741 decide which buffers it should consider, if the predicate is not
742 @code{nil}. It calls the predicate with one argument, a buffer, once for
743 each buffer; if the predicate returns a non-@code{nil} value, it
744 considers that buffer.
745
746 @vindex buffer-list, a frame parameter
747 @item buffer-list
748 A list of buffers that have been selected in this frame, ordered
749 most-recently-selected first.
750
751 @vindex unsplittable, a frame parameter
752 @item unsplittable
753 If non-@code{nil}, this frame's window is never split automatically.
754 @end table
755
756 @node Management Parameters
757 @subsubsection Window Management Parameters
758 @cindex window manager interaction, and frame parameters
759
760 These frame parameters, meaningful only on window system displays,
761 interact with the window manager.
762
763 @table @code
764 @vindex visibility, a frame parameter
765 @item visibility
766 The state of visibility of the frame. There are three possibilities:
767 @code{nil} for invisible, @code{t} for visible, and @code{icon} for
768 iconified. @xref{Visibility of Frames}.
769
770 @vindex auto-raise, a frame parameter
771 @item auto-raise
772 Whether selecting the frame raises it (non-@code{nil} means yes).
773
774 @vindex auto-lower, a frame parameter
775 @item auto-lower
776 Whether deselecting the frame lowers it (non-@code{nil} means yes).
777
778 @vindex icon-type, a frame parameter
779 @item icon-type
780 The type of icon to use for this frame. If the value is a string,
781 that specifies a file containing a bitmap to use; @code{nil} specifies
782 no icon (in which case the window manager decides what to show); any
783 other non-@code{nil} value specifies the default Emacs icon.
784
785 @vindex icon-name, a frame parameter
786 @item icon-name
787 The name to use in the icon for this frame, when and if the icon
788 appears. If this is @code{nil}, the frame's title is used.
789
790 @vindex window-id, a frame parameter
791 @item window-id
792 The number of the window-system window used by the frame
793 to contain the actual Emacs windows.
794
795 @vindex outer-window-id, a frame parameter
796 @item outer-window-id
797 The number of the outermost window-system window used for the whole frame.
798
799 @vindex wait-for-wm, a frame parameter
800 @item wait-for-wm
801 If non-@code{nil}, tell Xt to wait for the window manager to confirm
802 geometry changes. Some window managers, including versions of Fvwm2
803 and KDE, fail to confirm, so Xt hangs. Set this to @code{nil} to
804 prevent hanging with those window managers.
805
806 @vindex sticky, a frame parameter
807 @item sticky
808 If non-@code{nil}, the frame is visible on all virtual desktops on systems
809 with virtual desktops.
810
811 @ignore
812 @vindex parent-id, a frame parameter
813 @item parent-id
814 @c ??? Not yet working.
815 The X window number of the window that should be the parent of this one.
816 Specifying this lets you create an Emacs window inside some other
817 application's window. (It is not certain this will be implemented; try
818 it and see if it works.)
819 @end ignore
820 @end table
821
822 @node Cursor Parameters
823 @subsubsection Cursor Parameters
824 @cindex cursor, and frame parameters
825
826 This frame parameter controls the way the cursor looks.
827
828 @table @code
829 @vindex cursor-type, a frame parameter
830 @item cursor-type
831 How to display the cursor. Legitimate values are:
832
833 @table @code
834 @item box
835 Display a filled box. (This is the default.)
836 @item hollow
837 Display a hollow box.
838 @item nil
839 Don't display a cursor.
840 @item bar
841 Display a vertical bar between characters.
842 @item (bar . @var{width})
843 Display a vertical bar @var{width} pixels wide between characters.
844 @item hbar
845 Display a horizontal bar.
846 @item (hbar . @var{height})
847 Display a horizontal bar @var{height} pixels high.
848 @end table
849 @end table
850
851 @vindex cursor-type
852 The buffer-local variable @code{cursor-type} overrides the value of
853 the @code{cursor-type} frame parameter, but if it is @code{t}, that
854 means to use the cursor specified for the frame.
855
856 @defopt blink-cursor-alist
857 This variable specifies how to blink the cursor. Each element has the
858 form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
859 type equals @var{on-state} (comparing using @code{equal}), the
860 corresponding @var{off-state} specifies what the cursor looks like
861 when it blinks ``off.'' Both @var{on-state} and @var{off-state}
862 should be suitable values for the @code{cursor-type} frame parameter.
863
864 There are various defaults for how to blink each type of cursor, if
865 the type is not mentioned as an @var{on-state} here. Changes in this
866 variable do not take effect immediately, only when you specify the
867 @code{cursor-type} frame parameter.
868 @end defopt
869
870 @defopt cursor-in-non-selected-windows
871 This variable controls how the cursor looks in a window that is not
872 selected. It supports the same values as the @code{cursor-type} frame
873 parameter; also, @code{nil} means don't display a cursor in
874 nonselected windows, and @code{t} (the default) means use a standard
875 modification of the usual cursor type (solid box becomes hollow box,
876 and bar becomes a narrower bar).
877 @end defopt
878
879 @node Font and Color Parameters
880 @subsubsection Font and Color Parameters
881 @cindex font and color, frame parameters
882
883 These frame parameters control the use of fonts and colors.
884
885 @table @code
886 @vindex font-backend, a frame parameter
887 @item font-backend
888 A list of symbols, specifying the @dfn{font backends} to use for
889 drawing fonts in the frame, in order of priority. On X, there are
890 currently two available font backends: @code{x} (the X core font
891 driver) and @code{xft} (the Xft font driver). On Windows, there are
892 currently two available font backends: @code{gdi} and
893 @code{uniscribe} (@pxref{Windows Fonts,,, emacs, The GNU Emacs
894 Manual}). On other systems, there is only one available font backend,
895 so it does not make sense to modify this frame parameter.
896
897 @vindex background-mode, a frame parameter
898 @item background-mode
899 This parameter is either @code{dark} or @code{light}, according
900 to whether the background color is a light one or a dark one.
901
902 @vindex tty-color-mode, a frame parameter
903 @item tty-color-mode
904 @cindex standard colors for character terminals
905 This parameter overrides the terminal's color support as given by the
906 system's terminal capabilities database in that this parameter's value
907 specifies the color mode to use in terminal frames. The value can be
908 either a symbol or a number. A number specifies the number of colors
909 to use (and, indirectly, what commands to issue to produce each
910 color). For example, @code{(tty-color-mode . 8)} specifies use of the
911 ANSI escape sequences for 8 standard text colors. A value of -1 turns
912 off color support.
913
914 If the parameter's value is a symbol, it specifies a number through
915 the value of @code{tty-color-mode-alist}, and the associated number is
916 used instead.
917
918 @vindex screen-gamma, a frame parameter
919 @item screen-gamma
920 @cindex gamma correction
921 If this is a number, Emacs performs ``gamma correction'' which adjusts
922 the brightness of all colors. The value should be the screen gamma of
923 your display, a floating point number.
924
925 Usual PC monitors have a screen gamma of 2.2, so color values in
926 Emacs, and in X windows generally, are calibrated to display properly
927 on a monitor with that gamma value. If you specify 2.2 for
928 @code{screen-gamma}, that means no correction is needed. Other values
929 request correction, designed to make the corrected colors appear on
930 your screen the way they would have appeared without correction on an
931 ordinary monitor with a gamma value of 2.2.
932
933 If your monitor displays colors too light, you should specify a
934 @code{screen-gamma} value smaller than 2.2. This requests correction
935 that makes colors darker. A screen gamma value of 1.5 may give good
936 results for LCD color displays.
937
938 @vindex alpha, a frame parameter
939 @item alpha
940 @cindex opacity, frame
941 @cindex transparency, frame
942 @vindex frame-alpha-lower-limit
943 This parameter specifies the opacity of the frame, on graphical
944 displays that support variable opacity. It should be an integer
945 between 0 and 100, where 0 means completely transparent and 100 means
946 completely opaque. It can also have a @code{nil} value, which tells
947 Emacs not to set the frame opacity (leaving it to the window manager).
948
949 To prevent the frame from disappearing completely from view, the
950 variable @code{frame-alpha-lower-limit} defines a lower opacity limit.
951 If the value of the frame parameter is less than the value of this
952 variable, Emacs uses the latter. By default,
953 @code{frame-alpha-lower-limit} is 20.
954
955 The @code{alpha} frame parameter can also be a cons cell
956 @code{(@samp{active} . @samp{inactive})}, where @samp{active} is the
957 opacity of the frame when it is selected, and @samp{inactive} is the
958 opacity when it is not selected.
959 @end table
960
961 The following frame parameters are semi-obsolete in that they are
962 automatically equivalent to particular face attributes of particular
963 faces (@pxref{Standard Faces,,, emacs, The Emacs Manual}):
964
965 @table @code
966 @vindex font, a frame parameter
967 @item font
968 The name of the font for displaying text in the frame. This is a
969 string, either a valid font name for your system or the name of an Emacs
970 fontset (@pxref{Fontsets}). It is equivalent to the @code{font}
971 attribute of the @code{default} face.
972
973 @vindex foreground-color, a frame parameter
974 @item foreground-color
975 The color to use for the image of a character. It is equivalent to
976 the @code{:foreground} attribute of the @code{default} face.
977
978 @vindex background-color, a frame parameter
979 @item background-color
980 The color to use for the background of characters. It is equivalent to
981 the @code{:background} attribute of the @code{default} face.
982
983 @vindex mouse-color, a frame parameter
984 @item mouse-color
985 The color for the mouse pointer. It is equivalent to the @code{:background}
986 attribute of the @code{mouse} face.
987
988 @vindex cursor-color, a frame parameter
989 @item cursor-color
990 The color for the cursor that shows point. It is equivalent to the
991 @code{:background} attribute of the @code{cursor} face.
992
993 @vindex border-color, a frame parameter
994 @item border-color
995 The color for the border of the frame. It is equivalent to the
996 @code{:background} attribute of the @code{border} face.
997
998 @vindex scroll-bar-foreground, a frame parameter
999 @item scroll-bar-foreground
1000 If non-@code{nil}, the color for the foreground of scroll bars. It is
1001 equivalent to the @code{:foreground} attribute of the
1002 @code{scroll-bar} face.
1003
1004 @vindex scroll-bar-background, a frame parameter
1005 @item scroll-bar-background
1006 If non-@code{nil}, the color for the background of scroll bars. It is
1007 equivalent to the @code{:background} attribute of the
1008 @code{scroll-bar} face.
1009 @end table
1010
1011 @node Size and Position
1012 @subsection Frame Size And Position
1013 @cindex size of frame
1014 @cindex screen size
1015 @cindex frame size
1016 @cindex resize frame
1017
1018 You can read or change the size and position of a frame using the
1019 frame parameters @code{left}, @code{top}, @code{height}, and
1020 @code{width}. Whatever geometry parameters you don't specify are chosen
1021 by the window manager in its usual fashion.
1022
1023 Here are some special features for working with sizes and positions.
1024 (For the precise meaning of ``selected frame'' used by these functions,
1025 see @ref{Input Focus}.)
1026
1027 @defun set-frame-position frame left top
1028 This function sets the position of the top left corner of @var{frame} to
1029 @var{left} and @var{top}. These arguments are measured in pixels, and
1030 normally count from the top left corner of the screen.
1031
1032 Negative parameter values position the bottom edge of the window up from
1033 the bottom edge of the screen, or the right window edge to the left of
1034 the right edge of the screen. It would probably be better if the values
1035 were always counted from the left and top, so that negative arguments
1036 would position the frame partly off the top or left edge of the screen,
1037 but it seems inadvisable to change that now.
1038 @end defun
1039
1040 @defun frame-height &optional frame
1041 @defunx frame-width &optional frame
1042 These functions return the height and width of @var{frame}, measured in
1043 lines and columns. If you don't supply @var{frame}, they use the
1044 selected frame.
1045 @end defun
1046
1047 @defun frame-pixel-height &optional frame
1048 @defunx frame-pixel-width &optional frame
1049 These functions return the height and width of the main display area
1050 of @var{frame}, measured in pixels. If you don't supply @var{frame},
1051 they use the selected frame. For a text-only terminal, the results are
1052 in characters rather than pixels.
1053
1054 These values include the internal borders, and windows' scroll bars and
1055 fringes (which belong to individual windows, not to the frame itself).
1056 The exact value of the heights depends on the window-system and toolkit
1057 in use. With Gtk+, the height does not include any tool bar or menu
1058 bar. With the Motif or Lucid toolkits, it includes the tool bar but
1059 not the menu bar. In a graphical version with no toolkit, it includes
1060 both the tool bar and menu bar. For a text-only terminal, the result
1061 includes the menu bar.
1062 @end defun
1063
1064 @defun frame-char-height &optional frame
1065 @defunx frame-char-width &optional frame
1066 These functions return the height and width of a character in
1067 @var{frame}, measured in pixels. The values depend on the choice of
1068 font. If you don't supply @var{frame}, these functions use the selected
1069 frame.
1070 @end defun
1071
1072 @defun set-frame-size frame cols rows
1073 This function sets the size of @var{frame}, measured in characters;
1074 @var{cols} and @var{rows} specify the new width and height.
1075
1076 To set the size based on values measured in pixels, use
1077 @code{frame-char-height} and @code{frame-char-width} to convert
1078 them to units of characters.
1079 @end defun
1080
1081 @defun set-frame-height frame lines &optional pretend
1082 This function resizes @var{frame} to a height of @var{lines} lines. The
1083 sizes of existing windows in @var{frame} are altered proportionally to
1084 fit.
1085
1086 If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines}
1087 lines of output in @var{frame}, but does not change its value for the
1088 actual height of the frame. This is only useful for a terminal frame.
1089 Using a smaller height than the terminal actually implements may be
1090 useful to reproduce behavior observed on a smaller screen, or if the
1091 terminal malfunctions when using its whole screen. Setting the frame
1092 height ``for real'' does not always work, because knowing the correct
1093 actual size may be necessary for correct cursor positioning on a
1094 terminal frame.
1095 @end defun
1096
1097 @defun set-frame-width frame width &optional pretend
1098 This function sets the width of @var{frame}, measured in characters.
1099 The argument @var{pretend} has the same meaning as in
1100 @code{set-frame-height}.
1101 @end defun
1102
1103 @findex set-screen-height
1104 @findex set-screen-width
1105 The older functions @code{set-screen-height} and
1106 @code{set-screen-width} were used to specify the height and width of the
1107 screen, in Emacs versions that did not support multiple frames. They
1108 are semi-obsolete, but still work; they apply to the selected frame.
1109
1110 @node Geometry
1111 @subsection Geometry
1112
1113 Here's how to examine the data in an X-style window geometry
1114 specification:
1115
1116 @defun x-parse-geometry geom
1117 @cindex geometry specification
1118 The function @code{x-parse-geometry} converts a standard X window
1119 geometry string to an alist that you can use as part of the argument to
1120 @code{make-frame}.
1121
1122 The alist describes which parameters were specified in @var{geom}, and
1123 gives the values specified for them. Each element looks like
1124 @code{(@var{parameter} . @var{value})}. The possible @var{parameter}
1125 values are @code{left}, @code{top}, @code{width}, and @code{height}.
1126
1127 For the size parameters, the value must be an integer. The position
1128 parameter names @code{left} and @code{top} are not totally accurate,
1129 because some values indicate the position of the right or bottom edges
1130 instead. The @var{value} possibilities for the position parameters are:
1131 an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})};
1132 as previously described (@pxref{Position Parameters}).
1133
1134 Here is an example:
1135
1136 @example
1137 (x-parse-geometry "35x70+0-0")
1138 @result{} ((height . 70) (width . 35)
1139 (top - 0) (left . 0))
1140 @end example
1141 @end defun
1142
1143 @node Terminal Parameters
1144 @section Terminal Parameters
1145 @cindex terminal parameters
1146
1147 Each terminal has a list of associated parameters. These
1148 @dfn{terminal parameters} are mostly a convenient way of storage for
1149 terminal-local variables, but some terminal parameters have a special
1150 meaning.
1151
1152 This section describes functions to read and change the parameter values
1153 of a terminal. They all accept as their argument either a terminal or
1154 a frame; the latter means use that frame's terminal. An argument of
1155 @code{nil} means the selected frame's terminal.
1156
1157 @defun terminal-parameters &optional terminal
1158 This function returns an alist listing all the parameters of
1159 @var{terminal} and their values.
1160 @end defun
1161
1162 @defun terminal-parameter terminal parameter
1163 This function returns the value of the parameter @var{parameter} (a
1164 symbol) of @var{terminal}. If @var{terminal} has no setting for
1165 @var{parameter}, this function returns @code{nil}.
1166 @end defun
1167
1168 @defun set-terminal-parameter terminal parameter value
1169 This function sets the parameter @var{parm} of @var{terminal} to the
1170 specified @var{value}, and returns the previous value of that
1171 parameter.
1172 @end defun
1173
1174 Here's a list of a few terminal parameters that have a special
1175 meaning:
1176
1177 @table @code
1178 @item background-mode
1179 The classification of the terminal's background color, either
1180 @code{light} or @code{dark}.
1181 @item normal-erase-is-backspace
1182 Value is either 1 or 0, depending on whether
1183 @code{normal-erase-is-backspace-mode} is turned on or off on this
1184 terminal. @xref{DEL Does Not Delete,,, emacs, The Emacs Manual}.
1185 @item terminal-initted
1186 After the terminal is initialized, this is set to the
1187 terminal-specific initialization function.
1188 @end table
1189
1190 @node Frame Titles
1191 @section Frame Titles
1192 @cindex frame title
1193
1194 Every frame has a @code{name} parameter; this serves as the default
1195 for the frame title which window systems typically display at the top of
1196 the frame. You can specify a name explicitly by setting the @code{name}
1197 frame property.
1198
1199 Normally you don't specify the name explicitly, and Emacs computes the
1200 frame name automatically based on a template stored in the variable
1201 @code{frame-title-format}. Emacs recomputes the name each time the
1202 frame is redisplayed.
1203
1204 @defvar frame-title-format
1205 This variable specifies how to compute a name for a frame when you have
1206 not explicitly specified one. The variable's value is actually a mode
1207 line construct, just like @code{mode-line-format}, except that the
1208 @samp{%c} and @samp{%l} constructs are ignored. @xref{Mode Line
1209 Data}.
1210 @end defvar
1211
1212 @defvar icon-title-format
1213 This variable specifies how to compute the name for an iconified frame,
1214 when you have not explicitly specified the frame title. This title
1215 appears in the icon itself.
1216 @end defvar
1217
1218 @defvar multiple-frames
1219 This variable is set automatically by Emacs. Its value is @code{t} when
1220 there are two or more frames (not counting minibuffer-only frames or
1221 invisible frames). The default value of @code{frame-title-format} uses
1222 @code{multiple-frames} so as to put the buffer name in the frame title
1223 only when there is more than one frame.
1224
1225 The value of this variable is not guaranteed to be accurate except
1226 while processing @code{frame-title-format} or
1227 @code{icon-title-format}.
1228 @end defvar
1229
1230 @node Deleting Frames
1231 @section Deleting Frames
1232 @cindex deleting frames
1233
1234 Frames remain potentially visible until you explicitly @dfn{delete}
1235 them. A deleted frame cannot appear on the screen, but continues to
1236 exist as a Lisp object until there are no references to it.
1237
1238 @deffn Command delete-frame &optional frame force
1239 @vindex delete-frame-functions
1240 This function deletes the frame @var{frame}. Unless @var{frame} is a
1241 tooltip, it first runs the hook @code{delete-frame-functions} (each
1242 function gets one argument, @var{frame}). By default, @var{frame} is
1243 the selected frame.
1244
1245 A frame cannot be deleted if its minibuffer is used by other frames.
1246 Normally, you cannot delete a frame if all other frames are invisible,
1247 but if @var{force} is non-@code{nil}, then you are allowed to do so.
1248 @end deffn
1249
1250 @defun frame-live-p frame
1251 The function @code{frame-live-p} returns non-@code{nil} if the frame
1252 @var{frame} has not been deleted. The possible non-@code{nil} return
1253 values are like those of @code{framep}. @xref{Frames}.
1254 @end defun
1255
1256 Some window managers provide a command to delete a window. These work
1257 by sending a special message to the program that operates the window.
1258 When Emacs gets one of these commands, it generates a
1259 @code{delete-frame} event, whose normal definition is a command that
1260 calls the function @code{delete-frame}. @xref{Misc Events}.
1261
1262 @node Finding All Frames
1263 @section Finding All Frames
1264 @cindex frames, scanning all
1265
1266 @defun frame-list
1267 The function @code{frame-list} returns a list of all the live frames,
1268 i.e.@: those that have not been deleted. It is analogous to
1269 @code{buffer-list} for buffers, and includes frames on all terminals.
1270 The list that you get is newly created, so modifying the list doesn't
1271 have any effect on the internals of Emacs.
1272 @end defun
1273
1274 @defun visible-frame-list
1275 This function returns a list of just the currently visible frames.
1276 @xref{Visibility of Frames}. (Terminal frames always count as
1277 ``visible,'' even though only the selected one is actually displayed.)
1278 @end defun
1279
1280 @defun next-frame &optional frame minibuf
1281 The function @code{next-frame} lets you cycle conveniently through all
1282 the frames on the current display from an arbitrary starting point. It
1283 returns the ``next'' frame after @var{frame} in the cycle. If
1284 @var{frame} is omitted or @code{nil}, it defaults to the selected frame
1285 (@pxref{Input Focus}).
1286
1287 The second argument, @var{minibuf}, says which frames to consider:
1288
1289 @table @asis
1290 @item @code{nil}
1291 Exclude minibuffer-only frames.
1292 @item @code{visible}
1293 Consider all visible frames.
1294 @item 0
1295 Consider all visible or iconified frames.
1296 @item a window
1297 Consider only the frames using that particular window as their
1298 minibuffer.
1299 @item anything else
1300 Consider all frames.
1301 @end table
1302 @end defun
1303
1304 @defun previous-frame &optional frame minibuf
1305 Like @code{next-frame}, but cycles through all frames in the opposite
1306 direction.
1307 @end defun
1308
1309 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
1310 Window Ordering}.
1311
1312 @node Minibuffers and Frames
1313 @section Minibuffers and Frames
1314
1315 Normally, each frame has its own minibuffer window at the bottom, which
1316 is used whenever that frame is selected. If the frame has a minibuffer,
1317 you can get it with @code{minibuffer-window} (@pxref{Definition of
1318 minibuffer-window}).
1319
1320 However, you can also create a frame with no minibuffer. Such a frame
1321 must use the minibuffer window of some other frame. When you create the
1322 frame, you can explicitly specify the minibuffer window to use (in some
1323 other frame). If you don't, then the minibuffer is found in the frame
1324 which is the value of the variable @code{default-minibuffer-frame}. Its
1325 value should be a frame that does have a minibuffer.
1326
1327 If you use a minibuffer-only frame, you might want that frame to raise
1328 when you enter the minibuffer. If so, set the variable
1329 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
1330
1331 @defvar default-minibuffer-frame
1332 This variable specifies the frame to use for the minibuffer window, by
1333 default. It does not affect existing frames. It is always local to
1334 the current terminal and cannot be buffer-local. @xref{Multiple
1335 Terminals}.
1336 @end defvar
1337
1338 @node Input Focus
1339 @section Input Focus
1340 @cindex input focus
1341 @c @cindex selected frame Duplicates selected-frame
1342
1343 At any time, one frame in Emacs is the @dfn{selected frame}. The selected
1344 window always resides on the selected frame.
1345
1346 When Emacs displays its frames on several terminals (@pxref{Multiple
1347 Terminals}), each terminal has its own selected frame. But only one
1348 of these is ``@emph{the} selected frame'': it's the frame that belongs
1349 to the terminal from which the most recent input came. That is, when
1350 Emacs runs a command that came from a certain terminal, the selected
1351 frame is the one of that terminal. Since Emacs runs only a single
1352 command at any given time, it needs to consider only one selected
1353 frame at a time; this frame is what we call @dfn{the selected frame}
1354 in this manual. The display on which the selected frame is shown is
1355 the @dfn{selected frame's display}.
1356
1357 @defun selected-frame
1358 This function returns the selected frame.
1359 @end defun
1360
1361 Some window systems and window managers direct keyboard input to the
1362 window object that the mouse is in; others require explicit clicks or
1363 commands to @dfn{shift the focus} to various window objects. Either
1364 way, Emacs automatically keeps track of which frame has the focus. To
1365 explicitly switch to a different frame from a Lisp function, call
1366 @code{select-frame-set-input-focus}.
1367
1368 Lisp programs can also switch frames ``temporarily'' by calling the
1369 function @code{select-frame}. This does not alter the window system's
1370 concept of focus; rather, it escapes from the window manager's control
1371 until that control is somehow reasserted.
1372
1373 When using a text-only terminal, only one frame can be displayed at a
1374 time on the terminal, so after a call to @code{select-frame}, the next
1375 redisplay actually displays the newly selected frame. This frame
1376 remains selected until a subsequent call to @code{select-frame}. Each
1377 terminal frame has a number which appears in the mode line before the
1378 buffer name (@pxref{Mode Line Variables}).
1379
1380 @defun select-frame-set-input-focus frame
1381 This function selects @var{frame}, raises it (should it happen to be
1382 obscured by other frames) and tries to give it the X server's focus. On
1383 a text-only terminal, the next redisplay displays the new frame on the
1384 entire terminal screen. The return value of this function is not
1385 significant.
1386 @end defun
1387
1388 @c ??? This is not yet implemented properly.
1389 @defun select-frame frame &optional norecord
1390 This function selects frame @var{frame}, temporarily disregarding the
1391 focus of the X server if any. The selection of @var{frame} lasts until
1392 the next time the user does something to select a different frame, or
1393 until the next time this function is called. (If you are using a
1394 window system, the previously selected frame may be restored as the
1395 selected frame after return to the command loop, because it still may
1396 have the window system's input focus.)
1397
1398 The specified @var{frame} becomes the selected frame, as explained
1399 above, and the terminal that @var{frame} is on becomes the selected
1400 terminal. The window selected within @var{frame} becomes the selected
1401 window. This function returns @var{frame}, or @code{nil} if @var{frame}
1402 has been deleted.
1403
1404 Optional argument @var{norecord} non-@code{nil} means to neither change
1405 the order of recently selected windows nor the buffer list. @xref{The
1406 Buffer List}.
1407
1408 In general, you should never use @code{select-frame} in a way that could
1409 switch to a different terminal without switching back when you're done.
1410 @end defun
1411
1412 Emacs cooperates with the window system by arranging to select frames as
1413 the server and window manager request. It does so by generating a
1414 special kind of input event, called a @dfn{focus} event, when
1415 appropriate. The command loop handles a focus event by calling
1416 @code{handle-switch-frame}. @xref{Focus Events}.
1417
1418 @deffn Command handle-switch-frame frame
1419 This function handles a focus event by selecting frame @var{frame}.
1420
1421 Focus events normally do their job by invoking this command.
1422 Don't call it for any other reason.
1423 @end deffn
1424
1425 @defun redirect-frame-focus frame &optional focus-frame
1426 This function redirects focus from @var{frame} to @var{focus-frame}.
1427 This means that @var{focus-frame} will receive subsequent keystrokes and
1428 events intended for @var{frame}. After such an event, the value of
1429 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
1430 events specifying @var{frame} will instead select @var{focus-frame}.
1431
1432 If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
1433 redirection for @var{frame}, which therefore once again receives its own
1434 events.
1435
1436 One use of focus redirection is for frames that don't have minibuffers.
1437 These frames use minibuffers on other frames. Activating a minibuffer
1438 on another frame redirects focus to that frame. This puts the focus on
1439 the minibuffer's frame, where it belongs, even though the mouse remains
1440 in the frame that activated the minibuffer.
1441
1442 Selecting a frame can also change focus redirections. Selecting frame
1443 @code{bar}, when @code{foo} had been selected, changes any redirections
1444 pointing to @code{foo} so that they point to @code{bar} instead. This
1445 allows focus redirection to work properly when the user switches from
1446 one frame to another using @code{select-window}.
1447
1448 This means that a frame whose focus is redirected to itself is treated
1449 differently from a frame whose focus is not redirected.
1450 @code{select-frame} affects the former but not the latter.
1451
1452 The redirection lasts until @code{redirect-frame-focus} is called to
1453 change it.
1454 @end defun
1455
1456 @defopt focus-follows-mouse
1457 This option is how you inform Emacs whether the window manager transfers
1458 focus when the user moves the mouse. Non-@code{nil} says that it does.
1459 When this is so, the command @code{other-frame} moves the mouse to a
1460 position consistent with the new selected frame.
1461 @end defopt
1462
1463 @node Visibility of Frames
1464 @section Visibility of Frames
1465 @cindex visible frame
1466 @cindex invisible frame
1467 @cindex iconified frame
1468 @cindex frame visibility
1469
1470 A window frame may be @dfn{visible}, @dfn{invisible}, or
1471 @dfn{iconified}. If it is visible, you can see its contents, unless
1472 other windows cover it. If it is iconified, the frame's contents do
1473 not appear on the screen, but an icon does. (Note: because of the
1474 way in which some window managers implement the concept of multiple
1475 workspaces, or desktops, all frames on other workspaces may appear to
1476 Emacs to be iconified.) If the frame is invisible, it doesn't show on
1477 the screen, not even as an icon.
1478
1479 Visibility is meaningless for terminal frames, since only the selected
1480 one is actually displayed in any case.
1481
1482 @deffn Command make-frame-visible &optional frame
1483 This function makes frame @var{frame} visible. If you omit
1484 @var{frame}, it makes the selected frame visible. This does not raise
1485 the frame, but you can do that with @code{raise-frame} if you wish
1486 (@pxref{Raising and Lowering}).
1487 @end deffn
1488
1489 @deffn Command make-frame-invisible &optional frame force
1490 This function makes frame @var{frame} invisible. If you omit
1491 @var{frame}, it makes the selected frame invisible.
1492
1493 Unless @var{force} is non-@code{nil}, this function refuses to make
1494 @var{frame} invisible if all other frames are invisible..
1495 @end deffn
1496
1497 @deffn Command iconify-frame &optional frame
1498 This function iconifies frame @var{frame}. If you omit @var{frame}, it
1499 iconifies the selected frame.
1500 @end deffn
1501
1502 @defun frame-visible-p frame
1503 This returns the visibility status of frame @var{frame}. The value is
1504 @code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
1505 @code{icon} if it is iconified.
1506
1507 On a text-only terminal, all frames are considered visible, whether
1508 they are currently being displayed or not, and this function returns
1509 @code{t} for all frames.
1510 @end defun
1511
1512 The visibility status of a frame is also available as a frame
1513 parameter. You can read or change it as such. @xref{Management
1514 Parameters}.
1515
1516 The user can iconify and deiconify frames with the window manager.
1517 This happens below the level at which Emacs can exert any control, but
1518 Emacs does provide events that you can use to keep track of such
1519 changes. @xref{Misc Events}.
1520
1521 @node Raising and Lowering
1522 @section Raising and Lowering Frames
1523
1524 Most window systems use a desktop metaphor. Part of this metaphor is
1525 the idea that windows are stacked in a notional third dimension
1526 perpendicular to the screen surface, and thus ordered from ``highest''
1527 to ``lowest.'' Where two windows overlap, the one higher up covers
1528 the one underneath. Even a window at the bottom of the stack can be
1529 seen if no other window overlaps it.
1530
1531 @c @cindex raising a frame redundant with raise-frame
1532 @cindex lowering a frame
1533 A window's place in this ordering is not fixed; in fact, users tend
1534 to change the order frequently. @dfn{Raising} a window means moving
1535 it ``up,'' to the top of the stack. @dfn{Lowering} a window means
1536 moving it to the bottom of the stack. This motion is in the notional
1537 third dimension only, and does not change the position of the window
1538 on the screen.
1539
1540 With Emacs, frames constitute the windows in the metaphor sketched
1541 above. You can raise and lower frames using these functions:
1542
1543 @deffn Command raise-frame &optional frame
1544 This function raises frame @var{frame} (default, the selected frame).
1545 If @var{frame} is invisible or iconified, this makes it visible.
1546 @end deffn
1547
1548 @deffn Command lower-frame &optional frame
1549 This function lowers frame @var{frame} (default, the selected frame).
1550 @end deffn
1551
1552 @defopt minibuffer-auto-raise
1553 If this is non-@code{nil}, activation of the minibuffer raises the frame
1554 that the minibuffer window is in.
1555 @end defopt
1556
1557 You can also enable auto-raise (raising automatically when a frame is
1558 selected) or auto-lower (lowering automatically when it is deselected)
1559 for any frame using frame parameters. @xref{Management Parameters}.
1560
1561 @node Frame Configurations
1562 @section Frame Configurations
1563 @cindex frame configuration
1564
1565 A @dfn{frame configuration} records the current arrangement of frames,
1566 all their properties, and the window configuration of each one.
1567 (@xref{Window Configurations}.)
1568
1569 @defun current-frame-configuration
1570 This function returns a frame configuration list that describes
1571 the current arrangement of frames and their contents.
1572 @end defun
1573
1574 @defun set-frame-configuration configuration &optional nodelete
1575 This function restores the state of frames described in
1576 @var{configuration}. However, this function does not restore deleted
1577 frames.
1578
1579 Ordinarily, this function deletes all existing frames not listed in
1580 @var{configuration}. But if @var{nodelete} is non-@code{nil}, the
1581 unwanted frames are iconified instead.
1582 @end defun
1583
1584 @node Mouse Tracking
1585 @section Mouse Tracking
1586 @cindex mouse tracking
1587 @c @cindex tracking the mouse Duplicates track-mouse
1588
1589 Sometimes it is useful to @dfn{track} the mouse, which means to display
1590 something to indicate where the mouse is and move the indicator as the
1591 mouse moves. For efficient mouse tracking, you need a way to wait until
1592 the mouse actually moves.
1593
1594 The convenient way to track the mouse is to ask for events to represent
1595 mouse motion. Then you can wait for motion by waiting for an event. In
1596 addition, you can easily handle any other sorts of events that may
1597 occur. That is useful, because normally you don't want to track the
1598 mouse forever---only until some other event, such as the release of a
1599 button.
1600
1601 @defspec track-mouse body@dots{}
1602 This special form executes @var{body}, with generation of mouse motion
1603 events enabled. Typically, @var{body} would use @code{read-event} to
1604 read the motion events and modify the display accordingly. @xref{Motion
1605 Events}, for the format of mouse motion events.
1606
1607 The value of @code{track-mouse} is that of the last form in @var{body}.
1608 You should design @var{body} to return when it sees the up-event that
1609 indicates the release of the button, or whatever kind of event means
1610 it is time to stop tracking.
1611 @end defspec
1612
1613 The usual purpose of tracking mouse motion is to indicate on the screen
1614 the consequences of pushing or releasing a button at the current
1615 position.
1616
1617 In many cases, you can avoid the need to track the mouse by using
1618 the @code{mouse-face} text property (@pxref{Special Properties}).
1619 That works at a much lower level and runs more smoothly than
1620 Lisp-level mouse tracking.
1621
1622 @ignore
1623 @c These are not implemented yet.
1624
1625 These functions change the screen appearance instantaneously. The
1626 effect is transient, only until the next ordinary Emacs redisplay. That
1627 is OK for mouse tracking, since it doesn't make sense for mouse tracking
1628 to change the text, and the body of @code{track-mouse} normally reads
1629 the events itself and does not do redisplay.
1630
1631 @defun x-contour-region window beg end
1632 This function draws lines to make a box around the text from @var{beg}
1633 to @var{end}, in window @var{window}.
1634 @end defun
1635
1636 @defun x-uncontour-region window beg end
1637 This function erases the lines that would make a box around the text
1638 from @var{beg} to @var{end}, in window @var{window}. Use it to remove
1639 a contour that you previously made by calling @code{x-contour-region}.
1640 @end defun
1641
1642 @defun x-draw-rectangle frame left top right bottom
1643 This function draws a hollow rectangle on frame @var{frame} with the
1644 specified edge coordinates, all measured in pixels from the inside top
1645 left corner. It uses the cursor color, the one used for indicating the
1646 location of point.
1647 @end defun
1648
1649 @defun x-erase-rectangle frame left top right bottom
1650 This function erases a hollow rectangle on frame @var{frame} with the
1651 specified edge coordinates, all measured in pixels from the inside top
1652 left corner. Erasure means redrawing the text and background that
1653 normally belong in the specified rectangle.
1654 @end defun
1655 @end ignore
1656
1657 @node Mouse Position
1658 @section Mouse Position
1659 @cindex mouse position
1660 @cindex position of mouse
1661
1662 The functions @code{mouse-position} and @code{set-mouse-position}
1663 give access to the current position of the mouse.
1664
1665 @defun mouse-position
1666 This function returns a description of the position of the mouse. The
1667 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
1668 and @var{y} are integers giving the position in characters relative to
1669 the top left corner of the inside of @var{frame}.
1670 @end defun
1671
1672 @defvar mouse-position-function
1673 If non-@code{nil}, the value of this variable is a function for
1674 @code{mouse-position} to call. @code{mouse-position} calls this
1675 function just before returning, with its normal return value as the
1676 sole argument, and it returns whatever this function returns to it.
1677
1678 This abnormal hook exists for the benefit of packages like
1679 @file{xt-mouse.el} that need to do mouse handling at the Lisp level.
1680 @end defvar
1681
1682 @defun set-mouse-position frame x y
1683 This function @dfn{warps the mouse} to position @var{x}, @var{y} in
1684 frame @var{frame}. The arguments @var{x} and @var{y} are integers,
1685 giving the position in characters relative to the top left corner of the
1686 inside of @var{frame}. If @var{frame} is not visible, this function
1687 does nothing. The return value is not significant.
1688 @end defun
1689
1690 @defun mouse-pixel-position
1691 This function is like @code{mouse-position} except that it returns
1692 coordinates in units of pixels rather than units of characters.
1693 @end defun
1694
1695 @defun set-mouse-pixel-position frame x y
1696 This function warps the mouse like @code{set-mouse-position} except that
1697 @var{x} and @var{y} are in units of pixels rather than units of
1698 characters. These coordinates are not required to be within the frame.
1699
1700 If @var{frame} is not visible, this function does nothing. The return
1701 value is not significant.
1702 @end defun
1703
1704 @defun frame-pointer-visible-p &optional frame
1705 This predicate function returns non-@code{nil} if the mouse pointer
1706 displayed on @var{frame} is visible; otherwise it returns @code{nil}.
1707 @var{frame} omitted or @code{nil} means the selected frame. This is
1708 useful when @code{make-pointer-invisible} is set to @code{t}: it
1709 allows to know if the pointer has been hidden.
1710 @xref{Mouse Avoidance,,,emacs}.
1711 @end defun
1712
1713 @need 3000
1714
1715 @node Pop-Up Menus
1716 @section Pop-Up Menus
1717
1718 When using a window system, a Lisp program can pop up a menu so that
1719 the user can choose an alternative with the mouse.
1720
1721 @defun x-popup-menu position menu
1722 This function displays a pop-up menu and returns an indication of
1723 what selection the user makes.
1724
1725 The argument @var{position} specifies where on the screen to put the
1726 top left corner of the menu. It can be either a mouse button event
1727 (which says to put the menu where the user actuated the button) or a
1728 list of this form:
1729
1730 @example
1731 ((@var{xoffset} @var{yoffset}) @var{window})
1732 @end example
1733
1734 @noindent
1735 where @var{xoffset} and @var{yoffset} are coordinates, measured in
1736 pixels, counting from the top left corner of @var{window}. @var{window}
1737 may be a window or a frame.
1738
1739 If @var{position} is @code{t}, it means to use the current mouse
1740 position. If @var{position} is @code{nil}, it means to precompute the
1741 key binding equivalents for the keymaps specified in @var{menu},
1742 without actually displaying or popping up the menu.
1743
1744 The argument @var{menu} says what to display in the menu. It can be a
1745 keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the
1746 return value is the list of events corresponding to the user's choice.
1747 This list has more than one element if the choice occurred in a
1748 submenu. (Note that @code{x-popup-menu} does not actually execute the
1749 command bound to that sequence of events.) On toolkits that support
1750 menu titles, the title is taken from the prompt string of @var{menu}
1751 if @var{menu} is a keymap, or from the prompt string of the first
1752 keymap in @var{menu} if it is a list of keymaps (@pxref{Defining
1753 Menus}).
1754
1755 Alternatively, @var{menu} can have the following form:
1756
1757 @example
1758 (@var{title} @var{pane1} @var{pane2}...)
1759 @end example
1760
1761 @noindent
1762 where each pane is a list of form
1763
1764 @example
1765 (@var{title} @var{item1} @var{item2}...)
1766 @end example
1767
1768 Each item should normally be a cons cell @code{(@var{line} . @var{value})},
1769 where @var{line} is a string, and @var{value} is the value to return if
1770 that @var{line} is chosen. An item can also be a string; this makes a
1771 non-selectable line in the menu.
1772
1773 If the user gets rid of the menu without making a valid choice, for
1774 instance by clicking the mouse away from a valid choice or by typing
1775 keyboard input, then this normally results in a quit and
1776 @code{x-popup-menu} does not return. But if @var{position} is a mouse
1777 button event (indicating that the user invoked the menu with the
1778 mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}.
1779 @end defun
1780
1781 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
1782 if you could do the job with a prefix key defined with a menu keymap.
1783 If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
1784 a} can see the individual items in that menu and provide help for them.
1785 If instead you implement the menu by defining a command that calls
1786 @code{x-popup-menu}, the help facilities cannot know what happens inside
1787 that command, so they cannot give any help for the menu's items.
1788
1789 The menu bar mechanism, which lets you switch between submenus by
1790 moving the mouse, cannot look within the definition of a command to see
1791 that it calls @code{x-popup-menu}. Therefore, if you try to implement a
1792 submenu using @code{x-popup-menu}, it cannot work with the menu bar in
1793 an integrated fashion. This is why all menu bar submenus are
1794 implemented with menu keymaps within the parent menu, and never with
1795 @code{x-popup-menu}. @xref{Menu Bar}.
1796
1797 If you want a menu bar submenu to have contents that vary, you should
1798 still use a menu keymap to implement it. To make the contents vary, add
1799 a hook function to @code{menu-bar-update-hook} to update the contents of
1800 the menu keymap as necessary.
1801
1802 @node Dialog Boxes
1803 @section Dialog Boxes
1804 @cindex dialog boxes
1805
1806 A dialog box is a variant of a pop-up menu---it looks a little
1807 different, it always appears in the center of a frame, and it has just
1808 one level and one or more buttons. The main use of dialog boxes is
1809 for asking questions that the user can answer with ``yes,'' ``no,''
1810 and a few other alternatives. With a single button, they can also
1811 force the user to acknowledge important information. The functions
1812 @code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
1813 keyboard, when called from commands invoked by mouse clicks.
1814
1815 @defun x-popup-dialog position contents &optional header
1816 This function displays a pop-up dialog box and returns an indication of
1817 what selection the user makes. The argument @var{contents} specifies
1818 the alternatives to offer; it has this format:
1819
1820 @example
1821 (@var{title} (@var{string} . @var{value})@dots{})
1822 @end example
1823
1824 @noindent
1825 which looks like the list that specifies a single pane for
1826 @code{x-popup-menu}.
1827
1828 The return value is @var{value} from the chosen alternative.
1829
1830 As for @code{x-popup-menu}, an element of the list may be just a
1831 string instead of a cons cell @code{(@var{string} . @var{value})}.
1832 That makes a box that cannot be selected.
1833
1834 If @code{nil} appears in the list, it separates the left-hand items from
1835 the right-hand items; items that precede the @code{nil} appear on the
1836 left, and items that follow the @code{nil} appear on the right. If you
1837 don't include a @code{nil} in the list, then approximately half the
1838 items appear on each side.
1839
1840 Dialog boxes always appear in the center of a frame; the argument
1841 @var{position} specifies which frame. The possible values are as in
1842 @code{x-popup-menu}, but the precise coordinates or the individual
1843 window don't matter; only the frame matters.
1844
1845 If @var{header} is non-@code{nil}, the frame title for the box is
1846 @samp{Information}, otherwise it is @samp{Question}. The former is used
1847 for @code{message-box} (@pxref{message-box}).
1848
1849 In some configurations, Emacs cannot display a real dialog box; so
1850 instead it displays the same items in a pop-up menu in the center of the
1851 frame.
1852
1853 If the user gets rid of the dialog box without making a valid choice,
1854 for instance using the window manager, then this produces a quit and
1855 @code{x-popup-dialog} does not return.
1856 @end defun
1857
1858 @node Pointer Shape
1859 @section Pointer Shape
1860 @cindex pointer shape
1861 @cindex mouse pointer shape
1862
1863 You can specify the mouse pointer style for particular text or
1864 images using the @code{pointer} text property, and for images with the
1865 @code{:pointer} and @code{:map} image properties. The values you can
1866 use in these properties are @code{text} (or @code{nil}), @code{arrow},
1867 @code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
1868 @code{hourglass}. @code{text} stands for the usual mouse pointer
1869 style used over text.
1870
1871 Over void parts of the window (parts that do not correspond to any
1872 of the buffer contents), the mouse pointer usually uses the
1873 @code{arrow} style, but you can specify a different style (one of
1874 those above) by setting @code{void-text-area-pointer}.
1875
1876 @defvar void-text-area-pointer
1877 This variable specifies the mouse pointer style for void text areas.
1878 These include the areas after the end of a line or below the last line
1879 in the buffer. The default is to use the @code{arrow} (non-text)
1880 pointer style.
1881 @end defvar
1882
1883 When using X, you can specify what the @code{text} pointer style
1884 really looks like by setting the variable @code{x-pointer-shape}.
1885
1886 @defvar x-pointer-shape
1887 This variable specifies the pointer shape to use ordinarily in the
1888 Emacs frame, for the @code{text} pointer style.
1889 @end defvar
1890
1891 @defvar x-sensitive-text-pointer-shape
1892 This variable specifies the pointer shape to use when the mouse
1893 is over mouse-sensitive text.
1894 @end defvar
1895
1896 These variables affect newly created frames. They do not normally
1897 affect existing frames; however, if you set the mouse color of a
1898 frame, that also installs the current value of those two variables.
1899 @xref{Font and Color Parameters}.
1900
1901 The values you can use, to specify either of these pointer shapes, are
1902 defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
1903 @key{RET} x-pointer @key{RET}} to see a list of them.
1904
1905 @node Window System Selections
1906 @section Window System Selections
1907 @cindex selection (for window systems)
1908 @cindex clipboard
1909 @cindex primary selection
1910 @cindex secondary selection
1911
1912 In the X window system, data can be transferred between different
1913 applications by means of @dfn{selections}. X defines an arbitrary
1914 number of @dfn{selection types}, each of which can store its own data;
1915 however, only three are commonly used: the @dfn{clipboard},
1916 @dfn{primary selection}, and @dfn{secondary selection}. @xref{Cut and
1917 Paste,, Cut and Paste, emacs, The GNU Emacs Manual}, for Emacs
1918 commands that make use of these selections. This section documents
1919 the low-level functions for reading and setting X selections.
1920
1921 @deffn Command x-set-selection type data
1922 This function sets an X selection. It takes two arguments: a
1923 selection type @var{type}, and the value to assign to it, @var{data}.
1924
1925 @var{type} should be a symbol; it is usually one of @code{PRIMARY},
1926 @code{SECONDARY} or @code{CLIPBOARD}. These are symbols with
1927 upper-case names, in accord with X Window System conventions. If
1928 @var{type} is @code{nil}, that stands for @code{PRIMARY}.
1929
1930 If @var{data} is @code{nil}, it means to clear out the selection.
1931 Otherwise, @var{data} may be a string, a symbol, an integer (or a cons
1932 of two integers or list of two integers), an overlay, or a cons of two
1933 markers pointing to the same buffer. An overlay or a pair of markers
1934 stands for text in the overlay or between the markers. The argument
1935 @var{data} may also be a vector of valid non-vector selection values.
1936
1937 This function returns @var{data}.
1938 @end deffn
1939
1940 @defun x-get-selection &optional type data-type
1941 This function accesses selections set up by Emacs or by other X
1942 clients. It takes two optional arguments, @var{type} and
1943 @var{data-type}. The default for @var{type}, the selection type, is
1944 @code{PRIMARY}.
1945
1946 The @var{data-type} argument specifies the form of data conversion to
1947 use, to convert the raw data obtained from another X client into Lisp
1948 data. Meaningful values include @code{TEXT}, @code{STRING},
1949 @code{UTF8_STRING}, @code{TARGETS}, @code{LENGTH}, @code{DELETE},
1950 @code{FILE_NAME}, @code{CHARACTER_POSITION}, @code{NAME},
1951 @code{LINE_NUMBER}, @code{COLUMN_NUMBER}, @code{OWNER_OS},
1952 @code{HOST_NAME}, @code{USER}, @code{CLASS}, @code{ATOM}, and
1953 @code{INTEGER}. (These are symbols with upper-case names in accord
1954 with X conventions.) The default for @var{data-type} is
1955 @code{STRING}.
1956 @end defun
1957
1958 @defopt selection-coding-system
1959 This variable specifies the coding system to use when reading and
1960 writing selections or the clipboard. @xref{Coding
1961 Systems}. The default is @code{compound-text-with-extensions}, which
1962 converts to the text representation that X11 normally uses.
1963 @end defopt
1964
1965 @cindex clipboard support (for MS-Windows)
1966 When Emacs runs on MS-Windows, it does not implement X selections in
1967 general, but it does support the clipboard. @code{x-get-selection}
1968 and @code{x-set-selection} on MS-Windows support the text data type
1969 only; if the clipboard holds other types of data, Emacs treats the
1970 clipboard as empty.
1971
1972 @node Drag and Drop
1973 @section Drag and Drop
1974
1975 @vindex x-dnd-test-function
1976 @vindex x-dnd-known-types
1977 When a user drags something from another application over Emacs, that other
1978 application expects Emacs to tell it if Emacs can handle the data that is
1979 dragged. The variable @code{x-dnd-test-function} is used by Emacs to determine
1980 what to reply. The default value is @code{x-dnd-default-test-function}
1981 which accepts drops if the type of the data to be dropped is present in
1982 @code{x-dnd-known-types}. You can customize @code{x-dnd-test-function} and/or
1983 @code{x-dnd-known-types} if you want Emacs to accept or reject drops based
1984 on some other criteria.
1985
1986 @vindex x-dnd-types-alist
1987 If you want to change the way Emacs handles drop of different types
1988 or add a new type, customize @code{x-dnd-types-alist}. This requires
1989 detailed knowledge of what types other applications use for drag and
1990 drop.
1991
1992 @vindex dnd-protocol-alist
1993 When an URL is dropped on Emacs it may be a file, but it may also be
1994 another URL type (ftp, http, etc.). Emacs first checks
1995 @code{dnd-protocol-alist} to determine what to do with the URL. If
1996 there is no match there and if @code{browse-url-browser-function} is
1997 an alist, Emacs looks for a match there. If no match is found the
1998 text for the URL is inserted. If you want to alter Emacs behavior,
1999 you can customize these variables.
2000
2001 @node Color Names
2002 @section Color Names
2003
2004 @cindex color names
2005 @cindex specify color
2006 @cindex numerical RGB color specification
2007 A color name is text (usually in a string) that specifies a color.
2008 Symbolic names such as @samp{black}, @samp{white}, @samp{red}, etc.,
2009 are allowed; use @kbd{M-x list-colors-display} to see a list of
2010 defined names. You can also specify colors numerically in forms such
2011 as @samp{#@var{rgb}} and @samp{RGB:@var{r}/@var{g}/@var{b}}, where
2012 @var{r} specifies the red level, @var{g} specifies the green level,
2013 and @var{b} specifies the blue level. You can use either one, two,
2014 three, or four hex digits for @var{r}; then you must use the same
2015 number of hex digits for all @var{g} and @var{b} as well, making
2016 either 3, 6, 9 or 12 hex digits in all. (See the documentation of the
2017 X Window System for more details about numerical RGB specification of
2018 colors.)
2019
2020 These functions provide a way to determine which color names are
2021 valid, and what they look like. In some cases, the value depends on the
2022 @dfn{selected frame}, as described below; see @ref{Input Focus}, for the
2023 meaning of the term ``selected frame.''
2024
2025 To read user input of color names with completion, use
2026 @code{read-color} (@pxref{High-Level Completion, read-color}).
2027
2028 @defun color-defined-p color &optional frame
2029 This function reports whether a color name is meaningful. It returns
2030 @code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
2031 which frame's display to ask about; if @var{frame} is omitted or
2032 @code{nil}, the selected frame is used.
2033
2034 Note that this does not tell you whether the display you are using
2035 really supports that color. When using X, you can ask for any defined
2036 color on any kind of display, and you will get some result---typically,
2037 the closest it can do. To determine whether a frame can really display
2038 a certain color, use @code{color-supported-p} (see below).
2039
2040 @findex x-color-defined-p
2041 This function used to be called @code{x-color-defined-p},
2042 and that name is still supported as an alias.
2043 @end defun
2044
2045 @defun defined-colors &optional frame
2046 This function returns a list of the color names that are defined
2047 and supported on frame @var{frame} (default, the selected frame).
2048 If @var{frame} does not support colors, the value is @code{nil}.
2049
2050 @findex x-defined-colors
2051 This function used to be called @code{x-defined-colors},
2052 and that name is still supported as an alias.
2053 @end defun
2054
2055 @defun color-supported-p color &optional frame background-p
2056 This returns @code{t} if @var{frame} can really display the color
2057 @var{color} (or at least something close to it). If @var{frame} is
2058 omitted or @code{nil}, the question applies to the selected frame.
2059
2060 Some terminals support a different set of colors for foreground and
2061 background. If @var{background-p} is non-@code{nil}, that means you are
2062 asking whether @var{color} can be used as a background; otherwise you
2063 are asking whether it can be used as a foreground.
2064
2065 The argument @var{color} must be a valid color name.
2066 @end defun
2067
2068 @defun color-gray-p color &optional frame
2069 This returns @code{t} if @var{color} is a shade of gray, as defined on
2070 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
2071 question applies to the selected frame. If @var{color} is not a valid
2072 color name, this function returns @code{nil}.
2073 @end defun
2074
2075 @defun color-values color &optional frame
2076 @cindex rgb value
2077 This function returns a value that describes what @var{color} should
2078 ideally look like on @var{frame}. If @var{color} is defined, the
2079 value is a list of three integers, which give the amount of red, the
2080 amount of green, and the amount of blue. Each integer ranges in
2081 principle from 0 to 65535, but some displays may not use the full
2082 range. This three-element list is called the @dfn{rgb values} of the
2083 color.
2084
2085 If @var{color} is not defined, the value is @code{nil}.
2086
2087 @example
2088 (color-values "black")
2089 @result{} (0 0 0)
2090 (color-values "white")
2091 @result{} (65280 65280 65280)
2092 (color-values "red")
2093 @result{} (65280 0 0)
2094 (color-values "pink")
2095 @result{} (65280 49152 51968)
2096 (color-values "hungry")
2097 @result{} nil
2098 @end example
2099
2100 The color values are returned for @var{frame}'s display. If
2101 @var{frame} is omitted or @code{nil}, the information is returned for
2102 the selected frame's display. If the frame cannot display colors, the
2103 value is @code{nil}.
2104
2105 @findex x-color-values
2106 This function used to be called @code{x-color-values},
2107 and that name is still supported as an alias.
2108 @end defun
2109
2110 @node Text Terminal Colors
2111 @section Text Terminal Colors
2112 @cindex colors on text-only terminals
2113
2114 Text-only terminals usually support only a small number of colors,
2115 and the computer uses small integers to select colors on the terminal.
2116 This means that the computer cannot reliably tell what the selected
2117 color looks like; instead, you have to inform your application which
2118 small integers correspond to which colors. However, Emacs does know
2119 the standard set of colors and will try to use them automatically.
2120
2121 The functions described in this section control how terminal colors
2122 are used by Emacs.
2123
2124 Several of these functions use or return @dfn{rgb values}, described
2125 in @ref{Color Names}.
2126
2127 These functions accept a display (either a frame or the name of a
2128 terminal) as an optional argument. We hope in the future to make
2129 Emacs support different colors on different text-only terminals; then
2130 this argument will specify which terminal to operate on (the default
2131 being the selected frame's terminal; @pxref{Input Focus}). At
2132 present, though, the @var{frame} argument has no effect.
2133
2134 @defun tty-color-define name number &optional rgb frame
2135 This function associates the color name @var{name} with
2136 color number @var{number} on the terminal.
2137
2138 The optional argument @var{rgb}, if specified, is an rgb value, a list
2139 of three numbers that specify what the color actually looks like.
2140 If you do not specify @var{rgb}, then this color cannot be used by
2141 @code{tty-color-approximate} to approximate other colors, because
2142 Emacs will not know what it looks like.
2143 @end defun
2144
2145 @defun tty-color-clear &optional frame
2146 This function clears the table of defined colors for a text-only terminal.
2147 @end defun
2148
2149 @defun tty-color-alist &optional frame
2150 This function returns an alist recording the known colors supported by a
2151 text-only terminal.
2152
2153 Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
2154 or @code{(@var{name} @var{number})}. Here, @var{name} is the color
2155 name, @var{number} is the number used to specify it to the terminal.
2156 If present, @var{rgb} is a list of three color values (for red, green,
2157 and blue) that says what the color actually looks like.
2158 @end defun
2159
2160 @defun tty-color-approximate rgb &optional frame
2161 This function finds the closest color, among the known colors
2162 supported for @var{display}, to that described by the rgb value
2163 @var{rgb} (a list of color values). The return value is an element of
2164 @code{tty-color-alist}.
2165 @end defun
2166
2167 @defun tty-color-translate color &optional frame
2168 This function finds the closest color to @var{color} among the known
2169 colors supported for @var{display} and returns its index (an integer).
2170 If the name @var{color} is not defined, the value is @code{nil}.
2171 @end defun
2172
2173 @node Resources
2174 @section X Resources
2175
2176 This section describes some of the functions and variables for
2177 querying and using X resources, or their equivalent on your operating
2178 system. @xref{X Resources,, X Resources, emacs, The GNU Emacs
2179 Manual}, for more information about X resources.
2180
2181 @defun x-get-resource attribute class &optional component subclass
2182 The function @code{x-get-resource} retrieves a resource value from the X
2183 Window defaults database.
2184
2185 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
2186 This function searches using a key of the form
2187 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
2188 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
2189 the class.
2190
2191 The optional arguments @var{component} and @var{subclass} add to the key
2192 and the class, respectively. You must specify both of them or neither.
2193 If you specify them, the key is
2194 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
2195 @samp{Emacs.@var{class}.@var{subclass}}.
2196 @end defun
2197
2198 @defvar x-resource-class
2199 This variable specifies the application name that @code{x-get-resource}
2200 should look up. The default value is @code{"Emacs"}. You can examine X
2201 resources for application names other than ``Emacs'' by binding this
2202 variable to some other string, around a call to @code{x-get-resource}.
2203 @end defvar
2204
2205 @defvar x-resource-name
2206 This variable specifies the instance name that @code{x-get-resource}
2207 should look up. The default value is the name Emacs was invoked with,
2208 or the value specified with the @samp{-name} or @samp{-rn} switches.
2209 @end defvar
2210
2211 To illustrate some of the above, suppose that you have the line:
2212
2213 @example
2214 xterm.vt100.background: yellow
2215 @end example
2216
2217 @noindent
2218 in your X resources file (whose name is usually @file{~/.Xdefaults}
2219 or @file{~/.Xresources}). Then:
2220
2221 @example
2222 @group
2223 (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2224 (x-get-resource "vt100.background" "VT100.Background"))
2225 @result{} "yellow"
2226 @end group
2227 @group
2228 (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2229 (x-get-resource "background" "VT100" "vt100" "Background"))
2230 @result{} "yellow"
2231 @end group
2232 @end example
2233
2234 @defvar inhibit-x-resources
2235 If this variable is non-@code{nil}, Emacs does not look up X
2236 resources, and X resources do not have any effect when creating new
2237 frames.
2238 @end defvar
2239
2240 @node Display Feature Testing
2241 @section Display Feature Testing
2242 @cindex display feature testing
2243
2244 The functions in this section describe the basic capabilities of a
2245 particular display. Lisp programs can use them to adapt their behavior
2246 to what the display can do. For example, a program that ordinarily uses
2247 a popup menu could use the minibuffer if popup menus are not supported.
2248
2249 The optional argument @var{display} in these functions specifies which
2250 display to ask the question about. It can be a display name, a frame
2251 (which designates the display that frame is on), or @code{nil} (which
2252 refers to the selected frame's display, @pxref{Input Focus}).
2253
2254 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
2255 obtain information about displays.
2256
2257 @defun display-popup-menus-p &optional display
2258 This function returns @code{t} if popup menus are supported on
2259 @var{display}, @code{nil} if not. Support for popup menus requires that
2260 the mouse be available, since the user cannot choose menu items without
2261 a mouse.
2262 @end defun
2263
2264 @defun display-graphic-p &optional display
2265 This function returns @code{t} if @var{display} is a graphic display
2266 capable of displaying several frames and several different fonts at
2267 once. This is true for displays that use a window system such as X, and
2268 false for text-only terminals.
2269 @end defun
2270
2271 @defun display-mouse-p &optional display
2272 @cindex mouse, availability
2273 This function returns @code{t} if @var{display} has a mouse available,
2274 @code{nil} if not.
2275 @end defun
2276
2277 @defun display-color-p &optional display
2278 @findex x-display-color-p
2279 This function returns @code{t} if the screen is a color screen.
2280 It used to be called @code{x-display-color-p}, and that name
2281 is still supported as an alias.
2282 @end defun
2283
2284 @defun display-grayscale-p &optional display
2285 This function returns @code{t} if the screen can display shades of gray.
2286 (All color displays can do this.)
2287 @end defun
2288
2289 @defun display-supports-face-attributes-p attributes &optional display
2290 @anchor{Display Face Attribute Testing}
2291 This function returns non-@code{nil} if all the face attributes in
2292 @var{attributes} are supported (@pxref{Face Attributes}).
2293
2294 The definition of `supported' is somewhat heuristic, but basically
2295 means that a face containing all the attributes in @var{attributes},
2296 when merged with the default face for display, can be represented in a
2297 way that's
2298
2299 @enumerate
2300 @item
2301 different in appearance than the default face, and
2302
2303 @item
2304 `close in spirit' to what the attributes specify, if not exact.
2305 @end enumerate
2306
2307 Point (2) implies that a @code{:weight black} attribute will be
2308 satisfied by any display that can display bold, as will
2309 @code{:foreground "yellow"} as long as some yellowish color can be
2310 displayed, but @code{:slant italic} will @emph{not} be satisfied by
2311 the tty display code's automatic substitution of a `dim' face for
2312 italic.
2313 @end defun
2314
2315 @defun display-selections-p &optional display
2316 This function returns @code{t} if @var{display} supports selections.
2317 Windowed displays normally support selections, but they may also be
2318 supported in some other cases.
2319 @end defun
2320
2321 @defun display-images-p &optional display
2322 This function returns @code{t} if @var{display} can display images.
2323 Windowed displays ought in principle to handle images, but some
2324 systems lack the support for that. On a display that does not support
2325 images, Emacs cannot display a tool bar.
2326 @end defun
2327
2328 @defun display-screens &optional display
2329 This function returns the number of screens associated with the display.
2330 @end defun
2331
2332 @defun display-pixel-height &optional display
2333 This function returns the height of the screen in pixels.
2334 On a character terminal, it gives the height in characters.
2335
2336 For graphical terminals, note that on ``multi-monitor'' setups this
2337 refers to the pixel width for all physical monitors associated with
2338 @var{display}. @xref{Multiple Terminals}.
2339 @end defun
2340
2341 @defun display-pixel-width &optional display
2342 This function returns the width of the screen in pixels.
2343 On a character terminal, it gives the width in characters.
2344
2345 For graphical terminals, note that on ``multi-monitor'' setups this
2346 refers to the pixel width for all physical monitors associated with
2347 @var{display}. @xref{Multiple Terminals}.
2348 @end defun
2349
2350 @defun display-mm-height &optional display
2351 This function returns the height of the screen in millimeters,
2352 or @code{nil} if Emacs cannot get that information.
2353 @end defun
2354
2355 @defun display-mm-width &optional display
2356 This function returns the width of the screen in millimeters,
2357 or @code{nil} if Emacs cannot get that information.
2358 @end defun
2359
2360 @defopt display-mm-dimensions-alist
2361 This variable allows the user to specify the dimensions of graphical
2362 displays returned by @code{display-mm-height} and
2363 @code{display-mm-width} in case the system provides incorrect values.
2364 @end defopt
2365
2366 @defun display-backing-store &optional display
2367 This function returns the backing store capability of the display.
2368 Backing store means recording the pixels of windows (and parts of
2369 windows) that are not exposed, so that when exposed they can be
2370 displayed very quickly.
2371
2372 Values can be the symbols @code{always}, @code{when-mapped}, or
2373 @code{not-useful}. The function can also return @code{nil}
2374 when the question is inapplicable to a certain kind of display.
2375 @end defun
2376
2377 @defun display-save-under &optional display
2378 This function returns non-@code{nil} if the display supports the
2379 SaveUnder feature. That feature is used by pop-up windows
2380 to save the pixels they obscure, so that they can pop down
2381 quickly.
2382 @end defun
2383
2384 @defun display-planes &optional display
2385 This function returns the number of planes the display supports.
2386 This is typically the number of bits per pixel.
2387 For a tty display, it is log to base two of the number of colors supported.
2388 @end defun
2389
2390 @defun display-visual-class &optional display
2391 This function returns the visual class for the screen. The value is
2392 one of the symbols @code{static-gray} (a limited, unchangeable number
2393 of grays), @code{gray-scale} (a full range of grays),
2394 @code{static-color} (a limited, unchangeable number of colors),
2395 @code{pseudo-color} (a limited number of colors), @code{true-color} (a
2396 full range of colors), and @code{direct-color} (a full range of
2397 colors).
2398 @end defun
2399
2400 @defun display-color-cells &optional display
2401 This function returns the number of color cells the screen supports.
2402 @end defun
2403
2404 These functions obtain additional information specifically
2405 about X displays.
2406
2407 @defun x-server-version &optional display
2408 This function returns the list of version numbers of the X server
2409 running the display. The value is a list of three integers: the major
2410 and minor version numbers of the X protocol, and the
2411 distributor-specific release number of the X server software itself.
2412 @end defun
2413
2414 @defun x-server-vendor &optional display
2415 This function returns the ``vendor'' that provided the X server
2416 software (as a string). Really this means whoever distributes the X
2417 server.
2418
2419 When the developers of X labeled software distributors as
2420 ``vendors,'' they showed their false assumption that no system could
2421 ever be developed and distributed noncommercially.
2422 @end defun
2423
2424 @ignore
2425 @defvar x-no-window-manager
2426 This variable's value is @code{t} if no X window manager is in use.
2427 @end defvar
2428 @end ignore
2429
2430 @ignore
2431 @item
2432 The functions @code{x-pixel-width} and @code{x-pixel-height} return the
2433 width and height of an X Window frame, measured in pixels.
2434 @end ignore