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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/display
7 @node Display, Calendar, Processes, Top
8 @chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11 that Emacs presents to the user.
12
13 @menu
14 * Refresh Screen:: Clearing the screen and redrawing everything on it.
15 * Forcing Redisplay:: Forcing redisplay.
16 * Truncation:: Folding or wrapping long text lines.
17 * The Echo Area:: Where messages are displayed.
18 * Invisible Text:: Hiding part of the buffer text.
19 * Selective Display:: Hiding part of the buffer text (the old way).
20 * Overlay Arrow:: Display of an arrow to indicate position.
21 * Temporary Displays:: Displays that go away automatically.
22 * Overlays:: Use overlays to highlight parts of the buffer.
23 * Width:: How wide a character or string is on the screen.
24 * Faces:: A face defines a graphics style for text characters:
25 font, colors, etc.
26 * Display Property:: Enabling special display features.
27 * Images:: Displaying images in Emacs buffers.
28 * Blinking:: How Emacs shows the matching open parenthesis.
29 * Inverse Video:: Specifying how the screen looks.
30 * Usual Display:: The usual conventions for displaying nonprinting chars.
31 * Display Tables:: How to specify other conventions.
32 * Beeping:: Audible signal to the user.
33 * Window Systems:: Which window system is being used.
34 @end menu
35
36 @node Refresh Screen
37 @section Refreshing the Screen
38
39 The function @code{redraw-frame} redisplays the entire contents of a
40 given frame (@pxref{Frames}).
41
42 @c Emacs 19 feature
43 @defun redraw-frame frame
44 This function clears and redisplays frame @var{frame}.
45 @end defun
46
47 Even more powerful is @code{redraw-display}:
48
49 @deffn Command redraw-display
50 This function clears and redisplays all visible frames.
51 @end deffn
52
53 Processing user input takes absolute priority over redisplay. If you
54 call these functions when input is available, they do nothing
55 immediately, but a full redisplay does happen eventually---after all the
56 input has been processed.
57
58 Normally, suspending and resuming Emacs also refreshes the screen.
59 Some terminal emulators record separate contents for display-oriented
60 programs such as Emacs and for ordinary sequential display. If you are
61 using such a terminal, you might want to inhibit the redisplay on
62 resumption.
63
64 @defvar no-redraw-on-reenter
65 @cindex suspend (cf. @code{no-redraw-on-reenter})
66 @cindex resume (cf. @code{no-redraw-on-reenter})
67 This variable controls whether Emacs redraws the entire screen after it
68 has been suspended and resumed. Non-@code{nil} means there is no need
69 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
70 @end defvar
71
72 @node Forcing Redisplay
73 @section Forcing Redisplay
74 @cindex forcing redisplay
75
76 Emacs redisplay normally stops if input arrives, and does not happen
77 at all if input is available before it starts. Most of the time, this
78 is exactly what you want. However, you can prevent preemption by
79 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
80
81 @tindex redisplay-dont-pause
82 @defvar redisplay-dont-pause
83 If this variable is non-@code{nil}, pending input does not
84 prevent or halt redisplay; redisplay occurs, and finishes,
85 regardless of whether input is available. This feature is available
86 as of Emacs 21.
87 @end defvar
88
89 You can request a display update, but only if no input is pending,
90 with @code{(sit-for 0)}. To force a display update even when input is
91 pending, do this:
92
93 @example
94 (let ((redisplay-dont-pause t))
95 (sit-for 0))
96 @end example
97
98 @node Truncation
99 @section Truncation
100 @cindex line wrapping
101 @cindex continuation lines
102 @cindex @samp{$} in display
103 @cindex @samp{\} in display
104
105 When a line of text extends beyond the right edge of a window, the
106 line can either be continued on the next screen line, or truncated to
107 one screen line. The additional screen lines used to display a long
108 text line are called @dfn{continuation} lines. Normally, a @samp{$} in
109 the rightmost column of the window indicates truncation; a @samp{\} on
110 the rightmost column indicates a line that ``wraps'' onto the next line,
111 which is also called @dfn{continuing} the line. (The display table can
112 specify alternative indicators; see @ref{Display Tables}.)
113
114 Note that continuation is different from filling; continuation happens
115 on the screen only, not in the buffer contents, and it breaks a line
116 precisely at the right margin, not at a word boundary. @xref{Filling}.
117
118 @defopt truncate-lines
119 This buffer-local variable controls how Emacs displays lines that extend
120 beyond the right edge of the window. The default is @code{nil}, which
121 specifies continuation. If the value is non-@code{nil}, then these
122 lines are truncated.
123
124 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
125 then truncation is always used for side-by-side windows (within one
126 frame) regardless of the value of @code{truncate-lines}.
127 @end defopt
128
129 @defopt default-truncate-lines
130 This variable is the default value for @code{truncate-lines}, for
131 buffers that do not have buffer-local values for it.
132 @end defopt
133
134 @defopt truncate-partial-width-windows
135 This variable controls display of lines that extend beyond the right
136 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
137 If it is non-@code{nil}, these lines are truncated; otherwise,
138 @code{truncate-lines} says what to do with them.
139 @end defopt
140
141 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
142 a window, that forces truncation.
143
144 You can override the glyphs that indicate continuation or truncation
145 using the display table; see @ref{Display Tables}.
146
147 If your buffer contains @emph{very} long lines, and you use
148 continuation to display them, just thinking about them can make Emacs
149 redisplay slow. The column computation and indentation functions also
150 become slow. Then you might find it advisable to set
151 @code{cache-long-line-scans} to @code{t}.
152
153 @defvar cache-long-line-scans
154 If this variable is non-@code{nil}, various indentation and motion
155 functions, and Emacs redisplay, cache the results of scanning the
156 buffer, and consult the cache to avoid rescanning regions of the buffer
157 unless they are modified.
158
159 Turning on the cache slows down processing of short lines somewhat.
160
161 This variable is automatically buffer-local in every buffer.
162 @end defvar
163
164 @node The Echo Area
165 @section The Echo Area
166 @cindex error display
167 @cindex echo area
168
169 The @dfn{echo area} is used for displaying messages made with the
170 @code{message} primitive, and for echoing keystrokes. It is not the
171 same as the minibuffer, despite the fact that the minibuffer appears
172 (when active) in the same place on the screen as the echo area. The
173 @cite{GNU Emacs Manual} specifies the rules for resolving conflicts
174 between the echo area and the minibuffer for use of that screen space
175 (@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
176 Error messages appear in the echo area; see @ref{Errors}.
177
178 You can write output in the echo area by using the Lisp printing
179 functions with @code{t} as the stream (@pxref{Output Functions}), or as
180 follows:
181
182 @defun message string &rest arguments
183 This function displays a one-line message in the echo area. The
184 argument @var{string} is similar to a C language @code{printf} control
185 string. See @code{format} in @ref{String Conversion}, for the details
186 on the conversion specifications. @code{message} returns the
187 constructed string.
188
189 In batch mode, @code{message} prints the message text on the standard
190 error stream, followed by a newline.
191
192 If @var{string}, or strings among the @var{arguments}, have @code{face}
193 text properties, these affect the way the message is displayed.
194
195 @c Emacs 19 feature
196 If @var{string} is @code{nil}, @code{message} clears the echo area; if
197 the echo area has been expanded automatically, this brings it back to
198 its normal size. If the minibuffer is active, this brings the
199 minibuffer contents back onto the screen immediately.
200
201 @example
202 @group
203 (message "Minibuffer depth is %d."
204 (minibuffer-depth))
205 @print{} Minibuffer depth is 0.
206 @result{} "Minibuffer depth is 0."
207 @end group
208
209 @group
210 ---------- Echo Area ----------
211 Minibuffer depth is 0.
212 ---------- Echo Area ----------
213 @end group
214 @end example
215 @end defun
216
217 @tindex with-temp-message
218 @defmac with-temp-message message &rest body
219 This construct displays a message in the echo area temporarily, during
220 the execution of @var{body}. It displays @var{message}, executes
221 @var{body}, then returns the value of the last body form while restoring
222 the previous echo area contents.
223 @end defmac
224
225 @defun message-or-box string &rest arguments
226 This function displays a message like @code{message}, but may display it
227 in a dialog box instead of the echo area. If this function is called in
228 a command that was invoked using the mouse---more precisely, if
229 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
230 @code{nil} or a list---then it uses a dialog box or pop-up menu to
231 display the message. Otherwise, it uses the echo area. (This is the
232 same criterion that @code{y-or-n-p} uses to make a similar decision; see
233 @ref{Yes-or-No Queries}.)
234
235 You can force use of the mouse or of the echo area by binding
236 @code{last-nonmenu-event} to a suitable value around the call.
237 @end defun
238
239 @defun message-box string &rest arguments
240 This function displays a message like @code{message}, but uses a dialog
241 box (or a pop-up menu) whenever that is possible. If it is impossible
242 to use a dialog box or pop-up menu, because the terminal does not
243 support them, then @code{message-box} uses the echo area, like
244 @code{message}.
245 @end defun
246
247 @defun current-message
248 This function returns the message currently being displayed in the
249 echo area, or @code{nil} if there is none.
250 @end defun
251
252 @defvar cursor-in-echo-area
253 This variable controls where the cursor appears when a message is
254 displayed in the echo area. If it is non-@code{nil}, then the cursor
255 appears at the end of the message. Otherwise, the cursor appears at
256 point---not in the echo area at all.
257
258 The value is normally @code{nil}; Lisp programs bind it to @code{t}
259 for brief periods of time.
260 @end defvar
261
262 @defvar echo-area-clear-hook
263 This normal hook is run whenever the echo area is cleared---either by
264 @code{(message nil)} or for any other reason.
265 @end defvar
266
267 Almost all the messages displayed in the echo area are also recorded
268 in the @samp{*Messages*} buffer.
269
270 @defopt message-log-max
271 This variable specifies how many lines to keep in the @samp{*Messages*}
272 buffer. The value @code{t} means there is no limit on how many lines to
273 keep. The value @code{nil} disables message logging entirely. Here's
274 how to display a message and prevent it from being logged:
275
276 @example
277 (let (message-log-max)
278 (message @dots{}))
279 @end example
280 @end defopt
281
282 @defvar echo-keystrokes
283 This variable determines how much time should elapse before command
284 characters echo. Its value must be an integer or floating point number,
285 which specifies the
286 number of seconds to wait before echoing. If the user types a prefix
287 key (such as @kbd{C-x}) and then delays this many seconds before
288 continuing, the prefix key is echoed in the echo area. (Once echoing
289 begins in a key sequence, all subsequent characters in the same key
290 sequence are echoed immediately.)
291
292 If the value is zero, then command input is not echoed.
293 @end defvar
294
295 @node Invisible Text
296 @section Invisible Text
297
298 @cindex invisible text
299 You can make characters @dfn{invisible}, so that they do not appear on
300 the screen, with the @code{invisible} property. This can be either a
301 text property (@pxref{Text Properties}) or a property of an overlay
302 (@pxref{Overlays}).
303
304 In the simplest case, any non-@code{nil} @code{invisible} property makes
305 a character invisible. This is the default case---if you don't alter
306 the default value of @code{buffer-invisibility-spec}, this is how the
307 @code{invisible} property works.
308
309 More generally, you can use the variable @code{buffer-invisibility-spec}
310 to control which values of the @code{invisible} property make text
311 invisible. This permits you to classify the text into different subsets
312 in advance, by giving them different @code{invisible} values, and
313 subsequently make various subsets visible or invisible by changing the
314 value of @code{buffer-invisibility-spec}.
315
316 Controlling visibility with @code{buffer-invisibility-spec} is
317 especially useful in a program to display the list of entries in a
318 database. It permits the implementation of convenient filtering
319 commands to view just a part of the entries in the database. Setting
320 this variable is very fast, much faster than scanning all the text in
321 the buffer looking for properties to change.
322
323 @defvar buffer-invisibility-spec
324 This variable specifies which kinds of @code{invisible} properties
325 actually make a character invisible.
326
327 @table @asis
328 @item @code{t}
329 A character is invisible if its @code{invisible} property is
330 non-@code{nil}. This is the default.
331
332 @item a list
333 Each element of the list specifies a criterion for invisibility; if a
334 character's @code{invisible} property fits any one of these criteria,
335 the character is invisible. The list can have two kinds of elements:
336
337 @table @code
338 @item @var{atom}
339 A character is invisible if its @code{invisible} property value
340 is @var{atom} or if it is a list with @var{atom} as a member.
341
342 @item (@var{atom} . t)
343 A character is invisible if its @code{invisible} property value
344 is @var{atom} or if it is a list with @var{atom} as a member.
345 Moreover, if this character is at the end of a line and is followed
346 by a visible newline, it displays an ellipsis.
347 @end table
348 @end table
349 @end defvar
350
351 Two functions are specifically provided for adding elements to
352 @code{buffer-invisibility-spec} and removing elements from it.
353
354 @defun add-to-invisibility-spec element
355 Add the element @var{element} to @code{buffer-invisibility-spec}
356 (if it is not already present in that list).
357 @end defun
358
359 @defun remove-from-invisibility-spec element
360 Remove the element @var{element} from @code{buffer-invisibility-spec}.
361 This does nothing if @var{element} is not in the list.
362 @end defun
363
364 One convention about the use of @code{buffer-invisibility-spec} is
365 that a major mode should use the mode's own name as an element of
366 @code{buffer-invisibility-spec} and as the value of the @code{invisible}
367 property:
368
369 @example
370 ;; @r{If you want to display an ellipsis:}
371 (add-to-invisibility-spec '(my-symbol . t))
372 ;; @r{If you don't want ellipsis:}
373 (add-to-invisibility-spec 'my-symbol)
374
375 (overlay-put (make-overlay beginning end)
376 'invisible 'my-symbol)
377
378 ;; @r{When done with the overlays:}
379 (remove-from-invisibility-spec '(my-symbol . t))
380 ;; @r{Or respectively:}
381 (remove-from-invisibility-spec 'my-symbol)
382 @end example
383
384 @vindex line-move-ignore-invisible
385 Ordinarily, commands that operate on text or move point do not care
386 whether the text is invisible. The user-level line motion commands
387 explicitly ignore invisible newlines if
388 @code{line-move-ignore-invisible} is non-@code{nil}, but only because
389 they are explicitly programmed to do so.
390
391 Incremental search can make invisible overlays visible temporarily
392 and/or permanently when a match includes invisible text. To enable
393 this, the overlay should have a non-@code{nil}
394 @code{isearch-open-invisible} property. The property value should be a
395 function to be called with the overlay as an argument. This function
396 should make the overlay visible permanently; it is used when the match
397 overlaps the overlay on exit from the search.
398
399 During the search, such overlays are made temporarily visible by
400 temporarily modifying their invisible and intangible properties. If you
401 want this to be done differently for a certain overlay, give it an
402 @code{isearch-open-invisible-temporary} property which is a function.
403 The function is called with two arguments: the first is the overlay, and
404 the second is @code{nil} to make the overlay visible, or @code{t} to
405 make it invisible again.
406
407 @node Selective Display
408 @section Selective Display
409 @cindex selective display
410
411 @dfn{Selective display} refers to a pair of related features for
412 hiding certain lines on the screen.
413
414 The first variant, explicit selective display, is designed for use in
415 a Lisp program: it controls which lines are hidden by altering the text.
416 The invisible text feature (@pxref{Invisible Text}) has partially
417 replaced this feature.
418
419 In the second variant, the choice of lines to hide is made
420 automatically based on indentation. This variant is designed to be a
421 user-level feature.
422
423 The way you control explicit selective display is by replacing a
424 newline (control-j) with a carriage return (control-m). The text that
425 was formerly a line following that newline is now invisible. Strictly
426 speaking, it is temporarily no longer a line at all, since only newlines
427 can separate lines; it is now part of the previous line.
428
429 Selective display does not directly affect editing commands. For
430 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
431 invisible text. However, the replacement of newline characters with
432 carriage return characters affects some editing commands. For example,
433 @code{next-line} skips invisible lines, since it searches only for
434 newlines. Modes that use selective display can also define commands
435 that take account of the newlines, or that make parts of the text
436 visible or invisible.
437
438 When you write a selectively displayed buffer into a file, all the
439 control-m's are output as newlines. This means that when you next read
440 in the file, it looks OK, with nothing invisible. The selective display
441 effect is seen only within Emacs.
442
443 @defvar selective-display
444 This buffer-local variable enables selective display. This means that
445 lines, or portions of lines, may be made invisible.
446
447 @itemize @bullet
448 @item
449 If the value of @code{selective-display} is @code{t}, then the character
450 control-m marks the start of invisible text; the control-m, and the rest
451 of the line following it, are not displayed. This is explicit selective
452 display.
453
454 @item
455 If the value of @code{selective-display} is a positive integer, then
456 lines that start with more than that many columns of indentation are not
457 displayed.
458 @end itemize
459
460 When some portion of a buffer is invisible, the vertical movement
461 commands operate as if that portion did not exist, allowing a single
462 @code{next-line} command to skip any number of invisible lines.
463 However, character movement commands (such as @code{forward-char}) do
464 not skip the invisible portion, and it is possible (if tricky) to insert
465 or delete text in an invisible portion.
466
467 In the examples below, we show the @emph{display appearance} of the
468 buffer @code{foo}, which changes with the value of
469 @code{selective-display}. The @emph{contents} of the buffer do not
470 change.
471
472 @example
473 @group
474 (setq selective-display nil)
475 @result{} nil
476
477 ---------- Buffer: foo ----------
478 1 on this column
479 2on this column
480 3n this column
481 3n this column
482 2on this column
483 1 on this column
484 ---------- Buffer: foo ----------
485 @end group
486
487 @group
488 (setq selective-display 2)
489 @result{} 2
490
491 ---------- Buffer: foo ----------
492 1 on this column
493 2on this column
494 2on this column
495 1 on this column
496 ---------- Buffer: foo ----------
497 @end group
498 @end example
499 @end defvar
500
501 @defvar selective-display-ellipses
502 If this buffer-local variable is non-@code{nil}, then Emacs displays
503 @samp{@dots{}} at the end of a line that is followed by invisible text.
504 This example is a continuation of the previous one.
505
506 @example
507 @group
508 (setq selective-display-ellipses t)
509 @result{} t
510
511 ---------- Buffer: foo ----------
512 1 on this column
513 2on this column ...
514 2on this column
515 1 on this column
516 ---------- Buffer: foo ----------
517 @end group
518 @end example
519
520 You can use a display table to substitute other text for the ellipsis
521 (@samp{@dots{}}). @xref{Display Tables}.
522 @end defvar
523
524 @node Overlay Arrow
525 @section The Overlay Arrow
526 @cindex overlay arrow
527
528 The @dfn{overlay arrow} is useful for directing the user's attention
529 to a particular line in a buffer. For example, in the modes used for
530 interface to debuggers, the overlay arrow indicates the line of code
531 about to be executed.
532
533 @defvar overlay-arrow-string
534 This variable holds the string to display to call attention to a
535 particular line, or @code{nil} if the arrow feature is not in use.
536 @end defvar
537
538 @defvar overlay-arrow-position
539 This variable holds a marker that indicates where to display the overlay
540 arrow. It should point at the beginning of a line. The arrow text
541 appears at the beginning of that line, overlaying any text that would
542 otherwise appear. Since the arrow is usually short, and the line
543 usually begins with indentation, normally nothing significant is
544 overwritten.
545
546 The overlay string is displayed only in the buffer that this marker
547 points into. Thus, only one buffer can have an overlay arrow at any
548 given time.
549 @c !!! overlay-arrow-position: but the overlay string may remain in the display
550 @c of some other buffer until an update is required. This should be fixed
551 @c now. Is it?
552 @end defvar
553
554 You can do a similar job by creating an overlay with a
555 @code{before-string} property. @xref{Overlay Properties}.
556
557 @node Temporary Displays
558 @section Temporary Displays
559
560 Temporary displays are used by Lisp programs to put output into a
561 buffer and then present it to the user for perusal rather than for
562 editing. Many help commands use this feature.
563
564 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
565 This function executes @var{forms} while arranging to insert any output
566 they print into the buffer named @var{buffer-name}, which is first
567 created if necessary, and put into Help mode. Finally, the buffer is
568 displayed in some window, but not selected.
569
570 If the @var{forms} do not change the major mode in the output buffer, so
571 that it is still Help mode at the end of their execution, then
572 @code{with-output-to-temp-buffer} makes this buffer read-only at the
573 end, and also scans it for function and variable names to make them into
574 clickable cross-references.
575
576 The string @var{buffer-name} specifies the temporary buffer, which
577 need not already exist. The argument must be a string, not a buffer.
578 The buffer is erased initially (with no questions asked), and it is
579 marked as unmodified after @code{with-output-to-temp-buffer} exits.
580
581 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
582 temporary buffer, then it evaluates the forms in @var{forms}. Output
583 using the Lisp output functions within @var{forms} goes by default to
584 that buffer (but screen display and messages in the echo area, although
585 they are ``output'' in the general sense of the word, are not affected).
586 @xref{Output Functions}.
587
588 Several hooks are available for customizing the behavior
589 of this construct; they are listed below.
590
591 The value of the last form in @var{forms} is returned.
592
593 @example
594 @group
595 ---------- Buffer: foo ----------
596 This is the contents of foo.
597 ---------- Buffer: foo ----------
598 @end group
599
600 @group
601 (with-output-to-temp-buffer "foo"
602 (print 20)
603 (print standard-output))
604 @result{} #<buffer foo>
605
606 ---------- Buffer: foo ----------
607 20
608
609 #<buffer foo>
610
611 ---------- Buffer: foo ----------
612 @end group
613 @end example
614 @end defspec
615
616 @defvar temp-buffer-show-function
617 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
618 calls it as a function to do the job of displaying a help buffer. The
619 function gets one argument, which is the buffer it should display.
620
621 It is a good idea for this function to run @code{temp-buffer-show-hook}
622 just as @code{with-output-to-temp-buffer} normally would, inside of
623 @code{save-selected-window} and with the chosen window and buffer
624 selected.
625 @end defvar
626
627 @defvar temp-buffer-setup-hook
628 @tindex temp-buffer-setup-hook
629 This normal hook is run by @code{with-output-to-temp-buffer} before
630 evaluating @var{body}. When the hook runs, the help buffer is current.
631 This hook is normally set up with a function to put the buffer in Help
632 mode.
633 @end defvar
634
635 @defvar temp-buffer-show-hook
636 This normal hook is run by @code{with-output-to-temp-buffer} after
637 displaying the help buffer. When the hook runs, the help buffer is
638 current, and the window it was displayed in is selected. This hook is
639 normally set up with a function to make the buffer read only, and find
640 function names and variable names in it, provided the major mode is
641 still Help mode.
642 @end defvar
643
644 @defun momentary-string-display string position &optional char message
645 This function momentarily displays @var{string} in the current buffer at
646 @var{position}. It has no effect on the undo list or on the buffer's
647 modification status.
648
649 The momentary display remains until the next input event. If the next
650 input event is @var{char}, @code{momentary-string-display} ignores it
651 and returns. Otherwise, that event remains buffered for subsequent use
652 as input. Thus, typing @var{char} will simply remove the string from
653 the display, while typing (say) @kbd{C-f} will remove the string from
654 the display and later (presumably) move point forward. The argument
655 @var{char} is a space by default.
656
657 The return value of @code{momentary-string-display} is not meaningful.
658
659 If the string @var{string} does not contain control characters, you can
660 do the same job in a more general way by creating (and then subsequently
661 deleting) an overlay with a @code{before-string} property.
662 @xref{Overlay Properties}.
663
664 If @var{message} is non-@code{nil}, it is displayed in the echo area
665 while @var{string} is displayed in the buffer. If it is @code{nil}, a
666 default message says to type @var{char} to continue.
667
668 In this example, point is initially located at the beginning of the
669 second line:
670
671 @example
672 @group
673 ---------- Buffer: foo ----------
674 This is the contents of foo.
675 @point{}Second line.
676 ---------- Buffer: foo ----------
677 @end group
678
679 @group
680 (momentary-string-display
681 "**** Important Message! ****"
682 (point) ?\r
683 "Type RET when done reading")
684 @result{} t
685 @end group
686
687 @group
688 ---------- Buffer: foo ----------
689 This is the contents of foo.
690 **** Important Message! ****Second line.
691 ---------- Buffer: foo ----------
692
693 ---------- Echo Area ----------
694 Type RET when done reading
695 ---------- Echo Area ----------
696 @end group
697 @end example
698 @end defun
699
700 @node Overlays
701 @section Overlays
702 @cindex overlays
703
704 You can use @dfn{overlays} to alter the appearance of a buffer's text on
705 the screen, for the sake of presentation features. An overlay is an
706 object that belongs to a particular buffer, and has a specified
707 beginning and end. It also has properties that you can examine and set;
708 these affect the display of the text within the overlay.
709
710 @menu
711 * Overlay Properties:: How to read and set properties.
712 What properties do to the screen display.
713 * Managing Overlays:: Creating and moving overlays.
714 * Finding Overlays:: Searching for overlays.
715 @end menu
716
717 @node Overlay Properties
718 @subsection Overlay Properties
719
720 Overlay properties are like text properties in that the properties that
721 alter how a character is displayed can come from either source. But in
722 most respects they are different. Text properties are considered a part
723 of the text; overlays are specifically considered not to be part of the
724 text. Thus, copying text between various buffers and strings preserves
725 text properties, but does not try to preserve overlays. Changing a
726 buffer's text properties marks the buffer as modified, while moving an
727 overlay or changing its properties does not. Unlike text property
728 changes, overlay changes are not recorded in the buffer's undo list.
729 @xref{Text Properties}, for comparison.
730
731 These functions are used for reading and writing the properties of an
732 overlay:
733
734 @defun overlay-get overlay prop
735 This function returns the value of property @var{prop} recorded in
736 @var{overlay}, if any. If @var{overlay} does not record any value for
737 that property, but it does have a @code{category} property which is a
738 symbol, that symbol's @var{prop} property is used. Otherwise, the value
739 is @code{nil}.
740 @end defun
741
742 @defun overlay-put overlay prop value
743 This function sets the value of property @var{prop} recorded in
744 @var{overlay} to @var{value}. It returns @var{value}.
745 @end defun
746
747 See also the function @code{get-char-property} which checks both
748 overlay properties and text properties for a given character.
749 @xref{Examining Properties}.
750
751 Many overlay properties have special meanings; here is a table
752 of them:
753
754 @table @code
755 @item priority
756 @kindex priority @r{(overlay property)}
757 This property's value (which should be a nonnegative number) determines
758 the priority of the overlay. The priority matters when two or more
759 overlays cover the same character and both specify a face for display;
760 the one whose @code{priority} value is larger takes priority over the
761 other, and its face attributes override the face attributes of the lower
762 priority overlay.
763
764 Currently, all overlays take priority over text properties. Please
765 avoid using negative priority values, as we have not yet decided just
766 what they should mean.
767
768 @item window
769 @kindex window @r{(overlay property)}
770 If the @code{window} property is non-@code{nil}, then the overlay
771 applies only on that window.
772
773 @item category
774 @kindex category @r{(overlay property)}
775 If an overlay has a @code{category} property, we call it the
776 @dfn{category} of the overlay. It should be a symbol. The properties
777 of the symbol serve as defaults for the properties of the overlay.
778
779 @item face
780 @kindex face @r{(overlay property)}
781 This property controls the way text is displayed---for example, which
782 font and which colors. @xref{Faces}, for more information.
783
784 In the simplest case, the value is a face name. It can also be a list;
785 then each element can be any of these possibilities:
786
787 @itemize @bullet
788 @item
789 A face name (a symbol or string).
790
791 @item
792 Starting in Emacs 21, a property list of face attributes. This has the
793 form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a
794 face attribute name and @var{value} is a meaningful value for that
795 attribute. With this feature, you do not need to create a face each
796 time you want to specify a particular attribute for certain text.
797 @xref{Face Attributes}.
798
799 @item
800 A cons cell of the form @code{(foreground-color . @var{color-name})} or
801 @code{(background-color . @var{color-name})}. These elements specify
802 just the foreground color or just the background color.
803
804 @code{(foreground-color . @var{color-name})} is equivalent to
805 @code{(:foreground @var{color-name})}, and likewise for the background.
806 @end itemize
807
808 @item mouse-face
809 @kindex mouse-face @r{(overlay property)}
810 This property is used instead of @code{face} when the mouse is within
811 the range of the overlay.
812
813 @item display
814 @kindex display @r{(overlay property)}
815 This property activates various features that change the
816 way text is displayed. For example, it can make text appear taller
817 or shorter, higher or lower, wider or narror, or replaced with an image.
818 @xref{Display Property}.
819
820 @item help-echo
821 @kindex help-echo @r{(text property)}
822 If an overlay has a string as its @code{help-echo} property, then when
823 you move the mouse onto the text in the overlay, Emacs displays that
824 string in the echo area, or in the tooltip window. This feature is
825 available starting in Emacs 21.
826
827 @item modification-hooks
828 @kindex modification-hooks @r{(overlay property)}
829 This property's value is a list of functions to be called if any
830 character within the overlay is changed or if text is inserted strictly
831 within the overlay.
832
833 The hook functions are called both before and after each change.
834 If the functions save the information they receive, and compare notes
835 between calls, they can determine exactly what change has been made
836 in the buffer text.
837
838 When called before a change, each function receives four arguments: the
839 overlay, @code{nil}, and the beginning and end of the text range to be
840 modified.
841
842 When called after a change, each function receives five arguments: the
843 overlay, @code{t}, the beginning and end of the text range just
844 modified, and the length of the pre-change text replaced by that range.
845 (For an insertion, the pre-change length is zero; for a deletion, that
846 length is the number of characters deleted, and the post-change
847 beginning and end are equal.)
848
849 @item insert-in-front-hooks
850 @kindex insert-in-front-hooks @r{(overlay property)}
851 This property's value is a list of functions to be called before and
852 after inserting text right at the beginning of the overlay. The calling
853 conventions are the same as for the @code{modification-hooks} functions.
854
855 @item insert-behind-hooks
856 @kindex insert-behind-hooks @r{(overlay property)}
857 This property's value is a list of functions to be called before and
858 after inserting text right at the end of the overlay. The calling
859 conventions are the same as for the @code{modification-hooks} functions.
860
861 @item invisible
862 @kindex invisible @r{(overlay property)}
863 The @code{invisible} property can make the text in the overlay
864 invisible, which means that it does not appear on the screen.
865 @xref{Invisible Text}, for details.
866
867 @item intangible
868 @kindex intangible @r{(overlay property)}
869 The @code{intangible} property on an overlay works just like the
870 @code{intangible} text property. @xref{Special Properties}, for details.
871
872 @item isearch-open-invisible
873 This property tells incremental search how to make an invisible overlay
874 visible, permanently, if the final match overlaps it. @xref{Invisible
875 Text}.
876
877 @item isearch-open-invisible-temporary
878 This property tells incremental search how to make an invisible overlay
879 visible, temporarily, during the search. @xref{Invisible Text}.
880
881 @item before-string
882 @kindex before-string @r{(overlay property)}
883 This property's value is a string to add to the display at the beginning
884 of the overlay. The string does not appear in the buffer in any
885 sense---only on the screen.
886
887 @item after-string
888 @kindex after-string @r{(overlay property)}
889 This property's value is a string to add to the display at the end of
890 the overlay. The string does not appear in the buffer in any
891 sense---only on the screen.
892
893 @item evaporate
894 @kindex evaporate @r{(overlay property)}
895 If this property is non-@code{nil}, the overlay is deleted automatically
896 if it ever becomes empty (i.e., if it spans no characters).
897
898 @item local-map
899 @cindex keymap of character (and overlays)
900 @kindex local-map @r{(overlay property)}
901 If this property is non-@code{nil}, it specifies a keymap for a portion
902 of the text. The property's value replaces the buffer's local map, when
903 the character after point is within the overlay. @xref{Active Keymaps}.
904 @end table
905
906 @node Managing Overlays
907 @subsection Managing Overlays
908
909 This section describes the functions to create, delete and move
910 overlays, and to examine their contents.
911
912 @defun make-overlay start end &optional buffer front-advance rear-advance
913 This function creates and returns an overlay that belongs to
914 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
915 and @var{end} must specify buffer positions; they may be integers or
916 markers. If @var{buffer} is omitted, the overlay is created in the
917 current buffer.
918
919 The arguments @var{front-advance} and @var{rear-advance} specify the
920 insertion type for the start of the overlay and for the end of the
921 overlay, respectively. @xref{Marker Insertion Types}.
922 @end defun
923
924 @defun overlay-start overlay
925 This function returns the position at which @var{overlay} starts,
926 as an integer.
927 @end defun
928
929 @defun overlay-end overlay
930 This function returns the position at which @var{overlay} ends,
931 as an integer.
932 @end defun
933
934 @defun overlay-buffer overlay
935 This function returns the buffer that @var{overlay} belongs to.
936 @end defun
937
938 @defun delete-overlay overlay
939 This function deletes @var{overlay}. The overlay continues to exist as
940 a Lisp object, and its property list is unchanged, but it ceases to be
941 attached to the buffer it belonged to, and ceases to have any effect on
942 display.
943
944 A deleted overlay is not permanently disconnected. You can give it a
945 position in a buffer again by calling @code{move-overlay}.
946 @end defun
947
948 @defun move-overlay overlay start end &optional buffer
949 This function moves @var{overlay} to @var{buffer}, and places its bounds
950 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
951 must specify buffer positions; they may be integers or markers.
952
953 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
954 was already associated with; if @var{overlay} was deleted, it goes into
955 the current buffer.
956
957 The return value is @var{overlay}.
958
959 This is the only valid way to change the endpoints of an overlay. Do
960 not try modifying the markers in the overlay by hand, as that fails to
961 update other vital data structures and can cause some overlays to be
962 ``lost''.
963 @end defun
964
965 Here are some examples:
966
967 @example
968 ;; @r{Create an overlay.}
969 (setq foo (make-overlay 1 10))
970 @result{} #<overlay from 1 to 10 in display.texi>
971 (overlay-start foo)
972 @result{} 1
973 (overlay-end foo)
974 @result{} 10
975 (overlay-buffer foo)
976 @result{} #<buffer display.texi>
977 ;; @r{Give it a property we can check later.}
978 (overlay-put foo 'happy t)
979 @result{} t
980 ;; @r{Verify the property is present.}
981 (overlay-get foo 'happy)
982 @result{} t
983 ;; @r{Move the overlay.}
984 (move-overlay foo 5 20)
985 @result{} #<overlay from 5 to 20 in display.texi>
986 (overlay-start foo)
987 @result{} 5
988 (overlay-end foo)
989 @result{} 20
990 ;; @r{Delete the overlay.}
991 (delete-overlay foo)
992 @result{} nil
993 ;; @r{Verify it is deleted.}
994 foo
995 @result{} #<overlay in no buffer>
996 ;; @r{A deleted overlay has no position.}
997 (overlay-start foo)
998 @result{} nil
999 (overlay-end foo)
1000 @result{} nil
1001 (overlay-buffer foo)
1002 @result{} nil
1003 ;; @r{Undelete the overlay.}
1004 (move-overlay foo 1 20)
1005 @result{} #<overlay from 1 to 20 in display.texi>
1006 ;; @r{Verify the results.}
1007 (overlay-start foo)
1008 @result{} 1
1009 (overlay-end foo)
1010 @result{} 20
1011 (overlay-buffer foo)
1012 @result{} #<buffer display.texi>
1013 ;; @r{Moving and deleting the overlay does not change its properties.}
1014 (overlay-get foo 'happy)
1015 @result{} t
1016 @end example
1017
1018 @node Finding Overlays
1019 @subsection Searching for Overlays
1020
1021 @defun overlays-at pos
1022 This function returns a list of all the overlays that cover the
1023 character at position @var{pos} in the current buffer. The list is in
1024 no particular order. An overlay contains position @var{pos} if it
1025 begins at or before @var{pos}, and ends after @var{pos}.
1026
1027 To illustrate usage, here is a Lisp function that returns a list of the
1028 overlays that specify property @var{prop} for the character at point:
1029
1030 @smallexample
1031 (defun find-overlays-specifying (prop)
1032 (let ((overlays (overlays-at (point)))
1033 found)
1034 (while overlays
1035 (let ((overlay (cdr overlays)))
1036 (if (overlay-get overlay prop)
1037 (setq found (cons overlay found))))
1038 (setq overlays (cdr overlays)))
1039 found))
1040 @end smallexample
1041 @end defun
1042
1043 @defun overlays-in beg end
1044 This function returns a list of the overlays that overlap the region
1045 @var{beg} through @var{end}. ``Overlap'' means that at least one
1046 character is contained within the overlay and also contained within the
1047 specified region; however, empty overlays are included in the result if
1048 they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
1049 @end defun
1050
1051 @defun next-overlay-change pos
1052 This function returns the buffer position of the next beginning or end
1053 of an overlay, after @var{pos}.
1054 @end defun
1055
1056 @defun previous-overlay-change pos
1057 This function returns the buffer position of the previous beginning or
1058 end of an overlay, before @var{pos}.
1059 @end defun
1060
1061 Here's an easy way to use @code{next-overlay-change} to search for the
1062 next character which gets a non-@code{nil} @code{happy} property from
1063 either its overlays or its text properties (@pxref{Property Search}):
1064
1065 @smallexample
1066 (defun find-overlay-prop (prop)
1067 (save-excursion
1068 (while (and (not (eobp))
1069 (not (get-char-property (point) 'happy)))
1070 (goto-char (min (next-overlay-change (point))
1071 (next-single-property-change (point) 'happy))))
1072 (point)))
1073 @end smallexample
1074
1075 @node Width
1076 @section Width
1077
1078 Since not all characters have the same width, these functions let you
1079 check the width of a character. @xref{Primitive Indent}, and
1080 @ref{Screen Lines}, for related functions.
1081
1082 @defun char-width char
1083 This function returns the width in columns of the character @var{char},
1084 if it were displayed in the current buffer and the selected window.
1085 @end defun
1086
1087 @defun string-width string
1088 This function returns the width in columns of the string @var{string},
1089 if it were displayed in the current buffer and the selected window.
1090 @end defun
1091
1092 @defun truncate-string-to-width string width &optional start-column padding
1093 This function returns the part of @var{string} that fits within
1094 @var{width} columns, as a new string.
1095
1096 If @var{string} does not reach @var{width}, then the result ends where
1097 @var{string} ends. If one multi-column character in @var{string}
1098 extends across the column @var{width}, that character is not included in
1099 the result. Thus, the result can fall short of @var{width} but cannot
1100 go beyond it.
1101
1102 The optional argument @var{start-column} specifies the starting column.
1103 If this is non-@code{nil}, then the first @var{start-column} columns of
1104 the string are omitted from the value. If one multi-column character in
1105 @var{string} extends across the column @var{start-column}, that
1106 character is not included.
1107
1108 The optional argument @var{padding}, if non-@code{nil}, is a padding
1109 character added at the beginning and end of the result string, to extend
1110 it to exactly @var{width} columns. The padding character is used at the
1111 end of the result if it falls short of @var{width}. It is also used at
1112 the beginning of the result if one multi-column character in
1113 @var{string} extends across the column @var{start-column}.
1114
1115 @example
1116 (truncate-string-to-width "\tab\t" 12 4)
1117 @result{} "ab"
1118 (truncate-string-to-width "\tab\t" 12 4 ?\ )
1119 @result{} " ab "
1120 @end example
1121 @end defun
1122
1123 @node Faces
1124 @section Faces
1125 @cindex face
1126
1127 A @dfn{face} is a named collection of graphical attributes: font
1128 family, foreground color, background color, optional underlining, and
1129 many others. Faces are used in Emacs to control the style of display of
1130 particular parts of the text or the frame.
1131
1132 @cindex face id
1133 Each face has its own @dfn{face number}, which distinguishes faces at
1134 low levels within Emacs. However, for most purposes, you refer to
1135 faces in Lisp programs by their names.
1136
1137 @defun facep object
1138 This function returns @code{t} if @var{object} is a face name symbol (or
1139 if it is a vector of the kind used internally to record face data). It
1140 returns @code{nil} otherwise.
1141 @end defun
1142
1143 Each face name is meaningful for all frames, and by default it has the
1144 same meaning in all frames. But you can arrange to give a particular
1145 face name a special meaning in one frame if you wish.
1146
1147 @menu
1148 * Standard Faces:: The faces Emacs normally comes with.
1149 * Defining Faces:: How to define a face with @code{defface}.
1150 * Face Attributes:: What is in a face?
1151 * Attribute Functions:: Functions to examine and set face attributes.
1152 * Merging Faces:: How Emacs combines the faces specified for a character.
1153 * Font Selection:: Finding the best available font for a face.
1154 * Face Functions:: How to define and examine faces.
1155 * Auto Faces:: Hook for automatic face assignment.
1156 * Font Lookup:: Looking up the names of available fonts
1157 and information about them.
1158 * Fontsets:: A fontset is a collection of fonts
1159 that handle a range of character sets.
1160 @end menu
1161
1162 @node Standard Faces
1163 @subsection Standard Faces
1164
1165 This table lists all the standard faces and their uses. Most of them
1166 are used for displaying certain parts of the frames or certain kinds of
1167 text; you can control how those places look by customizing these faces.
1168
1169 @table @code
1170 @item default
1171 @kindex default @r{(face name)}
1172 This face is used for ordinary text.
1173
1174 @item mode-line
1175 @kindex mode-line @r{(face name)}
1176 This face is used for mode lines, and for menu bars when toolkit menus
1177 are not used---but only if @code{mode-line-inverse-video} is
1178 non-@code{nil}.
1179
1180 @item modeline
1181 @kindex modeline @r{(face name)}
1182 This is an alias for the @code{mode-line} face, for compatibility with
1183 old Emacs versions.
1184
1185 @item header-line
1186 @kindex header-line @r{(face name)}
1187 This face is used for the header lines of windows that have them.
1188
1189 @item menu
1190 This face controls the display of menus, both their colors and their
1191 font. (This works only on certain systems.)
1192
1193 @item fringe
1194 @kindex fringe @r{(face name)}
1195 This face controls the colors of window fringes, the thin areas on
1196 either side that are used to display continuation and truncation glyphs.
1197
1198 @item scroll-bar
1199 @kindex scroll-bar @r{(face name)}
1200 This face controls the colors for display of scroll bars.
1201
1202 @item tool-bar
1203 @kindex tool-bar @r{(face name)}
1204 This face is used for display of the tool bar, if any.
1205
1206 @item region
1207 @kindex region @r{(face name)}
1208 This face is used for highlighting the region in Transient Mark mode.
1209
1210 @item secondary-selection
1211 @kindex secondary-selection @r{(face name)}
1212 This face is used to show any secondary selection you have made.
1213
1214 @item highlight
1215 @kindex highlight @r{(face name)}
1216 This face is meant to be used for highlighting for various purposes.
1217
1218 @item trailing-whitespace
1219 @kindex trailing-whitespace @r{(face name)}
1220 This face is used to display excess whitespace at the end of a line,
1221 if @code{show-trailing-whitespace} is non-@code{nil}.
1222 @end table
1223
1224 In contrast, these faces are provided to change the appearance of text
1225 in specific ways. You can use them on specific text, when you want
1226 the effects they produce.
1227
1228 @table @code
1229 @item bold
1230 @kindex bold @r{(face name)}
1231 This face uses a bold font, if possible. It uses the bold variant of
1232 the frame's font, if it has one. It's up to you to choose a default
1233 font that has a bold variant, if you want to use one.
1234
1235 @item italic
1236 @kindex italic @r{(face name)}
1237 This face uses the italic variant of the frame's font, if it has one.
1238
1239 @item bold-italic
1240 @kindex bold-italic @r{(face name)}
1241 This face uses the bold italic variant of the frame's font, if it has
1242 one.
1243
1244 @item underline
1245 @kindex underline @r{(face name)}
1246 This face underlines text.
1247
1248 @item fixed-patch
1249 @kindex fixed-patch @r{(face name)}
1250 This face forces use of a particular fixed-width font.
1251
1252 @item variable-patch
1253 @kindex variable-patch @r{(face name)}
1254 This face forces use of a particular variable-width font. It's
1255 reasonable to customize this to use a different variable-width font, if
1256 you like, but you should not make it a fixed-width font.
1257 @end table
1258
1259 @defvar show-trailing-whitespace
1260 @tindex show-trailing-whitespace
1261 If this variable is non-@code{nil}, Emacs uses the
1262 @code{trailing-whitespace} face to display any spaces and tabs at the
1263 end of a line.
1264 @end defvar
1265
1266 @node Defining Faces
1267 @subsection Defining Faces
1268
1269 The way to define a new face is with @code{defface}. This creates a
1270 kind of customization item (@pxref{Customization}) which the user can
1271 customize using the Customization buffer (@pxref{Easy Customization,,,
1272 emacs, The GNU Emacs Manual}).
1273
1274 @defmac defface face spec doc [keyword value]...
1275 This declares @var{face} as a customizable face that defaults according
1276 to @var{spec}. You should not quote the symbol @var{face}. The
1277 argument @var{doc} specifies the face documentation. The keywords you
1278 can use in @code{defface} are the same ones that are meaningful in both
1279 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1280
1281 When @code{defface} executes, it defines the face according to
1282 @var{spec}, then uses any customizations that were read from the
1283 init file (@pxref{Init File}) to override that specification.
1284
1285 The purpose of @var{spec} is to specify how the face should appear on
1286 different kinds of terminals. It should be an alist whose elements have
1287 the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1288 @var{display}, specifies a class of terminals. The element's second element,
1289 @var{atts}, is a list of face attributes and their values; it specifies
1290 what the face should look like on that kind of terminal. The possible
1291 attributes are defined in the value of @code{custom-face-attributes}.
1292
1293 The @var{display} part of an element of @var{spec} determines which
1294 frames the element applies to. If more than one element of @var{spec}
1295 matches a given frame, the first matching element is the only one used
1296 for that frame. There are two possibilities for @var{display}:
1297
1298 @table @asis
1299 @item @code{t}
1300 This element of @var{spec} matches all frames. Therefore, any
1301 subsequent elements of @var{spec} are never used. Normally
1302 @code{t} is used in the last (or only) element of @var{spec}.
1303
1304 @item a list
1305 If @var{display} is a list, each element should have the form
1306 @code{(@var{characteristic} @var{value}@dots{})}. Here
1307 @var{characteristic} specifies a way of classifying frames, and the
1308 @var{value}s are possible classifications which @var{display} should
1309 apply to. Here are the possible values of @var{characteristic}:
1310
1311 @table @code
1312 @item type
1313 The kind of window system the frame uses---either @code{x}, @code{pc}
1314 (for the MS-DOS console), @code{w32} (for MS Windows 9X/NT), or
1315 @code{tty}.
1316
1317 @item class
1318 What kinds of colors the frame supports---either @code{color},
1319 @code{grayscale}, or @code{mono}.
1320
1321 @item background
1322 The kind of background---either @code{light} or @code{dark}.
1323 @end table
1324
1325 If an element of @var{display} specifies more than one @var{value} for a
1326 given @var{characteristic}, any of those values is acceptable. If
1327 @var{display} has more than one element, each element should specify a
1328 different @var{characteristic}; then @emph{each} characteristic of the
1329 frame must match one of the @var{value}s specified for it in
1330 @var{display}.
1331 @end table
1332 @end defmac
1333
1334 Here's how the standard face @code{region} is defined:
1335
1336 @example
1337 @group
1338 (defface region
1339 `((((type tty) (class color))
1340 (:background "blue" :foreground "white"))
1341 @end group
1342 (((type tty) (class mono))
1343 (:inverse-video t))
1344 (((class color) (background dark))
1345 (:background "blue"))
1346 (((class color) (background light))
1347 (:background "lightblue"))
1348 (t (:background "gray")))
1349 @group
1350 "Basic face for highlighting the region."
1351 :group 'basic-faces)
1352 @end group
1353 @end example
1354
1355 Internally, @code{defface} uses the symbol property
1356 @code{face-defface-spec} to record the face attributes specified in
1357 @code{defface}, @code{saved-face} for the attributes saved by the user
1358 with the customization buffer, and @code{face-documentation} for the
1359 documentation string.
1360
1361 @defopt frame-background-mode
1362 This option, if non-@code{nil}, specifies the background type to use for
1363 interpreting face definitions. If it is @code{dark}, then Emacs treats
1364 all frames as if they had a dark background, regardless of their actual
1365 background colors. If it is @code{light}, then Emacs treats all frames
1366 as if they had a light background.
1367 @end defopt
1368
1369 @node Face Attributes
1370 @subsection Face Attributes
1371 @cindex face attributes
1372
1373 The effect of using a face is determined by a fixed set of @dfn{face
1374 attributes}. This table lists all the face attributes, and what they
1375 mean. Note that in general, more than one face can be specified for a
1376 given piece of text; when that happens, the attributes of all the faces
1377 are merged to specify how to display the text. @xref{Merging Faces}.
1378
1379 In Emacs 21, any attribute in a face can have the value
1380 @code{unspecified}. This means the face doesn't specify that attribute.
1381 In face merging, when the first face fails to specify a particular
1382 attribute, that means the next face gets a chance. However, the
1383 @code{default} face must specify all attributes.
1384
1385 Some of these font attributes are meaningful only on certain kinds of
1386 displays---if your display cannot handle a certain attribute, the
1387 attribute is ignored. (The attributes @code{:family}, @code{:width},
1388 @code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1389 an X Logical Font Descriptor.)
1390
1391 @table @code
1392 @item :family
1393 Font family name, or fontset name (@pxref{Fontsets}). If you specify a
1394 font family name, the wild-card characters @samp{*} and @samp{?} are
1395 allowed.
1396
1397 @item :width
1398 Relative proportionate width, also known as the character set width or
1399 set width. This should be one of the symbols @code{ultra-condensed},
1400 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1401 @code{normal}, @code{semi-expanded}, @code{expanded},
1402 @code{extra-expanded}, or @code{ultra-expanded}.
1403
1404 @item :height
1405 Font height, an integer in units of 1/10 point.
1406
1407 @item :weight
1408 Font weight---a symbol from this series (from most dense to most faint):
1409 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1410 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
1411 or @code{ultra-light}.
1412
1413 On a text-only terminal, any weight greater than normal is displayed as
1414 extra bright, and any weight less than normal is displayed as
1415 half-bright (provided the terminal supports the feature).
1416
1417 @item :slant
1418 Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1419 @code{reverse-italic}, or @code{reverse-oblique}.
1420
1421 On a text-only terminal, slanted text is displayed as half-bright, if
1422 the terminal supports the feature.
1423
1424 @item :foreground
1425 Foreground color, a string.
1426
1427 @item :background
1428 Background color, a string.
1429
1430 @item :inverse-video
1431 Whether or not characters should be displayed in inverse video. The
1432 value should be @code{t} (yes) or @code{nil} (no).
1433
1434 @item :stipple
1435 The background stipple, a bitmap.
1436
1437 The value can be a string; that should be the name of a file containing
1438 external-format X bitmap data. The file is found in the directories
1439 listed in the variable @code{x-bitmap-file-path}.
1440
1441 Alternatively, the value can specify the bitmap directly, with a list of
1442 the form @code{(@var{width} @var{height} @var{data})}. Here,
1443 @var{width} and @var{height} specify the size in pixels, and @var{data}
1444 is a string containing the raw bits of the bitmap, row by row. Each row
1445 occupies @math{(@var{width} + 7) / 8} consecutie bytes in the string
1446 (which should be a unibyte string for best results).
1447
1448 If the value is @code{nil}, that means use no stipple pattern.
1449
1450 Normally you do not need to set the stipple attribute, because it is
1451 used automatically to handle certain shades of gray.
1452
1453 @item :underline
1454 Whether or not characters should be underlined, and in what color. If
1455 the value is @code{t}, underlining uses the foreground color of the
1456 face. If the value is a string, underlining uses that color. The
1457 value @code{nil} means do not underline.
1458
1459 @item :overline
1460 Whether or not characters should be overlined, and in what color.
1461 The value is used like that of @code{:underline}.
1462
1463 @item :strike-through
1464 Whether or not characters should be strike-through, and in what
1465 color. The value is used like that of @code{:underline}.
1466
1467 @item :box
1468 Whether or not a box should be drawn around characters, its color, the
1469 width of the box lines, and 3D appearance.
1470 @end table
1471
1472 Here are the possible values of the @code{:box} attribute, and what
1473 they mean:
1474
1475 @table @asis
1476 @item @code{nil}
1477 Don't draw a box.
1478
1479 @item @code{t}
1480 Draw a box with lines of width 1, in the foreground color.
1481
1482 @item @var{color}
1483 Draw a box with lines of width 1, in color @var{color}.
1484
1485 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
1486 This way you can explicitly specify all aspects of the box. The value
1487 @var{width} specifies the width of the lines to draw; it defaults to 1.
1488
1489 The value @var{color} specifies the color to draw with. The default is
1490 the foreground color of the face for simple boxes, and the background
1491 color of the face for 3D boxes.
1492
1493 The value @var{style} specifies whether to draw a 3D box. If it is
1494 @code{released-button}, the box looks like a 3D button that is not being
1495 pressed. If it is @code{pressed-button}, the box looks like a 3D button
1496 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
1497 is used.
1498 @end table
1499
1500 The attributes @code{:overline}, @code{:strike-through} and
1501 @code{:box} are new in Emacs 21. The attributes @code{:family},
1502 @code{:height}, @code{:width}, @code{:weight}, @code{:slant} are also
1503 new; previous versions used the following attributes, now semi-obsolete,
1504 to specify some of the same information:
1505
1506 @table @code
1507 @item :font
1508 This attribute specifies the font name.
1509
1510 @item :bold
1511 A non-@code{nil} value specifies a bold font.
1512
1513 @item :italic
1514 A non-@code{nil} value specifies an italic font.
1515 @end table
1516
1517 For compatibility, you can still set these ``attributes'' in Emacs 21,
1518 even though they are not real face attributes. Here is what that does:
1519
1520 @table @code
1521 @item :font
1522 You can specify an X font name as the ``value'' of this ``attribute'';
1523 that sets the @code{:family}, @code{:width}, @code{:height},
1524 @code{:weight}, and @code{:slant} attributes according to the font name.
1525
1526 If the value is a pattern with wildcards, the first font that matches
1527 the pattern is used to set these attributes.
1528
1529 @item :bold
1530 A non-@code{nil} makes the face bold; @code{nil} makes it normal.
1531 This actually works by setting the @code{:weight} attribute.
1532
1533 @item :italic
1534 A non-@code{nil} makes the face italic; @code{nil} makes it normal.
1535 This actually works by setting the @code{:slant} attribute.
1536 @end table
1537
1538 @defvar x-bitmap-file-path
1539 This variable specifies a list of directories for searching
1540 for bitmap files, for the @code{:stipple} attribute.
1541 @end defvar
1542
1543 @defun bitmap-spec-p object
1544 This returns @code{t} if @var{object} is a valid bitmap
1545 specification, suitable for use with @code{:stipple}.
1546 It returns @code{nil} otherwise.
1547 @end defun
1548
1549 @node Attribute Functions
1550 @subsection Face Attribute Functions
1551
1552 You can modify the attributes of an existing face with the following
1553 functions. If you specify @var{frame}, they affect just that frame;
1554 otherwise, they affect all frames as well as the defaults that apply to
1555 new frames.
1556
1557 @tindex set-face-attribute
1558 @defun set-face-attribute face frame &rest arguments
1559 This function sets one or more attributes of face @var{face}
1560 for frame @var{frame}. If @var{frame} is @code{nil}, it sets
1561 the attribute for all frames, and the defaults for new frames.
1562
1563 The extra arguments @var{arguments} specify the attributes to set, and
1564 the values for them. They should consist of alternating attribute names
1565 (such as @code{:family} or @code{:underline}) and corresponding values.
1566 Thus,
1567
1568 @example
1569 (set-face-attribute 'foo nil
1570 :width :extended
1571 :weight :bold
1572 :underline "red")
1573 @end example
1574
1575 @noindent
1576 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
1577 to the corresponding values.
1578 @end defun
1579
1580 @tindex face-attribute
1581 @defun face-attribute face attribute &optional frame
1582 This returns the value of the @var{attribute} attribute of face
1583 @var{face} on @var{frame}. If @var{frame} is @code{nil},
1584 that means the selected frame.
1585
1586 If @var{frame} is @code{t}, the value is the default for
1587 @var{face} for new frames.
1588
1589 For example,
1590
1591 @example
1592 (face-attribute 'bold :weight)
1593 @result{} bold
1594 @end example
1595 @end defun
1596
1597 The functions above did not exist before Emacs 21. For compatibility
1598 with older Emacs versions, you can use the following functions to set
1599 and examine the face attributes which existed in those versions.
1600
1601 @defun set-face-foreground face color &optional frame
1602 @defunx set-face-background face color &optional frame
1603 These functions set the foreground (or background, respectively) color
1604 of face @var{face} to @var{color}. The argument @var{color} should be a
1605 string, the name of a color.
1606
1607 Certain shades of gray are implemented by stipple patterns on
1608 black-and-white screens.
1609 @end defun
1610
1611 @defun set-face-stipple face pattern &optional frame
1612 This function sets the background stipple pattern of face @var{face} to
1613 @var{pattern}. The argument @var{pattern} should be the name of a
1614 stipple pattern defined by the X server, or @code{nil} meaning don't use
1615 stipple.
1616
1617 Normally there is no need to pay attention to stipple patterns, because
1618 they are used automatically to handle certain shades of gray.
1619 @end defun
1620
1621 @defun set-face-font face font &optional frame
1622 This function sets the font of face @var{face}.
1623
1624 In Emacs 21, this actually sets the attributes @code{:family},
1625 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}
1626 according to the font name @var{font}.
1627
1628 In Emacs 20, this sets the font attribute. Once you set the font
1629 explicitly, the bold and italic attributes cease to have any effect,
1630 because the precise font that you specified is used.
1631 @end defun
1632
1633 @defun set-face-bold-p face bold-p &optional frame
1634 This function specifies whether @var{face} should be bold. If
1635 @var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
1636
1637 In Emacs 21, this sets the @code{:weight} attribute.
1638 In Emacs 20, it sets the @code{:bold} attribute.
1639 @end defun
1640
1641 @defun set-face-italic-p face italic-p &optional frame
1642 This function specifies whether @var{face} should be italic. If
1643 @var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
1644
1645 In Emacs 21, this sets the @code{:slant} attribute.
1646 In Emacs 20, it sets the @code{:italic} attribute.
1647 @end defun
1648
1649 @defun set-face-underline-p face underline-p &optional frame
1650 This function sets the underline attribute of face @var{face}.
1651 Non-@code{nil} means do underline; @code{nil} means don't.
1652 @end defun
1653
1654 @defun invert-face face &optional frame
1655 This function inverts the @code{:inverse-video} attribute of face
1656 @var{face}. If the attribute is @code{nil}, this function sets it to
1657 @code{t}, and vice versa.
1658 @end defun
1659
1660 These functions examine the attributes of a face. If you don't
1661 specify @var{frame}, they refer to the default data for new frames.
1662 They return the symbol @code{unspecified} if the face doesn't define any
1663 value for that attribute.
1664
1665 @defun face-foreground face &optional frame
1666 @defunx face-background face &optional frame
1667 These functions return the foreground color (or background color,
1668 respectively) of face @var{face}, as a string.
1669 @end defun
1670
1671 @defun face-stipple face &optional frame
1672 This function returns the name of the background stipple pattern of face
1673 @var{face}, or @code{nil} if it doesn't have one.
1674 @end defun
1675
1676 @defun face-font face &optional frame
1677 This function returns the name of the font of face @var{face}.
1678 @end defun
1679
1680 @defun face-bold-p face &optional frame
1681 This function returns @code{t} if @var{face} is bold---that is, if it is
1682 bolder than normal. It returns @code{nil} otherwise.
1683 @end defun
1684
1685 @defun face-italic-p face &optional frame
1686 This function returns @code{t} if @var{face} is italic or oblique,
1687 @code{nil} otherwise.
1688 @end defun
1689
1690 @defun face-underline-p face &optional frame
1691 This function returns the @code{:underline} attribute of face @var{face}.
1692 @end defun
1693
1694 @defun face-inverse-video-p face &optional frame
1695 This function returns the @code{:inverse-video} attribute of face @var{face}.
1696 @end defun
1697
1698 @node Merging Faces
1699 @subsection Merging Faces for Display
1700
1701 Here are the ways to specify which faces to use for display of text:
1702
1703 @itemize @bullet
1704 @item
1705 With defaults. The @code{default} face is used as the ultimate
1706 default for all text. (In Emacs 19 and 20, the @code{default}
1707 face is used only when no other face is specified.)
1708
1709 For a mode line or header line, the face @code{modeline} or
1710 @code{header-line} is used just before @code{default}.
1711
1712 @item
1713 With text properties. A character can have a @code{face} property; if
1714 so, the faces and face attributes specified there apply. @xref{Special
1715 Properties}.
1716
1717 If the character has a @code{mouse-face} property, that is used instead
1718 of the @code{face} property when the mouse is ``near enough'' to the
1719 character.
1720
1721 @item
1722 With overlays. An overlay can have @code{face} and @code{mouse-face}
1723 properties too; they apply to all the text covered by the overlay.
1724
1725 @item
1726 With a region that is active. In Transient Mark mode, the region is
1727 highlighted with the face @code{region} (@pxref{Standard Faces}).
1728
1729 @item
1730 With special glyphs. Each glyph can specify a particular face
1731 number. @xref{Glyphs}.
1732 @end itemize
1733
1734 If these various sources together specify more than one face for a
1735 particular character, Emacs merges the attributes of the various faces
1736 specified. The attributes of the faces of special glyphs come first;
1737 then comes the face for region highlighting, if appropriate;
1738 then come attributes of faces from overlays, followed by those from text
1739 properties, and last the default face.
1740
1741 When multiple overlays cover one character, an overlay with higher
1742 priority overrides those with lower priority. @xref{Overlays}.
1743
1744 In Emacs 20, if an attribute such as the font or a color is not
1745 specified in any of the above ways, the frame's own font or color is
1746 used. In newer Emacs versions, this cannot happen, because the
1747 @code{default} face specifies all attributes---in fact, the frame's own
1748 font and colors are synonymous with those of the default face.
1749
1750 @node Font Selection
1751 @subsection Font Selection
1752
1753 @dfn{Selecting a font} means mapping the specified face attributes for
1754 a character to a font that is available on a particular display. The
1755 face attributes, as determined by face merging, specify most of the
1756 font choice, but not all. Part of the choice depends on what character
1757 it is.
1758
1759 For multibyte characters, typically each font covers only one
1760 character set. So each character set (@pxref{Character Sets}) specifies
1761 a registry and encoding to use, with the character set's
1762 @code{x-charset-registry} property. Its value is a string containing
1763 the registry and the encoding, with a dash between them:
1764
1765 @example
1766 (plist-get (charset-plist 'latin-iso8859-1)
1767 'x-charset-registry)
1768 @result{} "ISO8859-1"
1769 @end example
1770
1771 Unibyte text does not have character sets, so displaying a unibyte
1772 character takes the registry and encoding from the variable
1773 @code{face-default-registry}.
1774
1775 @defvar face-default-registry
1776 This variable specifies which registry and encoding to use in choosing
1777 fonts for unibyte characters. The value is initialized at Emacs startup
1778 time from the font the user specified for Emacs.
1779 @end defvar
1780
1781 If the face specifies a fontset name, that fontset determines a
1782 pattern for fonts of the given charset. If the face specifies a font
1783 family, a font pattern is constructed.
1784
1785 Emacs tries to find an available font for the given face attributes
1786 and character's registry and encoding. If there is a font that matches
1787 exactly, it is used, of course. The hard case is when no available font
1788 exactly fits the specification. Then Emacs looks for one that is
1789 ``close''---one attribute at a time. You can specify the order to
1790 consider the attributes. In the case where a specified font family is
1791 not available, you can specify a set of mappings for alternatives to
1792 try.
1793
1794 @defvar face-font-selection-order
1795 @tindex face-font-selection-order
1796 This variable specifies the order of importance of the face attributes
1797 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
1798 value should be a list containing those four symbols, in order of
1799 decreasing importance.
1800
1801 Font selection first finds the best available matches for the first
1802 attribute listed; then, among the fonts which are best in that way, it
1803 searches for the best matches in the second attribute, and so on.
1804
1805 The attributes @code{:weight} and @code{:width} have symbolic values in
1806 a range centered around @code{normal}. Matches that are more extreme
1807 (farther from @code{normal}) are somewhat preferred to matches that are
1808 less extreme (closer to @code{normal}); this is designed to ensure that
1809 non-normal faces contrast with normal ones, whenever possible.
1810
1811 The default is @code{(:width :height :weight :slant)}, which means first
1812 find the fonts closest to the specified @code{:width}, then---among the
1813 fonts with that width---find a best match for the specified font height,
1814 and so on.
1815
1816 One example of a case where this variable makes a difference is when the
1817 default font has no italic equivalent. With the default ordering, the
1818 @code{italic} face will use a non-italic font that is similar to the
1819 default one. But if you put @code{:slant} before @code{:height}, the
1820 @code{italic} face will use an italic font, even if its height is not
1821 quite right.
1822 @end defvar
1823
1824 @defvar face-alternative-font-family-alist
1825 @tindex face-alternative-font-family-alist
1826 This variable lets you specify alternative font families to try, if a
1827 given family is specified and doesn't exist. Each element should have
1828 this form:
1829
1830 @example
1831 (@var{family} @var{alternate-families}@dots{})
1832 @end example
1833
1834 If @var{family} is specified but not available, Emacs will try the other
1835 families given in @var{alternate-families}, one by one, until it finds a
1836 family that does exist.
1837 @end defvar
1838
1839 Emacs can make use of scalable fonts, but by default it does not use
1840 them, since the use of too many or too big scalable fonts can crash
1841 XFree86 servers.
1842
1843 @defvar scalable-fonts-allowed
1844 @tindex scalable-fonts-allowed
1845 This variable controls which scalable fonts to use. A value of
1846 @code{nil}, the default, means do not use scalable fonts. @code{t}
1847 means to use any scalable font that seems appropriate for the text.
1848
1849 Otherwise, the value must be a list of regular expressions. Then a
1850 scalable font is enabled for use if its name matches any regular
1851 expression in the list. For example,
1852
1853 @example
1854 (setq scalable-fonts-allowed '("muleindian-2$"))
1855 @end example
1856
1857 @noindent
1858 allows the use of scalable fonts with registry @code{muleindian-2}.
1859 @end defvar
1860
1861 @defun clear-face-cache &optional unload-p
1862 @tindex clear-face-cache
1863 This function clears the face cache for all frames.
1864 If @var{unload-p} is non-@code{nil}, that means to unload
1865 all unused fonts as well.
1866 @end defun
1867
1868 @node Face Functions
1869 @subsection Functions for Working with Faces
1870
1871 Here are additional functions for creating and working with faces.
1872
1873 @defun make-face name
1874 This function defines a new face named @var{name}, initially with all
1875 attributes @code{nil}. It does nothing if there is already a face named
1876 @var{name}.
1877 @end defun
1878
1879 @defun face-list
1880 This function returns a list of all defined face names.
1881 @end defun
1882
1883 @defun copy-face old-face new-name &optional frame new-frame
1884 This function defines the face @var{new-name} as a copy of the existing
1885 face named @var{old-face}. It creates the face @var{new-name} if that
1886 doesn't already exist.
1887
1888 If the optional argument @var{frame} is given, this function applies
1889 only to that frame. Otherwise it applies to each frame individually,
1890 copying attributes from @var{old-face} in each frame to @var{new-face}
1891 in the same frame.
1892
1893 If the optional argument @var{new-frame} is given, then @code{copy-face}
1894 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
1895 in @var{new-frame}.
1896 @end defun
1897
1898 @defun face-id face
1899 This function returns the face number of face @var{face}.
1900 @end defun
1901
1902 @defun face-documentation face
1903 This function returns the documentation string of face @var{face}, or
1904 @code{nil} if none was specified for it.
1905 @end defun
1906
1907 @defun face-equal face1 face2 &optional frame
1908 This returns @code{t} if the faces @var{face1} and @var{face2} have the
1909 same attributes for display.
1910 @end defun
1911
1912 @defun face-differs-from-default-p face &optional frame
1913 This returns @code{t} if the face @var{face} displays differently from
1914 the default face. A face is considered to be ``the same'' as the
1915 default face if each attribute is either the same as that of the default
1916 face, or unspecified (meaning to inherit from the default).
1917 @end defun
1918
1919 @node Auto Faces
1920 @subsection Automatic Face Assignment
1921 @cindex automatic face assignment
1922 @cindex faces, automatic choice
1923
1924 @cindex Font-Lock mode
1925 Starting with Emacs 21, a hook is available for automatically
1926 assigning faces to text in the buffer. This hook is used for part of
1927 the implementation of Font-Lock mode.
1928
1929 @tindex fontification-functions
1930 @defvar fontification-functions
1931 This variable holds a list of functions that are called by Emacs
1932 redisplay as needed to assign faces automatically to text in the buffer.
1933
1934 The functions are called in the order listed, with one argument, a
1935 buffer position @var{pos}. Each function should attempt to assign faces
1936 to the text in the current buffer starting at @var{pos}.
1937
1938 Each function should record the faces they assign by setting the
1939 @code{face} property. It should also add a non-@code{nil}
1940 @code{fontified} property for all the text it has assigned faces to.
1941 That property tells redisplay that faces have been assigned to that text
1942 already.
1943
1944 It is probably a good idea for each function to do nothing if the
1945 character after @var{pos} already has a non-@code{nil} @code{fontified}
1946 property, but this is not required. If one function overrides the
1947 assignments made by a previous one, the properties as they are
1948 after the last function finishes are the ones that really matter.
1949
1950 For efficiency, we recommend writing these functions so that they
1951 usually assign faces to around 400 to 600 characters at each call.
1952 @end defvar
1953
1954 @node Font Lookup
1955 @subsection Looking Up Fonts
1956
1957 @defun x-list-fonts pattern &optional face frame maximum
1958 This function returns a list of available font names that match
1959 @var{pattern}. If the optional arguments @var{face} and @var{frame} are
1960 specified, then the list is limited to fonts that are the same size as
1961 @var{face} currently is on @var{frame}.
1962
1963 The argument @var{pattern} should be a string, perhaps with wildcard
1964 characters: the @samp{*} character matches any substring, and the
1965 @samp{?} character matches any single character. Pattern matching
1966 of font names ignores case.
1967
1968 If you specify @var{face} and @var{frame}, @var{face} should be a face name
1969 (a symbol) and @var{frame} should be a frame.
1970
1971 The optional argument @var{maximum} sets a limit on how many fonts to
1972 return. If this is non-@code{nil}, then the return value is truncated
1973 after the first @var{maximum} matching fonts. Specifying a small value
1974 for @var{maximum} can make this function much faster, in cases where
1975 many fonts match the pattern.
1976 @end defun
1977
1978 These additional functions are available starting in Emacs 21.
1979
1980 @defun x-family-fonts &optional family frame
1981 @tindex x-family-fonts
1982 This function returns a list describing the available fonts for family
1983 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
1984 this list applies to all families, and therefore, it contains all
1985 available fonts. Otherwise, @var{family} must be a string; it may
1986 contain the wildcards @samp{?} and @samp{*}.
1987
1988 The list describes the display that @var{frame} is on; if @var{frame} is
1989 omitted or @code{nil}, it applies to the selected frame's display.
1990
1991 The list contains a vector of the following form for each font:
1992
1993 @example
1994 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
1995 @var{fixed-p} @var{full} @var{registry-and-encoding}]
1996 @end example
1997
1998 The first five elements correspond to face attributes; if you
1999 specify these attributes for a face, it will use this font.
2000
2001 The last three elements give additional information about the font.
2002 @var{fixed-p} is non-nil if the font is fixed-pitch. @var{full} is the
2003 full name of the font, and @var{registry-and-encoding} is a string
2004 giving the registry and encoding of the font.
2005
2006 The result list is sorted according to the current face font sort order.
2007 @end defun
2008
2009 @defun x-font-family-list &optional frame
2010 @tindex x-font-family-list
2011 This function returns a list of the font families available for
2012 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2013 describes the selected frame's display.
2014
2015 The value is a list of elements of this form:
2016
2017 @example
2018 (@var{family} . @var{fixed-p})
2019 @end example
2020
2021 @noindent
2022 Here @var{family} is a font family, and @var{fixed-p} is
2023 non-@code{nil} if fonts of that family are fixed-pitch.
2024 @end defun
2025
2026 @defvar font-list-limit
2027 @tindex font-list-limit
2028 This variable specifies maximum number of fonts to consider in font
2029 matching. The function @code{x-family-fonts} will not return more than
2030 that many fonts, and font selection will consider only that many fonts
2031 when searching a matching font for face attributes. The default is
2032 currently 100.
2033 @end defvar
2034
2035 @node Fontsets
2036 @subsection Fontsets
2037
2038 A @dfn{fontset} is a list of fonts, each assigned to a range of
2039 character codes. An individual font cannot display the whole range of
2040 characters that Emacs supports, but a fontset can. Fontsets have names,
2041 just as fonts do, and you can use a fontset name in place of a font name
2042 when you specify the ``font'' for a frame or a face. Here is
2043 information about defining a fontset under Lisp program control.
2044
2045 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2046 This function defines a new fontset according to the specification
2047 string @var{fontset-spec}. The string should have this format:
2048
2049 @smallexample
2050 @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2051 @end smallexample
2052
2053 @noindent
2054 Whitespace characters before and after the commas are ignored.
2055
2056 The first part of the string, @var{fontpattern}, should have the form of
2057 a standard X font name, except that the last two fields should be
2058 @samp{fontset-@var{alias}}.
2059
2060 The new fontset has two names, one long and one short. The long name is
2061 @var{fontpattern} in its entirety. The short name is
2062 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2063 name. If a fontset with the same name already exists, an error is
2064 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2065 function does nothing.
2066
2067 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2068 to create bold, italic and bold-italic variants of the fontset as well.
2069 These variant fontsets do not have a short name, only a long one, which
2070 is made by altering @var{fontpattern} to indicate the bold or italic
2071 status.
2072
2073 The specification string also says which fonts to use in the fontset.
2074 See below for the details.
2075 @end defun
2076
2077 The construct @samp{@var{charset}:@var{font}} specifies which font to
2078 use (in this fontset) for one particular character set. Here,
2079 @var{charset} is the name of a character set, and @var{font} is the font
2080 to use for that character set. You can use this construct any number of
2081 times in the specification string.
2082
2083 For the remaining character sets, those that you don't specify
2084 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2085 @samp{fontset-@var{alias}} with a value that names one character set.
2086 For the @sc{ascii} character set, @samp{fontset-@var{alias}} is replaced
2087 with @samp{ISO8859-1}.
2088
2089 In addition, when several consecutive fields are wildcards, Emacs
2090 collapses them into a single wildcard. This is to prevent use of
2091 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2092 for editing, and scaling a smaller font is not useful because it is
2093 better to use the smaller font in its own size, which Emacs does.
2094
2095 Thus if @var{fontpattern} is this,
2096
2097 @example
2098 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2099 @end example
2100
2101 @noindent
2102 the font specification for @sc{ascii} characters would be this:
2103
2104 @example
2105 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2106 @end example
2107
2108 @noindent
2109 and the font specification for Chinese GB2312 characters would be this:
2110
2111 @example
2112 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2113 @end example
2114
2115 You may not have any Chinese font matching the above font
2116 specification. Most X distributions include only Chinese fonts that
2117 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2118 such a case, @samp{Fontset-@var{n}} can be specified as below:
2119
2120 @smallexample
2121 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2122 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2123 @end smallexample
2124
2125 @noindent
2126 Then, the font specifications for all but Chinese GB2312 characters have
2127 @samp{fixed} in the @var{family} field, and the font specification for
2128 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2129 field.
2130
2131 @node Display Property
2132 @section The @code{display} Property
2133 @cindex display specification
2134 @kindex display @r{(text property)}
2135
2136 The @code{display} text property (or overlay property) is used to
2137 insert images into text, and also control other aspects of how text
2138 displays. These features are available starting in Emacs 21. The value
2139 of the @code{display} property should be a display specification, or a
2140 list or vector containing several display specifications. The rest of
2141 this section describes several kinds of display specifications and what
2142 they mean.
2143
2144 @menu
2145 * Specified Space:: Displaying one space with a specified width.
2146 * Other Display Specs:: Displaying an image; magnifying text; moving it
2147 up or down on the page; adjusting the width
2148 of spaces within text.
2149 * Display Margins:: Displaying text or images to the side of the main text.
2150 * Conditional Display:: Making any of the above features conditional
2151 depending on some Lisp expression.
2152 @end menu
2153
2154 @node Specified Space
2155 @subsection Specified Spaces
2156 @cindex spaces, specified height or width
2157 @cindex specified spaces
2158 @cindex variable-width spaces
2159
2160 To display a space of specified width and/or height, use a display
2161 specification of the form @code{(space . @var{props})}, where
2162 @var{props} is a property list (a list of alternating properties and
2163 values). You can put this property on one or more consecutive
2164 characters; a space of the specified height and width is displayed in
2165 place of @emph{all} of those characters. These are the properties you
2166 can use to specify the weight of the space:
2167
2168 @table @code
2169 @item :width @var{width}
2170 Specifies that the space width should be @var{width} times the normal
2171 character width. @var{width} can be an integer or floating point
2172 number.
2173
2174 @item :relative-width @var{factor}
2175 Specifies that the width of the stretch should be computed from the
2176 first character in the group of consecutive characters that have the
2177 same @code{display} property. The space width is the width of that
2178 character, multiplied by @var{factor}.
2179
2180 @item :align-to @var{hpos}
2181 Specifies that the space should be wide enough to reach @var{hpos}. The
2182 value @var{hpos} is measured in units of the normal character width. It
2183 may be an interer or a floating point number.
2184 @end table
2185
2186 Exactly one of the above properties should be used. You can also
2187 specify the height of the space, with other properties:
2188
2189 @table @code
2190 @item :height @var{height}
2191 Specifies the height of the space, as @var{height},
2192 measured in terms of the normal line height.
2193
2194 @item :relative-height @var{factor}
2195 Specifies the height of the space, multiplying the ordinary height
2196 of the text having this display specification by @var{factor}.
2197
2198 @item :ascent @var{ascent}
2199 Specifies that @var{ascent} percent of the height of the space should be
2200 considered as the ascent of the space---that is, the part above the
2201 baseline. The value of @var{ascent} must be a non-negative number no
2202 greater than 100.
2203 @end table
2204
2205 You should not use both @code{:height} and @code{:relative-height}
2206 together.
2207
2208 @node Other Display Specs
2209 @subsection Other Display Specifications
2210
2211 @table @code
2212 @item (image . @var{image-props})
2213 This is in fact an image descriptor (@pxref{Images}). When used as a
2214 display specification, it means to display the image instead of the text
2215 that has the display specification.
2216
2217 @item (space-width @var{factor})
2218 This display specification affects all the space characters within the
2219 text that has the specification. It displays all of these spaces
2220 @var{factor} times as wide as normal. The element @var{factor} should
2221 be an integer or float. Characters other than spaces are not affected
2222 at all; in particular, this has no effect on tab characters.
2223
2224 @item (height @var{height})
2225 This display specification makes the text taller or shorter.
2226 Here are the possibilities for @var{height}:
2227
2228 @table @asis
2229 @item @code{(+ @var{n})}
2230 This means to use a font that is @var{n} steps larger. A ``step'' is
2231 defined by the set of available fonts---specifically, those that match
2232 what was otherwise specified for this text, in all attributes except
2233 height. Each size for which a suitable font is available counts as
2234 another step. @var{n} should be an integer.
2235
2236 @item @code{(- @var{n})}
2237 This means to use a font that is @var{n} steps smaller.
2238
2239 @item a number, @var{factor}
2240 A number, @var{factor}, means to use a font that is @var{factor} times
2241 as tall as the default font.
2242
2243 @item a symbol, @var{function}
2244 A symbol is a function to compute the height. It is called with the
2245 current height as argument, and should return the new height to use.
2246
2247 @item anything else, @var{form}
2248 If the @var{height} value doesn't fit the previous possibilities, it is
2249 a form. Emacs evaluates it to get the new height, with the symbol
2250 @code{height} bound to the current specified font height.
2251 @end table
2252
2253 @item (raise @var{factor})
2254 This kind of display specification raises or lowers the text
2255 it applies to, relative to the baseline of the line.
2256
2257 @var{factor} must be a number, which is interpreted as a multiple of the
2258 height of the affected text. If it is positive, that means to display
2259 the characters raised. If it is negative, that means to display them
2260 lower down.
2261
2262 If the text also has a @code{height} display specification, that does
2263 not affect the amount of raising or lowering, which is based on the
2264 faces used for the text.
2265 @end table
2266
2267 @node Display Margins
2268 @subsection Displaying in the Margins
2269 @cindex display margins
2270 @cindex margins, display
2271
2272 A buffer can have blank areas called @dfn{display margins} on the left
2273 and on the right. Ordinary text never appears in these areas, but you
2274 can put things into the display margins using the @code{display}
2275 property.
2276
2277 To put text in the left or right display margin of the window, use a
2278 display specification of the form @code{(margin right-margin)} or
2279 @code{(margin left-margin)} on it. To put an image in a display margin,
2280 use that display specification along with the display specification for
2281 the image.
2282
2283 Before the display margins can display anything, you must give
2284 them a nonzero width. The usual way to do that is to set these
2285 variables:
2286
2287 @defvar left-margin-width
2288 @tindex left-margin-width
2289 This variable specifies the width of the left margin.
2290 It is buffer-local in all buffers.
2291 @end defvar
2292
2293 @defvar right-margin-width
2294 @tindex right-margin-width
2295 This variable specifies the width of the right margin.
2296 It is buffer-local in all buffers.
2297 @end defvar
2298
2299 Setting these variables does not immediately affect the window. These
2300 variables are checked when a new buffer is displayed in the window.
2301 Thus, you can make changes take effect by calling
2302 @code{set-window-buffer}.
2303
2304 You can also set the margin widths immediately.
2305
2306 @defun set-window-margins window left right
2307 @tindex set-window-margins
2308 This function specifies the margin widths for window @var{window}.
2309 The argument @var{left} controls the left margin and
2310 @var{right} controls the right margin.
2311 @end defun
2312
2313 @defun window-margins &optional window
2314 @tindex window-margins
2315 This function returns the left and right margins of @var{window}
2316 as a cons cell of the form @code{(@var{left} . @var{right})}.
2317 If @var{window} is @code{nil}, the selected window is used.
2318 @end defun
2319
2320 @node Conditional Display
2321 @subsection Conditional Display Specifications
2322 @cindex conditional display specifications
2323
2324 You can make any display specification conditional. To do that,
2325 package it in another list of the form @code{(when @var{condition}
2326 @var{spec})}. Then the specification @var{spec} applies only when
2327 @var{condition} evaluates to a non-@code{nil} value. During the
2328 evaluation, point is temporarily set at the end position of the text
2329 having this conditional display specification.
2330
2331 @node Images
2332 @section Images
2333 @cindex images in buffers
2334
2335 To display an image in an Emacs buffer, you must first create an image
2336 descriptor, then use it as a display specifier in the @code{display}
2337 property of text that is displayed (@pxref{Display Property}). Like the
2338 @code{display} property, this feature is available starting in Emacs 21.
2339
2340 Emacs can display a number of different image formats; some of them
2341 are supported only if particular support libraries are installed on your
2342 machine. The supported image formats include XBM, XPM (needing the
2343 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing
2344 @code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the
2345 @code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4),
2346 and PNG (needing @code{libpng} 1.0.2).
2347
2348 You specify one of these formats with an image type symbol. The image
2349 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
2350 @code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
2351
2352 @defvar image-types
2353 This variable contains a list of those image type symbols that are
2354 supported in the current configuration.
2355 @end defvar
2356
2357 @menu
2358 * Image Descriptors:: How to specify an image for use in @code{:display}.
2359 * XBM Images:: Special features for XBM format.
2360 * XPM Images:: Special features for XPM format.
2361 * GIF Images:: Special features for GIF format.
2362 * Postscript Images:: Special features for Postscript format.
2363 * Other Image Types:: Various other formats are supported.
2364 * Defining Images:: Convenient ways to define an image for later use.
2365 * Showing Images:: Convenient ways to display an image once it is defined.
2366 * Image Cache:: Internal mechanisms of image display.
2367 @end menu
2368
2369 @node Image Descriptors
2370 @subsection Image Descriptors
2371 @cindex image descriptor
2372
2373 An image description is a list of the form @code{(image
2374 . @var{props})}, where @var{props} is a property list containing
2375 alternating keyword symbols (symbols whose names start with a colon) and
2376 their values. You can use any Lisp object as a property, but the only
2377 properties that have any special meaning are certain symbols, all of
2378 them keywords.
2379
2380 Every image descriptor must contain the property @code{:type
2381 @var{type}} to specify the format of the image. The value of @var{type}
2382 should be an image type symbol; for example, @code{xpm} for an image in
2383 XPM format.
2384
2385 Here is a list of other properties that are meaningful for all image
2386 types:
2387
2388 @table @code
2389 @item :ascent @var{ascent}
2390 The @code{:ascent} property specifies the percentage of the image's
2391 height to use for its ascent---that is, the part above the baseline. The
2392 value, @var{ascent}, must be a number in the range 0 to 100. If this
2393 property is omitted, it defaults to 50.
2394
2395 @item :margin @var{margin}
2396 The @code{:margin} property specifies how many pixels to add as an extra
2397 margin around the image. The value, @var{margin}, must be a
2398 non-negative number; if it is not specified, the default is zero.
2399
2400 @item :relief @var{relief}
2401 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
2402 around the image. The value, @var{relief}, specifies the width of the
2403 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
2404 so that the image appears as a pressed button; otherwise, it appears as
2405 an unpressed button.
2406
2407 @item :algorithm @var{algorithm}
2408 The @code{:algorithm} property, if non-@code{nil}, specifies a
2409 conversion algorithm that should be applied to the image before it is
2410 displayed; the value, @var{algorithm}, specifies which algorithm.
2411
2412 Currently, the only meaningful value for @var{algorithm} (aside from
2413 @code{nil}) is @code{laplace}; this applies the Laplace edge detection
2414 algorithm, which blurs out small differences in color while highlighting
2415 larger differences. People sometimes consider this useful for
2416 displaying the image for a ``disabled'' button.
2417
2418 @item :heuristic-mask @var{transparent-color}
2419 The @code{:heuristic-mask} property, if non-@code{nil}, specifies that a
2420 certain color in the image should be transparent. Each pixel where this
2421 color appears will actually allow the frame's background to show
2422 through.
2423
2424 If @var{transparent-color} is @code{t}, then determine the transparent
2425 color by looking at the four corners of the image. This uses the color
2426 that occurs most frequently near the corners as the transparent color.
2427
2428 Otherwise, @var{heuristic-mask} should specify the transparent color
2429 directly, as a list of three integers in the form @code{(@var{red}
2430 @var{green} @var{blue})}.
2431
2432 @item :file @var{file}
2433 The @code{:file} property specifies to load the image from file
2434 @var{file}. If @var{file} is not an absolute file name, it is expanded
2435 in @code{data-directory}.
2436
2437 @item :data @var{data}
2438 The @code{:data} property specifies the actual contents of the image.
2439 Each image must use either @code{:data} or @code{:file}, but not both.
2440 For most image types, the value of the @code{:data} property should be a
2441 string containing the image data; we recommend using a unibyte string.
2442
2443 Before using @code{:data}, look for further information in the section
2444 below describing the specific image format. For some image types,
2445 @code{:data} may not be supported; for some, it allows other data types;
2446 for some, @code{:data} alone is not enough, so you need to use other
2447 image properties along with @code{:data}.
2448 @end table
2449
2450 @node XBM Images
2451 @subsection XBM Images
2452 @cindex XBM
2453
2454 To use XBM format, specify @code{xbm} as the image type. This image
2455 format doesn't require an external library, so images of this type are
2456 always supported.
2457
2458 Additional image properties supported for the @code{xbm} image type are:
2459
2460 @table @code
2461 @item :foreground @var{foreground}
2462 The value, @var{foreground}, should be a string specifying the image
2463 foreground color. This color is used for each pixel in the XBM that is
2464 1. The default is the frame's foreground color.
2465
2466 @item :background @var{background}
2467 The value, @var{background}, should be a string specifying the image
2468 background color. This color is used for each pixel in the XBM that is
2469 0. The default is the frame's background color.
2470 @end table
2471
2472 If you specify an XBM image using data within Emacs instead of an
2473 external file, use the following three properties:
2474
2475 @table @code
2476 @item :data @var{data}
2477 The value, @var{data}, specifies the contents of the image.
2478 There are three formats you can use for @var{data}:
2479
2480 @itemize @bullet
2481 @item
2482 A vector of strings or bool-vectors, each specifying one line of the
2483 image. Do specify @code{:height} and @code{:width}.
2484
2485 @item
2486 A string containing the same byte sequence as an XBM file would contain.
2487 You must not specify @code{:height} and @code{:width} in this case,
2488 because omitting them is what indicates the data has the format of an
2489 XBM file. The file contents specify the height and width of the image.
2490
2491 @item
2492 A string or a bool-vector containing the bits of the image (plus perhaps
2493 some extra bits at the end that will not be used). It should contain at
2494 least @var{width} * @code{height} bits. In this case, you must specify
2495 @code{:height} and @code{:width}, both to indicate that the string
2496 contains just the bits rather than a whole XBM file, and to specify the
2497 size of the image.
2498 @end itemize
2499
2500 @item :width @var{width}
2501 The value, @var{width}, specifies the width of the image, in pixels.
2502
2503 @item :height @var{height}
2504 The value, @var{height}, specifies the height of the image, in pixels.
2505 @end table
2506
2507 @node XPM Images
2508 @subsection XPM Images
2509 @cindex XPM
2510
2511 To use XPM format, specify @code{xpm} as the image type. The
2512 additional image property @code{:color-symbols} is also meaningful with
2513 the @code{xpm} image type:
2514
2515 @table @code
2516 @item :color-symbols @var{symbols}
2517 The value, @var{symbols}, should be an alist whose elements have the
2518 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
2519 the name of a color as it appears in the image file, and @var{color}
2520 specifies the actual color to use for displaying that name.
2521 @end table
2522
2523 @node GIF Images
2524 @subsection GIF Images
2525 @cindex GIF
2526
2527 For GIF images, specify image type @code{gif}. Because of the patents
2528 in the US covering the LZW algorithm, the continued use of GIF format is
2529 a problem for the whole Internet; to end this problem, it is a good idea
2530 for everyone, even outside the US, to stop using GIFS right away
2531 (@uref{http://www.burnallgifs.org/}). But if you still want to use
2532 them, Emacs can display them.
2533
2534 @table @code
2535 @item :index @var{index}
2536 You can use @code{:index} to specify one image from a GIF file that
2537 contains more than one image. This property specifies use of image
2538 number @var{index} from the file. An error is signaled if the GIF file
2539 doesn't contain an image with index @var{index}.
2540 @end table
2541
2542 @ignore
2543 This could be used to implement limited support for animated GIFs.
2544 For example, the following function displays a multi-image GIF file
2545 at point-min in the current buffer, switching between sub-images
2546 every 0.1 seconds.
2547
2548 (defun show-anim (file max)
2549 "Display multi-image GIF file FILE which contains MAX subimages."
2550 (display-anim (current-buffer) file 0 max t))
2551
2552 (defun display-anim (buffer file idx max first-time)
2553 (when (= idx max)
2554 (setq idx 0))
2555 (let ((img (create-image file nil :image idx)))
2556 (save-excursion
2557 (set-buffer buffer)
2558 (goto-char (point-min))
2559 (unless first-time (delete-char 1))
2560 (insert-image img))
2561 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
2562 @end ignore
2563
2564 @node Postscript Images
2565 @subsection Postscript Images
2566 @cindex Postscript images
2567
2568 To use Postscript for an image, specify image type @code{postscript}.
2569 This works only if you have Ghostscript installed. You must always use
2570 these three properties:
2571
2572 @table @code
2573 @item :pt-width @var{width}
2574 The value, @var{width}, specifies the width of the image measured in
2575 points (1/72 inch). @var{width} must be an integer.
2576
2577 @item :pt-height @var{height}
2578 The value, @var{height}, specifies the height of the image in points
2579 (1/72 inch). @var{height} must be an integer.
2580
2581 @item :bounding-box @var{box}
2582 The value, @var{box}, must be a list or vector of four integers, which
2583 specifying the bounding box of the Postscript image, analogous to the
2584 @samp{BoundingBox} comment found in Postscript files.
2585
2586 @example
2587 %%BoundingBox: 22 171 567 738
2588 @end example
2589 @end table
2590
2591 Displaying Postscript images from Lisp data is not currently
2592 implemented, but it may be implemented by the time you read this.
2593 See the @file{etc/NEWS} file to make sure.
2594
2595 @node Other Image Types
2596 @subsection Other Image Types
2597 @cindex PBM
2598
2599 For PBM images, specify image type @code{pbm}. Color, gray-scale and
2600 monochromatic images are supported.
2601
2602 For JPEG images, specify image type @code{jpeg}.
2603
2604 For TIFF images, specify image type @code{tiff}.
2605
2606 For PNG images, specify image type @code{png}.
2607
2608 @node Defining Images
2609 @subsection Defining Images
2610
2611 The functions @code{create-image} and @code{defimage} provide
2612 convenient ways to create image descriptors.
2613
2614 @defun create-image file &optional type &rest props
2615 @tindex create-image
2616 This function creates and returns an image descriptor which uses the
2617 data in @var{file}.
2618
2619 The optional argument @var{type} is a symbol specifying the image type.
2620 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
2621 determine the image type from the file's first few bytes, or else
2622 from the file's name.
2623
2624 The remaining arguments, @var{props}, specify additional image
2625 properties---for example,
2626
2627 @example
2628 (create-image "foo.xpm" 'xpm :heuristic-mask t)
2629 @end example
2630
2631 The function returns @code{nil} if images of this type are not
2632 supported. Otherwise it returns an image descriptor.
2633 @end defun
2634
2635 @defmac defimage variable doc &rest specs
2636 @tindex defimage
2637 This macro defines @var{variable} as an image name. The second argument,
2638 @var{doc}, is an optional documentation string. The remaining
2639 arguments, @var{specs}, specify alternative ways to display the image.
2640
2641 Each argument in @var{specs} has the form of a property list, and each
2642 one should specify at least the @code{:type} property and the
2643 @code{:file} property. Here is an example:
2644
2645 @example
2646 (defimage test-image
2647 '((:type xpm :file "~/test1.xpm")
2648 (:type xbm :file "~/test1.xbm")))
2649 @end example
2650
2651 @code{defimage} tests each argument, one by one, to see if it is
2652 usable---that is, if the type is supported and the file exists. The
2653 first usable argument is used to make an image descriptor which is
2654 stored in the variable @var{variable}.
2655
2656 If none of the alternatives will work, then @var{variable} is defined
2657 as @code{nil}.
2658 @end defmac
2659
2660 @node Showing Images
2661 @subsection Showing Images
2662
2663 You can use an image descriptor by setting up the @code{display}
2664 property yourself, but it is easier to use the functions in this
2665 section.
2666
2667 @defun insert-image image string &optional area
2668 This function inserts @var{image} in the current buffer at point. The
2669 value @var{image} should be an image descriptor; it could be a value
2670 returned by @code{create-image}, or the value of a symbol defined with
2671 @code{defimage}. The argument @var{string} specifies the text to put in
2672 the buffer to hold the image.
2673
2674 The argument @var{area} specifies whether to put the image in a margin.
2675 If it is @code{left-margin}, the image appears in the left margin;
2676 @code{right-margin} specifies the right margin. If @var{area} is
2677 @code{nil} or omitted, the image is displayed at point within the
2678 buffer's text.
2679
2680 Internally, this function inserts @var{string} in the buffer, and gives
2681 it a @code{display} property which specifies @var{image}. @xref{Display
2682 Property}.
2683 @end defun
2684
2685 @defun put-image image pos string &optional area
2686 This function puts image @var{image} in front of @var{pos} in the
2687 current buffer. The argument @var{pos} should be an integer or a
2688 marker. It specifies the buffer position where the image should appear.
2689 The argument @var{string} specifies the text that should hold the image.
2690
2691 The argument @var{image} must be an image descriptor, perhaps returned
2692 by @code{create-image} or stored by @code{defimage}.
2693
2694 The argument @var{area} specifies whether to put the image in a margin.
2695 If it is @code{left-margin}, the image appears in the left margin;
2696 @code{right-margin} specifies the right margin. If @var{area} is
2697 @code{nil} or omitted, the image is displayed at point within the
2698 buffer's text.
2699
2700 Internally, this function creates an overlay, and gives it a
2701 @code{before-string} property containing text that has a @code{display}
2702 property whose value is the image. (Whew!)
2703 @end defun
2704
2705 @defun remove-images start end &optional buffer
2706 This function removes images in @var{buffer} between positions
2707 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
2708 images are removed from the current buffer.
2709
2710 This removes only images that were put into @var{buffer} the way
2711 @code{put-image} does it, not images that were inserted with
2712 @code{insert-image} or in other ways.
2713 @end defun
2714
2715 @node Image Cache
2716 @subsection Image Cache
2717
2718 Emacs stores images in an image cache when it displays them, so it can
2719 display them again more efficiently. It removes an image from the cache
2720 when it hasn't been displayed for a specified period of time.
2721
2722 When an image is looked up in the cache, its specification is compared
2723 with cached image specifications using @code{equal}. This means that
2724 all images with equal specifications share the same image in the cache.
2725
2726 @defvar image-cache-eviction-delay
2727 @tindex image-cache-eviction-delay
2728 This variable specifies the number of seconds an image can remain in the
2729 cache without being displayed. When an image is not displayed for this
2730 length of time, Emacs removes it from the image cache.
2731
2732 If the value is @code{nil}, Emacs does not remove images from the cache
2733 except when you explicitly clear it. This mode can be useful for
2734 debugging.
2735 @end defvar
2736
2737 @defun clear-image-cache &optional frame
2738 @tindex clear-image-cache
2739 This function clears the image cache. If @var{frame} is non-@code{nil},
2740 only the cache for that frame is cleared. Otherwise all frames' caches
2741 are cleared.
2742 @end defun
2743
2744 @node Blinking
2745 @section Blinking Parentheses
2746 @cindex parenthesis matching
2747 @cindex blinking
2748 @cindex balancing parentheses
2749 @cindex close parenthesis
2750
2751 This section describes the mechanism by which Emacs shows a matching
2752 open parenthesis when the user inserts a close parenthesis.
2753
2754 @defvar blink-paren-function
2755 The value of this variable should be a function (of no arguments) to
2756 be called whenever a character with close parenthesis syntax is inserted.
2757 The value of @code{blink-paren-function} may be @code{nil}, in which
2758 case nothing is done.
2759 @end defvar
2760
2761 @defopt blink-matching-paren
2762 If this variable is @code{nil}, then @code{blink-matching-open} does
2763 nothing.
2764 @end defopt
2765
2766 @defopt blink-matching-paren-distance
2767 This variable specifies the maximum distance to scan for a matching
2768 parenthesis before giving up.
2769 @end defopt
2770
2771 @defopt blink-matching-delay
2772 This variable specifies the number of seconds for the cursor to remain
2773 at the matching parenthesis. A fraction of a second often gives
2774 good results, but the default is 1, which works on all systems.
2775 @end defopt
2776
2777 @deffn Command blink-matching-open
2778 This function is the default value of @code{blink-paren-function}. It
2779 assumes that point follows a character with close parenthesis syntax and
2780 moves the cursor momentarily to the matching opening character. If that
2781 character is not already on the screen, it displays the character's
2782 context in the echo area. To avoid long delays, this function does not
2783 search farther than @code{blink-matching-paren-distance} characters.
2784
2785 Here is an example of calling this function explicitly.
2786
2787 @smallexample
2788 @group
2789 (defun interactive-blink-matching-open ()
2790 @c Do not break this line! -- rms.
2791 @c The first line of a doc string
2792 @c must stand alone.
2793 "Indicate momentarily the start of sexp before point."
2794 (interactive)
2795 @end group
2796 @group
2797 (let ((blink-matching-paren-distance
2798 (buffer-size))
2799 (blink-matching-paren t))
2800 (blink-matching-open)))
2801 @end group
2802 @end smallexample
2803 @end deffn
2804
2805 @node Inverse Video
2806 @section Inverse Video
2807 @cindex Inverse Video
2808
2809 @defopt inverse-video
2810 @cindex highlighting
2811 This variable controls whether Emacs uses inverse video for all text
2812 on the screen. Non-@code{nil} means yes, @code{nil} means no. The
2813 default is @code{nil}.
2814 @end defopt
2815
2816 @defopt mode-line-inverse-video
2817 This variable controls the use of inverse video for mode lines and menu
2818 bars. If it is non-@code{nil}, then these lines are displayed in
2819 inverse video. Otherwise, these lines are displayed normally, just like
2820 other text. The default is @code{t}.
2821
2822 For window frames, this feature actually applies the face named
2823 @code{mode-line}; that face is normally set up as the inverse of the
2824 default face, unless you change it.
2825 @end defopt
2826
2827 @node Usual Display
2828 @section Usual Display Conventions
2829
2830 The usual display conventions define how to display each character
2831 code. You can override these conventions by setting up a display table
2832 (@pxref{Display Tables}). Here are the usual display conventions:
2833
2834 @itemize @bullet
2835 @item
2836 Character codes 32 through 126 map to glyph codes 32 through 126.
2837 Normally this means they display as themselves.
2838
2839 @item
2840 Character code 9 is a horizontal tab. It displays as whitespace
2841 up to a position determined by @code{tab-width}.
2842
2843 @item
2844 Character code 10 is a newline.
2845
2846 @item
2847 All other codes in the range 0 through 31, and code 127, display in one
2848 of two ways according to the value of @code{ctl-arrow}. If it is
2849 non-@code{nil}, these codes map to sequences of two glyphs, where the
2850 first glyph is the @sc{ascii} code for @samp{^}. (A display table can
2851 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
2852 just like the codes in the range 128 to 255.
2853
2854 On MS-DOS terminals, Emacs arranges by default for the character code
2855 127 to be mapped to the glyph code 127, which normally displays as an
2856 empty polygon. This glyph is used to display non-@sc{ascii} characters
2857 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
2858 emacs, The GNU Emacs Manual}.
2859
2860 @item
2861 Character codes 128 through 255 map to sequences of four glyphs, where
2862 the first glyph is the @sc{ascii} code for @samp{\}, and the others are
2863 digit characters representing the character code in octal. (A display
2864 table can specify a glyph to use instead of @samp{\}.)
2865
2866 @item
2867 Multibyte character codes above 256 are displayed as themselves, or as a
2868 question mark or empty box if the terminal cannot display that
2869 character.
2870 @end itemize
2871
2872 The usual display conventions apply even when there is a display
2873 table, for any character whose entry in the active display table is
2874 @code{nil}. Thus, when you set up a display table, you need only
2875 specify the characters for which you want special behavior.
2876
2877 These display rules apply to carriage return (character code 13), when
2878 it appears in the buffer. But that character may not appear in the
2879 buffer where you expect it, if it was eliminated as part of end-of-line
2880 conversion (@pxref{Coding System Basics}).
2881
2882 These variables affect the way certain characters are displayed on the
2883 screen. Since they change the number of columns the characters occupy,
2884 they also affect the indentation functions. These variables also affect
2885 how the mode line is displayed; if you want to force redisplay of the
2886 mode line using the new values, call the function
2887 @code{force-mode-line-update} (@pxref{Mode Line Format}).
2888
2889 @defopt ctl-arrow
2890 @cindex control characters in display
2891 This buffer-local variable controls how control characters are
2892 displayed. If it is non-@code{nil}, they are displayed as a caret
2893 followed by the character: @samp{^A}. If it is @code{nil}, they are
2894 displayed as a backslash followed by three octal digits: @samp{\001}.
2895 @end defopt
2896
2897 @c Following may have overfull hbox.
2898 @defvar default-ctl-arrow
2899 The value of this variable is the default value for @code{ctl-arrow} in
2900 buffers that do not override it. @xref{Default Value}.
2901 @end defvar
2902
2903 @defopt indicate-empty-lines
2904 @tindex indicate-empty-lines
2905 When this is non-@code{nil}, Emacs displays a special glyph in
2906 each empty line at the end of the buffer, on terminals that
2907 support it (window systems).
2908 @end defopt
2909
2910 @defopt tab-width
2911 The value of this variable is the spacing between tab stops used for
2912 displaying tab characters in Emacs buffers. The value is in units of
2913 columns, and the default is 8. Note that this feature is completely
2914 independent of the user-settable tab stops used by the command
2915 @code{tab-to-tab-stop}. @xref{Indent Tabs}.
2916 @end defopt
2917
2918 @node Display Tables
2919 @section Display Tables
2920
2921 @cindex display table
2922 You can use the @dfn{display table} feature to control how all possible
2923 character codes display on the screen. This is useful for displaying
2924 European languages that have letters not in the @sc{ascii} character
2925 set.
2926
2927 The display table maps each character code into a sequence of
2928 @dfn{glyphs}, each glyph being a graphic that takes up one character
2929 position on the screen. You can also define how to display each glyph
2930 on your terminal, using the @dfn{glyph table}.
2931
2932 Display tables affect how the mode line is displayed; if you want to
2933 force redisplay of the mode line using a new display table, call
2934 @code{force-mode-line-update} (@pxref{Mode Line Format}).
2935
2936 @menu
2937 * Display Table Format:: What a display table consists of.
2938 * Active Display Table:: How Emacs selects a display table to use.
2939 * Glyphs:: How to define a glyph, and what glyphs mean.
2940 @end menu
2941
2942 @node Display Table Format
2943 @subsection Display Table Format
2944
2945 A display table is actually a char-table (@pxref{Char-Tables}) with
2946 @code{display-table} as its subtype.
2947
2948 @defun make-display-table
2949 This creates and returns a display table. The table initially has
2950 @code{nil} in all elements.
2951 @end defun
2952
2953 The ordinary elements of the display table are indexed by character
2954 codes; the element at index @var{c} says how to display the character
2955 code @var{c}. The value should be @code{nil} or a vector of glyph
2956 values (@pxref{Glyphs}). If an element is @code{nil}, it says to
2957 display that character according to the usual display conventions
2958 (@pxref{Usual Display}).
2959
2960 If you use the display table to change the display of newline
2961 characters, the whole buffer will be displayed as one long ``line.''
2962
2963 The display table also has six ``extra slots'' which serve special
2964 purposes. Here is a table of their meanings; @code{nil} in any slot
2965 means to use the default for that slot, as stated below.
2966
2967 @table @asis
2968 @item 0
2969 The glyph for the end of a truncated screen line (the default for this
2970 is @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms,
2971 display arrows to indicate truncation---the display table has no effect
2972 in these situations.
2973 @item 1
2974 The glyph for the end of a continued line (the default is @samp{\}).
2975 Newer Emacs versions, on some platforms, display curved arrows to
2976 indicate truncation---the display table has no effect in these
2977 situations.
2978 @item 2
2979 The glyph for indicating a character displayed as an octal character
2980 code (the default is @samp{\}).
2981 @item 3
2982 The glyph for indicating a control character (the default is @samp{^}).
2983 @item 4
2984 A vector of glyphs for indicating the presence of invisible lines (the
2985 default is @samp{...}). @xref{Selective Display}.
2986 @item 5
2987 The glyph used to draw the border between side-by-side windows (the
2988 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
2989 when there are no scroll bars; if scroll bars are supported and in use,
2990 a scroll bar separates the two windows.
2991 @end table
2992
2993 For example, here is how to construct a display table that mimics the
2994 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
2995
2996 @example
2997 (setq disptab (make-display-table))
2998 (let ((i 0))
2999 (while (< i 32)
3000 (or (= i ?\t) (= i ?\n)
3001 (aset disptab i (vector ?^ (+ i 64))))
3002 (setq i (1+ i)))
3003 (aset disptab 127 (vector ?^ ??)))
3004 @end example
3005
3006 @defun display-table-slot display-table slot
3007 This function returns the value of the extra slot @var{slot} of
3008 @var{display-table}. The argument @var{slot} may be a number from 0 to
3009 5 inclusive, or a slot name (symbol). Valid symbols are
3010 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
3011 @code{selective-display}, and @code{vertical-border}.
3012 @end defun
3013
3014 @defun set-display-table-slot display-table slot value
3015 This function stores @var{value} in the extra slot @var{slot} of
3016 @var{display-table}. The argument @var{slot} may be a number from 0 to
3017 5 inclusive, or a slot name (symbol). Valid symbols are
3018 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
3019 @code{selective-display}, and @code{vertical-border}.
3020 @end defun
3021
3022 @defun describe-display-table display-table
3023 @tindex describe-display-table
3024 This function displays a description of the display table
3025 @var{display-table} in a help buffer.
3026 @end defun
3027
3028 @deffn Command describe-current-display-table
3029 @tindex describe-current-display-table
3030 This command displays a description of the current display table in a
3031 help buffer.
3032 @end deffn
3033
3034 @node Active Display Table
3035 @subsection Active Display Table
3036 @cindex active display table
3037
3038 Each window can specify a display table, and so can each buffer. When
3039 a buffer @var{b} is displayed in window @var{w}, display uses the
3040 display table for window @var{w} if it has one; otherwise, the display
3041 table for buffer @var{b} if it has one; otherwise, the standard display
3042 table if any. The display table chosen is called the @dfn{active}
3043 display table.
3044
3045 @defun window-display-table window
3046 This function returns @var{window}'s display table, or @code{nil}
3047 if @var{window} does not have an assigned display table.
3048 @end defun
3049
3050 @defun set-window-display-table window table
3051 This function sets the display table of @var{window} to @var{table}.
3052 The argument @var{table} should be either a display table or
3053 @code{nil}.
3054 @end defun
3055
3056 @defvar buffer-display-table
3057 This variable is automatically buffer-local in all buffers; its value in
3058 a particular buffer specifies the display table for that buffer. If it
3059 is @code{nil}, that means the buffer does not have an assigned display
3060 table.
3061 @end defvar
3062
3063 @defvar standard-display-table
3064 This variable's value is the default display table, used whenever a
3065 window has no display table and neither does the buffer displayed in
3066 that window. This variable is @code{nil} by default.
3067 @end defvar
3068
3069 If there is no display table to use for a particular window---that is,
3070 if the window specifies none, its buffer specifies none, and
3071 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
3072 display conventions for all character codes in that window. @xref{Usual
3073 Display}.
3074
3075 A number of functions for changing the standard display table
3076 are defined in the library @file{disp-table}.
3077
3078 @node Glyphs
3079 @subsection Glyphs
3080
3081 @cindex glyph
3082 A @dfn{glyph} is a generalization of a character; it stands for an
3083 image that takes up a single character position on the screen. Glyphs
3084 are represented in Lisp as integers, just as characters are.
3085
3086 @cindex glyph table
3087 The meaning of each integer, as a glyph, is defined by the glyph
3088 table, which is the value of the variable @code{glyph-table}.
3089
3090 @defvar glyph-table
3091 The value of this variable is the current glyph table. It should be a
3092 vector; the @var{g}th element defines glyph code @var{g}. If the value
3093 is @code{nil} instead of a vector, then all glyphs are simple (see
3094 below).
3095 @end defvar
3096
3097 Here are the possible types of elements in the glyph table:
3098
3099 @table @asis
3100 @item @var{string}
3101 Send the characters in @var{string} to the terminal to output
3102 this glyph. This alternative is available on character terminals,
3103 but not under a window system.
3104
3105 @item @var{integer}
3106 Define this glyph code as an alias for glyph code @var{integer}. You
3107 can use an alias to specify a face code for the glyph; see below.
3108
3109 @item @code{nil}
3110 This glyph is simple. On an ordinary terminal, the glyph code mod
3111 524288 is the character to output. In a window system, the glyph code
3112 mod 524288 is the character to output, and the glyph code divided by
3113 524288 specifies the face number (@pxref{Face Functions}) to use while
3114 outputting it. (524288 is
3115 @ifnottex
3116 2**19.)
3117 @end ifnottex
3118 @tex
3119 $2^{19}$.)
3120 @end tex
3121 @xref{Faces}.
3122 @end table
3123
3124 If a glyph code is greater than or equal to the length of the glyph
3125 table, that code is automatically simple.
3126
3127 @defun create-glyph string
3128 @tindex create-glyph
3129 This function returns a newly-allocated glyph code which is set up to
3130 display by sending @var{string} to the terminal.
3131 @end defun
3132
3133 @node Beeping
3134 @section Beeping
3135 @cindex beeping
3136 @cindex bell
3137
3138 This section describes how to make Emacs ring the bell (or blink the
3139 screen) to attract the user's attention. Be conservative about how
3140 often you do this; frequent bells can become irritating. Also be
3141 careful not to use just beeping when signaling an error is more
3142 appropriate. (@xref{Errors}.)
3143
3144 @defun ding &optional do-not-terminate
3145 @cindex keyboard macro termination
3146 This function beeps, or flashes the screen (see @code{visible-bell} below).
3147 It also terminates any keyboard macro currently executing unless
3148 @var{do-not-terminate} is non-@code{nil}.
3149 @end defun
3150
3151 @defun beep &optional do-not-terminate
3152 This is a synonym for @code{ding}.
3153 @end defun
3154
3155 @defopt visible-bell
3156 This variable determines whether Emacs should flash the screen to
3157 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
3158 is effective on a window system, and on a character-only terminal
3159 provided the terminal's Termcap entry defines the visible bell
3160 capability (@samp{vb}).
3161 @end defopt
3162
3163 @defvar ring-bell-function
3164 If this is non-@code{nil}, it specifies how Emacs should ``ring the
3165 bell.'' Its value should be a function of no arguments. If this is
3166 non-@code{nil}, it takes precedence over the @code{visible-bell}
3167 variable.
3168 @end defvar
3169
3170 @node Window Systems
3171 @section Window Systems
3172
3173 Emacs works with several window systems, most notably the X Window
3174 System. Both Emacs and X use the term ``window'', but use it
3175 differently. An Emacs frame is a single window as far as X is
3176 concerned; the individual Emacs windows are not known to X at all.
3177
3178 @defvar window-system
3179 This variable tells Lisp programs what window system Emacs is running
3180 under. The possible values are
3181
3182 @table @code
3183 @item x
3184 @cindex X Window System
3185 Emacs is displaying using X.
3186 @item pc
3187 Emacs is displaying using MS-DOS.
3188 @item w32
3189 Emacs is displaying using Windows.
3190 @item mac
3191 Emacs is displaying using a Macintosh.
3192 @item nil
3193 Emacs is using a character-based terminal.
3194 @end table
3195 @end defvar
3196
3197 @defvar window-setup-hook
3198 This variable is a normal hook which Emacs runs after handling the
3199 initialization files. Emacs runs this hook after it has completed
3200 loading your init file, the default initialization file (if
3201 any), and the terminal-specific Lisp code, and running the hook
3202 @code{term-setup-hook}.
3203
3204 This hook is used for internal purposes: setting up communication with
3205 the window system, and creating the initial window. Users should not
3206 interfere with it.
3207 @end defvar