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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2011
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/commands
7 @node Command Loop, Keymaps, Minibuffers, Top
8 @chapter Command Loop
9 @cindex editor command loop
10 @cindex command loop
11
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13 immediately. This loop reads key sequences, executes their definitions,
14 and displays the results. In this chapter, we describe how these things
15 are done, and the subroutines that allow Lisp programs to do them.
16
17 @menu
18 * Command Overview:: How the command loop reads commands.
19 * Defining Commands:: Specifying how a function should read arguments.
20 * Interactive Call:: Calling a command, so that it will read arguments.
21 * Distinguish Interactive:: Making a command distinguish interactive calls.
22 * Command Loop Info:: Variables set by the command loop for you to examine.
23 * Adjusting Point:: Adjustment of point after a command.
24 * Input Events:: What input looks like when you read it.
25 * Reading Input:: How to read input events from the keyboard or mouse.
26 * Special Events:: Events processed immediately and individually.
27 * Waiting:: Waiting for user input or elapsed time.
28 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
29 * Prefix Command Arguments:: How the commands to set prefix args work.
30 * Recursive Editing:: Entering a recursive edit,
31 and why you usually shouldn't.
32 * Disabling Commands:: How the command loop handles disabled commands.
33 * Command History:: How the command history is set up, and how accessed.
34 * Keyboard Macros:: How keyboard macros are implemented.
35 @end menu
36
37 @node Command Overview
38 @section Command Loop Overview
39
40 The first thing the command loop must do is read a key sequence, which
41 is a sequence of events that translates into a command. It does this by
42 calling the function @code{read-key-sequence}. Your Lisp code can also
43 call this function (@pxref{Key Sequence Input}). Lisp programs can also
44 do input at a lower level with @code{read-event} (@pxref{Reading One
45 Event}) or discard pending input with @code{discard-input}
46 (@pxref{Event Input Misc}).
47
48 The key sequence is translated into a command through the currently
49 active keymaps. @xref{Key Lookup}, for information on how this is done.
50 The result should be a keyboard macro or an interactively callable
51 function. If the key is @kbd{M-x}, then it reads the name of another
52 command, which it then calls. This is done by the command
53 @code{execute-extended-command} (@pxref{Interactive Call}).
54
55 Prior to executing the command, Emacs runs @code{undo-boundary} to
56 create an undo boundary. @xref{Maintaining Undo}.
57
58 To execute a command, Emacs first reads its arguments by calling
59 @code{command-execute} (@pxref{Interactive Call}). For commands
60 written in Lisp, the @code{interactive} specification says how to read
61 the arguments. This may use the prefix argument (@pxref{Prefix
62 Command Arguments}) or may read with prompting in the minibuffer
63 (@pxref{Minibuffers}). For example, the command @code{find-file} has
64 an @code{interactive} specification which says to read a file name
65 using the minibuffer. The function body of @code{find-file} does not
66 use the minibuffer, so if you call @code{find-file} as a function from
67 Lisp code, you must supply the file name string as an ordinary Lisp
68 function argument.
69
70 If the command is a string or vector (i.e., a keyboard macro) then
71 @code{execute-kbd-macro} is used to execute it. You can call this
72 function yourself (@pxref{Keyboard Macros}).
73
74 To terminate the execution of a running command, type @kbd{C-g}. This
75 character causes @dfn{quitting} (@pxref{Quitting}).
76
77 @defvar pre-command-hook
78 The editor command loop runs this normal hook before each command. At
79 that time, @code{this-command} contains the command that is about to
80 run, and @code{last-command} describes the previous command.
81 @xref{Command Loop Info}.
82 @end defvar
83
84 @defvar post-command-hook
85 The editor command loop runs this normal hook after each command
86 (including commands terminated prematurely by quitting or by errors),
87 and also when the command loop is first entered. At that time,
88 @code{this-command} refers to the command that just ran, and
89 @code{last-command} refers to the command before that.
90 @end defvar
91
92 Quitting is suppressed while running @code{pre-command-hook} and
93 @code{post-command-hook}. If an error happens while executing one of
94 these hooks, it does not terminate execution of the hook; instead
95 the error is silenced and the function in which the error occurred
96 is removed from the hook.
97
98 A request coming into the Emacs server (@pxref{Emacs Server,,,
99 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
100 command does.
101
102 @node Defining Commands
103 @section Defining Commands
104 @cindex defining commands
105 @cindex commands, defining
106 @cindex functions, making them interactive
107 @cindex interactive function
108
109 The special form @code{interactive} turns a Lisp function into a
110 command. The @code{interactive} form must be located at top-level in
111 the function body (usually as the first form in the body), or in the
112 @code{interactive-form} property of the function symbol. When the
113 @code{interactive} form is located in the function body, it does
114 nothing when actually executed. Its presence serves as a flag, which
115 tells the Emacs command loop that the function can be called
116 interactively. The argument of the @code{interactive} form controls
117 the reading of arguments for an interactive call.
118
119 @menu
120 * Using Interactive:: General rules for @code{interactive}.
121 * Interactive Codes:: The standard letter-codes for reading arguments
122 in various ways.
123 * Interactive Examples:: Examples of how to read interactive arguments.
124 @end menu
125
126 @node Using Interactive
127 @subsection Using @code{interactive}
128 @cindex arguments, interactive entry
129
130 This section describes how to write the @code{interactive} form that
131 makes a Lisp function an interactively-callable command, and how to
132 examine a command's @code{interactive} form.
133
134 @defspec interactive arg-descriptor
135 This special form declares that a function is a command, and that it
136 may therefore be called interactively (via @kbd{M-x} or by entering a
137 key sequence bound to it). The argument @var{arg-descriptor} declares
138 how to compute the arguments to the command when the command is called
139 interactively.
140
141 A command may be called from Lisp programs like any other function, but
142 then the caller supplies the arguments and @var{arg-descriptor} has no
143 effect.
144
145 @cindex @code{interactive-form}, function property
146 The @code{interactive} form must be located at top-level in the
147 function body, or in the function symbol's @code{interactive-form}
148 property (@pxref{Symbol Plists}). It has its effect because the
149 command loop looks for it before calling the function
150 (@pxref{Interactive Call}). Once the function is called, all its body
151 forms are executed; at this time, if the @code{interactive} form
152 occurs within the body, the form simply returns @code{nil} without
153 even evaluating its argument.
154
155 By convention, you should put the @code{interactive} form in the
156 function body, as the first top-level form. If there is an
157 @code{interactive} form in both the @code{interactive-form} symbol
158 property and the function body, the former takes precedence. The
159 @code{interactive-form} symbol property can be used to add an
160 interactive form to an existing function, or change how its arguments
161 are processed interactively, without redefining the function.
162 @end defspec
163
164 There are three possibilities for the argument @var{arg-descriptor}:
165
166 @itemize @bullet
167 @item
168 It may be omitted or @code{nil}; then the command is called with no
169 arguments. This leads quickly to an error if the command requires one
170 or more arguments.
171
172 @item
173 It may be a string; its contents are a sequence of elements separated
174 by newlines, one for each parameter@footnote{Some elements actually
175 supply two parameters.}. Each element consists of a code character
176 (@pxref{Interactive Codes}) optionally followed by a prompt (which
177 some code characters use and some ignore). Here is an example:
178
179 @smallexample
180 (interactive "P\nbFrobnicate buffer: ")
181 @end smallexample
182
183 @noindent
184 The code letter @samp{P} sets the command's first argument to the raw
185 command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
186 buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
187 the name of an existing buffer, which becomes the second and final
188 argument.
189
190 @c Emacs 19 feature
191 The prompt string can use @samp{%} to include previous argument values
192 (starting with the first argument) in the prompt. This is done using
193 @code{format} (@pxref{Formatting Strings}). For example, here is how
194 you could read the name of an existing buffer followed by a new name to
195 give to that buffer:
196
197 @smallexample
198 @group
199 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
200 @end group
201 @end smallexample
202
203 @cindex @samp{*} in @code{interactive}
204 @cindex read-only buffers in interactive
205 If @samp{*} appears at the beginning of the string, then an error is
206 signaled if the buffer is read-only.
207
208 @cindex @samp{@@} in @code{interactive}
209 @c Emacs 19 feature
210 If @samp{@@} appears at the beginning of the string, and if the key
211 sequence used to invoke the command includes any mouse events, then
212 the window associated with the first of those events is selected
213 before the command is run.
214
215 @cindex @samp{^} in @code{interactive}
216 @cindex shift-selection, and @code{interactive} spec
217 If @samp{^} appears at the beginning of the string, and if the command
218 was invoked through @dfn{shift-translation}, set the mark and activate
219 the region temporarily, or extend an already active region, before the
220 command is run. If the command was invoked without shift-translation,
221 and the region is temporarily active, deactivate the region before the
222 command is run. Shift-translation is controlled on the user level by
223 @code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
224 Emacs Manual}.
225
226 You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
227 not matter. Actual reading of arguments is controlled by the rest of
228 the prompt string (starting with the first character that is not
229 @samp{*}, @samp{@@}, or @samp{^}).
230
231 @item
232 It may be a Lisp expression that is not a string; then it should be a
233 form that is evaluated to get a list of arguments to pass to the
234 command. Usually this form will call various functions to read input
235 from the user, most often through the minibuffer (@pxref{Minibuffers})
236 or directly from the keyboard (@pxref{Reading Input}).
237
238 Providing point or the mark as an argument value is also common, but
239 if you do this @emph{and} read input (whether using the minibuffer or
240 not), be sure to get the integer values of point or the mark after
241 reading. The current buffer may be receiving subprocess output; if
242 subprocess output arrives while the command is waiting for input, it
243 could relocate point and the mark.
244
245 Here's an example of what @emph{not} to do:
246
247 @smallexample
248 (interactive
249 (list (region-beginning) (region-end)
250 (read-string "Foo: " nil 'my-history)))
251 @end smallexample
252
253 @noindent
254 Here's how to avoid the problem, by examining point and the mark after
255 reading the keyboard input:
256
257 @smallexample
258 (interactive
259 (let ((string (read-string "Foo: " nil 'my-history)))
260 (list (region-beginning) (region-end) string)))
261 @end smallexample
262
263 @strong{Warning:} the argument values should not include any data
264 types that can't be printed and then read. Some facilities save
265 @code{command-history} in a file to be read in the subsequent
266 sessions; if a command's arguments contain a data type that prints
267 using @samp{#<@dots{}>} syntax, those facilities won't work.
268
269 There are, however, a few exceptions: it is ok to use a limited set of
270 expressions such as @code{(point)}, @code{(mark)},
271 @code{(region-beginning)}, and @code{(region-end)}, because Emacs
272 recognizes them specially and puts the expression (rather than its
273 value) into the command history. To see whether the expression you
274 wrote is one of these exceptions, run the command, then examine
275 @code{(car command-history)}.
276 @end itemize
277
278 @cindex examining the @code{interactive} form
279 @defun interactive-form function
280 This function returns the @code{interactive} form of @var{function}.
281 If @var{function} is an interactively callable function
282 (@pxref{Interactive Call}), the value is the command's
283 @code{interactive} form @code{(interactive @var{spec})}, which
284 specifies how to compute its arguments. Otherwise, the value is
285 @code{nil}. If @var{function} is a symbol, its function definition is
286 used.
287 @end defun
288
289 @node Interactive Codes
290 @comment node-name, next, previous, up
291 @subsection Code Characters for @code{interactive}
292 @cindex interactive code description
293 @cindex description for interactive codes
294 @cindex codes, interactive, description of
295 @cindex characters for interactive codes
296
297 The code character descriptions below contain a number of key words,
298 defined here as follows:
299
300 @table @b
301 @item Completion
302 @cindex interactive completion
303 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
304 completion because the argument is read using @code{completing-read}
305 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
306
307 @item Existing
308 Require the name of an existing object. An invalid name is not
309 accepted; the commands to exit the minibuffer do not exit if the current
310 input is not valid.
311
312 @item Default
313 @cindex default argument string
314 A default value of some sort is used if the user enters no text in the
315 minibuffer. The default depends on the code character.
316
317 @item No I/O
318 This code letter computes an argument without reading any input.
319 Therefore, it does not use a prompt string, and any prompt string you
320 supply is ignored.
321
322 Even though the code letter doesn't use a prompt string, you must follow
323 it with a newline if it is not the last code character in the string.
324
325 @item Prompt
326 A prompt immediately follows the code character. The prompt ends either
327 with the end of the string or with a newline.
328
329 @item Special
330 This code character is meaningful only at the beginning of the
331 interactive string, and it does not look for a prompt or a newline.
332 It is a single, isolated character.
333 @end table
334
335 @cindex reading interactive arguments
336 Here are the code character descriptions for use with @code{interactive}:
337
338 @table @samp
339 @item *
340 Signal an error if the current buffer is read-only. Special.
341
342 @item @@
343 Select the window mentioned in the first mouse event in the key
344 sequence that invoked this command. Special.
345
346 @item ^
347 If the command was invoked through shift-translation, set the mark and
348 activate the region temporarily, or extend an already active region,
349 before the command is run. If the command was invoked without
350 shift-translation, and the region is temporarily active, deactivate
351 the region before the command is run. Special.
352
353 @item a
354 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
355 Completion, Prompt.
356
357 @item b
358 The name of an existing buffer. By default, uses the name of the
359 current buffer (@pxref{Buffers}). Existing, Completion, Default,
360 Prompt.
361
362 @item B
363 A buffer name. The buffer need not exist. By default, uses the name of
364 a recently used buffer other than the current buffer. Completion,
365 Default, Prompt.
366
367 @item c
368 A character. The cursor does not move into the echo area. Prompt.
369
370 @item C
371 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
372 Completion, Prompt.
373
374 @item d
375 @cindex position argument
376 The position of point, as an integer (@pxref{Point}). No I/O.
377
378 @item D
379 A directory name. The default is the current default directory of the
380 current buffer, @code{default-directory} (@pxref{File Name Expansion}).
381 Existing, Completion, Default, Prompt.
382
383 @item e
384 The first or next mouse event in the key sequence that invoked the command.
385 More precisely, @samp{e} gets events that are lists, so you can look at
386 the data in the lists. @xref{Input Events}. No I/O.
387
388 You can use @samp{e} more than once in a single command's interactive
389 specification. If the key sequence that invoked the command has
390 @var{n} events that are lists, the @var{n}th @samp{e} provides the
391 @var{n}th such event. Events that are not lists, such as function keys
392 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
393
394 @item f
395 A file name of an existing file (@pxref{File Names}). The default
396 directory is @code{default-directory}. Existing, Completion, Default,
397 Prompt.
398
399 @item F
400 A file name. The file need not exist. Completion, Default, Prompt.
401
402 @item G
403 A file name. The file need not exist. If the user enters just a
404 directory name, then the value is just that directory name, with no
405 file name within the directory added. Completion, Default, Prompt.
406
407 @item i
408 An irrelevant argument. This code always supplies @code{nil} as
409 the argument's value. No I/O.
410
411 @item k
412 A key sequence (@pxref{Key Sequences}). This keeps reading events
413 until a command (or undefined command) is found in the current key
414 maps. The key sequence argument is represented as a string or vector.
415 The cursor does not move into the echo area. Prompt.
416
417 If @samp{k} reads a key sequence that ends with a down-event, it also
418 reads and discards the following up-event. You can get access to that
419 up-event with the @samp{U} code character.
420
421 This kind of input is used by commands such as @code{describe-key} and
422 @code{global-set-key}.
423
424 @item K
425 A key sequence, whose definition you intend to change. This works like
426 @samp{k}, except that it suppresses, for the last input event in the key
427 sequence, the conversions that are normally used (when necessary) to
428 convert an undefined key into a defined one.
429
430 @item m
431 @cindex marker argument
432 The position of the mark, as an integer. No I/O.
433
434 @item M
435 Arbitrary text, read in the minibuffer using the current buffer's input
436 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
437 Emacs Manual}). Prompt.
438
439 @item n
440 A number, read with the minibuffer. If the input is not a number, the
441 user has to try again. @samp{n} never uses the prefix argument.
442 Prompt.
443
444 @item N
445 The numeric prefix argument; but if there is no prefix argument, read
446 a number as with @kbd{n}. The value is always a number. @xref{Prefix
447 Command Arguments}. Prompt.
448
449 @item p
450 @cindex numeric prefix argument usage
451 The numeric prefix argument. (Note that this @samp{p} is lower case.)
452 No I/O.
453
454 @item P
455 @cindex raw prefix argument usage
456 The raw prefix argument. (Note that this @samp{P} is upper case.) No
457 I/O.
458
459 @item r
460 @cindex region argument
461 Point and the mark, as two numeric arguments, smallest first. This is
462 the only code letter that specifies two successive arguments rather than
463 one. No I/O.
464
465 @item s
466 Arbitrary text, read in the minibuffer and returned as a string
467 (@pxref{Text from Minibuffer}). Terminate the input with either
468 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
469 these characters in the input.) Prompt.
470
471 @item S
472 An interned symbol whose name is read in the minibuffer. Any whitespace
473 character terminates the input. (Use @kbd{C-q} to include whitespace in
474 the string.) Other characters that normally terminate a symbol (e.g.,
475 parentheses and brackets) do not do so here. Prompt.
476
477 @item U
478 A key sequence or @code{nil}. Can be used after a @samp{k} or
479 @samp{K} argument to get the up-event that was discarded (if any)
480 after @samp{k} or @samp{K} read a down-event. If no up-event has been
481 discarded, @samp{U} provides @code{nil} as the argument. No I/O.
482
483 @item v
484 A variable declared to be a user option (i.e., satisfying the
485 predicate @code{user-variable-p}). This reads the variable using
486 @code{read-variable}. @xref{Definition of read-variable}. Existing,
487 Completion, Prompt.
488
489 @item x
490 A Lisp object, specified with its read syntax, terminated with a
491 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
492 Minibuffer}. Prompt.
493
494 @item X
495 @cindex evaluated expression argument
496 A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
497 the form so that its value becomes the argument for the command.
498 Prompt.
499
500 @item z
501 A coding system name (a symbol). If the user enters null input, the
502 argument value is @code{nil}. @xref{Coding Systems}. Completion,
503 Existing, Prompt.
504
505 @item Z
506 A coding system name (a symbol)---but only if this command has a prefix
507 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
508 argument value. Completion, Existing, Prompt.
509 @end table
510
511 @node Interactive Examples
512 @comment node-name, next, previous, up
513 @subsection Examples of Using @code{interactive}
514 @cindex examples of using @code{interactive}
515 @cindex @code{interactive}, examples of using
516
517 Here are some examples of @code{interactive}:
518
519 @example
520 @group
521 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
522 (interactive) ; @r{just moves forward two words.}
523 (forward-word 2))
524 @result{} foo1
525 @end group
526
527 @group
528 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
529 (interactive "^p") ; @r{which is the numeric prefix.}
530 ; @r{under @code{shift-select-mode},}
531 ; @r{will activate or extend region.}
532 (forward-word (* 2 n)))
533 @result{} foo2
534 @end group
535
536 @group
537 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
538 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
539 (forward-word (* 2 n)))
540 @result{} foo3
541 @end group
542
543 @group
544 (defun three-b (b1 b2 b3)
545 "Select three existing buffers.
546 Put them into three windows, selecting the last one."
547 @end group
548 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
549 (delete-other-windows)
550 (split-window (selected-window) 8)
551 (switch-to-buffer b1)
552 (other-window 1)
553 (split-window (selected-window) 8)
554 (switch-to-buffer b2)
555 (other-window 1)
556 (switch-to-buffer b3))
557 @result{} three-b
558 @group
559 (three-b "*scratch*" "declarations.texi" "*mail*")
560 @result{} nil
561 @end group
562 @end example
563
564 @node Interactive Call
565 @section Interactive Call
566 @cindex interactive call
567
568 After the command loop has translated a key sequence into a command,
569 it invokes that command using the function @code{command-execute}. If
570 the command is a function, @code{command-execute} calls
571 @code{call-interactively}, which reads the arguments and calls the
572 command. You can also call these functions yourself.
573
574 @defun commandp object &optional for-call-interactively
575 Returns @code{t} if @var{object} is suitable for calling interactively;
576 that is, if @var{object} is a command. Otherwise, returns @code{nil}.
577
578 Interactively-callable objects include strings and vectors (which are
579 treated as keyboard macros), lambda expressions that contain a
580 top-level @code{interactive} form (@pxref{Using Interactive}),
581 byte-code function objects made from such lambda expressions, autoload
582 objects that are declared as interactive (non-@code{nil} fourth
583 argument to @code{autoload}), and some primitive functions.
584
585 A symbol satisfies @code{commandp} if it has a non-@code{nil}
586 @code{interactive-form} property, or if its function definition
587 satisfies @code{commandp}. Keys and keymaps are not commands.
588 Rather, they are used to look up commands (@pxref{Keymaps}).
589
590 If @var{for-call-interactively} is non-@code{nil}, then
591 @code{commandp} returns @code{t} only for objects that
592 @code{call-interactively} could call---thus, not for keyboard macros.
593
594 See @code{documentation} in @ref{Accessing Documentation}, for a
595 realistic example of using @code{commandp}.
596 @end defun
597
598 @defun call-interactively command &optional record-flag keys
599 This function calls the interactively callable function @var{command},
600 reading arguments according to its interactive calling specifications.
601 It returns whatever @var{command} returns. An error is signaled if
602 @var{command} is not a function or if it cannot be called
603 interactively (i.e., is not a command). Note that keyboard macros
604 (strings and vectors) are not accepted, even though they are
605 considered commands, because they are not functions. If @var{command}
606 is a symbol, then @code{call-interactively} uses its function definition.
607
608 @cindex record command history
609 If @var{record-flag} is non-@code{nil}, then this command and its
610 arguments are unconditionally added to the list @code{command-history}.
611 Otherwise, the command is added only if it uses the minibuffer to read
612 an argument. @xref{Command History}.
613
614 The argument @var{keys}, if given, should be a vector which specifies
615 the sequence of events to supply if the command inquires which events
616 were used to invoke it. If @var{keys} is omitted or @code{nil}, the
617 default is the return value of @code{this-command-keys-vector}.
618 @xref{Definition of this-command-keys-vector}.
619 @end defun
620
621 @defun command-execute command &optional record-flag keys special
622 @cindex keyboard macro execution
623 This function executes @var{command}. The argument @var{command} must
624 satisfy the @code{commandp} predicate; i.e., it must be an interactively
625 callable function or a keyboard macro.
626
627 A string or vector as @var{command} is executed with
628 @code{execute-kbd-macro}. A function is passed to
629 @code{call-interactively}, along with the optional @var{record-flag}
630 and @var{keys}.
631
632 A symbol is handled by using its function definition in its place. A
633 symbol with an @code{autoload} definition counts as a command if it was
634 declared to stand for an interactively callable function. Such a
635 definition is handled by loading the specified library and then
636 rechecking the definition of the symbol.
637
638 The argument @var{special}, if given, means to ignore the prefix
639 argument and not clear it. This is used for executing special events
640 (@pxref{Special Events}).
641 @end defun
642
643 @deffn Command execute-extended-command prefix-argument
644 @cindex read command name
645 This function reads a command name from the minibuffer using
646 @code{completing-read} (@pxref{Completion}). Then it uses
647 @code{command-execute} to call the specified command. Whatever that
648 command returns becomes the value of @code{execute-extended-command}.
649
650 @cindex execute with prefix argument
651 If the command asks for a prefix argument, it receives the value
652 @var{prefix-argument}. If @code{execute-extended-command} is called
653 interactively, the current raw prefix argument is used for
654 @var{prefix-argument}, and thus passed on to whatever command is run.
655
656 @c !!! Should this be @kindex?
657 @cindex @kbd{M-x}
658 @code{execute-extended-command} is the normal definition of @kbd{M-x},
659 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
660 to take the prompt from the events used to invoke
661 @code{execute-extended-command}, but that is painful to implement.) A
662 description of the value of the prefix argument, if any, also becomes
663 part of the prompt.
664
665 @example
666 @group
667 (execute-extended-command 3)
668 ---------- Buffer: Minibuffer ----------
669 3 M-x forward-word RET
670 ---------- Buffer: Minibuffer ----------
671 @result{} t
672 @end group
673 @end example
674 @end deffn
675
676 @node Distinguish Interactive
677 @section Distinguish Interactive Calls
678
679 Sometimes a command should display additional visual feedback (such
680 as an informative message in the echo area) for interactive calls
681 only. There are three ways to do this. The recommended way to test
682 whether the function was called using @code{call-interactively} is to
683 give it an optional argument @code{print-message} and use the
684 @code{interactive} spec to make it non-@code{nil} in interactive
685 calls. Here's an example:
686
687 @example
688 (defun foo (&optional print-message)
689 (interactive "p")
690 (when print-message
691 (message "foo")))
692 @end example
693
694 @noindent
695 We use @code{"p"} because the numeric prefix argument is never
696 @code{nil}. Defined in this way, the function does display the
697 message when called from a keyboard macro.
698
699 The above method with the additional argument is usually best,
700 because it allows callers to say ``treat this call as interactive.''
701 But you can also do the job by testing @code{called-interactively-p}.
702
703 @defun called-interactively-p kind
704 This function returns @code{t} when the calling function was called
705 using @code{call-interactively}.
706
707 The argument @var{kind} should be either the symbol @code{interactive}
708 or the symbol @code{any}. If it is @code{interactive}, then
709 @code{called-interactively-p} returns @code{t} only if the call was
710 made directly by the user---e.g., if the user typed a key sequence
711 bound to the calling function, but @emph{not} if the user ran a
712 keyboard macro that called the function (@pxref{Keyboard Macros}). If
713 @var{kind} is @code{any}, @code{called-interactively-p} returns
714 @code{t} for any kind of interactive call, including keyboard macros.
715
716 If in doubt, use @code{any}; the only known proper use of
717 @code{interactive} is if you need to decide whether to display a
718 helpful message while a function is running.
719
720 A function is never considered to be called interactively if it was
721 called via Lisp evaluation (or with @code{apply} or @code{funcall}).
722 @end defun
723
724 @noindent
725 Here is an example of using @code{called-interactively-p}:
726
727 @example
728 @group
729 (defun foo ()
730 (interactive)
731 (when (called-interactively-p 'any)
732 (message "Interactive!")
733 'foo-called-interactively))
734 @end group
735
736 @group
737 ;; @r{Type @kbd{M-x foo}.}
738 @print{} Interactive!
739 @end group
740
741 @group
742 (foo)
743 @result{} nil
744 @end group
745 @end example
746
747 @noindent
748 Here is another example that contrasts direct and indirect calls to
749 @code{called-interactively-p}.
750
751 @example
752 @group
753 (defun bar ()
754 (interactive)
755 (message "%s" (list (foo) (called-interactively-p 'any))))
756 @end group
757
758 @group
759 ;; @r{Type @kbd{M-x bar}.}
760 @print{} (nil t)
761 @end group
762 @end example
763
764 @node Command Loop Info
765 @comment node-name, next, previous, up
766 @section Information from the Command Loop
767
768 The editor command loop sets several Lisp variables to keep status
769 records for itself and for commands that are run. With the exception of
770 @code{this-command} and @code{last-command} it's generally a bad idea to
771 change any of these variables in a Lisp program.
772
773 @defvar last-command
774 This variable records the name of the previous command executed by the
775 command loop (the one before the current command). Normally the value
776 is a symbol with a function definition, but this is not guaranteed.
777
778 The value is copied from @code{this-command} when a command returns to
779 the command loop, except when the command has specified a prefix
780 argument for the following command.
781
782 This variable is always local to the current terminal and cannot be
783 buffer-local. @xref{Multiple Terminals}.
784 @end defvar
785
786 @defvar real-last-command
787 This variable is set up by Emacs just like @code{last-command},
788 but never altered by Lisp programs.
789 @end defvar
790
791 @defvar last-repeatable-command
792 This variable stores the most recently executed command that was not
793 part of an input event. This is the command @code{repeat} will try to
794 repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
795 @end defvar
796
797 @defvar this-command
798 @cindex current command
799 This variable records the name of the command now being executed by
800 the editor command loop. Like @code{last-command}, it is normally a symbol
801 with a function definition.
802
803 The command loop sets this variable just before running a command, and
804 copies its value into @code{last-command} when the command finishes
805 (unless the command specified a prefix argument for the following
806 command).
807
808 @cindex kill command repetition
809 Some commands set this variable during their execution, as a flag for
810 whatever command runs next. In particular, the functions for killing text
811 set @code{this-command} to @code{kill-region} so that any kill commands
812 immediately following will know to append the killed text to the
813 previous kill.
814 @end defvar
815
816 If you do not want a particular command to be recognized as the previous
817 command in the case where it got an error, you must code that command to
818 prevent this. One way is to set @code{this-command} to @code{t} at the
819 beginning of the command, and set @code{this-command} back to its proper
820 value at the end, like this:
821
822 @example
823 (defun foo (args@dots{})
824 (interactive @dots{})
825 (let ((old-this-command this-command))
826 (setq this-command t)
827 @r{@dots{}do the work@dots{}}
828 (setq this-command old-this-command)))
829 @end example
830
831 @noindent
832 We do not bind @code{this-command} with @code{let} because that would
833 restore the old value in case of error---a feature of @code{let} which
834 in this case does precisely what we want to avoid.
835
836 @defvar this-original-command
837 This has the same value as @code{this-command} except when command
838 remapping occurs (@pxref{Remapping Commands}). In that case,
839 @code{this-command} gives the command actually run (the result of
840 remapping), and @code{this-original-command} gives the command that
841 was specified to run but remapped into another command.
842 @end defvar
843
844 @defun this-command-keys
845 This function returns a string or vector containing the key sequence
846 that invoked the present command, plus any previous commands that
847 generated the prefix argument for this command. Any events read by the
848 command using @code{read-event} without a timeout get tacked on to the end.
849
850 However, if the command has called @code{read-key-sequence}, it
851 returns the last read key sequence. @xref{Key Sequence Input}. The
852 value is a string if all events in the sequence were characters that
853 fit in a string. @xref{Input Events}.
854
855 @example
856 @group
857 (this-command-keys)
858 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
859 @result{} "^U^X^E"
860 @end group
861 @end example
862 @end defun
863
864 @defun this-command-keys-vector
865 @anchor{Definition of this-command-keys-vector}
866 Like @code{this-command-keys}, except that it always returns the events
867 in a vector, so you don't need to deal with the complexities of storing
868 input events in a string (@pxref{Strings of Events}).
869 @end defun
870
871 @defun clear-this-command-keys &optional keep-record
872 This function empties out the table of events for
873 @code{this-command-keys} to return. Unless @var{keep-record} is
874 non-@code{nil}, it also empties the records that the function
875 @code{recent-keys} (@pxref{Recording Input}) will subsequently return.
876 This is useful after reading a password, to prevent the password from
877 echoing inadvertently as part of the next command in certain cases.
878 @end defun
879
880 @defvar last-nonmenu-event
881 This variable holds the last input event read as part of a key sequence,
882 not counting events resulting from mouse menus.
883
884 One use of this variable is for telling @code{x-popup-menu} where to pop
885 up a menu. It is also used internally by @code{y-or-n-p}
886 (@pxref{Yes-or-No Queries}).
887 @end defvar
888
889 @defvar last-command-event
890 @defvarx last-command-char
891 This variable is set to the last input event that was read by the
892 command loop as part of a command. The principal use of this variable
893 is in @code{self-insert-command}, which uses it to decide which
894 character to insert.
895
896 @example
897 @group
898 last-command-event
899 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
900 @result{} 5
901 @end group
902 @end example
903
904 @noindent
905 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
906
907 The alias @code{last-command-char} is obsolete.
908 @end defvar
909
910 @c Emacs 19 feature
911 @defvar last-event-frame
912 This variable records which frame the last input event was directed to.
913 Usually this is the frame that was selected when the event was
914 generated, but if that frame has redirected input focus to another
915 frame, the value is the frame to which the event was redirected.
916 @xref{Input Focus}.
917
918 If the last event came from a keyboard macro, the value is @code{macro}.
919 @end defvar
920
921 @node Adjusting Point
922 @section Adjusting Point After Commands
923 @cindex adjusting point
924 @cindex invisible/intangible text, and point
925 @cindex @code{display} property, and point display
926 @cindex @code{composition} property, and point display
927
928 It is not easy to display a value of point in the middle of a
929 sequence of text that has the @code{display}, @code{composition} or
930 @code{intangible} property, or is invisible. Therefore, after a
931 command finishes and returns to the command loop, if point is within
932 such a sequence, the command loop normally moves point to the edge of
933 the sequence.
934
935 A command can inhibit this feature by setting the variable
936 @code{disable-point-adjustment}:
937
938 @defvar disable-point-adjustment
939 If this variable is non-@code{nil} when a command returns to the
940 command loop, then the command loop does not check for those text
941 properties, and does not move point out of sequences that have them.
942
943 The command loop sets this variable to @code{nil} before each command,
944 so if a command sets it, the effect applies only to that command.
945 @end defvar
946
947 @defvar global-disable-point-adjustment
948 If you set this variable to a non-@code{nil} value, the feature of
949 moving point out of these sequences is completely turned off.
950 @end defvar
951
952 @node Input Events
953 @section Input Events
954 @cindex events
955 @cindex input events
956
957 The Emacs command loop reads a sequence of @dfn{input events} that
958 represent keyboard or mouse activity. The events for keyboard activity
959 are characters or symbols; mouse events are always lists. This section
960 describes the representation and meaning of input events in detail.
961
962 @defun eventp object
963 This function returns non-@code{nil} if @var{object} is an input event
964 or event type.
965
966 Note that any symbol might be used as an event or an event type.
967 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
968 code to be used as an event. Instead, it distinguishes whether the
969 symbol has actually been used in an event that has been read as input in
970 the current Emacs session. If a symbol has not yet been so used,
971 @code{eventp} returns @code{nil}.
972 @end defun
973
974 @menu
975 * Keyboard Events:: Ordinary characters--keys with symbols on them.
976 * Function Keys:: Function keys--keys with names, not symbols.
977 * Mouse Events:: Overview of mouse events.
978 * Click Events:: Pushing and releasing a mouse button.
979 * Drag Events:: Moving the mouse before releasing the button.
980 * Button-Down Events:: A button was pushed and not yet released.
981 * Repeat Events:: Double and triple click (or drag, or down).
982 * Motion Events:: Just moving the mouse, not pushing a button.
983 * Focus Events:: Moving the mouse between frames.
984 * Misc Events:: Other events the system can generate.
985 * Event Examples:: Examples of the lists for mouse events.
986 * Classifying Events:: Finding the modifier keys in an event symbol.
987 Event types.
988 * Accessing Mouse:: Functions to extract info from mouse events.
989 * Accessing Scroll:: Functions to get info from scroll bar events.
990 * Strings of Events:: Special considerations for putting
991 keyboard character events in a string.
992 @end menu
993
994 @node Keyboard Events
995 @subsection Keyboard Events
996 @cindex keyboard events
997
998 There are two kinds of input you can get from the keyboard: ordinary
999 keys, and function keys. Ordinary keys correspond to characters; the
1000 events they generate are represented in Lisp as characters. The event
1001 type of a character event is the character itself (an integer); see
1002 @ref{Classifying Events}.
1003
1004 @cindex modifier bits (of input character)
1005 @cindex basic code (of input character)
1006 An input character event consists of a @dfn{basic code} between 0 and
1007 524287, plus any or all of these @dfn{modifier bits}:
1008
1009 @table @asis
1010 @item meta
1011 The
1012 @tex
1013 @math{2^{27}}
1014 @end tex
1015 @ifnottex
1016 2**27
1017 @end ifnottex
1018 bit in the character code indicates a character
1019 typed with the meta key held down.
1020
1021 @item control
1022 The
1023 @tex
1024 @math{2^{26}}
1025 @end tex
1026 @ifnottex
1027 2**26
1028 @end ifnottex
1029 bit in the character code indicates a non-@acronym{ASCII}
1030 control character.
1031
1032 @sc{ascii} control characters such as @kbd{C-a} have special basic
1033 codes of their own, so Emacs needs no special bit to indicate them.
1034 Thus, the code for @kbd{C-a} is just 1.
1035
1036 But if you type a control combination not in @acronym{ASCII}, such as
1037 @kbd{%} with the control key, the numeric value you get is the code
1038 for @kbd{%} plus
1039 @tex
1040 @math{2^{26}}
1041 @end tex
1042 @ifnottex
1043 2**26
1044 @end ifnottex
1045 (assuming the terminal supports non-@acronym{ASCII}
1046 control characters).
1047
1048 @item shift
1049 The
1050 @tex
1051 @math{2^{25}}
1052 @end tex
1053 @ifnottex
1054 2**25
1055 @end ifnottex
1056 bit in the character code indicates an @acronym{ASCII} control
1057 character typed with the shift key held down.
1058
1059 For letters, the basic code itself indicates upper versus lower case;
1060 for digits and punctuation, the shift key selects an entirely different
1061 character with a different basic code. In order to keep within the
1062 @acronym{ASCII} character set whenever possible, Emacs avoids using the
1063 @tex
1064 @math{2^{25}}
1065 @end tex
1066 @ifnottex
1067 2**25
1068 @end ifnottex
1069 bit for those characters.
1070
1071 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1072 @kbd{C-a}, so Emacs uses the
1073 @tex
1074 @math{2^{25}}
1075 @end tex
1076 @ifnottex
1077 2**25
1078 @end ifnottex
1079 bit in @kbd{C-A} and not in
1080 @kbd{C-a}.
1081
1082 @item hyper
1083 The
1084 @tex
1085 @math{2^{24}}
1086 @end tex
1087 @ifnottex
1088 2**24
1089 @end ifnottex
1090 bit in the character code indicates a character
1091 typed with the hyper key held down.
1092
1093 @item super
1094 The
1095 @tex
1096 @math{2^{23}}
1097 @end tex
1098 @ifnottex
1099 2**23
1100 @end ifnottex
1101 bit in the character code indicates a character
1102 typed with the super key held down.
1103
1104 @item alt
1105 The
1106 @tex
1107 @math{2^{22}}
1108 @end tex
1109 @ifnottex
1110 2**22
1111 @end ifnottex
1112 bit in the character code indicates a character typed with
1113 the alt key held down. (On some terminals, the key labeled @key{ALT}
1114 is actually the meta key.)
1115 @end table
1116
1117 It is best to avoid mentioning specific bit numbers in your program.
1118 To test the modifier bits of a character, use the function
1119 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1120 bindings, you can use the read syntax for characters with modifier bits
1121 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1122 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1123 specify the characters (@pxref{Changing Key Bindings}). The function
1124 @code{event-convert-list} converts such a list into an event type
1125 (@pxref{Classifying Events}).
1126
1127 @node Function Keys
1128 @subsection Function Keys
1129
1130 @cindex function keys
1131 Most keyboards also have @dfn{function keys}---keys that have names or
1132 symbols that are not characters. Function keys are represented in Emacs
1133 Lisp as symbols; the symbol's name is the function key's label, in lower
1134 case. For example, pressing a key labeled @key{F1} places the symbol
1135 @code{f1} in the input stream.
1136
1137 The event type of a function key event is the event symbol itself.
1138 @xref{Classifying Events}.
1139
1140 Here are a few special cases in the symbol-naming convention for
1141 function keys:
1142
1143 @table @asis
1144 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1145 These keys correspond to common @acronym{ASCII} control characters that have
1146 special keys on most keyboards.
1147
1148 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1149 terminal can distinguish between them, Emacs conveys the distinction to
1150 Lisp programs by representing the former as the integer 9, and the
1151 latter as the symbol @code{tab}.
1152
1153 Most of the time, it's not useful to distinguish the two. So normally
1154 @code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1155 to map @code{tab} into 9. Thus, a key binding for character code 9
1156 (the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1157 the other symbols in this group. The function @code{read-char}
1158 likewise converts these events into characters.
1159
1160 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1161 converts into the character code 127 (@key{DEL}), not into code 8
1162 (@key{BS}). This is what most users prefer.
1163
1164 @item @code{left}, @code{up}, @code{right}, @code{down}
1165 Cursor arrow keys
1166 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1167 Keypad keys (to the right of the regular keyboard).
1168 @item @code{kp-0}, @code{kp-1}, @dots{}
1169 Keypad keys with digits.
1170 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1171 Keypad PF keys.
1172 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1173 Keypad arrow keys. Emacs normally translates these into the
1174 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1175 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1176 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1177 normally translates these into the like-named non-keypad keys.
1178 @end table
1179
1180 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1181 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1182 represent them is with prefixes in the symbol name:
1183
1184 @table @samp
1185 @item A-
1186 The alt modifier.
1187 @item C-
1188 The control modifier.
1189 @item H-
1190 The hyper modifier.
1191 @item M-
1192 The meta modifier.
1193 @item S-
1194 The shift modifier.
1195 @item s-
1196 The super modifier.
1197 @end table
1198
1199 Thus, the symbol for the key @key{F3} with @key{META} held down is
1200 @code{M-f3}. When you use more than one prefix, we recommend you
1201 write them in alphabetical order; but the order does not matter in
1202 arguments to the key-binding lookup and modification functions.
1203
1204 @node Mouse Events
1205 @subsection Mouse Events
1206
1207 Emacs supports four kinds of mouse events: click events, drag events,
1208 button-down events, and motion events. All mouse events are represented
1209 as lists. The @sc{car} of the list is the event type; this says which
1210 mouse button was involved, and which modifier keys were used with it.
1211 The event type can also distinguish double or triple button presses
1212 (@pxref{Repeat Events}). The rest of the list elements give position
1213 and time information.
1214
1215 For key lookup, only the event type matters: two events of the same type
1216 necessarily run the same command. The command can access the full
1217 values of these events using the @samp{e} interactive code.
1218 @xref{Interactive Codes}.
1219
1220 A key sequence that starts with a mouse event is read using the keymaps
1221 of the buffer in the window that the mouse was in, not the current
1222 buffer. This does not imply that clicking in a window selects that
1223 window or its buffer---that is entirely under the control of the command
1224 binding of the key sequence.
1225
1226 @node Click Events
1227 @subsection Click Events
1228 @cindex click event
1229 @cindex mouse click event
1230
1231 When the user presses a mouse button and releases it at the same
1232 location, that generates a @dfn{click} event. All mouse click event
1233 share the same format:
1234
1235 @example
1236 (@var{event-type} @var{position} @var{click-count})
1237 @end example
1238
1239 @table @asis
1240 @item @var{event-type}
1241 This is a symbol that indicates which mouse button was used. It is
1242 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1243 buttons are numbered left to right.
1244
1245 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1246 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1247 and super, just as you would with function keys.
1248
1249 This symbol also serves as the event type of the event. Key bindings
1250 describe events by their types; thus, if there is a key binding for
1251 @code{mouse-1}, that binding would apply to all events whose
1252 @var{event-type} is @code{mouse-1}.
1253
1254 @item @var{position}
1255 This is the position where the mouse click occurred. The actual
1256 format of @var{position} depends on what part of a window was clicked
1257 on.
1258
1259 For mouse click events in the text area, mode line, header line, or in
1260 the marginal areas, @var{position} has this form:
1261
1262 @example
1263 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1264 @var{object} @var{text-pos} (@var{col} . @var{row})
1265 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1266 @end example
1267
1268 @table @asis
1269 @item @var{window}
1270 This is the window in which the click occurred.
1271
1272 @item @var{pos-or-area}
1273 This is the buffer position of the character clicked on in the text
1274 area, or if clicked outside the text area, it is the window area in
1275 which the click occurred. It is one of the symbols @code{mode-line},
1276 @code{header-line}, @code{vertical-line}, @code{left-margin},
1277 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1278
1279 In one special case, @var{pos-or-area} is a list containing a symbol (one
1280 of the symbols listed above) instead of just the symbol. This happens
1281 after the imaginary prefix keys for the event are inserted into the
1282 input stream. @xref{Key Sequence Input}.
1283
1284
1285 @item @var{x}, @var{y}
1286 These are the pixel coordinates of the click, relative to
1287 the top left corner of @var{window}, which is @code{(0 . 0)}.
1288 For a click on text, these are relative to the top left corner of
1289 the window's text area. For the mode or header line, they are
1290 relative to the top left window edge. For fringes, margins, and the
1291 vertical border, @var{x} does not have meaningful data. For fringes
1292 and margins, @var{y} is relative to the bottom edge of the header
1293 line.
1294
1295 @item @var{timestamp}
1296 This is the time at which the event occurred, in milliseconds.
1297
1298 @item @var{object}
1299 This is the object on which the click occurred. It is either
1300 @code{nil} if there is no string property, or it has the form
1301 (@var{string} . @var{string-pos}) when there is a string-type text
1302 property at the click position.
1303
1304 @table @asis
1305 @item @var{string}
1306 This is the string on which the click occurred, including any
1307 properties.
1308
1309 @item @var{string-pos}
1310 This is the position in the string on which the click occurred,
1311 relevant if properties at the click need to be looked up.
1312 @end table
1313
1314 @item @var{text-pos}
1315 For clicks on a marginal area or on a fringe, this is the buffer
1316 position of the first visible character in the corresponding line in
1317 the window. For other events, it is the current buffer position in
1318 the window.
1319
1320 @item @var{col}, @var{row}
1321 These are the actual coordinates of the glyph under the @var{x},
1322 @var{y} position, possibly padded with default character width
1323 glyphs if @var{x} is beyond the last glyph on the line. For clicks on
1324 the header or mode line, these are measured from the top left edge of
1325 the header or mode line. For clicks on the fringes and on the
1326 vertical border, these have no meaningful data. For clicks on the
1327 margins, @var{col} is measured from the left edge of the margin area
1328 and @var{row} is measured from the top of the margin area.
1329
1330 @item @var{image}
1331 This is the image object on which the click occurred. It is either
1332 @code{nil} if there is no image at the position clicked on, or it is
1333 an image object as returned by @code{find-image} if click was in an image.
1334
1335 @item @var{dx}, @var{dy}
1336 These are the pixel coordinates of the click, relative to
1337 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1338 @var{object} is @code{nil}, the coordinates are relative to the top
1339 left corner of the character glyph clicked on.
1340
1341 @item @var{width}, @var{height}
1342 These are the pixel width and height of @var{object} or, if this is
1343 @code{nil}, those of the character glyph clicked on.
1344 @end table
1345
1346 @sp 1
1347 For mouse clicks on a scroll-bar, @var{position} has this form:
1348
1349 @example
1350 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1351 @end example
1352
1353 @table @asis
1354 @item @var{window}
1355 This is the window whose scroll-bar was clicked on.
1356
1357 @item @var{area}
1358 This is the scroll bar where the click occurred. It is one of the
1359 symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
1360
1361 @item @var{portion}
1362 This is the distance of the click from the top or left end of
1363 the scroll bar.
1364
1365 @item @var{whole}
1366 This is the length of the entire scroll bar.
1367
1368 @item @var{timestamp}
1369 This is the time at which the event occurred, in milliseconds.
1370
1371 @item @var{part}
1372 This is the part of the scroll-bar which was clicked on. It is one
1373 of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
1374 @code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
1375 @end table
1376
1377 @item @var{click-count}
1378 This is the number of rapid repeated presses so far of the same mouse
1379 button. @xref{Repeat Events}.
1380 @end table
1381
1382 @node Drag Events
1383 @subsection Drag Events
1384 @cindex drag event
1385 @cindex mouse drag event
1386
1387 With Emacs, you can have a drag event without even changing your
1388 clothes. A @dfn{drag event} happens every time the user presses a mouse
1389 button and then moves the mouse to a different character position before
1390 releasing the button. Like all mouse events, drag events are
1391 represented in Lisp as lists. The lists record both the starting mouse
1392 position and the final position, like this:
1393
1394 @example
1395 (@var{event-type}
1396 (@var{window1} START-POSITION)
1397 (@var{window2} END-POSITION))
1398 @end example
1399
1400 For a drag event, the name of the symbol @var{event-type} contains the
1401 prefix @samp{drag-}. For example, dragging the mouse with button 2
1402 held down generates a @code{drag-mouse-2} event. The second and third
1403 elements of the event give the starting and ending position of the
1404 drag. They have the same form as @var{position} in a click event
1405 (@pxref{Click Events}) that is not on the scroll bar part of the
1406 window. You can access the second element of any mouse event in the
1407 same way, with no need to distinguish drag events from others.
1408
1409 The @samp{drag-} prefix follows the modifier key prefixes such as
1410 @samp{C-} and @samp{M-}.
1411
1412 If @code{read-key-sequence} receives a drag event that has no key
1413 binding, and the corresponding click event does have a binding, it
1414 changes the drag event into a click event at the drag's starting
1415 position. This means that you don't have to distinguish between click
1416 and drag events unless you want to.
1417
1418 @node Button-Down Events
1419 @subsection Button-Down Events
1420 @cindex button-down event
1421
1422 Click and drag events happen when the user releases a mouse button.
1423 They cannot happen earlier, because there is no way to distinguish a
1424 click from a drag until the button is released.
1425
1426 If you want to take action as soon as a button is pressed, you need to
1427 handle @dfn{button-down} events.@footnote{Button-down is the
1428 conservative antithesis of drag.} These occur as soon as a button is
1429 pressed. They are represented by lists that look exactly like click
1430 events (@pxref{Click Events}), except that the @var{event-type} symbol
1431 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1432 modifier key prefixes such as @samp{C-} and @samp{M-}.
1433
1434 The function @code{read-key-sequence} ignores any button-down events
1435 that don't have command bindings; therefore, the Emacs command loop
1436 ignores them too. This means that you need not worry about defining
1437 button-down events unless you want them to do something. The usual
1438 reason to define a button-down event is so that you can track mouse
1439 motion (by reading motion events) until the button is released.
1440 @xref{Motion Events}.
1441
1442 @node Repeat Events
1443 @subsection Repeat Events
1444 @cindex repeat events
1445 @cindex double-click events
1446 @cindex triple-click events
1447 @cindex mouse events, repeated
1448
1449 If you press the same mouse button more than once in quick succession
1450 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1451 events for the second and subsequent presses.
1452
1453 The most common repeat events are @dfn{double-click} events. Emacs
1454 generates a double-click event when you click a button twice; the event
1455 happens when you release the button (as is normal for all click
1456 events).
1457
1458 The event type of a double-click event contains the prefix
1459 @samp{double-}. Thus, a double click on the second mouse button with
1460 @key{meta} held down comes to the Lisp program as
1461 @code{M-double-mouse-2}. If a double-click event has no binding, the
1462 binding of the corresponding ordinary click event is used to execute
1463 it. Thus, you need not pay attention to the double click feature
1464 unless you really want to.
1465
1466 When the user performs a double click, Emacs generates first an ordinary
1467 click event, and then a double-click event. Therefore, you must design
1468 the command binding of the double click event to assume that the
1469 single-click command has already run. It must produce the desired
1470 results of a double click, starting from the results of a single click.
1471
1472 This is convenient, if the meaning of a double click somehow ``builds
1473 on'' the meaning of a single click---which is recommended user interface
1474 design practice for double clicks.
1475
1476 If you click a button, then press it down again and start moving the
1477 mouse with the button held down, then you get a @dfn{double-drag} event
1478 when you ultimately release the button. Its event type contains
1479 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1480 has no binding, Emacs looks for an alternate binding as if the event
1481 were an ordinary drag.
1482
1483 Before the double-click or double-drag event, Emacs generates a
1484 @dfn{double-down} event when the user presses the button down for the
1485 second time. Its event type contains @samp{double-down} instead of just
1486 @samp{down}. If a double-down event has no binding, Emacs looks for an
1487 alternate binding as if the event were an ordinary button-down event.
1488 If it finds no binding that way either, the double-down event is
1489 ignored.
1490
1491 To summarize, when you click a button and then press it again right
1492 away, Emacs generates a down event and a click event for the first
1493 click, a double-down event when you press the button again, and finally
1494 either a double-click or a double-drag event.
1495
1496 If you click a button twice and then press it again, all in quick
1497 succession, Emacs generates a @dfn{triple-down} event, followed by
1498 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1499 these events contain @samp{triple} instead of @samp{double}. If any
1500 triple event has no binding, Emacs uses the binding that it would use
1501 for the corresponding double event.
1502
1503 If you click a button three or more times and then press it again, the
1504 events for the presses beyond the third are all triple events. Emacs
1505 does not have separate event types for quadruple, quintuple, etc.@:
1506 events. However, you can look at the event list to find out precisely
1507 how many times the button was pressed.
1508
1509 @defun event-click-count event
1510 This function returns the number of consecutive button presses that led
1511 up to @var{event}. If @var{event} is a double-down, double-click or
1512 double-drag event, the value is 2. If @var{event} is a triple event,
1513 the value is 3 or greater. If @var{event} is an ordinary mouse event
1514 (not a repeat event), the value is 1.
1515 @end defun
1516
1517 @defopt double-click-fuzz
1518 To generate repeat events, successive mouse button presses must be at
1519 approximately the same screen position. The value of
1520 @code{double-click-fuzz} specifies the maximum number of pixels the
1521 mouse may be moved (horizontally or vertically) between two successive
1522 clicks to make a double-click.
1523
1524 This variable is also the threshold for motion of the mouse to count
1525 as a drag.
1526 @end defopt
1527
1528 @defopt double-click-time
1529 To generate repeat events, the number of milliseconds between
1530 successive button presses must be less than the value of
1531 @code{double-click-time}. Setting @code{double-click-time} to
1532 @code{nil} disables multi-click detection entirely. Setting it to
1533 @code{t} removes the time limit; Emacs then detects multi-clicks by
1534 position only.
1535 @end defopt
1536
1537 @node Motion Events
1538 @subsection Motion Events
1539 @cindex motion event
1540 @cindex mouse motion events
1541
1542 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1543 of the mouse without any button activity. Mouse motion events are
1544 represented by lists that look like this:
1545
1546 @example
1547 (mouse-movement POSITION)
1548 @end example
1549
1550 The second element of the list describes the current position of the
1551 mouse, just as in a click event (@pxref{Click Events}).
1552
1553 The special form @code{track-mouse} enables generation of motion events
1554 within its body. Outside of @code{track-mouse} forms, Emacs does not
1555 generate events for mere motion of the mouse, and these events do not
1556 appear. @xref{Mouse Tracking}.
1557
1558 @node Focus Events
1559 @subsection Focus Events
1560 @cindex focus event
1561
1562 Window systems provide general ways for the user to control which window
1563 gets keyboard input. This choice of window is called the @dfn{focus}.
1564 When the user does something to switch between Emacs frames, that
1565 generates a @dfn{focus event}. The normal definition of a focus event,
1566 in the global keymap, is to select a new frame within Emacs, as the user
1567 would expect. @xref{Input Focus}.
1568
1569 Focus events are represented in Lisp as lists that look like this:
1570
1571 @example
1572 (switch-frame @var{new-frame})
1573 @end example
1574
1575 @noindent
1576 where @var{new-frame} is the frame switched to.
1577
1578 Some X window managers are set up so that just moving the mouse into a
1579 window is enough to set the focus there. Usually, there is no need
1580 for a Lisp program to know about the focus change until some other
1581 kind of input arrives. Emacs generates a focus event only when the
1582 user actually types a keyboard key or presses a mouse button in the
1583 new frame; just moving the mouse between frames does not generate a
1584 focus event.
1585
1586 A focus event in the middle of a key sequence would garble the
1587 sequence. So Emacs never generates a focus event in the middle of a key
1588 sequence. If the user changes focus in the middle of a key
1589 sequence---that is, after a prefix key---then Emacs reorders the events
1590 so that the focus event comes either before or after the multi-event key
1591 sequence, and not within it.
1592
1593 @node Misc Events
1594 @subsection Miscellaneous System Events
1595
1596 A few other event types represent occurrences within the system.
1597
1598 @table @code
1599 @cindex @code{delete-frame} event
1600 @item (delete-frame (@var{frame}))
1601 This kind of event indicates that the user gave the window manager
1602 a command to delete a particular window, which happens to be an Emacs frame.
1603
1604 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1605
1606 @cindex @code{iconify-frame} event
1607 @item (iconify-frame (@var{frame}))
1608 This kind of event indicates that the user iconified @var{frame} using
1609 the window manager. Its standard definition is @code{ignore}; since the
1610 frame has already been iconified, Emacs has no work to do. The purpose
1611 of this event type is so that you can keep track of such events if you
1612 want to.
1613
1614 @cindex @code{make-frame-visible} event
1615 @item (make-frame-visible (@var{frame}))
1616 This kind of event indicates that the user deiconified @var{frame} using
1617 the window manager. Its standard definition is @code{ignore}; since the
1618 frame has already been made visible, Emacs has no work to do.
1619
1620 @cindex @code{wheel-up} event
1621 @cindex @code{wheel-down} event
1622 @item (wheel-up @var{position})
1623 @item (wheel-down @var{position})
1624 These kinds of event are generated by moving a mouse wheel. Their
1625 usual meaning is a kind of scroll or zoom.
1626
1627 The element @var{position} is a list describing the position of the
1628 event, in the same format as used in a mouse-click event (@pxref{Click
1629 Events}).
1630
1631 @vindex mouse-wheel-up-event
1632 @vindex mouse-wheel-down-event
1633 This kind of event is generated only on some kinds of systems. On some
1634 systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1635 portable code, use the variables @code{mouse-wheel-up-event} and
1636 @code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1637 what event types to expect for the mouse wheel.
1638
1639 @cindex @code{drag-n-drop} event
1640 @item (drag-n-drop @var{position} @var{files})
1641 This kind of event is generated when a group of files is
1642 selected in an application outside of Emacs, and then dragged and
1643 dropped onto an Emacs frame.
1644
1645 The element @var{position} is a list describing the position of the
1646 event, in the same format as used in a mouse-click event (@pxref{Click
1647 Events}), and @var{files} is the list of file names that were dragged
1648 and dropped. The usual way to handle this event is by visiting these
1649 files.
1650
1651 This kind of event is generated, at present, only on some kinds of
1652 systems.
1653
1654 @cindex @code{help-echo} event
1655 @item help-echo
1656 This kind of event is generated when a mouse pointer moves onto a
1657 portion of buffer text which has a @code{help-echo} text property.
1658 The generated event has this form:
1659
1660 @example
1661 (help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1662 @end example
1663
1664 @noindent
1665 The precise meaning of the event parameters and the way these
1666 parameters are used to display the help-echo text are described in
1667 @ref{Text help-echo}.
1668
1669 @cindex @code{sigusr1} event
1670 @cindex @code{sigusr2} event
1671 @cindex user signals
1672 @item sigusr1
1673 @itemx sigusr2
1674 These events are generated when the Emacs process receives
1675 the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1676 additional data because signals do not carry additional information.
1677
1678 To catch a user signal, bind the corresponding event to an interactive
1679 command in the @code{special-event-map} (@pxref{Active Keymaps}).
1680 The command is called with no arguments, and the specific signal event is
1681 available in @code{last-input-event}. For example:
1682
1683 @smallexample
1684 (defun sigusr-handler ()
1685 (interactive)
1686 (message "Caught signal %S" last-input-event))
1687
1688 (define-key special-event-map [sigusr1] 'sigusr-handler)
1689 @end smallexample
1690
1691 To test the signal handler, you can make Emacs send a signal to itself:
1692
1693 @smallexample
1694 (signal-process (emacs-pid) 'sigusr1)
1695 @end smallexample
1696 @end table
1697
1698 If one of these events arrives in the middle of a key sequence---that
1699 is, after a prefix key---then Emacs reorders the events so that this
1700 event comes either before or after the multi-event key sequence, not
1701 within it.
1702
1703 @node Event Examples
1704 @subsection Event Examples
1705
1706 If the user presses and releases the left mouse button over the same
1707 location, that generates a sequence of events like this:
1708
1709 @smallexample
1710 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1711 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1712 @end smallexample
1713
1714 While holding the control key down, the user might hold down the
1715 second mouse button, and drag the mouse from one line to the next.
1716 That produces two events, as shown here:
1717
1718 @smallexample
1719 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1720 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1721 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1722 @end smallexample
1723
1724 While holding down the meta and shift keys, the user might press the
1725 second mouse button on the window's mode line, and then drag the mouse
1726 into another window. That produces a pair of events like these:
1727
1728 @smallexample
1729 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1730 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1731 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1732 -453816))
1733 @end smallexample
1734
1735 To handle a SIGUSR1 signal, define an interactive function, and
1736 bind it to the @code{signal usr1} event sequence:
1737
1738 @smallexample
1739 (defun usr1-handler ()
1740 (interactive)
1741 (message "Got USR1 signal"))
1742 (global-set-key [signal usr1] 'usr1-handler)
1743 @end smallexample
1744
1745 @node Classifying Events
1746 @subsection Classifying Events
1747 @cindex event type
1748
1749 Every event has an @dfn{event type}, which classifies the event for
1750 key binding purposes. For a keyboard event, the event type equals the
1751 event value; thus, the event type for a character is the character, and
1752 the event type for a function key symbol is the symbol itself. For
1753 events that are lists, the event type is the symbol in the @sc{car} of
1754 the list. Thus, the event type is always a symbol or a character.
1755
1756 Two events of the same type are equivalent where key bindings are
1757 concerned; thus, they always run the same command. That does not
1758 necessarily mean they do the same things, however, as some commands look
1759 at the whole event to decide what to do. For example, some commands use
1760 the location of a mouse event to decide where in the buffer to act.
1761
1762 Sometimes broader classifications of events are useful. For example,
1763 you might want to ask whether an event involved the @key{META} key,
1764 regardless of which other key or mouse button was used.
1765
1766 The functions @code{event-modifiers} and @code{event-basic-type} are
1767 provided to get such information conveniently.
1768
1769 @defun event-modifiers event
1770 This function returns a list of the modifiers that @var{event} has. The
1771 modifiers are symbols; they include @code{shift}, @code{control},
1772 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1773 the modifiers list of a mouse event symbol always contains one of
1774 @code{click}, @code{drag}, and @code{down}. For double or triple
1775 events, it also contains @code{double} or @code{triple}.
1776
1777 The argument @var{event} may be an entire event object, or just an
1778 event type. If @var{event} is a symbol that has never been used in an
1779 event that has been read as input in the current Emacs session, then
1780 @code{event-modifiers} can return @code{nil}, even when @var{event}
1781 actually has modifiers.
1782
1783 Here are some examples:
1784
1785 @example
1786 (event-modifiers ?a)
1787 @result{} nil
1788 (event-modifiers ?A)
1789 @result{} (shift)
1790 (event-modifiers ?\C-a)
1791 @result{} (control)
1792 (event-modifiers ?\C-%)
1793 @result{} (control)
1794 (event-modifiers ?\C-\S-a)
1795 @result{} (control shift)
1796 (event-modifiers 'f5)
1797 @result{} nil
1798 (event-modifiers 's-f5)
1799 @result{} (super)
1800 (event-modifiers 'M-S-f5)
1801 @result{} (meta shift)
1802 (event-modifiers 'mouse-1)
1803 @result{} (click)
1804 (event-modifiers 'down-mouse-1)
1805 @result{} (down)
1806 @end example
1807
1808 The modifiers list for a click event explicitly contains @code{click},
1809 but the event symbol name itself does not contain @samp{click}.
1810 @end defun
1811
1812 @defun event-basic-type event
1813 This function returns the key or mouse button that @var{event}
1814 describes, with all modifiers removed. The @var{event} argument is as
1815 in @code{event-modifiers}. For example:
1816
1817 @example
1818 (event-basic-type ?a)
1819 @result{} 97
1820 (event-basic-type ?A)
1821 @result{} 97
1822 (event-basic-type ?\C-a)
1823 @result{} 97
1824 (event-basic-type ?\C-\S-a)
1825 @result{} 97
1826 (event-basic-type 'f5)
1827 @result{} f5
1828 (event-basic-type 's-f5)
1829 @result{} f5
1830 (event-basic-type 'M-S-f5)
1831 @result{} f5
1832 (event-basic-type 'down-mouse-1)
1833 @result{} mouse-1
1834 @end example
1835 @end defun
1836
1837 @defun mouse-movement-p object
1838 This function returns non-@code{nil} if @var{object} is a mouse movement
1839 event.
1840 @end defun
1841
1842 @defun event-convert-list list
1843 This function converts a list of modifier names and a basic event type
1844 to an event type which specifies all of them. The basic event type
1845 must be the last element of the list. For example,
1846
1847 @example
1848 (event-convert-list '(control ?a))
1849 @result{} 1
1850 (event-convert-list '(control meta ?a))
1851 @result{} -134217727
1852 (event-convert-list '(control super f1))
1853 @result{} C-s-f1
1854 @end example
1855 @end defun
1856
1857 @node Accessing Mouse
1858 @subsection Accessing Mouse Events
1859 @cindex mouse events, data in
1860
1861 This section describes convenient functions for accessing the data in
1862 a mouse button or motion event.
1863
1864 These two functions return the starting or ending position of a
1865 mouse-button event, as a list of this form:
1866
1867 @example
1868 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1869 @var{object} @var{text-pos} (@var{col} . @var{row})
1870 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1871 @end example
1872
1873 @defun event-start event
1874 This returns the starting position of @var{event}.
1875
1876 If @var{event} is a click or button-down event, this returns the
1877 location of the event. If @var{event} is a drag event, this returns the
1878 drag's starting position.
1879 @end defun
1880
1881 @defun event-end event
1882 This returns the ending position of @var{event}.
1883
1884 If @var{event} is a drag event, this returns the position where the user
1885 released the mouse button. If @var{event} is a click or button-down
1886 event, the value is actually the starting position, which is the only
1887 position such events have.
1888 @end defun
1889
1890 @cindex mouse position list, accessing
1891 These functions take a position list as described above, and
1892 return various parts of it.
1893
1894 @defun posn-window position
1895 Return the window that @var{position} is in.
1896 @end defun
1897
1898 @defun posn-area position
1899 Return the window area recorded in @var{position}. It returns @code{nil}
1900 when the event occurred in the text area of the window; otherwise, it
1901 is a symbol identifying the area in which the event occurred.
1902 @end defun
1903
1904 @defun posn-point position
1905 Return the buffer position in @var{position}. When the event occurred
1906 in the text area of the window, in a marginal area, or on a fringe,
1907 this is an integer specifying a buffer position. Otherwise, the value
1908 is undefined.
1909 @end defun
1910
1911 @defun posn-x-y position
1912 Return the pixel-based x and y coordinates in @var{position}, as a
1913 cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1914 to the window given by @code{posn-window}.
1915
1916 This example shows how to convert these window-relative coordinates
1917 into frame-relative coordinates:
1918
1919 @example
1920 (defun frame-relative-coordinates (position)
1921 "Return frame-relative coordinates from POSITION."
1922 (let* ((x-y (posn-x-y position))
1923 (window (posn-window position))
1924 (edges (window-inside-pixel-edges window)))
1925 (cons (+ (car x-y) (car edges))
1926 (+ (cdr x-y) (cadr edges)))))
1927 @end example
1928 @end defun
1929
1930 @defun posn-col-row position
1931 This function returns a cons cell @code{(@var{col} . @var{row})},
1932 containing the estimated column and row corresponding to buffer
1933 position @var{position}. The return value is given in units of the
1934 frame's default character width and height, as computed from the
1935 @var{x} and @var{y} values corresponding to @var{position}. (So, if
1936 the actual characters have non-default sizes, the actual row and
1937 column may differ from these computed values.)
1938
1939 Note that @var{row} is counted from the top of the text area. If the
1940 window possesses a header line (@pxref{Header Lines}), it is
1941 @emph{not} counted as the first line.
1942 @end defun
1943
1944 @defun posn-actual-col-row position
1945 Return the actual row and column in @var{position}, as a cons cell
1946 @code{(@var{col} . @var{row})}. The values are the actual row number
1947 in the window, and the actual character number in that row. It returns
1948 @code{nil} if @var{position} does not include actual positions values.
1949 You can use @code{posn-col-row} to get approximate values.
1950 @end defun
1951
1952 @defun posn-string position
1953 Return the string object in @var{position}, either @code{nil}, or a
1954 cons cell @code{(@var{string} . @var{string-pos})}.
1955 @end defun
1956
1957 @defun posn-image position
1958 Return the image object in @var{position}, either @code{nil}, or an
1959 image @code{(image ...)}.
1960 @end defun
1961
1962 @defun posn-object position
1963 Return the image or string object in @var{position}, either
1964 @code{nil}, an image @code{(image ...)}, or a cons cell
1965 @code{(@var{string} . @var{string-pos})}.
1966 @end defun
1967
1968 @defun posn-object-x-y position
1969 Return the pixel-based x and y coordinates relative to the upper left
1970 corner of the object in @var{position} as a cons cell @code{(@var{dx}
1971 . @var{dy})}. If the @var{position} is a buffer position, return the
1972 relative position in the character at that position.
1973 @end defun
1974
1975 @defun posn-object-width-height position
1976 Return the pixel width and height of the object in @var{position} as a
1977 cons cell @code{(@var{width} . @var{height})}. If the @var{position}
1978 is a buffer position, return the size of the character at that position.
1979 @end defun
1980
1981 @cindex timestamp of a mouse event
1982 @defun posn-timestamp position
1983 Return the timestamp in @var{position}. This is the time at which the
1984 event occurred, in milliseconds.
1985 @end defun
1986
1987 These functions compute a position list given particular buffer
1988 position or screen position. You can access the data in this position
1989 list with the functions described above.
1990
1991 @defun posn-at-point &optional pos window
1992 This function returns a position list for position @var{pos} in
1993 @var{window}. @var{pos} defaults to point in @var{window};
1994 @var{window} defaults to the selected window.
1995
1996 @code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
1997 @var{window}.
1998 @end defun
1999
2000 @defun posn-at-x-y x y &optional frame-or-window whole
2001 This function returns position information corresponding to pixel
2002 coordinates @var{x} and @var{y} in a specified frame or window,
2003 @var{frame-or-window}, which defaults to the selected window.
2004 The coordinates @var{x} and @var{y} are relative to the
2005 frame or window used.
2006 If @var{whole} is @code{nil}, the coordinates are relative
2007 to the window text area, otherwise they are relative to
2008 the entire window area including scroll bars, margins and fringes.
2009 @end defun
2010
2011 @node Accessing Scroll
2012 @subsection Accessing Scroll Bar Events
2013 @cindex scroll bar events, data in
2014
2015 These functions are useful for decoding scroll bar events.
2016
2017 @defun scroll-bar-event-ratio event
2018 This function returns the fractional vertical position of a scroll bar
2019 event within the scroll bar. The value is a cons cell
2020 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
2021 is the fractional position.
2022 @end defun
2023
2024 @defun scroll-bar-scale ratio total
2025 This function multiplies (in effect) @var{ratio} by @var{total},
2026 rounding the result to an integer. The argument @var{ratio} is not a
2027 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2028 value returned by @code{scroll-bar-event-ratio}.
2029
2030 This function is handy for scaling a position on a scroll bar into a
2031 buffer position. Here's how to do that:
2032
2033 @example
2034 (+ (point-min)
2035 (scroll-bar-scale
2036 (posn-x-y (event-start event))
2037 (- (point-max) (point-min))))
2038 @end example
2039
2040 Recall that scroll bar events have two integers forming a ratio, in place
2041 of a pair of x and y coordinates.
2042 @end defun
2043
2044 @node Strings of Events
2045 @subsection Putting Keyboard Events in Strings
2046 @cindex keyboard events in strings
2047 @cindex strings with keyboard events
2048
2049 In most of the places where strings are used, we conceptualize the
2050 string as containing text characters---the same kind of characters found
2051 in buffers or files. Occasionally Lisp programs use strings that
2052 conceptually contain keyboard characters; for example, they may be key
2053 sequences or keyboard macro definitions. However, storing keyboard
2054 characters in a string is a complex matter, for reasons of historical
2055 compatibility, and it is not always possible.
2056
2057 We recommend that new programs avoid dealing with these complexities
2058 by not storing keyboard events in strings. Here is how to do that:
2059
2060 @itemize @bullet
2061 @item
2062 Use vectors instead of strings for key sequences, when you plan to use
2063 them for anything other than as arguments to @code{lookup-key} and
2064 @code{define-key}. For example, you can use
2065 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2066 @code{this-command-keys-vector} instead of @code{this-command-keys}.
2067
2068 @item
2069 Use vectors to write key sequence constants containing meta characters,
2070 even when passing them directly to @code{define-key}.
2071
2072 @item
2073 When you have to look at the contents of a key sequence that might be a
2074 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2075 first, to convert it to a list.
2076 @end itemize
2077
2078 The complexities stem from the modifier bits that keyboard input
2079 characters can include. Aside from the Meta modifier, none of these
2080 modifier bits can be included in a string, and the Meta modifier is
2081 allowed only in special cases.
2082
2083 The earliest GNU Emacs versions represented meta characters as codes
2084 in the range of 128 to 255. At that time, the basic character codes
2085 ranged from 0 to 127, so all keyboard character codes did fit in a
2086 string. Many Lisp programs used @samp{\M-} in string constants to stand
2087 for meta characters, especially in arguments to @code{define-key} and
2088 similar functions, and key sequences and sequences of events were always
2089 represented as strings.
2090
2091 When we added support for larger basic character codes beyond 127, and
2092 additional modifier bits, we had to change the representation of meta
2093 characters. Now the flag that represents the Meta modifier in a
2094 character is
2095 @tex
2096 @math{2^{27}}
2097 @end tex
2098 @ifnottex
2099 2**27
2100 @end ifnottex
2101 and such numbers cannot be included in a string.
2102
2103 To support programs with @samp{\M-} in string constants, there are
2104 special rules for including certain meta characters in a string.
2105 Here are the rules for interpreting a string as a sequence of input
2106 characters:
2107
2108 @itemize @bullet
2109 @item
2110 If the keyboard character value is in the range of 0 to 127, it can go
2111 in the string unchanged.
2112
2113 @item
2114 The meta variants of those characters, with codes in the range of
2115 @tex
2116 @math{2^{27}}
2117 @end tex
2118 @ifnottex
2119 2**27
2120 @end ifnottex
2121 to
2122 @tex
2123 @math{2^{27} + 127},
2124 @end tex
2125 @ifnottex
2126 2**27+127,
2127 @end ifnottex
2128 can also go in the string, but you must change their
2129 numeric values. You must set the
2130 @tex
2131 @math{2^{7}}
2132 @end tex
2133 @ifnottex
2134 2**7
2135 @end ifnottex
2136 bit instead of the
2137 @tex
2138 @math{2^{27}}
2139 @end tex
2140 @ifnottex
2141 2**27
2142 @end ifnottex
2143 bit, resulting in a value between 128 and 255. Only a unibyte string
2144 can include these codes.
2145
2146 @item
2147 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2148
2149 @item
2150 Other keyboard character events cannot fit in a string. This includes
2151 keyboard events in the range of 128 to 255.
2152 @end itemize
2153
2154 Functions such as @code{read-key-sequence} that construct strings of
2155 keyboard input characters follow these rules: they construct vectors
2156 instead of strings, when the events won't fit in a string.
2157
2158 When you use the read syntax @samp{\M-} in a string, it produces a
2159 code in the range of 128 to 255---the same code that you get if you
2160 modify the corresponding keyboard event to put it in the string. Thus,
2161 meta events in strings work consistently regardless of how they get into
2162 the strings.
2163
2164 However, most programs would do well to avoid these issues by
2165 following the recommendations at the beginning of this section.
2166
2167 @node Reading Input
2168 @section Reading Input
2169 @cindex read input
2170 @cindex keyboard input
2171
2172 The editor command loop reads key sequences using the function
2173 @code{read-key-sequence}, which uses @code{read-event}. These and other
2174 functions for event input are also available for use in Lisp programs.
2175 See also @code{momentary-string-display} in @ref{Temporary Displays},
2176 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2177 functions and variables for controlling terminal input modes and
2178 debugging terminal input.
2179
2180 For higher-level input facilities, see @ref{Minibuffers}.
2181
2182 @menu
2183 * Key Sequence Input:: How to read one key sequence.
2184 * Reading One Event:: How to read just one event.
2185 * Event Mod:: How Emacs modifies events as they are read.
2186 * Invoking the Input Method:: How reading an event uses the input method.
2187 * Quoted Character Input:: Asking the user to specify a character.
2188 * Event Input Misc:: How to reread or throw away input events.
2189 @end menu
2190
2191 @node Key Sequence Input
2192 @subsection Key Sequence Input
2193 @cindex key sequence input
2194
2195 The command loop reads input a key sequence at a time, by calling
2196 @code{read-key-sequence}. Lisp programs can also call this function;
2197 for example, @code{describe-key} uses it to read the key to describe.
2198
2199 @defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2200 This function reads a key sequence and returns it as a string or
2201 vector. It keeps reading events until it has accumulated a complete key
2202 sequence; that is, enough to specify a non-prefix command using the
2203 currently active keymaps. (Remember that a key sequence that starts
2204 with a mouse event is read using the keymaps of the buffer in the
2205 window that the mouse was in, not the current buffer.)
2206
2207 If the events are all characters and all can fit in a string, then
2208 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2209 Otherwise, it returns a vector, since a vector can hold all kinds of
2210 events---characters, symbols, and lists. The elements of the string or
2211 vector are the events in the key sequence.
2212
2213 Reading a key sequence includes translating the events in various
2214 ways. @xref{Translation Keymaps}.
2215
2216 The argument @var{prompt} is either a string to be displayed in the
2217 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2218 The argument @var{continue-echo}, if non-@code{nil}, means to echo
2219 this key as a continuation of the previous key.
2220
2221 Normally any upper case event is converted to lower case if the
2222 original event is undefined and the lower case equivalent is defined.
2223 The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2224 convert the last event to lower case. This is appropriate for reading
2225 a key sequence to be defined.
2226
2227 The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2228 function should process a @code{switch-frame} event if the user
2229 switches frames before typing anything. If the user switches frames
2230 in the middle of a key sequence, or at the start of the sequence but
2231 @var{switch-frame-ok} is @code{nil}, then the event will be put off
2232 until after the current key sequence.
2233
2234 The argument @var{command-loop}, if non-@code{nil}, means that this
2235 key sequence is being read by something that will read commands one
2236 after another. It should be @code{nil} if the caller will read just
2237 one key sequence.
2238
2239 In the following example, Emacs displays the prompt @samp{?} in the
2240 echo area, and then the user types @kbd{C-x C-f}.
2241
2242 @example
2243 (read-key-sequence "?")
2244
2245 @group
2246 ---------- Echo Area ----------
2247 ?@kbd{C-x C-f}
2248 ---------- Echo Area ----------
2249
2250 @result{} "^X^F"
2251 @end group
2252 @end example
2253
2254 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2255 typed while reading with this function works like any other character,
2256 and does not set @code{quit-flag}. @xref{Quitting}.
2257 @end defun
2258
2259 @defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2260 This is like @code{read-key-sequence} except that it always
2261 returns the key sequence as a vector, never as a string.
2262 @xref{Strings of Events}.
2263 @end defun
2264
2265 @cindex upper case key sequence
2266 @cindex downcasing in @code{lookup-key}
2267 @cindex shift-translation
2268 If an input character is upper-case (or has the shift modifier) and
2269 has no key binding, but its lower-case equivalent has one, then
2270 @code{read-key-sequence} converts the character to lower case. Note
2271 that @code{lookup-key} does not perform case conversion in this way.
2272
2273 @vindex this-command-keys-shift-translated
2274 When reading input results in such a @dfn{shift-translation}, Emacs
2275 sets the variable @code{this-command-keys-shift-translated} to a
2276 non-@code{nil} value. Lisp programs can examine this variable if they
2277 need to modify their behavior when invoked by shift-translated keys.
2278 For example, the function @code{handle-shift-selection} examines the
2279 value of this variable to determine how to activate or deactivate the
2280 region (@pxref{The Mark, handle-shift-selection}).
2281
2282 The function @code{read-key-sequence} also transforms some mouse events.
2283 It converts unbound drag events into click events, and discards unbound
2284 button-down events entirely. It also reshuffles focus events and
2285 miscellaneous window events so that they never appear in a key sequence
2286 with any other events.
2287
2288 @cindex @code{header-line} prefix key
2289 @cindex @code{mode-line} prefix key
2290 @cindex @code{vertical-line} prefix key
2291 @cindex @code{horizontal-scroll-bar} prefix key
2292 @cindex @code{vertical-scroll-bar} prefix key
2293 @cindex @code{menu-bar} prefix key
2294 @cindex mouse events, in special parts of frame
2295 When mouse events occur in special parts of a window, such as a mode
2296 line or a scroll bar, the event type shows nothing special---it is the
2297 same symbol that would normally represent that combination of mouse
2298 button and modifier keys. The information about the window part is kept
2299 elsewhere in the event---in the coordinates. But
2300 @code{read-key-sequence} translates this information into imaginary
2301 ``prefix keys,'' all of which are symbols: @code{header-line},
2302 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2303 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2304 meanings for mouse clicks in special window parts by defining key
2305 sequences using these imaginary prefix keys.
2306
2307 For example, if you call @code{read-key-sequence} and then click the
2308 mouse on the window's mode line, you get two events, like this:
2309
2310 @example
2311 (read-key-sequence "Click on the mode line: ")
2312 @result{} [mode-line
2313 (mouse-1
2314 (#<window 6 on NEWS> mode-line
2315 (40 . 63) 5959987))]
2316 @end example
2317
2318 @defvar num-input-keys
2319 @c Emacs 19 feature
2320 This variable's value is the number of key sequences processed so far in
2321 this Emacs session. This includes key sequences read from the terminal
2322 and key sequences read from keyboard macros being executed.
2323 @end defvar
2324
2325 @node Reading One Event
2326 @subsection Reading One Event
2327 @cindex reading a single event
2328 @cindex event, reading only one
2329
2330 The lowest level functions for command input are @code{read-event},
2331 @code{read-char}, and @code{read-char-exclusive}.
2332
2333 @defun read-event &optional prompt inherit-input-method seconds
2334 This function reads and returns the next event of command input, waiting
2335 if necessary until an event is available. Events can come directly from
2336 the user or from a keyboard macro.
2337
2338 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2339 string to display in the echo area as a prompt. Otherwise,
2340 @code{read-event} does not display any message to indicate it is waiting
2341 for input; instead, it prompts by echoing: it displays descriptions of
2342 the events that led to or were read by the current command. @xref{The
2343 Echo Area}.
2344
2345 If @var{inherit-input-method} is non-@code{nil}, then the current input
2346 method (if any) is employed to make it possible to enter a
2347 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2348 for reading this event.
2349
2350 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2351 moves the cursor temporarily to the echo area, to the end of any message
2352 displayed there. Otherwise @code{read-event} does not move the cursor.
2353
2354 If @var{seconds} is non-@code{nil}, it should be a number specifying
2355 the maximum time to wait for input, in seconds. If no input arrives
2356 within that time, @code{read-event} stops waiting and returns
2357 @code{nil}. A floating-point value for @var{seconds} means to wait
2358 for a fractional number of seconds. Some systems support only a whole
2359 number of seconds; on these systems, @var{seconds} is rounded down.
2360 If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2361 necessary for input to arrive.
2362
2363 If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2364 for user input to arrive. Idle timers---those created with
2365 @code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2366 period. However, if @var{seconds} is non-@code{nil}, the state of
2367 idleness remains unchanged. If Emacs is non-idle when
2368 @code{read-event} is called, it remains non-idle throughout the
2369 operation of @code{read-event}; if Emacs is idle (which can happen if
2370 the call happens inside an idle timer), it remains idle.
2371
2372 If @code{read-event} gets an event that is defined as a help character,
2373 then in some cases @code{read-event} processes the event directly without
2374 returning. @xref{Help Functions}. Certain other events, called
2375 @dfn{special events}, are also processed directly within
2376 @code{read-event} (@pxref{Special Events}).
2377
2378 Here is what happens if you call @code{read-event} and then press the
2379 right-arrow function key:
2380
2381 @example
2382 @group
2383 (read-event)
2384 @result{} right
2385 @end group
2386 @end example
2387 @end defun
2388
2389 @defun read-char &optional prompt inherit-input-method seconds
2390 This function reads and returns a character of command input. If the
2391 user generates an event which is not a character (i.e. a mouse click or
2392 function key event), @code{read-char} signals an error. The arguments
2393 work as in @code{read-event}.
2394
2395 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2396 code 49). The second example shows a keyboard macro definition that
2397 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2398 @code{read-char} reads the keyboard macro's very next character, which
2399 is @kbd{1}. Then @code{eval-expression} displays its return value in
2400 the echo area.
2401
2402 @example
2403 @group
2404 (read-char)
2405 @result{} 49
2406 @end group
2407
2408 @group
2409 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2410 (symbol-function 'foo)
2411 @result{} "^[:(read-char)^M1"
2412 @end group
2413 @group
2414 (execute-kbd-macro 'foo)
2415 @print{} 49
2416 @result{} nil
2417 @end group
2418 @end example
2419 @end defun
2420
2421 @defun read-char-exclusive &optional prompt inherit-input-method seconds
2422 This function reads and returns a character of command input. If the
2423 user generates an event which is not a character,
2424 @code{read-char-exclusive} ignores it and reads another event, until it
2425 gets a character. The arguments work as in @code{read-event}.
2426 @end defun
2427
2428 None of the above functions suppress quitting.
2429
2430 @defvar num-nonmacro-input-events
2431 This variable holds the total number of input events received so far
2432 from the terminal---not counting those generated by keyboard macros.
2433 @end defvar
2434
2435 We emphasize that, unlike @code{read-key-sequence}, the functions
2436 @code{read-event}, @code{read-char}, and @code{read-char-exclusive} do
2437 not perform the translations described in @ref{Translation Keymaps}.
2438 If you wish to read a single key taking these translations into
2439 account, use the function @code{read-key}:
2440
2441 @defun read-key &optional prompt
2442 This function reads a single key. It is ``intermediate'' between
2443 @code{read-key-sequence} and @code{read-event}. Unlike the former, it
2444 reads a single key, not a key sequence. Unlike the latter, it does
2445 not return a raw event, but decodes and translates the user input
2446 according to @code{input-decode-map}, @code{local-function-key-map},
2447 and @code{key-translation-map} (@pxref{Translation Keymaps}).
2448
2449 The argument @var{prompt} is either a string to be displayed in the
2450 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2451 @end defun
2452
2453 @node Event Mod
2454 @subsection Modifying and Translating Input Events
2455
2456 Emacs modifies every event it reads according to
2457 @code{extra-keyboard-modifiers}, then translates it through
2458 @code{keyboard-translate-table} (if applicable), before returning it
2459 from @code{read-event}.
2460
2461 @c Emacs 19 feature
2462 @defvar extra-keyboard-modifiers
2463 This variable lets Lisp programs ``press'' the modifier keys on the
2464 keyboard. The value is a character. Only the modifiers of the
2465 character matter. Each time the user types a keyboard key, it is
2466 altered as if those modifier keys were held down. For instance, if
2467 you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2468 keyboard input characters typed during the scope of the binding will
2469 have the control and meta modifiers applied to them. The character
2470 @code{?\C-@@}, equivalent to the integer 0, does not count as a control
2471 character for this purpose, but as a character with no modifiers.
2472 Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2473 modification.
2474
2475 When using a window system, the program can ``press'' any of the
2476 modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2477 keys can be virtually pressed.
2478
2479 Note that this variable applies only to events that really come from
2480 the keyboard, and has no effect on mouse events or any other events.
2481 @end defvar
2482
2483 @defvar keyboard-translate-table
2484 This terminal-local variable is the translate table for keyboard
2485 characters. It lets you reshuffle the keys on the keyboard without
2486 changing any command bindings. Its value is normally a char-table, or
2487 else @code{nil}. (It can also be a string or vector, but this is
2488 considered obsolete.)
2489
2490 If @code{keyboard-translate-table} is a char-table
2491 (@pxref{Char-Tables}), then each character read from the keyboard is
2492 looked up in this char-table. If the value found there is
2493 non-@code{nil}, then it is used instead of the actual input character.
2494
2495 Note that this translation is the first thing that happens to a
2496 character after it is read from the terminal. Record-keeping features
2497 such as @code{recent-keys} and dribble files record the characters after
2498 translation.
2499
2500 Note also that this translation is done before the characters are
2501 supplied to input methods (@pxref{Input Methods}). Use
2502 @code{translation-table-for-input} (@pxref{Translation of Characters}),
2503 if you want to translate characters after input methods operate.
2504 @end defvar
2505
2506 @defun keyboard-translate from to
2507 This function modifies @code{keyboard-translate-table} to translate
2508 character code @var{from} into character code @var{to}. It creates
2509 the keyboard translate table if necessary.
2510 @end defun
2511
2512 Here's an example of using the @code{keyboard-translate-table} to
2513 make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2514 operations:
2515
2516 @example
2517 (keyboard-translate ?\C-x 'control-x)
2518 (keyboard-translate ?\C-c 'control-c)
2519 (keyboard-translate ?\C-v 'control-v)
2520 (global-set-key [control-x] 'kill-region)
2521 (global-set-key [control-c] 'kill-ring-save)
2522 (global-set-key [control-v] 'yank)
2523 @end example
2524
2525 @noindent
2526 On a graphical terminal that supports extended @acronym{ASCII} input,
2527 you can still get the standard Emacs meanings of one of those
2528 characters by typing it with the shift key. That makes it a different
2529 character as far as keyboard translation is concerned, but it has the
2530 same usual meaning.
2531
2532 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2533 at the level of @code{read-key-sequence}.
2534
2535 @node Invoking the Input Method
2536 @subsection Invoking the Input Method
2537
2538 The event-reading functions invoke the current input method, if any
2539 (@pxref{Input Methods}). If the value of @code{input-method-function}
2540 is non-@code{nil}, it should be a function; when @code{read-event} reads
2541 a printing character (including @key{SPC}) with no modifier bits, it
2542 calls that function, passing the character as an argument.
2543
2544 @defvar input-method-function
2545 If this is non-@code{nil}, its value specifies the current input method
2546 function.
2547
2548 @strong{Warning:} don't bind this variable with @code{let}. It is often
2549 buffer-local, and if you bind it around reading input (which is exactly
2550 when you @emph{would} bind it), switching buffers asynchronously while
2551 Emacs is waiting will cause the value to be restored in the wrong
2552 buffer.
2553 @end defvar
2554
2555 The input method function should return a list of events which should
2556 be used as input. (If the list is @code{nil}, that means there is no
2557 input, so @code{read-event} waits for another event.) These events are
2558 processed before the events in @code{unread-command-events}
2559 (@pxref{Event Input Misc}). Events
2560 returned by the input method function are not passed to the input method
2561 function again, even if they are printing characters with no modifier
2562 bits.
2563
2564 If the input method function calls @code{read-event} or
2565 @code{read-key-sequence}, it should bind @code{input-method-function} to
2566 @code{nil} first, to prevent recursion.
2567
2568 The input method function is not called when reading the second and
2569 subsequent events of a key sequence. Thus, these characters are not
2570 subject to input method processing. The input method function should
2571 test the values of @code{overriding-local-map} and
2572 @code{overriding-terminal-local-map}; if either of these variables is
2573 non-@code{nil}, the input method should put its argument into a list and
2574 return that list with no further processing.
2575
2576 @node Quoted Character Input
2577 @subsection Quoted Character Input
2578 @cindex quoted character input
2579
2580 You can use the function @code{read-quoted-char} to ask the user to
2581 specify a character, and allow the user to specify a control or meta
2582 character conveniently, either literally or as an octal character code.
2583 The command @code{quoted-insert} uses this function.
2584
2585 @defun read-quoted-char &optional prompt
2586 @cindex octal character input
2587 @cindex control characters, reading
2588 @cindex nonprinting characters, reading
2589 This function is like @code{read-char}, except that if the first
2590 character read is an octal digit (0-7), it reads any number of octal
2591 digits (but stopping if a non-octal digit is found), and returns the
2592 character represented by that numeric character code. If the
2593 character that terminates the sequence of octal digits is @key{RET},
2594 it is discarded. Any other terminating character is used as input
2595 after this function returns.
2596
2597 Quitting is suppressed when the first character is read, so that the
2598 user can enter a @kbd{C-g}. @xref{Quitting}.
2599
2600 If @var{prompt} is supplied, it specifies a string for prompting the
2601 user. The prompt string is always displayed in the echo area, followed
2602 by a single @samp{-}.
2603
2604 In the following example, the user types in the octal number 177 (which
2605 is 127 in decimal).
2606
2607 @example
2608 (read-quoted-char "What character")
2609
2610 @group
2611 ---------- Echo Area ----------
2612 What character @kbd{1 7 7}-
2613 ---------- Echo Area ----------
2614
2615 @result{} 127
2616 @end group
2617 @end example
2618 @end defun
2619
2620 @need 2000
2621 @node Event Input Misc
2622 @subsection Miscellaneous Event Input Features
2623
2624 This section describes how to ``peek ahead'' at events without using
2625 them up, how to check for pending input, and how to discard pending
2626 input. See also the function @code{read-passwd} (@pxref{Reading a
2627 Password}).
2628
2629 @defvar unread-command-events
2630 @cindex next input
2631 @cindex peeking at input
2632 This variable holds a list of events waiting to be read as command
2633 input. The events are used in the order they appear in the list, and
2634 removed one by one as they are used.
2635
2636 The variable is needed because in some cases a function reads an event
2637 and then decides not to use it. Storing the event in this variable
2638 causes it to be processed normally, by the command loop or by the
2639 functions to read command input.
2640
2641 @cindex prefix argument unreading
2642 For example, the function that implements numeric prefix arguments reads
2643 any number of digits. When it finds a non-digit event, it must unread
2644 the event so that it can be read normally by the command loop.
2645 Likewise, incremental search uses this feature to unread events with no
2646 special meaning in a search, because these events should exit the search
2647 and then execute normally.
2648
2649 The reliable and easy way to extract events from a key sequence so as to
2650 put them in @code{unread-command-events} is to use
2651 @code{listify-key-sequence} (@pxref{Strings of Events}).
2652
2653 Normally you add events to the front of this list, so that the events
2654 most recently unread will be reread first.
2655
2656 Events read from this list are not normally added to the current
2657 command's key sequence (as returned by e.g. @code{this-command-keys}),
2658 as the events will already have been added once as they were read for
2659 the first time. An element of the form @code{(@code{t} . @var{event})}
2660 forces @var{event} to be added to the current command's key sequence.
2661 @end defvar
2662
2663 @defun listify-key-sequence key
2664 This function converts the string or vector @var{key} to a list of
2665 individual events, which you can put in @code{unread-command-events}.
2666 @end defun
2667
2668 @defvar unread-command-char
2669 This variable holds a character to be read as command input.
2670 A value of -1 means ``empty.''
2671
2672 This variable is mostly obsolete now that you can use
2673 @code{unread-command-events} instead; it exists only to support programs
2674 written for Emacs versions 18 and earlier.
2675 @end defvar
2676
2677 @defun input-pending-p
2678 @cindex waiting for command key input
2679 This function determines whether any command input is currently
2680 available to be read. It returns immediately, with value @code{t} if
2681 there is available input, @code{nil} otherwise. On rare occasions it
2682 may return @code{t} when no input is available.
2683 @end defun
2684
2685 @defvar last-input-event
2686 @defvarx last-input-char
2687 This variable records the last terminal input event read, whether
2688 as part of a command or explicitly by a Lisp program.
2689
2690 In the example below, the Lisp program reads the character @kbd{1},
2691 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2692 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2693 this expression) remains the value of @code{last-command-event}.
2694
2695 @example
2696 @group
2697 (progn (print (read-char))
2698 (print last-command-event)
2699 last-input-event)
2700 @print{} 49
2701 @print{} 5
2702 @result{} 49
2703 @end group
2704 @end example
2705
2706 The alias @code{last-input-char} is obsolete.
2707 @end defvar
2708
2709 @defmac while-no-input body@dots{}
2710 This construct runs the @var{body} forms and returns the value of the
2711 last one---but only if no input arrives. If any input arrives during
2712 the execution of the @var{body} forms, it aborts them (working much
2713 like a quit). The @code{while-no-input} form returns @code{nil} if
2714 aborted by a real quit, and returns @code{t} if aborted by arrival of
2715 other input.
2716
2717 If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2718 arrival of input during those parts won't cause an abort until
2719 the end of that part.
2720
2721 If you want to be able to distinguish all possible values computed
2722 by @var{body} from both kinds of abort conditions, write the code
2723 like this:
2724
2725 @example
2726 (while-no-input
2727 (list
2728 (progn . @var{body})))
2729 @end example
2730 @end defmac
2731
2732 @defun discard-input
2733 @cindex flushing input
2734 @cindex discarding input
2735 @cindex keyboard macro, terminating
2736 This function discards the contents of the terminal input buffer and
2737 cancels any keyboard macro that might be in the process of definition.
2738 It returns @code{nil}.
2739
2740 In the following example, the user may type a number of characters right
2741 after starting the evaluation of the form. After the @code{sleep-for}
2742 finishes sleeping, @code{discard-input} discards any characters typed
2743 during the sleep.
2744
2745 @example
2746 (progn (sleep-for 2)
2747 (discard-input))
2748 @result{} nil
2749 @end example
2750 @end defun
2751
2752 @node Special Events
2753 @section Special Events
2754
2755 @cindex special events
2756 Special events are handled at a very low level---as soon as they are
2757 read. The @code{read-event} function processes these events itself, and
2758 never returns them. Instead, it keeps waiting for the first event
2759 that is not special and returns that one.
2760
2761 Events that are handled in this way do not echo, they are never grouped
2762 into key sequences, and they never appear in the value of
2763 @code{last-command-event} or @code{(this-command-keys)}. They do not
2764 discard a numeric argument, they cannot be unread with
2765 @code{unread-command-events}, they may not appear in a keyboard macro,
2766 and they are not recorded in a keyboard macro while you are defining
2767 one.
2768
2769 These events do, however, appear in @code{last-input-event} immediately
2770 after they are read, and this is the way for the event's definition to
2771 find the actual event.
2772
2773 The events types @code{iconify-frame}, @code{make-frame-visible},
2774 @code{delete-frame}, @code{drag-n-drop}, and user signals like
2775 @code{sigusr1} are normally handled in this way. The keymap which
2776 defines how to handle special events---and which events are special---is
2777 in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2778
2779 @node Waiting
2780 @section Waiting for Elapsed Time or Input
2781 @cindex waiting
2782
2783 The wait functions are designed to wait for a certain amount of time
2784 to pass or until there is input. For example, you may wish to pause in
2785 the middle of a computation to allow the user time to view the display.
2786 @code{sit-for} pauses and updates the screen, and returns immediately if
2787 input comes in, while @code{sleep-for} pauses without updating the
2788 screen.
2789
2790 @defun sit-for seconds &optional nodisp
2791 This function performs redisplay (provided there is no pending input
2792 from the user), then waits @var{seconds} seconds, or until input is
2793 available. The usual purpose of @code{sit-for} is to give the user
2794 time to read text that you display. The value is @code{t} if
2795 @code{sit-for} waited the full time with no input arriving
2796 (@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2797
2798 The argument @var{seconds} need not be an integer. If it is a floating
2799 point number, @code{sit-for} waits for a fractional number of seconds.
2800 Some systems support only a whole number of seconds; on these systems,
2801 @var{seconds} is rounded down.
2802
2803 The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2804 i.e. it requests a redisplay, without any delay, if there is no pending input.
2805 @xref{Forcing Redisplay}.
2806
2807 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2808 redisplay, but it still returns as soon as input is available (or when
2809 the timeout elapses).
2810
2811 In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2812 interrupted, even by input from the standard input descriptor. It is
2813 thus equivalent to @code{sleep-for}, which is described below.
2814
2815 It is also possible to call @code{sit-for} with three arguments,
2816 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2817 but that is considered obsolete.
2818 @end defun
2819
2820 @defun sleep-for seconds &optional millisec
2821 This function simply pauses for @var{seconds} seconds without updating
2822 the display. It pays no attention to available input. It returns
2823 @code{nil}.
2824
2825 The argument @var{seconds} need not be an integer. If it is a floating
2826 point number, @code{sleep-for} waits for a fractional number of seconds.
2827 Some systems support only a whole number of seconds; on these systems,
2828 @var{seconds} is rounded down.
2829
2830 The optional argument @var{millisec} specifies an additional waiting
2831 period measured in milliseconds. This adds to the period specified by
2832 @var{seconds}. If the system doesn't support waiting fractions of a
2833 second, you get an error if you specify nonzero @var{millisec}.
2834
2835 Use @code{sleep-for} when you wish to guarantee a delay.
2836 @end defun
2837
2838 @xref{Time of Day}, for functions to get the current time.
2839
2840 @node Quitting
2841 @section Quitting
2842 @cindex @kbd{C-g}
2843 @cindex quitting
2844 @cindex interrupt Lisp functions
2845
2846 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2847 @dfn{quit} whatever it is doing. This means that control returns to the
2848 innermost active command loop.
2849
2850 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2851 does not cause a quit; it acts as an ordinary input character. In the
2852 simplest case, you cannot tell the difference, because @kbd{C-g}
2853 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2854 However, when @kbd{C-g} follows a prefix key, they combine to form an
2855 undefined key. The effect is to cancel the prefix key as well as any
2856 prefix argument.
2857
2858 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2859 of the minibuffer. This means, in effect, that it exits the minibuffer
2860 and then quits. (Simply quitting would return to the command loop
2861 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2862 directly when the command reader is reading input is so that its meaning
2863 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2864 prefix key is not redefined in the minibuffer, and it has its normal
2865 effect of canceling the prefix key and prefix argument. This too
2866 would not be possible if @kbd{C-g} always quit directly.
2867
2868 When @kbd{C-g} does directly quit, it does so by setting the variable
2869 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2870 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2871 non-@code{nil} in any way thus causes a quit.
2872
2873 At the level of C code, quitting cannot happen just anywhere; only at the
2874 special places that check @code{quit-flag}. The reason for this is
2875 that quitting at other places might leave an inconsistency in Emacs's
2876 internal state. Because quitting is delayed until a safe place, quitting
2877 cannot make Emacs crash.
2878
2879 Certain functions such as @code{read-key-sequence} or
2880 @code{read-quoted-char} prevent quitting entirely even though they wait
2881 for input. Instead of quitting, @kbd{C-g} serves as the requested
2882 input. In the case of @code{read-key-sequence}, this serves to bring
2883 about the special behavior of @kbd{C-g} in the command loop. In the
2884 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2885 to quote a @kbd{C-g}.
2886
2887 @cindex preventing quitting
2888 You can prevent quitting for a portion of a Lisp function by binding
2889 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2890 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2891 usual result of this---a quit---is prevented. Eventually,
2892 @code{inhibit-quit} will become @code{nil} again, such as when its
2893 binding is unwound at the end of a @code{let} form. At that time, if
2894 @code{quit-flag} is still non-@code{nil}, the requested quit happens
2895 immediately. This behavior is ideal when you wish to make sure that
2896 quitting does not happen within a ``critical section'' of the program.
2897
2898 @cindex @code{read-quoted-char} quitting
2899 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2900 handled in a special way that does not involve quitting. This is done
2901 by reading the input with @code{inhibit-quit} bound to @code{t}, and
2902 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2903 becomes @code{nil} again. This excerpt from the definition of
2904 @code{read-quoted-char} shows how this is done; it also shows that
2905 normal quitting is permitted after the first character of input.
2906
2907 @example
2908 (defun read-quoted-char (&optional prompt)
2909 "@dots{}@var{documentation}@dots{}"
2910 (let ((message-log-max nil) done (first t) (code 0) char)
2911 (while (not done)
2912 (let ((inhibit-quit first)
2913 @dots{})
2914 (and prompt (message "%s-" prompt))
2915 (setq char (read-event))
2916 (if inhibit-quit (setq quit-flag nil)))
2917 @r{@dots{}set the variable @code{code}@dots{}})
2918 code))
2919 @end example
2920
2921 @defvar quit-flag
2922 If this variable is non-@code{nil}, then Emacs quits immediately, unless
2923 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2924 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2925 @end defvar
2926
2927 @defvar inhibit-quit
2928 This variable determines whether Emacs should quit when @code{quit-flag}
2929 is set to a value other than @code{nil}. If @code{inhibit-quit} is
2930 non-@code{nil}, then @code{quit-flag} has no special effect.
2931 @end defvar
2932
2933 @defmac with-local-quit body@dots{}
2934 This macro executes @var{body} forms in sequence, but allows quitting, at
2935 least locally, within @var{body} even if @code{inhibit-quit} was
2936 non-@code{nil} outside this construct. It returns the value of the
2937 last form in @var{body}, unless exited by quitting, in which case
2938 it returns @code{nil}.
2939
2940 If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
2941 it only executes the @var{body}, and setting @code{quit-flag} causes
2942 a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
2943 that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
2944 triggers a special kind of local quit. This ends the execution of
2945 @var{body} and exits the @code{with-local-quit} body with
2946 @code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
2947 will happen as soon as that is allowed. If @code{quit-flag} is
2948 already non-@code{nil} at the beginning of @var{body}, the local quit
2949 happens immediately and the body doesn't execute at all.
2950
2951 This macro is mainly useful in functions that can be called from
2952 timers, process filters, process sentinels, @code{pre-command-hook},
2953 @code{post-command-hook}, and other places where @code{inhibit-quit} is
2954 normally bound to @code{t}.
2955 @end defmac
2956
2957 @deffn Command keyboard-quit
2958 This function signals the @code{quit} condition with @code{(signal 'quit
2959 nil)}. This is the same thing that quitting does. (See @code{signal}
2960 in @ref{Errors}.)
2961 @end deffn
2962
2963 You can specify a character other than @kbd{C-g} to use for quitting.
2964 See the function @code{set-input-mode} in @ref{Terminal Input}.
2965
2966 @node Prefix Command Arguments
2967 @section Prefix Command Arguments
2968 @cindex prefix argument
2969 @cindex raw prefix argument
2970 @cindex numeric prefix argument
2971
2972 Most Emacs commands can use a @dfn{prefix argument}, a number
2973 specified before the command itself. (Don't confuse prefix arguments
2974 with prefix keys.) The prefix argument is at all times represented by a
2975 value, which may be @code{nil}, meaning there is currently no prefix
2976 argument. Each command may use the prefix argument or ignore it.
2977
2978 There are two representations of the prefix argument: @dfn{raw} and
2979 @dfn{numeric}. The editor command loop uses the raw representation
2980 internally, and so do the Lisp variables that store the information, but
2981 commands can request either representation.
2982
2983 Here are the possible values of a raw prefix argument:
2984
2985 @itemize @bullet
2986 @item
2987 @code{nil}, meaning there is no prefix argument. Its numeric value is
2988 1, but numerous commands make a distinction between @code{nil} and the
2989 integer 1.
2990
2991 @item
2992 An integer, which stands for itself.
2993
2994 @item
2995 A list of one element, which is an integer. This form of prefix
2996 argument results from one or a succession of @kbd{C-u}'s with no
2997 digits. The numeric value is the integer in the list, but some
2998 commands make a distinction between such a list and an integer alone.
2999
3000 @item
3001 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
3002 typed, without following digits. The equivalent numeric value is
3003 @minus{}1, but some commands make a distinction between the integer
3004 @minus{}1 and the symbol @code{-}.
3005 @end itemize
3006
3007 We illustrate these possibilities by calling the following function with
3008 various prefixes:
3009
3010 @example
3011 @group
3012 (defun display-prefix (arg)
3013 "Display the value of the raw prefix arg."
3014 (interactive "P")
3015 (message "%s" arg))
3016 @end group
3017 @end example
3018
3019 @noindent
3020 Here are the results of calling @code{display-prefix} with various
3021 raw prefix arguments:
3022
3023 @example
3024 M-x display-prefix @print{} nil
3025
3026 C-u M-x display-prefix @print{} (4)
3027
3028 C-u C-u M-x display-prefix @print{} (16)
3029
3030 C-u 3 M-x display-prefix @print{} 3
3031
3032 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
3033
3034 C-u - M-x display-prefix @print{} -
3035
3036 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
3037
3038 C-u - 7 M-x display-prefix @print{} -7
3039
3040 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
3041 @end example
3042
3043 Emacs uses two variables to store the prefix argument:
3044 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3045 @code{universal-argument} that set up prefix arguments for other
3046 commands store them in @code{prefix-arg}. In contrast,
3047 @code{current-prefix-arg} conveys the prefix argument to the current
3048 command, so setting it has no effect on the prefix arguments for future
3049 commands.
3050
3051 Normally, commands specify which representation to use for the prefix
3052 argument, either numeric or raw, in the @code{interactive} specification.
3053 (@xref{Using Interactive}.) Alternatively, functions may look at the
3054 value of the prefix argument directly in the variable
3055 @code{current-prefix-arg}, but this is less clean.
3056
3057 @defun prefix-numeric-value arg
3058 This function returns the numeric meaning of a valid raw prefix argument
3059 value, @var{arg}. The argument may be a symbol, a number, or a list.
3060 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3061 value @minus{}1 is returned; if it is a number, that number is returned;
3062 if it is a list, the @sc{car} of that list (which should be a number) is
3063 returned.
3064 @end defun
3065
3066 @defvar current-prefix-arg
3067 This variable holds the raw prefix argument for the @emph{current}
3068 command. Commands may examine it directly, but the usual method for
3069 accessing it is with @code{(interactive "P")}.
3070 @end defvar
3071
3072 @defvar prefix-arg
3073 The value of this variable is the raw prefix argument for the
3074 @emph{next} editing command. Commands such as @code{universal-argument}
3075 that specify prefix arguments for the following command work by setting
3076 this variable.
3077 @end defvar
3078
3079 @defvar last-prefix-arg
3080 The raw prefix argument value used by the previous command.
3081 @end defvar
3082
3083 The following commands exist to set up prefix arguments for the
3084 following command. Do not call them for any other reason.
3085
3086 @deffn Command universal-argument
3087 This command reads input and specifies a prefix argument for the
3088 following command. Don't call this command yourself unless you know
3089 what you are doing.
3090 @end deffn
3091
3092 @deffn Command digit-argument arg
3093 This command adds to the prefix argument for the following command. The
3094 argument @var{arg} is the raw prefix argument as it was before this
3095 command; it is used to compute the updated prefix argument. Don't call
3096 this command yourself unless you know what you are doing.
3097 @end deffn
3098
3099 @deffn Command negative-argument arg
3100 This command adds to the numeric argument for the next command. The
3101 argument @var{arg} is the raw prefix argument as it was before this
3102 command; its value is negated to form the new prefix argument. Don't
3103 call this command yourself unless you know what you are doing.
3104 @end deffn
3105
3106 @node Recursive Editing
3107 @section Recursive Editing
3108 @cindex recursive command loop
3109 @cindex recursive editing level
3110 @cindex command loop, recursive
3111
3112 The Emacs command loop is entered automatically when Emacs starts up.
3113 This top-level invocation of the command loop never exits; it keeps
3114 running as long as Emacs does. Lisp programs can also invoke the
3115 command loop. Since this makes more than one activation of the command
3116 loop, we call it @dfn{recursive editing}. A recursive editing level has
3117 the effect of suspending whatever command invoked it and permitting the
3118 user to do arbitrary editing before resuming that command.
3119
3120 The commands available during recursive editing are the same ones
3121 available in the top-level editing loop and defined in the keymaps.
3122 Only a few special commands exit the recursive editing level; the others
3123 return to the recursive editing level when they finish. (The special
3124 commands for exiting are always available, but they do nothing when
3125 recursive editing is not in progress.)
3126
3127 All command loops, including recursive ones, set up all-purpose error
3128 handlers so that an error in a command run from the command loop will
3129 not exit the loop.
3130
3131 @cindex minibuffer input
3132 Minibuffer input is a special kind of recursive editing. It has a few
3133 special wrinkles, such as enabling display of the minibuffer and the
3134 minibuffer window, but fewer than you might suppose. Certain keys
3135 behave differently in the minibuffer, but that is only because of the
3136 minibuffer's local map; if you switch windows, you get the usual Emacs
3137 commands.
3138
3139 @cindex @code{throw} example
3140 @kindex exit
3141 @cindex exit recursive editing
3142 @cindex aborting
3143 To invoke a recursive editing level, call the function
3144 @code{recursive-edit}. This function contains the command loop; it also
3145 contains a call to @code{catch} with tag @code{exit}, which makes it
3146 possible to exit the recursive editing level by throwing to @code{exit}
3147 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
3148 then @code{recursive-edit} returns normally to the function that called
3149 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3150 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3151 control returns to the command loop one level up. This is called
3152 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3153
3154 Most applications should not use recursive editing, except as part of
3155 using the minibuffer. Usually it is more convenient for the user if you
3156 change the major mode of the current buffer temporarily to a special
3157 major mode, which should have a command to go back to the previous mode.
3158 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3159 give the user different text to edit ``recursively,'' create and select
3160 a new buffer in a special mode. In this mode, define a command to
3161 complete the processing and go back to the previous buffer. (The
3162 @kbd{m} command in Rmail does this.)
3163
3164 Recursive edits are useful in debugging. You can insert a call to
3165 @code{debug} into a function definition as a sort of breakpoint, so that
3166 you can look around when the function gets there. @code{debug} invokes
3167 a recursive edit but also provides the other features of the debugger.
3168
3169 Recursive editing levels are also used when you type @kbd{C-r} in
3170 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3171
3172 @defun recursive-edit
3173 @cindex suspend evaluation
3174 This function invokes the editor command loop. It is called
3175 automatically by the initialization of Emacs, to let the user begin
3176 editing. When called from a Lisp program, it enters a recursive editing
3177 level.
3178
3179 If the current buffer is not the same as the selected window's buffer,
3180 @code{recursive-edit} saves and restores the current buffer. Otherwise,
3181 if you switch buffers, the buffer you switched to is current after
3182 @code{recursive-edit} returns.
3183
3184 In the following example, the function @code{simple-rec} first
3185 advances point one word, then enters a recursive edit, printing out a
3186 message in the echo area. The user can then do any editing desired, and
3187 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3188
3189 @example
3190 (defun simple-rec ()
3191 (forward-word 1)
3192 (message "Recursive edit in progress")
3193 (recursive-edit)
3194 (forward-word 1))
3195 @result{} simple-rec
3196 (simple-rec)
3197 @result{} nil
3198 @end example
3199 @end defun
3200
3201 @deffn Command exit-recursive-edit
3202 This function exits from the innermost recursive edit (including
3203 minibuffer input). Its definition is effectively @code{(throw 'exit
3204 nil)}.
3205 @end deffn
3206
3207 @deffn Command abort-recursive-edit
3208 This function aborts the command that requested the innermost recursive
3209 edit (including minibuffer input), by signaling @code{quit}
3210 after exiting the recursive edit. Its definition is effectively
3211 @code{(throw 'exit t)}. @xref{Quitting}.
3212 @end deffn
3213
3214 @deffn Command top-level
3215 This function exits all recursive editing levels; it does not return a
3216 value, as it jumps completely out of any computation directly back to
3217 the main command loop.
3218 @end deffn
3219
3220 @defun recursion-depth
3221 This function returns the current depth of recursive edits. When no
3222 recursive edit is active, it returns 0.
3223 @end defun
3224
3225 @node Disabling Commands
3226 @section Disabling Commands
3227 @cindex disabled command
3228
3229 @dfn{Disabling a command} marks the command as requiring user
3230 confirmation before it can be executed. Disabling is used for commands
3231 which might be confusing to beginning users, to prevent them from using
3232 the commands by accident.
3233
3234 @kindex disabled
3235 The low-level mechanism for disabling a command is to put a
3236 non-@code{nil} @code{disabled} property on the Lisp symbol for the
3237 command. These properties are normally set up by the user's
3238 init file (@pxref{Init File}) with Lisp expressions such as this:
3239
3240 @example
3241 (put 'upcase-region 'disabled t)
3242 @end example
3243
3244 @noindent
3245 For a few commands, these properties are present by default (you can
3246 remove them in your init file if you wish).
3247
3248 If the value of the @code{disabled} property is a string, the message
3249 saying the command is disabled includes that string. For example:
3250
3251 @example
3252 (put 'delete-region 'disabled
3253 "Text deleted this way cannot be yanked back!\n")
3254 @end example
3255
3256 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3257 what happens when a disabled command is invoked interactively.
3258 Disabling a command has no effect on calling it as a function from Lisp
3259 programs.
3260
3261 @deffn Command enable-command command
3262 Allow @var{command} (a symbol) to be executed without special
3263 confirmation from now on, and alter the user's init file (@pxref{Init
3264 File}) so that this will apply to future sessions.
3265 @end deffn
3266
3267 @deffn Command disable-command command
3268 Require special confirmation to execute @var{command} from now on, and
3269 alter the user's init file so that this will apply to future sessions.
3270 @end deffn
3271
3272 @defvar disabled-command-function
3273 The value of this variable should be a function. When the user
3274 invokes a disabled command interactively, this function is called
3275 instead of the disabled command. It can use @code{this-command-keys}
3276 to determine what the user typed to run the command, and thus find the
3277 command itself.
3278
3279 The value may also be @code{nil}. Then all commands work normally,
3280 even disabled ones.
3281
3282 By default, the value is a function that asks the user whether to
3283 proceed.
3284 @end defvar
3285
3286 @node Command History
3287 @section Command History
3288 @cindex command history
3289 @cindex complex command
3290 @cindex history of commands
3291
3292 The command loop keeps a history of the complex commands that have
3293 been executed, to make it convenient to repeat these commands. A
3294 @dfn{complex command} is one for which the interactive argument reading
3295 uses the minibuffer. This includes any @kbd{M-x} command, any
3296 @kbd{M-:} command, and any command whose @code{interactive}
3297 specification reads an argument from the minibuffer. Explicit use of
3298 the minibuffer during the execution of the command itself does not cause
3299 the command to be considered complex.
3300
3301 @defvar command-history
3302 This variable's value is a list of recent complex commands, each
3303 represented as a form to evaluate. It continues to accumulate all
3304 complex commands for the duration of the editing session, but when it
3305 reaches the maximum size (@pxref{Minibuffer History}), the oldest
3306 elements are deleted as new ones are added.
3307
3308 @example
3309 @group
3310 command-history
3311 @result{} ((switch-to-buffer "chistory.texi")
3312 (describe-key "^X^[")
3313 (visit-tags-table "~/emacs/src/")
3314 (find-tag "repeat-complex-command"))
3315 @end group
3316 @end example
3317 @end defvar
3318
3319 This history list is actually a special case of minibuffer history
3320 (@pxref{Minibuffer History}), with one special twist: the elements are
3321 expressions rather than strings.
3322
3323 There are a number of commands devoted to the editing and recall of
3324 previous commands. The commands @code{repeat-complex-command}, and
3325 @code{list-command-history} are described in the user manual
3326 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3327 minibuffer, the usual minibuffer history commands are available.
3328
3329 @node Keyboard Macros
3330 @section Keyboard Macros
3331 @cindex keyboard macros
3332
3333 A @dfn{keyboard macro} is a canned sequence of input events that can
3334 be considered a command and made the definition of a key. The Lisp
3335 representation of a keyboard macro is a string or vector containing the
3336 events. Don't confuse keyboard macros with Lisp macros
3337 (@pxref{Macros}).
3338
3339 @defun execute-kbd-macro kbdmacro &optional count loopfunc
3340 This function executes @var{kbdmacro} as a sequence of events. If
3341 @var{kbdmacro} is a string or vector, then the events in it are executed
3342 exactly as if they had been input by the user. The sequence is
3343 @emph{not} expected to be a single key sequence; normally a keyboard
3344 macro definition consists of several key sequences concatenated.
3345
3346 If @var{kbdmacro} is a symbol, then its function definition is used in
3347 place of @var{kbdmacro}. If that is another symbol, this process repeats.
3348 Eventually the result should be a string or vector. If the result is
3349 not a symbol, string, or vector, an error is signaled.
3350
3351 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3352 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3353 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3354 encounters an error or a failing search.
3355
3356 If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3357 without arguments, prior to each iteration of the macro. If
3358 @var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3359
3360 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3361 @end defun
3362
3363 @defvar executing-kbd-macro
3364 This variable contains the string or vector that defines the keyboard
3365 macro that is currently executing. It is @code{nil} if no macro is
3366 currently executing. A command can test this variable so as to behave
3367 differently when run from an executing macro. Do not set this variable
3368 yourself.
3369 @end defvar
3370
3371 @defvar defining-kbd-macro
3372 This variable is non-@code{nil} if and only if a keyboard macro is
3373 being defined. A command can test this variable so as to behave
3374 differently while a macro is being defined. The value is
3375 @code{append} while appending to the definition of an existing macro.
3376 The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3377 @code{end-kbd-macro} set this variable---do not set it yourself.
3378
3379 The variable is always local to the current terminal and cannot be
3380 buffer-local. @xref{Multiple Terminals}.
3381 @end defvar
3382
3383 @defvar last-kbd-macro
3384 This variable is the definition of the most recently defined keyboard
3385 macro. Its value is a string or vector, or @code{nil}.
3386
3387 The variable is always local to the current terminal and cannot be
3388 buffer-local. @xref{Multiple Terminals}.
3389 @end defvar
3390
3391 @defvar kbd-macro-termination-hook
3392 This normal hook (@pxref{Standard Hooks}) is run when a keyboard
3393 macro terminates, regardless of what caused it to terminate (reaching
3394 the macro end or an error which ended the macro prematurely).
3395 @end defvar