]> code.delx.au - gnu-emacs/blob - lispref/display.texi
Clarify recent changes.
[gnu-emacs] / lispref / display.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/display
7 @node Display, Calendar, Processes, Top
8 @chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11 that Emacs presents to the user.
12
13 @menu
14 * Refresh Screen:: Clearing the screen and redrawing everything on it.
15 * Forcing Redisplay:: Forcing redisplay.
16 * Truncation:: Folding or wrapping long text lines.
17 * The Echo Area:: Where messages are displayed.
18 * Invisible Text:: Hiding part of the buffer text.
19 * Selective Display:: Hiding part of the buffer text (the old way).
20 * Overlay Arrow:: Display of an arrow to indicate position.
21 * Temporary Displays:: Displays that go away automatically.
22 * Overlays:: Use overlays to highlight parts of the buffer.
23 * Width:: How wide a character or string is on the screen.
24 * Faces:: A face defines a graphics style for text characters:
25 font, colors, etc.
26 * Display Property:: Enabling special display features.
27 * Images:: Displaying images in Emacs buffers.
28 * Blinking:: How Emacs shows the matching open parenthesis.
29 * Inverse Video:: Specifying how the screen looks.
30 * Usual Display:: The usual conventions for displaying nonprinting chars.
31 * Display Tables:: How to specify other conventions.
32 * Beeping:: Audible signal to the user.
33 * Window Systems:: Which window system is being used.
34 @end menu
35
36 @node Refresh Screen
37 @section Refreshing the Screen
38
39 The function @code{redraw-frame} redisplays the entire contents of a
40 given frame (@pxref{Frames}).
41
42 @c Emacs 19 feature
43 @defun redraw-frame frame
44 This function clears and redisplays frame @var{frame}.
45 @end defun
46
47 Even more powerful is @code{redraw-display}:
48
49 @deffn Command redraw-display
50 This function clears and redisplays all visible frames.
51 @end deffn
52
53 Processing user input takes absolute priority over redisplay. If you
54 call these functions when input is available, they do nothing
55 immediately, but a full redisplay does happen eventually---after all the
56 input has been processed.
57
58 Normally, suspending and resuming Emacs also refreshes the screen.
59 Some terminal emulators record separate contents for display-oriented
60 programs such as Emacs and for ordinary sequential display. If you are
61 using such a terminal, you might want to inhibit the redisplay on
62 resumption.
63
64 @defvar no-redraw-on-reenter
65 @cindex suspend (cf. @code{no-redraw-on-reenter})
66 @cindex resume (cf. @code{no-redraw-on-reenter})
67 This variable controls whether Emacs redraws the entire screen after it
68 has been suspended and resumed. Non-@code{nil} means there is no need
69 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
70 @end defvar
71
72 @node Forcing Redisplay
73 @section Forcing Redisplay
74 @cindex forcing redisplay
75
76 Emacs redisplay normally stops if input arrives, and does not happen
77 at all if input is available before it starts. Most of the time, this
78 is exactly what you want. However, you can prevent preemption by
79 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
80
81 @tindex redisplay-dont-pause
82 @defvar redisplay-dont-pause
83 If this variable is non-@code{nil}, pending input does not
84 prevent or halt redisplay; redisplay occurs, and finishes,
85 regardless of whether input is available. This feature is available
86 as of Emacs 21.
87 @end defvar
88
89 You can request a display update, but only if no input is pending,
90 with @code{(sit-for 0)}. To force a display update even when input is
91 pending, do this:
92
93 @example
94 (let ((redisplay-dont-pause t))
95 (sit-for 0))
96 @end example
97
98 @node Truncation
99 @section Truncation
100 @cindex line wrapping
101 @cindex continuation lines
102 @cindex @samp{$} in display
103 @cindex @samp{\} in display
104
105 When a line of text extends beyond the right edge of a window, the
106 line can either be continued on the next screen line, or truncated to
107 one screen line. The additional screen lines used to display a long
108 text line are called @dfn{continuation} lines. Normally, a @samp{$} in
109 the rightmost column of the window indicates truncation; a @samp{\} on
110 the rightmost column indicates a line that ``wraps'' onto the next line,
111 which is also called @dfn{continuing} the line. (The display table can
112 specify alternative indicators; see @ref{Display Tables}.)
113
114 Note that continuation is different from filling; continuation happens
115 on the screen only, not in the buffer contents, and it breaks a line
116 precisely at the right margin, not at a word boundary. @xref{Filling}.
117
118 @defopt truncate-lines
119 This buffer-local variable controls how Emacs displays lines that extend
120 beyond the right edge of the window. The default is @code{nil}, which
121 specifies continuation. If the value is non-@code{nil}, then these
122 lines are truncated.
123
124 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
125 then truncation is always used for side-by-side windows (within one
126 frame) regardless of the value of @code{truncate-lines}.
127 @end defopt
128
129 @defopt default-truncate-lines
130 This variable is the default value for @code{truncate-lines}, for
131 buffers that do not have buffer-local values for it.
132 @end defopt
133
134 @defopt truncate-partial-width-windows
135 This variable controls display of lines that extend beyond the right
136 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
137 If it is non-@code{nil}, these lines are truncated; otherwise,
138 @code{truncate-lines} says what to do with them.
139 @end defopt
140
141 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
142 a window, that forces truncation.
143
144 You can override the glyphs that indicate continuation or truncation
145 using the display table; see @ref{Display Tables}.
146
147 If your buffer contains @emph{very} long lines, and you use
148 continuation to display them, just thinking about them can make Emacs
149 redisplay slow. The column computation and indentation functions also
150 become slow. Then you might find it advisable to set
151 @code{cache-long-line-scans} to @code{t}.
152
153 @defvar cache-long-line-scans
154 If this variable is non-@code{nil}, various indentation and motion
155 functions, and Emacs redisplay, cache the results of scanning the
156 buffer, and consult the cache to avoid rescanning regions of the buffer
157 unless they are modified.
158
159 Turning on the cache slows down processing of short lines somewhat.
160
161 This variable is automatically buffer-local in every buffer.
162 @end defvar
163
164 @node The Echo Area
165 @section The Echo Area
166 @cindex error display
167 @cindex echo area
168
169 The @dfn{echo area} is used for displaying messages made with the
170 @code{message} primitive, and for echoing keystrokes. It is not the
171 same as the minibuffer, despite the fact that the minibuffer appears
172 (when active) in the same place on the screen as the echo area. The
173 @cite{GNU Emacs Manual} specifies the rules for resolving conflicts
174 between the echo area and the minibuffer for use of that screen space
175 (@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
176 Error messages appear in the echo area; see @ref{Errors}.
177
178 You can write output in the echo area by using the Lisp printing
179 functions with @code{t} as the stream (@pxref{Output Functions}), or as
180 follows:
181
182 @defun message string &rest arguments
183 This function displays a message in the echo area. The
184 argument @var{string} is similar to a C language @code{printf} control
185 string. See @code{format} in @ref{String Conversion}, for the details
186 on the conversion specifications. @code{message} returns the
187 constructed string.
188
189 In batch mode, @code{message} prints the message text on the standard
190 error stream, followed by a newline.
191
192 If @var{string}, or strings among the @var{arguments}, have @code{face}
193 text properties, these affect the way the message is displayed.
194
195 @c Emacs 19 feature
196 If @var{string} is @code{nil}, @code{message} clears the echo area; if
197 the echo area has been expanded automatically, this brings it back to
198 its normal size. If the minibuffer is active, this brings the
199 minibuffer contents back onto the screen immediately.
200
201 @vindex message-truncate-lines
202 Normally, displaying a long message resizes the echo area to display
203 the entire message. But if the variable @code{message-truncate-lines}
204 is non-@code{nil}, the echo area does not resize, and the message is
205 truncated to fit it, as in Emacs 20 and before.
206
207 @example
208 @group
209 (message "Minibuffer depth is %d."
210 (minibuffer-depth))
211 @print{} Minibuffer depth is 0.
212 @result{} "Minibuffer depth is 0."
213 @end group
214
215 @group
216 ---------- Echo Area ----------
217 Minibuffer depth is 0.
218 ---------- Echo Area ----------
219 @end group
220 @end example
221
222 To automatically display a message in the echo area or in a pop-buffer,
223 depending on its size, use @code{display-message-or-buffer}.
224 @end defun
225
226 @tindex with-temp-message
227 @defmac with-temp-message message &rest body
228 This construct displays a message in the echo area temporarily, during
229 the execution of @var{body}. It displays @var{message}, executes
230 @var{body}, then returns the value of the last body form while restoring
231 the previous echo area contents.
232 @end defmac
233
234 @defun message-or-box string &rest arguments
235 This function displays a message like @code{message}, but may display it
236 in a dialog box instead of the echo area. If this function is called in
237 a command that was invoked using the mouse---more precisely, if
238 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
239 @code{nil} or a list---then it uses a dialog box or pop-up menu to
240 display the message. Otherwise, it uses the echo area. (This is the
241 same criterion that @code{y-or-n-p} uses to make a similar decision; see
242 @ref{Yes-or-No Queries}.)
243
244 You can force use of the mouse or of the echo area by binding
245 @code{last-nonmenu-event} to a suitable value around the call.
246 @end defun
247
248 @defun message-box string &rest arguments
249 This function displays a message like @code{message}, but uses a dialog
250 box (or a pop-up menu) whenever that is possible. If it is impossible
251 to use a dialog box or pop-up menu, because the terminal does not
252 support them, then @code{message-box} uses the echo area, like
253 @code{message}.
254 @end defun
255
256 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
257 @tindex display-message-or-buffer
258 This function displays the message @var{message}, which may be either a
259 string or a buffer. If it is shorter than the maximum height of the
260 echo area, as defined by @code{max-mini-window-height}, it is displayed
261 in the echo area, using @code{message}. Otherwise,
262 @code{display-buffer} is used to show it in a pop-up buffer.
263
264 Returns either the string shown in the echo area, or when a pop-up
265 buffer is used, the window used to display it.
266
267 If @var{message} is a string, then the optional argument
268 @var{buffer-name} is the name of the buffer used to display it when a
269 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
270 where @var{message} is a string and displayed in the echo area, it is
271 not specified whether the contents are inserted into the buffer anyway.
272
273 The optional arguments @var{not-this-window} and @var{frame} are as for
274 @code{display-buffer}, and only used if a buffer is displayed.
275 @end defun
276
277 @defun current-message
278 This function returns the message currently being displayed in the
279 echo area, or @code{nil} if there is none.
280 @end defun
281
282 @defvar cursor-in-echo-area
283 This variable controls where the cursor appears when a message is
284 displayed in the echo area. If it is non-@code{nil}, then the cursor
285 appears at the end of the message. Otherwise, the cursor appears at
286 point---not in the echo area at all.
287
288 The value is normally @code{nil}; Lisp programs bind it to @code{t}
289 for brief periods of time.
290 @end defvar
291
292 @defvar echo-area-clear-hook
293 This normal hook is run whenever the echo area is cleared---either by
294 @code{(message nil)} or for any other reason.
295 @end defvar
296
297 Almost all the messages displayed in the echo area are also recorded
298 in the @samp{*Messages*} buffer.
299
300 @defopt message-log-max
301 This variable specifies how many lines to keep in the @samp{*Messages*}
302 buffer. The value @code{t} means there is no limit on how many lines to
303 keep. The value @code{nil} disables message logging entirely. Here's
304 how to display a message and prevent it from being logged:
305
306 @example
307 (let (message-log-max)
308 (message @dots{}))
309 @end example
310 @end defopt
311
312 @defvar echo-keystrokes
313 This variable determines how much time should elapse before command
314 characters echo. Its value must be an integer or floating point number,
315 which specifies the
316 number of seconds to wait before echoing. If the user types a prefix
317 key (such as @kbd{C-x}) and then delays this many seconds before
318 continuing, the prefix key is echoed in the echo area. (Once echoing
319 begins in a key sequence, all subsequent characters in the same key
320 sequence are echoed immediately.)
321
322 If the value is zero, then command input is not echoed.
323 @end defvar
324
325 @node Invisible Text
326 @section Invisible Text
327
328 @cindex invisible text
329 You can make characters @dfn{invisible}, so that they do not appear on
330 the screen, with the @code{invisible} property. This can be either a
331 text property (@pxref{Text Properties}) or a property of an overlay
332 (@pxref{Overlays}).
333
334 In the simplest case, any non-@code{nil} @code{invisible} property makes
335 a character invisible. This is the default case---if you don't alter
336 the default value of @code{buffer-invisibility-spec}, this is how the
337 @code{invisible} property works.
338
339 More generally, you can use the variable @code{buffer-invisibility-spec}
340 to control which values of the @code{invisible} property make text
341 invisible. This permits you to classify the text into different subsets
342 in advance, by giving them different @code{invisible} values, and
343 subsequently make various subsets visible or invisible by changing the
344 value of @code{buffer-invisibility-spec}.
345
346 Controlling visibility with @code{buffer-invisibility-spec} is
347 especially useful in a program to display the list of entries in a
348 database. It permits the implementation of convenient filtering
349 commands to view just a part of the entries in the database. Setting
350 this variable is very fast, much faster than scanning all the text in
351 the buffer looking for properties to change.
352
353 @defvar buffer-invisibility-spec
354 This variable specifies which kinds of @code{invisible} properties
355 actually make a character invisible.
356
357 @table @asis
358 @item @code{t}
359 A character is invisible if its @code{invisible} property is
360 non-@code{nil}. This is the default.
361
362 @item a list
363 Each element of the list specifies a criterion for invisibility; if a
364 character's @code{invisible} property fits any one of these criteria,
365 the character is invisible. The list can have two kinds of elements:
366
367 @table @code
368 @item @var{atom}
369 A character is invisible if its @code{invisible} property value
370 is @var{atom} or if it is a list with @var{atom} as a member.
371
372 @item (@var{atom} . t)
373 A character is invisible if its @code{invisible} property value
374 is @var{atom} or if it is a list with @var{atom} as a member.
375 Moreover, if this character is at the end of a line and is followed
376 by a visible newline, it displays an ellipsis.
377 @end table
378 @end table
379 @end defvar
380
381 Two functions are specifically provided for adding elements to
382 @code{buffer-invisibility-spec} and removing elements from it.
383
384 @defun add-to-invisibility-spec element
385 Add the element @var{element} to @code{buffer-invisibility-spec}
386 (if it is not already present in that list).
387 @end defun
388
389 @defun remove-from-invisibility-spec element
390 Remove the element @var{element} from @code{buffer-invisibility-spec}.
391 This does nothing if @var{element} is not in the list.
392 @end defun
393
394 One convention about the use of @code{buffer-invisibility-spec} is
395 that a major mode should use the mode's own name as an element of
396 @code{buffer-invisibility-spec} and as the value of the @code{invisible}
397 property:
398
399 @example
400 ;; @r{If you want to display an ellipsis:}
401 (add-to-invisibility-spec '(my-symbol . t))
402 ;; @r{If you don't want ellipsis:}
403 (add-to-invisibility-spec 'my-symbol)
404
405 (overlay-put (make-overlay beginning end)
406 'invisible 'my-symbol)
407
408 ;; @r{When done with the overlays:}
409 (remove-from-invisibility-spec '(my-symbol . t))
410 ;; @r{Or respectively:}
411 (remove-from-invisibility-spec 'my-symbol)
412 @end example
413
414 @vindex line-move-ignore-invisible
415 Ordinarily, commands that operate on text or move point do not care
416 whether the text is invisible. The user-level line motion commands
417 explicitly ignore invisible newlines if
418 @code{line-move-ignore-invisible} is non-@code{nil}, but only because
419 they are explicitly programmed to do so.
420
421 Incremental search can make invisible overlays visible temporarily
422 and/or permanently when a match includes invisible text. To enable
423 this, the overlay should have a non-@code{nil}
424 @code{isearch-open-invisible} property. The property value should be a
425 function to be called with the overlay as an argument. This function
426 should make the overlay visible permanently; it is used when the match
427 overlaps the overlay on exit from the search.
428
429 During the search, such overlays are made temporarily visible by
430 temporarily modifying their invisible and intangible properties. If you
431 want this to be done differently for a certain overlay, give it an
432 @code{isearch-open-invisible-temporary} property which is a function.
433 The function is called with two arguments: the first is the overlay, and
434 the second is @code{nil} to make the overlay visible, or @code{t} to
435 make it invisible again.
436
437 @node Selective Display
438 @section Selective Display
439 @cindex selective display
440
441 @dfn{Selective display} refers to a pair of related features for
442 hiding certain lines on the screen.
443
444 The first variant, explicit selective display, is designed for use in
445 a Lisp program: it controls which lines are hidden by altering the text.
446 The invisible text feature (@pxref{Invisible Text}) has partially
447 replaced this feature.
448
449 In the second variant, the choice of lines to hide is made
450 automatically based on indentation. This variant is designed to be a
451 user-level feature.
452
453 The way you control explicit selective display is by replacing a
454 newline (control-j) with a carriage return (control-m). The text that
455 was formerly a line following that newline is now invisible. Strictly
456 speaking, it is temporarily no longer a line at all, since only newlines
457 can separate lines; it is now part of the previous line.
458
459 Selective display does not directly affect editing commands. For
460 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
461 invisible text. However, the replacement of newline characters with
462 carriage return characters affects some editing commands. For example,
463 @code{next-line} skips invisible lines, since it searches only for
464 newlines. Modes that use selective display can also define commands
465 that take account of the newlines, or that make parts of the text
466 visible or invisible.
467
468 When you write a selectively displayed buffer into a file, all the
469 control-m's are output as newlines. This means that when you next read
470 in the file, it looks OK, with nothing invisible. The selective display
471 effect is seen only within Emacs.
472
473 @defvar selective-display
474 This buffer-local variable enables selective display. This means that
475 lines, or portions of lines, may be made invisible.
476
477 @itemize @bullet
478 @item
479 If the value of @code{selective-display} is @code{t}, then the character
480 control-m marks the start of invisible text; the control-m, and the rest
481 of the line following it, are not displayed. This is explicit selective
482 display.
483
484 @item
485 If the value of @code{selective-display} is a positive integer, then
486 lines that start with more than that many columns of indentation are not
487 displayed.
488 @end itemize
489
490 When some portion of a buffer is invisible, the vertical movement
491 commands operate as if that portion did not exist, allowing a single
492 @code{next-line} command to skip any number of invisible lines.
493 However, character movement commands (such as @code{forward-char}) do
494 not skip the invisible portion, and it is possible (if tricky) to insert
495 or delete text in an invisible portion.
496
497 In the examples below, we show the @emph{display appearance} of the
498 buffer @code{foo}, which changes with the value of
499 @code{selective-display}. The @emph{contents} of the buffer do not
500 change.
501
502 @example
503 @group
504 (setq selective-display nil)
505 @result{} nil
506
507 ---------- Buffer: foo ----------
508 1 on this column
509 2on this column
510 3n this column
511 3n this column
512 2on this column
513 1 on this column
514 ---------- Buffer: foo ----------
515 @end group
516
517 @group
518 (setq selective-display 2)
519 @result{} 2
520
521 ---------- Buffer: foo ----------
522 1 on this column
523 2on this column
524 2on this column
525 1 on this column
526 ---------- Buffer: foo ----------
527 @end group
528 @end example
529 @end defvar
530
531 @defvar selective-display-ellipses
532 If this buffer-local variable is non-@code{nil}, then Emacs displays
533 @samp{@dots{}} at the end of a line that is followed by invisible text.
534 This example is a continuation of the previous one.
535
536 @example
537 @group
538 (setq selective-display-ellipses t)
539 @result{} t
540
541 ---------- Buffer: foo ----------
542 1 on this column
543 2on this column ...
544 2on this column
545 1 on this column
546 ---------- Buffer: foo ----------
547 @end group
548 @end example
549
550 You can use a display table to substitute other text for the ellipsis
551 (@samp{@dots{}}). @xref{Display Tables}.
552 @end defvar
553
554 @node Overlay Arrow
555 @section The Overlay Arrow
556 @cindex overlay arrow
557
558 The @dfn{overlay arrow} is useful for directing the user's attention
559 to a particular line in a buffer. For example, in the modes used for
560 interface to debuggers, the overlay arrow indicates the line of code
561 about to be executed.
562
563 @defvar overlay-arrow-string
564 This variable holds the string to display to call attention to a
565 particular line, or @code{nil} if the arrow feature is not in use.
566 On a graphical display the contents of the string are ignored; instead a
567 glyph is displayed in the fringe area to the left of the display area.
568 @end defvar
569
570 @defvar overlay-arrow-position
571 This variable holds a marker that indicates where to display the overlay
572 arrow. It should point at the beginning of a line. On a non-graphical
573 display the arrow text
574 appears at the beginning of that line, overlaying any text that would
575 otherwise appear. Since the arrow is usually short, and the line
576 usually begins with indentation, normally nothing significant is
577 overwritten.
578
579 The overlay string is displayed only in the buffer that this marker
580 points into. Thus, only one buffer can have an overlay arrow at any
581 given time.
582 @c !!! overlay-arrow-position: but the overlay string may remain in the display
583 @c of some other buffer until an update is required. This should be fixed
584 @c now. Is it?
585 @end defvar
586
587 You can do a similar job by creating an overlay with a
588 @code{before-string} property. @xref{Overlay Properties}.
589
590 @node Temporary Displays
591 @section Temporary Displays
592
593 Temporary displays are used by Lisp programs to put output into a
594 buffer and then present it to the user for perusal rather than for
595 editing. Many help commands use this feature.
596
597 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
598 This function executes @var{forms} while arranging to insert any output
599 they print into the buffer named @var{buffer-name}, which is first
600 created if necessary, and put into Help mode. Finally, the buffer is
601 displayed in some window, but not selected.
602
603 If the @var{forms} do not change the major mode in the output buffer, so
604 that it is still Help mode at the end of their execution, then
605 @code{with-output-to-temp-buffer} makes this buffer read-only at the
606 end, and also scans it for function and variable names to make them into
607 clickable cross-references.
608
609 The string @var{buffer-name} specifies the temporary buffer, which
610 need not already exist. The argument must be a string, not a buffer.
611 The buffer is erased initially (with no questions asked), and it is
612 marked as unmodified after @code{with-output-to-temp-buffer} exits.
613
614 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
615 temporary buffer, then it evaluates the forms in @var{forms}. Output
616 using the Lisp output functions within @var{forms} goes by default to
617 that buffer (but screen display and messages in the echo area, although
618 they are ``output'' in the general sense of the word, are not affected).
619 @xref{Output Functions}.
620
621 Several hooks are available for customizing the behavior
622 of this construct; they are listed below.
623
624 The value of the last form in @var{forms} is returned.
625
626 @example
627 @group
628 ---------- Buffer: foo ----------
629 This is the contents of foo.
630 ---------- Buffer: foo ----------
631 @end group
632
633 @group
634 (with-output-to-temp-buffer "foo"
635 (print 20)
636 (print standard-output))
637 @result{} #<buffer foo>
638
639 ---------- Buffer: foo ----------
640 20
641
642 #<buffer foo>
643
644 ---------- Buffer: foo ----------
645 @end group
646 @end example
647 @end defspec
648
649 @defvar temp-buffer-show-function
650 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
651 calls it as a function to do the job of displaying a help buffer. The
652 function gets one argument, which is the buffer it should display.
653
654 It is a good idea for this function to run @code{temp-buffer-show-hook}
655 just as @code{with-output-to-temp-buffer} normally would, inside of
656 @code{save-selected-window} and with the chosen window and buffer
657 selected.
658 @end defvar
659
660 @defvar temp-buffer-setup-hook
661 @tindex temp-buffer-setup-hook
662 This normal hook is run by @code{with-output-to-temp-buffer} before
663 evaluating @var{body}. When the hook runs, the help buffer is current.
664 This hook is normally set up with a function to put the buffer in Help
665 mode.
666 @end defvar
667
668 @defvar temp-buffer-show-hook
669 This normal hook is run by @code{with-output-to-temp-buffer} after
670 displaying the help buffer. When the hook runs, the help buffer is
671 current, and the window it was displayed in is selected. This hook is
672 normally set up with a function to make the buffer read only, and find
673 function names and variable names in it, provided the major mode is
674 still Help mode.
675 @end defvar
676
677 @defun momentary-string-display string position &optional char message
678 This function momentarily displays @var{string} in the current buffer at
679 @var{position}. It has no effect on the undo list or on the buffer's
680 modification status.
681
682 The momentary display remains until the next input event. If the next
683 input event is @var{char}, @code{momentary-string-display} ignores it
684 and returns. Otherwise, that event remains buffered for subsequent use
685 as input. Thus, typing @var{char} will simply remove the string from
686 the display, while typing (say) @kbd{C-f} will remove the string from
687 the display and later (presumably) move point forward. The argument
688 @var{char} is a space by default.
689
690 The return value of @code{momentary-string-display} is not meaningful.
691
692 If the string @var{string} does not contain control characters, you can
693 do the same job in a more general way by creating (and then subsequently
694 deleting) an overlay with a @code{before-string} property.
695 @xref{Overlay Properties}.
696
697 If @var{message} is non-@code{nil}, it is displayed in the echo area
698 while @var{string} is displayed in the buffer. If it is @code{nil}, a
699 default message says to type @var{char} to continue.
700
701 In this example, point is initially located at the beginning of the
702 second line:
703
704 @example
705 @group
706 ---------- Buffer: foo ----------
707 This is the contents of foo.
708 @point{}Second line.
709 ---------- Buffer: foo ----------
710 @end group
711
712 @group
713 (momentary-string-display
714 "**** Important Message! ****"
715 (point) ?\r
716 "Type RET when done reading")
717 @result{} t
718 @end group
719
720 @group
721 ---------- Buffer: foo ----------
722 This is the contents of foo.
723 **** Important Message! ****Second line.
724 ---------- Buffer: foo ----------
725
726 ---------- Echo Area ----------
727 Type RET when done reading
728 ---------- Echo Area ----------
729 @end group
730 @end example
731 @end defun
732
733 @node Overlays
734 @section Overlays
735 @cindex overlays
736
737 You can use @dfn{overlays} to alter the appearance of a buffer's text on
738 the screen, for the sake of presentation features. An overlay is an
739 object that belongs to a particular buffer, and has a specified
740 beginning and end. It also has properties that you can examine and set;
741 these affect the display of the text within the overlay.
742
743 @menu
744 * Overlay Properties:: How to read and set properties.
745 What properties do to the screen display.
746 * Managing Overlays:: Creating and moving overlays.
747 * Finding Overlays:: Searching for overlays.
748 @end menu
749
750 @node Overlay Properties
751 @subsection Overlay Properties
752
753 Overlay properties are like text properties in that the properties that
754 alter how a character is displayed can come from either source. But in
755 most respects they are different. Text properties are considered a part
756 of the text; overlays are specifically considered not to be part of the
757 text. Thus, copying text between various buffers and strings preserves
758 text properties, but does not try to preserve overlays. Changing a
759 buffer's text properties marks the buffer as modified, while moving an
760 overlay or changing its properties does not. Unlike text property
761 changes, overlay changes are not recorded in the buffer's undo list.
762 @xref{Text Properties}, for comparison.
763
764 These functions are used for reading and writing the properties of an
765 overlay:
766
767 @defun overlay-get overlay prop
768 This function returns the value of property @var{prop} recorded in
769 @var{overlay}, if any. If @var{overlay} does not record any value for
770 that property, but it does have a @code{category} property which is a
771 symbol, that symbol's @var{prop} property is used. Otherwise, the value
772 is @code{nil}.
773 @end defun
774
775 @defun overlay-put overlay prop value
776 This function sets the value of property @var{prop} recorded in
777 @var{overlay} to @var{value}. It returns @var{value}.
778 @end defun
779
780 See also the function @code{get-char-property} which checks both
781 overlay properties and text properties for a given character.
782 @xref{Examining Properties}.
783
784 Many overlay properties have special meanings; here is a table
785 of them:
786
787 @table @code
788 @item priority
789 @kindex priority @r{(overlay property)}
790 This property's value (which should be a nonnegative number) determines
791 the priority of the overlay. The priority matters when two or more
792 overlays cover the same character and both specify a face for display;
793 the one whose @code{priority} value is larger takes priority over the
794 other, and its face attributes override the face attributes of the lower
795 priority overlay.
796
797 Currently, all overlays take priority over text properties. Please
798 avoid using negative priority values, as we have not yet decided just
799 what they should mean.
800
801 @item window
802 @kindex window @r{(overlay property)}
803 If the @code{window} property is non-@code{nil}, then the overlay
804 applies only on that window.
805
806 @item category
807 @kindex category @r{(overlay property)}
808 If an overlay has a @code{category} property, we call it the
809 @dfn{category} of the overlay. It should be a symbol. The properties
810 of the symbol serve as defaults for the properties of the overlay.
811
812 @item face
813 @kindex face @r{(overlay property)}
814 This property controls the way text is displayed---for example, which
815 font and which colors. @xref{Faces}, for more information.
816
817 In the simplest case, the value is a face name. It can also be a list;
818 then each element can be any of these possibilities:
819
820 @itemize @bullet
821 @item
822 A face name (a symbol or string).
823
824 @item
825 Starting in Emacs 21, a property list of face attributes. This has the
826 form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a
827 face attribute name and @var{value} is a meaningful value for that
828 attribute. With this feature, you do not need to create a face each
829 time you want to specify a particular attribute for certain text.
830 @xref{Face Attributes}.
831
832 @item
833 A cons cell of the form @code{(foreground-color . @var{color-name})} or
834 @code{(background-color . @var{color-name})}. These elements specify
835 just the foreground color or just the background color.
836
837 @code{(foreground-color . @var{color-name})} is equivalent to
838 @code{(:foreground @var{color-name})}, and likewise for the background.
839 @end itemize
840
841 @item mouse-face
842 @kindex mouse-face @r{(overlay property)}
843 This property is used instead of @code{face} when the mouse is within
844 the range of the overlay.
845
846 @item display
847 @kindex display @r{(overlay property)}
848 This property activates various features that change the
849 way text is displayed. For example, it can make text appear taller
850 or shorter, higher or lower, wider or narrower, or replaced with an image.
851 @xref{Display Property}.
852
853 @item help-echo
854 @kindex help-echo @r{(text property)}
855 If an overlay has a @code{help-echo} property, then when you move the
856 mouse onto the text in the overlay, Emacs displays a help string in the
857 echo area, or in the tooltip window. For details see @ref{Text
858 help-echo}. This feature is available starting in Emacs 21.
859
860 @item modification-hooks
861 @kindex modification-hooks @r{(overlay property)}
862 This property's value is a list of functions to be called if any
863 character within the overlay is changed or if text is inserted strictly
864 within the overlay.
865
866 The hook functions are called both before and after each change.
867 If the functions save the information they receive, and compare notes
868 between calls, they can determine exactly what change has been made
869 in the buffer text.
870
871 When called before a change, each function receives four arguments: the
872 overlay, @code{nil}, and the beginning and end of the text range to be
873 modified.
874
875 When called after a change, each function receives five arguments: the
876 overlay, @code{t}, the beginning and end of the text range just
877 modified, and the length of the pre-change text replaced by that range.
878 (For an insertion, the pre-change length is zero; for a deletion, that
879 length is the number of characters deleted, and the post-change
880 beginning and end are equal.)
881
882 @item insert-in-front-hooks
883 @kindex insert-in-front-hooks @r{(overlay property)}
884 This property's value is a list of functions to be called before and
885 after inserting text right at the beginning of the overlay. The calling
886 conventions are the same as for the @code{modification-hooks} functions.
887
888 @item insert-behind-hooks
889 @kindex insert-behind-hooks @r{(overlay property)}
890 This property's value is a list of functions to be called before and
891 after inserting text right at the end of the overlay. The calling
892 conventions are the same as for the @code{modification-hooks} functions.
893
894 @item invisible
895 @kindex invisible @r{(overlay property)}
896 The @code{invisible} property can make the text in the overlay
897 invisible, which means that it does not appear on the screen.
898 @xref{Invisible Text}, for details.
899
900 @item intangible
901 @kindex intangible @r{(overlay property)}
902 The @code{intangible} property on an overlay works just like the
903 @code{intangible} text property. @xref{Special Properties}, for details.
904
905 @item isearch-open-invisible
906 This property tells incremental search how to make an invisible overlay
907 visible, permanently, if the final match overlaps it. @xref{Invisible
908 Text}.
909
910 @item isearch-open-invisible-temporary
911 This property tells incremental search how to make an invisible overlay
912 visible, temporarily, during the search. @xref{Invisible Text}.
913
914 @item before-string
915 @kindex before-string @r{(overlay property)}
916 This property's value is a string to add to the display at the beginning
917 of the overlay. The string does not appear in the buffer in any
918 sense---only on the screen.
919
920 @item after-string
921 @kindex after-string @r{(overlay property)}
922 This property's value is a string to add to the display at the end of
923 the overlay. The string does not appear in the buffer in any
924 sense---only on the screen.
925
926 @item evaporate
927 @kindex evaporate @r{(overlay property)}
928 If this property is non-@code{nil}, the overlay is deleted automatically
929 if it ever becomes empty (i.e., if it spans no characters).
930
931 @item local-map
932 @cindex keymap of character (and overlays)
933 @kindex local-map @r{(overlay property)}
934 If this property is non-@code{nil}, it specifies a keymap for a portion
935 of the text. The property's value replaces the buffer's local map, when
936 the character after point is within the overlay. @xref{Active Keymaps}.
937
938 @item keymap
939 @kindex keymap @r{(overlay property)}
940 The @code{keymap} property is similar to @code{local-map} but overrides the
941 buffer's local map (and the map specified by the @code{local-map}
942 property) rather than replacing it.
943 @end table
944
945 @node Managing Overlays
946 @subsection Managing Overlays
947
948 This section describes the functions to create, delete and move
949 overlays, and to examine their contents.
950
951 @defun make-overlay start end &optional buffer front-advance rear-advance
952 This function creates and returns an overlay that belongs to
953 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
954 and @var{end} must specify buffer positions; they may be integers or
955 markers. If @var{buffer} is omitted, the overlay is created in the
956 current buffer.
957
958 The arguments @var{front-advance} and @var{rear-advance} specify the
959 insertion type for the start of the overlay and for the end of the
960 overlay, respectively. @xref{Marker Insertion Types}.
961 @end defun
962
963 @defun overlay-start overlay
964 This function returns the position at which @var{overlay} starts,
965 as an integer.
966 @end defun
967
968 @defun overlay-end overlay
969 This function returns the position at which @var{overlay} ends,
970 as an integer.
971 @end defun
972
973 @defun overlay-buffer overlay
974 This function returns the buffer that @var{overlay} belongs to.
975 @end defun
976
977 @defun delete-overlay overlay
978 This function deletes @var{overlay}. The overlay continues to exist as
979 a Lisp object, and its property list is unchanged, but it ceases to be
980 attached to the buffer it belonged to, and ceases to have any effect on
981 display.
982
983 A deleted overlay is not permanently disconnected. You can give it a
984 position in a buffer again by calling @code{move-overlay}.
985 @end defun
986
987 @defun move-overlay overlay start end &optional buffer
988 This function moves @var{overlay} to @var{buffer}, and places its bounds
989 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
990 must specify buffer positions; they may be integers or markers.
991
992 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
993 was already associated with; if @var{overlay} was deleted, it goes into
994 the current buffer.
995
996 The return value is @var{overlay}.
997
998 This is the only valid way to change the endpoints of an overlay. Do
999 not try modifying the markers in the overlay by hand, as that fails to
1000 update other vital data structures and can cause some overlays to be
1001 ``lost''.
1002 @end defun
1003
1004 Here are some examples:
1005
1006 @example
1007 ;; @r{Create an overlay.}
1008 (setq foo (make-overlay 1 10))
1009 @result{} #<overlay from 1 to 10 in display.texi>
1010 (overlay-start foo)
1011 @result{} 1
1012 (overlay-end foo)
1013 @result{} 10
1014 (overlay-buffer foo)
1015 @result{} #<buffer display.texi>
1016 ;; @r{Give it a property we can check later.}
1017 (overlay-put foo 'happy t)
1018 @result{} t
1019 ;; @r{Verify the property is present.}
1020 (overlay-get foo 'happy)
1021 @result{} t
1022 ;; @r{Move the overlay.}
1023 (move-overlay foo 5 20)
1024 @result{} #<overlay from 5 to 20 in display.texi>
1025 (overlay-start foo)
1026 @result{} 5
1027 (overlay-end foo)
1028 @result{} 20
1029 ;; @r{Delete the overlay.}
1030 (delete-overlay foo)
1031 @result{} nil
1032 ;; @r{Verify it is deleted.}
1033 foo
1034 @result{} #<overlay in no buffer>
1035 ;; @r{A deleted overlay has no position.}
1036 (overlay-start foo)
1037 @result{} nil
1038 (overlay-end foo)
1039 @result{} nil
1040 (overlay-buffer foo)
1041 @result{} nil
1042 ;; @r{Undelete the overlay.}
1043 (move-overlay foo 1 20)
1044 @result{} #<overlay from 1 to 20 in display.texi>
1045 ;; @r{Verify the results.}
1046 (overlay-start foo)
1047 @result{} 1
1048 (overlay-end foo)
1049 @result{} 20
1050 (overlay-buffer foo)
1051 @result{} #<buffer display.texi>
1052 ;; @r{Moving and deleting the overlay does not change its properties.}
1053 (overlay-get foo 'happy)
1054 @result{} t
1055 @end example
1056
1057 @node Finding Overlays
1058 @subsection Searching for Overlays
1059
1060 @defun overlays-at pos
1061 This function returns a list of all the overlays that cover the
1062 character at position @var{pos} in the current buffer. The list is in
1063 no particular order. An overlay contains position @var{pos} if it
1064 begins at or before @var{pos}, and ends after @var{pos}.
1065
1066 To illustrate usage, here is a Lisp function that returns a list of the
1067 overlays that specify property @var{prop} for the character at point:
1068
1069 @smallexample
1070 (defun find-overlays-specifying (prop)
1071 (let ((overlays (overlays-at (point)))
1072 found)
1073 (while overlays
1074 (let ((overlay (car overlays)))
1075 (if (overlay-get overlay prop)
1076 (setq found (cons overlay found))))
1077 (setq overlays (cdr overlays)))
1078 found))
1079 @end smallexample
1080 @end defun
1081
1082 @defun overlays-in beg end
1083 This function returns a list of the overlays that overlap the region
1084 @var{beg} through @var{end}. ``Overlap'' means that at least one
1085 character is contained within the overlay and also contained within the
1086 specified region; however, empty overlays are included in the result if
1087 they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
1088 @end defun
1089
1090 @defun next-overlay-change pos
1091 This function returns the buffer position of the next beginning or end
1092 of an overlay, after @var{pos}.
1093 @end defun
1094
1095 @defun previous-overlay-change pos
1096 This function returns the buffer position of the previous beginning or
1097 end of an overlay, before @var{pos}.
1098 @end defun
1099
1100 Here's an easy way to use @code{next-overlay-change} to search for the
1101 next character which gets a non-@code{nil} @code{happy} property from
1102 either its overlays or its text properties (@pxref{Property Search}):
1103
1104 @smallexample
1105 (defun find-overlay-prop (prop)
1106 (save-excursion
1107 (while (and (not (eobp))
1108 (not (get-char-property (point) 'happy)))
1109 (goto-char (min (next-overlay-change (point))
1110 (next-single-property-change (point) 'happy))))
1111 (point)))
1112 @end smallexample
1113
1114 @node Width
1115 @section Width
1116
1117 Since not all characters have the same width, these functions let you
1118 check the width of a character. @xref{Primitive Indent}, and
1119 @ref{Screen Lines}, for related functions.
1120
1121 @defun char-width char
1122 This function returns the width in columns of the character @var{char},
1123 if it were displayed in the current buffer and the selected window.
1124 @end defun
1125
1126 @defun string-width string
1127 This function returns the width in columns of the string @var{string},
1128 if it were displayed in the current buffer and the selected window.
1129 @end defun
1130
1131 @defun truncate-string-to-width string width &optional start-column padding
1132 This function returns the part of @var{string} that fits within
1133 @var{width} columns, as a new string.
1134
1135 If @var{string} does not reach @var{width}, then the result ends where
1136 @var{string} ends. If one multi-column character in @var{string}
1137 extends across the column @var{width}, that character is not included in
1138 the result. Thus, the result can fall short of @var{width} but cannot
1139 go beyond it.
1140
1141 The optional argument @var{start-column} specifies the starting column.
1142 If this is non-@code{nil}, then the first @var{start-column} columns of
1143 the string are omitted from the value. If one multi-column character in
1144 @var{string} extends across the column @var{start-column}, that
1145 character is not included.
1146
1147 The optional argument @var{padding}, if non-@code{nil}, is a padding
1148 character added at the beginning and end of the result string, to extend
1149 it to exactly @var{width} columns. The padding character is used at the
1150 end of the result if it falls short of @var{width}. It is also used at
1151 the beginning of the result if one multi-column character in
1152 @var{string} extends across the column @var{start-column}.
1153
1154 @example
1155 (truncate-string-to-width "\tab\t" 12 4)
1156 @result{} "ab"
1157 (truncate-string-to-width "\tab\t" 12 4 ?\ )
1158 @result{} " ab "
1159 @end example
1160 @end defun
1161
1162 @node Faces
1163 @section Faces
1164 @cindex face
1165
1166 A @dfn{face} is a named collection of graphical attributes: font
1167 family, foreground color, background color, optional underlining, and
1168 many others. Faces are used in Emacs to control the style of display of
1169 particular parts of the text or the frame.
1170
1171 @cindex face id
1172 Each face has its own @dfn{face number}, which distinguishes faces at
1173 low levels within Emacs. However, for most purposes, you refer to
1174 faces in Lisp programs by their names.
1175
1176 @defun facep object
1177 This function returns @code{t} if @var{object} is a face name symbol (or
1178 if it is a vector of the kind used internally to record face data). It
1179 returns @code{nil} otherwise.
1180 @end defun
1181
1182 Each face name is meaningful for all frames, and by default it has the
1183 same meaning in all frames. But you can arrange to give a particular
1184 face name a special meaning in one frame if you wish.
1185
1186 @menu
1187 * Standard Faces:: The faces Emacs normally comes with.
1188 * Defining Faces:: How to define a face with @code{defface}.
1189 * Face Attributes:: What is in a face?
1190 * Attribute Functions:: Functions to examine and set face attributes.
1191 * Merging Faces:: How Emacs combines the faces specified for a character.
1192 * Font Selection:: Finding the best available font for a face.
1193 * Face Functions:: How to define and examine faces.
1194 * Auto Faces:: Hook for automatic face assignment.
1195 * Font Lookup:: Looking up the names of available fonts
1196 and information about them.
1197 * Fontsets:: A fontset is a collection of fonts
1198 that handle a range of character sets.
1199 @end menu
1200
1201 @node Standard Faces
1202 @subsection Standard Faces
1203
1204 This table lists all the standard faces and their uses. Most of them
1205 are used for displaying certain parts of the frames or certain kinds of
1206 text; you can control how those places look by customizing these faces.
1207
1208 @table @code
1209 @item default
1210 @kindex default @r{(face name)}
1211 This face is used for ordinary text.
1212
1213 @item mode-line
1214 @kindex mode-line @r{(face name)}
1215 This face is used for mode lines, and for menu bars when toolkit menus
1216 are not used---but only if @code{mode-line-inverse-video} is
1217 non-@code{nil}.
1218
1219 @item modeline
1220 @kindex modeline @r{(face name)}
1221 This is an alias for the @code{mode-line} face, for compatibility with
1222 old Emacs versions.
1223
1224 @item header-line
1225 @kindex header-line @r{(face name)}
1226 This face is used for the header lines of windows that have them.
1227
1228 @item menu
1229 This face controls the display of menus, both their colors and their
1230 font. (This works only on certain systems.)
1231
1232 @item fringe
1233 @kindex fringe @r{(face name)}
1234 This face controls the colors of window fringes, the thin areas on
1235 either side that are used to display continuation and truncation glyphs.
1236
1237 @item scroll-bar
1238 @kindex scroll-bar @r{(face name)}
1239 This face controls the colors for display of scroll bars.
1240
1241 @item tool-bar
1242 @kindex tool-bar @r{(face name)}
1243 This face is used for display of the tool bar, if any.
1244
1245 @item region
1246 @kindex region @r{(face name)}
1247 This face is used for highlighting the region in Transient Mark mode.
1248
1249 @item secondary-selection
1250 @kindex secondary-selection @r{(face name)}
1251 This face is used to show any secondary selection you have made.
1252
1253 @item highlight
1254 @kindex highlight @r{(face name)}
1255 This face is meant to be used for highlighting for various purposes.
1256
1257 @item trailing-whitespace
1258 @kindex trailing-whitespace @r{(face name)}
1259 This face is used to display excess whitespace at the end of a line,
1260 if @code{show-trailing-whitespace} is non-@code{nil}.
1261 @end table
1262
1263 In contrast, these faces are provided to change the appearance of text
1264 in specific ways. You can use them on specific text, when you want
1265 the effects they produce.
1266
1267 @table @code
1268 @item bold
1269 @kindex bold @r{(face name)}
1270 This face uses a bold font, if possible. It uses the bold variant of
1271 the frame's font, if it has one. It's up to you to choose a default
1272 font that has a bold variant, if you want to use one.
1273
1274 @item italic
1275 @kindex italic @r{(face name)}
1276 This face uses the italic variant of the frame's font, if it has one.
1277
1278 @item bold-italic
1279 @kindex bold-italic @r{(face name)}
1280 This face uses the bold italic variant of the frame's font, if it has
1281 one.
1282
1283 @item underline
1284 @kindex underline @r{(face name)}
1285 This face underlines text.
1286
1287 @item fixed-pitch
1288 @kindex fixed-pitch @r{(face name)}
1289 This face forces use of a particular fixed-width font.
1290
1291 @item variable-pitch
1292 @kindex variable-pitch @r{(face name)}
1293 This face forces use of a particular variable-width font. It's
1294 reasonable to customize this to use a different variable-width font, if
1295 you like, but you should not make it a fixed-width font.
1296 @end table
1297
1298 @defvar show-trailing-whitespace
1299 @tindex show-trailing-whitespace
1300 If this variable is non-@code{nil}, Emacs uses the
1301 @code{trailing-whitespace} face to display any spaces and tabs at the
1302 end of a line.
1303 @end defvar
1304
1305 @node Defining Faces
1306 @subsection Defining Faces
1307
1308 The way to define a new face is with @code{defface}. This creates a
1309 kind of customization item (@pxref{Customization}) which the user can
1310 customize using the Customization buffer (@pxref{Easy Customization,,,
1311 emacs, The GNU Emacs Manual}).
1312
1313 @defmac defface face spec doc [keyword value]...
1314 This declares @var{face} as a customizable face that defaults according
1315 to @var{spec}. You should not quote the symbol @var{face}. The
1316 argument @var{doc} specifies the face documentation. The keywords you
1317 can use in @code{defface} are the same ones that are meaningful in both
1318 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1319
1320 When @code{defface} executes, it defines the face according to
1321 @var{spec}, then uses any customizations that were read from the
1322 init file (@pxref{Init File}) to override that specification.
1323
1324 The purpose of @var{spec} is to specify how the face should appear on
1325 different kinds of terminals. It should be an alist whose elements have
1326 the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1327 @var{display}, specifies a class of terminals. The element's second element,
1328 @var{atts}, is a list of face attributes and their values; it specifies
1329 what the face should look like on that kind of terminal. The possible
1330 attributes are defined in the value of @code{custom-face-attributes}.
1331
1332 The @var{display} part of an element of @var{spec} determines which
1333 frames the element applies to. If more than one element of @var{spec}
1334 matches a given frame, the first matching element is the only one used
1335 for that frame. There are two possibilities for @var{display}:
1336
1337 @table @asis
1338 @item @code{t}
1339 This element of @var{spec} matches all frames. Therefore, any
1340 subsequent elements of @var{spec} are never used. Normally
1341 @code{t} is used in the last (or only) element of @var{spec}.
1342
1343 @item a list
1344 If @var{display} is a list, each element should have the form
1345 @code{(@var{characteristic} @var{value}@dots{})}. Here
1346 @var{characteristic} specifies a way of classifying frames, and the
1347 @var{value}s are possible classifications which @var{display} should
1348 apply to. Here are the possible values of @var{characteristic}:
1349
1350 @table @code
1351 @item type
1352 The kind of window system the frame uses---either @code{graphic} (any
1353 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1354 @code{w32} (for MS Windows 9X/NT), or @code{tty} (a non-graphics-capable
1355 display).
1356
1357 @item class
1358 What kinds of colors the frame supports---either @code{color},
1359 @code{grayscale}, or @code{mono}.
1360
1361 @item background
1362 The kind of background---either @code{light} or @code{dark}.
1363 @end table
1364
1365 If an element of @var{display} specifies more than one @var{value} for a
1366 given @var{characteristic}, any of those values is acceptable. If
1367 @var{display} has more than one element, each element should specify a
1368 different @var{characteristic}; then @emph{each} characteristic of the
1369 frame must match one of the @var{value}s specified for it in
1370 @var{display}.
1371 @end table
1372 @end defmac
1373
1374 Here's how the standard face @code{region} is defined:
1375
1376 @example
1377 @group
1378 (defface region
1379 `((((type tty) (class color))
1380 (:background "blue" :foreground "white"))
1381 @end group
1382 (((type tty) (class mono))
1383 (:inverse-video t))
1384 (((class color) (background dark))
1385 (:background "blue"))
1386 (((class color) (background light))
1387 (:background "lightblue"))
1388 (t (:background "gray")))
1389 @group
1390 "Basic face for highlighting the region."
1391 :group 'basic-faces)
1392 @end group
1393 @end example
1394
1395 Internally, @code{defface} uses the symbol property
1396 @code{face-defface-spec} to record the face attributes specified in
1397 @code{defface}, @code{saved-face} for the attributes saved by the user
1398 with the customization buffer, and @code{face-documentation} for the
1399 documentation string.
1400
1401 @defopt frame-background-mode
1402 This option, if non-@code{nil}, specifies the background type to use for
1403 interpreting face definitions. If it is @code{dark}, then Emacs treats
1404 all frames as if they had a dark background, regardless of their actual
1405 background colors. If it is @code{light}, then Emacs treats all frames
1406 as if they had a light background.
1407 @end defopt
1408
1409 @node Face Attributes
1410 @subsection Face Attributes
1411 @cindex face attributes
1412
1413 The effect of using a face is determined by a fixed set of @dfn{face
1414 attributes}. This table lists all the face attributes, and what they
1415 mean. Note that in general, more than one face can be specified for a
1416 given piece of text; when that happens, the attributes of all the faces
1417 are merged to specify how to display the text. @xref{Merging Faces}.
1418
1419 In Emacs 21, any attribute in a face can have the value
1420 @code{unspecified}. This means the face doesn't specify that attribute.
1421 In face merging, when the first face fails to specify a particular
1422 attribute, that means the next face gets a chance. However, the
1423 @code{default} face must specify all attributes.
1424
1425 Some of these font attributes are meaningful only on certain kinds of
1426 displays---if your display cannot handle a certain attribute, the
1427 attribute is ignored. (The attributes @code{:family}, @code{:width},
1428 @code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1429 an X Logical Font Descriptor.)
1430
1431 @table @code
1432 @item :family
1433 Font family name, or fontset name (@pxref{Fontsets}). If you specify a
1434 font family name, the wild-card characters @samp{*} and @samp{?} are
1435 allowed.
1436
1437 @item :width
1438 Relative proportionate width, also known as the character set width or
1439 set width. This should be one of the symbols @code{ultra-condensed},
1440 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1441 @code{normal}, @code{semi-expanded}, @code{expanded},
1442 @code{extra-expanded}, or @code{ultra-expanded}.
1443
1444 @item :height
1445 Either the font height, an integer in units of 1/10 point, a floating
1446 point number specifying the amount by which to scale the height of any
1447 underlying face, or a function, which is called with the old height
1448 (from the underlying face), and should return the new height.
1449
1450 @item :weight
1451 Font weight---a symbol from this series (from most dense to most faint):
1452 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1453 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
1454 or @code{ultra-light}.
1455
1456 On a text-only terminal, any weight greater than normal is displayed as
1457 extra bright, and any weight less than normal is displayed as
1458 half-bright (provided the terminal supports the feature).
1459
1460 @item :slant
1461 Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1462 @code{reverse-italic}, or @code{reverse-oblique}.
1463
1464 On a text-only terminal, slanted text is displayed as half-bright, if
1465 the terminal supports the feature.
1466
1467 @item :foreground
1468 Foreground color, a string.
1469
1470 @item :background
1471 Background color, a string.
1472
1473 @item :inverse-video
1474 Whether or not characters should be displayed in inverse video. The
1475 value should be @code{t} (yes) or @code{nil} (no).
1476
1477 @item :stipple
1478 The background stipple, a bitmap.
1479
1480 The value can be a string; that should be the name of a file containing
1481 external-format X bitmap data. The file is found in the directories
1482 listed in the variable @code{x-bitmap-file-path}.
1483
1484 Alternatively, the value can specify the bitmap directly, with a list of
1485 the form @code{(@var{width} @var{height} @var{data})}. Here,
1486 @var{width} and @var{height} specify the size in pixels, and @var{data}
1487 is a string containing the raw bits of the bitmap, row by row. Each row
1488 occupies @math{(@var{width} + 7) / 8} consecutie bytes in the string
1489 (which should be a unibyte string for best results).
1490
1491 If the value is @code{nil}, that means use no stipple pattern.
1492
1493 Normally you do not need to set the stipple attribute, because it is
1494 used automatically to handle certain shades of gray.
1495
1496 @item :underline
1497 Whether or not characters should be underlined, and in what color. If
1498 the value is @code{t}, underlining uses the foreground color of the
1499 face. If the value is a string, underlining uses that color. The
1500 value @code{nil} means do not underline.
1501
1502 @item :overline
1503 Whether or not characters should be overlined, and in what color.
1504 The value is used like that of @code{:underline}.
1505
1506 @item :strike-through
1507 Whether or not characters should be strike-through, and in what
1508 color. The value is used like that of @code{:underline}.
1509
1510 @item :inherit
1511 The name of a face from which to inherit attributes, or a list of face
1512 names. Attributes from inherited faces are merged into the face like an
1513 underlying face would be, with higher priority than underlying faces.
1514
1515 @item :box
1516 Whether or not a box should be drawn around characters, its color, the
1517 width of the box lines, and 3D appearance.
1518 @end table
1519
1520 Here are the possible values of the @code{:box} attribute, and what
1521 they mean:
1522
1523 @table @asis
1524 @item @code{nil}
1525 Don't draw a box.
1526
1527 @item @code{t}
1528 Draw a box with lines of width 1, in the foreground color.
1529
1530 @item @var{color}
1531 Draw a box with lines of width 1, in color @var{color}.
1532
1533 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
1534 This way you can explicitly specify all aspects of the box. The value
1535 @var{width} specifies the width of the lines to draw; it defaults to 1.
1536
1537 The value @var{color} specifies the color to draw with. The default is
1538 the foreground color of the face for simple boxes, and the background
1539 color of the face for 3D boxes.
1540
1541 The value @var{style} specifies whether to draw a 3D box. If it is
1542 @code{released-button}, the box looks like a 3D button that is not being
1543 pressed. If it is @code{pressed-button}, the box looks like a 3D button
1544 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
1545 is used.
1546 @end table
1547
1548 The attributes @code{:overline}, @code{:strike-through} and
1549 @code{:box} are new in Emacs 21. The attributes @code{:family},
1550 @code{:height}, @code{:width}, @code{:weight}, @code{:slant} are also
1551 new; previous versions used the following attributes, now semi-obsolete,
1552 to specify some of the same information:
1553
1554 @table @code
1555 @item :font
1556 This attribute specifies the font name.
1557
1558 @item :bold
1559 A non-@code{nil} value specifies a bold font.
1560
1561 @item :italic
1562 A non-@code{nil} value specifies an italic font.
1563 @end table
1564
1565 For compatibility, you can still set these ``attributes'' in Emacs 21,
1566 even though they are not real face attributes. Here is what that does:
1567
1568 @table @code
1569 @item :font
1570 You can specify an X font name as the ``value'' of this ``attribute'';
1571 that sets the @code{:family}, @code{:width}, @code{:height},
1572 @code{:weight}, and @code{:slant} attributes according to the font name.
1573
1574 If the value is a pattern with wildcards, the first font that matches
1575 the pattern is used to set these attributes.
1576
1577 @item :bold
1578 A non-@code{nil} makes the face bold; @code{nil} makes it normal.
1579 This actually works by setting the @code{:weight} attribute.
1580
1581 @item :italic
1582 A non-@code{nil} makes the face italic; @code{nil} makes it normal.
1583 This actually works by setting the @code{:slant} attribute.
1584 @end table
1585
1586 @defvar x-bitmap-file-path
1587 This variable specifies a list of directories for searching
1588 for bitmap files, for the @code{:stipple} attribute.
1589 @end defvar
1590
1591 @defun bitmap-spec-p object
1592 This returns @code{t} if @var{object} is a valid bitmap
1593 specification, suitable for use with @code{:stipple}.
1594 It returns @code{nil} otherwise.
1595 @end defun
1596
1597 @node Attribute Functions
1598 @subsection Face Attribute Functions
1599
1600 You can modify the attributes of an existing face with the following
1601 functions. If you specify @var{frame}, they affect just that frame;
1602 otherwise, they affect all frames as well as the defaults that apply to
1603 new frames.
1604
1605 @tindex set-face-attribute
1606 @defun set-face-attribute face frame &rest arguments
1607 This function sets one or more attributes of face @var{face}
1608 for frame @var{frame}. If @var{frame} is @code{nil}, it sets
1609 the attribute for all frames, and the defaults for new frames.
1610
1611 The extra arguments @var{arguments} specify the attributes to set, and
1612 the values for them. They should consist of alternating attribute names
1613 (such as @code{:family} or @code{:underline}) and corresponding values.
1614 Thus,
1615
1616 @example
1617 (set-face-attribute 'foo nil
1618 :width :extended
1619 :weight :bold
1620 :underline "red")
1621 @end example
1622
1623 @noindent
1624 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
1625 to the corresponding values.
1626 @end defun
1627
1628 @tindex face-attribute
1629 @defun face-attribute face attribute &optional frame
1630 This returns the value of the @var{attribute} attribute of face
1631 @var{face} on @var{frame}. If @var{frame} is @code{nil},
1632 that means the selected frame.
1633
1634 If @var{frame} is @code{t}, the value is the default for
1635 @var{face} for new frames.
1636
1637 For example,
1638
1639 @example
1640 (face-attribute 'bold :weight)
1641 @result{} bold
1642 @end example
1643 @end defun
1644
1645 The functions above did not exist before Emacs 21. For compatibility
1646 with older Emacs versions, you can use the following functions to set
1647 and examine the face attributes which existed in those versions.
1648
1649 @defun set-face-foreground face color &optional frame
1650 @defunx set-face-background face color &optional frame
1651 These functions set the foreground (or background, respectively) color
1652 of face @var{face} to @var{color}. The argument @var{color} should be a
1653 string, the name of a color.
1654
1655 Certain shades of gray are implemented by stipple patterns on
1656 black-and-white screens.
1657 @end defun
1658
1659 @defun set-face-stipple face pattern &optional frame
1660 This function sets the background stipple pattern of face @var{face} to
1661 @var{pattern}. The argument @var{pattern} should be the name of a
1662 stipple pattern defined by the X server, or @code{nil} meaning don't use
1663 stipple.
1664
1665 Normally there is no need to pay attention to stipple patterns, because
1666 they are used automatically to handle certain shades of gray.
1667 @end defun
1668
1669 @defun set-face-font face font &optional frame
1670 This function sets the font of face @var{face}.
1671
1672 In Emacs 21, this actually sets the attributes @code{:family},
1673 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}
1674 according to the font name @var{font}.
1675
1676 In Emacs 20, this sets the font attribute. Once you set the font
1677 explicitly, the bold and italic attributes cease to have any effect,
1678 because the precise font that you specified is used.
1679 @end defun
1680
1681 @defun set-face-bold-p face bold-p &optional frame
1682 This function specifies whether @var{face} should be bold. If
1683 @var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
1684
1685 In Emacs 21, this sets the @code{:weight} attribute.
1686 In Emacs 20, it sets the @code{:bold} attribute.
1687 @end defun
1688
1689 @defun set-face-italic-p face italic-p &optional frame
1690 This function specifies whether @var{face} should be italic. If
1691 @var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
1692
1693 In Emacs 21, this sets the @code{:slant} attribute.
1694 In Emacs 20, it sets the @code{:italic} attribute.
1695 @end defun
1696
1697 @defun set-face-underline-p face underline-p &optional frame
1698 This function sets the underline attribute of face @var{face}.
1699 Non-@code{nil} means do underline; @code{nil} means don't.
1700 @end defun
1701
1702 @defun invert-face face &optional frame
1703 This function inverts the @code{:inverse-video} attribute of face
1704 @var{face}. If the attribute is @code{nil}, this function sets it to
1705 @code{t}, and vice versa.
1706 @end defun
1707
1708 These functions examine the attributes of a face. If you don't
1709 specify @var{frame}, they refer to the default data for new frames.
1710 They return the symbol @code{unspecified} if the face doesn't define any
1711 value for that attribute.
1712
1713 @defun face-foreground face &optional frame
1714 @defunx face-background face &optional frame
1715 These functions return the foreground color (or background color,
1716 respectively) of face @var{face}, as a string.
1717 @end defun
1718
1719 @defun face-stipple face &optional frame
1720 This function returns the name of the background stipple pattern of face
1721 @var{face}, or @code{nil} if it doesn't have one.
1722 @end defun
1723
1724 @defun face-font face &optional frame
1725 This function returns the name of the font of face @var{face}.
1726 @end defun
1727
1728 @defun face-bold-p face &optional frame
1729 This function returns @code{t} if @var{face} is bold---that is, if it is
1730 bolder than normal. It returns @code{nil} otherwise.
1731 @end defun
1732
1733 @defun face-italic-p face &optional frame
1734 This function returns @code{t} if @var{face} is italic or oblique,
1735 @code{nil} otherwise.
1736 @end defun
1737
1738 @defun face-underline-p face &optional frame
1739 This function returns the @code{:underline} attribute of face @var{face}.
1740 @end defun
1741
1742 @defun face-inverse-video-p face &optional frame
1743 This function returns the @code{:inverse-video} attribute of face @var{face}.
1744 @end defun
1745
1746 @node Merging Faces
1747 @subsection Merging Faces for Display
1748
1749 Here are the ways to specify which faces to use for display of text:
1750
1751 @itemize @bullet
1752 @item
1753 With defaults. The @code{default} face is used as the ultimate
1754 default for all text. (In Emacs 19 and 20, the @code{default}
1755 face is used only when no other face is specified.)
1756
1757 For a mode line or header line, the face @code{modeline} or
1758 @code{header-line} is used just before @code{default}.
1759
1760 @item
1761 With text properties. A character can have a @code{face} property; if
1762 so, the faces and face attributes specified there apply. @xref{Special
1763 Properties}.
1764
1765 If the character has a @code{mouse-face} property, that is used instead
1766 of the @code{face} property when the mouse is ``near enough'' to the
1767 character.
1768
1769 @item
1770 With overlays. An overlay can have @code{face} and @code{mouse-face}
1771 properties too; they apply to all the text covered by the overlay.
1772
1773 @item
1774 With a region that is active. In Transient Mark mode, the region is
1775 highlighted with the face @code{region} (@pxref{Standard Faces}).
1776
1777 @item
1778 With special glyphs. Each glyph can specify a particular face
1779 number. @xref{Glyphs}.
1780 @end itemize
1781
1782 If these various sources together specify more than one face for a
1783 particular character, Emacs merges the attributes of the various faces
1784 specified. The attributes of the faces of special glyphs come first;
1785 then comes the face for region highlighting, if appropriate;
1786 then come attributes of faces from overlays, followed by those from text
1787 properties, and last the default face.
1788
1789 When multiple overlays cover one character, an overlay with higher
1790 priority overrides those with lower priority. @xref{Overlays}.
1791
1792 In Emacs 20, if an attribute such as the font or a color is not
1793 specified in any of the above ways, the frame's own font or color is
1794 used. In newer Emacs versions, this cannot happen, because the
1795 @code{default} face specifies all attributes---in fact, the frame's own
1796 font and colors are synonymous with those of the default face.
1797
1798 @node Font Selection
1799 @subsection Font Selection
1800
1801 @dfn{Selecting a font} means mapping the specified face attributes for
1802 a character to a font that is available on a particular display. The
1803 face attributes, as determined by face merging, specify most of the
1804 font choice, but not all. Part of the choice depends on what character
1805 it is.
1806
1807 For multibyte characters, typically each font covers only one
1808 character set. So each character set (@pxref{Character Sets}) specifies
1809 a registry and encoding to use, with the character set's
1810 @code{x-charset-registry} property. Its value is a string containing
1811 the registry and the encoding, with a dash between them:
1812
1813 @example
1814 (plist-get (charset-plist 'latin-iso8859-1)
1815 'x-charset-registry)
1816 @result{} "ISO8859-1"
1817 @end example
1818
1819 Unibyte text does not have character sets, so displaying a unibyte
1820 character takes the registry and encoding from the variable
1821 @code{face-default-registry}.
1822
1823 @defvar face-default-registry
1824 This variable specifies which registry and encoding to use in choosing
1825 fonts for unibyte characters. The value is initialized at Emacs startup
1826 time from the font the user specified for Emacs.
1827 @end defvar
1828
1829 If the face specifies a fontset name, that fontset determines a
1830 pattern for fonts of the given charset. If the face specifies a font
1831 family, a font pattern is constructed.
1832
1833 Emacs tries to find an available font for the given face attributes
1834 and character's registry and encoding. If there is a font that matches
1835 exactly, it is used, of course. The hard case is when no available font
1836 exactly fits the specification. Then Emacs looks for one that is
1837 ``close''---one attribute at a time. You can specify the order to
1838 consider the attributes. In the case where a specified font family is
1839 not available, you can specify a set of mappings for alternatives to
1840 try.
1841
1842 @defvar face-font-selection-order
1843 @tindex face-font-selection-order
1844 This variable specifies the order of importance of the face attributes
1845 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
1846 value should be a list containing those four symbols, in order of
1847 decreasing importance.
1848
1849 Font selection first finds the best available matches for the first
1850 attribute listed; then, among the fonts which are best in that way, it
1851 searches for the best matches in the second attribute, and so on.
1852
1853 The attributes @code{:weight} and @code{:width} have symbolic values in
1854 a range centered around @code{normal}. Matches that are more extreme
1855 (farther from @code{normal}) are somewhat preferred to matches that are
1856 less extreme (closer to @code{normal}); this is designed to ensure that
1857 non-normal faces contrast with normal ones, whenever possible.
1858
1859 The default is @code{(:width :height :weight :slant)}, which means first
1860 find the fonts closest to the specified @code{:width}, then---among the
1861 fonts with that width---find a best match for the specified font height,
1862 and so on.
1863
1864 One example of a case where this variable makes a difference is when the
1865 default font has no italic equivalent. With the default ordering, the
1866 @code{italic} face will use a non-italic font that is similar to the
1867 default one. But if you put @code{:slant} before @code{:height}, the
1868 @code{italic} face will use an italic font, even if its height is not
1869 quite right.
1870 @end defvar
1871
1872 @defvar face-font-family-alternatives
1873 @tindex face-font-family-alternatives
1874 This variable lets you specify alternative font families to try, if a
1875 given family is specified and doesn't exist. Each element should have
1876 this form:
1877
1878 @example
1879 (@var{family} @var{alternate-families}@dots{})
1880 @end example
1881
1882 If @var{family} is specified but not available, Emacs will try the other
1883 families given in @var{alternate-families}, one by one, until it finds a
1884 family that does exist.
1885 @end defvar
1886
1887 @defvar face-font-registry-alternatives
1888 @tindex face-font-registry-alternatives
1889 This variable lets you specify alternative font registries to try, if a
1890 given registry is specified and doesn't exist. Each element should have
1891 this form:
1892
1893 @example
1894 (@var{registry} @var{alternate-registries}@dots{})
1895 @end example
1896
1897 If @var{registry} is specified but not available, Emacs will try the
1898 other registries given in @var{alternate-registries}, one by one,
1899 until it finds a registry that does exist.
1900 @end defvar
1901
1902 Emacs can make use of scalable fonts, but by default it does not use
1903 them, since the use of too many or too big scalable fonts can crash
1904 XFree86 servers.
1905
1906 @defvar scalable-fonts-allowed
1907 @tindex scalable-fonts-allowed
1908 This variable controls which scalable fonts to use. A value of
1909 @code{nil}, the default, means do not use scalable fonts. @code{t}
1910 means to use any scalable font that seems appropriate for the text.
1911
1912 Otherwise, the value must be a list of regular expressions. Then a
1913 scalable font is enabled for use if its name matches any regular
1914 expression in the list. For example,
1915
1916 @example
1917 (setq scalable-fonts-allowed '("muleindian-2$"))
1918 @end example
1919
1920 @noindent
1921 allows the use of scalable fonts with registry @code{muleindian-2}.
1922 @end defvar
1923
1924 @defun clear-face-cache &optional unload-p
1925 @tindex clear-face-cache
1926 This function clears the face cache for all frames.
1927 If @var{unload-p} is non-@code{nil}, that means to unload
1928 all unused fonts as well.
1929 @end defun
1930
1931 @node Face Functions
1932 @subsection Functions for Working with Faces
1933
1934 Here are additional functions for creating and working with faces.
1935
1936 @defun make-face name
1937 This function defines a new face named @var{name}, initially with all
1938 attributes @code{nil}. It does nothing if there is already a face named
1939 @var{name}.
1940 @end defun
1941
1942 @defun face-list
1943 This function returns a list of all defined face names.
1944 @end defun
1945
1946 @defun copy-face old-face new-name &optional frame new-frame
1947 This function defines the face @var{new-name} as a copy of the existing
1948 face named @var{old-face}. It creates the face @var{new-name} if that
1949 doesn't already exist.
1950
1951 If the optional argument @var{frame} is given, this function applies
1952 only to that frame. Otherwise it applies to each frame individually,
1953 copying attributes from @var{old-face} in each frame to @var{new-face}
1954 in the same frame.
1955
1956 If the optional argument @var{new-frame} is given, then @code{copy-face}
1957 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
1958 in @var{new-frame}.
1959 @end defun
1960
1961 @defun face-id face
1962 This function returns the face number of face @var{face}.
1963 @end defun
1964
1965 @defun face-documentation face
1966 This function returns the documentation string of face @var{face}, or
1967 @code{nil} if none was specified for it.
1968 @end defun
1969
1970 @defun face-equal face1 face2 &optional frame
1971 This returns @code{t} if the faces @var{face1} and @var{face2} have the
1972 same attributes for display.
1973 @end defun
1974
1975 @defun face-differs-from-default-p face &optional frame
1976 This returns @code{t} if the face @var{face} displays differently from
1977 the default face. A face is considered to be ``the same'' as the
1978 default face if each attribute is either the same as that of the default
1979 face, or unspecified (meaning to inherit from the default).
1980 @end defun
1981
1982 @node Auto Faces
1983 @subsection Automatic Face Assignment
1984 @cindex automatic face assignment
1985 @cindex faces, automatic choice
1986
1987 @cindex Font-Lock mode
1988 Starting with Emacs 21, a hook is available for automatically
1989 assigning faces to text in the buffer. This hook is used for part of
1990 the implementation of Font-Lock mode.
1991
1992 @tindex fontification-functions
1993 @defvar fontification-functions
1994 This variable holds a list of functions that are called by Emacs
1995 redisplay as needed to assign faces automatically to text in the buffer.
1996
1997 The functions are called in the order listed, with one argument, a
1998 buffer position @var{pos}. Each function should attempt to assign faces
1999 to the text in the current buffer starting at @var{pos}.
2000
2001 Each function should record the faces they assign by setting the
2002 @code{face} property. It should also add a non-@code{nil}
2003 @code{fontified} property for all the text it has assigned faces to.
2004 That property tells redisplay that faces have been assigned to that text
2005 already.
2006
2007 It is probably a good idea for each function to do nothing if the
2008 character after @var{pos} already has a non-@code{nil} @code{fontified}
2009 property, but this is not required. If one function overrides the
2010 assignments made by a previous one, the properties as they are
2011 after the last function finishes are the ones that really matter.
2012
2013 For efficiency, we recommend writing these functions so that they
2014 usually assign faces to around 400 to 600 characters at each call.
2015 @end defvar
2016
2017 @node Font Lookup
2018 @subsection Looking Up Fonts
2019
2020 @defun x-list-fonts pattern &optional face frame maximum
2021 This function returns a list of available font names that match
2022 @var{pattern}. If the optional arguments @var{face} and @var{frame} are
2023 specified, then the list is limited to fonts that are the same size as
2024 @var{face} currently is on @var{frame}.
2025
2026 The argument @var{pattern} should be a string, perhaps with wildcard
2027 characters: the @samp{*} character matches any substring, and the
2028 @samp{?} character matches any single character. Pattern matching
2029 of font names ignores case.
2030
2031 If you specify @var{face} and @var{frame}, @var{face} should be a face name
2032 (a symbol) and @var{frame} should be a frame.
2033
2034 The optional argument @var{maximum} sets a limit on how many fonts to
2035 return. If this is non-@code{nil}, then the return value is truncated
2036 after the first @var{maximum} matching fonts. Specifying a small value
2037 for @var{maximum} can make this function much faster, in cases where
2038 many fonts match the pattern.
2039 @end defun
2040
2041 These additional functions are available starting in Emacs 21.
2042
2043 @defun x-family-fonts &optional family frame
2044 @tindex x-family-fonts
2045 This function returns a list describing the available fonts for family
2046 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2047 this list applies to all families, and therefore, it contains all
2048 available fonts. Otherwise, @var{family} must be a string; it may
2049 contain the wildcards @samp{?} and @samp{*}.
2050
2051 The list describes the display that @var{frame} is on; if @var{frame} is
2052 omitted or @code{nil}, it applies to the selected frame's display.
2053
2054 The list contains a vector of the following form for each font:
2055
2056 @example
2057 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2058 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2059 @end example
2060
2061 The first five elements correspond to face attributes; if you
2062 specify these attributes for a face, it will use this font.
2063
2064 The last three elements give additional information about the font.
2065 @var{fixed-p} is non-nil if the font is fixed-pitch. @var{full} is the
2066 full name of the font, and @var{registry-and-encoding} is a string
2067 giving the registry and encoding of the font.
2068
2069 The result list is sorted according to the current face font sort order.
2070 @end defun
2071
2072 @defun x-font-family-list &optional frame
2073 @tindex x-font-family-list
2074 This function returns a list of the font families available for
2075 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2076 describes the selected frame's display.
2077
2078 The value is a list of elements of this form:
2079
2080 @example
2081 (@var{family} . @var{fixed-p})
2082 @end example
2083
2084 @noindent
2085 Here @var{family} is a font family, and @var{fixed-p} is
2086 non-@code{nil} if fonts of that family are fixed-pitch.
2087 @end defun
2088
2089 @defvar font-list-limit
2090 @tindex font-list-limit
2091 This variable specifies maximum number of fonts to consider in font
2092 matching. The function @code{x-family-fonts} will not return more than
2093 that many fonts, and font selection will consider only that many fonts
2094 when searching a matching font for face attributes. The default is
2095 currently 100.
2096 @end defvar
2097
2098 @node Fontsets
2099 @subsection Fontsets
2100
2101 A @dfn{fontset} is a list of fonts, each assigned to a range of
2102 character codes. An individual font cannot display the whole range of
2103 characters that Emacs supports, but a fontset can. Fontsets have names,
2104 just as fonts do, and you can use a fontset name in place of a font name
2105 when you specify the ``font'' for a frame or a face. Here is
2106 information about defining a fontset under Lisp program control.
2107
2108 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2109 This function defines a new fontset according to the specification
2110 string @var{fontset-spec}. The string should have this format:
2111
2112 @smallexample
2113 @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2114 @end smallexample
2115
2116 @noindent
2117 Whitespace characters before and after the commas are ignored.
2118
2119 The first part of the string, @var{fontpattern}, should have the form of
2120 a standard X font name, except that the last two fields should be
2121 @samp{fontset-@var{alias}}.
2122
2123 The new fontset has two names, one long and one short. The long name is
2124 @var{fontpattern} in its entirety. The short name is
2125 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2126 name. If a fontset with the same name already exists, an error is
2127 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2128 function does nothing.
2129
2130 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2131 to create bold, italic and bold-italic variants of the fontset as well.
2132 These variant fontsets do not have a short name, only a long one, which
2133 is made by altering @var{fontpattern} to indicate the bold or italic
2134 status.
2135
2136 The specification string also says which fonts to use in the fontset.
2137 See below for the details.
2138 @end defun
2139
2140 The construct @samp{@var{charset}:@var{font}} specifies which font to
2141 use (in this fontset) for one particular character set. Here,
2142 @var{charset} is the name of a character set, and @var{font} is the font
2143 to use for that character set. You can use this construct any number of
2144 times in the specification string.
2145
2146 For the remaining character sets, those that you don't specify
2147 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2148 @samp{fontset-@var{alias}} with a value that names one character set.
2149 For the @sc{ascii} character set, @samp{fontset-@var{alias}} is replaced
2150 with @samp{ISO8859-1}.
2151
2152 In addition, when several consecutive fields are wildcards, Emacs
2153 collapses them into a single wildcard. This is to prevent use of
2154 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2155 for editing, and scaling a smaller font is not useful because it is
2156 better to use the smaller font in its own size, which Emacs does.
2157
2158 Thus if @var{fontpattern} is this,
2159
2160 @example
2161 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2162 @end example
2163
2164 @noindent
2165 the font specification for @sc{ascii} characters would be this:
2166
2167 @example
2168 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2169 @end example
2170
2171 @noindent
2172 and the font specification for Chinese GB2312 characters would be this:
2173
2174 @example
2175 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2176 @end example
2177
2178 You may not have any Chinese font matching the above font
2179 specification. Most X distributions include only Chinese fonts that
2180 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2181 such a case, @samp{Fontset-@var{n}} can be specified as below:
2182
2183 @smallexample
2184 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2185 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2186 @end smallexample
2187
2188 @noindent
2189 Then, the font specifications for all but Chinese GB2312 characters have
2190 @samp{fixed} in the @var{family} field, and the font specification for
2191 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2192 field.
2193
2194 @node Display Property
2195 @section The @code{display} Property
2196 @cindex display specification
2197 @kindex display @r{(text property)}
2198
2199 The @code{display} text property (or overlay property) is used to
2200 insert images into text, and also control other aspects of how text
2201 displays. These features are available starting in Emacs 21. The value
2202 of the @code{display} property should be a display specification, or a
2203 list or vector containing several display specifications. The rest of
2204 this section describes several kinds of display specifications and what
2205 they mean.
2206
2207 @menu
2208 * Specified Space:: Displaying one space with a specified width.
2209 * Other Display Specs:: Displaying an image; magnifying text; moving it
2210 up or down on the page; adjusting the width
2211 of spaces within text.
2212 * Display Margins:: Displaying text or images to the side of the main text.
2213 * Conditional Display:: Making any of the above features conditional
2214 depending on some Lisp expression.
2215 @end menu
2216
2217 @node Specified Space
2218 @subsection Specified Spaces
2219 @cindex spaces, specified height or width
2220 @cindex specified spaces
2221 @cindex variable-width spaces
2222
2223 To display a space of specified width and/or height, use a display
2224 specification of the form @code{(space . @var{props})}, where
2225 @var{props} is a property list (a list of alternating properties and
2226 values). You can put this property on one or more consecutive
2227 characters; a space of the specified height and width is displayed in
2228 place of @emph{all} of those characters. These are the properties you
2229 can use to specify the weight of the space:
2230
2231 @table @code
2232 @item :width @var{width}
2233 Specifies that the space width should be @var{width} times the normal
2234 character width. @var{width} can be an integer or floating point
2235 number.
2236
2237 @item :relative-width @var{factor}
2238 Specifies that the width of the stretch should be computed from the
2239 first character in the group of consecutive characters that have the
2240 same @code{display} property. The space width is the width of that
2241 character, multiplied by @var{factor}.
2242
2243 @item :align-to @var{hpos}
2244 Specifies that the space should be wide enough to reach @var{hpos}. The
2245 value @var{hpos} is measured in units of the normal character width. It
2246 may be an interer or a floating point number.
2247 @end table
2248
2249 Exactly one of the above properties should be used. You can also
2250 specify the height of the space, with other properties:
2251
2252 @table @code
2253 @item :height @var{height}
2254 Specifies the height of the space, as @var{height},
2255 measured in terms of the normal line height.
2256
2257 @item :relative-height @var{factor}
2258 Specifies the height of the space, multiplying the ordinary height
2259 of the text having this display specification by @var{factor}.
2260
2261 @item :ascent @var{ascent}
2262 Specifies that @var{ascent} percent of the height of the space should be
2263 considered as the ascent of the space---that is, the part above the
2264 baseline. The value of @var{ascent} must be a non-negative number no
2265 greater than 100.
2266 @end table
2267
2268 You should not use both @code{:height} and @code{:relative-height}
2269 together.
2270
2271 @node Other Display Specs
2272 @subsection Other Display Specifications
2273
2274 @table @code
2275 @item (image . @var{image-props})
2276 This is in fact an image descriptor (@pxref{Images}). When used as a
2277 display specification, it means to display the image instead of the text
2278 that has the display specification.
2279
2280 @item ((margin nil) @var{string})
2281 @itemx @var{string}
2282 A display specification of this form means to display @var{string}
2283 instead of the text that has the display specification, at the same
2284 position as that text. This is a special case of marginal display
2285 (@pxref{Display Margins}).
2286
2287 Recursive display specifications are not supported, i.e.@: string
2288 display specifications that have a display specification property
2289 themselves.
2290
2291 @item (space-width @var{factor})
2292 This display specification affects all the space characters within the
2293 text that has the specification. It displays all of these spaces
2294 @var{factor} times as wide as normal. The element @var{factor} should
2295 be an integer or float. Characters other than spaces are not affected
2296 at all; in particular, this has no effect on tab characters.
2297
2298 @item (height @var{height})
2299 This display specification makes the text taller or shorter.
2300 Here are the possibilities for @var{height}:
2301
2302 @table @asis
2303 @item @code{(+ @var{n})}
2304 This means to use a font that is @var{n} steps larger. A ``step'' is
2305 defined by the set of available fonts---specifically, those that match
2306 what was otherwise specified for this text, in all attributes except
2307 height. Each size for which a suitable font is available counts as
2308 another step. @var{n} should be an integer.
2309
2310 @item @code{(- @var{n})}
2311 This means to use a font that is @var{n} steps smaller.
2312
2313 @item a number, @var{factor}
2314 A number, @var{factor}, means to use a font that is @var{factor} times
2315 as tall as the default font.
2316
2317 @item a symbol, @var{function}
2318 A symbol is a function to compute the height. It is called with the
2319 current height as argument, and should return the new height to use.
2320
2321 @item anything else, @var{form}
2322 If the @var{height} value doesn't fit the previous possibilities, it is
2323 a form. Emacs evaluates it to get the new height, with the symbol
2324 @code{height} bound to the current specified font height.
2325 @end table
2326
2327 @item (raise @var{factor})
2328 This kind of display specification raises or lowers the text
2329 it applies to, relative to the baseline of the line.
2330
2331 @var{factor} must be a number, which is interpreted as a multiple of the
2332 height of the affected text. If it is positive, that means to display
2333 the characters raised. If it is negative, that means to display them
2334 lower down.
2335
2336 If the text also has a @code{height} display specification, that does
2337 not affect the amount of raising or lowering, which is based on the
2338 faces used for the text.
2339 @end table
2340
2341 @node Display Margins
2342 @subsection Displaying in the Margins
2343 @cindex display margins
2344 @cindex margins, display
2345
2346 A buffer can have blank areas called @dfn{display margins} on the left
2347 and on the right. Ordinary text never appears in these areas, but you
2348 can put things into the display margins using the @code{display}
2349 property.
2350
2351 To put text in the left or right display margin of the window, use a
2352 display specification of the form @code{(margin right-margin)} or
2353 @code{(margin left-margin)} on it. To put an image in a display margin,
2354 use that display specification along with the display specification for
2355 the image.
2356
2357 Before the display margins can display anything, you must give
2358 them a nonzero width. The usual way to do that is to set these
2359 variables:
2360
2361 @defvar left-margin-width
2362 @tindex left-margin-width
2363 This variable specifies the width of the left margin.
2364 It is buffer-local in all buffers.
2365 @end defvar
2366
2367 @defvar right-margin-width
2368 @tindex right-margin-width
2369 This variable specifies the width of the right margin.
2370 It is buffer-local in all buffers.
2371 @end defvar
2372
2373 Setting these variables does not immediately affect the window. These
2374 variables are checked when a new buffer is displayed in the window.
2375 Thus, you can make changes take effect by calling
2376 @code{set-window-buffer}.
2377
2378 You can also set the margin widths immediately.
2379
2380 @defun set-window-margins window left &optional right
2381 @tindex set-window-margins
2382 This function specifies the margin widths for window @var{window}.
2383 The argument @var{left} controls the left margin and
2384 @var{right} controls the right margin (default @code{0}).
2385 @end defun
2386
2387 @defun window-margins &optional window
2388 @tindex window-margins
2389 This function returns the left and right margins of @var{window}
2390 as a cons cell of the form @code{(@var{left} . @var{right})}.
2391 If @var{window} is @code{nil}, the selected window is used.
2392 @end defun
2393
2394 @node Conditional Display
2395 @subsection Conditional Display Specifications
2396 @cindex conditional display specifications
2397
2398 You can make any display specification conditional. To do that,
2399 package it in another list of the form @code{(when @var{condition} .
2400 @var{spec})}. Then the specification @var{spec} applies only when
2401 @var{condition} evaluates to a non-@code{nil} value. During the
2402 evaluation, @code{object} is bound to the string or buffer having the
2403 conditional @code{display} property. @code{position} and
2404 @code{buffer-position} are bound to the position within @code{object}
2405 and the buffer position where the @code{display} property was found,
2406 respectively. Both positions can be different when @code{object} is a
2407 string.
2408
2409 @node Images
2410 @section Images
2411 @cindex images in buffers
2412
2413 To display an image in an Emacs buffer, you must first create an image
2414 descriptor, then use it as a display specifier in the @code{display}
2415 property of text that is displayed (@pxref{Display Property}). Like the
2416 @code{display} property, this feature is available starting in Emacs 21.
2417
2418 Emacs can display a number of different image formats; some of them
2419 are supported only if particular support libraries are installed on your
2420 machine. The supported image formats include XBM, XPM (needing the
2421 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing
2422 @code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the
2423 @code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4),
2424 and PNG (needing @code{libpng} 1.0.2).
2425
2426 You specify one of these formats with an image type symbol. The image
2427 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
2428 @code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
2429
2430 @defvar image-types
2431 This variable contains a list of those image type symbols that are
2432 supported in the current configuration.
2433 @end defvar
2434
2435 @menu
2436 * Image Descriptors:: How to specify an image for use in @code{:display}.
2437 * XBM Images:: Special features for XBM format.
2438 * XPM Images:: Special features for XPM format.
2439 * GIF Images:: Special features for GIF format.
2440 * Postscript Images:: Special features for Postscript format.
2441 * Other Image Types:: Various other formats are supported.
2442 * Defining Images:: Convenient ways to define an image for later use.
2443 * Showing Images:: Convenient ways to display an image once it is defined.
2444 * Image Cache:: Internal mechanisms of image display.
2445 @end menu
2446
2447 @node Image Descriptors
2448 @subsection Image Descriptors
2449 @cindex image descriptor
2450
2451 An image description is a list of the form @code{(image
2452 . @var{props})}, where @var{props} is a property list containing
2453 alternating keyword symbols (symbols whose names start with a colon) and
2454 their values. You can use any Lisp object as a property, but the only
2455 properties that have any special meaning are certain symbols, all of
2456 them keywords.
2457
2458 Every image descriptor must contain the property @code{:type
2459 @var{type}} to specify the format of the image. The value of @var{type}
2460 should be an image type symbol; for example, @code{xpm} for an image in
2461 XPM format.
2462
2463 Here is a list of other properties that are meaningful for all image
2464 types:
2465
2466 @table @code
2467 @item :file @var{file}
2468 The @code{:file} property specifies to load the image from file
2469 @var{file}. If @var{file} is not an absolute file name, it is expanded
2470 in @code{data-directory}.
2471
2472 @item :data @var{data}
2473 The @code{:data} property specifies the actual contents of the image.
2474 Each image must use either @code{:data} or @code{:file}, but not both.
2475 For most image types, the value of the @code{:data} property should be a
2476 string containing the image data; we recommend using a unibyte string.
2477
2478 Before using @code{:data}, look for further information in the section
2479 below describing the specific image format. For some image types,
2480 @code{:data} may not be supported; for some, it allows other data types;
2481 for some, @code{:data} alone is not enough, so you need to use other
2482 image properties along with @code{:data}.
2483
2484 @item :margin @var{margin}
2485 The @code{:margin} property specifies how many pixels to add as an
2486 extra margin around the image. The value, @var{margin}, must be a a
2487 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
2488 numbers. If it is a pair, @var{x} specifies how many pixels to add
2489 horizontally, and @var{y} specifies how many pixels to add vertically.
2490 If @code{:margin} is not specified, the default is zero.
2491
2492 @item :ascent @var{ascent}
2493 The @code{:ascent} property specifies the amount of the image's
2494 height to use for its ascent---that is, the part above the baseline.
2495 The value, @var{ascent}, must be a number in the range 0 to 100, or
2496 the symbol @code{center}.
2497
2498 If @var{ascent} is a number, that percentage of the image's height is
2499 used for its ascent.
2500
2501 If @var{ascent} is @code{center}, the image is vertically centered
2502 around a centerline which would be the vertical centerline of text drawn
2503 at the position of the image, in the manner specified by the text
2504 properties and overlays that apply to the image.
2505
2506 If this property is omitted, it defaults to 50.
2507
2508 @item :relief @var{relief}
2509 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
2510 around the image. The value, @var{relief}, specifies the width of the
2511 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
2512 so that the image appears as a pressed button; otherwise, it appears as
2513 an unpressed button.
2514
2515 @item :conversion @var{algorithm}
2516 The @code{:conversion} property, if non-@code{nil}, specifies a
2517 conversion algorithm that should be applied to the image before it is
2518 displayed; the value, @var{algorithm}, specifies which algorithm.
2519
2520 @table @code
2521 @item laplace
2522 @itemx emboss
2523 Specifies the Laplace edge detection algorithm, which blurs out small
2524 differences in color while highlighting larger differences. People
2525 sometimes consider this useful for displaying the image for a
2526 ``disabled'' button.
2527
2528 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
2529 Specifies a general edge-detection algorithm. @var{matrix} must be
2530 either a nine-element list or a nine-element vector of numbers. A pixel
2531 at position @math{x/y} in the transformed image is computed from
2532 original pixels around that position. @var{matrix} specifies, for each
2533 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
2534 will influence the transformed pixel; element @math{0} specifies the
2535 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
2536 the pixel at @math{x/y-1} etc., as shown below:
2537 @iftex
2538 @tex
2539 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
2540 x-1/y & x/y & x+1/y \cr
2541 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
2542 @end tex
2543 @end iftex
2544 @ifnottex
2545 @display
2546 (x-1/y-1 x/y-1 x+1/y-1
2547 x-1/y x/y x+1/y
2548 x-1/y+1 x/y+1 x+1/y+1)
2549 @end display
2550 @end ifnottex
2551
2552 The resulting pixel is computed from the color intensity of the color
2553 resulting from summing up the RGB values of surrounding pixels,
2554 multiplied by the specified factors, and dividing that sum by the sum
2555 of the factors' absolute values.
2556
2557 Laplace edge-detection currently uses a matrix of
2558 @iftex
2559 @tex
2560 $$\pmatrix{1 & 0 & 0 \cr
2561 0& 0 & 0 \cr
2562 9 & 9 & -1 \cr}$$
2563 @end tex
2564 @end iftex
2565 @ifnottex
2566 @display
2567 (1 0 0
2568 0 0 0
2569 9 9 -1)
2570 @end display
2571 @end ifnottex
2572
2573 Emboss edge-detection uses a matrix of
2574 @iftex
2575 @tex
2576 $$\pmatrix{ 2 & -1 & 0 \cr
2577 -1 & 0 & 1 \cr
2578 0 & 1 & -2 \cr}$$
2579 @end tex
2580 @end iftex
2581 @ifnottex
2582 @display
2583 ( 2 -1 0
2584 -1 0 1
2585 0 1 -2)
2586 @end display
2587 @end ifnottex
2588
2589 @item disabled
2590 Specifies transforming the image so that it looks ``disabled''.
2591 @end table
2592
2593 @item :mask @var{mask}
2594 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
2595 a clipping mask for the image, so that the background of a frame is
2596 visible behind the image. If @var{bg} is not specified, or if @var{bg}
2597 is @code{t}, determine the background color of the image by looking at
2598 the four corners of the image, assuming the most frequently occurring
2599 color from the corners is the background color of the image. Otherwise,
2600 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
2601 specifying the color to assume for the background of the image.
2602
2603 If @var{mask} is nil, remove a mask from the image, if it has one. Images
2604 in some formats include a mask which can be removed by specifying
2605 @code{:mask nil}.
2606 @end table
2607
2608 @defun image-mask-p spec &optional frame
2609 @tindex image-mask-p
2610 This function returns @code{t} if image @var{spec} has a mask bitmap.
2611 @var{frame} is the frame on which the image will be displayed.
2612 @var{frame} @code{nil} or omitted means to use the selected frame.
2613 @end defun
2614
2615 @node XBM Images
2616 @subsection XBM Images
2617 @cindex XBM
2618
2619 To use XBM format, specify @code{xbm} as the image type. This image
2620 format doesn't require an external library, so images of this type are
2621 always supported.
2622
2623 Additional image properties supported for the @code{xbm} image type are:
2624
2625 @table @code
2626 @item :foreground @var{foreground}
2627 The value, @var{foreground}, should be a string specifying the image
2628 foreground color, or @code{nil} for the default color. This color is
2629 used for each pixel in the XBM that is 1. The default is the frame's
2630 foreground color.
2631
2632 @item :background @var{background}
2633 The value, @var{background}, should be a string specifying the image
2634 background color, or @code{nil} for the default color. This color is
2635 used for each pixel in the XBM that is 0. The default is the frame's
2636 background color.
2637 @end table
2638
2639 If you specify an XBM image using data within Emacs instead of an
2640 external file, use the following three properties:
2641
2642 @table @code
2643 @item :data @var{data}
2644 The value, @var{data}, specifies the contents of the image.
2645 There are three formats you can use for @var{data}:
2646
2647 @itemize @bullet
2648 @item
2649 A vector of strings or bool-vectors, each specifying one line of the
2650 image. Do specify @code{:height} and @code{:width}.
2651
2652 @item
2653 A string containing the same byte sequence as an XBM file would contain.
2654 You must not specify @code{:height} and @code{:width} in this case,
2655 because omitting them is what indicates the data has the format of an
2656 XBM file. The file contents specify the height and width of the image.
2657
2658 @item
2659 A string or a bool-vector containing the bits of the image (plus perhaps
2660 some extra bits at the end that will not be used). It should contain at
2661 least @var{width} * @code{height} bits. In this case, you must specify
2662 @code{:height} and @code{:width}, both to indicate that the string
2663 contains just the bits rather than a whole XBM file, and to specify the
2664 size of the image.
2665 @end itemize
2666
2667 @item :width @var{width}
2668 The value, @var{width}, specifies the width of the image, in pixels.
2669
2670 @item :height @var{height}
2671 The value, @var{height}, specifies the height of the image, in pixels.
2672 @end table
2673
2674 @node XPM Images
2675 @subsection XPM Images
2676 @cindex XPM
2677
2678 To use XPM format, specify @code{xpm} as the image type. The
2679 additional image property @code{:color-symbols} is also meaningful with
2680 the @code{xpm} image type:
2681
2682 @table @code
2683 @item :color-symbols @var{symbols}
2684 The value, @var{symbols}, should be an alist whose elements have the
2685 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
2686 the name of a color as it appears in the image file, and @var{color}
2687 specifies the actual color to use for displaying that name.
2688 @end table
2689
2690 @node GIF Images
2691 @subsection GIF Images
2692 @cindex GIF
2693
2694 For GIF images, specify image type @code{gif}. Because of the patents
2695 in the US covering the LZW algorithm, the continued use of GIF format is
2696 a problem for the whole Internet; to end this problem, it is a good idea
2697 for everyone, even outside the US, to stop using GIFS right away
2698 (@uref{http://www.burnallgifs.org/}). But if you still want to use
2699 them, Emacs can display them.
2700
2701 @table @code
2702 @item :index @var{index}
2703 You can use @code{:index} to specify one image from a GIF file that
2704 contains more than one image. This property specifies use of image
2705 number @var{index} from the file. An error is signaled if the GIF file
2706 doesn't contain an image with index @var{index}.
2707 @end table
2708
2709 @ignore
2710 This could be used to implement limited support for animated GIFs.
2711 For example, the following function displays a multi-image GIF file
2712 at point-min in the current buffer, switching between sub-images
2713 every 0.1 seconds.
2714
2715 (defun show-anim (file max)
2716 "Display multi-image GIF file FILE which contains MAX subimages."
2717 (display-anim (current-buffer) file 0 max t))
2718
2719 (defun display-anim (buffer file idx max first-time)
2720 (when (= idx max)
2721 (setq idx 0))
2722 (let ((img (create-image file nil :image idx)))
2723 (save-excursion
2724 (set-buffer buffer)
2725 (goto-char (point-min))
2726 (unless first-time (delete-char 1))
2727 (insert-image img))
2728 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
2729 @end ignore
2730
2731 @node Postscript Images
2732 @subsection Postscript Images
2733 @cindex Postscript images
2734
2735 To use Postscript for an image, specify image type @code{postscript}.
2736 This works only if you have Ghostscript installed. You must always use
2737 these three properties:
2738
2739 @table @code
2740 @item :pt-width @var{width}
2741 The value, @var{width}, specifies the width of the image measured in
2742 points (1/72 inch). @var{width} must be an integer.
2743
2744 @item :pt-height @var{height}
2745 The value, @var{height}, specifies the height of the image in points
2746 (1/72 inch). @var{height} must be an integer.
2747
2748 @item :bounding-box @var{box}
2749 The value, @var{box}, must be a list or vector of four integers, which
2750 specifying the bounding box of the Postscript image, analogous to the
2751 @samp{BoundingBox} comment found in Postscript files.
2752
2753 @example
2754 %%BoundingBox: 22 171 567 738
2755 @end example
2756 @end table
2757
2758 Displaying Postscript images from Lisp data is not currently
2759 implemented, but it may be implemented by the time you read this.
2760 See the @file{etc/NEWS} file to make sure.
2761
2762 @node Other Image Types
2763 @subsection Other Image Types
2764 @cindex PBM
2765
2766 For PBM images, specify image type @code{pbm}. Color, gray-scale and
2767 monochromatic images are supported. For mono PBM images, two additional
2768 image properties are supported.
2769
2770 @table @code
2771 @item :foreground @var{foreground}
2772 The value, @var{foreground}, should be a string specifying the image
2773 foreground color, or @code{nil} for the default color. This color is
2774 used for each pixel in the XBM that is 1. The default is the frame's
2775 foreground color.
2776
2777 @item :background @var{background}
2778 The value, @var{background}, should be a string specifying the image
2779 background color, or @code{nil} for the default color. This color is
2780 used for each pixel in the XBM that is 0. The default is the frame's
2781 background color.
2782 @end table
2783
2784 For JPEG images, specify image type @code{jpeg}.
2785
2786 For TIFF images, specify image type @code{tiff}.
2787
2788 For PNG images, specify image type @code{png}.
2789
2790 @node Defining Images
2791 @subsection Defining Images
2792
2793 The functions @code{create-image}, @code{defimage} and
2794 @code{find-image} provide convenient ways to create image descriptors.
2795
2796 @defun create-image file &optional type &rest props
2797 @tindex create-image
2798 This function creates and returns an image descriptor which uses the
2799 data in @var{file}.
2800
2801 The optional argument @var{type} is a symbol specifying the image type.
2802 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
2803 determine the image type from the file's first few bytes, or else
2804 from the file's name.
2805
2806 The remaining arguments, @var{props}, specify additional image
2807 properties---for example,
2808
2809 @example
2810 (create-image "foo.xpm" 'xpm :heuristic-mask t)
2811 @end example
2812
2813 The function returns @code{nil} if images of this type are not
2814 supported. Otherwise it returns an image descriptor.
2815 @end defun
2816
2817 @defmac defimage variable doc &rest specs
2818 @tindex defimage
2819 This macro defines @var{variable} as an image name. The second argument,
2820 @var{doc}, is an optional documentation string. The remaining
2821 arguments, @var{specs}, specify alternative ways to display the image.
2822
2823 Each argument in @var{specs} has the form of a property list, and each
2824 one should specify at least the @code{:type} property and the
2825 @code{:file} property. Here is an example:
2826
2827 @example
2828 (defimage test-image
2829 '((:type xpm :file "~/test1.xpm")
2830 (:type xbm :file "~/test1.xbm")))
2831 @end example
2832
2833 @code{defimage} tests each argument, one by one, to see if it is
2834 usable---that is, if the type is supported and the file exists. The
2835 first usable argument is used to make an image descriptor which is
2836 stored in the variable @var{variable}.
2837
2838 If none of the alternatives will work, then @var{variable} is defined
2839 as @code{nil}.
2840 @end defmac
2841
2842 @defun find-image specs
2843 @tindex find-image
2844 This function provides a convenient way to find an image satisfying one
2845 of a list of image specifications @var{specs}.
2846
2847 Each specification in @var{specs} is a property list with contents
2848 depending on image type. All specifications must at least contain the
2849 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
2850 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
2851 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
2852 image from, and @var{data} is a string containing the actual image data.
2853 The first specification in the list whose @var{type} is supported, and
2854 @var{file} exists, is used to construct the image specification to be
2855 returned. If no specification is satisfied, @code{nil} is returned.
2856
2857 The image is looked for first on @code{load-path} and then in
2858 @code{data-directory}.
2859 @end defun
2860
2861 @node Showing Images
2862 @subsection Showing Images
2863
2864 You can use an image descriptor by setting up the @code{display}
2865 property yourself, but it is easier to use the functions in this
2866 section.
2867
2868 @defun insert-image image &optional string area
2869 This function inserts @var{image} in the current buffer at point. The
2870 value @var{image} should be an image descriptor; it could be a value
2871 returned by @code{create-image}, or the value of a symbol defined with
2872 @code{defimage}. The argument @var{string} specifies the text to put in
2873 the buffer to hold the image.
2874
2875 The argument @var{area} specifies whether to put the image in a margin.
2876 If it is @code{left-margin}, the image appears in the left margin;
2877 @code{right-margin} specifies the right margin. If @var{area} is
2878 @code{nil} or omitted, the image is displayed at point within the
2879 buffer's text.
2880
2881 Internally, this function inserts @var{string} in the buffer, and gives
2882 it a @code{display} property which specifies @var{image}. @xref{Display
2883 Property}.
2884 @end defun
2885
2886 @defun put-image image pos &optional string area
2887 This function puts image @var{image} in front of @var{pos} in the
2888 current buffer. The argument @var{pos} should be an integer or a
2889 marker. It specifies the buffer position where the image should appear.
2890 The argument @var{string} specifies the text that should hold the image
2891 as an alternative to the default.
2892
2893 The argument @var{image} must be an image descriptor, perhaps returned
2894 by @code{create-image} or stored by @code{defimage}.
2895
2896 The argument @var{area} specifies whether to put the image in a margin.
2897 If it is @code{left-margin}, the image appears in the left margin;
2898 @code{right-margin} specifies the right margin. If @var{area} is
2899 @code{nil} or omitted, the image is displayed at point within the
2900 buffer's text.
2901
2902 Internally, this function creates an overlay, and gives it a
2903 @code{before-string} property containing text that has a @code{display}
2904 property whose value is the image. (Whew!)
2905 @end defun
2906
2907 @defun remove-images start end &optional buffer
2908 This function removes images in @var{buffer} between positions
2909 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
2910 images are removed from the current buffer.
2911
2912 This removes only images that were put into @var{buffer} the way
2913 @code{put-image} does it, not images that were inserted with
2914 @code{insert-image} or in other ways.
2915 @end defun
2916
2917 @defun image-size spec &optional pixels frame
2918 @tindex image-size
2919 This function returns the size of an image as a pair
2920 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
2921 specification. @var{pixels} non-nil means return sizes measured in
2922 pixels, otherwise return sizes measured in canonical character units
2923 (fractions of the width/height of the frame's default font).
2924 @var{frame} is the frame on which the image will be displayed.
2925 @var{frame} null or omitted means use the selected frame.
2926 @end defun
2927
2928 @node Image Cache
2929 @subsection Image Cache
2930
2931 Emacs stores images in an image cache when it displays them, so it can
2932 display them again more efficiently. It removes an image from the cache
2933 when it hasn't been displayed for a specified period of time.
2934
2935 When an image is looked up in the cache, its specification is compared
2936 with cached image specifications using @code{equal}. This means that
2937 all images with equal specifications share the same image in the cache.
2938
2939 @defvar image-cache-eviction-delay
2940 @tindex image-cache-eviction-delay
2941 This variable specifies the number of seconds an image can remain in the
2942 cache without being displayed. When an image is not displayed for this
2943 length of time, Emacs removes it from the image cache.
2944
2945 If the value is @code{nil}, Emacs does not remove images from the cache
2946 except when you explicitly clear it. This mode can be useful for
2947 debugging.
2948 @end defvar
2949
2950 @defun clear-image-cache &optional frame
2951 @tindex clear-image-cache
2952 This function clears the image cache. If @var{frame} is non-@code{nil},
2953 only the cache for that frame is cleared. Otherwise all frames' caches
2954 are cleared.
2955 @end defun
2956
2957 @node Blinking
2958 @section Blinking Parentheses
2959 @cindex parenthesis matching
2960 @cindex blinking
2961 @cindex balancing parentheses
2962 @cindex close parenthesis
2963
2964 This section describes the mechanism by which Emacs shows a matching
2965 open parenthesis when the user inserts a close parenthesis.
2966
2967 @defvar blink-paren-function
2968 The value of this variable should be a function (of no arguments) to
2969 be called whenever a character with close parenthesis syntax is inserted.
2970 The value of @code{blink-paren-function} may be @code{nil}, in which
2971 case nothing is done.
2972 @end defvar
2973
2974 @defopt blink-matching-paren
2975 If this variable is @code{nil}, then @code{blink-matching-open} does
2976 nothing.
2977 @end defopt
2978
2979 @defopt blink-matching-paren-distance
2980 This variable specifies the maximum distance to scan for a matching
2981 parenthesis before giving up.
2982 @end defopt
2983
2984 @defopt blink-matching-delay
2985 This variable specifies the number of seconds for the cursor to remain
2986 at the matching parenthesis. A fraction of a second often gives
2987 good results, but the default is 1, which works on all systems.
2988 @end defopt
2989
2990 @deffn Command blink-matching-open
2991 This function is the default value of @code{blink-paren-function}. It
2992 assumes that point follows a character with close parenthesis syntax and
2993 moves the cursor momentarily to the matching opening character. If that
2994 character is not already on the screen, it displays the character's
2995 context in the echo area. To avoid long delays, this function does not
2996 search farther than @code{blink-matching-paren-distance} characters.
2997
2998 Here is an example of calling this function explicitly.
2999
3000 @smallexample
3001 @group
3002 (defun interactive-blink-matching-open ()
3003 @c Do not break this line! -- rms.
3004 @c The first line of a doc string
3005 @c must stand alone.
3006 "Indicate momentarily the start of sexp before point."
3007 (interactive)
3008 @end group
3009 @group
3010 (let ((blink-matching-paren-distance
3011 (buffer-size))
3012 (blink-matching-paren t))
3013 (blink-matching-open)))
3014 @end group
3015 @end smallexample
3016 @end deffn
3017
3018 @node Inverse Video
3019 @section Inverse Video
3020 @cindex Inverse Video
3021
3022 @defopt inverse-video
3023 @cindex highlighting
3024 This variable controls whether Emacs uses inverse video for all text
3025 on the screen. Non-@code{nil} means yes, @code{nil} means no. The
3026 default is @code{nil}.
3027 @end defopt
3028
3029 @defopt mode-line-inverse-video
3030 This variable controls the use of inverse video for mode lines and menu
3031 bars. If it is non-@code{nil}, then these lines are displayed in
3032 inverse video. Otherwise, these lines are displayed normally, just like
3033 other text. The default is @code{t}.
3034
3035 For window frames, this feature actually applies the face named
3036 @code{mode-line}; that face is normally set up as the inverse of the
3037 default face, unless you change it.
3038 @end defopt
3039
3040 @node Usual Display
3041 @section Usual Display Conventions
3042
3043 The usual display conventions define how to display each character
3044 code. You can override these conventions by setting up a display table
3045 (@pxref{Display Tables}). Here are the usual display conventions:
3046
3047 @itemize @bullet
3048 @item
3049 Character codes 32 through 126 map to glyph codes 32 through 126.
3050 Normally this means they display as themselves.
3051
3052 @item
3053 Character code 9 is a horizontal tab. It displays as whitespace
3054 up to a position determined by @code{tab-width}.
3055
3056 @item
3057 Character code 10 is a newline.
3058
3059 @item
3060 All other codes in the range 0 through 31, and code 127, display in one
3061 of two ways according to the value of @code{ctl-arrow}. If it is
3062 non-@code{nil}, these codes map to sequences of two glyphs, where the
3063 first glyph is the @sc{ascii} code for @samp{^}. (A display table can
3064 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
3065 just like the codes in the range 128 to 255.
3066
3067 On MS-DOS terminals, Emacs arranges by default for the character code
3068 127 to be mapped to the glyph code 127, which normally displays as an
3069 empty polygon. This glyph is used to display non-@sc{ascii} characters
3070 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
3071 emacs, The GNU Emacs Manual}.
3072
3073 @item
3074 Character codes 128 through 255 map to sequences of four glyphs, where
3075 the first glyph is the @sc{ascii} code for @samp{\}, and the others are
3076 digit characters representing the character code in octal. (A display
3077 table can specify a glyph to use instead of @samp{\}.)
3078
3079 @item
3080 Multibyte character codes above 256 are displayed as themselves, or as a
3081 question mark or empty box if the terminal cannot display that
3082 character.
3083 @end itemize
3084
3085 The usual display conventions apply even when there is a display
3086 table, for any character whose entry in the active display table is
3087 @code{nil}. Thus, when you set up a display table, you need only
3088 specify the characters for which you want special behavior.
3089
3090 These display rules apply to carriage return (character code 13), when
3091 it appears in the buffer. But that character may not appear in the
3092 buffer where you expect it, if it was eliminated as part of end-of-line
3093 conversion (@pxref{Coding System Basics}).
3094
3095 These variables affect the way certain characters are displayed on the
3096 screen. Since they change the number of columns the characters occupy,
3097 they also affect the indentation functions. These variables also affect
3098 how the mode line is displayed; if you want to force redisplay of the
3099 mode line using the new values, call the function
3100 @code{force-mode-line-update} (@pxref{Mode Line Format}).
3101
3102 @defopt ctl-arrow
3103 @cindex control characters in display
3104 This buffer-local variable controls how control characters are
3105 displayed. If it is non-@code{nil}, they are displayed as a caret
3106 followed by the character: @samp{^A}. If it is @code{nil}, they are
3107 displayed as a backslash followed by three octal digits: @samp{\001}.
3108 @end defopt
3109
3110 @c Following may have overfull hbox.
3111 @defvar default-ctl-arrow
3112 The value of this variable is the default value for @code{ctl-arrow} in
3113 buffers that do not override it. @xref{Default Value}.
3114 @end defvar
3115
3116 @defopt indicate-empty-lines
3117 @tindex indicate-empty-lines
3118 When this is non-@code{nil}, Emacs displays a special glyph in
3119 each empty line at the end of the buffer, on terminals that
3120 support it (window systems).
3121 @end defopt
3122
3123 @defopt tab-width
3124 The value of this variable is the spacing between tab stops used for
3125 displaying tab characters in Emacs buffers. The value is in units of
3126 columns, and the default is 8. Note that this feature is completely
3127 independent of the user-settable tab stops used by the command
3128 @code{tab-to-tab-stop}. @xref{Indent Tabs}.
3129 @end defopt
3130
3131 @node Display Tables
3132 @section Display Tables
3133
3134 @cindex display table
3135 You can use the @dfn{display table} feature to control how all possible
3136 character codes display on the screen. This is useful for displaying
3137 European languages that have letters not in the @sc{ascii} character
3138 set.
3139
3140 The display table maps each character code into a sequence of
3141 @dfn{glyphs}, each glyph being a graphic that takes up one character
3142 position on the screen. You can also define how to display each glyph
3143 on your terminal, using the @dfn{glyph table}.
3144
3145 Display tables affect how the mode line is displayed; if you want to
3146 force redisplay of the mode line using a new display table, call
3147 @code{force-mode-line-update} (@pxref{Mode Line Format}).
3148
3149 @menu
3150 * Display Table Format:: What a display table consists of.
3151 * Active Display Table:: How Emacs selects a display table to use.
3152 * Glyphs:: How to define a glyph, and what glyphs mean.
3153 @end menu
3154
3155 @node Display Table Format
3156 @subsection Display Table Format
3157
3158 A display table is actually a char-table (@pxref{Char-Tables}) with
3159 @code{display-table} as its subtype.
3160
3161 @defun make-display-table
3162 This creates and returns a display table. The table initially has
3163 @code{nil} in all elements.
3164 @end defun
3165
3166 The ordinary elements of the display table are indexed by character
3167 codes; the element at index @var{c} says how to display the character
3168 code @var{c}. The value should be @code{nil} or a vector of glyph
3169 values (@pxref{Glyphs}). If an element is @code{nil}, it says to
3170 display that character according to the usual display conventions
3171 (@pxref{Usual Display}).
3172
3173 If you use the display table to change the display of newline
3174 characters, the whole buffer will be displayed as one long ``line.''
3175
3176 The display table also has six ``extra slots'' which serve special
3177 purposes. Here is a table of their meanings; @code{nil} in any slot
3178 means to use the default for that slot, as stated below.
3179
3180 @table @asis
3181 @item 0
3182 The glyph for the end of a truncated screen line (the default for this
3183 is @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms,
3184 display arrows to indicate truncation---the display table has no effect
3185 in these situations.
3186 @item 1
3187 The glyph for the end of a continued line (the default is @samp{\}).
3188 Newer Emacs versions, on some platforms, display curved arrows to
3189 indicate truncation---the display table has no effect in these
3190 situations.
3191 @item 2
3192 The glyph for indicating a character displayed as an octal character
3193 code (the default is @samp{\}).
3194 @item 3
3195 The glyph for indicating a control character (the default is @samp{^}).
3196 @item 4
3197 A vector of glyphs for indicating the presence of invisible lines (the
3198 default is @samp{...}). @xref{Selective Display}.
3199 @item 5
3200 The glyph used to draw the border between side-by-side windows (the
3201 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
3202 when there are no scroll bars; if scroll bars are supported and in use,
3203 a scroll bar separates the two windows.
3204 @end table
3205
3206 For example, here is how to construct a display table that mimics the
3207 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
3208
3209 @example
3210 (setq disptab (make-display-table))
3211 (let ((i 0))
3212 (while (< i 32)
3213 (or (= i ?\t) (= i ?\n)
3214 (aset disptab i (vector ?^ (+ i 64))))
3215 (setq i (1+ i)))
3216 (aset disptab 127 (vector ?^ ??)))
3217 @end example
3218
3219 @defun display-table-slot display-table slot
3220 This function returns the value of the extra slot @var{slot} of
3221 @var{display-table}. The argument @var{slot} may be a number from 0 to
3222 5 inclusive, or a slot name (symbol). Valid symbols are
3223 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
3224 @code{selective-display}, and @code{vertical-border}.
3225 @end defun
3226
3227 @defun set-display-table-slot display-table slot value
3228 This function stores @var{value} in the extra slot @var{slot} of
3229 @var{display-table}. The argument @var{slot} may be a number from 0 to
3230 5 inclusive, or a slot name (symbol). Valid symbols are
3231 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
3232 @code{selective-display}, and @code{vertical-border}.
3233 @end defun
3234
3235 @defun describe-display-table display-table
3236 @tindex describe-display-table
3237 This function displays a description of the display table
3238 @var{display-table} in a help buffer.
3239 @end defun
3240
3241 @deffn Command describe-current-display-table
3242 @tindex describe-current-display-table
3243 This command displays a description of the current display table in a
3244 help buffer.
3245 @end deffn
3246
3247 @node Active Display Table
3248 @subsection Active Display Table
3249 @cindex active display table
3250
3251 Each window can specify a display table, and so can each buffer. When
3252 a buffer @var{b} is displayed in window @var{w}, display uses the
3253 display table for window @var{w} if it has one; otherwise, the display
3254 table for buffer @var{b} if it has one; otherwise, the standard display
3255 table if any. The display table chosen is called the @dfn{active}
3256 display table.
3257
3258 @defun window-display-table window
3259 This function returns @var{window}'s display table, or @code{nil}
3260 if @var{window} does not have an assigned display table.
3261 @end defun
3262
3263 @defun set-window-display-table window table
3264 This function sets the display table of @var{window} to @var{table}.
3265 The argument @var{table} should be either a display table or
3266 @code{nil}.
3267 @end defun
3268
3269 @defvar buffer-display-table
3270 This variable is automatically buffer-local in all buffers; its value in
3271 a particular buffer specifies the display table for that buffer. If it
3272 is @code{nil}, that means the buffer does not have an assigned display
3273 table.
3274 @end defvar
3275
3276 @defvar standard-display-table
3277 This variable's value is the default display table, used whenever a
3278 window has no display table and neither does the buffer displayed in
3279 that window. This variable is @code{nil} by default.
3280 @end defvar
3281
3282 If there is no display table to use for a particular window---that is,
3283 if the window specifies none, its buffer specifies none, and
3284 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
3285 display conventions for all character codes in that window. @xref{Usual
3286 Display}.
3287
3288 A number of functions for changing the standard display table
3289 are defined in the library @file{disp-table}.
3290
3291 @node Glyphs
3292 @subsection Glyphs
3293
3294 @cindex glyph
3295 A @dfn{glyph} is a generalization of a character; it stands for an
3296 image that takes up a single character position on the screen. Glyphs
3297 are represented in Lisp as integers, just as characters are.
3298
3299 @cindex glyph table
3300 The meaning of each integer, as a glyph, is defined by the glyph
3301 table, which is the value of the variable @code{glyph-table}.
3302
3303 @defvar glyph-table
3304 The value of this variable is the current glyph table. It should be a
3305 vector; the @var{g}th element defines glyph code @var{g}. If the value
3306 is @code{nil} instead of a vector, then all glyphs are simple (see
3307 below). The glyph table is not used on windowed displays.
3308 @end defvar
3309
3310 Here are the possible types of elements in the glyph table:
3311
3312 @table @asis
3313 @item @var{string}
3314 Send the characters in @var{string} to the terminal to output
3315 this glyph. This alternative is available on character terminals,
3316 but not under a window system.
3317
3318 @item @var{integer}
3319 Define this glyph code as an alias for glyph code @var{integer}. You
3320 can use an alias to specify a face code for the glyph; see below.
3321
3322 @item @code{nil}
3323 This glyph is simple. On an ordinary terminal, the glyph code mod
3324 524288 is the character to output. In a window system, the glyph code
3325 mod 524288 is the character to output, and the glyph code divided by
3326 524288 specifies the face number (@pxref{Face Functions}) to use while
3327 outputting it. (524288 is
3328 @ifnottex
3329 2**19.)
3330 @end ifnottex
3331 @tex
3332 $2^{19}$.)
3333 @end tex
3334 @xref{Faces}.
3335 @end table
3336
3337 If a glyph code is greater than or equal to the length of the glyph
3338 table, that code is automatically simple.
3339
3340 @defun create-glyph string
3341 @tindex create-glyph
3342 This function returns a newly-allocated glyph code which is set up to
3343 display by sending @var{string} to the terminal.
3344 @end defun
3345
3346 @node Beeping
3347 @section Beeping
3348 @cindex beeping
3349 @cindex bell
3350
3351 This section describes how to make Emacs ring the bell (or blink the
3352 screen) to attract the user's attention. Be conservative about how
3353 often you do this; frequent bells can become irritating. Also be
3354 careful not to use just beeping when signaling an error is more
3355 appropriate. (@xref{Errors}.)
3356
3357 @defun ding &optional do-not-terminate
3358 @cindex keyboard macro termination
3359 This function beeps, or flashes the screen (see @code{visible-bell} below).
3360 It also terminates any keyboard macro currently executing unless
3361 @var{do-not-terminate} is non-@code{nil}.
3362 @end defun
3363
3364 @defun beep &optional do-not-terminate
3365 This is a synonym for @code{ding}.
3366 @end defun
3367
3368 @defopt visible-bell
3369 This variable determines whether Emacs should flash the screen to
3370 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
3371 is effective on a window system, and on a character-only terminal
3372 provided the terminal's Termcap entry defines the visible bell
3373 capability (@samp{vb}).
3374 @end defopt
3375
3376 @defvar ring-bell-function
3377 If this is non-@code{nil}, it specifies how Emacs should ``ring the
3378 bell.'' Its value should be a function of no arguments. If this is
3379 non-@code{nil}, it takes precedence over the @code{visible-bell}
3380 variable.
3381 @end defvar
3382
3383 @node Window Systems
3384 @section Window Systems
3385
3386 Emacs works with several window systems, most notably the X Window
3387 System. Both Emacs and X use the term ``window'', but use it
3388 differently. An Emacs frame is a single window as far as X is
3389 concerned; the individual Emacs windows are not known to X at all.
3390
3391 @defvar window-system
3392 This variable tells Lisp programs what window system Emacs is running
3393 under. The possible values are
3394
3395 @table @code
3396 @item x
3397 @cindex X Window System
3398 Emacs is displaying using X.
3399 @item pc
3400 Emacs is displaying using MS-DOS.
3401 @item w32
3402 Emacs is displaying using Windows.
3403 @item mac
3404 Emacs is displaying using a Macintosh.
3405 @item nil
3406 Emacs is using a character-based terminal.
3407 @end table
3408 @end defvar
3409
3410 @defvar window-setup-hook
3411 This variable is a normal hook which Emacs runs after handling the
3412 initialization files. Emacs runs this hook after it has completed
3413 loading your init file, the default initialization file (if
3414 any), and the terminal-specific Lisp code, and running the hook
3415 @code{term-setup-hook}.
3416
3417 This hook is used for internal purposes: setting up communication with
3418 the window system, and creating the initial window. Users should not
3419 interfere with it.
3420 @end defvar