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1 ;;; avoid.el --- make mouse pointer stay out of the way of editing
2
3 ;;; Copyright (C) 1993, 1994 Free Software Foundation, Inc.
4
5 ;; Author: Boris Goldowsky <boris@gnu.ai.mit.edu>
6 ;; Keywords: mouse
7
8 ;; This file is part of GNU Emacs.
9
10 ;; GNU Emacs is free software; you can redistribute it and/or modify
11 ;; it under the terms of the GNU General Public License as published by
12 ;; the Free Software Foundation; either version 2, or (at your option)
13 ;; any later version.
14
15 ;; GNU Emacs is distributed in the hope that it will be useful,
16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 ;; GNU General Public License for more details.
19
20 ;; You should have received a copy of the GNU General Public License
21 ;; along with GNU Emacs; see the file COPYING. If not, write to the
22 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23 ;; Boston, MA 02111-1307, USA.
24
25 ;;; Commentary:
26
27 ;; For those who are annoyed by the mouse pointer obscuring text,
28 ;; this mode moves the mouse pointer - either just a little out of
29 ;; the way, or all the way to the corner of the frame.
30 ;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
31 ;; To set up permanently, put the following in your .emacs:
32 ;;
33 ;; (if window-system (mouse-avoidance-mode 'animate))
34 ;;
35 ;; The 'animate can be 'jump or 'banish or 'exile or 'protean if you prefer.
36 ;; See the documentation for function `mouse-avoidance-mode' for
37 ;; details of the different modes.
38 ;;
39 ;; For added silliness, make the animatee animate...
40 ;; put something similar to the following into your .emacs:
41 ;;
42 ;; (if window-system
43 ;; (mouse-avoidance-set-pointer-shape
44 ;; (eval (nth (random 4)
45 ;; '(x-pointer-man x-pointer-spider
46 ;; x-pointer-gobbler x-pointer-gumby)))))
47 ;;
48 ;; For completely random pointer shape, replace the setq above with:
49 ;; (setq x-pointer-shape (mouse-avoidance-random-shape))
50 ;;
51 ;; Bugs / Warnings / To-Do:
52 ;;
53 ;; - Using this code does slow emacs down. "banish" mode shouldn't
54 ;; be too bad, and on my workstation even "animate" is reasonable.
55 ;;
56 ;; - It ought to find out where any overlapping frames are and avoid them,
57 ;; rather than always raising the frame.
58
59 ;; Credits:
60 ;; This code was helped by all those who contributed suggestions,
61 ;; fixes, and additions
62 ;; Joe Harrington (and his advisor), for the original inspiration.
63 ;; Ken Manheimer, for dreaming up the Protean mode.
64 ;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
65 ;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
66 ;; Simon Marshall, and M.S. Ashton, for their feedback.
67
68 ;;; Code:
69
70 (provide 'avoid)
71
72 (defvar mouse-avoidance-mode nil
73 "Value is t or a symbol if the mouse pointer should avoid the cursor.
74 See function `mouse-avoidance-mode' for possible values. Changing this
75 variable is NOT the recommended way to change modes; use that function
76 instead.")
77
78 (defvar mouse-avoidance-nudge-dist 15
79 "*Average distance that mouse will be moved when approached by cursor.
80 Only applies in mouse-avoidance-mode `jump' and its derivatives.
81 For best results make this larger than `mouse-avoidance-threshold'.")
82
83 (defvar mouse-avoidance-nudge-var 10
84 "*Variability of `mouse-avoidance-nudge-dist' (which see).")
85
86 (defvar mouse-avoidance-animation-delay .01
87 "Delay between animation steps, in seconds.")
88
89 (defvar mouse-avoidance-threshold 5
90 "*Mouse-pointer's flight distance.
91 If the cursor gets closer than this, the mouse pointer will move away.
92 Only applies in mouse-avoidance-modes `animate' and `jump'.")
93
94 ;; Internal variables
95 (defvar mouse-avoidance-state nil)
96 (defvar mouse-avoidance-pointer-shapes nil)
97 (defvar mouse-avoidance-n-pointer-shapes 0)
98
99 ;;; Functions:
100
101 (defsubst mouse-avoidance-set-pointer-shape (shape)
102 "Set the shape of the mouse pointer to SHAPE."
103 (setq x-pointer-shape shape)
104 (set-mouse-color nil))
105
106 (defun mouse-avoidance-point-position ()
107 "Return the position of point as (FRAME X . Y).
108 Analogous to mouse-position."
109 (let* ((w (selected-window))
110 (edges (window-edges w))
111 (list
112 (compute-motion (max (window-start w) (point-min)) ; start pos
113 ;; window-start can be < point-min if the
114 ;; latter has changed since the last redisplay
115 '(0 . 0) ; start XY
116 (point) ; stop pos
117 (cons (window-width) (window-height)); stop XY: none
118 (1- (window-width)) ; width
119 (cons (window-hscroll w) 0) ; 0 may not be right?
120 (selected-window))))
121 ;; compute-motion returns (pos HPOS VPOS prevhpos contin)
122 ;; we want: (frame hpos . vpos)
123 (cons (selected-frame)
124 (cons (+ (car edges) (car (cdr list)))
125 (+ (car (cdr edges)) (car (cdr (cdr list))))))))
126
127 ;(defun mouse-avoidance-point-position-test ()
128 ; (interactive)
129 ; (message (format "point=%s mouse=%s"
130 ; (cdr (mouse-avoidance-point-position))
131 ; (cdr (mouse-position)))))
132
133 (defun mouse-avoidance-set-mouse-position (pos)
134 ;; Carefully set mouse position to given position (X . Y)
135 ;; Ideally, should check if X,Y is in the current frame, and if not,
136 ;; leave the mouse where it was. However, this is currently
137 ;; difficult to do, so we just raise the frame to avoid frame switches.
138 ;; Returns t if it moved the mouse.
139 (let ((f (selected-frame)))
140 (raise-frame f)
141 (set-mouse-position f (car pos) (cdr pos))
142 t))
143
144 (defun mouse-avoidance-too-close-p (mouse)
145 ;; Return t if mouse pointer and point cursor are too close.
146 ;; Acceptable distance is defined by mouse-avoidance-threshold.
147 (let ((point (mouse-avoidance-point-position)))
148 (and (eq (car mouse) (car point))
149 (car (cdr mouse))
150 (< (abs (- (car (cdr mouse)) (car (cdr point))))
151 mouse-avoidance-threshold)
152 (< (abs (- (cdr (cdr mouse)) (cdr (cdr point))))
153 mouse-avoidance-threshold))))
154
155 (defun mouse-avoidance-banish-destination ()
156 "The position to which mouse-avoidance-mode `banish' moves the mouse.
157 You can redefine this if you want the mouse banished to a different corner."
158 (cons (1- (frame-width))
159 0))
160
161 (defun mouse-avoidance-banish-mouse ()
162 ;; Put the mouse pointer in the upper-right corner of the current frame.
163 (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
164
165 (defsubst mouse-avoidance-delta (cur delta dist var min max)
166 ;; Decide how far to move in either dimension.
167 ;; Args are the CURRENT location, the desired DELTA for
168 ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
169 ;; in distance allowed, and the MIN and MAX possible window positions.
170 ;; Returns something as close to DELTA as possible within the constraints.
171 (let ((L1 (max (- min cur) (+ (- dist) (- var))))
172 (R1 (+ (- dist) var ))
173 (L2 (+ dist (- var)))
174 (R2 (min (- max cur) (+ dist var))))
175 (if (< R1 (- min cur)) (setq L1 nil R1 nil))
176 (if (> L2 (- max cur)) (setq L2 nil R2 nil))
177 (cond ((and L1 (< delta L1)) L1)
178 ((and R1 (< delta R1)) delta)
179 ((and R1 (< delta 0)) R1)
180 ((and L2 (< delta L2)) L2)
181 ((and R2 (< delta R2)) delta)
182 (R2)
183 ((or R1 L2))
184 (t 0))))
185
186 (defun mouse-avoidance-nudge-mouse ()
187 ;; Push the mouse a little way away, possibly animating the move
188 ;; For these modes, state keeps track of the total offset that we've
189 ;; accumulated, and tries to keep it close to zero.
190 (let* ((cur (mouse-position))
191 (cur-frame (car cur))
192 (cur-pos (cdr cur))
193 (deltax (mouse-avoidance-delta
194 (car cur-pos) (- (random mouse-avoidance-nudge-var)
195 (car mouse-avoidance-state))
196 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
197 0 (frame-width)))
198 (deltay (mouse-avoidance-delta
199 (cdr cur-pos) (- (random mouse-avoidance-nudge-var)
200 (cdr mouse-avoidance-state))
201 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
202 0 (frame-height))))
203 (setq mouse-avoidance-state
204 (cons (+ (car mouse-avoidance-state) deltax)
205 (+ (cdr mouse-avoidance-state) deltay)))
206 (if (or (eq mouse-avoidance-mode 'animate)
207 (eq mouse-avoidance-mode 'proteus))
208 (let ((i 0.0))
209 (while (<= i 1)
210 (mouse-avoidance-set-mouse-position
211 (cons (+ (car cur-pos) (round (* i deltax)))
212 (+ (cdr cur-pos) (round (* i deltay)))))
213 (setq i (+ i (max .1 (/ 1.0 mouse-avoidance-nudge-dist))))
214 (if (eq mouse-avoidance-mode 'proteus)
215 (mouse-avoidance-set-pointer-shape
216 (mouse-avoidance-random-shape)))
217 (sit-for mouse-avoidance-animation-delay)))
218 (mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur)) deltax)
219 (+ (cdr (cdr cur)) deltay))))))
220
221 (defun mouse-avoidance-random-shape ()
222 "Return a random cursor shape.
223 This assumes that any variable whose name begins with x-pointer- and
224 has an integer value is a valid cursor shape. You might want to
225 redefine this function to suit your own tastes."
226 (if (null mouse-avoidance-pointer-shapes)
227 (progn
228 (setq mouse-avoidance-pointer-shapes
229 (mapcar '(lambda (x) (symbol-value (intern x)))
230 (all-completions "x-pointer-" obarray
231 '(lambda (x)
232 (and (boundp x)
233 (integerp (symbol-value x)))))))
234 (setq mouse-avoidance-n-pointer-shapes
235 (length mouse-avoidance-pointer-shapes))))
236 (nth (random mouse-avoidance-n-pointer-shapes)
237 mouse-avoidance-pointer-shapes))
238
239 (defun mouse-avoidance-banish-hook ()
240 (if (and (not executing-kbd-macro) ; don't check inside macro
241 (mouse-avoidance-kbd-command (this-command-keys)))
242 (mouse-avoidance-banish-mouse)))
243
244 (defun mouse-avoidance-exile-hook ()
245 ;; For exile mode, the state is nil when the mouse is in its normal
246 ;; position, and set to the old mouse-position when the mouse is in exile.
247 (if (and (not executing-kbd-macro)
248 (mouse-avoidance-kbd-command (this-command-keys)))
249 (let ((mp (mouse-position)))
250 (cond ((and (not mouse-avoidance-state)
251 (mouse-avoidance-too-close-p mp))
252 (setq mouse-avoidance-state mp)
253 (mouse-avoidance-banish-mouse))
254 ((and mouse-avoidance-state
255 (not (mouse-avoidance-too-close-p mouse-avoidance-state)))
256 (if (and (eq (car mp) (selected-frame))
257 (equal (cdr mp) (mouse-avoidance-banish-destination)))
258 (mouse-avoidance-set-mouse-position
259 ;; move back only if user has not moved mouse
260 (cdr mouse-avoidance-state)))
261 ;; but clear state anyway, to be ready for another move
262 (setq mouse-avoidance-state nil))))))
263
264 (defun mouse-avoidance-fancy-hook ()
265 ;; Used for the "fancy" modes, ie jump et al.
266 (if (and (not executing-kbd-macro) ; don't check inside macro
267 (mouse-avoidance-kbd-command (this-command-keys))
268 (mouse-avoidance-too-close-p (mouse-position)))
269 (let ((old-pos (mouse-position)))
270 (mouse-avoidance-nudge-mouse)
271 (if (not (eq (selected-frame) (car old-pos)))
272 ;; This should never happen.
273 (apply 'set-mouse-position old-pos)))))
274
275 (defun mouse-avoidance-kbd-command (key)
276 "Return t if the KEYSEQENCE is composed of keyboard events only.
277 Return nil if there are any lists in the key sequence."
278 (cond ((null key) nil) ; Null event seems to be
279 ; returned occasionally.
280 ((not (vectorp key)) t) ; Strings are keyboard events.
281 ((catch 'done
282 (let ((i 0)
283 (l (length key)))
284 (while (< i l)
285 (if (listp (aref key i))
286 (throw 'done nil))
287 (setq i (1+ i))))
288 t))))
289
290 ;;;###autoload
291 (defun mouse-avoidance-mode (&optional mode)
292 "Set cursor avoidance mode to MODE.
293 MODE should be one of the symbols `banish', `exile', `jump', `animate',
294 `cat-and-mouse', `proteus', or `none'.
295
296 If MODE is nil, toggle mouse avoidance between `none` and `banish'
297 modes. Positive numbers and symbols other than the above are treated
298 as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
299
300 Effects of the different modes:
301 * banish: Move the mouse to the upper-right corner on any keypress.
302 * exile: Move the mouse to the corner only if the cursor gets too close,
303 and allow it to return once the cursor is out of the way.
304 * jump: If the cursor gets too close to the mouse, displace the mouse
305 a random distance & direction.
306 * animate: As `jump', but shows steps along the way for illusion of motion.
307 * cat-and-mouse: Same as `animate'.
308 * proteus: As `animate', but changes the shape of the mouse pointer too.
309
310 Whenever the mouse is moved, the frame is also raised.
311
312 \(see `mouse-avoidance-threshold' for definition of \"too close\",
313 and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
314 definition of \"random distance\".)"
315 (interactive
316 (list (intern (completing-read
317 "Select cursor avoidance technique (SPACE for list): "
318 '(("banish") ("exile") ("jump") ("animate")
319 ("cat-and-mouse") ("proteus") ("none"))
320 nil t))))
321 (if (eq mode 'cat-and-mouse)
322 (setq mode 'animate))
323 (remove-hook 'post-command-idle-hook 'mouse-avoidance-banish-hook)
324 (remove-hook 'post-command-idle-hook 'mouse-avoidance-exile-hook)
325 (remove-hook 'post-command-idle-hook 'mouse-avoidance-fancy-hook)
326 (cond ((eq mode 'none)
327 (setq mouse-avoidance-mode nil))
328 ((or (eq mode 'jump)
329 (eq mode 'animate)
330 (eq mode 'proteus))
331 (add-hook 'post-command-idle-hook 'mouse-avoidance-fancy-hook)
332 (setq mouse-avoidance-mode mode
333 mouse-avoidance-state (cons 0 0)))
334 ((eq mode 'exile)
335 (add-hook 'post-command-idle-hook 'mouse-avoidance-exile-hook)
336 (setq mouse-avoidance-mode mode
337 mouse-avoidance-state nil))
338 ((or (eq mode 'banish)
339 (eq mode t)
340 (and (null mode) (null mouse-avoidance-mode))
341 (and mode (> (prefix-numeric-value mode) 0)))
342 (add-hook 'post-command-idle-hook 'mouse-avoidance-banish-hook)
343 (setq mouse-avoidance-mode 'banish))
344 (t (setq mouse-avoidance-mode nil)))
345 (force-mode-line-update))
346
347 (or (assq 'mouse-avoidance-mode minor-mode-alist)
348 (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
349 minor-mode-alist)))
350
351 ;;; End of avoid.el