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1 @comment -*-texinfo-*-
2
3 @c This file is intended to be used as a section within the Emacs Lisp
4 @c Reference Manual. It may also be used by an independent Edebug User
5 @c Manual, edebug.tex, in which case the Edebug node below should be used
6 @c with the following links to the Bugs section and to the top level:
7
8 @c , Bugs and Todo List, Top, Top
9
10 @node Edebug, Bugs and Todo List, Top, Top
11 @section Edebug
12 @cindex Edebug mode
13
14 @cindex Edebug
15 Edebug is a source-level debugger for Emacs Lisp programs with which
16 you can:
17
18 @itemize @bullet
19 @item
20 Step through evaluation, stopping before and after each expression.
21
22 @item
23 Set conditional or unconditional breakpoints.
24
25 @item
26 Stop when a specified condition is true (the global break event).
27
28 @item
29 Trace slow or fast, stopping briefly at each stop point, or
30 at each breakpoint.
31
32 @item
33 Display expression results and evaluate expressions as if outside of
34 Edebug.
35
36 @item
37 Automatically reevaluate a list of expressions and
38 display their results each time Edebug updates the display.
39
40 @item
41 Output trace info on function enter and exit.
42
43 @item
44 Stop when an error occurs.
45
46 @item
47 Display a backtrace, omitting Edebug's own frames.
48
49 @item
50 Specify argument evaluation for macros and defining forms.
51
52 @item
53 Obtain rudimentary coverage testing and frequency counts.
54 @end itemize
55
56 The first three sections below should tell you enough about Edebug to
57 enable you to use it.
58
59 @menu
60 * Using Edebug:: Introduction to use of Edebug.
61 * Instrumenting:: You must instrument your code
62 in order to debug it with Edebug.
63 * Modes: Edebug Execution Modes. Execution modes, stopping more or less often.
64 * Jumping:: Commands to jump to a specified place.
65 * Misc: Edebug Misc. Miscellaneous commands.
66 * Breakpoints:: Setting breakpoints to make the program stop.
67 * Trapping Errors:: trapping errors with Edebug.
68 * Views: Edebug Views. Views inside and outside of Edebug.
69 * Eval: Edebug Eval. Evaluating expressions within Edebug.
70 * Eval List:: Expressions whose values are displayed
71 each time you enter Edebug.
72 * Printing in Edebug:: Customization of printing.
73 * Trace Buffer:: How to produce trace output in a buffer.
74 * Coverage Testing:: How to test evaluation coverage.
75 * The Outside Context:: Data that Edebug saves and restores.
76 * Instrumenting Macro Calls:: Specifying how to handle macro calls.
77 * Options: Edebug Options. Option variables for customizing Edebug.
78 @end menu
79
80 @node Using Edebug
81 @subsection Using Edebug
82
83 To debug a Lisp program with Edebug, you must first @dfn{instrument}
84 the Lisp code that you want to debug. A simple way to do this is to
85 first move point into the definition of a function or macro and then do
86 @kbd{C-u C-M-x} (@code{eval-defun} with a prefix argument). See
87 @ref{Instrumenting}, for alternative ways to instrument code.
88
89 Once a function is instrumented, any call to the function activates
90 Edebug. Activating Edebug may stop execution and let you step through
91 the function, or it may update the display and continue execution while
92 checking for debugging commands, depending on which Edebug execution
93 mode you have selected. The default execution mode is step, which does
94 stop execution. @xref{Edebug Execution Modes}.
95
96 Within Edebug, you normally view an Emacs buffer showing the source of
97 the Lisp code you are debugging. This is referred to as the @dfn{source
98 code buffer}. This buffer is temporarily read-only.
99
100 An arrow at the left margin indicates the line where the function is
101 executing. Point initially shows where within the line the function is
102 executing, but this ceases to be true if you move point yourself.
103
104 If you instrument the definition of @code{fac} (shown below) and then
105 execute @code{(fac 3)}, here is what you normally see. Point is at the
106 open-parenthesis before @code{if}.
107
108 @example
109 (defun fac (n)
110 =>@point{}(if (< 0 n)
111 (* n (fac (1- n)))
112 1))
113 @end example
114
115 @cindex stop points
116 The places within a function where Edebug can stop execution are called
117 @dfn{stop points}. These occur both before and after each subexpression
118 that is a list, and also after each variable reference.
119 Here we show with periods the stop points found in the function
120 @code{fac}:
121
122 @example
123 (defun fac (n)
124 .(if .(< 0 n.).
125 .(* n. .(fac (1- n.).).).
126 1).)
127 @end example
128
129 The special commands of Edebug are available in the source code buffer
130 in addition to the commands of Emacs Lisp mode. For example, you can
131 type the Edebug command @key{SPC} to execute until the next stop point.
132 If you type @key{SPC} once after entry to @code{fac}, here is the
133 display you will see:
134
135 @example
136 (defun fac (n)
137 =>(if @point{}(< 0 n)
138 (* n (fac (1- n)))
139 1))
140 @end example
141
142 When Edebug stops execution after an expression, it displays the
143 expression's value in the echo area.
144
145 Other frequently used commands are @kbd{b} to set a breakpoint at a stop
146 point, @kbd{g} to execute until a breakpoint is reached, and @kbd{q} to
147 exit Edebug and return to the top-level command loop. Type @kbd{?} to
148 display a list of all Edebug commands.
149
150 @node Instrumenting
151 @subsection Instrumenting for Edebug
152
153 In order to use Edebug to debug Lisp code, you must first
154 @dfn{instrument} the code. Instrumenting code inserts additional code
155 into it, code which invokes Edebug at the proper places.
156
157 Once a function is instrumented, any call to the function activates
158 Edebug. This may or may not stop execution, depending on the Edebug
159 execution mode in use. Some Edebug modes only update the display to
160 indicate the progress of the evaluation without stopping execution.
161
162 @kindex C-M-x
163 @findex eval-defun (Edebug)
164 Once you have loaded Edebug, the command @kbd{C-M-x}
165 (@code{eval-defun}) is redefined so that when invoked with a prefix
166 argument on a definition, it instruments the definition before
167 evaluating it. (The source code itself is not modified.) If the
168 variable @code{edebug-all-defs} is non-@code{nil}, that inverts the
169 meaning of the prefix argument: then @kbd{C-M-x} instruments the
170 definition @emph{unless} it has a prefix argument. The default value of
171 @code{edebug-all-defs} is @code{nil}. The command @kbd{M-x
172 edebug-all-defs} toggles the value of the variable
173 @code{edebug-all-defs}.
174
175 @findex edebug-all-forms
176 @findex eval-region (Edebug)
177 @findex eval-current-buffer (Edebug)
178 If @code{edebug-all-defs} is non-@code{nil}, then the commands
179 @code{eval-region}, @code{eval-current-buffer}, and @code{eval-buffer}
180 also instrument any definitions they evaluate. Similarly,
181 @code{edebug-all-forms} controls whether @code{eval-region} should
182 instrument @emph{any} form, even non-defining forms. This doesn't apply
183 to loading or evaluations in the minibuffer. The command @kbd{M-x
184 edebug-all-forms} toggles this option.
185
186 @findex edebug-eval-top-level-form
187 Another command, @kbd{M-x edebug-eval-top-level-form}, is available to
188 instrument any top-level form regardless of the value of
189 @code{edebug-all-defs} or @code{edebug-all-forms}.
190
191 When Edebug is about to instrument code for the first time in a session,
192 it runs the hook @code{edebug-setup-hook}, then sets it to @code{nil}.
193 You can use this to load up Edebug specifications associated with a
194 package you are using, but only when you also use Edebug.
195
196 While Edebug is active, the command @kbd{I}
197 (@code{edebug-instrument-callee}) instruments the definition of the
198 function or macro called by the list form after point, if is not already
199 instrumented. This is possible only if Edebug knows where to find the
200 source for that function; after loading Edebug, @code{eval-region}
201 records the position of every definition it evaluates, even if not
202 instrumenting it. See also the @kbd{i} command (@pxref{Jumping}), which
203 steps into the call after instrumenting the function.
204
205 @cindex special forms (Edebug)
206 @cindex interactive commands (Edebug)
207 @cindex anonymous lambda expressions (Edebug)
208 @cindex Common Lisp (Edebug)
209 @pindex cl.el (Edebug)
210 @pindex cl-specs.el
211 Edebug knows how to instrument all the standard special forms, an
212 interactive form with an expression argument, anonymous lambda
213 expressions, and other defining forms. Edebug cannot know what a
214 user-defined macro will do with the arguments of a macro call, so you
215 must tell it; @xref{Instrumenting Macro Calls}, for details.
216
217 @findex eval-expression (Edebug)
218 To remove instrumentation from a definition, simply reevaluate its
219 definition in a way that does not instrument. There are two ways of
220 evaluating forms without instrumenting them: from a file with
221 @code{load}, and from the minibuffer with @code{eval-expression}
222 (@kbd{M-ESC}).
223
224 If Edebug detects a syntax error while instrumenting, it leaves point
225 at the erroneous code and signals an @code{invalid-read-syntax} error.
226
227 @xref{Edebug Eval}, for other evaluation functions available
228 inside of Edebug.
229
230 @node Edebug Execution Modes
231 @subsection Edebug Execution Modes
232
233 @cindex Edebug execution modes
234 Edebug supports several execution modes for running the program you are
235 debugging. We call these alternatives @dfn{Edebug execution modes}; do
236 not confuse them with major or minor modes. The current Edebug mode
237 determines how far Edebug continues execution before stopping---whether
238 it stops at each stop point, or continues to the next breakpoint, for
239 example---and how much Edebug displays the progress of the evaluation
240 before it stops.
241
242 Normally, you specify the Edebug execution mode by typing a command to
243 continue the program in a certain mode. Here is a table of these
244 commands. All except for @kbd{S} resume execution of the program, at
245 least for a certain distance.
246
247 @table @kbd
248 @item S
249 Stop: don't execute any more of the program for now, just wait for more
250 Edebug commands (@code{edebug-stop}).
251
252 @item @key{SPC}
253 Step: stop at the next stop point encountered (@code{edebug-step-mode}).
254
255 @item n
256 Next: stop at the next stop point encountered after an expression
257 (@code{edebug-next-mode}). Also see @code{edebug-forward-sexp} in
258 @ref{Edebug Misc}.
259
260 @item t
261 Trace: pause one second at each Edebug stop point (@code{edebug-trace-mode}).
262
263 @item T
264 Rapid trace: update the display at each stop point, but don't actually
265 pause (@code{edebug-Trace-fast-mode}).
266
267 @item g
268 Go: run until the next breakpoint (@code{edebug-go-mode}). @xref{Breakpoints}.
269
270 @item c
271 Continue: pause one second at each breakpoint, and then continue
272 (@code{edebug-continue-mode}).
273
274 @item C
275 Rapid continue: move point to each breakpoint, but don't pause
276 (@code{edebug-Continue-fast-mode}).
277
278 @item G
279 Go non-stop: ignore breakpoints (@code{edebug-Go-nonstop-mode}). You
280 can still stop the program by typing @kbd{S}, or any editing command.
281 @end table
282
283 In general, the execution modes earlier in the above list run the
284 program more slowly or stop sooner.
285
286 While executing or tracing, you can interrupt the execution by typing
287 any Edebug command. Edebug stops the program at the next stop point and
288 then executes the command that you typed. For example, typing @kbd{t}
289 during execution switches to trace mode at the next stop point. You can
290 use @kbd{S} to stop execution without doing anything else.
291
292 If your function happens to read input, a character you type intending
293 to interrupt execution may be read by the function instead. You can
294 avoid such unintended results by paying attention to when your program
295 wants input.
296
297 @cindex keyboard macros (Edebug)
298 Keyboard macros containing the commands in this section do not
299 completely work: exiting from Edebug, to resume the program, loses track
300 of the keyboard macro. This is not easy to fix. Also, defining or
301 executing a keyboard macro outside of Edebug does not affect commands
302 inside Edebug. This is usually an advantage. But see the
303 @code{edebug-continue-kbd-macro} option (@pxref{Edebug Options}).
304
305 When you enter a new Edebug level, the initial execution mode comes from
306 the value of the variable @code{edebug-initial-mode}. By default, this
307 specifies step mode. Note that you may reenter the same Edebug level
308 several times if, for example, an instrumented function is called
309 several times from one command.
310
311
312 @node Jumping
313 @subsection Jumping
314
315 The commands described in this section execute until they reach a
316 specified location. All except @kbd{i} make a temporary breakpoint to
317 establish the place to stop, then switch to go mode. Any other
318 breakpoint reached before the intended stop point will also stop
319 execution. @xref{Breakpoints}, for the details on breakpoints.
320
321 These commands may fail to work as expected in case of nonlocal exit,
322 because a nonlocal exit can bypass the temporary breakpoint where you
323 expected the program to stop.
324
325 @table @kbd
326 @item h
327 Proceed to the stop point near where point is (@code{edebug-goto-here}).
328
329 @item f
330 Run the program forward over one expression
331 (@code{edebug-forward-sexp}).
332
333 @item o
334 Run the program until the end of the containing sexp.
335
336 @item i
337 Step into the function or macro called by the form after point.
338 @end table
339
340 The @kbd{h} command proceeds to the stop point near the current location
341 if point, using a temporary breakpoint. See @ref{Breakpoints}, for more
342 about breakpoints.
343
344 The @kbd{f} command runs the program forward over one expression. More
345 precisely, it sets a temporary breakpoint at the position that
346 @kbd{C-M-f} would reach, then executes in go mode so that the program
347 will stop at breakpoints.
348
349 With a prefix argument @var{n}, the temporary breakpoint is placed
350 @var{n} sexps beyond point. If the containing list ends before @var{n}
351 more elements, then the place to stop is after the containing
352 expression.
353
354 Be careful that the position @kbd{C-M-f} finds is a place that the
355 program will really get to; this may not be true in a
356 @code{cond}, for example.
357
358 The @kbd{f} command does @code{forward-sexp} starting at point, rather
359 than at the stop point, for flexibility. If you want to execute one
360 expression @emph{from the current stop point}, type @kbd{w} first, to
361 move point there, and then type @kbd{f}.
362
363 The @kbd{o} command continues ``out of'' an expression. It places a
364 temporary breakpoint at the end of the sexp containing point. If the
365 containing sexp is a function definition itself, it continues until just
366 before the last sexp in the definition. If that is where you are now,
367 it returns from the function and then stops. In other words, this
368 command does not exit the currently executing function unless you are
369 positioned after the last sexp.
370
371 The @kbd{i} command steps into the function or macro called by the list
372 form after point. Note that the form need not be the one about to be
373 evaluated. But if the form is a function call about to be evaluated,
374 remember to use this command before any of the arguments are evaluated,
375 since otherwise it will be too late.
376
377 The @kbd{i} command instruments the function or macro it's supposed to
378 step into, if it isn't instrumented already. This is convenient, but keep
379 in mind that the function or macro remains instrumented unless you explicitly
380 arrange to deinstrument it.
381
382 @node Edebug Misc
383 @subsection Miscellaneous Edebug Commands
384
385 Some miscellaneous Edebug commands are described here.
386
387 @table @kbd
388 @item ?
389 Display the help message for Edebug (@code{edebug-help}).
390
391 @item C-]
392 Abort one level back to the previous command level
393 (@code{abort-recursive-edit}).
394
395 @item q
396 Return to the top level editor command loop (@code{top-level}). This
397 exits all recursive editing levels, including all levels of Edebug
398 activity. However, instrumented code protected with
399 @code{unwind-protect} or @code{condition-case} forms may resume
400 debugging.
401
402 @item Q
403 Like @kbd{q} but don't stop even for protected code
404 (@code{top-level-nonstop}).
405
406 @item r
407 Redisplay the most recently known expression result in the echo area
408 (@code{edebug-previous-result}).
409
410 @item d
411 Display a backtrace, excluding Edebug's own functions for clarity
412 (@code{edebug-backtrace}).
413
414 You cannot use debugger commands in the backtrace buffer in Edebug as
415 you would in the standard debugger.
416
417 The backtrace buffer is killed automatically when you continue
418 execution.
419 @end table
420
421 >From the Edebug recursive edit, you may invoke commands that activate
422 Edebug again recursively. Any time Edebug is active, you can quit to
423 the top level with @kbd{q} or abort one recursive edit level with
424 @kbd{C-]}. You can display a backtrace of all the
425 pending evaluations with @kbd{d}.
426
427 @node Breakpoints
428 @subsection Breakpoints
429
430 @cindex breakpoints
431 Edebug's step mode stops execution at the next stop point reached.
432 There are three other ways to stop Edebug execution once it has started:
433 breakpoints, the global break condition, and source breakpoints.
434
435 While using Edebug, you can specify @dfn{breakpoints} in the program you
436 are testing: points where execution should stop. You can set a
437 breakpoint at any stop point, as defined in @ref{Using Edebug}. For
438 setting and unsetting breakpoints, the stop point that is affected is
439 the first one at or after point in the source code buffer. Here are the
440 Edebug commands for breakpoints:
441
442 @table @kbd
443 @item b
444 Set a breakpoint at the stop point at or after point
445 (@code{edebug-set-breakpoint}). If you use a prefix argument, the
446 breakpoint is temporary (it turns off the first time it stops the
447 program).
448
449 @item u
450 Unset the breakpoint (if any) at the stop point at or after
451 point (@code{edebug-unset-breakpoint}).
452
453 @item x @var{condition} @key{RET}
454 Set a conditional breakpoint which stops the program only if
455 @var{condition} evaluates to a non-@code{nil} value
456 (@code{edebug-set-conditional-breakpoint}). With a prefix argument, the
457 breakpoint is temporary.
458
459 @item B
460 Move point to the next breakpoint in the definition
461 (@code{edebug-next-breakpoint}).
462 @end table
463
464 While in Edebug, you can set a breakpoint with @kbd{b} and unset one
465 with @kbd{u}. First move point to the Edebug stop point of your choice,
466 then type @kbd{b} or @kbd{u} to set or unset a breakpoint there.
467 Unsetting a breakpoint where none has been set has no effect.
468
469 Reevaluating or reinstrumenting a definition forgets all its breakpoints.
470
471 A @dfn{conditional breakpoint} tests a condition each time the program
472 gets there. Any errors that occur as a result of evaluating the
473 condition are ignored, as if the result were @code{nil}. To set a
474 conditional breakpoint, use @kbd{x}, and specify the condition
475 expression in the minibuffer. Setting a conditional breakpoint at a
476 stop point that has a previously established conditional breakpoint puts
477 the previous condition expression in the minibuffer so you can edit it.
478
479 You can make a conditional or unconditional breakpoint
480 @dfn{temporary} by using a prefix arg with the command to set the
481 breakpoint. When a temporary breakpoint stops the program, it is
482 automatically unset.
483
484 Edebug always stops or pauses at a breakpoint except when the Edebug
485 mode is Go-nonstop. In that mode, it ignores breakpoints entirely.
486
487 To find out where your breakpoints are, use the @kbd{B} command, which
488 moves point to the next breakpoint in the definition following point, or
489 to the first breakpoint if there are no following breakpoints. This
490 command does not continue execution---it just moves point in the buffer.
491
492 @menu
493 * Global Break Condition:: Breaking on an event.
494 * Source Breakpoints:: Embedding breakpoints in source code.
495 @end menu
496
497
498 @node Global Break Condition
499 @subsubsection Global Break Condition
500
501 @cindex stopping on events
502 @cindex global break condition
503 A @dfn{global break condition} stops execution when a specified
504 condition is satisfied, no matter where that may occur. Edebug
505 evaluates the global break condition at every stop point. If it
506 evaluates to a non-@code{nil} value, then execution stops or pauses
507 depending on the execution mode, as if a breakpoint had been hit. If
508 evaluating the condition gets an error, execution does not stop.
509
510 @findex edebug-set-global-break-condition
511 @vindex edebug-global-break-condition
512 You can set or edit the condition expression, stored in
513 @code{edebug-global-break-condition}, using the @kbd{X} command
514 (@code{edebug-set-global-break-condition}).
515
516 The global break condition is the simplest way to find where in your
517 code some event occurs, but it makes code run much more slowly. So you
518 should reset the condition to @code{nil} when not using it.
519
520 @node Source Breakpoints
521 @subsubsection Source Breakpoints
522
523 @findex edebug
524 @cindex source breakpoints
525 All breakpoints in a definition are forgotten each time you
526 reinstrument it. To make a breakpoint that won't be forgotten, you can
527 write a @dfn{source breakpoint}, which is simply a call to the function
528 @code{edebug} in your source code. You can, of course, make such a call
529 conditional. For example, in the @code{fac} function, insert the first
530 line as shown below to stop when the argument reaches zero:
531
532 @example
533 (defun fac (n)
534 (if (= n 0) (edebug))
535 (if (< 0 n)
536 (* n (fac (1- n)))
537 1))
538 @end example
539
540 When the @code{fac} definition is instrumented and the function is
541 called, the call to @code{edebug} acts as a breakpoint. Depending on
542 the execution mode, Edebug stops or pauses there.
543
544 If no instrumented code is being executed when @code{edebug} is called,
545 that function calls @code{debug}.
546 @c This may not be a good idea anymore.
547
548 @node Trapping Errors
549 @subsection Trapping Errors
550
551 Emacs normally displays an error message when an error is signaled and
552 not handled with @code{condition-case}. While Edebug is active, it
553 normally responds to all unhandled errors. You can customize this with
554 the options @code{edebug-on-error} and @code{edebug-on-quit}; see
555 @ref{Edebug Options}.
556
557 When Edebug responds to an error, it shows the last stop point
558 encountered before the error. This may be the location of a call to a
559 function which was not instrumented, within which the error actually
560 occurred. For an unbound variable error, the last known stop point
561 might be quite distant from the offending variable reference. In that
562 case you might want to display a full backtrace (@pxref{Edebug Misc}).
563
564 If you change @code{debug-on-error} or @code{debug-on-quit} while
565 Edebug is active, these changes will be forgotten when Edebug becomes
566 inactive. Furthermore, during Edebug's recursive edit, these variables
567 are bound to the values they had outside of Edebug.
568
569 @ignore @c I don't want to document something that works only partly -- rms.
570 Edebug can also trap signals even if they are handled. If
571 @code{debug-on-error} is a list of signal names, Edebug will stop when
572 any of these errors are signaled. Edebug shows you the last known stop
573 point just as for unhandled errors. After you continue execution, the
574 error is signaled again (but without being caught by Edebug). Edebug
575 can only trap errors that are handled if they are signaled in Lisp code
576 (not subroutines) since it does so by temporarily replacing the
577 @code{signal} function.
578 @end ignore
579
580 @node Edebug Views
581 @subsection Edebug Views
582
583 These Edebug commands let you view aspects of the buffer and window
584 status that obtained before entry to Edebug.
585
586 @table @kbd
587 @item v
588 View the outside window configuration (@code{edebug-view-outside}).
589
590 @item p
591 Temporarily display the outside current buffer with point at its outside
592 position (@code{edebug-bounce-point}). With a prefix argument @var{n},
593 pause for @var{n} seconds instead.
594
595 @item w
596 Move point back to the current stop point (@code{edebug-where}) in the
597 source code buffer. Also, if you use this command in a different window
598 displaying the same buffer, that window will be used instead to display
599 the current definition in the future.
600
601 @item W
602 Forget the saved outside window configuration---so that the current
603 window configuration will remain unchanged when you next exit Edebug (by
604 continuing the program). Also toggle the @code{edebug-save-windows}
605 variable.
606 @ignore @c This text is implementation-oriented and doesn't emphasize
607 what users really want to know.
608 Toggle the @code{edebug-save-windows} variable which indicates whether
609 the outside window configuration is saved and restored
610 (@code{edebug-toggle-save-windows}). Also, each time it is toggled on,
611 make the outside window configuration the same as the current window
612 configuration.
613 @end ignore
614 @end table
615
616 You can view the outside window configuration with @kbd{v} or just
617 bounce to the point in the current buffer with @kbd{p}, even if
618 it is not normally displayed. After moving point, you may wish to jump
619 back to the stop point with @kbd{w} from a source code buffer.
620
621 @ignore I don't understand this -- rms
622 If you type @kbd{W} twice, Edebug continues saving and restoring an
623 outside window configuration, but updates it to match the current
624 configuration. You can use this to add another buffer to be displayed
625 whenever Edebug is active. However, the automatic redisplay of
626 @samp{*edebug*} and @samp{*edebug-trace*} may conflict with the buffers
627 you wish to see unless you have enough windows open.
628
629 With a prefix argument, @code{W} only toggles saving and restoring of
630 the selected window. To specify a window that is not displaying the
631 source code buffer, you must use @kbd{C-x X W} from the global keymap.
632 @end ignore
633
634 @node Edebug Eval
635 @subsection Evaluation
636
637 While within Edebug, you can evaluate expressions ``as if'' Edebug were
638 not running. Edebug tries to be invisible to the expression's
639 evaluation and printing. Evaluation of expressions that cause side
640 effects will work as expected except for things that Edebug explicitly
641 saves and restores. @xref{The Outside Context}, for details on this
642 process.
643
644 @table @kbd
645 @item e @var{exp} @key{RET}
646 Evaluate expression @var{exp} in the context outside of Edebug
647 (@code{edebug-eval-expression}). That is, Edebug tries to minimize its
648 interference with the evaluation.
649
650 @item M-@key{ESC} @var{exp} @key{RET}
651 Evaluate expression @var{exp} in the context of Edebug itself.
652
653 @item C-x C-e
654 Evaluate the expression before point, in the context outside of Edebug
655 (@code{edebug-eval-last-sexp}).
656 @end table
657
658 @cindex lexical binding (Edebug)
659 Edebug supports evaluation of expressions containing references to
660 lexically bound symbols created by the following constructs in
661 @file{cl.el} (version 2.03 or later): @code{lexical-let},
662 @code{macrolet}, and @code{symbol-macrolet}.
663
664
665 @node Eval List
666 @subsection Evaluation List Buffer
667
668 You can use the @dfn{evaluation list buffer}, called @samp{*edebug*}, to
669 evaluate expressions interactively. You can also set up the
670 @dfn{evaluation list} of expressions to be evaluated automatically each
671 time Edebug updates the display.
672
673 @table @kbd
674 @item E
675 Switch to the evaluation list buffer @samp{*edebug*}
676 (@code{edebug-visit-eval-list}).
677 @end table
678
679 In the @samp{*edebug*} buffer you can use the commands of Lisp
680 Interaction mode (@pxref{Lisp Interaction,,, emacs, The GNU Emacs
681 Manual}) as well as these special commands:
682
683 @table @kbd
684 @item LFD
685 Evaluate the expression before point, in the outside context, and insert
686 the value in the buffer (@code{edebug-eval-print-last-sexp}).
687
688 @item C-x C-e
689 Evaluate the expression before point, in the context outside of Edebug
690 (@code{edebug-eval-last-sexp}).
691
692 @item C-c C-u
693 Build a new evaluation list from contents of the buffer
694 (@code{edebug-update-eval-list}).
695
696 @item C-c C-d
697 Delete the evaluation list group that point is in
698 (@code{edebug-delete-eval-item}).
699
700 @item C-c C-w
701 Switch back to the source code buffer at the current stop point
702 (@code{edebug-where}).
703 @end table
704
705 You can evaluate expressions in the evaluation list window with
706 @kbd{LFD} or @kbd{C-x C-e}, just as you would in @samp{*scratch*};
707 but they are evaluated in the context outside of Edebug.
708
709 The expressions you enter interactively (and their results) are lost
710 when you continue execution; but you can set up an @dfn{evaluation list}
711 consisting of expressions to be evaluated each time execution stops.
712
713 @cindex evaluation list group
714 To do this, write one or more @dfn{evaluation list groups} in the
715 evaluation list buffer. An evaluation list group consists of one or
716 more Lisp expressions. Groups are separated by comment lines.
717
718 The command @kbd{C-c C-u} (@code{edebug-update-eval-list}) rebuilds the
719 evaluation list, scanning the buffer and using the first expression of
720 each group.
721
722 Be careful not to add expressions that execute instrumented code since
723 that would cause an infinite loop.
724 @c There ought to be a way to fix this.
725
726 Redisplaying the evaluation list works by inserting each expression in
727 the buffer, followed by its current value. It also inserts comment
728 lines so that each expression becomes its own group. Thus, if you type
729 @kbd{C-c C-u} again without changing the buffer text, the evaluation
730 list is effectively unchanged.
731
732 If an error occurs during an evaluation from the evaluation list, the
733 error message is displayed in a string as if it were the result.
734 Therefore, expressions that use variables not currently valid do not
735 interrupt your debugging.
736
737 Here is an example of what the evaluation list window looks like after
738 several expressions have been added to it:
739
740 @smallexample
741 (current-buffer)
742 #<buffer *scratch*>
743 ;---------------------------------------------------------------
744 (selected-window)
745 #<window 16 on *scratch*>
746 ;---------------------------------------------------------------
747 (point)
748 196
749 ;---------------------------------------------------------------
750 bad-var
751 "Symbol's value as variable is void: bad-var"
752 ;---------------------------------------------------------------
753 (recursion-depth)
754 0
755 ;---------------------------------------------------------------
756 this-command
757 eval-last-sexp
758 ;---------------------------------------------------------------
759 @end smallexample
760
761 To delete a group, move point into it and type @kbd{C-c C-d}, or simply
762 delete the text for the group and update the evaluation list with
763 @kbd{C-c C-u}. To add a new expression to the evaluation list, insert
764 the expression at a suitable place, and insert a new comment line. (You
765 need not insert dashes in the comment line---its contents don't matter.)
766 Then type @kbd{C-c C-u}.
767
768 After selecting @samp{*edebug*}, you can return to the source code
769 buffer with @kbd{C-c C-w}. The @samp{*edebug*} buffer is killed when
770 you continue execution, and recreated next time it is needed.
771
772
773 @node Printing in Edebug
774 @subsection Printing in Edebug
775
776 @cindex printing (Edebug)
777 @cindex printing circular structures
778 @pindex cust-print
779 If an expression in your program produces a value containing circular
780 list structure, you may get an error when Edebug attempts to print it.
781
782 @vindex edebug-print-length
783 @vindex edebug-print-level
784 One way to cope with circular structure is to set @code{print-length}
785 or @code{print-level} to truncate the printing. Edebug does this for
786 you; it binds @code{print-length} and @code{print-level} to 50 if they
787 were @code{nil}. (Actually, the variables @code{edebug-print-length}
788 and @code{edebug-print-level} specify the values to use within Edebug.)
789 @xref{Output Variables}.
790
791 You can also print circular structures and structures that share
792 elements more informatively by using the @file{cust-print} package.
793
794 To load @file{cust-print} and activate custom printing only for
795 Edebug, simply use the command @kbd{M-x edebug-install-custom-print}.
796 To restore the standard print functions, use @kbd{M-x
797 edebug-uninstall-custom-print}.
798
799 Here is an example of code that creates a circular structure:
800
801 @example
802 (setq a '(x y))
803 (setcar a a))
804 @end example
805
806 @noindent
807 Custom printing prints this as @samp{Result: #1=(#1# y)}. The
808 @samp{#1=} notation labels the structure that follows it with the label
809 @samp{1}, and the @samp{#1#} notation references the previously labelled
810 structure. This notation is used for any shared elements of lists or
811 vectors.
812
813 Other programs can also use custom printing; see @file{cust-print.el}
814 for details.
815
816 @node Trace Buffer
817 @subsection Trace Buffer
818 @cindex trace buffer
819
820 Edebug can record an execution trace in a buffer named
821 @samp{*edebug-trace*}. This is a log of function calls and returns,
822 showing the function names and their arguments and values. To enable
823 trace recording, set @code{edebug-trace} to a non-@code{nil} value.
824
825 Making a trace buffer is not the same thing as using trace execution
826 mode (@pxref{Edebug Execution Modes}).
827
828 When trace recording is enabled, each function entry and exit adds
829 lines to the trace buffer. A function entry record looks like
830 @samp{::::@{} followed by the function name and argument values. A
831 function exit record looks like @samp{::::@}} followed by the function
832 name and result of the function.
833
834 The number of @samp{:}s in an entry shows its recursion depth. You
835 can use the braces in the trace buffer to find the matching beginning or
836 end of function calls.
837
838 @findex edebug-print-trace-before
839 @findex edebug-print-trace-after
840 You can customize trace recording for function entry and exit by
841 redefining the functions @code{edebug-print-trace-before} and
842 @code{edebug-print-trace-after}.
843
844 @defmac edebug-tracing string body@dots{}
845 This macro requests additional trace information around the execution
846 of the @var{body} forms. The argument @var{string} specifies text
847 to put in the trace buffer. All the arguments are evaluated.
848 @code{edebug-tracing} returns the value of the last form in @var{body}.
849 @end defmac
850
851 @defun edebug-trace format-string &rest format-args
852 This function inserts text in the trace buffer. It computes the text
853 with @code{(apply 'format @var{format-string} @var{format-args})}.
854 It also inserts a newline to separate entries.
855 @end defun
856
857 @code{edebug-tracing} and @code{edebug-trace} insert lines in the trace
858 buffer even if Edebug is not active.
859
860 Adding text to the trace buffer also scrolls its window to show the
861 last lines inserted.
862
863 @ignore @c too vague
864 There may be some display problems if you use
865 tracing along with the evaluation list.
866 @end ignore
867
868 @node Coverage Testing
869 @subsection Coverage Testing
870
871 @cindex coverage testing
872 @cindex frequency counts
873 @cindex performance analysis
874 Edebug provides rudimentary coverage testing and display of execution
875 frequency. All execution of an instrumented function accumulates
876 frequency counts, both before and after evaluation of each instrumented
877 expression, even if the execution mode is Go-nonstop. Coverage testing
878 is more expensive, so it is only done if @code{edebug-test-coverage} is
879 non-@code{nil}. The command @kbd{M-x edebug-display-freq-count}
880 displays both the frequency data and the coverage data (if recorded).
881
882 @deffn Command edebug-display-freq-count
883 This command displays the frequency count data for each line of the
884 current definition.
885
886 The frequency counts appear comment lines after each line of code, and
887 you can undo all insertions with one @code{undo} command. The counts
888 are appear under the @kbd{(} before an expression or the @kbd{)} after
889 an expression, or on the last character of a symbol. Values do not appear if
890 they are equal to the previous count on the same line.
891
892 The character @samp{=} following the count for an expression says that
893 the expression has returned the same value each time it was evaluated
894 This is the only coverage information that Edebug records.
895
896 To clear the frequency count and coverage data for a definition,
897 reinstrument it.
898 @end deffn
899
900 For example, after evaluating @code{(fac 5)} with a source
901 breakpoint, and setting @code{edebug-test-coverage} to @code{t}, when
902 the breakpoint is reached, the frequency data looks like this:
903
904 @example
905 (defun fac (n)
906 (if (= n 0) (edebug))
907 ;#6 1 0 =5
908 (if (< 0 n)
909 ;#5 =
910 (* n (fac (1- n)))
911 ;# 5 0
912 1))
913 ;# 0
914 @end example
915
916 The comment lines show that @code{fac} has been called 6 times. The
917 first @code{if} statement has returned 5 times with the same result each
918 time; the same is true of the condition on the second @code{if}.
919 The recursive call of @code{fac} has not returned at all.
920
921
922 @node The Outside Context
923 @subsection The Outside Context
924
925 Edebug tries to be transparent to the program you are debugging, but it
926 does not succeed completely. Edebug also tries to be transparent when
927 you evaluate expressions with @kbd{e} or with the evaluation list
928 buffer, by temporarily restoring the outside context. This section
929 explains precisely what context Edebug restores, and how Edebug fails to
930 be completely transparent.
931
932 @c This can be fixed and should be
933 The same mechanism that avoids masking certain variable's outside values
934 also currently makes it impossible to set these variables within Edebug.
935
936 @menu
937 * Checking Whether to Stop:: When Edebug decides what to do.
938 * Edebug Display Update:: When Edebug updates the display.
939 * Edebug Recursive Edit:: When Edebug stops execution.
940 @end menu
941
942 @node Checking Whether to Stop
943 @subsubsection Checking Whether to Stop
944
945 Whenever Edebug is entered just to think about whether to take some
946 action, it needs to save and restore certain data.
947
948 @itemize @bullet
949 @item
950 @code{max-lisp-eval-depth} and @code{max-specpdl-size} are both
951 incremented one time to reduce Edebug's impact on the stack.
952 You could, however, still run out of stack space when using Edebug.
953
954 @item
955 The state of keyboard macro execution is saved and restored. While
956 Edebug is active, @code{executing-macro} is bound to
957 @code{edebug-continue-kbd-macro}.
958
959 @end itemize
960
961
962 @node Edebug Display Update
963 @subsubsection Edebug Display Update
964
965 When Edebug needs to display something (e.g., in trace mode), it saves
966 the current window configuration from ``outside'' Edebug (@pxref{Window
967 Configurations,,, elisp, GNU Emacs Lisp Reference Manual}). When
968 you exit Edebug (by continuing the program), it restores the previous
969 window configuration.
970
971 Emacs redisplays only when it pauses. Usually, when you continue
972 execution, the program comes back into Edebug at a breakpoint or after
973 stepping without pausing or reading input in between. In such cases,
974 Emacs never gets a chance to redisplay the ``outside'' configuration.
975 What you see is the same window configuration as the last time Edebug
976 was active, with no interruption.
977
978 Entry to Edebug for displaying something also saves and restores the
979 following data, but some of these are deliberately not restored if an
980 error or quit signal occurs.
981
982 @itemize @bullet
983 @item
984 @cindex current buffer point and mark (Edebug)
985 Which buffer is current, and the positions of point and the mark in the
986 current buffer, are saved and restored.
987
988 @item
989 @cindex window configuration (Edebug)
990 The outside window configuration is saved and restored if
991 @code{edebug-save-windows} is non-@code{nil} (@pxref{Edebug Display Update}).
992
993 The window configuration is not restored on error or quit, but the
994 outside selected window @emph{is} reselected even on error or quit in
995 case a @code{save-excursion} is active. If the value of
996 @code{edebug-save-windows} is a list, only the listed windows are saved
997 and restored.
998
999 The window start and horizontal scrolling of the source code buffer are
1000 not restored, however, so that the display remains coherent within Edebug.
1001
1002 @item
1003 @vindex edebug-save-displayed-buffer-points
1004 The value of point in each displayed buffer is saved and restored if
1005 @code{edebug-save-displayed-buffer-points} is non-@code{nil}.
1006
1007 @item
1008 The variables @code{overlay-arrow-position} and
1009 @code{overlay-arrow-string} are saved and restored. So you can safely
1010 invoke Edebug from the recursive edit elsewhere in the same buffer.
1011
1012 @item
1013 @code{cursor-in-echo-area} is locally bound to @code{nil} so that
1014 the cursor shows up in the window.
1015 @end itemize
1016
1017 @node Edebug Recursive Edit
1018 @subsubsection Edebug Recursive Edit
1019
1020 When Edebug is entered and actually reads commands from the user, it
1021 saves (and later restores) these additional data:
1022
1023 @itemize @bullet
1024 @item
1025 The current match data. @xref{Match Data}.
1026
1027 @item
1028 @code{last-command}, @code{this-command}, @code{last-command-char},
1029 @code{last-input-char}, @code{last-input-event},
1030 @code{last-command-event}, @code{last-event-frame},
1031 @code{last-nonmenu-event}, and @code{track-mouse}. Commands used within
1032 Edebug do not affect these variables outside of Edebug.
1033
1034 The key sequence returned by @code{this-command-keys} is changed by
1035 executing commands within Edebug and there is no way to reset
1036 the key sequence from Lisp.
1037
1038 @item
1039 Complex commands executed while in Edebug are added to the variable
1040 @code{command-history}. In rare cases this can alter execution.
1041
1042 @item
1043 Within Edebug, the recursion depth appears one deeper than the recursion
1044 depth outside Edebug. This is not true of the automatically updated
1045 evaluation list window.
1046
1047 @item
1048 @code{standard-output} and @code{standard-input} are bound to @code{nil}
1049 by the @code{recursive-edit}, but Edebug temporarily restores them during
1050 evaluations.
1051
1052 @item
1053 The state of keyboard macro definition is saved and restored. While
1054 Edebug is active, @code{defining-kbd-macro} is bound to
1055 @code{edebug-continue-kbd-macro}.
1056 @end itemize
1057
1058 @node Instrumenting Macro Calls
1059 @subsection Instrumenting Macro Calls
1060
1061 When Edebug instruments an expression that calls a Lisp macro, it needs
1062 additional advice to do the job properly. This is because there is no
1063 way to tell which subexpressions of the macro call are forms to be
1064 evaluated. (Evaluation may occur explicitly in the macro body, or when
1065 the resulting expansion is evaluated, or any time later.) You must
1066 explain the format of calls to each macro to enable Edebug to handle it.
1067 To do this, use @code{def-edebug-form-spec} to define the format of
1068 calls to a given macro.
1069
1070 @deffn Macro def-edebug-spec macro specification
1071 Specify which expressions of a call to macro @var{macro} are forms to be
1072 evaluated. For simple macros, the @var{specification} often looks very
1073 similar to the formal argument list of the macro definition, but
1074 specifications are much more general than macro arguments.
1075
1076 The @var{macro} argument may actually be any symbol, not just a macro
1077 name.
1078 @end deffn
1079
1080 Here is a simple example that defines the specification for the
1081 @code{for} macro described in the Emacs Lisp Reference Manual, followed
1082 by an alternative, equivalent specification.
1083
1084 @example
1085 (def-edebug-spec for
1086 (symbolp "from" form "to" form "do" &rest form))
1087
1088 (def-edebug-spec for
1089 (symbolp ['from form] ['to form] ['do body]))
1090 @end example
1091
1092 Here is a table of the possibilities for @var{specification} and how each
1093 directs processing of arguments.
1094
1095 @table @bullet
1096
1097 @item @code{t}
1098 All arguments are instrumented for evaluation.
1099
1100 @item @code{0}
1101 None of the arguments is instrumented.
1102
1103 @item a symbol
1104 The symbol must have an Edebug specification which is used instead.
1105 This indirection is repeated until another kind of specification is
1106 found. This allows you to inherit the specification for another macro.
1107
1108 @item a list
1109 The elements of the list describe the types of the arguments of a
1110 calling form. The possible elements of a specification list are
1111 described in the following sections.
1112 @end table
1113
1114 @menu
1115 * Specification List:: How to specify complex patterns of evaluation.
1116 * Backtracking:: What Edebug does when matching fails.
1117 @c * Debugging Backquote:: Debugging Backquote
1118 * Specification Examples:: To help understand specifications.
1119 @end menu
1120
1121
1122 @node Specification List
1123 @subsubsection Specification List
1124
1125 @cindex Edebug specification list
1126 A @dfn{specification list} is required for an Edebug specification if
1127 some arguments of a macro call are evaluated while others are not. Some
1128 elements in a specification list match one or more arguments, but others
1129 modify the processing of all following elements. The latter, called
1130 @dfn{specification keywords}, are symbols beginning with @samp{&} (such
1131 as @code{&optional}).
1132
1133 A specification list may contain sublists which match arguments that are
1134 themselves lists, or it may contain vectors used for grouping. Sublists
1135 and groups thus subdivide the specification list into a hierarchy of
1136 levels. Specification keywords only apply to the remainder of the
1137 sublist or group they are contained in.
1138
1139 When a specification list involves alternatives or repetition, matching
1140 it against an actual macro call may require backtracking.
1141 @xref{Backtracking}, for more details.
1142
1143 Edebug specifications provide the power of regular expression matching,
1144 plus some context-free grammar constructs: the matching of sublists with
1145 balanced parentheses, recursive processing of forms, and recursion via
1146 indirect specifications.
1147
1148 Here's a table of the possible elements of a specification list, with
1149 their meanings:
1150
1151 @table @code
1152 @item sexp
1153 A single unevaluated Lisp object object.
1154
1155 @item form
1156 A single evaluated expression, which is instrumented.
1157
1158 @item place
1159 @findex edebug-unwrap
1160 A place to store a value, as in the Common Lisp @code{setf} construct.
1161
1162 @item body
1163 Short for @code{&rest form}. See @code{&rest} below.
1164
1165 @item function-form
1166 A function form: either a quoted function symbol, a quoted lambda
1167 expression, or a form (that should evaluate to a function symbol or
1168 lambda expression). This is useful when an argument that's a lambda
1169 expression might be quoted with @code{quote} rather than
1170 @code{function}, since it instruments the body of the lambda expression
1171 either way.
1172
1173 @item lambda-expr
1174 A lambda expression with no quoting.
1175
1176 @item &optional
1177 @kindex &optional @r{(Edebug)}
1178 All following elements in the specification list are optional; as soon
1179 as one does not match, Edebug stops matching at this level.
1180
1181 To make just a few elements optional followed by non-optional elements,
1182 use @code{[&optional @var{specs}@dots{}]}. To specify that several
1183 elements must all match or none, use @code{&optional
1184 [@var{specs}@dots{}]}. See the @code{defun} example below.
1185
1186 @item &rest
1187 @kindex &rest @r{(Edebug)}
1188 All following elements in the specification list are repeated zero or
1189 more times. All the elements need not match in the last repetition,
1190 however.
1191
1192 To repeat only a few elements, use @code{[&rest @var{specs}@dots{}]}.
1193 To specify several elements that must all match on every repetition, use
1194 @code{&rest [@var{specs}@dots{}]}.
1195
1196 @item &or
1197 @kindex &or @r{(Edebug)}
1198 Each of the following elements in the specification list is an
1199 alternative. One of the alternatives must match, or the @code{&or}
1200 specification fails.
1201
1202 Each list element following @code{&or} is a single alternative. To
1203 group two or more list elements as a single alternative, enclose them in
1204 @code{[@dots{}]}.
1205
1206 @item &not
1207 @kindex &not @r{(Edebug)}
1208 Each of the following elements is matched as alternatives as if by using
1209 @code{&or}, but if any of them match, the specification fails. If none
1210 of them match, nothing is matched, but the @code{&not} specification
1211 succeeds.
1212
1213 @item &define
1214 @kindex &define @r{(Edebug)}
1215 Indicates that the specification is for a defining form. The defining
1216 form itself is not instrumented (i.e. Edebug does not stop before and
1217 after the defining form), but forms inside it typically will be
1218 instrumented. The @code{&define} keyword should be the first element in
1219 a list specification.
1220
1221 @item nil
1222 This is successful when there are no more arguments to match at the
1223 current argument list level; otherwise it fails. See sublist
1224 specifications and the backquote example below.
1225
1226 @item gate
1227 @cindex preventing backtracking
1228 No argument is matched but backtracking through the gate is disabled
1229 while matching the remainder of the specifications at this level. This
1230 is primarily used to generate more specific syntax error messages. See
1231 @ref{Backtracking}, for more details. Also see the @code{let} example
1232 below.
1233
1234 @item @var{other-symbol}
1235 @cindex indirect specifications
1236 Any other symbol in a specification list may be a predicate or an
1237 indirect specification.
1238
1239 If the symbol has an Edebug specification, this @dfn{indirect
1240 specification} should be either a list specification that is used in
1241 place of the symbol, or a function that is called to process the
1242 arguments. The specification may be defined with @code{def-edebug-spec}
1243 just as for macros. See the @code{defun} example below.
1244
1245 Otherwise, the symbol should be a predicate. The predicate is called
1246 with the argument and the specification fails if the predicate returns
1247 @code{nil}. In either case, that argument is not instrumented.
1248
1249 @findex keywordp
1250 @findex lambda-list-keywordp
1251 Some suitable predicates include @code{symbolp}, @code{integerp},
1252 @code{stringp}, @code{vectorp}, and @code{atom}.
1253 @ignore
1254 , @code{keywordp}, and
1255 @code{lambda-list-keywordp}. The last two, defined in @file{edebug.el},
1256 test whether the argument is a symbol starting with @samp{@code{:}} and
1257 @samp{@code{&}} respectively.
1258 @end ignore
1259
1260 @item [@var{elements}@dots{}]
1261 @cindex [@dots{}] (Edebug)
1262 A vector of elements groups the elements into a single @dfn{group
1263 specification}. Its meaning has nothing to do with vectors.
1264
1265 @item "@var{string}"
1266 The argument should be a symbol named @var{string}. This specification
1267 is equivalent to the quoted symbol, @code{'@var{symbol}}, where the name
1268 of @var{symbol} is the @var{string}, but the string form is preferred.
1269
1270 @ignore
1271 @item '@var{symbol} @r{or} (quote @var{symbol})
1272 The argument should be the symbol @var{symbol}. But use a string
1273 specification instead.
1274 @end ignore
1275
1276 @item (vector @var{elements}@dots{})
1277 The argument should be a vector whose elements must match the
1278 @var{elements} in the specification. See the backquote example below.
1279
1280 @item (@var{elements}@dots{})
1281 Any other list is a @dfn{sublist specification} and the argument must be
1282 a list whose elements match the specification @var{elements}.
1283
1284 @cindex dotted lists (Edebug)
1285 A sublist specification may be a dotted list and the corresponding list
1286 argument may then be a dotted list. Alternatively, the last @sc{cdr} of a
1287 dotted list specification may be another sublist specification (via a
1288 grouping or an indirect specification, e.g. @code{(spec . [(more
1289 specs@dots{})])}) whose elements match the non-dotted list arguments.
1290 This is useful in recursive specifications such as in the backquote
1291 example below. Also see the description of a @code{nil} specification
1292 above for terminating such recursion.
1293
1294 Note that a sublist specification of the form @code{(specs . nil)}
1295 means the same as @code{(specs)}, and @code{(specs .
1296 (sublist-elements@dots{}))} means the same as @code{(specs
1297 sublist-elements@dots{})}.
1298 @end table
1299
1300 @c Need to document extensions with &symbol and :symbol
1301
1302 Here is a list of additional specifications that may only appear after
1303 @code{&define}. See the @code{defun} example below.
1304
1305 @table @code
1306 @item name
1307 The argument, a symbol, is the name of the defining form.
1308
1309 A defining form is not required to have a name field; and it may have
1310 multiple name fields.
1311
1312 @item :name
1313 This construct does not actually match an argument. The element
1314 following @code{:name} should be a symbol; it is used as an additional
1315 name component for the definition. You can use this to add a unique,
1316 static component to the name of the definition. It may be used more
1317 than once.
1318
1319 @item arg
1320 The argument, a symbol, is the name of an argument of the defining form.
1321 However, lambda list keywords (symbols starting with @samp{@code{&}})
1322 are not allowed. See @code{lambda-list} and the example below.
1323
1324 @item lambda-list
1325 @cindex lambda-list (Edebug)
1326 This matches a lambda list---the argument list of a lambda expression.
1327 The argument should be a list of symbols.
1328
1329 @item def-body
1330 The argument is the body of code in a definition. This is like
1331 @code{body}, described above, but a definition body must be instrumented
1332 with a different Edebug call that looks up information associated with
1333 the definition. Use @code{def-body} for the highest level list of forms
1334 within the definition.
1335
1336 @item def-form
1337 The argument is a single, highest-level form in a definition. This is
1338 like @code{def-body}, except use this to match a single form rather than
1339 a list of forms. As a special case, @code{def-form} also means that
1340 tracing information is not output when the form is executed. See the
1341 @code{interactive} example below.
1342 @end table
1343
1344 @node Backtracking
1345 @subsubsection Backtracking
1346
1347 @cindex backtracking
1348 @cindex syntax error (Edebug)
1349 If a specification fails to match at some point, this does not
1350 necessarily mean a syntax error will be signaled; instead,
1351 @dfn{backtracking} will take place until all alternatives have been
1352 exhausted. Eventually every element of the argument list must be
1353 matched by some element in the specification, and every required element
1354 in the specification must match some argument.
1355
1356 Backtracking is disabled for the remainder of a sublist or group when
1357 certain conditions occur, described below. Backtracking is reenabled
1358 when a new alternative is established by @code{&optional}, @code{&rest},
1359 or @code{&or}. It is also reenabled initially when processing a
1360 sublist or group specification or an indirect specification.
1361
1362 You might want to disable backtracking to commit to some alternative so
1363 that Edebug can provide a more specific syntax error message. Normally,
1364 if no alternative matches, Edebug reports that none matched, but if one
1365 alternative is committed to, Edebug can report how it failed to match.
1366
1367 First, backtracking is disabled while matching any of the form
1368 specifications (i.e. @code{form}, @code{body}, @code{def-form}, and
1369 @code{def-body}). These specifications will match any form so any error
1370 must be in the form itself rather than at a higher level.
1371
1372 Second, backtracking is disabled after successfully matching a quoted
1373 symbol or string specification, since this usually indicates a
1374 recognized construct. If you have a set of alternative constructs that
1375 all begin with the same symbol, you can usually work around this
1376 constraint by factoring the symbol out of the alternatives, e.g.,
1377 @code{["foo" &or [first case] [second case] ...]}.
1378
1379 Third, backtracking may be explicitly disabled by using the
1380 @code{gate} specification. This is useful when you know that
1381 no higher alternatives may apply.
1382
1383 @ignore
1384 @node Debugging Backquote
1385 @subsubsection Debugging Backquote
1386
1387 @findex ` (Edebug)
1388 @cindex backquote (Edebug)
1389 Backquote (@kbd{`}) is a macro that results in an expression that may or
1390 may not be evaluated. It is often used to simplify the definition of a
1391 macro to return an expression to be evaluated, but Edebug cannot know
1392 whether the resyult of backquote will be used in any other way.
1393
1394 The forms inside unquotes (@code{,} and @code{,@@}) are evaluated, and
1395 Edebug instruments them.
1396
1397 Edebug supports nested backquotes, but there is a limit on the support
1398 of quotes inside of backquotes. Forms quoted with @code{'} are not
1399 normally evaluated, but if the quoted form appears immediately within
1400 @code{,} and @code{,@@} forms, Edebug treats this as a backquoted form
1401 at the next higher level (even if there is not a next higher level; this
1402 is difficult to fix).
1403
1404 @findex edebug-`
1405 If the backquoted forms are code to be evaluated, you can have Edebug
1406 instrument them by using @code{edebug-`} instead of the regular
1407 @code{`}. Unquoting forms can be used inside @code{edebug-`} anywhere a
1408 form is normally allowed. But @code{(, @var{form})} may be used in two
1409 other places specially recognized by Edebug: wherever a predicate
1410 specification would match, and at the head of a list form where the
1411 function name normally appears. The @var{form} inside a spliced
1412 unquote, @code{(,@@ @var{form})}, will be instrumented, but the unquote
1413 form itself will not be instrumented since this would interfere with the
1414 splicing.
1415
1416 There is one other complication with using @code{edebug-`}. If the
1417 @code{edebug-`} call is in a macro and the macro may be called from code
1418 that is also instrumented, and if unquoted forms contain any macro
1419 arguments bound to instrumented forms, then you should modify the
1420 specification for the macro as follows: the specifications for those
1421 arguments must use @code{def-form} instead of @code{form}. (This is to
1422 reestablish the Edebugging context for those external forms.)
1423
1424 For example, the @code{for} macro (@pxref{Problems with Macros,,, elisp,
1425 Emacs Lisp Reference Manual}) is shown here but with @code{edebug-`}
1426 substituted for regular @code{`}.
1427
1428 @example
1429 (defmacro inc (var)
1430 (list 'setq var (list '1+ var)))
1431
1432 (defmacro for (var from init to final do &rest body)
1433 (let ((tempvar (make-symbol "max")))
1434 (edebug-` (let (((, var) (, init))
1435 ((, tempvar) (, final)))
1436 (while (<= (, var) (, tempvar))
1437 (,@ body)
1438 (inc (, var)))))))
1439 @end example
1440
1441 Here is the corresponding modified Edebug specification and a
1442 call of the macro:
1443
1444 @example
1445 (def-edebug-spec for
1446 (symbolp "from" def-form "to" def-form "do" &rest def-form))
1447
1448 (let ((n 5))
1449 (for i from n to (* n (+ n 1)) do
1450 (message "%s" i)))
1451 @end example
1452
1453 After instrumenting the @code{for} macro and the macro call, Edebug
1454 first steps to the beginning of the macro call, then into the macro
1455 body, then through each of the unquoted expressions in the backquote
1456 showing the expressions that will be embedded. Then when the macro
1457 expansion is evaluated, Edebug will step through the @code{let} form and
1458 each time it gets to an unquoted form, it will jump back to an argument
1459 of the macro call to step through that expression. Finally stepping
1460 will continue after the macro call. Even more convoluted execution
1461 paths may result when using anonymous functions.
1462
1463 @vindex edebug-unwrap-results
1464 When the result of an expression is an instrumented expression, it is
1465 difficult to see the expression inside the instrumentation. So
1466 you may want to set the option @code{edebug-unwrap-results} to a
1467 non-@code{nil} value while debugging such expressions, but it would slow
1468 Edebug down to always do this.
1469
1470 @end ignore
1471 @node Specification Examples
1472 @subsubsection Specification Examples
1473
1474 It may be easier to understand Edebug specifications by studying
1475 the examples provided here.
1476
1477 A @code{let} special form has a sequence of bindings and a body. Each
1478 of the bindings is either a symbol or a sublist with a symbol and
1479 optional value. In the specification below, notice the @code{gate}
1480 inside of the sublist to prevent backtracking once a sublist is found.
1481
1482 @example
1483 (def-edebug-spec let
1484 ((&rest
1485 &or symbolp (gate symbolp &optional form))
1486 body))
1487 @end example
1488
1489 Edebug uses the following specifications for @code{defun} and
1490 @code{defmacro} and the associated argument list and @code{interactive}
1491 specifications. It is necessary to handle interactive forms specially
1492 since an expression argument it is actually evaluated outside of the
1493 function body.
1494
1495 @example
1496 (def-edebug-spec defmacro defun) ; @r{Indirect ref to @code{defun} spec}
1497 (def-edebug-spec defun
1498 (&define name lambda-list
1499 [&optional stringp] ; @r{Match the doc string, if present.}
1500 [&optional ("interactive" interactive)]
1501 def-body))
1502
1503 (def-edebug-spec lambda-list
1504 (([&rest arg]
1505 [&optional ["&optional" arg &rest arg]]
1506 &optional ["&rest" arg]
1507 )))
1508
1509 (def-edebug-spec interactive
1510 (&optional &or stringp def-form)) ; @r{Notice: @code{def-form}}
1511 @end example
1512
1513 The specification for backquote below illustrates how to match
1514 dotted lists and use @code{nil} to terminate recursion. It also
1515 illustrates how components of a vector may be matched. (The actual
1516 specification defined by Edebug does not support dotted lists because
1517 doing so causes very deep recursion that could fail.)
1518
1519 @example
1520 (def-edebug-spec ` (backquote-form)) ;; alias just for clarity
1521
1522 (def-edebug-spec backquote-form
1523 (&or ([&or "," ",@@"] &or ("quote" backquote-form) form)
1524 (backquote-form . [&or nil backquote-form])
1525 (vector &rest backquote-form)
1526 sexp))
1527 @end example
1528
1529
1530 @node Edebug Options
1531 @subsection Edebug Options
1532
1533 These options affect the behavior of Edebug:
1534
1535 @defopt edebug-setup-hook
1536 Functions to call before Edebug is used. Each time it is set to a new
1537 value, Edebug will call those functions once and then
1538 @code{edebug-setup-hook} is reset to @code{nil}. You could use this to
1539 load up Edebug specifications associated with a package you are using
1540 but only when you also use Edebug.
1541 @xref{Instrumenting}.
1542 @end defopt
1543
1544 @defopt edebug-all-defs
1545 If this is non-@code{nil}, normal evaluation of defining forms such as
1546 @code{defun} and @code{defmacro} instruments them for Edebug. This
1547 applies to @code{eval-defun}, @code{eval-region}, and
1548 @code{eval-current-buffer}. @xref{Instrumenting}.
1549 @end defopt
1550
1551 @defopt edebug-all-forms
1552 If this is non-@code{nil}, the commands @code{eval-defun}, @code{eval-region},
1553 and @code{eval-current-buffer} instrument all forms, even those that
1554 don't define anything.
1555
1556 Use the command @kbd{M-x edebug-all-forms} to toggle the value of this
1557 option.
1558 @xref{Instrumenting}.
1559 @end defopt
1560
1561 @defopt edebug-save-windows
1562 If this is non-@code{nil}, Edebug saves and restores the window
1563 configuration. That takes some time, so if your program does not care
1564 what happens to the window configurations, it is better to set this
1565 variable to @code{nil}.
1566
1567 If the value is a list, only the listed windows are saved and
1568 restored.
1569
1570 You can use the @kbd{W} command in Edebug to change this variable
1571 interactively. @xref{Edebug Display Update}.
1572 @end defopt
1573
1574 @defopt edebug-save-displayed-buffer-points
1575 If non-@code{nil}, Edebug saves and restores point in all buffers.
1576
1577 Saving and restoring point in other buffers is necessary if you are
1578 debugging code that changes the point of a buffer which is displayed in
1579 a non-selected window. If Edebug or the user then selects the window,
1580 the buffer's point will change to the window's point.
1581
1582 Saving and restoring point in all buffers is expensive, since it
1583 requires selecting each window twice, so enable this only if you need
1584 it. @xref{Edebug Display Update}.
1585 @end defopt
1586
1587 @defopt edebug-initial-mode
1588 If this variable is non-@code{nil}, it specifies the initial execution
1589 mode for Edebug when it is first activated. Possible values are
1590 @code{step}, @code{next}, @code{go}, @code{Go-nonstop}, @code{trace},
1591 @code{Trace-fast}, @code{continue}, and @code{Continue-fast}.
1592
1593 The default value is @code{step}.
1594 @xref{Edebug Execution Modes}.
1595 @end defopt
1596
1597 @defopt edebug-trace
1598 @findex edebug-print-trace-before
1599 @findex edebug-print-trace-after
1600 Non-@code{nil} means display a trace of function entry and exit.
1601 Tracing output is displayed in a buffer named @samp{*edebug-trace*}, one
1602 function entry or exit per line, indented by the recursion level.
1603
1604 The default value is @code{nil}.
1605
1606 Also see @code{edebug-tracing}.
1607 @xref{Tracing}.
1608 @end defopt
1609
1610 @defopt edebug-test-coverage
1611 If non-@code{nil}, Edebug tests coverage of all expressions debugged.
1612 This is done by comparing the result of each expression
1613 with the previous result. Coverage is considered OK if two different
1614 results are found. So to sufficiently test the coverage of your code,
1615 try to execute it under conditions that evaluate all expressions more
1616 than once, and produce different results for each expression.
1617
1618 Use @kbd{M-x edebug-display-freq-count} to display the frequency count
1619 and coverage information for a definition.
1620 @xref{Coverage Testing}.
1621 @end defopt
1622
1623 @defopt edebug-continue-kbd-macro
1624 If non-@code{nil}, continue defining or executing any keyboard macro
1625 that is executing outside of Edebug. Use this with caution since it is not
1626 debugged.
1627 @xref{Edebug Execution Modes}.
1628 @end defopt
1629
1630 @defopt edebug-print-length
1631 If non-@code{nil}, bind @code{print-length} to this while printing
1632 results in Edebug. The default value is @code{50}.
1633 @xref{Printing in Edebug}.
1634 @end defopt
1635
1636 @defopt edebug-print-level
1637 If non-@code{nil}, bind @code{print-level} to this while printing
1638 results in Edebug. The default value is @code{50}.
1639 @end defopt
1640
1641 @defopt edebug-print-circle
1642 If non-@code{nil}, bind @code{print-circle} to this while printing
1643 results in Edebug. The default value is @code{nil}.
1644 @end defopt
1645
1646 @defopt edebug-on-error
1647 Edebug binds @code{debug-on-error} to this value, if
1648 @code{debug-on-error} was previously @code{nil}. @xref{Trapping
1649 Errors}.
1650 @end defopt
1651
1652 @defopt edebug-on-quit
1653 Edebug binds @code{debug-on-quit} to this value, if
1654 @code{debug-on-quit} was previously @code{nil}. @xref{Trapping
1655 Errors}.
1656 @end defopt
1657
1658 If you change the values of @code{edebug-on-error} or
1659 @code{edebug-on-quit} while Edebug is active, their values won't be used
1660 until the @emph{next} time Edebug is invoked at a deeper command level.
1661
1662 @ignore
1663 @defopt edebug-unwrap-results
1664 Non-@code{nil} if Edebug should unwrap results of expressions. This is
1665 useful when debugging macros where the results of expressions are
1666 instrumented expressions. But don't do this when results might be
1667 circular, or an infinite loop will result. @xref{Debugging Backquote}.
1668 @end defopt
1669 @end ignore
1670
1671 @defopt edebug-global-break-condition
1672 If non-@code{nil}, an expression to test for at every stop point.
1673 If the result is non-nil, then break. Errors are ignored.
1674 @xref{Global Break Condition}.
1675 @end defopt
1676