]> code.delx.au - gnu-emacs/blob - lispref/display.texi
(Parsing Expressions): Mention parse-sexp-lookup-properties here.
[gnu-emacs] / lispref / display.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001, 2002
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/display
7 @node Display, Calendar, Processes, Top
8 @chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11 that Emacs presents to the user.
12
13 @menu
14 * Refresh Screen:: Clearing the screen and redrawing everything on it.
15 * Forcing Redisplay:: Forcing redisplay.
16 * Truncation:: Folding or wrapping long text lines.
17 * The Echo Area:: Where messages are displayed.
18 * Warnings:: Displaying warning messages for the user.
19 * Invisible Text:: Hiding part of the buffer text.
20 * Selective Display:: Hiding part of the buffer text (the old way).
21 * Overlay Arrow:: Display of an arrow to indicate position.
22 * Temporary Displays:: Displays that go away automatically.
23 * Overlays:: Use overlays to highlight parts of the buffer.
24 * Width:: How wide a character or string is on the screen.
25 * Faces:: A face defines a graphics style for text characters:
26 font, colors, etc.
27 * Fringes:: Controlling window fringes.
28 * Scroll Bars:: Controlling vertical scroll bars.
29 * Display Property:: Enabling special display features.
30 * Images:: Displaying images in Emacs buffers.
31 * Blinking:: How Emacs shows the matching open parenthesis.
32 * Inverse Video:: Specifying how the screen looks.
33 * Usual Display:: The usual conventions for displaying nonprinting chars.
34 * Display Tables:: How to specify other conventions.
35 * Beeping:: Audible signal to the user.
36 * Window Systems:: Which window system is being used.
37 @end menu
38
39 @node Refresh Screen
40 @section Refreshing the Screen
41
42 The function @code{redraw-frame} redisplays the entire contents of a
43 given frame (@pxref{Frames}).
44
45 @c Emacs 19 feature
46 @defun redraw-frame frame
47 This function clears and redisplays frame @var{frame}.
48 @end defun
49
50 Even more powerful is @code{redraw-display}:
51
52 @deffn Command redraw-display
53 This function clears and redisplays all visible frames.
54 @end deffn
55
56 Processing user input takes absolute priority over redisplay. If you
57 call these functions when input is available, they do nothing
58 immediately, but a full redisplay does happen eventually---after all the
59 input has been processed.
60
61 Normally, suspending and resuming Emacs also refreshes the screen.
62 Some terminal emulators record separate contents for display-oriented
63 programs such as Emacs and for ordinary sequential display. If you are
64 using such a terminal, you might want to inhibit the redisplay on
65 resumption.
66
67 @defvar no-redraw-on-reenter
68 @cindex suspend (cf. @code{no-redraw-on-reenter})
69 @cindex resume (cf. @code{no-redraw-on-reenter})
70 This variable controls whether Emacs redraws the entire screen after it
71 has been suspended and resumed. Non-@code{nil} means there is no need
72 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
73 @end defvar
74
75 @node Forcing Redisplay
76 @section Forcing Redisplay
77 @cindex forcing redisplay
78
79 Emacs redisplay normally stops if input arrives, and does not happen
80 at all if input is available before it starts. Most of the time, this
81 is exactly what you want. However, you can prevent preemption by
82 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
83
84 @tindex redisplay-dont-pause
85 @defvar redisplay-dont-pause
86 If this variable is non-@code{nil}, pending input does not
87 prevent or halt redisplay; redisplay occurs, and finishes,
88 regardless of whether input is available. This feature is available
89 as of Emacs 21.
90 @end defvar
91
92 You can request a display update, but only if no input is pending,
93 with @code{(sit-for 0)}. To force a display update even when input is
94 pending, do this:
95
96 @example
97 (let ((redisplay-dont-pause t))
98 (sit-for 0))
99 @end example
100
101 @node Truncation
102 @section Truncation
103 @cindex line wrapping
104 @cindex continuation lines
105 @cindex @samp{$} in display
106 @cindex @samp{\} in display
107
108 When a line of text extends beyond the right edge of a window, the
109 line can either be continued on the next screen line, or truncated to
110 one screen line. The additional screen lines used to display a long
111 text line are called @dfn{continuation} lines. Normally, a @samp{$} in
112 the rightmost column of the window indicates truncation; a @samp{\} on
113 the rightmost column indicates a line that ``wraps'' onto the next line,
114 which is also called @dfn{continuing} the line. (The display table can
115 specify alternative indicators; see @ref{Display Tables}.)
116
117 On a windowed display, the @samp{$} and @samp{\} indicators are
118 replaced with graphics bitmaps displayed in the window fringes
119 (@pxref{Fringes}).
120
121 Note that continuation is different from filling; continuation happens
122 on the screen only, not in the buffer contents, and it breaks a line
123 precisely at the right margin, not at a word boundary. @xref{Filling}.
124
125 @defopt truncate-lines
126 This buffer-local variable controls how Emacs displays lines that extend
127 beyond the right edge of the window. The default is @code{nil}, which
128 specifies continuation. If the value is non-@code{nil}, then these
129 lines are truncated.
130
131 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
132 then truncation is always used for side-by-side windows (within one
133 frame) regardless of the value of @code{truncate-lines}.
134 @end defopt
135
136 @defopt default-truncate-lines
137 This variable is the default value for @code{truncate-lines}, for
138 buffers that do not have buffer-local values for it.
139 @end defopt
140
141 @defopt truncate-partial-width-windows
142 This variable controls display of lines that extend beyond the right
143 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
144 If it is non-@code{nil}, these lines are truncated; otherwise,
145 @code{truncate-lines} says what to do with them.
146 @end defopt
147
148 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
149 a window, that forces truncation.
150
151 You can override the glyphs that indicate continuation or truncation
152 using the display table; see @ref{Display Tables}.
153
154 If your buffer contains @emph{very} long lines, and you use
155 continuation to display them, just thinking about them can make Emacs
156 redisplay slow. The column computation and indentation functions also
157 become slow. Then you might find it advisable to set
158 @code{cache-long-line-scans} to @code{t}.
159
160 @defvar cache-long-line-scans
161 If this variable is non-@code{nil}, various indentation and motion
162 functions, and Emacs redisplay, cache the results of scanning the
163 buffer, and consult the cache to avoid rescanning regions of the buffer
164 unless they are modified.
165
166 Turning on the cache slows down processing of short lines somewhat.
167
168 This variable is automatically buffer-local in every buffer.
169 @end defvar
170
171 @node The Echo Area
172 @section The Echo Area
173 @cindex error display
174 @cindex echo area
175
176 The @dfn{echo area} is used for displaying messages made with the
177 @code{message} primitive, and for echoing keystrokes. It is not the
178 same as the minibuffer, despite the fact that the minibuffer appears
179 (when active) in the same place on the screen as the echo area. The
180 @cite{GNU Emacs Manual} specifies the rules for resolving conflicts
181 between the echo area and the minibuffer for use of that screen space
182 (@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
183 Error messages appear in the echo area; see @ref{Errors}.
184
185 You can write output in the echo area by using the Lisp printing
186 functions with @code{t} as the stream (@pxref{Output Functions}), or as
187 follows:
188
189 @defun message string &rest arguments
190 This function displays a message in the echo area. The
191 argument @var{string} is similar to a C language @code{printf} control
192 string. See @code{format} in @ref{String Conversion}, for the details
193 on the conversion specifications. @code{message} returns the
194 constructed string.
195
196 In batch mode, @code{message} prints the message text on the standard
197 error stream, followed by a newline.
198
199 If @var{string}, or strings among the @var{arguments}, have @code{face}
200 text properties, these affect the way the message is displayed.
201
202 @c Emacs 19 feature
203 If @var{string} is @code{nil}, @code{message} clears the echo area; if
204 the echo area has been expanded automatically, this brings it back to
205 its normal size. If the minibuffer is active, this brings the
206 minibuffer contents back onto the screen immediately.
207
208 @vindex message-truncate-lines
209 Normally, displaying a long message resizes the echo area to display
210 the entire message. But if the variable @code{message-truncate-lines}
211 is non-@code{nil}, the echo area does not resize, and the message is
212 truncated to fit it, as in Emacs 20 and before.
213
214 @example
215 @group
216 (message "Minibuffer depth is %d."
217 (minibuffer-depth))
218 @print{} Minibuffer depth is 0.
219 @result{} "Minibuffer depth is 0."
220 @end group
221
222 @group
223 ---------- Echo Area ----------
224 Minibuffer depth is 0.
225 ---------- Echo Area ----------
226 @end group
227 @end example
228
229 To automatically display a message in the echo area or in a pop-buffer,
230 depending on its size, use @code{display-message-or-buffer}.
231 @end defun
232
233 @tindex with-temp-message
234 @defmac with-temp-message message &rest body
235 This construct displays a message in the echo area temporarily, during
236 the execution of @var{body}. It displays @var{message}, executes
237 @var{body}, then returns the value of the last body form while restoring
238 the previous echo area contents.
239 @end defmac
240
241 @defun message-or-box string &rest arguments
242 This function displays a message like @code{message}, but may display it
243 in a dialog box instead of the echo area. If this function is called in
244 a command that was invoked using the mouse---more precisely, if
245 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
246 @code{nil} or a list---then it uses a dialog box or pop-up menu to
247 display the message. Otherwise, it uses the echo area. (This is the
248 same criterion that @code{y-or-n-p} uses to make a similar decision; see
249 @ref{Yes-or-No Queries}.)
250
251 You can force use of the mouse or of the echo area by binding
252 @code{last-nonmenu-event} to a suitable value around the call.
253 @end defun
254
255 @defun message-box string &rest arguments
256 This function displays a message like @code{message}, but uses a dialog
257 box (or a pop-up menu) whenever that is possible. If it is impossible
258 to use a dialog box or pop-up menu, because the terminal does not
259 support them, then @code{message-box} uses the echo area, like
260 @code{message}.
261 @end defun
262
263 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
264 @tindex display-message-or-buffer
265 This function displays the message @var{message}, which may be either a
266 string or a buffer. If it is shorter than the maximum height of the
267 echo area, as defined by @code{max-mini-window-height}, it is displayed
268 in the echo area, using @code{message}. Otherwise,
269 @code{display-buffer} is used to show it in a pop-up buffer.
270
271 Returns either the string shown in the echo area, or when a pop-up
272 buffer is used, the window used to display it.
273
274 If @var{message} is a string, then the optional argument
275 @var{buffer-name} is the name of the buffer used to display it when a
276 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
277 where @var{message} is a string and displayed in the echo area, it is
278 not specified whether the contents are inserted into the buffer anyway.
279
280 The optional arguments @var{not-this-window} and @var{frame} are as for
281 @code{display-buffer}, and only used if a buffer is displayed.
282 @end defun
283
284 @defun current-message
285 This function returns the message currently being displayed in the
286 echo area, or @code{nil} if there is none.
287 @end defun
288
289 @defvar cursor-in-echo-area
290 This variable controls where the cursor appears when a message is
291 displayed in the echo area. If it is non-@code{nil}, then the cursor
292 appears at the end of the message. Otherwise, the cursor appears at
293 point---not in the echo area at all.
294
295 The value is normally @code{nil}; Lisp programs bind it to @code{t}
296 for brief periods of time.
297 @end defvar
298
299 @defvar echo-area-clear-hook
300 This normal hook is run whenever the echo area is cleared---either by
301 @code{(message nil)} or for any other reason.
302 @end defvar
303
304 Almost all the messages displayed in the echo area are also recorded
305 in the @samp{*Messages*} buffer.
306
307 @defopt message-log-max
308 This variable specifies how many lines to keep in the @samp{*Messages*}
309 buffer. The value @code{t} means there is no limit on how many lines to
310 keep. The value @code{nil} disables message logging entirely. Here's
311 how to display a message and prevent it from being logged:
312
313 @example
314 (let (message-log-max)
315 (message @dots{}))
316 @end example
317 @end defopt
318
319 @defvar echo-keystrokes
320 This variable determines how much time should elapse before command
321 characters echo. Its value must be an integer or floating point number,
322 which specifies the
323 number of seconds to wait before echoing. If the user types a prefix
324 key (such as @kbd{C-x}) and then delays this many seconds before
325 continuing, the prefix key is echoed in the echo area. (Once echoing
326 begins in a key sequence, all subsequent characters in the same key
327 sequence are echoed immediately.)
328
329 If the value is zero, then command input is not echoed.
330 @end defvar
331
332 @node Warnings
333 @section Reporting Warnings
334 @cindex warnings
335
336 @dfn{Warnings} are a facility for a program to inform the user of a
337 possible problem, but continue running.
338
339 @menu
340 * Warning Basics:: Warnings concepts and functions to report them.
341 * Warning Variables:: Variables programs bind to customize their warnings.
342 * Warning Options:: Variables users set to control display of warnings.
343 @end menu
344
345 @node Warning Basics
346 @subsection Warning Basics
347 @cindex severity level
348
349 Every warning has a textual message, which explains the problem for
350 the user, and a @dfn{severity level} which is a symbol. Here are the
351 possible severity levels, in order of decreasing severity, and their
352 meanings:
353
354 @table @code
355 @item :emergency
356 A problem that will seriously impair Emacs operation soon
357 if you do not attend to it promptly.
358 @item :error
359 A report of data or circumstances that are inherently wrong.
360 @item :warning
361 A report of data or circumstances that are not inherently wrong, but
362 raise suspicion of a possible problem.
363 @item :debug
364 A report of information that may be useful if you are debugging.
365 @end table
366
367 When your program encounters invalid input data, it can either
368 signal a Lisp error by calling @code{error} or @code{signal} or report
369 a warning with severity @code{:error}. Signaling a Lisp error is the
370 easiest thing to do, but it means the program cannot continue
371 processing. If you want to take the trouble to implement a way to
372 continue processing despite the bad data, then reporting a warning of
373 severity @code{:error} is the right way to inform the user of the
374 problem. For instance, the Emacs Lisp byte compiler can report an
375 error that way and continue compiling other functions. (If the
376 program signals a Lisp error and then handles it with
377 @code{condition-case}, the user won't see the error message; it could
378 show the message to the user by reporting it as a warning.)
379
380 @cindex warning type
381 Each warning has a @dfn{warning type} to classify it. The type is a
382 list of symbols. The first symbol should be the custom group that you
383 use for the program's user options. For example, byte compiler
384 warnings use the warning type @code{(bytecomp)}. You can also
385 subcategorize the warnings, if you wish, by using more symbols in the
386 list.
387
388 @defun display-warning type message &optional level buffer-name
389 This function reports a warning, using @var{message} as the message
390 and @var{type} as the warning type. @var{level} should be the
391 severity level, with @code{:warning} being the default.
392
393 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
394 for logging the warning. By default, it is @samp{*Warnings*}.
395 @end defun
396
397 @defun lwarn type level message &rest args
398 This function reports a warning using the value of @code{(format
399 @var{message} @var{args}...)} as the message. In other respects it is
400 equivalent to @code{display-warning}.
401 @end defun
402
403 @defun warn message &rest args
404 This function reports a warning using the value of @code{(format
405 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
406 type, and @code{:warning} as the severity level. It exists for
407 compatibility only; we recommend not using it, because you should
408 specify a specific warning type.
409 @end defun
410
411 @node Warning Variables
412 @subsection Warning Variables
413
414 Programs can customize how their warnings appear by binding
415 the variables described in this section.
416
417 @defvar warning-levels
418 This list defines the meaning and severity order of the warning
419 severity levels. Each element defines one severity level,
420 and they are arranged in order of decreasing severity.
421
422 Each element has the form @code{(@var{level} @var{string}
423 @var{function})}, where @var{level} is the severity level it defines.
424 @var{string} specifies the textual description of this level.
425 @var{string} should use @samp{%s} to specify where to put the warning
426 type information, or it can omit the @samp{%s} so as not to include
427 that information.
428
429 The optional @var{function}, if non-@code{nil}, is a function to call
430 with no arguments, to get the user's attention.
431
432 Normally you should not change the value of this variable.
433 @end defvar
434
435 @defvar warning-prefix-function
436 If non-@code{nil}, te value is a function to generate prefix text for
437 warnings. Programs can bind the variable to a suitable function.
438 @code{display-warning} calls this function with the warnings buffer
439 current, and the function can insert text in it. That text becomes
440 the beginning of the warning message.
441
442 The function is called with two arguments, the severity level and its
443 entry in @code{warning-levels}. It should return a list to use as the
444 entry (this value need not be an actual member of
445 @code{warning-levels}). By constructing this value, the function to
446 change the severity of the warning, or specify different handling for
447 a given severity level.
448
449 If the variable's value is @code{nil} then there is no function
450 to call.
451 @end defvar
452
453 @defvar warning-series
454 Programs can bind this variable to @code{t} to say that the next
455 warning should begin a series. When several warnings form a series,
456 that means to leave point on the first warning of the series, rather
457 than keep move it for each warning so that it appears on the last one.
458 The series ends when the local binding is unbound and
459 @code{warning-series} becomes @code{nil} again.
460
461 The value can also be a symbol with a function definition. That is
462 equivalent to @code{t}, except that the next warning will also call
463 the function with no arguments with the warnings buffer current. The
464 function can insert text which will serve as a header for the series
465 of warnings.
466
467 Once a series has begun, the value is a marker which points to the
468 buffer position in the warnings buffer of the start of the series.
469
470 The variable's normal value is @code{nil}, which means to handle
471 each warning separately.
472 @end defvar
473
474 @defvar warning-fill-prefix
475 When this variable is non-@code{nil}, it specifies a fill prefix to
476 use for filling each warning's text.
477 @end defvar
478
479 @defvar warning-type-format
480 This variable specifies the format for displaying the warning type
481 in the warning message. The result of formatting the type this way
482 gets included in the message under the control of the string in the
483 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
484 If you bind it to @code{""} then the warning type won't appear at
485 all.
486 @end defvar
487
488 @node Warning Options
489 @subsection Warning Options
490
491 These variables are used by users to control what happens
492 when a Lisp program reports a warning.
493
494 @defopt warning-minimum-level
495 This user option specifies the minimum severity level that should be
496 shown immediately to the user. The default is @code{:warning}, which
497 means to immediately display all warnings except @code{:debug}
498 warnings.
499 @end defopt
500
501 @defopt warning-minimum-log-level
502 This user option specifies the minimum severity level that should be
503 logged in the warnings buffer. The default is @code{:warning}, which
504 means to log all warnings except @code{:debug} warnings.
505 @end defopt
506
507 @defopt warning-suppress-types
508 This list specifies which warning types should not be displayed
509 immediately for the user. Each element of the list should be a list
510 of symbols. If its elements match the first elements in a warning
511 type, then that warning is not displayed immediately.
512 @end defopt
513
514 @defopt warning-suppress-log-types
515 This list specifies which warning types should not be logged in the
516 warnings buffer. Each element of the list should be a list of
517 symbols. If it matches the first few elements in a warning type, then
518 that warning is not logged.
519 @end defopt
520 @node Invisible Text
521 @section Invisible Text
522
523 @cindex invisible text
524 You can make characters @dfn{invisible}, so that they do not appear on
525 the screen, with the @code{invisible} property. This can be either a
526 text property (@pxref{Text Properties}) or a property of an overlay
527 (@pxref{Overlays}).
528
529 In the simplest case, any non-@code{nil} @code{invisible} property makes
530 a character invisible. This is the default case---if you don't alter
531 the default value of @code{buffer-invisibility-spec}, this is how the
532 @code{invisible} property works. You should normally use @code{t}
533 as the value of the @code{invisible} property if you don't plan
534 to set @code{buffer-invisibility-spec} yourself.
535
536 More generally, you can use the variable @code{buffer-invisibility-spec}
537 to control which values of the @code{invisible} property make text
538 invisible. This permits you to classify the text into different subsets
539 in advance, by giving them different @code{invisible} values, and
540 subsequently make various subsets visible or invisible by changing the
541 value of @code{buffer-invisibility-spec}.
542
543 Controlling visibility with @code{buffer-invisibility-spec} is
544 especially useful in a program to display the list of entries in a
545 database. It permits the implementation of convenient filtering
546 commands to view just a part of the entries in the database. Setting
547 this variable is very fast, much faster than scanning all the text in
548 the buffer looking for properties to change.
549
550 @defvar buffer-invisibility-spec
551 This variable specifies which kinds of @code{invisible} properties
552 actually make a character invisible.
553
554 @table @asis
555 @item @code{t}
556 A character is invisible if its @code{invisible} property is
557 non-@code{nil}. This is the default.
558
559 @item a list
560 Each element of the list specifies a criterion for invisibility; if a
561 character's @code{invisible} property fits any one of these criteria,
562 the character is invisible. The list can have two kinds of elements:
563
564 @table @code
565 @item @var{atom}
566 A character is invisible if its @code{invisible} property value
567 is @var{atom} or if it is a list with @var{atom} as a member.
568
569 @item (@var{atom} . t)
570 A character is invisible if its @code{invisible} property value
571 is @var{atom} or if it is a list with @var{atom} as a member.
572 Moreover, if this character is at the end of a line and is followed
573 by a visible newline, it displays an ellipsis.
574 @end table
575 @end table
576 @end defvar
577
578 Two functions are specifically provided for adding elements to
579 @code{buffer-invisibility-spec} and removing elements from it.
580
581 @defun add-to-invisibility-spec element
582 This function adds the element @var{element} to
583 @code{buffer-invisibility-spec} (if it is not already present in that
584 list). If @code{buffer-invisibility-spec} was @code{t}, it changes to
585 a list, @code{(t)}, so that text whose @code{invisible} property
586 is @code{t} remains invisible.
587 @end defun
588
589 @defun remove-from-invisibility-spec element
590 This removeds the element @var{element} from
591 @code{buffer-invisibility-spec}. This does nothing if @var{element}
592 is not in the list.
593 @end defun
594
595 A convention for use of @code{buffer-invisibility-spec} is that a
596 major mode should use the mode's own name as an element of
597 @code{buffer-invisibility-spec} and as the value of the
598 @code{invisible} property:
599
600 @example
601 ;; @r{If you want to display an ellipsis:}
602 (add-to-invisibility-spec '(my-symbol . t))
603 ;; @r{If you don't want ellipsis:}
604 (add-to-invisibility-spec 'my-symbol)
605
606 (overlay-put (make-overlay beginning end)
607 'invisible 'my-symbol)
608
609 ;; @r{When done with the overlays:}
610 (remove-from-invisibility-spec '(my-symbol . t))
611 ;; @r{Or respectively:}
612 (remove-from-invisibility-spec 'my-symbol)
613 @end example
614
615 @vindex line-move-ignore-invisible
616 Ordinarily, commands that operate on text or move point do not care
617 whether the text is invisible. The user-level line motion commands
618 explicitly ignore invisible newlines if
619 @code{line-move-ignore-invisible} is non-@code{nil}, but only because
620 they are explicitly programmed to do so.
621
622 Incremental search can make invisible overlays visible temporarily
623 and/or permanently when a match includes invisible text. To enable
624 this, the overlay should have a non-@code{nil}
625 @code{isearch-open-invisible} property. The property value should be a
626 function to be called with the overlay as an argument. This function
627 should make the overlay visible permanently; it is used when the match
628 overlaps the overlay on exit from the search.
629
630 During the search, such overlays are made temporarily visible by
631 temporarily modifying their invisible and intangible properties. If you
632 want this to be done differently for a certain overlay, give it an
633 @code{isearch-open-invisible-temporary} property which is a function.
634 The function is called with two arguments: the first is the overlay, and
635 the second is @code{nil} to make the overlay visible, or @code{t} to
636 make it invisible again.
637
638 @node Selective Display
639 @section Selective Display
640 @cindex selective display
641
642 @dfn{Selective display} refers to a pair of related features for
643 hiding certain lines on the screen.
644
645 The first variant, explicit selective display, is designed for use in
646 a Lisp program: it controls which lines are hidden by altering the text.
647 The invisible text feature (@pxref{Invisible Text}) has partially
648 replaced this feature.
649
650 In the second variant, the choice of lines to hide is made
651 automatically based on indentation. This variant is designed to be a
652 user-level feature.
653
654 The way you control explicit selective display is by replacing a
655 newline (control-j) with a carriage return (control-m). The text that
656 was formerly a line following that newline is now invisible. Strictly
657 speaking, it is temporarily no longer a line at all, since only newlines
658 can separate lines; it is now part of the previous line.
659
660 Selective display does not directly affect editing commands. For
661 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
662 invisible text. However, the replacement of newline characters with
663 carriage return characters affects some editing commands. For example,
664 @code{next-line} skips invisible lines, since it searches only for
665 newlines. Modes that use selective display can also define commands
666 that take account of the newlines, or that make parts of the text
667 visible or invisible.
668
669 When you write a selectively displayed buffer into a file, all the
670 control-m's are output as newlines. This means that when you next read
671 in the file, it looks OK, with nothing invisible. The selective display
672 effect is seen only within Emacs.
673
674 @defvar selective-display
675 This buffer-local variable enables selective display. This means that
676 lines, or portions of lines, may be made invisible.
677
678 @itemize @bullet
679 @item
680 If the value of @code{selective-display} is @code{t}, then the character
681 control-m marks the start of invisible text; the control-m, and the rest
682 of the line following it, are not displayed. This is explicit selective
683 display.
684
685 @item
686 If the value of @code{selective-display} is a positive integer, then
687 lines that start with more than that many columns of indentation are not
688 displayed.
689 @end itemize
690
691 When some portion of a buffer is invisible, the vertical movement
692 commands operate as if that portion did not exist, allowing a single
693 @code{next-line} command to skip any number of invisible lines.
694 However, character movement commands (such as @code{forward-char}) do
695 not skip the invisible portion, and it is possible (if tricky) to insert
696 or delete text in an invisible portion.
697
698 In the examples below, we show the @emph{display appearance} of the
699 buffer @code{foo}, which changes with the value of
700 @code{selective-display}. The @emph{contents} of the buffer do not
701 change.
702
703 @example
704 @group
705 (setq selective-display nil)
706 @result{} nil
707
708 ---------- Buffer: foo ----------
709 1 on this column
710 2on this column
711 3n this column
712 3n this column
713 2on this column
714 1 on this column
715 ---------- Buffer: foo ----------
716 @end group
717
718 @group
719 (setq selective-display 2)
720 @result{} 2
721
722 ---------- Buffer: foo ----------
723 1 on this column
724 2on this column
725 2on this column
726 1 on this column
727 ---------- Buffer: foo ----------
728 @end group
729 @end example
730 @end defvar
731
732 @defvar selective-display-ellipses
733 If this buffer-local variable is non-@code{nil}, then Emacs displays
734 @samp{@dots{}} at the end of a line that is followed by invisible text.
735 This example is a continuation of the previous one.
736
737 @example
738 @group
739 (setq selective-display-ellipses t)
740 @result{} t
741
742 ---------- Buffer: foo ----------
743 1 on this column
744 2on this column ...
745 2on this column
746 1 on this column
747 ---------- Buffer: foo ----------
748 @end group
749 @end example
750
751 You can use a display table to substitute other text for the ellipsis
752 (@samp{@dots{}}). @xref{Display Tables}.
753 @end defvar
754
755 @node Overlay Arrow
756 @section The Overlay Arrow
757 @cindex overlay arrow
758
759 The @dfn{overlay arrow} is useful for directing the user's attention
760 to a particular line in a buffer. For example, in the modes used for
761 interface to debuggers, the overlay arrow indicates the line of code
762 about to be executed.
763
764 @defvar overlay-arrow-string
765 This variable holds the string to display to call attention to a
766 particular line, or @code{nil} if the arrow feature is not in use.
767 On a graphical display the contents of the string are ignored; instead a
768 glyph is displayed in the fringe area to the left of the display area.
769 @end defvar
770
771 @defvar overlay-arrow-position
772 This variable holds a marker that indicates where to display the overlay
773 arrow. It should point at the beginning of a line. On a non-graphical
774 display the arrow text
775 appears at the beginning of that line, overlaying any text that would
776 otherwise appear. Since the arrow is usually short, and the line
777 usually begins with indentation, normally nothing significant is
778 overwritten.
779
780 The overlay string is displayed only in the buffer that this marker
781 points into. Thus, only one buffer can have an overlay arrow at any
782 given time.
783 @c !!! overlay-arrow-position: but the overlay string may remain in the display
784 @c of some other buffer until an update is required. This should be fixed
785 @c now. Is it?
786 @end defvar
787
788 You can do a similar job by creating an overlay with a
789 @code{before-string} property. @xref{Overlay Properties}.
790
791 @node Temporary Displays
792 @section Temporary Displays
793
794 Temporary displays are used by Lisp programs to put output into a
795 buffer and then present it to the user for perusal rather than for
796 editing. Many help commands use this feature.
797
798 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
799 This function executes @var{forms} while arranging to insert any output
800 they print into the buffer named @var{buffer-name}, which is first
801 created if necessary, and put into Help mode. Finally, the buffer is
802 displayed in some window, but not selected.
803
804 If the @var{forms} do not change the major mode in the output buffer, so
805 that it is still Help mode at the end of their execution, then
806 @code{with-output-to-temp-buffer} makes this buffer read-only at the
807 end, and also scans it for function and variable names to make them into
808 clickable cross-references.
809
810 The string @var{buffer-name} specifies the temporary buffer, which
811 need not already exist. The argument must be a string, not a buffer.
812 The buffer is erased initially (with no questions asked), and it is
813 marked as unmodified after @code{with-output-to-temp-buffer} exits.
814
815 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
816 temporary buffer, then it evaluates the forms in @var{forms}. Output
817 using the Lisp output functions within @var{forms} goes by default to
818 that buffer (but screen display and messages in the echo area, although
819 they are ``output'' in the general sense of the word, are not affected).
820 @xref{Output Functions}.
821
822 Several hooks are available for customizing the behavior
823 of this construct; they are listed below.
824
825 The value of the last form in @var{forms} is returned.
826
827 @example
828 @group
829 ---------- Buffer: foo ----------
830 This is the contents of foo.
831 ---------- Buffer: foo ----------
832 @end group
833
834 @group
835 (with-output-to-temp-buffer "foo"
836 (print 20)
837 (print standard-output))
838 @result{} #<buffer foo>
839
840 ---------- Buffer: foo ----------
841 20
842
843 #<buffer foo>
844
845 ---------- Buffer: foo ----------
846 @end group
847 @end example
848 @end defspec
849
850 @defvar temp-buffer-show-function
851 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
852 calls it as a function to do the job of displaying a help buffer. The
853 function gets one argument, which is the buffer it should display.
854
855 It is a good idea for this function to run @code{temp-buffer-show-hook}
856 just as @code{with-output-to-temp-buffer} normally would, inside of
857 @code{save-selected-window} and with the chosen window and buffer
858 selected.
859 @end defvar
860
861 @defvar temp-buffer-setup-hook
862 @tindex temp-buffer-setup-hook
863 This normal hook is run by @code{with-output-to-temp-buffer} before
864 evaluating @var{body}. When the hook runs, the temporary buffer is
865 current. This hook is normally set up with a function to put the
866 buffer in Help mode.
867 @end defvar
868
869 @defvar temp-buffer-show-hook
870 This normal hook is run by @code{with-output-to-temp-buffer} after
871 displaying the temporary buffer. When the hook runs, the temporary buffer
872 is current, and the window it was displayed in is selected. This hook
873 is normally set up with a function to make the buffer read only, and
874 find function names and variable names in it, provided the major mode
875 is Help mode.
876 @end defvar
877
878 @defun momentary-string-display string position &optional char message
879 This function momentarily displays @var{string} in the current buffer at
880 @var{position}. It has no effect on the undo list or on the buffer's
881 modification status.
882
883 The momentary display remains until the next input event. If the next
884 input event is @var{char}, @code{momentary-string-display} ignores it
885 and returns. Otherwise, that event remains buffered for subsequent use
886 as input. Thus, typing @var{char} will simply remove the string from
887 the display, while typing (say) @kbd{C-f} will remove the string from
888 the display and later (presumably) move point forward. The argument
889 @var{char} is a space by default.
890
891 The return value of @code{momentary-string-display} is not meaningful.
892
893 If the string @var{string} does not contain control characters, you can
894 do the same job in a more general way by creating (and then subsequently
895 deleting) an overlay with a @code{before-string} property.
896 @xref{Overlay Properties}.
897
898 If @var{message} is non-@code{nil}, it is displayed in the echo area
899 while @var{string} is displayed in the buffer. If it is @code{nil}, a
900 default message says to type @var{char} to continue.
901
902 In this example, point is initially located at the beginning of the
903 second line:
904
905 @example
906 @group
907 ---------- Buffer: foo ----------
908 This is the contents of foo.
909 @point{}Second line.
910 ---------- Buffer: foo ----------
911 @end group
912
913 @group
914 (momentary-string-display
915 "**** Important Message! ****"
916 (point) ?\r
917 "Type RET when done reading")
918 @result{} t
919 @end group
920
921 @group
922 ---------- Buffer: foo ----------
923 This is the contents of foo.
924 **** Important Message! ****Second line.
925 ---------- Buffer: foo ----------
926
927 ---------- Echo Area ----------
928 Type RET when done reading
929 ---------- Echo Area ----------
930 @end group
931 @end example
932 @end defun
933
934 @node Overlays
935 @section Overlays
936 @cindex overlays
937
938 You can use @dfn{overlays} to alter the appearance of a buffer's text on
939 the screen, for the sake of presentation features. An overlay is an
940 object that belongs to a particular buffer, and has a specified
941 beginning and end. It also has properties that you can examine and set;
942 these affect the display of the text within the overlay.
943
944 @menu
945 * Overlay Properties:: How to read and set properties.
946 What properties do to the screen display.
947 * Managing Overlays:: Creating and moving overlays.
948 * Finding Overlays:: Searching for overlays.
949 @end menu
950
951 @node Overlay Properties
952 @subsection Overlay Properties
953
954 Overlay properties are like text properties in that the properties that
955 alter how a character is displayed can come from either source. But in
956 most respects they are different. Text properties are considered a part
957 of the text; overlays are specifically considered not to be part of the
958 text. Thus, copying text between various buffers and strings preserves
959 text properties, but does not try to preserve overlays. Changing a
960 buffer's text properties marks the buffer as modified, while moving an
961 overlay or changing its properties does not. Unlike text property
962 changes, overlay changes are not recorded in the buffer's undo list.
963 @xref{Text Properties}, for comparison.
964
965 These functions are used for reading and writing the properties of an
966 overlay:
967
968 @defun overlay-get overlay prop
969 This function returns the value of property @var{prop} recorded in
970 @var{overlay}, if any. If @var{overlay} does not record any value for
971 that property, but it does have a @code{category} property which is a
972 symbol, that symbol's @var{prop} property is used. Otherwise, the value
973 is @code{nil}.
974 @end defun
975
976 @defun overlay-put overlay prop value
977 This function sets the value of property @var{prop} recorded in
978 @var{overlay} to @var{value}. It returns @var{value}.
979 @end defun
980
981 See also the function @code{get-char-property} which checks both
982 overlay properties and text properties for a given character.
983 @xref{Examining Properties}.
984
985 Many overlay properties have special meanings; here is a table
986 of them:
987
988 @table @code
989 @item priority
990 @kindex priority @r{(overlay property)}
991 This property's value (which should be a nonnegative integer number)
992 determines the priority of the overlay. The priority matters when two
993 or more overlays cover the same character and both specify the same
994 property; the one whose @code{priority} value is larger takes priority
995 over the other. For the @code{face} property, the higher priority
996 value does not completely replace the other; instead, its face
997 attributes override the face attributes of the lower priority
998 @code{face} property.
999
1000 Currently, all overlays take priority over text properties. Please
1001 avoid using negative priority values, as we have not yet decided just
1002 what they should mean.
1003
1004 @item window
1005 @kindex window @r{(overlay property)}
1006 If the @code{window} property is non-@code{nil}, then the overlay
1007 applies only on that window.
1008
1009 @item category
1010 @kindex category @r{(overlay property)}
1011 If an overlay has a @code{category} property, we call it the
1012 @dfn{category} of the overlay. It should be a symbol. The properties
1013 of the symbol serve as defaults for the properties of the overlay.
1014
1015 @item face
1016 @kindex face @r{(overlay property)}
1017 This property controls the way text is displayed---for example, which
1018 font and which colors. @xref{Faces}, for more information.
1019
1020 In the simplest case, the value is a face name. It can also be a list;
1021 then each element can be any of these possibilities:
1022
1023 @itemize @bullet
1024 @item
1025 A face name (a symbol or string).
1026
1027 @item
1028 Starting in Emacs 21, a property list of face attributes. This has the
1029 form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a
1030 face attribute name and @var{value} is a meaningful value for that
1031 attribute. With this feature, you do not need to create a face each
1032 time you want to specify a particular attribute for certain text.
1033 @xref{Face Attributes}.
1034
1035 @item
1036 A cons cell of the form @code{(foreground-color . @var{color-name})} or
1037 @code{(background-color . @var{color-name})}. These elements specify
1038 just the foreground color or just the background color.
1039
1040 @code{(foreground-color . @var{color-name})} is equivalent to
1041 @code{(:foreground @var{color-name})}, and likewise for the background.
1042 @end itemize
1043
1044 @item mouse-face
1045 @kindex mouse-face @r{(overlay property)}
1046 This property is used instead of @code{face} when the mouse is within
1047 the range of the overlay.
1048
1049 @item display
1050 @kindex display @r{(overlay property)}
1051 This property activates various features that change the
1052 way text is displayed. For example, it can make text appear taller
1053 or shorter, higher or lower, wider or narrower, or replaced with an image.
1054 @xref{Display Property}.
1055
1056 @item help-echo
1057 @kindex help-echo @r{(text property)}
1058 If an overlay has a @code{help-echo} property, then when you move the
1059 mouse onto the text in the overlay, Emacs displays a help string in the
1060 echo area, or in the tooltip window. For details see @ref{Text
1061 help-echo}.
1062
1063 @item modification-hooks
1064 @kindex modification-hooks @r{(overlay property)}
1065 This property's value is a list of functions to be called if any
1066 character within the overlay is changed or if text is inserted strictly
1067 within the overlay.
1068
1069 The hook functions are called both before and after each change.
1070 If the functions save the information they receive, and compare notes
1071 between calls, they can determine exactly what change has been made
1072 in the buffer text.
1073
1074 When called before a change, each function receives four arguments: the
1075 overlay, @code{nil}, and the beginning and end of the text range to be
1076 modified.
1077
1078 When called after a change, each function receives five arguments: the
1079 overlay, @code{t}, the beginning and end of the text range just
1080 modified, and the length of the pre-change text replaced by that range.
1081 (For an insertion, the pre-change length is zero; for a deletion, that
1082 length is the number of characters deleted, and the post-change
1083 beginning and end are equal.)
1084
1085 @item insert-in-front-hooks
1086 @kindex insert-in-front-hooks @r{(overlay property)}
1087 This property's value is a list of functions to be called before and
1088 after inserting text right at the beginning of the overlay. The calling
1089 conventions are the same as for the @code{modification-hooks} functions.
1090
1091 @item insert-behind-hooks
1092 @kindex insert-behind-hooks @r{(overlay property)}
1093 This property's value is a list of functions to be called before and
1094 after inserting text right at the end of the overlay. The calling
1095 conventions are the same as for the @code{modification-hooks} functions.
1096
1097 @item invisible
1098 @kindex invisible @r{(overlay property)}
1099 The @code{invisible} property can make the text in the overlay
1100 invisible, which means that it does not appear on the screen.
1101 @xref{Invisible Text}, for details.
1102
1103 @item intangible
1104 @kindex intangible @r{(overlay property)}
1105 The @code{intangible} property on an overlay works just like the
1106 @code{intangible} text property. @xref{Special Properties}, for details.
1107
1108 @item isearch-open-invisible
1109 This property tells incremental search how to make an invisible overlay
1110 visible, permanently, if the final match overlaps it. @xref{Invisible
1111 Text}.
1112
1113 @item isearch-open-invisible-temporary
1114 This property tells incremental search how to make an invisible overlay
1115 visible, temporarily, during the search. @xref{Invisible Text}.
1116
1117 @item before-string
1118 @kindex before-string @r{(overlay property)}
1119 This property's value is a string to add to the display at the beginning
1120 of the overlay. The string does not appear in the buffer in any
1121 sense---only on the screen.
1122
1123 @item after-string
1124 @kindex after-string @r{(overlay property)}
1125 This property's value is a string to add to the display at the end of
1126 the overlay. The string does not appear in the buffer in any
1127 sense---only on the screen.
1128
1129 @item evaporate
1130 @kindex evaporate @r{(overlay property)}
1131 If this property is non-@code{nil}, the overlay is deleted automatically
1132 if it becomes empty (i.e., if its length becomes zero). However,
1133 if the overlay is @emph{already} empty, @code{evaporate} does not
1134 delete it.
1135
1136 @item local-map
1137 @cindex keymap of character (and overlays)
1138 @kindex local-map @r{(overlay property)}
1139 If this property is non-@code{nil}, it specifies a keymap for a portion
1140 of the text. The property's value replaces the buffer's local map, when
1141 the character after point is within the overlay. @xref{Active Keymaps}.
1142
1143 @item keymap
1144 @kindex keymap @r{(overlay property)}
1145 The @code{keymap} property is similar to @code{local-map} but overrides the
1146 buffer's local map (and the map specified by the @code{local-map}
1147 property) rather than replacing it.
1148 @end table
1149
1150 @node Managing Overlays
1151 @subsection Managing Overlays
1152
1153 This section describes the functions to create, delete and move
1154 overlays, and to examine their contents.
1155
1156 @defun make-overlay start end &optional buffer front-advance rear-advance
1157 This function creates and returns an overlay that belongs to
1158 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1159 and @var{end} must specify buffer positions; they may be integers or
1160 markers. If @var{buffer} is omitted, the overlay is created in the
1161 current buffer.
1162
1163 The arguments @var{front-advance} and @var{rear-advance} specify the
1164 insertion type for the start of the overlay and for the end of the
1165 overlay, respectively. @xref{Marker Insertion Types}.
1166 @end defun
1167
1168 @defun overlay-start overlay
1169 This function returns the position at which @var{overlay} starts,
1170 as an integer.
1171 @end defun
1172
1173 @defun overlay-end overlay
1174 This function returns the position at which @var{overlay} ends,
1175 as an integer.
1176 @end defun
1177
1178 @defun overlay-buffer overlay
1179 This function returns the buffer that @var{overlay} belongs to.
1180 @end defun
1181
1182 @defun delete-overlay overlay
1183 This function deletes @var{overlay}. The overlay continues to exist as
1184 a Lisp object, and its property list is unchanged, but it ceases to be
1185 attached to the buffer it belonged to, and ceases to have any effect on
1186 display.
1187
1188 A deleted overlay is not permanently disconnected. You can give it a
1189 position in a buffer again by calling @code{move-overlay}.
1190 @end defun
1191
1192 @defun move-overlay overlay start end &optional buffer
1193 This function moves @var{overlay} to @var{buffer}, and places its bounds
1194 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1195 must specify buffer positions; they may be integers or markers.
1196
1197 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1198 was already associated with; if @var{overlay} was deleted, it goes into
1199 the current buffer.
1200
1201 The return value is @var{overlay}.
1202
1203 This is the only valid way to change the endpoints of an overlay. Do
1204 not try modifying the markers in the overlay by hand, as that fails to
1205 update other vital data structures and can cause some overlays to be
1206 ``lost''.
1207 @end defun
1208
1209 Here are some examples:
1210
1211 @example
1212 ;; @r{Create an overlay.}
1213 (setq foo (make-overlay 1 10))
1214 @result{} #<overlay from 1 to 10 in display.texi>
1215 (overlay-start foo)
1216 @result{} 1
1217 (overlay-end foo)
1218 @result{} 10
1219 (overlay-buffer foo)
1220 @result{} #<buffer display.texi>
1221 ;; @r{Give it a property we can check later.}
1222 (overlay-put foo 'happy t)
1223 @result{} t
1224 ;; @r{Verify the property is present.}
1225 (overlay-get foo 'happy)
1226 @result{} t
1227 ;; @r{Move the overlay.}
1228 (move-overlay foo 5 20)
1229 @result{} #<overlay from 5 to 20 in display.texi>
1230 (overlay-start foo)
1231 @result{} 5
1232 (overlay-end foo)
1233 @result{} 20
1234 ;; @r{Delete the overlay.}
1235 (delete-overlay foo)
1236 @result{} nil
1237 ;; @r{Verify it is deleted.}
1238 foo
1239 @result{} #<overlay in no buffer>
1240 ;; @r{A deleted overlay has no position.}
1241 (overlay-start foo)
1242 @result{} nil
1243 (overlay-end foo)
1244 @result{} nil
1245 (overlay-buffer foo)
1246 @result{} nil
1247 ;; @r{Undelete the overlay.}
1248 (move-overlay foo 1 20)
1249 @result{} #<overlay from 1 to 20 in display.texi>
1250 ;; @r{Verify the results.}
1251 (overlay-start foo)
1252 @result{} 1
1253 (overlay-end foo)
1254 @result{} 20
1255 (overlay-buffer foo)
1256 @result{} #<buffer display.texi>
1257 ;; @r{Moving and deleting the overlay does not change its properties.}
1258 (overlay-get foo 'happy)
1259 @result{} t
1260 @end example
1261
1262 @node Finding Overlays
1263 @subsection Searching for Overlays
1264
1265 @defun overlays-at pos
1266 This function returns a list of all the overlays that cover the
1267 character at position @var{pos} in the current buffer. The list is in
1268 no particular order. An overlay contains position @var{pos} if it
1269 begins at or before @var{pos}, and ends after @var{pos}.
1270
1271 To illustrate usage, here is a Lisp function that returns a list of the
1272 overlays that specify property @var{prop} for the character at point:
1273
1274 @smallexample
1275 (defun find-overlays-specifying (prop)
1276 (let ((overlays (overlays-at (point)))
1277 found)
1278 (while overlays
1279 (let ((overlay (car overlays)))
1280 (if (overlay-get overlay prop)
1281 (setq found (cons overlay found))))
1282 (setq overlays (cdr overlays)))
1283 found))
1284 @end smallexample
1285 @end defun
1286
1287 @defun overlays-in beg end
1288 This function returns a list of the overlays that overlap the region
1289 @var{beg} through @var{end}. ``Overlap'' means that at least one
1290 character is contained within the overlay and also contained within the
1291 specified region; however, empty overlays are included in the result if
1292 they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
1293 @end defun
1294
1295 @defun next-overlay-change pos
1296 This function returns the buffer position of the next beginning or end
1297 of an overlay, after @var{pos}.
1298 @end defun
1299
1300 @defun previous-overlay-change pos
1301 This function returns the buffer position of the previous beginning or
1302 end of an overlay, before @var{pos}.
1303 @end defun
1304
1305 Here's an easy way to use @code{next-overlay-change} to search for the
1306 next character which gets a non-@code{nil} @code{happy} property from
1307 either its overlays or its text properties (@pxref{Property Search}):
1308
1309 @smallexample
1310 (defun find-overlay-prop (prop)
1311 (save-excursion
1312 (while (and (not (eobp))
1313 (not (get-char-property (point) 'happy)))
1314 (goto-char (min (next-overlay-change (point))
1315 (next-single-property-change (point) 'happy))))
1316 (point)))
1317 @end smallexample
1318
1319 @node Width
1320 @section Width
1321
1322 Since not all characters have the same width, these functions let you
1323 check the width of a character. @xref{Primitive Indent}, and
1324 @ref{Screen Lines}, for related functions.
1325
1326 @defun char-width char
1327 This function returns the width in columns of the character @var{char},
1328 if it were displayed in the current buffer and the selected window.
1329 @end defun
1330
1331 @defun string-width string
1332 This function returns the width in columns of the string @var{string},
1333 if it were displayed in the current buffer and the selected window.
1334 @end defun
1335
1336 @defun truncate-string-to-width string width &optional start-column padding
1337 This function returns the part of @var{string} that fits within
1338 @var{width} columns, as a new string.
1339
1340 If @var{string} does not reach @var{width}, then the result ends where
1341 @var{string} ends. If one multi-column character in @var{string}
1342 extends across the column @var{width}, that character is not included in
1343 the result. Thus, the result can fall short of @var{width} but cannot
1344 go beyond it.
1345
1346 The optional argument @var{start-column} specifies the starting column.
1347 If this is non-@code{nil}, then the first @var{start-column} columns of
1348 the string are omitted from the value. If one multi-column character in
1349 @var{string} extends across the column @var{start-column}, that
1350 character is not included.
1351
1352 The optional argument @var{padding}, if non-@code{nil}, is a padding
1353 character added at the beginning and end of the result string, to extend
1354 it to exactly @var{width} columns. The padding character is used at the
1355 end of the result if it falls short of @var{width}. It is also used at
1356 the beginning of the result if one multi-column character in
1357 @var{string} extends across the column @var{start-column}.
1358
1359 @example
1360 (truncate-string-to-width "\tab\t" 12 4)
1361 @result{} "ab"
1362 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1363 @result{} " ab "
1364 @end example
1365 @end defun
1366
1367 @node Faces
1368 @section Faces
1369 @cindex faces
1370
1371 A @dfn{face} is a named collection of graphical attributes: font
1372 family, foreground color, background color, optional underlining, and
1373 many others. Faces are used in Emacs to control the style of display of
1374 particular parts of the text or the frame.
1375
1376 @cindex face id
1377 Each face has its own @dfn{face number}, which distinguishes faces at
1378 low levels within Emacs. However, for most purposes, you refer to
1379 faces in Lisp programs by their names.
1380
1381 @defun facep object
1382 This function returns @code{t} if @var{object} is a face name symbol (or
1383 if it is a vector of the kind used internally to record face data). It
1384 returns @code{nil} otherwise.
1385 @end defun
1386
1387 Each face name is meaningful for all frames, and by default it has the
1388 same meaning in all frames. But you can arrange to give a particular
1389 face name a special meaning in one frame if you wish.
1390
1391 @menu
1392 * Standard Faces:: The faces Emacs normally comes with.
1393 * Defining Faces:: How to define a face with @code{defface}.
1394 * Face Attributes:: What is in a face?
1395 * Attribute Functions:: Functions to examine and set face attributes.
1396 * Merging Faces:: How Emacs combines the faces specified for a character.
1397 * Font Selection:: Finding the best available font for a face.
1398 * Face Functions:: How to define and examine faces.
1399 * Auto Faces:: Hook for automatic face assignment.
1400 * Font Lookup:: Looking up the names of available fonts
1401 and information about them.
1402 * Fontsets:: A fontset is a collection of fonts
1403 that handle a range of character sets.
1404 @end menu
1405
1406 @node Standard Faces
1407 @subsection Standard Faces
1408
1409 This table lists all the standard faces and their uses. Most of them
1410 are used for displaying certain parts of the frames or certain kinds of
1411 text; you can control how those places look by customizing these faces.
1412
1413 @table @code
1414 @item default
1415 @kindex default @r{(face name)}
1416 This face is used for ordinary text.
1417
1418 @item mode-line
1419 @kindex mode-line @r{(face name)}
1420 This face is used for the mode line of the selected window, and for
1421 menu bars when toolkit menus are not used---but only if
1422 @code{mode-line-inverse-video} is non-@code{nil}.
1423
1424 @item modeline
1425 @kindex modeline @r{(face name)}
1426 This is an alias for the @code{mode-line} face, for compatibility with
1427 old Emacs versions.
1428
1429 @item mode-line-inactive
1430 @kindex mode-line-inactive @r{(face name)}
1431 This face is used for mode lines of non-selected windows.
1432 This face inherits from @code{mode-line}, so changes
1433 in that face affect all windows.
1434
1435 @item header-line
1436 @kindex header-line @r{(face name)}
1437 This face is used for the header lines of windows that have them.
1438
1439 @item menu
1440 This face controls the display of menus, both their colors and their
1441 font. (This works only on certain systems.)
1442
1443 @item fringe
1444 @kindex fringe @r{(face name)}
1445 This face controls the colors of window fringes, the thin areas on
1446 either side that are used to display continuation and truncation glyphs.
1447
1448 @item minibuffer-prompt
1449 @kindex minibuffer-prompt @r{(face name)}
1450 @vindex minibuffer-prompt-properties
1451 This face is used for the text of minibuffer prompts. By default,
1452 Emacs automatically adds this face to the value of
1453 @code{minibuffer-prompt-properties}, which is a list of text
1454 properties used to display the prompt text.
1455
1456 @item scroll-bar
1457 @kindex scroll-bar @r{(face name)}
1458 This face controls the colors for display of scroll bars.
1459
1460 @item tool-bar
1461 @kindex tool-bar @r{(face name)}
1462 This face is used for display of the tool bar, if any.
1463
1464 @item region
1465 @kindex region @r{(face name)}
1466 This face is used for highlighting the region in Transient Mark mode.
1467
1468 @item secondary-selection
1469 @kindex secondary-selection @r{(face name)}
1470 This face is used to show any secondary selection you have made.
1471
1472 @item highlight
1473 @kindex highlight @r{(face name)}
1474 This face is meant to be used for highlighting for various purposes.
1475
1476 @item trailing-whitespace
1477 @kindex trailing-whitespace @r{(face name)}
1478 This face is used to display excess whitespace at the end of a line,
1479 if @code{show-trailing-whitespace} is non-@code{nil}.
1480 @end table
1481
1482 In contrast, these faces are provided to change the appearance of text
1483 in specific ways. You can use them on specific text, when you want
1484 the effects they produce.
1485
1486 @table @code
1487 @item bold
1488 @kindex bold @r{(face name)}
1489 This face uses a bold font, if possible. It uses the bold variant of
1490 the frame's font, if it has one. It's up to you to choose a default
1491 font that has a bold variant, if you want to use one.
1492
1493 @item italic
1494 @kindex italic @r{(face name)}
1495 This face uses the italic variant of the frame's font, if it has one.
1496
1497 @item bold-italic
1498 @kindex bold-italic @r{(face name)}
1499 This face uses the bold italic variant of the frame's font, if it has
1500 one.
1501
1502 @item underline
1503 @kindex underline @r{(face name)}
1504 This face underlines text.
1505
1506 @item fixed-pitch
1507 @kindex fixed-pitch @r{(face name)}
1508 This face forces use of a particular fixed-width font.
1509
1510 @item variable-pitch
1511 @kindex variable-pitch @r{(face name)}
1512 This face forces use of a particular variable-width font. It's
1513 reasonable to customize this to use a different variable-width font, if
1514 you like, but you should not make it a fixed-width font.
1515 @end table
1516
1517 @defvar show-trailing-whitespace
1518 @tindex show-trailing-whitespace
1519 If this variable is non-@code{nil}, Emacs uses the
1520 @code{trailing-whitespace} face to display any spaces and tabs at the
1521 end of a line.
1522 @end defvar
1523
1524 @node Defining Faces
1525 @subsection Defining Faces
1526
1527 The way to define a new face is with @code{defface}. This creates a
1528 kind of customization item (@pxref{Customization}) which the user can
1529 customize using the Customization buffer (@pxref{Easy Customization,,,
1530 emacs, The GNU Emacs Manual}).
1531
1532 @defmac defface face spec doc [keyword value]...
1533 This declares @var{face} as a customizable face that defaults according
1534 to @var{spec}. You should not quote the symbol @var{face}. The
1535 argument @var{doc} specifies the face documentation. The keywords you
1536 can use in @code{defface} are the same ones that are meaningful in both
1537 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1538
1539 When @code{defface} executes, it defines the face according to
1540 @var{spec}, then uses any customizations that were read from the
1541 init file (@pxref{Init File}) to override that specification.
1542
1543 The purpose of @var{spec} is to specify how the face should appear on
1544 different kinds of terminals. It should be an alist whose elements have
1545 the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1546 @var{display}, specifies a class of terminals. The element's second element,
1547 @var{atts}, is a list of face attributes and their values; it specifies
1548 what the face should look like on that kind of terminal. The possible
1549 attributes are defined in the value of @code{custom-face-attributes}.
1550
1551 The @var{display} part of an element of @var{spec} determines which
1552 frames the element applies to. If more than one element of @var{spec}
1553 matches a given frame, the first matching element is the only one used
1554 for that frame. There are two possibilities for @var{display}:
1555
1556 @table @asis
1557 @item @code{t}
1558 This element of @var{spec} matches all frames. Therefore, any
1559 subsequent elements of @var{spec} are never used. Normally
1560 @code{t} is used in the last (or only) element of @var{spec}.
1561
1562 @item a list
1563 If @var{display} is a list, each element should have the form
1564 @code{(@var{characteristic} @var{value}@dots{})}. Here
1565 @var{characteristic} specifies a way of classifying frames, and the
1566 @var{value}s are possible classifications which @var{display} should
1567 apply to. Here are the possible values of @var{characteristic}:
1568
1569 @table @code
1570 @item type
1571 The kind of window system the frame uses---either @code{graphic} (any
1572 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1573 @code{w32} (for MS Windows 9X/NT), or @code{tty} (a non-graphics-capable
1574 display).
1575
1576 @item class
1577 What kinds of colors the frame supports---either @code{color},
1578 @code{grayscale}, or @code{mono}.
1579
1580 @item background
1581 The kind of background---either @code{light} or @code{dark}.
1582
1583 @item supports
1584 Whether or not the frame can display the face attributes given in
1585 @var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1586 for the function @code{display-supports-face-attributes-p} for more
1587 information on exactly how this testing is done. @xref{Display Face
1588 Attribute Testing}.
1589 @end table
1590
1591 If an element of @var{display} specifies more than one @var{value} for a
1592 given @var{characteristic}, any of those values is acceptable. If
1593 @var{display} has more than one element, each element should specify a
1594 different @var{characteristic}; then @emph{each} characteristic of the
1595 frame must match one of the @var{value}s specified for it in
1596 @var{display}.
1597 @end table
1598 @end defmac
1599
1600 Here's how the standard face @code{region} is defined:
1601
1602 @example
1603 @group
1604 (defface region
1605 `((((type tty) (class color))
1606 (:background "blue" :foreground "white"))
1607 @end group
1608 (((type tty) (class mono))
1609 (:inverse-video t))
1610 (((class color) (background dark))
1611 (:background "blue"))
1612 (((class color) (background light))
1613 (:background "lightblue"))
1614 (t (:background "gray")))
1615 @group
1616 "Basic face for highlighting the region."
1617 :group 'basic-faces)
1618 @end group
1619 @end example
1620
1621 Internally, @code{defface} uses the symbol property
1622 @code{face-defface-spec} to record the face attributes specified in
1623 @code{defface}, @code{saved-face} for the attributes saved by the user
1624 with the customization buffer, and @code{face-documentation} for the
1625 documentation string.
1626
1627 @defopt frame-background-mode
1628 This option, if non-@code{nil}, specifies the background type to use for
1629 interpreting face definitions. If it is @code{dark}, then Emacs treats
1630 all frames as if they had a dark background, regardless of their actual
1631 background colors. If it is @code{light}, then Emacs treats all frames
1632 as if they had a light background.
1633 @end defopt
1634
1635 @node Face Attributes
1636 @subsection Face Attributes
1637 @cindex face attributes
1638
1639 The effect of using a face is determined by a fixed set of @dfn{face
1640 attributes}. This table lists all the face attributes, and what they
1641 mean. Note that in general, more than one face can be specified for a
1642 given piece of text; when that happens, the attributes of all the faces
1643 are merged to specify how to display the text. @xref{Merging Faces}.
1644
1645 In Emacs 21, any attribute in a face can have the value
1646 @code{unspecified}. This means the face doesn't specify that attribute.
1647 In face merging, when the first face fails to specify a particular
1648 attribute, that means the next face gets a chance. However, the
1649 @code{default} face must specify all attributes.
1650
1651 Some of these font attributes are meaningful only on certain kinds of
1652 displays---if your display cannot handle a certain attribute, the
1653 attribute is ignored. (The attributes @code{:family}, @code{:width},
1654 @code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1655 an X Logical Font Descriptor.)
1656
1657 @table @code
1658 @item :family
1659 Font family name, or fontset name (@pxref{Fontsets}). If you specify a
1660 font family name, the wild-card characters @samp{*} and @samp{?} are
1661 allowed.
1662
1663 @item :width
1664 Relative proportionate width, also known as the character set width or
1665 set width. This should be one of the symbols @code{ultra-condensed},
1666 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1667 @code{normal}, @code{semi-expanded}, @code{expanded},
1668 @code{extra-expanded}, or @code{ultra-expanded}.
1669
1670 @item :height
1671 Either the font height, an integer in units of 1/10 point, a floating
1672 point number specifying the amount by which to scale the height of any
1673 underlying face, or a function, which is called with the old height
1674 (from the underlying face), and should return the new height.
1675
1676 @item :weight
1677 Font weight---a symbol from this series (from most dense to most faint):
1678 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1679 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
1680 or @code{ultra-light}.
1681
1682 On a text-only terminal, any weight greater than normal is displayed as
1683 extra bright, and any weight less than normal is displayed as
1684 half-bright (provided the terminal supports the feature).
1685
1686 @item :slant
1687 Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1688 @code{reverse-italic}, or @code{reverse-oblique}.
1689
1690 On a text-only terminal, slanted text is displayed as half-bright, if
1691 the terminal supports the feature.
1692
1693 @item :foreground
1694 Foreground color, a string.
1695
1696 @item :background
1697 Background color, a string.
1698
1699 @item :inverse-video
1700 Whether or not characters should be displayed in inverse video. The
1701 value should be @code{t} (yes) or @code{nil} (no).
1702
1703 @item :stipple
1704 The background stipple, a bitmap.
1705
1706 The value can be a string; that should be the name of a file containing
1707 external-format X bitmap data. The file is found in the directories
1708 listed in the variable @code{x-bitmap-file-path}.
1709
1710 Alternatively, the value can specify the bitmap directly, with a list
1711 of the form @code{(@var{width} @var{height} @var{data})}. Here,
1712 @var{width} and @var{height} specify the size in pixels, and
1713 @var{data} is a string containing the raw bits of the bitmap, row by
1714 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1715 in the string (which should be a unibyte string for best results).
1716 This means that each row always occupies at least one whole byte.
1717
1718 If the value is @code{nil}, that means use no stipple pattern.
1719
1720 Normally you do not need to set the stipple attribute, because it is
1721 used automatically to handle certain shades of gray.
1722
1723 @item :underline
1724 Whether or not characters should be underlined, and in what color. If
1725 the value is @code{t}, underlining uses the foreground color of the
1726 face. If the value is a string, underlining uses that color. The
1727 value @code{nil} means do not underline.
1728
1729 @item :overline
1730 Whether or not characters should be overlined, and in what color.
1731 The value is used like that of @code{:underline}.
1732
1733 @item :strike-through
1734 Whether or not characters should be strike-through, and in what
1735 color. The value is used like that of @code{:underline}.
1736
1737 @item :inherit
1738 The name of a face from which to inherit attributes, or a list of face
1739 names. Attributes from inherited faces are merged into the face like an
1740 underlying face would be, with higher priority than underlying faces.
1741
1742 @item :box
1743 Whether or not a box should be drawn around characters, its color, the
1744 width of the box lines, and 3D appearance.
1745 @end table
1746
1747 Here are the possible values of the @code{:box} attribute, and what
1748 they mean:
1749
1750 @table @asis
1751 @item @code{nil}
1752 Don't draw a box.
1753
1754 @item @code{t}
1755 Draw a box with lines of width 1, in the foreground color.
1756
1757 @item @var{color}
1758 Draw a box with lines of width 1, in color @var{color}.
1759
1760 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
1761 This way you can explicitly specify all aspects of the box. The value
1762 @var{width} specifies the width of the lines to draw; it defaults to 1.
1763
1764 The value @var{color} specifies the color to draw with. The default is
1765 the foreground color of the face for simple boxes, and the background
1766 color of the face for 3D boxes.
1767
1768 The value @var{style} specifies whether to draw a 3D box. If it is
1769 @code{released-button}, the box looks like a 3D button that is not being
1770 pressed. If it is @code{pressed-button}, the box looks like a 3D button
1771 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
1772 is used.
1773 @end table
1774
1775 The attributes @code{:overline}, @code{:strike-through} and
1776 @code{:box} are new in Emacs 21. The attributes @code{:family},
1777 @code{:height}, @code{:width}, @code{:weight}, @code{:slant} are also
1778 new; previous versions used the following attributes, now semi-obsolete,
1779 to specify some of the same information:
1780
1781 @table @code
1782 @item :font
1783 This attribute specifies the font name.
1784
1785 @item :bold
1786 A non-@code{nil} value specifies a bold font.
1787
1788 @item :italic
1789 A non-@code{nil} value specifies an italic font.
1790 @end table
1791
1792 For compatibility, you can still set these ``attributes'' in Emacs 21,
1793 even though they are not real face attributes. Here is what that does:
1794
1795 @table @code
1796 @item :font
1797 You can specify an X font name as the ``value'' of this ``attribute'';
1798 that sets the @code{:family}, @code{:width}, @code{:height},
1799 @code{:weight}, and @code{:slant} attributes according to the font name.
1800
1801 If the value is a pattern with wildcards, the first font that matches
1802 the pattern is used to set these attributes.
1803
1804 @item :bold
1805 A non-@code{nil} makes the face bold; @code{nil} makes it normal.
1806 This actually works by setting the @code{:weight} attribute.
1807
1808 @item :italic
1809 A non-@code{nil} makes the face italic; @code{nil} makes it normal.
1810 This actually works by setting the @code{:slant} attribute.
1811 @end table
1812
1813 @defvar x-bitmap-file-path
1814 This variable specifies a list of directories for searching
1815 for bitmap files, for the @code{:stipple} attribute.
1816 @end defvar
1817
1818 @defun bitmap-spec-p object
1819 This returns @code{t} if @var{object} is a valid bitmap specification,
1820 suitable for use with @code{:stipple} (see above). It returns
1821 @code{nil} otherwise.
1822 @end defun
1823
1824 @node Attribute Functions
1825 @subsection Face Attribute Functions
1826
1827 You can modify the attributes of an existing face with the following
1828 functions. If you specify @var{frame}, they affect just that frame;
1829 otherwise, they affect all frames as well as the defaults that apply to
1830 new frames.
1831
1832 @tindex set-face-attribute
1833 @defun set-face-attribute face frame &rest arguments
1834 This function sets one or more attributes of face @var{face}
1835 for frame @var{frame}. If @var{frame} is @code{nil}, it sets
1836 the attribute for all frames, and the defaults for new frames.
1837
1838 The extra arguments @var{arguments} specify the attributes to set, and
1839 the values for them. They should consist of alternating attribute names
1840 (such as @code{:family} or @code{:underline}) and corresponding values.
1841 Thus,
1842
1843 @example
1844 (set-face-attribute 'foo nil
1845 :width 'extended
1846 :weight 'bold
1847 :underline "red")
1848 @end example
1849
1850 @noindent
1851 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
1852 to the corresponding values.
1853 @end defun
1854
1855 @tindex face-attribute
1856 @defun face-attribute face attribute &optional frame inherit
1857 This returns the value of the @var{attribute} attribute of face
1858 @var{face} on @var{frame}. If @var{frame} is @code{nil},
1859 that means the selected frame (@pxref{Input Focus}).
1860
1861 If @var{frame} is @code{t}, the value is the default for
1862 @var{face} for new frames.
1863
1864 If @var{inherit} is @code{nil}, only attributes directly defined by
1865 @var{face} are considered, so the return value may be
1866 @code{unspecified}, or a relative value. If @var{inherit} is
1867 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
1868 with the faces specified by its @code{:inherit} attribute; however the
1869 return value may still be @code{unspecified} or relative. If
1870 @var{inherit} is a face or a list of faces, then the result is further
1871 merged with that face (or faces), until it becomes specified and
1872 absolute.
1873
1874 To ensure that the return value is always specified and absolute, use
1875 a value of @code{default} for @var{inherit}; this will resolve any
1876 unspecified or relative values by merging with the @code{default} face
1877 (which is always completely specified).
1878
1879 For example,
1880
1881 @example
1882 (face-attribute 'bold :weight)
1883 @result{} bold
1884 @end example
1885 @end defun
1886
1887 The functions above did not exist before Emacs 21. For compatibility
1888 with older Emacs versions, you can use the following functions to set
1889 and examine the face attributes which existed in those versions.
1890
1891 @tindex face-attribute-relative-p
1892 @defun face-attribute-relative-p attribute value
1893 This function returns non-@code{nil} if @var{value}, when used as a
1894 the value of the face attribute @var{attribute}, is relative (that is,
1895 if it modifies an underlying or inherited value of @var{attribute}).
1896 @end defun
1897
1898 @tindex merge-face-attribute
1899 @defun merge-face-attribute attribute value1 value2
1900 If @var{value1} is a relative value for the face attribute
1901 @var{attribute}, returns it merged with the underlying value
1902 @var{value2}; otherwise, if @var{value1} is an absolute value for the
1903 face attribute @var{attribute}, returns @var{value1} unchanged.
1904 @end defun
1905
1906 @defun set-face-foreground face color &optional frame
1907 @defunx set-face-background face color &optional frame
1908 These functions set the foreground (or background, respectively) color
1909 of face @var{face} to @var{color}. The argument @var{color} should be a
1910 string, the name of a color.
1911
1912 Certain shades of gray are implemented by stipple patterns on
1913 black-and-white screens.
1914 @end defun
1915
1916 @defun set-face-stipple face pattern &optional frame
1917 This function sets the background stipple pattern of face @var{face}
1918 to @var{pattern}. The argument @var{pattern} should be the name of a
1919 stipple pattern defined by the X server, or actual bitmap data
1920 (@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
1921
1922 Normally there is no need to pay attention to stipple patterns, because
1923 they are used automatically to handle certain shades of gray.
1924 @end defun
1925
1926 @defun set-face-font face font &optional frame
1927 This function sets the font of face @var{face}.
1928
1929 In Emacs 21, this actually sets the attributes @code{:family},
1930 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}
1931 according to the font name @var{font}.
1932
1933 In Emacs 20, this sets the font attribute. Once you set the font
1934 explicitly, the bold and italic attributes cease to have any effect,
1935 because the precise font that you specified is used.
1936 @end defun
1937
1938 @defun set-face-bold-p face bold-p &optional frame
1939 This function specifies whether @var{face} should be bold. If
1940 @var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
1941
1942 In Emacs 21, this sets the @code{:weight} attribute.
1943 In Emacs 20, it sets the @code{:bold} attribute.
1944 @end defun
1945
1946 @defun set-face-italic-p face italic-p &optional frame
1947 This function specifies whether @var{face} should be italic. If
1948 @var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
1949
1950 In Emacs 21, this sets the @code{:slant} attribute.
1951 In Emacs 20, it sets the @code{:italic} attribute.
1952 @end defun
1953
1954 @defun set-face-underline-p face underline-p &optional frame
1955 This function sets the underline attribute of face @var{face}.
1956 Non-@code{nil} means do underline; @code{nil} means don't.
1957 @end defun
1958
1959 @defun invert-face face &optional frame
1960 This function inverts the @code{:inverse-video} attribute of face
1961 @var{face}. If the attribute is @code{nil}, this function sets it to
1962 @code{t}, and vice versa.
1963 @end defun
1964
1965 These functions examine the attributes of a face. If you don't
1966 specify @var{frame}, they refer to the default data for new frames.
1967 They return the symbol @code{unspecified} if the face doesn't define any
1968 value for that attribute.
1969
1970 @defun face-foreground face &optional frame inherit
1971 @defunx face-background face &optional frame
1972 These functions return the foreground color (or background color,
1973 respectively) of face @var{face}, as a string.
1974
1975 If @var{inherit} is nil, only a color directly defined by the face is
1976 returned. If @var{inherit} is non-nil, any faces specified by its
1977 @code{:inherit} attribute are considered as well, and if @var{inherit}
1978 is a face or a list of faces, then they are also considered, until a
1979 specified color is found. To ensure that the return value is always
1980 specified, use a value of @code{default} for @var{inherit}.
1981 @end defun
1982
1983 @defun face-stipple face &optional frame inherit
1984 This function returns the name of the background stipple pattern of face
1985 @var{face}, or @code{nil} if it doesn't have one.
1986
1987 If @var{inherit} is @code{nil}, only a stipple directly defined by the
1988 face is returned. If @var{inherit} is non-@code{nil}, any faces
1989 specified by its @code{:inherit} attribute are considered as well, and
1990 if @var{inherit} is a face or a list of faces, then they are also
1991 considered, until a specified stipple is found. To ensure that the
1992 return value is always specified, use a value of @code{default} for
1993 @var{inherit}.
1994 @end defun
1995
1996 @defun face-font face &optional frame
1997 This function returns the name of the font of face @var{face}.
1998 @end defun
1999
2000 @defun face-bold-p face &optional frame
2001 This function returns @code{t} if @var{face} is bold---that is, if it is
2002 bolder than normal. It returns @code{nil} otherwise.
2003 @end defun
2004
2005 @defun face-italic-p face &optional frame
2006 This function returns @code{t} if @var{face} is italic or oblique,
2007 @code{nil} otherwise.
2008 @end defun
2009
2010 @defun face-underline-p face &optional frame
2011 This function returns the @code{:underline} attribute of face @var{face}.
2012 @end defun
2013
2014 @defun face-inverse-video-p face &optional frame
2015 This function returns the @code{:inverse-video} attribute of face @var{face}.
2016 @end defun
2017
2018 @node Merging Faces
2019 @subsection Merging Faces for Display
2020
2021 Here are the ways to specify which faces to use for display of text:
2022
2023 @itemize @bullet
2024 @item
2025 With defaults. The @code{default} face is used as the ultimate
2026 default for all text. (In Emacs 19 and 20, the @code{default}
2027 face is used only when no other face is specified.)
2028
2029 For a mode line or header line, the face @code{modeline} or
2030 @code{header-line} is used just before @code{default}.
2031
2032 @item
2033 With text properties. A character can have a @code{face} property; if
2034 so, the faces and face attributes specified there apply. @xref{Special
2035 Properties}.
2036
2037 If the character has a @code{mouse-face} property, that is used instead
2038 of the @code{face} property when the mouse is ``near enough'' to the
2039 character.
2040
2041 @item
2042 With overlays. An overlay can have @code{face} and @code{mouse-face}
2043 properties too; they apply to all the text covered by the overlay.
2044
2045 @item
2046 With a region that is active. In Transient Mark mode, the region is
2047 highlighted with the face @code{region} (@pxref{Standard Faces}).
2048
2049 @item
2050 With special glyphs. Each glyph can specify a particular face
2051 number. @xref{Glyphs}.
2052 @end itemize
2053
2054 If these various sources together specify more than one face for a
2055 particular character, Emacs merges the attributes of the various faces
2056 specified. The attributes of the faces of special glyphs come first;
2057 then comes the face for region highlighting, if appropriate;
2058 then come attributes of faces from overlays, followed by those from text
2059 properties, and last the default face.
2060
2061 When multiple overlays cover one character, an overlay with higher
2062 priority overrides those with lower priority. @xref{Overlays}.
2063
2064 In Emacs 20, if an attribute such as the font or a color is not
2065 specified in any of the above ways, the frame's own font or color is
2066 used. In newer Emacs versions, this cannot happen, because the
2067 @code{default} face specifies all attributes---in fact, the frame's own
2068 font and colors are synonymous with those of the default face.
2069
2070 @node Font Selection
2071 @subsection Font Selection
2072
2073 @dfn{Selecting a font} means mapping the specified face attributes for
2074 a character to a font that is available on a particular display. The
2075 face attributes, as determined by face merging, specify most of the
2076 font choice, but not all. Part of the choice depends on what character
2077 it is.
2078
2079 For multibyte characters, typically each font covers only one
2080 character set. So each character set (@pxref{Character Sets}) specifies
2081 a registry and encoding to use, with the character set's
2082 @code{x-charset-registry} property. Its value is a string containing
2083 the registry and the encoding, with a dash between them:
2084
2085 @example
2086 (plist-get (charset-plist 'latin-iso8859-1)
2087 'x-charset-registry)
2088 @result{} "ISO8859-1"
2089 @end example
2090
2091 Unibyte text does not have character sets, so displaying a unibyte
2092 character takes the registry and encoding from the variable
2093 @code{face-default-registry}.
2094
2095 @defvar face-default-registry
2096 This variable specifies which registry and encoding to use in choosing
2097 fonts for unibyte characters. The value is initialized at Emacs startup
2098 time from the font the user specified for Emacs.
2099 @end defvar
2100
2101 If the face specifies a fontset name, that fontset determines a
2102 pattern for fonts of the given charset. If the face specifies a font
2103 family, a font pattern is constructed.
2104
2105 Emacs tries to find an available font for the given face attributes
2106 and character's registry and encoding. If there is a font that matches
2107 exactly, it is used, of course. The hard case is when no available font
2108 exactly fits the specification. Then Emacs looks for one that is
2109 ``close''---one attribute at a time. You can specify the order to
2110 consider the attributes. In the case where a specified font family is
2111 not available, you can specify a set of mappings for alternatives to
2112 try.
2113
2114 @defvar face-font-selection-order
2115 @tindex face-font-selection-order
2116 This variable specifies the order of importance of the face attributes
2117 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2118 value should be a list containing those four symbols, in order of
2119 decreasing importance.
2120
2121 Font selection first finds the best available matches for the first
2122 attribute listed; then, among the fonts which are best in that way, it
2123 searches for the best matches in the second attribute, and so on.
2124
2125 The attributes @code{:weight} and @code{:width} have symbolic values in
2126 a range centered around @code{normal}. Matches that are more extreme
2127 (farther from @code{normal}) are somewhat preferred to matches that are
2128 less extreme (closer to @code{normal}); this is designed to ensure that
2129 non-normal faces contrast with normal ones, whenever possible.
2130
2131 The default is @code{(:width :height :weight :slant)}, which means first
2132 find the fonts closest to the specified @code{:width}, then---among the
2133 fonts with that width---find a best match for the specified font height,
2134 and so on.
2135
2136 One example of a case where this variable makes a difference is when the
2137 default font has no italic equivalent. With the default ordering, the
2138 @code{italic} face will use a non-italic font that is similar to the
2139 default one. But if you put @code{:slant} before @code{:height}, the
2140 @code{italic} face will use an italic font, even if its height is not
2141 quite right.
2142 @end defvar
2143
2144 @defvar face-font-family-alternatives
2145 @tindex face-font-family-alternatives
2146 This variable lets you specify alternative font families to try, if a
2147 given family is specified and doesn't exist. Each element should have
2148 this form:
2149
2150 @example
2151 (@var{family} @var{alternate-families}@dots{})
2152 @end example
2153
2154 If @var{family} is specified but not available, Emacs will try the other
2155 families given in @var{alternate-families}, one by one, until it finds a
2156 family that does exist.
2157 @end defvar
2158
2159 @defvar face-font-registry-alternatives
2160 @tindex face-font-registry-alternatives
2161 This variable lets you specify alternative font registries to try, if a
2162 given registry is specified and doesn't exist. Each element should have
2163 this form:
2164
2165 @example
2166 (@var{registry} @var{alternate-registries}@dots{})
2167 @end example
2168
2169 If @var{registry} is specified but not available, Emacs will try the
2170 other registries given in @var{alternate-registries}, one by one,
2171 until it finds a registry that does exist.
2172 @end defvar
2173
2174 Emacs can make use of scalable fonts, but by default it does not use
2175 them, since the use of too many or too big scalable fonts can crash
2176 XFree86 servers.
2177
2178 @defvar scalable-fonts-allowed
2179 @tindex scalable-fonts-allowed
2180 This variable controls which scalable fonts to use. A value of
2181 @code{nil}, the default, means do not use scalable fonts. @code{t}
2182 means to use any scalable font that seems appropriate for the text.
2183
2184 Otherwise, the value must be a list of regular expressions. Then a
2185 scalable font is enabled for use if its name matches any regular
2186 expression in the list. For example,
2187
2188 @example
2189 (setq scalable-fonts-allowed '("muleindian-2$"))
2190 @end example
2191
2192 @noindent
2193 allows the use of scalable fonts with registry @code{muleindian-2}.
2194 @end defvar
2195
2196 @defun clear-face-cache &optional unload-p
2197 @tindex clear-face-cache
2198 This function clears the face cache for all frames.
2199 If @var{unload-p} is non-@code{nil}, that means to unload
2200 all unused fonts as well.
2201 @end defun
2202
2203 @defvar face-font-rescale-alist
2204 This variable specifies scaling for certain faces. Its value should
2205 be a list of elements of the form
2206
2207 @example
2208 (@var{fontname-regexp} . @var{scale-factor})
2209 @end example
2210
2211 If @var{fontname-regexp} matches the font name that is about to be
2212 used, this says to choose a larger similar font according to the
2213 factor @var{scale-factor}. You would use this feature to normalize
2214 the font size if certain fonts are bigger or smaller than their
2215 nominal heights and widths would suggest.
2216 @end defvar
2217
2218 @node Face Functions
2219 @subsection Functions for Working with Faces
2220
2221 Here are additional functions for creating and working with faces.
2222
2223 @defun make-face name
2224 This function defines a new face named @var{name}, initially with all
2225 attributes @code{nil}. It does nothing if there is already a face named
2226 @var{name}.
2227 @end defun
2228
2229 @defun face-list
2230 This function returns a list of all defined face names.
2231 @end defun
2232
2233 @defun copy-face old-face new-name &optional frame new-frame
2234 This function defines the face @var{new-name} as a copy of the existing
2235 face named @var{old-face}. It creates the face @var{new-name} if that
2236 doesn't already exist.
2237
2238 If the optional argument @var{frame} is given, this function applies
2239 only to that frame. Otherwise it applies to each frame individually,
2240 copying attributes from @var{old-face} in each frame to @var{new-face}
2241 in the same frame.
2242
2243 If the optional argument @var{new-frame} is given, then @code{copy-face}
2244 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2245 in @var{new-frame}.
2246 @end defun
2247
2248 @defun face-id face
2249 This function returns the face number of face @var{face}.
2250 @end defun
2251
2252 @defun face-documentation face
2253 This function returns the documentation string of face @var{face}, or
2254 @code{nil} if none was specified for it.
2255 @end defun
2256
2257 @defun face-equal face1 face2 &optional frame
2258 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2259 same attributes for display.
2260 @end defun
2261
2262 @defun face-differs-from-default-p face &optional frame
2263 This returns @code{t} if the face @var{face} displays differently from
2264 the default face. A face is considered to be ``the same'' as the
2265 default face if each attribute is either the same as that of the default
2266 face, or unspecified (meaning to inherit from the default).
2267 @end defun
2268
2269 @node Auto Faces
2270 @subsection Automatic Face Assignment
2271 @cindex automatic face assignment
2272 @cindex faces, automatic choice
2273
2274 @cindex Font-Lock mode
2275 Starting with Emacs 21, a hook is available for automatically
2276 assigning faces to text in the buffer. This hook is used for part of
2277 the implementation of Font-Lock mode.
2278
2279 @tindex fontification-functions
2280 @defvar fontification-functions
2281 This variable holds a list of functions that are called by Emacs
2282 redisplay as needed to assign faces automatically to text in the buffer.
2283
2284 The functions are called in the order listed, with one argument, a
2285 buffer position @var{pos}. Each function should attempt to assign faces
2286 to the text in the current buffer starting at @var{pos}.
2287
2288 Each function should record the faces they assign by setting the
2289 @code{face} property. It should also add a non-@code{nil}
2290 @code{fontified} property for all the text it has assigned faces to.
2291 That property tells redisplay that faces have been assigned to that text
2292 already.
2293
2294 It is probably a good idea for each function to do nothing if the
2295 character after @var{pos} already has a non-@code{nil} @code{fontified}
2296 property, but this is not required. If one function overrides the
2297 assignments made by a previous one, the properties as they are
2298 after the last function finishes are the ones that really matter.
2299
2300 For efficiency, we recommend writing these functions so that they
2301 usually assign faces to around 400 to 600 characters at each call.
2302 @end defvar
2303
2304 @node Font Lookup
2305 @subsection Looking Up Fonts
2306
2307 @defun x-list-fonts pattern &optional face frame maximum
2308 This function returns a list of available font names that match
2309 @var{pattern}. If the optional arguments @var{face} and @var{frame} are
2310 specified, then the list is limited to fonts that are the same size as
2311 @var{face} currently is on @var{frame}.
2312
2313 The argument @var{pattern} should be a string, perhaps with wildcard
2314 characters: the @samp{*} character matches any substring, and the
2315 @samp{?} character matches any single character. Pattern matching
2316 of font names ignores case.
2317
2318 If you specify @var{face} and @var{frame}, @var{face} should be a face name
2319 (a symbol) and @var{frame} should be a frame.
2320
2321 The optional argument @var{maximum} sets a limit on how many fonts to
2322 return. If this is non-@code{nil}, then the return value is truncated
2323 after the first @var{maximum} matching fonts. Specifying a small value
2324 for @var{maximum} can make this function much faster, in cases where
2325 many fonts match the pattern.
2326 @end defun
2327
2328 These additional functions are available starting in Emacs 21.
2329
2330 @defun x-family-fonts &optional family frame
2331 @tindex x-family-fonts
2332 This function returns a list describing the available fonts for family
2333 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2334 this list applies to all families, and therefore, it contains all
2335 available fonts. Otherwise, @var{family} must be a string; it may
2336 contain the wildcards @samp{?} and @samp{*}.
2337
2338 The list describes the display that @var{frame} is on; if @var{frame} is
2339 omitted or @code{nil}, it applies to the selected frame's display
2340 (@pxref{Input Focus}).
2341
2342 The list contains a vector of the following form for each font:
2343
2344 @example
2345 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2346 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2347 @end example
2348
2349 The first five elements correspond to face attributes; if you
2350 specify these attributes for a face, it will use this font.
2351
2352 The last three elements give additional information about the font.
2353 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2354 @var{full} is the full name of the font, and
2355 @var{registry-and-encoding} is a string giving the registry and
2356 encoding of the font.
2357
2358 The result list is sorted according to the current face font sort order.
2359 @end defun
2360
2361 @defun x-font-family-list &optional frame
2362 @tindex x-font-family-list
2363 This function returns a list of the font families available for
2364 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2365 describes the selected frame's display (@pxref{Input Focus}).
2366
2367 The value is a list of elements of this form:
2368
2369 @example
2370 (@var{family} . @var{fixed-p})
2371 @end example
2372
2373 @noindent
2374 Here @var{family} is a font family, and @var{fixed-p} is
2375 non-@code{nil} if fonts of that family are fixed-pitch.
2376 @end defun
2377
2378 @defvar font-list-limit
2379 @tindex font-list-limit
2380 This variable specifies maximum number of fonts to consider in font
2381 matching. The function @code{x-family-fonts} will not return more than
2382 that many fonts, and font selection will consider only that many fonts
2383 when searching a matching font for face attributes. The default is
2384 currently 100.
2385 @end defvar
2386
2387 @node Fontsets
2388 @subsection Fontsets
2389
2390 A @dfn{fontset} is a list of fonts, each assigned to a range of
2391 character codes. An individual font cannot display the whole range of
2392 characters that Emacs supports, but a fontset can. Fontsets have names,
2393 just as fonts do, and you can use a fontset name in place of a font name
2394 when you specify the ``font'' for a frame or a face. Here is
2395 information about defining a fontset under Lisp program control.
2396
2397 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2398 This function defines a new fontset according to the specification
2399 string @var{fontset-spec}. The string should have this format:
2400
2401 @smallexample
2402 @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2403 @end smallexample
2404
2405 @noindent
2406 Whitespace characters before and after the commas are ignored.
2407
2408 The first part of the string, @var{fontpattern}, should have the form of
2409 a standard X font name, except that the last two fields should be
2410 @samp{fontset-@var{alias}}.
2411
2412 The new fontset has two names, one long and one short. The long name is
2413 @var{fontpattern} in its entirety. The short name is
2414 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2415 name. If a fontset with the same name already exists, an error is
2416 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2417 function does nothing.
2418
2419 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2420 to create bold, italic and bold-italic variants of the fontset as well.
2421 These variant fontsets do not have a short name, only a long one, which
2422 is made by altering @var{fontpattern} to indicate the bold or italic
2423 status.
2424
2425 The specification string also says which fonts to use in the fontset.
2426 See below for the details.
2427 @end defun
2428
2429 The construct @samp{@var{charset}:@var{font}} specifies which font to
2430 use (in this fontset) for one particular character set. Here,
2431 @var{charset} is the name of a character set, and @var{font} is the font
2432 to use for that character set. You can use this construct any number of
2433 times in the specification string.
2434
2435 For the remaining character sets, those that you don't specify
2436 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2437 @samp{fontset-@var{alias}} with a value that names one character set.
2438 For the @sc{ascii} character set, @samp{fontset-@var{alias}} is replaced
2439 with @samp{ISO8859-1}.
2440
2441 In addition, when several consecutive fields are wildcards, Emacs
2442 collapses them into a single wildcard. This is to prevent use of
2443 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2444 for editing, and scaling a smaller font is not useful because it is
2445 better to use the smaller font in its own size, which Emacs does.
2446
2447 Thus if @var{fontpattern} is this,
2448
2449 @example
2450 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2451 @end example
2452
2453 @noindent
2454 the font specification for @sc{ascii} characters would be this:
2455
2456 @example
2457 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2458 @end example
2459
2460 @noindent
2461 and the font specification for Chinese GB2312 characters would be this:
2462
2463 @example
2464 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2465 @end example
2466
2467 You may not have any Chinese font matching the above font
2468 specification. Most X distributions include only Chinese fonts that
2469 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2470 such a case, @samp{Fontset-@var{n}} can be specified as below:
2471
2472 @smallexample
2473 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2474 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2475 @end smallexample
2476
2477 @noindent
2478 Then, the font specifications for all but Chinese GB2312 characters have
2479 @samp{fixed} in the @var{family} field, and the font specification for
2480 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2481 field.
2482
2483 @defun char-displayable-p char
2484 This function returns @code{t} if Emacs ought to be able to display
2485 @var{char}. More precisely, if the selected frame's fontset has a
2486 font to display the character set that @var{char} belongs to.
2487
2488 Fontsets can specify a font on a per-character basis; when the fontset
2489 does that, this function's value may not be accurate.
2490 @end defun
2491
2492 @node Fringes
2493 @section Fringes
2494 @cindex Fringes
2495
2496 The @dfn{fringes} of a window are thin vertical strips down the
2497 sides that are used for displaying bitmaps that indicate truncation,
2498 continuation, and horizontal scrolling, the overlay arrow. The
2499 fringes normally appear between the display margins and the window
2500 text, but you can put them outside the display margins for a specific
2501 buffer by setting @code{fringes-outside-margins} buffer-locally to a
2502 non-@code{nil} value.
2503
2504 @defvar fringes-outside-margins
2505 If the value is non-@code{nil}, the frames appear outside
2506 the display margins.
2507 @end defvar
2508
2509 @defvar left-fringe-width
2510 This variable, if non-@code{nil}, specifies the width of the left
2511 fringe in pixels.
2512 @end defvar
2513
2514 @defvar right-fringe-width
2515 This variable, if non-@code{nil}, specifies the width of the right
2516 fringe in pixels.
2517 @end defvar
2518
2519 The values of these variables take effect when you display the
2520 buffer in a window. If you change them while the buffer is visible,
2521 you can call @code{set-buffer-window} to display it in a window again.
2522
2523 @defun set-window-fringes window left &optional right outside-margins
2524 This function sets the fringe widthes of window @var{window}.
2525 If window is @code{nil}, that stands for the selected window.
2526
2527 The argument @var{left} specifies the width in pixels of the left
2528 fringe, and likewise @var{right} for the right fringe. A value of
2529 @code{nil} for either one stands for the default width. If
2530 @var{outside-margins} is non-@code{nil}, that specifies that fringes
2531 should appear outside of the display margins.
2532 @end defun
2533
2534 @defun window-fringes window
2535 This function returns information about the fringes of a window
2536 @var{window}. The value has the form @code{(@var{left-width}
2537 @var{right-width} @var{frames-outside-margins})}.
2538 @end defun
2539
2540 @node Scroll Bars
2541 @section Scroll Bars
2542
2543 Normally the frame parameter @code{vertical-scroll-bars} controls
2544 whether the windows in the frame have vertical scroll bars. A
2545 non-@code{nil} parameter value means they do. The frame parameter
2546 @code{scroll-bar-width} specifies how wide they are (@code{nil}
2547 meaning the default). @xref{Window Frame Parameters}.
2548
2549 You can also control this for individual windows. Call the function
2550 @code{set-window-scroll-bars} to specify what to do for a specific window:
2551
2552 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
2553 Set width and type of scroll bars of window @var{window}. (If
2554 @var{window} is @code{nil}, this applies to the selected window.)
2555 @var{width} specifies the scroll bar width in pixels (@code{nil} means
2556 use whatever is specified for width for the frame).
2557 @var{vertical-type} specifies whether to have a vertical scroll bar
2558 and, if so, where. The possible values are @code{left}, @code{right}
2559 and @code{nil}, just like the values of the
2560 @code{vertical-scroll-bars} frame parameter.
2561
2562 The argument @var{horizontal-type} is meant to specify whether and
2563 where to have horizontal scroll bars, but since they are not
2564 implemented, it has no effect.
2565 @end defun
2566
2567 @defun window-scroll-bars &optional window
2568 Report the width and type of scroll bars specified for @var{window}.
2569 If @var{window} is omitted or @code{nil}, it defaults to the currently
2570 selected window. The value is a list of the form @code{(@var{width}
2571 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
2572 @var{width} is the value that was specified for the width (which may
2573 be @code{nil}); @var{cols} is the number of columns that the scroll
2574 bar actually occupies.
2575
2576 @var{horizontal-type} is not actually meaningful.
2577 @end defun
2578
2579 If you don't specify these values for a window with
2580 @code{set-window-scroll-bars}, the buffer-local variables
2581 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
2582 displayed control the window's vertical scroll bars. The function
2583 @code{set-window-buffer} examines these variables. If you change them
2584 in a buffer that is already visible in a window, you can make the
2585 window take note of the new values by calling @code{set-window-buffer}
2586 specifying the same buffer that is already displayed.
2587
2588 @node Display Property
2589 @section The @code{display} Property
2590 @cindex display specification
2591 @kindex display @r{(text property)}
2592
2593 The @code{display} text property (or overlay property) is used to
2594 insert images into text, and also control other aspects of how text
2595 displays. These features are available starting in Emacs 21. The value
2596 of the @code{display} property should be a display specification, or a
2597 list or vector containing several display specifications. The rest of
2598 this section describes several kinds of display specifications and what
2599 they mean.
2600
2601 @menu
2602 * Specified Space:: Displaying one space with a specified width.
2603 * Other Display Specs:: Displaying an image; magnifying text; moving it
2604 up or down on the page; adjusting the width
2605 of spaces within text.
2606 * Display Margins:: Displaying text or images to the side of the main text.
2607 * Conditional Display:: Making any of the above features conditional
2608 depending on some Lisp expression.
2609 @end menu
2610
2611 @node Specified Space
2612 @subsection Specified Spaces
2613 @cindex spaces, specified height or width
2614 @cindex specified spaces
2615 @cindex variable-width spaces
2616
2617 To display a space of specified width and/or height, use a display
2618 specification of the form @code{(space . @var{props})}, where
2619 @var{props} is a property list (a list of alternating properties and
2620 values). You can put this property on one or more consecutive
2621 characters; a space of the specified height and width is displayed in
2622 place of @emph{all} of those characters. These are the properties you
2623 can use in @var{props} to specify the weight of the space:
2624
2625 @table @code
2626 @item :width @var{width}
2627 Specifies that the space width should be @var{width} times the normal
2628 character width. @var{width} can be an integer or floating point
2629 number.
2630
2631 @item :relative-width @var{factor}
2632 Specifies that the width of the stretch should be computed from the
2633 first character in the group of consecutive characters that have the
2634 same @code{display} property. The space width is the width of that
2635 character, multiplied by @var{factor}.
2636
2637 @item :align-to @var{hpos}
2638 Specifies that the space should be wide enough to reach @var{hpos}. The
2639 value @var{hpos} is measured in units of the normal character width. It
2640 may be an integer or a floating point number.
2641 @end table
2642
2643 You should use one and only one of the above properties. You can
2644 also specify the height of the space, with other properties:
2645
2646 @table @code
2647 @item :height @var{height}
2648 Specifies the height of the space, as @var{height},
2649 measured in terms of the normal line height.
2650
2651 @item :relative-height @var{factor}
2652 Specifies the height of the space, multiplying the ordinary height
2653 of the text having this display specification by @var{factor}.
2654
2655 @item :ascent @var{ascent}
2656 Specifies that @var{ascent} percent of the height of the space should be
2657 considered as the ascent of the space---that is, the part above the
2658 baseline. The value of @var{ascent} must be a non-negative number no
2659 greater than 100.
2660 @end table
2661
2662 Don't use both @code{:height} and @code{:relative-height} together.
2663
2664 @node Other Display Specs
2665 @subsection Other Display Specifications
2666
2667 @table @code
2668 @item (image . @var{image-props})
2669 This is in fact an image descriptor (@pxref{Images}). When used as a
2670 display specification, it means to display the image instead of the text
2671 that has the display specification.
2672
2673 @item ((margin nil) @var{string})
2674 @itemx @var{string}
2675 A display specification of this form means to display @var{string}
2676 instead of the text that has the display specification, at the same
2677 position as that text. This is a special case of marginal display
2678 (@pxref{Display Margins}).
2679
2680 Recursive display specifications are not supported---string display
2681 specifications must not have @code{display} properties themselves.
2682
2683 @item (space-width @var{factor})
2684 This display specification affects all the space characters within the
2685 text that has the specification. It displays all of these spaces
2686 @var{factor} times as wide as normal. The element @var{factor} should
2687 be an integer or float. Characters other than spaces are not affected
2688 at all; in particular, this has no effect on tab characters.
2689
2690 @item (height @var{height})
2691 This display specification makes the text taller or shorter.
2692 Here are the possibilities for @var{height}:
2693
2694 @table @asis
2695 @item @code{(+ @var{n})}
2696 This means to use a font that is @var{n} steps larger. A ``step'' is
2697 defined by the set of available fonts---specifically, those that match
2698 what was otherwise specified for this text, in all attributes except
2699 height. Each size for which a suitable font is available counts as
2700 another step. @var{n} should be an integer.
2701
2702 @item @code{(- @var{n})}
2703 This means to use a font that is @var{n} steps smaller.
2704
2705 @item a number, @var{factor}
2706 A number, @var{factor}, means to use a font that is @var{factor} times
2707 as tall as the default font.
2708
2709 @item a symbol, @var{function}
2710 A symbol is a function to compute the height. It is called with the
2711 current height as argument, and should return the new height to use.
2712
2713 @item anything else, @var{form}
2714 If the @var{height} value doesn't fit the previous possibilities, it is
2715 a form. Emacs evaluates it to get the new height, with the symbol
2716 @code{height} bound to the current specified font height.
2717 @end table
2718
2719 @item (raise @var{factor})
2720 This kind of display specification raises or lowers the text
2721 it applies to, relative to the baseline of the line.
2722
2723 @var{factor} must be a number, which is interpreted as a multiple of the
2724 height of the affected text. If it is positive, that means to display
2725 the characters raised. If it is negative, that means to display them
2726 lower down.
2727
2728 If the text also has a @code{height} display specification, that does
2729 not affect the amount of raising or lowering, which is based on the
2730 faces used for the text.
2731 @end table
2732
2733 @node Display Margins
2734 @subsection Displaying in the Margins
2735 @cindex display margins
2736 @cindex margins, display
2737
2738 A buffer can have blank areas called @dfn{display margins} on the left
2739 and on the right. Ordinary text never appears in these areas, but you
2740 can put things into the display margins using the @code{display}
2741 property.
2742
2743 To put text in the left or right display margin of the window, use a
2744 display specification of the form @code{(margin right-margin)} or
2745 @code{(margin left-margin)} on it. To put an image in a display margin,
2746 use that display specification along with the display specification for
2747 the image. Unfortunately, there is currently no way to make
2748 text or images in the margin mouse-sensitive.
2749
2750 If you put such a display specification directly on text in the
2751 buffer, the specified margin display appears @emph{instead of} that
2752 buffer text itself. To put something in the margin @emph{in
2753 association with} certain buffer text without preventing or altering
2754 the display of that text, put a @code{before-string} property on the
2755 text and put the display specification on the contents of the
2756 before-string.
2757
2758 Before the display margins can display anything, you must give
2759 them a nonzero width. The usual way to do that is to set these
2760 variables:
2761
2762 @defvar left-margin-width
2763 @tindex left-margin-width
2764 This variable specifies the width of the left margin.
2765 It is buffer-local in all buffers.
2766 @end defvar
2767
2768 @defvar right-margin-width
2769 @tindex right-margin-width
2770 This variable specifies the width of the right margin.
2771 It is buffer-local in all buffers.
2772 @end defvar
2773
2774 Setting these variables does not immediately affect the window. These
2775 variables are checked when a new buffer is displayed in the window.
2776 Thus, you can make changes take effect by calling
2777 @code{set-window-buffer}.
2778
2779 You can also set the margin widths immediately.
2780
2781 @defun set-window-margins window left &optional right
2782 @tindex set-window-margins
2783 This function specifies the margin widths for window @var{window}.
2784 The argument @var{left} controls the left margin and
2785 @var{right} controls the right margin (default @code{0}).
2786 @end defun
2787
2788 @defun window-margins &optional window
2789 @tindex window-margins
2790 This function returns the left and right margins of @var{window}
2791 as a cons cell of the form @code{(@var{left} . @var{right})}.
2792 If @var{window} is @code{nil}, the selected window is used.
2793 @end defun
2794
2795 @node Conditional Display
2796 @subsection Conditional Display Specifications
2797 @cindex conditional display specifications
2798
2799 You can make any display specification conditional. To do that,
2800 package it in another list of the form @code{(when @var{condition} .
2801 @var{spec})}. Then the specification @var{spec} applies only when
2802 @var{condition} evaluates to a non-@code{nil} value. During the
2803 evaluation, @code{object} is bound to the string or buffer having the
2804 conditional @code{display} property. @code{position} and
2805 @code{buffer-position} are bound to the position within @code{object}
2806 and the buffer position where the @code{display} property was found,
2807 respectively. Both positions can be different when @code{object} is a
2808 string.
2809
2810 @node Images
2811 @section Images
2812 @cindex images in buffers
2813
2814 To display an image in an Emacs buffer, you must first create an image
2815 descriptor, then use it as a display specifier in the @code{display}
2816 property of text that is displayed (@pxref{Display Property}). Like the
2817 @code{display} property, this feature is available starting in Emacs 21.
2818
2819 Emacs can display a number of different image formats; some of them
2820 are supported only if particular support libraries are installed on your
2821 machine. The supported image formats include XBM, XPM (needing the
2822 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing
2823 @code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the
2824 @code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4),
2825 and PNG (needing @code{libpng} 1.0.2).
2826
2827 You specify one of these formats with an image type symbol. The image
2828 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
2829 @code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
2830
2831 @defvar image-types
2832 This variable contains a list of those image type symbols that are
2833 supported in the current configuration.
2834 @end defvar
2835
2836 @menu
2837 * Image Descriptors:: How to specify an image for use in @code{:display}.
2838 * XBM Images:: Special features for XBM format.
2839 * XPM Images:: Special features for XPM format.
2840 * GIF Images:: Special features for GIF format.
2841 * Postscript Images:: Special features for Postscript format.
2842 * Other Image Types:: Various other formats are supported.
2843 * Defining Images:: Convenient ways to define an image for later use.
2844 * Showing Images:: Convenient ways to display an image once it is defined.
2845 * Image Cache:: Internal mechanisms of image display.
2846 @end menu
2847
2848 @node Image Descriptors
2849 @subsection Image Descriptors
2850 @cindex image descriptor
2851
2852 An image description is a list of the form @code{(image
2853 . @var{props})}, where @var{props} is a property list containing
2854 alternating keyword symbols (symbols whose names start with a colon) and
2855 their values. You can use any Lisp object as a property, but the only
2856 properties that have any special meaning are certain symbols, all of
2857 them keywords.
2858
2859 Every image descriptor must contain the property @code{:type
2860 @var{type}} to specify the format of the image. The value of @var{type}
2861 should be an image type symbol; for example, @code{xpm} for an image in
2862 XPM format.
2863
2864 Here is a list of other properties that are meaningful for all image
2865 types:
2866
2867 @table @code
2868 @item :file @var{file}
2869 The @code{:file} property specifies to load the image from file
2870 @var{file}. If @var{file} is not an absolute file name, it is expanded
2871 in @code{data-directory}.
2872
2873 @item :data @var{data}
2874 The @code{:data} property specifies the actual contents of the image.
2875 Each image must use either @code{:data} or @code{:file}, but not both.
2876 For most image types, the value of the @code{:data} property should be a
2877 string containing the image data; we recommend using a unibyte string.
2878
2879 Before using @code{:data}, look for further information in the section
2880 below describing the specific image format. For some image types,
2881 @code{:data} may not be supported; for some, it allows other data types;
2882 for some, @code{:data} alone is not enough, so you need to use other
2883 image properties along with @code{:data}.
2884
2885 @item :margin @var{margin}
2886 The @code{:margin} property specifies how many pixels to add as an
2887 extra margin around the image. The value, @var{margin}, must be a
2888 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
2889 numbers. If it is a pair, @var{x} specifies how many pixels to add
2890 horizontally, and @var{y} specifies how many pixels to add vertically.
2891 If @code{:margin} is not specified, the default is zero.
2892
2893 @item :ascent @var{ascent}
2894 The @code{:ascent} property specifies the amount of the image's
2895 height to use for its ascent---that is, the part above the baseline.
2896 The value, @var{ascent}, must be a number in the range 0 to 100, or
2897 the symbol @code{center}.
2898
2899 If @var{ascent} is a number, that percentage of the image's height is
2900 used for its ascent.
2901
2902 If @var{ascent} is @code{center}, the image is vertically centered
2903 around a centerline which would be the vertical centerline of text drawn
2904 at the position of the image, in the manner specified by the text
2905 properties and overlays that apply to the image.
2906
2907 If this property is omitted, it defaults to 50.
2908
2909 @item :relief @var{relief}
2910 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
2911 around the image. The value, @var{relief}, specifies the width of the
2912 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
2913 so that the image appears as a pressed button; otherwise, it appears as
2914 an unpressed button.
2915
2916 @item :conversion @var{algorithm}
2917 The @code{:conversion} property, if non-@code{nil}, specifies a
2918 conversion algorithm that should be applied to the image before it is
2919 displayed; the value, @var{algorithm}, specifies which algorithm.
2920
2921 @table @code
2922 @item laplace
2923 @itemx emboss
2924 Specifies the Laplace edge detection algorithm, which blurs out small
2925 differences in color while highlighting larger differences. People
2926 sometimes consider this useful for displaying the image for a
2927 ``disabled'' button.
2928
2929 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
2930 Specifies a general edge-detection algorithm. @var{matrix} must be
2931 either a nine-element list or a nine-element vector of numbers. A pixel
2932 at position @math{x/y} in the transformed image is computed from
2933 original pixels around that position. @var{matrix} specifies, for each
2934 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
2935 will influence the transformed pixel; element @math{0} specifies the
2936 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
2937 the pixel at @math{x/y-1} etc., as shown below:
2938 @iftex
2939 @tex
2940 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
2941 x-1/y & x/y & x+1/y \cr
2942 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
2943 @end tex
2944 @end iftex
2945 @ifnottex
2946 @display
2947 (x-1/y-1 x/y-1 x+1/y-1
2948 x-1/y x/y x+1/y
2949 x-1/y+1 x/y+1 x+1/y+1)
2950 @end display
2951 @end ifnottex
2952
2953 The resulting pixel is computed from the color intensity of the color
2954 resulting from summing up the RGB values of surrounding pixels,
2955 multiplied by the specified factors, and dividing that sum by the sum
2956 of the factors' absolute values.
2957
2958 Laplace edge-detection currently uses a matrix of
2959 @iftex
2960 @tex
2961 $$\pmatrix{1 & 0 & 0 \cr
2962 0& 0 & 0 \cr
2963 9 & 9 & -1 \cr}$$
2964 @end tex
2965 @end iftex
2966 @ifnottex
2967 @display
2968 (1 0 0
2969 0 0 0
2970 9 9 -1)
2971 @end display
2972 @end ifnottex
2973
2974 Emboss edge-detection uses a matrix of
2975 @iftex
2976 @tex
2977 $$\pmatrix{ 2 & -1 & 0 \cr
2978 -1 & 0 & 1 \cr
2979 0 & 1 & -2 \cr}$$
2980 @end tex
2981 @end iftex
2982 @ifnottex
2983 @display
2984 ( 2 -1 0
2985 -1 0 1
2986 0 1 -2)
2987 @end display
2988 @end ifnottex
2989
2990 @item disabled
2991 Specifies transforming the image so that it looks ``disabled''.
2992 @end table
2993
2994 @item :mask @var{mask}
2995 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
2996 a clipping mask for the image, so that the background of a frame is
2997 visible behind the image. If @var{bg} is not specified, or if @var{bg}
2998 is @code{t}, determine the background color of the image by looking at
2999 the four corners of the image, assuming the most frequently occurring
3000 color from the corners is the background color of the image. Otherwise,
3001 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
3002 specifying the color to assume for the background of the image.
3003
3004 If @var{mask} is @code{nil}, remove a mask from the image, if it has
3005 one. Images in some formats include a mask which can be removed by
3006 specifying @code{:mask nil}.
3007 @end table
3008
3009 @defun image-mask-p spec &optional frame
3010 @tindex image-mask-p
3011 This function returns @code{t} if image @var{spec} has a mask bitmap.
3012 @var{frame} is the frame on which the image will be displayed.
3013 @var{frame} @code{nil} or omitted means to use the selected frame
3014 (@pxref{Input Focus}).
3015 @end defun
3016
3017 @node XBM Images
3018 @subsection XBM Images
3019 @cindex XBM
3020
3021 To use XBM format, specify @code{xbm} as the image type. This image
3022 format doesn't require an external library, so images of this type are
3023 always supported.
3024
3025 Additional image properties supported for the @code{xbm} image type are:
3026
3027 @table @code
3028 @item :foreground @var{foreground}
3029 The value, @var{foreground}, should be a string specifying the image
3030 foreground color, or @code{nil} for the default color. This color is
3031 used for each pixel in the XBM that is 1. The default is the frame's
3032 foreground color.
3033
3034 @item :background @var{background}
3035 The value, @var{background}, should be a string specifying the image
3036 background color, or @code{nil} for the default color. This color is
3037 used for each pixel in the XBM that is 0. The default is the frame's
3038 background color.
3039 @end table
3040
3041 If you specify an XBM image using data within Emacs instead of an
3042 external file, use the following three properties:
3043
3044 @table @code
3045 @item :data @var{data}
3046 The value, @var{data}, specifies the contents of the image.
3047 There are three formats you can use for @var{data}:
3048
3049 @itemize @bullet
3050 @item
3051 A vector of strings or bool-vectors, each specifying one line of the
3052 image. Do specify @code{:height} and @code{:width}.
3053
3054 @item
3055 A string containing the same byte sequence as an XBM file would contain.
3056 You must not specify @code{:height} and @code{:width} in this case,
3057 because omitting them is what indicates the data has the format of an
3058 XBM file. The file contents specify the height and width of the image.
3059
3060 @item
3061 A string or a bool-vector containing the bits of the image (plus perhaps
3062 some extra bits at the end that will not be used). It should contain at
3063 least @var{width} * @code{height} bits. In this case, you must specify
3064 @code{:height} and @code{:width}, both to indicate that the string
3065 contains just the bits rather than a whole XBM file, and to specify the
3066 size of the image.
3067 @end itemize
3068
3069 @item :width @var{width}
3070 The value, @var{width}, specifies the width of the image, in pixels.
3071
3072 @item :height @var{height}
3073 The value, @var{height}, specifies the height of the image, in pixels.
3074 @end table
3075
3076 @node XPM Images
3077 @subsection XPM Images
3078 @cindex XPM
3079
3080 To use XPM format, specify @code{xpm} as the image type. The
3081 additional image property @code{:color-symbols} is also meaningful with
3082 the @code{xpm} image type:
3083
3084 @table @code
3085 @item :color-symbols @var{symbols}
3086 The value, @var{symbols}, should be an alist whose elements have the
3087 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
3088 the name of a color as it appears in the image file, and @var{color}
3089 specifies the actual color to use for displaying that name.
3090 @end table
3091
3092 @node GIF Images
3093 @subsection GIF Images
3094 @cindex GIF
3095
3096 For GIF images, specify image type @code{gif}. Because of the patents
3097 in the US covering the LZW algorithm, the continued use of GIF format is
3098 a problem for the whole Internet; to end this problem, it is a good idea
3099 for everyone, even outside the US, to stop using GIFS right away
3100 (@uref{http://www.burnallgifs.org/}). But if you still want to use
3101 them, Emacs can display them.
3102
3103 @table @code
3104 @item :index @var{index}
3105 You can use @code{:index} to specify one image from a GIF file that
3106 contains more than one image. This property specifies use of image
3107 number @var{index} from the file. An error is signaled if the GIF file
3108 doesn't contain an image with index @var{index}.
3109 @end table
3110
3111 @ignore
3112 This could be used to implement limited support for animated GIFs.
3113 For example, the following function displays a multi-image GIF file
3114 at point-min in the current buffer, switching between sub-images
3115 every 0.1 seconds.
3116
3117 (defun show-anim (file max)
3118 "Display multi-image GIF file FILE which contains MAX subimages."
3119 (display-anim (current-buffer) file 0 max t))
3120
3121 (defun display-anim (buffer file idx max first-time)
3122 (when (= idx max)
3123 (setq idx 0))
3124 (let ((img (create-image file nil :image idx)))
3125 (save-excursion
3126 (set-buffer buffer)
3127 (goto-char (point-min))
3128 (unless first-time (delete-char 1))
3129 (insert-image img))
3130 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
3131 @end ignore
3132
3133 @node Postscript Images
3134 @subsection Postscript Images
3135 @cindex Postscript images
3136
3137 To use Postscript for an image, specify image type @code{postscript}.
3138 This works only if you have Ghostscript installed. You must always use
3139 these three properties:
3140
3141 @table @code
3142 @item :pt-width @var{width}
3143 The value, @var{width}, specifies the width of the image measured in
3144 points (1/72 inch). @var{width} must be an integer.
3145
3146 @item :pt-height @var{height}
3147 The value, @var{height}, specifies the height of the image in points
3148 (1/72 inch). @var{height} must be an integer.
3149
3150 @item :bounding-box @var{box}
3151 The value, @var{box}, must be a list or vector of four integers, which
3152 specifying the bounding box of the Postscript image, analogous to the
3153 @samp{BoundingBox} comment found in Postscript files.
3154
3155 @example
3156 %%BoundingBox: 22 171 567 738
3157 @end example
3158 @end table
3159
3160 Displaying Postscript images from Lisp data is not currently
3161 implemented, but it may be implemented by the time you read this.
3162 See the @file{etc/NEWS} file to make sure.
3163
3164 @node Other Image Types
3165 @subsection Other Image Types
3166 @cindex PBM
3167
3168 For PBM images, specify image type @code{pbm}. Color, gray-scale and
3169 monochromatic images are supported. For mono PBM images, two additional
3170 image properties are supported.
3171
3172 @table @code
3173 @item :foreground @var{foreground}
3174 The value, @var{foreground}, should be a string specifying the image
3175 foreground color, or @code{nil} for the default color. This color is
3176 used for each pixel in the XBM that is 1. The default is the frame's
3177 foreground color.
3178
3179 @item :background @var{background}
3180 The value, @var{background}, should be a string specifying the image
3181 background color, or @code{nil} for the default color. This color is
3182 used for each pixel in the XBM that is 0. The default is the frame's
3183 background color.
3184 @end table
3185
3186 For JPEG images, specify image type @code{jpeg}.
3187
3188 For TIFF images, specify image type @code{tiff}.
3189
3190 For PNG images, specify image type @code{png}.
3191
3192 @node Defining Images
3193 @subsection Defining Images
3194
3195 The functions @code{create-image}, @code{defimage} and
3196 @code{find-image} provide convenient ways to create image descriptors.
3197
3198 @defun create-image file &optional type &rest props
3199 @tindex create-image
3200 This function creates and returns an image descriptor which uses the
3201 data in @var{file}.
3202
3203 The optional argument @var{type} is a symbol specifying the image type.
3204 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
3205 determine the image type from the file's first few bytes, or else
3206 from the file's name.
3207
3208 The remaining arguments, @var{props}, specify additional image
3209 properties---for example,
3210
3211 @example
3212 (create-image "foo.xpm" 'xpm :heuristic-mask t)
3213 @end example
3214
3215 The function returns @code{nil} if images of this type are not
3216 supported. Otherwise it returns an image descriptor.
3217 @end defun
3218
3219 @defmac defimage symbol specs &optional doc
3220 @tindex defimage
3221 This macro defines @var{symbol} as an image name. The arguments
3222 @var{specs} is a list which specifies how to display the image.
3223 The third argument, @var{doc}, is an optional documentation string.
3224
3225 Each argument in @var{specs} has the form of a property list, and each
3226 one should specify at least the @code{:type} property and either the
3227 @code{:file} or the @code{:data} property. The value of @code{:type}
3228 should be a symbol specifying the image type, the value of
3229 @code{:file} is the file to load the image from, and the value of
3230 @code{:data} is a string containing the actual image data. Here is an
3231 example:
3232
3233 @example
3234 (defimage test-image
3235 ((:type xpm :file "~/test1.xpm")
3236 (:type xbm :file "~/test1.xbm")))
3237 @end example
3238
3239 @code{defimage} tests each argument, one by one, to see if it is
3240 usable---that is, if the type is supported and the file exists. The
3241 first usable argument is used to make an image descriptor which is
3242 stored in @var{symbol}.
3243
3244 If none of the alternatives will work, then @var{symbol} is defined
3245 as @code{nil}.
3246 @end defmac
3247
3248 @defun find-image specs
3249 @tindex find-image
3250 This function provides a convenient way to find an image satisfying one
3251 of a list of image specifications @var{specs}.
3252
3253 Each specification in @var{specs} is a property list with contents
3254 depending on image type. All specifications must at least contain the
3255 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
3256 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
3257 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
3258 image from, and @var{data} is a string containing the actual image data.
3259 The first specification in the list whose @var{type} is supported, and
3260 @var{file} exists, is used to construct the image specification to be
3261 returned. If no specification is satisfied, @code{nil} is returned.
3262
3263 The image is looked for first on @code{load-path} and then in
3264 @code{data-directory}.
3265 @end defun
3266
3267 @node Showing Images
3268 @subsection Showing Images
3269
3270 You can use an image descriptor by setting up the @code{display}
3271 property yourself, but it is easier to use the functions in this
3272 section.
3273
3274 @defun insert-image image &optional string area
3275 This function inserts @var{image} in the current buffer at point. The
3276 value @var{image} should be an image descriptor; it could be a value
3277 returned by @code{create-image}, or the value of a symbol defined with
3278 @code{defimage}. The argument @var{string} specifies the text to put in
3279 the buffer to hold the image.
3280
3281 The argument @var{area} specifies whether to put the image in a margin.
3282 If it is @code{left-margin}, the image appears in the left margin;
3283 @code{right-margin} specifies the right margin. If @var{area} is
3284 @code{nil} or omitted, the image is displayed at point within the
3285 buffer's text.
3286
3287 Internally, this function inserts @var{string} in the buffer, and gives
3288 it a @code{display} property which specifies @var{image}. @xref{Display
3289 Property}.
3290 @end defun
3291
3292 @defun put-image image pos &optional string area
3293 This function puts image @var{image} in front of @var{pos} in the
3294 current buffer. The argument @var{pos} should be an integer or a
3295 marker. It specifies the buffer position where the image should appear.
3296 The argument @var{string} specifies the text that should hold the image
3297 as an alternative to the default.
3298
3299 The argument @var{image} must be an image descriptor, perhaps returned
3300 by @code{create-image} or stored by @code{defimage}.
3301
3302 The argument @var{area} specifies whether to put the image in a margin.
3303 If it is @code{left-margin}, the image appears in the left margin;
3304 @code{right-margin} specifies the right margin. If @var{area} is
3305 @code{nil} or omitted, the image is displayed at point within the
3306 buffer's text.
3307
3308 Internally, this function creates an overlay, and gives it a
3309 @code{before-string} property containing text that has a @code{display}
3310 property whose value is the image. (Whew!)
3311 @end defun
3312
3313 @defun remove-images start end &optional buffer
3314 This function removes images in @var{buffer} between positions
3315 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
3316 images are removed from the current buffer.
3317
3318 This removes only images that were put into @var{buffer} the way
3319 @code{put-image} does it, not images that were inserted with
3320 @code{insert-image} or in other ways.
3321 @end defun
3322
3323 @defun image-size spec &optional pixels frame
3324 @tindex image-size
3325 This function returns the size of an image as a pair
3326 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
3327 specification. @var{pixels} non-@code{nil} means return sizes
3328 measured in pixels, otherwise return sizes measured in canonical
3329 character units (fractions of the width/height of the frame's default
3330 font). @var{frame} is the frame on which the image will be displayed.
3331 @var{frame} null or omitted means use the selected frame (@pxref{Input
3332 Focus}).
3333 @end defun
3334
3335 @node Image Cache
3336 @subsection Image Cache
3337
3338 Emacs stores images in an image cache when it displays them, so it can
3339 display them again more efficiently. It removes an image from the cache
3340 when it hasn't been displayed for a specified period of time.
3341
3342 When an image is looked up in the cache, its specification is compared
3343 with cached image specifications using @code{equal}. This means that
3344 all images with equal specifications share the same image in the cache.
3345
3346 @defvar image-cache-eviction-delay
3347 @tindex image-cache-eviction-delay
3348 This variable specifies the number of seconds an image can remain in the
3349 cache without being displayed. When an image is not displayed for this
3350 length of time, Emacs removes it from the image cache.
3351
3352 If the value is @code{nil}, Emacs does not remove images from the cache
3353 except when you explicitly clear it. This mode can be useful for
3354 debugging.
3355 @end defvar
3356
3357 @defun clear-image-cache &optional frame
3358 @tindex clear-image-cache
3359 This function clears the image cache. If @var{frame} is non-@code{nil},
3360 only the cache for that frame is cleared. Otherwise all frames' caches
3361 are cleared.
3362 @end defun
3363
3364 @node Blinking
3365 @section Blinking Parentheses
3366 @cindex parenthesis matching
3367 @cindex blinking
3368 @cindex balancing parentheses
3369 @cindex close parenthesis
3370
3371 This section describes the mechanism by which Emacs shows a matching
3372 open parenthesis when the user inserts a close parenthesis.
3373
3374 @defvar blink-paren-function
3375 The value of this variable should be a function (of no arguments) to
3376 be called whenever a character with close parenthesis syntax is inserted.
3377 The value of @code{blink-paren-function} may be @code{nil}, in which
3378 case nothing is done.
3379 @end defvar
3380
3381 @defopt blink-matching-paren
3382 If this variable is @code{nil}, then @code{blink-matching-open} does
3383 nothing.
3384 @end defopt
3385
3386 @defopt blink-matching-paren-distance
3387 This variable specifies the maximum distance to scan for a matching
3388 parenthesis before giving up.
3389 @end defopt
3390
3391 @defopt blink-matching-delay
3392 This variable specifies the number of seconds for the cursor to remain
3393 at the matching parenthesis. A fraction of a second often gives
3394 good results, but the default is 1, which works on all systems.
3395 @end defopt
3396
3397 @deffn Command blink-matching-open
3398 This function is the default value of @code{blink-paren-function}. It
3399 assumes that point follows a character with close parenthesis syntax and
3400 moves the cursor momentarily to the matching opening character. If that
3401 character is not already on the screen, it displays the character's
3402 context in the echo area. To avoid long delays, this function does not
3403 search farther than @code{blink-matching-paren-distance} characters.
3404
3405 Here is an example of calling this function explicitly.
3406
3407 @smallexample
3408 @group
3409 (defun interactive-blink-matching-open ()
3410 @c Do not break this line! -- rms.
3411 @c The first line of a doc string
3412 @c must stand alone.
3413 "Indicate momentarily the start of sexp before point."
3414 (interactive)
3415 @end group
3416 @group
3417 (let ((blink-matching-paren-distance
3418 (buffer-size))
3419 (blink-matching-paren t))
3420 (blink-matching-open)))
3421 @end group
3422 @end smallexample
3423 @end deffn
3424
3425 @node Inverse Video
3426 @section Inverse Video
3427 @cindex Inverse Video
3428
3429 @defopt inverse-video
3430 @cindex highlighting
3431 This variable controls whether Emacs uses inverse video for all text
3432 on the screen. Non-@code{nil} means yes, @code{nil} means no. The
3433 default is @code{nil}.
3434 @end defopt
3435
3436 @defopt mode-line-inverse-video
3437 This variable controls the use of inverse video for mode lines and menu
3438 bars. If it is non-@code{nil}, then these lines are displayed in
3439 inverse video. Otherwise, these lines are displayed normally, just like
3440 other text. The default is @code{t}.
3441
3442 For window frames, this feature actually applies the face named
3443 @code{mode-line}; that face is normally set up as the inverse of the
3444 default face, unless you change it.
3445 @end defopt
3446
3447 @node Usual Display
3448 @section Usual Display Conventions
3449
3450 The usual display conventions define how to display each character
3451 code. You can override these conventions by setting up a display table
3452 (@pxref{Display Tables}). Here are the usual display conventions:
3453
3454 @itemize @bullet
3455 @item
3456 Character codes 32 through 126 map to glyph codes 32 through 126.
3457 Normally this means they display as themselves.
3458
3459 @item
3460 Character code 9 is a horizontal tab. It displays as whitespace
3461 up to a position determined by @code{tab-width}.
3462
3463 @item
3464 Character code 10 is a newline.
3465
3466 @item
3467 All other codes in the range 0 through 31, and code 127, display in one
3468 of two ways according to the value of @code{ctl-arrow}. If it is
3469 non-@code{nil}, these codes map to sequences of two glyphs, where the
3470 first glyph is the @sc{ascii} code for @samp{^}. (A display table can
3471 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
3472 just like the codes in the range 128 to 255.
3473
3474 On MS-DOS terminals, Emacs arranges by default for the character code
3475 127 to be mapped to the glyph code 127, which normally displays as an
3476 empty polygon. This glyph is used to display non-@sc{ascii} characters
3477 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
3478 emacs, The GNU Emacs Manual}.
3479
3480 @item
3481 Character codes 128 through 255 map to sequences of four glyphs, where
3482 the first glyph is the @sc{ascii} code for @samp{\}, and the others are
3483 digit characters representing the character code in octal. (A display
3484 table can specify a glyph to use instead of @samp{\}.)
3485
3486 @item
3487 Multibyte character codes above 256 are displayed as themselves, or as a
3488 question mark or empty box if the terminal cannot display that
3489 character.
3490 @end itemize
3491
3492 The usual display conventions apply even when there is a display
3493 table, for any character whose entry in the active display table is
3494 @code{nil}. Thus, when you set up a display table, you need only
3495 specify the characters for which you want special behavior.
3496
3497 These display rules apply to carriage return (character code 13), when
3498 it appears in the buffer. But that character may not appear in the
3499 buffer where you expect it, if it was eliminated as part of end-of-line
3500 conversion (@pxref{Coding System Basics}).
3501
3502 These variables affect the way certain characters are displayed on the
3503 screen. Since they change the number of columns the characters occupy,
3504 they also affect the indentation functions. These variables also affect
3505 how the mode line is displayed; if you want to force redisplay of the
3506 mode line using the new values, call the function
3507 @code{force-mode-line-update} (@pxref{Mode Line Format}).
3508
3509 @defopt ctl-arrow
3510 @cindex control characters in display
3511 This buffer-local variable controls how control characters are
3512 displayed. If it is non-@code{nil}, they are displayed as a caret
3513 followed by the character: @samp{^A}. If it is @code{nil}, they are
3514 displayed as a backslash followed by three octal digits: @samp{\001}.
3515 @end defopt
3516
3517 @c Following may have overfull hbox.
3518 @defvar default-ctl-arrow
3519 The value of this variable is the default value for @code{ctl-arrow} in
3520 buffers that do not override it. @xref{Default Value}.
3521 @end defvar
3522
3523 @defopt indicate-empty-lines
3524 @tindex indicate-empty-lines
3525 @cindex fringes, and empty line indication
3526 When this is non-@code{nil}, Emacs displays a special glyph in the
3527 fringe of each empty line at the end of the buffer, on terminals that
3528 support it (window systems). @xref{Fringes}.
3529 @end defopt
3530
3531 @defopt tab-width
3532 The value of this variable is the spacing between tab stops used for
3533 displaying tab characters in Emacs buffers. The value is in units of
3534 columns, and the default is 8. Note that this feature is completely
3535 independent of the user-settable tab stops used by the command
3536 @code{tab-to-tab-stop}. @xref{Indent Tabs}.
3537 @end defopt
3538
3539 @node Display Tables
3540 @section Display Tables
3541
3542 @cindex display table
3543 You can use the @dfn{display table} feature to control how all possible
3544 character codes display on the screen. This is useful for displaying
3545 European languages that have letters not in the @sc{ascii} character
3546 set.
3547
3548 The display table maps each character code into a sequence of
3549 @dfn{glyphs}, each glyph being a graphic that takes up one character
3550 position on the screen. You can also define how to display each glyph
3551 on your terminal, using the @dfn{glyph table}.
3552
3553 Display tables affect how the mode line is displayed; if you want to
3554 force redisplay of the mode line using a new display table, call
3555 @code{force-mode-line-update} (@pxref{Mode Line Format}).
3556
3557 @menu
3558 * Display Table Format:: What a display table consists of.
3559 * Active Display Table:: How Emacs selects a display table to use.
3560 * Glyphs:: How to define a glyph, and what glyphs mean.
3561 @end menu
3562
3563 @node Display Table Format
3564 @subsection Display Table Format
3565
3566 A display table is actually a char-table (@pxref{Char-Tables}) with
3567 @code{display-table} as its subtype.
3568
3569 @defun make-display-table
3570 This creates and returns a display table. The table initially has
3571 @code{nil} in all elements.
3572 @end defun
3573
3574 The ordinary elements of the display table are indexed by character
3575 codes; the element at index @var{c} says how to display the character
3576 code @var{c}. The value should be @code{nil} or a vector of glyph
3577 values (@pxref{Glyphs}). If an element is @code{nil}, it says to
3578 display that character according to the usual display conventions
3579 (@pxref{Usual Display}).
3580
3581 If you use the display table to change the display of newline
3582 characters, the whole buffer will be displayed as one long ``line.''
3583
3584 The display table also has six ``extra slots'' which serve special
3585 purposes. Here is a table of their meanings; @code{nil} in any slot
3586 means to use the default for that slot, as stated below.
3587
3588 @table @asis
3589 @item 0
3590 The glyph for the end of a truncated screen line (the default for this
3591 is @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms,
3592 display arrows to indicate truncation---the display table has no effect
3593 in these situations.
3594 @item 1
3595 The glyph for the end of a continued line (the default is @samp{\}).
3596 Newer Emacs versions, on some platforms, display curved arrows to
3597 indicate truncation---the display table has no effect in these
3598 situations.
3599 @item 2
3600 The glyph for indicating a character displayed as an octal character
3601 code (the default is @samp{\}).
3602 @item 3
3603 The glyph for indicating a control character (the default is @samp{^}).
3604 @item 4
3605 A vector of glyphs for indicating the presence of invisible lines (the
3606 default is @samp{...}). @xref{Selective Display}.
3607 @item 5
3608 The glyph used to draw the border between side-by-side windows (the
3609 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
3610 when there are no scroll bars; if scroll bars are supported and in use,
3611 a scroll bar separates the two windows.
3612 @end table
3613
3614 For example, here is how to construct a display table that mimics the
3615 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
3616
3617 @example
3618 (setq disptab (make-display-table))
3619 (let ((i 0))
3620 (while (< i 32)
3621 (or (= i ?\t) (= i ?\n)
3622 (aset disptab i (vector ?^ (+ i 64))))
3623 (setq i (1+ i)))
3624 (aset disptab 127 (vector ?^ ??)))
3625 @end example
3626
3627 @defun display-table-slot display-table slot
3628 This function returns the value of the extra slot @var{slot} of
3629 @var{display-table}. The argument @var{slot} may be a number from 0 to
3630 5 inclusive, or a slot name (symbol). Valid symbols are
3631 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
3632 @code{selective-display}, and @code{vertical-border}.
3633 @end defun
3634
3635 @defun set-display-table-slot display-table slot value
3636 This function stores @var{value} in the extra slot @var{slot} of
3637 @var{display-table}. The argument @var{slot} may be a number from 0 to
3638 5 inclusive, or a slot name (symbol). Valid symbols are
3639 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
3640 @code{selective-display}, and @code{vertical-border}.
3641 @end defun
3642
3643 @defun describe-display-table display-table
3644 @tindex describe-display-table
3645 This function displays a description of the display table
3646 @var{display-table} in a help buffer.
3647 @end defun
3648
3649 @deffn Command describe-current-display-table
3650 @tindex describe-current-display-table
3651 This command displays a description of the current display table in a
3652 help buffer.
3653 @end deffn
3654
3655 @node Active Display Table
3656 @subsection Active Display Table
3657 @cindex active display table
3658
3659 Each window can specify a display table, and so can each buffer. When
3660 a buffer @var{b} is displayed in window @var{w}, display uses the
3661 display table for window @var{w} if it has one; otherwise, the display
3662 table for buffer @var{b} if it has one; otherwise, the standard display
3663 table if any. The display table chosen is called the @dfn{active}
3664 display table.
3665
3666 @defun window-display-table window
3667 This function returns @var{window}'s display table, or @code{nil}
3668 if @var{window} does not have an assigned display table.
3669 @end defun
3670
3671 @defun set-window-display-table window table
3672 This function sets the display table of @var{window} to @var{table}.
3673 The argument @var{table} should be either a display table or
3674 @code{nil}.
3675 @end defun
3676
3677 @defvar buffer-display-table
3678 This variable is automatically buffer-local in all buffers; its value in
3679 a particular buffer specifies the display table for that buffer. If it
3680 is @code{nil}, that means the buffer does not have an assigned display
3681 table.
3682 @end defvar
3683
3684 @defvar standard-display-table
3685 This variable's value is the default display table, used whenever a
3686 window has no display table and neither does the buffer displayed in
3687 that window. This variable is @code{nil} by default.
3688 @end defvar
3689
3690 If there is no display table to use for a particular window---that is,
3691 if the window specifies none, its buffer specifies none, and
3692 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
3693 display conventions for all character codes in that window. @xref{Usual
3694 Display}.
3695
3696 A number of functions for changing the standard display table
3697 are defined in the library @file{disp-table}.
3698
3699 @node Glyphs
3700 @subsection Glyphs
3701
3702 @cindex glyph
3703 A @dfn{glyph} is a generalization of a character; it stands for an
3704 image that takes up a single character position on the screen. Glyphs
3705 are represented in Lisp as integers, just as characters are. Normally
3706 Emacs finds glyphs in the display table (@pxref{Display Tables}).
3707
3708 A glyph can be @dfn{simple} or it can be defined by the @dfn{glyph
3709 table}. A simple glyph is just a way of specifying a character and a
3710 face to output it in. The glyph code for a simple glyph, mod 524288,
3711 is the character to output, and the glyph code divided by 524288
3712 specifies the face number (@pxref{Face Functions}) to use while
3713 outputting it. (524288 is
3714 @ifnottex
3715 2**19.)
3716 @end ifnottex
3717 @tex
3718 $2^{19}$.)
3719 @end tex
3720 @xref{Faces}.
3721
3722 On character terminals, you can set up a @dfn{glyph table} to define
3723 the meaning of glyph codes. The glyph codes is the value of the
3724 variable @code{glyph-table}.
3725
3726 @defvar glyph-table
3727 The value of this variable is the current glyph table. It should be a
3728 vector; the @var{g}th element defines glyph code @var{g}.
3729
3730 If a glyph code is greater than or equal to the length of the glyph
3731 table, that code is automatically simple. If the value of
3732 @code{glyph-table} is @code{nil} instead of a vector, then all glyphs
3733 are simple. The glyph table is not used on graphical displays, only
3734 on character terminals. On graphical displays, all glyphs are simple.
3735 @end defvar
3736
3737 Here are the possible types of elements in the glyph table:
3738
3739 @table @asis
3740 @item @var{string}
3741 Send the characters in @var{string} to the terminal to output
3742 this glyph. This alternative is available on character terminals,
3743 but not under a window system.
3744
3745 @item @var{integer}
3746 Define this glyph code as an alias for glyph code @var{integer}. You
3747 can use an alias to specify a face code for the glyph and use a small
3748 number as its code.
3749
3750 @item @code{nil}
3751 This glyph is simple.
3752 @end table
3753
3754 @defun create-glyph string
3755 @tindex create-glyph
3756 This function returns a newly-allocated glyph code which is set up to
3757 display by sending @var{string} to the terminal.
3758 @end defun
3759
3760 @node Beeping
3761 @section Beeping
3762 @cindex beeping
3763 @cindex bell
3764
3765 This section describes how to make Emacs ring the bell (or blink the
3766 screen) to attract the user's attention. Be conservative about how
3767 often you do this; frequent bells can become irritating. Also be
3768 careful not to use just beeping when signaling an error is more
3769 appropriate. (@xref{Errors}.)
3770
3771 @defun ding &optional do-not-terminate
3772 @cindex keyboard macro termination
3773 This function beeps, or flashes the screen (see @code{visible-bell} below).
3774 It also terminates any keyboard macro currently executing unless
3775 @var{do-not-terminate} is non-@code{nil}.
3776 @end defun
3777
3778 @defun beep &optional do-not-terminate
3779 This is a synonym for @code{ding}.
3780 @end defun
3781
3782 @defopt visible-bell
3783 This variable determines whether Emacs should flash the screen to
3784 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
3785 is effective on a window system, and on a character-only terminal
3786 provided the terminal's Termcap entry defines the visible bell
3787 capability (@samp{vb}).
3788 @end defopt
3789
3790 @defvar ring-bell-function
3791 If this is non-@code{nil}, it specifies how Emacs should ``ring the
3792 bell.'' Its value should be a function of no arguments. If this is
3793 non-@code{nil}, it takes precedence over the @code{visible-bell}
3794 variable.
3795 @end defvar
3796
3797 @node Window Systems
3798 @section Window Systems
3799
3800 Emacs works with several window systems, most notably the X Window
3801 System. Both Emacs and X use the term ``window'', but use it
3802 differently. An Emacs frame is a single window as far as X is
3803 concerned; the individual Emacs windows are not known to X at all.
3804
3805 @defvar window-system
3806 This variable tells Lisp programs what window system Emacs is running
3807 under. The possible values are
3808
3809 @table @code
3810 @item x
3811 @cindex X Window System
3812 Emacs is displaying using X.
3813 @item pc
3814 Emacs is displaying using MS-DOS.
3815 @item w32
3816 Emacs is displaying using Windows.
3817 @item mac
3818 Emacs is displaying using a Macintosh.
3819 @item nil
3820 Emacs is using a character-based terminal.
3821 @end table
3822 @end defvar
3823
3824 @defvar window-setup-hook
3825 This variable is a normal hook which Emacs runs after handling the
3826 initialization files. Emacs runs this hook after it has completed
3827 loading your init file, the default initialization file (if
3828 any), and the terminal-specific Lisp code, and running the hook
3829 @code{term-setup-hook}.
3830
3831 This hook is used for internal purposes: setting up communication with
3832 the window system, and creating the initial window. Users should not
3833 interfere with it.
3834 @end defvar
3835
3836 @ignore
3837 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
3838 @end ignore