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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2004
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/windows
7 @node Windows, Frames, Buffers, Top
8 @chapter Windows
9
10 This chapter describes most of the functions and variables related to
11 Emacs windows. See @ref{Display}, for information on how text is
12 displayed in windows.
13
14 @menu
15 * Basic Windows:: Basic information on using windows.
16 * Splitting Windows:: Splitting one window into two windows.
17 * Deleting Windows:: Deleting a window gives its space to other windows.
18 * Selecting Windows:: The selected window is the one that you edit in.
19 * Cyclic Window Ordering:: Moving around the existing windows.
20 * Buffers and Windows:: Each window displays the contents of a buffer.
21 * Displaying Buffers:: Higher-level functions for displaying a buffer
22 and choosing a window for it.
23 * Choosing Window:: How to choose a window for displaying a buffer.
24 * Window Point:: Each window has its own location of point.
25 * Window Start:: The display-start position controls which text
26 is on-screen in the window.
27 * Textual Scrolling:: Moving text up and down through the window.
28 * Vertical Scrolling:: Moving the contents up and down on the window.
29 * Horizontal Scrolling:: Moving the contents sideways on the window.
30 * Size of Window:: Accessing the size of a window.
31 * Resizing Windows:: Changing the size of a window.
32 * Coordinates and Windows:: Converting coordinates to windows.
33 * Window Configurations:: Saving and restoring the state of the screen.
34 * Window Hooks:: Hooks for scrolling, window size changes,
35 redisplay going past a certain point,
36 or window configuration changes.
37 @end menu
38
39 @node Basic Windows
40 @section Basic Concepts of Emacs Windows
41 @cindex window
42 @cindex selected window
43
44 A @dfn{window} in Emacs is the physical area of the screen in which a
45 buffer is displayed. The term is also used to refer to a Lisp object that
46 represents that screen area in Emacs Lisp. It should be
47 clear from the context which is meant.
48
49 Emacs groups windows into frames. A frame represents an area of
50 screen available for Emacs to use. Each frame always contains at least
51 one window, but you can subdivide it vertically or horizontally into
52 multiple nonoverlapping Emacs windows.
53
54 In each frame, at any time, one and only one window is designated as
55 @dfn{selected within the frame}. The frame's cursor appears in that
56 window, but the other windows have ``non-selected'' cursors, normally
57 less visible. At any time, one frame is the selected frame; and the
58 window selected within that frame is @dfn{the selected window}. The
59 selected window's buffer is usually the current buffer (except when
60 @code{set-buffer} has been used). @xref{Current Buffer}.
61
62 @defvar cursor-in-non-selected-windows
63 If this variable is @code{nil}, Emacs displays only one cursor,
64 in the selected window. Other windows have no cursor at all.
65 @end defvar
66
67 For practical purposes, a window exists only while it is displayed in
68 a frame. Once removed from the frame, the window is effectively deleted
69 and should not be used, @emph{even though there may still be references
70 to it} from other Lisp objects. Restoring a saved window configuration
71 is the only way for a window no longer on the screen to come back to
72 life. (@xref{Deleting Windows}.)
73
74 Each window has the following attributes:
75
76 @itemize @bullet
77 @item
78 containing frame
79
80 @item
81 window height
82
83 @item
84 window width
85
86 @item
87 window edges with respect to the screen or frame
88
89 @item
90 the buffer it displays
91
92 @item
93 position within the buffer at the upper left of the window
94
95 @item
96 amount of horizontal scrolling, in columns
97
98 @item
99 point
100
101 @item
102 the mark
103
104 @item
105 how recently the window was selected
106
107 @item
108 fringe settings
109
110 @item
111 display margins
112
113 @item
114 scroll-bar settings
115 @end itemize
116
117 @cindex multiple windows
118 Users create multiple windows so they can look at several buffers at
119 once. Lisp libraries use multiple windows for a variety of reasons, but
120 most often to display related information. In Rmail, for example, you
121 can move through a summary buffer in one window while the other window
122 shows messages one at a time as they are reached.
123
124 The meaning of ``window'' in Emacs is similar to what it means in the
125 context of general-purpose window systems such as X, but not identical.
126 The X Window System places X windows on the screen; Emacs uses one or
127 more X windows as frames, and subdivides them into
128 Emacs windows. When you use Emacs on a character-only terminal, Emacs
129 treats the whole terminal screen as one frame.
130
131 @cindex terminal screen
132 @cindex screen of terminal
133 @cindex tiled windows
134 Most window systems support arbitrarily located overlapping windows.
135 In contrast, Emacs windows are @dfn{tiled}; they never overlap, and
136 together they fill the whole screen or frame. Because of the way in
137 which Emacs creates new windows and resizes them, not all conceivable
138 tilings of windows on an Emacs frame are actually possible.
139 @xref{Splitting Windows}, and @ref{Size of Window}.
140
141 @xref{Display}, for information on how the contents of the
142 window's buffer are displayed in the window.
143
144 @defun windowp object
145 This function returns @code{t} if @var{object} is a window.
146 @end defun
147
148 @node Splitting Windows
149 @section Splitting Windows
150 @cindex splitting windows
151 @cindex window splitting
152
153 The functions described here are the primitives used to split a window
154 into two windows. Two higher level functions sometimes split a window,
155 but not always: @code{pop-to-buffer} and @code{display-buffer}
156 (@pxref{Displaying Buffers}).
157
158 The functions described here do not accept a buffer as an argument.
159 The two ``halves'' of the split window initially display the same buffer
160 previously visible in the window that was split.
161
162 @deffn Command split-window &optional window size horizontal
163 This function splits @var{window} into two windows. The original
164 window @var{window} remains the selected window, but occupies only
165 part of its former screen area. The rest is occupied by a newly created
166 window which is returned as the value of this function.
167
168 If @var{horizontal} is non-@code{nil}, then @var{window} splits into
169 two side by side windows. The original window @var{window} keeps the
170 leftmost @var{size} columns, and gives the rest of the columns to the
171 new window. Otherwise, it splits into windows one above the other, and
172 @var{window} keeps the upper @var{size} lines and gives the rest of the
173 lines to the new window. The original window is therefore the
174 left-hand or upper of the two, and the new window is the right-hand or
175 lower.
176
177 If @var{window} is omitted or @code{nil}, then the selected window is
178 split. If @var{size} is omitted or @code{nil}, then @var{window} is
179 divided evenly into two parts. (If there is an odd line, it is
180 allocated to the new window.) When @code{split-window} is called
181 interactively, all its arguments are @code{nil}.
182
183 If splitting would result in making a window that is smaller than
184 @code{window-min-height} or @code{window-min-width}, the function
185 signals an error and does not split the window at all.
186
187 The following example starts with one window on a screen that is 50
188 lines high by 80 columns wide; then it splits the window.
189
190 @smallexample
191 @group
192 (setq w (selected-window))
193 @result{} #<window 8 on windows.texi>
194 (window-edges) ; @r{Edges in order:}
195 @result{} (0 0 80 50) ; @r{left--top--right--bottom}
196 @end group
197
198 @group
199 ;; @r{Returns window created}
200 (setq w2 (split-window w 15))
201 @result{} #<window 28 on windows.texi>
202 @end group
203 @group
204 (window-edges w2)
205 @result{} (0 15 80 50) ; @r{Bottom window;}
206 ; @r{top is line 15}
207 @end group
208 @group
209 (window-edges w)
210 @result{} (0 0 80 15) ; @r{Top window}
211 @end group
212 @end smallexample
213
214 The screen looks like this:
215
216 @smallexample
217 @group
218 __________
219 | | line 0
220 | w |
221 |__________|
222 | | line 15
223 | w2 |
224 |__________|
225 line 50
226 column 0 column 80
227 @end group
228 @end smallexample
229
230 Next, split the top window horizontally:
231
232 @smallexample
233 @group
234 (setq w3 (split-window w 35 t))
235 @result{} #<window 32 on windows.texi>
236 @end group
237 @group
238 (window-edges w3)
239 @result{} (35 0 80 15) ; @r{Left edge at column 35}
240 @end group
241 @group
242 (window-edges w)
243 @result{} (0 0 35 15) ; @r{Right edge at column 35}
244 @end group
245 @group
246 (window-edges w2)
247 @result{} (0 15 80 50) ; @r{Bottom window unchanged}
248 @end group
249 @end smallexample
250
251 @need 3000
252 Now the screen looks like this:
253
254 @smallexample
255 @group
256 column 35
257 __________
258 | | | line 0
259 | w | w3 |
260 |___|______|
261 | | line 15
262 | w2 |
263 |__________|
264 line 50
265 column 0 column 80
266 @end group
267 @end smallexample
268
269 Normally, Emacs indicates the border between two side-by-side windows
270 with a scroll bar (@pxref{Window Frame Parameters,Scroll Bars}) or @samp{|}
271 characters. The display table can specify alternative border
272 characters; see @ref{Display Tables}.
273 @end deffn
274
275 @deffn Command split-window-vertically &optional size
276 This function splits the selected window into two windows, one above the
277 other, leaving the upper of the two windows selected, with @var{size}
278 lines. (If @var{size} is negative, then the lower of the two windows
279 gets @minus{} @var{size} lines and the upper window gets the rest, but
280 the upper window is still the one selected.) However, if
281 @code{split-window-keep-point} (see below) is @code{nil}, then either
282 window can be selected.
283
284 In other respects, this function is similar to @code{split-window}.
285 In particular, the upper window is the original one and the return
286 value is the new, lower window.
287 @end deffn
288
289 @defopt split-window-keep-point
290 If this variable is non-@code{nil} (the default), then
291 @code{split-window-vertically} behaves as described above.
292
293 If it is @code{nil}, then @code{split-window-vertically} adjusts point
294 in each of the two windows to avoid scrolling. (This is useful on
295 slow terminals.) It selects whichever window contains the screen line
296 that point was previously on.
297
298 This variable only affects the behavior of @code{split-window-vertically}.
299 It has no effect on the other functions described here.
300 @end defopt
301
302 @deffn Command split-window-horizontally &optional size
303 This function splits the selected window into two windows
304 side-by-side, leaving the selected window on the left with @var{size}
305 columns. If @var{size} is negative, the rightmost window gets
306 @minus{} @var{size} columns, but the leftmost window still remains
307 selected.
308
309 This function is basically an interface to @code{split-window}.
310 You could define a simplified version of the function like this:
311
312 @smallexample
313 @group
314 (defun split-window-horizontally (&optional arg)
315 "Split selected window into two windows, side by side..."
316 (interactive "P")
317 @end group
318 @group
319 (let ((size (and arg (prefix-numeric-value arg))))
320 (and size (< size 0)
321 (setq size (+ (window-width) size)))
322 (split-window nil size t)))
323 @end group
324 @end smallexample
325 @end deffn
326
327 @defun one-window-p &optional no-mini all-frames
328 This function returns non-@code{nil} if there is only one window. The
329 argument @var{no-mini}, if non-@code{nil}, means don't count the
330 minibuffer even if it is active; otherwise, the minibuffer window is
331 counted when it is active.
332
333 The argument @var{all-frames} specifies which frames to consider. Here
334 are the possible values and their meanings:
335
336 @table @asis
337 @item @code{nil}
338 Count the windows in the selected frame, plus the minibuffer used
339 by that frame even if it lies in some other frame.
340
341 @item @code{t}
342 Count all windows in all existing frames.
343
344 @item @code{visible}
345 Count all windows in all visible frames.
346
347 @item 0
348 Count all windows in all visible or iconified frames.
349
350 @item anything else
351 Count precisely the windows in the selected frame, and no others.
352 @end table
353 @end defun
354
355 @node Deleting Windows
356 @section Deleting Windows
357 @cindex deleting windows
358
359 A window remains visible on its frame unless you @dfn{delete} it by
360 calling certain functions that delete windows. A deleted window cannot
361 appear on the screen, but continues to exist as a Lisp object until
362 there are no references to it. There is no way to cancel the deletion
363 of a window aside from restoring a saved window configuration
364 (@pxref{Window Configurations}). Restoring a window configuration also
365 deletes any windows that aren't part of that configuration.
366
367 When you delete a window, the space it took up is given to one
368 adjacent sibling.
369
370 @c Emacs 19 feature
371 @defun window-live-p window
372 This function returns @code{nil} if @var{window} is deleted, and
373 @code{t} otherwise.
374
375 @strong{Warning:} Erroneous information or fatal errors may result from
376 using a deleted window as if it were live.
377 @end defun
378
379 @deffn Command delete-window &optional window
380 This function removes @var{window} from display, and returns @code{nil}.
381 If @var{window} is omitted, then the selected window is deleted. An
382 error is signaled if there is only one window when @code{delete-window}
383 is called.
384 @end deffn
385
386 @deffn Command delete-other-windows &optional window
387 This function makes @var{window} the only window on its frame, by
388 deleting the other windows in that frame. If @var{window} is omitted or
389 @code{nil}, then the selected window is used by default.
390
391 The return value is @code{nil}.
392 @end deffn
393
394 @deffn Command delete-windows-on buffer-or-name &optional frame
395 This function deletes all windows showing @var{buffer-or-name}. If
396 there are no windows showing @var{buffer-or-name}, it does nothing.
397 @var{buffer-or-name} must be a buffer or the name of an existing
398 buffer.
399
400 @code{delete-windows-on} operates frame by frame. If a frame has
401 several windows showing different buffers, then those showing
402 @var{buffer-or-name} are removed, and the others expand to fill the
403 space. If all windows in some frame are showing @var{buffer-or-name}
404 (including the case where there is only one window), then the frame
405 winds up with a single window showing another buffer chosen with
406 @code{other-buffer}. @xref{The Buffer List}.
407
408 The argument @var{frame} controls which frames to operate on. This
409 function does not use it in quite the same way as the other functions
410 which scan all windows; specifically, the values @code{t} and @code{nil}
411 have the opposite of their meanings in other functions. Here are the
412 full details:
413
414 @itemize @bullet
415 @item
416 If it is @code{nil}, operate on all frames.
417 @item
418 If it is @code{t}, operate on the selected frame.
419 @item
420 If it is @code{visible}, operate on all visible frames.
421 @item
422 If it is 0, operate on all visible or iconified frames.
423 @item
424 If it is a frame, operate on that frame.
425 @end itemize
426
427 This function always returns @code{nil}.
428 @end deffn
429
430 @node Selecting Windows
431 @section Selecting Windows
432 @cindex selecting windows
433
434 When a window is selected, the buffer in the window becomes the current
435 buffer, and the cursor will appear in it.
436
437 @defun selected-window
438 This function returns the selected window. This is the window in
439 which the cursor appears and to which many commands apply.
440 @end defun
441
442 @defun select-window window &optional norecord
443 This function makes @var{window} the selected window. The cursor then
444 appears in @var{window} (on redisplay). Unless @var{window} was
445 already selected, @code{select-window} makes @var{window}'s buffer the
446 current buffer.
447
448 Normally @var{window}'s selected buffer is moved to the front of the
449 buffer list, but if @var{norecord} is non-@code{nil}, the buffer list
450 order is unchanged.
451
452 The return value is @var{window}.
453
454 @example
455 @group
456 (setq w (next-window))
457 (select-window w)
458 @result{} #<window 65 on windows.texi>
459 @end group
460 @end example
461 @end defun
462
463 @defmac save-selected-window forms@dots{}
464 This macro records the selected frame, as well as the selected window
465 of each frame, executes @var{forms} in sequence, then restores the
466 earlier selected frame and windows It returns the value of the last
467 form in @var{forms}.
468
469 This macro does not save or restore anything about the sizes,
470 arrangement or contents of windows; therefore, if the @var{forms}
471 change them, the change persists. If the previously selected window
472 of some frame is no longer live at the time of exit from @var{forms},
473 that frame's selected window is left alone. If the previously
474 selected window is no longer live, then whatever window is selected at
475 the end of @var{forms} remains selected.
476 @end defmac
477
478 @defmac with-selected-window window forms@dots{}
479 This macro selects @var{window} (without changing the buffer list),
480 executes @var{forms} in sequence, then restores the previously
481 selected window (unless that window is no longer alive). It is similar
482 to @code{save-selected-window} except that it explicitly selects
483 @var{window}, without altering the buffer list sequence.
484 @end defmac
485
486 @cindex finding windows
487 The following functions choose one of the windows on the screen,
488 offering various criteria for the choice.
489
490 @defun get-lru-window &optional frame
491 This function returns the window least recently ``used'' (that is,
492 selected). If any full-width windows are present, it only considers
493 these. The selected window is always the most recently used window.
494
495 The selected window can be the least recently used window if it is the
496 only window. A newly created window becomes the least recently used
497 window until it is selected. A minibuffer window is never a
498 candidate. Dedicated windows are never candidates, and if all
499 existing windows are dedicated, the value is @code{nil}.
500
501 The argument @var{frame} controls which windows are considered.
502
503 @itemize @bullet
504 @item
505 If it is @code{nil}, consider windows on the selected frame.
506 @item
507 If it is @code{t}, consider windows on all frames.
508 @item
509 If it is @code{visible}, consider windows on all visible frames.
510 @item
511 If it is 0, consider windows on all visible or iconified frames.
512 @item
513 If it is a frame, consider windows on that frame.
514 @end itemize
515 @end defun
516
517 @defun get-largest-window &optional frame
518 This function returns the window with the largest area (height times
519 width). If there are no side-by-side windows, then this is the window
520 with the most lines. A minibuffer window is never a candidate.
521 Dedicated windows are never candidates, and if all existing windows
522 are dedicated, the value is @code{nil}.
523
524 If there are two candidate windows of the same size, this function
525 prefers the one that comes first in the cyclic ordering of windows
526 (see following section), starting from the selected window.
527
528 The argument @var{frame} controls which set of windows to
529 consider. See @code{get-lru-window}, above.
530 @end defun
531
532 @cindex window that satisfies a predicate
533 @cindex conditional selection of windows
534 @defun get-window-with-predicate predicate &optional minibuf all-frames default
535 This function returns a window satisfying @var{predicate}. It cycles
536 through all visible windows using @code{walk-windows} (@pxref{Cyclic
537 Window Ordering}), calling @var{predicate} on each one of them
538 with that window as its argument. The function returns the first
539 window for which @var{predicate} returns a non-@code{nil} value; if
540 that never happens, it returns @var{default}.
541
542 The optional arguments @var{minibuf} and @var{all-frames} specify the
543 set of windows to include in the scan. See the description of
544 @code{next-window} in @ref{Cyclic Window Ordering}, for details.
545 @end defun
546
547 @node Cyclic Window Ordering
548 @comment node-name, next, previous, up
549 @section Cyclic Ordering of Windows
550 @cindex cyclic ordering of windows
551 @cindex ordering of windows, cyclic
552 @cindex window ordering, cyclic
553
554 When you use the command @kbd{C-x o} (@code{other-window}) to select
555 the next window, it moves through all the windows on the screen in a
556 specific cyclic order. For any given configuration of windows, this
557 order never varies. It is called the @dfn{cyclic ordering of windows}.
558
559 This ordering generally goes from top to bottom, and from left to
560 right. But it may go down first or go right first, depending on the
561 order in which the windows were split.
562
563 If the first split was vertical (into windows one above each other),
564 and then the subwindows were split horizontally, then the ordering is
565 left to right in the top of the frame, and then left to right in the
566 next lower part of the frame, and so on. If the first split was
567 horizontal, the ordering is top to bottom in the left part, and so on.
568 In general, within each set of siblings at any level in the window tree,
569 the order is left to right, or top to bottom.
570
571 @defun next-window &optional window minibuf all-frames
572 @cindex minibuffer window
573 This function returns the window following @var{window} in the cyclic
574 ordering of windows. This is the window that @kbd{C-x o} would select
575 if typed when @var{window} is selected. If @var{window} is the only
576 window visible, then this function returns @var{window}. If omitted,
577 @var{window} defaults to the selected window.
578
579 The value of the argument @var{minibuf} determines whether the
580 minibuffer is included in the window order. Normally, when
581 @var{minibuf} is @code{nil}, the minibuffer is included if it is
582 currently active; this is the behavior of @kbd{C-x o}. (The minibuffer
583 window is active while the minibuffer is in use. @xref{Minibuffers}.)
584
585 If @var{minibuf} is @code{t}, then the cyclic ordering includes the
586 minibuffer window even if it is not active.
587
588 If @var{minibuf} is neither @code{t} nor @code{nil}, then the minibuffer
589 window is not included even if it is active.
590
591 The argument @var{all-frames} specifies which frames to consider. Here
592 are the possible values and their meanings:
593
594 @table @asis
595 @item @code{nil}
596 Consider all the windows in @var{window}'s frame, plus the minibuffer
597 used by that frame even if it lies in some other frame. If the
598 minibuffer counts (as determined by @var{minibuf}), then all windows on
599 all frames that share that minibuffer count too.
600
601 @item @code{t}
602 Consider all windows in all existing frames.
603
604 @item @code{visible}
605 Consider all windows in all visible frames. (To get useful results, you
606 must ensure @var{window} is in a visible frame.)
607
608 @item 0
609 Consider all windows in all visible or iconified frames.
610
611 @item a frame
612 Consider all windows on that frame.
613
614 @item anything else
615 Consider precisely the windows in @var{window}'s frame, and no others.
616 @end table
617
618 This example assumes there are two windows, both displaying the
619 buffer @samp{windows.texi}:
620
621 @example
622 @group
623 (selected-window)
624 @result{} #<window 56 on windows.texi>
625 @end group
626 @group
627 (next-window (selected-window))
628 @result{} #<window 52 on windows.texi>
629 @end group
630 @group
631 (next-window (next-window (selected-window)))
632 @result{} #<window 56 on windows.texi>
633 @end group
634 @end example
635 @end defun
636
637 @defun previous-window &optional window minibuf all-frames
638 This function returns the window preceding @var{window} in the cyclic
639 ordering of windows. The other arguments specify which windows to
640 include in the cycle, as in @code{next-window}.
641 @end defun
642
643 @deffn Command other-window count &optional all-frames
644 This function selects the @var{count}th following window in the cyclic
645 order. If count is negative, then it moves back @minus{}@var{count}
646 windows in the cycle, rather than forward. It returns @code{nil}.
647
648 The argument @var{all-frames} has the same meaning as in
649 @code{next-window}, but the @var{minibuf} argument of @code{next-window}
650 is always effectively @code{nil}.
651
652 In an interactive call, @var{count} is the numeric prefix argument.
653 @end deffn
654
655 @c Emacs 19 feature
656 @defun walk-windows proc &optional minibuf all-frames
657 This function cycles through all windows. It calls the function
658 @code{proc} once for each window, with the window as its sole
659 argument.
660
661 The optional arguments @var{minibuf} and @var{all-frames} specify the
662 set of windows to include in the scan. See @code{next-window}, above,
663 for details.
664 @end defun
665
666 @defun window-list &optional frame minibuf window
667 This function returns a list of the windows on @var{frame}, starting
668 with @var{window}. If @var{frame} is @code{nil} or omitted,
669 @code{window-list} uses the selected frame instead; if @var{window} is
670 @code{nil} or omitted, it uses the selected window.
671
672 The value of @var{minibuf} determines if the minibuffer window is
673 included in the result list. If @var{minibuf} is @code{t}, the result
674 always includes the minibuffer window. If @var{minibuf} is @code{nil}
675 or omitted, that includes the minibuffer window if it is active. If
676 @var{minibuf} is neither @code{nil} nor @code{t}, the result never
677 includes the minibuffer window.
678 @end defun
679
680 @node Buffers and Windows
681 @section Buffers and Windows
682 @cindex examining windows
683 @cindex windows, controlling precisely
684 @cindex buffers, controlled in windows
685
686 This section describes low-level functions to examine windows or to
687 display buffers in windows in a precisely controlled fashion.
688 @iftex
689 See the following section for
690 @end iftex
691 @ifnottex
692 @xref{Displaying Buffers}, for
693 @end ifnottex
694 related functions that find a window to use and specify a buffer for it.
695 The functions described there are easier to use than these, but they
696 employ heuristics in choosing or creating a window; use these functions
697 when you need complete control.
698
699 @defun set-window-buffer window buffer-or-name &optional keep-margins
700 This function makes @var{window} display @var{buffer-or-name} as its
701 contents. It returns @code{nil}. @var{buffer-or-name} must be a
702 buffer, or the name of an existing buffer. This is the fundamental
703 primitive for changing which buffer is displayed in a window, and all
704 ways of doing that call this function.
705
706 @example
707 @group
708 (set-window-buffer (selected-window) "foo")
709 @result{} nil
710 @end group
711 @end example
712
713 Normally, displaying @var{buffer} in @var{window} resets the window's
714 display margins, fringe widths, scroll bar settings, and position
715 based on the local variables of @var{buffer}. However, if
716 @var{keep-margins} is non-@code{nil}, the display margins and fringe
717 widths of @var{window} remain unchanged. @xref{Fringes}.
718 @end defun
719
720 @defun window-buffer &optional window
721 This function returns the buffer that @var{window} is displaying. If
722 @var{window} is omitted, this function returns the buffer for the
723 selected window.
724
725 @example
726 @group
727 (window-buffer)
728 @result{} #<buffer windows.texi>
729 @end group
730 @end example
731 @end defun
732
733 @defun get-buffer-window buffer-or-name &optional all-frames
734 This function returns a window currently displaying
735 @var{buffer-or-name}, or @code{nil} if there is none. If there are
736 several such windows, then the function returns the first one in the
737 cyclic ordering of windows, starting from the selected window.
738 @xref{Cyclic Window Ordering}.
739
740 The argument @var{all-frames} controls which windows to consider.
741
742 @itemize @bullet
743 @item
744 If it is @code{nil}, consider windows on the selected frame.
745 @item
746 If it is @code{t}, consider windows on all frames.
747 @item
748 If it is @code{visible}, consider windows on all visible frames.
749 @item
750 If it is 0, consider windows on all visible or iconified frames.
751 @item
752 If it is a frame, consider windows on that frame.
753 @end itemize
754 @end defun
755
756 @defun get-buffer-window-list buffer-or-name &optional minibuf all-frames
757 This function returns a list of all the windows currently displaying
758 @var{buffer-or-name}.
759
760 The two optional arguments work like the optional arguments of
761 @code{next-window} (@pxref{Cyclic Window Ordering}); they are @emph{not}
762 like the single optional argument of @code{get-buffer-window}. Perhaps
763 we should change @code{get-buffer-window} in the future to make it
764 compatible with the other functions.
765 @end defun
766
767 @defvar buffer-display-time
768 This variable records the time at which a buffer was last made visible
769 in a window. It is always local in each buffer; each time
770 @code{set-window-buffer} is called, it sets this variable to
771 @code{(current-time)} in the specified buffer (@pxref{Time of Day}).
772 When a buffer is first created, @code{buffer-display-time} starts out
773 with the value @code{nil}.
774 @end defvar
775
776 @node Displaying Buffers
777 @section Displaying Buffers in Windows
778 @cindex switching to a buffer
779 @cindex displaying a buffer
780
781 In this section we describe convenient functions that choose a window
782 automatically and use it to display a specified buffer. These functions
783 can also split an existing window in certain circumstances. We also
784 describe variables that parameterize the heuristics used for choosing a
785 window.
786 @iftex
787 See the preceding section for
788 @end iftex
789 @ifnottex
790 @xref{Buffers and Windows}, for
791 @end ifnottex
792 low-level functions that give you more precise control. All of these
793 functions work by calling @code{set-window-buffer}.
794
795 Do not use the functions in this section in order to make a buffer
796 current so that a Lisp program can access or modify it; they are too
797 drastic for that purpose, since they change the display of buffers in
798 windows, which would be gratuitous and surprise the user. Instead, use
799 @code{set-buffer} and @code{save-current-buffer} (@pxref{Current
800 Buffer}), which designate buffers as current for programmed access
801 without affecting the display of buffers in windows.
802
803 @deffn Command switch-to-buffer buffer-or-name &optional norecord
804 This function makes @var{buffer-or-name} the current buffer, and also
805 displays the buffer in the selected window. This means that a human can
806 see the buffer and subsequent keyboard commands will apply to it.
807 Contrast this with @code{set-buffer}, which makes @var{buffer-or-name}
808 the current buffer but does not display it in the selected window.
809 @xref{Current Buffer}.
810
811 If @var{buffer-or-name} does not identify an existing buffer, then a new
812 buffer by that name is created. The major mode for the new buffer is
813 set according to the variable @code{default-major-mode}. @xref{Auto
814 Major Mode}. If @var{buffer-or-name} is @code{nil},
815 @code{switch-to-buffer} chooses a buffer using @code{other-buffer}.
816
817 Normally the specified buffer is put at the front of the buffer list
818 (both the selected frame's buffer list and the frame-independent buffer
819 list). This affects the operation of @code{other-buffer}. However, if
820 @var{norecord} is non-@code{nil}, this is not done. @xref{The Buffer
821 List}.
822
823 The @code{switch-to-buffer} function is often used interactively, as
824 the binding of @kbd{C-x b}. It is also used frequently in programs. It
825 returns the buffer that it switched to.
826 @end deffn
827
828 The next two functions are similar to @code{switch-to-buffer}, except
829 for the described features.
830
831 @deffn Command switch-to-buffer-other-window buffer-or-name &optional norecord
832 This function makes @var{buffer-or-name} the current buffer and
833 displays it in a window not currently selected. It then selects that
834 window. The handling of the buffer is the same as in
835 @code{switch-to-buffer}.
836
837 The currently selected window is absolutely never used to do the job.
838 If it is the only window, then it is split to make a distinct window for
839 this purpose. If the selected window is already displaying the buffer,
840 then it continues to do so, but another window is nonetheless found to
841 display it in as well.
842
843 This function updates the buffer list just like @code{switch-to-buffer}
844 unless @var{norecord} is non-@code{nil}.
845 @end deffn
846
847 @defun pop-to-buffer buffer-or-name &optional other-window norecord
848 This function makes @var{buffer-or-name} the current buffer and
849 switches to it in some window, preferably not the window previously
850 selected. The ``popped-to'' window becomes the selected window within
851 its frame. The return value is the buffer that was switched to.
852 If @var{buffer-or-name} is @code{nil}, that means to choose some
853 other buffer, but you don't specify which.
854
855 If the variable @code{pop-up-frames} is non-@code{nil},
856 @code{pop-to-buffer} looks for a window in any visible frame already
857 displaying the buffer; if there is one, it returns that window and makes
858 it be selected within its frame. If there is none, it creates a new
859 frame and displays the buffer in it.
860
861 If @code{pop-up-frames} is @code{nil}, then @code{pop-to-buffer}
862 operates entirely within the selected frame. (If the selected frame has
863 just a minibuffer, @code{pop-to-buffer} operates within the most
864 recently selected frame that was not just a minibuffer.)
865
866 If the variable @code{pop-up-windows} is non-@code{nil}, windows may
867 be split to create a new window that is different from the original
868 window. For details, see @ref{Choosing Window}.
869
870 If @var{other-window} is non-@code{nil}, @code{pop-to-buffer} finds or
871 creates another window even if @var{buffer-or-name} is already visible
872 in the selected window. Thus @var{buffer-or-name} could end up
873 displayed in two windows. On the other hand, if @var{buffer-or-name} is
874 already displayed in the selected window and @var{other-window} is
875 @code{nil}, then the selected window is considered sufficient display
876 for @var{buffer-or-name}, so that nothing needs to be done.
877
878 All the variables that affect @code{display-buffer} affect
879 @code{pop-to-buffer} as well. @xref{Choosing Window}.
880
881 If @var{buffer-or-name} is a string that does not name an existing
882 buffer, a buffer by that name is created. The major mode for the new
883 buffer is set according to the variable @code{default-major-mode}.
884 @xref{Auto Major Mode}.
885
886 This function updates the buffer list just like @code{switch-to-buffer}
887 unless @var{norecord} is non-@code{nil}.
888 @end defun
889
890 @deffn Command replace-buffer-in-windows buffer-or-name
891 This function replaces @var{buffer-or-name} with some other buffer in all
892 windows displaying it. It chooses the other buffer with
893 @code{other-buffer}. In the usual applications of this function, you
894 don't care which other buffer is used; you just want to make sure that
895 @var{buffer-or-name} is no longer displayed.
896
897 This function returns @code{nil}.
898 @end deffn
899
900 @node Choosing Window
901 @section Choosing a Window for Display
902
903 This section describes the basic facility that chooses a window to
904 display a buffer in---@code{display-buffer}. All the higher-level
905 functions and commands use this subroutine. Here we describe how to use
906 @code{display-buffer} and how to customize it.
907
908 @deffn Command display-buffer buffer-or-name &optional not-this-window frame
909 This command makes @var{buffer-or-name} appear in some window, like
910 @code{pop-to-buffer}, but it does not select that window and does not
911 make the buffer current. The identity of the selected window is
912 unaltered by this function. @var{buffer-or-name} must be a buffer, or
913 the name of an existing buffer.
914
915 If @var{not-this-window} is non-@code{nil}, it means to display the
916 specified buffer in a window other than the selected one, even if it is
917 already on display in the selected window. This can cause the buffer to
918 appear in two windows at once. Otherwise, if @var{buffer-or-name} is
919 already being displayed in any window, that is good enough, so this
920 function does nothing.
921
922 @code{display-buffer} returns the window chosen to display
923 @var{buffer-or-name}.
924
925 If the argument @var{frame} is non-@code{nil}, it specifies which frames
926 to check when deciding whether the buffer is already displayed. If the
927 buffer is already displayed in some window on one of these frames,
928 @code{display-buffer} simply returns that window. Here are the possible
929 values of @var{frame}:
930
931 @itemize @bullet
932 @item
933 If it is @code{nil}, consider windows on the selected frame.
934 (Actually, the last non-minibuffer frame.)
935 @item
936 If it is @code{t}, consider windows on all frames.
937 @item
938 If it is @code{visible}, consider windows on all visible frames.
939 @item
940 If it is 0, consider windows on all visible or iconified frames.
941 @item
942 If it is a frame, consider windows on that frame.
943 @end itemize
944
945 Precisely how @code{display-buffer} finds or creates a window depends on
946 the variables described below.
947 @end deffn
948
949 @defopt display-buffer-reuse-frames
950 If this variable is non-@code{nil}, @code{display-buffer} searches
951 existing frames for a window displaying the buffer. If the buffer is
952 already displayed in a window in some frame, @code{display-buffer} makes
953 the frame visible and raises it, to use that window. If the buffer is
954 not already displayed, or if @code{display-buffer-reuse-frames} is
955 @code{nil}, @code{display-buffer}'s behavior is determined by other
956 variables, described below.
957 @end defopt
958
959 @defopt pop-up-windows
960 This variable controls whether @code{display-buffer} makes new windows.
961 If it is non-@code{nil} and there is only one window, then that window
962 is split. If it is @code{nil}, then @code{display-buffer} does not
963 split the single window, but uses it whole.
964 @end defopt
965
966 @defopt split-height-threshold
967 This variable determines when @code{display-buffer} may split a window,
968 if there are multiple windows. @code{display-buffer} always splits the
969 largest window if it has at least this many lines. If the largest
970 window is not this tall, it is split only if it is the sole window and
971 @code{pop-up-windows} is non-@code{nil}.
972 @end defopt
973
974 @defopt even-window-heights
975 This variable determines if @code{display-buffer} should even out window
976 heights if the buffer gets displayed in an existing window, above or
977 beneath another existing window. If @code{even-window-heights} is
978 @code{t}, the default, window heights will be evened out. If
979 @code{even-window-heights} is @code{nil}, the original window heights
980 will be left alone.
981 @end defopt
982
983 @c Emacs 19 feature
984 @defopt pop-up-frames
985 This variable controls whether @code{display-buffer} makes new frames.
986 If it is non-@code{nil}, @code{display-buffer} looks for an existing
987 window already displaying the desired buffer, on any visible frame. If
988 it finds one, it returns that window. Otherwise it makes a new frame.
989 The variables @code{pop-up-windows} and @code{split-height-threshold} do
990 not matter if @code{pop-up-frames} is non-@code{nil}.
991
992 If @code{pop-up-frames} is @code{nil}, then @code{display-buffer} either
993 splits a window or reuses one.
994
995 @xref{Frames}, for more information.
996 @end defopt
997
998 @c Emacs 19 feature
999 @defopt pop-up-frame-function
1000 This variable specifies how to make a new frame if @code{pop-up-frames}
1001 is non-@code{nil}.
1002
1003 Its value should be a function of no arguments. When
1004 @code{display-buffer} makes a new frame, it does so by calling that
1005 function, which should return a frame. The default value of the
1006 variable is a function that creates a frame using parameters from
1007 @code{pop-up-frame-alist}.
1008 @end defopt
1009
1010 @defopt pop-up-frame-alist
1011 This variable holds an alist specifying frame parameters used when
1012 @code{display-buffer} makes a new frame. @xref{Frame Parameters}, for
1013 more information about frame parameters.
1014 @end defopt
1015
1016 @defopt special-display-buffer-names
1017 A list of buffer names for buffers that should be displayed specially.
1018 If the buffer's name is in this list, @code{display-buffer} handles the
1019 buffer specially.
1020
1021 By default, special display means to give the buffer a dedicated frame.
1022
1023 If an element is a list, instead of a string, then the @sc{car} of the
1024 list is the buffer name, and the rest of the list says how to create
1025 the frame. There are two possibilities for the rest of the list (its
1026 @sc{cdr}). It can be an alist, specifying frame parameters, or it can
1027 contain a function and arguments to give to it. (The function's first
1028 argument is always the buffer to be displayed; the arguments from the
1029 list come after that.)
1030
1031 For example:
1032
1033 @example
1034 (("myfile" (minibuffer) (menu-bar-lines . 0)))
1035 @end example
1036
1037 @noindent
1038 specifies to display a buffer named @samp{myfile} in a dedicated frame
1039 with specified @code{minibuffer} and @code{menu-bar-lines} parameters.
1040
1041 The list of frame parameters can also use the phony frame parameters
1042 @code{same-frame} and @code{same-window}. If the specified frame
1043 parameters include @code{(same-window . @var{value})} and @var{value}
1044 is non-@code{nil}, that means to display the buffer in the current
1045 selected window. Otherwise, if they include @code{(same-frame .
1046 @var{value})} and @var{value} is non-@code{nil}, that means to display
1047 the buffer in a new window in the currently selected frame.
1048 @end defopt
1049
1050 @defopt special-display-regexps
1051 A list of regular expressions that specify buffers that should be
1052 displayed specially. If the buffer's name matches any of the regular
1053 expressions in this list, @code{display-buffer} handles the buffer
1054 specially.
1055
1056 By default, special display means to give the buffer a dedicated frame.
1057
1058 If an element is a list, instead of a string, then the @sc{car} of the
1059 list is the regular expression, and the rest of the list says how to
1060 create the frame. See above, under @code{special-display-buffer-names}.
1061 @end defopt
1062
1063 @defun special-display-p buffer-name
1064 This function returns non-@code{nil} if displaying a buffer
1065 named @var{buffer-name} with @code{display-buffer} would
1066 create a special frame. The value is @code{t} if it would
1067 use the default frame parameters, or else the specified list
1068 of frame parameters.
1069 @end defun
1070
1071 @defvar special-display-function
1072 This variable holds the function to call to display a buffer specially.
1073 It receives the buffer as an argument, and should return the window in
1074 which it is displayed.
1075
1076 The default value of this variable is
1077 @code{special-display-popup-frame}.
1078 @end defvar
1079
1080 @defun special-display-popup-frame buffer &optional args
1081 This function makes @var{buffer} visible in a frame of its own. If
1082 @var{buffer} is already displayed in a window in some frame, it makes
1083 the frame visible and raises it, to use that window. Otherwise, it
1084 creates a frame that will be dedicated to @var{buffer}. This
1085 function returns the window it used.
1086
1087 If @var{args} is an alist, it specifies frame parameters for the new
1088 frame.
1089
1090 If @var{args} is a list whose @sc{car} is a symbol, then @code{(car
1091 @var{args})} is called as a function to actually create and set up the
1092 frame; it is called with @var{buffer} as first argument, and @code{(cdr
1093 @var{args})} as additional arguments.
1094
1095 This function always uses an existing window displaying @var{buffer},
1096 whether or not it is in a frame of its own; but if you set up the above
1097 variables in your init file, before @var{buffer} was created, then
1098 presumably the window was previously made by this function.
1099 @end defun
1100
1101 @defopt special-display-frame-alist
1102 @anchor{Definition of special-display-frame-alist}
1103 This variable holds frame parameters for
1104 @code{special-display-popup-frame} to use when it creates a frame.
1105 @end defopt
1106
1107 @defopt same-window-buffer-names
1108 A list of buffer names for buffers that should be displayed in the
1109 selected window. If the buffer's name is in this list,
1110 @code{display-buffer} handles the buffer by switching to it in the
1111 selected window.
1112 @end defopt
1113
1114 @defopt same-window-regexps
1115 A list of regular expressions that specify buffers that should be
1116 displayed in the selected window. If the buffer's name matches any of
1117 the regular expressions in this list, @code{display-buffer} handles the
1118 buffer by switching to it in the selected window.
1119 @end defopt
1120
1121 @defun same-window-p buffer-name
1122 This function returns @code{t} if displaying a buffer
1123 named @var{buffer-name} with @code{display-buffer} would
1124 put it in the selected window.
1125 @end defun
1126
1127 @c Emacs 19 feature
1128 @defvar display-buffer-function
1129 This variable is the most flexible way to customize the behavior of
1130 @code{display-buffer}. If it is non-@code{nil}, it should be a function
1131 that @code{display-buffer} calls to do the work. The function should
1132 accept two arguments, the first two arguments that @code{display-buffer}
1133 received. It should choose or create a window, display the specified
1134 buffer in it, and then return the window.
1135
1136 This hook takes precedence over all the other options and hooks
1137 described above.
1138 @end defvar
1139
1140 @c Emacs 19 feature
1141 @cindex dedicated window
1142 A window can be marked as ``dedicated'' to its buffer. Then
1143 @code{display-buffer} will not try to use that window to display any
1144 other buffer.
1145
1146 @defun window-dedicated-p window
1147 This function returns non-@code{nil} if @var{window} is marked as
1148 dedicated; otherwise @code{nil}.
1149 @end defun
1150
1151 @defun set-window-dedicated-p window flag
1152 This function marks @var{window} as dedicated if @var{flag} is
1153 non-@code{nil}, and nondedicated otherwise.
1154 @end defun
1155
1156 @node Window Point
1157 @section Windows and Point
1158 @cindex window position
1159 @cindex window point
1160 @cindex position in window
1161 @cindex point in window
1162
1163 Each window has its own value of point, independent of the value of
1164 point in other windows displaying the same buffer. This makes it useful
1165 to have multiple windows showing one buffer.
1166
1167 @itemize @bullet
1168 @item
1169 The window point is established when a window is first created; it is
1170 initialized from the buffer's point, or from the window point of another
1171 window opened on the buffer if such a window exists.
1172
1173 @item
1174 Selecting a window sets the value of point in its buffer from the
1175 window's value of point. Conversely, deselecting a window sets the
1176 window's value of point from that of the buffer. Thus, when you switch
1177 between windows that display a given buffer, the point value for the
1178 selected window is in effect in the buffer, while the point values for
1179 the other windows are stored in those windows.
1180
1181 @item
1182 As long as the selected window displays the current buffer, the window's
1183 point and the buffer's point always move together; they remain equal.
1184 @end itemize
1185
1186 @noindent
1187 @xref{Positions}, for more details on buffer positions.
1188
1189 As far as the user is concerned, point is where the cursor is, and
1190 when the user switches to another buffer, the cursor jumps to the
1191 position of point in that buffer.
1192
1193 @defun window-point &optional window
1194 This function returns the current position of point in @var{window}.
1195 For a nonselected window, this is the value point would have (in that
1196 window's buffer) if that window were selected. If @var{window} is
1197 @code{nil}, the selected window is used.
1198
1199 When @var{window} is the selected window and its buffer is also the
1200 current buffer, the value returned is the same as point in that buffer.
1201
1202 Strictly speaking, it would be more correct to return the
1203 ``top-level'' value of point, outside of any @code{save-excursion}
1204 forms. But that value is hard to find.
1205 @end defun
1206
1207 @defun set-window-point window position
1208 This function positions point in @var{window} at position
1209 @var{position} in @var{window}'s buffer. It returns @var{position}.
1210 @end defun
1211
1212 @node Window Start
1213 @section The Window Start Position
1214
1215 Each window contains a marker used to keep track of a buffer position
1216 that specifies where in the buffer display should start. This position
1217 is called the @dfn{display-start} position of the window (or just the
1218 @dfn{start}). The character after this position is the one that appears
1219 at the upper left corner of the window. It is usually, but not
1220 inevitably, at the beginning of a text line.
1221
1222 @defun window-start &optional window
1223 @cindex window top line
1224 This function returns the display-start position of window
1225 @var{window}. If @var{window} is @code{nil}, the selected window is
1226 used. For example,
1227
1228 @example
1229 @group
1230 (window-start)
1231 @result{} 7058
1232 @end group
1233 @end example
1234
1235 When you create a window, or display a different buffer in it, the
1236 display-start position is set to a display-start position recently used
1237 for the same buffer, or 1 if the buffer doesn't have any.
1238
1239 Redisplay updates the window-start position (if you have not specified
1240 it explicitly since the previous redisplay)---for example, to make sure
1241 point appears on the screen. Nothing except redisplay automatically
1242 changes the window-start position; if you move point, do not expect the
1243 window-start position to change in response until after the next
1244 redisplay.
1245
1246 For a realistic example of using @code{window-start}, see the
1247 description of @code{count-lines}. @xref{Definition of count-lines}.
1248 @end defun
1249
1250 @defun window-end &optional window update
1251 This function returns the position of the end of the display in window
1252 @var{window}. If @var{window} is @code{nil}, the selected window is
1253 used.
1254
1255 Simply changing the buffer text or moving point does not update the
1256 value that @code{window-end} returns. The value is updated only when
1257 Emacs redisplays and redisplay completes without being preempted.
1258
1259 If the last redisplay of @var{window} was preempted, and did not finish,
1260 Emacs does not know the position of the end of display in that window.
1261 In that case, this function returns @code{nil}.
1262
1263 If @var{update} is non-@code{nil}, @code{window-end} always returns an
1264 up-to-date value for where the window ends, based on the current
1265 @code{window-start} value. If the saved value is valid,
1266 @code{window-end} returns that; otherwise it computes the correct
1267 value by scanning the buffer text.
1268
1269 Even if @var{update} is non-@code{nil}, @code{window-end} does not
1270 attempt to scroll the display if point has moved off the screen, the
1271 way real redisplay would do. It does not alter the
1272 @code{window-start} value. In effect, it reports where the displayed
1273 text will end if scrolling is not required.
1274 @end defun
1275
1276 @defun set-window-start window position &optional noforce
1277 This function sets the display-start position of @var{window} to
1278 @var{position} in @var{window}'s buffer. It returns @var{position}.
1279
1280 The display routines insist that the position of point be visible when a
1281 buffer is displayed. Normally, they change the display-start position
1282 (that is, scroll the window) whenever necessary to make point visible.
1283 However, if you specify the start position with this function using
1284 @code{nil} for @var{noforce}, it means you want display to start at
1285 @var{position} even if that would put the location of point off the
1286 screen. If this does place point off screen, the display routines move
1287 point to the left margin on the middle line in the window.
1288
1289 For example, if point @w{is 1} and you set the start of the window @w{to
1290 2}, then point would be ``above'' the top of the window. The display
1291 routines will automatically move point if it is still 1 when redisplay
1292 occurs. Here is an example:
1293
1294 @example
1295 @group
1296 ;; @r{Here is what @samp{foo} looks like before executing}
1297 ;; @r{the @code{set-window-start} expression.}
1298 @end group
1299
1300 @group
1301 ---------- Buffer: foo ----------
1302 @point{}This is the contents of buffer foo.
1303 2
1304 3
1305 4
1306 5
1307 6
1308 ---------- Buffer: foo ----------
1309 @end group
1310
1311 @group
1312 (set-window-start
1313 (selected-window)
1314 (1+ (window-start)))
1315 @result{} 2
1316 @end group
1317
1318 @group
1319 ;; @r{Here is what @samp{foo} looks like after executing}
1320 ;; @r{the @code{set-window-start} expression.}
1321 ---------- Buffer: foo ----------
1322 his is the contents of buffer foo.
1323 2
1324 3
1325 @point{}4
1326 5
1327 6
1328 ---------- Buffer: foo ----------
1329 @end group
1330 @end example
1331
1332 If @var{noforce} is non-@code{nil}, and @var{position} would place point
1333 off screen at the next redisplay, then redisplay computes a new window-start
1334 position that works well with point, and thus @var{position} is not used.
1335 @end defun
1336
1337 @defun pos-visible-in-window-p &optional position window partially
1338 This function returns non-@code{nil} if @var{position} is within the
1339 range of text currently visible on the screen in @var{window}. It
1340 returns @code{nil} if @var{position} is scrolled vertically out of
1341 view. Locations that are partially obscured are not considered
1342 visible unless @var{partially} is non-@code{nil}. The argument
1343 @var{position} defaults to the current position of point in
1344 @var{window}; @var{window}, to the selected window.
1345
1346 The @code{pos-visible-in-window-p} function considers only vertical
1347 scrolling. If @var{position} is out of view only because @var{window}
1348 has been scrolled horizontally, @code{pos-visible-in-window-p} returns
1349 non-@code{nil} anyway. @xref{Horizontal Scrolling}.
1350
1351 If @var{position} is visible, @code{pos-visible-in-window-p} returns
1352 @code{t} if @var{partially} is @code{nil}; if @var{partially} is
1353 non-@code{nil}, it returns a list of the form @code{(@var{x} @var{y}
1354 @var{partial})}, where @var{x} and @var{y} are the pixel coordinates
1355 relative to the top left corner of the window, and @var{partial} is
1356 @code{nil} if the character after @var{position} is fully visible;
1357 otherwise it is a cons @code{(@var{rtop} . @var{rbot})} where the
1358 @var{rtop} and @var{rbot} specify the number of invisible pixels at
1359 the top and bottom of the row at @var{position}.
1360
1361 Here is an example:
1362
1363 @example
1364 @group
1365 ;; @r{If point is off the screen now, recenter it now.}
1366 (or (pos-visible-in-window-p
1367 (point) (selected-window))
1368 (recenter 0))
1369 @end group
1370 @end example
1371 @end defun
1372
1373 @node Textual Scrolling
1374 @section Textual Scrolling
1375 @cindex textual scrolling
1376 @cindex scrolling textually
1377
1378 @dfn{Textual scrolling} means moving the text up or down through a
1379 window. It works by changing the value of the window's display-start
1380 location. It may also change the value of @code{window-point} to keep
1381 point on the screen.
1382
1383 Textual scrolling was formerly called ``vertical scrolling,'' but we
1384 changed its name to distinguish it from the new vertical fractional
1385 scrolling feature (@pxref{Vertical Scrolling}).
1386
1387 In the commands @code{scroll-up} and @code{scroll-down}, the directions
1388 ``up'' and ``down'' refer to the motion of the text in the buffer at which
1389 you are looking through the window. Imagine that the text is
1390 written on a long roll of paper and that the scrolling commands move the
1391 paper up and down. Thus, if you are looking at text in the middle of a
1392 buffer and repeatedly call @code{scroll-down}, you will eventually see
1393 the beginning of the buffer.
1394
1395 Some people have urged that the opposite convention be used: they
1396 imagine that the window moves over text that remains in place. Then
1397 ``down'' commands would take you to the end of the buffer. This view is
1398 more consistent with the actual relationship between windows and the
1399 text in the buffer, but it is less like what the user sees. The
1400 position of a window on the terminal does not move, and short scrolling
1401 commands clearly move the text up or down on the screen. We have chosen
1402 names that fit the user's point of view.
1403
1404 The textual scrolling functions (aside from
1405 @code{scroll-other-window}) have unpredictable results if the current
1406 buffer is different from the buffer that is displayed in the selected
1407 window. @xref{Current Buffer}.
1408
1409 If the window contains a row which is taller than the height of the
1410 window (for example in the presense of a large image), the scroll
1411 functions will adjust the window vscroll to scroll the partially
1412 visible row. To disable this feature, Lisp code may bind the variable
1413 `auto-window-vscroll' to @code{nil} (@pxref{Vertical Scrolling}).
1414
1415 @deffn Command scroll-up &optional count
1416 This function scrolls the text in the selected window upward
1417 @var{count} lines. If @var{count} is negative, scrolling is actually
1418 downward.
1419
1420 If @var{count} is @code{nil} (or omitted), then the length of scroll
1421 is @code{next-screen-context-lines} lines less than the usable height of
1422 the window (not counting its mode line).
1423
1424 @code{scroll-up} returns @code{nil}, unless it gets an error
1425 because it can't scroll any further.
1426 @end deffn
1427
1428 @deffn Command scroll-down &optional count
1429 This function scrolls the text in the selected window downward
1430 @var{count} lines. If @var{count} is negative, scrolling is actually
1431 upward.
1432
1433 If @var{count} is omitted or @code{nil}, then the length of the scroll
1434 is @code{next-screen-context-lines} lines less than the usable height of
1435 the window (not counting its mode line).
1436
1437 @code{scroll-down} returns @code{nil}, unless it gets an error because
1438 it can't scroll any further.
1439 @end deffn
1440
1441 @deffn Command scroll-other-window &optional count
1442 This function scrolls the text in another window upward @var{count}
1443 lines. Negative values of @var{count}, or @code{nil}, are handled
1444 as in @code{scroll-up}.
1445
1446 You can specify which buffer to scroll by setting the variable
1447 @code{other-window-scroll-buffer} to a buffer. If that buffer isn't
1448 already displayed, @code{scroll-other-window} displays it in some
1449 window.
1450
1451 When the selected window is the minibuffer, the next window is normally
1452 the one at the top left corner. You can specify a different window to
1453 scroll, when the minibuffer is selected, by setting the variable
1454 @code{minibuffer-scroll-window}. This variable has no effect when any
1455 other window is selected. When it is non-@code{nil} and the
1456 minibuffer is selected, it takes precedence over
1457 @code{other-window-scroll-buffer}. @xref{Definition of
1458 minibuffer-scroll-window}.
1459
1460 When the minibuffer is active, it is the next window if the selected
1461 window is the one at the bottom right corner. In this case,
1462 @code{scroll-other-window} attempts to scroll the minibuffer. If the
1463 minibuffer contains just one line, it has nowhere to scroll to, so the
1464 line reappears after the echo area momentarily displays the message
1465 ``Beginning of buffer''.
1466 @end deffn
1467
1468 @c Emacs 19 feature
1469 @defvar other-window-scroll-buffer
1470 If this variable is non-@code{nil}, it tells @code{scroll-other-window}
1471 which buffer to scroll.
1472 @end defvar
1473
1474 @defopt scroll-margin
1475 This option specifies the size of the scroll margin---a minimum number
1476 of lines between point and the top or bottom of a window. Whenever
1477 point gets within this many lines of the top or bottom of the window,
1478 redisplay scrolls the text automatically (if possible) to move point
1479 out of the margin, closer to the center of the window.
1480 @end defopt
1481
1482 @defopt scroll-conservatively
1483 This variable controls how scrolling is done automatically when point
1484 moves off the screen (or into the scroll margin). If the value is a
1485 positive integer @var{n}, then redisplay scrolls the text up to
1486 @var{n} lines in either direction, if that will bring point back into
1487 proper view. This action is called @dfn{conservative scrolling}.
1488 Otherwise, scrolling happens in the usual way, under the control of
1489 other variables such as @code{scroll-up-aggressively} and
1490 @code{scroll-down-aggressively}.
1491
1492 The default value is zero, which means that conservative scrolling
1493 never happens.
1494 @end defopt
1495
1496 @defopt scroll-down-aggressively
1497 @tindex scroll-down-aggressively
1498 The value of this variable should be either @code{nil} or a fraction
1499 @var{f} between 0 and 1. If it is a fraction, that specifies where on
1500 the screen to put point when scrolling down. More precisely, when a
1501 window scrolls down because point is above the window start, the new
1502 start position is chosen to put point @var{f} part of the window
1503 height from the top. The larger @var{f}, the more aggressive the
1504 scrolling.
1505
1506 A value of @code{nil} is equivalent to .5, since its effect is to center
1507 point. This variable automatically becomes buffer-local when set in any
1508 fashion.
1509 @end defopt
1510
1511 @defopt scroll-up-aggressively
1512 @tindex scroll-up-aggressively
1513 Likewise, for scrolling up. The value, @var{f}, specifies how far
1514 point should be placed from the bottom of the window; thus, as with
1515 @code{scroll-up-aggressively}, a larger value scrolls more aggressively.
1516 @end defopt
1517
1518 @defopt scroll-step
1519 This variable is an older variant of @code{scroll-conservatively}. The
1520 difference is that it if its value is @var{n}, that permits scrolling
1521 only by precisely @var{n} lines, not a smaller number. This feature
1522 does not work with @code{scroll-margin}. The default value is zero.
1523 @end defopt
1524
1525 @defopt scroll-preserve-screen-position
1526 If this option is non-@code{nil}, the scroll functions move point so
1527 that the vertical position of the cursor is unchanged, when that is
1528 possible.
1529 @end defopt
1530
1531 @defopt next-screen-context-lines
1532 The value of this variable is the number of lines of continuity to
1533 retain when scrolling by full screens. For example, @code{scroll-up}
1534 with an argument of @code{nil} scrolls so that this many lines at the
1535 bottom of the window appear instead at the top. The default value is
1536 @code{2}.
1537 @end defopt
1538
1539 @deffn Command recenter &optional count
1540 @cindex centering point
1541 This function scrolls the text in the selected window so that point is
1542 displayed at a specified vertical position within the window. It does
1543 not ``move point'' with respect to the text.
1544
1545 If @var{count} is a nonnegative number, that puts the line containing
1546 point @var{count} lines down from the top of the window. If
1547 @var{count} is a negative number, then it counts upward from the
1548 bottom of the window, so that @minus{}1 stands for the last usable
1549 line in the window. If @var{count} is a non-@code{nil} list, then it
1550 stands for the line in the middle of the window.
1551
1552 If @var{count} is @code{nil}, @code{recenter} puts the line containing
1553 point in the middle of the window, then clears and redisplays the entire
1554 selected frame.
1555
1556 When @code{recenter} is called interactively, @var{count} is the raw
1557 prefix argument. Thus, typing @kbd{C-u} as the prefix sets the
1558 @var{count} to a non-@code{nil} list, while typing @kbd{C-u 4} sets
1559 @var{count} to 4, which positions the current line four lines from the
1560 top.
1561
1562 With an argument of zero, @code{recenter} positions the current line at
1563 the top of the window. This action is so handy that some people make a
1564 separate key binding to do this. For example,
1565
1566 @example
1567 @group
1568 (defun line-to-top-of-window ()
1569 "Scroll current line to top of window.
1570 Replaces three keystroke sequence C-u 0 C-l."
1571 (interactive)
1572 (recenter 0))
1573
1574 (global-set-key [kp-multiply] 'line-to-top-of-window)
1575 @end group
1576 @end example
1577 @end deffn
1578
1579 @node Vertical Scrolling
1580 @section Vertical Fractional Scrolling
1581 @cindex Vertical Fractional Scrolling
1582
1583 @dfn{Vertical fractional scrolling} means shifting the image in the
1584 window up or down by a specified multiple or fraction of a line.
1585 Each window has a @dfn{vertical scroll position},
1586 which is a number, never less than zero. It specifies how far to raise
1587 the contents of the window. Raising the window contents generally makes
1588 all or part of some lines disappear off the top, and all or part of some
1589 other lines appear at the bottom. The usual value is zero.
1590
1591 The vertical scroll position is measured in units of the normal line
1592 height, which is the height of the default font. Thus, if the value is
1593 .5, that means the window contents are scrolled up half the normal line
1594 height. If it is 3.3, that means the window contents are scrolled up
1595 somewhat over three times the normal line height.
1596
1597 What fraction of a line the vertical scrolling covers, or how many
1598 lines, depends on what the lines contain. A value of .5 could scroll a
1599 line whose height is very short off the screen, while a value of 3.3
1600 could scroll just part of the way through a tall line or an image.
1601
1602 @defun window-vscroll &optional window pixels-p
1603 This function returns the current vertical scroll position of
1604 @var{window}. If @var{window} is @code{nil}, the selected window is
1605 used. If @var{pixels-p} is non-@code{nil}, the return value is
1606 measured in pixels, rather than in units of the normal line height.
1607
1608 @example
1609 @group
1610 (window-vscroll)
1611 @result{} 0
1612 @end group
1613 @end example
1614 @end defun
1615
1616 @defun set-window-vscroll window lines &optional pixels-p
1617 This function sets @var{window}'s vertical scroll position to
1618 @var{lines}. The argument @var{lines} should be zero or positive; if
1619 not, it is taken as zero.
1620
1621 If @var{window} is @code{nil}, the selected window is used.
1622
1623 The actual vertical scroll position must always correspond
1624 to an integral number of pixels, so the value you specify
1625 is rounded accordingly.
1626
1627 The return value is the result of this rounding.
1628
1629 @example
1630 @group
1631 (set-window-vscroll (selected-window) 1.2)
1632 @result{} 1.13
1633 @end group
1634 @end example
1635
1636 If @var{pixels-p} is non-@code{nil}, @var{lines} specifies a number of
1637 pixels. In this case, the return value is @var{lines}.
1638 @end defun
1639
1640 @defvar auto-window-vscroll
1641 If this variable is non-@code{nil}, the line-move, scroll-up, and
1642 scroll-down functions will automatically modify the window vscroll to
1643 scroll through display rows that are taller that the height of the
1644 window, for example in the presense of large images.
1645 @end defvar
1646
1647 @node Horizontal Scrolling
1648 @section Horizontal Scrolling
1649 @cindex horizontal scrolling
1650
1651 @dfn{Horizontal scrolling} means shifting the image in the window left
1652 or right by a specified multiple of the normal character width. Each
1653 window has a @dfn{horizontal scroll position}, which is a number, never
1654 less than zero. It specifies how far to shift the contents left.
1655 Shifting the window contents left generally makes all or part of some
1656 characters disappear off the left, and all or part of some other
1657 characters appear at the right. The usual value is zero.
1658
1659 The horizontal scroll position is measured in units of the normal
1660 character width, which is the width of space in the default font. Thus,
1661 if the value is 5, that means the window contents are scrolled left by 5
1662 times the normal character width. How many characters actually
1663 disappear off to the left depends on their width, and could vary from
1664 line to line.
1665
1666 Because we read from side to side in the ``inner loop'', and from top
1667 to bottom in the ``outer loop'', the effect of horizontal scrolling is
1668 not like that of textual or vertical scrolling. Textual scrolling
1669 involves selection of a portion of text to display, and vertical
1670 scrolling moves the window contents contiguously; but horizontal
1671 scrolling causes part of @emph{each line} to go off screen.
1672
1673 Usually, no horizontal scrolling is in effect; then the leftmost
1674 column is at the left edge of the window. In this state, scrolling to
1675 the right is meaningless, since there is no data to the left of the edge
1676 to be revealed by it; so this is not allowed. Scrolling to the left is
1677 allowed; it scrolls the first columns of text off the edge of the window
1678 and can reveal additional columns on the right that were truncated
1679 before. Once a window has a nonzero amount of leftward horizontal
1680 scrolling, you can scroll it back to the right, but only so far as to
1681 reduce the net horizontal scroll to zero. There is no limit to how far
1682 left you can scroll, but eventually all the text will disappear off the
1683 left edge.
1684
1685 @vindex auto-hscroll-mode
1686 If @code{auto-hscroll-mode} is set, redisplay automatically alters
1687 the horizontal scrolling of a window as necessary to ensure that point
1688 is always visible. However, you can still set the horizontal
1689 scrolling value explicitly. The value you specify serves as a lower
1690 bound for automatic scrolling, i.e. automatic scrolling will not
1691 scroll a window to a column less than the specified one.
1692
1693 @deffn Command scroll-left &optional count
1694 This function scrolls the selected window @var{count} columns to the
1695 left (or to the right if @var{count} is negative). The default
1696 for @var{count} is the window width, minus 2.
1697
1698 The return value is the total amount of leftward horizontal scrolling in
1699 effect after the change---just like the value returned by
1700 @code{window-hscroll} (below).
1701 @end deffn
1702
1703 @deffn Command scroll-right &optional count
1704 This function scrolls the selected window @var{count} columns to the
1705 right (or to the left if @var{count} is negative). The default
1706 for @var{count} is the window width, minus 2.
1707
1708 The return value is the total amount of leftward horizontal scrolling in
1709 effect after the change---just like the value returned by
1710 @code{window-hscroll} (below).
1711
1712 Once you scroll a window as far right as it can go, back to its normal
1713 position where the total leftward scrolling is zero, attempts to scroll
1714 any farther right have no effect.
1715 @end deffn
1716
1717 @defun window-hscroll &optional window
1718 This function returns the total leftward horizontal scrolling of
1719 @var{window}---the number of columns by which the text in @var{window}
1720 is scrolled left past the left margin.
1721
1722 The value is never negative. It is zero when no horizontal scrolling
1723 has been done in @var{window} (which is usually the case).
1724
1725 If @var{window} is @code{nil}, the selected window is used.
1726
1727 @example
1728 @group
1729 (window-hscroll)
1730 @result{} 0
1731 @end group
1732 @group
1733 (scroll-left 5)
1734 @result{} 5
1735 @end group
1736 @group
1737 (window-hscroll)
1738 @result{} 5
1739 @end group
1740 @end example
1741 @end defun
1742
1743 @defun set-window-hscroll window columns
1744 This function sets horizontal scrolling of @var{window}. The value of
1745 @var{columns} specifies the amount of scrolling, in terms of columns
1746 from the left margin. The argument @var{columns} should be zero or
1747 positive; if not, it is taken as zero. Fractional values of
1748 @var{columns} are not supported at present.
1749
1750 Note that @code{set-window-hscroll} may appear not to work if you test
1751 it by evaluating a call with @kbd{M-:} in a simple way. What happens
1752 is that the function sets the horizontal scroll value and returns, but
1753 then redisplay adjusts the horizontal scrolling to make point visible,
1754 and this overrides what the function did. You can observe the
1755 function's effect if you call it while point is sufficiently far from
1756 the left margin that it will remain visible.
1757
1758 The value returned is @var{columns}.
1759
1760 @example
1761 @group
1762 (set-window-hscroll (selected-window) 10)
1763 @result{} 10
1764 @end group
1765 @end example
1766 @end defun
1767
1768 Here is how you can determine whether a given position @var{position}
1769 is off the screen due to horizontal scrolling:
1770
1771 @example
1772 @group
1773 (defun hscroll-on-screen (window position)
1774 (save-excursion
1775 (goto-char position)
1776 (and
1777 (>= (- (current-column) (window-hscroll window)) 0)
1778 (< (- (current-column) (window-hscroll window))
1779 (window-width window)))))
1780 @end group
1781 @end example
1782
1783 @node Size of Window
1784 @section The Size of a Window
1785 @cindex window size
1786 @cindex size of window
1787
1788 An Emacs window is rectangular, and its size information consists of
1789 the height (the number of lines) and the width (the number of character
1790 positions in each line). The mode line is included in the height. But
1791 the width does not count the scroll bar or the column of @samp{|}
1792 characters that separates side-by-side windows.
1793
1794 The following three functions return size information about a window:
1795
1796 @defun window-height &optional window
1797 This function returns the number of lines in @var{window}, including
1798 its mode line and header line, if any. If @var{window} fills its
1799 entire frame except for the echo area, this is typically one less than
1800 the value of @code{frame-height} on that frame.
1801
1802 If @var{window} is @code{nil}, the function uses the selected window.
1803
1804 @example
1805 @group
1806 (window-height)
1807 @result{} 23
1808 @end group
1809 @group
1810 (split-window-vertically)
1811 @result{} #<window 4 on windows.texi>
1812 @end group
1813 @group
1814 (window-height)
1815 @result{} 11
1816 @end group
1817 @end example
1818 @end defun
1819
1820 @tindex window-body-height
1821 @defun window-body-height &optional window
1822 Like @code{window-height} but the value does not include the
1823 mode line (if any) or the header line (if any).
1824 @end defun
1825
1826 @defun window-width &optional window
1827 This function returns the number of columns in @var{window}. If
1828 @var{window} fills its entire frame, this is the same as the value of
1829 @code{frame-width} on that frame. The width does not include the
1830 window's scroll bar or the column of @samp{|} characters that separates
1831 side-by-side windows.
1832
1833 If @var{window} is @code{nil}, the function uses the selected window.
1834
1835 @example
1836 @group
1837 (window-width)
1838 @result{} 80
1839 @end group
1840 @end example
1841 @end defun
1842
1843 @defun window-edges &optional window
1844 This function returns a list of the edge coordinates of @var{window}.
1845 If @var{window} is @code{nil}, the selected window is used.
1846
1847 The order of the list is @code{(@var{left} @var{top} @var{right}
1848 @var{bottom})}, all elements relative to 0, 0 at the top left corner of
1849 the frame. The element @var{right} of the value is one more than the
1850 rightmost column used by @var{window}, and @var{bottom} is one more than
1851 the bottommost row used by @var{window} and its mode-line.
1852
1853 The edges include the space used by the window's scroll bar, display
1854 margins, fringes, header line, and mode line, if it has them. Also,
1855 if the window has a neighbor on the right, its right edge value
1856 includes the width of the separator line between the window and that
1857 neighbor. Since the width of the window does not include this
1858 separator, the width does not usually equal the difference between the
1859 right and left edges.
1860 @end defun
1861
1862 @defun window-inside-edges &optional window
1863 This is similar to @code{window-edges}, but the edge values
1864 it returns include only the text area of the window. They
1865 do not include the header line, mode line, scroll bar or
1866 vertical separator, fringes, or display margins.
1867 @end defun
1868
1869 Here are the results obtained on a typical 24-line terminal with just
1870 one window, with menu bar enabled:
1871
1872 @example
1873 @group
1874 (window-edges (selected-window))
1875 @result{} (0 1 80 23)
1876 @end group
1877 @group
1878 (window-inside-edges (selected-window))
1879 @result{} (0 1 80 22)
1880 @end group
1881 @end example
1882
1883 @noindent
1884 The bottom edge is at line 23 because the last line is the echo area.
1885 The bottom inside edge is at line 22, which is the window's mode line.
1886
1887 If @var{window} is at the upper left corner of its frame, and there is
1888 no menu bar, then @var{bottom} returned by @code{window-edges} is the
1889 same as the value of @code{(window-height)}, @var{right} is almost the
1890 same as the value of @code{(window-width)}, and @var{top} and
1891 @var{left} are zero. For example, the edges of the following window
1892 are @w{@samp{0 0 8 5}}. Assuming that the frame has more than 8
1893 columns, the last column of the window (column 7) holds a border
1894 rather than text. The last row (row 4) holds the mode line, shown
1895 here with @samp{xxxxxxxxx}.
1896
1897 @example
1898 @group
1899 0
1900 _______
1901 0 | |
1902 | |
1903 | |
1904 | |
1905 xxxxxxxxx 4
1906
1907 7
1908 @end group
1909 @end example
1910
1911 In the following example, let's suppose that the frame is 7
1912 columns wide. Then the edges of the left window are @w{@samp{0 0 4 3}}
1913 and the edges of the right window are @w{@samp{4 0 7 3}}.
1914 The inside edges of the left window are @w{@samp{0 0 3 2}},
1915 and the inside edges of the right window are @w{@samp{4 0 7 2}},
1916
1917 @example
1918 @group
1919 ___ ___
1920 | | |
1921 | | |
1922 xxxxxxxxx
1923
1924 0 34 7
1925 @end group
1926 @end example
1927
1928 @defun window-pixel-edges &optional window
1929 This function is like @code{window-edges} except that, on a graphical
1930 display, the edge values are measured in pixels instead of in
1931 character lines and columns.
1932 @end defun
1933
1934 @defun window-inside-pixel-edges &optional window
1935 This function is like @code{window-inside-edges} except that, on a
1936 graphical display, the edge values are measured in pixels instead of
1937 in character lines and columns.
1938 @end defun
1939
1940 @node Resizing Windows
1941 @section Changing the Size of a Window
1942 @cindex window resizing
1943 @cindex changing window size
1944 @cindex window size, changing
1945
1946 The window size functions fall into two classes: high-level commands
1947 that change the size of windows and low-level functions that access
1948 window size. Emacs does not permit overlapping windows or gaps between
1949 windows, so resizing one window affects other windows.
1950
1951 @deffn Command enlarge-window size &optional horizontal preserve-before
1952 This function makes the selected window @var{size} lines taller,
1953 stealing lines from neighboring windows. It takes the lines from one
1954 window at a time until that window is used up, then takes from another.
1955 If a window from which lines are stolen shrinks below
1956 @code{window-min-height} lines, that window disappears.
1957
1958 If @var{horizontal} is non-@code{nil}, this function makes
1959 @var{window} wider by @var{size} columns, stealing columns instead of
1960 lines. If a window from which columns are stolen shrinks below
1961 @code{window-min-width} columns, that window disappears.
1962
1963 If the requested size would exceed that of the window's frame, then the
1964 function makes the window occupy the entire height (or width) of the
1965 frame.
1966
1967 If there are various other windows from which lines or columns can be
1968 stolen, and some of them specify fixed size (using
1969 @code{window-size-fixed}, see below), they are left untouched while
1970 other windows are ``robbed.'' If it would be necessary to alter the
1971 size of a fixed-size window, @code{enlarge-window} gets an error
1972 instead.
1973
1974 If @var{preserve-before} is non-@code{nil}, this function does not
1975 change the size of the siblings above or to the left of the selected
1976 window. Only the size of the siblings below or to the right of the
1977 selected window are changed.
1978
1979 If @var{size} is negative, this function shrinks the window by
1980 @minus{}@var{size} lines or columns. If that makes the window smaller
1981 than the minimum size (@code{window-min-height} and
1982 @code{window-min-width}), @code{enlarge-window} deletes the window.
1983
1984 @code{enlarge-window} returns @code{nil}.
1985 @end deffn
1986
1987 @deffn Command enlarge-window-horizontally columns
1988 This function makes the selected window @var{columns} wider.
1989 It could be defined as follows:
1990
1991 @example
1992 @group
1993 (defun enlarge-window-horizontally (columns)
1994 (interactive "p")
1995 (enlarge-window columns t))
1996 @end group
1997 @end example
1998 @end deffn
1999
2000 @deffn Command shrink-window size &optional horizontal preserve-before
2001 This function is like @code{enlarge-window} but negates the argument
2002 @var{size}, making the selected window smaller by giving lines (or
2003 columns) to the other windows. If the window shrinks below
2004 @code{window-min-height} or @code{window-min-width}, then it disappears.
2005
2006 If @var{size} is negative, the window is enlarged by @minus{}@var{size}
2007 lines or columns.
2008 @end deffn
2009
2010 @deffn Command shrink-window-horizontally columns
2011 This function makes the selected window @var{columns} narrower.
2012 It could be defined as follows:
2013
2014 @example
2015 @group
2016 (defun shrink-window-horizontally (columns)
2017 (interactive "p")
2018 (shrink-window columns t))
2019 @end group
2020 @end example
2021 @end deffn
2022
2023 @defun fit-window-to-buffer &optional window max-height min-height
2024 This function makes @var{window} the right height to display its
2025 contents exactly. If @var{window} is omitted or @code{nil}, it uses
2026 the selected window.
2027
2028 The argument @var{max-height} specifies the maximum height the window
2029 is allowed to be; @code{nil} means use the frame height. The argument
2030 @var{min-height} specifies the minimum height for the window;
2031 @code{nil} means use @code{window-min-height}. All these height
2032 values include the mode-line and/or header-line.
2033 @end defun
2034
2035 @deffn Command shrink-window-if-larger-than-buffer &optional window
2036 This command shrinks @var{window} vertically to be as small as
2037 possible while still showing the full contents of its buffer---but not
2038 less than @code{window-min-height} lines. If @var{window} is not
2039 given, it defaults to the selected window.
2040
2041 However, the command does nothing if the window is already too small to
2042 display the whole text of the buffer, or if part of the contents are
2043 currently scrolled off screen, or if the window is not the full width of
2044 its frame, or if the window is the only window in its frame.
2045
2046 This command returns non-@code{nil} if it actually shrank the window
2047 and @code{nil} otherwise.
2048 @end deffn
2049
2050 @tindex window-size-fixed
2051 @defvar window-size-fixed
2052 If this variable is non-@code{nil}, in any given buffer,
2053 then the size of any window displaying the buffer remains fixed
2054 unless you explicitly change it or Emacs has no other choice.
2055
2056 If the value is @code{height}, then only the window's height is fixed;
2057 if the value is @code{width}, then only the window's width is fixed.
2058 Any other non-@code{nil} value fixes both the width and the height.
2059
2060 This variable automatically becomes buffer-local when set.
2061
2062 Explicit size-change functions such as @code{enlarge-window}
2063 get an error if they would have to change a window size which is fixed.
2064 Therefore, when you want to change the size of such a window,
2065 you should bind @code{window-size-fixed} to @code{nil}, like this:
2066
2067 @example
2068 (let ((window-size-fixed nil))
2069 (enlarge-window 10))
2070 @end example
2071
2072 Note that changing the frame size will change the size of a
2073 fixed-size window, if there is no other alternative.
2074 @end defvar
2075
2076 @cindex minimum window size
2077 The following two variables constrain the window-structure-changing
2078 functions to a minimum height and width.
2079
2080 @defopt window-min-height
2081 The value of this variable determines how short a window may become
2082 before it is automatically deleted. Making a window smaller than
2083 @code{window-min-height} automatically deletes it, and no window may
2084 be created shorter than this. The default value is 4.
2085
2086 The absolute minimum window height is one; actions that change window
2087 sizes reset this variable to one if it is less than one.
2088 @end defopt
2089
2090 @defopt window-min-width
2091 The value of this variable determines how narrow a window may become
2092 before it is automatically deleted. Making a window smaller than
2093 @code{window-min-width} automatically deletes it, and no window may be
2094 created narrower than this. The default value is 10.
2095
2096 The absolute minimum window width is two; actions that change window
2097 sizes reset this variable to two if it is less than two.
2098 @end defopt
2099
2100 @node Coordinates and Windows
2101 @section Coordinates and Windows
2102
2103 This section describes how to relate screen coordinates to windows.
2104
2105 @defun window-at x y &optional frame
2106 This function returns the window containing the specified cursor
2107 position in the frame @var{frame}. The coordinates @var{x} and @var{y}
2108 are measured in characters and count from the top left corner of the
2109 frame. If they are out of range, @code{window-at} returns @code{nil}.
2110
2111 If you omit @var{frame}, the selected frame is used.
2112 @end defun
2113
2114 @defun coordinates-in-window-p coordinates window
2115 This function checks whether a particular frame position falls within
2116 the window @var{window}.
2117
2118 The argument @var{coordinates} is a cons cell of the form @code{(@var{x}
2119 . @var{y})}. The coordinates @var{x} and @var{y} are measured in
2120 characters, and count from the top left corner of the screen or frame.
2121
2122 The value returned by @code{coordinates-in-window-p} is non-@code{nil}
2123 if the coordinates are inside @var{window}. The value also indicates
2124 what part of the window the position is in, as follows:
2125
2126 @table @code
2127 @item (@var{relx} . @var{rely})
2128 The coordinates are inside @var{window}. The numbers @var{relx} and
2129 @var{rely} are the equivalent window-relative coordinates for the
2130 specified position, counting from 0 at the top left corner of the
2131 window.
2132
2133 @item mode-line
2134 The coordinates are in the mode line of @var{window}.
2135
2136 @item header-line
2137 The coordinates are in the header line of @var{window}.
2138
2139 @item vertical-line
2140 The coordinates are in the vertical line between @var{window} and its
2141 neighbor to the right. This value occurs only if the window doesn't
2142 have a scroll bar; positions in a scroll bar are considered outside the
2143 window for these purposes.
2144
2145 @item left-fringe
2146 @itemx right-fringe
2147 The coordinates are in the left or right fringe of the window.
2148
2149 @item left-margin
2150 @itemx right-margin
2151 The coordinates are in the left or right margin of the window.
2152
2153 @item nil
2154 The coordinates are not in any part of @var{window}.
2155 @end table
2156
2157 The function @code{coordinates-in-window-p} does not require a frame as
2158 argument because it always uses the frame that @var{window} is on.
2159 @end defun
2160
2161 @node Window Configurations
2162 @section Window Configurations
2163 @cindex window configurations
2164 @cindex saving window information
2165
2166 A @dfn{window configuration} records the entire layout of one
2167 frame---all windows, their sizes, which buffers they contain, what
2168 part of each buffer is displayed, and the values of point and the
2169 mark; also their fringes, margins, and scroll bar settings. It also
2170 includes the values of @code{window-min-height},
2171 @code{window-min-width} and @code{minibuffer-scroll-window}. An
2172 exception is made for point in the selected window for the current
2173 buffer; its value is not saved in the window configuration.
2174
2175 You can bring back an entire previous layout by restoring a window
2176 configuration previously saved. If you want to record all frames
2177 instead of just one, use a frame configuration instead of a window
2178 configuration. @xref{Frame Configurations}.
2179
2180 @defun current-window-configuration &optional frame
2181 This function returns a new object representing @var{frame}'s current
2182 window configuration. If @var{frame} is omitted, the selected frame
2183 is used.
2184 @end defun
2185
2186 @defun set-window-configuration configuration
2187 This function restores the configuration of windows and buffers as
2188 specified by @var{configuration}, for the frame that @var{configuration}
2189 was created for.
2190
2191 The argument @var{configuration} must be a value that was previously
2192 returned by @code{current-window-configuration}. This configuration is
2193 restored in the frame from which @var{configuration} was made, whether
2194 that frame is selected or not. This always counts as a window size
2195 change and triggers execution of the @code{window-size-change-functions}
2196 (@pxref{Window Hooks}), because @code{set-window-configuration} doesn't
2197 know how to tell whether the new configuration actually differs from the
2198 old one.
2199
2200 If the frame which @var{configuration} was saved from is dead, all this
2201 function does is restore the three variables @code{window-min-height},
2202 @code{window-min-width} and @code{minibuffer-scroll-window}. In this
2203 case, the function returns @code{nil}. Otherwise, it returns @code{t}.
2204
2205 Here is a way of using this function to get the same effect
2206 as @code{save-window-excursion}:
2207
2208 @example
2209 @group
2210 (let ((config (current-window-configuration)))
2211 (unwind-protect
2212 (progn (split-window-vertically nil)
2213 @dots{})
2214 (set-window-configuration config)))
2215 @end group
2216 @end example
2217 @end defun
2218
2219 @defspec save-window-excursion forms@dots{}
2220 This special form records the window configuration, executes @var{forms}
2221 in sequence, then restores the earlier window configuration. The window
2222 configuration includes, for each window, the value of point and the
2223 portion of the buffer that is visible. It also includes the choice of
2224 selected window. However, it does not include the value of point in
2225 the current buffer; use @code{save-excursion} also, if you wish to
2226 preserve that.
2227
2228 Don't use this construct when @code{save-selected-window} is sufficient.
2229
2230 Exit from @code{save-window-excursion} always triggers execution of the
2231 @code{window-size-change-functions}. (It doesn't know how to tell
2232 whether the restored configuration actually differs from the one in
2233 effect at the end of the @var{forms}.)
2234
2235 The return value is the value of the final form in @var{forms}.
2236 For example:
2237
2238 @example
2239 @group
2240 (split-window)
2241 @result{} #<window 25 on control.texi>
2242 @end group
2243 @group
2244 (setq w (selected-window))
2245 @result{} #<window 19 on control.texi>
2246 @end group
2247 @group
2248 (save-window-excursion
2249 (delete-other-windows w)
2250 (switch-to-buffer "foo")
2251 'do-something)
2252 @result{} do-something
2253 ;; @r{The screen is now split again.}
2254 @end group
2255 @end example
2256 @end defspec
2257
2258 @defun window-configuration-p object
2259 This function returns @code{t} if @var{object} is a window configuration.
2260 @end defun
2261
2262 @defun compare-window-configurations config1 config2
2263 This function compares two window configurations as regards the
2264 structure of windows, but ignores the values of point and mark and the
2265 saved scrolling positions---it can return @code{t} even if those
2266 aspects differ.
2267
2268 The function @code{equal} can also compare two window configurations; it
2269 regards configurations as unequal if they differ in any respect, even a
2270 saved point or mark.
2271 @end defun
2272
2273 @defun window-configuration-frame config
2274 This function returns the frame for which the window configuration
2275 @var{config} was made.
2276 @end defun
2277
2278 Other primitives to look inside of window configurations would make
2279 sense, but are not implemented because we did not need them. See the
2280 file @file{winner.el} for some more operations on windows
2281 configurations.
2282
2283 @node Window Hooks
2284 @section Hooks for Window Scrolling and Changes
2285
2286 This section describes how a Lisp program can take action whenever a
2287 window displays a different part of its buffer or a different buffer.
2288 There are three actions that can change this: scrolling the window,
2289 switching buffers in the window, and changing the size of the window.
2290 The first two actions run @code{window-scroll-functions}; the last runs
2291 @code{window-size-change-functions}.
2292
2293 @defvar window-scroll-functions
2294 This variable holds a list of functions that Emacs should call before
2295 redisplaying a window with scrolling. It is not a normal hook, because
2296 each function is called with two arguments: the window, and its new
2297 display-start position.
2298
2299 Displaying a different buffer in the window also runs these functions.
2300
2301 These functions must be careful in using @code{window-end}
2302 (@pxref{Window Start}); if you need an up-to-date value, you must use
2303 the @var{update} argument to ensure you get it.
2304 @end defvar
2305
2306 @defvar window-size-change-functions
2307 This variable holds a list of functions to be called if the size of any
2308 window changes for any reason. The functions are called just once per
2309 redisplay, and just once for each frame on which size changes have
2310 occurred.
2311
2312 Each function receives the frame as its sole argument. There is no
2313 direct way to find out which windows on that frame have changed size, or
2314 precisely how. However, if a size-change function records, at each
2315 call, the existing windows and their sizes, it can also compare the
2316 present sizes and the previous sizes.
2317
2318 Creating or deleting windows counts as a size change, and therefore
2319 causes these functions to be called. Changing the frame size also
2320 counts, because it changes the sizes of the existing windows.
2321
2322 It is not a good idea to use @code{save-window-excursion} (@pxref{Window
2323 Configurations}) in these functions, because that always counts as a
2324 size change, and it would cause these functions to be called over and
2325 over. In most cases, @code{save-selected-window} (@pxref{Selecting
2326 Windows}) is what you need here.
2327 @end defvar
2328
2329 @defvar redisplay-end-trigger-functions
2330 This abnormal hook is run whenever redisplay in a window uses text that
2331 extends past a specified end trigger position. You set the end trigger
2332 position with the function @code{set-window-redisplay-end-trigger}. The
2333 functions are called with two arguments: the window, and the end trigger
2334 position. Storing @code{nil} for the end trigger position turns off the
2335 feature, and the trigger value is automatically reset to @code{nil} just
2336 after the hook is run.
2337 @end defvar
2338
2339 @defun set-window-redisplay-end-trigger window position
2340 This function sets @var{window}'s end trigger position at
2341 @var{position}.
2342 @end defun
2343
2344 @defun window-redisplay-end-trigger &optional window
2345 This function returns @var{window}'s current end trigger position.
2346 If @var{window} is @code{nil} or omitted, it uses the selected window.
2347 @end defun
2348
2349 @defvar window-configuration-change-hook
2350 A normal hook that is run every time you change the window configuration
2351 of an existing frame. This includes splitting or deleting windows,
2352 changing the sizes of windows, or displaying a different buffer in a
2353 window. The frame whose window configuration has changed is the
2354 selected frame when this hook runs.
2355 @end defvar
2356
2357 @ignore
2358 arch-tag: 3f6c36e8-df49-4986-b757-417feed88be3
2359 @end ignore