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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2015 Free Software
4 @c Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @node Command Loop
7 @chapter Command Loop
8 @cindex editor command loop
9 @cindex command loop
10
11 When you run Emacs, it enters the @dfn{editor command loop} almost
12 immediately. This loop reads key sequences, executes their definitions,
13 and displays the results. In this chapter, we describe how these things
14 are done, and the subroutines that allow Lisp programs to do them.
15
16 @menu
17 * Command Overview:: How the command loop reads commands.
18 * Defining Commands:: Specifying how a function should read arguments.
19 * Interactive Call:: Calling a command, so that it will read arguments.
20 * Distinguish Interactive:: Making a command distinguish interactive calls.
21 * Command Loop Info:: Variables set by the command loop for you to examine.
22 * Adjusting Point:: Adjustment of point after a command.
23 * Input Events:: What input looks like when you read it.
24 * Reading Input:: How to read input events from the keyboard or mouse.
25 * Special Events:: Events processed immediately and individually.
26 * Waiting:: Waiting for user input or elapsed time.
27 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28 * Prefix Command Arguments:: How the commands to set prefix args work.
29 * Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31 * Disabling Commands:: How the command loop handles disabled commands.
32 * Command History:: How the command history is set up, and how accessed.
33 * Keyboard Macros:: How keyboard macros are implemented.
34 @end menu
35
36 @node Command Overview
37 @section Command Loop Overview
38
39 The first thing the command loop must do is read a key sequence,
40 which is a sequence of input events that translates into a command.
41 It does this by calling the function @code{read-key-sequence}. Lisp
42 programs can also call this function (@pxref{Key Sequence Input}).
43 They can also read input at a lower level with @code{read-key} or
44 @code{read-event} (@pxref{Reading One Event}), or discard pending
45 input with @code{discard-input} (@pxref{Event Input Misc}).
46
47 The key sequence is translated into a command through the currently
48 active keymaps. @xref{Key Lookup}, for information on how this is done.
49 The result should be a keyboard macro or an interactively callable
50 function. If the key is @kbd{M-x}, then it reads the name of another
51 command, which it then calls. This is done by the command
52 @code{execute-extended-command} (@pxref{Interactive Call}).
53
54 Prior to executing the command, Emacs runs @code{undo-boundary} to
55 create an undo boundary. @xref{Maintaining Undo}.
56
57 To execute a command, Emacs first reads its arguments by calling
58 @code{command-execute} (@pxref{Interactive Call}). For commands
59 written in Lisp, the @code{interactive} specification says how to read
60 the arguments. This may use the prefix argument (@pxref{Prefix
61 Command Arguments}) or may read with prompting in the minibuffer
62 (@pxref{Minibuffers}). For example, the command @code{find-file} has
63 an @code{interactive} specification which says to read a file name
64 using the minibuffer. The function body of @code{find-file} does not
65 use the minibuffer, so if you call @code{find-file} as a function from
66 Lisp code, you must supply the file name string as an ordinary Lisp
67 function argument.
68
69 If the command is a keyboard macro (i.e., a string or vector),
70 Emacs executes it using @code{execute-kbd-macro} (@pxref{Keyboard
71 Macros}).
72
73 @defvar pre-command-hook
74 This normal hook is run by the editor command loop before it executes
75 each command. At that time, @code{this-command} contains the command
76 that is about to run, and @code{last-command} describes the previous
77 command. @xref{Command Loop Info}.
78 @end defvar
79
80 @defvar post-command-hook
81 This normal hook is run by the editor command loop after it executes
82 each command (including commands terminated prematurely by quitting or
83 by errors). At that time, @code{this-command} refers to the command
84 that just ran, and @code{last-command} refers to the command before
85 that.
86
87 This hook is also run when Emacs first enters the command loop (at
88 which point @code{this-command} and @code{last-command} are both
89 @code{nil}).
90 @end defvar
91
92 Quitting is suppressed while running @code{pre-command-hook} and
93 @code{post-command-hook}. If an error happens while executing one of
94 these hooks, it does not terminate execution of the hook; instead
95 the error is silenced and the function in which the error occurred
96 is removed from the hook.
97
98 A request coming into the Emacs server (@pxref{Emacs Server,,,
99 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
100 command does.
101
102 @node Defining Commands
103 @section Defining Commands
104 @cindex defining commands
105 @cindex commands, defining
106 @cindex functions, making them interactive
107 @cindex interactive function
108
109 The special form @code{interactive} turns a Lisp function into a
110 command. The @code{interactive} form must be located at top-level in
111 the function body, usually as the first form in the body; this applies
112 to both lambda expressions (@pxref{Lambda Expressions}) and
113 @code{defun} forms (@pxref{Defining Functions}). This form does
114 nothing during the actual execution of the function; its presence
115 serves as a flag, telling the Emacs command loop that the function can
116 be called interactively. The argument of the @code{interactive} form
117 specifies how the arguments for an interactive call should be read.
118
119 @cindex @code{interactive-form} property
120 Alternatively, an @code{interactive} form may be specified in a
121 function symbol's @code{interactive-form} property. A non-@code{nil}
122 value for this property takes precedence over any @code{interactive}
123 form in the function body itself. This feature is seldom used.
124
125 @cindex @code{interactive-only} property
126 Sometimes, a function is only intended to be called interactively,
127 never directly from Lisp. In that case, give the function a
128 non-@code{nil} @code{interactive-only} property. This causes the
129 byte compiler to warn if the command is called from Lisp. The value
130 of the property can be: a string, which the byte-compiler will
131 use directly in its warning (it should end with a period,
132 and not start with a capital, e.g. ``use @dots{} instead.''); @code{t};
133 any other symbol, which should be an alternative function to use in
134 Lisp code.
135
136 @menu
137 * Using Interactive:: General rules for @code{interactive}.
138 * Interactive Codes:: The standard letter-codes for reading arguments
139 in various ways.
140 * Interactive Examples:: Examples of how to read interactive arguments.
141 * Generic Commands:: Select among command alternatives.
142 @end menu
143
144 @node Using Interactive
145 @subsection Using @code{interactive}
146 @cindex arguments, interactive entry
147 @cindex interactive spec, using
148
149 This section describes how to write the @code{interactive} form that
150 makes a Lisp function an interactively-callable command, and how to
151 examine a command's @code{interactive} form.
152
153 @defspec interactive arg-descriptor
154 This special form declares that a function is a command, and that it
155 may therefore be called interactively (via @kbd{M-x} or by entering a
156 key sequence bound to it). The argument @var{arg-descriptor} declares
157 how to compute the arguments to the command when the command is called
158 interactively.
159
160 A command may be called from Lisp programs like any other function, but
161 then the caller supplies the arguments and @var{arg-descriptor} has no
162 effect.
163
164 @cindex @code{interactive-form}, symbol property
165 The @code{interactive} form must be located at top-level in the
166 function body, or in the function symbol's @code{interactive-form}
167 property (@pxref{Symbol Properties}). It has its effect because the
168 command loop looks for it before calling the function
169 (@pxref{Interactive Call}). Once the function is called, all its body
170 forms are executed; at this time, if the @code{interactive} form
171 occurs within the body, the form simply returns @code{nil} without
172 even evaluating its argument.
173
174 By convention, you should put the @code{interactive} form in the
175 function body, as the first top-level form. If there is an
176 @code{interactive} form in both the @code{interactive-form} symbol
177 property and the function body, the former takes precedence. The
178 @code{interactive-form} symbol property can be used to add an
179 interactive form to an existing function, or change how its arguments
180 are processed interactively, without redefining the function.
181 @end defspec
182
183 There are three possibilities for the argument @var{arg-descriptor}:
184
185 @itemize @bullet
186 @item
187 It may be omitted or @code{nil}; then the command is called with no
188 arguments. This leads quickly to an error if the command requires one
189 or more arguments.
190
191 @item
192 It may be a string; its contents are a sequence of elements separated
193 by newlines, one for each argument@footnote{Some elements actually
194 supply two arguments.}. Each element consists of a code character
195 (@pxref{Interactive Codes}) optionally followed by a prompt (which
196 some code characters use and some ignore). Here is an example:
197
198 @smallexample
199 (interactive "P\nbFrobnicate buffer: ")
200 @end smallexample
201
202 @noindent
203 The code letter @samp{P} sets the command's first argument to the raw
204 command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
205 buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
206 the name of an existing buffer, which becomes the second and final
207 argument.
208
209 The prompt string can use @samp{%} to include previous argument values
210 (starting with the first argument) in the prompt. This is done using
211 @code{format} (@pxref{Formatting Strings}). For example, here is how
212 you could read the name of an existing buffer followed by a new name to
213 give to that buffer:
214
215 @smallexample
216 @group
217 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
218 @end group
219 @end smallexample
220
221 @cindex @samp{*} in @code{interactive}
222 @cindex read-only buffers in interactive
223 If @samp{*} appears at the beginning of the string, then an error is
224 signaled if the buffer is read-only.
225
226 @cindex @samp{@@} in @code{interactive}
227 If @samp{@@} appears at the beginning of the string, and if the key
228 sequence used to invoke the command includes any mouse events, then
229 the window associated with the first of those events is selected
230 before the command is run.
231
232 @cindex @samp{^} in @code{interactive}
233 @cindex shift-selection, and @code{interactive} spec
234 If @samp{^} appears at the beginning of the string, and if the command
235 was invoked through @dfn{shift-translation}, set the mark and activate
236 the region temporarily, or extend an already active region, before the
237 command is run. If the command was invoked without shift-translation,
238 and the region is temporarily active, deactivate the region before the
239 command is run. Shift-translation is controlled on the user level by
240 @code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
241 Emacs Manual}.
242
243 You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
244 not matter. Actual reading of arguments is controlled by the rest of
245 the prompt string (starting with the first character that is not
246 @samp{*}, @samp{@@}, or @samp{^}).
247
248 @item
249 It may be a Lisp expression that is not a string; then it should be a
250 form that is evaluated to get a list of arguments to pass to the
251 command. Usually this form will call various functions to read input
252 from the user, most often through the minibuffer (@pxref{Minibuffers})
253 or directly from the keyboard (@pxref{Reading Input}).
254
255 Providing point or the mark as an argument value is also common, but
256 if you do this @emph{and} read input (whether using the minibuffer or
257 not), be sure to get the integer values of point or the mark after
258 reading. The current buffer may be receiving subprocess output; if
259 subprocess output arrives while the command is waiting for input, it
260 could relocate point and the mark.
261
262 Here's an example of what @emph{not} to do:
263
264 @smallexample
265 (interactive
266 (list (region-beginning) (region-end)
267 (read-string "Foo: " nil 'my-history)))
268 @end smallexample
269
270 @noindent
271 Here's how to avoid the problem, by examining point and the mark after
272 reading the keyboard input:
273
274 @smallexample
275 (interactive
276 (let ((string (read-string "Foo: " nil 'my-history)))
277 (list (region-beginning) (region-end) string)))
278 @end smallexample
279
280 @strong{Warning:} the argument values should not include any data
281 types that can't be printed and then read. Some facilities save
282 @code{command-history} in a file to be read in the subsequent
283 sessions; if a command's arguments contain a data type that prints
284 using @samp{#<@dots{}>} syntax, those facilities won't work.
285
286 There are, however, a few exceptions: it is ok to use a limited set of
287 expressions such as @code{(point)}, @code{(mark)},
288 @code{(region-beginning)}, and @code{(region-end)}, because Emacs
289 recognizes them specially and puts the expression (rather than its
290 value) into the command history. To see whether the expression you
291 wrote is one of these exceptions, run the command, then examine
292 @code{(car command-history)}.
293 @end itemize
294
295 @cindex examining the @code{interactive} form
296 @defun interactive-form function
297 This function returns the @code{interactive} form of @var{function}.
298 If @var{function} is an interactively callable function
299 (@pxref{Interactive Call}), the value is the command's
300 @code{interactive} form @code{(interactive @var{spec})}, which
301 specifies how to compute its arguments. Otherwise, the value is
302 @code{nil}. If @var{function} is a symbol, its function definition is
303 used.
304 @end defun
305
306 @node Interactive Codes
307 @subsection Code Characters for @code{interactive}
308 @cindex interactive code description
309 @cindex description for interactive codes
310 @cindex codes, interactive, description of
311 @cindex characters for interactive codes
312
313 The code character descriptions below contain a number of key words,
314 defined here as follows:
315
316 @table @b
317 @item Completion
318 @cindex interactive completion
319 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
320 completion because the argument is read using @code{completing-read}
321 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
322
323 @item Existing
324 Require the name of an existing object. An invalid name is not
325 accepted; the commands to exit the minibuffer do not exit if the current
326 input is not valid.
327
328 @item Default
329 @cindex default argument string
330 A default value of some sort is used if the user enters no text in the
331 minibuffer. The default depends on the code character.
332
333 @item No I/O
334 This code letter computes an argument without reading any input.
335 Therefore, it does not use a prompt string, and any prompt string you
336 supply is ignored.
337
338 Even though the code letter doesn't use a prompt string, you must follow
339 it with a newline if it is not the last code character in the string.
340
341 @item Prompt
342 A prompt immediately follows the code character. The prompt ends either
343 with the end of the string or with a newline.
344
345 @item Special
346 This code character is meaningful only at the beginning of the
347 interactive string, and it does not look for a prompt or a newline.
348 It is a single, isolated character.
349 @end table
350
351 @cindex reading interactive arguments
352 Here are the code character descriptions for use with @code{interactive}:
353
354 @table @samp
355 @item *
356 Signal an error if the current buffer is read-only. Special.
357
358 @item @@
359 Select the window mentioned in the first mouse event in the key
360 sequence that invoked this command. Special.
361
362 @item ^
363 If the command was invoked through shift-translation, set the mark and
364 activate the region temporarily, or extend an already active region,
365 before the command is run. If the command was invoked without
366 shift-translation, and the region is temporarily active, deactivate
367 the region before the command is run. Special.
368
369 @item a
370 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
371 Completion, Prompt.
372
373 @item b
374 The name of an existing buffer. By default, uses the name of the
375 current buffer (@pxref{Buffers}). Existing, Completion, Default,
376 Prompt.
377
378 @item B
379 A buffer name. The buffer need not exist. By default, uses the name of
380 a recently used buffer other than the current buffer. Completion,
381 Default, Prompt.
382
383 @item c
384 A character. The cursor does not move into the echo area. Prompt.
385
386 @item C
387 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
388 Completion, Prompt.
389
390 @item d
391 @cindex position argument
392 The position of point, as an integer (@pxref{Point}). No I/O.
393
394 @item D
395 A directory name. The default is the current default directory of the
396 current buffer, @code{default-directory} (@pxref{File Name Expansion}).
397 Existing, Completion, Default, Prompt.
398
399 @item e
400 The first or next non-keyboard event in the key sequence that invoked
401 the command. More precisely, @samp{e} gets events that are lists, so
402 you can look at the data in the lists. @xref{Input Events}. No I/O.
403
404 You use @samp{e} for mouse events and for special system events
405 (@pxref{Misc Events}). The event list that the command receives
406 depends on the event. @xref{Input Events}, which describes the forms
407 of the list for each event in the corresponding subsections.
408
409 You can use @samp{e} more than once in a single command's interactive
410 specification. If the key sequence that invoked the command has
411 @var{n} events that are lists, the @var{n}th @samp{e} provides the
412 @var{n}th such event. Events that are not lists, such as function keys
413 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
414
415 @item f
416 A file name of an existing file (@pxref{File Names}). The default
417 directory is @code{default-directory}. Existing, Completion, Default,
418 Prompt.
419
420 @item F
421 A file name. The file need not exist. Completion, Default, Prompt.
422
423 @item G
424 A file name. The file need not exist. If the user enters just a
425 directory name, then the value is just that directory name, with no
426 file name within the directory added. Completion, Default, Prompt.
427
428 @item i
429 An irrelevant argument. This code always supplies @code{nil} as
430 the argument's value. No I/O.
431
432 @item k
433 A key sequence (@pxref{Key Sequences}). This keeps reading events
434 until a command (or undefined command) is found in the current key
435 maps. The key sequence argument is represented as a string or vector.
436 The cursor does not move into the echo area. Prompt.
437
438 If @samp{k} reads a key sequence that ends with a down-event, it also
439 reads and discards the following up-event. You can get access to that
440 up-event with the @samp{U} code character.
441
442 This kind of input is used by commands such as @code{describe-key} and
443 @code{global-set-key}.
444
445 @item K
446 A key sequence, whose definition you intend to change. This works like
447 @samp{k}, except that it suppresses, for the last input event in the key
448 sequence, the conversions that are normally used (when necessary) to
449 convert an undefined key into a defined one.
450
451 @item m
452 @cindex marker argument
453 The position of the mark, as an integer. No I/O.
454
455 @item M
456 Arbitrary text, read in the minibuffer using the current buffer's input
457 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
458 Emacs Manual}). Prompt.
459
460 @item n
461 A number, read with the minibuffer. If the input is not a number, the
462 user has to try again. @samp{n} never uses the prefix argument.
463 Prompt.
464
465 @item N
466 The numeric prefix argument; but if there is no prefix argument, read
467 a number as with @kbd{n}. The value is always a number. @xref{Prefix
468 Command Arguments}. Prompt.
469
470 @item p
471 @cindex numeric prefix argument usage
472 The numeric prefix argument. (Note that this @samp{p} is lower case.)
473 No I/O.
474
475 @item P
476 @cindex raw prefix argument usage
477 The raw prefix argument. (Note that this @samp{P} is upper case.) No
478 I/O.
479
480 @item r
481 @cindex region argument
482 Point and the mark, as two numeric arguments, smallest first. This is
483 the only code letter that specifies two successive arguments rather than
484 one. No I/O.
485
486 @item s
487 Arbitrary text, read in the minibuffer and returned as a string
488 (@pxref{Text from Minibuffer}). Terminate the input with either
489 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
490 these characters in the input.) Prompt.
491
492 @item S
493 An interned symbol whose name is read in the minibuffer. Terminate
494 the input with either @kbd{C-j} or @key{RET}. Other characters that
495 normally terminate a symbol (e.g., whitespace, parentheses and
496 brackets) do not do so here. Prompt.
497
498 @item U
499 A key sequence or @code{nil}. Can be used after a @samp{k} or
500 @samp{K} argument to get the up-event that was discarded (if any)
501 after @samp{k} or @samp{K} read a down-event. If no up-event has been
502 discarded, @samp{U} provides @code{nil} as the argument. No I/O.
503
504 @item v
505 A variable declared to be a user option (i.e., satisfying the
506 predicate @code{custom-variable-p}). This reads the variable using
507 @code{read-variable}. @xref{Definition of read-variable}. Existing,
508 Completion, Prompt.
509
510 @item x
511 A Lisp object, specified with its read syntax, terminated with a
512 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
513 Minibuffer}. Prompt.
514
515 @item X
516 @cindex evaluated expression argument
517 A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
518 the form so that its value becomes the argument for the command.
519 Prompt.
520
521 @item z
522 A coding system name (a symbol). If the user enters null input, the
523 argument value is @code{nil}. @xref{Coding Systems}. Completion,
524 Existing, Prompt.
525
526 @item Z
527 A coding system name (a symbol)---but only if this command has a prefix
528 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
529 argument value. Completion, Existing, Prompt.
530 @end table
531
532 @node Interactive Examples
533 @subsection Examples of Using @code{interactive}
534 @cindex examples of using @code{interactive}
535 @cindex @code{interactive}, examples of using
536
537 Here are some examples of @code{interactive}:
538
539 @example
540 @group
541 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
542 (interactive) ; @r{just moves forward two words.}
543 (forward-word 2))
544 @result{} foo1
545 @end group
546
547 @group
548 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
549 (interactive "^p") ; @r{which is the numeric prefix.}
550 ; @r{under @code{shift-select-mode},}
551 ; @r{will activate or extend region.}
552 (forward-word (* 2 n)))
553 @result{} foo2
554 @end group
555
556 @group
557 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
558 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
559 (forward-word (* 2 n)))
560 @result{} foo3
561 @end group
562
563 @group
564 (defun three-b (b1 b2 b3)
565 "Select three existing buffers.
566 Put them into three windows, selecting the last one."
567 @end group
568 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
569 (delete-other-windows)
570 (split-window (selected-window) 8)
571 (switch-to-buffer b1)
572 (other-window 1)
573 (split-window (selected-window) 8)
574 (switch-to-buffer b2)
575 (other-window 1)
576 (switch-to-buffer b3))
577 @result{} three-b
578 @group
579 (three-b "*scratch*" "declarations.texi" "*mail*")
580 @result{} nil
581 @end group
582 @end example
583
584 @node Generic Commands
585 @subsection Select among Command Alternatives
586 @cindex generic commands
587 @cindex alternatives, defining
588
589 The macro @code{define-alternatives} can be used to define
590 @dfn{generic commands}. These are interactive functions whose
591 implementation can be selected from several alternatives, as a matter
592 of user preference.
593
594 @defmac define-alternatives command &rest customizations
595 Define the new command @var{command}, a symbol.
596
597 When a user runs @kbd{M-x @var{command} @key{RET}} for the first time,
598 Emacs prompts for which real form of the command to use, and records
599 the selection by way of a custom variable. Using a prefix argument
600 repeats this process of choosing an alternative.
601
602 The variable @code{@var{command}-alternatives} should contain an alist
603 with alternative implementations of @var{command}.
604 Until this variable is set, @code{define-alternatives} has no effect.
605
606 If @var{customizations} is non-@code{nil}, it should consist of
607 alternating @code{defcustom} keywords (typically @code{:group} and
608 @code{:version}) and values to add to the declaration of
609 @code{@var{command}-alternatives}.
610 @end defmac
611
612 @node Interactive Call
613 @section Interactive Call
614 @cindex interactive call
615
616 After the command loop has translated a key sequence into a command,
617 it invokes that command using the function @code{command-execute}. If
618 the command is a function, @code{command-execute} calls
619 @code{call-interactively}, which reads the arguments and calls the
620 command. You can also call these functions yourself.
621
622 Note that the term ``command'', in this context, refers to an
623 interactively callable function (or function-like object), or a
624 keyboard macro. It does not refer to the key sequence used to invoke
625 a command (@pxref{Keymaps}).
626
627 @defun commandp object &optional for-call-interactively
628 This function returns @code{t} if @var{object} is a command.
629 Otherwise, it returns @code{nil}.
630
631 Commands include strings and vectors (which are treated as keyboard
632 macros), lambda expressions that contain a top-level
633 @code{interactive} form (@pxref{Using Interactive}), byte-code
634 function objects made from such lambda expressions, autoload objects
635 that are declared as interactive (non-@code{nil} fourth argument to
636 @code{autoload}), and some primitive functions. Also, a symbol is
637 considered a command if it has a non-@code{nil}
638 @code{interactive-form} property, or if its function definition
639 satisfies @code{commandp}.
640
641 If @var{for-call-interactively} is non-@code{nil}, then
642 @code{commandp} returns @code{t} only for objects that
643 @code{call-interactively} could call---thus, not for keyboard macros.
644
645 See @code{documentation} in @ref{Accessing Documentation}, for a
646 realistic example of using @code{commandp}.
647 @end defun
648
649 @defun call-interactively command &optional record-flag keys
650 This function calls the interactively callable function @var{command},
651 providing arguments according to its interactive calling specifications.
652 It returns whatever @var{command} returns.
653
654 If, for instance, you have a function with the following signature:
655
656 @example
657 (defun foo (begin end)
658 (interactive "r")
659 ...)
660 @end example
661
662 then saying
663
664 @example
665 (call-interactively 'foo)
666 @end example
667
668 will call @code{foo} with the region (@code{point} and @code{mark}) as
669 the arguments.
670
671 An error is signaled if @var{command} is not a function or if it
672 cannot be called interactively (i.e., is not a command). Note that
673 keyboard macros (strings and vectors) are not accepted, even though
674 they are considered commands, because they are not functions. If
675 @var{command} is a symbol, then @code{call-interactively} uses its
676 function definition.
677
678 @cindex record command history
679 If @var{record-flag} is non-@code{nil}, then this command and its
680 arguments are unconditionally added to the list @code{command-history}.
681 Otherwise, the command is added only if it uses the minibuffer to read
682 an argument. @xref{Command History}.
683
684 The argument @var{keys}, if given, should be a vector which specifies
685 the sequence of events to supply if the command inquires which events
686 were used to invoke it. If @var{keys} is omitted or @code{nil}, the
687 default is the return value of @code{this-command-keys-vector}.
688 @xref{Definition of this-command-keys-vector}.
689 @end defun
690
691 @defun command-execute command &optional record-flag keys special
692 @cindex keyboard macro execution
693 This function executes @var{command}. The argument @var{command} must
694 satisfy the @code{commandp} predicate; i.e., it must be an interactively
695 callable function or a keyboard macro.
696
697 A string or vector as @var{command} is executed with
698 @code{execute-kbd-macro}. A function is passed to
699 @code{call-interactively} (see above), along with the
700 @var{record-flag} and @var{keys} arguments.
701
702 If @var{command} is a symbol, its function definition is used in its
703 place. A symbol with an @code{autoload} definition counts as a
704 command if it was declared to stand for an interactively callable
705 function. Such a definition is handled by loading the specified
706 library and then rechecking the definition of the symbol.
707
708 The argument @var{special}, if given, means to ignore the prefix
709 argument and not clear it. This is used for executing special events
710 (@pxref{Special Events}).
711 @end defun
712
713 @deffn Command execute-extended-command prefix-argument
714 @cindex read command name
715 This function reads a command name from the minibuffer using
716 @code{completing-read} (@pxref{Completion}). Then it uses
717 @code{command-execute} to call the specified command. Whatever that
718 command returns becomes the value of @code{execute-extended-command}.
719
720 @cindex execute with prefix argument
721 If the command asks for a prefix argument, it receives the value
722 @var{prefix-argument}. If @code{execute-extended-command} is called
723 interactively, the current raw prefix argument is used for
724 @var{prefix-argument}, and thus passed on to whatever command is run.
725
726 @c !!! Should this be @kindex?
727 @cindex @kbd{M-x}
728 @code{execute-extended-command} is the normal definition of @kbd{M-x},
729 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
730 to take the prompt from the events used to invoke
731 @code{execute-extended-command}, but that is painful to implement.) A
732 description of the value of the prefix argument, if any, also becomes
733 part of the prompt.
734
735 @example
736 @group
737 (execute-extended-command 3)
738 ---------- Buffer: Minibuffer ----------
739 3 M-x forward-word RET
740 ---------- Buffer: Minibuffer ----------
741 @result{} t
742 @end group
743 @end example
744 @end deffn
745
746 @node Distinguish Interactive
747 @section Distinguish Interactive Calls
748 @cindex distinguish interactive calls
749 @cindex is this call interactive
750
751 Sometimes a command should display additional visual feedback (such
752 as an informative message in the echo area) for interactive calls
753 only. There are three ways to do this. The recommended way to test
754 whether the function was called using @code{call-interactively} is to
755 give it an optional argument @code{print-message} and use the
756 @code{interactive} spec to make it non-@code{nil} in interactive
757 calls. Here's an example:
758
759 @example
760 (defun foo (&optional print-message)
761 (interactive "p")
762 (when print-message
763 (message "foo")))
764 @end example
765
766 @noindent
767 We use @code{"p"} because the numeric prefix argument is never
768 @code{nil}. Defined in this way, the function does display the
769 message when called from a keyboard macro.
770
771 The above method with the additional argument is usually best,
772 because it allows callers to say ``treat this call as interactive''.
773 But you can also do the job by testing @code{called-interactively-p}.
774
775 @defun called-interactively-p kind
776 This function returns @code{t} when the calling function was called
777 using @code{call-interactively}.
778
779 The argument @var{kind} should be either the symbol @code{interactive}
780 or the symbol @code{any}. If it is @code{interactive}, then
781 @code{called-interactively-p} returns @code{t} only if the call was
782 made directly by the user---e.g., if the user typed a key sequence
783 bound to the calling function, but @emph{not} if the user ran a
784 keyboard macro that called the function (@pxref{Keyboard Macros}). If
785 @var{kind} is @code{any}, @code{called-interactively-p} returns
786 @code{t} for any kind of interactive call, including keyboard macros.
787
788 If in doubt, use @code{any}; the only known proper use of
789 @code{interactive} is if you need to decide whether to display a
790 helpful message while a function is running.
791
792 A function is never considered to be called interactively if it was
793 called via Lisp evaluation (or with @code{apply} or @code{funcall}).
794 @end defun
795
796 @noindent
797 Here is an example of using @code{called-interactively-p}:
798
799 @example
800 @group
801 (defun foo ()
802 (interactive)
803 (when (called-interactively-p 'any)
804 (message "Interactive!")
805 'foo-called-interactively))
806 @end group
807
808 @group
809 ;; @r{Type @kbd{M-x foo}.}
810 @print{} Interactive!
811 @end group
812
813 @group
814 (foo)
815 @result{} nil
816 @end group
817 @end example
818
819 @noindent
820 Here is another example that contrasts direct and indirect calls to
821 @code{called-interactively-p}.
822
823 @example
824 @group
825 (defun bar ()
826 (interactive)
827 (message "%s" (list (foo) (called-interactively-p 'any))))
828 @end group
829
830 @group
831 ;; @r{Type @kbd{M-x bar}.}
832 @print{} (nil t)
833 @end group
834 @end example
835
836 @node Command Loop Info
837 @section Information from the Command Loop
838 @cindex command loop variables
839
840 The editor command loop sets several Lisp variables to keep status
841 records for itself and for commands that are run. With the exception of
842 @code{this-command} and @code{last-command} it's generally a bad idea to
843 change any of these variables in a Lisp program.
844
845 @defvar last-command
846 This variable records the name of the previous command executed by the
847 command loop (the one before the current command). Normally the value
848 is a symbol with a function definition, but this is not guaranteed.
849
850 The value is copied from @code{this-command} when a command returns to
851 the command loop, except when the command has specified a prefix
852 argument for the following command.
853
854 This variable is always local to the current terminal and cannot be
855 buffer-local. @xref{Multiple Terminals}.
856 @end defvar
857
858 @defvar real-last-command
859 This variable is set up by Emacs just like @code{last-command},
860 but never altered by Lisp programs.
861 @end defvar
862
863 @defvar last-repeatable-command
864 This variable stores the most recently executed command that was not
865 part of an input event. This is the command @code{repeat} will try to
866 repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
867 @end defvar
868
869 @defvar this-command
870 @cindex current command
871 This variable records the name of the command now being executed by
872 the editor command loop. Like @code{last-command}, it is normally a symbol
873 with a function definition.
874
875 The command loop sets this variable just before running a command, and
876 copies its value into @code{last-command} when the command finishes
877 (unless the command specified a prefix argument for the following
878 command).
879
880 @cindex kill command repetition
881 Some commands set this variable during their execution, as a flag for
882 whatever command runs next. In particular, the functions for killing text
883 set @code{this-command} to @code{kill-region} so that any kill commands
884 immediately following will know to append the killed text to the
885 previous kill.
886 @end defvar
887
888 If you do not want a particular command to be recognized as the previous
889 command in the case where it got an error, you must code that command to
890 prevent this. One way is to set @code{this-command} to @code{t} at the
891 beginning of the command, and set @code{this-command} back to its proper
892 value at the end, like this:
893
894 @example
895 (defun foo (args@dots{})
896 (interactive @dots{})
897 (let ((old-this-command this-command))
898 (setq this-command t)
899 @r{@dots{}do the work@dots{}}
900 (setq this-command old-this-command)))
901 @end example
902
903 @noindent
904 We do not bind @code{this-command} with @code{let} because that would
905 restore the old value in case of error---a feature of @code{let} which
906 in this case does precisely what we want to avoid.
907
908 @defvar this-original-command
909 This has the same value as @code{this-command} except when command
910 remapping occurs (@pxref{Remapping Commands}). In that case,
911 @code{this-command} gives the command actually run (the result of
912 remapping), and @code{this-original-command} gives the command that
913 was specified to run but remapped into another command.
914 @end defvar
915
916 @defun this-command-keys
917 This function returns a string or vector containing the key sequence
918 that invoked the present command, plus any previous commands that
919 generated the prefix argument for this command. Any events read by the
920 command using @code{read-event} without a timeout get tacked on to the end.
921
922 However, if the command has called @code{read-key-sequence}, it
923 returns the last read key sequence. @xref{Key Sequence Input}. The
924 value is a string if all events in the sequence were characters that
925 fit in a string. @xref{Input Events}.
926
927 @example
928 @group
929 (this-command-keys)
930 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
931 @result{} "^U^X^E"
932 @end group
933 @end example
934 @end defun
935
936 @defun this-command-keys-vector
937 @anchor{Definition of this-command-keys-vector}
938 Like @code{this-command-keys}, except that it always returns the events
939 in a vector, so you don't need to deal with the complexities of storing
940 input events in a string (@pxref{Strings of Events}).
941 @end defun
942
943 @defun clear-this-command-keys &optional keep-record
944 This function empties out the table of events for
945 @code{this-command-keys} to return. Unless @var{keep-record} is
946 non-@code{nil}, it also empties the records that the function
947 @code{recent-keys} (@pxref{Recording Input}) will subsequently return.
948 This is useful after reading a password, to prevent the password from
949 echoing inadvertently as part of the next command in certain cases.
950 @end defun
951
952 @defvar last-nonmenu-event
953 This variable holds the last input event read as part of a key sequence,
954 not counting events resulting from mouse menus.
955
956 One use of this variable is for telling @code{x-popup-menu} where to pop
957 up a menu. It is also used internally by @code{y-or-n-p}
958 (@pxref{Yes-or-No Queries}).
959 @end defvar
960
961 @defvar last-command-event
962 This variable is set to the last input event that was read by the
963 command loop as part of a command. The principal use of this variable
964 is in @code{self-insert-command}, which uses it to decide which
965 character to insert.
966
967 @example
968 @group
969 last-command-event
970 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
971 @result{} 5
972 @end group
973 @end example
974
975 @noindent
976 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
977 @end defvar
978
979 @defvar last-event-frame
980 This variable records which frame the last input event was directed to.
981 Usually this is the frame that was selected when the event was
982 generated, but if that frame has redirected input focus to another
983 frame, the value is the frame to which the event was redirected.
984 @xref{Input Focus}.
985
986 If the last event came from a keyboard macro, the value is @code{macro}.
987 @end defvar
988
989 @node Adjusting Point
990 @section Adjusting Point After Commands
991 @cindex adjusting point
992 @cindex invisible/intangible text, and point
993 @cindex @code{display} property, and point display
994 @cindex @code{composition} property, and point display
995
996 It is not easy to display a value of point in the middle of a
997 sequence of text that has the @code{display}, @code{composition} or
998 is invisible. Therefore, after a command finishes and returns to the
999 command loop, if point is within such a sequence, the command loop
1000 normally moves point to the edge of the sequence.
1001
1002 A command can inhibit this feature by setting the variable
1003 @code{disable-point-adjustment}:
1004
1005 @defvar disable-point-adjustment
1006 If this variable is non-@code{nil} when a command returns to the
1007 command loop, then the command loop does not check for those text
1008 properties, and does not move point out of sequences that have them.
1009
1010 The command loop sets this variable to @code{nil} before each command,
1011 so if a command sets it, the effect applies only to that command.
1012 @end defvar
1013
1014 @defvar global-disable-point-adjustment
1015 If you set this variable to a non-@code{nil} value, the feature of
1016 moving point out of these sequences is completely turned off.
1017 @end defvar
1018
1019 @node Input Events
1020 @section Input Events
1021 @cindex events
1022 @cindex input events
1023
1024 The Emacs command loop reads a sequence of @dfn{input events} that
1025 represent keyboard or mouse activity, or system events sent to Emacs.
1026 The events for keyboard activity are characters or symbols; other
1027 events are always lists. This section describes the representation
1028 and meaning of input events in detail.
1029
1030 @defun eventp object
1031 This function returns non-@code{nil} if @var{object} is an input event
1032 or event type.
1033
1034 Note that any symbol might be used as an event or an event type.
1035 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
1036 code to be used as an event. Instead, it distinguishes whether the
1037 symbol has actually been used in an event that has been read as input in
1038 the current Emacs session. If a symbol has not yet been so used,
1039 @code{eventp} returns @code{nil}.
1040 @end defun
1041
1042 @menu
1043 * Keyboard Events:: Ordinary characters--keys with symbols on them.
1044 * Function Keys:: Function keys--keys with names, not symbols.
1045 * Mouse Events:: Overview of mouse events.
1046 * Click Events:: Pushing and releasing a mouse button.
1047 * Drag Events:: Moving the mouse before releasing the button.
1048 * Button-Down Events:: A button was pushed and not yet released.
1049 * Repeat Events:: Double and triple click (or drag, or down).
1050 * Motion Events:: Just moving the mouse, not pushing a button.
1051 * Focus Events:: Moving the mouse between frames.
1052 * Misc Events:: Other events the system can generate.
1053 * Event Examples:: Examples of the lists for mouse events.
1054 * Classifying Events:: Finding the modifier keys in an event symbol.
1055 Event types.
1056 * Accessing Mouse:: Functions to extract info from mouse events.
1057 * Accessing Scroll:: Functions to get info from scroll bar events.
1058 * Strings of Events:: Special considerations for putting
1059 keyboard character events in a string.
1060 @end menu
1061
1062 @node Keyboard Events
1063 @subsection Keyboard Events
1064 @cindex keyboard events
1065
1066 There are two kinds of input you can get from the keyboard: ordinary
1067 keys, and function keys. Ordinary keys correspond to characters; the
1068 events they generate are represented in Lisp as characters. The event
1069 type of a character event is the character itself (an integer); see
1070 @ref{Classifying Events}.
1071
1072 @cindex modifier bits (of input character)
1073 @cindex basic code (of input character)
1074 An input character event consists of a @dfn{basic code} between 0 and
1075 524287, plus any or all of these @dfn{modifier bits}:
1076
1077 @table @asis
1078 @item meta
1079 The
1080 @tex
1081 @math{2^{27}}
1082 @end tex
1083 @ifnottex
1084 2**27
1085 @end ifnottex
1086 bit in the character code indicates a character
1087 typed with the meta key held down.
1088
1089 @item control
1090 The
1091 @tex
1092 @math{2^{26}}
1093 @end tex
1094 @ifnottex
1095 2**26
1096 @end ifnottex
1097 bit in the character code indicates a non-@acronym{ASCII}
1098 control character.
1099
1100 @sc{ascii} control characters such as @kbd{C-a} have special basic
1101 codes of their own, so Emacs needs no special bit to indicate them.
1102 Thus, the code for @kbd{C-a} is just 1.
1103
1104 But if you type a control combination not in @acronym{ASCII}, such as
1105 @kbd{%} with the control key, the numeric value you get is the code
1106 for @kbd{%} plus
1107 @tex
1108 @math{2^{26}}
1109 @end tex
1110 @ifnottex
1111 2**26
1112 @end ifnottex
1113 (assuming the terminal supports non-@acronym{ASCII}
1114 control characters).
1115
1116 @item shift
1117 The
1118 @tex
1119 @math{2^{25}}
1120 @end tex
1121 @ifnottex
1122 2**25
1123 @end ifnottex
1124 bit in the character code indicates an @acronym{ASCII} control
1125 character typed with the shift key held down.
1126
1127 For letters, the basic code itself indicates upper versus lower case;
1128 for digits and punctuation, the shift key selects an entirely different
1129 character with a different basic code. In order to keep within the
1130 @acronym{ASCII} character set whenever possible, Emacs avoids using the
1131 @tex
1132 @math{2^{25}}
1133 @end tex
1134 @ifnottex
1135 2**25
1136 @end ifnottex
1137 bit for those characters.
1138
1139 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1140 @kbd{C-a}, so Emacs uses the
1141 @tex
1142 @math{2^{25}}
1143 @end tex
1144 @ifnottex
1145 2**25
1146 @end ifnottex
1147 bit in @kbd{C-A} and not in
1148 @kbd{C-a}.
1149
1150 @item hyper
1151 The
1152 @tex
1153 @math{2^{24}}
1154 @end tex
1155 @ifnottex
1156 2**24
1157 @end ifnottex
1158 bit in the character code indicates a character
1159 typed with the hyper key held down.
1160
1161 @item super
1162 The
1163 @tex
1164 @math{2^{23}}
1165 @end tex
1166 @ifnottex
1167 2**23
1168 @end ifnottex
1169 bit in the character code indicates a character
1170 typed with the super key held down.
1171
1172 @item alt
1173 The
1174 @tex
1175 @math{2^{22}}
1176 @end tex
1177 @ifnottex
1178 2**22
1179 @end ifnottex
1180 bit in the character code indicates a character typed with the alt key
1181 held down. (The key labeled @key{Alt} on most keyboards is actually
1182 treated as the meta key, not this.)
1183 @end table
1184
1185 It is best to avoid mentioning specific bit numbers in your program.
1186 To test the modifier bits of a character, use the function
1187 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1188 bindings, you can use the read syntax for characters with modifier bits
1189 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1190 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1191 specify the characters (@pxref{Changing Key Bindings}). The function
1192 @code{event-convert-list} converts such a list into an event type
1193 (@pxref{Classifying Events}).
1194
1195 @node Function Keys
1196 @subsection Function Keys
1197
1198 @cindex function keys
1199 Most keyboards also have @dfn{function keys}---keys that have names or
1200 symbols that are not characters. Function keys are represented in
1201 Emacs Lisp as symbols; the symbol's name is the function key's label,
1202 in lower case. For example, pressing a key labeled @key{F1} generates
1203 an input event represented by the symbol @code{f1}.
1204
1205 The event type of a function key event is the event symbol itself.
1206 @xref{Classifying Events}.
1207
1208 Here are a few special cases in the symbol-naming convention for
1209 function keys:
1210
1211 @table @asis
1212 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1213 These keys correspond to common @acronym{ASCII} control characters that have
1214 special keys on most keyboards.
1215
1216 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1217 terminal can distinguish between them, Emacs conveys the distinction to
1218 Lisp programs by representing the former as the integer 9, and the
1219 latter as the symbol @code{tab}.
1220
1221 Most of the time, it's not useful to distinguish the two. So normally
1222 @code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1223 to map @code{tab} into 9. Thus, a key binding for character code 9
1224 (the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1225 the other symbols in this group. The function @code{read-char}
1226 likewise converts these events into characters.
1227
1228 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1229 converts into the character code 127 (@key{DEL}), not into code 8
1230 (@key{BS}). This is what most users prefer.
1231
1232 @item @code{left}, @code{up}, @code{right}, @code{down}
1233 Cursor arrow keys
1234 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1235 Keypad keys (to the right of the regular keyboard).
1236 @item @code{kp-0}, @code{kp-1}, @dots{}
1237 Keypad keys with digits.
1238 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1239 Keypad PF keys.
1240 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1241 Keypad arrow keys. Emacs normally translates these into the
1242 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1243 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1244 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1245 normally translates these into the like-named non-keypad keys.
1246 @end table
1247
1248 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1249 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1250 represent them is with prefixes in the symbol name:
1251
1252 @table @samp
1253 @item A-
1254 The alt modifier.
1255 @item C-
1256 The control modifier.
1257 @item H-
1258 The hyper modifier.
1259 @item M-
1260 The meta modifier.
1261 @item S-
1262 The shift modifier.
1263 @item s-
1264 The super modifier.
1265 @end table
1266
1267 Thus, the symbol for the key @key{F3} with @key{META} held down is
1268 @code{M-f3}. When you use more than one prefix, we recommend you
1269 write them in alphabetical order; but the order does not matter in
1270 arguments to the key-binding lookup and modification functions.
1271
1272 @node Mouse Events
1273 @subsection Mouse Events
1274
1275 Emacs supports four kinds of mouse events: click events, drag events,
1276 button-down events, and motion events. All mouse events are represented
1277 as lists. The @sc{car} of the list is the event type; this says which
1278 mouse button was involved, and which modifier keys were used with it.
1279 The event type can also distinguish double or triple button presses
1280 (@pxref{Repeat Events}). The rest of the list elements give position
1281 and time information.
1282
1283 For key lookup, only the event type matters: two events of the same type
1284 necessarily run the same command. The command can access the full
1285 values of these events using the @samp{e} interactive code.
1286 @xref{Interactive Codes}.
1287
1288 A key sequence that starts with a mouse event is read using the keymaps
1289 of the buffer in the window that the mouse was in, not the current
1290 buffer. This does not imply that clicking in a window selects that
1291 window or its buffer---that is entirely under the control of the command
1292 binding of the key sequence.
1293
1294 @node Click Events
1295 @subsection Click Events
1296 @cindex click event
1297 @cindex mouse click event
1298
1299 When the user presses a mouse button and releases it at the same
1300 location, that generates a @dfn{click} event. All mouse click event
1301 share the same format:
1302
1303 @example
1304 (@var{event-type} @var{position} @var{click-count})
1305 @end example
1306
1307 @table @asis
1308 @item @var{event-type}
1309 This is a symbol that indicates which mouse button was used. It is
1310 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1311 buttons are numbered left to right.
1312
1313 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1314 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1315 and super, just as you would with function keys.
1316
1317 This symbol also serves as the event type of the event. Key bindings
1318 describe events by their types; thus, if there is a key binding for
1319 @code{mouse-1}, that binding would apply to all events whose
1320 @var{event-type} is @code{mouse-1}.
1321
1322 @item @var{position}
1323 @cindex mouse position list
1324 This is a @dfn{mouse position list} specifying where the mouse click
1325 occurred; see below for details.
1326
1327 @item @var{click-count}
1328 This is the number of rapid repeated presses so far of the same mouse
1329 button. @xref{Repeat Events}.
1330 @end table
1331
1332 To access the contents of a mouse position list in the
1333 @var{position} slot of a click event, you should typically use the
1334 functions documented in @ref{Accessing Mouse}. The explicit format of
1335 the list depends on where the click occurred. For clicks in the text
1336 area, mode line, header line, or in the fringe or marginal areas, the
1337 mouse position list has the form
1338
1339 @example
1340 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1341 @var{object} @var{text-pos} (@var{col} . @var{row})
1342 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1343 @end example
1344
1345 @noindent
1346 The meanings of these list elements are as follows:
1347
1348 @table @asis
1349 @item @var{window}
1350 The window in which the click occurred.
1351
1352 @item @var{pos-or-area}
1353 The buffer position of the character clicked on in the text area; or,
1354 if the click was outside the text area, the window area where it
1355 occurred. It is one of the symbols @code{mode-line},
1356 @code{header-line}, @code{vertical-line}, @code{left-margin},
1357 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1358
1359 In one special case, @var{pos-or-area} is a list containing a symbol
1360 (one of the symbols listed above) instead of just the symbol. This
1361 happens after the imaginary prefix keys for the event are registered
1362 by Emacs. @xref{Key Sequence Input}.
1363
1364 @item @var{x}, @var{y}
1365 The relative pixel coordinates of the click. For clicks in the text
1366 area of a window, the coordinate origin @code{(0 . 0)} is taken to be
1367 the top left corner of the text area. @xref{Window Sizes}. For
1368 clicks in a mode line or header line, the coordinate origin is the top
1369 left corner of the window itself. For fringes, margins, and the
1370 vertical border, @var{x} does not have meaningful data. For fringes
1371 and margins, @var{y} is relative to the bottom edge of the header
1372 line. In all cases, the @var{x} and @var{y} coordinates increase
1373 rightward and downward respectively.
1374
1375 @item @var{timestamp}
1376 The time at which the event occurred, as an integer number of
1377 milliseconds since a system-dependent initial time.
1378
1379 @item @var{object}
1380 Either @code{nil} if there is no string-type text property at the
1381 click position, or a cons cell of the form (@var{string}
1382 . @var{string-pos}) if there is one:
1383
1384 @table @asis
1385 @item @var{string}
1386 The string which was clicked on, including any properties.
1387
1388 @item @var{string-pos}
1389 The position in the string where the click occurred.
1390 @end table
1391
1392 @item @var{text-pos}
1393 For clicks on a marginal area or on a fringe, this is the buffer
1394 position of the first visible character in the corresponding line in
1395 the window. For other events, it is the current buffer position in
1396 the window.
1397
1398 @item @var{col}, @var{row}
1399 These are the actual column and row coordinate numbers of the glyph
1400 under the @var{x}, @var{y} position. If @var{x} lies beyond the last
1401 column of actual text on its line, @var{col} is reported by adding
1402 fictional extra columns that have the default character width. Row 0
1403 is taken to be the header line if the window has one, or the topmost
1404 row of the text area otherwise. Column 0 is taken to be the leftmost
1405 column of the text area for clicks on a window text area, or the
1406 leftmost mode line or header line column for clicks there. For clicks
1407 on fringes or vertical borders, these have no meaningful data. For
1408 clicks on margins, @var{col} is measured from the left edge of the
1409 margin area and @var{row} is measured from the top of the margin area.
1410
1411 @item @var{image}
1412 This is the image object on which the click occurred. It is either
1413 @code{nil} if there is no image at the position clicked on, or it is
1414 an image object as returned by @code{find-image} if click was in an image.
1415
1416 @item @var{dx}, @var{dy}
1417 These are the pixel coordinates of the click, relative to
1418 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1419 @var{object} is @code{nil}, the coordinates are relative to the top
1420 left corner of the character glyph clicked on.
1421
1422 @item @var{width}, @var{height}
1423 These are the pixel width and height of @var{object} or, if this is
1424 @code{nil}, those of the character glyph clicked on.
1425 @end table
1426
1427 For clicks on a scroll bar, @var{position} has this form:
1428
1429 @example
1430 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1431 @end example
1432
1433 @table @asis
1434 @item @var{window}
1435 The window whose scroll bar was clicked on.
1436
1437 @item @var{area}
1438 This is the symbol @code{vertical-scroll-bar}.
1439
1440 @item @var{portion}
1441 The number of pixels from the top of the scroll bar to the click
1442 position. On some toolkits, including GTK+, Emacs cannot extract this
1443 data, so the value is always @code{0}.
1444
1445 @item @var{whole}
1446 The total length, in pixels, of the scroll bar. On some toolkits,
1447 including GTK+, Emacs cannot extract this data, so the value is always
1448 @code{0}.
1449
1450 @item @var{timestamp}
1451 The time at which the event occurred, in milliseconds. On some
1452 toolkits, including GTK+, Emacs cannot extract this data, so the value
1453 is always @code{0}.
1454
1455 @item @var{part}
1456 The part of the scroll bar on which the click occurred. It is one of
1457 the symbols @code{handle} (the scroll bar handle), @code{above-handle}
1458 (the area above the handle), @code{below-handle} (the area below the
1459 handle), @code{up} (the up arrow at one end of the scroll bar), or
1460 @code{down} (the down arrow at one end of the scroll bar).
1461 @c The `top', `bottom', and `end-scroll' codes don't seem to be used.
1462 @end table
1463
1464
1465 @node Drag Events
1466 @subsection Drag Events
1467 @cindex drag event
1468 @cindex mouse drag event
1469
1470 With Emacs, you can have a drag event without even changing your
1471 clothes. A @dfn{drag event} happens every time the user presses a mouse
1472 button and then moves the mouse to a different character position before
1473 releasing the button. Like all mouse events, drag events are
1474 represented in Lisp as lists. The lists record both the starting mouse
1475 position and the final position, like this:
1476
1477 @example
1478 (@var{event-type}
1479 (@var{window1} START-POSITION)
1480 (@var{window2} END-POSITION))
1481 @end example
1482
1483 For a drag event, the name of the symbol @var{event-type} contains the
1484 prefix @samp{drag-}. For example, dragging the mouse with button 2
1485 held down generates a @code{drag-mouse-2} event. The second and third
1486 elements of the event give the starting and ending position of the
1487 drag, as mouse position lists (@pxref{Click Events}). You can access
1488 the second element of any mouse event in the same way. However, the
1489 drag event may end outside the boundaries of the frame that was
1490 initially selected. In that case, the third element's position list
1491 contains that frame in place of a window.
1492
1493 The @samp{drag-} prefix follows the modifier key prefixes such as
1494 @samp{C-} and @samp{M-}.
1495
1496 If @code{read-key-sequence} receives a drag event that has no key
1497 binding, and the corresponding click event does have a binding, it
1498 changes the drag event into a click event at the drag's starting
1499 position. This means that you don't have to distinguish between click
1500 and drag events unless you want to.
1501
1502 @node Button-Down Events
1503 @subsection Button-Down Events
1504 @cindex button-down event
1505
1506 Click and drag events happen when the user releases a mouse button.
1507 They cannot happen earlier, because there is no way to distinguish a
1508 click from a drag until the button is released.
1509
1510 If you want to take action as soon as a button is pressed, you need to
1511 handle @dfn{button-down} events.@footnote{Button-down is the
1512 conservative antithesis of drag.} These occur as soon as a button is
1513 pressed. They are represented by lists that look exactly like click
1514 events (@pxref{Click Events}), except that the @var{event-type} symbol
1515 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1516 modifier key prefixes such as @samp{C-} and @samp{M-}.
1517
1518 The function @code{read-key-sequence} ignores any button-down events
1519 that don't have command bindings; therefore, the Emacs command loop
1520 ignores them too. This means that you need not worry about defining
1521 button-down events unless you want them to do something. The usual
1522 reason to define a button-down event is so that you can track mouse
1523 motion (by reading motion events) until the button is released.
1524 @xref{Motion Events}.
1525
1526 @node Repeat Events
1527 @subsection Repeat Events
1528 @cindex repeat events
1529 @cindex double-click events
1530 @cindex triple-click events
1531 @cindex mouse events, repeated
1532
1533 If you press the same mouse button more than once in quick succession
1534 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1535 events for the second and subsequent presses.
1536
1537 The most common repeat events are @dfn{double-click} events. Emacs
1538 generates a double-click event when you click a button twice; the event
1539 happens when you release the button (as is normal for all click
1540 events).
1541
1542 The event type of a double-click event contains the prefix
1543 @samp{double-}. Thus, a double click on the second mouse button with
1544 @key{meta} held down comes to the Lisp program as
1545 @code{M-double-mouse-2}. If a double-click event has no binding, the
1546 binding of the corresponding ordinary click event is used to execute
1547 it. Thus, you need not pay attention to the double click feature
1548 unless you really want to.
1549
1550 When the user performs a double click, Emacs generates first an ordinary
1551 click event, and then a double-click event. Therefore, you must design
1552 the command binding of the double click event to assume that the
1553 single-click command has already run. It must produce the desired
1554 results of a double click, starting from the results of a single click.
1555
1556 This is convenient, if the meaning of a double click somehow ``builds
1557 on'' the meaning of a single click---which is recommended user interface
1558 design practice for double clicks.
1559
1560 If you click a button, then press it down again and start moving the
1561 mouse with the button held down, then you get a @dfn{double-drag} event
1562 when you ultimately release the button. Its event type contains
1563 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1564 has no binding, Emacs looks for an alternate binding as if the event
1565 were an ordinary drag.
1566
1567 Before the double-click or double-drag event, Emacs generates a
1568 @dfn{double-down} event when the user presses the button down for the
1569 second time. Its event type contains @samp{double-down} instead of just
1570 @samp{down}. If a double-down event has no binding, Emacs looks for an
1571 alternate binding as if the event were an ordinary button-down event.
1572 If it finds no binding that way either, the double-down event is
1573 ignored.
1574
1575 To summarize, when you click a button and then press it again right
1576 away, Emacs generates a down event and a click event for the first
1577 click, a double-down event when you press the button again, and finally
1578 either a double-click or a double-drag event.
1579
1580 If you click a button twice and then press it again, all in quick
1581 succession, Emacs generates a @dfn{triple-down} event, followed by
1582 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1583 these events contain @samp{triple} instead of @samp{double}. If any
1584 triple event has no binding, Emacs uses the binding that it would use
1585 for the corresponding double event.
1586
1587 If you click a button three or more times and then press it again, the
1588 events for the presses beyond the third are all triple events. Emacs
1589 does not have separate event types for quadruple, quintuple, etc.@:
1590 events. However, you can look at the event list to find out precisely
1591 how many times the button was pressed.
1592
1593 @defun event-click-count event
1594 This function returns the number of consecutive button presses that led
1595 up to @var{event}. If @var{event} is a double-down, double-click or
1596 double-drag event, the value is 2. If @var{event} is a triple event,
1597 the value is 3 or greater. If @var{event} is an ordinary mouse event
1598 (not a repeat event), the value is 1.
1599 @end defun
1600
1601 @defopt double-click-fuzz
1602 To generate repeat events, successive mouse button presses must be at
1603 approximately the same screen position. The value of
1604 @code{double-click-fuzz} specifies the maximum number of pixels the
1605 mouse may be moved (horizontally or vertically) between two successive
1606 clicks to make a double-click.
1607
1608 This variable is also the threshold for motion of the mouse to count
1609 as a drag.
1610 @end defopt
1611
1612 @defopt double-click-time
1613 To generate repeat events, the number of milliseconds between
1614 successive button presses must be less than the value of
1615 @code{double-click-time}. Setting @code{double-click-time} to
1616 @code{nil} disables multi-click detection entirely. Setting it to
1617 @code{t} removes the time limit; Emacs then detects multi-clicks by
1618 position only.
1619 @end defopt
1620
1621 @node Motion Events
1622 @subsection Motion Events
1623 @cindex motion event
1624 @cindex mouse motion events
1625
1626 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1627 of the mouse without any button activity. Mouse motion events are
1628 represented by lists that look like this:
1629
1630 @example
1631 (mouse-movement POSITION)
1632 @end example
1633
1634 @noindent
1635 @var{position} is a mouse position list (@pxref{Click Events}),
1636 specifying the current position of the mouse cursor. As with the
1637 end-position of a drag event, this position list may represent a
1638 location outside the boundaries of the initially selected frame, in
1639 which case the list contains that frame in place of a window.
1640
1641 The special form @code{track-mouse} enables generation of motion
1642 events within its body. Outside of @code{track-mouse} forms, Emacs
1643 does not generate events for mere motion of the mouse, and these
1644 events do not appear. @xref{Mouse Tracking}.
1645
1646 @node Focus Events
1647 @subsection Focus Events
1648 @cindex focus event
1649
1650 Window systems provide general ways for the user to control which window
1651 gets keyboard input. This choice of window is called the @dfn{focus}.
1652 When the user does something to switch between Emacs frames, that
1653 generates a @dfn{focus event}. The normal definition of a focus event,
1654 in the global keymap, is to select a new frame within Emacs, as the user
1655 would expect. @xref{Input Focus}.
1656
1657 Focus events are represented in Lisp as lists that look like this:
1658
1659 @example
1660 (switch-frame @var{new-frame})
1661 @end example
1662
1663 @noindent
1664 where @var{new-frame} is the frame switched to.
1665
1666 Some X window managers are set up so that just moving the mouse into a
1667 window is enough to set the focus there. Usually, there is no need
1668 for a Lisp program to know about the focus change until some other
1669 kind of input arrives. Emacs generates a focus event only when the
1670 user actually types a keyboard key or presses a mouse button in the
1671 new frame; just moving the mouse between frames does not generate a
1672 focus event.
1673
1674 A focus event in the middle of a key sequence would garble the
1675 sequence. So Emacs never generates a focus event in the middle of a key
1676 sequence. If the user changes focus in the middle of a key
1677 sequence---that is, after a prefix key---then Emacs reorders the events
1678 so that the focus event comes either before or after the multi-event key
1679 sequence, and not within it.
1680
1681 @node Misc Events
1682 @subsection Miscellaneous System Events
1683
1684 A few other event types represent occurrences within the system.
1685
1686 @table @code
1687 @cindex @code{delete-frame} event
1688 @item (delete-frame (@var{frame}))
1689 This kind of event indicates that the user gave the window manager
1690 a command to delete a particular window, which happens to be an Emacs frame.
1691
1692 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1693
1694 @cindex @code{iconify-frame} event
1695 @item (iconify-frame (@var{frame}))
1696 This kind of event indicates that the user iconified @var{frame} using
1697 the window manager. Its standard definition is @code{ignore}; since the
1698 frame has already been iconified, Emacs has no work to do. The purpose
1699 of this event type is so that you can keep track of such events if you
1700 want to.
1701
1702 @cindex @code{make-frame-visible} event
1703 @item (make-frame-visible (@var{frame}))
1704 This kind of event indicates that the user deiconified @var{frame} using
1705 the window manager. Its standard definition is @code{ignore}; since the
1706 frame has already been made visible, Emacs has no work to do.
1707
1708 @cindex @code{wheel-up} event
1709 @cindex @code{wheel-down} event
1710 @item (wheel-up @var{position})
1711 @itemx (wheel-down @var{position})
1712 These kinds of event are generated by moving a mouse wheel. The
1713 @var{position} element is a mouse position list (@pxref{Click
1714 Events}), specifying the position of the mouse cursor when the event
1715 occurred.
1716
1717 @vindex mouse-wheel-up-event
1718 @vindex mouse-wheel-down-event
1719 This kind of event is generated only on some kinds of systems. On some
1720 systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1721 portable code, use the variables @code{mouse-wheel-up-event} and
1722 @code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1723 what event types to expect for the mouse wheel.
1724
1725 @cindex @code{drag-n-drop} event
1726 @item (drag-n-drop @var{position} @var{files})
1727 This kind of event is generated when a group of files is
1728 selected in an application outside of Emacs, and then dragged and
1729 dropped onto an Emacs frame.
1730
1731 The element @var{position} is a list describing the position of the
1732 event, in the same format as used in a mouse-click event (@pxref{Click
1733 Events}), and @var{files} is the list of file names that were dragged
1734 and dropped. The usual way to handle this event is by visiting these
1735 files.
1736
1737 This kind of event is generated, at present, only on some kinds of
1738 systems.
1739
1740 @cindex @code{help-echo} event
1741 @item help-echo
1742 This kind of event is generated when a mouse pointer moves onto a
1743 portion of buffer text which has a @code{help-echo} text property.
1744 The generated event has this form:
1745
1746 @example
1747 (help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1748 @end example
1749
1750 @noindent
1751 The precise meaning of the event parameters and the way these
1752 parameters are used to display the help-echo text are described in
1753 @ref{Text help-echo}.
1754
1755 @cindex @code{sigusr1} event
1756 @cindex @code{sigusr2} event
1757 @cindex user signals
1758 @item sigusr1
1759 @itemx sigusr2
1760 These events are generated when the Emacs process receives
1761 the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1762 additional data because signals do not carry additional information.
1763 They can be useful for debugging (@pxref{Error Debugging}).
1764
1765 To catch a user signal, bind the corresponding event to an interactive
1766 command in the @code{special-event-map} (@pxref{Active Keymaps}).
1767 The command is called with no arguments, and the specific signal event is
1768 available in @code{last-input-event}. For example:
1769
1770 @smallexample
1771 (defun sigusr-handler ()
1772 (interactive)
1773 (message "Caught signal %S" last-input-event))
1774
1775 (define-key special-event-map [sigusr1] 'sigusr-handler)
1776 @end smallexample
1777
1778 To test the signal handler, you can make Emacs send a signal to itself:
1779
1780 @smallexample
1781 (signal-process (emacs-pid) 'sigusr1)
1782 @end smallexample
1783
1784 @cindex @code{language-change} event
1785 @item language-change
1786 This kind of event is generated on MS-Windows when the input language
1787 has changed. This typically means that the keyboard keys will send to
1788 Emacs characters from a different language. The generated event has
1789 this form:
1790
1791 @smallexample
1792 (language-change @var{frame} @var{codepage} @var{language-id})
1793 @end smallexample
1794
1795 @noindent
1796 Here @var{frame} is the frame which was current when the input
1797 language changed; @var{codepage} is the new codepage number; and
1798 @var{language-id} is the numerical ID of the new input language. The
1799 coding-system (@pxref{Coding Systems}) that corresponds to
1800 @var{codepage} is @code{cp@var{codepage}} or
1801 @code{windows-@var{codepage}}. To convert @var{language-id} to a
1802 string (e.g., to use it for various language-dependent features, such
1803 as @code{set-language-environment}), use the
1804 @code{w32-get-locale-info} function, like this:
1805
1806 @smallexample
1807 ;; Get the abbreviated language name, such as "ENU" for English
1808 (w32-get-locale-info language-id)
1809 ;; Get the full English name of the language,
1810 ;; such as "English (United States)"
1811 (w32-get-locale-info language-id 4097)
1812 ;; Get the full localized name of the language
1813 (w32-get-locale-info language-id t)
1814 @end smallexample
1815 @end table
1816
1817 If one of these events arrives in the middle of a key sequence---that
1818 is, after a prefix key---then Emacs reorders the events so that this
1819 event comes either before or after the multi-event key sequence, not
1820 within it.
1821
1822 @node Event Examples
1823 @subsection Event Examples
1824
1825 If the user presses and releases the left mouse button over the same
1826 location, that generates a sequence of events like this:
1827
1828 @smallexample
1829 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1830 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1831 @end smallexample
1832
1833 While holding the control key down, the user might hold down the
1834 second mouse button, and drag the mouse from one line to the next.
1835 That produces two events, as shown here:
1836
1837 @smallexample
1838 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1839 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1840 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1841 @end smallexample
1842
1843 While holding down the meta and shift keys, the user might press the
1844 second mouse button on the window's mode line, and then drag the mouse
1845 into another window. That produces a pair of events like these:
1846
1847 @smallexample
1848 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1849 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1850 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1851 -453816))
1852 @end smallexample
1853
1854 The frame with input focus might not take up the entire screen, and
1855 the user might move the mouse outside the scope of the frame. Inside
1856 the @code{track-mouse} special form, that produces an event like this:
1857
1858 @smallexample
1859 (mouse-movement (#<frame *ielm* 0x102849a30> nil (563 . 205) 532301936))
1860 @end smallexample
1861
1862 To handle a SIGUSR1 signal, define an interactive function, and
1863 bind it to the @code{signal usr1} event sequence:
1864
1865 @smallexample
1866 (defun usr1-handler ()
1867 (interactive)
1868 (message "Got USR1 signal"))
1869 (global-set-key [signal usr1] 'usr1-handler)
1870 @end smallexample
1871
1872 @node Classifying Events
1873 @subsection Classifying Events
1874 @cindex event type
1875 @cindex classifying events
1876
1877 Every event has an @dfn{event type}, which classifies the event for
1878 key binding purposes. For a keyboard event, the event type equals the
1879 event value; thus, the event type for a character is the character, and
1880 the event type for a function key symbol is the symbol itself. For
1881 events that are lists, the event type is the symbol in the @sc{car} of
1882 the list. Thus, the event type is always a symbol or a character.
1883
1884 Two events of the same type are equivalent where key bindings are
1885 concerned; thus, they always run the same command. That does not
1886 necessarily mean they do the same things, however, as some commands look
1887 at the whole event to decide what to do. For example, some commands use
1888 the location of a mouse event to decide where in the buffer to act.
1889
1890 Sometimes broader classifications of events are useful. For example,
1891 you might want to ask whether an event involved the @key{META} key,
1892 regardless of which other key or mouse button was used.
1893
1894 The functions @code{event-modifiers} and @code{event-basic-type} are
1895 provided to get such information conveniently.
1896
1897 @defun event-modifiers event
1898 This function returns a list of the modifiers that @var{event} has. The
1899 modifiers are symbols; they include @code{shift}, @code{control},
1900 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1901 the modifiers list of a mouse event symbol always contains one of
1902 @code{click}, @code{drag}, and @code{down}. For double or triple
1903 events, it also contains @code{double} or @code{triple}.
1904
1905 The argument @var{event} may be an entire event object, or just an
1906 event type. If @var{event} is a symbol that has never been used in an
1907 event that has been read as input in the current Emacs session, then
1908 @code{event-modifiers} can return @code{nil}, even when @var{event}
1909 actually has modifiers.
1910
1911 Here are some examples:
1912
1913 @example
1914 (event-modifiers ?a)
1915 @result{} nil
1916 (event-modifiers ?A)
1917 @result{} (shift)
1918 (event-modifiers ?\C-a)
1919 @result{} (control)
1920 (event-modifiers ?\C-%)
1921 @result{} (control)
1922 (event-modifiers ?\C-\S-a)
1923 @result{} (control shift)
1924 (event-modifiers 'f5)
1925 @result{} nil
1926 (event-modifiers 's-f5)
1927 @result{} (super)
1928 (event-modifiers 'M-S-f5)
1929 @result{} (meta shift)
1930 (event-modifiers 'mouse-1)
1931 @result{} (click)
1932 (event-modifiers 'down-mouse-1)
1933 @result{} (down)
1934 @end example
1935
1936 The modifiers list for a click event explicitly contains @code{click},
1937 but the event symbol name itself does not contain @samp{click}.
1938 @end defun
1939
1940 @defun event-basic-type event
1941 This function returns the key or mouse button that @var{event}
1942 describes, with all modifiers removed. The @var{event} argument is as
1943 in @code{event-modifiers}. For example:
1944
1945 @example
1946 (event-basic-type ?a)
1947 @result{} 97
1948 (event-basic-type ?A)
1949 @result{} 97
1950 (event-basic-type ?\C-a)
1951 @result{} 97
1952 (event-basic-type ?\C-\S-a)
1953 @result{} 97
1954 (event-basic-type 'f5)
1955 @result{} f5
1956 (event-basic-type 's-f5)
1957 @result{} f5
1958 (event-basic-type 'M-S-f5)
1959 @result{} f5
1960 (event-basic-type 'down-mouse-1)
1961 @result{} mouse-1
1962 @end example
1963 @end defun
1964
1965 @defun mouse-movement-p object
1966 This function returns non-@code{nil} if @var{object} is a mouse movement
1967 event.
1968 @end defun
1969
1970 @defun event-convert-list list
1971 This function converts a list of modifier names and a basic event type
1972 to an event type which specifies all of them. The basic event type
1973 must be the last element of the list. For example,
1974
1975 @example
1976 (event-convert-list '(control ?a))
1977 @result{} 1
1978 (event-convert-list '(control meta ?a))
1979 @result{} -134217727
1980 (event-convert-list '(control super f1))
1981 @result{} C-s-f1
1982 @end example
1983 @end defun
1984
1985 @node Accessing Mouse
1986 @subsection Accessing Mouse Events
1987 @cindex mouse events, data in
1988 @cindex keyboard events, data in
1989
1990 This section describes convenient functions for accessing the data in
1991 a mouse button or motion event. Keyboard event data can be accessed
1992 using the same functions, but data elements that aren't applicable to
1993 keyboard events are zero or @code{nil}.
1994
1995 The following two functions return a mouse position list
1996 (@pxref{Click Events}), specifying the position of a mouse event.
1997
1998 @defun event-start event
1999 This returns the starting position of @var{event}.
2000
2001 If @var{event} is a click or button-down event, this returns the
2002 location of the event. If @var{event} is a drag event, this returns the
2003 drag's starting position.
2004 @end defun
2005
2006 @defun event-end event
2007 This returns the ending position of @var{event}.
2008
2009 If @var{event} is a drag event, this returns the position where the user
2010 released the mouse button. If @var{event} is a click or button-down
2011 event, the value is actually the starting position, which is the only
2012 position such events have.
2013 @end defun
2014
2015 @defun posnp object
2016 This function returns non-@code{nil} if @var{object} is a mouse
2017 position list, in either of the formats documented in @ref{Click
2018 Events}); and @code{nil} otherwise.
2019 @end defun
2020
2021 @cindex mouse position list, accessing
2022 These functions take a mouse position list as argument, and return
2023 various parts of it:
2024
2025 @defun posn-window position
2026 Return the window that @var{position} is in. If @var{position}
2027 represents a location outside the frame where the event was initiated,
2028 return that frame instead.
2029 @end defun
2030
2031 @defun posn-area position
2032 Return the window area recorded in @var{position}. It returns @code{nil}
2033 when the event occurred in the text area of the window; otherwise, it
2034 is a symbol identifying the area in which the event occurred.
2035 @end defun
2036
2037 @defun posn-point position
2038 Return the buffer position in @var{position}. When the event occurred
2039 in the text area of the window, in a marginal area, or on a fringe,
2040 this is an integer specifying a buffer position. Otherwise, the value
2041 is undefined.
2042 @end defun
2043
2044 @defun posn-x-y position
2045 Return the pixel-based x and y coordinates in @var{position}, as a
2046 cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
2047 to the window given by @code{posn-window}.
2048
2049 This example shows how to convert the window-relative coordinates in
2050 the text area of a window into frame-relative coordinates:
2051
2052 @example
2053 (defun frame-relative-coordinates (position)
2054 "Return frame-relative coordinates from POSITION.
2055 POSITION is assumed to lie in a window text area."
2056 (let* ((x-y (posn-x-y position))
2057 (window (posn-window position))
2058 (edges (window-inside-pixel-edges window)))
2059 (cons (+ (car x-y) (car edges))
2060 (+ (cdr x-y) (cadr edges)))))
2061 @end example
2062 @end defun
2063
2064 @defun posn-col-row position
2065 This function returns a cons cell @code{(@var{col} . @var{row})},
2066 containing the estimated column and row corresponding to buffer
2067 position in @var{position}. The return value is given in units of the
2068 frame's default character width and default line height (including
2069 spacing), as computed from the @var{x} and @var{y} values
2070 corresponding to @var{position}. (So, if the actual characters have
2071 non-default sizes, the actual row and column may differ from these
2072 computed values.)
2073
2074 Note that @var{row} is counted from the top of the text area. If the
2075 window given by @var{position} possesses a header line (@pxref{Header
2076 Lines}), it is @emph{not} included in the @var{row} count.
2077 @end defun
2078
2079 @defun posn-actual-col-row position
2080 Return the actual row and column in @var{position}, as a cons cell
2081 @code{(@var{col} . @var{row})}. The values are the actual row and
2082 column numbers in the window given by @var{position}. @xref{Click
2083 Events}, for details. The function returns @code{nil} if
2084 @var{position} does not include actual position values; in that case
2085 @code{posn-col-row} can be used to get approximate values.
2086
2087 Note that this function doesn't account for the visual width of
2088 characters on display, like the number of visual columns taken by a
2089 tab character or an image. If you need the coordinates in canonical
2090 character units, use @code{posn-col-row} instead.
2091 @end defun
2092
2093 @defun posn-string position
2094 Return the string object in @var{position}, either @code{nil}, or a
2095 cons cell @code{(@var{string} . @var{string-pos})}.
2096 @end defun
2097
2098 @defun posn-image position
2099 Return the image object in @var{position}, either @code{nil}, or an
2100 image @code{(image ...)}.
2101 @end defun
2102
2103 @defun posn-object position
2104 Return the image or string object in @var{position}, either
2105 @code{nil}, an image @code{(image ...)}, or a cons cell
2106 @code{(@var{string} . @var{string-pos})}.
2107 @end defun
2108
2109 @defun posn-object-x-y position
2110 Return the pixel-based x and y coordinates relative to the upper left
2111 corner of the object in @var{position} as a cons cell @code{(@var{dx}
2112 . @var{dy})}. If the @var{position} is on buffer text, return the
2113 relative position of the buffer-text character closest to that
2114 position.
2115 @end defun
2116
2117 @defun posn-object-width-height position
2118 Return the pixel width and height of the object in @var{position} as a
2119 cons cell @code{(@var{width} . @var{height})}. If the @var{position}
2120 is a buffer position, return the size of the character at that position.
2121 @end defun
2122
2123 @cindex timestamp of a mouse event
2124 @defun posn-timestamp position
2125 Return the timestamp in @var{position}. This is the time at which the
2126 event occurred, in milliseconds.
2127 @end defun
2128
2129 These functions compute a position list given particular buffer
2130 position or screen position. You can access the data in this position
2131 list with the functions described above.
2132
2133 @defun posn-at-point &optional pos window
2134 This function returns a position list for position @var{pos} in
2135 @var{window}. @var{pos} defaults to point in @var{window};
2136 @var{window} defaults to the selected window.
2137
2138 @code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
2139 @var{window}.
2140 @end defun
2141
2142 @defun posn-at-x-y x y &optional frame-or-window whole
2143 This function returns position information corresponding to pixel
2144 coordinates @var{x} and @var{y} in a specified frame or window,
2145 @var{frame-or-window}, which defaults to the selected window.
2146 The coordinates @var{x} and @var{y} are relative to the
2147 frame or window used.
2148 If @var{whole} is @code{nil}, the coordinates are relative
2149 to the window text area, otherwise they are relative to
2150 the entire window area including scroll bars, margins and fringes.
2151 @end defun
2152
2153 @node Accessing Scroll
2154 @subsection Accessing Scroll Bar Events
2155 @cindex scroll bar events, data in
2156
2157 These functions are useful for decoding scroll bar events.
2158
2159 @defun scroll-bar-event-ratio event
2160 This function returns the fractional vertical position of a scroll bar
2161 event within the scroll bar. The value is a cons cell
2162 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
2163 is the fractional position.
2164 @end defun
2165
2166 @defun scroll-bar-scale ratio total
2167 This function multiplies (in effect) @var{ratio} by @var{total},
2168 rounding the result to an integer. The argument @var{ratio} is not a
2169 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2170 value returned by @code{scroll-bar-event-ratio}.
2171
2172 This function is handy for scaling a position on a scroll bar into a
2173 buffer position. Here's how to do that:
2174
2175 @example
2176 (+ (point-min)
2177 (scroll-bar-scale
2178 (posn-x-y (event-start event))
2179 (- (point-max) (point-min))))
2180 @end example
2181
2182 Recall that scroll bar events have two integers forming a ratio, in place
2183 of a pair of x and y coordinates.
2184 @end defun
2185
2186 @node Strings of Events
2187 @subsection Putting Keyboard Events in Strings
2188 @cindex keyboard events in strings
2189 @cindex strings with keyboard events
2190
2191 In most of the places where strings are used, we conceptualize the
2192 string as containing text characters---the same kind of characters found
2193 in buffers or files. Occasionally Lisp programs use strings that
2194 conceptually contain keyboard characters; for example, they may be key
2195 sequences or keyboard macro definitions. However, storing keyboard
2196 characters in a string is a complex matter, for reasons of historical
2197 compatibility, and it is not always possible.
2198
2199 We recommend that new programs avoid dealing with these complexities
2200 by not storing keyboard events in strings. Here is how to do that:
2201
2202 @itemize @bullet
2203 @item
2204 Use vectors instead of strings for key sequences, when you plan to use
2205 them for anything other than as arguments to @code{lookup-key} and
2206 @code{define-key}. For example, you can use
2207 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2208 @code{this-command-keys-vector} instead of @code{this-command-keys}.
2209
2210 @item
2211 Use vectors to write key sequence constants containing meta characters,
2212 even when passing them directly to @code{define-key}.
2213
2214 @item
2215 When you have to look at the contents of a key sequence that might be a
2216 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2217 first, to convert it to a list.
2218 @end itemize
2219
2220 The complexities stem from the modifier bits that keyboard input
2221 characters can include. Aside from the Meta modifier, none of these
2222 modifier bits can be included in a string, and the Meta modifier is
2223 allowed only in special cases.
2224
2225 The earliest GNU Emacs versions represented meta characters as codes
2226 in the range of 128 to 255. At that time, the basic character codes
2227 ranged from 0 to 127, so all keyboard character codes did fit in a
2228 string. Many Lisp programs used @samp{\M-} in string constants to stand
2229 for meta characters, especially in arguments to @code{define-key} and
2230 similar functions, and key sequences and sequences of events were always
2231 represented as strings.
2232
2233 When we added support for larger basic character codes beyond 127, and
2234 additional modifier bits, we had to change the representation of meta
2235 characters. Now the flag that represents the Meta modifier in a
2236 character is
2237 @tex
2238 @math{2^{27}}
2239 @end tex
2240 @ifnottex
2241 2**27
2242 @end ifnottex
2243 and such numbers cannot be included in a string.
2244
2245 To support programs with @samp{\M-} in string constants, there are
2246 special rules for including certain meta characters in a string.
2247 Here are the rules for interpreting a string as a sequence of input
2248 characters:
2249
2250 @itemize @bullet
2251 @item
2252 If the keyboard character value is in the range of 0 to 127, it can go
2253 in the string unchanged.
2254
2255 @item
2256 The meta variants of those characters, with codes in the range of
2257 @tex
2258 @math{2^{27}}
2259 @end tex
2260 @ifnottex
2261 2**27
2262 @end ifnottex
2263 to
2264 @tex
2265 @math{2^{27} + 127},
2266 @end tex
2267 @ifnottex
2268 2**27+127,
2269 @end ifnottex
2270 can also go in the string, but you must change their
2271 numeric values. You must set the
2272 @tex
2273 @math{2^{7}}
2274 @end tex
2275 @ifnottex
2276 2**7
2277 @end ifnottex
2278 bit instead of the
2279 @tex
2280 @math{2^{27}}
2281 @end tex
2282 @ifnottex
2283 2**27
2284 @end ifnottex
2285 bit, resulting in a value between 128 and 255. Only a unibyte string
2286 can include these codes.
2287
2288 @item
2289 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2290
2291 @item
2292 Other keyboard character events cannot fit in a string. This includes
2293 keyboard events in the range of 128 to 255.
2294 @end itemize
2295
2296 Functions such as @code{read-key-sequence} that construct strings of
2297 keyboard input characters follow these rules: they construct vectors
2298 instead of strings, when the events won't fit in a string.
2299
2300 When you use the read syntax @samp{\M-} in a string, it produces a
2301 code in the range of 128 to 255---the same code that you get if you
2302 modify the corresponding keyboard event to put it in the string. Thus,
2303 meta events in strings work consistently regardless of how they get into
2304 the strings.
2305
2306 However, most programs would do well to avoid these issues by
2307 following the recommendations at the beginning of this section.
2308
2309 @node Reading Input
2310 @section Reading Input
2311 @cindex read input
2312 @cindex keyboard input
2313
2314 The editor command loop reads key sequences using the function
2315 @code{read-key-sequence}, which uses @code{read-event}. These and other
2316 functions for event input are also available for use in Lisp programs.
2317 See also @code{momentary-string-display} in @ref{Temporary Displays},
2318 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2319 functions and variables for controlling terminal input modes and
2320 debugging terminal input.
2321
2322 For higher-level input facilities, see @ref{Minibuffers}.
2323
2324 @menu
2325 * Key Sequence Input:: How to read one key sequence.
2326 * Reading One Event:: How to read just one event.
2327 * Event Mod:: How Emacs modifies events as they are read.
2328 * Invoking the Input Method:: How reading an event uses the input method.
2329 * Quoted Character Input:: Asking the user to specify a character.
2330 * Event Input Misc:: How to reread or throw away input events.
2331 @end menu
2332
2333 @node Key Sequence Input
2334 @subsection Key Sequence Input
2335 @cindex key sequence input
2336
2337 The command loop reads input a key sequence at a time, by calling
2338 @code{read-key-sequence}. Lisp programs can also call this function;
2339 for example, @code{describe-key} uses it to read the key to describe.
2340
2341 @defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2342 This function reads a key sequence and returns it as a string or
2343 vector. It keeps reading events until it has accumulated a complete key
2344 sequence; that is, enough to specify a non-prefix command using the
2345 currently active keymaps. (Remember that a key sequence that starts
2346 with a mouse event is read using the keymaps of the buffer in the
2347 window that the mouse was in, not the current buffer.)
2348
2349 If the events are all characters and all can fit in a string, then
2350 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2351 Otherwise, it returns a vector, since a vector can hold all kinds of
2352 events---characters, symbols, and lists. The elements of the string or
2353 vector are the events in the key sequence.
2354
2355 Reading a key sequence includes translating the events in various
2356 ways. @xref{Translation Keymaps}.
2357
2358 The argument @var{prompt} is either a string to be displayed in the
2359 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2360 The argument @var{continue-echo}, if non-@code{nil}, means to echo
2361 this key as a continuation of the previous key.
2362
2363 Normally any upper case event is converted to lower case if the
2364 original event is undefined and the lower case equivalent is defined.
2365 The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2366 convert the last event to lower case. This is appropriate for reading
2367 a key sequence to be defined.
2368
2369 The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2370 function should process a @code{switch-frame} event if the user
2371 switches frames before typing anything. If the user switches frames
2372 in the middle of a key sequence, or at the start of the sequence but
2373 @var{switch-frame-ok} is @code{nil}, then the event will be put off
2374 until after the current key sequence.
2375
2376 The argument @var{command-loop}, if non-@code{nil}, means that this
2377 key sequence is being read by something that will read commands one
2378 after another. It should be @code{nil} if the caller will read just
2379 one key sequence.
2380
2381 In the following example, Emacs displays the prompt @samp{?} in the
2382 echo area, and then the user types @kbd{C-x C-f}.
2383
2384 @example
2385 (read-key-sequence "?")
2386
2387 @group
2388 ---------- Echo Area ----------
2389 ?@kbd{C-x C-f}
2390 ---------- Echo Area ----------
2391
2392 @result{} "^X^F"
2393 @end group
2394 @end example
2395
2396 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2397 typed while reading with this function works like any other character,
2398 and does not set @code{quit-flag}. @xref{Quitting}.
2399 @end defun
2400
2401 @defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2402 This is like @code{read-key-sequence} except that it always
2403 returns the key sequence as a vector, never as a string.
2404 @xref{Strings of Events}.
2405 @end defun
2406
2407 @cindex upper case key sequence
2408 @cindex downcasing in @code{lookup-key}
2409 @cindex shift-translation
2410 If an input character is upper-case (or has the shift modifier) and
2411 has no key binding, but its lower-case equivalent has one, then
2412 @code{read-key-sequence} converts the character to lower case. Note
2413 that @code{lookup-key} does not perform case conversion in this way.
2414
2415 @vindex this-command-keys-shift-translated
2416 When reading input results in such a @dfn{shift-translation}, Emacs
2417 sets the variable @code{this-command-keys-shift-translated} to a
2418 non-@code{nil} value. Lisp programs can examine this variable if they
2419 need to modify their behavior when invoked by shift-translated keys.
2420 For example, the function @code{handle-shift-selection} examines the
2421 value of this variable to determine how to activate or deactivate the
2422 region (@pxref{The Mark, handle-shift-selection}).
2423
2424 The function @code{read-key-sequence} also transforms some mouse events.
2425 It converts unbound drag events into click events, and discards unbound
2426 button-down events entirely. It also reshuffles focus events and
2427 miscellaneous window events so that they never appear in a key sequence
2428 with any other events.
2429
2430 @cindex @code{header-line} prefix key
2431 @cindex @code{mode-line} prefix key
2432 @cindex @code{vertical-line} prefix key
2433 @cindex @code{horizontal-scroll-bar} prefix key
2434 @cindex @code{vertical-scroll-bar} prefix key
2435 @cindex @code{menu-bar} prefix key
2436 @cindex mouse events, in special parts of frame
2437 When mouse events occur in special parts of a window, such as a mode
2438 line or a scroll bar, the event type shows nothing special---it is the
2439 same symbol that would normally represent that combination of mouse
2440 button and modifier keys. The information about the window part is kept
2441 elsewhere in the event---in the coordinates. But
2442 @code{read-key-sequence} translates this information into imaginary
2443 ``prefix keys'', all of which are symbols: @code{header-line},
2444 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2445 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2446 meanings for mouse clicks in special window parts by defining key
2447 sequences using these imaginary prefix keys.
2448
2449 For example, if you call @code{read-key-sequence} and then click the
2450 mouse on the window's mode line, you get two events, like this:
2451
2452 @example
2453 (read-key-sequence "Click on the mode line: ")
2454 @result{} [mode-line
2455 (mouse-1
2456 (#<window 6 on NEWS> mode-line
2457 (40 . 63) 5959987))]
2458 @end example
2459
2460 @defvar num-input-keys
2461 This variable's value is the number of key sequences processed so far in
2462 this Emacs session. This includes key sequences read from the terminal
2463 and key sequences read from keyboard macros being executed.
2464 @end defvar
2465
2466 @node Reading One Event
2467 @subsection Reading One Event
2468 @cindex reading a single event
2469 @cindex event, reading only one
2470
2471 The lowest level functions for command input are @code{read-event},
2472 @code{read-char}, and @code{read-char-exclusive}.
2473
2474 @defun read-event &optional prompt inherit-input-method seconds
2475 This function reads and returns the next event of command input,
2476 waiting if necessary until an event is available.
2477
2478 The returned event may come directly from the user, or from a keyboard
2479 macro. It is not decoded by the keyboard's input coding system
2480 (@pxref{Terminal I/O Encoding}).
2481
2482 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2483 string to display in the echo area as a prompt. Otherwise,
2484 @code{read-event} does not display any message to indicate it is waiting
2485 for input; instead, it prompts by echoing: it displays descriptions of
2486 the events that led to or were read by the current command. @xref{The
2487 Echo Area}.
2488
2489 If @var{inherit-input-method} is non-@code{nil}, then the current input
2490 method (if any) is employed to make it possible to enter a
2491 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2492 for reading this event.
2493
2494 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2495 moves the cursor temporarily to the echo area, to the end of any message
2496 displayed there. Otherwise @code{read-event} does not move the cursor.
2497
2498 If @var{seconds} is non-@code{nil}, it should be a number specifying
2499 the maximum time to wait for input, in seconds. If no input arrives
2500 within that time, @code{read-event} stops waiting and returns
2501 @code{nil}. A floating point @var{seconds} means to wait
2502 for a fractional number of seconds. Some systems support only a whole
2503 number of seconds; on these systems, @var{seconds} is rounded down.
2504 If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2505 necessary for input to arrive.
2506
2507 If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2508 for user input to arrive. Idle timers---those created with
2509 @code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2510 period. However, if @var{seconds} is non-@code{nil}, the state of
2511 idleness remains unchanged. If Emacs is non-idle when
2512 @code{read-event} is called, it remains non-idle throughout the
2513 operation of @code{read-event}; if Emacs is idle (which can happen if
2514 the call happens inside an idle timer), it remains idle.
2515
2516 If @code{read-event} gets an event that is defined as a help character,
2517 then in some cases @code{read-event} processes the event directly without
2518 returning. @xref{Help Functions}. Certain other events, called
2519 @dfn{special events}, are also processed directly within
2520 @code{read-event} (@pxref{Special Events}).
2521
2522 Here is what happens if you call @code{read-event} and then press the
2523 right-arrow function key:
2524
2525 @example
2526 @group
2527 (read-event)
2528 @result{} right
2529 @end group
2530 @end example
2531 @end defun
2532
2533 @defun read-char &optional prompt inherit-input-method seconds
2534 This function reads and returns a character of command input. If the
2535 user generates an event which is not a character (i.e., a mouse click or
2536 function key event), @code{read-char} signals an error. The arguments
2537 work as in @code{read-event}.
2538
2539 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2540 code 49). The second example shows a keyboard macro definition that
2541 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2542 @code{read-char} reads the keyboard macro's very next character, which
2543 is @kbd{1}. Then @code{eval-expression} displays its return value in
2544 the echo area.
2545
2546 @example
2547 @group
2548 (read-char)
2549 @result{} 49
2550 @end group
2551
2552 @group
2553 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2554 (symbol-function 'foo)
2555 @result{} "^[:(read-char)^M1"
2556 @end group
2557 @group
2558 (execute-kbd-macro 'foo)
2559 @print{} 49
2560 @result{} nil
2561 @end group
2562 @end example
2563 @end defun
2564
2565 @defun read-char-exclusive &optional prompt inherit-input-method seconds
2566 This function reads and returns a character of command input. If the
2567 user generates an event which is not a character,
2568 @code{read-char-exclusive} ignores it and reads another event, until it
2569 gets a character. The arguments work as in @code{read-event}.
2570 @end defun
2571
2572 None of the above functions suppress quitting.
2573
2574 @defvar num-nonmacro-input-events
2575 This variable holds the total number of input events received so far
2576 from the terminal---not counting those generated by keyboard macros.
2577 @end defvar
2578
2579 We emphasize that, unlike @code{read-key-sequence}, the functions
2580 @code{read-event}, @code{read-char}, and @code{read-char-exclusive} do
2581 not perform the translations described in @ref{Translation Keymaps}.
2582 If you wish to read a single key taking these translations into
2583 account, use the function @code{read-key}:
2584
2585 @defun read-key &optional prompt
2586 This function reads a single key. It is ``intermediate'' between
2587 @code{read-key-sequence} and @code{read-event}. Unlike the former, it
2588 reads a single key, not a key sequence. Unlike the latter, it does
2589 not return a raw event, but decodes and translates the user input
2590 according to @code{input-decode-map}, @code{local-function-key-map},
2591 and @code{key-translation-map} (@pxref{Translation Keymaps}).
2592
2593 The argument @var{prompt} is either a string to be displayed in the
2594 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2595 @end defun
2596
2597 @defun read-char-choice prompt chars &optional inhibit-quit
2598 This function uses @code{read-key} to read and return a single
2599 character. It ignores any input that is not a member of @var{chars},
2600 a list of accepted characters. Optionally, it will also ignore
2601 keyboard-quit events while it is waiting for valid input. If you bind
2602 @code{help-form} (@pxref{Help Functions}) to a non-@code{nil} value
2603 while calling @code{read-char-choice}, then pressing @code{help-char}
2604 causes it to evaluate @code{help-form} and display the result. It
2605 then continues to wait for a valid input character, or keyboard-quit.
2606 @end defun
2607
2608 @node Event Mod
2609 @subsection Modifying and Translating Input Events
2610 @cindex modifiers of events
2611 @cindex translating input events
2612 @cindex event translation
2613
2614 Emacs modifies every event it reads according to
2615 @code{extra-keyboard-modifiers}, then translates it through
2616 @code{keyboard-translate-table} (if applicable), before returning it
2617 from @code{read-event}.
2618
2619 @defvar extra-keyboard-modifiers
2620 This variable lets Lisp programs ``press'' the modifier keys on the
2621 keyboard. The value is a character. Only the modifiers of the
2622 character matter. Each time the user types a keyboard key, it is
2623 altered as if those modifier keys were held down. For instance, if
2624 you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2625 keyboard input characters typed during the scope of the binding will
2626 have the control and meta modifiers applied to them. The character
2627 @code{?\C-@@}, equivalent to the integer 0, does not count as a control
2628 character for this purpose, but as a character with no modifiers.
2629 Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2630 modification.
2631
2632 When using a window system, the program can ``press'' any of the
2633 modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2634 keys can be virtually pressed.
2635
2636 Note that this variable applies only to events that really come from
2637 the keyboard, and has no effect on mouse events or any other events.
2638 @end defvar
2639
2640 @defvar keyboard-translate-table
2641 This terminal-local variable is the translate table for keyboard
2642 characters. It lets you reshuffle the keys on the keyboard without
2643 changing any command bindings. Its value is normally a char-table, or
2644 else @code{nil}. (It can also be a string or vector, but this is
2645 considered obsolete.)
2646
2647 If @code{keyboard-translate-table} is a char-table
2648 (@pxref{Char-Tables}), then each character read from the keyboard is
2649 looked up in this char-table. If the value found there is
2650 non-@code{nil}, then it is used instead of the actual input character.
2651
2652 Note that this translation is the first thing that happens to a
2653 character after it is read from the terminal. Record-keeping features
2654 such as @code{recent-keys} and dribble files record the characters after
2655 translation.
2656
2657 Note also that this translation is done before the characters are
2658 supplied to input methods (@pxref{Input Methods}). Use
2659 @code{translation-table-for-input} (@pxref{Translation of Characters}),
2660 if you want to translate characters after input methods operate.
2661 @end defvar
2662
2663 @defun keyboard-translate from to
2664 This function modifies @code{keyboard-translate-table} to translate
2665 character code @var{from} into character code @var{to}. It creates
2666 the keyboard translate table if necessary.
2667 @end defun
2668
2669 Here's an example of using the @code{keyboard-translate-table} to
2670 make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2671 operations:
2672
2673 @example
2674 (keyboard-translate ?\C-x 'control-x)
2675 (keyboard-translate ?\C-c 'control-c)
2676 (keyboard-translate ?\C-v 'control-v)
2677 (global-set-key [control-x] 'kill-region)
2678 (global-set-key [control-c] 'kill-ring-save)
2679 (global-set-key [control-v] 'yank)
2680 @end example
2681
2682 @noindent
2683 On a graphical terminal that supports extended @acronym{ASCII} input,
2684 you can still get the standard Emacs meanings of one of those
2685 characters by typing it with the shift key. That makes it a different
2686 character as far as keyboard translation is concerned, but it has the
2687 same usual meaning.
2688
2689 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2690 at the level of @code{read-key-sequence}.
2691
2692 @node Invoking the Input Method
2693 @subsection Invoking the Input Method
2694 @cindex invoking input method
2695
2696 The event-reading functions invoke the current input method, if any
2697 (@pxref{Input Methods}). If the value of @code{input-method-function}
2698 is non-@code{nil}, it should be a function; when @code{read-event} reads
2699 a printing character (including @key{SPC}) with no modifier bits, it
2700 calls that function, passing the character as an argument.
2701
2702 @defvar input-method-function
2703 If this is non-@code{nil}, its value specifies the current input method
2704 function.
2705
2706 @strong{Warning:} don't bind this variable with @code{let}. It is often
2707 buffer-local, and if you bind it around reading input (which is exactly
2708 when you @emph{would} bind it), switching buffers asynchronously while
2709 Emacs is waiting will cause the value to be restored in the wrong
2710 buffer.
2711 @end defvar
2712
2713 The input method function should return a list of events which should
2714 be used as input. (If the list is @code{nil}, that means there is no
2715 input, so @code{read-event} waits for another event.) These events are
2716 processed before the events in @code{unread-command-events}
2717 (@pxref{Event Input Misc}). Events
2718 returned by the input method function are not passed to the input method
2719 function again, even if they are printing characters with no modifier
2720 bits.
2721
2722 If the input method function calls @code{read-event} or
2723 @code{read-key-sequence}, it should bind @code{input-method-function} to
2724 @code{nil} first, to prevent recursion.
2725
2726 The input method function is not called when reading the second and
2727 subsequent events of a key sequence. Thus, these characters are not
2728 subject to input method processing. The input method function should
2729 test the values of @code{overriding-local-map} and
2730 @code{overriding-terminal-local-map}; if either of these variables is
2731 non-@code{nil}, the input method should put its argument into a list and
2732 return that list with no further processing.
2733
2734 @node Quoted Character Input
2735 @subsection Quoted Character Input
2736 @cindex quoted character input
2737
2738 You can use the function @code{read-quoted-char} to ask the user to
2739 specify a character, and allow the user to specify a control or meta
2740 character conveniently, either literally or as an octal character code.
2741 The command @code{quoted-insert} uses this function.
2742
2743 @defun read-quoted-char &optional prompt
2744 @cindex octal character input
2745 @cindex control characters, reading
2746 @cindex nonprinting characters, reading
2747 This function is like @code{read-char}, except that if the first
2748 character read is an octal digit (0--7), it reads any number of octal
2749 digits (but stopping if a non-octal digit is found), and returns the
2750 character represented by that numeric character code. If the
2751 character that terminates the sequence of octal digits is @key{RET},
2752 it is discarded. Any other terminating character is used as input
2753 after this function returns.
2754
2755 Quitting is suppressed when the first character is read, so that the
2756 user can enter a @kbd{C-g}. @xref{Quitting}.
2757
2758 If @var{prompt} is supplied, it specifies a string for prompting the
2759 user. The prompt string is always displayed in the echo area, followed
2760 by a single @samp{-}.
2761
2762 In the following example, the user types in the octal number 177 (which
2763 is 127 in decimal).
2764
2765 @example
2766 (read-quoted-char "What character")
2767
2768 @group
2769 ---------- Echo Area ----------
2770 What character @kbd{1 7 7}-
2771 ---------- Echo Area ----------
2772
2773 @result{} 127
2774 @end group
2775 @end example
2776 @end defun
2777
2778 @need 2000
2779 @node Event Input Misc
2780 @subsection Miscellaneous Event Input Features
2781
2782 This section describes how to ``peek ahead'' at events without using
2783 them up, how to check for pending input, and how to discard pending
2784 input. See also the function @code{read-passwd} (@pxref{Reading a
2785 Password}).
2786
2787 @defvar unread-command-events
2788 @cindex next input
2789 @cindex peeking at input
2790 This variable holds a list of events waiting to be read as command
2791 input. The events are used in the order they appear in the list, and
2792 removed one by one as they are used.
2793
2794 The variable is needed because in some cases a function reads an event
2795 and then decides not to use it. Storing the event in this variable
2796 causes it to be processed normally, by the command loop or by the
2797 functions to read command input.
2798
2799 @cindex prefix argument unreading
2800 For example, the function that implements numeric prefix arguments reads
2801 any number of digits. When it finds a non-digit event, it must unread
2802 the event so that it can be read normally by the command loop.
2803 Likewise, incremental search uses this feature to unread events with no
2804 special meaning in a search, because these events should exit the search
2805 and then execute normally.
2806
2807 The reliable and easy way to extract events from a key sequence so as
2808 to put them in @code{unread-command-events} is to use
2809 @code{listify-key-sequence} (see below).
2810
2811 Normally you add events to the front of this list, so that the events
2812 most recently unread will be reread first.
2813
2814 Events read from this list are not normally added to the current
2815 command's key sequence (as returned by, e.g., @code{this-command-keys}),
2816 as the events will already have been added once as they were read for
2817 the first time. An element of the form @w{@code{(t . @var{event})}}
2818 forces @var{event} to be added to the current command's key sequence.
2819 @end defvar
2820
2821 @defun listify-key-sequence key
2822 This function converts the string or vector @var{key} to a list of
2823 individual events, which you can put in @code{unread-command-events}.
2824 @end defun
2825
2826 @defun input-pending-p &optional check-timers
2827 @cindex waiting for command key input
2828 This function determines whether any command input is currently
2829 available to be read. It returns immediately, with value @code{t} if
2830 there is available input, @code{nil} otherwise. On rare occasions it
2831 may return @code{t} when no input is available.
2832
2833 If the optional argument @var{check-timers} is non-@code{nil}, then if
2834 no input is available, Emacs runs any timers which are ready.
2835 @xref{Timers}.
2836 @end defun
2837
2838 @defvar last-input-event
2839 This variable records the last terminal input event read, whether
2840 as part of a command or explicitly by a Lisp program.
2841
2842 In the example below, the Lisp program reads the character @kbd{1},
2843 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2844 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2845 this expression) remains the value of @code{last-command-event}.
2846
2847 @example
2848 @group
2849 (progn (print (read-char))
2850 (print last-command-event)
2851 last-input-event)
2852 @print{} 49
2853 @print{} 5
2854 @result{} 49
2855 @end group
2856 @end example
2857 @end defvar
2858
2859 @defmac while-no-input body@dots{}
2860 This construct runs the @var{body} forms and returns the value of the
2861 last one---but only if no input arrives. If any input arrives during
2862 the execution of the @var{body} forms, it aborts them (working much
2863 like a quit). The @code{while-no-input} form returns @code{nil} if
2864 aborted by a real quit, and returns @code{t} if aborted by arrival of
2865 other input.
2866
2867 If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2868 arrival of input during those parts won't cause an abort until
2869 the end of that part.
2870
2871 If you want to be able to distinguish all possible values computed
2872 by @var{body} from both kinds of abort conditions, write the code
2873 like this:
2874
2875 @example
2876 (while-no-input
2877 (list
2878 (progn . @var{body})))
2879 @end example
2880 @end defmac
2881
2882 @defun discard-input
2883 @cindex flushing input
2884 @cindex discarding input
2885 @cindex keyboard macro, terminating
2886 This function discards the contents of the terminal input buffer and
2887 cancels any keyboard macro that might be in the process of definition.
2888 It returns @code{nil}.
2889
2890 In the following example, the user may type a number of characters right
2891 after starting the evaluation of the form. After the @code{sleep-for}
2892 finishes sleeping, @code{discard-input} discards any characters typed
2893 during the sleep.
2894
2895 @example
2896 (progn (sleep-for 2)
2897 (discard-input))
2898 @result{} nil
2899 @end example
2900 @end defun
2901
2902 @node Special Events
2903 @section Special Events
2904
2905 @cindex special events
2906 Certain @dfn{special events} are handled at a very low level---as soon
2907 as they are read. The @code{read-event} function processes these
2908 events itself, and never returns them. Instead, it keeps waiting for
2909 the first event that is not special and returns that one.
2910
2911 Special events do not echo, they are never grouped into key
2912 sequences, and they never appear in the value of
2913 @code{last-command-event} or @code{(this-command-keys)}. They do not
2914 discard a numeric argument, they cannot be unread with
2915 @code{unread-command-events}, they may not appear in a keyboard macro,
2916 and they are not recorded in a keyboard macro while you are defining
2917 one.
2918
2919 Special events do, however, appear in @code{last-input-event}
2920 immediately after they are read, and this is the way for the event's
2921 definition to find the actual event.
2922
2923 The events types @code{iconify-frame}, @code{make-frame-visible},
2924 @code{delete-frame}, @code{drag-n-drop}, @code{language-change}, and
2925 user signals like @code{sigusr1} are normally handled in this way.
2926 The keymap which defines how to handle special events---and which
2927 events are special---is in the variable @code{special-event-map}
2928 (@pxref{Active Keymaps}).
2929
2930 @node Waiting
2931 @section Waiting for Elapsed Time or Input
2932 @cindex waiting
2933
2934 The wait functions are designed to wait for a certain amount of time
2935 to pass or until there is input. For example, you may wish to pause in
2936 the middle of a computation to allow the user time to view the display.
2937 @code{sit-for} pauses and updates the screen, and returns immediately if
2938 input comes in, while @code{sleep-for} pauses without updating the
2939 screen.
2940
2941 @defun sit-for seconds &optional nodisp
2942 This function performs redisplay (provided there is no pending input
2943 from the user), then waits @var{seconds} seconds, or until input is
2944 available. The usual purpose of @code{sit-for} is to give the user
2945 time to read text that you display. The value is @code{t} if
2946 @code{sit-for} waited the full time with no input arriving
2947 (@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2948
2949 The argument @var{seconds} need not be an integer. If it is floating
2950 point, @code{sit-for} waits for a fractional number of seconds.
2951 Some systems support only a whole number of seconds; on these systems,
2952 @var{seconds} is rounded down.
2953
2954 The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2955 i.e., it requests a redisplay, without any delay, if there is no pending input.
2956 @xref{Forcing Redisplay}.
2957
2958 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2959 redisplay, but it still returns as soon as input is available (or when
2960 the timeout elapses).
2961
2962 In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2963 interrupted, even by input from the standard input descriptor. It is
2964 thus equivalent to @code{sleep-for}, which is described below.
2965
2966 It is also possible to call @code{sit-for} with three arguments,
2967 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2968 but that is considered obsolete.
2969 @end defun
2970
2971 @defun sleep-for seconds &optional millisec
2972 This function simply pauses for @var{seconds} seconds without updating
2973 the display. It pays no attention to available input. It returns
2974 @code{nil}.
2975
2976 The argument @var{seconds} need not be an integer. If it is floating
2977 point, @code{sleep-for} waits for a fractional number of seconds.
2978 Some systems support only a whole number of seconds; on these systems,
2979 @var{seconds} is rounded down.
2980
2981 The optional argument @var{millisec} specifies an additional waiting
2982 period measured in milliseconds. This adds to the period specified by
2983 @var{seconds}. If the system doesn't support waiting fractions of a
2984 second, you get an error if you specify nonzero @var{millisec}.
2985
2986 Use @code{sleep-for} when you wish to guarantee a delay.
2987 @end defun
2988
2989 @xref{Time of Day}, for functions to get the current time.
2990
2991 @node Quitting
2992 @section Quitting
2993 @cindex @kbd{C-g}
2994 @cindex quitting
2995 @cindex interrupt Lisp functions
2996
2997 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2998 @dfn{quit} whatever it is doing. This means that control returns to the
2999 innermost active command loop.
3000
3001 Typing @kbd{C-g} while the command loop is waiting for keyboard input
3002 does not cause a quit; it acts as an ordinary input character. In the
3003 simplest case, you cannot tell the difference, because @kbd{C-g}
3004 normally runs the command @code{keyboard-quit}, whose effect is to quit.
3005 However, when @kbd{C-g} follows a prefix key, they combine to form an
3006 undefined key. The effect is to cancel the prefix key as well as any
3007 prefix argument.
3008
3009 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
3010 of the minibuffer. This means, in effect, that it exits the minibuffer
3011 and then quits. (Simply quitting would return to the command loop
3012 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
3013 directly when the command reader is reading input is so that its meaning
3014 can be redefined in the minibuffer in this way. @kbd{C-g} following a
3015 prefix key is not redefined in the minibuffer, and it has its normal
3016 effect of canceling the prefix key and prefix argument. This too
3017 would not be possible if @kbd{C-g} always quit directly.
3018
3019 When @kbd{C-g} does directly quit, it does so by setting the variable
3020 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
3021 times and quits if it is not @code{nil}. Setting @code{quit-flag}
3022 non-@code{nil} in any way thus causes a quit.
3023
3024 At the level of C code, quitting cannot happen just anywhere; only at the
3025 special places that check @code{quit-flag}. The reason for this is
3026 that quitting at other places might leave an inconsistency in Emacs's
3027 internal state. Because quitting is delayed until a safe place, quitting
3028 cannot make Emacs crash.
3029
3030 Certain functions such as @code{read-key-sequence} or
3031 @code{read-quoted-char} prevent quitting entirely even though they wait
3032 for input. Instead of quitting, @kbd{C-g} serves as the requested
3033 input. In the case of @code{read-key-sequence}, this serves to bring
3034 about the special behavior of @kbd{C-g} in the command loop. In the
3035 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
3036 to quote a @kbd{C-g}.
3037
3038 @cindex preventing quitting
3039 You can prevent quitting for a portion of a Lisp function by binding
3040 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
3041 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
3042 usual result of this---a quit---is prevented. Eventually,
3043 @code{inhibit-quit} will become @code{nil} again, such as when its
3044 binding is unwound at the end of a @code{let} form. At that time, if
3045 @code{quit-flag} is still non-@code{nil}, the requested quit happens
3046 immediately. This behavior is ideal when you wish to make sure that
3047 quitting does not happen within a ``critical section'' of the program.
3048
3049 @cindex @code{read-quoted-char} quitting
3050 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
3051 handled in a special way that does not involve quitting. This is done
3052 by reading the input with @code{inhibit-quit} bound to @code{t}, and
3053 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
3054 becomes @code{nil} again. This excerpt from the definition of
3055 @code{read-quoted-char} shows how this is done; it also shows that
3056 normal quitting is permitted after the first character of input.
3057
3058 @example
3059 (defun read-quoted-char (&optional prompt)
3060 "@dots{}@var{documentation}@dots{}"
3061 (let ((message-log-max nil) done (first t) (code 0) char)
3062 (while (not done)
3063 (let ((inhibit-quit first)
3064 @dots{})
3065 (and prompt (message "%s-" prompt))
3066 (setq char (read-event))
3067 (if inhibit-quit (setq quit-flag nil)))
3068 @r{@dots{}set the variable @code{code}@dots{}})
3069 code))
3070 @end example
3071
3072 @defvar quit-flag
3073 If this variable is non-@code{nil}, then Emacs quits immediately, unless
3074 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
3075 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
3076 @end defvar
3077
3078 @defvar inhibit-quit
3079 This variable determines whether Emacs should quit when @code{quit-flag}
3080 is set to a value other than @code{nil}. If @code{inhibit-quit} is
3081 non-@code{nil}, then @code{quit-flag} has no special effect.
3082 @end defvar
3083
3084 @defmac with-local-quit body@dots{}
3085 This macro executes @var{body} forms in sequence, but allows quitting, at
3086 least locally, within @var{body} even if @code{inhibit-quit} was
3087 non-@code{nil} outside this construct. It returns the value of the
3088 last form in @var{body}, unless exited by quitting, in which case
3089 it returns @code{nil}.
3090
3091 If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
3092 it only executes the @var{body}, and setting @code{quit-flag} causes
3093 a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
3094 that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
3095 triggers a special kind of local quit. This ends the execution of
3096 @var{body} and exits the @code{with-local-quit} body with
3097 @code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
3098 will happen as soon as that is allowed. If @code{quit-flag} is
3099 already non-@code{nil} at the beginning of @var{body}, the local quit
3100 happens immediately and the body doesn't execute at all.
3101
3102 This macro is mainly useful in functions that can be called from
3103 timers, process filters, process sentinels, @code{pre-command-hook},
3104 @code{post-command-hook}, and other places where @code{inhibit-quit} is
3105 normally bound to @code{t}.
3106 @end defmac
3107
3108 @deffn Command keyboard-quit
3109 This function signals the @code{quit} condition with @code{(signal 'quit
3110 nil)}. This is the same thing that quitting does. (See @code{signal}
3111 in @ref{Errors}.)
3112 @end deffn
3113
3114 You can specify a character other than @kbd{C-g} to use for quitting.
3115 See the function @code{set-input-mode} in @ref{Input Modes}.
3116
3117 @node Prefix Command Arguments
3118 @section Prefix Command Arguments
3119 @cindex prefix argument
3120 @cindex raw prefix argument
3121 @cindex numeric prefix argument
3122
3123 Most Emacs commands can use a @dfn{prefix argument}, a number
3124 specified before the command itself. (Don't confuse prefix arguments
3125 with prefix keys.) The prefix argument is at all times represented by a
3126 value, which may be @code{nil}, meaning there is currently no prefix
3127 argument. Each command may use the prefix argument or ignore it.
3128
3129 There are two representations of the prefix argument: @dfn{raw} and
3130 @dfn{numeric}. The editor command loop uses the raw representation
3131 internally, and so do the Lisp variables that store the information, but
3132 commands can request either representation.
3133
3134 Here are the possible values of a raw prefix argument:
3135
3136 @itemize @bullet
3137 @item
3138 @code{nil}, meaning there is no prefix argument. Its numeric value is
3139 1, but numerous commands make a distinction between @code{nil} and the
3140 integer 1.
3141
3142 @item
3143 An integer, which stands for itself.
3144
3145 @item
3146 A list of one element, which is an integer. This form of prefix
3147 argument results from one or a succession of @kbd{C-u}s with no
3148 digits. The numeric value is the integer in the list, but some
3149 commands make a distinction between such a list and an integer alone.
3150
3151 @item
3152 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
3153 typed, without following digits. The equivalent numeric value is
3154 @minus{}1, but some commands make a distinction between the integer
3155 @minus{}1 and the symbol @code{-}.
3156 @end itemize
3157
3158 We illustrate these possibilities by calling the following function with
3159 various prefixes:
3160
3161 @example
3162 @group
3163 (defun display-prefix (arg)
3164 "Display the value of the raw prefix arg."
3165 (interactive "P")
3166 (message "%s" arg))
3167 @end group
3168 @end example
3169
3170 @noindent
3171 Here are the results of calling @code{display-prefix} with various
3172 raw prefix arguments:
3173
3174 @example
3175 M-x display-prefix @print{} nil
3176
3177 C-u M-x display-prefix @print{} (4)
3178
3179 C-u C-u M-x display-prefix @print{} (16)
3180
3181 C-u 3 M-x display-prefix @print{} 3
3182
3183 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
3184
3185 C-u - M-x display-prefix @print{} -
3186
3187 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
3188
3189 C-u - 7 M-x display-prefix @print{} -7
3190
3191 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
3192 @end example
3193
3194 Emacs uses two variables to store the prefix argument:
3195 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3196 @code{universal-argument} that set up prefix arguments for other
3197 commands store them in @code{prefix-arg}. In contrast,
3198 @code{current-prefix-arg} conveys the prefix argument to the current
3199 command, so setting it has no effect on the prefix arguments for future
3200 commands.
3201
3202 Normally, commands specify which representation to use for the prefix
3203 argument, either numeric or raw, in the @code{interactive} specification.
3204 (@xref{Using Interactive}.) Alternatively, functions may look at the
3205 value of the prefix argument directly in the variable
3206 @code{current-prefix-arg}, but this is less clean.
3207
3208 @defun prefix-numeric-value arg
3209 This function returns the numeric meaning of a valid raw prefix argument
3210 value, @var{arg}. The argument may be a symbol, a number, or a list.
3211 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3212 value @minus{}1 is returned; if it is a number, that number is returned;
3213 if it is a list, the @sc{car} of that list (which should be a number) is
3214 returned.
3215 @end defun
3216
3217 @defvar current-prefix-arg
3218 This variable holds the raw prefix argument for the @emph{current}
3219 command. Commands may examine it directly, but the usual method for
3220 accessing it is with @code{(interactive "P")}.
3221 @end defvar
3222
3223 @defvar prefix-arg
3224 The value of this variable is the raw prefix argument for the
3225 @emph{next} editing command. Commands such as @code{universal-argument}
3226 that specify prefix arguments for the following command work by setting
3227 this variable.
3228 @end defvar
3229
3230 @defvar last-prefix-arg
3231 The raw prefix argument value used by the previous command.
3232 @end defvar
3233
3234 The following commands exist to set up prefix arguments for the
3235 following command. Do not call them for any other reason.
3236
3237 @deffn Command universal-argument
3238 This command reads input and specifies a prefix argument for the
3239 following command. Don't call this command yourself unless you know
3240 what you are doing.
3241 @end deffn
3242
3243 @deffn Command digit-argument arg
3244 This command adds to the prefix argument for the following command. The
3245 argument @var{arg} is the raw prefix argument as it was before this
3246 command; it is used to compute the updated prefix argument. Don't call
3247 this command yourself unless you know what you are doing.
3248 @end deffn
3249
3250 @deffn Command negative-argument arg
3251 This command adds to the numeric argument for the next command. The
3252 argument @var{arg} is the raw prefix argument as it was before this
3253 command; its value is negated to form the new prefix argument. Don't
3254 call this command yourself unless you know what you are doing.
3255 @end deffn
3256
3257 @node Recursive Editing
3258 @section Recursive Editing
3259 @cindex recursive command loop
3260 @cindex recursive editing level
3261 @cindex command loop, recursive
3262
3263 The Emacs command loop is entered automatically when Emacs starts up.
3264 This top-level invocation of the command loop never exits; it keeps
3265 running as long as Emacs does. Lisp programs can also invoke the
3266 command loop. Since this makes more than one activation of the command
3267 loop, we call it @dfn{recursive editing}. A recursive editing level has
3268 the effect of suspending whatever command invoked it and permitting the
3269 user to do arbitrary editing before resuming that command.
3270
3271 The commands available during recursive editing are the same ones
3272 available in the top-level editing loop and defined in the keymaps.
3273 Only a few special commands exit the recursive editing level; the others
3274 return to the recursive editing level when they finish. (The special
3275 commands for exiting are always available, but they do nothing when
3276 recursive editing is not in progress.)
3277
3278 All command loops, including recursive ones, set up all-purpose error
3279 handlers so that an error in a command run from the command loop will
3280 not exit the loop.
3281
3282 @cindex minibuffer input
3283 Minibuffer input is a special kind of recursive editing. It has a few
3284 special wrinkles, such as enabling display of the minibuffer and the
3285 minibuffer window, but fewer than you might suppose. Certain keys
3286 behave differently in the minibuffer, but that is only because of the
3287 minibuffer's local map; if you switch windows, you get the usual Emacs
3288 commands.
3289
3290 @cindex @code{throw} example
3291 @kindex exit
3292 @cindex exit recursive editing
3293 @cindex aborting
3294 To invoke a recursive editing level, call the function
3295 @code{recursive-edit}. This function contains the command loop; it also
3296 contains a call to @code{catch} with tag @code{exit}, which makes it
3297 possible to exit the recursive editing level by throwing to @code{exit}
3298 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
3299 then @code{recursive-edit} returns normally to the function that called
3300 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3301 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3302 control returns to the command loop one level up. This is called
3303 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3304
3305 Most applications should not use recursive editing, except as part of
3306 using the minibuffer. Usually it is more convenient for the user if you
3307 change the major mode of the current buffer temporarily to a special
3308 major mode, which should have a command to go back to the previous mode.
3309 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3310 give the user different text to edit ``recursively'', create and select
3311 a new buffer in a special mode. In this mode, define a command to
3312 complete the processing and go back to the previous buffer. (The
3313 @kbd{m} command in Rmail does this.)
3314
3315 Recursive edits are useful in debugging. You can insert a call to
3316 @code{debug} into a function definition as a sort of breakpoint, so that
3317 you can look around when the function gets there. @code{debug} invokes
3318 a recursive edit but also provides the other features of the debugger.
3319
3320 Recursive editing levels are also used when you type @kbd{C-r} in
3321 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3322
3323 @deffn Command recursive-edit
3324 @cindex suspend evaluation
3325 This function invokes the editor command loop. It is called
3326 automatically by the initialization of Emacs, to let the user begin
3327 editing. When called from a Lisp program, it enters a recursive editing
3328 level.
3329
3330 If the current buffer is not the same as the selected window's buffer,
3331 @code{recursive-edit} saves and restores the current buffer. Otherwise,
3332 if you switch buffers, the buffer you switched to is current after
3333 @code{recursive-edit} returns.
3334
3335 In the following example, the function @code{simple-rec} first
3336 advances point one word, then enters a recursive edit, printing out a
3337 message in the echo area. The user can then do any editing desired, and
3338 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3339
3340 @example
3341 (defun simple-rec ()
3342 (forward-word 1)
3343 (message "Recursive edit in progress")
3344 (recursive-edit)
3345 (forward-word 1))
3346 @result{} simple-rec
3347 (simple-rec)
3348 @result{} nil
3349 @end example
3350 @end deffn
3351
3352 @deffn Command exit-recursive-edit
3353 This function exits from the innermost recursive edit (including
3354 minibuffer input). Its definition is effectively @code{(throw 'exit
3355 nil)}.
3356 @end deffn
3357
3358 @deffn Command abort-recursive-edit
3359 This function aborts the command that requested the innermost recursive
3360 edit (including minibuffer input), by signaling @code{quit}
3361 after exiting the recursive edit. Its definition is effectively
3362 @code{(throw 'exit t)}. @xref{Quitting}.
3363 @end deffn
3364
3365 @deffn Command top-level
3366 This function exits all recursive editing levels; it does not return a
3367 value, as it jumps completely out of any computation directly back to
3368 the main command loop.
3369 @end deffn
3370
3371 @defun recursion-depth
3372 This function returns the current depth of recursive edits. When no
3373 recursive edit is active, it returns 0.
3374 @end defun
3375
3376 @node Disabling Commands
3377 @section Disabling Commands
3378 @cindex disabled command
3379
3380 @dfn{Disabling a command} marks the command as requiring user
3381 confirmation before it can be executed. Disabling is used for commands
3382 which might be confusing to beginning users, to prevent them from using
3383 the commands by accident.
3384
3385 @kindex disabled
3386 The low-level mechanism for disabling a command is to put a
3387 non-@code{nil} @code{disabled} property on the Lisp symbol for the
3388 command. These properties are normally set up by the user's
3389 init file (@pxref{Init File}) with Lisp expressions such as this:
3390
3391 @example
3392 (put 'upcase-region 'disabled t)
3393 @end example
3394
3395 @noindent
3396 For a few commands, these properties are present by default (you can
3397 remove them in your init file if you wish).
3398
3399 If the value of the @code{disabled} property is a string, the message
3400 saying the command is disabled includes that string. For example:
3401
3402 @example
3403 (put 'delete-region 'disabled
3404 "Text deleted this way cannot be yanked back!\n")
3405 @end example
3406
3407 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3408 what happens when a disabled command is invoked interactively.
3409 Disabling a command has no effect on calling it as a function from Lisp
3410 programs.
3411
3412 @deffn Command enable-command command
3413 Allow @var{command} (a symbol) to be executed without special
3414 confirmation from now on, and alter the user's init file (@pxref{Init
3415 File}) so that this will apply to future sessions.
3416 @end deffn
3417
3418 @deffn Command disable-command command
3419 Require special confirmation to execute @var{command} from now on, and
3420 alter the user's init file so that this will apply to future sessions.
3421 @end deffn
3422
3423 @defvar disabled-command-function
3424 The value of this variable should be a function. When the user
3425 invokes a disabled command interactively, this function is called
3426 instead of the disabled command. It can use @code{this-command-keys}
3427 to determine what the user typed to run the command, and thus find the
3428 command itself.
3429
3430 The value may also be @code{nil}. Then all commands work normally,
3431 even disabled ones.
3432
3433 By default, the value is a function that asks the user whether to
3434 proceed.
3435 @end defvar
3436
3437 @node Command History
3438 @section Command History
3439 @cindex command history
3440 @cindex complex command
3441 @cindex history of commands
3442
3443 The command loop keeps a history of the complex commands that have
3444 been executed, to make it convenient to repeat these commands. A
3445 @dfn{complex command} is one for which the interactive argument reading
3446 uses the minibuffer. This includes any @kbd{M-x} command, any
3447 @kbd{M-:} command, and any command whose @code{interactive}
3448 specification reads an argument from the minibuffer. Explicit use of
3449 the minibuffer during the execution of the command itself does not cause
3450 the command to be considered complex.
3451
3452 @defvar command-history
3453 This variable's value is a list of recent complex commands, each
3454 represented as a form to evaluate. It continues to accumulate all
3455 complex commands for the duration of the editing session, but when it
3456 reaches the maximum size (@pxref{Minibuffer History}), the oldest
3457 elements are deleted as new ones are added.
3458
3459 @example
3460 @group
3461 command-history
3462 @result{} ((switch-to-buffer "chistory.texi")
3463 (describe-key "^X^[")
3464 (visit-tags-table "~/emacs/src/")
3465 (find-tag "repeat-complex-command"))
3466 @end group
3467 @end example
3468 @end defvar
3469
3470 This history list is actually a special case of minibuffer history
3471 (@pxref{Minibuffer History}), with one special twist: the elements are
3472 expressions rather than strings.
3473
3474 There are a number of commands devoted to the editing and recall of
3475 previous commands. The commands @code{repeat-complex-command}, and
3476 @code{list-command-history} are described in the user manual
3477 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3478 minibuffer, the usual minibuffer history commands are available.
3479
3480 @node Keyboard Macros
3481 @section Keyboard Macros
3482 @cindex keyboard macros
3483
3484 A @dfn{keyboard macro} is a canned sequence of input events that can
3485 be considered a command and made the definition of a key. The Lisp
3486 representation of a keyboard macro is a string or vector containing the
3487 events. Don't confuse keyboard macros with Lisp macros
3488 (@pxref{Macros}).
3489
3490 @defun execute-kbd-macro kbdmacro &optional count loopfunc
3491 This function executes @var{kbdmacro} as a sequence of events. If
3492 @var{kbdmacro} is a string or vector, then the events in it are executed
3493 exactly as if they had been input by the user. The sequence is
3494 @emph{not} expected to be a single key sequence; normally a keyboard
3495 macro definition consists of several key sequences concatenated.
3496
3497 If @var{kbdmacro} is a symbol, then its function definition is used in
3498 place of @var{kbdmacro}. If that is another symbol, this process repeats.
3499 Eventually the result should be a string or vector. If the result is
3500 not a symbol, string, or vector, an error is signaled.
3501
3502 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3503 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3504 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3505 encounters an error or a failing search.
3506
3507 If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3508 without arguments, prior to each iteration of the macro. If
3509 @var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3510
3511 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3512 @end defun
3513
3514 @defvar executing-kbd-macro
3515 This variable contains the string or vector that defines the keyboard
3516 macro that is currently executing. It is @code{nil} if no macro is
3517 currently executing. A command can test this variable so as to behave
3518 differently when run from an executing macro. Do not set this variable
3519 yourself.
3520 @end defvar
3521
3522 @defvar defining-kbd-macro
3523 This variable is non-@code{nil} if and only if a keyboard macro is
3524 being defined. A command can test this variable so as to behave
3525 differently while a macro is being defined. The value is
3526 @code{append} while appending to the definition of an existing macro.
3527 The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3528 @code{end-kbd-macro} set this variable---do not set it yourself.
3529
3530 The variable is always local to the current terminal and cannot be
3531 buffer-local. @xref{Multiple Terminals}.
3532 @end defvar
3533
3534 @defvar last-kbd-macro
3535 This variable is the definition of the most recently defined keyboard
3536 macro. Its value is a string or vector, or @code{nil}.
3537
3538 The variable is always local to the current terminal and cannot be
3539 buffer-local. @xref{Multiple Terminals}.
3540 @end defvar
3541
3542 @defvar kbd-macro-termination-hook
3543 This normal hook is run when a keyboard macro terminates, regardless
3544 of what caused it to terminate (reaching the macro end or an error
3545 which ended the macro prematurely).
3546 @end defvar