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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001,
4 @c 2002, 2005 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/display
7 @node Display, System Interface, Processes, Top
8 @chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11 that Emacs presents to the user.
12
13 @menu
14 * Refresh Screen:: Clearing the screen and redrawing everything on it.
15 * Forcing Redisplay:: Forcing redisplay.
16 * Truncation:: Folding or wrapping long text lines.
17 * The Echo Area:: Displaying messages at the bottom of the screen.
18 * Warnings:: Displaying warning messages for the user.
19 * Invisible Text:: Hiding part of the buffer text.
20 * Selective Display:: Hiding part of the buffer text (the old way).
21 * Temporary Displays:: Displays that go away automatically.
22 * Overlays:: Use overlays to highlight parts of the buffer.
23 * Width:: How wide a character or string is on the screen.
24 * Line Height:: Controlling the height of lines.
25 * Faces:: A face defines a graphics style for text characters:
26 font, colors, etc.
27 * Fringes:: Controlling window fringes.
28 * Scroll Bars:: Controlling vertical scroll bars.
29 * Pointer Shape:: Controlling the mouse pointer shape.
30 * Display Property:: Enabling special display features.
31 * Images:: Displaying images in Emacs buffers.
32 * Buttons:: Adding clickable buttons to Emacs buffers.
33 * Blinking:: How Emacs shows the matching open parenthesis.
34 * Inverse Video:: Specifying how the screen looks.
35 * Usual Display:: The usual conventions for displaying nonprinting chars.
36 * Display Tables:: How to specify other conventions.
37 * Beeping:: Audible signal to the user.
38 * Window Systems:: Which window system is being used.
39 @end menu
40
41 @node Refresh Screen
42 @section Refreshing the Screen
43
44 The function @code{redraw-frame} clears and redisplays the entire
45 contents of a given frame (@pxref{Frames}). This is useful if the
46 screen is corrupted.
47
48 @c Emacs 19 feature
49 @defun redraw-frame frame
50 This function clears and redisplays frame @var{frame}.
51 @end defun
52
53 Even more powerful is @code{redraw-display}:
54
55 @deffn Command redraw-display
56 This function clears and redisplays all visible frames.
57 @end deffn
58
59 This function calls for redisplay of certain windows, the next time
60 redisplay is done, but does not clear them first.
61
62 @defun force-window-update &optional object
63 This function forces redisplay of some or all windows. If
64 @var{object} is a window, it forces redisplay of that window. If
65 @var{object} is a buffer or buffer name, it forces redisplay of all
66 windows displaying that buffer. If @var{object} is @code{nil} (or
67 omitted), it forces redisplay of all windows.
68 @end defun
69
70 Processing user input takes absolute priority over redisplay. If you
71 call these functions when input is available, they do nothing
72 immediately, but a full redisplay does happen eventually---after all the
73 input has been processed.
74
75 Normally, suspending and resuming Emacs also refreshes the screen.
76 Some terminal emulators record separate contents for display-oriented
77 programs such as Emacs and for ordinary sequential display. If you are
78 using such a terminal, you might want to inhibit the redisplay on
79 resumption.
80
81 @defvar no-redraw-on-reenter
82 @cindex suspend (cf. @code{no-redraw-on-reenter})
83 @cindex resume (cf. @code{no-redraw-on-reenter})
84 This variable controls whether Emacs redraws the entire screen after it
85 has been suspended and resumed. Non-@code{nil} means there is no need
86 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
87 @end defvar
88
89 @node Forcing Redisplay
90 @section Forcing Redisplay
91 @cindex forcing redisplay
92
93 Emacs redisplay normally stops if input arrives, and does not happen
94 at all if input is available before it starts. Most of the time, this
95 is exactly what you want. However, you can prevent preemption by
96 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
97
98 @tindex redisplay-dont-pause
99 @defvar redisplay-dont-pause
100 If this variable is non-@code{nil}, pending input does not
101 prevent or halt redisplay; redisplay occurs, and finishes,
102 regardless of whether input is available.
103 @end defvar
104
105 You can request a display update, but only if no input is pending,
106 with @code{(sit-for 0)}. To force a display update even when input is
107 pending, do this:
108
109 @example
110 (let ((redisplay-dont-pause t))
111 (sit-for 0))
112 @end example
113
114 @node Truncation
115 @section Truncation
116 @cindex line wrapping
117 @cindex continuation lines
118 @cindex @samp{$} in display
119 @cindex @samp{\} in display
120
121 When a line of text extends beyond the right edge of a window, the
122 line can either be continued on the next screen line, or truncated to
123 one screen line. The additional screen lines used to display a long
124 text line are called @dfn{continuation} lines. Normally, a @samp{$} in
125 the rightmost column of the window indicates truncation; a @samp{\} on
126 the rightmost column indicates a line that ``wraps'' onto the next line,
127 which is also called @dfn{continuing} the line. (The display table can
128 specify alternative indicators; see @ref{Display Tables}.)
129
130 On a window system display, the @samp{$} and @samp{\} indicators are
131 replaced with arrow images displayed in the window fringes
132 (@pxref{Fringes}).
133
134 Note that continuation is different from filling; continuation happens
135 on the screen only, not in the buffer contents, and it breaks a line
136 precisely at the right margin, not at a word boundary. @xref{Filling}.
137
138 @defopt truncate-lines
139 This buffer-local variable controls how Emacs displays lines that extend
140 beyond the right edge of the window. The default is @code{nil}, which
141 specifies continuation. If the value is non-@code{nil}, then these
142 lines are truncated.
143
144 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
145 then truncation is always used for side-by-side windows (within one
146 frame) regardless of the value of @code{truncate-lines}.
147 @end defopt
148
149 @defopt default-truncate-lines
150 This variable is the default value for @code{truncate-lines}, for
151 buffers that do not have buffer-local values for it.
152 @end defopt
153
154 @defopt truncate-partial-width-windows
155 This variable controls display of lines that extend beyond the right
156 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
157 If it is non-@code{nil}, these lines are truncated; otherwise,
158 @code{truncate-lines} says what to do with them.
159 @end defopt
160
161 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
162 a window, that forces truncation.
163
164 If your buffer contains @emph{very} long lines, and you use
165 continuation to display them, just thinking about them can make Emacs
166 redisplay slow. The column computation and indentation functions also
167 become slow. Then you might find it advisable to set
168 @code{cache-long-line-scans} to @code{t}.
169
170 @defvar cache-long-line-scans
171 If this variable is non-@code{nil}, various indentation and motion
172 functions, and Emacs redisplay, cache the results of scanning the
173 buffer, and consult the cache to avoid rescanning regions of the buffer
174 unless they are modified.
175
176 Turning on the cache slows down processing of short lines somewhat.
177
178 This variable is automatically buffer-local in every buffer.
179 @end defvar
180
181 @node The Echo Area
182 @section The Echo Area
183 @cindex error display
184 @cindex echo area
185
186 The @dfn{echo area} is used for displaying error messages
187 (@pxref{Errors}), for messages made with the @code{message} primitive,
188 and for echoing keystrokes. It is not the same as the minibuffer,
189 despite the fact that the minibuffer appears (when active) in the same
190 place on the screen as the echo area. The @cite{GNU Emacs Manual}
191 specifies the rules for resolving conflicts between the echo area and
192 the minibuffer for use of that screen space (@pxref{Minibuffer,, The
193 Minibuffer, emacs, The GNU Emacs Manual}).
194
195 You can write output in the echo area by using the Lisp printing
196 functions with @code{t} as the stream (@pxref{Output Functions}), or
197 explicitly.
198
199 @menu
200 * Displaying Messages:: Explicitly displaying text in the echo area.
201 * Progress Reports:: Informing user about progress of a long operation.
202 * Logging Messages:: Echo area messages are logged for the user.
203 * Echo Area Customization:: Controlling the echo area.
204 @end menu
205
206 @node Displaying Messages
207 @subsection Displaying Messages in the Echo Area
208
209 This section describes the functions for explicitly producing echo
210 area messages. Many other Emacs features display messages there, too.
211
212 @defun message string &rest arguments
213 This function displays a message in the echo area. The
214 argument @var{string} is similar to a C language @code{printf} control
215 string. See @code{format} in @ref{Formatting Strings}, for the details
216 on the conversion specifications. @code{message} returns the
217 constructed string.
218
219 In batch mode, @code{message} prints the message text on the standard
220 error stream, followed by a newline.
221
222 If @var{string}, or strings among the @var{arguments}, have @code{face}
223 text properties, these affect the way the message is displayed.
224
225 @c Emacs 19 feature
226 If @var{string} is @code{nil}, @code{message} clears the echo area; if
227 the echo area has been expanded automatically, this brings it back to
228 its normal size. If the minibuffer is active, this brings the
229 minibuffer contents back onto the screen immediately.
230
231 @example
232 @group
233 (message "Minibuffer depth is %d."
234 (minibuffer-depth))
235 @print{} Minibuffer depth is 0.
236 @result{} "Minibuffer depth is 0."
237 @end group
238
239 @group
240 ---------- Echo Area ----------
241 Minibuffer depth is 0.
242 ---------- Echo Area ----------
243 @end group
244 @end example
245
246 To automatically display a message in the echo area or in a pop-buffer,
247 depending on its size, use @code{display-message-or-buffer} (see below).
248 @end defun
249
250 @tindex with-temp-message
251 @defmac with-temp-message message &rest body
252 This construct displays a message in the echo area temporarily, during
253 the execution of @var{body}. It displays @var{message}, executes
254 @var{body}, then returns the value of the last body form while restoring
255 the previous echo area contents.
256 @end defmac
257
258 @defun message-or-box string &rest arguments
259 This function displays a message like @code{message}, but may display it
260 in a dialog box instead of the echo area. If this function is called in
261 a command that was invoked using the mouse---more precisely, if
262 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
263 @code{nil} or a list---then it uses a dialog box or pop-up menu to
264 display the message. Otherwise, it uses the echo area. (This is the
265 same criterion that @code{y-or-n-p} uses to make a similar decision; see
266 @ref{Yes-or-No Queries}.)
267
268 You can force use of the mouse or of the echo area by binding
269 @code{last-nonmenu-event} to a suitable value around the call.
270 @end defun
271
272 @defun message-box string &rest arguments
273 This function displays a message like @code{message}, but uses a dialog
274 box (or a pop-up menu) whenever that is possible. If it is impossible
275 to use a dialog box or pop-up menu, because the terminal does not
276 support them, then @code{message-box} uses the echo area, like
277 @code{message}.
278 @end defun
279
280 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
281 @tindex display-message-or-buffer
282 This function displays the message @var{message}, which may be either a
283 string or a buffer. If it is shorter than the maximum height of the
284 echo area, as defined by @code{max-mini-window-height}, it is displayed
285 in the echo area, using @code{message}. Otherwise,
286 @code{display-buffer} is used to show it in a pop-up buffer.
287
288 Returns either the string shown in the echo area, or when a pop-up
289 buffer is used, the window used to display it.
290
291 If @var{message} is a string, then the optional argument
292 @var{buffer-name} is the name of the buffer used to display it when a
293 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
294 where @var{message} is a string and displayed in the echo area, it is
295 not specified whether the contents are inserted into the buffer anyway.
296
297 The optional arguments @var{not-this-window} and @var{frame} are as for
298 @code{display-buffer}, and only used if a buffer is displayed.
299 @end defun
300
301 @defun current-message
302 This function returns the message currently being displayed in the
303 echo area, or @code{nil} if there is none.
304 @end defun
305
306 @node Progress
307 @subsection Reporting Operation Progress
308 @cindex progress reporting
309
310 When an operation can take a while to finish, you should inform the
311 user about the progress it makes. This way the user can estimate
312 remaining time and clearly see that Emacs is busy working, not hung.
313
314 Functions listed in this section provide simple and efficient way of
315 reporting operation progress. Here is a working example that does
316 nothing useful:
317
318 @smallexample
319 (let ((progress-reporter
320 (make-progress-reporter "Collecting mana for Emacs..."
321 0 500)))
322 (dotimes (k 500)
323 (sit-for 0.01)
324 (progress-reporter-update progress-reporter k))
325 (progress-reporter-done progress-reporter))
326 @end smallexample
327
328 @defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
329 This function creates and returns a @dfn{progress reporter}---an
330 object you will use as an argument for all other functions listed
331 here. The idea is to precompute as much data as possible to make
332 progress reporting very fast.
333
334 When this progress reporter is subsequently used, it will display
335 @var{message} in the echo area, followed by progress percentage.
336 @var{message} is treated as a simple string. If you need it to depend
337 on a filename, for instance, use @code{format} before calling this
338 function.
339
340 @var{min-value} and @var{max-value} arguments stand for starting and
341 final states of your operation. For instance, if you scan a buffer,
342 they should be the results of @code{point-min} and @code{point-max}
343 correspondingly. It is required that @var{max-value} is greater than
344 @var{min-value}. If you create progress reporter when some part of
345 the operation has already been completed, then specify
346 @var{current-value} argument. But normally you should omit it or set
347 it to @code{nil}---it will default to @var{min-value} then.
348
349 Remaining arguments control the rate of echo area updates. Progress
350 reporter will wait for at least @var{min-change} more percents of the
351 operation to be completed before printing next message.
352 @var{min-time} specifies the minimum time in seconds to pass between
353 successive prints. It can be fractional. Depending on Emacs and
354 system capabilities, progress reporter may or may not respect this
355 last argument or do it with varying precision. Default value for
356 @var{min-change} is 1 (one percent), for @var{min-time}---0.2
357 (seconds.)
358
359 This function calls @code{progress-reporter-update}, so the first
360 message is printed immediately.
361 @end defun
362
363 @defun progress-reporter-update reporter value
364 This function does the main work of reporting progress of your
365 operation. It displays the message of @var{reporter}, followed by
366 progress percentage determined by @var{value}. If percentage is zero,
367 or close enough according to the @var{min-change} and @var{min-time}
368 arguments, then it is omitted from the output.
369
370 @var{reporter} must be the result of a call to
371 @code{make-progress-reporter}. @var{value} specifies the current
372 state of your operation and must be between @var{min-value} and
373 @var{max-value} (inclusive) as passed to
374 @code{make-progress-reporter}. For instance, if you scan a buffer,
375 then @var{value} should be the result of a call to @code{point}.
376
377 This function respects @var{min-change} and @var{min-time} as passed
378 to @code{make-progress-reporter} and so does not output new messages
379 on every invocation. It is thus very fast and normally you should not
380 try to reduce the number of calls to it: resulting overhead will most
381 likely negate your effort.
382 @end defun
383
384 @defun progress-reporter-force-update reporter value &optional new-message
385 This function is similar to @code{progress-reporter-update} except
386 that it prints a message in the echo area unconditionally.
387
388 The first two arguments have the same meaning as for
389 @code{progress-reporter-update}. Optional @var{new-message} allows
390 you to change the message of the @var{reporter}. Since this functions
391 always updates the echo area, such a change will be immediately
392 presented to the user.
393 @end defun
394
395 @defun progress-reporter-done reporter
396 This function should be called when the operation is finished. It
397 prints the message of @var{reporter} followed by word ``done'' in the
398 echo area.
399
400 You should always call this function and not hope for
401 @code{progress-reporter-update} to print ``100%.'' Firstly, it may
402 never print it, there are many good reasons for this not to happen.
403 Secondly, ``done'' is more explicit.
404 @end defun
405
406 @defmac dotimes-with-progress-reporter (var count [result]) message body...
407 This is a convenience macro that works the same way as @code{dotimes}
408 does, but also reports loop progress using the functions described
409 above. It allows you to save some typing.
410
411 You can rewrite the example in the beginning of this node using
412 this macro this way:
413
414 @example
415 (dotimes-with-progress-reporter
416 (k 500)
417 "Collecting some mana for Emacs..."
418 (sit-for 0.01))
419 @end example
420 @end defmac
421
422 @node Logging Messages
423 @subsection Logging Messages in @samp{*Messages*}
424 @cindex logging echo-area messages
425
426 Almost all the messages displayed in the echo area are also recorded
427 in the @samp{*Messages*} buffer so that the user can refer back to
428 them. This includes all the messages that are output with
429 @code{message}.
430
431 @defopt message-log-max
432 This variable specifies how many lines to keep in the @samp{*Messages*}
433 buffer. The value @code{t} means there is no limit on how many lines to
434 keep. The value @code{nil} disables message logging entirely. Here's
435 how to display a message and prevent it from being logged:
436
437 @example
438 (let (message-log-max)
439 (message @dots{}))
440 @end example
441 @end defopt
442
443 To make @samp{*Messages*} more convenient for the user, the logging
444 facility combines successive identical messages. It also combines
445 successive related messages for the sake of two cases: question
446 followed by answer, and a series of progress messages.
447
448 A ``question followed by an answer'' means two messages like the
449 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
450 and the second is @samp{@var{question}...@var{answer}}. The first
451 message conveys no additional information beyond what's in the second,
452 so logging the second message discards the first from the log.
453
454 A ``series of progress messages'' means successive messages like
455 those produced by @code{make-progress-reporter}. They have the form
456 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
457 time, while @var{how-far} varies. Logging each message in the series
458 discards the previous one, provided they are consecutive.
459
460 The functions @code{make-progress-reporter} and @code{y-or-n-p}
461 don't have to do anything special to activate the message log
462 combination feature. It operates whenever two consecutive messages
463 are logged that share a common prefix ending in @samp{...}.
464
465 @node Echo Area Customization
466 @subsection Echo Area Customization
467
468 These variables control details of how the echo area works.
469
470 @defvar cursor-in-echo-area
471 This variable controls where the cursor appears when a message is
472 displayed in the echo area. If it is non-@code{nil}, then the cursor
473 appears at the end of the message. Otherwise, the cursor appears at
474 point---not in the echo area at all.
475
476 The value is normally @code{nil}; Lisp programs bind it to @code{t}
477 for brief periods of time.
478 @end defvar
479
480 @defvar echo-area-clear-hook
481 This normal hook is run whenever the echo area is cleared---either by
482 @code{(message nil)} or for any other reason.
483 @end defvar
484
485 @defvar echo-keystrokes
486 This variable determines how much time should elapse before command
487 characters echo. Its value must be an integer or floating point number,
488 which specifies the
489 number of seconds to wait before echoing. If the user types a prefix
490 key (such as @kbd{C-x}) and then delays this many seconds before
491 continuing, the prefix key is echoed in the echo area. (Once echoing
492 begins in a key sequence, all subsequent characters in the same key
493 sequence are echoed immediately.)
494
495 If the value is zero, then command input is not echoed.
496 @end defvar
497
498 @defopt max-mini-window-height
499 This variable specifies the maximum height for resizing minibuffer
500 windows. If a float, it specifies a fraction of the height of the
501 frame. If an integer, it specifies a number of lines.
502 @end defopt
503
504 @defvar message-truncate-lines
505 Normally, displaying a long message resizes the echo area to display
506 the entire message. But if the variable @code{message-truncate-lines}
507 is non-@code{nil}, the echo area does not resize, and the message is
508 truncated to fit it, as in Emacs 20 and before.
509 @end defvar
510
511 @node Warnings
512 @section Reporting Warnings
513 @cindex warnings
514
515 @dfn{Warnings} are a facility for a program to inform the user of a
516 possible problem, but continue running.
517
518 @menu
519 * Warning Basics:: Warnings concepts and functions to report them.
520 * Warning Variables:: Variables programs bind to customize their warnings.
521 * Warning Options:: Variables users set to control display of warnings.
522 @end menu
523
524 @node Warning Basics
525 @subsection Warning Basics
526 @cindex severity level
527
528 Every warning has a textual message, which explains the problem for
529 the user, and a @dfn{severity level} which is a symbol. Here are the
530 possible severity levels, in order of decreasing severity, and their
531 meanings:
532
533 @table @code
534 @item :emergency
535 A problem that will seriously impair Emacs operation soon
536 if you do not attend to it promptly.
537 @item :error
538 A report of data or circumstances that are inherently wrong.
539 @item :warning
540 A report of data or circumstances that are not inherently wrong, but
541 raise suspicion of a possible problem.
542 @item :debug
543 A report of information that may be useful if you are debugging.
544 @end table
545
546 When your program encounters invalid input data, it can either
547 signal a Lisp error by calling @code{error} or @code{signal} or report
548 a warning with severity @code{:error}. Signaling a Lisp error is the
549 easiest thing to do, but it means the program cannot continue
550 processing. If you want to take the trouble to implement a way to
551 continue processing despite the bad data, then reporting a warning of
552 severity @code{:error} is the right way to inform the user of the
553 problem. For instance, the Emacs Lisp byte compiler can report an
554 error that way and continue compiling other functions. (If the
555 program signals a Lisp error and then handles it with
556 @code{condition-case}, the user won't see the error message; it could
557 show the message to the user by reporting it as a warning.)
558
559 @cindex warning type
560 Each warning has a @dfn{warning type} to classify it. The type is a
561 list of symbols. The first symbol should be the custom group that you
562 use for the program's user options. For example, byte compiler
563 warnings use the warning type @code{(bytecomp)}. You can also
564 subcategorize the warnings, if you wish, by using more symbols in the
565 list.
566
567 @defun display-warning type message &optional level buffer-name
568 This function reports a warning, using @var{message} as the message
569 and @var{type} as the warning type. @var{level} should be the
570 severity level, with @code{:warning} being the default.
571
572 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
573 for logging the warning. By default, it is @samp{*Warnings*}.
574 @end defun
575
576 @defun lwarn type level message &rest args
577 This function reports a warning using the value of @code{(format
578 @var{message} @var{args}...)} as the message. In other respects it is
579 equivalent to @code{display-warning}.
580 @end defun
581
582 @defun warn message &rest args
583 This function reports a warning using the value of @code{(format
584 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
585 type, and @code{:warning} as the severity level. It exists for
586 compatibility only; we recommend not using it, because you should
587 specify a specific warning type.
588 @end defun
589
590 @node Warning Variables
591 @subsection Warning Variables
592
593 Programs can customize how their warnings appear by binding
594 the variables described in this section.
595
596 @defvar warning-levels
597 This list defines the meaning and severity order of the warning
598 severity levels. Each element defines one severity level,
599 and they are arranged in order of decreasing severity.
600
601 Each element has the form @code{(@var{level} @var{string}
602 @var{function})}, where @var{level} is the severity level it defines.
603 @var{string} specifies the textual description of this level.
604 @var{string} should use @samp{%s} to specify where to put the warning
605 type information, or it can omit the @samp{%s} so as not to include
606 that information.
607
608 The optional @var{function}, if non-@code{nil}, is a function to call
609 with no arguments, to get the user's attention.
610
611 Normally you should not change the value of this variable.
612 @end defvar
613
614 @defvar warning-prefix-function
615 If non-@code{nil}, the value is a function to generate prefix text for
616 warnings. Programs can bind the variable to a suitable function.
617 @code{display-warning} calls this function with the warnings buffer
618 current, and the function can insert text in it. That text becomes
619 the beginning of the warning message.
620
621 The function is called with two arguments, the severity level and its
622 entry in @code{warning-levels}. It should return a list to use as the
623 entry (this value need not be an actual member of
624 @code{warning-levels}). By constructing this value, the function can
625 change the severity of the warning, or specify different handling for
626 a given severity level.
627
628 If the variable's value is @code{nil} then there is no function
629 to call.
630 @end defvar
631
632 @defvar warning-series
633 Programs can bind this variable to @code{t} to say that the next
634 warning should begin a series. When several warnings form a series,
635 that means to leave point on the first warning of the series, rather
636 than keep moving it for each warning so that it appears on the last one.
637 The series ends when the local binding is unbound and
638 @code{warning-series} becomes @code{nil} again.
639
640 The value can also be a symbol with a function definition. That is
641 equivalent to @code{t}, except that the next warning will also call
642 the function with no arguments with the warnings buffer current. The
643 function can insert text which will serve as a header for the series
644 of warnings.
645
646 Once a series has begun, the value is a marker which points to the
647 buffer position in the warnings buffer of the start of the series.
648
649 The variable's normal value is @code{nil}, which means to handle
650 each warning separately.
651 @end defvar
652
653 @defvar warning-fill-prefix
654 When this variable is non-@code{nil}, it specifies a fill prefix to
655 use for filling each warning's text.
656 @end defvar
657
658 @defvar warning-type-format
659 This variable specifies the format for displaying the warning type
660 in the warning message. The result of formatting the type this way
661 gets included in the message under the control of the string in the
662 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
663 If you bind it to @code{""} then the warning type won't appear at
664 all.
665 @end defvar
666
667 @node Warning Options
668 @subsection Warning Options
669
670 These variables are used by users to control what happens
671 when a Lisp program reports a warning.
672
673 @defopt warning-minimum-level
674 This user option specifies the minimum severity level that should be
675 shown immediately to the user. The default is @code{:warning}, which
676 means to immediately display all warnings except @code{:debug}
677 warnings.
678 @end defopt
679
680 @defopt warning-minimum-log-level
681 This user option specifies the minimum severity level that should be
682 logged in the warnings buffer. The default is @code{:warning}, which
683 means to log all warnings except @code{:debug} warnings.
684 @end defopt
685
686 @defopt warning-suppress-types
687 This list specifies which warning types should not be displayed
688 immediately for the user. Each element of the list should be a list
689 of symbols. If its elements match the first elements in a warning
690 type, then that warning is not displayed immediately.
691 @end defopt
692
693 @defopt warning-suppress-log-types
694 This list specifies which warning types should not be logged in the
695 warnings buffer. Each element of the list should be a list of
696 symbols. If it matches the first few elements in a warning type, then
697 that warning is not logged.
698 @end defopt
699
700 @node Invisible Text
701 @section Invisible Text
702
703 @cindex invisible text
704 You can make characters @dfn{invisible}, so that they do not appear on
705 the screen, with the @code{invisible} property. This can be either a
706 text property (@pxref{Text Properties}) or a property of an overlay
707 (@pxref{Overlays}). Cursor motion also partly ignores these
708 characters; if the command loop finds point within them, it moves
709 point to the other side of them.
710
711 In the simplest case, any non-@code{nil} @code{invisible} property makes
712 a character invisible. This is the default case---if you don't alter
713 the default value of @code{buffer-invisibility-spec}, this is how the
714 @code{invisible} property works. You should normally use @code{t}
715 as the value of the @code{invisible} property if you don't plan
716 to set @code{buffer-invisibility-spec} yourself.
717
718 More generally, you can use the variable @code{buffer-invisibility-spec}
719 to control which values of the @code{invisible} property make text
720 invisible. This permits you to classify the text into different subsets
721 in advance, by giving them different @code{invisible} values, and
722 subsequently make various subsets visible or invisible by changing the
723 value of @code{buffer-invisibility-spec}.
724
725 Controlling visibility with @code{buffer-invisibility-spec} is
726 especially useful in a program to display the list of entries in a
727 database. It permits the implementation of convenient filtering
728 commands to view just a part of the entries in the database. Setting
729 this variable is very fast, much faster than scanning all the text in
730 the buffer looking for properties to change.
731
732 @defvar buffer-invisibility-spec
733 This variable specifies which kinds of @code{invisible} properties
734 actually make a character invisible. Setting this variable makes it
735 buffer-local.
736
737 @table @asis
738 @item @code{t}
739 A character is invisible if its @code{invisible} property is
740 non-@code{nil}. This is the default.
741
742 @item a list
743 Each element of the list specifies a criterion for invisibility; if a
744 character's @code{invisible} property fits any one of these criteria,
745 the character is invisible. The list can have two kinds of elements:
746
747 @table @code
748 @item @var{atom}
749 A character is invisible if its @code{invisible} property value
750 is @var{atom} or if it is a list with @var{atom} as a member.
751
752 @item (@var{atom} . t)
753 A character is invisible if its @code{invisible} property value
754 is @var{atom} or if it is a list with @var{atom} as a member.
755 Moreover, if this character is at the end of a line and is followed
756 by a visible newline, it displays an ellipsis.
757 @end table
758 @end table
759 @end defvar
760
761 Two functions are specifically provided for adding elements to
762 @code{buffer-invisibility-spec} and removing elements from it.
763
764 @defun add-to-invisibility-spec element
765 This function adds the element @var{element} to
766 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
767 was @code{t}, it changes to a list, @code{(t)}, so that text whose
768 @code{invisible} property is @code{t} remains invisible.
769 @end defun
770
771 @defun remove-from-invisibility-spec element
772 This removes the element @var{element} from
773 @code{buffer-invisibility-spec}. This does nothing if @var{element}
774 is not in the list.
775 @end defun
776
777 A convention for use of @code{buffer-invisibility-spec} is that a
778 major mode should use the mode's own name as an element of
779 @code{buffer-invisibility-spec} and as the value of the
780 @code{invisible} property:
781
782 @example
783 ;; @r{If you want to display an ellipsis:}
784 (add-to-invisibility-spec '(my-symbol . t))
785 ;; @r{If you don't want ellipsis:}
786 (add-to-invisibility-spec 'my-symbol)
787
788 (overlay-put (make-overlay beginning end)
789 'invisible 'my-symbol)
790
791 ;; @r{When done with the overlays:}
792 (remove-from-invisibility-spec '(my-symbol . t))
793 ;; @r{Or respectively:}
794 (remove-from-invisibility-spec 'my-symbol)
795 @end example
796
797 @vindex line-move-ignore-invisible
798 Ordinarily, functions that operate on text or move point do not care
799 whether the text is invisible. The user-level line motion commands
800 explicitly ignore invisible newlines if
801 @code{line-move-ignore-invisible} is non-@code{nil} (the default), but
802 only because they are explicitly programmed to do so.
803
804 However, if a command ends with point inside or immediately after
805 invisible text, the main editing loop moves point further forward or
806 further backward (in the same direction that the command already moved
807 it) until that condition is no longer true. Thus, if the command
808 moved point back into an invisible range, Emacs moves point back to
809 the beginning of that range, following the previous visible character.
810 If the command moved point forward into an invisible range, Emacs
811 moves point forward past the first visible character that follows the
812 invisible text.
813
814 Incremental search can make invisible overlays visible temporarily
815 and/or permanently when a match includes invisible text. To enable
816 this, the overlay should have a non-@code{nil}
817 @code{isearch-open-invisible} property. The property value should be a
818 function to be called with the overlay as an argument. This function
819 should make the overlay visible permanently; it is used when the match
820 overlaps the overlay on exit from the search.
821
822 During the search, such overlays are made temporarily visible by
823 temporarily modifying their invisible and intangible properties. If you
824 want this to be done differently for a certain overlay, give it an
825 @code{isearch-open-invisible-temporary} property which is a function.
826 The function is called with two arguments: the first is the overlay, and
827 the second is @code{nil} to make the overlay visible, or @code{t} to
828 make it invisible again.
829
830 @node Selective Display
831 @section Selective Display
832 @cindex selective display
833
834 @dfn{Selective display} refers to a pair of related features for
835 hiding certain lines on the screen.
836
837 The first variant, explicit selective display, is designed for use
838 in a Lisp program: it controls which lines are hidden by altering the
839 text. This kind of hiding in some ways resembles the effect of the
840 @code{invisible} property (@pxref{Invisible Text}), but the two
841 features are different and do not work the same way.
842
843 In the second variant, the choice of lines to hide is made
844 automatically based on indentation. This variant is designed to be a
845 user-level feature.
846
847 The way you control explicit selective display is by replacing a
848 newline (control-j) with a carriage return (control-m). The text that
849 was formerly a line following that newline is now hidden. Strictly
850 speaking, it is temporarily no longer a line at all, since only
851 newlines can separate lines; it is now part of the previous line.
852
853 Selective display does not directly affect editing commands. For
854 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
855 into hidden text. However, the replacement of newline characters with
856 carriage return characters affects some editing commands. For
857 example, @code{next-line} skips hidden lines, since it searches only
858 for newlines. Modes that use selective display can also define
859 commands that take account of the newlines, or that control which
860 parts of the text are hidden.
861
862 When you write a selectively displayed buffer into a file, all the
863 control-m's are output as newlines. This means that when you next read
864 in the file, it looks OK, with nothing hidden. The selective display
865 effect is seen only within Emacs.
866
867 @defvar selective-display
868 This buffer-local variable enables selective display. This means that
869 lines, or portions of lines, may be made hidden.
870
871 @itemize @bullet
872 @item
873 If the value of @code{selective-display} is @code{t}, then the character
874 control-m marks the start of hidden text; the control-m, and the rest
875 of the line following it, are not displayed. This is explicit selective
876 display.
877
878 @item
879 If the value of @code{selective-display} is a positive integer, then
880 lines that start with more than that many columns of indentation are not
881 displayed.
882 @end itemize
883
884 When some portion of a buffer is hidden, the vertical movement
885 commands operate as if that portion did not exist, allowing a single
886 @code{next-line} command to skip any number of hidden lines.
887 However, character movement commands (such as @code{forward-char}) do
888 not skip the hidden portion, and it is possible (if tricky) to insert
889 or delete text in an hidden portion.
890
891 In the examples below, we show the @emph{display appearance} of the
892 buffer @code{foo}, which changes with the value of
893 @code{selective-display}. The @emph{contents} of the buffer do not
894 change.
895
896 @example
897 @group
898 (setq selective-display nil)
899 @result{} nil
900
901 ---------- Buffer: foo ----------
902 1 on this column
903 2on this column
904 3n this column
905 3n this column
906 2on this column
907 1 on this column
908 ---------- Buffer: foo ----------
909 @end group
910
911 @group
912 (setq selective-display 2)
913 @result{} 2
914
915 ---------- Buffer: foo ----------
916 1 on this column
917 2on this column
918 2on this column
919 1 on this column
920 ---------- Buffer: foo ----------
921 @end group
922 @end example
923 @end defvar
924
925 @defvar selective-display-ellipses
926 If this buffer-local variable is non-@code{nil}, then Emacs displays
927 @samp{@dots{}} at the end of a line that is followed by hidden text.
928 This example is a continuation of the previous one.
929
930 @example
931 @group
932 (setq selective-display-ellipses t)
933 @result{} t
934
935 ---------- Buffer: foo ----------
936 1 on this column
937 2on this column ...
938 2on this column
939 1 on this column
940 ---------- Buffer: foo ----------
941 @end group
942 @end example
943
944 You can use a display table to substitute other text for the ellipsis
945 (@samp{@dots{}}). @xref{Display Tables}.
946 @end defvar
947
948 @node Temporary Displays
949 @section Temporary Displays
950
951 Temporary displays are used by Lisp programs to put output into a
952 buffer and then present it to the user for perusal rather than for
953 editing. Many help commands use this feature.
954
955 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
956 This function executes @var{forms} while arranging to insert any output
957 they print into the buffer named @var{buffer-name}, which is first
958 created if necessary, and put into Help mode. Finally, the buffer is
959 displayed in some window, but not selected.
960
961 If the @var{forms} do not change the major mode in the output buffer,
962 so that it is still Help mode at the end of their execution, then
963 @code{with-output-to-temp-buffer} makes this buffer read-only at the
964 end, and also scans it for function and variable names to make them
965 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
966 for Documentation Strings}, in particular the item on hyperlinks in
967 documentation strings, for more details.
968
969 The string @var{buffer-name} specifies the temporary buffer, which
970 need not already exist. The argument must be a string, not a buffer.
971 The buffer is erased initially (with no questions asked), and it is
972 marked as unmodified after @code{with-output-to-temp-buffer} exits.
973
974 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
975 temporary buffer, then it evaluates the forms in @var{forms}. Output
976 using the Lisp output functions within @var{forms} goes by default to
977 that buffer (but screen display and messages in the echo area, although
978 they are ``output'' in the general sense of the word, are not affected).
979 @xref{Output Functions}.
980
981 Several hooks are available for customizing the behavior
982 of this construct; they are listed below.
983
984 The value of the last form in @var{forms} is returned.
985
986 @example
987 @group
988 ---------- Buffer: foo ----------
989 This is the contents of foo.
990 ---------- Buffer: foo ----------
991 @end group
992
993 @group
994 (with-output-to-temp-buffer "foo"
995 (print 20)
996 (print standard-output))
997 @result{} #<buffer foo>
998
999 ---------- Buffer: foo ----------
1000 20
1001
1002 #<buffer foo>
1003
1004 ---------- Buffer: foo ----------
1005 @end group
1006 @end example
1007 @end defspec
1008
1009 @defvar temp-buffer-show-function
1010 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1011 calls it as a function to do the job of displaying a help buffer. The
1012 function gets one argument, which is the buffer it should display.
1013
1014 It is a good idea for this function to run @code{temp-buffer-show-hook}
1015 just as @code{with-output-to-temp-buffer} normally would, inside of
1016 @code{save-selected-window} and with the chosen window and buffer
1017 selected.
1018 @end defvar
1019
1020 @defvar temp-buffer-setup-hook
1021 @tindex temp-buffer-setup-hook
1022 This normal hook is run by @code{with-output-to-temp-buffer} before
1023 evaluating @var{body}. When the hook runs, the temporary buffer is
1024 current. This hook is normally set up with a function to put the
1025 buffer in Help mode.
1026 @end defvar
1027
1028 @defvar temp-buffer-show-hook
1029 This normal hook is run by @code{with-output-to-temp-buffer} after
1030 displaying the temporary buffer. When the hook runs, the temporary buffer
1031 is current, and the window it was displayed in is selected. This hook
1032 is normally set up with a function to make the buffer read only, and
1033 find function names and variable names in it, provided the major mode
1034 is Help mode.
1035 @end defvar
1036
1037 @defun momentary-string-display string position &optional char message
1038 This function momentarily displays @var{string} in the current buffer at
1039 @var{position}. It has no effect on the undo list or on the buffer's
1040 modification status.
1041
1042 The momentary display remains until the next input event. If the next
1043 input event is @var{char}, @code{momentary-string-display} ignores it
1044 and returns. Otherwise, that event remains buffered for subsequent use
1045 as input. Thus, typing @var{char} will simply remove the string from
1046 the display, while typing (say) @kbd{C-f} will remove the string from
1047 the display and later (presumably) move point forward. The argument
1048 @var{char} is a space by default.
1049
1050 The return value of @code{momentary-string-display} is not meaningful.
1051
1052 If the string @var{string} does not contain control characters, you can
1053 do the same job in a more general way by creating (and then subsequently
1054 deleting) an overlay with a @code{before-string} property.
1055 @xref{Overlay Properties}.
1056
1057 If @var{message} is non-@code{nil}, it is displayed in the echo area
1058 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1059 default message says to type @var{char} to continue.
1060
1061 In this example, point is initially located at the beginning of the
1062 second line:
1063
1064 @example
1065 @group
1066 ---------- Buffer: foo ----------
1067 This is the contents of foo.
1068 @point{}Second line.
1069 ---------- Buffer: foo ----------
1070 @end group
1071
1072 @group
1073 (momentary-string-display
1074 "**** Important Message! ****"
1075 (point) ?\r
1076 "Type RET when done reading")
1077 @result{} t
1078 @end group
1079
1080 @group
1081 ---------- Buffer: foo ----------
1082 This is the contents of foo.
1083 **** Important Message! ****Second line.
1084 ---------- Buffer: foo ----------
1085
1086 ---------- Echo Area ----------
1087 Type RET when done reading
1088 ---------- Echo Area ----------
1089 @end group
1090 @end example
1091 @end defun
1092
1093 @node Overlays
1094 @section Overlays
1095 @cindex overlays
1096
1097 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1098 the screen, for the sake of presentation features. An overlay is an
1099 object that belongs to a particular buffer, and has a specified
1100 beginning and end. It also has properties that you can examine and set;
1101 these affect the display of the text within the overlay.
1102
1103 An overlays uses markers to record its beginning and end; thus,
1104 editing the text of the buffer adjusts the beginning and end of each
1105 overlay so that it stays with the text. When you create the overlay,
1106 you can specify whether text inserted at the beginning should be
1107 inside the overlay or outside, and likewise for the end of the overlay.
1108
1109 @menu
1110 * Managing Overlays:: Creating and moving overlays.
1111 * Overlay Properties:: How to read and set properties.
1112 What properties do to the screen display.
1113 * Finding Overlays:: Searching for overlays.
1114 @end menu
1115
1116 @node Managing Overlays
1117 @subsection Managing Overlays
1118
1119 This section describes the functions to create, delete and move
1120 overlays, and to examine their contents. Overlay changes are not
1121 recorded in the buffer's undo list, since the overlays are not
1122 part of the buffer's contents.
1123
1124 @defun overlayp object
1125 This function returns @code{t} if @var{object} is an overlay.
1126 @end defun
1127
1128 @defun make-overlay start end &optional buffer front-advance rear-advance
1129 This function creates and returns an overlay that belongs to
1130 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1131 and @var{end} must specify buffer positions; they may be integers or
1132 markers. If @var{buffer} is omitted, the overlay is created in the
1133 current buffer.
1134
1135 The arguments @var{front-advance} and @var{rear-advance} specify the
1136 insertion type for the start of the overlay and for the end of the
1137 overlay, respectively. @xref{Marker Insertion Types}. If
1138 @var{front-advance} is non-@code{nil}, text inserted at the beginning
1139 of the overlay is excluded from the overlay. If @var{read-advance} is
1140 non-@code{nil}, text inserted at the beginning of the overlay is
1141 included in the overlay.
1142 @end defun
1143
1144 @defun overlay-start overlay
1145 This function returns the position at which @var{overlay} starts,
1146 as an integer.
1147 @end defun
1148
1149 @defun overlay-end overlay
1150 This function returns the position at which @var{overlay} ends,
1151 as an integer.
1152 @end defun
1153
1154 @defun overlay-buffer overlay
1155 This function returns the buffer that @var{overlay} belongs to. It
1156 returns @code{nil} if @var{overlay} has been deleted.
1157 @end defun
1158
1159 @defun delete-overlay overlay
1160 This function deletes @var{overlay}. The overlay continues to exist as
1161 a Lisp object, and its property list is unchanged, but it ceases to be
1162 attached to the buffer it belonged to, and ceases to have any effect on
1163 display.
1164
1165 A deleted overlay is not permanently disconnected. You can give it a
1166 position in a buffer again by calling @code{move-overlay}.
1167 @end defun
1168
1169 @defun move-overlay overlay start end &optional buffer
1170 This function moves @var{overlay} to @var{buffer}, and places its bounds
1171 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1172 must specify buffer positions; they may be integers or markers.
1173
1174 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1175 was already associated with; if @var{overlay} was deleted, it goes into
1176 the current buffer.
1177
1178 The return value is @var{overlay}.
1179
1180 This is the only valid way to change the endpoints of an overlay. Do
1181 not try modifying the markers in the overlay by hand, as that fails to
1182 update other vital data structures and can cause some overlays to be
1183 ``lost''.
1184 @end defun
1185
1186 @defun remove-overlays &optional start end name value
1187 This function removes all the overlays between @var{start} and
1188 @var{end} whose property @var{name} has the value @var{value}. It can
1189 move the endpoints of the overlays in the region, or split them.
1190
1191 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1192 the specified region. If @var{start} and/or @var{end} are omitted or
1193 @code{nil}, that means the beginning and end of the buffer respectively.
1194 Therefore, @code{(remove-overlays)} removes all the overlays in the
1195 current buffer.
1196 @end defun
1197
1198 Here are some examples:
1199
1200 @example
1201 ;; @r{Create an overlay.}
1202 (setq foo (make-overlay 1 10))
1203 @result{} #<overlay from 1 to 10 in display.texi>
1204 (overlay-start foo)
1205 @result{} 1
1206 (overlay-end foo)
1207 @result{} 10
1208 (overlay-buffer foo)
1209 @result{} #<buffer display.texi>
1210 ;; @r{Give it a property we can check later.}
1211 (overlay-put foo 'happy t)
1212 @result{} t
1213 ;; @r{Verify the property is present.}
1214 (overlay-get foo 'happy)
1215 @result{} t
1216 ;; @r{Move the overlay.}
1217 (move-overlay foo 5 20)
1218 @result{} #<overlay from 5 to 20 in display.texi>
1219 (overlay-start foo)
1220 @result{} 5
1221 (overlay-end foo)
1222 @result{} 20
1223 ;; @r{Delete the overlay.}
1224 (delete-overlay foo)
1225 @result{} nil
1226 ;; @r{Verify it is deleted.}
1227 foo
1228 @result{} #<overlay in no buffer>
1229 ;; @r{A deleted overlay has no position.}
1230 (overlay-start foo)
1231 @result{} nil
1232 (overlay-end foo)
1233 @result{} nil
1234 (overlay-buffer foo)
1235 @result{} nil
1236 ;; @r{Undelete the overlay.}
1237 (move-overlay foo 1 20)
1238 @result{} #<overlay from 1 to 20 in display.texi>
1239 ;; @r{Verify the results.}
1240 (overlay-start foo)
1241 @result{} 1
1242 (overlay-end foo)
1243 @result{} 20
1244 (overlay-buffer foo)
1245 @result{} #<buffer display.texi>
1246 ;; @r{Moving and deleting the overlay does not change its properties.}
1247 (overlay-get foo 'happy)
1248 @result{} t
1249 @end example
1250
1251 @node Overlay Properties
1252 @subsection Overlay Properties
1253
1254 Overlay properties are like text properties in that the properties that
1255 alter how a character is displayed can come from either source. But in
1256 most respects they are different. @xref{Text Properties}, for comparison.
1257
1258 Text properties are considered a part of the text; overlays and
1259 their properties are specifically considered not to be part of the
1260 text. Thus, copying text between various buffers and strings
1261 preserves text properties, but does not try to preserve overlays.
1262 Changing a buffer's text properties marks the buffer as modified,
1263 while moving an overlay or changing its properties does not. Unlike
1264 text property changes, overlay property changes are not recorded in
1265 the buffer's undo list.
1266
1267 These functions read and set the properties of an overlay:
1268
1269 @defun overlay-get overlay prop
1270 This function returns the value of property @var{prop} recorded in
1271 @var{overlay}, if any. If @var{overlay} does not record any value for
1272 that property, but it does have a @code{category} property which is a
1273 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1274 is @code{nil}.
1275 @end defun
1276
1277 @defun overlay-put overlay prop value
1278 This function sets the value of property @var{prop} recorded in
1279 @var{overlay} to @var{value}. It returns @var{value}.
1280 @end defun
1281
1282 @defun overlay-properties overlay
1283 This returns a copy of the property list of @var{overlay}.
1284 @end defun
1285
1286 See also the function @code{get-char-property} which checks both
1287 overlay properties and text properties for a given character.
1288 @xref{Examining Properties}.
1289
1290 Many overlay properties have special meanings; here is a table
1291 of them:
1292
1293 @table @code
1294 @item priority
1295 @kindex priority @r{(overlay property)}
1296 This property's value (which should be a nonnegative integer number)
1297 determines the priority of the overlay. The priority matters when two
1298 or more overlays cover the same character and both specify the same
1299 property; the one whose @code{priority} value is larger takes priority
1300 over the other. For the @code{face} property, the higher priority
1301 value does not completely replace the other; instead, its face
1302 attributes override the face attributes of the lower priority
1303 @code{face} property.
1304
1305 Currently, all overlays take priority over text properties. Please
1306 avoid using negative priority values, as we have not yet decided just
1307 what they should mean.
1308
1309 @item window
1310 @kindex window @r{(overlay property)}
1311 If the @code{window} property is non-@code{nil}, then the overlay
1312 applies only on that window.
1313
1314 @item category
1315 @kindex category @r{(overlay property)}
1316 If an overlay has a @code{category} property, we call it the
1317 @dfn{category} of the overlay. It should be a symbol. The properties
1318 of the symbol serve as defaults for the properties of the overlay.
1319
1320 @item face
1321 @kindex face @r{(overlay property)}
1322 This property controls the way text is displayed---for example, which
1323 font and which colors. @xref{Faces}, for more information.
1324
1325 In the simplest case, the value is a face name. It can also be a list;
1326 then each element can be any of these possibilities:
1327
1328 @itemize @bullet
1329 @item
1330 A face name (a symbol or string).
1331
1332 @item
1333 A property list of face attributes. This has the form (@var{keyword}
1334 @var{value} @dots{}), where each @var{keyword} is a face attribute
1335 name and @var{value} is a meaningful value for that attribute. With
1336 this feature, you do not need to create a face each time you want to
1337 specify a particular attribute for certain text. @xref{Face
1338 Attributes}.
1339
1340 @item
1341 A cons cell of the form @code{(foreground-color . @var{color-name})} or
1342 @code{(background-color . @var{color-name})}. These elements specify
1343 just the foreground color or just the background color.
1344
1345 @code{(foreground-color . @var{color-name})} has the same effect as
1346 @code{(:foreground @var{color-name})}; likewise for the background.
1347 @end itemize
1348
1349 @item mouse-face
1350 @kindex mouse-face @r{(overlay property)}
1351 This property is used instead of @code{face} when the mouse is within
1352 the range of the overlay.
1353
1354 @item display
1355 @kindex display @r{(overlay property)}
1356 This property activates various features that change the
1357 way text is displayed. For example, it can make text appear taller
1358 or shorter, higher or lower, wider or narrower, or replaced with an image.
1359 @xref{Display Property}.
1360
1361 @item help-echo
1362 @kindex help-echo @r{(overlay property)}
1363 If an overlay has a @code{help-echo} property, then when you move the
1364 mouse onto the text in the overlay, Emacs displays a help string in the
1365 echo area, or in the tooltip window. For details see @ref{Text
1366 help-echo}.
1367
1368 @item modification-hooks
1369 @kindex modification-hooks @r{(overlay property)}
1370 This property's value is a list of functions to be called if any
1371 character within the overlay is changed or if text is inserted strictly
1372 within the overlay.
1373
1374 The hook functions are called both before and after each change.
1375 If the functions save the information they receive, and compare notes
1376 between calls, they can determine exactly what change has been made
1377 in the buffer text.
1378
1379 When called before a change, each function receives four arguments: the
1380 overlay, @code{nil}, and the beginning and end of the text range to be
1381 modified.
1382
1383 When called after a change, each function receives five arguments: the
1384 overlay, @code{t}, the beginning and end of the text range just
1385 modified, and the length of the pre-change text replaced by that range.
1386 (For an insertion, the pre-change length is zero; for a deletion, that
1387 length is the number of characters deleted, and the post-change
1388 beginning and end are equal.)
1389
1390 @item insert-in-front-hooks
1391 @kindex insert-in-front-hooks @r{(overlay property)}
1392 This property's value is a list of functions to be called before and
1393 after inserting text right at the beginning of the overlay. The calling
1394 conventions are the same as for the @code{modification-hooks} functions.
1395
1396 @item insert-behind-hooks
1397 @kindex insert-behind-hooks @r{(overlay property)}
1398 This property's value is a list of functions to be called before and
1399 after inserting text right at the end of the overlay. The calling
1400 conventions are the same as for the @code{modification-hooks} functions.
1401
1402 @item invisible
1403 @kindex invisible @r{(overlay property)}
1404 The @code{invisible} property can make the text in the overlay
1405 invisible, which means that it does not appear on the screen.
1406 @xref{Invisible Text}, for details.
1407
1408 @item intangible
1409 @kindex intangible @r{(overlay property)}
1410 The @code{intangible} property on an overlay works just like the
1411 @code{intangible} text property. @xref{Special Properties}, for details.
1412
1413 @item isearch-open-invisible
1414 This property tells incremental search how to make an invisible overlay
1415 visible, permanently, if the final match overlaps it. @xref{Invisible
1416 Text}.
1417
1418 @item isearch-open-invisible-temporary
1419 This property tells incremental search how to make an invisible overlay
1420 visible, temporarily, during the search. @xref{Invisible Text}.
1421
1422 @item before-string
1423 @kindex before-string @r{(overlay property)}
1424 This property's value is a string to add to the display at the beginning
1425 of the overlay. The string does not appear in the buffer in any
1426 sense---only on the screen.
1427
1428 @item after-string
1429 @kindex after-string @r{(overlay property)}
1430 This property's value is a string to add to the display at the end of
1431 the overlay. The string does not appear in the buffer in any
1432 sense---only on the screen.
1433
1434 @item evaporate
1435 @kindex evaporate @r{(overlay property)}
1436 If this property is non-@code{nil}, the overlay is deleted automatically
1437 if it becomes empty (i.e., if its length becomes zero). If you give
1438 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1439 it immediately.
1440
1441 @item local-map
1442 @cindex keymap of character (and overlays)
1443 @kindex local-map @r{(overlay property)}
1444 If this property is non-@code{nil}, it specifies a keymap for a portion
1445 of the text. The property's value replaces the buffer's local map, when
1446 the character after point is within the overlay. @xref{Active Keymaps}.
1447
1448 @item keymap
1449 @kindex keymap @r{(overlay property)}
1450 The @code{keymap} property is similar to @code{local-map} but overrides the
1451 buffer's local map (and the map specified by the @code{local-map}
1452 property) rather than replacing it.
1453 @end table
1454
1455 @node Finding Overlays
1456 @subsection Searching for Overlays
1457
1458 @defun overlays-at pos
1459 This function returns a list of all the overlays that cover the
1460 character at position @var{pos} in the current buffer. The list is in
1461 no particular order. An overlay contains position @var{pos} if it
1462 begins at or before @var{pos}, and ends after @var{pos}.
1463
1464 To illustrate usage, here is a Lisp function that returns a list of the
1465 overlays that specify property @var{prop} for the character at point:
1466
1467 @smallexample
1468 (defun find-overlays-specifying (prop)
1469 (let ((overlays (overlays-at (point)))
1470 found)
1471 (while overlays
1472 (let ((overlay (car overlays)))
1473 (if (overlay-get overlay prop)
1474 (setq found (cons overlay found))))
1475 (setq overlays (cdr overlays)))
1476 found))
1477 @end smallexample
1478 @end defun
1479
1480 @defun overlays-in beg end
1481 This function returns a list of the overlays that overlap the region
1482 @var{beg} through @var{end}. ``Overlap'' means that at least one
1483 character is contained within the overlay and also contained within the
1484 specified region; however, empty overlays are included in the result if
1485 they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
1486 @end defun
1487
1488 @defun next-overlay-change pos
1489 This function returns the buffer position of the next beginning or end
1490 of an overlay, after @var{pos}. If there is none, it returns
1491 @code{(point-max)}.
1492 @end defun
1493
1494 @defun previous-overlay-change pos
1495 This function returns the buffer position of the previous beginning or
1496 end of an overlay, before @var{pos}. If there is none, it returns
1497 @code{(point-min)}.
1498 @end defun
1499
1500 Here's an easy way to use @code{next-overlay-change} to search for the
1501 next character which gets a non-@code{nil} @code{happy} property from
1502 either its overlays or its text properties (@pxref{Property Search}):
1503
1504 @smallexample
1505 (defun find-overlay-prop (prop)
1506 (save-excursion
1507 (while (and (not (eobp))
1508 (not (get-char-property (point) 'happy)))
1509 (goto-char (min (next-overlay-change (point))
1510 (next-single-property-change (point) 'happy))))
1511 (point)))
1512 @end smallexample
1513
1514 @node Width
1515 @section Width
1516
1517 Since not all characters have the same width, these functions let you
1518 check the width of a character. @xref{Primitive Indent}, and
1519 @ref{Screen Lines}, for related functions.
1520
1521 @defun char-width char
1522 This function returns the width in columns of the character @var{char},
1523 if it were displayed in the current buffer and the selected window.
1524 @end defun
1525
1526 @defun string-width string
1527 This function returns the width in columns of the string @var{string},
1528 if it were displayed in the current buffer and the selected window.
1529 @end defun
1530
1531 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1532 This function returns the part of @var{string} that fits within
1533 @var{width} columns, as a new string.
1534
1535 If @var{string} does not reach @var{width}, then the result ends where
1536 @var{string} ends. If one multi-column character in @var{string}
1537 extends across the column @var{width}, that character is not included in
1538 the result. Thus, the result can fall short of @var{width} but cannot
1539 go beyond it.
1540
1541 The optional argument @var{start-column} specifies the starting column.
1542 If this is non-@code{nil}, then the first @var{start-column} columns of
1543 the string are omitted from the value. If one multi-column character in
1544 @var{string} extends across the column @var{start-column}, that
1545 character is not included.
1546
1547 The optional argument @var{padding}, if non-@code{nil}, is a padding
1548 character added at the beginning and end of the result string, to extend
1549 it to exactly @var{width} columns. The padding character is used at the
1550 end of the result if it falls short of @var{width}. It is also used at
1551 the beginning of the result if one multi-column character in
1552 @var{string} extends across the column @var{start-column}.
1553
1554 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1555 replace the end of @var{str} (including any padding) if it extends
1556 beyond @var{end-column}, unless the display width of @var{str} is
1557 equal to or less than the display width of @var{ellipsis}. If
1558 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1559 @code{"..."}.
1560
1561 @example
1562 (truncate-string-to-width "\tab\t" 12 4)
1563 @result{} "ab"
1564 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1565 @result{} " ab "
1566 @end example
1567 @end defun
1568
1569 @node Line Height
1570 @section Line Height
1571 @cindex line height
1572
1573 The total height of each display line consists of the height of the
1574 contents of the line, and additional vertical line spacing below the
1575 display row.
1576
1577 The height of the line contents is normally determined from the
1578 maximum height of any character or image on that display line,
1579 including the final newline if there is one. (A line that is
1580 continued doesn't include a final newline.) In the most common case,
1581 the line height equals the height of the default frame font.
1582
1583 There are several ways to explicitly control or change the line
1584 height, either by specifying an absolute height for the display line,
1585 or by adding additional vertical space below one or all lines.
1586
1587 @kindex line-height @r{(text property)}
1588 A newline can have a @code{line-height} text or overlay property
1589 that controls the total height of the display line ending in that
1590 newline.
1591
1592 If the property value is a list @code{(@var{height} @var{total})},
1593 then @var{height} is used as the actual property value for the
1594 @code{line-height}, and @var{total} specifies the total displayed
1595 height of the line, so the line spacing added below the line equals
1596 the @var{total} height minus the actual line height. In this case,
1597 the other ways to specify the line spacing are ignored.
1598
1599 If the property value is @code{t}, the displayed height of the
1600 line is exactly what its contents demand; no line-spacing is added.
1601 This case is useful for tiling small images or image slices without
1602 adding blank areas between the images.
1603
1604 If the property value is not @code{t}, it is a height spec. A height
1605 spec stands for a numeric height value; this height spec specifies the
1606 actual line height, @var{line-height}. There are several ways to
1607 write a height spec; here's how each of them translates into a numeric
1608 height:
1609
1610 @table @code
1611 @item @var{integer}
1612 If the height spec is a positive integer, the height value is that integer.
1613 @item @var{float}
1614 If the height spec is a float, @var{float}, the numeric height value
1615 is @var{float} times the frame's default line height.
1616 @item (@var{face} . @var{ratio})
1617 If the height spec is a cons of the format shown, the numeric height
1618 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1619 be any type of number, or @code{nil} which means a ratio of 1.
1620 If @var{face} is @code{t}, it refers to the current face.
1621 @item (nil . @var{ratio})
1622 If the height spec is a cons of the format shown, the numeric height
1623 is @var{ratio} times the height of the contents of the line.
1624 @end table
1625
1626 Thus, any valid non-@code{t} property value specifies a height in pixels,
1627 @var{line-height}, one way or another. If the line contents' height
1628 is less than @var{line-height}, Emacs adds extra vertical space above
1629 the line to achieve the total height @var{line-height}. Otherwise,
1630 @var{line-height} has no effect.
1631
1632 If you don't specify the @code{line-height} property, the line's
1633 height consists of the contents' height plus the line spacing.
1634 There are several ways to specify the line spacing for different
1635 parts of Emacs text.
1636
1637 @vindex default-line-spacing
1638 You can specify the line spacing for all lines in a frame with the
1639 @code{line-spacing} frame parameter, @xref{Window Frame Parameters}.
1640 However, if the variable @code{default-line-spacing} is
1641 non-@code{nil}, it overrides the frame's @code{line-spacing}
1642 parameter. An integer value specifies the number of pixels put below
1643 lines on window systems. A floating point number specifies the
1644 spacing relative to the frame's default line height.
1645
1646 @vindex line-spacing
1647 You can specify the line spacing for all lines in a buffer via the
1648 buffer-local @code{line-spacing} variable. An integer value specifies
1649 the number of pixels put below lines on window systems. A floating
1650 point number specifies the spacing relative to the default frame line
1651 height. This overrides line spacings specified for the frame.
1652
1653 @kindex line-spacing @r{(text property)}
1654 Finally, a newline can have a @code{line-spacing} text or overlay
1655 property that controls the height of the display line ending with that
1656 newline. The property value overrides the default frame line spacing
1657 and the buffer local @code{line-spacing} variable.
1658
1659 One way or another, these mechanisms specify a Lisp value for the
1660 spacing of each line. The value is a height spec, and it translates
1661 into a Lisp value as described above. However, in this case the
1662 numeric height value specifies the line spacing, rather than the line
1663 height.
1664
1665 @node Faces
1666 @section Faces
1667 @cindex faces
1668
1669 A @dfn{face} is a named collection of graphical attributes: font
1670 family, foreground color, background color, optional underlining, and
1671 many others. Faces are used in Emacs to control the style of display of
1672 particular parts of the text or the frame.
1673
1674 @cindex face id
1675 Each face has its own @dfn{face number}, which distinguishes faces at
1676 low levels within Emacs. However, for most purposes, you refer to
1677 faces in Lisp programs by the symbols that name them.
1678
1679 @defun facep object
1680 This function returns @code{t} if @var{object} is a face name string
1681 or symbol (or if it is a vector of the kind used internally to record
1682 face data). It returns @code{nil} otherwise.
1683 @end defun
1684
1685 Each face name is meaningful for all frames, and by default it has the
1686 same meaning in all frames. But you can arrange to give a particular
1687 face name a special meaning in one frame if you wish.
1688
1689 @menu
1690 * Standard Faces:: The faces Emacs normally comes with.
1691 * Defining Faces:: How to define a face with @code{defface}.
1692 * Face Attributes:: What is in a face?
1693 * Attribute Functions:: Functions to examine and set face attributes.
1694 * Displaying Faces:: How Emacs combines the faces specified for a character.
1695 * Font Selection:: Finding the best available font for a face.
1696 * Face Functions:: How to define and examine faces.
1697 * Auto Faces:: Hook for automatic face assignment.
1698 * Font Lookup:: Looking up the names of available fonts
1699 and information about them.
1700 * Fontsets:: A fontset is a collection of fonts
1701 that handle a range of character sets.
1702 @end menu
1703
1704 @node Standard Faces
1705 @subsection Standard Faces
1706
1707 This table lists all the standard faces and their uses. Most of them
1708 are used for displaying certain parts of the frames or certain kinds of
1709 text; you can control how those places look by customizing these faces.
1710
1711 @table @code
1712 @item default
1713 @kindex default @r{(face name)}
1714 This face is used for ordinary text.
1715
1716 @item mode-line
1717 @kindex mode-line @r{(face name)}
1718 This face is used for the mode line of the selected window, and for
1719 menu bars when toolkit menus are not used---but only if
1720 @code{mode-line-inverse-video} is non-@code{nil}.
1721
1722 @item modeline
1723 @kindex modeline @r{(face name)}
1724 This is an alias for the @code{mode-line} face, for compatibility with
1725 old Emacs versions.
1726
1727 @item mode-line-inactive
1728 @kindex mode-line-inactive @r{(face name)}
1729 This face is used for mode lines of non-selected windows.
1730 This face inherits from @code{mode-line}, so changes
1731 in that face affect all windows.
1732
1733 @item header-line
1734 @kindex header-line @r{(face name)}
1735 This face is used for the header lines of windows that have them.
1736
1737 @item menu
1738 This face controls the display of menus, both their colors and their
1739 font. (This works only on certain systems.)
1740
1741 @item fringe
1742 @kindex fringe @r{(face name)}
1743 This face controls the default colors of window fringes, the thin
1744 areas on either side that are used to display continuation and
1745 truncation glyphs. Other faces used to display bitmaps in the fringe
1746 are implicitly merged with this face.
1747
1748 @item minibuffer-prompt
1749 @kindex minibuffer-prompt @r{(face name)}
1750 @vindex minibuffer-prompt-properties
1751 This face is used for the text of minibuffer prompts. By default,
1752 Emacs automatically adds this face to the value of
1753 @code{minibuffer-prompt-properties}, which is a list of text
1754 properties used to display the prompt text.
1755
1756 @item scroll-bar
1757 @kindex scroll-bar @r{(face name)}
1758 This face controls the colors for display of scroll bars.
1759
1760 @item tool-bar
1761 @kindex tool-bar @r{(face name)}
1762 This face is used for display of the tool bar, if any.
1763
1764 @item region
1765 @kindex region @r{(face name)}
1766 This face is used for highlighting the region in Transient Mark mode.
1767
1768 @item secondary-selection
1769 @kindex secondary-selection @r{(face name)}
1770 This face is used to show any secondary selection you have made.
1771
1772 @item highlight
1773 @kindex highlight @r{(face name)}
1774 This face is meant to be used for highlighting for various purposes.
1775
1776 @item mode-line-highlight
1777 @kindex mode-line-highlight @r{(face name)}
1778 This face is used for highlighting something on @code{mode-line} or
1779 @code{header-line} for various purposes.
1780
1781 @item trailing-whitespace
1782 @kindex trailing-whitespace @r{(face name)}
1783 This face is used to display excess whitespace at the end of a line,
1784 if @code{show-trailing-whitespace} is non-@code{nil}.
1785
1786 @item escape-glyph
1787 @kindex escape-glyph @r{(face name)}
1788 This face is used to display control characters and escape glyphs.
1789 @end table
1790
1791 In contrast, these faces are provided to change the appearance of text
1792 in specific ways. You can use them on specific text, when you want
1793 the effects they produce.
1794
1795 @table @code
1796 @item bold
1797 @kindex bold @r{(face name)}
1798 This face uses a bold font, if possible. It uses the bold variant of
1799 the frame's font, if it has one. It's up to you to choose a default
1800 font that has a bold variant, if you want to use one.
1801
1802 @item italic
1803 @kindex italic @r{(face name)}
1804 This face uses the italic variant of the frame's font, if it has one.
1805
1806 @item bold-italic
1807 @kindex bold-italic @r{(face name)}
1808 This face uses the bold italic variant of the frame's font, if it has
1809 one.
1810
1811 @item underline
1812 @kindex underline @r{(face name)}
1813 This face underlines text.
1814
1815 @item fixed-pitch
1816 @kindex fixed-pitch @r{(face name)}
1817 This face forces use of a particular fixed-width font.
1818
1819 @item variable-pitch
1820 @kindex variable-pitch @r{(face name)}
1821 This face forces use of a particular variable-width font. It's
1822 reasonable to customize this to use a different variable-width font, if
1823 you like, but you should not make it a fixed-width font.
1824
1825 @item shadow
1826 @kindex shadow @r{(face name)}
1827 This face is used for making the text less noticeable than the
1828 surrounding ordinary text.
1829 @end table
1830
1831 @defvar show-trailing-whitespace
1832 @tindex show-trailing-whitespace
1833 If this variable is non-@code{nil}, Emacs uses the
1834 @code{trailing-whitespace} face to display any spaces and tabs at the
1835 end of a line.
1836 @end defvar
1837
1838 @node Defining Faces
1839 @subsection Defining Faces
1840
1841 The way to define a new face is with @code{defface}. This creates a
1842 kind of customization item (@pxref{Customization}) which the user can
1843 customize using the Customization buffer (@pxref{Easy Customization,,,
1844 emacs, The GNU Emacs Manual}).
1845
1846 @defmac defface face spec doc [keyword value]...
1847 This declares @var{face} as a customizable face that defaults
1848 according to @var{spec}. You should not quote the symbol @var{face},
1849 and it should not end in @samp{-face} (that would be redundant). The
1850 argument @var{doc} specifies the face documentation. The keywords you
1851 can use in @code{defface} are the same as in @code{defgroup} and
1852 @code{defcustom} (@pxref{Common Keywords}).
1853
1854 When @code{defface} executes, it defines the face according to
1855 @var{spec}, then uses any customizations that were read from the
1856 init file (@pxref{Init File}) to override that specification.
1857
1858 The purpose of @var{spec} is to specify how the face should appear on
1859 different kinds of terminals. It should be an alist whose elements
1860 have the form @code{(@var{display} @var{atts})}. Each element's
1861 @sc{car}, @var{display}, specifies a class of terminals. (The first
1862 element, if it s @sc{car} is @code{default}, is special---it specifies
1863 defaults for the remaining elements). The element's @sc{cadr},
1864 @var{atts}, is a list of face attributes and their values; it
1865 specifies what the face should look like on that kind of terminal.
1866 The possible attributes are defined in the value of
1867 @code{custom-face-attributes}.
1868
1869 The @var{display} part of an element of @var{spec} determines which
1870 frames the element matches. If more than one element of @var{spec}
1871 matches a given frame, the first element that matches is the one used
1872 for that frame. There are three possibilities for @var{display}:
1873
1874 @table @asis
1875 @item @code{default}
1876 This element of @var{spec} doesn't match any frames; instead, it
1877 specifies defaults that apply to all frames. This kind of element, if
1878 used, must be the first element of @var{spec}. Each of the following
1879 elements can override any or all of these defaults.
1880
1881 @item @code{t}
1882 This element of @var{spec} matches all frames. Therefore, any
1883 subsequent elements of @var{spec} are never used. Normally
1884 @code{t} is used in the last (or only) element of @var{spec}.
1885
1886 @item a list
1887 If @var{display} is a list, each element should have the form
1888 @code{(@var{characteristic} @var{value}@dots{})}. Here
1889 @var{characteristic} specifies a way of classifying frames, and the
1890 @var{value}s are possible classifications which @var{display} should
1891 apply to. Here are the possible values of @var{characteristic}:
1892
1893 @table @code
1894 @item type
1895 The kind of window system the frame uses---either @code{graphic} (any
1896 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1897 @code{w32} (for MS Windows 9X/NT), or @code{tty} (a non-graphics-capable
1898 display).
1899
1900 @item class
1901 What kinds of colors the frame supports---either @code{color},
1902 @code{grayscale}, or @code{mono}.
1903
1904 @item background
1905 The kind of background---either @code{light} or @code{dark}.
1906
1907 @item min-colors
1908 An integer that represents the minimum number of colors the frame
1909 should support. This matches a frame if its
1910 @code{display-color-cells} value is at least the specified integer.
1911
1912 @item supports
1913 Whether or not the frame can display the face attributes given in
1914 @var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1915 for the function @code{display-supports-face-attributes-p} for more
1916 information on exactly how this testing is done. @xref{Display Face
1917 Attribute Testing}.
1918 @end table
1919
1920 If an element of @var{display} specifies more than one @var{value} for a
1921 given @var{characteristic}, any of those values is acceptable. If
1922 @var{display} has more than one element, each element should specify a
1923 different @var{characteristic}; then @emph{each} characteristic of the
1924 frame must match one of the @var{value}s specified for it in
1925 @var{display}.
1926 @end table
1927 @end defmac
1928
1929 Here's how the standard face @code{region} is defined:
1930
1931 @example
1932 @group
1933 '((((class color) (min-colors 88) (background dark))
1934 :background "blue3")
1935 @end group
1936 (((class color) (min-colors 88) (background light))
1937 :background "lightgoldenrod2")
1938 (((class color) (min-colors 16) (background dark))
1939 :background "blue3")
1940 (((class color) (min-colors 16) (background light))
1941 :background "lightgoldenrod2")
1942 (((class color) (min-colors 8))
1943 :background "blue" :foreground "white")
1944 (((type tty) (class mono))
1945 :inverse-video t)
1946 (t :background "gray"))
1947 @group
1948 "Basic face for highlighting the region."
1949 :group 'basic-faces)
1950 @end group
1951 @end example
1952
1953 Internally, @code{defface} uses the symbol property
1954 @code{face-defface-spec} to record the face attributes specified in
1955 @code{defface}, @code{saved-face} for the attributes saved by the user
1956 with the customization buffer, @code{customized-face} for the
1957 attributes customized by the user for the current session, but not
1958 saved, and @code{face-documentation} for the documentation string.
1959
1960 @defopt frame-background-mode
1961 This option, if non-@code{nil}, specifies the background type to use for
1962 interpreting face definitions. If it is @code{dark}, then Emacs treats
1963 all frames as if they had a dark background, regardless of their actual
1964 background colors. If it is @code{light}, then Emacs treats all frames
1965 as if they had a light background.
1966 @end defopt
1967
1968 @node Face Attributes
1969 @subsection Face Attributes
1970 @cindex face attributes
1971
1972 The effect of using a face is determined by a fixed set of @dfn{face
1973 attributes}. This table lists all the face attributes, and what they
1974 mean. Note that in general, more than one face can be specified for a
1975 given piece of text; when that happens, the attributes of all the faces
1976 are merged to specify how to display the text. @xref{Displaying Faces}.
1977
1978 Any attribute in a face can have the value @code{unspecified}. This
1979 means the face doesn't specify that attribute. In face merging, when
1980 the first face fails to specify a particular attribute, that means the
1981 next face gets a chance. However, the @code{default} face must
1982 specify all attributes.
1983
1984 Some of these font attributes are meaningful only on certain kinds of
1985 displays---if your display cannot handle a certain attribute, the
1986 attribute is ignored. (The attributes @code{:family}, @code{:width},
1987 @code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1988 an X Logical Font Descriptor.)
1989
1990 @table @code
1991 @item :family
1992 Font family name, or fontset name (@pxref{Fontsets}). If you specify a
1993 font family name, the wild-card characters @samp{*} and @samp{?} are
1994 allowed.
1995
1996 @item :width
1997 Relative proportionate width, also known as the character set width or
1998 set width. This should be one of the symbols @code{ultra-condensed},
1999 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
2000 @code{normal}, @code{semi-expanded}, @code{expanded},
2001 @code{extra-expanded}, or @code{ultra-expanded}.
2002
2003 @item :height
2004 Either the font height, an integer in units of 1/10 point, a floating
2005 point number specifying the amount by which to scale the height of any
2006 underlying face, or a function, which is called with the old height
2007 (from the underlying face), and should return the new height.
2008
2009 @item :weight
2010 Font weight---a symbol from this series (from most dense to most faint):
2011 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
2012 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
2013 or @code{ultra-light}.
2014
2015 On a text-only terminal, any weight greater than normal is displayed as
2016 extra bright, and any weight less than normal is displayed as
2017 half-bright (provided the terminal supports the feature).
2018
2019 @item :slant
2020 Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
2021 @code{reverse-italic}, or @code{reverse-oblique}.
2022
2023 On a text-only terminal, slanted text is displayed as half-bright, if
2024 the terminal supports the feature.
2025
2026 @item :foreground
2027 Foreground color, a string. The value can be a system-defined color
2028 name, or a hexadecimal color specification of the form
2029 @samp{#@var{rr}@var{gg}@var{bb}}. (@samp{#000000} is black,
2030 @samp{#ff0000} is red, @samp{#00ff00} is green, @samp{#0000ff} is
2031 blue, and @samp{#ffffff} is white.)
2032
2033 @item :background
2034 Background color, a string, like the foreground color.
2035
2036 @item :inverse-video
2037 Whether or not characters should be displayed in inverse video. The
2038 value should be @code{t} (yes) or @code{nil} (no).
2039
2040 @item :stipple
2041 The background stipple, a bitmap.
2042
2043 The value can be a string; that should be the name of a file containing
2044 external-format X bitmap data. The file is found in the directories
2045 listed in the variable @code{x-bitmap-file-path}.
2046
2047 Alternatively, the value can specify the bitmap directly, with a list
2048 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2049 @var{width} and @var{height} specify the size in pixels, and
2050 @var{data} is a string containing the raw bits of the bitmap, row by
2051 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2052 in the string (which should be a unibyte string for best results).
2053 This means that each row always occupies at least one whole byte.
2054
2055 If the value is @code{nil}, that means use no stipple pattern.
2056
2057 Normally you do not need to set the stipple attribute, because it is
2058 used automatically to handle certain shades of gray.
2059
2060 @item :underline
2061 Whether or not characters should be underlined, and in what color. If
2062 the value is @code{t}, underlining uses the foreground color of the
2063 face. If the value is a string, underlining uses that color. The
2064 value @code{nil} means do not underline.
2065
2066 @item :overline
2067 Whether or not characters should be overlined, and in what color.
2068 The value is used like that of @code{:underline}.
2069
2070 @item :strike-through
2071 Whether or not characters should be strike-through, and in what
2072 color. The value is used like that of @code{:underline}.
2073
2074 @item :inherit
2075 The name of a face from which to inherit attributes, or a list of face
2076 names. Attributes from inherited faces are merged into the face like an
2077 underlying face would be, with higher priority than underlying faces.
2078 If a list of faces is used, attributes from faces earlier in the list
2079 override those from later faces.
2080
2081 @item :box
2082 Whether or not a box should be drawn around characters, its color, the
2083 width of the box lines, and 3D appearance.
2084 @end table
2085
2086 Here are the possible values of the @code{:box} attribute, and what
2087 they mean:
2088
2089 @table @asis
2090 @item @code{nil}
2091 Don't draw a box.
2092
2093 @item @code{t}
2094 Draw a box with lines of width 1, in the foreground color.
2095
2096 @item @var{color}
2097 Draw a box with lines of width 1, in color @var{color}.
2098
2099 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2100 This way you can explicitly specify all aspects of the box. The value
2101 @var{width} specifies the width of the lines to draw; it defaults to 1.
2102
2103 The value @var{color} specifies the color to draw with. The default is
2104 the foreground color of the face for simple boxes, and the background
2105 color of the face for 3D boxes.
2106
2107 The value @var{style} specifies whether to draw a 3D box. If it is
2108 @code{released-button}, the box looks like a 3D button that is not being
2109 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2110 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2111 is used.
2112 @end table
2113
2114 In older versions of Emacs, before @code{:family}, @code{:height},
2115 @code{:width}, @code{:weight}, and @code{:slant} existed, these
2116 attributes were used to specify the type face. They are now
2117 semi-obsolete, but they still work:
2118
2119 @table @code
2120 @item :font
2121 This attribute specifies the font name.
2122
2123 @item :bold
2124 A non-@code{nil} value specifies a bold font.
2125
2126 @item :italic
2127 A non-@code{nil} value specifies an italic font.
2128 @end table
2129
2130 For compatibility, you can still set these ``attributes'', even
2131 though they are not real face attributes. Here is what that does:
2132
2133 @table @code
2134 @item :font
2135 You can specify an X font name as the ``value'' of this ``attribute'';
2136 that sets the @code{:family}, @code{:width}, @code{:height},
2137 @code{:weight}, and @code{:slant} attributes according to the font name.
2138
2139 If the value is a pattern with wildcards, the first font that matches
2140 the pattern is used to set these attributes.
2141
2142 @item :bold
2143 A non-@code{nil} makes the face bold; @code{nil} makes it normal.
2144 This actually works by setting the @code{:weight} attribute.
2145
2146 @item :italic
2147 A non-@code{nil} makes the face italic; @code{nil} makes it normal.
2148 This actually works by setting the @code{:slant} attribute.
2149 @end table
2150
2151 @defvar x-bitmap-file-path
2152 This variable specifies a list of directories for searching
2153 for bitmap files, for the @code{:stipple} attribute.
2154 @end defvar
2155
2156 @defun bitmap-spec-p object
2157 This returns @code{t} if @var{object} is a valid bitmap specification,
2158 suitable for use with @code{:stipple} (see above). It returns
2159 @code{nil} otherwise.
2160 @end defun
2161
2162 @node Attribute Functions
2163 @subsection Face Attribute Functions
2164
2165 You can modify the attributes of an existing face with the following
2166 functions. If you specify @var{frame}, they affect just that frame;
2167 otherwise, they affect all frames as well as the defaults that apply to
2168 new frames.
2169
2170 @tindex set-face-attribute
2171 @defun set-face-attribute face frame &rest arguments
2172 This function sets one or more attributes of face @var{face}
2173 for frame @var{frame}. If @var{frame} is @code{nil}, it sets
2174 the attribute for all frames, and the defaults for new frames.
2175
2176 The extra arguments @var{arguments} specify the attributes to set, and
2177 the values for them. They should consist of alternating attribute names
2178 (such as @code{:family} or @code{:underline}) and corresponding values.
2179 Thus,
2180
2181 @example
2182 (set-face-attribute 'foo nil
2183 :width 'extended
2184 :weight 'bold
2185 :underline "red")
2186 @end example
2187
2188 @noindent
2189 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2190 to the corresponding values.
2191 @end defun
2192
2193 @tindex face-attribute
2194 @defun face-attribute face attribute &optional frame inherit
2195 This returns the value of the @var{attribute} attribute of face
2196 @var{face} on @var{frame}. If @var{frame} is @code{nil},
2197 that means the selected frame (@pxref{Input Focus}).
2198
2199 If @var{frame} is @code{t}, the value is the default for
2200 @var{face} for new frames.
2201
2202 If @var{inherit} is @code{nil}, only attributes directly defined by
2203 @var{face} are considered, so the return value may be
2204 @code{unspecified}, or a relative value. If @var{inherit} is
2205 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2206 with the faces specified by its @code{:inherit} attribute; however the
2207 return value may still be @code{unspecified} or relative. If
2208 @var{inherit} is a face or a list of faces, then the result is further
2209 merged with that face (or faces), until it becomes specified and
2210 absolute.
2211
2212 To ensure that the return value is always specified and absolute, use
2213 a value of @code{default} for @var{inherit}; this will resolve any
2214 unspecified or relative values by merging with the @code{default} face
2215 (which is always completely specified).
2216
2217 For example,
2218
2219 @example
2220 (face-attribute 'bold :weight)
2221 @result{} bold
2222 @end example
2223 @end defun
2224
2225 The functions above did not exist before Emacs 21. For compatibility
2226 with older Emacs versions, you can use the following functions to set
2227 and examine the face attributes which existed in those versions.
2228
2229 @tindex face-attribute-relative-p
2230 @defun face-attribute-relative-p attribute value
2231 This function returns non-@code{nil} if @var{value}, when used as
2232 the value of the face attribute @var{attribute}, is relative (that is,
2233 if it modifies an underlying or inherited value of @var{attribute}).
2234 @end defun
2235
2236 @tindex merge-face-attribute
2237 @defun merge-face-attribute attribute value1 value2
2238 If @var{value1} is a relative value for the face attribute
2239 @var{attribute}, returns it merged with the underlying value
2240 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2241 face attribute @var{attribute}, returns @var{value1} unchanged.
2242 @end defun
2243
2244 @defun set-face-foreground face color &optional frame
2245 @defunx set-face-background face color &optional frame
2246 These functions set the foreground (or background, respectively) color
2247 of face @var{face} to @var{color}. The argument @var{color} should be a
2248 string, the name of a color.
2249
2250 Certain shades of gray are implemented by stipple patterns on
2251 black-and-white screens.
2252 @end defun
2253
2254 @defun set-face-stipple face pattern &optional frame
2255 This function sets the background stipple pattern of face @var{face}
2256 to @var{pattern}. The argument @var{pattern} should be the name of a
2257 stipple pattern defined by the X server, or actual bitmap data
2258 (@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
2259
2260 Normally there is no need to pay attention to stipple patterns, because
2261 they are used automatically to handle certain shades of gray.
2262 @end defun
2263
2264 @defun set-face-font face font &optional frame
2265 This function sets the font of face @var{face}. This actually sets
2266 the attributes @code{:family}, @code{:width}, @code{:height},
2267 @code{:weight}, and @code{:slant} according to the font name
2268 @var{font}.
2269 @end defun
2270
2271 @defun set-face-bold-p face bold-p &optional frame
2272 This function specifies whether @var{face} should be bold. If
2273 @var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
2274 This actually sets the @code{:weight} attribute.
2275 @end defun
2276
2277 @defun set-face-italic-p face italic-p &optional frame
2278 This function specifies whether @var{face} should be italic. If
2279 @var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
2280 This actually sets the @code{:slant} attribute.
2281 @end defun
2282
2283 @defun set-face-underline-p face underline-p &optional frame
2284 This function sets the underline attribute of face @var{face}.
2285 Non-@code{nil} means do underline; @code{nil} means don't.
2286 @end defun
2287
2288 @defun invert-face face &optional frame
2289 This function inverts the @code{:inverse-video} attribute of face
2290 @var{face}. If the attribute is @code{nil}, this function sets it to
2291 @code{t}, and vice versa.
2292 @end defun
2293
2294 These functions examine the attributes of a face. If you don't
2295 specify @var{frame}, they refer to the default data for new frames.
2296 They return the symbol @code{unspecified} if the face doesn't define any
2297 value for that attribute.
2298
2299 @defun face-foreground face &optional frame inherit
2300 @defunx face-background face &optional frame
2301 These functions return the foreground color (or background color,
2302 respectively) of face @var{face}, as a string.
2303
2304 If @var{inherit} is @code{nil}, only a color directly defined by the face is
2305 returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2306 @code{:inherit} attribute are considered as well, and if @var{inherit}
2307 is a face or a list of faces, then they are also considered, until a
2308 specified color is found. To ensure that the return value is always
2309 specified, use a value of @code{default} for @var{inherit}.
2310 @end defun
2311
2312 @defun face-stipple face &optional frame inherit
2313 This function returns the name of the background stipple pattern of face
2314 @var{face}, or @code{nil} if it doesn't have one.
2315
2316 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2317 face is returned. If @var{inherit} is non-@code{nil}, any faces
2318 specified by its @code{:inherit} attribute are considered as well, and
2319 if @var{inherit} is a face or a list of faces, then they are also
2320 considered, until a specified stipple is found. To ensure that the
2321 return value is always specified, use a value of @code{default} for
2322 @var{inherit}.
2323 @end defun
2324
2325 @defun face-font face &optional frame
2326 This function returns the name of the font of face @var{face}.
2327 @end defun
2328
2329 @defun face-bold-p face &optional frame
2330 This function returns @code{t} if @var{face} is bold---that is, if it is
2331 bolder than normal. It returns @code{nil} otherwise.
2332 @end defun
2333
2334 @defun face-italic-p face &optional frame
2335 This function returns @code{t} if @var{face} is italic or oblique,
2336 @code{nil} otherwise.
2337 @end defun
2338
2339 @defun face-underline-p face &optional frame
2340 This function returns the @code{:underline} attribute of face @var{face}.
2341 @end defun
2342
2343 @defun face-inverse-video-p face &optional frame
2344 This function returns the @code{:inverse-video} attribute of face @var{face}.
2345 @end defun
2346
2347 @node Displaying Faces
2348 @subsection Displaying Faces
2349
2350 Here are the ways to specify which faces to use for display of text:
2351
2352 @itemize @bullet
2353 @item
2354 With defaults. The @code{default} face is used as the ultimate
2355 default for all text. (In Emacs 19 and 20, the @code{default}
2356 face is used only when no other face is specified.)
2357
2358 @item
2359 For a mode line or header line, the face @code{mode-line} or
2360 @code{mode-line-inactive}, or @code{header-line}, is merged in just
2361 before @code{default}.
2362
2363 @item
2364 With text properties. A character can have a @code{face} property; if
2365 so, the faces and face attributes specified there apply. @xref{Special
2366 Properties}.
2367
2368 If the character has a @code{mouse-face} property, that is used instead
2369 of the @code{face} property when the mouse is ``near enough'' to the
2370 character.
2371
2372 @item
2373 With overlays. An overlay can have @code{face} and @code{mouse-face}
2374 properties too; they apply to all the text covered by the overlay.
2375
2376 @item
2377 With a region that is active. In Transient Mark mode, the region is
2378 highlighted with the face @code{region} (@pxref{Standard Faces}).
2379
2380 @item
2381 With special glyphs. Each glyph can specify a particular face
2382 number. @xref{Glyphs}.
2383 @end itemize
2384
2385 If these various sources together specify more than one face for a
2386 particular character, Emacs merges the attributes of the various faces
2387 specified. For each attribute, Emacs tries first the face of any
2388 special glyph; then the face for region highlighting, if appropriate;
2389 then the faces specified by overlays, followed by those specified by
2390 text properties, then the @code{mode-line} or
2391 @code{mode-line-inactive} or @code{header-line} face (if in a mode
2392 line or a header line), and last the @code{default} face.
2393
2394 When multiple overlays cover one character, an overlay with higher
2395 priority overrides those with lower priority. @xref{Overlays}.
2396
2397 @node Font Selection
2398 @subsection Font Selection
2399
2400 @dfn{Selecting a font} means mapping the specified face attributes for
2401 a character to a font that is available on a particular display. The
2402 face attributes, as determined by face merging, specify most of the
2403 font choice, but not all. Part of the choice depends on what character
2404 it is.
2405
2406 If the face specifies a fontset name, that fontset determines a
2407 pattern for fonts of the given charset. If the face specifies a font
2408 family, a font pattern is constructed.
2409
2410 Emacs tries to find an available font for the given face attributes
2411 and character's registry and encoding. If there is a font that matches
2412 exactly, it is used, of course. The hard case is when no available font
2413 exactly fits the specification. Then Emacs looks for one that is
2414 ``close''---one attribute at a time. You can specify the order to
2415 consider the attributes. In the case where a specified font family is
2416 not available, you can specify a set of mappings for alternatives to
2417 try.
2418
2419 @defvar face-font-selection-order
2420 @tindex face-font-selection-order
2421 This variable specifies the order of importance of the face attributes
2422 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2423 value should be a list containing those four symbols, in order of
2424 decreasing importance.
2425
2426 Font selection first finds the best available matches for the first
2427 attribute listed; then, among the fonts which are best in that way, it
2428 searches for the best matches in the second attribute, and so on.
2429
2430 The attributes @code{:weight} and @code{:width} have symbolic values in
2431 a range centered around @code{normal}. Matches that are more extreme
2432 (farther from @code{normal}) are somewhat preferred to matches that are
2433 less extreme (closer to @code{normal}); this is designed to ensure that
2434 non-normal faces contrast with normal ones, whenever possible.
2435
2436 The default is @code{(:width :height :weight :slant)}, which means first
2437 find the fonts closest to the specified @code{:width}, then---among the
2438 fonts with that width---find a best match for the specified font height,
2439 and so on.
2440
2441 One example of a case where this variable makes a difference is when the
2442 default font has no italic equivalent. With the default ordering, the
2443 @code{italic} face will use a non-italic font that is similar to the
2444 default one. But if you put @code{:slant} before @code{:height}, the
2445 @code{italic} face will use an italic font, even if its height is not
2446 quite right.
2447 @end defvar
2448
2449 @defvar face-font-family-alternatives
2450 @tindex face-font-family-alternatives
2451 This variable lets you specify alternative font families to try, if a
2452 given family is specified and doesn't exist. Each element should have
2453 this form:
2454
2455 @example
2456 (@var{family} @var{alternate-families}@dots{})
2457 @end example
2458
2459 If @var{family} is specified but not available, Emacs will try the other
2460 families given in @var{alternate-families}, one by one, until it finds a
2461 family that does exist.
2462 @end defvar
2463
2464 @defvar face-font-registry-alternatives
2465 @tindex face-font-registry-alternatives
2466 This variable lets you specify alternative font registries to try, if a
2467 given registry is specified and doesn't exist. Each element should have
2468 this form:
2469
2470 @example
2471 (@var{registry} @var{alternate-registries}@dots{})
2472 @end example
2473
2474 If @var{registry} is specified but not available, Emacs will try the
2475 other registries given in @var{alternate-registries}, one by one,
2476 until it finds a registry that does exist.
2477 @end defvar
2478
2479 Emacs can make use of scalable fonts, but by default it does not use
2480 them, since the use of too many or too big scalable fonts can crash
2481 XFree86 servers.
2482
2483 @defvar scalable-fonts-allowed
2484 @tindex scalable-fonts-allowed
2485 This variable controls which scalable fonts to use. A value of
2486 @code{nil}, the default, means do not use scalable fonts. @code{t}
2487 means to use any scalable font that seems appropriate for the text.
2488
2489 Otherwise, the value must be a list of regular expressions. Then a
2490 scalable font is enabled for use if its name matches any regular
2491 expression in the list. For example,
2492
2493 @example
2494 (setq scalable-fonts-allowed '("muleindian-2$"))
2495 @end example
2496
2497 @noindent
2498 allows the use of scalable fonts with registry @code{muleindian-2}.
2499 @end defvar
2500
2501 @defun clear-face-cache &optional unload-p
2502 @tindex clear-face-cache
2503 This function clears the face cache for all frames.
2504 If @var{unload-p} is non-@code{nil}, that means to unload
2505 all unused fonts as well.
2506 @end defun
2507
2508 @defvar face-font-rescale-alist
2509 This variable specifies scaling for certain faces. Its value should
2510 be a list of elements of the form
2511
2512 @example
2513 (@var{fontname-regexp} . @var{scale-factor})
2514 @end example
2515
2516 If @var{fontname-regexp} matches the font name that is about to be
2517 used, this says to choose a larger similar font according to the
2518 factor @var{scale-factor}. You would use this feature to normalize
2519 the font size if certain fonts are bigger or smaller than their
2520 nominal heights and widths would suggest.
2521 @end defvar
2522
2523 @node Face Functions
2524 @subsection Functions for Working with Faces
2525
2526 Here are additional functions for creating and working with faces.
2527
2528 @defun make-face name
2529 This function defines a new face named @var{name}, initially with all
2530 attributes @code{nil}. It does nothing if there is already a face named
2531 @var{name}.
2532 @end defun
2533
2534 @defun face-list
2535 This function returns a list of all defined face names.
2536 @end defun
2537
2538 @defun copy-face old-face new-name &optional frame new-frame
2539 This function defines a face named @var{new-name} as a copy of the existing
2540 face named @var{old-face}. It creates the face @var{new-name} if that
2541 doesn't already exist.
2542
2543 If the optional argument @var{frame} is given, this function applies
2544 only to that frame. Otherwise it applies to each frame individually,
2545 copying attributes from @var{old-face} in each frame to @var{new-face}
2546 in the same frame.
2547
2548 If the optional argument @var{new-frame} is given, then @code{copy-face}
2549 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2550 in @var{new-frame}.
2551 @end defun
2552
2553 @defun face-id face
2554 This function returns the face number of face @var{face}.
2555 @end defun
2556
2557 @defun face-documentation face
2558 This function returns the documentation string of face @var{face}, or
2559 @code{nil} if none was specified for it.
2560 @end defun
2561
2562 @defun face-equal face1 face2 &optional frame
2563 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2564 same attributes for display.
2565 @end defun
2566
2567 @defun face-differs-from-default-p face &optional frame
2568 This returns non-@code{nil} if the face @var{face} displays
2569 differently from the default face.
2570 @end defun
2571
2572 @cindex face alias
2573 A @dfn{face alias} provides an equivalent name for a face. You can
2574 define a face alias by giving the alias symbol the @code{face-alias}
2575 property, with a value of the target face name. The following example
2576 makes @code{modeline} an alias for the @code{mode-line} face.
2577
2578 @example
2579 (put 'modeline 'face-alias 'mode-line)
2580 @end example
2581
2582
2583 @node Auto Faces
2584 @subsection Automatic Face Assignment
2585 @cindex automatic face assignment
2586 @cindex faces, automatic choice
2587
2588 @cindex Font-Lock mode
2589 This hook is used for automatically assigning faces to text in the
2590 buffer. It is part of the implementation of Font-Lock mode.
2591
2592 @tindex fontification-functions
2593 @defvar fontification-functions
2594 This variable holds a list of functions that are called by Emacs
2595 redisplay as needed to assign faces automatically to text in the buffer.
2596
2597 The functions are called in the order listed, with one argument, a
2598 buffer position @var{pos}. Each function should attempt to assign faces
2599 to the text in the current buffer starting at @var{pos}.
2600
2601 Each function should record the faces they assign by setting the
2602 @code{face} property. It should also add a non-@code{nil}
2603 @code{fontified} property for all the text it has assigned faces to.
2604 That property tells redisplay that faces have been assigned to that text
2605 already.
2606
2607 It is probably a good idea for each function to do nothing if the
2608 character after @var{pos} already has a non-@code{nil} @code{fontified}
2609 property, but this is not required. If one function overrides the
2610 assignments made by a previous one, the properties as they are
2611 after the last function finishes are the ones that really matter.
2612
2613 For efficiency, we recommend writing these functions so that they
2614 usually assign faces to around 400 to 600 characters at each call.
2615 @end defvar
2616
2617 @node Font Lookup
2618 @subsection Looking Up Fonts
2619
2620 @defun x-list-fonts pattern &optional face frame maximum
2621 This function returns a list of available font names that match
2622 @var{pattern}. If the optional arguments @var{face} and @var{frame} are
2623 specified, then the list is limited to fonts that are the same size as
2624 @var{face} currently is on @var{frame}.
2625
2626 The argument @var{pattern} should be a string, perhaps with wildcard
2627 characters: the @samp{*} character matches any substring, and the
2628 @samp{?} character matches any single character. Pattern matching
2629 of font names ignores case.
2630
2631 If you specify @var{face} and @var{frame}, @var{face} should be a face name
2632 (a symbol) and @var{frame} should be a frame.
2633
2634 The optional argument @var{maximum} sets a limit on how many fonts to
2635 return. If this is non-@code{nil}, then the return value is truncated
2636 after the first @var{maximum} matching fonts. Specifying a small value
2637 for @var{maximum} can make this function much faster, in cases where
2638 many fonts match the pattern.
2639 @end defun
2640
2641 @defun x-family-fonts &optional family frame
2642 @tindex x-family-fonts
2643 This function returns a list describing the available fonts for family
2644 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2645 this list applies to all families, and therefore, it contains all
2646 available fonts. Otherwise, @var{family} must be a string; it may
2647 contain the wildcards @samp{?} and @samp{*}.
2648
2649 The list describes the display that @var{frame} is on; if @var{frame} is
2650 omitted or @code{nil}, it applies to the selected frame's display
2651 (@pxref{Input Focus}).
2652
2653 The list contains a vector of the following form for each font:
2654
2655 @example
2656 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2657 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2658 @end example
2659
2660 The first five elements correspond to face attributes; if you
2661 specify these attributes for a face, it will use this font.
2662
2663 The last three elements give additional information about the font.
2664 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2665 @var{full} is the full name of the font, and
2666 @var{registry-and-encoding} is a string giving the registry and
2667 encoding of the font.
2668
2669 The result list is sorted according to the current face font sort order.
2670 @end defun
2671
2672 @defun x-font-family-list &optional frame
2673 @tindex x-font-family-list
2674 This function returns a list of the font families available for
2675 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2676 describes the selected frame's display (@pxref{Input Focus}).
2677
2678 The value is a list of elements of this form:
2679
2680 @example
2681 (@var{family} . @var{fixed-p})
2682 @end example
2683
2684 @noindent
2685 Here @var{family} is a font family, and @var{fixed-p} is
2686 non-@code{nil} if fonts of that family are fixed-pitch.
2687 @end defun
2688
2689 @defvar font-list-limit
2690 @tindex font-list-limit
2691 This variable specifies maximum number of fonts to consider in font
2692 matching. The function @code{x-family-fonts} will not return more than
2693 that many fonts, and font selection will consider only that many fonts
2694 when searching a matching font for face attributes. The default is
2695 currently 100.
2696 @end defvar
2697
2698 @node Fontsets
2699 @subsection Fontsets
2700
2701 A @dfn{fontset} is a list of fonts, each assigned to a range of
2702 character codes. An individual font cannot display the whole range of
2703 characters that Emacs supports, but a fontset can. Fontsets have names,
2704 just as fonts do, and you can use a fontset name in place of a font name
2705 when you specify the ``font'' for a frame or a face. Here is
2706 information about defining a fontset under Lisp program control.
2707
2708 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2709 This function defines a new fontset according to the specification
2710 string @var{fontset-spec}. The string should have this format:
2711
2712 @smallexample
2713 @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2714 @end smallexample
2715
2716 @noindent
2717 Whitespace characters before and after the commas are ignored.
2718
2719 The first part of the string, @var{fontpattern}, should have the form of
2720 a standard X font name, except that the last two fields should be
2721 @samp{fontset-@var{alias}}.
2722
2723 The new fontset has two names, one long and one short. The long name is
2724 @var{fontpattern} in its entirety. The short name is
2725 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2726 name. If a fontset with the same name already exists, an error is
2727 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2728 function does nothing.
2729
2730 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2731 to create bold, italic and bold-italic variants of the fontset as well.
2732 These variant fontsets do not have a short name, only a long one, which
2733 is made by altering @var{fontpattern} to indicate the bold or italic
2734 status.
2735
2736 The specification string also says which fonts to use in the fontset.
2737 See below for the details.
2738 @end defun
2739
2740 The construct @samp{@var{charset}:@var{font}} specifies which font to
2741 use (in this fontset) for one particular character set. Here,
2742 @var{charset} is the name of a character set, and @var{font} is the font
2743 to use for that character set. You can use this construct any number of
2744 times in the specification string.
2745
2746 For the remaining character sets, those that you don't specify
2747 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2748 @samp{fontset-@var{alias}} with a value that names one character set.
2749 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2750 with @samp{ISO8859-1}.
2751
2752 In addition, when several consecutive fields are wildcards, Emacs
2753 collapses them into a single wildcard. This is to prevent use of
2754 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2755 for editing, and scaling a smaller font is not useful because it is
2756 better to use the smaller font in its own size, which Emacs does.
2757
2758 Thus if @var{fontpattern} is this,
2759
2760 @example
2761 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2762 @end example
2763
2764 @noindent
2765 the font specification for @acronym{ASCII} characters would be this:
2766
2767 @example
2768 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2769 @end example
2770
2771 @noindent
2772 and the font specification for Chinese GB2312 characters would be this:
2773
2774 @example
2775 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2776 @end example
2777
2778 You may not have any Chinese font matching the above font
2779 specification. Most X distributions include only Chinese fonts that
2780 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2781 such a case, @samp{Fontset-@var{n}} can be specified as below:
2782
2783 @smallexample
2784 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2785 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2786 @end smallexample
2787
2788 @noindent
2789 Then, the font specifications for all but Chinese GB2312 characters have
2790 @samp{fixed} in the @var{family} field, and the font specification for
2791 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2792 field.
2793
2794 @defun set-fontset-font name character fontname &optional frame
2795 This function modifies the existing fontset @var{name} to
2796 use the font name @var{fontname} for the character @var{character}.
2797
2798 If @var{name} is @code{nil}, this function modifies the default
2799 fontset, whose short name is @samp{fontset-default}.
2800
2801 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2802 @var{from} and @var{to} are non-generic characters. In that case, use
2803 @var{fontname} for all characters in the range @var{from} and @var{to}
2804 (inclusive).
2805
2806 @var{character} may be a charset. In that case, use
2807 @var{fontname} for all character in the charsets.
2808
2809 @var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
2810 where @var{family} is a family name of a font (possibly including a
2811 foundry name at the head), @var{registry} is a registry name of a font
2812 (possibly including an encoding name at the tail).
2813
2814 For instance, this changes the default fontset to use a font of which
2815 registry name is @samp{JISX0208.1983} for all characters belonging to
2816 the charset @code{japanese-jisx0208}.
2817
2818 @smallexample
2819 (set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
2820 @end smallexample
2821 @end defun
2822
2823 @defun char-displayable-p char
2824 This function returns @code{t} if Emacs ought to be able to display
2825 @var{char}. More precisely, if the selected frame's fontset has a
2826 font to display the character set that @var{char} belongs to.
2827
2828 Fontsets can specify a font on a per-character basis; when the fontset
2829 does that, this function's value may not be accurate.
2830 @end defun
2831
2832 @node Fringes
2833 @section Fringes
2834 @cindex Fringes
2835
2836 The @dfn{fringes} of a window are thin vertical strips down the
2837 sides that are used for displaying bitmaps that indicate truncation,
2838 continuation, horizontal scrolling, and the overlay arrow.
2839
2840 @menu
2841 * Fringe Size/Pos:: Specifying where to put the window fringes.
2842 * Fringe Bitmaps:: Displaying bitmaps in the window fringes.
2843 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
2844 * Overlay Arrow:: Display of an arrow to indicate position.
2845 @end menu
2846
2847 @node Fringe Size/Pos
2848 @subsection Fringe Size and Position
2849
2850 Here's how to control the position and width of the window fringes.
2851
2852 @defvar fringes-outside-margins
2853 If the value is non-@code{nil}, the frames appear outside the display
2854 margins. The fringes normally appear between the display margins and
2855 the window text. It works to set @code{fringes-outside-margins}
2856 buffer-locally. @xref{Display Margins}.
2857 @end defvar
2858
2859 @defvar left-fringe-width
2860 This variable, if non-@code{nil}, specifies the width of the left
2861 fringe in pixels.
2862 @end defvar
2863
2864 @defvar right-fringe-width
2865 This variable, if non-@code{nil}, specifies the width of the right
2866 fringe in pixels.
2867 @end defvar
2868
2869 The values of these variables take effect when you display the
2870 buffer in a window. If you change them while the buffer is visible,
2871 you can call @code{set-window-buffer} to display it once again in the
2872 same window, to make the changes take effect.
2873
2874 @defun set-window-fringes window left &optional right outside-margins
2875 This function sets the fringe widths of window @var{window}.
2876 If @var{window} is @code{nil}, the selected window is used.
2877
2878 The argument @var{left} specifies the width in pixels of the left
2879 fringe, and likewise @var{right} for the right fringe. A value of
2880 @code{nil} for either one stands for the default width. If
2881 @var{outside-margins} is non-@code{nil}, that specifies that fringes
2882 should appear outside of the display margins.
2883 @end defun
2884
2885 @defun window-fringes &optional window
2886 This function returns information about the fringes of a window
2887 @var{window}. If @var{window} is omitted or @code{nil}, the selected
2888 window is used. The value has the form @code{(@var{left-width}
2889 @var{right-width} @var{outside-margins})}.
2890 @end defun
2891
2892 @defvar overflow-newline-into-fringe
2893 If this is non-@code{nil}, lines exactly as wide as the window (not
2894 counting the final newline character) are not continued. Instead,
2895 when point is at the end of the line, the cursor appears in the right
2896 fringe.
2897 @end defvar
2898
2899 @node Fringe Bitmaps
2900 @subsection Fringe Bitmaps
2901 @cindex fringe bitmaps
2902 @cindex bitmaps, fringe
2903
2904 The @dfn{fringe bitmaps} are tiny icons Emacs displays in the window
2905 fringe (on a graphic display) to indicate truncated or continued
2906 lines, buffer boundaries, overlay arrow, etc. The fringe bitmaps are
2907 shared by all frames and windows. You can redefine the built-in
2908 fringe bitmaps, and you can define new fringe bitmaps.
2909
2910 The way to display a bitmap in the left or right fringes for a given
2911 line in a window is by specifying the @code{display} property for one
2912 of the characters that appears in it. Use a display specification of
2913 the form @code{(left-fringe @var{bitmap} [@var{face}])} or
2914 @code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
2915 Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
2916 want, and @var{face} (which is optional) is the name of the face whose
2917 colors should be used for displaying the bitmap, instead of the
2918 default @code{fringe} face. @var{face} is automatically merged with
2919 the @code{fringe} face, so normally @var{face} need only specify the
2920 foreground color for the bitmap.
2921
2922 These symbols identify the standard fringe bitmaps. Evaluate
2923 @code{(require 'fringe)} to define them. Fringe bitmap symbols have
2924 their own name space.
2925
2926 @table @asis
2927 @item Truncation and continuation line bitmaps:
2928 @code{left-truncation}, @code{right-truncation},
2929 @code{continued-line}, @code{continuation-line}.
2930
2931 @item Buffer indication bitmaps:
2932 @code{up-arrow}, @code{down-arrow},
2933 @code{top-left-angle}, @code{top-right-angle},
2934 @code{bottom-left-angle}, @code{bottom-right-angle},
2935 @code{left-bracket}, @code{right-bracket}.
2936
2937 @item Empty line indication bitmap:
2938 @code{empty-line}.
2939
2940 @item Overlay arrow bitmap:
2941 @code{overlay-arrow}.
2942
2943 @item Bitmaps for displaying the cursor in right fringe:
2944 @code{filled-box-cursor}, @code{hollow-box-cursor}, @code{hollow-square},
2945 @code{bar-cursor}, @code{hbar-cursor}.
2946 @end table
2947
2948 @defun fringe-bitmaps-at-pos &optional pos window
2949 This function returns the fringe bitmaps of the display line
2950 containing position @var{pos} in window @var{window}. The return
2951 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
2952 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
2953 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
2954 is non-@code{nil} if there is an overlay arrow in the left fringe.
2955
2956 The value is @code{nil} if @var{pos} is not visible in @var{window}.
2957 If @var{window} is @code{nil}, that stands for the selected window.
2958 If @var{pos} is @code{nil}, that stands for the value of point in
2959 @var{window}.
2960 @end defun
2961
2962 @node Customizing Bitmaps
2963 @subsection Customizing Fringe Bitmaps
2964
2965 @defun define-fringe-bitmap bitmap bits &optional height width align
2966 This function defines the symbol @var{bitmap} as a new fringe bitmap,
2967 or replaces an existing bitmap with that name.
2968
2969 The argument @var{bits} specifies the image to use. It should be
2970 either a string or a vector of integers, where each element (an
2971 integer) corresponds to one row of the bitmap. Each bit of an integer
2972 corresponds to one pixel of the bitmap, where the low bit corresponds
2973 to the rightmost pixel of the bitmap.
2974
2975 The height is normally the length of @var{bits}. However, you
2976 can specify a different height with non-@code{nil} @var{height}. The width
2977 is normally 8, but you can specify a different width with non-@code{nil}
2978 @var{width}. The width must be an integer between 1 and 16.
2979
2980 The argument @var{align} specifies the positioning of the bitmap
2981 relative to the range of rows where it is used; the default is to
2982 center the bitmap. The allowed values are @code{top}, @code{center},
2983 or @code{bottom}.
2984
2985 The @var{align} argument may also be a list @code{(@var{align}
2986 @var{periodic})} where @var{align} is interpreted as described above.
2987 If @var{periodic} is non-@code{nil}, it specifies that the rows in
2988 @code{bits} should be repeated enough times to reach the specified
2989 height.
2990
2991 The return value on success is an integer identifying the new bitmap.
2992 You should save that integer in a variable so it can be used to select
2993 this bitmap.
2994
2995 This function signals an error if there are no more free bitmap slots.
2996 @end defun
2997
2998 @defun destroy-fringe-bitmap bitmap
2999 This function destroy the fringe bitmap identified by @var{bitmap}.
3000 If @var{bitmap} identifies a standard fringe bitmap, it actually
3001 restores the standard definition of that bitmap, instead of
3002 eliminating it entirely.
3003 @end defun
3004
3005 @defun set-fringe-bitmap-face bitmap &optional face
3006 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3007 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3008 bitmap's face controls the color to draw it in.
3009
3010 @var{face} is merged with the @code{fringe} face, so normally
3011 @var{face} should specify only the foreground color.
3012 @end defun
3013
3014 @node Overlay Arrow
3015 @subsection The Overlay Arrow
3016 @cindex overlay arrow
3017
3018 The @dfn{overlay arrow} is useful for directing the user's attention
3019 to a particular line in a buffer. For example, in the modes used for
3020 interface to debuggers, the overlay arrow indicates the line of code
3021 about to be executed. This feature has nothing to do with
3022 @dfn{overlays} (@pxref{Overlays}).
3023
3024 @defvar overlay-arrow-string
3025 This variable holds the string to display to call attention to a
3026 particular line, or @code{nil} if the arrow feature is not in use.
3027 On a graphical display the contents of the string are ignored; instead a
3028 glyph is displayed in the fringe area to the left of the display area.
3029 @end defvar
3030
3031 @defvar overlay-arrow-position
3032 This variable holds a marker that indicates where to display the overlay
3033 arrow. It should point at the beginning of a line. On a non-graphical
3034 display the arrow text
3035 appears at the beginning of that line, overlaying any text that would
3036 otherwise appear. Since the arrow is usually short, and the line
3037 usually begins with indentation, normally nothing significant is
3038 overwritten.
3039
3040 The overlay string is displayed only in the buffer that this marker
3041 points into. Thus, only one buffer can have an overlay arrow at any
3042 given time.
3043 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3044 @c of some other buffer until an update is required. This should be fixed
3045 @c now. Is it?
3046 @end defvar
3047
3048 You can do a similar job by creating an overlay with a
3049 @code{before-string} property. @xref{Overlay Properties}.
3050
3051 You can define multiple overlay arrows via the variable
3052 @code{overlay-arrow-variable-list}.
3053
3054 @defvar overlay-arrow-variable-list
3055 This variable's value is a list of variables, each of which specifies
3056 the position of an overlay arrow. The variable
3057 @code{overlay-arrow-position} has its normal meaning because it is on
3058 this list.
3059 @end defvar
3060
3061 Each variable on this list can have properties
3062 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3063 specify an overlay arrow string (for text-only terminals) or fringe
3064 bitmap (for graphical terminals) to display at the corresponding
3065 overlay arrow position. If either property is not set, the default
3066 (@code{overlay-arrow-string} or @code{overlay-arrow-fringe-bitmap}) is
3067 used.
3068
3069 @node Scroll Bars
3070 @section Scroll Bars
3071
3072 Normally the frame parameter @code{vertical-scroll-bars} controls
3073 whether the windows in the frame have vertical scroll bars, and
3074 whether they are on the left or right. The frame parameter
3075 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3076 meaning the default). @xref{Window Frame Parameters}.
3077
3078 @defun frame-current-scroll-bars &optional frame
3079 This function reports the scroll bar type settings for frame
3080 @var{frame}. The value is a cons cell
3081 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3082 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3083 (which means no scroll bar.) @var{horizontal-type} is meant to
3084 specify the horizontal scroll bar type, but since they are not
3085 implemented, it is always @code{nil}.
3086 @end defun
3087
3088 @vindex vertical-scroll-bar
3089 You can enable or disable scroll bars for a particular buffer,
3090 by setting the variable @code{vertical-scroll-bar}. This variable
3091 automatically becomes buffer-local when set. The possible values are
3092 @code{left}, @code{right}, @code{t}, which means to use the
3093 frame's default, and @code{nil} for no scroll bar.
3094
3095 You can also control this for individual windows. Call the function
3096 @code{set-window-scroll-bars} to specify what to do for a specific window:
3097
3098 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3099 This function sets the width and type of scroll bars for window
3100 @var{window}.
3101
3102 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3103 use the width specified for the frame). @var{vertical-type} specifies
3104 whether to have a vertical scroll bar and, if so, where. The possible
3105 values are @code{left}, @code{right} and @code{nil}, just like the
3106 values of the @code{vertical-scroll-bars} frame parameter.
3107
3108 The argument @var{horizontal-type} is meant to specify whether and
3109 where to have horizontal scroll bars, but since they are not
3110 implemented, it has no effect. If @var{window} is @code{nil}, the
3111 selected window is used.
3112 @end defun
3113
3114 @defun window-scroll-bars &optional window
3115 Report the width and type of scroll bars specified for @var{window}.
3116 If @var{window} is omitted or @code{nil}, the selected window is used.
3117 The value is a list of the form @code{(@var{width}
3118 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3119 @var{width} is the value that was specified for the width (which may
3120 be @code{nil}); @var{cols} is the number of columns that the scroll
3121 bar actually occupies.
3122
3123 @var{horizontal-type} is not actually meaningful.
3124 @end defun
3125
3126 If you don't specify these values for a window with
3127 @code{set-window-scroll-bars}, the buffer-local variables
3128 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3129 displayed control the window's vertical scroll bars. The function
3130 @code{set-window-buffer} examines these variables. If you change them
3131 in a buffer that is already visible in a window, you can make the
3132 window take note of the new values by calling @code{set-window-buffer}
3133 specifying the same buffer that is already displayed.
3134
3135 @defvar scroll-bar-mode
3136 This variable, always local in all buffers, controls whether and where
3137 to put scroll bars in windows displaying the buffer. The possible values
3138 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3139 the left, and @code{right} to put a scroll bar on the right.
3140 @end defvar
3141
3142 @defun window-current-scroll-bars &optional window
3143 This function reports the scroll bar type for window @var{window}.
3144 If @var{window} is omitted or @code{nil}, the selected window is used.
3145 The value is a cons cell
3146 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3147 @code{window-scroll-bars}, this reports the scroll bar type actually
3148 used, once frame defaults and @code{scroll-bar-mode} are taken into
3149 account.
3150 @end defun
3151
3152 @defvar scroll-bar-width
3153 This variable, always local in all buffers, specifies the width of the
3154 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3155 to use the value specified by the frame.
3156 @end defvar
3157
3158 @node Pointer Shape
3159 @section Pointer Shape
3160
3161 Normally, the mouse pointer has the @code{text} shape over text and
3162 the @code{arrow} shape over window areas which do not correspond to
3163 any buffer text. You can specify the mouse pointer shape over text or
3164 images via the @code{pointer} text property, and for images with the
3165 @code{:pointer} and @code{:map} image properties.
3166
3167 The available pointer shapes are: @code{text} (or @code{nil}),
3168 @code{arrow}, @code{hand}, @code{vdrag}, @code{hdrag},
3169 @code{modeline}, and @code{hourglass}.
3170
3171 @defvar void-text-area-pointer
3172 @tindex void-text-area-pointer
3173 This variable specifies the mouse pointer shape in void text areas,
3174 i.e. the areas after the end of a line or below the last line in the
3175 buffer. The default is to use the @code{arrow} (non-text) pointer.
3176 @end defvar
3177
3178 @node Display Property
3179 @section The @code{display} Property
3180 @cindex display specification
3181 @kindex display @r{(text property)}
3182
3183 The @code{display} text property (or overlay property) is used to
3184 insert images into text, and also control other aspects of how text
3185 displays. The value of the @code{display} property should be a
3186 display specification, or a list or vector containing several display
3187 specifications.
3188
3189 Some kinds of @code{display} properties specify something to display
3190 instead of the text that has the property. In this case, ``the text''
3191 means all the consecutive characters that have the same Lisp object as
3192 their @code{display} property; these characters are replaced as a
3193 single unit. By contrast, characters that have similar but distinct
3194 Lisp objects as their @code{display} properties are handled
3195 separately. Here's a function that illustrates this point:
3196
3197 @smallexample
3198 (defun foo ()
3199 (goto-char (point-min))
3200 (dotimes (i 5)
3201 (let ((string (concat "A")))
3202 (put-text-property (point) (1+ (point)) 'display string)
3203 (forward-char 1)
3204 (put-text-property (point) (1+ (point)) 'display string)
3205 (forward-char 1))))
3206 @end smallexample
3207
3208 @noindent
3209 It gives each of the first ten characters in the buffer string
3210 @code{"A"} as the @code{display} property, but they don't all get the
3211 same string. The first two characters get the same string, so they
3212 together are replaced with one @samp{A}. The next two characters get
3213 a second string, so they together are replaced with one @samp{A}.
3214 Likewise for each following pair of characters. Thus, the ten
3215 characters appear as five A's. This function would have the same
3216 results:
3217
3218 @smallexample
3219 (defun foo ()
3220 (goto-char (point-min))
3221 (dotimes (i 5)
3222 (let ((string (concat "A")))
3223 (put-text-property (point) (2+ (point)) 'display string)
3224 (put-text-property (point) (1+ (point)) 'display string)
3225 (forward-char 2))))
3226 @end smallexample
3227
3228 @noindent
3229 This illustrates that what matters is the property value for
3230 each character. If two consecutive characters have the same
3231 object as the @code{display} property value, it's irrelevant
3232 whether they got this property from a single call to
3233 @code{put-text-property} or from two different calls.
3234
3235 The rest of this section describes several kinds of
3236 display specifications and what they mean.
3237
3238 @menu
3239 * Specified Space:: Displaying one space with a specified width.
3240 * Pixel Specification:: Specifying space width or height in pixels.
3241 * Other Display Specs:: Displaying an image; magnifying text; moving it
3242 up or down on the page; adjusting the width
3243 of spaces within text.
3244 * Display Margins:: Displaying text or images to the side of the main text.
3245 @end menu
3246
3247 @node Specified Space
3248 @subsection Specified Spaces
3249 @cindex spaces, specified height or width
3250 @cindex specified spaces
3251 @cindex variable-width spaces
3252
3253 To display a space of specified width and/or height, use a display
3254 specification of the form @code{(space . @var{props})}, where
3255 @var{props} is a property list (a list of alternating properties and
3256 values). You can put this property on one or more consecutive
3257 characters; a space of the specified height and width is displayed in
3258 place of @emph{all} of those characters. These are the properties you
3259 can use in @var{props} to specify the weight of the space:
3260
3261 @table @code
3262 @item :width @var{width}
3263 If @var{width} is an integer or floating point number, it specifies
3264 that the space width should be @var{width} times the normal character
3265 width. @var{width} can also be a @dfn{pixel width} specification
3266 (@pxref{Pixel Specification}).
3267
3268 @item :relative-width @var{factor}
3269 Specifies that the width of the stretch should be computed from the
3270 first character in the group of consecutive characters that have the
3271 same @code{display} property. The space width is the width of that
3272 character, multiplied by @var{factor}.
3273
3274 @item :align-to @var{hpos}
3275 Specifies that the space should be wide enough to reach @var{hpos}.
3276 If @var{hpos} is a number, it is measured in units of the normal
3277 character width. @var{hpos} can also be a @dfn{pixel width}
3278 specification (@pxref{Pixel Specification}).
3279 @end table
3280
3281 You should use one and only one of the above properties. You can
3282 also specify the height of the space, with these properties:
3283
3284 @table @code
3285 @item :height @var{height}
3286 Specifies the height of the space.
3287 If @var{height} is an integer or floating point number, it specifies
3288 that the space height should be @var{height} times the normal character
3289 height. The @var{height} may also be a @dfn{pixel height} specification
3290 (@pxref{Pixel Specification}).
3291
3292 @item :relative-height @var{factor}
3293 Specifies the height of the space, multiplying the ordinary height
3294 of the text having this display specification by @var{factor}.
3295
3296 @item :ascent @var{ascent}
3297 If the value of @var{ascent} is a non-negative number no greater than
3298 100, it specifies that @var{ascent} percent of the height of the space
3299 should be considered as the ascent of the space---that is, the part
3300 above the baseline. The ascent may also be specified in pixel units
3301 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3302
3303 @end table
3304
3305 Don't use both @code{:height} and @code{:relative-height} together.
3306
3307 The @code{:width} and @code{:align-to} properties are supported on
3308 non-graphic terminals, but the other space properties in this section
3309 are not.
3310
3311 @node Pixel Specification
3312 @subsection Pixel Specification for Spaces
3313 @cindex spaces, pixel specification
3314
3315 The value of the @code{:width}, @code{:align-to}, @code{:height},
3316 and @code{:ascent} properties can be a special kind of expression that
3317 is evaluated during redisplay. The result of the evaluation is used
3318 as an absolute number of pixels.
3319
3320 The following expressions are supported:
3321
3322 @smallexample
3323 @group
3324 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3325 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3326 @var{unit} ::= in | mm | cm | width | height
3327 @end group
3328 @group
3329 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3330 | scroll-bar | text
3331 @var{pos} ::= left | center | right
3332 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3333 @var{op} ::= + | -
3334 @end group
3335 @end smallexample
3336
3337 The form @var{num} specifies a fraction of the default frame font
3338 height or width. The form @code{(@var{num})} specifies an absolute
3339 number of pixels. If @var{num} is a symbol, @var{symbol}, its
3340 buffer-local variable binding is used.
3341
3342 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3343 pixels per inch, millimeter, and centimeter, respectively. The
3344 @code{width} and @code{height} units correspond to the default width
3345 and height of the current face. An image specification @code{image}
3346 corresponds to the width or height of the image.
3347
3348 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3349 @code{right-margin}, @code{scroll-bar}, and @code{text} elements
3350 specify to the width of the corresponding area of the window.
3351
3352 The @code{left}, @code{center}, and @code{right} positions can be
3353 used with @code{:align-to} to specify a position relative to the left
3354 edge, center, or right edge of the text area.
3355
3356 Any of the above window elements (except @code{text}) can also be
3357 used with @code{:align-to} to specify that the position is relative to
3358 the left edge of the given area. Once the base offset for a relative
3359 position has been set (by the first occurrence of one of these
3360 symbols), further occurrences of these symbols are interpreted as the
3361 width of the specified area. For example, to align to the center of
3362 the left-margin, use
3363
3364 @example
3365 :align-to (+ left-margin (0.5 . left-margin))
3366 @end example
3367
3368 If no specific base offset is set for alignment, it is always relative
3369 to the left edge of the text area. For example, @samp{:align-to 0} in a
3370 header-line aligns with the first text column in the text area.
3371
3372 A value of the form @code{(@var{num} . @var{expr})} stands for the
3373 product of the values of @var{num} and @var{expr}. For example,
3374 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3375 @var{image})} specifies half the width (or height) of the specified
3376 image.
3377
3378 The form @code{(+ @var{expr} ...)} adds up the value of the
3379 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3380 the value of the expressions.
3381
3382 @node Other Display Specs
3383 @subsection Other Display Specifications
3384
3385 Here are the other sorts of display specifications that you can use
3386 in the @code{display} text property.
3387
3388 @table @code
3389 @item @var{string}
3390 Display @var{string} instead of the text that has this property.
3391
3392 @item (image . @var{image-props})
3393 This kind of display specification is an image descriptor (@pxref{Images}).
3394 When used as a display specification, it means to display the image
3395 instead of the text that has the display specification.
3396
3397 @item (slice @var{x} @var{y} @var{width} @var{height})
3398 This specification together with @code{image} specifies a @dfn{slice}
3399 (a partial area) of the image to display. The elements @var{y} and
3400 @var{x} specify the top left corner of the slice, within the image;
3401 @var{width} and @var{height} specify the width and height of the
3402 slice. Integer values are numbers of pixels. A floating point number
3403 in the range 0.0--1.0 stands for that fraction of the width or height
3404 of the entire image.
3405
3406 @item ((margin nil) @var{string})
3407 @itemx @var{string}
3408 A display specification of this form means to display @var{string}
3409 instead of the text that has the display specification, at the same
3410 position as that text. This is a special case of marginal display
3411 (@pxref{Display Margins}).
3412
3413 Recursive display specifications are not supported---string display
3414 specifications must not have @code{display} properties themselves.
3415
3416 @item (space-width @var{factor})
3417 This display specification affects all the space characters within the
3418 text that has the specification. It displays all of these spaces
3419 @var{factor} times as wide as normal. The element @var{factor} should
3420 be an integer or float. Characters other than spaces are not affected
3421 at all; in particular, this has no effect on tab characters.
3422
3423 @item (height @var{height})
3424 This display specification makes the text taller or shorter.
3425 Here are the possibilities for @var{height}:
3426
3427 @table @asis
3428 @item @code{(+ @var{n})}
3429 This means to use a font that is @var{n} steps larger. A ``step'' is
3430 defined by the set of available fonts---specifically, those that match
3431 what was otherwise specified for this text, in all attributes except
3432 height. Each size for which a suitable font is available counts as
3433 another step. @var{n} should be an integer.
3434
3435 @item @code{(- @var{n})}
3436 This means to use a font that is @var{n} steps smaller.
3437
3438 @item a number, @var{factor}
3439 A number, @var{factor}, means to use a font that is @var{factor} times
3440 as tall as the default font.
3441
3442 @item a symbol, @var{function}
3443 A symbol is a function to compute the height. It is called with the
3444 current height as argument, and should return the new height to use.
3445
3446 @item anything else, @var{form}
3447 If the @var{height} value doesn't fit the previous possibilities, it is
3448 a form. Emacs evaluates it to get the new height, with the symbol
3449 @code{height} bound to the current specified font height.
3450 @end table
3451
3452 @item (raise @var{factor})
3453 This kind of display specification raises or lowers the text
3454 it applies to, relative to the baseline of the line.
3455
3456 @var{factor} must be a number, which is interpreted as a multiple of the
3457 height of the affected text. If it is positive, that means to display
3458 the characters raised. If it is negative, that means to display them
3459 lower down.
3460
3461 If the text also has a @code{height} display specification, that does
3462 not affect the amount of raising or lowering, which is based on the
3463 faces used for the text.
3464 @end table
3465
3466 You can make any display specification conditional. To do that,
3467 package it in another list of the form @code{(when @var{condition} .
3468 @var{spec})}. Then the specification @var{spec} applies only when
3469 @var{condition} evaluates to a non-@code{nil} value. During the
3470 evaluation, @code{object} is bound to the string or buffer having the
3471 conditional @code{display} property. @code{position} and
3472 @code{buffer-position} are bound to the position within @code{object}
3473 and the buffer position where the @code{display} property was found,
3474 respectively. Both positions can be different when @code{object} is a
3475 string.
3476
3477 @node Display Margins
3478 @subsection Displaying in the Margins
3479 @cindex display margins
3480 @cindex margins, display
3481
3482 A buffer can have blank areas called @dfn{display margins} on the left
3483 and on the right. Ordinary text never appears in these areas, but you
3484 can put things into the display margins using the @code{display}
3485 property.
3486
3487 To put text in the left or right display margin of the window, use a
3488 display specification of the form @code{(margin right-margin)} or
3489 @code{(margin left-margin)} on it. To put an image in a display margin,
3490 use that display specification along with the display specification for
3491 the image. Unfortunately, there is currently no way to make
3492 text or images in the margin mouse-sensitive.
3493
3494 If you put such a display specification directly on text in the
3495 buffer, the specified margin display appears @emph{instead of} that
3496 buffer text itself. To put something in the margin @emph{in
3497 association with} certain buffer text without preventing or altering
3498 the display of that text, put a @code{before-string} property on the
3499 text and put the display specification on the contents of the
3500 before-string.
3501
3502 Before the display margins can display anything, you must give
3503 them a nonzero width. The usual way to do that is to set these
3504 variables:
3505
3506 @defvar left-margin-width
3507 @tindex left-margin-width
3508 This variable specifies the width of the left margin.
3509 It is buffer-local in all buffers.
3510 @end defvar
3511
3512 @defvar right-margin-width
3513 @tindex right-margin-width
3514 This variable specifies the width of the right margin.
3515 It is buffer-local in all buffers.
3516 @end defvar
3517
3518 Setting these variables does not immediately affect the window. These
3519 variables are checked when a new buffer is displayed in the window.
3520 Thus, you can make changes take effect by calling
3521 @code{set-window-buffer}.
3522
3523 You can also set the margin widths immediately.
3524
3525 @defun set-window-margins window left &optional right
3526 @tindex set-window-margins
3527 This function specifies the margin widths for window @var{window}.
3528 The argument @var{left} controls the left margin and
3529 @var{right} controls the right margin (default @code{0}).
3530 @end defun
3531
3532 @defun window-margins &optional window
3533 @tindex window-margins
3534 This function returns the left and right margins of @var{window}
3535 as a cons cell of the form @code{(@var{left} . @var{right})}.
3536 If @var{window} is @code{nil}, the selected window is used.
3537 @end defun
3538
3539 @node Images
3540 @section Images
3541 @cindex images in buffers
3542
3543 To display an image in an Emacs buffer, you must first create an image
3544 descriptor, then use it as a display specifier in the @code{display}
3545 property of text that is displayed (@pxref{Display Property}).
3546
3547 Emacs can display a number of different image formats; some of them
3548 are supported only if particular support libraries are installed on
3549 your machine. In some environments, Emacs can load image
3550 libraries on demand; if so, the variable @code{image-library-alist}
3551 can be used to modify the set of known names for these dynamic
3552 libraries (though it is not possible to add new image formats).
3553
3554 The supported image formats include XBM, XPM (this requires the
3555 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
3556 @code{libungif} 4.1.0), Postscript, PBM, JPEG (requiring the
3557 @code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
3558 v3.4), and PNG (requiring @code{libpng} 1.0.2).
3559
3560 You specify one of these formats with an image type symbol. The image
3561 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
3562 @code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
3563
3564 @defvar image-types
3565 This variable contains a list of those image type symbols that are
3566 potentially supported in the current configuration.
3567 @emph{Potentially} here means that Emacs knows about the image types,
3568 not necessarily that they can be loaded (they could depend on
3569 unavailable dynamic libraries, for example).
3570
3571 To know which image types are really available, use
3572 @code{image-type-available-p}.
3573 @end defvar
3574
3575 @defvar image-library-alist
3576 This in an alist of image types vs external libraries needed to
3577 display them.
3578
3579 Each element is a list @code{(@var{image-type} @var{library}...)},
3580 where the car is a supported image format from @code{image-types}, and
3581 the rest are strings giving alternate filenames for the corresponding
3582 external libraries to load.
3583
3584 Emacs tries to load the libraries in the order they appear on the
3585 list; if none is loaded, the running session of Emacs won't support
3586 the image type. @code{pbm} and @code{xbm} don't need to be listed;
3587 they're always supported.
3588
3589 This variable is ignored if the image libraries are statically linked
3590 into Emacs.
3591 @end defvar
3592
3593 @defun image-type-available-p type
3594 @findex image-type-available-p
3595
3596 This function returns non-@code{nil} if image type @var{type} is
3597 available, i.e., if images of this type can be loaded and displayed in
3598 Emacs. @var{type} should be one of the types contained in
3599 @code{image-types}.
3600
3601 For image types whose support libraries are statically linked, this
3602 function always returns @code{t}; for other image types, it returns
3603 @code{t} if the dynamic library could be loaded, @code{nil} otherwise.
3604 @end defun
3605
3606 @menu
3607 * Image Descriptors:: How to specify an image for use in @code{:display}.
3608 * XBM Images:: Special features for XBM format.
3609 * XPM Images:: Special features for XPM format.
3610 * GIF Images:: Special features for GIF format.
3611 * Postscript Images:: Special features for Postscript format.
3612 * Other Image Types:: Various other formats are supported.
3613 * Defining Images:: Convenient ways to define an image for later use.
3614 * Showing Images:: Convenient ways to display an image once it is defined.
3615 * Image Cache:: Internal mechanisms of image display.
3616 @end menu
3617
3618 @node Image Descriptors
3619 @subsection Image Descriptors
3620 @cindex image descriptor
3621
3622 An image description is a list of the form @code{(image
3623 . @var{props})}, where @var{props} is a property list containing
3624 alternating keyword symbols (symbols whose names start with a colon) and
3625 their values. You can use any Lisp object as a property, but the only
3626 properties that have any special meaning are certain symbols, all of
3627 them keywords.
3628
3629 Every image descriptor must contain the property @code{:type
3630 @var{type}} to specify the format of the image. The value of @var{type}
3631 should be an image type symbol; for example, @code{xpm} for an image in
3632 XPM format.
3633
3634 Here is a list of other properties that are meaningful for all image
3635 types:
3636
3637 @table @code
3638 @item :file @var{file}
3639 The @code{:file} property says to load the image from file
3640 @var{file}. If @var{file} is not an absolute file name, it is expanded
3641 in @code{data-directory}.
3642
3643 @item :data @var{data}
3644 The @code{:data} property says the actual contents of the image.
3645 Each image must use either @code{:data} or @code{:file}, but not both.
3646 For most image types, the value of the @code{:data} property should be a
3647 string containing the image data; we recommend using a unibyte string.
3648
3649 Before using @code{:data}, look for further information in the section
3650 below describing the specific image format. For some image types,
3651 @code{:data} may not be supported; for some, it allows other data types;
3652 for some, @code{:data} alone is not enough, so you need to use other
3653 image properties along with @code{:data}.
3654
3655 @item :margin @var{margin}
3656 The @code{:margin} property specifies how many pixels to add as an
3657 extra margin around the image. The value, @var{margin}, must be a
3658 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
3659 numbers. If it is a pair, @var{x} specifies how many pixels to add
3660 horizontally, and @var{y} specifies how many pixels to add vertically.
3661 If @code{:margin} is not specified, the default is zero.
3662
3663 @item :ascent @var{ascent}
3664 The @code{:ascent} property specifies the amount of the image's
3665 height to use for its ascent---that is, the part above the baseline.
3666 The value, @var{ascent}, must be a number in the range 0 to 100, or
3667 the symbol @code{center}.
3668
3669 If @var{ascent} is a number, that percentage of the image's height is
3670 used for its ascent.
3671
3672 If @var{ascent} is @code{center}, the image is vertically centered
3673 around a centerline which would be the vertical centerline of text drawn
3674 at the position of the image, in the manner specified by the text
3675 properties and overlays that apply to the image.
3676
3677 If this property is omitted, it defaults to 50.
3678
3679 @item :relief @var{relief}
3680 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
3681 around the image. The value, @var{relief}, specifies the width of the
3682 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
3683 so that the image appears as a pressed button; otherwise, it appears as
3684 an unpressed button.
3685
3686 @item :conversion @var{algorithm}
3687 The @code{:conversion} property, if non-@code{nil}, specifies a
3688 conversion algorithm that should be applied to the image before it is
3689 displayed; the value, @var{algorithm}, specifies which algorithm.
3690
3691 @table @code
3692 @item laplace
3693 @itemx emboss
3694 Specifies the Laplace edge detection algorithm, which blurs out small
3695 differences in color while highlighting larger differences. People
3696 sometimes consider this useful for displaying the image for a
3697 ``disabled'' button.
3698
3699 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3700 Specifies a general edge-detection algorithm. @var{matrix} must be
3701 either a nine-element list or a nine-element vector of numbers. A pixel
3702 at position @math{x/y} in the transformed image is computed from
3703 original pixels around that position. @var{matrix} specifies, for each
3704 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
3705 will influence the transformed pixel; element @math{0} specifies the
3706 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
3707 the pixel at @math{x/y-1} etc., as shown below:
3708 @iftex
3709 @tex
3710 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
3711 x-1/y & x/y & x+1/y \cr
3712 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
3713 @end tex
3714 @end iftex
3715 @ifnottex
3716 @display
3717 (x-1/y-1 x/y-1 x+1/y-1
3718 x-1/y x/y x+1/y
3719 x-1/y+1 x/y+1 x+1/y+1)
3720 @end display
3721 @end ifnottex
3722
3723 The resulting pixel is computed from the color intensity of the color
3724 resulting from summing up the RGB values of surrounding pixels,
3725 multiplied by the specified factors, and dividing that sum by the sum
3726 of the factors' absolute values.
3727
3728 Laplace edge-detection currently uses a matrix of
3729 @iftex
3730 @tex
3731 $$\pmatrix{1 & 0 & 0 \cr
3732 0& 0 & 0 \cr
3733 9 & 9 & -1 \cr}$$
3734 @end tex
3735 @end iftex
3736 @ifnottex
3737 @display
3738 (1 0 0
3739 0 0 0
3740 9 9 -1)
3741 @end display
3742 @end ifnottex
3743
3744 Emboss edge-detection uses a matrix of
3745 @iftex
3746 @tex
3747 $$\pmatrix{ 2 & -1 & 0 \cr
3748 -1 & 0 & 1 \cr
3749 0 & 1 & -2 \cr}$$
3750 @end tex
3751 @end iftex
3752 @ifnottex
3753 @display
3754 ( 2 -1 0
3755 -1 0 1
3756 0 1 -2)
3757 @end display
3758 @end ifnottex
3759
3760 @item disabled
3761 Specifies transforming the image so that it looks ``disabled''.
3762 @end table
3763
3764 @item :mask @var{mask}
3765 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
3766 a clipping mask for the image, so that the background of a frame is
3767 visible behind the image. If @var{bg} is not specified, or if @var{bg}
3768 is @code{t}, determine the background color of the image by looking at
3769 the four corners of the image, assuming the most frequently occurring
3770 color from the corners is the background color of the image. Otherwise,
3771 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
3772 specifying the color to assume for the background of the image.
3773
3774 If @var{mask} is @code{nil}, remove a mask from the image, if it has
3775 one. Images in some formats include a mask which can be removed by
3776 specifying @code{:mask nil}.
3777
3778 @item :pointer @var{shape}
3779 This specifies the pointer shape when the mouse pointer is over this
3780 image. @xref{Pointer Shape}, for available pointer shapes.
3781
3782 @item :map @var{map}
3783 This associates an image map of @dfn{hot spots} with this image.
3784
3785 An image map is an alist where each element has the format
3786 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
3787 as either a rectangle, a circle, or a polygon.
3788
3789 A rectangle is a cons
3790 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
3791 which specifies the pixel coordinates of the upper left and bottom right
3792 corners of the rectangle area.
3793
3794 A circle is a cons
3795 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
3796 which specifies the center and the radius of the circle; @var{r} may
3797 be a float or integer.
3798
3799 A polygon is a cons
3800 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
3801 where each pair in the vector describes one corner in the polygon.
3802
3803 When the mouse pointer is above a hot-spot area of an image, the
3804 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
3805 property it defines a tool-tip for the hot-spot, and if it contains
3806 a @code{pointer} property, it defines the shape of the mouse cursor when
3807 it is over the hot-spot.
3808 @xref{Pointer Shape}, for available pointer shapes.
3809
3810 When you click the mouse when the mouse pointer is over a hot-spot, an
3811 event is composed by combining the @var{id} of the hot-spot with the
3812 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
3813 @var{id} is @code{area4}.
3814 @end table
3815
3816 @defun image-mask-p spec &optional frame
3817 @tindex image-mask-p
3818 This function returns @code{t} if image @var{spec} has a mask bitmap.
3819 @var{frame} is the frame on which the image will be displayed.
3820 @var{frame} @code{nil} or omitted means to use the selected frame
3821 (@pxref{Input Focus}).
3822 @end defun
3823
3824 @node XBM Images
3825 @subsection XBM Images
3826 @cindex XBM
3827
3828 To use XBM format, specify @code{xbm} as the image type. This image
3829 format doesn't require an external library, so images of this type are
3830 always supported.
3831
3832 Additional image properties supported for the @code{xbm} image type are:
3833
3834 @table @code
3835 @item :foreground @var{foreground}
3836 The value, @var{foreground}, should be a string specifying the image
3837 foreground color, or @code{nil} for the default color. This color is
3838 used for each pixel in the XBM that is 1. The default is the frame's
3839 foreground color.
3840
3841 @item :background @var{background}
3842 The value, @var{background}, should be a string specifying the image
3843 background color, or @code{nil} for the default color. This color is
3844 used for each pixel in the XBM that is 0. The default is the frame's
3845 background color.
3846 @end table
3847
3848 If you specify an XBM image using data within Emacs instead of an
3849 external file, use the following three properties:
3850
3851 @table @code
3852 @item :data @var{data}
3853 The value, @var{data}, specifies the contents of the image.
3854 There are three formats you can use for @var{data}:
3855
3856 @itemize @bullet
3857 @item
3858 A vector of strings or bool-vectors, each specifying one line of the
3859 image. Do specify @code{:height} and @code{:width}.
3860
3861 @item
3862 A string containing the same byte sequence as an XBM file would contain.
3863 You must not specify @code{:height} and @code{:width} in this case,
3864 because omitting them is what indicates the data has the format of an
3865 XBM file. The file contents specify the height and width of the image.
3866
3867 @item
3868 A string or a bool-vector containing the bits of the image (plus perhaps
3869 some extra bits at the end that will not be used). It should contain at
3870 least @var{width} * @code{height} bits. In this case, you must specify
3871 @code{:height} and @code{:width}, both to indicate that the string
3872 contains just the bits rather than a whole XBM file, and to specify the
3873 size of the image.
3874 @end itemize
3875
3876 @item :width @var{width}
3877 The value, @var{width}, specifies the width of the image, in pixels.
3878
3879 @item :height @var{height}
3880 The value, @var{height}, specifies the height of the image, in pixels.
3881 @end table
3882
3883 @node XPM Images
3884 @subsection XPM Images
3885 @cindex XPM
3886
3887 To use XPM format, specify @code{xpm} as the image type. The
3888 additional image property @code{:color-symbols} is also meaningful with
3889 the @code{xpm} image type:
3890
3891 @table @code
3892 @item :color-symbols @var{symbols}
3893 The value, @var{symbols}, should be an alist whose elements have the
3894 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
3895 the name of a color as it appears in the image file, and @var{color}
3896 specifies the actual color to use for displaying that name.
3897 @end table
3898
3899 @node GIF Images
3900 @subsection GIF Images
3901 @cindex GIF
3902
3903 For GIF images, specify image type @code{gif}.
3904
3905 @table @code
3906 @item :index @var{index}
3907 You can use @code{:index} to specify one image from a GIF file that
3908 contains more than one image. This property specifies use of image
3909 number @var{index} from the file. If the GIF file doesn't contain an
3910 image with index @var{index}, the image displays as a hollow box.
3911 @end table
3912
3913 @ignore
3914 This could be used to implement limited support for animated GIFs.
3915 For example, the following function displays a multi-image GIF file
3916 at point-min in the current buffer, switching between sub-images
3917 every 0.1 seconds.
3918
3919 (defun show-anim (file max)
3920 "Display multi-image GIF file FILE which contains MAX subimages."
3921 (display-anim (current-buffer) file 0 max t))
3922
3923 (defun display-anim (buffer file idx max first-time)
3924 (when (= idx max)
3925 (setq idx 0))
3926 (let ((img (create-image file nil :image idx)))
3927 (save-excursion
3928 (set-buffer buffer)
3929 (goto-char (point-min))
3930 (unless first-time (delete-char 1))
3931 (insert-image img))
3932 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
3933 @end ignore
3934
3935 @node Postscript Images
3936 @subsection Postscript Images
3937 @cindex Postscript images
3938
3939 To use Postscript for an image, specify image type @code{postscript}.
3940 This works only if you have Ghostscript installed. You must always use
3941 these three properties:
3942
3943 @table @code
3944 @item :pt-width @var{width}
3945 The value, @var{width}, specifies the width of the image measured in
3946 points (1/72 inch). @var{width} must be an integer.
3947
3948 @item :pt-height @var{height}
3949 The value, @var{height}, specifies the height of the image in points
3950 (1/72 inch). @var{height} must be an integer.
3951
3952 @item :bounding-box @var{box}
3953 The value, @var{box}, must be a list or vector of four integers, which
3954 specifying the bounding box of the Postscript image, analogous to the
3955 @samp{BoundingBox} comment found in Postscript files.
3956
3957 @example
3958 %%BoundingBox: 22 171 567 738
3959 @end example
3960 @end table
3961
3962 Displaying Postscript images from Lisp data is not currently
3963 implemented, but it may be implemented by the time you read this.
3964 See the @file{etc/NEWS} file to make sure.
3965
3966 @node Other Image Types
3967 @subsection Other Image Types
3968 @cindex PBM
3969
3970 For PBM images, specify image type @code{pbm}. Color, gray-scale and
3971 monochromatic images are supported. For mono PBM images, two additional
3972 image properties are supported.
3973
3974 @table @code
3975 @item :foreground @var{foreground}
3976 The value, @var{foreground}, should be a string specifying the image
3977 foreground color, or @code{nil} for the default color. This color is
3978 used for each pixel in the XBM that is 1. The default is the frame's
3979 foreground color.
3980
3981 @item :background @var{background}
3982 The value, @var{background}, should be a string specifying the image
3983 background color, or @code{nil} for the default color. This color is
3984 used for each pixel in the XBM that is 0. The default is the frame's
3985 background color.
3986 @end table
3987
3988 For JPEG images, specify image type @code{jpeg}.
3989
3990 For TIFF images, specify image type @code{tiff}.
3991
3992 For PNG images, specify image type @code{png}.
3993
3994 @node Defining Images
3995 @subsection Defining Images
3996
3997 The functions @code{create-image}, @code{defimage} and
3998 @code{find-image} provide convenient ways to create image descriptors.
3999
4000 @defun create-image file-or-data &optional type data-p &rest props
4001 @tindex create-image
4002 This function creates and returns an image descriptor which uses the
4003 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4004 a string containing the image data; @var{data-p} should be @code{nil}
4005 for the former case, non-@code{nil} for the latter case.
4006
4007 The optional argument @var{type} is a symbol specifying the image type.
4008 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4009 determine the image type from the file's first few bytes, or else
4010 from the file's name.
4011
4012 The remaining arguments, @var{props}, specify additional image
4013 properties---for example,
4014
4015 @example
4016 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4017 @end example
4018
4019 The function returns @code{nil} if images of this type are not
4020 supported. Otherwise it returns an image descriptor.
4021 @end defun
4022
4023 @defmac defimage symbol specs &optional doc
4024 @tindex defimage
4025 This macro defines @var{symbol} as an image name. The arguments
4026 @var{specs} is a list which specifies how to display the image.
4027 The third argument, @var{doc}, is an optional documentation string.
4028
4029 Each argument in @var{specs} has the form of a property list, and each
4030 one should specify at least the @code{:type} property and either the
4031 @code{:file} or the @code{:data} property. The value of @code{:type}
4032 should be a symbol specifying the image type, the value of
4033 @code{:file} is the file to load the image from, and the value of
4034 @code{:data} is a string containing the actual image data. Here is an
4035 example:
4036
4037 @example
4038 (defimage test-image
4039 ((:type xpm :file "~/test1.xpm")
4040 (:type xbm :file "~/test1.xbm")))
4041 @end example
4042
4043 @code{defimage} tests each argument, one by one, to see if it is
4044 usable---that is, if the type is supported and the file exists. The
4045 first usable argument is used to make an image descriptor which is
4046 stored in @var{symbol}.
4047
4048 If none of the alternatives will work, then @var{symbol} is defined
4049 as @code{nil}.
4050 @end defmac
4051
4052 @defun find-image specs
4053 @tindex find-image
4054 This function provides a convenient way to find an image satisfying one
4055 of a list of image specifications @var{specs}.
4056
4057 Each specification in @var{specs} is a property list with contents
4058 depending on image type. All specifications must at least contain the
4059 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4060 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4061 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4062 image from, and @var{data} is a string containing the actual image data.
4063 The first specification in the list whose @var{type} is supported, and
4064 @var{file} exists, is used to construct the image specification to be
4065 returned. If no specification is satisfied, @code{nil} is returned.
4066
4067 The image is looked for first on @code{load-path} and then in
4068 @code{data-directory}.
4069 @end defun
4070
4071 @node Showing Images
4072 @subsection Showing Images
4073
4074 You can use an image descriptor by setting up the @code{display}
4075 property yourself, but it is easier to use the functions in this
4076 section.
4077
4078 @defun insert-image image &optional string area slice
4079 This function inserts @var{image} in the current buffer at point. The
4080 value @var{image} should be an image descriptor; it could be a value
4081 returned by @code{create-image}, or the value of a symbol defined with
4082 @code{defimage}. The argument @var{string} specifies the text to put
4083 in the buffer to hold the image. If it is omitted or @code{nil},
4084 @code{insert-image} uses @code{" "} by default.
4085
4086 The argument @var{area} specifies whether to put the image in a margin.
4087 If it is @code{left-margin}, the image appears in the left margin;
4088 @code{right-margin} specifies the right margin. If @var{area} is
4089 @code{nil} or omitted, the image is displayed at point within the
4090 buffer's text.
4091
4092 The argument @var{slice} specifies a slice of the image to insert. If
4093 @var{slice} is @code{nil} or omitted the whole image is inserted.
4094 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4095 @var{height})} which specifies the @var{x} and @var{y} positions and
4096 @var{width} and @var{height} of the image area to insert. Integer
4097 values are in units of pixels. A floating point number in the range
4098 0.0--1.0 stands for that fraction of the width or height of the entire
4099 image.
4100
4101 Internally, this function inserts @var{string} in the buffer, and gives
4102 it a @code{display} property which specifies @var{image}. @xref{Display
4103 Property}.
4104 @end defun
4105
4106 @defun insert-sliced-image image &optional string area rows cols
4107 This function inserts @var{image} in the current buffer at point, like
4108 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4109 equally sized slices.
4110 @end defun
4111
4112 @defun put-image image pos &optional string area
4113 This function puts image @var{image} in front of @var{pos} in the
4114 current buffer. The argument @var{pos} should be an integer or a
4115 marker. It specifies the buffer position where the image should appear.
4116 The argument @var{string} specifies the text that should hold the image
4117 as an alternative to the default.
4118
4119 The argument @var{image} must be an image descriptor, perhaps returned
4120 by @code{create-image} or stored by @code{defimage}.
4121
4122 The argument @var{area} specifies whether to put the image in a margin.
4123 If it is @code{left-margin}, the image appears in the left margin;
4124 @code{right-margin} specifies the right margin. If @var{area} is
4125 @code{nil} or omitted, the image is displayed at point within the
4126 buffer's text.
4127
4128 Internally, this function creates an overlay, and gives it a
4129 @code{before-string} property containing text that has a @code{display}
4130 property whose value is the image. (Whew!)
4131 @end defun
4132
4133 @defun remove-images start end &optional buffer
4134 This function removes images in @var{buffer} between positions
4135 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4136 images are removed from the current buffer.
4137
4138 This removes only images that were put into @var{buffer} the way
4139 @code{put-image} does it, not images that were inserted with
4140 @code{insert-image} or in other ways.
4141 @end defun
4142
4143 @defun image-size spec &optional pixels frame
4144 @tindex image-size
4145 This function returns the size of an image as a pair
4146 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4147 specification. @var{pixels} non-@code{nil} means return sizes
4148 measured in pixels, otherwise return sizes measured in canonical
4149 character units (fractions of the width/height of the frame's default
4150 font). @var{frame} is the frame on which the image will be displayed.
4151 @var{frame} null or omitted means use the selected frame (@pxref{Input
4152 Focus}).
4153 @end defun
4154
4155 @node Image Cache
4156 @subsection Image Cache
4157
4158 Emacs stores images in an image cache when it displays them, so it can
4159 display them again more efficiently. It removes an image from the cache
4160 when it hasn't been displayed for a specified period of time.
4161
4162 When an image is looked up in the cache, its specification is compared
4163 with cached image specifications using @code{equal}. This means that
4164 all images with equal specifications share the same image in the cache.
4165
4166 @defvar image-cache-eviction-delay
4167 @tindex image-cache-eviction-delay
4168 This variable specifies the number of seconds an image can remain in the
4169 cache without being displayed. When an image is not displayed for this
4170 length of time, Emacs removes it from the image cache.
4171
4172 If the value is @code{nil}, Emacs does not remove images from the cache
4173 except when you explicitly clear it. This mode can be useful for
4174 debugging.
4175 @end defvar
4176
4177 @defun clear-image-cache &optional frame
4178 @tindex clear-image-cache
4179 This function clears the image cache. If @var{frame} is non-@code{nil},
4180 only the cache for that frame is cleared. Otherwise all frames' caches
4181 are cleared.
4182 @end defun
4183
4184 @node Buttons
4185 @section Buttons
4186 @cindex buttons
4187 @cindex buttons in buffers
4188 @cindex clickable buttons in buffers
4189
4190 The @emph{button} package defines functions for inserting and
4191 manipulating clickable (with the mouse, or via keyboard commands)
4192 buttons in Emacs buffers, such as might be used for help hyper-links,
4193 etc. Emacs uses buttons for the hyper-links in help text and the like.
4194
4195 A button is essentially a set of properties attached (via text
4196 properties or overlays) to a region of text in an Emacs buffer. These
4197 properties are called @dfn{button properties}.
4198
4199 One of the these properties (@code{action}) is a function, which will
4200 be called when the user invokes it using the keyboard or the mouse.
4201 The invoked function may then examine the button and use its other
4202 properties as desired.
4203
4204 In some ways the Emacs button package duplicates functionality offered
4205 by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4206 Widget Library}), but the button package has the advantage that it is
4207 much faster, much smaller, and much simpler to use (for elisp
4208 programmers---for users, the result is about the same). The extra
4209 speed and space savings are useful mainly if you need to create many
4210 buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4211 buttons to make entries clickable, and may contain many thousands of
4212 entries).
4213
4214 @menu
4215 * Button Properties:: Button properties with special meanings.
4216 * Button Types:: Defining common properties for classes of buttons.
4217 * Making Buttons:: Adding buttons to Emacs buffers.
4218 * Manipulating Buttons:: Getting and setting properties of buttons.
4219 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
4220 @end menu
4221
4222 @node Button Properties
4223 @subsection Button Properties
4224 @cindex button properties
4225
4226 Buttons have an associated list of properties defining their
4227 appearance and behavior, and other arbitrary properties may be used
4228 for application specific purposes. Some properties that have special
4229 meaning to the button package include:
4230
4231 @table @code
4232 @item action
4233 @kindex action @r{(button property)}
4234 The function to call when the user invokes the button, which is passed
4235 the single argument @var{button}. By default this is @code{ignore},
4236 which does nothing.
4237
4238 @item mouse-action
4239 @kindex mouse-action @r{(button property)}
4240 This is similar to @code{action}, and when present, will be used
4241 instead of @code{action} for button invocations resulting from
4242 mouse-clicks (instead of the user hitting @key{RET}). If not
4243 present, mouse-clicks use @code{action} instead.
4244
4245 @item face
4246 @kindex face @r{(button property)}
4247 This is an Emacs face controlling how buttons of this type are
4248 displayed; by default this is the @code{button} face.
4249
4250 @item mouse-face
4251 @kindex mouse-face @r{(button property)}
4252 This is an additional face which controls appearance during
4253 mouse-overs (merged with the usual button face); by default this is
4254 the usual Emacs @code{highlight} face.
4255
4256 @item keymap
4257 @kindex keymap @r{(button property)}
4258 The button's keymap, defining bindings active within the button
4259 region. By default this is the usual button region keymap, stored
4260 in the variable @code{button-map}, which defines @key{RET} and
4261 @key{mouse-2} to invoke the button.
4262
4263 @item type
4264 @kindex type @r{(button property)}
4265 The button-type of the button. When creating a button, this is
4266 usually specified using the @code{:type} keyword argument.
4267 @xref{Button Types}.
4268
4269 @item help-echo
4270 @kindex help-index @r{(button property)}
4271 A string displayed by the Emacs tool-tip help system; by default,
4272 @code{"mouse-2, RET: Push this button"}.
4273
4274 @item follow-link
4275 @kindex follow-link @r{(button property)}
4276 The follow-link property, defining how a @key{Mouse-1} click behaves
4277 on this button, @xref{Links and Mouse-1}.
4278
4279 @item button
4280 @kindex button @r{(button property)}
4281 All buttons have a non-@code{nil} @code{button} property, which may be useful
4282 in finding regions of text that comprise buttons (which is what the
4283 standard button functions do).
4284 @end table
4285
4286 There are other properties defined for the regions of text in a
4287 button, but these are not generally interesting for typical uses.
4288
4289 @node Button Types
4290 @subsection Button Types
4291 @cindex button types
4292
4293 Every button has a button @emph{type}, which defines default values
4294 for the button's properties. Button types are arranged in a
4295 hierarchy, with specialized types inheriting from more general types,
4296 so that it's easy to define special-purpose types of buttons for
4297 specific tasks.
4298
4299 @defun define-button-type name &rest properties
4300 @tindex define-button-type
4301 Define a `button type' called @var{name}. The remaining arguments
4302 form a sequence of @var{property value} pairs, specifying default
4303 property values for buttons with this type (a button's type may be set
4304 by giving it a @code{type} property when creating the button, using
4305 the @code{:type} keyword argument).
4306
4307 In addition, the keyword argument @code{:supertype} may be used to
4308 specify a button-type from which @var{name} inherits its default
4309 property values. Note that this inheritance happens only when
4310 @var{name} is defined; subsequent changes to a supertype are not
4311 reflected in its subtypes.
4312 @end defun
4313
4314 Using @code{define-button-type} to define default properties for
4315 buttons is not necessary---buttons without any specified type use the
4316 built-in button-type @code{button}---but it is encouraged, since
4317 doing so usually makes the resulting code clearer and more efficient.
4318
4319 @node Making Buttons
4320 @subsection Making Buttons
4321 @cindex making buttons
4322
4323 Buttons are associated with a region of text, using an overlay or
4324 text properties to hold button-specific information, all of which are
4325 initialized from the button's type (which defaults to the built-in
4326 button type @code{button}). Like all Emacs text, the appearance of
4327 the button is governed by the @code{face} property; by default (via
4328 the @code{face} property inherited from the @code{button} button-type)
4329 this is a simple underline, like a typical web-page link.
4330
4331 For convenience, there are two sorts of button-creation functions,
4332 those that add button properties to an existing region of a buffer,
4333 called @code{make-...button}, and those also insert the button text,
4334 called @code{insert-...button}.
4335
4336 The button-creation functions all take the @code{&rest} argument
4337 @var{properties}, which should be a sequence of @var{property value}
4338 pairs, specifying properties to add to the button; see @ref{Button
4339 Properties}. In addition, the keyword argument @code{:type} may be
4340 used to specify a button-type from which to inherit other properties;
4341 see @ref{Button Types}. Any properties not explicitly specified
4342 during creation will be inherited from the button's type (if the type
4343 defines such a property).
4344
4345 The following functions add a button using an overlay
4346 (@pxref{Overlays}) to hold the button properties:
4347
4348 @defun make-button beg end &rest properties
4349 @tindex make-button
4350 This makes a button from @var{beg} to @var{end} in the
4351 current buffer, and returns it.
4352 @end defun
4353
4354 @defun insert-button label &rest properties
4355 @tindex insert-button
4356 This insert a button with the label @var{label} at point,
4357 and returns it.
4358 @end defun
4359
4360 The following functions are similar, but use Emacs text properties
4361 (@pxref{Text Properties}) to hold the button properties, making the
4362 button actually part of the text instead of being a property of the
4363 buffer. Buttons using text properties do not create markers into the
4364 buffer, which is important for speed when you use extremely large
4365 numbers of buttons. Both functions return the position of the start
4366 of the new button:
4367
4368 @defun make-text-button beg end &rest properties
4369 @tindex make-text-button
4370 This makes a button from @var{beg} to @var{end} in the current buffer, using
4371 text properties.
4372 @end defun
4373
4374 @defun insert-text-button label &rest properties
4375 @tindex insert-text-button
4376 This inserts a button with the label @var{label} at point, using text
4377 properties.
4378 @end defun
4379
4380 @node Manipulating Buttons
4381 @subsection Manipulating Buttons
4382 @cindex manipulating buttons
4383
4384 These are functions for getting and setting properties of buttons.
4385 Often these are used by a button's invocation function to determine
4386 what to do.
4387
4388 Where a @var{button} parameter is specified, it means an object
4389 referring to a specific button, either an overlay (for overlay
4390 buttons), or a buffer-position or marker (for text property buttons).
4391 Such an object is passed as the first argument to a button's
4392 invocation function when it is invoked.
4393
4394 @defun button-start button
4395 @tindex button-start
4396 Return the position at which @var{button} starts.
4397 @end defun
4398
4399 @defun button-end button
4400 @tindex button-end
4401 Return the position at which @var{button} ends.
4402 @end defun
4403
4404 @defun button-get button prop
4405 @tindex button-get
4406 Get the property of button @var{button} named @var{prop}.
4407 @end defun
4408
4409 @defun button-put button prop val
4410 @tindex button-put
4411 Set @var{button}'s @var{prop} property to @var{val}.
4412 @end defun
4413
4414 @defun button-activate button &optional use-mouse-action
4415 @tindex button-activate
4416 Call @var{button}'s @code{action} property (i.e., invoke it). If
4417 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
4418 @code{mouse-action} property instead of @code{action}; if the button
4419 has no @code{mouse-action} property, use @code{action} as normal.
4420 @end defun
4421
4422 @defun button-label button
4423 @tindex button-label
4424 Return @var{button}'s text label.
4425 @end defun
4426
4427 @defun button-type button
4428 @tindex button-type
4429 Return @var{button}'s button-type.
4430 @end defun
4431
4432 @defun button-has-type-p button type
4433 @tindex button-has-type-p
4434 Return @code{t} if @var{button} has button-type @var{type}, or one of
4435 @var{type}'s subtypes.
4436 @end defun
4437
4438 @defun button-at pos
4439 @tindex button-at
4440 Return the button at position @var{pos} in the current buffer, or @code{nil}.
4441 @end defun
4442
4443 @defun button-type-put type prop val
4444 @tindex button-type-put
4445 Set the button-type @var{type}'s @var{prop} property to @var{val}.
4446 @end defun
4447
4448 @defun button-type-get type prop
4449 @tindex button-type-get
4450 Get the property of button-type @var{type} named @var{prop}.
4451 @end defun
4452
4453 @defun button-type-subtype-p type supertype
4454 @tindex button-type-subtype-p
4455 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
4456 @end defun
4457
4458 @node Button Buffer Commands
4459 @subsection Button Buffer Commands
4460 @cindex button buffer commands
4461
4462 These are commands and functions for locating and operating on
4463 buttons in an Emacs buffer.
4464
4465 @code{push-button} is the command that a user uses to actually `push'
4466 a button, and is bound by default in the button itself to @key{RET}
4467 and to @key{mouse-2} using a region-specific keymap. Commands
4468 that are useful outside the buttons itself, such as
4469 @code{forward-button} and @code{backward-button} are additionally
4470 available in the keymap stored in @code{button-buffer-map}; a mode
4471 which uses buttons may want to use @code{button-buffer-map} as a
4472 parent keymap for its keymap.
4473
4474 If the button has a non-@code{nil} @code{follow-link} property, and
4475 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
4476 will also activate the @code{push-button} command.
4477 @xref{Links and Mouse-1}.
4478
4479 @deffn Command push-button &optional pos use-mouse-action
4480 @tindex push-button
4481 Perform the action specified by a button at location @var{pos}.
4482 @var{pos} may be either a buffer position or a mouse-event. If
4483 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
4484 mouse-event (@pxref{Mouse Events}), try to invoke the button's
4485 @code{mouse-action} property instead of @code{action}; if the button
4486 has no @code{mouse-action} property, use @code{action} as normal.
4487 @var{pos} defaults to point, except when @code{push-button} is invoked
4488 interactively as the result of a mouse-event, in which case, the mouse
4489 event's position is used. If there's no button at @var{pos}, do
4490 nothing and return @code{nil}, otherwise return @code{t}.
4491 @end deffn
4492
4493 @deffn Command forward-button n &optional wrap display-message
4494 @tindex forward-button
4495 Move to the @var{n}th next button, or @var{n}th previous button if
4496 @var{n} is negative. If @var{n} is zero, move to the start of any
4497 button at point. If @var{wrap} is non-@code{nil}, moving past either
4498 end of the buffer continues from the other end. If
4499 @var{display-message} is non-@code{nil}, the button's help-echo string
4500 is displayed. Any button with a non-@code{nil} @code{skip} property
4501 is skipped over. Returns the button found.
4502 @end deffn
4503
4504 @deffn Command backward-button n &optional wrap display-message
4505 @tindex backward-button
4506 Move to the @var{n}th previous button, or @var{n}th next button if
4507 @var{n} is negative. If @var{n} is zero, move to the start of any
4508 button at point. If @var{wrap} is non-@code{nil}, moving past either
4509 end of the buffer continues from the other end. If
4510 @var{display-message} is non-@code{nil}, the button's help-echo string
4511 is displayed. Any button with a non-@code{nil} @code{skip} property
4512 is skipped over. Returns the button found.
4513 @end deffn
4514
4515 @defun next-button pos &optional count-current
4516 @tindex next-button
4517 Return the next button after position @var{pos} in the current buffer.
4518 If @var{count-current} is non-@code{nil}, count any button at
4519 @var{pos} in the search, instead of starting at the next button.
4520 @end defun
4521
4522 @defun previous-button pos &optional count-current
4523 @tindex previous-button
4524 Return the @var{n}th button before position @var{pos} in the current
4525 buffer. If @var{count-current} is non-@code{nil}, count any button at
4526 @var{pos} in the search, instead of starting at the next button.
4527 @end defun
4528
4529 @node Blinking
4530 @section Blinking Parentheses
4531 @cindex parenthesis matching
4532 @cindex blinking
4533 @cindex balancing parentheses
4534 @cindex close parenthesis
4535
4536 This section describes the mechanism by which Emacs shows a matching
4537 open parenthesis when the user inserts a close parenthesis.
4538
4539 @defvar blink-paren-function
4540 The value of this variable should be a function (of no arguments) to
4541 be called whenever a character with close parenthesis syntax is inserted.
4542 The value of @code{blink-paren-function} may be @code{nil}, in which
4543 case nothing is done.
4544 @end defvar
4545
4546 @defopt blink-matching-paren
4547 If this variable is @code{nil}, then @code{blink-matching-open} does
4548 nothing.
4549 @end defopt
4550
4551 @defopt blink-matching-paren-distance
4552 This variable specifies the maximum distance to scan for a matching
4553 parenthesis before giving up.
4554 @end defopt
4555
4556 @defopt blink-matching-delay
4557 This variable specifies the number of seconds for the cursor to remain
4558 at the matching parenthesis. A fraction of a second often gives
4559 good results, but the default is 1, which works on all systems.
4560 @end defopt
4561
4562 @deffn Command blink-matching-open
4563 This function is the default value of @code{blink-paren-function}. It
4564 assumes that point follows a character with close parenthesis syntax and
4565 moves the cursor momentarily to the matching opening character. If that
4566 character is not already on the screen, it displays the character's
4567 context in the echo area. To avoid long delays, this function does not
4568 search farther than @code{blink-matching-paren-distance} characters.
4569
4570 Here is an example of calling this function explicitly.
4571
4572 @smallexample
4573 @group
4574 (defun interactive-blink-matching-open ()
4575 @c Do not break this line! -- rms.
4576 @c The first line of a doc string
4577 @c must stand alone.
4578 "Indicate momentarily the start of sexp before point."
4579 (interactive)
4580 @end group
4581 @group
4582 (let ((blink-matching-paren-distance
4583 (buffer-size))
4584 (blink-matching-paren t))
4585 (blink-matching-open)))
4586 @end group
4587 @end smallexample
4588 @end deffn
4589
4590 @node Inverse Video
4591 @section Inverse Video
4592 @cindex Inverse Video
4593
4594 @defopt inverse-video
4595 @cindex highlighting
4596 This variable controls whether Emacs uses inverse video for all text
4597 on the screen. Non-@code{nil} means yes, @code{nil} means no. The
4598 default is @code{nil}.
4599 @end defopt
4600
4601 @defopt mode-line-inverse-video
4602 This variable controls the use of inverse video for mode lines and
4603 menu bars. If it is non-@code{nil}, then these lines are displayed in
4604 the face @code{mode-line}. Otherwise, these lines are displayed
4605 normally, just like other text. The default is @code{t}.
4606 @end defopt
4607
4608 @node Usual Display
4609 @section Usual Display Conventions
4610
4611 The usual display conventions define how to display each character
4612 code. You can override these conventions by setting up a display table
4613 (@pxref{Display Tables}). Here are the usual display conventions:
4614
4615 @itemize @bullet
4616 @item
4617 Character codes 32 through 126 map to glyph codes 32 through 126.
4618 Normally this means they display as themselves.
4619
4620 @item
4621 Character code 9 is a horizontal tab. It displays as whitespace
4622 up to a position determined by @code{tab-width}.
4623
4624 @item
4625 Character code 10 is a newline.
4626
4627 @item
4628 All other codes in the range 0 through 31, and code 127, display in one
4629 of two ways according to the value of @code{ctl-arrow}. If it is
4630 non-@code{nil}, these codes map to sequences of two glyphs, where the
4631 first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
4632 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
4633 just like the codes in the range 128 to 255.
4634
4635 On MS-DOS terminals, Emacs arranges by default for the character code
4636 127 to be mapped to the glyph code 127, which normally displays as an
4637 empty polygon. This glyph is used to display non-@acronym{ASCII} characters
4638 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
4639 emacs, The GNU Emacs Manual}.
4640
4641 @item
4642 Character codes 128 through 255 map to sequences of four glyphs, where
4643 the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
4644 digit characters representing the character code in octal. (A display
4645 table can specify a glyph to use instead of @samp{\}.)
4646
4647 @item
4648 Multibyte character codes above 256 are displayed as themselves, or as a
4649 question mark or empty box if the terminal cannot display that
4650 character.
4651 @end itemize
4652
4653 The usual display conventions apply even when there is a display
4654 table, for any character whose entry in the active display table is
4655 @code{nil}. Thus, when you set up a display table, you need only
4656 specify the characters for which you want special behavior.
4657
4658 These display rules apply to carriage return (character code 13), when
4659 it appears in the buffer. But that character may not appear in the
4660 buffer where you expect it, if it was eliminated as part of end-of-line
4661 conversion (@pxref{Coding System Basics}).
4662
4663 These variables affect the way certain characters are displayed on the
4664 screen. Since they change the number of columns the characters occupy,
4665 they also affect the indentation functions. These variables also affect
4666 how the mode line is displayed; if you want to force redisplay of the
4667 mode line using the new values, call the function
4668 @code{force-mode-line-update} (@pxref{Mode Line Format}).
4669
4670 @defopt ctl-arrow
4671 @cindex control characters in display
4672 This buffer-local variable controls how control characters are
4673 displayed. If it is non-@code{nil}, they are displayed as a caret
4674 followed by the character: @samp{^A}. If it is @code{nil}, they are
4675 displayed as a backslash followed by three octal digits: @samp{\001}.
4676 @end defopt
4677
4678 @c Following may have overfull hbox.
4679 @defvar default-ctl-arrow
4680 The value of this variable is the default value for @code{ctl-arrow} in
4681 buffers that do not override it. @xref{Default Value}.
4682 @end defvar
4683
4684 @defopt tab-width
4685 The value of this variable is the spacing between tab stops used for
4686 displaying tab characters in Emacs buffers. The value is in units of
4687 columns, and the default is 8. Note that this feature is completely
4688 independent of the user-settable tab stops used by the command
4689 @code{tab-to-tab-stop}. @xref{Indent Tabs}.
4690 @end defopt
4691
4692 @defopt indicate-empty-lines
4693 @tindex indicate-empty-lines
4694 @cindex fringes, and empty line indication
4695 When this is non-@code{nil}, Emacs displays a special glyph in the
4696 fringe of each empty line at the end of the buffer, on terminals that
4697 support it (window systems). @xref{Fringes}.
4698 @end defopt
4699
4700 @defvar indicate-buffer-boundaries
4701 This buffer-local variable controls how the buffer boundaries and
4702 window scrolling are indicated in the window fringes.
4703
4704 Emacs can indicate the buffer boundaries---that is, the first and last
4705 line in the buffer---with angle icons when they appear on the screen.
4706 In addition, Emacs can display an up-arrow in the fringe to show
4707 that there is text above the screen, and a down-arrow to show
4708 there is text below the screen.
4709
4710 There are four kinds of basic values:
4711
4712 @table @asis
4713 @item @code{nil}
4714 Don't display the icons.
4715 @item @code{left}
4716 Display them in the left fringe.
4717 @item @code{right}
4718 Display them in the right fringe.
4719 @item @var{anything-else}
4720 Display the icon at the top of the window top in the left fringe, and other
4721 in the right fringe.
4722 @end table
4723
4724 If value is a cons @code{(@var{angles} . @var{arrows})}, @var{angles}
4725 controls the angle icons, and @var{arrows} controls the arrows. Both
4726 @var{angles} and @var{arrows} work according to the table above.
4727 Thus, @code{(t . right)} places the top angle icon in the left
4728 fringe, the bottom angle icon in the right fringe, and both arrows in
4729 the right fringe.
4730 @end defvar
4731
4732 @defvar default-indicate-buffer-boundaries
4733 The value of this variable is the default value for
4734 @code{indicate-buffer-boundaries} in buffers that do not override it.
4735 @end defvar
4736
4737 @node Display Tables
4738 @section Display Tables
4739
4740 @cindex display table
4741 You can use the @dfn{display table} feature to control how all possible
4742 character codes display on the screen. This is useful for displaying
4743 European languages that have letters not in the @acronym{ASCII} character
4744 set.
4745
4746 The display table maps each character code into a sequence of
4747 @dfn{glyphs}, each glyph being a graphic that takes up one character
4748 position on the screen. You can also define how to display each glyph
4749 on your terminal, using the @dfn{glyph table}.
4750
4751 Display tables affect how the mode line is displayed; if you want to
4752 force redisplay of the mode line using a new display table, call
4753 @code{force-mode-line-update} (@pxref{Mode Line Format}).
4754
4755 @menu
4756 * Display Table Format:: What a display table consists of.
4757 * Active Display Table:: How Emacs selects a display table to use.
4758 * Glyphs:: How to define a glyph, and what glyphs mean.
4759 @end menu
4760
4761 @node Display Table Format
4762 @subsection Display Table Format
4763
4764 A display table is actually a char-table (@pxref{Char-Tables}) with
4765 @code{display-table} as its subtype.
4766
4767 @defun make-display-table
4768 This creates and returns a display table. The table initially has
4769 @code{nil} in all elements.
4770 @end defun
4771
4772 The ordinary elements of the display table are indexed by character
4773 codes; the element at index @var{c} says how to display the character
4774 code @var{c}. The value should be @code{nil} or a vector of glyph
4775 values (@pxref{Glyphs}). If an element is @code{nil}, it says to
4776 display that character according to the usual display conventions
4777 (@pxref{Usual Display}).
4778
4779 If you use the display table to change the display of newline
4780 characters, the whole buffer will be displayed as one long ``line.''
4781
4782 The display table also has six ``extra slots'' which serve special
4783 purposes. Here is a table of their meanings; @code{nil} in any slot
4784 means to use the default for that slot, as stated below.
4785
4786 @table @asis
4787 @item 0
4788 The glyph for the end of a truncated screen line (the default for this
4789 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
4790 arrows in the fringes to indicate truncation, so the display table has
4791 no effect.
4792
4793 @item 1
4794 The glyph for the end of a continued line (the default is @samp{\}).
4795 On graphical terminals, Emacs uses curved arrows in the fringes to
4796 indicate continuation, so the display table has no effect.
4797
4798 @item 2
4799 The glyph for indicating a character displayed as an octal character
4800 code (the default is @samp{\}).
4801
4802 @item 3
4803 The glyph for indicating a control character (the default is @samp{^}).
4804
4805 @item 4
4806 A vector of glyphs for indicating the presence of invisible lines (the
4807 default is @samp{...}). @xref{Selective Display}.
4808
4809 @item 5
4810 The glyph used to draw the border between side-by-side windows (the
4811 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
4812 when there are no scroll bars; if scroll bars are supported and in use,
4813 a scroll bar separates the two windows.
4814 @end table
4815
4816 For example, here is how to construct a display table that mimics the
4817 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
4818
4819 @example
4820 (setq disptab (make-display-table))
4821 (let ((i 0))
4822 (while (< i 32)
4823 (or (= i ?\t) (= i ?\n)
4824 (aset disptab i (vector ?^ (+ i 64))))
4825 (setq i (1+ i)))
4826 (aset disptab 127 (vector ?^ ??)))
4827 @end example
4828
4829 @defun display-table-slot display-table slot
4830 This function returns the value of the extra slot @var{slot} of
4831 @var{display-table}. The argument @var{slot} may be a number from 0 to
4832 5 inclusive, or a slot name (symbol). Valid symbols are
4833 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
4834 @code{selective-display}, and @code{vertical-border}.
4835 @end defun
4836
4837 @defun set-display-table-slot display-table slot value
4838 This function stores @var{value} in the extra slot @var{slot} of
4839 @var{display-table}. The argument @var{slot} may be a number from 0 to
4840 5 inclusive, or a slot name (symbol). Valid symbols are
4841 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
4842 @code{selective-display}, and @code{vertical-border}.
4843 @end defun
4844
4845 @defun describe-display-table display-table
4846 @tindex describe-display-table
4847 This function displays a description of the display table
4848 @var{display-table} in a help buffer.
4849 @end defun
4850
4851 @deffn Command describe-current-display-table
4852 @tindex describe-current-display-table
4853 This command displays a description of the current display table in a
4854 help buffer.
4855 @end deffn
4856
4857 @node Active Display Table
4858 @subsection Active Display Table
4859 @cindex active display table
4860
4861 Each window can specify a display table, and so can each buffer. When
4862 a buffer @var{b} is displayed in window @var{w}, display uses the
4863 display table for window @var{w} if it has one; otherwise, the display
4864 table for buffer @var{b} if it has one; otherwise, the standard display
4865 table if any. The display table chosen is called the @dfn{active}
4866 display table.
4867
4868 @defun window-display-table &optional window
4869 This function returns @var{window}'s display table, or @code{nil}
4870 if @var{window} does not have an assigned display table. The default
4871 for @var{window} is the selected window.
4872 @end defun
4873
4874 @defun set-window-display-table window table
4875 This function sets the display table of @var{window} to @var{table}.
4876 The argument @var{table} should be either a display table or
4877 @code{nil}.
4878 @end defun
4879
4880 @defvar buffer-display-table
4881 This variable is automatically buffer-local in all buffers; its value in
4882 a particular buffer specifies the display table for that buffer. If it
4883 is @code{nil}, that means the buffer does not have an assigned display
4884 table.
4885 @end defvar
4886
4887 @defvar standard-display-table
4888 This variable's value is the default display table, used whenever a
4889 window has no display table and neither does the buffer displayed in
4890 that window. This variable is @code{nil} by default.
4891 @end defvar
4892
4893 If there is no display table to use for a particular window---that is,
4894 if the window specifies none, its buffer specifies none, and
4895 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
4896 display conventions for all character codes in that window. @xref{Usual
4897 Display}.
4898
4899 A number of functions for changing the standard display table
4900 are defined in the library @file{disp-table}.
4901
4902 @node Glyphs
4903 @subsection Glyphs
4904
4905 @cindex glyph
4906 A @dfn{glyph} is a generalization of a character; it stands for an
4907 image that takes up a single character position on the screen. Glyphs
4908 are represented in Lisp as integers, just as characters are. Normally
4909 Emacs finds glyphs in the display table (@pxref{Display Tables}).
4910
4911 A glyph can be @dfn{simple} or it can be defined by the @dfn{glyph
4912 table}. A simple glyph is just a way of specifying a character and a
4913 face to output it in. The glyph code for a simple glyph, mod 524288,
4914 is the character to output, and the glyph code divided by 524288
4915 specifies the face number (@pxref{Face Functions}) to use while
4916 outputting it. (524288 is
4917 @ifnottex
4918 2**19.)
4919 @end ifnottex
4920 @tex
4921 $2^{19}$.)
4922 @end tex
4923 @xref{Faces}.
4924
4925 On character terminals, you can set up a @dfn{glyph table} to define
4926 the meaning of glyph codes. The glyph codes is the value of the
4927 variable @code{glyph-table}.
4928
4929 @defvar glyph-table
4930 The value of this variable is the current glyph table. It should be a
4931 vector; the @var{g}th element defines glyph code @var{g}.
4932
4933 If a glyph code is greater than or equal to the length of the glyph
4934 table, that code is automatically simple. If the value of
4935 @code{glyph-table} is @code{nil} instead of a vector, then all glyphs
4936 are simple. The glyph table is not used on graphical displays, only
4937 on character terminals. On graphical displays, all glyphs are simple.
4938 @end defvar
4939
4940 Here are the possible types of elements in the glyph table:
4941
4942 @table @asis
4943 @item @var{string}
4944 Send the characters in @var{string} to the terminal to output
4945 this glyph. This alternative is available on character terminals,
4946 but not under a window system.
4947
4948 @item @var{integer}
4949 Define this glyph code as an alias for glyph code @var{integer}. You
4950 can use an alias to specify a face code for the glyph and use a small
4951 number as its code.
4952
4953 @item @code{nil}
4954 This glyph is simple.
4955 @end table
4956
4957 @defun create-glyph string
4958 @tindex create-glyph
4959 This function returns a newly-allocated glyph code which is set up to
4960 display by sending @var{string} to the terminal.
4961 @end defun
4962
4963 @node Beeping
4964 @section Beeping
4965 @cindex beeping
4966 @cindex bell
4967
4968 This section describes how to make Emacs ring the bell (or blink the
4969 screen) to attract the user's attention. Be conservative about how
4970 often you do this; frequent bells can become irritating. Also be
4971 careful not to use just beeping when signaling an error is more
4972 appropriate. (@xref{Errors}.)
4973
4974 @defun ding &optional do-not-terminate
4975 @cindex keyboard macro termination
4976 This function beeps, or flashes the screen (see @code{visible-bell} below).
4977 It also terminates any keyboard macro currently executing unless
4978 @var{do-not-terminate} is non-@code{nil}.
4979 @end defun
4980
4981 @defun beep &optional do-not-terminate
4982 This is a synonym for @code{ding}.
4983 @end defun
4984
4985 @defopt visible-bell
4986 This variable determines whether Emacs should flash the screen to
4987 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
4988 is effective on a window system, and on a character-only terminal
4989 provided the terminal's Termcap entry defines the visible bell
4990 capability (@samp{vb}).
4991 @end defopt
4992
4993 @defvar ring-bell-function
4994 If this is non-@code{nil}, it specifies how Emacs should ``ring the
4995 bell.'' Its value should be a function of no arguments. If this is
4996 non-@code{nil}, it takes precedence over the @code{visible-bell}
4997 variable.
4998 @end defvar
4999
5000 @node Window Systems
5001 @section Window Systems
5002
5003 Emacs works with several window systems, most notably the X Window
5004 System. Both Emacs and X use the term ``window'', but use it
5005 differently. An Emacs frame is a single window as far as X is
5006 concerned; the individual Emacs windows are not known to X at all.
5007
5008 @defvar window-system
5009 This variable tells Lisp programs what window system Emacs is running
5010 under. The possible values are
5011
5012 @table @code
5013 @item x
5014 @cindex X Window System
5015 Emacs is displaying using X.
5016 @item pc
5017 Emacs is displaying using MS-DOS.
5018 @item w32
5019 Emacs is displaying using Windows.
5020 @item mac
5021 Emacs is displaying using a Macintosh.
5022 @item nil
5023 Emacs is using a character-based terminal.
5024 @end table
5025 @end defvar
5026
5027 @defvar window-setup-hook
5028 This variable is a normal hook which Emacs runs after handling the
5029 initialization files. Emacs runs this hook after it has completed
5030 loading your init file, the default initialization file (if
5031 any), and the terminal-specific Lisp code, and running the hook
5032 @code{term-setup-hook}.
5033
5034 This hook is used for internal purposes: setting up communication with
5035 the window system, and creating the initial window. Users should not
5036 interfere with it.
5037 @end defvar
5038
5039 @ignore
5040 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
5041 @end ignore