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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2011
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/objects
7 @node Lisp Data Types, Numbers, Introduction, Top
8 @chapter Lisp Data Types
9 @cindex object
10 @cindex Lisp object
11 @cindex type
12 @cindex data type
13
14 A Lisp @dfn{object} is a piece of data used and manipulated by Lisp
15 programs. For our purposes, a @dfn{type} or @dfn{data type} is a set of
16 possible objects.
17
18 Every object belongs to at least one type. Objects of the same type
19 have similar structures and may usually be used in the same contexts.
20 Types can overlap, and objects can belong to two or more types.
21 Consequently, we can ask whether an object belongs to a particular type,
22 but not for ``the'' type of an object.
23
24 @cindex primitive type
25 A few fundamental object types are built into Emacs. These, from
26 which all other types are constructed, are called @dfn{primitive types}.
27 Each object belongs to one and only one primitive type. These types
28 include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol},
29 @dfn{string}, @dfn{vector}, @dfn{hash-table}, @dfn{subr}, and
30 @dfn{byte-code function}, plus several special types, such as
31 @dfn{buffer}, that are related to editing. (@xref{Editing Types}.)
32
33 Each primitive type has a corresponding Lisp function that checks
34 whether an object is a member of that type.
35
36 Lisp is unlike many other languages in that its objects are
37 @dfn{self-typing}: the primitive type of each object is implicit in
38 the object itself. For example, if an object is a vector, nothing can
39 treat it as a number; Lisp knows it is a vector, not a number.
40
41 In most languages, the programmer must declare the data type of each
42 variable, and the type is known by the compiler but not represented in
43 the data. Such type declarations do not exist in Emacs Lisp. A Lisp
44 variable can have any type of value, and it remembers whatever value
45 you store in it, type and all. (Actually, a small number of Emacs
46 Lisp variables can only take on values of a certain type.
47 @xref{Variables with Restricted Values}.)
48
49 This chapter describes the purpose, printed representation, and read
50 syntax of each of the standard types in GNU Emacs Lisp. Details on how
51 to use these types can be found in later chapters.
52
53 @menu
54 * Printed Representation:: How Lisp objects are represented as text.
55 * Comments:: Comments and their formatting conventions.
56 * Programming Types:: Types found in all Lisp systems.
57 * Editing Types:: Types specific to Emacs.
58 * Circular Objects:: Read syntax for circular structure.
59 * Type Predicates:: Tests related to types.
60 * Equality Predicates:: Tests of equality between any two objects.
61 @end menu
62
63 @node Printed Representation
64 @comment node-name, next, previous, up
65 @section Printed Representation and Read Syntax
66 @cindex printed representation
67 @cindex read syntax
68
69 The @dfn{printed representation} of an object is the format of the
70 output generated by the Lisp printer (the function @code{prin1}) for
71 that object. Every data type has a unique printed representation.
72 The @dfn{read syntax} of an object is the format of the input accepted
73 by the Lisp reader (the function @code{read}) for that object. This
74 is not necessarily unique; many kinds of object have more than one
75 syntax. @xref{Read and Print}.
76
77 @cindex hash notation
78 In most cases, an object's printed representation is also a read
79 syntax for the object. However, some types have no read syntax, since
80 it does not make sense to enter objects of these types as constants in
81 a Lisp program. These objects are printed in @dfn{hash notation},
82 which consists of the characters @samp{#<}, a descriptive string
83 (typically the type name followed by the name of the object), and a
84 closing @samp{>}. For example:
85
86 @example
87 (current-buffer)
88 @result{} #<buffer objects.texi>
89 @end example
90
91 @noindent
92 Hash notation cannot be read at all, so the Lisp reader signals the
93 error @code{invalid-read-syntax} whenever it encounters @samp{#<}.
94 @kindex invalid-read-syntax
95
96 In other languages, an expression is text; it has no other form. In
97 Lisp, an expression is primarily a Lisp object and only secondarily the
98 text that is the object's read syntax. Often there is no need to
99 emphasize this distinction, but you must keep it in the back of your
100 mind, or you will occasionally be very confused.
101
102 When you evaluate an expression interactively, the Lisp interpreter
103 first reads the textual representation of it, producing a Lisp object,
104 and then evaluates that object (@pxref{Evaluation}). However,
105 evaluation and reading are separate activities. Reading returns the
106 Lisp object represented by the text that is read; the object may or may
107 not be evaluated later. @xref{Input Functions}, for a description of
108 @code{read}, the basic function for reading objects.
109
110 @node Comments
111 @comment node-name, next, previous, up
112 @section Comments
113 @cindex comments
114 @cindex @samp{;} in comment
115
116 A @dfn{comment} is text that is written in a program only for the sake
117 of humans that read the program, and that has no effect on the meaning
118 of the program. In Lisp, a semicolon (@samp{;}) starts a comment if it
119 is not within a string or character constant. The comment continues to
120 the end of line. The Lisp reader discards comments; they do not become
121 part of the Lisp objects which represent the program within the Lisp
122 system.
123
124 The @samp{#@@@var{count}} construct, which skips the next @var{count}
125 characters, is useful for program-generated comments containing binary
126 data. The Emacs Lisp byte compiler uses this in its output files
127 (@pxref{Byte Compilation}). It isn't meant for source files, however.
128
129 @xref{Comment Tips}, for conventions for formatting comments.
130
131 @node Programming Types
132 @section Programming Types
133 @cindex programming types
134
135 There are two general categories of types in Emacs Lisp: those having
136 to do with Lisp programming, and those having to do with editing. The
137 former exist in many Lisp implementations, in one form or another. The
138 latter are unique to Emacs Lisp.
139
140 @menu
141 * Integer Type:: Numbers without fractional parts.
142 * Floating Point Type:: Numbers with fractional parts and with a large range.
143 * Character Type:: The representation of letters, numbers and
144 control characters.
145 * Symbol Type:: A multi-use object that refers to a function,
146 variable, or property list, and has a unique identity.
147 * Sequence Type:: Both lists and arrays are classified as sequences.
148 * Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
149 * Array Type:: Arrays include strings and vectors.
150 * String Type:: An (efficient) array of characters.
151 * Vector Type:: One-dimensional arrays.
152 * Char-Table Type:: One-dimensional sparse arrays indexed by characters.
153 * Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
154 * Hash Table Type:: Super-fast lookup tables.
155 * Function Type:: A piece of executable code you can call from elsewhere.
156 * Macro Type:: A method of expanding an expression into another
157 expression, more fundamental but less pretty.
158 * Primitive Function Type:: A function written in C, callable from Lisp.
159 * Byte-Code Type:: A function written in Lisp, then compiled.
160 * Autoload Type:: A type used for automatically loading seldom-used
161 functions.
162 @end menu
163
164 @node Integer Type
165 @subsection Integer Type
166
167 The range of values for integers in Emacs Lisp is @minus{}536870912 to
168 536870911 (30 bits; i.e.,
169 @ifnottex
170 -2**29
171 @end ifnottex
172 @tex
173 @math{-2^{29}}
174 @end tex
175 to
176 @ifnottex
177 2**29 - 1)
178 @end ifnottex
179 @tex
180 @math{2^{29}-1})
181 @end tex
182 on typical 32-bit machines. (Some machines provide a wider range.)
183 Emacs Lisp arithmetic functions do not check for overflow. Thus
184 @code{(1+ 536870911)} is @minus{}536870912 if Emacs integers are 30 bits.
185
186 The read syntax for integers is a sequence of (base ten) digits with an
187 optional sign at the beginning and an optional period at the end. The
188 printed representation produced by the Lisp interpreter never has a
189 leading @samp{+} or a final @samp{.}.
190
191 @example
192 @group
193 -1 ; @r{The integer -1.}
194 1 ; @r{The integer 1.}
195 1. ; @r{Also the integer 1.}
196 +1 ; @r{Also the integer 1.}
197 @end group
198 @end example
199
200 @noindent
201 As a special exception, if a sequence of digits specifies an integer
202 too large or too small to be a valid integer object, the Lisp reader
203 reads it as a floating-point number (@pxref{Floating Point Type}).
204 For instance, if Emacs integers are 30 bits, @code{536870912} is read
205 as the floating-point number @code{536870912.0}.
206
207 @xref{Numbers}, for more information.
208
209 @node Floating Point Type
210 @subsection Floating Point Type
211
212 Floating point numbers are the computer equivalent of scientific
213 notation; you can think of a floating point number as a fraction
214 together with a power of ten. The precise number of significant
215 figures and the range of possible exponents is machine-specific; Emacs
216 uses the C data type @code{double} to store the value, and internally
217 this records a power of 2 rather than a power of 10.
218
219 The printed representation for floating point numbers requires either
220 a decimal point (with at least one digit following), an exponent, or
221 both. For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2},
222 @samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point
223 number whose value is 1500. They are all equivalent.
224
225 @xref{Numbers}, for more information.
226
227 @node Character Type
228 @subsection Character Type
229 @cindex @acronym{ASCII} character codes
230
231 A @dfn{character} in Emacs Lisp is nothing more than an integer. In
232 other words, characters are represented by their character codes. For
233 example, the character @kbd{A} is represented as the @w{integer 65}.
234
235 Individual characters are used occasionally in programs, but it is
236 more common to work with @emph{strings}, which are sequences composed
237 of characters. @xref{String Type}.
238
239 Characters in strings and buffers are currently limited to the range
240 of 0 to 4194303---twenty two bits (@pxref{Character Codes}). Codes 0
241 through 127 are @acronym{ASCII} codes; the rest are
242 non-@acronym{ASCII} (@pxref{Non-ASCII Characters}). Characters that
243 represent keyboard input have a much wider range, to encode modifier
244 keys such as Control, Meta and Shift.
245
246 There are special functions for producing a human-readable textual
247 description of a character for the sake of messages. @xref{Describing
248 Characters}.
249
250 @menu
251 * Basic Char Syntax:: Syntax for regular characters.
252 * General Escape Syntax:: How to specify characters by their codes.
253 * Ctl-Char Syntax:: Syntax for control characters.
254 * Meta-Char Syntax:: Syntax for meta-characters.
255 * Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
256 @end menu
257
258 @node Basic Char Syntax
259 @subsubsection Basic Char Syntax
260 @cindex read syntax for characters
261 @cindex printed representation for characters
262 @cindex syntax for characters
263 @cindex @samp{?} in character constant
264 @cindex question mark in character constant
265
266 Since characters are really integers, the printed representation of
267 a character is a decimal number. This is also a possible read syntax
268 for a character, but writing characters that way in Lisp programs is
269 not clear programming. You should @emph{always} use the special read
270 syntax formats that Emacs Lisp provides for characters. These syntax
271 formats start with a question mark.
272
273 The usual read syntax for alphanumeric characters is a question mark
274 followed by the character; thus, @samp{?A} for the character
275 @kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the
276 character @kbd{a}.
277
278 For example:
279
280 @example
281 ?Q @result{} 81 ?q @result{} 113
282 @end example
283
284 You can use the same syntax for punctuation characters, but it is
285 often a good idea to add a @samp{\} so that the Emacs commands for
286 editing Lisp code don't get confused. For example, @samp{?\(} is the
287 way to write the open-paren character. If the character is @samp{\},
288 you @emph{must} use a second @samp{\} to quote it: @samp{?\\}.
289
290 @cindex whitespace
291 @cindex bell character
292 @cindex @samp{\a}
293 @cindex backspace
294 @cindex @samp{\b}
295 @cindex tab (ASCII character)
296 @cindex @samp{\t}
297 @cindex vertical tab
298 @cindex @samp{\v}
299 @cindex formfeed
300 @cindex @samp{\f}
301 @cindex newline
302 @cindex @samp{\n}
303 @cindex return (ASCII character)
304 @cindex @samp{\r}
305 @cindex escape (ASCII character)
306 @cindex @samp{\e}
307 @cindex space (ASCII character)
308 @cindex @samp{\s}
309 You can express the characters control-g, backspace, tab, newline,
310 vertical tab, formfeed, space, return, del, and escape as @samp{?\a},
311 @samp{?\b}, @samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f},
312 @samp{?\s}, @samp{?\r}, @samp{?\d}, and @samp{?\e}, respectively.
313 (@samp{?\s} followed by a dash has a different meaning---it applies
314 the ``super'' modifier to the following character.) Thus,
315
316 @example
317 ?\a @result{} 7 ; @r{control-g, @kbd{C-g}}
318 ?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}}
319 ?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}}
320 ?\n @result{} 10 ; @r{newline, @kbd{C-j}}
321 ?\v @result{} 11 ; @r{vertical tab, @kbd{C-k}}
322 ?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}}
323 ?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}}
324 ?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}}
325 ?\s @result{} 32 ; @r{space character, @key{SPC}}
326 ?\\ @result{} 92 ; @r{backslash character, @kbd{\}}
327 ?\d @result{} 127 ; @r{delete character, @key{DEL}}
328 @end example
329
330 @cindex escape sequence
331 These sequences which start with backslash are also known as
332 @dfn{escape sequences}, because backslash plays the role of an
333 ``escape character''; this terminology has nothing to do with the
334 character @key{ESC}. @samp{\s} is meant for use in character
335 constants; in string constants, just write the space.
336
337 A backslash is allowed, and harmless, preceding any character without
338 a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}.
339 There is no reason to add a backslash before most characters. However,
340 you should add a backslash before any of the characters
341 @samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing
342 Lisp code. You can also add a backslash before whitespace characters such as
343 space, tab, newline and formfeed. However, it is cleaner to use one of
344 the easily readable escape sequences, such as @samp{\t} or @samp{\s},
345 instead of an actual whitespace character such as a tab or a space.
346 (If you do write backslash followed by a space, you should write
347 an extra space after the character constant to separate it from the
348 following text.)
349
350 @node General Escape Syntax
351 @subsubsection General Escape Syntax
352
353 In addition to the specific escape sequences for special important
354 control characters, Emacs provides several types of escape syntax that
355 you can use to specify non-ASCII text characters.
356
357 @cindex unicode character escape
358 You can specify characters by their Unicode values.
359 @code{?\u@var{nnnn}} represents a character that maps to the Unicode
360 code point @samp{U+@var{nnnn}} (by convention, Unicode code points are
361 given in hexadecimal). There is a slightly different syntax for
362 specifying characters with code points higher than
363 @code{U+@var{ffff}}: @code{\U00@var{nnnnnn}} represents the character
364 whose code point is @samp{U+@var{nnnnnn}}. The Unicode Standard only
365 defines code points up to @samp{U+@var{10ffff}}, so if you specify a
366 code point higher than that, Emacs signals an error.
367
368 This peculiar and inconvenient syntax was adopted for compatibility
369 with other programming languages. Unlike some other languages, Emacs
370 Lisp supports this syntax only in character literals and strings.
371
372 @cindex @samp{\} in character constant
373 @cindex backslash in character constant
374 @cindex octal character code
375 The most general read syntax for a character represents the
376 character code in either octal or hex. To use octal, write a question
377 mark followed by a backslash and the octal character code (up to three
378 octal digits); thus, @samp{?\101} for the character @kbd{A},
379 @samp{?\001} for the character @kbd{C-a}, and @code{?\002} for the
380 character @kbd{C-b}. Although this syntax can represent any
381 @acronym{ASCII} character, it is preferred only when the precise octal
382 value is more important than the @acronym{ASCII} representation.
383
384 @example
385 @group
386 ?\012 @result{} 10 ?\n @result{} 10 ?\C-j @result{} 10
387 ?\101 @result{} 65 ?A @result{} 65
388 @end group
389 @end example
390
391 To use hex, write a question mark followed by a backslash, @samp{x},
392 and the hexadecimal character code. You can use any number of hex
393 digits, so you can represent any character code in this way.
394 Thus, @samp{?\x41} for the character @kbd{A}, @samp{?\x1} for the
395 character @kbd{C-a}, and @code{?\xe0} for the Latin-1 character
396 @iftex
397 @samp{@`a}.
398 @end iftex
399 @ifnottex
400 @samp{a} with grave accent.
401 @end ifnottex
402
403 @node Ctl-Char Syntax
404 @subsubsection Control-Character Syntax
405
406 @cindex control characters
407 Control characters can be represented using yet another read syntax.
408 This consists of a question mark followed by a backslash, caret, and the
409 corresponding non-control character, in either upper or lower case. For
410 example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the
411 character @kbd{C-i}, the character whose value is 9.
412
413 Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is
414 equivalent to @samp{?\^I} and to @samp{?\^i}:
415
416 @example
417 ?\^I @result{} 9 ?\C-I @result{} 9
418 @end example
419
420 In strings and buffers, the only control characters allowed are those
421 that exist in @acronym{ASCII}; but for keyboard input purposes, you can turn
422 any character into a control character with @samp{C-}. The character
423 codes for these non-@acronym{ASCII} control characters include the
424 @tex
425 @math{2^{26}}
426 @end tex
427 @ifnottex
428 2**26
429 @end ifnottex
430 bit as well as the code for the corresponding non-control
431 character. Ordinary terminals have no way of generating non-@acronym{ASCII}
432 control characters, but you can generate them straightforwardly using X
433 and other window systems.
434
435 For historical reasons, Emacs treats the @key{DEL} character as
436 the control equivalent of @kbd{?}:
437
438 @example
439 ?\^? @result{} 127 ?\C-? @result{} 127
440 @end example
441
442 @noindent
443 As a result, it is currently not possible to represent the character
444 @kbd{Control-?}, which is a meaningful input character under X, using
445 @samp{\C-}. It is not easy to change this, as various Lisp files refer
446 to @key{DEL} in this way.
447
448 For representing control characters to be found in files or strings,
449 we recommend the @samp{^} syntax; for control characters in keyboard
450 input, we prefer the @samp{C-} syntax. Which one you use does not
451 affect the meaning of the program, but may guide the understanding of
452 people who read it.
453
454 @node Meta-Char Syntax
455 @subsubsection Meta-Character Syntax
456
457 @cindex meta characters
458 A @dfn{meta character} is a character typed with the @key{META}
459 modifier key. The integer that represents such a character has the
460 @tex
461 @math{2^{27}}
462 @end tex
463 @ifnottex
464 2**27
465 @end ifnottex
466 bit set. We use high bits for this and other modifiers to make
467 possible a wide range of basic character codes.
468
469 In a string, the
470 @tex
471 @math{2^{7}}
472 @end tex
473 @ifnottex
474 2**7
475 @end ifnottex
476 bit attached to an @acronym{ASCII} character indicates a meta
477 character; thus, the meta characters that can fit in a string have
478 codes in the range from 128 to 255, and are the meta versions of the
479 ordinary @acronym{ASCII} characters. @xref{Strings of Events}, for
480 details about @key{META}-handling in strings.
481
482 The read syntax for meta characters uses @samp{\M-}. For example,
483 @samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with
484 octal character codes (see below), with @samp{\C-}, or with any other
485 syntax for a character. Thus, you can write @kbd{M-A} as @samp{?\M-A},
486 or as @samp{?\M-\101}. Likewise, you can write @kbd{C-M-b} as
487 @samp{?\M-\C-b}, @samp{?\C-\M-b}, or @samp{?\M-\002}.
488
489 @node Other Char Bits
490 @subsubsection Other Character Modifier Bits
491
492 The case of a graphic character is indicated by its character code;
493 for example, @acronym{ASCII} distinguishes between the characters @samp{a}
494 and @samp{A}. But @acronym{ASCII} has no way to represent whether a control
495 character is upper case or lower case. Emacs uses the
496 @tex
497 @math{2^{25}}
498 @end tex
499 @ifnottex
500 2**25
501 @end ifnottex
502 bit to indicate that the shift key was used in typing a control
503 character. This distinction is possible only when you use X terminals
504 or other special terminals; ordinary terminals do not report the
505 distinction to the computer in any way. The Lisp syntax for
506 the shift bit is @samp{\S-}; thus, @samp{?\C-\S-o} or @samp{?\C-\S-O}
507 represents the shifted-control-o character.
508
509 @cindex hyper characters
510 @cindex super characters
511 @cindex alt characters
512 The X Window System defines three other
513 @anchor{modifier bits}modifier bits that can be set
514 in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes
515 for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. (Case is
516 significant in these prefixes.) Thus, @samp{?\H-\M-\A-x} represents
517 @kbd{Alt-Hyper-Meta-x}. (Note that @samp{\s} with no following @samp{-}
518 represents the space character.)
519 @tex
520 Numerically, the bit values are @math{2^{22}} for alt, @math{2^{23}}
521 for super and @math{2^{24}} for hyper.
522 @end tex
523 @ifnottex
524 Numerically, the
525 bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper.
526 @end ifnottex
527
528 @node Symbol Type
529 @subsection Symbol Type
530
531 A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The
532 symbol name serves as the printed representation of the symbol. In
533 ordinary Lisp use, with one single obarray (@pxref{Creating Symbols}),
534 a symbol's name is unique---no two symbols have the same name.
535
536 A symbol can serve as a variable, as a function name, or to hold a
537 property list. Or it may serve only to be distinct from all other Lisp
538 objects, so that its presence in a data structure may be recognized
539 reliably. In a given context, usually only one of these uses is
540 intended. But you can use one symbol in all of these ways,
541 independently.
542
543 A symbol whose name starts with a colon (@samp{:}) is called a
544 @dfn{keyword symbol}. These symbols automatically act as constants, and
545 are normally used only by comparing an unknown symbol with a few
546 specific alternatives.
547
548 @cindex @samp{\} in symbols
549 @cindex backslash in symbols
550 A symbol name can contain any characters whatever. Most symbol names
551 are written with letters, digits, and the punctuation characters
552 @samp{-+=*/}. Such names require no special punctuation; the characters
553 of the name suffice as long as the name does not look like a number.
554 (If it does, write a @samp{\} at the beginning of the name to force
555 interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}?} are
556 less often used but also require no special punctuation. Any other
557 characters may be included in a symbol's name by escaping them with a
558 backslash. In contrast to its use in strings, however, a backslash in
559 the name of a symbol simply quotes the single character that follows the
560 backslash. For example, in a string, @samp{\t} represents a tab
561 character; in the name of a symbol, however, @samp{\t} merely quotes the
562 letter @samp{t}. To have a symbol with a tab character in its name, you
563 must actually use a tab (preceded with a backslash). But it's rare to
564 do such a thing.
565
566 @cindex CL note---case of letters
567 @quotation
568 @b{Common Lisp note:} In Common Lisp, lower case letters are always
569 ``folded'' to upper case, unless they are explicitly escaped. In Emacs
570 Lisp, upper case and lower case letters are distinct.
571 @end quotation
572
573 Here are several examples of symbol names. Note that the @samp{+} in
574 the fifth example is escaped to prevent it from being read as a number.
575 This is not necessary in the fourth example because the rest of the name
576 makes it invalid as a number.
577
578 @example
579 @group
580 foo ; @r{A symbol named @samp{foo}.}
581 FOO ; @r{A symbol named @samp{FOO}, different from @samp{foo}.}
582 @end group
583 @group
584 1+ ; @r{A symbol named @samp{1+}}
585 ; @r{(not @samp{+1}, which is an integer).}
586 @end group
587 @group
588 \+1 ; @r{A symbol named @samp{+1}}
589 ; @r{(not a very readable name).}
590 @end group
591 @group
592 \(*\ 1\ 2\) ; @r{A symbol named @samp{(* 1 2)} (a worse name).}
593 @c the @'s in this next line use up three characters, hence the
594 @c apparent misalignment of the comment.
595 +-*/_~!@@$%^&=:<>@{@} ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.}
596 ; @r{These characters need not be escaped.}
597 @end group
598 @end example
599
600 @ifinfo
601 @c This uses ``colon'' instead of a literal `:' because Info cannot
602 @c cope with a `:' in a menu
603 @cindex @samp{#@var{colon}} read syntax
604 @end ifinfo
605 @ifnotinfo
606 @cindex @samp{#:} read syntax
607 @end ifnotinfo
608 Normally the Lisp reader interns all symbols (@pxref{Creating
609 Symbols}). To prevent interning, you can write @samp{#:} before the
610 name of the symbol.
611
612 @node Sequence Type
613 @subsection Sequence Types
614
615 A @dfn{sequence} is a Lisp object that represents an ordered set of
616 elements. There are two kinds of sequence in Emacs Lisp, lists and
617 arrays. Thus, an object of type list or of type array is also
618 considered a sequence.
619
620 Arrays are further subdivided into strings, vectors, char-tables and
621 bool-vectors. Vectors can hold elements of any type, but string
622 elements must be characters, and bool-vector elements must be @code{t}
623 or @code{nil}. Char-tables are like vectors except that they are
624 indexed by any valid character code. The characters in a string can
625 have text properties like characters in a buffer (@pxref{Text
626 Properties}), but vectors do not support text properties, even when
627 their elements happen to be characters.
628
629 Lists, strings and the other array types are different, but they have
630 important similarities. For example, all have a length @var{l}, and all
631 have elements which can be indexed from zero to @var{l} minus one.
632 Several functions, called sequence functions, accept any kind of
633 sequence. For example, the function @code{elt} can be used to extract
634 an element of a sequence, given its index. @xref{Sequences Arrays
635 Vectors}.
636
637 It is generally impossible to read the same sequence twice, since
638 sequences are always created anew upon reading. If you read the read
639 syntax for a sequence twice, you get two sequences with equal contents.
640 There is one exception: the empty list @code{()} always stands for the
641 same object, @code{nil}.
642
643 @node Cons Cell Type
644 @subsection Cons Cell and List Types
645 @cindex address field of register
646 @cindex decrement field of register
647 @cindex pointers
648
649 A @dfn{cons cell} is an object that consists of two slots, called the
650 @sc{car} slot and the @sc{cdr} slot. Each slot can @dfn{hold} or
651 @dfn{refer to} any Lisp object. We also say that ``the @sc{car} of
652 this cons cell is'' whatever object its @sc{car} slot currently holds,
653 and likewise for the @sc{cdr}.
654
655 @quotation
656 A note to C programmers: in Lisp, we do not distinguish between
657 ``holding'' a value and ``pointing to'' the value, because pointers in
658 Lisp are implicit.
659 @end quotation
660
661 A @dfn{list} is a series of cons cells, linked together so that the
662 @sc{cdr} slot of each cons cell holds either the next cons cell or the
663 empty list. The empty list is actually the symbol @code{nil}.
664 @xref{Lists}, for functions that work on lists. Because most cons
665 cells are used as part of lists, the phrase @dfn{list structure} has
666 come to refer to any structure made out of cons cells.
667
668 @cindex atoms
669 Because cons cells are so central to Lisp, we also have a word for
670 ``an object which is not a cons cell.'' These objects are called
671 @dfn{atoms}.
672
673 @cindex parenthesis
674 @cindex @samp{(@dots{})} in lists
675 The read syntax and printed representation for lists are identical, and
676 consist of a left parenthesis, an arbitrary number of elements, and a
677 right parenthesis. Here are examples of lists:
678
679 @example
680 (A 2 "A") ; @r{A list of three elements.}
681 () ; @r{A list of no elements (the empty list).}
682 nil ; @r{A list of no elements (the empty list).}
683 ("A ()") ; @r{A list of one element: the string @code{"A ()"}.}
684 (A ()) ; @r{A list of two elements: @code{A} and the empty list.}
685 (A nil) ; @r{Equivalent to the previous.}
686 ((A B C)) ; @r{A list of one element}
687 ; @r{(which is a list of three elements).}
688 @end example
689
690 Upon reading, each object inside the parentheses becomes an element
691 of the list. That is, a cons cell is made for each element. The
692 @sc{car} slot of the cons cell holds the element, and its @sc{cdr}
693 slot refers to the next cons cell of the list, which holds the next
694 element in the list. The @sc{cdr} slot of the last cons cell is set to
695 hold @code{nil}.
696
697 The names @sc{car} and @sc{cdr} derive from the history of Lisp. The
698 original Lisp implementation ran on an @w{IBM 704} computer which
699 divided words into two parts, called the ``address'' part and the
700 ``decrement''; @sc{car} was an instruction to extract the contents of
701 the address part of a register, and @sc{cdr} an instruction to extract
702 the contents of the decrement. By contrast, ``cons cells'' are named
703 for the function @code{cons} that creates them, which in turn was named
704 for its purpose, the construction of cells.
705
706 @menu
707 * Box Diagrams:: Drawing pictures of lists.
708 * Dotted Pair Notation:: A general syntax for cons cells.
709 * Association List Type:: A specially constructed list.
710 @end menu
711
712 @node Box Diagrams
713 @subsubsection Drawing Lists as Box Diagrams
714 @cindex box diagrams, for lists
715 @cindex diagrams, boxed, for lists
716
717 A list can be illustrated by a diagram in which the cons cells are
718 shown as pairs of boxes, like dominoes. (The Lisp reader cannot read
719 such an illustration; unlike the textual notation, which can be
720 understood by both humans and computers, the box illustrations can be
721 understood only by humans.) This picture represents the three-element
722 list @code{(rose violet buttercup)}:
723
724 @example
725 @group
726 --- --- --- --- --- ---
727 | | |--> | | |--> | | |--> nil
728 --- --- --- --- --- ---
729 | | |
730 | | |
731 --> rose --> violet --> buttercup
732 @end group
733 @end example
734
735 In this diagram, each box represents a slot that can hold or refer to
736 any Lisp object. Each pair of boxes represents a cons cell. Each arrow
737 represents a reference to a Lisp object, either an atom or another cons
738 cell.
739
740 In this example, the first box, which holds the @sc{car} of the first
741 cons cell, refers to or ``holds'' @code{rose} (a symbol). The second
742 box, holding the @sc{cdr} of the first cons cell, refers to the next
743 pair of boxes, the second cons cell. The @sc{car} of the second cons
744 cell is @code{violet}, and its @sc{cdr} is the third cons cell. The
745 @sc{cdr} of the third (and last) cons cell is @code{nil}.
746
747 Here is another diagram of the same list, @code{(rose violet
748 buttercup)}, sketched in a different manner:
749
750 @smallexample
751 @group
752 --------------- ---------------- -------------------
753 | car | cdr | | car | cdr | | car | cdr |
754 | rose | o-------->| violet | o-------->| buttercup | nil |
755 | | | | | | | | |
756 --------------- ---------------- -------------------
757 @end group
758 @end smallexample
759
760 @cindex @code{nil} as a list
761 @cindex empty list
762 A list with no elements in it is the @dfn{empty list}; it is identical
763 to the symbol @code{nil}. In other words, @code{nil} is both a symbol
764 and a list.
765
766 Here is the list @code{(A ())}, or equivalently @code{(A nil)},
767 depicted with boxes and arrows:
768
769 @example
770 @group
771 --- --- --- ---
772 | | |--> | | |--> nil
773 --- --- --- ---
774 | |
775 | |
776 --> A --> nil
777 @end group
778 @end example
779
780 Here is a more complex illustration, showing the three-element list,
781 @code{((pine needles) oak maple)}, the first element of which is a
782 two-element list:
783
784 @example
785 @group
786 --- --- --- --- --- ---
787 | | |--> | | |--> | | |--> nil
788 --- --- --- --- --- ---
789 | | |
790 | | |
791 | --> oak --> maple
792 |
793 | --- --- --- ---
794 --> | | |--> | | |--> nil
795 --- --- --- ---
796 | |
797 | |
798 --> pine --> needles
799 @end group
800 @end example
801
802 The same list represented in the second box notation looks like this:
803
804 @example
805 @group
806 -------------- -------------- --------------
807 | car | cdr | | car | cdr | | car | cdr |
808 | o | o------->| oak | o------->| maple | nil |
809 | | | | | | | | | |
810 -- | --------- -------------- --------------
811 |
812 |
813 | -------------- ----------------
814 | | car | cdr | | car | cdr |
815 ------>| pine | o------->| needles | nil |
816 | | | | | |
817 -------------- ----------------
818 @end group
819 @end example
820
821 @node Dotted Pair Notation
822 @subsubsection Dotted Pair Notation
823 @cindex dotted pair notation
824 @cindex @samp{.} in lists
825
826 @dfn{Dotted pair notation} is a general syntax for cons cells that
827 represents the @sc{car} and @sc{cdr} explicitly. In this syntax,
828 @code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is
829 the object @var{a} and whose @sc{cdr} is the object @var{b}. Dotted
830 pair notation is more general than list syntax because the @sc{cdr}
831 does not have to be a list. However, it is more cumbersome in cases
832 where list syntax would work. In dotted pair notation, the list
833 @samp{(1 2 3)} is written as @samp{(1 . (2 . (3 . nil)))}. For
834 @code{nil}-terminated lists, you can use either notation, but list
835 notation is usually clearer and more convenient. When printing a
836 list, the dotted pair notation is only used if the @sc{cdr} of a cons
837 cell is not a list.
838
839 Here's an example using boxes to illustrate dotted pair notation.
840 This example shows the pair @code{(rose . violet)}:
841
842 @example
843 @group
844 --- ---
845 | | |--> violet
846 --- ---
847 |
848 |
849 --> rose
850 @end group
851 @end example
852
853 You can combine dotted pair notation with list notation to represent
854 conveniently a chain of cons cells with a non-@code{nil} final @sc{cdr}.
855 You write a dot after the last element of the list, followed by the
856 @sc{cdr} of the final cons cell. For example, @code{(rose violet
857 . buttercup)} is equivalent to @code{(rose . (violet . buttercup))}.
858 The object looks like this:
859
860 @example
861 @group
862 --- --- --- ---
863 | | |--> | | |--> buttercup
864 --- --- --- ---
865 | |
866 | |
867 --> rose --> violet
868 @end group
869 @end example
870
871 The syntax @code{(rose .@: violet .@: buttercup)} is invalid because
872 there is nothing that it could mean. If anything, it would say to put
873 @code{buttercup} in the @sc{cdr} of a cons cell whose @sc{cdr} is already
874 used for @code{violet}.
875
876 The list @code{(rose violet)} is equivalent to @code{(rose . (violet))},
877 and looks like this:
878
879 @example
880 @group
881 --- --- --- ---
882 | | |--> | | |--> nil
883 --- --- --- ---
884 | |
885 | |
886 --> rose --> violet
887 @end group
888 @end example
889
890 Similarly, the three-element list @code{(rose violet buttercup)}
891 is equivalent to @code{(rose . (violet . (buttercup)))}.
892 @ifnottex
893 It looks like this:
894
895 @example
896 @group
897 --- --- --- --- --- ---
898 | | |--> | | |--> | | |--> nil
899 --- --- --- --- --- ---
900 | | |
901 | | |
902 --> rose --> violet --> buttercup
903 @end group
904 @end example
905 @end ifnottex
906
907 @node Association List Type
908 @comment node-name, next, previous, up
909 @subsubsection Association List Type
910
911 An @dfn{association list} or @dfn{alist} is a specially-constructed
912 list whose elements are cons cells. In each element, the @sc{car} is
913 considered a @dfn{key}, and the @sc{cdr} is considered an
914 @dfn{associated value}. (In some cases, the associated value is stored
915 in the @sc{car} of the @sc{cdr}.) Association lists are often used as
916 stacks, since it is easy to add or remove associations at the front of
917 the list.
918
919 For example,
920
921 @example
922 (setq alist-of-colors
923 '((rose . red) (lily . white) (buttercup . yellow)))
924 @end example
925
926 @noindent
927 sets the variable @code{alist-of-colors} to an alist of three elements. In the
928 first element, @code{rose} is the key and @code{red} is the value.
929
930 @xref{Association Lists}, for a further explanation of alists and for
931 functions that work on alists. @xref{Hash Tables}, for another kind of
932 lookup table, which is much faster for handling a large number of keys.
933
934 @node Array Type
935 @subsection Array Type
936
937 An @dfn{array} is composed of an arbitrary number of slots for
938 holding or referring to other Lisp objects, arranged in a contiguous block of
939 memory. Accessing any element of an array takes approximately the same
940 amount of time. In contrast, accessing an element of a list requires
941 time proportional to the position of the element in the list. (Elements
942 at the end of a list take longer to access than elements at the
943 beginning of a list.)
944
945 Emacs defines four types of array: strings, vectors, bool-vectors, and
946 char-tables.
947
948 A string is an array of characters and a vector is an array of
949 arbitrary objects. A bool-vector can hold only @code{t} or @code{nil}.
950 These kinds of array may have any length up to the largest integer.
951 Char-tables are sparse arrays indexed by any valid character code; they
952 can hold arbitrary objects.
953
954 The first element of an array has index zero, the second element has
955 index 1, and so on. This is called @dfn{zero-origin} indexing. For
956 example, an array of four elements has indices 0, 1, 2, @w{and 3}. The
957 largest possible index value is one less than the length of the array.
958 Once an array is created, its length is fixed.
959
960 All Emacs Lisp arrays are one-dimensional. (Most other programming
961 languages support multidimensional arrays, but they are not essential;
962 you can get the same effect with nested one-dimensional arrays.) Each
963 type of array has its own read syntax; see the following sections for
964 details.
965
966 The array type is a subset of the sequence type, and contains the
967 string type, the vector type, the bool-vector type, and the char-table
968 type.
969
970 @node String Type
971 @subsection String Type
972
973 A @dfn{string} is an array of characters. Strings are used for many
974 purposes in Emacs, as can be expected in a text editor; for example, as
975 the names of Lisp symbols, as messages for the user, and to represent
976 text extracted from buffers. Strings in Lisp are constants: evaluation
977 of a string returns the same string.
978
979 @xref{Strings and Characters}, for functions that operate on strings.
980
981 @menu
982 * Syntax for Strings:: How to specify Lisp strings.
983 * Non-ASCII in Strings:: International characters in strings.
984 * Nonprinting Characters:: Literal unprintable characters in strings.
985 * Text Props and Strings:: Strings with text properties.
986 @end menu
987
988 @node Syntax for Strings
989 @subsubsection Syntax for Strings
990
991 @cindex @samp{"} in strings
992 @cindex double-quote in strings
993 @cindex @samp{\} in strings
994 @cindex backslash in strings
995 The read syntax for a string is a double-quote, an arbitrary number
996 of characters, and another double-quote, @code{"like this"}. To
997 include a double-quote in a string, precede it with a backslash; thus,
998 @code{"\""} is a string containing just a single double-quote
999 character. Likewise, you can include a backslash by preceding it with
1000 another backslash, like this: @code{"this \\ is a single embedded
1001 backslash"}.
1002
1003 @cindex newline in strings
1004 The newline character is not special in the read syntax for strings;
1005 if you write a new line between the double-quotes, it becomes a
1006 character in the string. But an escaped newline---one that is preceded
1007 by @samp{\}---does not become part of the string; i.e., the Lisp reader
1008 ignores an escaped newline while reading a string. An escaped space
1009 @w{@samp{\ }} is likewise ignored.
1010
1011 @example
1012 "It is useful to include newlines
1013 in documentation strings,
1014 but the newline is \
1015 ignored if escaped."
1016 @result{} "It is useful to include newlines
1017 in documentation strings,
1018 but the newline is ignored if escaped."
1019 @end example
1020
1021 @node Non-ASCII in Strings
1022 @subsubsection Non-@acronym{ASCII} Characters in Strings
1023
1024 You can include a non-@acronym{ASCII} international character in a string
1025 constant by writing it literally. There are two text representations
1026 for non-@acronym{ASCII} characters in Emacs strings (and in buffers): unibyte
1027 and multibyte. If the string constant is read from a multibyte source,
1028 such as a multibyte buffer or string, or a file that would be visited as
1029 multibyte, then the character is read as a multibyte character, and that
1030 makes the string multibyte. If the string constant is read from a
1031 unibyte source, then the character is read as unibyte and that makes the
1032 string unibyte.
1033
1034 You can also represent a multibyte non-@acronym{ASCII} character with its
1035 character code: use a hex escape, @samp{\x@var{nnnnnnn}}, with as many
1036 digits as necessary. (Multibyte non-@acronym{ASCII} character codes are all
1037 greater than 256.) Any character which is not a valid hex digit
1038 terminates this construct. If the next character in the string could be
1039 interpreted as a hex digit, write @w{@samp{\ }} (backslash and space) to
1040 terminate the hex escape---for example, @w{@samp{\xe0\ }} represents
1041 one character, @samp{a} with grave accent. @w{@samp{\ }} in a string
1042 constant is just like backslash-newline; it does not contribute any
1043 character to the string, but it does terminate the preceding hex escape.
1044
1045 You can represent a unibyte non-@acronym{ASCII} character with its
1046 character code, which must be in the range from 128 (0200 octal) to
1047 255 (0377 octal). If you write all such character codes in octal and
1048 the string contains no other characters forcing it to be multibyte,
1049 this produces a unibyte string. However, using any hex escape in a
1050 string (even for an @acronym{ASCII} character) forces the string to be
1051 multibyte.
1052
1053 You can also specify characters in a string by their numeric values
1054 in Unicode, using @samp{\u} and @samp{\U} (@pxref{Character Type}).
1055
1056 @xref{Text Representations}, for more information about the two
1057 text representations.
1058
1059 @node Nonprinting Characters
1060 @subsubsection Nonprinting Characters in Strings
1061
1062 You can use the same backslash escape-sequences in a string constant
1063 as in character literals (but do not use the question mark that begins a
1064 character constant). For example, you can write a string containing the
1065 nonprinting characters tab and @kbd{C-a}, with commas and spaces between
1066 them, like this: @code{"\t, \C-a"}. @xref{Character Type}, for a
1067 description of the read syntax for characters.
1068
1069 However, not all of the characters you can write with backslash
1070 escape-sequences are valid in strings. The only control characters that
1071 a string can hold are the @acronym{ASCII} control characters. Strings do not
1072 distinguish case in @acronym{ASCII} control characters.
1073
1074 Properly speaking, strings cannot hold meta characters; but when a
1075 string is to be used as a key sequence, there is a special convention
1076 that provides a way to represent meta versions of @acronym{ASCII}
1077 characters in a string. If you use the @samp{\M-} syntax to indicate
1078 a meta character in a string constant, this sets the
1079 @tex
1080 @math{2^{7}}
1081 @end tex
1082 @ifnottex
1083 2**7
1084 @end ifnottex
1085 bit of the character in the string. If the string is used in
1086 @code{define-key} or @code{lookup-key}, this numeric code is translated
1087 into the equivalent meta character. @xref{Character Type}.
1088
1089 Strings cannot hold characters that have the hyper, super, or alt
1090 modifiers.
1091
1092 @node Text Props and Strings
1093 @subsubsection Text Properties in Strings
1094
1095 @cindex @samp{#(} read syntax
1096 @cindex text properties, read syntax
1097 A string can hold properties for the characters it contains, in
1098 addition to the characters themselves. This enables programs that copy
1099 text between strings and buffers to copy the text's properties with no
1100 special effort. @xref{Text Properties}, for an explanation of what text
1101 properties mean. Strings with text properties use a special read and
1102 print syntax:
1103
1104 @example
1105 #("@var{characters}" @var{property-data}...)
1106 @end example
1107
1108 @noindent
1109 where @var{property-data} consists of zero or more elements, in groups
1110 of three as follows:
1111
1112 @example
1113 @var{beg} @var{end} @var{plist}
1114 @end example
1115
1116 @noindent
1117 The elements @var{beg} and @var{end} are integers, and together specify
1118 a range of indices in the string; @var{plist} is the property list for
1119 that range. For example,
1120
1121 @example
1122 #("foo bar" 0 3 (face bold) 3 4 nil 4 7 (face italic))
1123 @end example
1124
1125 @noindent
1126 represents a string whose textual contents are @samp{foo bar}, in which
1127 the first three characters have a @code{face} property with value
1128 @code{bold}, and the last three have a @code{face} property with value
1129 @code{italic}. (The fourth character has no text properties, so its
1130 property list is @code{nil}. It is not actually necessary to mention
1131 ranges with @code{nil} as the property list, since any characters not
1132 mentioned in any range will default to having no properties.)
1133
1134 @node Vector Type
1135 @subsection Vector Type
1136
1137 A @dfn{vector} is a one-dimensional array of elements of any type. It
1138 takes a constant amount of time to access any element of a vector. (In
1139 a list, the access time of an element is proportional to the distance of
1140 the element from the beginning of the list.)
1141
1142 The printed representation of a vector consists of a left square
1143 bracket, the elements, and a right square bracket. This is also the
1144 read syntax. Like numbers and strings, vectors are considered constants
1145 for evaluation.
1146
1147 @example
1148 [1 "two" (three)] ; @r{A vector of three elements.}
1149 @result{} [1 "two" (three)]
1150 @end example
1151
1152 @xref{Vectors}, for functions that work with vectors.
1153
1154 @node Char-Table Type
1155 @subsection Char-Table Type
1156
1157 A @dfn{char-table} is a one-dimensional array of elements of any type,
1158 indexed by character codes. Char-tables have certain extra features to
1159 make them more useful for many jobs that involve assigning information
1160 to character codes---for example, a char-table can have a parent to
1161 inherit from, a default value, and a small number of extra slots to use for
1162 special purposes. A char-table can also specify a single value for
1163 a whole character set.
1164
1165 The printed representation of a char-table is like a vector
1166 except that there is an extra @samp{#^} at the beginning.
1167
1168 @xref{Char-Tables}, for special functions to operate on char-tables.
1169 Uses of char-tables include:
1170
1171 @itemize @bullet
1172 @item
1173 Case tables (@pxref{Case Tables}).
1174
1175 @item
1176 Character category tables (@pxref{Categories}).
1177
1178 @item
1179 Display tables (@pxref{Display Tables}).
1180
1181 @item
1182 Syntax tables (@pxref{Syntax Tables}).
1183 @end itemize
1184
1185 @node Bool-Vector Type
1186 @subsection Bool-Vector Type
1187
1188 A @dfn{bool-vector} is a one-dimensional array whose elements must
1189 be @code{t} or @code{nil}.
1190
1191 The printed representation of a bool-vector is like a string, except
1192 that it begins with @samp{#&} followed by the length. The string
1193 constant that follows actually specifies the contents of the bool-vector
1194 as a bitmap---each ``character'' in the string contains 8 bits, which
1195 specify the next 8 elements of the bool-vector (1 stands for @code{t},
1196 and 0 for @code{nil}). The least significant bits of the character
1197 correspond to the lowest indices in the bool-vector.
1198
1199 @example
1200 (make-bool-vector 3 t)
1201 @result{} #&3"^G"
1202 (make-bool-vector 3 nil)
1203 @result{} #&3"^@@"
1204 @end example
1205
1206 @noindent
1207 These results make sense, because the binary code for @samp{C-g} is
1208 111 and @samp{C-@@} is the character with code 0.
1209
1210 If the length is not a multiple of 8, the printed representation
1211 shows extra elements, but these extras really make no difference. For
1212 instance, in the next example, the two bool-vectors are equal, because
1213 only the first 3 bits are used:
1214
1215 @example
1216 (equal #&3"\377" #&3"\007")
1217 @result{} t
1218 @end example
1219
1220 @node Hash Table Type
1221 @subsection Hash Table Type
1222
1223 A hash table is a very fast kind of lookup table, somewhat like an
1224 alist in that it maps keys to corresponding values, but much faster.
1225 The printed representation of a hash table specifies its properties
1226 and contents, like this:
1227
1228 @example
1229 (make-hash-table)
1230 @result{} #s(hash-table size 65 test eql rehash-size 1.5
1231 rehash-threshold 0.8 data ())
1232 @end example
1233
1234 @noindent
1235 @xref{Hash Tables}, for more information about hash tables.
1236
1237 @node Function Type
1238 @subsection Function Type
1239
1240 Lisp functions are executable code, just like functions in other
1241 programming languages. In Lisp, unlike most languages, functions are
1242 also Lisp objects. A non-compiled function in Lisp is a lambda
1243 expression: that is, a list whose first element is the symbol
1244 @code{lambda} (@pxref{Lambda Expressions}).
1245
1246 In most programming languages, it is impossible to have a function
1247 without a name. In Lisp, a function has no intrinsic name. A lambda
1248 expression can be called as a function even though it has no name; to
1249 emphasize this, we also call it an @dfn{anonymous function}
1250 (@pxref{Anonymous Functions}). A named function in Lisp is just a
1251 symbol with a valid function in its function cell (@pxref{Defining
1252 Functions}).
1253
1254 Most of the time, functions are called when their names are written in
1255 Lisp expressions in Lisp programs. However, you can construct or obtain
1256 a function object at run time and then call it with the primitive
1257 functions @code{funcall} and @code{apply}. @xref{Calling Functions}.
1258
1259 @node Macro Type
1260 @subsection Macro Type
1261
1262 A @dfn{Lisp macro} is a user-defined construct that extends the Lisp
1263 language. It is represented as an object much like a function, but with
1264 different argument-passing semantics. A Lisp macro has the form of a
1265 list whose first element is the symbol @code{macro} and whose @sc{cdr}
1266 is a Lisp function object, including the @code{lambda} symbol.
1267
1268 Lisp macro objects are usually defined with the built-in
1269 @code{defmacro} function, but any list that begins with @code{macro} is
1270 a macro as far as Emacs is concerned. @xref{Macros}, for an explanation
1271 of how to write a macro.
1272
1273 @strong{Warning}: Lisp macros and keyboard macros (@pxref{Keyboard
1274 Macros}) are entirely different things. When we use the word ``macro''
1275 without qualification, we mean a Lisp macro, not a keyboard macro.
1276
1277 @node Primitive Function Type
1278 @subsection Primitive Function Type
1279 @cindex primitive function
1280
1281 A @dfn{primitive function} is a function callable from Lisp but
1282 written in the C programming language. Primitive functions are also
1283 called @dfn{subrs} or @dfn{built-in functions}. (The word ``subr'' is
1284 derived from ``subroutine.'') Most primitive functions evaluate all
1285 their arguments when they are called. A primitive function that does
1286 not evaluate all its arguments is called a @dfn{special form}
1287 (@pxref{Special Forms}).@refill
1288
1289 It does not matter to the caller of a function whether the function is
1290 primitive. However, this does matter if you try to redefine a primitive
1291 with a function written in Lisp. The reason is that the primitive
1292 function may be called directly from C code. Calls to the redefined
1293 function from Lisp will use the new definition, but calls from C code
1294 may still use the built-in definition. Therefore, @strong{we discourage
1295 redefinition of primitive functions}.
1296
1297 The term @dfn{function} refers to all Emacs functions, whether written
1298 in Lisp or C. @xref{Function Type}, for information about the
1299 functions written in Lisp.
1300
1301 Primitive functions have no read syntax and print in hash notation
1302 with the name of the subroutine.
1303
1304 @example
1305 @group
1306 (symbol-function 'car) ; @r{Access the function cell}
1307 ; @r{of the symbol.}
1308 @result{} #<subr car>
1309 (subrp (symbol-function 'car)) ; @r{Is this a primitive function?}
1310 @result{} t ; @r{Yes.}
1311 @end group
1312 @end example
1313
1314 @node Byte-Code Type
1315 @subsection Byte-Code Function Type
1316
1317 The byte compiler produces @dfn{byte-code function objects}.
1318 Internally, a byte-code function object is much like a vector; however,
1319 the evaluator handles this data type specially when it appears as a
1320 function to be called. @xref{Byte Compilation}, for information about
1321 the byte compiler.
1322
1323 The printed representation and read syntax for a byte-code function
1324 object is like that for a vector, with an additional @samp{#} before the
1325 opening @samp{[}.
1326
1327 @node Autoload Type
1328 @subsection Autoload Type
1329
1330 An @dfn{autoload object} is a list whose first element is the symbol
1331 @code{autoload}. It is stored as the function definition of a symbol,
1332 where it serves as a placeholder for the real definition. The autoload
1333 object says that the real definition is found in a file of Lisp code
1334 that should be loaded when necessary. It contains the name of the file,
1335 plus some other information about the real definition.
1336
1337 After the file has been loaded, the symbol should have a new function
1338 definition that is not an autoload object. The new definition is then
1339 called as if it had been there to begin with. From the user's point of
1340 view, the function call works as expected, using the function definition
1341 in the loaded file.
1342
1343 An autoload object is usually created with the function
1344 @code{autoload}, which stores the object in the function cell of a
1345 symbol. @xref{Autoload}, for more details.
1346
1347 @node Editing Types
1348 @section Editing Types
1349 @cindex editing types
1350
1351 The types in the previous section are used for general programming
1352 purposes, and most of them are common to most Lisp dialects. Emacs Lisp
1353 provides several additional data types for purposes connected with
1354 editing.
1355
1356 @menu
1357 * Buffer Type:: The basic object of editing.
1358 * Marker Type:: A position in a buffer.
1359 * Window Type:: Buffers are displayed in windows.
1360 * Frame Type:: Windows subdivide frames.
1361 * Terminal Type:: A terminal device displays frames.
1362 * Window Configuration Type:: Recording the way a frame is subdivided.
1363 * Frame Configuration Type:: Recording the status of all frames.
1364 * Process Type:: A subprocess of Emacs running on the underlying OS.
1365 * Stream Type:: Receive or send characters.
1366 * Keymap Type:: What function a keystroke invokes.
1367 * Overlay Type:: How an overlay is represented.
1368 * Font Type:: Fonts for displaying text.
1369 @end menu
1370
1371 @node Buffer Type
1372 @subsection Buffer Type
1373
1374 A @dfn{buffer} is an object that holds text that can be edited
1375 (@pxref{Buffers}). Most buffers hold the contents of a disk file
1376 (@pxref{Files}) so they can be edited, but some are used for other
1377 purposes. Most buffers are also meant to be seen by the user, and
1378 therefore displayed, at some time, in a window (@pxref{Windows}). But
1379 a buffer need not be displayed in any window. Each buffer has a
1380 designated position called @dfn{point} (@pxref{Positions}); most
1381 editing commands act on the contents of the current buffer in the
1382 neighborhood of point. At any time, one buffer is the @dfn{current
1383 buffer}.
1384
1385 The contents of a buffer are much like a string, but buffers are not
1386 used like strings in Emacs Lisp, and the available operations are
1387 different. For example, you can insert text efficiently into an
1388 existing buffer, altering the buffer's contents, whereas ``inserting''
1389 text into a string requires concatenating substrings, and the result
1390 is an entirely new string object.
1391
1392 Many of the standard Emacs functions manipulate or test the
1393 characters in the current buffer; a whole chapter in this manual is
1394 devoted to describing these functions (@pxref{Text}).
1395
1396 Several other data structures are associated with each buffer:
1397
1398 @itemize @bullet
1399 @item
1400 a local syntax table (@pxref{Syntax Tables});
1401
1402 @item
1403 a local keymap (@pxref{Keymaps}); and,
1404
1405 @item
1406 a list of buffer-local variable bindings (@pxref{Buffer-Local Variables}).
1407
1408 @item
1409 overlays (@pxref{Overlays}).
1410
1411 @item
1412 text properties for the text in the buffer (@pxref{Text Properties}).
1413 @end itemize
1414
1415 @noindent
1416 The local keymap and variable list contain entries that individually
1417 override global bindings or values. These are used to customize the
1418 behavior of programs in different buffers, without actually changing the
1419 programs.
1420
1421 A buffer may be @dfn{indirect}, which means it shares the text
1422 of another buffer, but presents it differently. @xref{Indirect Buffers}.
1423
1424 Buffers have no read syntax. They print in hash notation, showing the
1425 buffer name.
1426
1427 @example
1428 @group
1429 (current-buffer)
1430 @result{} #<buffer objects.texi>
1431 @end group
1432 @end example
1433
1434 @node Marker Type
1435 @subsection Marker Type
1436
1437 A @dfn{marker} denotes a position in a specific buffer. Markers
1438 therefore have two components: one for the buffer, and one for the
1439 position. Changes in the buffer's text automatically relocate the
1440 position value as necessary to ensure that the marker always points
1441 between the same two characters in the buffer.
1442
1443 Markers have no read syntax. They print in hash notation, giving the
1444 current character position and the name of the buffer.
1445
1446 @example
1447 @group
1448 (point-marker)
1449 @result{} #<marker at 10779 in objects.texi>
1450 @end group
1451 @end example
1452
1453 @xref{Markers}, for information on how to test, create, copy, and move
1454 markers.
1455
1456 @node Window Type
1457 @subsection Window Type
1458
1459 A @dfn{window} describes the portion of the terminal screen that Emacs
1460 uses to display a buffer. Every window has one associated buffer, whose
1461 contents appear in the window. By contrast, a given buffer may appear
1462 in one window, no window, or several windows.
1463
1464 Though many windows may exist simultaneously, at any time one window
1465 is designated the @dfn{selected window}. This is the window where the
1466 cursor is (usually) displayed when Emacs is ready for a command. The
1467 selected window usually displays the current buffer, but this is not
1468 necessarily the case.
1469
1470 Windows are grouped on the screen into frames; each window belongs to
1471 one and only one frame. @xref{Frame Type}.
1472
1473 Windows have no read syntax. They print in hash notation, giving the
1474 window number and the name of the buffer being displayed. The window
1475 numbers exist to identify windows uniquely, since the buffer displayed
1476 in any given window can change frequently.
1477
1478 @example
1479 @group
1480 (selected-window)
1481 @result{} #<window 1 on objects.texi>
1482 @end group
1483 @end example
1484
1485 @xref{Windows}, for a description of the functions that work on windows.
1486
1487 @node Frame Type
1488 @subsection Frame Type
1489
1490 A @dfn{frame} is a screen area that contains one or more Emacs
1491 windows; we also use the term ``frame'' to refer to the Lisp object
1492 that Emacs uses to refer to the screen area.
1493
1494 Frames have no read syntax. They print in hash notation, giving the
1495 frame's title, plus its address in core (useful to identify the frame
1496 uniquely).
1497
1498 @example
1499 @group
1500 (selected-frame)
1501 @result{} #<frame emacs@@psilocin.gnu.org 0xdac80>
1502 @end group
1503 @end example
1504
1505 @xref{Frames}, for a description of the functions that work on frames.
1506
1507 @node Terminal Type
1508 @subsection Terminal Type
1509 @cindex terminal type
1510
1511 A @dfn{terminal} is a device capable of displaying one or more
1512 Emacs frames (@pxref{Frame Type}).
1513
1514 Terminals have no read syntax. They print in hash notation giving
1515 the terminal's ordinal number and its TTY device file name.
1516
1517 @example
1518 @group
1519 (get-device-terminal nil)
1520 @result{} #<terminal 1 on /dev/tty>
1521 @end group
1522 @end example
1523
1524 @c FIXME: add an xref to where terminal-related primitives are described.
1525
1526 @node Window Configuration Type
1527 @subsection Window Configuration Type
1528 @cindex window layout in a frame
1529
1530 A @dfn{window configuration} stores information about the positions,
1531 sizes, and contents of the windows in a frame, so you can recreate the
1532 same arrangement of windows later.
1533
1534 Window configurations do not have a read syntax; their print syntax
1535 looks like @samp{#<window-configuration>}. @xref{Window
1536 Configurations}, for a description of several functions related to
1537 window configurations.
1538
1539 @node Frame Configuration Type
1540 @subsection Frame Configuration Type
1541 @cindex screen layout
1542 @cindex window layout, all frames
1543
1544 A @dfn{frame configuration} stores information about the positions,
1545 sizes, and contents of the windows in all frames. It is not a
1546 primitive type---it is actually a list whose @sc{car} is
1547 @code{frame-configuration} and whose @sc{cdr} is an alist. Each alist
1548 element describes one frame, which appears as the @sc{car} of that
1549 element.
1550
1551 @xref{Frame Configurations}, for a description of several functions
1552 related to frame configurations.
1553
1554 @node Process Type
1555 @subsection Process Type
1556
1557 The word @dfn{process} usually means a running program. Emacs itself
1558 runs in a process of this sort. However, in Emacs Lisp, a process is a
1559 Lisp object that designates a subprocess created by the Emacs process.
1560 Programs such as shells, GDB, ftp, and compilers, running in
1561 subprocesses of Emacs, extend the capabilities of Emacs.
1562
1563 An Emacs subprocess takes textual input from Emacs and returns textual
1564 output to Emacs for further manipulation. Emacs can also send signals
1565 to the subprocess.
1566
1567 Process objects have no read syntax. They print in hash notation,
1568 giving the name of the process:
1569
1570 @example
1571 @group
1572 (process-list)
1573 @result{} (#<process shell>)
1574 @end group
1575 @end example
1576
1577 @xref{Processes}, for information about functions that create, delete,
1578 return information about, send input or signals to, and receive output
1579 from processes.
1580
1581 @node Stream Type
1582 @subsection Stream Type
1583
1584 A @dfn{stream} is an object that can be used as a source or sink for
1585 characters---either to supply characters for input or to accept them as
1586 output. Many different types can be used this way: markers, buffers,
1587 strings, and functions. Most often, input streams (character sources)
1588 obtain characters from the keyboard, a buffer, or a file, and output
1589 streams (character sinks) send characters to a buffer, such as a
1590 @file{*Help*} buffer, or to the echo area.
1591
1592 The object @code{nil}, in addition to its other meanings, may be used
1593 as a stream. It stands for the value of the variable
1594 @code{standard-input} or @code{standard-output}. Also, the object
1595 @code{t} as a stream specifies input using the minibuffer
1596 (@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo
1597 Area}).
1598
1599 Streams have no special printed representation or read syntax, and
1600 print as whatever primitive type they are.
1601
1602 @xref{Read and Print}, for a description of functions
1603 related to streams, including parsing and printing functions.
1604
1605 @node Keymap Type
1606 @subsection Keymap Type
1607
1608 A @dfn{keymap} maps keys typed by the user to commands. This mapping
1609 controls how the user's command input is executed. A keymap is actually
1610 a list whose @sc{car} is the symbol @code{keymap}.
1611
1612 @xref{Keymaps}, for information about creating keymaps, handling prefix
1613 keys, local as well as global keymaps, and changing key bindings.
1614
1615 @node Overlay Type
1616 @subsection Overlay Type
1617
1618 An @dfn{overlay} specifies properties that apply to a part of a
1619 buffer. Each overlay applies to a specified range of the buffer, and
1620 contains a property list (a list whose elements are alternating property
1621 names and values). Overlay properties are used to present parts of the
1622 buffer temporarily in a different display style. Overlays have no read
1623 syntax, and print in hash notation, giving the buffer name and range of
1624 positions.
1625
1626 @xref{Overlays}, for how to create and use overlays.
1627
1628 @node Font Type
1629 @subsection Font Type
1630
1631 A @dfn{font} specifies how to display text on a graphical terminal.
1632 There are actually three separate font types---@dfn{font objects},
1633 @dfn{font specs}, and @dfn{font entities}---each of which has slightly
1634 different properties. None of them have a read syntax; their print
1635 syntax looks like @samp{#<font-object>}, @samp{#<font-spec>}, and
1636 @samp{#<font-entity>} respectively. @xref{Low-Level Font}, for a
1637 description of these Lisp objects.
1638
1639 @node Circular Objects
1640 @section Read Syntax for Circular Objects
1641 @cindex circular structure, read syntax
1642 @cindex shared structure, read syntax
1643 @cindex @samp{#@var{n}=} read syntax
1644 @cindex @samp{#@var{n}#} read syntax
1645
1646 To represent shared or circular structures within a complex of Lisp
1647 objects, you can use the reader constructs @samp{#@var{n}=} and
1648 @samp{#@var{n}#}.
1649
1650 Use @code{#@var{n}=} before an object to label it for later reference;
1651 subsequently, you can use @code{#@var{n}#} to refer the same object in
1652 another place. Here, @var{n} is some integer. For example, here is how
1653 to make a list in which the first element recurs as the third element:
1654
1655 @example
1656 (#1=(a) b #1#)
1657 @end example
1658
1659 @noindent
1660 This differs from ordinary syntax such as this
1661
1662 @example
1663 ((a) b (a))
1664 @end example
1665
1666 @noindent
1667 which would result in a list whose first and third elements
1668 look alike but are not the same Lisp object. This shows the difference:
1669
1670 @example
1671 (prog1 nil
1672 (setq x '(#1=(a) b #1#)))
1673 (eq (nth 0 x) (nth 2 x))
1674 @result{} t
1675 (setq x '((a) b (a)))
1676 (eq (nth 0 x) (nth 2 x))
1677 @result{} nil
1678 @end example
1679
1680 You can also use the same syntax to make a circular structure, which
1681 appears as an ``element'' within itself. Here is an example:
1682
1683 @example
1684 #1=(a #1#)
1685 @end example
1686
1687 @noindent
1688 This makes a list whose second element is the list itself.
1689 Here's how you can see that it really works:
1690
1691 @example
1692 (prog1 nil
1693 (setq x '#1=(a #1#)))
1694 (eq x (cadr x))
1695 @result{} t
1696 @end example
1697
1698 The Lisp printer can produce this syntax to record circular and shared
1699 structure in a Lisp object, if you bind the variable @code{print-circle}
1700 to a non-@code{nil} value. @xref{Output Variables}.
1701
1702 @node Type Predicates
1703 @section Type Predicates
1704 @cindex type checking
1705 @kindex wrong-type-argument
1706
1707 The Emacs Lisp interpreter itself does not perform type checking on
1708 the actual arguments passed to functions when they are called. It could
1709 not do so, since function arguments in Lisp do not have declared data
1710 types, as they do in other programming languages. It is therefore up to
1711 the individual function to test whether each actual argument belongs to
1712 a type that the function can use.
1713
1714 All built-in functions do check the types of their actual arguments
1715 when appropriate, and signal a @code{wrong-type-argument} error if an
1716 argument is of the wrong type. For example, here is what happens if you
1717 pass an argument to @code{+} that it cannot handle:
1718
1719 @example
1720 @group
1721 (+ 2 'a)
1722 @error{} Wrong type argument: number-or-marker-p, a
1723 @end group
1724 @end example
1725
1726 @cindex type predicates
1727 @cindex testing types
1728 If you want your program to handle different types differently, you
1729 must do explicit type checking. The most common way to check the type
1730 of an object is to call a @dfn{type predicate} function. Emacs has a
1731 type predicate for each type, as well as some predicates for
1732 combinations of types.
1733
1734 A type predicate function takes one argument; it returns @code{t} if
1735 the argument belongs to the appropriate type, and @code{nil} otherwise.
1736 Following a general Lisp convention for predicate functions, most type
1737 predicates' names end with @samp{p}.
1738
1739 Here is an example which uses the predicates @code{listp} to check for
1740 a list and @code{symbolp} to check for a symbol.
1741
1742 @example
1743 (defun add-on (x)
1744 (cond ((symbolp x)
1745 ;; If X is a symbol, put it on LIST.
1746 (setq list (cons x list)))
1747 ((listp x)
1748 ;; If X is a list, add its elements to LIST.
1749 (setq list (append x list)))
1750 (t
1751 ;; We handle only symbols and lists.
1752 (error "Invalid argument %s in add-on" x))))
1753 @end example
1754
1755 Here is a table of predefined type predicates, in alphabetical order,
1756 with references to further information.
1757
1758 @table @code
1759 @item atom
1760 @xref{List-related Predicates, atom}.
1761
1762 @item arrayp
1763 @xref{Array Functions, arrayp}.
1764
1765 @item bool-vector-p
1766 @xref{Bool-Vectors, bool-vector-p}.
1767
1768 @item bufferp
1769 @xref{Buffer Basics, bufferp}.
1770
1771 @item byte-code-function-p
1772 @xref{Byte-Code Type, byte-code-function-p}.
1773
1774 @item case-table-p
1775 @xref{Case Tables, case-table-p}.
1776
1777 @item char-or-string-p
1778 @xref{Predicates for Strings, char-or-string-p}.
1779
1780 @item char-table-p
1781 @xref{Char-Tables, char-table-p}.
1782
1783 @item commandp
1784 @xref{Interactive Call, commandp}.
1785
1786 @item consp
1787 @xref{List-related Predicates, consp}.
1788
1789 @item display-table-p
1790 @xref{Display Tables, display-table-p}.
1791
1792 @item floatp
1793 @xref{Predicates on Numbers, floatp}.
1794
1795 @item fontp
1796 @xref{Low-Level Font}.
1797
1798 @item frame-configuration-p
1799 @xref{Frame Configurations, frame-configuration-p}.
1800
1801 @item frame-live-p
1802 @xref{Deleting Frames, frame-live-p}.
1803
1804 @item framep
1805 @xref{Frames, framep}.
1806
1807 @item functionp
1808 @xref{Functions, functionp}.
1809
1810 @item hash-table-p
1811 @xref{Other Hash, hash-table-p}.
1812
1813 @item integer-or-marker-p
1814 @xref{Predicates on Markers, integer-or-marker-p}.
1815
1816 @item integerp
1817 @xref{Predicates on Numbers, integerp}.
1818
1819 @item keymapp
1820 @xref{Creating Keymaps, keymapp}.
1821
1822 @item keywordp
1823 @xref{Constant Variables}.
1824
1825 @item listp
1826 @xref{List-related Predicates, listp}.
1827
1828 @item markerp
1829 @xref{Predicates on Markers, markerp}.
1830
1831 @item wholenump
1832 @xref{Predicates on Numbers, wholenump}.
1833
1834 @item nlistp
1835 @xref{List-related Predicates, nlistp}.
1836
1837 @item numberp
1838 @xref{Predicates on Numbers, numberp}.
1839
1840 @item number-or-marker-p
1841 @xref{Predicates on Markers, number-or-marker-p}.
1842
1843 @item overlayp
1844 @xref{Overlays, overlayp}.
1845
1846 @item processp
1847 @xref{Processes, processp}.
1848
1849 @item sequencep
1850 @xref{Sequence Functions, sequencep}.
1851
1852 @item stringp
1853 @xref{Predicates for Strings, stringp}.
1854
1855 @item subrp
1856 @xref{Function Cells, subrp}.
1857
1858 @item symbolp
1859 @xref{Symbols, symbolp}.
1860
1861 @item syntax-table-p
1862 @xref{Syntax Tables, syntax-table-p}.
1863
1864 @item user-variable-p
1865 @xref{Defining Variables, user-variable-p}.
1866
1867 @item vectorp
1868 @xref{Vectors, vectorp}.
1869
1870 @item window-configuration-p
1871 @xref{Window Configurations, window-configuration-p}.
1872
1873 @item window-live-p
1874 @xref{Deleting Windows, window-live-p}.
1875
1876 @item windowp
1877 @xref{Basic Windows, windowp}.
1878
1879 @item booleanp
1880 @xref{nil and t, booleanp}.
1881
1882 @item string-or-null-p
1883 @xref{Predicates for Strings, string-or-null-p}.
1884 @end table
1885
1886 The most general way to check the type of an object is to call the
1887 function @code{type-of}. Recall that each object belongs to one and
1888 only one primitive type; @code{type-of} tells you which one (@pxref{Lisp
1889 Data Types}). But @code{type-of} knows nothing about non-primitive
1890 types. In most cases, it is more convenient to use type predicates than
1891 @code{type-of}.
1892
1893 @defun type-of object
1894 This function returns a symbol naming the primitive type of
1895 @var{object}. The value is one of the symbols @code{bool-vector},
1896 @code{buffer}, @code{char-table}, @code{compiled-function},
1897 @code{cons}, @code{float}, @code{font-entity}, @code{font-object},
1898 @code{font-spec}, @code{frame}, @code{hash-table}, @code{integer},
1899 @code{marker}, @code{overlay}, @code{process}, @code{string},
1900 @code{subr}, @code{symbol}, @code{vector}, @code{window}, or
1901 @code{window-configuration}.
1902
1903 @example
1904 (type-of 1)
1905 @result{} integer
1906 @group
1907 (type-of 'nil)
1908 @result{} symbol
1909 (type-of '()) ; @r{@code{()} is @code{nil}.}
1910 @result{} symbol
1911 (type-of '(x))
1912 @result{} cons
1913 @end group
1914 @end example
1915 @end defun
1916
1917 @node Equality Predicates
1918 @section Equality Predicates
1919 @cindex equality
1920
1921 Here we describe functions that test for equality between any two
1922 objects. Other functions test equality of contents between objects of specific
1923 types, e.g., strings. For these predicates, see the appropriate chapter
1924 describing the data type.
1925
1926 @defun eq object1 object2
1927 This function returns @code{t} if @var{object1} and @var{object2} are
1928 the same object, @code{nil} otherwise.
1929
1930 @code{eq} returns @code{t} if @var{object1} and @var{object2} are
1931 integers with the same value. Also, since symbol names are normally
1932 unique, if the arguments are symbols with the same name, they are
1933 @code{eq}. For other types (e.g., lists, vectors, strings), two
1934 arguments with the same contents or elements are not necessarily
1935 @code{eq} to each other: they are @code{eq} only if they are the same
1936 object, meaning that a change in the contents of one will be reflected
1937 by the same change in the contents of the other.
1938
1939 @example
1940 @group
1941 (eq 'foo 'foo)
1942 @result{} t
1943 @end group
1944
1945 @group
1946 (eq 456 456)
1947 @result{} t
1948 @end group
1949
1950 @group
1951 (eq "asdf" "asdf")
1952 @result{} nil
1953 @end group
1954
1955 @group
1956 (eq "" "")
1957 @result{} t
1958 ;; @r{This exception occurs because Emacs Lisp}
1959 ;; @r{makes just one multibyte empty string, to save space.}
1960 @end group
1961
1962 @group
1963 (eq '(1 (2 (3))) '(1 (2 (3))))
1964 @result{} nil
1965 @end group
1966
1967 @group
1968 (setq foo '(1 (2 (3))))
1969 @result{} (1 (2 (3)))
1970 (eq foo foo)
1971 @result{} t
1972 (eq foo '(1 (2 (3))))
1973 @result{} nil
1974 @end group
1975
1976 @group
1977 (eq [(1 2) 3] [(1 2) 3])
1978 @result{} nil
1979 @end group
1980
1981 @group
1982 (eq (point-marker) (point-marker))
1983 @result{} nil
1984 @end group
1985 @end example
1986
1987 The @code{make-symbol} function returns an uninterned symbol, distinct
1988 from the symbol that is used if you write the name in a Lisp expression.
1989 Distinct symbols with the same name are not @code{eq}. @xref{Creating
1990 Symbols}.
1991
1992 @example
1993 @group
1994 (eq (make-symbol "foo") 'foo)
1995 @result{} nil
1996 @end group
1997 @end example
1998 @end defun
1999
2000 @defun equal object1 object2
2001 This function returns @code{t} if @var{object1} and @var{object2} have
2002 equal components, @code{nil} otherwise. Whereas @code{eq} tests if its
2003 arguments are the same object, @code{equal} looks inside nonidentical
2004 arguments to see if their elements or contents are the same. So, if two
2005 objects are @code{eq}, they are @code{equal}, but the converse is not
2006 always true.
2007
2008 @example
2009 @group
2010 (equal 'foo 'foo)
2011 @result{} t
2012 @end group
2013
2014 @group
2015 (equal 456 456)
2016 @result{} t
2017 @end group
2018
2019 @group
2020 (equal "asdf" "asdf")
2021 @result{} t
2022 @end group
2023 @group
2024 (eq "asdf" "asdf")
2025 @result{} nil
2026 @end group
2027
2028 @group
2029 (equal '(1 (2 (3))) '(1 (2 (3))))
2030 @result{} t
2031 @end group
2032 @group
2033 (eq '(1 (2 (3))) '(1 (2 (3))))
2034 @result{} nil
2035 @end group
2036
2037 @group
2038 (equal [(1 2) 3] [(1 2) 3])
2039 @result{} t
2040 @end group
2041 @group
2042 (eq [(1 2) 3] [(1 2) 3])
2043 @result{} nil
2044 @end group
2045
2046 @group
2047 (equal (point-marker) (point-marker))
2048 @result{} t
2049 @end group
2050
2051 @group
2052 (eq (point-marker) (point-marker))
2053 @result{} nil
2054 @end group
2055 @end example
2056
2057 Comparison of strings is case-sensitive, but does not take account of
2058 text properties---it compares only the characters in the strings. Use
2059 @code{equal-including-properties} to also compare text properties. For
2060 technical reasons, a unibyte string and a multibyte string are
2061 @code{equal} if and only if they contain the same sequence of
2062 character codes and all these codes are either in the range 0 through
2063 127 (@acronym{ASCII}) or 160 through 255 (@code{eight-bit-graphic}).
2064 (@pxref{Text Representations}).
2065
2066 @example
2067 @group
2068 (equal "asdf" "ASDF")
2069 @result{} nil
2070 @end group
2071 @end example
2072
2073 However, two distinct buffers are never considered @code{equal}, even if
2074 their textual contents are the same.
2075 @end defun
2076
2077 The test for equality is implemented recursively; for example, given
2078 two cons cells @var{x} and @var{y}, @code{(equal @var{x} @var{y})}
2079 returns @code{t} if and only if both the expressions below return
2080 @code{t}:
2081
2082 @example
2083 (equal (car @var{x}) (car @var{y}))
2084 (equal (cdr @var{x}) (cdr @var{y}))
2085 @end example
2086
2087 Because of this recursive method, circular lists may therefore cause
2088 infinite recursion (leading to an error).
2089
2090 @defun equal-including-properties object1 object2
2091 This function behaves like @code{equal} in all cases but also requires
2092 that for two strings to be equal, they have the same text properties.
2093
2094 @example
2095 @group
2096 (equal "asdf" (propertize "asdf" '(asdf t)))
2097 @result{} t
2098 @end group
2099 @group
2100 (equal-including-properties "asdf"
2101 (propertize "asdf" '(asdf t)))
2102 @result{} nil
2103 @end group
2104 @end example
2105 @end defun