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1 @c This is part of the Emacs manual.
2 @c Copyright (C) 1985-1987, 1993-1995, 1997, 2000-2014 Free Software
3 @c Foundation, Inc.
4 @c See file emacs.texi for copying conditions.
5 @node Basic
6 @chapter Basic Editing Commands
7
8 @kindex C-h t
9 @findex help-with-tutorial
10 Here we explain the basics of how to enter text, make corrections,
11 and save the text in a file. If this material is new to you, we
12 suggest you first run the Emacs learn-by-doing tutorial, by typing
13 @kbd{C-h t} (@code{help-with-tutorial}).
14
15 @menu
16
17 * Inserting Text:: Inserting text by simply typing it.
18 * Moving Point:: Moving the cursor to the place where you want to
19 change something.
20 * Erasing:: Deleting and killing text.
21 * Basic Undo:: Undoing recent changes in the text.
22 * Files: Basic Files. Visiting, creating, and saving files.
23 * Help: Basic Help. Asking what a character does.
24 * Blank Lines:: Making and deleting blank lines.
25 * Continuation Lines:: How Emacs displays lines too wide for the screen.
26 * Position Info:: What line, row, or column is point on?
27 * Arguments:: Numeric arguments for repeating a command N times.
28 * Repeating:: Repeating the previous command quickly.
29 @end menu
30
31 @node Inserting Text
32 @section Inserting Text
33
34 @cindex insertion
35 @cindex graphic characters
36 You can insert an ordinary @dfn{graphic character} (e.g., @samp{a},
37 @samp{B}, @samp{3}, and @samp{=}) by typing the associated key. This
38 adds the character to the buffer at point. Insertion moves point
39 forward, so that point remains just after the inserted text.
40 @xref{Point}.
41
42 @kindex RET
43 @cindex newline
44 To end a line and start a new one, type @key{RET} (@code{newline}).
45 (The @key{RET} key may be labeled @key{Return} or @key{Enter} on your
46 keyboard, but we refer to it as @key{RET} in this manual.) This
47 command inserts a newline character into the buffer. If point is at
48 the end of the line, the effect is to create a new blank line after
49 it; if point is in the middle of a line, the line is split at that
50 position.
51
52 As we explain later in this manual, you can change the way Emacs
53 handles text insertion by turning on @dfn{minor modes}. For instance,
54 the minor mode called Auto Fill mode splits lines automatically when
55 they get too long (@pxref{Filling}). The minor mode called Overwrite
56 mode causes inserted characters to replace (overwrite) existing text,
57 instead of shoving it to the right. @xref{Minor Modes}.
58
59 @cindex quoting
60 @kindex C-q
61 @findex quoted-insert
62 Only graphic characters can be inserted by typing the associated
63 key; other keys act as editing commands and do not insert themselves.
64 For instance, @kbd{DEL} runs the command @code{delete-backward-char}
65 by default (some modes bind it to a different command); it does not
66 insert a literal @samp{DEL} character (@acronym{ASCII} character code
67 127).
68
69 To insert a non-graphic character, or a character that your keyboard
70 does not support, first @dfn{quote} it by typing @kbd{C-q}
71 (@code{quoted-insert}). There are two ways to use @kbd{C-q}:
72
73 @itemize @bullet
74 @item
75 @kbd{C-q} followed by any non-graphic character (even @kbd{C-g})
76 inserts that character. For instance, @kbd{C-q @key{DEL}} inserts a
77 literal @samp{DEL} character.
78
79 @item
80 @kbd{C-q} followed by a sequence of octal digits inserts the character
81 with the specified octal character code. You can use any number of
82 octal digits; any non-digit terminates the sequence. If the
83 terminating character is @key{RET}, that @key{RET} serves only to
84 terminate the sequence. Any other non-digit terminates the sequence
85 and then acts as normal input---thus, @kbd{C-q 1 0 1 B} inserts
86 @samp{AB}.
87
88 The use of octal sequences is disabled in ordinary non-binary
89 Overwrite mode, to give you a convenient way to insert a digit instead
90 of overwriting with it.
91 @end itemize
92
93 @vindex read-quoted-char-radix
94 @noindent
95 To use decimal or hexadecimal instead of octal, set the variable
96 @code{read-quoted-char-radix} to 10 or 16. If the radix is 16,
97 the letters @kbd{a} to @kbd{f} serve as part of a character code,
98 just like digits. Case is ignored.
99
100 @findex insert-char
101 @kindex C-x 8 RET
102 @cindex Unicode characters, inserting
103 @cindex insert Unicode character
104 @cindex characters, inserting by name or code-point
105 Alternatively, you can use the command @kbd{C-x 8 @key{RET}}
106 (@code{insert-char}). This prompts for the Unicode name or code-point
107 of a character, using the minibuffer. If you enter a name, the
108 command provides completion (@pxref{Completion}). If you enter a
109 code-point, it should be as a hexadecimal number (the convention for
110 Unicode), or a number with a specified radix, e.g., @code{#o23072}
111 (octal); @xref{Integer Basics,,, elisp, The Emacs Lisp Reference
112 Manual}. The command then inserts the corresponding character into
113 the buffer. For example, both of the following insert the infinity
114 sign (Unicode code-point @code{U+221E}):
115
116 @example
117 @kbd{C-x 8 @key{RET} infinity @key{RET}}
118 @kbd{C-x 8 @key{RET} 221e @key{RET}}
119 @end example
120
121 A numeric argument to @kbd{C-q} or @kbd{C-x 8 @key{RET}} specifies
122 how many copies of the character to insert (@pxref{Arguments}).
123
124 @node Moving Point
125 @section Changing the Location of Point
126
127 @cindex arrow keys
128 @cindex moving point
129 @cindex movement
130 @cindex cursor motion
131 @cindex moving the cursor
132 To do more than insert characters, you have to know how to move
133 point (@pxref{Point}). The keyboard commands @kbd{C-f}, @kbd{C-b},
134 @kbd{C-n}, and @kbd{C-p} move point to the right, left, down, and up,
135 respectively. You can also move point using the @dfn{arrow keys}
136 present on most keyboards: @kbd{@key{right}}, @kbd{@key{left}},
137 @kbd{@key{down}}, and @kbd{@key{up}}; however, many Emacs users find
138 that it is slower to use the arrow keys than the control keys, because
139 you need to move your hand to the area of the keyboard where those
140 keys are located.
141
142 You can also click the left mouse button to move point to the
143 position clicked. Emacs also provides a variety of additional
144 keyboard commands that move point in more sophisticated ways.
145
146 @table @kbd
147
148 @item C-f
149 @kindex C-f
150 @findex forward-char
151 Move forward one character (@code{forward-char}).
152
153 @item @key{right}
154 @kindex RIGHT
155 @findex right-char
156 @vindex visual-order-cursor-movement
157 @cindex cursor, visual-order motion
158 This command (@code{right-char}) behaves like @kbd{C-f}, with one
159 exception: when editing right-to-left scripts such as Arabic, it
160 instead moves @emph{backward} if the current paragraph is a
161 right-to-left paragraph. @xref{Bidirectional Editing}. If
162 @code{visual-order-cursor-movement} is non-@code{nil}, this command
163 moves to the character that is to the right of the current screen
164 position, moving to the next or previous screen line as appropriate.
165 Note that this might potentially move point many buffer positions
166 away, depending on the surrounding bidirectional context.
167
168 @item C-b
169 @kindex C-b
170 @findex backward-char
171 Move backward one character (@code{backward-char}).
172
173 @item @key{left}
174 @kindex LEFT
175 @findex left-char
176 This command (@code{left-char}) behaves like @kbd{C-b}, except it
177 moves @emph{forward} if the current paragraph is right-to-left.
178 @xref{Bidirectional Editing}. If @code{visual-order-cursor-movement}
179 is non-@code{nil}, this command moves to the character that is to the
180 left of the current screen position, moving to the previous or next
181 screen line as appropriate.
182
183 @item C-n
184 @itemx @key{down}
185 @kindex C-n
186 @kindex DOWN
187 @findex next-line
188 Move down one screen line (@code{next-line}). This command attempts
189 to keep the horizontal position unchanged, so if you start in the
190 middle of one line, you move to the middle of the next.
191
192 @item C-p
193 @itemx @key{up}
194 @kindex C-p
195 @kindex UP
196 @findex previous-line
197 Move up one screen line (@code{previous-line}). This command
198 preserves position within the line, like @kbd{C-n}.
199
200 @item C-a
201 @itemx @key{Home}
202 @kindex C-a
203 @kindex HOME
204 @findex move-beginning-of-line
205 Move to the beginning of the line (@code{move-beginning-of-line}).
206
207 @item C-e
208 @itemx @key{End}
209 @kindex C-e
210 @kindex END
211 @findex move-end-of-line
212 Move to the end of the line (@code{move-end-of-line}).
213
214 @item M-f
215 @kindex M-f
216 @findex forward-word
217 Move forward one word (@code{forward-word}).
218
219 @item C-@key{right}
220 @itemx M-@key{right}
221 @kindex C-RIGHT
222 @kindex M-RIGHT
223 @findex right-word
224 This command (@code{right-word}) behaves like @kbd{M-f}, except it
225 moves @emph{backward} by one word if the current paragraph is
226 right-to-left. @xref{Bidirectional Editing}.
227
228 @item M-b
229 @kindex M-b
230 @findex backward-word
231 Move backward one word (@code{backward-word}).
232
233 @item C-@key{left}
234 @itemx M-@key{left}
235 @kindex C-LEFT
236 @kindex M-LEFT
237 @findex left-word
238 This command (@code{left-word}) behaves like @kbd{M-f}, except it
239 moves @emph{forward} by one word if the current paragraph is
240 right-to-left. @xref{Bidirectional Editing}.
241
242 @item M-r
243 @kindex M-r
244 @findex move-to-window-line-top-bottom
245 Without moving the text on the screen, reposition point on the left
246 margin of the center-most text line of the window; on subsequent
247 consecutive invocations, move point to the left margin of the top-most
248 line, the bottom-most line, and so forth, in cyclic order
249 (@code{move-to-window-line-top-bottom}).
250
251 A numeric argument says which screen line to place point on, counting
252 downward from the top of the window (zero means the top line). A
253 negative argument counts lines up from the bottom (@minus{}1 means the
254 bottom line). @xref{Arguments}, for more information on numeric
255 arguments.
256
257 @item M-<
258 @kindex M-<
259 @findex beginning-of-buffer
260 Move to the top of the buffer (@code{beginning-of-buffer}). With
261 numeric argument @var{n}, move to @var{n}/10 of the way from the top.
262
263 @item M->
264 @kindex M->
265 @findex end-of-buffer
266 Move to the end of the buffer (@code{end-of-buffer}).
267
268 @item C-v
269 @itemx @key{PageDown}
270 @itemx @key{next}
271 Scroll the display one screen forward, and move point onscreen if
272 necessary (@code{scroll-up-command}). @xref{Scrolling}.
273
274 @item M-v
275 @itemx @key{PageUp}
276 @itemx @key{prior}
277 Scroll one screen backward, and move point onscreen if necessary
278 (@code{scroll-down-command}). @xref{Scrolling}.
279
280 @item M-g c
281 @kindex M-g c
282 @findex goto-char
283 Read a number @var{n} and move point to buffer position @var{n}.
284 Position 1 is the beginning of the buffer.
285
286 @item M-g M-g
287 @itemx M-g g
288 @kindex M-g M-g
289 @kindex M-g g
290 @findex goto-line
291 Read a number @var{n} and move point to the beginning of line number
292 @var{n} (@code{goto-line}). Line 1 is the beginning of the buffer. If
293 point is on or just after a number in the buffer, that is the default
294 for @var{n}. Just type @key{RET} in the minibuffer to use it. You can
295 also specify @var{n} by giving @kbd{M-g M-g} a numeric prefix argument.
296 @xref{Select Buffer}, for the behavior of @kbd{M-g M-g} when you give it
297 a plain prefix argument.
298
299 @item M-g @key{TAB}
300 @kindex M-g TAB
301 @findex move-to-column
302 Read a number @var{n} and move to column @var{n} in the current line.
303 Column 0 is the leftmost column. If called with a prefix argument,
304 move to the column number specified by the argument's numeric value.
305
306 @item C-x C-n
307 @kindex C-x C-n
308 @findex set-goal-column
309 Use the current column of point as the @dfn{semipermanent goal column}
310 for @kbd{C-n} and @kbd{C-p} (@code{set-goal-column}). When a
311 semipermanent goal column is in effect, those commands always try to
312 move to this column, or as close as possible to it, after moving
313 vertically. The goal column remains in effect until canceled.
314
315 @item C-u C-x C-n
316 Cancel the goal column. Henceforth, @kbd{C-n} and @kbd{C-p} try to
317 preserve the horizontal position, as usual.
318 @end table
319
320 @vindex line-move-visual
321 When a line of text in the buffer is longer than the width of the
322 window, Emacs usually displays it on two or more @dfn{screen lines}.
323 For convenience, @kbd{C-n} and @kbd{C-p} move point by screen lines,
324 as do the equivalent keys @kbd{@key{down}} and @kbd{@key{up}}. You
325 can force these commands to move according to @dfn{logical lines}
326 (i.e., according to the text lines in the buffer) by setting the
327 variable @code{line-move-visual} to @code{nil}; if a logical line
328 occupies multiple screen lines, the cursor then skips over the
329 additional screen lines. For details, see @ref{Continuation Lines}.
330 @xref{Variables}, for how to set variables such as
331 @code{line-move-visual}.
332
333 Unlike @kbd{C-n} and @kbd{C-p}, most of the Emacs commands that work
334 on lines work on @emph{logical} lines. For instance, @kbd{C-a}
335 (@code{move-beginning-of-line}) and @kbd{C-e}
336 (@code{move-end-of-line}) respectively move to the beginning and end
337 of the logical line. Whenever we encounter commands that work on
338 screen lines, such as @kbd{C-n} and @kbd{C-p}, we will point these
339 out.
340
341 @vindex track-eol
342 When @code{line-move-visual} is @code{nil}, you can also set the
343 variable @code{track-eol} to a non-@code{nil} value. Then @kbd{C-n}
344 and @kbd{C-p}, when starting at the end of the logical line, move to
345 the end of the next logical line. Normally, @code{track-eol} is
346 @code{nil}.
347
348 @vindex next-line-add-newlines
349 @kbd{C-n} normally stops at the end of the buffer when you use it on
350 the last line in the buffer. However, if you set the variable
351 @code{next-line-add-newlines} to a non-@code{nil} value, @kbd{C-n} on
352 the last line of a buffer creates an additional line at the end and
353 moves down into it.
354
355 @node Erasing
356 @section Erasing Text
357 @cindex killing characters and lines
358 @cindex deleting characters and lines
359 @cindex erasing characters and lines
360
361 @table @kbd
362 @item @key{DEL}
363 @itemx @key{Backspace}
364 Delete the character before point, or the region if it is active
365 (@code{delete-backward-char}).
366
367 @item @key{Delete}
368 Delete the character after point, or the region if it is active
369 (@code{delete-forward-char}).
370
371 @item C-d
372 Delete the character after point (@code{delete-char}).
373
374 @item C-k
375 Kill to the end of the line (@code{kill-line}).
376 @item M-d
377 Kill forward to the end of the next word (@code{kill-word}).
378 @item M-@key{DEL}
379 Kill back to the beginning of the previous word
380 (@code{backward-kill-word}).
381 @end table
382
383 The @kbd{@key{DEL}} (@code{delete-backward-char}) command removes
384 the character before point, moving the cursor and the characters after
385 it backwards. If point was at the beginning of a line, this deletes
386 the preceding newline, joining this line to the previous one.
387
388 If, however, the region is active, @kbd{@key{DEL}} instead deletes
389 the text in the region. @xref{Mark}, for a description of the region.
390
391 On most keyboards, @key{DEL} is labeled @key{Backspace}, but we
392 refer to it as @key{DEL} in this manual. (Do not confuse @key{DEL}
393 with the @key{Delete} key; we will discuss @key{Delete} momentarily.)
394 On some text terminals, Emacs may not recognize the @key{DEL} key
395 properly. @xref{DEL Does Not Delete}, if you encounter this problem.
396
397 The @key{delete} (@code{delete-forward-char}) command deletes in the
398 ``opposite direction'': it deletes the character after point, i.e., the
399 character under the cursor. If point was at the end of a line, this
400 joins the following line onto this one. Like @kbd{@key{DEL}}, it
401 deletes the text in the region if the region is active (@pxref{Mark}).
402
403 @kbd{C-d} (@code{delete-char}) deletes the character after point,
404 similar to @key{delete}, but regardless of whether the region is
405 active.
406
407 @xref{Deletion}, for more detailed information about the above
408 deletion commands.
409
410 @kbd{C-k} (@code{kill-line}) erases (kills) a line at a time. If
411 you type @kbd{C-k} at the beginning or middle of a line, it kills all
412 the text up to the end of the line. If you type @kbd{C-k} at the end
413 of a line, it joins that line with the following line.
414
415 @xref{Killing}, for more information about @kbd{C-k} and related
416 commands.
417
418 @node Basic Undo
419 @section Undoing Changes
420
421 @table @kbd
422 @item C-/
423 Undo one entry of the undo records---usually, one command worth
424 (@code{undo}).
425
426 @item C-x u
427 @itemx C-_
428 The same.
429 @end table
430
431 Emacs records a list of changes made in the buffer text, so you can
432 undo recent changes. This is done using the @code{undo} command,
433 which is bound to @kbd{C-/} (as well as @kbd{C-x u} and @kbd{C-_}).
434 Normally, this command undoes the last change, moving point back to
435 where it was before the change. The undo command applies only to
436 changes in the buffer; you can't use it to undo cursor motion.
437
438 Although each editing command usually makes a separate entry in the
439 undo records, very simple commands may be grouped together.
440 Sometimes, an entry may cover just part of a complex command.
441
442 If you repeat @kbd{C-/} (or its aliases), each repetition undoes
443 another, earlier change, back to the limit of the undo information
444 available. If all recorded changes have already been undone, the undo
445 command displays an error message and does nothing.
446
447 To learn more about the @code{undo} command, see @ref{Undo}.
448
449 @node Basic Files
450 @section Files
451
452 Text that you insert in an Emacs buffer lasts only as long as the
453 Emacs session. To keep any text permanently, you must put it in a
454 @dfn{file}.
455
456 Suppose there is a file named @file{test.emacs} in your home
457 directory. To begin editing this file in Emacs, type
458
459 @example
460 C-x C-f test.emacs @key{RET}
461 @end example
462
463 @noindent
464 Here the file name is given as an @dfn{argument} to the command @kbd{C-x
465 C-f} (@code{find-file}). That command uses the @dfn{minibuffer} to
466 read the argument, and you type @key{RET} to terminate the argument
467 (@pxref{Minibuffer}).
468
469 Emacs obeys this command by @dfn{visiting} the file: it creates a
470 buffer, copies the contents of the file into the buffer, and then
471 displays the buffer for editing. If you alter the text, you can
472 @dfn{save} the new text in the file by typing @kbd{C-x C-s}
473 (@code{save-buffer}). This copies the altered buffer contents back
474 into the file @file{test.emacs}, making them permanent. Until you
475 save, the changed text exists only inside Emacs, and the file
476 @file{test.emacs} is unaltered.
477
478 To create a file, just visit it with @kbd{C-x C-f} as if it already
479 existed. This creates an empty buffer, in which you can insert the
480 text you want to put in the file. Emacs actually creates the file the
481 first time you save this buffer with @kbd{C-x C-s}.
482
483 To learn more about using files in Emacs, see @ref{Files}.
484
485 @node Basic Help
486 @section Help
487
488 @cindex getting help with keys
489 If you forget what a key does, you can find out by typing @kbd{C-h
490 k} (@code{describe-key}), followed by the key of interest; for
491 example, @kbd{C-h k C-n} tells you what @kbd{C-n} does.
492
493 The prefix key @kbd{C-h} stands for ``help''. The key @key{F1}
494 serves as an alias for @kbd{C-h}. Apart from @kbd{C-h k}, there are
495 many other help commands providing different kinds of help.
496
497 @xref{Help}, for details.
498
499 @node Blank Lines
500 @section Blank Lines
501
502 @cindex inserting blank lines
503 @cindex deleting blank lines
504 Here are special commands and techniques for inserting and deleting
505 blank lines.
506
507 @table @kbd
508 @item C-o
509 Insert a blank line after the cursor (@code{open-line}).
510 @item C-x C-o
511 Delete all but one of many consecutive blank lines
512 (@code{delete-blank-lines}).
513 @end table
514
515 @kindex C-o
516 @kindex C-x C-o
517 @cindex blank lines
518 @findex open-line
519 @findex delete-blank-lines
520 We have seen how @kbd{@key{RET}} (@code{newline}) starts a new line
521 of text. However, it may be easier to see what you are doing if you
522 first make a blank line and then insert the desired text into it.
523 This is easy to do using the key @kbd{C-o} (@code{open-line}), which
524 inserts a newline after point but leaves point in front of the
525 newline. After @kbd{C-o}, type the text for the new line.
526
527 You can make several blank lines by typing @kbd{C-o} several times, or
528 by giving it a numeric argument specifying how many blank lines to make.
529 @xref{Arguments}, for how. If you have a fill prefix, the @kbd{C-o}
530 command inserts the fill prefix on the new line, if typed at the
531 beginning of a line. @xref{Fill Prefix}.
532
533 The easy way to get rid of extra blank lines is with the command
534 @kbd{C-x C-o} (@code{delete-blank-lines}). If point lies within a run
535 of several blank lines, @kbd{C-x C-o} deletes all but one of them. If
536 point is on a single blank line, @kbd{C-x C-o} deletes it. If point
537 is on a nonblank line, @kbd{C-x C-o} deletes all following blank
538 lines, if any exists.
539
540 @node Continuation Lines
541 @section Continuation Lines
542
543 @cindex continuation line
544 @cindex wrapping
545 @cindex line wrapping
546 @cindex fringes, and continuation lines
547 Sometimes, a line of text in the buffer---a @dfn{logical line}---is
548 too long to fit in the window, and Emacs displays it as two or more
549 @dfn{screen lines}. This is called @dfn{line wrapping} or
550 @dfn{continuation}, and the long logical line is called a
551 @dfn{continued line}. On a graphical display, Emacs indicates line
552 wrapping with small bent arrows in the left and right window fringes.
553 On a text terminal, Emacs indicates line wrapping by displaying a
554 @samp{\} character at the right margin.
555
556 Most commands that act on lines act on logical lines, not screen
557 lines. For instance, @kbd{C-k} kills a logical line. As described
558 earlier, @kbd{C-n} (@code{next-line}) and @kbd{C-p}
559 (@code{previous-line}) are special exceptions: they move point down
560 and up, respectively, by one screen line (@pxref{Moving Point}).
561
562 @cindex truncation
563 @cindex line truncation, and fringes
564 Emacs can optionally @dfn{truncate} long logical lines instead of
565 continuing them. This means that every logical line occupies a single
566 screen line; if it is longer than the width of the window, the rest of
567 the line is not displayed. On a graphical display, a truncated line
568 is indicated by a small straight arrow in the right fringe; on a text
569 terminal, it is indicated by a @samp{$} character in the right margin.
570 @xref{Line Truncation}.
571
572 By default, continued lines are wrapped at the right window edge.
573 Since the wrapping may occur in the middle of a word, continued lines
574 can be difficult to read. The usual solution is to break your lines
575 before they get too long, by inserting newlines. If you prefer, you
576 can make Emacs insert a newline automatically when a line gets too
577 long, by using Auto Fill mode. @xref{Filling}.
578
579 @cindex word wrap
580 Sometimes, you may need to edit files containing many long logical
581 lines, and it may not be practical to break them all up by adding
582 newlines. In that case, you can use Visual Line mode, which enables
583 @dfn{word wrapping}: instead of wrapping long lines exactly at the
584 right window edge, Emacs wraps them at the word boundaries (i.e.,
585 space or tab characters) nearest to the right window edge. Visual
586 Line mode also redefines editing commands such as @code{C-a},
587 @code{C-n}, and @code{C-k} to operate on screen lines rather than
588 logical lines. @xref{Visual Line Mode}.
589
590 @node Position Info
591 @section Cursor Position Information
592
593 Here are commands to get information about the size and position of
594 parts of the buffer, and to count words and lines.
595
596 @table @kbd
597 @item M-x what-line
598 Display the line number of point.
599 @item M-x line-number-mode
600 @itemx M-x column-number-mode
601 Toggle automatic display of the current line number or column number.
602 @xref{Optional Mode Line}.
603
604 @item M-=
605 Display the number of lines, words, and characters that are present in
606 the region (@code{count-words-region}). @xref{Mark}, for information
607 about the region.
608
609 @item M-x count-words
610 Display the number of lines, words, and characters that are present in
611 the buffer. If the region is active (@pxref{Mark}), display the
612 numbers for the region instead.
613
614 @item C-x =
615 Display the character code of character after point, character position of
616 point, and column of point (@code{what-cursor-position}).
617 @item M-x hl-line-mode
618 Enable or disable highlighting of the current line. @xref{Cursor
619 Display}.
620 @item M-x size-indication-mode
621 Toggle automatic display of the size of the buffer.
622 @xref{Optional Mode Line}.
623 @end table
624
625 @findex what-line
626 @cindex line number commands
627 @cindex location of point
628 @cindex cursor location
629 @cindex point location
630 @kbd{M-x what-line} displays the current line number in the echo
631 area. This command is usually redundant, because the current line
632 number is shown in the mode line (@pxref{Mode Line}). However, if you
633 narrow the buffer, the mode line shows the line number relative to
634 the accessible portion (@pxref{Narrowing}). By contrast,
635 @code{what-line} displays both the line number relative to the
636 narrowed region and the line number relative to the whole buffer.
637
638 @kindex M-=
639 @findex count-words-region
640 @kbd{M-=} (@code{count-words-region}) displays a message reporting
641 the number of lines, words, and characters in the region
642 (@pxref{Mark}, for an explanation of the region). With a prefix
643 argument, @kbd{C-u M-=}, the command displays a count for the entire
644 buffer.
645
646 @findex count-words
647 The command @kbd{M-x count-words} does the same job, but with a
648 different calling convention. It displays a count for the region if
649 the region is active, and for the buffer otherwise.
650
651 @kindex C-x =
652 @findex what-cursor-position
653 The command @kbd{C-x =} (@code{what-cursor-position}) shows
654 information about the current cursor position and the buffer contents
655 at that position. It displays a line in the echo area that looks like
656 this:
657
658 @smallexample
659 Char: c (99, #o143, #x63) point=28062 of 36168 (78%) column=53
660 @end smallexample
661
662 After @samp{Char:}, this shows the character in the buffer at point.
663 The text inside the parenthesis shows the corresponding decimal, octal
664 and hex character codes; for more information about how @kbd{C-x =}
665 displays character information, see @ref{International Chars}. After
666 @samp{point=} is the position of point as a character count (the first
667 character in the buffer is position 1, the second character is
668 position 2, and so on). The number after that is the total number of
669 characters in the buffer, and the number in parenthesis expresses the
670 position as a percentage of the total. After @samp{column=} is the
671 horizontal position of point, in columns counting from the left edge
672 of the window.
673
674 If the buffer has been narrowed, making some of the text at the
675 beginning and the end temporarily inaccessible, @kbd{C-x =} displays
676 additional text describing the currently accessible range. For
677 example, it might display this:
678
679 @smallexample
680 Char: C (67, #o103, #x43) point=252 of 889 (28%) <231-599> column=0
681 @end smallexample
682
683 @noindent
684 where the two extra numbers give the smallest and largest character
685 position that point is allowed to assume. The characters between
686 those two positions are the accessible ones. @xref{Narrowing}.
687
688 @node Arguments
689 @section Numeric Arguments
690 @cindex numeric arguments
691 @cindex prefix arguments
692 @cindex arguments to commands
693
694 In the terminology of mathematics and computing, @dfn{argument}
695 means ``data provided to a function or operation''. You can give any
696 Emacs command a @dfn{numeric argument} (also called a @dfn{prefix
697 argument}). Some commands interpret the argument as a repetition
698 count. For example, giving @kbd{C-f} an argument of ten causes it to
699 move point forward by ten characters instead of one. With these
700 commands, no argument is equivalent to an argument of one, and
701 negative arguments cause them to move or act in the opposite
702 direction.
703
704 @kindex M-1
705 @kindex M-@t{-}
706 @findex digit-argument
707 @findex negative-argument
708 The easiest way to specify a numeric argument is to type a digit
709 and/or a minus sign while holding down the @key{META} key. For
710 example,
711
712 @example
713 M-5 C-n
714 @end example
715
716 @noindent
717 moves down five lines. The keys @kbd{M-1}, @kbd{M-2}, and so on, as
718 well as @kbd{M--}, are bound to commands (@code{digit-argument} and
719 @code{negative-argument}) that set up an argument for the next
720 command. @kbd{Meta--} without digits normally means @minus{}1.
721
722 If you enter more than one digit, you need not hold down the
723 @key{META} key for the second and subsequent digits. Thus, to move
724 down fifty lines, type
725
726 @example
727 M-5 0 C-n
728 @end example
729
730 @noindent
731 Note that this @emph{does not} insert five copies of @samp{0} and move
732 down one line, as you might expect---the @samp{0} is treated as part
733 of the prefix argument.
734
735 (What if you do want to insert five copies of @samp{0}? Type @kbd{M-5
736 C-u 0}. Here, @kbd{C-u} ``terminates'' the prefix argument, so that
737 the next keystroke begins the command that you want to execute. Note
738 that this meaning of @kbd{C-u} applies only to this case. For the
739 usual role of @kbd{C-u}, see below.)
740
741 @kindex C-u
742 @findex universal-argument
743 Instead of typing @kbd{M-1}, @kbd{M-2}, and so on, another way to
744 specify a numeric argument is to type @kbd{C-u}
745 (@code{universal-argument}) followed by some digits, or (for a
746 negative argument) a minus sign followed by digits. A minus sign
747 without digits normally means @minus{}1.
748
749 @kbd{C-u} alone has the special meaning of ``four times'': it
750 multiplies the argument for the next command by four. @kbd{C-u C-u}
751 multiplies it by sixteen. Thus, @kbd{C-u C-u C-f} moves forward
752 sixteen characters. Other useful combinations are @kbd{C-u C-n},
753 @kbd{C-u C-u C-n} (move down a good fraction of a screen), @kbd{C-u
754 C-u C-o} (make ``a lot'' of blank lines), and @kbd{C-u C-k} (kill four
755 lines).
756
757 You can use a numeric argument before a self-inserting character to
758 insert multiple copies of it. This is straightforward when the
759 character is not a digit; for example, @kbd{C-u 6 4 a} inserts 64
760 copies of the character @samp{a}. But this does not work for
761 inserting digits; @kbd{C-u 6 4 1} specifies an argument of 641. You
762 can separate the argument from the digit to insert with another
763 @kbd{C-u}; for example, @kbd{C-u 6 4 C-u 1} does insert 64 copies of
764 the character @samp{1}.
765
766 Some commands care whether there is an argument, but ignore its
767 value. For example, the command @kbd{M-q} (@code{fill-paragraph})
768 fills text; with an argument, it justifies the text as well.
769 (@xref{Filling}, for more information on @kbd{M-q}.) For these
770 commands, it is enough to specify the argument with a single
771 @kbd{C-u}.
772
773 Some commands use the value of the argument as a repeat count, but
774 do something special when there is no argument. For example, the
775 command @kbd{C-k} (@code{kill-line}) with argument @var{n} kills
776 @var{n} lines, including their terminating newlines. But @kbd{C-k}
777 with no argument is special: it kills the text up to the next newline,
778 or, if point is right at the end of the line, it kills the newline
779 itself. Thus, two @kbd{C-k} commands with no arguments can kill a
780 nonblank line, just like @kbd{C-k} with an argument of one.
781 (@xref{Killing}, for more information on @kbd{C-k}.)
782
783 A few commands treat a plain @kbd{C-u} differently from an ordinary
784 argument. A few others may treat an argument of just a minus sign
785 differently from an argument of @minus{}1. These unusual cases are
786 described when they come up; they exist to make an individual command
787 more convenient, and they are documented in that command's
788 documentation string.
789
790 We use the term @dfn{prefix argument} to emphasize that you type
791 such arguments before the command, and to distinguish them from
792 minibuffer arguments (@pxref{Minibuffer}), which are entered after
793 invoking the command.
794
795 @node Repeating
796 @section Repeating a Command
797 @cindex repeating a command
798
799 Many simple commands, such as those invoked with a single key or
800 with @kbd{M-x @var{command-name} @key{RET}}, can be repeated by
801 invoking them with a numeric argument that serves as a repeat count
802 (@pxref{Arguments}). However, if the command you want to repeat
803 prompts for input, or uses a numeric argument in another way, that
804 method won't work.
805
806 @kindex C-x z
807 @findex repeat
808 The command @kbd{C-x z} (@code{repeat}) provides another way to repeat
809 an Emacs command many times. This command repeats the previous Emacs
810 command, whatever that was. Repeating a command uses the same arguments
811 that were used before; it does not read new arguments each time.
812
813 To repeat the command more than once, type additional @kbd{z}'s: each
814 @kbd{z} repeats the command one more time. Repetition ends when you
815 type a character other than @kbd{z}, or press a mouse button.
816
817 For example, suppose you type @kbd{C-u 2 0 C-d} to delete 20
818 characters. You can repeat that command (including its argument) three
819 additional times, to delete a total of 80 characters, by typing @kbd{C-x
820 z z z}. The first @kbd{C-x z} repeats the command once, and each
821 subsequent @kbd{z} repeats it once again.