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1 ;;; snake.el --- implementation of Snake for Emacs
2
3 ;; Copyright (C) 1997, 2001-2012 Free Software Foundation, Inc.
4
5 ;; Author: Glynn Clements <glynn@sensei.co.uk>
6 ;; Created: 1997-09-10
7 ;; Keywords: games
8
9 ;; This file is part of GNU Emacs.
10
11 ;; GNU Emacs is free software: you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation, either version 3 of the License, or
14 ;; (at your option) any later version.
15
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
20
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
23
24 ;;; Commentary:
25
26 ;;; Code:
27
28 (eval-when-compile
29 (require 'cl))
30
31 (require 'gamegrid)
32
33 ;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
34
35 (defvar snake-use-glyphs-flag t
36 "Non-nil means use glyphs when available.")
37
38 (defvar snake-use-color-flag t
39 "Non-nil means use color when available.")
40
41 (defvar snake-buffer-name "*Snake*"
42 "Name used for Snake buffer.")
43
44 (defvar snake-buffer-width 30
45 "Width of used portion of buffer.")
46
47 (defvar snake-buffer-height 22
48 "Height of used portion of buffer.")
49
50 (defvar snake-width 30
51 "Width of playing area.")
52
53 (defvar snake-height 20
54 "Height of playing area.")
55
56 (defvar snake-initial-length 5
57 "Initial length of snake.")
58
59 (defvar snake-initial-x 10
60 "Initial X position of snake.")
61
62 (defvar snake-initial-y 10
63 "Initial Y position of snake.")
64
65 (defvar snake-initial-velocity-x 1
66 "Initial X velocity of snake.")
67
68 (defvar snake-initial-velocity-y 0
69 "Initial Y velocity of snake.")
70
71 (defvar snake-tick-period 0.2
72 "The default time taken for the snake to advance one square.")
73
74 (defvar snake-mode-hook nil
75 "Hook run upon starting Snake.")
76
77 (defvar snake-score-x 0
78 "X position of score.")
79
80 (defvar snake-score-y snake-height
81 "Y position of score.")
82
83 ;; It is not safe to put this in /tmp.
84 ;; Someone could make a symlink in /tmp
85 ;; pointing to a file you don't want to clobber.
86 (defvar snake-score-file "snake-scores"
87 "File for holding high scores.")
88
89 ;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
90
91 (defvar snake-blank-options
92 '(((glyph colorize)
93 (t ?\040))
94 ((color-x color-x)
95 (mono-x grid-x)
96 (color-tty color-tty))
97 (((glyph color-x) [0 0 0])
98 (color-tty "black"))))
99
100 (defvar snake-snake-options
101 '(((glyph colorize)
102 (emacs-tty ?O)
103 (t ?\040))
104 ((color-x color-x)
105 (mono-x mono-x)
106 (color-tty color-tty)
107 (mono-tty mono-tty))
108 (((glyph color-x) [1 1 0])
109 (color-tty "yellow"))))
110
111 (defvar snake-dot-options
112 '(((glyph colorize)
113 (t ?\*))
114 ((color-x color-x)
115 (mono-x grid-x)
116 (color-tty color-tty))
117 (((glyph color-x) [1 0 0])
118 (color-tty "red"))))
119
120 (defvar snake-border-options
121 '(((glyph colorize)
122 (t ?\+))
123 ((color-x color-x)
124 (mono-x grid-x)
125 (color-tty color-tty))
126 (((glyph color-x) [0.5 0.5 0.5])
127 (color-tty "white"))))
128
129 (defvar snake-space-options
130 '(((t ?\040))
131 nil
132 nil))
133
134 ;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
135
136 (defconst snake-blank 0)
137 (defconst snake-snake 1)
138 (defconst snake-dot 2)
139 (defconst snake-border 3)
140 (defconst snake-space 4)
141
142 ;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
143
144 (defvar snake-length 0)
145 (defvar snake-velocity-x 1)
146 (defvar snake-velocity-y 0)
147 (defvar snake-positions nil)
148 (defvar snake-cycle 0)
149 (defvar snake-score 0)
150 (defvar snake-paused nil)
151 (defvar snake-moved-p nil)
152 (defvar snake-velocity-queue nil
153 "This queue stores the velocities requested too quickly by user.
154 They will take effect one at a time at each clock-interval.
155 This is necessary for proper behavior.
156
157 For instance, if you are moving right, you press up and then left, you
158 want the snake to move up just once before starting to move left. If
159 we implemented all your keystrokes immediately, the snake would
160 effectively never move up. Thus, we need to move it up for one turn
161 and then start moving it leftwards.")
162
163
164 (make-variable-buffer-local 'snake-length)
165 (make-variable-buffer-local 'snake-velocity-x)
166 (make-variable-buffer-local 'snake-velocity-y)
167 (make-variable-buffer-local 'snake-positions)
168 (make-variable-buffer-local 'snake-cycle)
169 (make-variable-buffer-local 'snake-score)
170 (make-variable-buffer-local 'snake-paused)
171 (make-variable-buffer-local 'snake-moved-p)
172 (make-variable-buffer-local 'snake-velocity-queue)
173
174 ;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
175
176 (defvar snake-mode-map
177 (let ((map (make-sparse-keymap 'snake-mode-map)))
178
179 (define-key map "n" 'snake-start-game)
180 (define-key map "q" 'snake-end-game)
181 (define-key map "p" 'snake-pause-game)
182
183 (define-key map [left] 'snake-move-left)
184 (define-key map [right] 'snake-move-right)
185 (define-key map [up] 'snake-move-up)
186 (define-key map [down] 'snake-move-down)
187 map))
188
189 (defvar snake-null-map
190 (let ((map (make-sparse-keymap 'snake-null-map)))
191 (define-key map "n" 'snake-start-game)
192 map))
193
194 ;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
195
196 (defun snake-display-options ()
197 (let ((options (make-vector 256 nil)))
198 (loop for c from 0 to 255 do
199 (aset options c
200 (cond ((= c snake-blank)
201 snake-blank-options)
202 ((= c snake-snake)
203 snake-snake-options)
204 ((= c snake-dot)
205 snake-dot-options)
206 ((= c snake-border)
207 snake-border-options)
208 ((= c snake-space)
209 snake-space-options)
210 (t
211 '(nil nil nil)))))
212 options))
213
214 (defun snake-update-score ()
215 (let* ((string (format "Score: %05d" snake-score))
216 (len (length string)))
217 (loop for x from 0 to (1- len) do
218 (gamegrid-set-cell (+ snake-score-x x)
219 snake-score-y
220 (aref string x)))))
221
222 (defun snake-init-buffer ()
223 (gamegrid-init-buffer snake-buffer-width
224 snake-buffer-height
225 snake-space)
226 (let ((buffer-read-only nil))
227 (loop for y from 0 to (1- snake-height) do
228 (loop for x from 0 to (1- snake-width) do
229 (gamegrid-set-cell x y snake-border)))
230 (loop for y from 1 to (- snake-height 2) do
231 (loop for x from 1 to (- snake-width 2) do
232 (gamegrid-set-cell x y snake-blank)))))
233
234 (defun snake-reset-game ()
235 (gamegrid-kill-timer)
236 (snake-init-buffer)
237 (setq snake-length snake-initial-length
238 snake-velocity-x snake-initial-velocity-x
239 snake-velocity-y snake-initial-velocity-y
240 snake-positions nil
241 snake-cycle 1
242 snake-score 0
243 snake-paused nil
244 snake-moved-p nil
245 snake-velocity-queue nil)
246 (let ((x snake-initial-x)
247 (y snake-initial-y))
248 (dotimes (i snake-length)
249 (gamegrid-set-cell x y snake-snake)
250 (setq snake-positions (cons (vector x y) snake-positions))
251 (incf x snake-velocity-x)
252 (incf y snake-velocity-y)))
253 (snake-update-score))
254
255 (defun snake-update-game (snake-buffer)
256 "Called on each clock tick.
257 Advances the snake one square, testing for collision.
258 Argument SNAKE-BUFFER is the name of the buffer."
259 (when (and (not snake-paused)
260 (eq (current-buffer) snake-buffer))
261 (snake-update-velocity)
262 (let* ((pos (car snake-positions))
263 (x (+ (aref pos 0) snake-velocity-x))
264 (y (+ (aref pos 1) snake-velocity-y))
265 (c (gamegrid-get-cell x y)))
266 (if (or (= c snake-border)
267 (= c snake-snake))
268 (snake-end-game)
269 (cond ((= c snake-dot)
270 (incf snake-length)
271 (incf snake-score)
272 (snake-update-score))
273 (t
274 (let* ((last-cons (nthcdr (- snake-length 2)
275 snake-positions))
276 (tail-pos (cadr last-cons))
277 (x0 (aref tail-pos 0))
278 (y0 (aref tail-pos 1)))
279 (gamegrid-set-cell x0 y0
280 (if (= (% snake-cycle 5) 0)
281 snake-dot
282 snake-blank))
283 (incf snake-cycle)
284 (setcdr last-cons nil))))
285 (gamegrid-set-cell x y snake-snake)
286 (setq snake-positions
287 (cons (vector x y) snake-positions))
288 (setq snake-moved-p nil)))))
289
290 (defun snake-update-velocity ()
291 (unless snake-moved-p
292 (if snake-velocity-queue
293 (let ((new-vel (car (last snake-velocity-queue))))
294 (setq snake-velocity-x (car new-vel)
295 snake-velocity-y (cadr new-vel))
296 (setq snake-velocity-queue
297 (nreverse (cdr (nreverse snake-velocity-queue))))))
298 (setq snake-moved-p t)))
299
300 (defun snake-final-x-velocity ()
301 (or (caar snake-velocity-queue)
302 snake-velocity-x))
303
304 (defun snake-final-y-velocity ()
305 (or (cadr (car snake-velocity-queue))
306 snake-velocity-y))
307
308 (defun snake-move-left ()
309 "Make the snake move left."
310 (interactive)
311 (when (zerop (snake-final-x-velocity))
312 (push '(-1 0) snake-velocity-queue)))
313
314 (defun snake-move-right ()
315 "Make the snake move right."
316 (interactive)
317 (when (zerop (snake-final-x-velocity))
318 (push '(1 0) snake-velocity-queue)))
319
320 (defun snake-move-up ()
321 "Make the snake move up."
322 (interactive)
323 (when (zerop (snake-final-y-velocity))
324 (push '(0 -1) snake-velocity-queue)))
325
326 (defun snake-move-down ()
327 "Make the snake move down."
328 (interactive)
329 (when (zerop (snake-final-y-velocity))
330 (push '(0 1) snake-velocity-queue)))
331
332 (defun snake-end-game ()
333 "Terminate the current game."
334 (interactive)
335 (gamegrid-kill-timer)
336 (use-local-map snake-null-map)
337 (gamegrid-add-score snake-score-file snake-score))
338
339 (defun snake-start-game ()
340 "Start a new game of Snake."
341 (interactive)
342 (snake-reset-game)
343 (use-local-map snake-mode-map)
344 (gamegrid-start-timer snake-tick-period 'snake-update-game))
345
346 (defun snake-pause-game ()
347 "Pause (or resume) the current game."
348 (interactive)
349 (setq snake-paused (not snake-paused))
350 (message (and snake-paused "Game paused (press p to resume)")))
351
352 (defun snake-active-p ()
353 (eq (current-local-map) snake-mode-map))
354
355 (put 'snake-mode 'mode-class 'special)
356
357 (defun snake-mode ()
358 "A mode for playing Snake.
359
360 Snake mode keybindings:
361 \\{snake-mode-map}
362 "
363 (kill-all-local-variables)
364
365 (add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)
366
367 (use-local-map snake-null-map)
368
369 (setq major-mode 'snake-mode)
370 (setq mode-name "Snake")
371
372 (unless (featurep 'emacs)
373 (setq mode-popup-menu
374 '("Snake Commands"
375 ["Start new game" snake-start-game]
376 ["End game" snake-end-game
377 (snake-active-p)]
378 ["Pause" snake-pause-game
379 (and (snake-active-p) (not snake-paused))]
380 ["Resume" snake-pause-game
381 (and (snake-active-p) snake-paused)])))
382
383 (setq gamegrid-use-glyphs snake-use-glyphs-flag)
384 (setq gamegrid-use-color snake-use-color-flag)
385
386 (gamegrid-init (snake-display-options))
387
388 (run-mode-hooks 'snake-mode-hook))
389
390 ;;;###autoload
391 (defun snake ()
392 "Play the Snake game.
393 Move the snake around without colliding with its tail or with the border.
394
395 Eating dots causes the snake to get longer.
396
397 Snake mode keybindings:
398 \\<snake-mode-map>
399 \\[snake-start-game] Starts a new game of Snake
400 \\[snake-end-game] Terminates the current game
401 \\[snake-pause-game] Pauses (or resumes) the current game
402 \\[snake-move-left] Makes the snake move left
403 \\[snake-move-right] Makes the snake move right
404 \\[snake-move-up] Makes the snake move up
405 \\[snake-move-down] Makes the snake move down"
406 (interactive)
407
408 (switch-to-buffer snake-buffer-name)
409 (gamegrid-kill-timer)
410 (snake-mode)
411 (snake-start-game))
412
413 (provide 'snake)
414
415 ;;; snake.el ends here