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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001,
4 @c 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/objects
7 @node Lisp Data Types, Numbers, Introduction, Top
8 @chapter Lisp Data Types
9 @cindex object
10 @cindex Lisp object
11 @cindex type
12 @cindex data type
13
14 A Lisp @dfn{object} is a piece of data used and manipulated by Lisp
15 programs. For our purposes, a @dfn{type} or @dfn{data type} is a set of
16 possible objects.
17
18 Every object belongs to at least one type. Objects of the same type
19 have similar structures and may usually be used in the same contexts.
20 Types can overlap, and objects can belong to two or more types.
21 Consequently, we can ask whether an object belongs to a particular type,
22 but not for ``the'' type of an object.
23
24 @cindex primitive type
25 A few fundamental object types are built into Emacs. These, from
26 which all other types are constructed, are called @dfn{primitive types}.
27 Each object belongs to one and only one primitive type. These types
28 include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol},
29 @dfn{string}, @dfn{vector}, @dfn{hash-table}, @dfn{subr}, and
30 @dfn{byte-code function}, plus several special types, such as
31 @dfn{buffer}, that are related to editing. (@xref{Editing Types}.)
32
33 Each primitive type has a corresponding Lisp function that checks
34 whether an object is a member of that type.
35
36 Lisp is unlike many other languages in that its objects are
37 @dfn{self-typing}: the primitive type of each object is implicit in
38 the object itself. For example, if an object is a vector, nothing can
39 treat it as a number; Lisp knows it is a vector, not a number.
40
41 In most languages, the programmer must declare the data type of each
42 variable, and the type is known by the compiler but not represented in
43 the data. Such type declarations do not exist in Emacs Lisp. A Lisp
44 variable can have any type of value, and it remembers whatever value
45 you store in it, type and all. (Actually, a small number of Emacs
46 Lisp variables can only take on values of a certain type.
47 @xref{Variables with Restricted Values}.)
48
49 This chapter describes the purpose, printed representation, and read
50 syntax of each of the standard types in GNU Emacs Lisp. Details on how
51 to use these types can be found in later chapters.
52
53 @menu
54 * Printed Representation:: How Lisp objects are represented as text.
55 * Comments:: Comments and their formatting conventions.
56 * Programming Types:: Types found in all Lisp systems.
57 * Editing Types:: Types specific to Emacs.
58 * Circular Objects:: Read syntax for circular structure.
59 * Type Predicates:: Tests related to types.
60 * Equality Predicates:: Tests of equality between any two objects.
61 @end menu
62
63 @node Printed Representation
64 @comment node-name, next, previous, up
65 @section Printed Representation and Read Syntax
66 @cindex printed representation
67 @cindex read syntax
68
69 The @dfn{printed representation} of an object is the format of the
70 output generated by the Lisp printer (the function @code{prin1}) for
71 that object. Every data type has a unique printed representation.
72 The @dfn{read syntax} of an object is the format of the input accepted
73 by the Lisp reader (the function @code{read}) for that object. This
74 is not necessarily unique; many kinds of object have more than one
75 syntax. @xref{Read and Print}.
76
77 @cindex hash notation
78 In most cases, an object's printed representation is also a read
79 syntax for the object. However, some types have no read syntax, since
80 it does not make sense to enter objects of these types as constants in
81 a Lisp program. These objects are printed in @dfn{hash notation},
82 which consists of the characters @samp{#<}, a descriptive string
83 (typically the type name followed by the name of the object), and a
84 closing @samp{>}. For example:
85
86 @example
87 (current-buffer)
88 @result{} #<buffer objects.texi>
89 @end example
90
91 @noindent
92 Hash notation cannot be read at all, so the Lisp reader signals the
93 error @code{invalid-read-syntax} whenever it encounters @samp{#<}.
94 @kindex invalid-read-syntax
95
96 In other languages, an expression is text; it has no other form. In
97 Lisp, an expression is primarily a Lisp object and only secondarily the
98 text that is the object's read syntax. Often there is no need to
99 emphasize this distinction, but you must keep it in the back of your
100 mind, or you will occasionally be very confused.
101
102 When you evaluate an expression interactively, the Lisp interpreter
103 first reads the textual representation of it, producing a Lisp object,
104 and then evaluates that object (@pxref{Evaluation}). However,
105 evaluation and reading are separate activities. Reading returns the
106 Lisp object represented by the text that is read; the object may or may
107 not be evaluated later. @xref{Input Functions}, for a description of
108 @code{read}, the basic function for reading objects.
109
110 @node Comments
111 @comment node-name, next, previous, up
112 @section Comments
113 @cindex comments
114 @cindex @samp{;} in comment
115
116 A @dfn{comment} is text that is written in a program only for the sake
117 of humans that read the program, and that has no effect on the meaning
118 of the program. In Lisp, a semicolon (@samp{;}) starts a comment if it
119 is not within a string or character constant. The comment continues to
120 the end of line. The Lisp reader discards comments; they do not become
121 part of the Lisp objects which represent the program within the Lisp
122 system.
123
124 The @samp{#@@@var{count}} construct, which skips the next @var{count}
125 characters, is useful for program-generated comments containing binary
126 data. The Emacs Lisp byte compiler uses this in its output files
127 (@pxref{Byte Compilation}). It isn't meant for source files, however.
128
129 @xref{Comment Tips}, for conventions for formatting comments.
130
131 @node Programming Types
132 @section Programming Types
133 @cindex programming types
134
135 There are two general categories of types in Emacs Lisp: those having
136 to do with Lisp programming, and those having to do with editing. The
137 former exist in many Lisp implementations, in one form or another. The
138 latter are unique to Emacs Lisp.
139
140 @menu
141 * Integer Type:: Numbers without fractional parts.
142 * Floating Point Type:: Numbers with fractional parts and with a large range.
143 * Character Type:: The representation of letters, numbers and
144 control characters.
145 * Symbol Type:: A multi-use object that refers to a function,
146 variable, or property list, and has a unique identity.
147 * Sequence Type:: Both lists and arrays are classified as sequences.
148 * Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
149 * Array Type:: Arrays include strings and vectors.
150 * String Type:: An (efficient) array of characters.
151 * Vector Type:: One-dimensional arrays.
152 * Char-Table Type:: One-dimensional sparse arrays indexed by characters.
153 * Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
154 * Hash Table Type:: Super-fast lookup tables.
155 * Function Type:: A piece of executable code you can call from elsewhere.
156 * Macro Type:: A method of expanding an expression into another
157 expression, more fundamental but less pretty.
158 * Primitive Function Type:: A function written in C, callable from Lisp.
159 * Byte-Code Type:: A function written in Lisp, then compiled.
160 * Autoload Type:: A type used for automatically loading seldom-used
161 functions.
162 @end menu
163
164 @node Integer Type
165 @subsection Integer Type
166
167 The range of values for integers in Emacs Lisp is @minus{}268435456 to
168 268435455 (29 bits; i.e.,
169 @ifnottex
170 -2**28
171 @end ifnottex
172 @tex
173 @math{-2^{28}}
174 @end tex
175 to
176 @ifnottex
177 2**28 - 1)
178 @end ifnottex
179 @tex
180 @math{2^{28}-1})
181 @end tex
182 on most machines. (Some machines may provide a wider range.) It is
183 important to note that the Emacs Lisp arithmetic functions do not check
184 for overflow. Thus @code{(1+ 268435455)} is @minus{}268435456 on most
185 machines.
186
187 The read syntax for integers is a sequence of (base ten) digits with an
188 optional sign at the beginning and an optional period at the end. The
189 printed representation produced by the Lisp interpreter never has a
190 leading @samp{+} or a final @samp{.}.
191
192 @example
193 @group
194 -1 ; @r{The integer -1.}
195 1 ; @r{The integer 1.}
196 1. ; @r{Also the integer 1.}
197 +1 ; @r{Also the integer 1.}
198 536870913 ; @r{Also the integer 1 on a 29-bit implementation.}
199 @end group
200 @end example
201
202 @xref{Numbers}, for more information.
203
204 @node Floating Point Type
205 @subsection Floating Point Type
206
207 Floating point numbers are the computer equivalent of scientific
208 notation; you can think of a floating point number as a fraction
209 together with a power of ten. The precise number of significant
210 figures and the range of possible exponents is machine-specific; Emacs
211 uses the C data type @code{double} to store the value, and internally
212 this records a power of 2 rather than a power of 10.
213
214 The printed representation for floating point numbers requires either
215 a decimal point (with at least one digit following), an exponent, or
216 both. For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2},
217 @samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point
218 number whose value is 1500. They are all equivalent.
219
220 @xref{Numbers}, for more information.
221
222 @node Character Type
223 @subsection Character Type
224 @cindex @acronym{ASCII} character codes
225
226 A @dfn{character} in Emacs Lisp is nothing more than an integer. In
227 other words, characters are represented by their character codes. For
228 example, the character @kbd{A} is represented as the @w{integer 65}.
229
230 Individual characters are used occasionally in programs, but it is
231 more common to work with @emph{strings}, which are sequences composed
232 of characters. @xref{String Type}.
233
234 Characters in strings and buffers are currently limited to the range
235 of 0 to 4194303---twenty two bits (@pxref{Character Codes}). Codes 0
236 through 127 are @acronym{ASCII} codes; the rest are
237 non-@acronym{ASCII} (@pxref{Non-ASCII Characters}). Characters that
238 represent keyboard input have a much wider range, to encode modifier
239 keys such as Control, Meta and Shift.
240
241 There are special functions for producing a human-readable textual
242 description of a character for the sake of messages. @xref{Describing
243 Characters}.
244
245 @menu
246 * Basic Char Syntax::
247 * General Escape Syntax::
248 * Ctl-Char Syntax::
249 * Meta-Char Syntax::
250 * Other Char Bits::
251 @end menu
252
253 @node Basic Char Syntax
254 @subsubsection Basic Char Syntax
255 @cindex read syntax for characters
256 @cindex printed representation for characters
257 @cindex syntax for characters
258 @cindex @samp{?} in character constant
259 @cindex question mark in character constant
260
261 Since characters are really integers, the printed representation of
262 a character is a decimal number. This is also a possible read syntax
263 for a character, but writing characters that way in Lisp programs is
264 not clear programming. You should @emph{always} use the special read
265 syntax formats that Emacs Lisp provides for characters. These syntax
266 formats start with a question mark.
267
268 The usual read syntax for alphanumeric characters is a question mark
269 followed by the character; thus, @samp{?A} for the character
270 @kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the
271 character @kbd{a}.
272
273 For example:
274
275 @example
276 ?Q @result{} 81 ?q @result{} 113
277 @end example
278
279 You can use the same syntax for punctuation characters, but it is
280 often a good idea to add a @samp{\} so that the Emacs commands for
281 editing Lisp code don't get confused. For example, @samp{?\(} is the
282 way to write the open-paren character. If the character is @samp{\},
283 you @emph{must} use a second @samp{\} to quote it: @samp{?\\}.
284
285 @cindex whitespace
286 @cindex bell character
287 @cindex @samp{\a}
288 @cindex backspace
289 @cindex @samp{\b}
290 @cindex tab (ASCII character)
291 @cindex @samp{\t}
292 @cindex vertical tab
293 @cindex @samp{\v}
294 @cindex formfeed
295 @cindex @samp{\f}
296 @cindex newline
297 @cindex @samp{\n}
298 @cindex return (ASCII character)
299 @cindex @samp{\r}
300 @cindex escape (ASCII character)
301 @cindex @samp{\e}
302 @cindex space (ASCII character)
303 @cindex @samp{\s}
304 You can express the characters control-g, backspace, tab, newline,
305 vertical tab, formfeed, space, return, del, and escape as @samp{?\a},
306 @samp{?\b}, @samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f},
307 @samp{?\s}, @samp{?\r}, @samp{?\d}, and @samp{?\e}, respectively.
308 (@samp{?\s} followed by a dash has a different meaning---it applies
309 the ``super'' modifier to the following character.) Thus,
310
311 @example
312 ?\a @result{} 7 ; @r{control-g, @kbd{C-g}}
313 ?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}}
314 ?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}}
315 ?\n @result{} 10 ; @r{newline, @kbd{C-j}}
316 ?\v @result{} 11 ; @r{vertical tab, @kbd{C-k}}
317 ?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}}
318 ?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}}
319 ?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}}
320 ?\s @result{} 32 ; @r{space character, @key{SPC}}
321 ?\\ @result{} 92 ; @r{backslash character, @kbd{\}}
322 ?\d @result{} 127 ; @r{delete character, @key{DEL}}
323 @end example
324
325 @cindex escape sequence
326 These sequences which start with backslash are also known as
327 @dfn{escape sequences}, because backslash plays the role of an
328 ``escape character''; this terminology has nothing to do with the
329 character @key{ESC}. @samp{\s} is meant for use in character
330 constants; in string constants, just write the space.
331
332 A backslash is allowed, and harmless, preceding any character without
333 a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}.
334 There is no reason to add a backslash before most characters. However,
335 you should add a backslash before any of the characters
336 @samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing
337 Lisp code. You can also add a backslash before whitespace characters such as
338 space, tab, newline and formfeed. However, it is cleaner to use one of
339 the easily readable escape sequences, such as @samp{\t} or @samp{\s},
340 instead of an actual whitespace character such as a tab or a space.
341 (If you do write backslash followed by a space, you should write
342 an extra space after the character constant to separate it from the
343 following text.)
344
345 @node General Escape Syntax
346 @subsubsection General Escape Syntax
347
348 In addition to the specific escape sequences for special important
349 control characters, Emacs provides several types of escape syntax that
350 you can use to specify non-ASCII text characters.
351
352 @cindex unicode character escape
353 You can specify characters by their Unicode values.
354 @code{?\u@var{nnnn}} represents a character that maps to the Unicode
355 code point @samp{U+@var{nnnn}} (by convention, Unicode code points are
356 given in hexadecimal). There is a slightly different syntax for
357 specifying characters with code points higher than
358 @code{U+@var{ffff}}: @code{\U00@var{nnnnnn}} represents the character
359 whose code point is @samp{U+@var{nnnnnn}}. The Unicode standard only
360 defines code points up to @samp{U+@var{10ffff}}, so if you specify a
361 code point higher than that, Emacs signals an error.
362
363 This peculiar and inconvenient syntax was adopted for compatibility
364 with other programming languages. Unlike some other languages, Emacs
365 Lisp supports this syntax only in character literals and strings.
366
367 @cindex @samp{\} in character constant
368 @cindex backslash in character constant
369 @cindex octal character code
370 The most general read syntax for a character represents the
371 character code in either octal or hex. To use octal, write a question
372 mark followed by a backslash and the octal character code (up to three
373 octal digits); thus, @samp{?\101} for the character @kbd{A},
374 @samp{?\001} for the character @kbd{C-a}, and @code{?\002} for the
375 character @kbd{C-b}. Although this syntax can represent any
376 @acronym{ASCII} character, it is preferred only when the precise octal
377 value is more important than the @acronym{ASCII} representation.
378
379 @example
380 @group
381 ?\012 @result{} 10 ?\n @result{} 10 ?\C-j @result{} 10
382 ?\101 @result{} 65 ?A @result{} 65
383 @end group
384 @end example
385
386 To use hex, write a question mark followed by a backslash, @samp{x},
387 and the hexadecimal character code. You can use any number of hex
388 digits, so you can represent any character code in this way.
389 Thus, @samp{?\x41} for the character @kbd{A}, @samp{?\x1} for the
390 character @kbd{C-a}, and @code{?\x8e0} for the Latin-1 character
391 @iftex
392 @samp{@`a}.
393 @end iftex
394 @ifnottex
395 @samp{a} with grave accent.
396 @end ifnottex
397
398 @node Ctl-Char Syntax
399 @subsubsection Control-Character Syntax
400
401 @cindex control characters
402 Control characters can be represented using yet another read syntax.
403 This consists of a question mark followed by a backslash, caret, and the
404 corresponding non-control character, in either upper or lower case. For
405 example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the
406 character @kbd{C-i}, the character whose value is 9.
407
408 Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is
409 equivalent to @samp{?\^I} and to @samp{?\^i}:
410
411 @example
412 ?\^I @result{} 9 ?\C-I @result{} 9
413 @end example
414
415 In strings and buffers, the only control characters allowed are those
416 that exist in @acronym{ASCII}; but for keyboard input purposes, you can turn
417 any character into a control character with @samp{C-}. The character
418 codes for these non-@acronym{ASCII} control characters include the
419 @tex
420 @math{2^{26}}
421 @end tex
422 @ifnottex
423 2**26
424 @end ifnottex
425 bit as well as the code for the corresponding non-control
426 character. Ordinary terminals have no way of generating non-@acronym{ASCII}
427 control characters, but you can generate them straightforwardly using X
428 and other window systems.
429
430 For historical reasons, Emacs treats the @key{DEL} character as
431 the control equivalent of @kbd{?}:
432
433 @example
434 ?\^? @result{} 127 ?\C-? @result{} 127
435 @end example
436
437 @noindent
438 As a result, it is currently not possible to represent the character
439 @kbd{Control-?}, which is a meaningful input character under X, using
440 @samp{\C-}. It is not easy to change this, as various Lisp files refer
441 to @key{DEL} in this way.
442
443 For representing control characters to be found in files or strings,
444 we recommend the @samp{^} syntax; for control characters in keyboard
445 input, we prefer the @samp{C-} syntax. Which one you use does not
446 affect the meaning of the program, but may guide the understanding of
447 people who read it.
448
449 @node Meta-Char Syntax
450 @subsubsection Meta-Character Syntax
451
452 @cindex meta characters
453 A @dfn{meta character} is a character typed with the @key{META}
454 modifier key. The integer that represents such a character has the
455 @tex
456 @math{2^{27}}
457 @end tex
458 @ifnottex
459 2**27
460 @end ifnottex
461 bit set. We use high bits for this and other modifiers to make
462 possible a wide range of basic character codes.
463
464 In a string, the
465 @tex
466 @math{2^{7}}
467 @end tex
468 @ifnottex
469 2**7
470 @end ifnottex
471 bit attached to an @acronym{ASCII} character indicates a meta
472 character; thus, the meta characters that can fit in a string have
473 codes in the range from 128 to 255, and are the meta versions of the
474 ordinary @acronym{ASCII} characters. (In Emacs versions 18 and older,
475 this convention was used for characters outside of strings as well.)
476
477 The read syntax for meta characters uses @samp{\M-}. For example,
478 @samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with
479 octal character codes (see below), with @samp{\C-}, or with any other
480 syntax for a character. Thus, you can write @kbd{M-A} as @samp{?\M-A},
481 or as @samp{?\M-\101}. Likewise, you can write @kbd{C-M-b} as
482 @samp{?\M-\C-b}, @samp{?\C-\M-b}, or @samp{?\M-\002}.
483
484 @node Other Char Bits
485 @subsubsection Other Character Modifier Bits
486
487 The case of a graphic character is indicated by its character code;
488 for example, @acronym{ASCII} distinguishes between the characters @samp{a}
489 and @samp{A}. But @acronym{ASCII} has no way to represent whether a control
490 character is upper case or lower case. Emacs uses the
491 @tex
492 @math{2^{25}}
493 @end tex
494 @ifnottex
495 2**25
496 @end ifnottex
497 bit to indicate that the shift key was used in typing a control
498 character. This distinction is possible only when you use X terminals
499 or other special terminals; ordinary terminals do not report the
500 distinction to the computer in any way. The Lisp syntax for
501 the shift bit is @samp{\S-}; thus, @samp{?\C-\S-o} or @samp{?\C-\S-O}
502 represents the shifted-control-o character.
503
504 @cindex hyper characters
505 @cindex super characters
506 @cindex alt characters
507 The X Window System defines three other
508 @anchor{modifier bits}modifier bits that can be set
509 in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes
510 for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. (Case is
511 significant in these prefixes.) Thus, @samp{?\H-\M-\A-x} represents
512 @kbd{Alt-Hyper-Meta-x}. (Note that @samp{\s} with no following @samp{-}
513 represents the space character.)
514 @tex
515 Numerically, the bit values are @math{2^{22}} for alt, @math{2^{23}}
516 for super and @math{2^{24}} for hyper.
517 @end tex
518 @ifnottex
519 Numerically, the
520 bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper.
521 @end ifnottex
522
523 @node Symbol Type
524 @subsection Symbol Type
525
526 A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The
527 symbol name serves as the printed representation of the symbol. In
528 ordinary Lisp use, with one single obarray (@pxref{Creating Symbols}),
529 a symbol's name is unique---no two symbols have the same name.
530
531 A symbol can serve as a variable, as a function name, or to hold a
532 property list. Or it may serve only to be distinct from all other Lisp
533 objects, so that its presence in a data structure may be recognized
534 reliably. In a given context, usually only one of these uses is
535 intended. But you can use one symbol in all of these ways,
536 independently.
537
538 A symbol whose name starts with a colon (@samp{:}) is called a
539 @dfn{keyword symbol}. These symbols automatically act as constants, and
540 are normally used only by comparing an unknown symbol with a few
541 specific alternatives.
542
543 @cindex @samp{\} in symbols
544 @cindex backslash in symbols
545 A symbol name can contain any characters whatever. Most symbol names
546 are written with letters, digits, and the punctuation characters
547 @samp{-+=*/}. Such names require no special punctuation; the characters
548 of the name suffice as long as the name does not look like a number.
549 (If it does, write a @samp{\} at the beginning of the name to force
550 interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}?} are
551 less often used but also require no special punctuation. Any other
552 characters may be included in a symbol's name by escaping them with a
553 backslash. In contrast to its use in strings, however, a backslash in
554 the name of a symbol simply quotes the single character that follows the
555 backslash. For example, in a string, @samp{\t} represents a tab
556 character; in the name of a symbol, however, @samp{\t} merely quotes the
557 letter @samp{t}. To have a symbol with a tab character in its name, you
558 must actually use a tab (preceded with a backslash). But it's rare to
559 do such a thing.
560
561 @cindex CL note---case of letters
562 @quotation
563 @b{Common Lisp note:} In Common Lisp, lower case letters are always
564 ``folded'' to upper case, unless they are explicitly escaped. In Emacs
565 Lisp, upper case and lower case letters are distinct.
566 @end quotation
567
568 Here are several examples of symbol names. Note that the @samp{+} in
569 the fifth example is escaped to prevent it from being read as a number.
570 This is not necessary in the fourth example because the rest of the name
571 makes it invalid as a number.
572
573 @example
574 @group
575 foo ; @r{A symbol named @samp{foo}.}
576 FOO ; @r{A symbol named @samp{FOO}, different from @samp{foo}.}
577 char-to-string ; @r{A symbol named @samp{char-to-string}.}
578 @end group
579 @group
580 1+ ; @r{A symbol named @samp{1+}}
581 ; @r{(not @samp{+1}, which is an integer).}
582 @end group
583 @group
584 \+1 ; @r{A symbol named @samp{+1}}
585 ; @r{(not a very readable name).}
586 @end group
587 @group
588 \(*\ 1\ 2\) ; @r{A symbol named @samp{(* 1 2)} (a worse name).}
589 @c the @'s in this next line use up three characters, hence the
590 @c apparent misalignment of the comment.
591 +-*/_~!@@$%^&=:<>@{@} ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.}
592 ; @r{These characters need not be escaped.}
593 @end group
594 @end example
595
596 @ifinfo
597 @c This uses ``colon'' instead of a literal `:' because Info cannot
598 @c cope with a `:' in a menu
599 @cindex @samp{#@var{colon}} read syntax
600 @end ifinfo
601 @ifnotinfo
602 @cindex @samp{#:} read syntax
603 @end ifnotinfo
604 Normally the Lisp reader interns all symbols (@pxref{Creating
605 Symbols}). To prevent interning, you can write @samp{#:} before the
606 name of the symbol.
607
608 @node Sequence Type
609 @subsection Sequence Types
610
611 A @dfn{sequence} is a Lisp object that represents an ordered set of
612 elements. There are two kinds of sequence in Emacs Lisp, lists and
613 arrays. Thus, an object of type list or of type array is also
614 considered a sequence.
615
616 Arrays are further subdivided into strings, vectors, char-tables and
617 bool-vectors. Vectors can hold elements of any type, but string
618 elements must be characters, and bool-vector elements must be @code{t}
619 or @code{nil}. Char-tables are like vectors except that they are
620 indexed by any valid character code. The characters in a string can
621 have text properties like characters in a buffer (@pxref{Text
622 Properties}), but vectors do not support text properties, even when
623 their elements happen to be characters.
624
625 Lists, strings and the other array types are different, but they have
626 important similarities. For example, all have a length @var{l}, and all
627 have elements which can be indexed from zero to @var{l} minus one.
628 Several functions, called sequence functions, accept any kind of
629 sequence. For example, the function @code{elt} can be used to extract
630 an element of a sequence, given its index. @xref{Sequences Arrays
631 Vectors}.
632
633 It is generally impossible to read the same sequence twice, since
634 sequences are always created anew upon reading. If you read the read
635 syntax for a sequence twice, you get two sequences with equal contents.
636 There is one exception: the empty list @code{()} always stands for the
637 same object, @code{nil}.
638
639 @node Cons Cell Type
640 @subsection Cons Cell and List Types
641 @cindex address field of register
642 @cindex decrement field of register
643 @cindex pointers
644
645 A @dfn{cons cell} is an object that consists of two slots, called the
646 @sc{car} slot and the @sc{cdr} slot. Each slot can @dfn{hold} or
647 @dfn{refer to} any Lisp object. We also say that ``the @sc{car} of
648 this cons cell is'' whatever object its @sc{car} slot currently holds,
649 and likewise for the @sc{cdr}.
650
651 @quotation
652 A note to C programmers: in Lisp, we do not distinguish between
653 ``holding'' a value and ``pointing to'' the value, because pointers in
654 Lisp are implicit.
655 @end quotation
656
657 A @dfn{list} is a series of cons cells, linked together so that the
658 @sc{cdr} slot of each cons cell holds either the next cons cell or the
659 empty list. The empty list is actually the symbol @code{nil}.
660 @xref{Lists}, for functions that work on lists. Because most cons
661 cells are used as part of lists, the phrase @dfn{list structure} has
662 come to refer to any structure made out of cons cells.
663
664 @cindex atoms
665 Because cons cells are so central to Lisp, we also have a word for
666 ``an object which is not a cons cell.'' These objects are called
667 @dfn{atoms}.
668
669 @cindex parenthesis
670 @cindex @samp{(@dots{})} in lists
671 The read syntax and printed representation for lists are identical, and
672 consist of a left parenthesis, an arbitrary number of elements, and a
673 right parenthesis. Here are examples of lists:
674
675 @example
676 (A 2 "A") ; @r{A list of three elements.}
677 () ; @r{A list of no elements (the empty list).}
678 nil ; @r{A list of no elements (the empty list).}
679 ("A ()") ; @r{A list of one element: the string @code{"A ()"}.}
680 (A ()) ; @r{A list of two elements: @code{A} and the empty list.}
681 (A nil) ; @r{Equivalent to the previous.}
682 ((A B C)) ; @r{A list of one element}
683 ; @r{(which is a list of three elements).}
684 @end example
685
686 Upon reading, each object inside the parentheses becomes an element
687 of the list. That is, a cons cell is made for each element. The
688 @sc{car} slot of the cons cell holds the element, and its @sc{cdr}
689 slot refers to the next cons cell of the list, which holds the next
690 element in the list. The @sc{cdr} slot of the last cons cell is set to
691 hold @code{nil}.
692
693 The names @sc{car} and @sc{cdr} derive from the history of Lisp. The
694 original Lisp implementation ran on an @w{IBM 704} computer which
695 divided words into two parts, called the ``address'' part and the
696 ``decrement''; @sc{car} was an instruction to extract the contents of
697 the address part of a register, and @sc{cdr} an instruction to extract
698 the contents of the decrement. By contrast, ``cons cells'' are named
699 for the function @code{cons} that creates them, which in turn was named
700 for its purpose, the construction of cells.
701
702 @menu
703 * Box Diagrams:: Drawing pictures of lists.
704 * Dotted Pair Notation:: A general syntax for cons cells.
705 * Association List Type:: A specially constructed list.
706 @end menu
707
708 @node Box Diagrams
709 @subsubsection Drawing Lists as Box Diagrams
710 @cindex box diagrams, for lists
711 @cindex diagrams, boxed, for lists
712
713 A list can be illustrated by a diagram in which the cons cells are
714 shown as pairs of boxes, like dominoes. (The Lisp reader cannot read
715 such an illustration; unlike the textual notation, which can be
716 understood by both humans and computers, the box illustrations can be
717 understood only by humans.) This picture represents the three-element
718 list @code{(rose violet buttercup)}:
719
720 @example
721 @group
722 --- --- --- --- --- ---
723 | | |--> | | |--> | | |--> nil
724 --- --- --- --- --- ---
725 | | |
726 | | |
727 --> rose --> violet --> buttercup
728 @end group
729 @end example
730
731 In this diagram, each box represents a slot that can hold or refer to
732 any Lisp object. Each pair of boxes represents a cons cell. Each arrow
733 represents a reference to a Lisp object, either an atom or another cons
734 cell.
735
736 In this example, the first box, which holds the @sc{car} of the first
737 cons cell, refers to or ``holds'' @code{rose} (a symbol). The second
738 box, holding the @sc{cdr} of the first cons cell, refers to the next
739 pair of boxes, the second cons cell. The @sc{car} of the second cons
740 cell is @code{violet}, and its @sc{cdr} is the third cons cell. The
741 @sc{cdr} of the third (and last) cons cell is @code{nil}.
742
743 Here is another diagram of the same list, @code{(rose violet
744 buttercup)}, sketched in a different manner:
745
746 @smallexample
747 @group
748 --------------- ---------------- -------------------
749 | car | cdr | | car | cdr | | car | cdr |
750 | rose | o-------->| violet | o-------->| buttercup | nil |
751 | | | | | | | | |
752 --------------- ---------------- -------------------
753 @end group
754 @end smallexample
755
756 @cindex @code{nil} as a list
757 @cindex empty list
758 A list with no elements in it is the @dfn{empty list}; it is identical
759 to the symbol @code{nil}. In other words, @code{nil} is both a symbol
760 and a list.
761
762 Here is the list @code{(A ())}, or equivalently @code{(A nil)},
763 depicted with boxes and arrows:
764
765 @example
766 @group
767 --- --- --- ---
768 | | |--> | | |--> nil
769 --- --- --- ---
770 | |
771 | |
772 --> A --> nil
773 @end group
774 @end example
775
776 Here is a more complex illustration, showing the three-element list,
777 @code{((pine needles) oak maple)}, the first element of which is a
778 two-element list:
779
780 @example
781 @group
782 --- --- --- --- --- ---
783 | | |--> | | |--> | | |--> nil
784 --- --- --- --- --- ---
785 | | |
786 | | |
787 | --> oak --> maple
788 |
789 | --- --- --- ---
790 --> | | |--> | | |--> nil
791 --- --- --- ---
792 | |
793 | |
794 --> pine --> needles
795 @end group
796 @end example
797
798 The same list represented in the second box notation looks like this:
799
800 @example
801 @group
802 -------------- -------------- --------------
803 | car | cdr | | car | cdr | | car | cdr |
804 | o | o------->| oak | o------->| maple | nil |
805 | | | | | | | | | |
806 -- | --------- -------------- --------------
807 |
808 |
809 | -------------- ----------------
810 | | car | cdr | | car | cdr |
811 ------>| pine | o------->| needles | nil |
812 | | | | | |
813 -------------- ----------------
814 @end group
815 @end example
816
817 @node Dotted Pair Notation
818 @subsubsection Dotted Pair Notation
819 @cindex dotted pair notation
820 @cindex @samp{.} in lists
821
822 @dfn{Dotted pair notation} is a general syntax for cons cells that
823 represents the @sc{car} and @sc{cdr} explicitly. In this syntax,
824 @code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is
825 the object @var{a} and whose @sc{cdr} is the object @var{b}. Dotted
826 pair notation is more general than list syntax because the @sc{cdr}
827 does not have to be a list. However, it is more cumbersome in cases
828 where list syntax would work. In dotted pair notation, the list
829 @samp{(1 2 3)} is written as @samp{(1 . (2 . (3 . nil)))}. For
830 @code{nil}-terminated lists, you can use either notation, but list
831 notation is usually clearer and more convenient. When printing a
832 list, the dotted pair notation is only used if the @sc{cdr} of a cons
833 cell is not a list.
834
835 Here's an example using boxes to illustrate dotted pair notation.
836 This example shows the pair @code{(rose . violet)}:
837
838 @example
839 @group
840 --- ---
841 | | |--> violet
842 --- ---
843 |
844 |
845 --> rose
846 @end group
847 @end example
848
849 You can combine dotted pair notation with list notation to represent
850 conveniently a chain of cons cells with a non-@code{nil} final @sc{cdr}.
851 You write a dot after the last element of the list, followed by the
852 @sc{cdr} of the final cons cell. For example, @code{(rose violet
853 . buttercup)} is equivalent to @code{(rose . (violet . buttercup))}.
854 The object looks like this:
855
856 @example
857 @group
858 --- --- --- ---
859 | | |--> | | |--> buttercup
860 --- --- --- ---
861 | |
862 | |
863 --> rose --> violet
864 @end group
865 @end example
866
867 The syntax @code{(rose .@: violet .@: buttercup)} is invalid because
868 there is nothing that it could mean. If anything, it would say to put
869 @code{buttercup} in the @sc{cdr} of a cons cell whose @sc{cdr} is already
870 used for @code{violet}.
871
872 The list @code{(rose violet)} is equivalent to @code{(rose . (violet))},
873 and looks like this:
874
875 @example
876 @group
877 --- --- --- ---
878 | | |--> | | |--> nil
879 --- --- --- ---
880 | |
881 | |
882 --> rose --> violet
883 @end group
884 @end example
885
886 Similarly, the three-element list @code{(rose violet buttercup)}
887 is equivalent to @code{(rose . (violet . (buttercup)))}.
888 @ifnottex
889 It looks like this:
890
891 @example
892 @group
893 --- --- --- --- --- ---
894 | | |--> | | |--> | | |--> nil
895 --- --- --- --- --- ---
896 | | |
897 | | |
898 --> rose --> violet --> buttercup
899 @end group
900 @end example
901 @end ifnottex
902
903 @node Association List Type
904 @comment node-name, next, previous, up
905 @subsubsection Association List Type
906
907 An @dfn{association list} or @dfn{alist} is a specially-constructed
908 list whose elements are cons cells. In each element, the @sc{car} is
909 considered a @dfn{key}, and the @sc{cdr} is considered an
910 @dfn{associated value}. (In some cases, the associated value is stored
911 in the @sc{car} of the @sc{cdr}.) Association lists are often used as
912 stacks, since it is easy to add or remove associations at the front of
913 the list.
914
915 For example,
916
917 @example
918 (setq alist-of-colors
919 '((rose . red) (lily . white) (buttercup . yellow)))
920 @end example
921
922 @noindent
923 sets the variable @code{alist-of-colors} to an alist of three elements. In the
924 first element, @code{rose} is the key and @code{red} is the value.
925
926 @xref{Association Lists}, for a further explanation of alists and for
927 functions that work on alists. @xref{Hash Tables}, for another kind of
928 lookup table, which is much faster for handling a large number of keys.
929
930 @node Array Type
931 @subsection Array Type
932
933 An @dfn{array} is composed of an arbitrary number of slots for
934 holding or referring to other Lisp objects, arranged in a contiguous block of
935 memory. Accessing any element of an array takes approximately the same
936 amount of time. In contrast, accessing an element of a list requires
937 time proportional to the position of the element in the list. (Elements
938 at the end of a list take longer to access than elements at the
939 beginning of a list.)
940
941 Emacs defines four types of array: strings, vectors, bool-vectors, and
942 char-tables.
943
944 A string is an array of characters and a vector is an array of
945 arbitrary objects. A bool-vector can hold only @code{t} or @code{nil}.
946 These kinds of array may have any length up to the largest integer.
947 Char-tables are sparse arrays indexed by any valid character code; they
948 can hold arbitrary objects.
949
950 The first element of an array has index zero, the second element has
951 index 1, and so on. This is called @dfn{zero-origin} indexing. For
952 example, an array of four elements has indices 0, 1, 2, @w{and 3}. The
953 largest possible index value is one less than the length of the array.
954 Once an array is created, its length is fixed.
955
956 All Emacs Lisp arrays are one-dimensional. (Most other programming
957 languages support multidimensional arrays, but they are not essential;
958 you can get the same effect with nested one-dimensional arrays.) Each
959 type of array has its own read syntax; see the following sections for
960 details.
961
962 The array type is a subset of the sequence type, and contains the
963 string type, the vector type, the bool-vector type, and the char-table
964 type.
965
966 @node String Type
967 @subsection String Type
968
969 A @dfn{string} is an array of characters. Strings are used for many
970 purposes in Emacs, as can be expected in a text editor; for example, as
971 the names of Lisp symbols, as messages for the user, and to represent
972 text extracted from buffers. Strings in Lisp are constants: evaluation
973 of a string returns the same string.
974
975 @xref{Strings and Characters}, for functions that operate on strings.
976
977 @menu
978 * Syntax for Strings::
979 * Non-ASCII in Strings::
980 * Nonprinting Characters::
981 * Text Props and Strings::
982 @end menu
983
984 @node Syntax for Strings
985 @subsubsection Syntax for Strings
986
987 @cindex @samp{"} in strings
988 @cindex double-quote in strings
989 @cindex @samp{\} in strings
990 @cindex backslash in strings
991 The read syntax for a string is a double-quote, an arbitrary number
992 of characters, and another double-quote, @code{"like this"}. To
993 include a double-quote in a string, precede it with a backslash; thus,
994 @code{"\""} is a string containing just a single double-quote
995 character. Likewise, you can include a backslash by preceding it with
996 another backslash, like this: @code{"this \\ is a single embedded
997 backslash"}.
998
999 @cindex newline in strings
1000 The newline character is not special in the read syntax for strings;
1001 if you write a new line between the double-quotes, it becomes a
1002 character in the string. But an escaped newline---one that is preceded
1003 by @samp{\}---does not become part of the string; i.e., the Lisp reader
1004 ignores an escaped newline while reading a string. An escaped space
1005 @w{@samp{\ }} is likewise ignored.
1006
1007 @example
1008 "It is useful to include newlines
1009 in documentation strings,
1010 but the newline is \
1011 ignored if escaped."
1012 @result{} "It is useful to include newlines
1013 in documentation strings,
1014 but the newline is ignored if escaped."
1015 @end example
1016
1017 @node Non-ASCII in Strings
1018 @subsubsection Non-@acronym{ASCII} Characters in Strings
1019
1020 You can include a non-@acronym{ASCII} international character in a string
1021 constant by writing it literally. There are two text representations
1022 for non-@acronym{ASCII} characters in Emacs strings (and in buffers): unibyte
1023 and multibyte. If the string constant is read from a multibyte source,
1024 such as a multibyte buffer or string, or a file that would be visited as
1025 multibyte, then the character is read as a multibyte character, and that
1026 makes the string multibyte. If the string constant is read from a
1027 unibyte source, then the character is read as unibyte and that makes the
1028 string unibyte.
1029
1030 You can also represent a multibyte non-@acronym{ASCII} character with its
1031 character code: use a hex escape, @samp{\x@var{nnnnnnn}}, with as many
1032 digits as necessary. (Multibyte non-@acronym{ASCII} character codes are all
1033 greater than 256.) Any character which is not a valid hex digit
1034 terminates this construct. If the next character in the string could be
1035 interpreted as a hex digit, write @w{@samp{\ }} (backslash and space) to
1036 terminate the hex escape---for example, @w{@samp{\x8e0\ }} represents
1037 one character, @samp{a} with grave accent. @w{@samp{\ }} in a string
1038 constant is just like backslash-newline; it does not contribute any
1039 character to the string, but it does terminate the preceding hex escape.
1040
1041 You can represent a unibyte non-@acronym{ASCII} character with its
1042 character code, which must be in the range from 128 (0200 octal) to
1043 255 (0377 octal). If you write all such character codes in octal and
1044 the string contains no other characters forcing it to be multibyte,
1045 this produces a unibyte string. However, using any hex escape in a
1046 string (even for an @acronym{ASCII} character) forces the string to be
1047 multibyte.
1048
1049 You can also specify characters in a string by their numeric values
1050 in Unicode, using @samp{\u} and @samp{\U} (@pxref{Character Type}).
1051
1052 @xref{Text Representations}, for more information about the two
1053 text representations.
1054
1055 @node Nonprinting Characters
1056 @subsubsection Nonprinting Characters in Strings
1057
1058 You can use the same backslash escape-sequences in a string constant
1059 as in character literals (but do not use the question mark that begins a
1060 character constant). For example, you can write a string containing the
1061 nonprinting characters tab and @kbd{C-a}, with commas and spaces between
1062 them, like this: @code{"\t, \C-a"}. @xref{Character Type}, for a
1063 description of the read syntax for characters.
1064
1065 However, not all of the characters you can write with backslash
1066 escape-sequences are valid in strings. The only control characters that
1067 a string can hold are the @acronym{ASCII} control characters. Strings do not
1068 distinguish case in @acronym{ASCII} control characters.
1069
1070 Properly speaking, strings cannot hold meta characters; but when a
1071 string is to be used as a key sequence, there is a special convention
1072 that provides a way to represent meta versions of @acronym{ASCII}
1073 characters in a string. If you use the @samp{\M-} syntax to indicate
1074 a meta character in a string constant, this sets the
1075 @tex
1076 @math{2^{7}}
1077 @end tex
1078 @ifnottex
1079 2**7
1080 @end ifnottex
1081 bit of the character in the string. If the string is used in
1082 @code{define-key} or @code{lookup-key}, this numeric code is translated
1083 into the equivalent meta character. @xref{Character Type}.
1084
1085 Strings cannot hold characters that have the hyper, super, or alt
1086 modifiers.
1087
1088 @node Text Props and Strings
1089 @subsubsection Text Properties in Strings
1090
1091 @cindex @samp{#(} read syntax
1092 @cindex text properties, read syntax
1093 A string can hold properties for the characters it contains, in
1094 addition to the characters themselves. This enables programs that copy
1095 text between strings and buffers to copy the text's properties with no
1096 special effort. @xref{Text Properties}, for an explanation of what text
1097 properties mean. Strings with text properties use a special read and
1098 print syntax:
1099
1100 @example
1101 #("@var{characters}" @var{property-data}...)
1102 @end example
1103
1104 @noindent
1105 where @var{property-data} consists of zero or more elements, in groups
1106 of three as follows:
1107
1108 @example
1109 @var{beg} @var{end} @var{plist}
1110 @end example
1111
1112 @noindent
1113 The elements @var{beg} and @var{end} are integers, and together specify
1114 a range of indices in the string; @var{plist} is the property list for
1115 that range. For example,
1116
1117 @example
1118 #("foo bar" 0 3 (face bold) 3 4 nil 4 7 (face italic))
1119 @end example
1120
1121 @noindent
1122 represents a string whose textual contents are @samp{foo bar}, in which
1123 the first three characters have a @code{face} property with value
1124 @code{bold}, and the last three have a @code{face} property with value
1125 @code{italic}. (The fourth character has no text properties, so its
1126 property list is @code{nil}. It is not actually necessary to mention
1127 ranges with @code{nil} as the property list, since any characters not
1128 mentioned in any range will default to having no properties.)
1129
1130 @node Vector Type
1131 @subsection Vector Type
1132
1133 A @dfn{vector} is a one-dimensional array of elements of any type. It
1134 takes a constant amount of time to access any element of a vector. (In
1135 a list, the access time of an element is proportional to the distance of
1136 the element from the beginning of the list.)
1137
1138 The printed representation of a vector consists of a left square
1139 bracket, the elements, and a right square bracket. This is also the
1140 read syntax. Like numbers and strings, vectors are considered constants
1141 for evaluation.
1142
1143 @example
1144 [1 "two" (three)] ; @r{A vector of three elements.}
1145 @result{} [1 "two" (three)]
1146 @end example
1147
1148 @xref{Vectors}, for functions that work with vectors.
1149
1150 @node Char-Table Type
1151 @subsection Char-Table Type
1152
1153 A @dfn{char-table} is a one-dimensional array of elements of any type,
1154 indexed by character codes. Char-tables have certain extra features to
1155 make them more useful for many jobs that involve assigning information
1156 to character codes---for example, a char-table can have a parent to
1157 inherit from, a default value, and a small number of extra slots to use for
1158 special purposes. A char-table can also specify a single value for
1159 a whole character set.
1160
1161 The printed representation of a char-table is like a vector
1162 except that there is an extra @samp{#^} at the beginning.
1163
1164 @xref{Char-Tables}, for special functions to operate on char-tables.
1165 Uses of char-tables include:
1166
1167 @itemize @bullet
1168 @item
1169 Case tables (@pxref{Case Tables}).
1170
1171 @item
1172 Character category tables (@pxref{Categories}).
1173
1174 @item
1175 Display tables (@pxref{Display Tables}).
1176
1177 @item
1178 Syntax tables (@pxref{Syntax Tables}).
1179 @end itemize
1180
1181 @node Bool-Vector Type
1182 @subsection Bool-Vector Type
1183
1184 A @dfn{bool-vector} is a one-dimensional array of elements that
1185 must be @code{t} or @code{nil}.
1186
1187 The printed representation of a bool-vector is like a string, except
1188 that it begins with @samp{#&} followed by the length. The string
1189 constant that follows actually specifies the contents of the bool-vector
1190 as a bitmap---each ``character'' in the string contains 8 bits, which
1191 specify the next 8 elements of the bool-vector (1 stands for @code{t},
1192 and 0 for @code{nil}). The least significant bits of the character
1193 correspond to the lowest indices in the bool-vector.
1194
1195 @example
1196 (make-bool-vector 3 t)
1197 @result{} #&3"^G"
1198 (make-bool-vector 3 nil)
1199 @result{} #&3"^@@"
1200 @end example
1201
1202 @noindent
1203 These results make sense, because the binary code for @samp{C-g} is
1204 111 and @samp{C-@@} is the character with code 0.
1205
1206 If the length is not a multiple of 8, the printed representation
1207 shows extra elements, but these extras really make no difference. For
1208 instance, in the next example, the two bool-vectors are equal, because
1209 only the first 3 bits are used:
1210
1211 @example
1212 (equal #&3"\377" #&3"\007")
1213 @result{} t
1214 @end example
1215
1216 @node Hash Table Type
1217 @subsection Hash Table Type
1218
1219 A hash table is a very fast kind of lookup table, somewhat like an
1220 alist in that it maps keys to corresponding values, but much faster.
1221 Hash tables have no read syntax, and print using hash notation.
1222 @xref{Hash Tables}, for functions that operate on hash tables.
1223
1224 @example
1225 (make-hash-table)
1226 @result{} #<hash-table 'eql nil 0/65 0x83af980>
1227 @end example
1228
1229 @node Function Type
1230 @subsection Function Type
1231
1232 Lisp functions are executable code, just like functions in other
1233 programming languages. In Lisp, unlike most languages, functions are
1234 also Lisp objects. A non-compiled function in Lisp is a lambda
1235 expression: that is, a list whose first element is the symbol
1236 @code{lambda} (@pxref{Lambda Expressions}).
1237
1238 In most programming languages, it is impossible to have a function
1239 without a name. In Lisp, a function has no intrinsic name. A lambda
1240 expression can be called as a function even though it has no name; to
1241 emphasize this, we also call it an @dfn{anonymous function}
1242 (@pxref{Anonymous Functions}). A named function in Lisp is just a
1243 symbol with a valid function in its function cell (@pxref{Defining
1244 Functions}).
1245
1246 Most of the time, functions are called when their names are written in
1247 Lisp expressions in Lisp programs. However, you can construct or obtain
1248 a function object at run time and then call it with the primitive
1249 functions @code{funcall} and @code{apply}. @xref{Calling Functions}.
1250
1251 @node Macro Type
1252 @subsection Macro Type
1253
1254 A @dfn{Lisp macro} is a user-defined construct that extends the Lisp
1255 language. It is represented as an object much like a function, but with
1256 different argument-passing semantics. A Lisp macro has the form of a
1257 list whose first element is the symbol @code{macro} and whose @sc{cdr}
1258 is a Lisp function object, including the @code{lambda} symbol.
1259
1260 Lisp macro objects are usually defined with the built-in
1261 @code{defmacro} function, but any list that begins with @code{macro} is
1262 a macro as far as Emacs is concerned. @xref{Macros}, for an explanation
1263 of how to write a macro.
1264
1265 @strong{Warning}: Lisp macros and keyboard macros (@pxref{Keyboard
1266 Macros}) are entirely different things. When we use the word ``macro''
1267 without qualification, we mean a Lisp macro, not a keyboard macro.
1268
1269 @node Primitive Function Type
1270 @subsection Primitive Function Type
1271 @cindex primitive function
1272
1273 A @dfn{primitive function} is a function callable from Lisp but
1274 written in the C programming language. Primitive functions are also
1275 called @dfn{subrs} or @dfn{built-in functions}. (The word ``subr'' is
1276 derived from ``subroutine.'') Most primitive functions evaluate all
1277 their arguments when they are called. A primitive function that does
1278 not evaluate all its arguments is called a @dfn{special form}
1279 (@pxref{Special Forms}).@refill
1280
1281 It does not matter to the caller of a function whether the function is
1282 primitive. However, this does matter if you try to redefine a primitive
1283 with a function written in Lisp. The reason is that the primitive
1284 function may be called directly from C code. Calls to the redefined
1285 function from Lisp will use the new definition, but calls from C code
1286 may still use the built-in definition. Therefore, @strong{we discourage
1287 redefinition of primitive functions}.
1288
1289 The term @dfn{function} refers to all Emacs functions, whether written
1290 in Lisp or C. @xref{Function Type}, for information about the
1291 functions written in Lisp.
1292
1293 Primitive functions have no read syntax and print in hash notation
1294 with the name of the subroutine.
1295
1296 @example
1297 @group
1298 (symbol-function 'car) ; @r{Access the function cell}
1299 ; @r{of the symbol.}
1300 @result{} #<subr car>
1301 (subrp (symbol-function 'car)) ; @r{Is this a primitive function?}
1302 @result{} t ; @r{Yes.}
1303 @end group
1304 @end example
1305
1306 @node Byte-Code Type
1307 @subsection Byte-Code Function Type
1308
1309 The byte compiler produces @dfn{byte-code function objects}.
1310 Internally, a byte-code function object is much like a vector; however,
1311 the evaluator handles this data type specially when it appears as a
1312 function to be called. @xref{Byte Compilation}, for information about
1313 the byte compiler.
1314
1315 The printed representation and read syntax for a byte-code function
1316 object is like that for a vector, with an additional @samp{#} before the
1317 opening @samp{[}.
1318
1319 @node Autoload Type
1320 @subsection Autoload Type
1321
1322 An @dfn{autoload object} is a list whose first element is the symbol
1323 @code{autoload}. It is stored as the function definition of a symbol,
1324 where it serves as a placeholder for the real definition. The autoload
1325 object says that the real definition is found in a file of Lisp code
1326 that should be loaded when necessary. It contains the name of the file,
1327 plus some other information about the real definition.
1328
1329 After the file has been loaded, the symbol should have a new function
1330 definition that is not an autoload object. The new definition is then
1331 called as if it had been there to begin with. From the user's point of
1332 view, the function call works as expected, using the function definition
1333 in the loaded file.
1334
1335 An autoload object is usually created with the function
1336 @code{autoload}, which stores the object in the function cell of a
1337 symbol. @xref{Autoload}, for more details.
1338
1339 @node Editing Types
1340 @section Editing Types
1341 @cindex editing types
1342
1343 The types in the previous section are used for general programming
1344 purposes, and most of them are common to most Lisp dialects. Emacs Lisp
1345 provides several additional data types for purposes connected with
1346 editing.
1347
1348 @menu
1349 * Buffer Type:: The basic object of editing.
1350 * Marker Type:: A position in a buffer.
1351 * Window Type:: Buffers are displayed in windows.
1352 * Frame Type:: Windows subdivide frames.
1353 * Terminal Type:: A terminal device displays frames.
1354 * Window Configuration Type:: Recording the way a frame is subdivided.
1355 * Frame Configuration Type:: Recording the status of all frames.
1356 * Process Type:: A subprocess of Emacs running on the underlying OS.
1357 * Stream Type:: Receive or send characters.
1358 * Keymap Type:: What function a keystroke invokes.
1359 * Overlay Type:: How an overlay is represented.
1360 * Font Type:: Fonts for displaying text.
1361 @end menu
1362
1363 @node Buffer Type
1364 @subsection Buffer Type
1365
1366 A @dfn{buffer} is an object that holds text that can be edited
1367 (@pxref{Buffers}). Most buffers hold the contents of a disk file
1368 (@pxref{Files}) so they can be edited, but some are used for other
1369 purposes. Most buffers are also meant to be seen by the user, and
1370 therefore displayed, at some time, in a window (@pxref{Windows}). But
1371 a buffer need not be displayed in any window. Each buffer has a
1372 designated position called @dfn{point} (@pxref{Positions}); most
1373 editing commands act on the contents of the current buffer in the
1374 neighborhood of point. At any time, one buffer is the @dfn{current
1375 buffer}.
1376
1377 The contents of a buffer are much like a string, but buffers are not
1378 used like strings in Emacs Lisp, and the available operations are
1379 different. For example, you can insert text efficiently into an
1380 existing buffer, altering the buffer's contents, whereas ``inserting''
1381 text into a string requires concatenating substrings, and the result
1382 is an entirely new string object.
1383
1384 Many of the standard Emacs functions manipulate or test the
1385 characters in the current buffer; a whole chapter in this manual is
1386 devoted to describing these functions (@pxref{Text}).
1387
1388 Several other data structures are associated with each buffer:
1389
1390 @itemize @bullet
1391 @item
1392 a local syntax table (@pxref{Syntax Tables});
1393
1394 @item
1395 a local keymap (@pxref{Keymaps}); and,
1396
1397 @item
1398 a list of buffer-local variable bindings (@pxref{Buffer-Local Variables}).
1399
1400 @item
1401 overlays (@pxref{Overlays}).
1402
1403 @item
1404 text properties for the text in the buffer (@pxref{Text Properties}).
1405 @end itemize
1406
1407 @noindent
1408 The local keymap and variable list contain entries that individually
1409 override global bindings or values. These are used to customize the
1410 behavior of programs in different buffers, without actually changing the
1411 programs.
1412
1413 A buffer may be @dfn{indirect}, which means it shares the text
1414 of another buffer, but presents it differently. @xref{Indirect Buffers}.
1415
1416 Buffers have no read syntax. They print in hash notation, showing the
1417 buffer name.
1418
1419 @example
1420 @group
1421 (current-buffer)
1422 @result{} #<buffer objects.texi>
1423 @end group
1424 @end example
1425
1426 @node Marker Type
1427 @subsection Marker Type
1428
1429 A @dfn{marker} denotes a position in a specific buffer. Markers
1430 therefore have two components: one for the buffer, and one for the
1431 position. Changes in the buffer's text automatically relocate the
1432 position value as necessary to ensure that the marker always points
1433 between the same two characters in the buffer.
1434
1435 Markers have no read syntax. They print in hash notation, giving the
1436 current character position and the name of the buffer.
1437
1438 @example
1439 @group
1440 (point-marker)
1441 @result{} #<marker at 10779 in objects.texi>
1442 @end group
1443 @end example
1444
1445 @xref{Markers}, for information on how to test, create, copy, and move
1446 markers.
1447
1448 @node Window Type
1449 @subsection Window Type
1450
1451 A @dfn{window} describes the portion of the terminal screen that Emacs
1452 uses to display a buffer. Every window has one associated buffer, whose
1453 contents appear in the window. By contrast, a given buffer may appear
1454 in one window, no window, or several windows.
1455
1456 Though many windows may exist simultaneously, at any time one window
1457 is designated the @dfn{selected window}. This is the window where the
1458 cursor is (usually) displayed when Emacs is ready for a command. The
1459 selected window usually displays the current buffer, but this is not
1460 necessarily the case.
1461
1462 Windows are grouped on the screen into frames; each window belongs to
1463 one and only one frame. @xref{Frame Type}.
1464
1465 Windows have no read syntax. They print in hash notation, giving the
1466 window number and the name of the buffer being displayed. The window
1467 numbers exist to identify windows uniquely, since the buffer displayed
1468 in any given window can change frequently.
1469
1470 @example
1471 @group
1472 (selected-window)
1473 @result{} #<window 1 on objects.texi>
1474 @end group
1475 @end example
1476
1477 @xref{Windows}, for a description of the functions that work on windows.
1478
1479 @node Frame Type
1480 @subsection Frame Type
1481
1482 A @dfn{frame} is a screen area that contains one or more Emacs
1483 windows; we also use the term ``frame'' to refer to the Lisp object
1484 that Emacs uses to refer to the screen area.
1485
1486 Frames have no read syntax. They print in hash notation, giving the
1487 frame's title, plus its address in core (useful to identify the frame
1488 uniquely).
1489
1490 @example
1491 @group
1492 (selected-frame)
1493 @result{} #<frame emacs@@psilocin.gnu.org 0xdac80>
1494 @end group
1495 @end example
1496
1497 @xref{Frames}, for a description of the functions that work on frames.
1498
1499 @node Terminal Type
1500 @subsection Terminal Type
1501 @cindex terminal type
1502
1503 A @dfn{terminal} is a device capable of displaying one or more
1504 Emacs frames (@pxref{Frame Type}).
1505
1506 Terminals have no read syntax. They print in hash notation giving
1507 the terminal's ordinal number and its TTY device file name.
1508
1509 @example
1510 @group
1511 (get-device-terminal nil)
1512 @result{} #<terminal 1 on /dev/tty>
1513 @end group
1514 @end example
1515
1516 @c FIXME: add an xref to where terminal-related primitives are described.
1517
1518 @node Window Configuration Type
1519 @subsection Window Configuration Type
1520 @cindex window layout in a frame
1521
1522 A @dfn{window configuration} stores information about the positions,
1523 sizes, and contents of the windows in a frame, so you can recreate the
1524 same arrangement of windows later.
1525
1526 Window configurations do not have a read syntax; their print syntax
1527 looks like @samp{#<window-configuration>}. @xref{Window
1528 Configurations}, for a description of several functions related to
1529 window configurations.
1530
1531 @node Frame Configuration Type
1532 @subsection Frame Configuration Type
1533 @cindex screen layout
1534 @cindex window layout, all frames
1535
1536 A @dfn{frame configuration} stores information about the positions,
1537 sizes, and contents of the windows in all frames. It is not a
1538 primitive type---it is actually a list whose @sc{car} is
1539 @code{frame-configuration} and whose @sc{cdr} is an alist. Each alist
1540 element describes one frame, which appears as the @sc{car} of that
1541 element.
1542
1543 @xref{Frame Configurations}, for a description of several functions
1544 related to frame configurations.
1545
1546 @node Process Type
1547 @subsection Process Type
1548
1549 The word @dfn{process} usually means a running program. Emacs itself
1550 runs in a process of this sort. However, in Emacs Lisp, a process is a
1551 Lisp object that designates a subprocess created by the Emacs process.
1552 Programs such as shells, GDB, ftp, and compilers, running in
1553 subprocesses of Emacs, extend the capabilities of Emacs.
1554
1555 An Emacs subprocess takes textual input from Emacs and returns textual
1556 output to Emacs for further manipulation. Emacs can also send signals
1557 to the subprocess.
1558
1559 Process objects have no read syntax. They print in hash notation,
1560 giving the name of the process:
1561
1562 @example
1563 @group
1564 (process-list)
1565 @result{} (#<process shell>)
1566 @end group
1567 @end example
1568
1569 @xref{Processes}, for information about functions that create, delete,
1570 return information about, send input or signals to, and receive output
1571 from processes.
1572
1573 @node Stream Type
1574 @subsection Stream Type
1575
1576 A @dfn{stream} is an object that can be used as a source or sink for
1577 characters---either to supply characters for input or to accept them as
1578 output. Many different types can be used this way: markers, buffers,
1579 strings, and functions. Most often, input streams (character sources)
1580 obtain characters from the keyboard, a buffer, or a file, and output
1581 streams (character sinks) send characters to a buffer, such as a
1582 @file{*Help*} buffer, or to the echo area.
1583
1584 The object @code{nil}, in addition to its other meanings, may be used
1585 as a stream. It stands for the value of the variable
1586 @code{standard-input} or @code{standard-output}. Also, the object
1587 @code{t} as a stream specifies input using the minibuffer
1588 (@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo
1589 Area}).
1590
1591 Streams have no special printed representation or read syntax, and
1592 print as whatever primitive type they are.
1593
1594 @xref{Read and Print}, for a description of functions
1595 related to streams, including parsing and printing functions.
1596
1597 @node Keymap Type
1598 @subsection Keymap Type
1599
1600 A @dfn{keymap} maps keys typed by the user to commands. This mapping
1601 controls how the user's command input is executed. A keymap is actually
1602 a list whose @sc{car} is the symbol @code{keymap}.
1603
1604 @xref{Keymaps}, for information about creating keymaps, handling prefix
1605 keys, local as well as global keymaps, and changing key bindings.
1606
1607 @node Overlay Type
1608 @subsection Overlay Type
1609
1610 An @dfn{overlay} specifies properties that apply to a part of a
1611 buffer. Each overlay applies to a specified range of the buffer, and
1612 contains a property list (a list whose elements are alternating property
1613 names and values). Overlay properties are used to present parts of the
1614 buffer temporarily in a different display style. Overlays have no read
1615 syntax, and print in hash notation, giving the buffer name and range of
1616 positions.
1617
1618 @xref{Overlays}, for how to create and use overlays.
1619
1620 @node Font Type
1621 @subsection Font Type
1622
1623 A @dfn{font} specifies how to display text on a graphical terminal.
1624 There are actually three separate font types---@dfn{font objects},
1625 @dfn{font specs}, and @dfn{font entities}---each of which has slightly
1626 different properties. None of them have a read syntax; their print
1627 syntax looks like @samp{#<font-object>}, @samp{#<font-spec>}, and
1628 @samp{#<font-entity>} respectively. @xref{Low-Level Font}, for a
1629 description of these Lisp objects.
1630
1631 @node Circular Objects
1632 @section Read Syntax for Circular Objects
1633 @cindex circular structure, read syntax
1634 @cindex shared structure, read syntax
1635 @cindex @samp{#@var{n}=} read syntax
1636 @cindex @samp{#@var{n}#} read syntax
1637
1638 To represent shared or circular structures within a complex of Lisp
1639 objects, you can use the reader constructs @samp{#@var{n}=} and
1640 @samp{#@var{n}#}.
1641
1642 Use @code{#@var{n}=} before an object to label it for later reference;
1643 subsequently, you can use @code{#@var{n}#} to refer the same object in
1644 another place. Here, @var{n} is some integer. For example, here is how
1645 to make a list in which the first element recurs as the third element:
1646
1647 @example
1648 (#1=(a) b #1#)
1649 @end example
1650
1651 @noindent
1652 This differs from ordinary syntax such as this
1653
1654 @example
1655 ((a) b (a))
1656 @end example
1657
1658 @noindent
1659 which would result in a list whose first and third elements
1660 look alike but are not the same Lisp object. This shows the difference:
1661
1662 @example
1663 (prog1 nil
1664 (setq x '(#1=(a) b #1#)))
1665 (eq (nth 0 x) (nth 2 x))
1666 @result{} t
1667 (setq x '((a) b (a)))
1668 (eq (nth 0 x) (nth 2 x))
1669 @result{} nil
1670 @end example
1671
1672 You can also use the same syntax to make a circular structure, which
1673 appears as an ``element'' within itself. Here is an example:
1674
1675 @example
1676 #1=(a #1#)
1677 @end example
1678
1679 @noindent
1680 This makes a list whose second element is the list itself.
1681 Here's how you can see that it really works:
1682
1683 @example
1684 (prog1 nil
1685 (setq x '#1=(a #1#)))
1686 (eq x (cadr x))
1687 @result{} t
1688 @end example
1689
1690 The Lisp printer can produce this syntax to record circular and shared
1691 structure in a Lisp object, if you bind the variable @code{print-circle}
1692 to a non-@code{nil} value. @xref{Output Variables}.
1693
1694 @node Type Predicates
1695 @section Type Predicates
1696 @cindex type checking
1697 @kindex wrong-type-argument
1698
1699 The Emacs Lisp interpreter itself does not perform type checking on
1700 the actual arguments passed to functions when they are called. It could
1701 not do so, since function arguments in Lisp do not have declared data
1702 types, as they do in other programming languages. It is therefore up to
1703 the individual function to test whether each actual argument belongs to
1704 a type that the function can use.
1705
1706 All built-in functions do check the types of their actual arguments
1707 when appropriate, and signal a @code{wrong-type-argument} error if an
1708 argument is of the wrong type. For example, here is what happens if you
1709 pass an argument to @code{+} that it cannot handle:
1710
1711 @example
1712 @group
1713 (+ 2 'a)
1714 @error{} Wrong type argument: number-or-marker-p, a
1715 @end group
1716 @end example
1717
1718 @cindex type predicates
1719 @cindex testing types
1720 If you want your program to handle different types differently, you
1721 must do explicit type checking. The most common way to check the type
1722 of an object is to call a @dfn{type predicate} function. Emacs has a
1723 type predicate for each type, as well as some predicates for
1724 combinations of types.
1725
1726 A type predicate function takes one argument; it returns @code{t} if
1727 the argument belongs to the appropriate type, and @code{nil} otherwise.
1728 Following a general Lisp convention for predicate functions, most type
1729 predicates' names end with @samp{p}.
1730
1731 Here is an example which uses the predicates @code{listp} to check for
1732 a list and @code{symbolp} to check for a symbol.
1733
1734 @example
1735 (defun add-on (x)
1736 (cond ((symbolp x)
1737 ;; If X is a symbol, put it on LIST.
1738 (setq list (cons x list)))
1739 ((listp x)
1740 ;; If X is a list, add its elements to LIST.
1741 (setq list (append x list)))
1742 (t
1743 ;; We handle only symbols and lists.
1744 (error "Invalid argument %s in add-on" x))))
1745 @end example
1746
1747 Here is a table of predefined type predicates, in alphabetical order,
1748 with references to further information.
1749
1750 @table @code
1751 @item atom
1752 @xref{List-related Predicates, atom}.
1753
1754 @item arrayp
1755 @xref{Array Functions, arrayp}.
1756
1757 @item bool-vector-p
1758 @xref{Bool-Vectors, bool-vector-p}.
1759
1760 @item bufferp
1761 @xref{Buffer Basics, bufferp}.
1762
1763 @item byte-code-function-p
1764 @xref{Byte-Code Type, byte-code-function-p}.
1765
1766 @item case-table-p
1767 @xref{Case Tables, case-table-p}.
1768
1769 @item char-or-string-p
1770 @xref{Predicates for Strings, char-or-string-p}.
1771
1772 @item char-table-p
1773 @xref{Char-Tables, char-table-p}.
1774
1775 @item commandp
1776 @xref{Interactive Call, commandp}.
1777
1778 @item consp
1779 @xref{List-related Predicates, consp}.
1780
1781 @item display-table-p
1782 @xref{Display Tables, display-table-p}.
1783
1784 @item floatp
1785 @xref{Predicates on Numbers, floatp}.
1786
1787 @item fontp
1788 @xref{Low-Level Font}.
1789
1790 @item frame-configuration-p
1791 @xref{Frame Configurations, frame-configuration-p}.
1792
1793 @item frame-live-p
1794 @xref{Deleting Frames, frame-live-p}.
1795
1796 @item framep
1797 @xref{Frames, framep}.
1798
1799 @item functionp
1800 @xref{Functions, functionp}.
1801
1802 @item hash-table-p
1803 @xref{Other Hash, hash-table-p}.
1804
1805 @item integer-or-marker-p
1806 @xref{Predicates on Markers, integer-or-marker-p}.
1807
1808 @item integerp
1809 @xref{Predicates on Numbers, integerp}.
1810
1811 @item keymapp
1812 @xref{Creating Keymaps, keymapp}.
1813
1814 @item keywordp
1815 @xref{Constant Variables}.
1816
1817 @item listp
1818 @xref{List-related Predicates, listp}.
1819
1820 @item markerp
1821 @xref{Predicates on Markers, markerp}.
1822
1823 @item wholenump
1824 @xref{Predicates on Numbers, wholenump}.
1825
1826 @item nlistp
1827 @xref{List-related Predicates, nlistp}.
1828
1829 @item numberp
1830 @xref{Predicates on Numbers, numberp}.
1831
1832 @item number-or-marker-p
1833 @xref{Predicates on Markers, number-or-marker-p}.
1834
1835 @item overlayp
1836 @xref{Overlays, overlayp}.
1837
1838 @item processp
1839 @xref{Processes, processp}.
1840
1841 @item sequencep
1842 @xref{Sequence Functions, sequencep}.
1843
1844 @item stringp
1845 @xref{Predicates for Strings, stringp}.
1846
1847 @item subrp
1848 @xref{Function Cells, subrp}.
1849
1850 @item symbolp
1851 @xref{Symbols, symbolp}.
1852
1853 @item syntax-table-p
1854 @xref{Syntax Tables, syntax-table-p}.
1855
1856 @item user-variable-p
1857 @xref{Defining Variables, user-variable-p}.
1858
1859 @item vectorp
1860 @xref{Vectors, vectorp}.
1861
1862 @item window-configuration-p
1863 @xref{Window Configurations, window-configuration-p}.
1864
1865 @item window-live-p
1866 @xref{Deleting Windows, window-live-p}.
1867
1868 @item windowp
1869 @xref{Basic Windows, windowp}.
1870
1871 @item booleanp
1872 @xref{nil and t, booleanp}.
1873
1874 @item string-or-null-p
1875 @xref{Predicates for Strings, string-or-null-p}.
1876 @end table
1877
1878 The most general way to check the type of an object is to call the
1879 function @code{type-of}. Recall that each object belongs to one and
1880 only one primitive type; @code{type-of} tells you which one (@pxref{Lisp
1881 Data Types}). But @code{type-of} knows nothing about non-primitive
1882 types. In most cases, it is more convenient to use type predicates than
1883 @code{type-of}.
1884
1885 @defun type-of object
1886 This function returns a symbol naming the primitive type of
1887 @var{object}. The value is one of the symbols @code{bool-vector},
1888 @code{buffer}, @code{char-table}, @code{compiled-function},
1889 @code{cons}, @code{float}, @code{font-entity}, @code{font-object},
1890 @code{font-spec}, @code{frame}, @code{hash-table}, @code{integer},
1891 @code{marker}, @code{overlay}, @code{process}, @code{string},
1892 @code{subr}, @code{symbol}, @code{vector}, @code{window}, or
1893 @code{window-configuration}.
1894
1895 @example
1896 (type-of 1)
1897 @result{} integer
1898 @group
1899 (type-of 'nil)
1900 @result{} symbol
1901 (type-of '()) ; @r{@code{()} is @code{nil}.}
1902 @result{} symbol
1903 (type-of '(x))
1904 @result{} cons
1905 @end group
1906 @end example
1907 @end defun
1908
1909 @node Equality Predicates
1910 @section Equality Predicates
1911 @cindex equality
1912
1913 Here we describe functions that test for equality between any two
1914 objects. Other functions test equality of contents between objects of specific
1915 types, e.g., strings. For these predicates, see the appropriate chapter
1916 describing the data type.
1917
1918 @defun eq object1 object2
1919 This function returns @code{t} if @var{object1} and @var{object2} are
1920 the same object, @code{nil} otherwise.
1921
1922 @code{eq} returns @code{t} if @var{object1} and @var{object2} are
1923 integers with the same value. Also, since symbol names are normally
1924 unique, if the arguments are symbols with the same name, they are
1925 @code{eq}. For other types (e.g., lists, vectors, strings), two
1926 arguments with the same contents or elements are not necessarily
1927 @code{eq} to each other: they are @code{eq} only if they are the same
1928 object, meaning that a change in the contents of one will be reflected
1929 by the same change in the contents of the other.
1930
1931 @example
1932 @group
1933 (eq 'foo 'foo)
1934 @result{} t
1935 @end group
1936
1937 @group
1938 (eq 456 456)
1939 @result{} t
1940 @end group
1941
1942 @group
1943 (eq "asdf" "asdf")
1944 @result{} nil
1945 @end group
1946
1947 @group
1948 (eq "" "")
1949 @result{} t
1950 ;; @r{This exception occurs because Emacs Lisp}
1951 ;; @r{makes just one multibyte empty string, to save space.}
1952 @end group
1953
1954 @group
1955 (eq '(1 (2 (3))) '(1 (2 (3))))
1956 @result{} nil
1957 @end group
1958
1959 @group
1960 (setq foo '(1 (2 (3))))
1961 @result{} (1 (2 (3)))
1962 (eq foo foo)
1963 @result{} t
1964 (eq foo '(1 (2 (3))))
1965 @result{} nil
1966 @end group
1967
1968 @group
1969 (eq [(1 2) 3] [(1 2) 3])
1970 @result{} nil
1971 @end group
1972
1973 @group
1974 (eq (point-marker) (point-marker))
1975 @result{} nil
1976 @end group
1977 @end example
1978
1979 The @code{make-symbol} function returns an uninterned symbol, distinct
1980 from the symbol that is used if you write the name in a Lisp expression.
1981 Distinct symbols with the same name are not @code{eq}. @xref{Creating
1982 Symbols}.
1983
1984 @example
1985 @group
1986 (eq (make-symbol "foo") 'foo)
1987 @result{} nil
1988 @end group
1989 @end example
1990 @end defun
1991
1992 @defun equal object1 object2
1993 This function returns @code{t} if @var{object1} and @var{object2} have
1994 equal components, @code{nil} otherwise. Whereas @code{eq} tests if its
1995 arguments are the same object, @code{equal} looks inside nonidentical
1996 arguments to see if their elements or contents are the same. So, if two
1997 objects are @code{eq}, they are @code{equal}, but the converse is not
1998 always true.
1999
2000 @example
2001 @group
2002 (equal 'foo 'foo)
2003 @result{} t
2004 @end group
2005
2006 @group
2007 (equal 456 456)
2008 @result{} t
2009 @end group
2010
2011 @group
2012 (equal "asdf" "asdf")
2013 @result{} t
2014 @end group
2015 @group
2016 (eq "asdf" "asdf")
2017 @result{} nil
2018 @end group
2019
2020 @group
2021 (equal '(1 (2 (3))) '(1 (2 (3))))
2022 @result{} t
2023 @end group
2024 @group
2025 (eq '(1 (2 (3))) '(1 (2 (3))))
2026 @result{} nil
2027 @end group
2028
2029 @group
2030 (equal [(1 2) 3] [(1 2) 3])
2031 @result{} t
2032 @end group
2033 @group
2034 (eq [(1 2) 3] [(1 2) 3])
2035 @result{} nil
2036 @end group
2037
2038 @group
2039 (equal (point-marker) (point-marker))
2040 @result{} t
2041 @end group
2042
2043 @group
2044 (eq (point-marker) (point-marker))
2045 @result{} nil
2046 @end group
2047 @end example
2048
2049 Comparison of strings is case-sensitive, but does not take account of
2050 text properties---it compares only the characters in the strings. Use
2051 @code{equal-including-properties} to also compare text properties. For
2052 technical reasons, a unibyte string and a multibyte string are
2053 @code{equal} if and only if they contain the same sequence of
2054 character codes and all these codes are either in the range 0 through
2055 127 (@acronym{ASCII}) or 160 through 255 (@code{eight-bit-graphic}).
2056 (@pxref{Text Representations}).
2057
2058 @example
2059 @group
2060 (equal "asdf" "ASDF")
2061 @result{} nil
2062 @end group
2063 @end example
2064
2065 However, two distinct buffers are never considered @code{equal}, even if
2066 their textual contents are the same.
2067 @end defun
2068
2069 The test for equality is implemented recursively; for example, given
2070 two cons cells @var{x} and @var{y}, @code{(equal @var{x} @var{y})}
2071 returns @code{t} if and only if both the expressions below return
2072 @code{t}:
2073
2074 @example
2075 (equal (car @var{x}) (car @var{y}))
2076 (equal (cdr @var{x}) (cdr @var{y}))
2077 @end example
2078
2079 Because of this recursive method, circular lists may therefore cause
2080 infinite recursion (leading to an error).
2081
2082 @defun equal-including-properties object1 object2
2083 This function behaves like @code{equal} in all cases but also requires
2084 that for two strings to be equal, they have the same text properties.
2085
2086 @example
2087 @group
2088 (equal "asdf" (propertize "asdf" '(asdf t)))
2089 @result{} t
2090 @end group
2091 @group
2092 (equal-including-properties "asdf"
2093 (propertize "asdf" '(asdf t)))
2094 @result{} nil
2095 @end group
2096 @end example
2097 @end defun
2098
2099 @ignore
2100 arch-tag: 9711a66e-4749-4265-9e8c-972d55b67096
2101 @end ignore