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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-2014 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @node Display
6 @chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9 that Emacs presents to the user.
10
11 @menu
12 * Refresh Screen:: Clearing the screen and redrawing everything on it.
13 * Forcing Redisplay:: Forcing redisplay.
14 * Truncation:: Folding or wrapping long text lines.
15 * The Echo Area:: Displaying messages at the bottom of the screen.
16 * Warnings:: Displaying warning messages for the user.
17 * Invisible Text:: Hiding part of the buffer text.
18 * Selective Display:: Hiding part of the buffer text (the old way).
19 * Temporary Displays:: Displays that go away automatically.
20 * Overlays:: Use overlays to highlight parts of the buffer.
21 * Width:: How wide a character or string is on the screen.
22 * Line Height:: Controlling the height of lines.
23 * Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25 * Fringes:: Controlling window fringes.
26 * Scroll Bars:: Controlling vertical scroll bars.
27 * Display Property:: Enabling special display features.
28 * Images:: Displaying images in Emacs buffers.
29 * Buttons:: Adding clickable buttons to Emacs buffers.
30 * Abstract Display:: Emacs's Widget for Object Collections.
31 * Blinking:: How Emacs shows the matching open parenthesis.
32 * Character Display:: How Emacs displays individual characters.
33 * Beeping:: Audible signal to the user.
34 * Window Systems:: Which window system is being used.
35 * Bidirectional Display:: Display of bidirectional scripts, such as
36 Arabic and Farsi.
37 @end menu
38
39 @node Refresh Screen
40 @section Refreshing the Screen
41
42 The function @code{redraw-frame} clears and redisplays the entire
43 contents of a given frame (@pxref{Frames}). This is useful if the
44 screen is corrupted.
45
46 @defun redraw-frame frame
47 This function clears and redisplays frame @var{frame}.
48 @end defun
49
50 Even more powerful is @code{redraw-display}:
51
52 @deffn Command redraw-display
53 This function clears and redisplays all visible frames.
54 @end deffn
55
56 In Emacs, processing user input takes priority over redisplay. If
57 you call these functions when input is available, they don't redisplay
58 immediately, but the requested redisplay does happen
59 eventually---after all the input has been processed.
60
61 On text terminals, suspending and resuming Emacs normally also
62 refreshes the screen. Some terminal emulators record separate
63 contents for display-oriented programs such as Emacs and for ordinary
64 sequential display. If you are using such a terminal, you might want
65 to inhibit the redisplay on resumption.
66
67 @defopt no-redraw-on-reenter
68 @cindex suspend (cf. @code{no-redraw-on-reenter})
69 @cindex resume (cf. @code{no-redraw-on-reenter})
70 This variable controls whether Emacs redraws the entire screen after it
71 has been suspended and resumed. Non-@code{nil} means there is no need
72 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
73 @end defopt
74
75 @node Forcing Redisplay
76 @section Forcing Redisplay
77 @cindex forcing redisplay
78
79 Emacs normally tries to redisplay the screen whenever it waits for
80 input. With the following function, you can request an immediate
81 attempt to redisplay, in the middle of Lisp code, without actually
82 waiting for input.
83
84 @defun redisplay &optional force
85 This function tries immediately to redisplay. The optional argument
86 @var{force}, if non-@code{nil}, forces the redisplay to be performed,
87 instead of being preempted, even if input is pending and the variable
88 @code{redisplay-dont-pause} is @code{nil} (see below). If
89 @code{redisplay-dont-pause} is non-@code{nil} (the default), this
90 function redisplays in any case, i.e., @var{force} does nothing.
91
92 The function returns @code{t} if it actually tried to redisplay, and
93 @code{nil} otherwise. A value of @code{t} does not mean that
94 redisplay proceeded to completion; it could have been preempted by
95 newly arriving input.
96 @end defun
97
98 @defvar redisplay-dont-pause
99 If this variable is @code{nil}, arriving input events preempt
100 redisplay; Emacs avoids starting a redisplay, and stops any redisplay
101 that is in progress, until the input has been processed. In
102 particular, @code{(redisplay)} returns @code{nil} without actually
103 redisplaying, if there is pending input.
104
105 The default value is @code{t}, which means that pending input does not
106 preempt redisplay.
107 @end defvar
108
109 @defvar redisplay-preemption-period
110 If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
111 how many seconds Emacs waits between checks for new input during
112 redisplay; if input arrives during this interval, redisplay stops and
113 the input is processed. The default value is 0.1; if the value is
114 @code{nil}, Emacs does not check for input during redisplay.
115
116 This variable has no effect when @code{redisplay-dont-pause} is
117 non-@code{nil} (the default).
118 @end defvar
119
120 Although @code{redisplay} tries immediately to redisplay, it does
121 not change how Emacs decides which parts of its frame(s) to redisplay.
122 By contrast, the following function adds certain windows to the
123 pending redisplay work (as if their contents had completely changed),
124 but does not immediately try to perform redisplay.
125
126 @defun force-window-update &optional object
127 This function forces some or all windows to be updated the next time
128 Emacs does a redisplay. If @var{object} is a window, that window is
129 to be updated. If @var{object} is a buffer or buffer name, all
130 windows displaying that buffer are to be updated. If @var{object} is
131 @code{nil} (or omitted), all windows are to be updated.
132
133 This function does not do a redisplay immediately; Emacs does that as
134 it waits for input, or when the function @code{redisplay} is called.
135 @end defun
136
137 @node Truncation
138 @section Truncation
139 @cindex line wrapping
140 @cindex line truncation
141 @cindex continuation lines
142 @cindex @samp{$} in display
143 @cindex @samp{\} in display
144
145 When a line of text extends beyond the right edge of a window, Emacs
146 can @dfn{continue} the line (make it ``wrap'' to the next screen
147 line), or @dfn{truncate} the line (limit it to one screen line). The
148 additional screen lines used to display a long text line are called
149 @dfn{continuation} lines. Continuation is not the same as filling;
150 continuation happens on the screen only, not in the buffer contents,
151 and it breaks a line precisely at the right margin, not at a word
152 boundary. @xref{Filling}.
153
154 On a graphical display, tiny arrow images in the window fringes
155 indicate truncated and continued lines (@pxref{Fringes}). On a text
156 terminal, a @samp{$} in the rightmost column of the window indicates
157 truncation; a @samp{\} on the rightmost column indicates a line that
158 ``wraps''. (The display table can specify alternate characters to use
159 for this; @pxref{Display Tables}).
160
161 @defopt truncate-lines
162 If this buffer-local variable is non-@code{nil}, lines that extend
163 beyond the right edge of the window are truncated; otherwise, they are
164 continued. As a special exception, the variable
165 @code{truncate-partial-width-windows} takes precedence in
166 @dfn{partial-width} windows (i.e., windows that do not occupy the
167 entire frame width).
168 @end defopt
169
170 @defopt truncate-partial-width-windows
171 @cindex partial-width windows
172 This variable controls line truncation in @dfn{partial-width} windows.
173 A partial-width window is one that does not occupy the entire frame
174 width (@pxref{Splitting Windows}). If the value is @code{nil}, line
175 truncation is determined by the variable @code{truncate-lines} (see
176 above). If the value is an integer @var{n}, lines are truncated if
177 the partial-width window has fewer than @var{n} columns, regardless of
178 the value of @code{truncate-lines}; if the partial-width window has
179 @var{n} or more columns, line truncation is determined by
180 @code{truncate-lines}. For any other non-@code{nil} value, lines are
181 truncated in every partial-width window, regardless of the value of
182 @code{truncate-lines}.
183 @end defopt
184
185 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
186 a window, that forces truncation.
187
188 @defvar wrap-prefix
189 If this buffer-local variable is non-@code{nil}, it defines a
190 @dfn{wrap prefix} which Emacs displays at the start of every
191 continuation line. (If lines are truncated, @code{wrap-prefix} is
192 never used.) Its value may be a string or an image (@pxref{Other
193 Display Specs}), or a stretch of whitespace such as specified by the
194 @code{:width} or @code{:align-to} display properties (@pxref{Specified
195 Space}). The value is interpreted in the same way as a @code{display}
196 text property. @xref{Display Property}.
197
198 A wrap prefix may also be specified for regions of text, using the
199 @code{wrap-prefix} text or overlay property. This takes precedence
200 over the @code{wrap-prefix} variable. @xref{Special Properties}.
201 @end defvar
202
203 @defvar line-prefix
204 If this buffer-local variable is non-@code{nil}, it defines a
205 @dfn{line prefix} which Emacs displays at the start of every
206 non-continuation line. Its value may be a string or an image
207 (@pxref{Other Display Specs}), or a stretch of whitespace such as
208 specified by the @code{:width} or @code{:align-to} display properties
209 (@pxref{Specified Space}). The value is interpreted in the same way
210 as a @code{display} text property. @xref{Display Property}.
211
212 A line prefix may also be specified for regions of text using the
213 @code{line-prefix} text or overlay property. This takes precedence
214 over the @code{line-prefix} variable. @xref{Special Properties}.
215 @end defvar
216
217 If your buffer contains only very short lines, you might find it
218 advisable to set @code{cache-long-scans} to @code{nil}.
219
220 @defvar cache-long-scans
221 If this variable is non-@code{nil} (the default), various indentation
222 and motion functions, and Emacs redisplay, cache the results of
223 scanning the buffer, and consult the cache to avoid rescanning regions
224 of the buffer unless they are modified.
225
226 Turning off the cache speeds up processing of short lines somewhat.
227
228 This variable is automatically buffer-local in every buffer.
229 @end defvar
230
231 @node The Echo Area
232 @section The Echo Area
233 @cindex error display
234 @cindex echo area
235
236 @c FIXME: Why not use @xref{Minibuffers} directly? --xfq
237 The @dfn{echo area} is used for displaying error messages
238 (@pxref{Errors}), for messages made with the @code{message} primitive,
239 and for echoing keystrokes. It is not the same as the minibuffer,
240 despite the fact that the minibuffer appears (when active) in the same
241 place on the screen as the echo area. @xref{Minibuffer,, The
242 Minibuffer, emacs, The GNU Emacs Manual}.
243
244 Apart from the functions documented in this section, you can print
245 Lisp objects to the echo area by specifying @code{t} as the output
246 stream. @xref{Output Streams}.
247
248 @menu
249 * Displaying Messages:: Explicitly displaying text in the echo area.
250 * Progress:: Informing user about progress of a long operation.
251 * Logging Messages:: Echo area messages are logged for the user.
252 * Echo Area Customization:: Controlling the echo area.
253 @end menu
254
255 @node Displaying Messages
256 @subsection Displaying Messages in the Echo Area
257 @cindex display message in echo area
258
259 This section describes the standard functions for displaying
260 messages in the echo area.
261
262 @defun message format-string &rest arguments
263 This function displays a message in the echo area.
264 @var{format-string} is a format string, and @var{arguments} are the
265 objects for its format specifications, like in the @code{format}
266 function (@pxref{Formatting Strings}). The resulting formatted string
267 is displayed in the echo area; if it contains @code{face} text
268 properties, it is displayed with the specified faces (@pxref{Faces}).
269 The string is also added to the @file{*Messages*} buffer, but without
270 text properties (@pxref{Logging Messages}).
271
272 In batch mode, the message is printed to the standard error stream,
273 followed by a newline.
274
275 If @var{format-string} is @code{nil} or the empty string,
276 @code{message} clears the echo area; if the echo area has been
277 expanded automatically, this brings it back to its normal size. If
278 the minibuffer is active, this brings the minibuffer contents back
279 onto the screen immediately.
280
281 @example
282 @group
283 (message "Minibuffer depth is %d."
284 (minibuffer-depth))
285 @print{} Minibuffer depth is 0.
286 @result{} "Minibuffer depth is 0."
287 @end group
288
289 @group
290 ---------- Echo Area ----------
291 Minibuffer depth is 0.
292 ---------- Echo Area ----------
293 @end group
294 @end example
295
296 To automatically display a message in the echo area or in a pop-buffer,
297 depending on its size, use @code{display-message-or-buffer} (see below).
298 @end defun
299
300 @defmac with-temp-message message &rest body
301 This construct displays a message in the echo area temporarily, during
302 the execution of @var{body}. It displays @var{message}, executes
303 @var{body}, then returns the value of the last body form while restoring
304 the previous echo area contents.
305 @end defmac
306
307 @defun message-or-box format-string &rest arguments
308 This function displays a message like @code{message}, but may display it
309 in a dialog box instead of the echo area. If this function is called in
310 a command that was invoked using the mouse---more precisely, if
311 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
312 @code{nil} or a list---then it uses a dialog box or pop-up menu to
313 display the message. Otherwise, it uses the echo area. (This is the
314 same criterion that @code{y-or-n-p} uses to make a similar decision; see
315 @ref{Yes-or-No Queries}.)
316
317 You can force use of the mouse or of the echo area by binding
318 @code{last-nonmenu-event} to a suitable value around the call.
319 @end defun
320
321 @defun message-box format-string &rest arguments
322 @anchor{message-box}
323 This function displays a message like @code{message}, but uses a dialog
324 box (or a pop-up menu) whenever that is possible. If it is impossible
325 to use a dialog box or pop-up menu, because the terminal does not
326 support them, then @code{message-box} uses the echo area, like
327 @code{message}.
328 @end defun
329
330 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
331 This function displays the message @var{message}, which may be either a
332 string or a buffer. If it is shorter than the maximum height of the
333 echo area, as defined by @code{max-mini-window-height}, it is displayed
334 in the echo area, using @code{message}. Otherwise,
335 @code{display-buffer} is used to show it in a pop-up buffer.
336
337 Returns either the string shown in the echo area, or when a pop-up
338 buffer is used, the window used to display it.
339
340 If @var{message} is a string, then the optional argument
341 @var{buffer-name} is the name of the buffer used to display it when a
342 pop-up buffer is used, defaulting to @file{*Message*}. In the case
343 where @var{message} is a string and displayed in the echo area, it is
344 not specified whether the contents are inserted into the buffer anyway.
345
346 The optional arguments @var{not-this-window} and @var{frame} are as for
347 @code{display-buffer}, and only used if a buffer is displayed.
348 @end defun
349
350 @defun current-message
351 This function returns the message currently being displayed in the
352 echo area, or @code{nil} if there is none.
353 @end defun
354
355 @node Progress
356 @subsection Reporting Operation Progress
357 @cindex progress reporting
358
359 When an operation can take a while to finish, you should inform the
360 user about the progress it makes. This way the user can estimate
361 remaining time and clearly see that Emacs is busy working, not hung.
362 A convenient way to do this is to use a @dfn{progress reporter}.
363
364 Here is a working example that does nothing useful:
365
366 @smallexample
367 (let ((progress-reporter
368 (make-progress-reporter "Collecting mana for Emacs..."
369 0 500)))
370 (dotimes (k 500)
371 (sit-for 0.01)
372 (progress-reporter-update progress-reporter k))
373 (progress-reporter-done progress-reporter))
374 @end smallexample
375
376 @defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
377 This function creates and returns a progress reporter object, which
378 you will use as an argument for the other functions listed below. The
379 idea is to precompute as much data as possible to make progress
380 reporting very fast.
381
382 When this progress reporter is subsequently used, it will display
383 @var{message} in the echo area, followed by progress percentage.
384 @var{message} is treated as a simple string. If you need it to depend
385 on a filename, for instance, use @code{format} before calling this
386 function.
387
388 The arguments @var{min-value} and @var{max-value} should be numbers
389 standing for the starting and final states of the operation. For
390 instance, an operation that ``scans'' a buffer should set these to the
391 results of @code{point-min} and @code{point-max} correspondingly.
392 @var{max-value} should be greater than @var{min-value}.
393
394 Alternatively, you can set @var{min-value} and @var{max-value} to
395 @code{nil}. In that case, the progress reporter does not report
396 process percentages; it instead displays a ``spinner'' that rotates a
397 notch each time you update the progress reporter.
398
399 If @var{min-value} and @var{max-value} are numbers, you can give the
400 argument @var{current-value} a numerical value specifying the initial
401 progress; if omitted, this defaults to @var{min-value}.
402
403 The remaining arguments control the rate of echo area updates. The
404 progress reporter will wait for at least @var{min-change} more
405 percents of the operation to be completed before printing next
406 message; the default is one percent. @var{min-time} specifies the
407 minimum time in seconds to pass between successive prints; the default
408 is 0.2 seconds. (On some operating systems, the progress reporter may
409 handle fractions of seconds with varying precision).
410
411 This function calls @code{progress-reporter-update}, so the first
412 message is printed immediately.
413 @end defun
414
415 @defun progress-reporter-update reporter &optional value
416 This function does the main work of reporting progress of your
417 operation. It displays the message of @var{reporter}, followed by
418 progress percentage determined by @var{value}. If percentage is zero,
419 or close enough according to the @var{min-change} and @var{min-time}
420 arguments, then it is omitted from the output.
421
422 @var{reporter} must be the result of a call to
423 @code{make-progress-reporter}. @var{value} specifies the current
424 state of your operation and must be between @var{min-value} and
425 @var{max-value} (inclusive) as passed to
426 @code{make-progress-reporter}. For instance, if you scan a buffer,
427 then @var{value} should be the result of a call to @code{point}.
428
429 This function respects @var{min-change} and @var{min-time} as passed
430 to @code{make-progress-reporter} and so does not output new messages
431 on every invocation. It is thus very fast and normally you should not
432 try to reduce the number of calls to it: resulting overhead will most
433 likely negate your effort.
434 @end defun
435
436 @defun progress-reporter-force-update reporter &optional value new-message
437 This function is similar to @code{progress-reporter-update} except
438 that it prints a message in the echo area unconditionally.
439
440 The first two arguments have the same meaning as for
441 @code{progress-reporter-update}. Optional @var{new-message} allows
442 you to change the message of the @var{reporter}. Since this function
443 always updates the echo area, such a change will be immediately
444 presented to the user.
445 @end defun
446
447 @defun progress-reporter-done reporter
448 This function should be called when the operation is finished. It
449 prints the message of @var{reporter} followed by word ``done'' in the
450 echo area.
451
452 You should always call this function and not hope for
453 @code{progress-reporter-update} to print ``100%''. Firstly, it may
454 never print it, there are many good reasons for this not to happen.
455 Secondly, ``done'' is more explicit.
456 @end defun
457
458 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
459 This is a convenience macro that works the same way as @code{dotimes}
460 does, but also reports loop progress using the functions described
461 above. It allows you to save some typing.
462
463 You can rewrite the example in the beginning of this node using
464 this macro this way:
465
466 @example
467 (dotimes-with-progress-reporter
468 (k 500)
469 "Collecting some mana for Emacs..."
470 (sit-for 0.01))
471 @end example
472 @end defmac
473
474 @node Logging Messages
475 @subsection Logging Messages in @file{*Messages*}
476 @cindex logging echo-area messages
477
478 Almost all the messages displayed in the echo area are also recorded
479 in the @file{*Messages*} buffer so that the user can refer back to
480 them. This includes all the messages that are output with
481 @code{message}. By default, this buffer is read-only and uses the major
482 mode @code{messages-buffer-mode}. Nothing prevents the user from
483 killing the @file{*Messages*} buffer, but the next display of a message
484 recreates it. Any Lisp code that needs to access the
485 @file{*Messages*} buffer directly and wants to ensure that it exists
486 should use the function @code{messages-buffer}.
487
488 @defun messages-buffer
489 This function returns the @file{*Messages*} buffer. If it does not
490 exist, it creates it, and switches it to @code{messages-buffer-mode}.
491 @end defun
492
493 @defopt message-log-max
494 This variable specifies how many lines to keep in the @file{*Messages*}
495 buffer. The value @code{t} means there is no limit on how many lines to
496 keep. The value @code{nil} disables message logging entirely. Here's
497 how to display a message and prevent it from being logged:
498
499 @example
500 (let (message-log-max)
501 (message @dots{}))
502 @end example
503 @end defopt
504
505 To make @file{*Messages*} more convenient for the user, the logging
506 facility combines successive identical messages. It also combines
507 successive related messages for the sake of two cases: question
508 followed by answer, and a series of progress messages.
509
510 A ``question followed by an answer'' means two messages like the
511 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
512 and the second is @samp{@var{question}...@var{answer}}. The first
513 message conveys no additional information beyond what's in the second,
514 so logging the second message discards the first from the log.
515
516 A ``series of progress messages'' means successive messages like
517 those produced by @code{make-progress-reporter}. They have the form
518 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
519 time, while @var{how-far} varies. Logging each message in the series
520 discards the previous one, provided they are consecutive.
521
522 The functions @code{make-progress-reporter} and @code{y-or-n-p}
523 don't have to do anything special to activate the message log
524 combination feature. It operates whenever two consecutive messages
525 are logged that share a common prefix ending in @samp{...}.
526
527 @node Echo Area Customization
528 @subsection Echo Area Customization
529
530 These variables control details of how the echo area works.
531
532 @defvar cursor-in-echo-area
533 This variable controls where the cursor appears when a message is
534 displayed in the echo area. If it is non-@code{nil}, then the cursor
535 appears at the end of the message. Otherwise, the cursor appears at
536 point---not in the echo area at all.
537
538 The value is normally @code{nil}; Lisp programs bind it to @code{t}
539 for brief periods of time.
540 @end defvar
541
542 @defvar echo-area-clear-hook
543 This normal hook is run whenever the echo area is cleared---either by
544 @code{(message nil)} or for any other reason.
545 @end defvar
546
547 @defopt echo-keystrokes
548 This variable determines how much time should elapse before command
549 characters echo. Its value must be an integer or floating point number,
550 which specifies the
551 number of seconds to wait before echoing. If the user types a prefix
552 key (such as @kbd{C-x}) and then delays this many seconds before
553 continuing, the prefix key is echoed in the echo area. (Once echoing
554 begins in a key sequence, all subsequent characters in the same key
555 sequence are echoed immediately.)
556
557 If the value is zero, then command input is not echoed.
558 @end defopt
559
560 @defvar message-truncate-lines
561 Normally, displaying a long message resizes the echo area to display
562 the entire message. But if the variable @code{message-truncate-lines}
563 is non-@code{nil}, the echo area does not resize, and the message is
564 truncated to fit it.
565 @end defvar
566
567 The variable @code{max-mini-window-height}, which specifies the
568 maximum height for resizing minibuffer windows, also applies to the
569 echo area (which is really a special use of the minibuffer window;
570 @pxref{Minibuffer Misc}).
571
572 @node Warnings
573 @section Reporting Warnings
574 @cindex warnings
575
576 @dfn{Warnings} are a facility for a program to inform the user of a
577 possible problem, but continue running.
578
579 @menu
580 * Warning Basics:: Warnings concepts and functions to report them.
581 * Warning Variables:: Variables programs bind to customize their warnings.
582 * Warning Options:: Variables users set to control display of warnings.
583 * Delayed Warnings:: Deferring a warning until the end of a command.
584 @end menu
585
586 @node Warning Basics
587 @subsection Warning Basics
588 @cindex severity level
589
590 Every warning has a textual message, which explains the problem for
591 the user, and a @dfn{severity level} which is a symbol. Here are the
592 possible severity levels, in order of decreasing severity, and their
593 meanings:
594
595 @table @code
596 @item :emergency
597 A problem that will seriously impair Emacs operation soon
598 if you do not attend to it promptly.
599 @item :error
600 A report of data or circumstances that are inherently wrong.
601 @item :warning
602 A report of data or circumstances that are not inherently wrong, but
603 raise suspicion of a possible problem.
604 @item :debug
605 A report of information that may be useful if you are debugging.
606 @end table
607
608 When your program encounters invalid input data, it can either
609 signal a Lisp error by calling @code{error} or @code{signal} or report
610 a warning with severity @code{:error}. Signaling a Lisp error is the
611 easiest thing to do, but it means the program cannot continue
612 processing. If you want to take the trouble to implement a way to
613 continue processing despite the bad data, then reporting a warning of
614 severity @code{:error} is the right way to inform the user of the
615 problem. For instance, the Emacs Lisp byte compiler can report an
616 error that way and continue compiling other functions. (If the
617 program signals a Lisp error and then handles it with
618 @code{condition-case}, the user won't see the error message; it could
619 show the message to the user by reporting it as a warning.)
620
621 @c FIXME: Why use "(bytecomp)" instead of "'bytecomp" or simply
622 @c "bytecomp" here? The parens are part of warning-type-format but
623 @c not part of the warning type. --xfq
624 @cindex warning type
625 Each warning has a @dfn{warning type} to classify it. The type is a
626 list of symbols. The first symbol should be the custom group that you
627 use for the program's user options. For example, byte compiler
628 warnings use the warning type @code{(bytecomp)}. You can also
629 subcategorize the warnings, if you wish, by using more symbols in the
630 list.
631
632 @defun display-warning type message &optional level buffer-name
633 This function reports a warning, using @var{message} as the message
634 and @var{type} as the warning type. @var{level} should be the
635 severity level, with @code{:warning} being the default.
636
637 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
638 for logging the warning. By default, it is @file{*Warnings*}.
639 @end defun
640
641 @defun lwarn type level message &rest args
642 This function reports a warning using the value of @code{(format
643 @var{message} @var{args}...)} as the message in the @file{*Warnings*}
644 buffer. In other respects it is equivalent to @code{display-warning}.
645 @end defun
646
647 @defun warn message &rest args
648 This function reports a warning using the value of @code{(format
649 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
650 type, and @code{:warning} as the severity level. It exists for
651 compatibility only; we recommend not using it, because you should
652 specify a specific warning type.
653 @end defun
654
655 @node Warning Variables
656 @subsection Warning Variables
657
658 Programs can customize how their warnings appear by binding
659 the variables described in this section.
660
661 @defvar warning-levels
662 This list defines the meaning and severity order of the warning
663 severity levels. Each element defines one severity level,
664 and they are arranged in order of decreasing severity.
665
666 Each element has the form @code{(@var{level} @var{string}
667 @var{function})}, where @var{level} is the severity level it defines.
668 @var{string} specifies the textual description of this level.
669 @var{string} should use @samp{%s} to specify where to put the warning
670 type information, or it can omit the @samp{%s} so as not to include
671 that information.
672
673 The optional @var{function}, if non-@code{nil}, is a function to call
674 with no arguments, to get the user's attention.
675
676 Normally you should not change the value of this variable.
677 @end defvar
678
679 @defvar warning-prefix-function
680 If non-@code{nil}, the value is a function to generate prefix text for
681 warnings. Programs can bind the variable to a suitable function.
682 @code{display-warning} calls this function with the warnings buffer
683 current, and the function can insert text in it. That text becomes
684 the beginning of the warning message.
685
686 The function is called with two arguments, the severity level and its
687 entry in @code{warning-levels}. It should return a list to use as the
688 entry (this value need not be an actual member of
689 @code{warning-levels}). By constructing this value, the function can
690 change the severity of the warning, or specify different handling for
691 a given severity level.
692
693 If the variable's value is @code{nil} then there is no function
694 to call.
695 @end defvar
696
697 @defvar warning-series
698 Programs can bind this variable to @code{t} to say that the next
699 warning should begin a series. When several warnings form a series,
700 that means to leave point on the first warning of the series, rather
701 than keep moving it for each warning so that it appears on the last one.
702 The series ends when the local binding is unbound and
703 @code{warning-series} becomes @code{nil} again.
704
705 The value can also be a symbol with a function definition. That is
706 equivalent to @code{t}, except that the next warning will also call
707 the function with no arguments with the warnings buffer current. The
708 function can insert text which will serve as a header for the series
709 of warnings.
710
711 Once a series has begun, the value is a marker which points to the
712 buffer position in the warnings buffer of the start of the series.
713
714 The variable's normal value is @code{nil}, which means to handle
715 each warning separately.
716 @end defvar
717
718 @defvar warning-fill-prefix
719 When this variable is non-@code{nil}, it specifies a fill prefix to
720 use for filling each warning's text.
721 @end defvar
722
723 @defvar warning-type-format
724 This variable specifies the format for displaying the warning type
725 in the warning message. The result of formatting the type this way
726 gets included in the message under the control of the string in the
727 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
728 If you bind it to @code{""} then the warning type won't appear at
729 all.
730 @end defvar
731
732 @node Warning Options
733 @subsection Warning Options
734
735 These variables are used by users to control what happens
736 when a Lisp program reports a warning.
737
738 @defopt warning-minimum-level
739 This user option specifies the minimum severity level that should be
740 shown immediately to the user. The default is @code{:warning}, which
741 means to immediately display all warnings except @code{:debug}
742 warnings.
743 @end defopt
744
745 @defopt warning-minimum-log-level
746 This user option specifies the minimum severity level that should be
747 logged in the warnings buffer. The default is @code{:warning}, which
748 means to log all warnings except @code{:debug} warnings.
749 @end defopt
750
751 @defopt warning-suppress-types
752 This list specifies which warning types should not be displayed
753 immediately for the user. Each element of the list should be a list
754 of symbols. If its elements match the first elements in a warning
755 type, then that warning is not displayed immediately.
756 @end defopt
757
758 @defopt warning-suppress-log-types
759 This list specifies which warning types should not be logged in the
760 warnings buffer. Each element of the list should be a list of
761 symbols. If it matches the first few elements in a warning type, then
762 that warning is not logged.
763 @end defopt
764
765 @node Delayed Warnings
766 @subsection Delayed Warnings
767
768 Sometimes, you may wish to avoid showing a warning while a command is
769 running, and only show it only after the end of the command. You can
770 use the variable @code{delayed-warnings-list} for this.
771
772 @defvar delayed-warnings-list
773 The value of this variable is a list of warnings to be displayed after
774 the current command has finished. Each element must be a list
775
776 @smallexample
777 (@var{type} @var{message} [@var{level} [@var{buffer-name}]])
778 @end smallexample
779
780 @noindent
781 with the same form, and the same meanings, as the argument list of
782 @code{display-warning} (@pxref{Warning Basics}). Immediately after
783 running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
784 command loop displays all the warnings specified by this variable,
785 then resets it to @code{nil}.
786 @end defvar
787
788 Programs which need to further customize the delayed warnings
789 mechanism can change the variable @code{delayed-warnings-hook}:
790
791 @defvar delayed-warnings-hook
792 This is a normal hook which is run by the Emacs command loop, after
793 @code{post-command-hook}, in order to to process and display delayed
794 warnings.
795
796 Its default value is a list of two functions:
797
798 @smallexample
799 (collapse-delayed-warnings display-delayed-warnings)
800 @end smallexample
801
802 @findex collapse-delayed-warnings
803 @findex display-delayed-warnings
804 @noindent
805 The function @code{collapse-delayed-warnings} removes repeated entries
806 from @code{delayed-warnings-list}. The function
807 @code{display-delayed-warnings} calls @code{display-warning} on each
808 of the entries in @code{delayed-warnings-list}, in turn, and then sets
809 @code{delayed-warnings-list} to @code{nil}.
810 @end defvar
811
812 @node Invisible Text
813 @section Invisible Text
814
815 @cindex invisible text
816 You can make characters @dfn{invisible}, so that they do not appear on
817 the screen, with the @code{invisible} property. This can be either a
818 text property (@pxref{Text Properties}) or an overlay property
819 (@pxref{Overlays}). Cursor motion also partly ignores these
820 characters; if the command loop finds that point is inside a range of
821 invisible text after a command, it relocates point to the other side
822 of the text.
823
824 In the simplest case, any non-@code{nil} @code{invisible} property makes
825 a character invisible. This is the default case---if you don't alter
826 the default value of @code{buffer-invisibility-spec}, this is how the
827 @code{invisible} property works. You should normally use @code{t}
828 as the value of the @code{invisible} property if you don't plan
829 to set @code{buffer-invisibility-spec} yourself.
830
831 More generally, you can use the variable @code{buffer-invisibility-spec}
832 to control which values of the @code{invisible} property make text
833 invisible. This permits you to classify the text into different subsets
834 in advance, by giving them different @code{invisible} values, and
835 subsequently make various subsets visible or invisible by changing the
836 value of @code{buffer-invisibility-spec}.
837
838 Controlling visibility with @code{buffer-invisibility-spec} is
839 especially useful in a program to display the list of entries in a
840 database. It permits the implementation of convenient filtering
841 commands to view just a part of the entries in the database. Setting
842 this variable is very fast, much faster than scanning all the text in
843 the buffer looking for properties to change.
844
845 @defvar buffer-invisibility-spec
846 This variable specifies which kinds of @code{invisible} properties
847 actually make a character invisible. Setting this variable makes it
848 buffer-local.
849
850 @table @asis
851 @item @code{t}
852 A character is invisible if its @code{invisible} property is
853 non-@code{nil}. This is the default.
854
855 @item a list
856 Each element of the list specifies a criterion for invisibility; if a
857 character's @code{invisible} property fits any one of these criteria,
858 the character is invisible. The list can have two kinds of elements:
859
860 @table @code
861 @item @var{atom}
862 A character is invisible if its @code{invisible} property value is
863 @var{atom} or if it is a list with @var{atom} as a member; comparison
864 is done with @code{eq}.
865
866 @item (@var{atom} . t)
867 A character is invisible if its @code{invisible} property value is
868 @var{atom} or if it is a list with @var{atom} as a member; comparison
869 is done with @code{eq}. Moreover, a sequence of such characters
870 displays as an ellipsis.
871 @end table
872 @end table
873 @end defvar
874
875 Two functions are specifically provided for adding elements to
876 @code{buffer-invisibility-spec} and removing elements from it.
877
878 @defun add-to-invisibility-spec element
879 This function adds the element @var{element} to
880 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
881 was @code{t}, it changes to a list, @code{(t)}, so that text whose
882 @code{invisible} property is @code{t} remains invisible.
883 @end defun
884
885 @defun remove-from-invisibility-spec element
886 This removes the element @var{element} from
887 @code{buffer-invisibility-spec}. This does nothing if @var{element}
888 is not in the list.
889 @end defun
890
891 A convention for use of @code{buffer-invisibility-spec} is that a
892 major mode should use the mode's own name as an element of
893 @code{buffer-invisibility-spec} and as the value of the
894 @code{invisible} property:
895
896 @example
897 ;; @r{If you want to display an ellipsis:}
898 (add-to-invisibility-spec '(my-symbol . t))
899 ;; @r{If you don't want ellipsis:}
900 (add-to-invisibility-spec 'my-symbol)
901
902 (overlay-put (make-overlay beginning end)
903 'invisible 'my-symbol)
904
905 ;; @r{When done with the invisibility:}
906 (remove-from-invisibility-spec '(my-symbol . t))
907 ;; @r{Or respectively:}
908 (remove-from-invisibility-spec 'my-symbol)
909 @end example
910
911 You can check for invisibility using the following function:
912
913 @defun invisible-p pos-or-prop
914 If @var{pos-or-prop} is a marker or number, this function returns a
915 non-@code{nil} value if the text at that position is invisible.
916
917 If @var{pos-or-prop} is any other kind of Lisp object, that is taken
918 to mean a possible value of the @code{invisible} text or overlay
919 property. In that case, this function returns a non-@code{nil} value
920 if that value would cause text to become invisible, based on the
921 current value of @code{buffer-invisibility-spec}.
922 @end defun
923
924 @vindex line-move-ignore-invisible
925 Ordinarily, functions that operate on text or move point do not care
926 whether the text is invisible. The user-level line motion commands
927 ignore invisible newlines if @code{line-move-ignore-invisible} is
928 non-@code{nil} (the default), but only because they are explicitly
929 programmed to do so.
930
931 However, if a command ends with point inside or at the boundary of
932 invisible text, the main editing loop relocates point to one of the
933 two ends of the invisible text. Emacs chooses the direction of
934 relocation so that it is the same as the overall movement direction of
935 the command; if in doubt, it prefers a position where an inserted char
936 would not inherit the @code{invisible} property. Additionally, if the
937 text is not replaced by an ellipsis and the command only moved within
938 the invisible text, then point is moved one extra character so as to
939 try and reflect the command's movement by a visible movement of the
940 cursor.
941
942 Thus, if the command moved point back to an invisible range (with the usual
943 stickiness), Emacs moves point back to the beginning of that range. If the
944 command moved point forward into an invisible range, Emacs moves point forward
945 to the first visible character that follows the invisible text and then forward
946 one more character.
947
948 Incremental search can make invisible overlays visible temporarily
949 and/or permanently when a match includes invisible text. To enable
950 this, the overlay should have a non-@code{nil}
951 @code{isearch-open-invisible} property. The property value should be a
952 function to be called with the overlay as an argument. This function
953 should make the overlay visible permanently; it is used when the match
954 overlaps the overlay on exit from the search.
955
956 During the search, such overlays are made temporarily visible by
957 temporarily modifying their invisible and intangible properties. If you
958 want this to be done differently for a certain overlay, give it an
959 @code{isearch-open-invisible-temporary} property which is a function.
960 The function is called with two arguments: the first is the overlay, and
961 the second is @code{nil} to make the overlay visible, or @code{t} to
962 make it invisible again.
963
964 @node Selective Display
965 @section Selective Display
966 @c @cindex selective display Duplicates selective-display
967
968 @dfn{Selective display} refers to a pair of related features for
969 hiding certain lines on the screen.
970
971 @cindex explicit selective display
972 The first variant, explicit selective display, was designed for use in a Lisp
973 program: it controls which lines are hidden by altering the text. This kind of
974 hiding is now obsolete; instead you can get the same effect with the
975 @code{invisible} property (@pxref{Invisible Text}).
976
977 In the second variant, the choice of lines to hide is made
978 automatically based on indentation. This variant is designed to be a
979 user-level feature.
980
981 The way you control explicit selective display is by replacing a
982 newline (control-j) with a carriage return (control-m). The text that
983 was formerly a line following that newline is now hidden. Strictly
984 speaking, it is temporarily no longer a line at all, since only
985 newlines can separate lines; it is now part of the previous line.
986
987 Selective display does not directly affect editing commands. For
988 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
989 into hidden text. However, the replacement of newline characters with
990 carriage return characters affects some editing commands. For
991 example, @code{next-line} skips hidden lines, since it searches only
992 for newlines. Modes that use selective display can also define
993 commands that take account of the newlines, or that control which
994 parts of the text are hidden.
995
996 When you write a selectively displayed buffer into a file, all the
997 control-m's are output as newlines. This means that when you next read
998 in the file, it looks OK, with nothing hidden. The selective display
999 effect is seen only within Emacs.
1000
1001 @defvar selective-display
1002 This buffer-local variable enables selective display. This means that
1003 lines, or portions of lines, may be made hidden.
1004
1005 @itemize @bullet
1006 @item
1007 If the value of @code{selective-display} is @code{t}, then the character
1008 control-m marks the start of hidden text; the control-m, and the rest
1009 of the line following it, are not displayed. This is explicit selective
1010 display.
1011
1012 @item
1013 If the value of @code{selective-display} is a positive integer, then
1014 lines that start with more than that many columns of indentation are not
1015 displayed.
1016 @end itemize
1017
1018 When some portion of a buffer is hidden, the vertical movement
1019 commands operate as if that portion did not exist, allowing a single
1020 @code{next-line} command to skip any number of hidden lines.
1021 However, character movement commands (such as @code{forward-char}) do
1022 not skip the hidden portion, and it is possible (if tricky) to insert
1023 or delete text in an hidden portion.
1024
1025 In the examples below, we show the @emph{display appearance} of the
1026 buffer @code{foo}, which changes with the value of
1027 @code{selective-display}. The @emph{contents} of the buffer do not
1028 change.
1029
1030 @example
1031 @group
1032 (setq selective-display nil)
1033 @result{} nil
1034
1035 ---------- Buffer: foo ----------
1036 1 on this column
1037 2on this column
1038 3n this column
1039 3n this column
1040 2on this column
1041 1 on this column
1042 ---------- Buffer: foo ----------
1043 @end group
1044
1045 @group
1046 (setq selective-display 2)
1047 @result{} 2
1048
1049 ---------- Buffer: foo ----------
1050 1 on this column
1051 2on this column
1052 2on this column
1053 1 on this column
1054 ---------- Buffer: foo ----------
1055 @end group
1056 @end example
1057 @end defvar
1058
1059 @defopt selective-display-ellipses
1060 If this buffer-local variable is non-@code{nil}, then Emacs displays
1061 @samp{@dots{}} at the end of a line that is followed by hidden text.
1062 This example is a continuation of the previous one.
1063
1064 @example
1065 @group
1066 (setq selective-display-ellipses t)
1067 @result{} t
1068
1069 ---------- Buffer: foo ----------
1070 1 on this column
1071 2on this column ...
1072 2on this column
1073 1 on this column
1074 ---------- Buffer: foo ----------
1075 @end group
1076 @end example
1077
1078 You can use a display table to substitute other text for the ellipsis
1079 (@samp{@dots{}}). @xref{Display Tables}.
1080 @end defopt
1081
1082 @node Temporary Displays
1083 @section Temporary Displays
1084
1085 Temporary displays are used by Lisp programs to put output into a
1086 buffer and then present it to the user for perusal rather than for
1087 editing. Many help commands use this feature.
1088
1089 @defmac with-output-to-temp-buffer buffer-name forms@dots{}
1090 This function executes @var{forms} while arranging to insert any output
1091 they print into the buffer named @var{buffer-name}, which is first
1092 created if necessary, and put into Help mode. Finally, the buffer is
1093 displayed in some window, but not selected. (See the similar
1094 form @code{with-temp-buffer-window} below.)
1095
1096 If the @var{forms} do not change the major mode in the output buffer,
1097 so that it is still Help mode at the end of their execution, then
1098 @code{with-output-to-temp-buffer} makes this buffer read-only at the
1099 end, and also scans it for function and variable names to make them
1100 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1101 for Documentation Strings}, in particular the item on hyperlinks in
1102 documentation strings, for more details.
1103
1104 The string @var{buffer-name} specifies the temporary buffer, which
1105 need not already exist. The argument must be a string, not a buffer.
1106 The buffer is erased initially (with no questions asked), and it is
1107 marked as unmodified after @code{with-output-to-temp-buffer} exits.
1108
1109 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1110 temporary buffer, then it evaluates the forms in @var{forms}. Output
1111 using the Lisp output functions within @var{forms} goes by default to
1112 that buffer (but screen display and messages in the echo area, although
1113 they are ``output'' in the general sense of the word, are not affected).
1114 @xref{Output Functions}.
1115
1116 Several hooks are available for customizing the behavior
1117 of this construct; they are listed below.
1118
1119 The value of the last form in @var{forms} is returned.
1120
1121 @example
1122 @group
1123 ---------- Buffer: foo ----------
1124 This is the contents of foo.
1125 ---------- Buffer: foo ----------
1126 @end group
1127
1128 @group
1129 (with-output-to-temp-buffer "foo"
1130 (print 20)
1131 (print standard-output))
1132 @result{} #<buffer foo>
1133
1134 ---------- Buffer: foo ----------
1135
1136 20
1137
1138 #<buffer foo>
1139
1140 ---------- Buffer: foo ----------
1141 @end group
1142 @end example
1143 @end defmac
1144
1145 @defopt temp-buffer-show-function
1146 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1147 calls it as a function to do the job of displaying a help buffer. The
1148 function gets one argument, which is the buffer it should display.
1149
1150 It is a good idea for this function to run @code{temp-buffer-show-hook}
1151 just as @code{with-output-to-temp-buffer} normally would, inside of
1152 @code{save-selected-window} and with the chosen window and buffer
1153 selected.
1154 @end defopt
1155
1156 @defvar temp-buffer-setup-hook
1157 This normal hook is run by @code{with-output-to-temp-buffer} before
1158 evaluating @var{body}. When the hook runs, the temporary buffer is
1159 current. This hook is normally set up with a function to put the
1160 buffer in Help mode.
1161 @end defvar
1162
1163 @defvar temp-buffer-show-hook
1164 This normal hook is run by @code{with-output-to-temp-buffer} after
1165 displaying the temporary buffer. When the hook runs, the temporary buffer
1166 is current, and the window it was displayed in is selected.
1167 @end defvar
1168
1169 @defmac with-temp-buffer-window buffer-or-name action quit-function forms@dots{}
1170 This macro is similar to @code{with-output-to-temp-buffer}.
1171 Like that construct, it executes @var{forms} while arranging to insert
1172 any output they print into the buffer named @var{buffer-or-name}.
1173 Finally, the buffer is displayed in some window, but not selected.
1174 Unlike @code{with-output-to-temp-buffer}, this does not switch to Help
1175 mode.
1176
1177 The argument @var{buffer-or-name} specifies the temporary buffer.
1178 It can be either a buffer, which must already exist, or a string,
1179 in which case a buffer of that name is created if necessary.
1180 The buffer is marked as unmodified and read-only when
1181 @code{with-temp-buffer-window} exits.
1182
1183 This macro does not call @code{temp-buffer-show-function}. Rather, it
1184 passes the @var{action} argument to @code{display-buffer} in order to
1185 display the buffer.
1186
1187 The value of the last form in @var{forms} is returned, unless the
1188 argument @var{quit-function} is specified. In that case,
1189 it is called with two arguments: the window showing the buffer
1190 and the result of @var{forms}. The final return value is then
1191 whatever @var{quit-function} returns.
1192
1193 @vindex temp-buffer-window-setup-hook
1194 @vindex temp-buffer-window-show-hook
1195 This macro uses the normal hooks @code{temp-buffer-window-setup-hook}
1196 and @code{temp-buffer-window-show-hook} in place of the analogous hooks
1197 run by @code{with-output-to-temp-buffer}.
1198 @end defmac
1199
1200 @defun momentary-string-display string position &optional char message
1201 This function momentarily displays @var{string} in the current buffer at
1202 @var{position}. It has no effect on the undo list or on the buffer's
1203 modification status.
1204
1205 The momentary display remains until the next input event. If the next
1206 input event is @var{char}, @code{momentary-string-display} ignores it
1207 and returns. Otherwise, that event remains buffered for subsequent use
1208 as input. Thus, typing @var{char} will simply remove the string from
1209 the display, while typing (say) @kbd{C-f} will remove the string from
1210 the display and later (presumably) move point forward. The argument
1211 @var{char} is a space by default.
1212
1213 The return value of @code{momentary-string-display} is not meaningful.
1214
1215 If the string @var{string} does not contain control characters, you can
1216 do the same job in a more general way by creating (and then subsequently
1217 deleting) an overlay with a @code{before-string} property.
1218 @xref{Overlay Properties}.
1219
1220 If @var{message} is non-@code{nil}, it is displayed in the echo area
1221 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1222 default message says to type @var{char} to continue.
1223
1224 In this example, point is initially located at the beginning of the
1225 second line:
1226
1227 @example
1228 @group
1229 ---------- Buffer: foo ----------
1230 This is the contents of foo.
1231 @point{}Second line.
1232 ---------- Buffer: foo ----------
1233 @end group
1234
1235 @group
1236 (momentary-string-display
1237 "**** Important Message! ****"
1238 (point) ?\r
1239 "Type RET when done reading")
1240 @result{} t
1241 @end group
1242
1243 @group
1244 ---------- Buffer: foo ----------
1245 This is the contents of foo.
1246 **** Important Message! ****Second line.
1247 ---------- Buffer: foo ----------
1248
1249 ---------- Echo Area ----------
1250 Type RET when done reading
1251 ---------- Echo Area ----------
1252 @end group
1253 @end example
1254 @end defun
1255
1256 @node Overlays
1257 @section Overlays
1258 @cindex overlays
1259 @c FIXME: mention intervals in this section?
1260
1261 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1262 the screen, for the sake of presentation features. An overlay is an
1263 object that belongs to a particular buffer, and has a specified
1264 beginning and end. It also has properties that you can examine and set;
1265 these affect the display of the text within the overlay.
1266
1267 @cindex scalability of overlays
1268 The visual effect of an overlay is the same as of the corresponding
1269 text property (@pxref{Text Properties}). However, due to a different
1270 implementation, overlays generally don't scale well (many operations
1271 take a time that is proportional to the number of overlays in the
1272 buffer). If you need to affect the visual appearance of many portions
1273 in the buffer, we recommend using text properties.
1274
1275 An overlay uses markers to record its beginning and end; thus,
1276 editing the text of the buffer adjusts the beginning and end of each
1277 overlay so that it stays with the text. When you create the overlay,
1278 you can specify whether text inserted at the beginning should be
1279 inside the overlay or outside, and likewise for the end of the overlay.
1280
1281 @menu
1282 * Managing Overlays:: Creating and moving overlays.
1283 * Overlay Properties:: How to read and set properties.
1284 What properties do to the screen display.
1285 * Finding Overlays:: Searching for overlays.
1286 @end menu
1287
1288 @node Managing Overlays
1289 @subsection Managing Overlays
1290
1291 This section describes the functions to create, delete and move
1292 overlays, and to examine their contents. Overlay changes are not
1293 recorded in the buffer's undo list, since the overlays are not
1294 part of the buffer's contents.
1295
1296 @defun overlayp object
1297 This function returns @code{t} if @var{object} is an overlay.
1298 @end defun
1299
1300 @defun make-overlay start end &optional buffer front-advance rear-advance
1301 This function creates and returns an overlay that belongs to
1302 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1303 and @var{end} must specify buffer positions; they may be integers or
1304 markers. If @var{buffer} is omitted, the overlay is created in the
1305 current buffer.
1306
1307 The arguments @var{front-advance} and @var{rear-advance} specify the
1308 marker insertion type for the start of the overlay and for the end of
1309 the overlay, respectively. @xref{Marker Insertion Types}. If they
1310 are both @code{nil}, the default, then the overlay extends to include
1311 any text inserted at the beginning, but not text inserted at the end.
1312 If @var{front-advance} is non-@code{nil}, text inserted at the
1313 beginning of the overlay is excluded from the overlay. If
1314 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1315 overlay is included in the overlay.
1316 @end defun
1317
1318 @defun overlay-start overlay
1319 This function returns the position at which @var{overlay} starts,
1320 as an integer.
1321 @end defun
1322
1323 @defun overlay-end overlay
1324 This function returns the position at which @var{overlay} ends,
1325 as an integer.
1326 @end defun
1327
1328 @defun overlay-buffer overlay
1329 This function returns the buffer that @var{overlay} belongs to. It
1330 returns @code{nil} if @var{overlay} has been deleted.
1331 @end defun
1332
1333 @defun delete-overlay overlay
1334 This function deletes @var{overlay}. The overlay continues to exist as
1335 a Lisp object, and its property list is unchanged, but it ceases to be
1336 attached to the buffer it belonged to, and ceases to have any effect on
1337 display.
1338
1339 A deleted overlay is not permanently disconnected. You can give it a
1340 position in a buffer again by calling @code{move-overlay}.
1341 @end defun
1342
1343 @defun move-overlay overlay start end &optional buffer
1344 This function moves @var{overlay} to @var{buffer}, and places its bounds
1345 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1346 must specify buffer positions; they may be integers or markers.
1347
1348 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1349 was already associated with; if @var{overlay} was deleted, it goes into
1350 the current buffer.
1351
1352 The return value is @var{overlay}.
1353
1354 This is the only valid way to change the endpoints of an overlay. Do
1355 not try modifying the markers in the overlay by hand, as that fails to
1356 update other vital data structures and can cause some overlays to be
1357 ``lost''.
1358 @end defun
1359
1360 @defun remove-overlays &optional start end name value
1361 This function removes all the overlays between @var{start} and
1362 @var{end} whose property @var{name} has the value @var{value}. It can
1363 move the endpoints of the overlays in the region, or split them.
1364
1365 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1366 the specified region. If @var{start} and/or @var{end} are omitted or
1367 @code{nil}, that means the beginning and end of the buffer respectively.
1368 Therefore, @code{(remove-overlays)} removes all the overlays in the
1369 current buffer.
1370 @end defun
1371
1372 @defun copy-overlay overlay
1373 This function returns a copy of @var{overlay}. The copy has the same
1374 endpoints and properties as @var{overlay}. However, the marker
1375 insertion type for the start of the overlay and for the end of the
1376 overlay are set to their default values (@pxref{Marker Insertion
1377 Types}).
1378 @end defun
1379
1380 Here are some examples:
1381
1382 @example
1383 ;; @r{Create an overlay.}
1384 (setq foo (make-overlay 1 10))
1385 @result{} #<overlay from 1 to 10 in display.texi>
1386 (overlay-start foo)
1387 @result{} 1
1388 (overlay-end foo)
1389 @result{} 10
1390 (overlay-buffer foo)
1391 @result{} #<buffer display.texi>
1392 ;; @r{Give it a property we can check later.}
1393 (overlay-put foo 'happy t)
1394 @result{} t
1395 ;; @r{Verify the property is present.}
1396 (overlay-get foo 'happy)
1397 @result{} t
1398 ;; @r{Move the overlay.}
1399 (move-overlay foo 5 20)
1400 @result{} #<overlay from 5 to 20 in display.texi>
1401 (overlay-start foo)
1402 @result{} 5
1403 (overlay-end foo)
1404 @result{} 20
1405 ;; @r{Delete the overlay.}
1406 (delete-overlay foo)
1407 @result{} nil
1408 ;; @r{Verify it is deleted.}
1409 foo
1410 @result{} #<overlay in no buffer>
1411 ;; @r{A deleted overlay has no position.}
1412 (overlay-start foo)
1413 @result{} nil
1414 (overlay-end foo)
1415 @result{} nil
1416 (overlay-buffer foo)
1417 @result{} nil
1418 ;; @r{Undelete the overlay.}
1419 (move-overlay foo 1 20)
1420 @result{} #<overlay from 1 to 20 in display.texi>
1421 ;; @r{Verify the results.}
1422 (overlay-start foo)
1423 @result{} 1
1424 (overlay-end foo)
1425 @result{} 20
1426 (overlay-buffer foo)
1427 @result{} #<buffer display.texi>
1428 ;; @r{Moving and deleting the overlay does not change its properties.}
1429 (overlay-get foo 'happy)
1430 @result{} t
1431 @end example
1432
1433 Emacs stores the overlays of each buffer in two lists, divided
1434 around an arbitrary ``center position''. One list extends backwards
1435 through the buffer from that center position, and the other extends
1436 forwards from that center position. The center position can be anywhere
1437 in the buffer.
1438
1439 @defun overlay-recenter pos
1440 This function recenters the overlays of the current buffer around
1441 position @var{pos}. That makes overlay lookup faster for positions
1442 near @var{pos}, but slower for positions far away from @var{pos}.
1443 @end defun
1444
1445 A loop that scans the buffer forwards, creating overlays, can run
1446 faster if you do @code{(overlay-recenter (point-max))} first.
1447
1448 @node Overlay Properties
1449 @subsection Overlay Properties
1450
1451 Overlay properties are like text properties in that the properties that
1452 alter how a character is displayed can come from either source. But in
1453 most respects they are different. @xref{Text Properties}, for comparison.
1454
1455 Text properties are considered a part of the text; overlays and
1456 their properties are specifically considered not to be part of the
1457 text. Thus, copying text between various buffers and strings
1458 preserves text properties, but does not try to preserve overlays.
1459 Changing a buffer's text properties marks the buffer as modified,
1460 while moving an overlay or changing its properties does not. Unlike
1461 text property changes, overlay property changes are not recorded in
1462 the buffer's undo list.
1463
1464 Since more than one overlay can specify a property value for the
1465 same character, Emacs lets you specify a priority value of each
1466 overlay. You should not make assumptions about which overlay will
1467 prevail when there is a conflict and they have the same priority.
1468
1469 These functions read and set the properties of an overlay:
1470
1471 @defun overlay-get overlay prop
1472 This function returns the value of property @var{prop} recorded in
1473 @var{overlay}, if any. If @var{overlay} does not record any value for
1474 that property, but it does have a @code{category} property which is a
1475 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1476 is @code{nil}.
1477 @end defun
1478
1479 @defun overlay-put overlay prop value
1480 This function sets the value of property @var{prop} recorded in
1481 @var{overlay} to @var{value}. It returns @var{value}.
1482 @end defun
1483
1484 @defun overlay-properties overlay
1485 This returns a copy of the property list of @var{overlay}.
1486 @end defun
1487
1488 See also the function @code{get-char-property} which checks both
1489 overlay properties and text properties for a given character.
1490 @xref{Examining Properties}.
1491
1492 Many overlay properties have special meanings; here is a table
1493 of them:
1494
1495 @table @code
1496 @item priority
1497 @kindex priority @r{(overlay property)}
1498 This property's value (which should be a non-negative integer number)
1499 determines the priority of the overlay. No priority, or @code{nil},
1500 means zero.
1501
1502 The priority matters when two or more overlays cover the same
1503 character and both specify the same property; the one whose
1504 @code{priority} value is larger overrides the other. For the
1505 @code{face} property, the higher priority overlay's value does not
1506 completely override the other value; instead, its face attributes
1507 override the face attributes of the lower priority @code{face}
1508 property.
1509
1510 Currently, all overlays take priority over text properties. Please
1511 avoid using negative priority values, as we have not yet decided just
1512 what they should mean.
1513
1514 @item window
1515 @kindex window @r{(overlay property)}
1516 If the @code{window} property is non-@code{nil}, then the overlay
1517 applies only on that window.
1518
1519 @item category
1520 @kindex category @r{(overlay property)}
1521 If an overlay has a @code{category} property, we call it the
1522 @dfn{category} of the overlay. It should be a symbol. The properties
1523 of the symbol serve as defaults for the properties of the overlay.
1524
1525 @item face
1526 @kindex face @r{(overlay property)}
1527 This property controls the appearance of the text (@pxref{Faces}).
1528 The value of the property can be the following:
1529
1530 @itemize @bullet
1531 @item
1532 A face name (a symbol or string).
1533
1534 @item
1535 An anonymous face: a property list of the form @code{(@var{keyword}
1536 @var{value} @dots{})}, where each @var{keyword} is a face attribute
1537 name and @var{value} is a value for that attribute.
1538
1539 @item
1540 A list of faces. Each list element should be either a face name or an
1541 anonymous face. This specifies a face which is an aggregate of the
1542 attributes of each of the listed faces. Faces occurring earlier in
1543 the list have higher priority.
1544
1545 @item
1546 A cons cell of the form @code{(foreground-color . @var{color-name})}
1547 or @code{(background-color . @var{color-name})}. This specifies the
1548 foreground or background color, similar to @code{(:foreground
1549 @var{color-name})} or @code{(:background @var{color-name})}. This
1550 form is supported for backward compatibility only, and should be
1551 avoided.
1552 @end itemize
1553
1554 @item mouse-face
1555 @kindex mouse-face @r{(overlay property)}
1556 This property is used instead of @code{face} when the mouse is within
1557 the range of the overlay. However, Emacs ignores all face attributes
1558 from this property that alter the text size (e.g., @code{:height},
1559 @code{:weight}, and @code{:slant}). Those attributes are always the
1560 same as in the unhighlighted text.
1561
1562 @item display
1563 @kindex display @r{(overlay property)}
1564 This property activates various features that change the
1565 way text is displayed. For example, it can make text appear taller
1566 or shorter, higher or lower, wider or narrower, or replaced with an image.
1567 @xref{Display Property}.
1568
1569 @item help-echo
1570 @kindex help-echo @r{(overlay property)}
1571 If an overlay has a @code{help-echo} property, then when you move the
1572 mouse onto the text in the overlay, Emacs displays a help string in the
1573 echo area, or in the tooltip window. For details see @ref{Text
1574 help-echo}.
1575
1576 @item field
1577 @kindex field @r{(overlay property)}
1578 @c Copied from Special Properties.
1579 Consecutive characters with the same @code{field} property constitute a
1580 @emph{field}. Some motion functions including @code{forward-word} and
1581 @code{beginning-of-line} stop moving at a field boundary.
1582 @xref{Fields}.
1583
1584 @item modification-hooks
1585 @kindex modification-hooks @r{(overlay property)}
1586 This property's value is a list of functions to be called if any
1587 character within the overlay is changed or if text is inserted strictly
1588 within the overlay.
1589
1590 The hook functions are called both before and after each change.
1591 If the functions save the information they receive, and compare notes
1592 between calls, they can determine exactly what change has been made
1593 in the buffer text.
1594
1595 When called before a change, each function receives four arguments: the
1596 overlay, @code{nil}, and the beginning and end of the text range to be
1597 modified.
1598
1599 When called after a change, each function receives five arguments: the
1600 overlay, @code{t}, the beginning and end of the text range just
1601 modified, and the length of the pre-change text replaced by that range.
1602 (For an insertion, the pre-change length is zero; for a deletion, that
1603 length is the number of characters deleted, and the post-change
1604 beginning and end are equal.)
1605
1606 If these functions modify the buffer, they should bind
1607 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1608 avoid confusing the internal mechanism that calls these hooks.
1609
1610 Text properties also support the @code{modification-hooks} property,
1611 but the details are somewhat different (@pxref{Special Properties}).
1612
1613 @item insert-in-front-hooks
1614 @kindex insert-in-front-hooks @r{(overlay property)}
1615 This property's value is a list of functions to be called before and
1616 after inserting text right at the beginning of the overlay. The calling
1617 conventions are the same as for the @code{modification-hooks} functions.
1618
1619 @item insert-behind-hooks
1620 @kindex insert-behind-hooks @r{(overlay property)}
1621 This property's value is a list of functions to be called before and
1622 after inserting text right at the end of the overlay. The calling
1623 conventions are the same as for the @code{modification-hooks} functions.
1624
1625 @item invisible
1626 @kindex invisible @r{(overlay property)}
1627 The @code{invisible} property can make the text in the overlay
1628 invisible, which means that it does not appear on the screen.
1629 @xref{Invisible Text}, for details.
1630
1631 @item intangible
1632 @kindex intangible @r{(overlay property)}
1633 The @code{intangible} property on an overlay works just like the
1634 @code{intangible} text property. @xref{Special Properties}, for details.
1635
1636 @item isearch-open-invisible
1637 This property tells incremental search how to make an invisible overlay
1638 visible, permanently, if the final match overlaps it. @xref{Invisible
1639 Text}.
1640
1641 @item isearch-open-invisible-temporary
1642 This property tells incremental search how to make an invisible overlay
1643 visible, temporarily, during the search. @xref{Invisible Text}.
1644
1645 @item before-string
1646 @kindex before-string @r{(overlay property)}
1647 This property's value is a string to add to the display at the beginning
1648 of the overlay. The string does not appear in the buffer in any
1649 sense---only on the screen.
1650
1651 @item after-string
1652 @kindex after-string @r{(overlay property)}
1653 This property's value is a string to add to the display at the end of
1654 the overlay. The string does not appear in the buffer in any
1655 sense---only on the screen.
1656
1657 @item line-prefix
1658 This property specifies a display spec to prepend to each
1659 non-continuation line at display-time. @xref{Truncation}.
1660
1661 @item wrap-prefix
1662 This property specifies a display spec to prepend to each continuation
1663 line at display-time. @xref{Truncation}.
1664
1665 @item evaporate
1666 @kindex evaporate @r{(overlay property)}
1667 If this property is non-@code{nil}, the overlay is deleted automatically
1668 if it becomes empty (i.e., if its length becomes zero). If you give
1669 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1670 it immediately.
1671
1672 @item keymap
1673 @cindex keymap of character (and overlays)
1674 @kindex keymap @r{(overlay property)}
1675 If this property is non-@code{nil}, it specifies a keymap for a portion of the
1676 text. This keymap is used when the character after point is within the
1677 overlay, and takes precedence over most other keymaps. @xref{Active Keymaps}.
1678
1679 @item local-map
1680 @kindex local-map @r{(overlay property)}
1681 The @code{local-map} property is similar to @code{keymap} but replaces the
1682 buffer's local map rather than augmenting existing keymaps. This also means it
1683 has lower precedence than minor mode keymaps.
1684 @end table
1685
1686 The @code{keymap} and @code{local-map} properties do not affect a
1687 string displayed by the @code{before-string}, @code{after-string}, or
1688 @code{display} properties. This is only relevant for mouse clicks and
1689 other mouse events that fall on the string, since point is never on
1690 the string. To bind special mouse events for the string, assign it a
1691 @code{keymap} or @code{local-map} text property. @xref{Special
1692 Properties}.
1693
1694 @node Finding Overlays
1695 @subsection Searching for Overlays
1696
1697 @defun overlays-at pos
1698 This function returns a list of all the overlays that cover the
1699 character at position @var{pos} in the current buffer. The list is in
1700 no particular order. An overlay contains position @var{pos} if it
1701 begins at or before @var{pos}, and ends after @var{pos}.
1702
1703 To illustrate usage, here is a Lisp function that returns a list of the
1704 overlays that specify property @var{prop} for the character at point:
1705
1706 @smallexample
1707 (defun find-overlays-specifying (prop)
1708 (let ((overlays (overlays-at (point)))
1709 found)
1710 (while overlays
1711 (let ((overlay (car overlays)))
1712 (if (overlay-get overlay prop)
1713 (setq found (cons overlay found))))
1714 (setq overlays (cdr overlays)))
1715 found))
1716 @end smallexample
1717 @end defun
1718
1719 @defun overlays-in beg end
1720 This function returns a list of the overlays that overlap the region
1721 @var{beg} through @var{end}. ``Overlap'' means that at least one
1722 character is contained within the overlay and also contained within the
1723 specified region; however, empty overlays are included in the result if
1724 they are located at @var{beg}, strictly between @var{beg} and @var{end},
1725 or at @var{end} when @var{end} denotes the position at the end of the
1726 buffer.
1727 @end defun
1728
1729 @defun next-overlay-change pos
1730 This function returns the buffer position of the next beginning or end
1731 of an overlay, after @var{pos}. If there is none, it returns
1732 @code{(point-max)}.
1733 @end defun
1734
1735 @defun previous-overlay-change pos
1736 This function returns the buffer position of the previous beginning or
1737 end of an overlay, before @var{pos}. If there is none, it returns
1738 @code{(point-min)}.
1739 @end defun
1740
1741 As an example, here's a simplified (and inefficient) version of the
1742 primitive function @code{next-single-char-property-change}
1743 (@pxref{Property Search}). It searches forward from position
1744 @var{pos} for the next position where the value of a given property
1745 @code{prop}, as obtained from either overlays or text properties,
1746 changes.
1747
1748 @smallexample
1749 (defun next-single-char-property-change (position prop)
1750 (save-excursion
1751 (goto-char position)
1752 (let ((propval (get-char-property (point) prop)))
1753 (while (and (not (eobp))
1754 (eq (get-char-property (point) prop) propval))
1755 (goto-char (min (next-overlay-change (point))
1756 (next-single-property-change (point) prop)))))
1757 (point)))
1758 @end smallexample
1759
1760 @node Width
1761 @section Width
1762
1763 Since not all characters have the same width, these functions let you
1764 check the width of a character. @xref{Primitive Indent}, and
1765 @ref{Screen Lines}, for related functions.
1766
1767 @defun char-width char
1768 This function returns the width in columns of the character
1769 @var{char}, if it were displayed in the current buffer (i.e., taking
1770 into account the buffer's display table, if any; @pxref{Display
1771 Tables}). The width of a tab character is usually @code{tab-width}
1772 (@pxref{Usual Display}).
1773 @end defun
1774
1775 @defun string-width string
1776 This function returns the width in columns of the string @var{string},
1777 if it were displayed in the current buffer and the selected window.
1778 @end defun
1779
1780 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1781 This function returns the part of @var{string} that fits within
1782 @var{width} columns, as a new string.
1783
1784 If @var{string} does not reach @var{width}, then the result ends where
1785 @var{string} ends. If one multi-column character in @var{string}
1786 extends across the column @var{width}, that character is not included in
1787 the result. Thus, the result can fall short of @var{width} but cannot
1788 go beyond it.
1789
1790 The optional argument @var{start-column} specifies the starting column.
1791 If this is non-@code{nil}, then the first @var{start-column} columns of
1792 the string are omitted from the value. If one multi-column character in
1793 @var{string} extends across the column @var{start-column}, that
1794 character is not included.
1795
1796 The optional argument @var{padding}, if non-@code{nil}, is a padding
1797 character added at the beginning and end of the result string, to extend
1798 it to exactly @var{width} columns. The padding character is used at the
1799 end of the result if it falls short of @var{width}. It is also used at
1800 the beginning of the result if one multi-column character in
1801 @var{string} extends across the column @var{start-column}.
1802
1803 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1804 replace the end of @var{string} (including any padding) if it extends
1805 beyond @var{width}, unless the display width of @var{string} is equal
1806 to or less than the display width of @var{ellipsis}. If
1807 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1808 @code{"..."}.
1809
1810 @example
1811 (truncate-string-to-width "\tab\t" 12 4)
1812 @result{} "ab"
1813 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1814 @result{} " ab "
1815 @end example
1816 @end defun
1817
1818 @node Line Height
1819 @section Line Height
1820 @cindex line height
1821 @cindex height of a line
1822
1823 The total height of each display line consists of the height of the
1824 contents of the line, plus optional additional vertical line spacing
1825 above or below the display line.
1826
1827 The height of the line contents is the maximum height of any
1828 character or image on that display line, including the final newline
1829 if there is one. (A display line that is continued doesn't include a
1830 final newline.) That is the default line height, if you do nothing to
1831 specify a greater height. (In the most common case, this equals the
1832 height of the default frame font.)
1833
1834 There are several ways to explicitly specify a larger line height,
1835 either by specifying an absolute height for the display line, or by
1836 specifying vertical space. However, no matter what you specify, the
1837 actual line height can never be less than the default.
1838
1839 @kindex line-height @r{(text property)}
1840 A newline can have a @code{line-height} text or overlay property
1841 that controls the total height of the display line ending in that
1842 newline.
1843
1844 If the property value is @code{t}, the newline character has no
1845 effect on the displayed height of the line---the visible contents
1846 alone determine the height. This is useful for tiling small images
1847 (or image slices) without adding blank areas between the images.
1848
1849 If the property value is a list of the form @code{(@var{height}
1850 @var{total})}, that adds extra space @emph{below} the display line.
1851 First Emacs uses @var{height} as a height spec to control extra space
1852 @emph{above} the line; then it adds enough space @emph{below} the line
1853 to bring the total line height up to @var{total}. In this case, the
1854 other ways to specify the line spacing are ignored.
1855
1856 @cindex height spec
1857 Any other kind of property value is a height spec, which translates
1858 into a number---the specified line height. There are several ways to
1859 write a height spec; here's how each of them translates into a number:
1860
1861 @table @code
1862 @item @var{integer}
1863 If the height spec is a positive integer, the height value is that integer.
1864 @item @var{float}
1865 If the height spec is a float, @var{float}, the numeric height value
1866 is @var{float} times the frame's default line height.
1867 @item (@var{face} . @var{ratio})
1868 If the height spec is a cons of the format shown, the numeric height
1869 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1870 be any type of number, or @code{nil} which means a ratio of 1.
1871 If @var{face} is @code{t}, it refers to the current face.
1872 @item (nil . @var{ratio})
1873 If the height spec is a cons of the format shown, the numeric height
1874 is @var{ratio} times the height of the contents of the line.
1875 @end table
1876
1877 Thus, any valid height spec determines the height in pixels, one way
1878 or another. If the line contents' height is less than that, Emacs
1879 adds extra vertical space above the line to achieve the specified
1880 total height.
1881
1882 If you don't specify the @code{line-height} property, the line's
1883 height consists of the contents' height plus the line spacing.
1884 There are several ways to specify the line spacing for different
1885 parts of Emacs text.
1886
1887 On graphical terminals, you can specify the line spacing for all
1888 lines in a frame, using the @code{line-spacing} frame parameter
1889 (@pxref{Layout Parameters}). However, if the default value of
1890 @code{line-spacing} is non-@code{nil}, it overrides the
1891 frame's @code{line-spacing} parameter. An integer value specifies the
1892 number of pixels put below lines. A floating point number specifies
1893 the spacing relative to the frame's default line height.
1894
1895 @vindex line-spacing
1896 You can specify the line spacing for all lines in a buffer via the
1897 buffer-local @code{line-spacing} variable. An integer value specifies
1898 the number of pixels put below lines. A floating point number
1899 specifies the spacing relative to the default frame line height. This
1900 overrides line spacings specified for the frame.
1901
1902 @kindex line-spacing @r{(text property)}
1903 Finally, a newline can have a @code{line-spacing} text or overlay
1904 property that overrides the default frame line spacing and the buffer
1905 local @code{line-spacing} variable, for the display line ending in
1906 that newline.
1907
1908 One way or another, these mechanisms specify a Lisp value for the
1909 spacing of each line. The value is a height spec, and it translates
1910 into a Lisp value as described above. However, in this case the
1911 numeric height value specifies the line spacing, rather than the line
1912 height.
1913
1914 On text terminals, the line spacing cannot be altered.
1915
1916 @node Faces
1917 @section Faces
1918 @cindex faces
1919
1920 A @dfn{face} is a collection of graphical attributes for displaying
1921 text: font, foreground color, background color, optional underlining,
1922 etc. Faces control how Emacs displays text in buffers, as well as
1923 other parts of the frame such as the mode line.
1924
1925 @cindex anonymous face
1926 One way to represent a face is as a property list of attributes,
1927 like @code{(:foreground "red" :weight bold)}. Such a list is called
1928 an @dfn{anonymous face}. For example, you can assign an anonymous
1929 face as the value of the @code{face} text property, and Emacs will
1930 display the underlying text with the specified attributes.
1931 @xref{Special Properties}.
1932
1933 @cindex face name
1934 More commonly, a face is referred to via a @dfn{face name}: a Lisp
1935 symbol associated with a set of face attributes@footnote{For backward
1936 compatibility, you can also use a string to specify a face name; that
1937 is equivalent to a Lisp symbol with the same name.}. Named faces are
1938 defined using the @code{defface} macro (@pxref{Defining Faces}).
1939 Emacs comes with several standard named faces (@pxref{Basic Faces}).
1940
1941 Many parts of Emacs required named faces, and do not accept
1942 anonymous faces. These include the functions documented in
1943 @ref{Attribute Functions}, and the variable @code{font-lock-keywords}
1944 (@pxref{Search-based Fontification}). Unless otherwise stated, we
1945 will use the term @dfn{face} to refer only to named faces.
1946
1947 @defun facep object
1948 This function returns a non-@code{nil} value if @var{object} is a
1949 named face: a Lisp symbol or string which serves as a face name.
1950 Otherwise, it returns @code{nil}.
1951 @end defun
1952
1953 @menu
1954 * Face Attributes:: What is in a face?
1955 * Defining Faces:: How to define a face.
1956 * Attribute Functions:: Functions to examine and set face attributes.
1957 * Displaying Faces:: How Emacs combines the faces specified for a character.
1958 * Face Remapping:: Remapping faces to alternative definitions.
1959 * Face Functions:: How to define and examine faces.
1960 * Auto Faces:: Hook for automatic face assignment.
1961 * Basic Faces:: Faces that are defined by default.
1962 * Font Selection:: Finding the best available font for a face.
1963 * Font Lookup:: Looking up the names of available fonts
1964 and information about them.
1965 * Fontsets:: A fontset is a collection of fonts
1966 that handle a range of character sets.
1967 * Low-Level Font:: Lisp representation for character display fonts.
1968 @end menu
1969
1970 @node Face Attributes
1971 @subsection Face Attributes
1972 @cindex face attributes
1973
1974 @dfn{Face attributes} determine the visual appearance of a face.
1975 The following table lists all the face attributes, their possible
1976 values, and their effects.
1977
1978 Apart from the values given below, each face attribute can have the
1979 value @code{unspecified}. This special value means that the face
1980 doesn't specify that attribute directly. An @code{unspecified}
1981 attribute tells Emacs to refer instead to a parent face (see the
1982 description @code{:inherit} attribute below); or, failing that, to an
1983 underlying face (@pxref{Displaying Faces}). The @code{default} face
1984 must specify all attributes.
1985
1986 Some of these attributes are meaningful only on certain kinds of
1987 displays. If your display cannot handle a certain attribute, the
1988 attribute is ignored.
1989
1990 @table @code
1991 @item :family
1992 Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
1993 Emacs Manual}, for more information about font families. The function
1994 @code{font-family-list} (see below) returns a list of available family
1995 names. @xref{Fontsets}, for information about fontsets.
1996
1997 @item :foundry
1998 The name of the @dfn{font foundry} for the font family specified by
1999 the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
2000 GNU Emacs Manual}.
2001
2002 @item :width
2003 Relative character width. This should be one of the symbols
2004 @code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
2005 @code{semi-condensed}, @code{normal}, @code{semi-expanded},
2006 @code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
2007
2008 @item :height
2009 The height of the font. In the simplest case, this is an integer in
2010 units of 1/10 point.
2011
2012 The value can also be a floating point number or a function, which
2013 specifies the height relative to an @dfn{underlying face}
2014 (@pxref{Displaying Faces}). If the value is a floating point number,
2015 that specifies the amount by which to scale the height of the
2016 underlying face. If the value is a function, that function is called
2017 with one argument, the height of the underlying face, and returns the
2018 height of the new face. If the function is passed an integer
2019 argument, it must return an integer.
2020
2021 The height of the default face must be specified using an integer;
2022 floating point and function values are not allowed.
2023
2024 @item :weight
2025 Font weight---one of the symbols (from densest to faintest)
2026 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
2027 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2028 @code{ultra-light}. On text terminals which support
2029 variable-brightness text, any weight greater than normal is displayed
2030 as extra bright, and any weight less than normal is displayed as
2031 half-bright.
2032
2033 @cindex italic text
2034 @item :slant
2035 Font slant---one of the symbols @code{italic}, @code{oblique},
2036 @code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2037 text terminals that support variable-brightness text, slanted text is
2038 displayed as half-bright.
2039
2040 @item :foreground
2041 Foreground color, a string. The value can be a system-defined color
2042 name, or a hexadecimal color specification. @xref{Color Names}. On
2043 black-and-white displays, certain shades of gray are implemented by
2044 stipple patterns.
2045
2046 @item :distant-foreground
2047 Alternative foreground color, a string. This is like @code{:foreground}
2048 but the color is only used as a foreground when the background color is
2049 near to the foreground that would have been used. This is useful for
2050 example when marking text (i.e. the region face). If the text has a foreground
2051 that is visible with the region face, that foreground is used.
2052 If the foreground is near the region face background,
2053 @code{:distant-foreground} is used instead so the text is readable.
2054
2055 @item :background
2056 Background color, a string. The value can be a system-defined color
2057 name, or a hexadecimal color specification. @xref{Color Names}.
2058
2059 @cindex underlined text
2060 @item :underline
2061 Whether or not characters should be underlined, and in what
2062 way. The possible values of the @code{:underline} attribute are:
2063
2064 @table @asis
2065 @item @code{nil}
2066 Don't underline.
2067
2068 @item @code{t}
2069 Underline with the foreground color of the face.
2070
2071 @item @var{color}
2072 Underline in color @var{color}, a string specifying a color.
2073
2074 @item @code{(:color @var{color} :style @var{style})}
2075 @var{color} is either a string, or the symbol @code{foreground-color},
2076 meaning the foreground color of the face. Omitting the attribute
2077 @code{:color} means to use the foreground color of the face.
2078 @var{style} should be a symbol @code{line} or @code{wave}, meaning to
2079 use a straight or wavy line. Omitting the attribute @code{:style}
2080 means to use a straight line.
2081 @end table
2082
2083 @cindex overlined text
2084 @item :overline
2085 Whether or not characters should be overlined, and in what color.
2086 If the value is @code{t}, overlining uses the foreground color of the
2087 face. If the value is a string, overlining uses that color. The
2088 value @code{nil} means do not overline.
2089
2090 @cindex strike-through text
2091 @item :strike-through
2092 Whether or not characters should be strike-through, and in what
2093 color. The value is used like that of @code{:overline}.
2094
2095 @cindex 2D box
2096 @cindex 3D box
2097 @item :box
2098 Whether or not a box should be drawn around characters, its color, the
2099 width of the box lines, and 3D appearance. Here are the possible
2100 values of the @code{:box} attribute, and what they mean:
2101
2102 @table @asis
2103 @item @code{nil}
2104 Don't draw a box.
2105
2106 @item @code{t}
2107 Draw a box with lines of width 1, in the foreground color.
2108
2109 @item @var{color}
2110 Draw a box with lines of width 1, in color @var{color}.
2111
2112 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2113 This way you can explicitly specify all aspects of the box. The value
2114 @var{width} specifies the width of the lines to draw; it defaults to
2115 1. A negative width @var{-n} means to draw a line of width @var{n}
2116 that occupies the space of the underlying text, thus avoiding any
2117 increase in the character height or width.
2118
2119 The value @var{color} specifies the color to draw with. The default is
2120 the foreground color of the face for simple boxes, and the background
2121 color of the face for 3D boxes.
2122
2123 The value @var{style} specifies whether to draw a 3D box. If it is
2124 @code{released-button}, the box looks like a 3D button that is not being
2125 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2126 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2127 is used.
2128 @end table
2129
2130 @item :inverse-video
2131 Whether or not characters should be displayed in inverse video. The
2132 value should be @code{t} (yes) or @code{nil} (no).
2133
2134 @item :stipple
2135 The background stipple, a bitmap.
2136
2137 The value can be a string; that should be the name of a file containing
2138 external-format X bitmap data. The file is found in the directories
2139 listed in the variable @code{x-bitmap-file-path}.
2140
2141 Alternatively, the value can specify the bitmap directly, with a list
2142 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2143 @var{width} and @var{height} specify the size in pixels, and
2144 @var{data} is a string containing the raw bits of the bitmap, row by
2145 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2146 in the string (which should be a unibyte string for best results).
2147 This means that each row always occupies at least one whole byte.
2148
2149 If the value is @code{nil}, that means use no stipple pattern.
2150
2151 Normally you do not need to set the stipple attribute, because it is
2152 used automatically to handle certain shades of gray.
2153
2154 @item :font
2155 The font used to display the face. Its value should be a font object.
2156 @xref{Low-Level Font}, for information about font objects, font specs,
2157 and font entities.
2158
2159 When specifying this attribute using @code{set-face-attribute}
2160 (@pxref{Attribute Functions}), you may also supply a font spec, a font
2161 entity, or a string. Emacs converts such values to an appropriate
2162 font object, and stores that font object as the actual attribute
2163 value. If you specify a string, the contents of the string should be
2164 a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2165 font name is an XLFD containing wildcards, Emacs chooses the first
2166 font matching those wildcards. Specifying this attribute also changes
2167 the values of the @code{:family}, @code{:foundry}, @code{:width},
2168 @code{:height}, @code{:weight}, and @code{:slant} attributes.
2169
2170 @item :inherit
2171 The name of a face from which to inherit attributes, or a list of face
2172 names. Attributes from inherited faces are merged into the face like
2173 an underlying face would be, with higher priority than underlying
2174 faces (@pxref{Displaying Faces}). If a list of faces is used,
2175 attributes from faces earlier in the list override those from later
2176 faces.
2177 @end table
2178
2179 @defun font-family-list &optional frame
2180 This function returns a list of available font family names. The
2181 optional argument @var{frame} specifies the frame on which the text is
2182 to be displayed; if it is @code{nil}, the selected frame is used.
2183 @end defun
2184
2185 @defopt underline-minimum-offset
2186 This variable specifies the minimum distance between the baseline and
2187 the underline, in pixels, when displaying underlined text.
2188 @end defopt
2189
2190 @defopt x-bitmap-file-path
2191 This variable specifies a list of directories for searching
2192 for bitmap files, for the @code{:stipple} attribute.
2193 @end defopt
2194
2195 @defun bitmap-spec-p object
2196 This returns @code{t} if @var{object} is a valid bitmap specification,
2197 suitable for use with @code{:stipple} (see above). It returns
2198 @code{nil} otherwise.
2199 @end defun
2200
2201 @node Defining Faces
2202 @subsection Defining Faces
2203
2204 @cindex face spec
2205 The usual way to define a face is through the @code{defface} macro.
2206 This macro associates a face name (a symbol) with a default @dfn{face
2207 spec}. A face spec is a construct which specifies what attributes a
2208 face should have on any given terminal; for example, a face spec might
2209 specify one foreground color on high-color terminals, and a different
2210 foreground color on low-color terminals.
2211
2212 People are sometimes tempted to create a variable whose value is a
2213 face name. In the vast majority of cases, this is not necessary; the
2214 usual procedure is to define a face with @code{defface}, and then use
2215 its name directly.
2216
2217 @defmac defface face spec doc [keyword value]@dots{}
2218 This macro declares @var{face} as a named face whose default face spec
2219 is given by @var{spec}. You should not quote the symbol @var{face},
2220 and it should not end in @samp{-face} (that would be redundant). The
2221 argument @var{doc} is a documentation string for the face. The
2222 additional @var{keyword} arguments have the same meanings as in
2223 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
2224
2225 If @var{face} already has a default face spec, this macro does
2226 nothing.
2227
2228 The default face spec determines @var{face}'s appearance when no
2229 customizations are in effect (@pxref{Customization}). If @var{face}
2230 has already been customized (via Custom themes or via customizations
2231 read from the init file), its appearance is determined by the custom
2232 face spec(s), which override the default face spec @var{spec}.
2233 However, if the customizations are subsequently removed, the
2234 appearance of @var{face} will again be determined by its default face
2235 spec.
2236
2237 As an exception, if you evaluate a @code{defface} form with
2238 @kbd{C-M-x} in Emacs Lisp mode (@code{eval-defun}), a special feature
2239 of @code{eval-defun} overrides any custom face specs on the face,
2240 causing the face to reflect exactly what the @code{defface} says.
2241
2242 The @var{spec} argument is a @dfn{face spec}, which states how the
2243 face should appear on different kinds of terminals. It should be an
2244 alist whose elements each have the form
2245
2246 @example
2247 (@var{display} . @var{plist})
2248 @end example
2249
2250 @noindent
2251 @var{display} specifies a class of terminals (see below). @var{plist}
2252 is a property list of face attributes and their values, specifying how
2253 the face appears on such terminals. For backward compatibility, you
2254 can also write an element as @code{(@var{display} @var{plist})}.
2255
2256 The @var{display} part of an element of @var{spec} determines which
2257 terminals the element matches. If more than one element of @var{spec}
2258 matches a given terminal, the first element that matches is the one
2259 used for that terminal. There are three possibilities for
2260 @var{display}:
2261
2262 @table @asis
2263 @item @code{default}
2264 This element of @var{spec} doesn't match any terminal; instead, it
2265 specifies defaults that apply to all terminals. This element, if
2266 used, must be the first element of @var{spec}. Each of the following
2267 elements can override any or all of these defaults.
2268
2269 @item @code{t}
2270 This element of @var{spec} matches all terminals. Therefore, any
2271 subsequent elements of @var{spec} are never used. Normally @code{t}
2272 is used in the last (or only) element of @var{spec}.
2273
2274 @item a list
2275 If @var{display} is a list, each element should have the form
2276 @code{(@var{characteristic} @var{value}@dots{})}. Here
2277 @var{characteristic} specifies a way of classifying terminals, and the
2278 @var{value}s are possible classifications which @var{display} should
2279 apply to. Here are the possible values of @var{characteristic}:
2280
2281 @table @code
2282 @item type
2283 The kind of window system the terminal uses---either @code{graphic}
2284 (any graphics-capable display), @code{x}, @code{pc} (for the MS-DOS
2285 console), @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty} (a
2286 non-graphics-capable display). @xref{Window Systems, window-system}.
2287
2288 @item class
2289 What kinds of colors the terminal supports---either @code{color},
2290 @code{grayscale}, or @code{mono}.
2291
2292 @item background
2293 The kind of background---either @code{light} or @code{dark}.
2294
2295 @item min-colors
2296 An integer that represents the minimum number of colors the terminal
2297 should support. This matches a terminal if its
2298 @code{display-color-cells} value is at least the specified integer.
2299
2300 @item supports
2301 Whether or not the terminal can display the face attributes given in
2302 @var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
2303 Attribute Testing}, for more information on exactly how this testing
2304 is done.
2305 @end table
2306
2307 If an element of @var{display} specifies more than one @var{value} for
2308 a given @var{characteristic}, any of those values is acceptable. If
2309 @var{display} has more than one element, each element should specify a
2310 different @var{characteristic}; then @emph{each} characteristic of the
2311 terminal must match one of the @var{value}s specified for it in
2312 @var{display}.
2313 @end table
2314 @end defmac
2315
2316 For example, here's the definition of the standard face
2317 @code{highlight}:
2318
2319 @example
2320 (defface highlight
2321 '((((class color) (min-colors 88) (background light))
2322 :background "darkseagreen2")
2323 (((class color) (min-colors 88) (background dark))
2324 :background "darkolivegreen")
2325 (((class color) (min-colors 16) (background light))
2326 :background "darkseagreen2")
2327 (((class color) (min-colors 16) (background dark))
2328 :background "darkolivegreen")
2329 (((class color) (min-colors 8))
2330 :background "green" :foreground "black")
2331 (t :inverse-video t))
2332 "Basic face for highlighting."
2333 :group 'basic-faces)
2334 @end example
2335
2336 Internally, Emacs stores each face's default spec in its
2337 @code{face-defface-spec} symbol property (@pxref{Symbol Properties}).
2338 The @code{saved-face} property stores any face spec saved by the user
2339 using the customization buffer; the @code{customized-face} property
2340 stores the face spec customized for the current session, but not
2341 saved; and the @code{theme-face} property stores an alist associating
2342 the active customization settings and Custom themes with the face
2343 specs for that face. The face's documentation string is stored in the
2344 @code{face-documentation} property.
2345
2346 Normally, a face is declared just once, using @code{defface}, and
2347 any further changes to its appearance are applied using the Customize
2348 framework (e.g., via the Customize user interface or via the
2349 @code{custom-set-faces} function; @pxref{Applying Customizations}), or
2350 by face remapping (@pxref{Face Remapping}). In the rare event that
2351 you need to change a face spec directly from Lisp, you can use the
2352 @code{face-spec-set} function.
2353
2354 @defun face-spec-set face spec &optional spec-type
2355 This function applies @var{spec} as a face spec for @code{face}.
2356 @var{spec} should be a face spec, as described in the above
2357 documentation for @code{defface}.
2358
2359 @cindex override spec @r{(for a face)}
2360 The argument @var{spec-type} determines which spec to set. If it is
2361 @code{nil} or @code{face-override-spec}, this function sets the
2362 @dfn{override spec}, which overrides over all other face specs on
2363 @var{face}. If it is @code{face-defface-spec}, this function sets the
2364 default face spec (the same one set by @code{defface}). If it is
2365 @code{reset}, this function clears out all customization specs and
2366 override specs from @var{face} (in this case, the value of @var{spec}
2367 is ignored). Any other value of @var{spec-type} is reserved for
2368 internal use.
2369 @end defun
2370
2371 @node Attribute Functions
2372 @subsection Face Attribute Functions
2373
2374 This section describes functions for directly accessing and
2375 modifying the attributes of a named face.
2376
2377 @defun face-attribute face attribute &optional frame inherit
2378 This function returns the value of the @var{attribute} attribute for
2379 @var{face} on @var{frame}.
2380
2381 If @var{frame} is @code{nil}, that means the selected frame
2382 (@pxref{Input Focus}). If @var{frame} is @code{t}, this function
2383 returns the value of the specified attribute for newly-created frames
2384 (this is normally @code{unspecified}, unless you have specified some
2385 value using @code{set-face-attribute}; see below).
2386
2387 If @var{inherit} is @code{nil}, only attributes directly defined by
2388 @var{face} are considered, so the return value may be
2389 @code{unspecified}, or a relative value. If @var{inherit} is
2390 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2391 with the faces specified by its @code{:inherit} attribute; however the
2392 return value may still be @code{unspecified} or relative. If
2393 @var{inherit} is a face or a list of faces, then the result is further
2394 merged with that face (or faces), until it becomes specified and
2395 absolute.
2396
2397 To ensure that the return value is always specified and absolute, use
2398 a value of @code{default} for @var{inherit}; this will resolve any
2399 unspecified or relative values by merging with the @code{default} face
2400 (which is always completely specified).
2401
2402 For example,
2403
2404 @example
2405 (face-attribute 'bold :weight)
2406 @result{} bold
2407 @end example
2408 @end defun
2409
2410 @c FIXME: Add an index for "relative face attribute", maybe here? --xfq
2411 @defun face-attribute-relative-p attribute value
2412 This function returns non-@code{nil} if @var{value}, when used as the
2413 value of the face attribute @var{attribute}, is relative. This means
2414 it would modify, rather than completely override, any value that comes
2415 from a subsequent face in the face list or that is inherited from
2416 another face.
2417
2418 @code{unspecified} is a relative value for all attributes. For
2419 @code{:height}, floating point and function values are also relative.
2420
2421 For example:
2422
2423 @example
2424 (face-attribute-relative-p :height 2.0)
2425 @result{} t
2426 @end example
2427 @end defun
2428
2429 @defun face-all-attributes face &optional frame
2430 This function returns an alist of attributes of @var{face}. The
2431 elements of the result are name-value pairs of the form
2432 @w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2433 @var{frame} specifies the frame whose definition of @var{face} to
2434 return; if omitted or @code{nil}, the returned value describes the
2435 default attributes of @var{face} for newly created frames.
2436 @end defun
2437
2438 @defun merge-face-attribute attribute value1 value2
2439 If @var{value1} is a relative value for the face attribute
2440 @var{attribute}, returns it merged with the underlying value
2441 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2442 face attribute @var{attribute}, returns @var{value1} unchanged.
2443 @end defun
2444
2445 Normally, Emacs uses the face specs of each face to automatically
2446 calculate its attributes on each frame (@pxref{Defining Faces}). The
2447 function @code{set-face-attribute} can override this calculation by
2448 directly assigning attributes to a face, either on a specific frame or
2449 for all frames. This function is mostly intended for internal usage.
2450
2451 @defun set-face-attribute face frame &rest arguments
2452 This function sets one or more attributes of @var{face} for
2453 @var{frame}. The attributes specifies in this way override the face
2454 spec(s) belonging to @var{face}.
2455
2456 The extra arguments @var{arguments} specify the attributes to set, and
2457 the values for them. They should consist of alternating attribute
2458 names (such as @code{:family} or @code{:underline}) and values. Thus,
2459
2460 @example
2461 (set-face-attribute 'foo nil :weight 'bold :slant 'italic)
2462 @end example
2463
2464 @noindent
2465 sets the attribute @code{:weight} to @code{bold} and the attribute
2466 @code{:slant} to @code{italic}.
2467
2468
2469 If @var{frame} is @code{t}, this function sets the default attributes
2470 for newly created frames. If @var{frame} is @code{nil}, this function
2471 sets the attributes for all existing frames, as well as for newly
2472 created frames.
2473 @end defun
2474
2475 The following commands and functions mostly provide compatibility
2476 with old versions of Emacs. They work by calling
2477 @code{set-face-attribute}. Values of @code{t} and @code{nil} for
2478 their @var{frame} argument are handled just like
2479 @code{set-face-attribute} and @code{face-attribute}. The commands
2480 read their arguments using the minibuffer, if called interactively.
2481
2482 @deffn Command set-face-foreground face color &optional frame
2483 @deffnx Command set-face-background face color &optional frame
2484 These set the @code{:foreground} attribute (or @code{:background}
2485 attribute, respectively) of @var{face} to @var{color}.
2486 @end deffn
2487
2488 @deffn Command set-face-stipple face pattern &optional frame
2489 This sets the @code{:stipple} attribute of @var{face} to
2490 @var{pattern}.
2491 @end deffn
2492
2493 @deffn Command set-face-font face font &optional frame
2494 This sets the @code{:font} attribute of @var{face} to @var{font}.
2495 @end deffn
2496
2497 @defun set-face-bold face bold-p &optional frame
2498 This sets the @code{:weight} attribute of @var{face} to @var{normal}
2499 if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
2500 @end defun
2501
2502 @defun set-face-italic face italic-p &optional frame
2503 This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2504 @var{italic-p} is @code{nil}, and to @var{italic} otherwise.
2505 @end defun
2506
2507 @defun set-face-underline face underline &optional frame
2508 This sets the @code{:underline} attribute of @var{face} to
2509 @var{underline}.
2510 @end defun
2511
2512 @defun set-face-inverse-video face inverse-video-p &optional frame
2513 This sets the @code{:inverse-video} attribute of @var{face} to
2514 @var{inverse-video-p}.
2515 @end defun
2516
2517 @deffn Command invert-face face &optional frame
2518 This swaps the foreground and background colors of face @var{face}.
2519 @end deffn
2520
2521 The following functions examine the attributes of a face. They
2522 mostly provide compatibility with old versions of Emacs. If you don't
2523 specify @var{frame}, they refer to the selected frame; @code{t} refers
2524 to the default data for new frames. They return @code{unspecified} if
2525 the face doesn't define any value for that attribute. If
2526 @var{inherit} is @code{nil}, only an attribute directly defined by the
2527 face is returned. If @var{inherit} is non-@code{nil}, any faces
2528 specified by its @code{:inherit} attribute are considered as well, and
2529 if @var{inherit} is a face or a list of faces, then they are also
2530 considered, until a specified attribute is found. To ensure that the
2531 return value is always specified, use a value of @code{default} for
2532 @var{inherit}.
2533
2534 @defun face-font face &optional frame
2535 This function returns the name of the font of face @var{face}.
2536 @end defun
2537
2538 @defun face-foreground face &optional frame inherit
2539 @defunx face-background face &optional frame inherit
2540 These functions return the foreground color (or background color,
2541 respectively) of face @var{face}, as a string.
2542 @end defun
2543
2544 @defun face-stipple face &optional frame inherit
2545 This function returns the name of the background stipple pattern of face
2546 @var{face}, or @code{nil} if it doesn't have one.
2547 @end defun
2548
2549 @defun face-bold-p face &optional frame inherit
2550 This function returns a non-@code{nil} value if the @code{:weight}
2551 attribute of @var{face} is bolder than normal (i.e., one of
2552 @code{semi-bold}, @code{bold}, @code{extra-bold}, or
2553 @code{ultra-bold}). Otherwise, it returns @code{nil}.
2554 @end defun
2555
2556 @defun face-italic-p face &optional frame inherit
2557 This function returns a non-@code{nil} value if the @code{:slant}
2558 attribute of @var{face} is @code{italic} or @code{oblique}, and
2559 @code{nil} otherwise.
2560 @end defun
2561
2562 @defun face-underline-p face &optional frame inherit
2563 This function returns non-@code{nil} if face @var{face} specifies
2564 a non-@code{nil} @code{:underline} attribute.
2565 @end defun
2566
2567 @defun face-inverse-video-p face &optional frame inherit
2568 This function returns non-@code{nil} if face @var{face} specifies
2569 a non-@code{nil} @code{:inverse-video} attribute.
2570 @end defun
2571
2572 @node Displaying Faces
2573 @subsection Displaying Faces
2574
2575 When Emacs displays a given piece of text, the visual appearance of
2576 the text may be determined by faces drawn from different sources. If
2577 these various sources together specify more than one face for a
2578 particular character, Emacs merges the attributes of the various
2579 faces. Here is the order in which Emacs merges the faces, from
2580 highest to lowest priority:
2581
2582 @itemize @bullet
2583 @item
2584 If the text consists of a special glyph, the glyph can specify a
2585 particular face. @xref{Glyphs}.
2586
2587 @item
2588 If the text lies within an active region, Emacs highlights it using
2589 the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2590 Manual}.
2591
2592 @item
2593 If the text lies within an overlay with a non-@code{nil} @code{face}
2594 property, Emacs applies the face(s) specified by that property. If
2595 the overlay has a @code{mouse-face} property and the mouse is ``near
2596 enough'' to the overlay, Emacs applies the face or face attributes
2597 specified by the @code{mouse-face} property instead. @xref{Overlay
2598 Properties}.
2599
2600 When multiple overlays cover one character, an overlay with higher
2601 priority overrides those with lower priority. @xref{Overlays}.
2602
2603 @item
2604 If the text contains a @code{face} or @code{mouse-face} property,
2605 Emacs applies the specified faces and face attributes. @xref{Special
2606 Properties}. (This is how Font Lock mode faces are applied.
2607 @xref{Font Lock Mode}.)
2608
2609 @item
2610 If the text lies within the mode line of the selected window, Emacs
2611 applies the @code{mode-line} face. For the mode line of a
2612 non-selected window, Emacs applies the @code{mode-line-inactive} face.
2613 For a header line, Emacs applies the @code{header-line} face.
2614
2615 @item
2616 If any given attribute has not been specified during the preceding
2617 steps, Emacs applies the attribute of the @code{default} face.
2618 @end itemize
2619
2620 At each stage, if a face has a valid @code{:inherit} attribute,
2621 Emacs treats any attribute with an @code{unspecified} value as having
2622 the corresponding value drawn from the parent face(s). @pxref{Face
2623 Attributes}. Note that the parent face(s) may also leave the
2624 attribute unspecified; in that case, the attribute remains unspecified
2625 at the next level of face merging.
2626
2627 @node Face Remapping
2628 @subsection Face Remapping
2629
2630 The variable @code{face-remapping-alist} is used for buffer-local or
2631 global changes in the appearance of a face. For instance, it is used
2632 to implement the @code{text-scale-adjust} command (@pxref{Text
2633 Scale,,, emacs, The GNU Emacs Manual}).
2634
2635 @defvar face-remapping-alist
2636 The value of this variable is an alist whose elements have the form
2637 @code{(@var{face} . @var{remapping})}. This causes Emacs to display
2638 any text having the face @var{face} with @var{remapping}, rather than
2639 the ordinary definition of @var{face}.
2640
2641 @var{remapping} may be any face spec suitable for a @code{face} text
2642 property: either a face (i.e., a face name or a property list of
2643 attribute/value pairs), or a list of faces. For details, see the
2644 description of the @code{face} text property in @ref{Special
2645 Properties}. @var{remapping} serves as the complete specification for
2646 the remapped face---it replaces the normal definition of @var{face},
2647 instead of modifying it.
2648
2649 If @code{face-remapping-alist} is buffer-local, its local value takes
2650 effect only within that buffer.
2651
2652 Note: face remapping is non-recursive. If @var{remapping} references
2653 the same face name @var{face}, either directly or via the
2654 @code{:inherit} attribute of some other face in @var{remapping}, that
2655 reference uses the normal definition of @var{face}. For instance, if
2656 the @code{mode-line} face is remapped using this entry in
2657 @code{face-remapping-alist}:
2658
2659 @example
2660 (mode-line italic mode-line)
2661 @end example
2662
2663 @noindent
2664 then the new definition of the @code{mode-line} face inherits from the
2665 @code{italic} face, and the @emph{normal} (non-remapped) definition of
2666 @code{mode-line} face.
2667 @end defvar
2668
2669 @cindex relative remapping, faces
2670 @cindex base remapping, faces
2671 The following functions implement a higher-level interface to
2672 @code{face-remapping-alist}. Most Lisp code should use these
2673 functions instead of setting @code{face-remapping-alist} directly, to
2674 avoid trampling on remappings applied elsewhere. These functions are
2675 intended for buffer-local remappings, so they all make
2676 @code{face-remapping-alist} buffer-local as a side-effect. They manage
2677 @code{face-remapping-alist} entries of the form
2678
2679 @example
2680 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
2681 @end example
2682
2683 @noindent
2684 where, as explained above, each of the @var{relative-spec-N} and
2685 @var{base-spec} is either a face name, or a property list of
2686 attribute/value pairs. Each of the @dfn{relative remapping} entries,
2687 @var{relative-spec-N}, is managed by the
2688 @code{face-remap-add-relative} and @code{face-remap-remove-relative}
2689 functions; these are intended for simple modifications like changing
2690 the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2691 the lowest priority and is managed by the @code{face-remap-set-base}
2692 and @code{face-remap-reset-base} functions; it is intended for major
2693 modes to remap faces in the buffers they control.
2694
2695 @defun face-remap-add-relative face &rest specs
2696 This function adds the face spec in @var{specs} as relative
2697 remappings for face @var{face} in the current buffer. The remaining
2698 arguments, @var{specs}, should form either a list of face names, or a
2699 property list of attribute/value pairs.
2700
2701 The return value is a Lisp object that serves as a ``cookie''; you can
2702 pass this object as an argument to @code{face-remap-remove-relative}
2703 if you need to remove the remapping later.
2704
2705 @example
2706 ;; Remap the `escape-glyph' face into a combination
2707 ;; of the `highlight' and `italic' faces:
2708 (face-remap-add-relative 'escape-glyph 'highlight 'italic)
2709
2710 ;; Increase the size of the `default' face by 50%:
2711 (face-remap-add-relative 'default :height 1.5)
2712 @end example
2713 @end defun
2714
2715 @defun face-remap-remove-relative cookie
2716 This function removes a relative remapping previously added by
2717 @code{face-remap-add-relative}. @var{cookie} should be the Lisp
2718 object returned by @code{face-remap-add-relative} when the remapping
2719 was added.
2720 @end defun
2721
2722 @defun face-remap-set-base face &rest specs
2723 This function sets the base remapping of @var{face} in the current
2724 buffer to @var{specs}. If @var{specs} is empty, the default base
2725 remapping is restored, similar to calling @code{face-remap-reset-base}
2726 (see below); note that this is different from @var{specs} containing a
2727 single value @code{nil}, which has the opposite result (the global
2728 definition of @var{face} is ignored).
2729
2730 This overwrites the default @var{base-spec}, which inherits the global
2731 face definition, so it is up to the caller to add such inheritance if
2732 so desired.
2733 @end defun
2734
2735 @defun face-remap-reset-base face
2736 This function sets the base remapping of @var{face} to its default
2737 value, which inherits from @var{face}'s global definition.
2738 @end defun
2739
2740 @node Face Functions
2741 @subsection Functions for Working with Faces
2742
2743 Here are additional functions for creating and working with faces.
2744
2745 @defun face-list
2746 This function returns a list of all defined face names.
2747 @end defun
2748
2749 @defun face-id face
2750 This function returns the @dfn{face number} of face @var{face}. This
2751 is a number that uniquely identifies a face at low levels within
2752 Emacs. It is seldom necessary to refer to a face by its face number.
2753 @end defun
2754
2755 @defun face-documentation face
2756 This function returns the documentation string of face @var{face}, or
2757 @code{nil} if none was specified for it.
2758 @end defun
2759
2760 @defun face-equal face1 face2 &optional frame
2761 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2762 same attributes for display.
2763 @end defun
2764
2765 @defun face-differs-from-default-p face &optional frame
2766 This returns non-@code{nil} if the face @var{face} displays
2767 differently from the default face.
2768 @end defun
2769
2770 @cindex face alias
2771 @cindex alias, for faces
2772 A @dfn{face alias} provides an equivalent name for a face. You can
2773 define a face alias by giving the alias symbol the @code{face-alias}
2774 property, with a value of the target face name. The following example
2775 makes @code{modeline} an alias for the @code{mode-line} face.
2776
2777 @example
2778 (put 'modeline 'face-alias 'mode-line)
2779 @end example
2780
2781 @defmac define-obsolete-face-alias obsolete-face current-face when
2782 This macro defines @code{obsolete-face} as an alias for
2783 @var{current-face}, and also marks it as obsolete, indicating that it
2784 may be removed in future. @var{when} should be a string indicating
2785 when @code{obsolete-face} was made obsolete (usually a version number
2786 string).
2787 @end defmac
2788
2789 @node Auto Faces
2790 @subsection Automatic Face Assignment
2791 @cindex automatic face assignment
2792 @cindex faces, automatic choice
2793
2794 This hook is used for automatically assigning faces to text in the
2795 buffer. It is part of the implementation of Jit-Lock mode, used by
2796 Font-Lock.
2797
2798 @defvar fontification-functions
2799 This variable holds a list of functions that are called by Emacs
2800 redisplay as needed, just before doing redisplay. They are called even
2801 when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2802 variable usually holds just one function, @code{jit-lock-function}.
2803
2804 The functions are called in the order listed, with one argument, a
2805 buffer position @var{pos}. Collectively they should attempt to assign
2806 faces to the text in the current buffer starting at @var{pos}.
2807
2808 The functions should record the faces they assign by setting the
2809 @code{face} property. They should also add a non-@code{nil}
2810 @code{fontified} property to all the text they have assigned faces to.
2811 That property tells redisplay that faces have been assigned to that text
2812 already.
2813
2814 It is probably a good idea for the functions to do nothing if the
2815 character after @var{pos} already has a non-@code{nil} @code{fontified}
2816 property, but this is not required. If one function overrides the
2817 assignments made by a previous one, the properties after the last
2818 function finishes are the ones that really matter.
2819
2820 For efficiency, we recommend writing these functions so that they
2821 usually assign faces to around 400 to 600 characters at each call.
2822 @end defvar
2823
2824 @node Basic Faces
2825 @subsection Basic Faces
2826
2827 If your Emacs Lisp program needs to assign some faces to text, it is
2828 often a good idea to use certain existing faces or inherit from them,
2829 rather than defining entirely new faces. This way, if other users
2830 have customized the basic faces to give Emacs a certain look, your
2831 program will ``fit in'' without additional customization.
2832
2833 Some of the basic faces defined in Emacs are listed below. In
2834 addition to these, you might want to make use of the Font Lock faces
2835 for syntactic highlighting, if highlighting is not already handled by
2836 Font Lock mode, or if some Font Lock faces are not in use.
2837 @xref{Faces for Font Lock}.
2838
2839 @table @code
2840 @item default
2841 The default face, whose attributes are all specified. All other faces
2842 implicitly inherit from it: any unspecified attribute defaults to the
2843 attribute on this face (@pxref{Face Attributes}).
2844
2845 @item bold
2846 @itemx italic
2847 @itemx bold-italic
2848 @itemx underline
2849 @itemx fixed-pitch
2850 @itemx variable-pitch
2851 These have the attributes indicated by their names (e.g., @code{bold}
2852 has a bold @code{:weight} attribute), with all other attributes
2853 unspecified (and so given by @code{default}).
2854
2855 @item shadow
2856 For ``dimmed out'' text. For example, it is used for the ignored
2857 part of a filename in the minibuffer (@pxref{Minibuffer File,,
2858 Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2859
2860 @item link
2861 @itemx link-visited
2862 For clickable text buttons that send the user to a different
2863 buffer or ``location''.
2864
2865 @item highlight
2866 For stretches of text that should temporarily stand out. For example,
2867 it is commonly assigned to the @code{mouse-face} property for cursor
2868 highlighting (@pxref{Special Properties}).
2869
2870 @item match
2871 For text matching a search command.
2872
2873 @item error
2874 @itemx warning
2875 @itemx success
2876 For text concerning errors, warnings, or successes. For example,
2877 these are used for messages in @file{*Compilation*} buffers.
2878 @end table
2879
2880 @node Font Selection
2881 @subsection Font Selection
2882 @cindex font selection
2883 @cindex selecting a font
2884
2885 Before Emacs can draw a character on a graphical display, it must
2886 select a @dfn{font} for that character@footnote{In this context, the
2887 term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
2888 Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2889 Emacs automatically chooses a font based on the faces assigned to that
2890 character---specifically, the face attributes @code{:family},
2891 @code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2892 Attributes}). The choice of font also depends on the character to be
2893 displayed; some fonts can only display a limited set of characters.
2894 If no available font exactly fits the requirements, Emacs looks for
2895 the @dfn{closest matching font}. The variables in this section
2896 control how Emacs makes this selection.
2897
2898 @defopt face-font-family-alternatives
2899 If a given family is specified but does not exist, this variable
2900 specifies alternative font families to try. Each element should have
2901 this form:
2902
2903 @example
2904 (@var{family} @var{alternate-families}@dots{})
2905 @end example
2906
2907 If @var{family} is specified but not available, Emacs will try the other
2908 families given in @var{alternate-families}, one by one, until it finds a
2909 family that does exist.
2910 @end defopt
2911
2912 @defopt face-font-selection-order
2913 If there is no font that exactly matches all desired face attributes
2914 (@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2915 this variable specifies the order in which these attributes should be
2916 considered when selecting the closest matching font. The value should
2917 be a list containing those four attribute symbols, in order of
2918 decreasing importance. The default is @code{(:width :height :weight
2919 :slant)}.
2920
2921 Font selection first finds the best available matches for the first
2922 attribute in the list; then, among the fonts which are best in that
2923 way, it searches for the best matches in the second attribute, and so
2924 on.
2925
2926 The attributes @code{:weight} and @code{:width} have symbolic values in
2927 a range centered around @code{normal}. Matches that are more extreme
2928 (farther from @code{normal}) are somewhat preferred to matches that are
2929 less extreme (closer to @code{normal}); this is designed to ensure that
2930 non-normal faces contrast with normal ones, whenever possible.
2931
2932 One example of a case where this variable makes a difference is when the
2933 default font has no italic equivalent. With the default ordering, the
2934 @code{italic} face will use a non-italic font that is similar to the
2935 default one. But if you put @code{:slant} before @code{:height}, the
2936 @code{italic} face will use an italic font, even if its height is not
2937 quite right.
2938 @end defopt
2939
2940 @defopt face-font-registry-alternatives
2941 This variable lets you specify alternative font registries to try, if a
2942 given registry is specified and doesn't exist. Each element should have
2943 this form:
2944
2945 @example
2946 (@var{registry} @var{alternate-registries}@dots{})
2947 @end example
2948
2949 If @var{registry} is specified but not available, Emacs will try the
2950 other registries given in @var{alternate-registries}, one by one,
2951 until it finds a registry that does exist.
2952 @end defopt
2953
2954 @cindex scalable fonts
2955 Emacs can make use of scalable fonts, but by default it does not use
2956 them.
2957
2958 @defopt scalable-fonts-allowed
2959 This variable controls which scalable fonts to use. A value of
2960 @code{nil}, the default, means do not use scalable fonts. @code{t}
2961 means to use any scalable font that seems appropriate for the text.
2962
2963 Otherwise, the value must be a list of regular expressions. Then a
2964 scalable font is enabled for use if its name matches any regular
2965 expression in the list. For example,
2966
2967 @example
2968 (setq scalable-fonts-allowed '("iso10646-1$"))
2969 @end example
2970
2971 @noindent
2972 allows the use of scalable fonts with registry @code{iso10646-1}.
2973 @end defopt
2974
2975 @defvar face-font-rescale-alist
2976 This variable specifies scaling for certain faces. Its value should
2977 be a list of elements of the form
2978
2979 @example
2980 (@var{fontname-regexp} . @var{scale-factor})
2981 @end example
2982
2983 If @var{fontname-regexp} matches the font name that is about to be
2984 used, this says to choose a larger similar font according to the
2985 factor @var{scale-factor}. You would use this feature to normalize
2986 the font size if certain fonts are bigger or smaller than their
2987 nominal heights and widths would suggest.
2988 @end defvar
2989
2990 @node Font Lookup
2991 @subsection Looking Up Fonts
2992
2993 @defun x-list-fonts name &optional reference-face frame maximum width
2994 This function returns a list of available font names that match
2995 @var{name}. @var{name} should be a string containing a font name in
2996 either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
2997 GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
2998 used: the @samp{*} character matches any substring, and the @samp{?}
2999 character matches any single character. Case is ignored when matching
3000 font names.
3001
3002 If the optional arguments @var{reference-face} and @var{frame} are
3003 specified, the returned list includes only fonts that are the same
3004 size as @var{reference-face} (a face name) currently is on the frame
3005 @var{frame}.
3006
3007 The optional argument @var{maximum} sets a limit on how many fonts to
3008 return. If it is non-@code{nil}, then the return value is truncated
3009 after the first @var{maximum} matching fonts. Specifying a small
3010 value for @var{maximum} can make this function much faster, in cases
3011 where many fonts match the pattern.
3012
3013 The optional argument @var{width} specifies a desired font width. If
3014 it is non-@code{nil}, the function only returns those fonts whose
3015 characters are (on average) @var{width} times as wide as
3016 @var{reference-face}.
3017 @end defun
3018
3019 @defun x-family-fonts &optional family frame
3020 This function returns a list describing the available fonts for family
3021 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
3022 this list applies to all families, and therefore, it contains all
3023 available fonts. Otherwise, @var{family} must be a string; it may
3024 contain the wildcards @samp{?} and @samp{*}.
3025
3026 The list describes the display that @var{frame} is on; if @var{frame} is
3027 omitted or @code{nil}, it applies to the selected frame's display
3028 (@pxref{Input Focus}).
3029
3030 Each element in the list is a vector of the following form:
3031
3032 @example
3033 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
3034 @var{fixed-p} @var{full} @var{registry-and-encoding}]
3035 @end example
3036
3037 The first five elements correspond to face attributes; if you
3038 specify these attributes for a face, it will use this font.
3039
3040 The last three elements give additional information about the font.
3041 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
3042 @var{full} is the full name of the font, and
3043 @var{registry-and-encoding} is a string giving the registry and
3044 encoding of the font.
3045 @end defun
3046
3047 @node Fontsets
3048 @subsection Fontsets
3049
3050 A @dfn{fontset} is a list of fonts, each assigned to a range of
3051 character codes. An individual font cannot display the whole range of
3052 characters that Emacs supports, but a fontset can. Fontsets have names,
3053 just as fonts do, and you can use a fontset name in place of a font name
3054 when you specify the ``font'' for a frame or a face. Here is
3055 information about defining a fontset under Lisp program control.
3056
3057 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
3058 This function defines a new fontset according to the specification
3059 string @var{fontset-spec}. The string should have this format:
3060
3061 @smallexample
3062 @var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
3063 @end smallexample
3064
3065 @noindent
3066 Whitespace characters before and after the commas are ignored.
3067
3068 The first part of the string, @var{fontpattern}, should have the form of
3069 a standard X font name, except that the last two fields should be
3070 @samp{fontset-@var{alias}}.
3071
3072 The new fontset has two names, one long and one short. The long name is
3073 @var{fontpattern} in its entirety. The short name is
3074 @samp{fontset-@var{alias}}. You can refer to the fontset by either
3075 name. If a fontset with the same name already exists, an error is
3076 signaled, unless @var{noerror} is non-@code{nil}, in which case this
3077 function does nothing.
3078
3079 If optional argument @var{style-variant-p} is non-@code{nil}, that says
3080 to create bold, italic and bold-italic variants of the fontset as well.
3081 These variant fontsets do not have a short name, only a long one, which
3082 is made by altering @var{fontpattern} to indicate the bold and/or italic
3083 status.
3084
3085 The specification string also says which fonts to use in the fontset.
3086 See below for the details.
3087 @end defun
3088
3089 The construct @samp{@var{charset}:@var{font}} specifies which font to
3090 use (in this fontset) for one particular character set. Here,
3091 @var{charset} is the name of a character set, and @var{font} is the font
3092 to use for that character set. You can use this construct any number of
3093 times in the specification string.
3094
3095 For the remaining character sets, those that you don't specify
3096 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
3097 @samp{fontset-@var{alias}} with a value that names one character set.
3098 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3099 with @samp{ISO8859-1}.
3100
3101 In addition, when several consecutive fields are wildcards, Emacs
3102 collapses them into a single wildcard. This is to prevent use of
3103 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3104 for editing, and scaling a smaller font is not useful because it is
3105 better to use the smaller font in its own size, which Emacs does.
3106
3107 Thus if @var{fontpattern} is this,
3108
3109 @example
3110 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3111 @end example
3112
3113 @noindent
3114 the font specification for @acronym{ASCII} characters would be this:
3115
3116 @example
3117 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
3118 @end example
3119
3120 @noindent
3121 and the font specification for Chinese GB2312 characters would be this:
3122
3123 @example
3124 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
3125 @end example
3126
3127 You may not have any Chinese font matching the above font
3128 specification. Most X distributions include only Chinese fonts that
3129 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3130 such a case, @samp{Fontset-@var{n}} can be specified as below:
3131
3132 @smallexample
3133 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3134 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3135 @end smallexample
3136
3137 @noindent
3138 Then, the font specifications for all but Chinese GB2312 characters have
3139 @samp{fixed} in the @var{family} field, and the font specification for
3140 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3141 field.
3142
3143 @defun set-fontset-font name character font-spec &optional frame add
3144 This function modifies the existing fontset @var{name} to use the font
3145 matching with @var{font-spec} for the character @var{character}.
3146
3147 If @var{name} is @code{nil}, this function modifies the fontset of the
3148 selected frame or that of @var{frame} if @var{frame} is not
3149 @code{nil}.
3150
3151 If @var{name} is @code{t}, this function modifies the default
3152 fontset, whose short name is @samp{fontset-default}.
3153
3154 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
3155 @var{from} and @var{to} are character codepoints. In that case, use
3156 @var{font-spec} for all characters in the range @var{from} and @var{to}
3157 (inclusive).
3158
3159 @var{character} may be a charset. In that case, use
3160 @var{font-spec} for all character in the charsets.
3161
3162 @var{character} may be a script name. In that case, use
3163 @var{font-spec} for all character in the charsets.
3164
3165 @var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
3166 where @var{family} is a family name of a font (possibly including a
3167 foundry name at the head), @var{registry} is a registry name of a font
3168 (possibly including an encoding name at the tail).
3169
3170 @var{font-spec} may be a font name string.
3171
3172 The optional argument @var{add}, if non-@code{nil}, specifies how to
3173 add @var{font-spec} to the font specifications previously set. If it
3174 is @code{prepend}, @var{font-spec} is prepended. If it is
3175 @code{append}, @var{font-spec} is appended. By default,
3176 @var{font-spec} overrides the previous settings.
3177
3178 For instance, this changes the default fontset to use a font of which
3179 family name is @samp{Kochi Gothic} for all characters belonging to
3180 the charset @code{japanese-jisx0208}.
3181
3182 @smallexample
3183 (set-fontset-font t 'japanese-jisx0208
3184 (font-spec :family "Kochi Gothic"))
3185 @end smallexample
3186 @end defun
3187
3188 @defun char-displayable-p char
3189 This function returns @code{t} if Emacs ought to be able to display
3190 @var{char}. More precisely, if the selected frame's fontset has a
3191 font to display the character set that @var{char} belongs to.
3192
3193 Fontsets can specify a font on a per-character basis; when the fontset
3194 does that, this function's value may not be accurate.
3195 @end defun
3196
3197 @node Low-Level Font
3198 @subsection Low-Level Font Representation
3199 @cindex font property
3200
3201 Normally, it is not necessary to manipulate fonts directly. In case
3202 you need to do so, this section explains how.
3203
3204 In Emacs Lisp, fonts are represented using three different Lisp
3205 object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
3206 entities}.
3207
3208 @defun fontp object &optional type
3209 Return @code{t} if @var{object} is a font object, font spec, or font
3210 entity. Otherwise, return @code{nil}.
3211
3212 The optional argument @var{type}, if non-@code{nil}, determines the
3213 exact type of Lisp object to check for. In that case, @var{type}
3214 should be one of @code{font-object}, @code{font-spec}, or
3215 @code{font-entity}.
3216 @end defun
3217
3218 @cindex font object
3219 A font object is a Lisp object that represents a font that Emacs has
3220 @dfn{opened}. Font objects cannot be modified in Lisp, but they can
3221 be inspected.
3222
3223 @defun font-at position &optional window string
3224 Return the font object that is being used to display the character at
3225 position @var{position} in the window @var{window}. If @var{window}
3226 is @code{nil}, it defaults to the selected window. If @var{string} is
3227 @code{nil}, @var{position} specifies a position in the current buffer;
3228 otherwise, @var{string} should be a string, and @var{position}
3229 specifies a position in that string.
3230 @end defun
3231
3232 @cindex font spec
3233 A font spec is a Lisp object that contains a set of specifications
3234 that can be used to find a font. More than one font may match the
3235 specifications in a font spec.
3236
3237 @defun font-spec &rest arguments
3238 Return a new font spec using the specifications in @var{arguments},
3239 which should come in @code{property}-@code{value} pairs. The possible
3240 specifications are as follows:
3241
3242 @table @code
3243 @item :name
3244 The font name (a string), in either XLFD, Fontconfig, or GTK format.
3245 @xref{Fonts,,, emacs, The GNU Emacs Manual}.
3246
3247 @item :family
3248 @itemx :foundry
3249 @itemx :weight
3250 @itemx :slant
3251 @itemx :width
3252 These have the same meanings as the face attributes of the same name.
3253 @xref{Face Attributes}.
3254
3255 @item :size
3256 The font size---either a non-negative integer that specifies the pixel
3257 size, or a floating point number that specifies the point size.
3258
3259 @item :adstyle
3260 Additional typographic style information for the font, such as
3261 @samp{sans}. The value should be a string or a symbol.
3262
3263 @cindex font registry
3264 @item :registry
3265 The charset registry and encoding of the font, such as
3266 @samp{iso8859-1}. The value should be a string or a symbol.
3267
3268 @item :script
3269 The script that the font must support (a symbol).
3270
3271 @item :otf
3272 @cindex OpenType font
3273 The font must be an OpenType font that supports these OpenType
3274 features, provided Emacs is compiled with support for @samp{libotf} (a
3275 library for performing complex text layout in certain scripts). The
3276 value must be a list of the form
3277
3278 @smallexample
3279 @code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3280 @end smallexample
3281
3282 where @var{script-tag} is the OpenType script tag symbol;
3283 @var{langsys-tag} is the OpenType language system tag symbol, or
3284 @code{nil} to use the default language system; @code{gsub} is a list
3285 of OpenType GSUB feature tag symbols, or @code{nil} if none is
3286 required; and @code{gpos} is a list of OpenType GPOS feature tag
3287 symbols, or @code{nil} if none is required. If @code{gsub} or
3288 @code{gpos} is a list, a @code{nil} element in that list means that
3289 the font must not match any of the remaining tag symbols. The
3290 @code{gpos} element may be omitted.
3291 @end table
3292 @end defun
3293
3294 @defun font-put font-spec property value
3295 Set the font property @var{property} in the font-spec @var{font-spec}
3296 to @var{value}.
3297 @end defun
3298
3299 @cindex font entity
3300 A font entity is a reference to a font that need not be open. Its
3301 properties are intermediate between a font object and a font spec:
3302 like a font object, and unlike a font spec, it refers to a single,
3303 specific font. Unlike a font object, creating a font entity does not
3304 load the contents of that font into computer memory. Emacs may open
3305 multiple font objects of different sizes from a single font entity
3306 referring to a scalable font.
3307
3308 @defun find-font font-spec &optional frame
3309 This function returns a font entity that best matches the font spec
3310 @var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3311 it defaults to the selected frame.
3312 @end defun
3313
3314 @defun list-fonts font-spec &optional frame num prefer
3315 This function returns a list of all font entities that match the font
3316 spec @var{font-spec}.
3317
3318 The optional argument @var{frame}, if non-@code{nil}, specifies the
3319 frame on which the fonts are to be displayed. The optional argument
3320 @var{num}, if non-@code{nil}, should be an integer that specifies the
3321 maximum length of the returned list. The optional argument
3322 @var{prefer}, if non-@code{nil}, should be another font spec, which is
3323 used to control the order of the returned list; the returned font
3324 entities are sorted in order of decreasing ``closeness'' to that font
3325 spec.
3326 @end defun
3327
3328 If you call @code{set-face-attribute} and pass a font spec, font
3329 entity, or font name string as the value of the @code{:font}
3330 attribute, Emacs opens the best ``matching'' font that is available
3331 for display. It then stores the corresponding font object as the
3332 actual value of the @code{:font} attribute for that face.
3333
3334 The following functions can be used to obtain information about a
3335 font. For these functions, the @var{font} argument can be a font
3336 object, a font entity, or a font spec.
3337
3338 @defun font-get font property
3339 This function returns the value of the font property @var{property}
3340 for @var{font}.
3341
3342 If @var{font} is a font spec and the font spec does not specify
3343 @var{property}, the return value is @code{nil}. If @var{font} is a
3344 font object or font entity, the value for the @var{:script} property
3345 may be a list of scripts supported by the font.
3346 @end defun
3347
3348 @defun font-face-attributes font &optional frame
3349 This function returns a list of face attributes corresponding to
3350 @var{font}. The optional argument @var{frame} specifies the frame on
3351 which the font is to be displayed. If it is @code{nil}, the selected
3352 frame is used. The return value has the form
3353
3354 @smallexample
3355 (:family @var{family} :height @var{height} :weight @var{weight}
3356 :slant @var{slant} :width @var{width})
3357 @end smallexample
3358
3359 where the values of @var{family}, @var{height}, @var{weight},
3360 @var{slant}, and @var{width} are face attribute values. Some of these
3361 key-attribute pairs may be omitted from the list if they are not
3362 specified by @var{font}.
3363 @end defun
3364
3365 @defun font-xlfd-name font &optional fold-wildcards
3366 This function returns the XLFD (X Logical Font Descriptor), a string,
3367 matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3368 information about XLFDs. If the name is too long for an XLFD (which
3369 can contain at most 255 characters), the function returns @code{nil}.
3370
3371 If the optional argument @var{fold-wildcards} is non-@code{nil},
3372 consecutive wildcards in the XLFD are folded into one.
3373 @end defun
3374
3375 @node Fringes
3376 @section Fringes
3377 @cindex fringes
3378
3379 On graphical displays, Emacs draws @dfn{fringes} next to each
3380 window: thin vertical strips down the sides which can display bitmaps
3381 indicating truncation, continuation, horizontal scrolling, and so on.
3382
3383 @menu
3384 * Fringe Size/Pos:: Specifying where to put the window fringes.
3385 * Fringe Indicators:: Displaying indicator icons in the window fringes.
3386 * Fringe Cursors:: Displaying cursors in the right fringe.
3387 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3388 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3389 * Overlay Arrow:: Display of an arrow to indicate position.
3390 @end menu
3391
3392 @node Fringe Size/Pos
3393 @subsection Fringe Size and Position
3394
3395 The following buffer-local variables control the position and width
3396 of fringes in windows showing that buffer.
3397
3398 @defvar fringes-outside-margins
3399 The fringes normally appear between the display margins and the window
3400 text. If the value is non-@code{nil}, they appear outside the display
3401 margins. @xref{Display Margins}.
3402 @end defvar
3403
3404 @defvar left-fringe-width
3405 This variable, if non-@code{nil}, specifies the width of the left
3406 fringe in pixels. A value of @code{nil} means to use the left fringe
3407 width from the window's frame.
3408 @end defvar
3409
3410 @defvar right-fringe-width
3411 This variable, if non-@code{nil}, specifies the width of the right
3412 fringe in pixels. A value of @code{nil} means to use the right fringe
3413 width from the window's frame.
3414 @end defvar
3415
3416 Any buffer which does not specify values for these variables uses
3417 the values specified by the @code{left-fringe} and @code{right-fringe}
3418 frame parameters (@pxref{Layout Parameters}).
3419
3420 The above variables actually take effect via the function
3421 @code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3422 @code{set-window-fringes} as a subroutine. If you change one of these
3423 variables, the fringe display is not updated in existing windows
3424 showing the buffer, unless you call @code{set-window-buffer} again in
3425 each affected window. You can also use @code{set-window-fringes} to
3426 control the fringe display in individual windows.
3427
3428 @defun set-window-fringes window left &optional right outside-margins
3429 This function sets the fringe widths of window @var{window}.
3430 If @var{window} is @code{nil}, the selected window is used.
3431
3432 The argument @var{left} specifies the width in pixels of the left
3433 fringe, and likewise @var{right} for the right fringe. A value of
3434 @code{nil} for either one stands for the default width. If
3435 @var{outside-margins} is non-@code{nil}, that specifies that fringes
3436 should appear outside of the display margins.
3437 @end defun
3438
3439 @defun window-fringes &optional window
3440 This function returns information about the fringes of a window
3441 @var{window}. If @var{window} is omitted or @code{nil}, the selected
3442 window is used. The value has the form @code{(@var{left-width}
3443 @var{right-width} @var{outside-margins})}.
3444 @end defun
3445
3446
3447 @node Fringe Indicators
3448 @subsection Fringe Indicators
3449 @cindex fringe indicators
3450 @cindex indicators, fringe
3451
3452 @dfn{Fringe indicators} are tiny icons displayed in the window
3453 fringe to indicate truncated or continued lines, buffer boundaries,
3454 etc.
3455
3456 @defopt indicate-empty-lines
3457 @cindex fringes, and empty line indication
3458 @cindex empty lines, indicating
3459 When this is non-@code{nil}, Emacs displays a special glyph in the
3460 fringe of each empty line at the end of the buffer, on graphical
3461 displays. @xref{Fringes}. This variable is automatically
3462 buffer-local in every buffer.
3463 @end defopt
3464
3465 @defopt indicate-buffer-boundaries
3466 @cindex buffer boundaries, indicating
3467 This buffer-local variable controls how the buffer boundaries and
3468 window scrolling are indicated in the window fringes.
3469
3470 Emacs can indicate the buffer boundaries---that is, the first and last
3471 line in the buffer---with angle icons when they appear on the screen.
3472 In addition, Emacs can display an up-arrow in the fringe to show
3473 that there is text above the screen, and a down-arrow to show
3474 there is text below the screen.
3475
3476 There are three kinds of basic values:
3477
3478 @table @asis
3479 @item @code{nil}
3480 Don't display any of these fringe icons.
3481 @item @code{left}
3482 Display the angle icons and arrows in the left fringe.
3483 @item @code{right}
3484 Display the angle icons and arrows in the right fringe.
3485 @item any non-alist
3486 Display the angle icons in the left fringe
3487 and don't display the arrows.
3488 @end table
3489
3490 Otherwise the value should be an alist that specifies which fringe
3491 indicators to display and where. Each element of the alist should
3492 have the form @code{(@var{indicator} . @var{position})}. Here,
3493 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3494 @code{down}, and @code{t} (which covers all the icons not yet
3495 specified), while @var{position} is one of @code{left}, @code{right}
3496 and @code{nil}.
3497
3498 For example, @code{((top . left) (t . right))} places the top angle
3499 bitmap in left fringe, and the bottom angle bitmap as well as both
3500 arrow bitmaps in right fringe. To show the angle bitmaps in the left
3501 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3502 @end defopt
3503
3504 @defvar fringe-indicator-alist
3505 This buffer-local variable specifies the mapping from logical fringe
3506 indicators to the actual bitmaps displayed in the window fringes. The
3507 value is an alist of elements @code{(@var{indicator}
3508 . @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3509 type and @var{bitmaps} specifies the fringe bitmaps to use for that
3510 indicator.
3511
3512 Each @var{indicator} should be one of the following symbols:
3513
3514 @table @asis
3515 @item @code{truncation}, @code{continuation}.
3516 Used for truncation and continuation lines.
3517
3518 @item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
3519 Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3520 @code{up} and @code{down} indicate a buffer boundary lying above or
3521 below the window edge; @code{top} and @code{bottom} indicate the
3522 topmost and bottommost buffer text line; and @code{top-bottom}
3523 indicates where there is just one line of text in the buffer.
3524
3525 @item @code{empty-line}
3526 Used to indicate empty lines when @code{indicate-empty-lines} is
3527 non-@code{nil}.
3528
3529 @item @code{overlay-arrow}
3530 Used for overlay arrows (@pxref{Overlay Arrow}).
3531 @c Is this used anywhere?
3532 @c @item Unknown bitmap indicator:
3533 @c @code{unknown}.
3534 @end table
3535
3536 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3537 @var{right} [@var{left1} @var{right1}])}. The @var{left} and
3538 @var{right} symbols specify the bitmaps shown in the left and/or right
3539 fringe, for the specific indicator. @var{left1} and @var{right1} are
3540 specific to the @code{bottom} and @code{top-bottom} indicators, and
3541 are used to indicate that the last text line has no final newline.
3542 Alternatively, @var{bitmaps} may be a single symbol which is used in
3543 both left and right fringes.
3544
3545 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3546 to define your own. In addition, @code{nil} represents the empty
3547 bitmap (i.e., an indicator that is not shown).
3548
3549 When @code{fringe-indicator-alist} has a buffer-local value, and
3550 there is no bitmap defined for a logical indicator, or the bitmap is
3551 @code{t}, the corresponding value from the default value of
3552 @code{fringe-indicator-alist} is used.
3553 @end defvar
3554
3555 @node Fringe Cursors
3556 @subsection Fringe Cursors
3557 @cindex fringe cursors
3558 @cindex cursor, fringe
3559
3560 When a line is exactly as wide as the window, Emacs displays the
3561 cursor in the right fringe instead of using two lines. Different
3562 bitmaps are used to represent the cursor in the fringe depending on
3563 the current buffer's cursor type.
3564
3565 @defopt overflow-newline-into-fringe
3566 If this is non-@code{nil}, lines exactly as wide as the window (not
3567 counting the final newline character) are not continued. Instead,
3568 when point is at the end of the line, the cursor appears in the right
3569 fringe.
3570 @end defopt
3571
3572 @defvar fringe-cursor-alist
3573 This variable specifies the mapping from logical cursor type to the
3574 actual fringe bitmaps displayed in the right fringe. The value is an
3575 alist where each element has the form @code{(@var{cursor-type}
3576 . @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3577 display cursors of type @var{cursor-type}.
3578
3579 Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3580 @code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3581 the same meanings as in the @code{cursor-type} frame parameter
3582 (@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3583 instead of @code{hollow} when the normal @code{hollow-rectangle}
3584 bitmap is too tall to fit on a specific display line.
3585
3586 Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3587 be displayed for that logical cursor type.
3588 @iftex
3589 See the next subsection for details.
3590 @end iftex
3591 @ifnottex
3592 @xref{Fringe Bitmaps}.
3593 @end ifnottex
3594
3595 @c FIXME: I can't find the fringes-indicator-alist variable. Maybe
3596 @c it should be fringe-indicator-alist or fringe-cursor-alist? --xfq
3597 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3598 no bitmap defined for a cursor type, the corresponding value from the
3599 default value of @code{fringes-indicator-alist} is used.
3600 @end defvar
3601
3602 @node Fringe Bitmaps
3603 @subsection Fringe Bitmaps
3604 @cindex fringe bitmaps
3605 @cindex bitmaps, fringe
3606
3607 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3608 logical fringe indicators for truncated or continued lines, buffer
3609 boundaries, overlay arrows, etc. Each bitmap is represented by a
3610 symbol.
3611 @iftex
3612 These symbols are referred to by the variables
3613 @code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3614 described in the previous subsections.
3615 @end iftex
3616 @ifnottex
3617 These symbols are referred to by the variable
3618 @code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3619 (@pxref{Fringe Indicators}), and the variable
3620 @code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3621 (@pxref{Fringe Cursors}).
3622 @end ifnottex
3623
3624 Lisp programs can also directly display a bitmap in the left or
3625 right fringe, by using a @code{display} property for one of the
3626 characters appearing in the line (@pxref{Other Display Specs}). Such
3627 a display specification has the form
3628
3629 @example
3630 (@var{fringe} @var{bitmap} [@var{face}])
3631 @end example
3632
3633 @noindent
3634 @var{fringe} is either the symbol @code{left-fringe} or
3635 @code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3636 to display. The optional @var{face} names a face whose foreground
3637 color is used to display the bitmap; this face is automatically merged
3638 with the @code{fringe} face.
3639
3640 Here is a list of the standard fringe bitmaps defined in Emacs, and
3641 how they are currently used in Emacs (via
3642 @code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3643
3644 @table @asis
3645 @item @code{left-arrow}, @code{right-arrow}
3646 Used to indicate truncated lines.
3647
3648 @item @code{left-curly-arrow}, @code{right-curly-arrow}
3649 Used to indicate continued lines.
3650
3651 @item @code{right-triangle}, @code{left-triangle}
3652 The former is used by overlay arrows. The latter is unused.
3653
3654 @item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3655 @itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3656 @itemx @code{top-right-angle}, @code{top-left-angle}
3657 @itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3658 Used to indicate buffer boundaries.
3659
3660 @item @code{filled-rectangle}, @code{hollow-rectangle}
3661 @itemx @code{filled-square}, @code{hollow-square}
3662 @itemx @code{vertical-bar}, @code{horizontal-bar}
3663 Used for different types of fringe cursors.
3664
3665 @item @code{empty-line}, @code{exclamation-mark}, @code{question-mark}, @code{exclamation-mark}
3666 Not used by core Emacs features.
3667 @end table
3668
3669 @noindent
3670 The next subsection describes how to define your own fringe bitmaps.
3671
3672 @defun fringe-bitmaps-at-pos &optional pos window
3673 This function returns the fringe bitmaps of the display line
3674 containing position @var{pos} in window @var{window}. The return
3675 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3676 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3677 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3678 is non-@code{nil} if there is an overlay arrow in the left fringe.
3679
3680 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3681 If @var{window} is @code{nil}, that stands for the selected window.
3682 If @var{pos} is @code{nil}, that stands for the value of point in
3683 @var{window}.
3684 @end defun
3685
3686 @node Customizing Bitmaps
3687 @subsection Customizing Fringe Bitmaps
3688 @cindex fringe bitmaps, customizing
3689
3690 @defun define-fringe-bitmap bitmap bits &optional height width align
3691 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3692 or replaces an existing bitmap with that name.
3693
3694 The argument @var{bits} specifies the image to use. It should be
3695 either a string or a vector of integers, where each element (an
3696 integer) corresponds to one row of the bitmap. Each bit of an integer
3697 corresponds to one pixel of the bitmap, where the low bit corresponds
3698 to the rightmost pixel of the bitmap.
3699
3700 The height is normally the length of @var{bits}. However, you
3701 can specify a different height with non-@code{nil} @var{height}. The width
3702 is normally 8, but you can specify a different width with non-@code{nil}
3703 @var{width}. The width must be an integer between 1 and 16.
3704
3705 The argument @var{align} specifies the positioning of the bitmap
3706 relative to the range of rows where it is used; the default is to
3707 center the bitmap. The allowed values are @code{top}, @code{center},
3708 or @code{bottom}.
3709
3710 The @var{align} argument may also be a list @code{(@var{align}
3711 @var{periodic})} where @var{align} is interpreted as described above.
3712 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3713 @code{bits} should be repeated enough times to reach the specified
3714 height.
3715 @end defun
3716
3717 @defun destroy-fringe-bitmap bitmap
3718 This function destroy the fringe bitmap identified by @var{bitmap}.
3719 If @var{bitmap} identifies a standard fringe bitmap, it actually
3720 restores the standard definition of that bitmap, instead of
3721 eliminating it entirely.
3722 @end defun
3723
3724 @defun set-fringe-bitmap-face bitmap &optional face
3725 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3726 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3727 bitmap's face controls the color to draw it in.
3728
3729 @var{face} is merged with the @code{fringe} face, so normally
3730 @var{face} should specify only the foreground color.
3731 @end defun
3732
3733 @node Overlay Arrow
3734 @subsection The Overlay Arrow
3735 @c @cindex overlay arrow Duplicates variable names
3736
3737 The @dfn{overlay arrow} is useful for directing the user's attention
3738 to a particular line in a buffer. For example, in the modes used for
3739 interface to debuggers, the overlay arrow indicates the line of code
3740 about to be executed. This feature has nothing to do with
3741 @dfn{overlays} (@pxref{Overlays}).
3742
3743 @defvar overlay-arrow-string
3744 This variable holds the string to display to call attention to a
3745 particular line, or @code{nil} if the arrow feature is not in use.
3746 On a graphical display the contents of the string are ignored; instead a
3747 glyph is displayed in the fringe area to the left of the display area.
3748 @end defvar
3749
3750 @defvar overlay-arrow-position
3751 This variable holds a marker that indicates where to display the overlay
3752 arrow. It should point at the beginning of a line. On a non-graphical
3753 display the arrow text
3754 appears at the beginning of that line, overlaying any text that would
3755 otherwise appear. Since the arrow is usually short, and the line
3756 usually begins with indentation, normally nothing significant is
3757 overwritten.
3758
3759 The overlay-arrow string is displayed in any given buffer if the value
3760 of @code{overlay-arrow-position} in that buffer points into that
3761 buffer. Thus, it is possible to display multiple overlay arrow strings
3762 by creating buffer-local bindings of @code{overlay-arrow-position}.
3763 However, it is usually cleaner to use
3764 @code{overlay-arrow-variable-list} to achieve this result.
3765 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3766 @c of some other buffer until an update is required. This should be fixed
3767 @c now. Is it?
3768 @end defvar
3769
3770 You can do a similar job by creating an overlay with a
3771 @code{before-string} property. @xref{Overlay Properties}.
3772
3773 You can define multiple overlay arrows via the variable
3774 @code{overlay-arrow-variable-list}.
3775
3776 @defvar overlay-arrow-variable-list
3777 This variable's value is a list of variables, each of which specifies
3778 the position of an overlay arrow. The variable
3779 @code{overlay-arrow-position} has its normal meaning because it is on
3780 this list.
3781 @end defvar
3782
3783 Each variable on this list can have properties
3784 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3785 specify an overlay arrow string (for text terminals) or fringe bitmap
3786 (for graphical terminals) to display at the corresponding overlay
3787 arrow position. If either property is not set, the default
3788 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3789 is used.
3790
3791 @node Scroll Bars
3792 @section Scroll Bars
3793 @cindex scroll bars
3794
3795 Normally the frame parameter @code{vertical-scroll-bars} controls
3796 whether the windows in the frame have vertical scroll bars, and
3797 whether they are on the left or right. The frame parameter
3798 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3799 meaning the default). @xref{Layout Parameters}.
3800
3801 @defun frame-current-scroll-bars &optional frame
3802 This function reports the scroll bar type settings for frame
3803 @var{frame}. The value is a cons cell
3804 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3805 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3806 (which means no scroll bar.) @var{horizontal-type} is meant to
3807 specify the horizontal scroll bar type, but since they are not
3808 implemented, it is always @code{nil}.
3809 @end defun
3810
3811 @vindex vertical-scroll-bar
3812 You can enable or disable scroll bars for a particular buffer,
3813 by setting the variable @code{vertical-scroll-bar}. This variable
3814 automatically becomes buffer-local when set. The possible values are
3815 @code{left}, @code{right}, @code{t}, which means to use the
3816 frame's default, and @code{nil} for no scroll bar.
3817
3818 You can also control this for individual windows. Call the function
3819 @code{set-window-scroll-bars} to specify what to do for a specific window:
3820
3821 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3822 This function sets the width and type of scroll bars for window
3823 @var{window}.
3824
3825 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3826 use the width specified for the frame). @var{vertical-type} specifies
3827 whether to have a vertical scroll bar and, if so, where. The possible
3828 values are @code{left}, @code{right} and @code{nil}, just like the
3829 values of the @code{vertical-scroll-bars} frame parameter.
3830
3831 The argument @var{horizontal-type} is meant to specify whether and
3832 where to have horizontal scroll bars, but since they are not
3833 implemented, it has no effect. If @var{window} is @code{nil}, the
3834 selected window is used.
3835 @end defun
3836
3837 @defun window-scroll-bars &optional window
3838 Report the width and type of scroll bars specified for @var{window}.
3839 If @var{window} is omitted or @code{nil}, the selected window is used.
3840 The value is a list of the form @code{(@var{width}
3841 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3842 @var{width} is the value that was specified for the width (which may
3843 be @code{nil}); @var{cols} is the number of columns that the scroll
3844 bar actually occupies.
3845
3846 @var{horizontal-type} is not actually meaningful.
3847 @end defun
3848
3849 If you don't specify these values for a window with
3850 @code{set-window-scroll-bars}, the buffer-local variables
3851 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3852 displayed control the window's vertical scroll bars. The function
3853 @code{set-window-buffer} examines these variables. If you change them
3854 in a buffer that is already visible in a window, you can make the
3855 window take note of the new values by calling @code{set-window-buffer}
3856 specifying the same buffer that is already displayed.
3857
3858 @defopt scroll-bar-mode
3859 This variable, always local in all buffers, controls whether and where
3860 to put scroll bars in windows displaying the buffer. The possible values
3861 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3862 the left, and @code{right} to put a scroll bar on the right.
3863 @end defopt
3864
3865 @defun window-current-scroll-bars &optional window
3866 This function reports the scroll bar type for window @var{window}.
3867 If @var{window} is omitted or @code{nil}, the selected window is used.
3868 The value is a cons cell
3869 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3870 @code{window-scroll-bars}, this reports the scroll bar type actually
3871 used, once frame defaults and @code{scroll-bar-mode} are taken into
3872 account.
3873 @end defun
3874
3875 @defvar scroll-bar-width
3876 This variable, always local in all buffers, specifies the width of the
3877 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3878 to use the value specified by the frame.
3879 @end defvar
3880
3881 @node Display Property
3882 @section The @code{display} Property
3883 @cindex display specification
3884 @kindex display @r{(text property)}
3885
3886 The @code{display} text property (or overlay property) is used to
3887 insert images into text, and to control other aspects of how text
3888 displays. The value of the @code{display} property should be a
3889 display specification, or a list or vector containing several display
3890 specifications. Display specifications in the same @code{display}
3891 property value generally apply in parallel to the text they cover.
3892
3893 If several sources (overlays and/or a text property) specify values
3894 for the @code{display} property, only one of the values takes effect,
3895 following the rules of @code{get-char-property}. @xref{Examining
3896 Properties}.
3897
3898 The rest of this section describes several kinds of
3899 display specifications and what they mean.
3900
3901 @menu
3902 * Replacing Specs:: Display specs that replace the text.
3903 * Specified Space:: Displaying one space with a specified width.
3904 * Pixel Specification:: Specifying space width or height in pixels.
3905 * Other Display Specs:: Displaying an image; adjusting the height,
3906 spacing, and other properties of text.
3907 * Display Margins:: Displaying text or images to the side of the main text.
3908 @end menu
3909
3910 @node Replacing Specs
3911 @subsection Display Specs That Replace The Text
3912
3913 Some kinds of display specifications specify something to display
3914 instead of the text that has the property. These are called
3915 @dfn{replacing} display specifications. Emacs does not allow the user
3916 to interactively move point into the middle of buffer text that is
3917 replaced in this way.
3918
3919 If a list of display specifications includes more than one replacing
3920 display specification, the first overrides the rest. Replacing
3921 display specifications make most other display specifications
3922 irrelevant, since those don't apply to the replacement.
3923
3924 For replacing display specifications, ``the text that has the
3925 property'' means all the consecutive characters that have the same
3926 Lisp object as their @code{display} property; these characters are
3927 replaced as a single unit. If two characters have different Lisp
3928 objects as their @code{display} properties (i.e., objects which are
3929 not @code{eq}), they are handled separately.
3930
3931 Here is an example which illustrates this point. A string serves as
3932 a replacing display specification, which replaces the text that has
3933 the property with the specified string (@pxref{Other Display Specs}).
3934 Consider the following function:
3935
3936 @smallexample
3937 (defun foo ()
3938 (dotimes (i 5)
3939 (let ((string (concat "A"))
3940 (start (+ i i (point-min))))
3941 (put-text-property start (1+ start) 'display string)
3942 (put-text-property start (+ 2 start) 'display string))))
3943 @end smallexample
3944
3945 @noindent
3946 This function gives each of the first ten characters in the buffer a
3947 @code{display} property which is a string @code{"A"}, but they don't
3948 all get the same string object. The first two characters get the same
3949 string object, so they are replaced with one @samp{A}; the fact that
3950 the display property was assigned in two separate calls to
3951 @code{put-text-property} is irrelevant. Similarly, the next two
3952 characters get a second string (@code{concat} creates a new string
3953 object), so they are replaced with one @samp{A}; and so on. Thus, the
3954 ten characters appear as five A's.
3955
3956 @node Specified Space
3957 @subsection Specified Spaces
3958 @cindex spaces, specified height or width
3959 @cindex variable-width spaces
3960
3961 To display a space of specified width and/or height, use a display
3962 specification of the form @code{(space . @var{props})}, where
3963 @var{props} is a property list (a list of alternating properties and
3964 values). You can put this property on one or more consecutive
3965 characters; a space of the specified height and width is displayed in
3966 place of @emph{all} of those characters. These are the properties you
3967 can use in @var{props} to specify the weight of the space:
3968
3969 @table @code
3970 @item :width @var{width}
3971 If @var{width} is an integer or floating point number, it specifies
3972 that the space width should be @var{width} times the normal character
3973 width. @var{width} can also be a @dfn{pixel width} specification
3974 (@pxref{Pixel Specification}).
3975
3976 @item :relative-width @var{factor}
3977 Specifies that the width of the stretch should be computed from the
3978 first character in the group of consecutive characters that have the
3979 same @code{display} property. The space width is the width of that
3980 character, multiplied by @var{factor}.
3981
3982 @item :align-to @var{hpos}
3983 Specifies that the space should be wide enough to reach @var{hpos}.
3984 If @var{hpos} is a number, it is measured in units of the normal
3985 character width. @var{hpos} can also be a @dfn{pixel width}
3986 specification (@pxref{Pixel Specification}).
3987 @end table
3988
3989 You should use one and only one of the above properties. You can
3990 also specify the height of the space, with these properties:
3991
3992 @table @code
3993 @item :height @var{height}
3994 Specifies the height of the space.
3995 If @var{height} is an integer or floating point number, it specifies
3996 that the space height should be @var{height} times the normal character
3997 height. The @var{height} may also be a @dfn{pixel height} specification
3998 (@pxref{Pixel Specification}).
3999
4000 @item :relative-height @var{factor}
4001 Specifies the height of the space, multiplying the ordinary height
4002 of the text having this display specification by @var{factor}.
4003
4004 @item :ascent @var{ascent}
4005 If the value of @var{ascent} is a non-negative number no greater than
4006 100, it specifies that @var{ascent} percent of the height of the space
4007 should be considered as the ascent of the space---that is, the part
4008 above the baseline. The ascent may also be specified in pixel units
4009 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
4010
4011 @end table
4012
4013 Don't use both @code{:height} and @code{:relative-height} together.
4014
4015 The @code{:width} and @code{:align-to} properties are supported on
4016 non-graphic terminals, but the other space properties in this section
4017 are not.
4018
4019 Note that space properties are treated as paragraph separators for
4020 the purposes of reordering bidirectional text for display.
4021 @xref{Bidirectional Display}, for the details.
4022
4023 @node Pixel Specification
4024 @subsection Pixel Specification for Spaces
4025 @cindex spaces, pixel specification
4026
4027 The value of the @code{:width}, @code{:align-to}, @code{:height},
4028 and @code{:ascent} properties can be a special kind of expression that
4029 is evaluated during redisplay. The result of the evaluation is used
4030 as an absolute number of pixels.
4031
4032 The following expressions are supported:
4033
4034 @smallexample
4035 @group
4036 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
4037 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
4038 @var{unit} ::= in | mm | cm | width | height
4039 @end group
4040 @group
4041 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
4042 | scroll-bar | text
4043 @var{pos} ::= left | center | right
4044 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
4045 @var{op} ::= + | -
4046 @end group
4047 @end smallexample
4048
4049 The form @var{num} specifies a fraction of the default frame font
4050 height or width. The form @code{(@var{num})} specifies an absolute
4051 number of pixels. If @var{num} is a symbol, @var{symbol}, its
4052 buffer-local variable binding is used.
4053
4054 The @code{in}, @code{mm}, and @code{cm} units specify the number of
4055 pixels per inch, millimeter, and centimeter, respectively. The
4056 @code{width} and @code{height} units correspond to the default width
4057 and height of the current face. An image specification @code{image}
4058 corresponds to the width or height of the image.
4059
4060 The elements @code{left-fringe}, @code{right-fringe},
4061 @code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
4062 @code{text} specify to the width of the corresponding area of the
4063 window.
4064
4065 The @code{left}, @code{center}, and @code{right} positions can be
4066 used with @code{:align-to} to specify a position relative to the left
4067 edge, center, or right edge of the text area.
4068
4069 Any of the above window elements (except @code{text}) can also be
4070 used with @code{:align-to} to specify that the position is relative to
4071 the left edge of the given area. Once the base offset for a relative
4072 position has been set (by the first occurrence of one of these
4073 symbols), further occurrences of these symbols are interpreted as the
4074 width of the specified area. For example, to align to the center of
4075 the left-margin, use
4076
4077 @example
4078 :align-to (+ left-margin (0.5 . left-margin))
4079 @end example
4080
4081 If no specific base offset is set for alignment, it is always relative
4082 to the left edge of the text area. For example, @samp{:align-to 0} in a
4083 header-line aligns with the first text column in the text area.
4084
4085 A value of the form @code{(@var{num} . @var{expr})} stands for the
4086 product of the values of @var{num} and @var{expr}. For example,
4087 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
4088 @var{image})} specifies half the width (or height) of the specified
4089 image.
4090
4091 The form @code{(+ @var{expr} ...)} adds up the value of the
4092 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
4093 the value of the expressions.
4094
4095 @node Other Display Specs
4096 @subsection Other Display Specifications
4097
4098 Here are the other sorts of display specifications that you can use
4099 in the @code{display} text property.
4100
4101 @table @code
4102 @item @var{string}
4103 Display @var{string} instead of the text that has this property.
4104
4105 Recursive display specifications are not supported---@var{string}'s
4106 @code{display} properties, if any, are not used.
4107
4108 @item (image . @var{image-props})
4109 This kind of display specification is an image descriptor (@pxref{Images}).
4110 When used as a display specification, it means to display the image
4111 instead of the text that has the display specification.
4112
4113 @item (slice @var{x} @var{y} @var{width} @var{height})
4114 This specification together with @code{image} specifies a @dfn{slice}
4115 (a partial area) of the image to display. The elements @var{y} and
4116 @var{x} specify the top left corner of the slice, within the image;
4117 @var{width} and @var{height} specify the width and height of the
4118 slice. Integer values are numbers of pixels. A floating point number
4119 in the range 0.0--1.0 stands for that fraction of the width or height
4120 of the entire image.
4121
4122 @item ((margin nil) @var{string})
4123 A display specification of this form means to display @var{string}
4124 instead of the text that has the display specification, at the same
4125 position as that text. It is equivalent to using just @var{string},
4126 but it is done as a special case of marginal display (@pxref{Display
4127 Margins}).
4128
4129 @item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4130 @itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4131 This display specification on any character of a line of text causes
4132 the specified @var{bitmap} be displayed in the left or right fringes
4133 for that line, instead of the characters that have the display
4134 specification. The optional @var{face} specifies the colors to be
4135 used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4136
4137 @item (space-width @var{factor})
4138 This display specification affects all the space characters within the
4139 text that has the specification. It displays all of these spaces
4140 @var{factor} times as wide as normal. The element @var{factor} should
4141 be an integer or float. Characters other than spaces are not affected
4142 at all; in particular, this has no effect on tab characters.
4143
4144 @item (height @var{height})
4145 This display specification makes the text taller or shorter.
4146 Here are the possibilities for @var{height}:
4147
4148 @table @asis
4149 @item @code{(+ @var{n})}
4150 @c FIXME: Add an index for "step"? --xfq
4151 This means to use a font that is @var{n} steps larger. A ``step'' is
4152 defined by the set of available fonts---specifically, those that match
4153 what was otherwise specified for this text, in all attributes except
4154 height. Each size for which a suitable font is available counts as
4155 another step. @var{n} should be an integer.
4156
4157 @item @code{(- @var{n})}
4158 This means to use a font that is @var{n} steps smaller.
4159
4160 @item a number, @var{factor}
4161 A number, @var{factor}, means to use a font that is @var{factor} times
4162 as tall as the default font.
4163
4164 @item a symbol, @var{function}
4165 A symbol is a function to compute the height. It is called with the
4166 current height as argument, and should return the new height to use.
4167
4168 @item anything else, @var{form}
4169 If the @var{height} value doesn't fit the previous possibilities, it is
4170 a form. Emacs evaluates it to get the new height, with the symbol
4171 @code{height} bound to the current specified font height.
4172 @end table
4173
4174 @item (raise @var{factor})
4175 This kind of display specification raises or lowers the text
4176 it applies to, relative to the baseline of the line.
4177
4178 @var{factor} must be a number, which is interpreted as a multiple of the
4179 height of the affected text. If it is positive, that means to display
4180 the characters raised. If it is negative, that means to display them
4181 lower down.
4182
4183 If the text also has a @code{height} display specification, that does
4184 not affect the amount of raising or lowering, which is based on the
4185 faces used for the text.
4186 @end table
4187
4188 @c We put all the `@code{(when ...)}' on one line to encourage
4189 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4190 @c was at eol; the info file ended up w/ two spaces rendered after it.
4191 You can make any display specification conditional. To do that,
4192 package it in another list of the form
4193 @code{(when @var{condition} . @var{spec})}.
4194 Then the specification @var{spec} applies only when
4195 @var{condition} evaluates to a non-@code{nil} value. During the
4196 evaluation, @code{object} is bound to the string or buffer having the
4197 conditional @code{display} property. @code{position} and
4198 @code{buffer-position} are bound to the position within @code{object}
4199 and the buffer position where the @code{display} property was found,
4200 respectively. Both positions can be different when @code{object} is a
4201 string.
4202
4203 @node Display Margins
4204 @subsection Displaying in the Margins
4205 @cindex display margins
4206 @cindex margins, display
4207
4208 A buffer can have blank areas called @dfn{display margins} on the
4209 left and on the right. Ordinary text never appears in these areas,
4210 but you can put things into the display margins using the
4211 @code{display} property. There is currently no way to make text or
4212 images in the margin mouse-sensitive.
4213
4214 The way to display something in the margins is to specify it in a
4215 margin display specification in the @code{display} property of some
4216 text. This is a replacing display specification, meaning that the
4217 text you put it on does not get displayed; the margin display appears,
4218 but that text does not.
4219
4220 A margin display specification looks like @code{((margin
4221 right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
4222 Here, @var{spec} is another display specification that says what to
4223 display in the margin. Typically it is a string of text to display,
4224 or an image descriptor.
4225
4226 To display something in the margin @emph{in association with}
4227 certain buffer text, without altering or preventing the display of
4228 that text, put a @code{before-string} property on the text and put the
4229 margin display specification on the contents of the before-string.
4230
4231 Before the display margins can display anything, you must give
4232 them a nonzero width. The usual way to do that is to set these
4233 variables:
4234
4235 @defvar left-margin-width
4236 This variable specifies the width of the left margin, in character
4237 cell (a.k.a.@: ``column'') units. It is buffer-local in all buffers.
4238 A value of @code{nil} means no left marginal area.
4239 @end defvar
4240
4241 @defvar right-margin-width
4242 This variable specifies the width of the right margin, in character
4243 cell units. It is buffer-local in all buffers. A value of @code{nil}
4244 means no right marginal area.
4245 @end defvar
4246
4247 Setting these variables does not immediately affect the window. These
4248 variables are checked when a new buffer is displayed in the window.
4249 Thus, you can make changes take effect by calling
4250 @code{set-window-buffer}.
4251
4252 You can also set the margin widths immediately.
4253
4254 @defun set-window-margins window left &optional right
4255 This function specifies the margin widths for window @var{window}, in
4256 character cell units. The argument @var{left} controls the left
4257 margin, and @var{right} controls the right margin (default @code{0}).
4258 @end defun
4259
4260 @defun window-margins &optional window
4261 This function returns the width of the left and right margins of
4262 @var{window} as a cons cell of the form @w{@code{(@var{left}
4263 . @var{right})}}. If one of the two marginal areas does not exist,
4264 its width is returned as @code{nil}; if neither of the two margins exist,
4265 the function returns @code{(nil)}. If @var{window} is @code{nil}, the
4266 selected window is used.
4267 @end defun
4268
4269 @node Images
4270 @section Images
4271 @cindex images in buffers
4272
4273 To display an image in an Emacs buffer, you must first create an image
4274 descriptor, then use it as a display specifier in the @code{display}
4275 property of text that is displayed (@pxref{Display Property}).
4276
4277 Emacs is usually able to display images when it is run on a
4278 graphical terminal. Images cannot be displayed in a text terminal, on
4279 certain graphical terminals that lack the support for this, or if
4280 Emacs is compiled without image support. You can use the function
4281 @code{display-images-p} to determine if images can in principle be
4282 displayed (@pxref{Display Feature Testing}).
4283
4284 @menu
4285 * Image Formats:: Supported image formats.
4286 * Image Descriptors:: How to specify an image for use in @code{:display}.
4287 * XBM Images:: Special features for XBM format.
4288 * XPM Images:: Special features for XPM format.
4289 * PostScript Images:: Special features for PostScript format.
4290 * ImageMagick Images:: Special features available through ImageMagick.
4291 * Other Image Types:: Various other formats are supported.
4292 * Defining Images:: Convenient ways to define an image for later use.
4293 * Showing Images:: Convenient ways to display an image once it is defined.
4294 * Multi-Frame Images:: Some images contain more than one frame.
4295 * Image Cache:: Internal mechanisms of image display.
4296 @end menu
4297
4298 @node Image Formats
4299 @subsection Image Formats
4300 @cindex image formats
4301 @cindex image types
4302
4303 Emacs can display a number of different image formats. Some of
4304 these image formats are supported only if particular support libraries
4305 are installed. On some platforms, Emacs can load support libraries on
4306 demand; if so, the variable @code{dynamic-library-alist} can be used
4307 to modify the set of known names for these dynamic libraries.
4308 @xref{Dynamic Libraries}.
4309
4310 Supported image formats (and the required support libraries) include
4311 PBM and XBM (which do not depend on support libraries and are always
4312 available), XPM (@code{libXpm}), GIF (@code{libgif} or
4313 @code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4314 (@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
4315
4316 Each of these image formats is associated with an @dfn{image type
4317 symbol}. The symbols for the above formats are, respectively,
4318 @code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4319 @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4320
4321 Furthermore, if you build Emacs with ImageMagick
4322 (@code{libMagickWand}) support, Emacs can display any image format
4323 that ImageMagick can. @xref{ImageMagick Images}. All images
4324 displayed via ImageMagick have type symbol @code{imagemagick}.
4325
4326 @defvar image-types
4327 This variable contains a list of type symbols for image formats which
4328 are potentially supported in the current configuration.
4329
4330 ``Potentially'' means that Emacs knows about the image types, not
4331 necessarily that they can be used (for example, they could depend on
4332 unavailable dynamic libraries). To know which image types are really
4333 available, use @code{image-type-available-p}.
4334 @end defvar
4335
4336 @defun image-type-available-p type
4337 This function returns non-@code{nil} if images of type @var{type} can
4338 be loaded and displayed. @var{type} must be an image type symbol.
4339
4340 For image types whose support libraries are statically linked, this
4341 function always returns @code{t}. For image types whose support
4342 libraries are dynamically loaded, it returns @code{t} if the library
4343 could be loaded and @code{nil} otherwise.
4344 @end defun
4345
4346 @node Image Descriptors
4347 @subsection Image Descriptors
4348 @cindex image descriptor
4349
4350 An @dfn{image descriptor} is a list which specifies the underlying
4351 data for an image, and how to display it. It is typically used as the
4352 value of a @code{display} overlay or text property (@pxref{Other
4353 Display Specs}); but @xref{Showing Images}, for convenient helper
4354 functions to insert images into buffers.
4355
4356 Each image descriptor has the form @code{(image . @var{props})},
4357 where @var{props} is a property list of alternating keyword symbols
4358 and values, including at least the pair @code{:type @var{TYPE}} which
4359 specifies the image type.
4360
4361 The following is a list of properties that are meaningful for all
4362 image types (there are also properties which are meaningful only for
4363 certain image types, as documented in the following subsections):
4364
4365 @table @code
4366 @item :type @var{type}
4367 The image type.
4368 @ifnottex
4369 @xref{Image Formats}.
4370 @end ifnottex
4371 Every image descriptor must include this property.
4372
4373 @item :file @var{file}
4374 This says to load the image from file @var{file}. If @var{file} is
4375 not an absolute file name, it is expanded in @code{data-directory}.
4376
4377 @item :data @var{data}
4378 This specifies the raw image data. Each image descriptor must have
4379 either @code{:data} or @code{:file}, but not both.
4380
4381 For most image types, the value of a @code{:data} property should be a
4382 string containing the image data. Some image types do not support
4383 @code{:data}; for some others, @code{:data} alone is not enough, so
4384 you need to use other image properties along with @code{:data}. See
4385 the following subsections for details.
4386
4387 @item :margin @var{margin}
4388 This specifies how many pixels to add as an extra margin around the
4389 image. The value, @var{margin}, must be a non-negative number, or a
4390 pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4391 @var{x} specifies how many pixels to add horizontally, and @var{y}
4392 specifies how many pixels to add vertically. If @code{:margin} is not
4393 specified, the default is zero.
4394
4395 @item :ascent @var{ascent}
4396 This specifies the amount of the image's height to use for its
4397 ascent---that is, the part above the baseline. The value,
4398 @var{ascent}, must be a number in the range 0 to 100, or the symbol
4399 @code{center}.
4400
4401 If @var{ascent} is a number, that percentage of the image's height is
4402 used for its ascent.
4403
4404 If @var{ascent} is @code{center}, the image is vertically centered
4405 around a centerline which would be the vertical centerline of text drawn
4406 at the position of the image, in the manner specified by the text
4407 properties and overlays that apply to the image.
4408
4409 If this property is omitted, it defaults to 50.
4410
4411 @item :relief @var{relief}
4412 This adds a shadow rectangle around the image. The value,
4413 @var{relief}, specifies the width of the shadow lines, in pixels. If
4414 @var{relief} is negative, shadows are drawn so that the image appears
4415 as a pressed button; otherwise, it appears as an unpressed button.
4416
4417 @item :conversion @var{algorithm}
4418 This specifies a conversion algorithm that should be applied to the
4419 image before it is displayed; the value, @var{algorithm}, specifies
4420 which algorithm.
4421
4422 @table @code
4423 @item laplace
4424 @itemx emboss
4425 Specifies the Laplace edge detection algorithm, which blurs out small
4426 differences in color while highlighting larger differences. People
4427 sometimes consider this useful for displaying the image for a
4428 ``disabled'' button.
4429
4430 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4431 @cindex edge detection, images
4432 Specifies a general edge-detection algorithm. @var{matrix} must be
4433 either a nine-element list or a nine-element vector of numbers. A pixel
4434 at position @math{x/y} in the transformed image is computed from
4435 original pixels around that position. @var{matrix} specifies, for each
4436 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4437 will influence the transformed pixel; element @math{0} specifies the
4438 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4439 the pixel at @math{x/y-1} etc., as shown below:
4440 @iftex
4441 @tex
4442 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4443 x-1/y & x/y & x+1/y \cr
4444 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4445 @end tex
4446 @end iftex
4447 @ifnottex
4448 @display
4449 (x-1/y-1 x/y-1 x+1/y-1
4450 x-1/y x/y x+1/y
4451 x-1/y+1 x/y+1 x+1/y+1)
4452 @end display
4453 @end ifnottex
4454
4455 The resulting pixel is computed from the color intensity of the color
4456 resulting from summing up the RGB values of surrounding pixels,
4457 multiplied by the specified factors, and dividing that sum by the sum
4458 of the factors' absolute values.
4459
4460 Laplace edge-detection currently uses a matrix of
4461 @iftex
4462 @tex
4463 $$\pmatrix{1 & 0 & 0 \cr
4464 0& 0 & 0 \cr
4465 0 & 0 & -1 \cr}$$
4466 @end tex
4467 @end iftex
4468 @ifnottex
4469 @display
4470 (1 0 0
4471 0 0 0
4472 0 0 -1)
4473 @end display
4474 @end ifnottex
4475
4476 Emboss edge-detection uses a matrix of
4477 @iftex
4478 @tex
4479 $$\pmatrix{ 2 & -1 & 0 \cr
4480 -1 & 0 & 1 \cr
4481 0 & 1 & -2 \cr}$$
4482 @end tex
4483 @end iftex
4484 @ifnottex
4485 @display
4486 ( 2 -1 0
4487 -1 0 1
4488 0 1 -2)
4489 @end display
4490 @end ifnottex
4491
4492 @item disabled
4493 Specifies transforming the image so that it looks ``disabled''.
4494 @end table
4495
4496 @item :mask @var{mask}
4497 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4498 a clipping mask for the image, so that the background of a frame is
4499 visible behind the image. If @var{bg} is not specified, or if @var{bg}
4500 is @code{t}, determine the background color of the image by looking at
4501 the four corners of the image, assuming the most frequently occurring
4502 color from the corners is the background color of the image. Otherwise,
4503 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4504 specifying the color to assume for the background of the image.
4505
4506 If @var{mask} is @code{nil}, remove a mask from the image, if it has
4507 one. Images in some formats include a mask which can be removed by
4508 specifying @code{:mask nil}.
4509
4510 @item :pointer @var{shape}
4511 This specifies the pointer shape when the mouse pointer is over this
4512 image. @xref{Pointer Shape}, for available pointer shapes.
4513
4514 @item :map @var{map}
4515 @cindex image maps
4516 This associates an image map of @dfn{hot spots} with this image.
4517
4518 An image map is an alist where each element has the format
4519 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4520 as either a rectangle, a circle, or a polygon.
4521
4522 A rectangle is a cons
4523 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4524 which specifies the pixel coordinates of the upper left and bottom right
4525 corners of the rectangle area.
4526
4527 A circle is a cons
4528 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4529 which specifies the center and the radius of the circle; @var{r} may
4530 be a float or integer.
4531
4532 A polygon is a cons
4533 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4534 where each pair in the vector describes one corner in the polygon.
4535
4536 When the mouse pointer lies on a hot-spot area of an image, the
4537 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4538 property, that defines a tool-tip for the hot-spot, and if it contains
4539 a @code{pointer} property, that defines the shape of the mouse cursor when
4540 it is on the hot-spot.
4541 @xref{Pointer Shape}, for available pointer shapes.
4542
4543 When you click the mouse when the mouse pointer is over a hot-spot, an
4544 event is composed by combining the @var{id} of the hot-spot with the
4545 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4546 @var{id} is @code{area4}.
4547 @end table
4548
4549 @defun image-mask-p spec &optional frame
4550 This function returns @code{t} if image @var{spec} has a mask bitmap.
4551 @var{frame} is the frame on which the image will be displayed.
4552 @var{frame} @code{nil} or omitted means to use the selected frame
4553 (@pxref{Input Focus}).
4554 @end defun
4555
4556 @node XBM Images
4557 @subsection XBM Images
4558 @cindex XBM
4559
4560 To use XBM format, specify @code{xbm} as the image type. This image
4561 format doesn't require an external library, so images of this type are
4562 always supported.
4563
4564 Additional image properties supported for the @code{xbm} image type are:
4565
4566 @table @code
4567 @item :foreground @var{foreground}
4568 The value, @var{foreground}, should be a string specifying the image
4569 foreground color, or @code{nil} for the default color. This color is
4570 used for each pixel in the XBM that is 1. The default is the frame's
4571 foreground color.
4572
4573 @item :background @var{background}
4574 The value, @var{background}, should be a string specifying the image
4575 background color, or @code{nil} for the default color. This color is
4576 used for each pixel in the XBM that is 0. The default is the frame's
4577 background color.
4578 @end table
4579
4580 If you specify an XBM image using data within Emacs instead of an
4581 external file, use the following three properties:
4582
4583 @table @code
4584 @item :data @var{data}
4585 The value, @var{data}, specifies the contents of the image.
4586 There are three formats you can use for @var{data}:
4587
4588 @itemize @bullet
4589 @item
4590 A vector of strings or bool-vectors, each specifying one line of the
4591 image. Do specify @code{:height} and @code{:width}.
4592
4593 @item
4594 A string containing the same byte sequence as an XBM file would contain.
4595 You must not specify @code{:height} and @code{:width} in this case,
4596 because omitting them is what indicates the data has the format of an
4597 XBM file. The file contents specify the height and width of the image.
4598
4599 @item
4600 A string or a bool-vector containing the bits of the image (plus perhaps
4601 some extra bits at the end that will not be used). It should contain at
4602 least @var{width} * @code{height} bits. In this case, you must specify
4603 @code{:height} and @code{:width}, both to indicate that the string
4604 contains just the bits rather than a whole XBM file, and to specify the
4605 size of the image.
4606 @end itemize
4607
4608 @item :width @var{width}
4609 The value, @var{width}, specifies the width of the image, in pixels.
4610
4611 @item :height @var{height}
4612 The value, @var{height}, specifies the height of the image, in pixels.
4613 @end table
4614
4615 @node XPM Images
4616 @subsection XPM Images
4617 @cindex XPM
4618
4619 To use XPM format, specify @code{xpm} as the image type. The
4620 additional image property @code{:color-symbols} is also meaningful with
4621 the @code{xpm} image type:
4622
4623 @table @code
4624 @item :color-symbols @var{symbols}
4625 The value, @var{symbols}, should be an alist whose elements have the
4626 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4627 the name of a color as it appears in the image file, and @var{color}
4628 specifies the actual color to use for displaying that name.
4629 @end table
4630
4631 @node PostScript Images
4632 @subsection PostScript Images
4633 @cindex postscript images
4634
4635 To use PostScript for an image, specify image type @code{postscript}.
4636 This works only if you have Ghostscript installed. You must always use
4637 these three properties:
4638
4639 @table @code
4640 @item :pt-width @var{width}
4641 The value, @var{width}, specifies the width of the image measured in
4642 points (1/72 inch). @var{width} must be an integer.
4643
4644 @item :pt-height @var{height}
4645 The value, @var{height}, specifies the height of the image in points
4646 (1/72 inch). @var{height} must be an integer.
4647
4648 @item :bounding-box @var{box}
4649 The value, @var{box}, must be a list or vector of four integers, which
4650 specifying the bounding box of the PostScript image, analogous to the
4651 @samp{BoundingBox} comment found in PostScript files.
4652
4653 @example
4654 %%BoundingBox: 22 171 567 738
4655 @end example
4656 @end table
4657
4658 @node ImageMagick Images
4659 @subsection ImageMagick Images
4660 @cindex ImageMagick images
4661 @cindex images, support for more formats
4662
4663 If you build Emacs with ImageMagick support, you can use the
4664 ImageMagick library to load many image formats (@pxref{File
4665 Conveniences,,, emacs, The GNU Emacs Manual}). The image type symbol
4666 for images loaded via ImageMagick is @code{imagemagick}, regardless of
4667 the actual underlying image format.
4668
4669 @defun imagemagick-types
4670 This function returns a list of image file extensions supported by the
4671 current ImageMagick installation. Each list element is a symbol
4672 representing an internal ImageMagick name for an image type, such as
4673 @code{BMP} for @file{.bmp} images.
4674 @end defun
4675
4676 @defopt imagemagick-enabled-types
4677 The value of this variable is a list of ImageMagick image types which
4678 Emacs may attempt to render using ImageMagick. Each list element
4679 should be one of the symbols in the list returned by
4680 @code{imagemagick-types}, or an equivalent string. Alternatively, a
4681 value of @code{t} enables ImageMagick for all possible image types.
4682 Regardless of the value of this variable,
4683 @code{imagemagick-types-inhibit} (see below) takes precedence.
4684 @end defopt
4685
4686 @defopt imagemagick-types-inhibit
4687 The value of this variable lists the ImageMagick image types which
4688 should never be rendered using ImageMagick, regardless of the value of
4689 @code{imagemagick-enabled-types}. A value of @code{t} disables
4690 ImageMagick entirely.
4691 @end defopt
4692
4693 Images loaded with ImageMagick support the following additional
4694 image descriptor properties:
4695
4696 @table @code
4697 @item :background @var{background}
4698 @var{background}, if non-@code{nil}, should be a string specifying a
4699 color, which is used as the image's background color if the image
4700 supports transparency. If the value is @code{nil}, it defaults to the
4701 frame's background color.
4702
4703 @item :width, :height
4704 The @code{:width} and @code{:height} keywords are used for scaling the
4705 image. If only one of them is specified, the other one will be
4706 calculated so as to preserve the aspect ratio. If both are specified,
4707 aspect ratio may not be preserved.
4708
4709 @item :max-width, :max-height
4710 The @code{:max-width} and @code{:max-height} keywords are used for
4711 scaling if the size of the image of the image exceeds these values.
4712 If @code{:width} is set it will have precedence over @code{max-width},
4713 and if @code{:height} is set it will have precedence over
4714 @code{max-height}, but you can otherwise mix these keywords as you
4715 wish. @code{:max-width} and @code{:max-height} will always preserve
4716 the aspect ratio.
4717
4718 @c FIXME: ':format-type' or ':format'? --xfq
4719 @item :format
4720 ImageMagick tries to auto-detect the image type, but it isn't always
4721 able to. By using @code{:format-type}, we can give ImageMagick a hint
4722 to try to help it. It's used in conjunction with the
4723 @code{image-format-suffixes} variable, which provides a mapping from
4724 content types to file name suffixes. This is then given to
4725 ImageMagick as a file name hint.
4726
4727 @item :rotation
4728 Specifies a rotation angle in degrees.
4729
4730 @item :index
4731 @c Doesn't work: http://debbugs.gnu.org/7978
4732 @xref{Multi-Frame Images}.
4733 @end table
4734
4735 @node Other Image Types
4736 @subsection Other Image Types
4737 @cindex PBM
4738
4739 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4740 monochromatic images are supported. For mono PBM images, two additional
4741 image properties are supported.
4742
4743 @table @code
4744 @item :foreground @var{foreground}
4745 The value, @var{foreground}, should be a string specifying the image
4746 foreground color, or @code{nil} for the default color. This color is
4747 used for each pixel in the PBM that is 1. The default is the frame's
4748 foreground color.
4749
4750 @item :background @var{background}
4751 The value, @var{background}, should be a string specifying the image
4752 background color, or @code{nil} for the default color. This color is
4753 used for each pixel in the PBM that is 0. The default is the frame's
4754 background color.
4755 @end table
4756
4757 @noindent
4758 The remaining image types that Emacs can support are:
4759
4760 @table @asis
4761 @item GIF
4762 Image type @code{gif}.
4763 Supports the @code{:index} property. @xref{Multi-Frame Images}.
4764
4765 @item JPEG
4766 Image type @code{jpeg}.
4767
4768 @item PNG
4769 Image type @code{png}.
4770
4771 @item SVG
4772 Image type @code{svg}.
4773
4774 @item TIFF
4775 Image type @code{tiff}.
4776 Supports the @code{:index} property. @xref{Multi-Frame Images}.
4777 @end table
4778
4779 @node Defining Images
4780 @subsection Defining Images
4781
4782 The functions @code{create-image}, @code{defimage} and
4783 @code{find-image} provide convenient ways to create image descriptors.
4784
4785 @defun create-image file-or-data &optional type data-p &rest props
4786 This function creates and returns an image descriptor which uses the
4787 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4788 a string containing the image data; @var{data-p} should be @code{nil}
4789 for the former case, non-@code{nil} for the latter case.
4790
4791 The optional argument @var{type} is a symbol specifying the image type.
4792 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4793 determine the image type from the file's first few bytes, or else
4794 from the file's name.
4795
4796 The remaining arguments, @var{props}, specify additional image
4797 properties---for example,
4798
4799 @c ':heuristic-mask' is not documented?
4800 @example
4801 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4802 @end example
4803
4804 The function returns @code{nil} if images of this type are not
4805 supported. Otherwise it returns an image descriptor.
4806 @end defun
4807
4808 @defmac defimage symbol specs &optional doc
4809 This macro defines @var{symbol} as an image name. The arguments
4810 @var{specs} is a list which specifies how to display the image.
4811 The third argument, @var{doc}, is an optional documentation string.
4812
4813 Each argument in @var{specs} has the form of a property list, and each
4814 one should specify at least the @code{:type} property and either the
4815 @code{:file} or the @code{:data} property. The value of @code{:type}
4816 should be a symbol specifying the image type, the value of
4817 @code{:file} is the file to load the image from, and the value of
4818 @code{:data} is a string containing the actual image data. Here is an
4819 example:
4820
4821 @example
4822 (defimage test-image
4823 ((:type xpm :file "~/test1.xpm")
4824 (:type xbm :file "~/test1.xbm")))
4825 @end example
4826
4827 @code{defimage} tests each argument, one by one, to see if it is
4828 usable---that is, if the type is supported and the file exists. The
4829 first usable argument is used to make an image descriptor which is
4830 stored in @var{symbol}.
4831
4832 If none of the alternatives will work, then @var{symbol} is defined
4833 as @code{nil}.
4834 @end defmac
4835
4836 @defun find-image specs
4837 This function provides a convenient way to find an image satisfying one
4838 of a list of image specifications @var{specs}.
4839
4840 Each specification in @var{specs} is a property list with contents
4841 depending on image type. All specifications must at least contain the
4842 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4843 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4844 the image type, e.g., @code{xbm}, @var{file} is the file to load the
4845 image from, and @var{data} is a string containing the actual image data.
4846 The first specification in the list whose @var{type} is supported, and
4847 @var{file} exists, is used to construct the image specification to be
4848 returned. If no specification is satisfied, @code{nil} is returned.
4849
4850 The image is looked for in @code{image-load-path}.
4851 @end defun
4852
4853 @defvar image-load-path
4854 This variable's value is a list of locations in which to search for
4855 image files. If an element is a string or a variable symbol whose
4856 value is a string, the string is taken to be the name of a directory
4857 to search. If an element is a variable symbol whose value is a list,
4858 that is taken to be a list of directory names to search.
4859
4860 The default is to search in the @file{images} subdirectory of the
4861 directory specified by @code{data-directory}, then the directory
4862 specified by @code{data-directory}, and finally in the directories in
4863 @code{load-path}. Subdirectories are not automatically included in
4864 the search, so if you put an image file in a subdirectory, you have to
4865 supply the subdirectory name explicitly. For example, to find the
4866 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4867 should specify the image as follows:
4868
4869 @example
4870 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4871 @end example
4872 @end defvar
4873
4874 @defun image-load-path-for-library library image &optional path no-error
4875 This function returns a suitable search path for images used by the
4876 Lisp package @var{library}.
4877
4878 The function searches for @var{image} first using @code{image-load-path},
4879 excluding @file{@code{data-directory}/images}, and then in
4880 @code{load-path}, followed by a path suitable for @var{library}, which
4881 includes @file{../../etc/images} and @file{../etc/images} relative to
4882 the library file itself, and finally in
4883 @file{@code{data-directory}/images}.
4884
4885 Then this function returns a list of directories which contains first
4886 the directory in which @var{image} was found, followed by the value of
4887 @code{load-path}. If @var{path} is given, it is used instead of
4888 @code{load-path}.
4889
4890 If @var{no-error} is non-@code{nil} and a suitable path can't be
4891 found, don't signal an error. Instead, return a list of directories as
4892 before, except that @code{nil} appears in place of the image directory.
4893
4894 Here is an example of using @code{image-load-path-for-library}:
4895
4896 @example
4897 (defvar image-load-path) ; shush compiler
4898 (let* ((load-path (image-load-path-for-library
4899 "mh-e" "mh-logo.xpm"))
4900 (image-load-path (cons (car load-path)
4901 image-load-path)))
4902 (mh-tool-bar-folder-buttons-init))
4903 @end example
4904 @end defun
4905
4906 @node Showing Images
4907 @subsection Showing Images
4908
4909 You can use an image descriptor by setting up the @code{display}
4910 property yourself, but it is easier to use the functions in this
4911 section.
4912
4913 @defun insert-image image &optional string area slice
4914 This function inserts @var{image} in the current buffer at point. The
4915 value @var{image} should be an image descriptor; it could be a value
4916 returned by @code{create-image}, or the value of a symbol defined with
4917 @code{defimage}. The argument @var{string} specifies the text to put
4918 in the buffer to hold the image. If it is omitted or @code{nil},
4919 @code{insert-image} uses @code{" "} by default.
4920
4921 The argument @var{area} specifies whether to put the image in a margin.
4922 If it is @code{left-margin}, the image appears in the left margin;
4923 @code{right-margin} specifies the right margin. If @var{area} is
4924 @code{nil} or omitted, the image is displayed at point within the
4925 buffer's text.
4926
4927 The argument @var{slice} specifies a slice of the image to insert. If
4928 @var{slice} is @code{nil} or omitted the whole image is inserted.
4929 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4930 @var{height})} which specifies the @var{x} and @var{y} positions and
4931 @var{width} and @var{height} of the image area to insert. Integer
4932 values are in units of pixels. A floating point number in the range
4933 0.0--1.0 stands for that fraction of the width or height of the entire
4934 image.
4935
4936 Internally, this function inserts @var{string} in the buffer, and gives
4937 it a @code{display} property which specifies @var{image}. @xref{Display
4938 Property}.
4939 @end defun
4940
4941 @cindex slice, image
4942 @cindex image slice
4943 @defun insert-sliced-image image &optional string area rows cols
4944 This function inserts @var{image} in the current buffer at point, like
4945 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4946 equally sized slices.
4947
4948 If an image is inserted ``sliced'', Emacs displays each slice as a
4949 separate image, and allow more intuitive scrolling up/down, instead of
4950 jumping up/down the entire image when paging through a buffer that
4951 displays (large) images.
4952 @end defun
4953
4954 @defun put-image image pos &optional string area
4955 This function puts image @var{image} in front of @var{pos} in the
4956 current buffer. The argument @var{pos} should be an integer or a
4957 marker. It specifies the buffer position where the image should appear.
4958 The argument @var{string} specifies the text that should hold the image
4959 as an alternative to the default.
4960
4961 The argument @var{image} must be an image descriptor, perhaps returned
4962 by @code{create-image} or stored by @code{defimage}.
4963
4964 The argument @var{area} specifies whether to put the image in a margin.
4965 If it is @code{left-margin}, the image appears in the left margin;
4966 @code{right-margin} specifies the right margin. If @var{area} is
4967 @code{nil} or omitted, the image is displayed at point within the
4968 buffer's text.
4969
4970 Internally, this function creates an overlay, and gives it a
4971 @code{before-string} property containing text that has a @code{display}
4972 property whose value is the image. (Whew!)
4973 @end defun
4974
4975 @defun remove-images start end &optional buffer
4976 This function removes images in @var{buffer} between positions
4977 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4978 images are removed from the current buffer.
4979
4980 This removes only images that were put into @var{buffer} the way
4981 @code{put-image} does it, not images that were inserted with
4982 @code{insert-image} or in other ways.
4983 @end defun
4984
4985 @defun image-size spec &optional pixels frame
4986 @cindex size of image
4987 This function returns the size of an image as a pair
4988 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4989 specification. @var{pixels} non-@code{nil} means return sizes
4990 measured in pixels, otherwise return sizes measured in canonical
4991 character units (fractions of the width/height of the frame's default
4992 font). @var{frame} is the frame on which the image will be displayed.
4993 @var{frame} null or omitted means use the selected frame (@pxref{Input
4994 Focus}).
4995 @end defun
4996
4997 @defvar max-image-size
4998 This variable is used to define the maximum size of image that Emacs
4999 will load. Emacs will refuse to load (and display) any image that is
5000 larger than this limit.
5001
5002 If the value is an integer, it directly specifies the maximum
5003 image height and width, measured in pixels. If it is a floating
5004 point number, it specifies the maximum image height and width
5005 as a ratio to the frame height and width. If the value is
5006 non-numeric, there is no explicit limit on the size of images.
5007
5008 The purpose of this variable is to prevent unreasonably large images
5009 from accidentally being loaded into Emacs. It only takes effect the
5010 first time an image is loaded. Once an image is placed in the image
5011 cache, it can always be displayed, even if the value of
5012 @code{max-image-size} is subsequently changed (@pxref{Image Cache}).
5013 @end defvar
5014
5015 @node Multi-Frame Images
5016 @subsection Multi-Frame Images
5017 @cindex multi-frame images
5018
5019 @cindex animation
5020 @cindex image animation
5021 @cindex image frames
5022 Some image files can contain more than one image. We say that there
5023 are multiple ``frames'' in the image. At present, Emacs supports
5024 multiple frames for GIF, TIFF, and certain ImageMagick formats such as
5025 DJVM@.
5026
5027 The frames can be used either to represent multiple ``pages'' (this is
5028 usually the case with multi-frame TIFF files, for example), or to
5029 create animation (usually the case with multi-frame GIF files).
5030
5031 A multi-frame image has a property @code{:index}, whose value is an
5032 integer (counting from 0) that specifies which frame is being displayed.
5033
5034 @defun image-multi-frame-p image
5035 This function returns non-@code{nil} if @var{image} contains more than
5036 one frame. The actual return value is a cons @code{(@var{nimages}
5037 . @var{delay})}, where @var{nimages} is the number of frames and
5038 @var{delay} is the delay in seconds between them, or @code{nil}
5039 if the image does not specify a delay. Images that are intended to be
5040 animated usually specify a frame delay, whereas ones that are intended
5041 to be treated as multiple pages do not.
5042 @end defun
5043
5044 @defun image-current-frame image
5045 This function returns the index of the current frame number for
5046 @var{image}, counting from 0.
5047 @end defun
5048
5049 @defun image-show-frame image n &optional nocheck
5050 This function switches @var{image} to frame number @var{n}. It
5051 replaces a frame number outside the valid range with that of the end
5052 of the range, unless @var{nocheck} is non-@code{nil}. If @var{image}
5053 does not contain a frame with the specified number, the image displays
5054 as a hollow box.
5055 @end defun
5056
5057 @defun image-animate image &optional index limit
5058 This function animates @var{image}. The optional integer @var{index}
5059 specifies the frame from which to start (default 0). The optional
5060 argument @var{limit} controls the length of the animation. If omitted
5061 or @code{nil}, the image animates once only; if @code{t} it loops
5062 forever; if a number animation stops after that many seconds.
5063 @end defun
5064
5065 @vindex image-minimum-frame-delay
5066 @vindex image-default-frame-delay
5067 @noindent Animation operates by means of a timer. Note that Emacs imposes a
5068 minimum frame delay of 0.01 (@code{image-minimum-frame-delay}) seconds.
5069 If the image itself does not specify a delay, Emacs uses
5070 @code{image-default-frame-delay}.
5071
5072 @defun image-animate-timer image
5073 This function returns the timer responsible for animating @var{image},
5074 if there is one.
5075 @end defun
5076
5077
5078 @node Image Cache
5079 @subsection Image Cache
5080 @cindex image cache
5081
5082 Emacs caches images so that it can display them again more
5083 efficiently. When Emacs displays an image, it searches the image
5084 cache for an existing image specification @code{equal} to the desired
5085 specification. If a match is found, the image is displayed from the
5086 cache. Otherwise, Emacs loads the image normally.
5087
5088 @defun image-flush spec &optional frame
5089 This function removes the image with specification @var{spec} from the
5090 image cache of frame @var{frame}. Image specifications are compared
5091 using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
5092 selected frame. If @var{frame} is @code{t}, the image is flushed on
5093 all existing frames.
5094
5095 In Emacs's current implementation, each graphical terminal possesses an
5096 image cache, which is shared by all the frames on that terminal
5097 (@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
5098 also refreshes it in all other frames on the same terminal.
5099 @end defun
5100
5101 One use for @code{image-flush} is to tell Emacs about a change in an
5102 image file. If an image specification contains a @code{:file}
5103 property, the image is cached based on the file's contents when the
5104 image is first displayed. Even if the file subsequently changes,
5105 Emacs continues displaying the old version of the image. Calling
5106 @code{image-flush} flushes the image from the cache, forcing Emacs to
5107 re-read the file the next time it needs to display that image.
5108
5109 Another use for @code{image-flush} is for memory conservation. If
5110 your Lisp program creates a large number of temporary images over a
5111 period much shorter than @code{image-cache-eviction-delay} (see
5112 below), you can opt to flush unused images yourself, instead of
5113 waiting for Emacs to do it automatically.
5114
5115 @defun clear-image-cache &optional filter
5116 This function clears an image cache, removing all the images stored in
5117 it. If @var{filter} is omitted or @code{nil}, it clears the cache for
5118 the selected frame. If @var{filter} is a frame, it clears the cache
5119 for that frame. If @var{filter} is @code{t}, all image caches are
5120 cleared. Otherwise, @var{filter} is taken to be a file name, and all
5121 images associated with that file name are removed from all image
5122 caches.
5123 @end defun
5124
5125 If an image in the image cache has not been displayed for a specified
5126 period of time, Emacs removes it from the cache and frees the
5127 associated memory.
5128
5129 @defvar image-cache-eviction-delay
5130 This variable specifies the number of seconds an image can remain in
5131 the cache without being displayed. When an image is not displayed for
5132 this length of time, Emacs removes it from the image cache.
5133
5134 Under some circumstances, if the number of images in the cache grows
5135 too large, the actual eviction delay may be shorter than this.
5136
5137 If the value is @code{nil}, Emacs does not remove images from the cache
5138 except when you explicitly clear it. This mode can be useful for
5139 debugging.
5140 @end defvar
5141
5142 @node Buttons
5143 @section Buttons
5144 @cindex buttons in buffers
5145 @cindex clickable buttons in buffers
5146
5147 The Button package defines functions for inserting and manipulating
5148 @dfn{buttons} that can be activated with the mouse or via keyboard
5149 commands. These buttons are typically used for various kinds of
5150 hyperlinks.
5151
5152 A button is essentially a set of text or overlay properties,
5153 attached to a stretch of text in a buffer. These properties are
5154 called @dfn{button properties}. One of these properties, the
5155 @dfn{action property}, specifies a function which is called when the
5156 user invokes the button using the keyboard or the mouse. The action
5157 function may examine the button and use its other properties as
5158 desired.
5159
5160 In some ways, the Button package duplicates the functionality in the
5161 Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5162 Library}. The advantage of the Button package is that it is faster,
5163 smaller, and simpler to program. From the point of view of the user,
5164 the interfaces produced by the two packages are very similar.
5165
5166 @menu
5167 * Button Properties:: Button properties with special meanings.
5168 * Button Types:: Defining common properties for classes of buttons.
5169 * Making Buttons:: Adding buttons to Emacs buffers.
5170 * Manipulating Buttons:: Getting and setting properties of buttons.
5171 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5172 @end menu
5173
5174 @node Button Properties
5175 @subsection Button Properties
5176 @cindex button properties
5177
5178 Each button has an associated list of properties defining its
5179 appearance and behavior, and other arbitrary properties may be used
5180 for application specific purposes. The following properties have
5181 special meaning to the Button package:
5182
5183 @table @code
5184 @item action
5185 @kindex action @r{(button property)}
5186 The function to call when the user invokes the button, which is passed
5187 the single argument @var{button}. By default this is @code{ignore},
5188 which does nothing.
5189
5190 @item mouse-action
5191 @kindex mouse-action @r{(button property)}
5192 This is similar to @code{action}, and when present, will be used
5193 instead of @code{action} for button invocations resulting from
5194 mouse-clicks (instead of the user hitting @key{RET}). If not
5195 present, mouse-clicks use @code{action} instead.
5196
5197 @item face
5198 @kindex face @r{(button property)}
5199 This is an Emacs face controlling how buttons of this type are
5200 displayed; by default this is the @code{button} face.
5201
5202 @item mouse-face
5203 @kindex mouse-face @r{(button property)}
5204 This is an additional face which controls appearance during
5205 mouse-overs (merged with the usual button face); by default this is
5206 the usual Emacs @code{highlight} face.
5207
5208 @item keymap
5209 @kindex keymap @r{(button property)}
5210 The button's keymap, defining bindings active within the button
5211 region. By default this is the usual button region keymap, stored
5212 in the variable @code{button-map}, which defines @key{RET} and
5213 @key{mouse-2} to invoke the button.
5214
5215 @item type
5216 @kindex type @r{(button property)}
5217 The button type. @xref{Button Types}.
5218
5219 @item help-echo
5220 @kindex help-index @r{(button property)}
5221 A string displayed by the Emacs tool-tip help system; by default,
5222 @code{"mouse-2, RET: Push this button"}.
5223
5224 @item follow-link
5225 @kindex follow-link @r{(button property)}
5226 The follow-link property, defining how a @key{Mouse-1} click behaves
5227 on this button, @xref{Clickable Text}.
5228
5229 @item button
5230 @kindex button @r{(button property)}
5231 All buttons have a non-@code{nil} @code{button} property, which may be useful
5232 in finding regions of text that comprise buttons (which is what the
5233 standard button functions do).
5234 @end table
5235
5236 There are other properties defined for the regions of text in a
5237 button, but these are not generally interesting for typical uses.
5238
5239 @node Button Types
5240 @subsection Button Types
5241 @cindex button types
5242
5243 Every button has a @dfn{button type}, which defines default values
5244 for the button's properties. Button types are arranged in a
5245 hierarchy, with specialized types inheriting from more general types,
5246 so that it's easy to define special-purpose types of buttons for
5247 specific tasks.
5248
5249 @defun define-button-type name &rest properties
5250 Define a `button type' called @var{name} (a symbol).
5251 The remaining arguments
5252 form a sequence of @var{property value} pairs, specifying default
5253 property values for buttons with this type (a button's type may be set
5254 by giving it a @code{type} property when creating the button, using
5255 the @code{:type} keyword argument).
5256
5257 In addition, the keyword argument @code{:supertype} may be used to
5258 specify a button-type from which @var{name} inherits its default
5259 property values. Note that this inheritance happens only when
5260 @var{name} is defined; subsequent changes to a supertype are not
5261 reflected in its subtypes.
5262 @end defun
5263
5264 Using @code{define-button-type} to define default properties for
5265 buttons is not necessary---buttons without any specified type use the
5266 built-in button-type @code{button}---but it is encouraged, since
5267 doing so usually makes the resulting code clearer and more efficient.
5268
5269 @node Making Buttons
5270 @subsection Making Buttons
5271 @cindex making buttons
5272
5273 Buttons are associated with a region of text, using an overlay or
5274 text properties to hold button-specific information, all of which are
5275 initialized from the button's type (which defaults to the built-in
5276 button type @code{button}). Like all Emacs text, the appearance of
5277 the button is governed by the @code{face} property; by default (via
5278 the @code{face} property inherited from the @code{button} button-type)
5279 this is a simple underline, like a typical web-page link.
5280
5281 For convenience, there are two sorts of button-creation functions,
5282 those that add button properties to an existing region of a buffer,
5283 called @code{make-...button}, and those that also insert the button
5284 text, called @code{insert-...button}.
5285
5286 The button-creation functions all take the @code{&rest} argument
5287 @var{properties}, which should be a sequence of @var{property value}
5288 pairs, specifying properties to add to the button; see @ref{Button
5289 Properties}. In addition, the keyword argument @code{:type} may be
5290 used to specify a button-type from which to inherit other properties;
5291 see @ref{Button Types}. Any properties not explicitly specified
5292 during creation will be inherited from the button's type (if the type
5293 defines such a property).
5294
5295 The following functions add a button using an overlay
5296 (@pxref{Overlays}) to hold the button properties:
5297
5298 @defun make-button beg end &rest properties
5299 This makes a button from @var{beg} to @var{end} in the
5300 current buffer, and returns it.
5301 @end defun
5302
5303 @defun insert-button label &rest properties
5304 This insert a button with the label @var{label} at point,
5305 and returns it.
5306 @end defun
5307
5308 The following functions are similar, but using text properties
5309 (@pxref{Text Properties}) to hold the button properties. Such buttons
5310 do not add markers to the buffer, so editing in the buffer does not
5311 slow down if there is an extremely large numbers of buttons. However,
5312 if there is an existing face text property on the text (e.g., a face
5313 assigned by Font Lock mode), the button face may not be visible. Both
5314 of these functions return the starting position of the new button.
5315
5316 @defun make-text-button beg end &rest properties
5317 This makes a button from @var{beg} to @var{end} in the current buffer,
5318 using text properties.
5319 @end defun
5320
5321 @defun insert-text-button label &rest properties
5322 This inserts a button with the label @var{label} at point, using text
5323 properties.
5324 @end defun
5325
5326 @node Manipulating Buttons
5327 @subsection Manipulating Buttons
5328 @cindex manipulating buttons
5329
5330 These are functions for getting and setting properties of buttons.
5331 Often these are used by a button's invocation function to determine
5332 what to do.
5333
5334 Where a @var{button} parameter is specified, it means an object
5335 referring to a specific button, either an overlay (for overlay
5336 buttons), or a buffer-position or marker (for text property buttons).
5337 Such an object is passed as the first argument to a button's
5338 invocation function when it is invoked.
5339
5340 @defun button-start button
5341 Return the position at which @var{button} starts.
5342 @end defun
5343
5344 @defun button-end button
5345 Return the position at which @var{button} ends.
5346 @end defun
5347
5348 @defun button-get button prop
5349 Get the property of button @var{button} named @var{prop}.
5350 @end defun
5351
5352 @defun button-put button prop val
5353 Set @var{button}'s @var{prop} property to @var{val}.
5354 @end defun
5355
5356 @defun button-activate button &optional use-mouse-action
5357 Call @var{button}'s @code{action} property (i.e., invoke it). If
5358 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5359 @code{mouse-action} property instead of @code{action}; if the button
5360 has no @code{mouse-action} property, use @code{action} as normal.
5361 @end defun
5362
5363 @defun button-label button
5364 Return @var{button}'s text label.
5365 @end defun
5366
5367 @defun button-type button
5368 Return @var{button}'s button-type.
5369 @end defun
5370
5371 @defun button-has-type-p button type
5372 Return @code{t} if @var{button} has button-type @var{type}, or one of
5373 @var{type}'s subtypes.
5374 @end defun
5375
5376 @defun button-at pos
5377 Return the button at position @var{pos} in the current buffer, or
5378 @code{nil}. If the button at @var{pos} is a text property button, the
5379 return value is a marker pointing to @var{pos}.
5380 @end defun
5381
5382 @defun button-type-put type prop val
5383 Set the button-type @var{type}'s @var{prop} property to @var{val}.
5384 @end defun
5385
5386 @defun button-type-get type prop
5387 Get the property of button-type @var{type} named @var{prop}.
5388 @end defun
5389
5390 @defun button-type-subtype-p type supertype
5391 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5392 @end defun
5393
5394 @node Button Buffer Commands
5395 @subsection Button Buffer Commands
5396 @cindex button buffer commands
5397
5398 These are commands and functions for locating and operating on
5399 buttons in an Emacs buffer.
5400
5401 @code{push-button} is the command that a user uses to actually `push'
5402 a button, and is bound by default in the button itself to @key{RET}
5403 and to @key{mouse-2} using a local keymap in the button's overlay or
5404 text properties. Commands that are useful outside the buttons itself,
5405 such as @code{forward-button} and @code{backward-button} are
5406 additionally available in the keymap stored in
5407 @code{button-buffer-map}; a mode which uses buttons may want to use
5408 @code{button-buffer-map} as a parent keymap for its keymap.
5409
5410 If the button has a non-@code{nil} @code{follow-link} property, and
5411 @code{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5412 will also activate the @code{push-button} command.
5413 @xref{Clickable Text}.
5414
5415 @deffn Command push-button &optional pos use-mouse-action
5416 Perform the action specified by a button at location @var{pos}.
5417 @var{pos} may be either a buffer position or a mouse-event. If
5418 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5419 mouse-event (@pxref{Mouse Events}), try to invoke the button's
5420 @code{mouse-action} property instead of @code{action}; if the button
5421 has no @code{mouse-action} property, use @code{action} as normal.
5422 @var{pos} defaults to point, except when @code{push-button} is invoked
5423 interactively as the result of a mouse-event, in which case, the mouse
5424 event's position is used. If there's no button at @var{pos}, do
5425 nothing and return @code{nil}, otherwise return @code{t}.
5426 @end deffn
5427
5428 @deffn Command forward-button n &optional wrap display-message
5429 Move to the @var{n}th next button, or @var{n}th previous button if
5430 @var{n} is negative. If @var{n} is zero, move to the start of any
5431 button at point. If @var{wrap} is non-@code{nil}, moving past either
5432 end of the buffer continues from the other end. If
5433 @var{display-message} is non-@code{nil}, the button's help-echo string
5434 is displayed. Any button with a non-@code{nil} @code{skip} property
5435 is skipped over. Returns the button found.
5436 @end deffn
5437
5438 @deffn Command backward-button n &optional wrap display-message
5439 Move to the @var{n}th previous button, or @var{n}th next button if
5440 @var{n} is negative. If @var{n} is zero, move to the start of any
5441 button at point. If @var{wrap} is non-@code{nil}, moving past either
5442 end of the buffer continues from the other end. If
5443 @var{display-message} is non-@code{nil}, the button's help-echo string
5444 is displayed. Any button with a non-@code{nil} @code{skip} property
5445 is skipped over. Returns the button found.
5446 @end deffn
5447
5448 @defun next-button pos &optional count-current
5449 @defunx previous-button pos &optional count-current
5450 Return the next button after (for @code{next-button}) or before (for
5451 @code{previous-button}) position @var{pos} in the current buffer. If
5452 @var{count-current} is non-@code{nil}, count any button at @var{pos}
5453 in the search, instead of starting at the next button.
5454 @end defun
5455
5456 @node Abstract Display
5457 @section Abstract Display
5458 @cindex ewoc
5459 @cindex display, abstract
5460 @cindex display, arbitrary objects
5461 @cindex model/view/controller
5462 @cindex view part, model/view/controller
5463
5464 The Ewoc package constructs buffer text that represents a structure
5465 of Lisp objects, and updates the text to follow changes in that
5466 structure. This is like the ``view'' component in the
5467 ``model/view/controller'' design paradigm. Ewoc means ``Emacs's
5468 Widget for Object Collections''.
5469
5470 An @dfn{ewoc} is a structure that organizes information required to
5471 construct buffer text that represents certain Lisp data. The buffer
5472 text of the ewoc has three parts, in order: first, fixed @dfn{header}
5473 text; next, textual descriptions of a series of data elements (Lisp
5474 objects that you specify); and last, fixed @dfn{footer} text.
5475 Specifically, an ewoc contains information on:
5476
5477 @itemize @bullet
5478 @item
5479 The buffer which its text is generated in.
5480
5481 @item
5482 The text's start position in the buffer.
5483
5484 @item
5485 The header and footer strings.
5486
5487 @item
5488 @cindex node, ewoc
5489 @c or "@cindex node, abstract display"?
5490 A doubly-linked chain of @dfn{nodes}, each of which contains:
5491
5492 @itemize
5493 @item
5494 A @dfn{data element}, a single Lisp object.
5495
5496 @item
5497 Links to the preceding and following nodes in the chain.
5498 @end itemize
5499
5500 @item
5501 A @dfn{pretty-printer} function which is responsible for
5502 inserting the textual representation of a data
5503 element value into the current buffer.
5504 @end itemize
5505
5506 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5507 the resulting ewoc structure to other functions in the Ewoc package to
5508 build nodes within it, and display it in the buffer. Once it is
5509 displayed in the buffer, other functions determine the correspondence
5510 between buffer positions and nodes, move point from one node's textual
5511 representation to another, and so forth. @xref{Abstract Display
5512 Functions}.
5513
5514 @cindex encapsulation, ewoc
5515 @c or "@cindex encapsulation, abstract display"?
5516 A node @dfn{encapsulates} a data element much the way a variable
5517 holds a value. Normally, encapsulation occurs as a part of adding a
5518 node to the ewoc. You can retrieve the data element value and place a
5519 new value in its place, like so:
5520
5521 @lisp
5522 (ewoc-data @var{node})
5523 @result{} value
5524
5525 (ewoc-set-data @var{node} @var{new-value})
5526 @result{} @var{new-value}
5527 @end lisp
5528
5529 @noindent
5530 You can also use, as the data element value, a Lisp object (list or
5531 vector) that is a container for the ``real'' value, or an index into
5532 some other structure. The example (@pxref{Abstract Display Example})
5533 uses the latter approach.
5534
5535 When the data changes, you will want to update the text in the
5536 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5537 just specific nodes using @code{ewoc-invalidate}, or all nodes
5538 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5539 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5540 and add new nodes in their place. Deleting a node from an ewoc deletes
5541 its associated textual description from buffer, as well.
5542
5543 @menu
5544 * Abstract Display Functions:: Functions in the Ewoc package.
5545 * Abstract Display Example:: Example of using Ewoc.
5546 @end menu
5547
5548 @node Abstract Display Functions
5549 @subsection Abstract Display Functions
5550
5551 In this subsection, @var{ewoc} and @var{node} stand for the
5552 structures described above (@pxref{Abstract Display}), while
5553 @var{data} stands for an arbitrary Lisp object used as a data element.
5554
5555 @defun ewoc-create pretty-printer &optional header footer nosep
5556 This constructs and returns a new ewoc, with no nodes (and thus no data
5557 elements). @var{pretty-printer} should be a function that takes one
5558 argument, a data element of the sort you plan to use in this ewoc, and
5559 inserts its textual description at point using @code{insert} (and never
5560 @code{insert-before-markers}, because that would interfere with the
5561 Ewoc package's internal mechanisms).
5562
5563 Normally, a newline is automatically inserted after the header,
5564 the footer and every node's textual description. If @var{nosep}
5565 is non-@code{nil}, no newline is inserted. This may be useful for
5566 displaying an entire ewoc on a single line, for example, or for
5567 making nodes ``invisible'' by arranging for @var{pretty-printer}
5568 to do nothing for those nodes.
5569
5570 An ewoc maintains its text in the buffer that is current when
5571 you create it, so switch to the intended buffer before calling
5572 @code{ewoc-create}.
5573 @end defun
5574
5575 @defun ewoc-buffer ewoc
5576 This returns the buffer where @var{ewoc} maintains its text.
5577 @end defun
5578
5579 @defun ewoc-get-hf ewoc
5580 This returns a cons cell @code{(@var{header} . @var{footer})}
5581 made from @var{ewoc}'s header and footer.
5582 @end defun
5583
5584 @defun ewoc-set-hf ewoc header footer
5585 This sets the header and footer of @var{ewoc} to the strings
5586 @var{header} and @var{footer}, respectively.
5587 @end defun
5588
5589 @defun ewoc-enter-first ewoc data
5590 @defunx ewoc-enter-last ewoc data
5591 These add a new node encapsulating @var{data}, putting it, respectively,
5592 at the beginning or end of @var{ewoc}'s chain of nodes.
5593 @end defun
5594
5595 @defun ewoc-enter-before ewoc node data
5596 @defunx ewoc-enter-after ewoc node data
5597 These add a new node encapsulating @var{data}, adding it to
5598 @var{ewoc} before or after @var{node}, respectively.
5599 @end defun
5600
5601 @defun ewoc-prev ewoc node
5602 @defunx ewoc-next ewoc node
5603 These return, respectively, the previous node and the next node of @var{node}
5604 in @var{ewoc}.
5605 @end defun
5606
5607 @defun ewoc-nth ewoc n
5608 This returns the node in @var{ewoc} found at zero-based index @var{n}.
5609 A negative @var{n} means count from the end. @code{ewoc-nth} returns
5610 @code{nil} if @var{n} is out of range.
5611 @end defun
5612
5613 @defun ewoc-data node
5614 This extracts the data encapsulated by @var{node} and returns it.
5615 @end defun
5616
5617 @defun ewoc-set-data node data
5618 This sets the data encapsulated by @var{node} to @var{data}.
5619 @end defun
5620
5621 @defun ewoc-locate ewoc &optional pos guess
5622 This determines the node in @var{ewoc} which contains point (or
5623 @var{pos} if specified), and returns that node. If @var{ewoc} has no
5624 nodes, it returns @code{nil}. If @var{pos} is before the first node,
5625 it returns the first node; if @var{pos} is after the last node, it returns
5626 the last node. The optional third arg @var{guess}
5627 should be a node that is likely to be near @var{pos}; this doesn't
5628 alter the result, but makes the function run faster.
5629 @end defun
5630
5631 @defun ewoc-location node
5632 This returns the start position of @var{node}.
5633 @end defun
5634
5635 @defun ewoc-goto-prev ewoc arg
5636 @defunx ewoc-goto-next ewoc arg
5637 These move point to the previous or next, respectively, @var{arg}th node
5638 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5639 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5640 moves past the last node, returning @code{nil}. Excepting this special
5641 case, these functions return the node moved to.
5642 @end defun
5643
5644 @defun ewoc-goto-node ewoc node
5645 This moves point to the start of @var{node} in @var{ewoc}.
5646 @end defun
5647
5648 @defun ewoc-refresh ewoc
5649 This function regenerates the text of @var{ewoc}. It works by
5650 deleting the text between the header and the footer, i.e., all the
5651 data elements' representations, and then calling the pretty-printer
5652 function for each node, one by one, in order.
5653 @end defun
5654
5655 @defun ewoc-invalidate ewoc &rest nodes
5656 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5657 @var{ewoc} are updated instead of the entire set.
5658 @end defun
5659
5660 @defun ewoc-delete ewoc &rest nodes
5661 This deletes each node in @var{nodes} from @var{ewoc}.
5662 @end defun
5663
5664 @defun ewoc-filter ewoc predicate &rest args
5665 This calls @var{predicate} for each data element in @var{ewoc} and
5666 deletes those nodes for which @var{predicate} returns @code{nil}.
5667 Any @var{args} are passed to @var{predicate}.
5668 @end defun
5669
5670 @defun ewoc-collect ewoc predicate &rest args
5671 This calls @var{predicate} for each data element in @var{ewoc}
5672 and returns a list of those elements for which @var{predicate}
5673 returns non-@code{nil}. The elements in the list are ordered
5674 as in the buffer. Any @var{args} are passed to @var{predicate}.
5675 @end defun
5676
5677 @defun ewoc-map map-function ewoc &rest args
5678 This calls @var{map-function} for each data element in @var{ewoc} and
5679 updates those nodes for which @var{map-function} returns non-@code{nil}.
5680 Any @var{args} are passed to @var{map-function}.
5681 @end defun
5682
5683 @node Abstract Display Example
5684 @subsection Abstract Display Example
5685
5686 Here is a simple example using functions of the ewoc package to
5687 implement a ``color components display'', an area in a buffer that
5688 represents a vector of three integers (itself representing a 24-bit RGB
5689 value) in various ways.
5690
5691 @example
5692 (setq colorcomp-ewoc nil
5693 colorcomp-data nil
5694 colorcomp-mode-map nil
5695 colorcomp-labels ["Red" "Green" "Blue"])
5696
5697 (defun colorcomp-pp (data)
5698 (if data
5699 (let ((comp (aref colorcomp-data data)))
5700 (insert (aref colorcomp-labels data) "\t: #x"
5701 (format "%02X" comp) " "
5702 (make-string (ash comp -2) ?#) "\n"))
5703 (let ((cstr (format "#%02X%02X%02X"
5704 (aref colorcomp-data 0)
5705 (aref colorcomp-data 1)
5706 (aref colorcomp-data 2)))
5707 (samp " (sample text) "))
5708 (insert "Color\t: "
5709 (propertize samp 'face
5710 `(foreground-color . ,cstr))
5711 (propertize samp 'face
5712 `(background-color . ,cstr))
5713 "\n"))))
5714
5715 (defun colorcomp (color)
5716 "Allow fiddling with COLOR in a new buffer.
5717 The buffer is in Color Components mode."
5718 (interactive "sColor (name or #RGB or #RRGGBB): ")
5719 (when (string= "" color)
5720 (setq color "green"))
5721 (unless (color-values color)
5722 (error "No such color: %S" color))
5723 (switch-to-buffer
5724 (generate-new-buffer (format "originally: %s" color)))
5725 (kill-all-local-variables)
5726 (setq major-mode 'colorcomp-mode
5727 mode-name "Color Components")
5728 (use-local-map colorcomp-mode-map)
5729 (erase-buffer)
5730 (buffer-disable-undo)
5731 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5732 (color-values color))))
5733 (ewoc (ewoc-create 'colorcomp-pp
5734 "\nColor Components\n\n"
5735 (substitute-command-keys
5736 "\n\\@{colorcomp-mode-map@}"))))
5737 (set (make-local-variable 'colorcomp-data) data)
5738 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5739 (ewoc-enter-last ewoc 0)
5740 (ewoc-enter-last ewoc 1)
5741 (ewoc-enter-last ewoc 2)
5742 (ewoc-enter-last ewoc nil)))
5743 @end example
5744
5745 @cindex controller part, model/view/controller
5746 This example can be extended to be a ``color selection widget'' (in
5747 other words, the controller part of the ``model/view/controller''
5748 design paradigm) by defining commands to modify @code{colorcomp-data}
5749 and to ``finish'' the selection process, and a keymap to tie it all
5750 together conveniently.
5751
5752 @smallexample
5753 (defun colorcomp-mod (index limit delta)
5754 (let ((cur (aref colorcomp-data index)))
5755 (unless (= limit cur)
5756 (aset colorcomp-data index (+ cur delta)))
5757 (ewoc-invalidate
5758 colorcomp-ewoc
5759 (ewoc-nth colorcomp-ewoc index)
5760 (ewoc-nth colorcomp-ewoc -1))))
5761
5762 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5763 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5764 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5765 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5766 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5767 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5768
5769 (defun colorcomp-copy-as-kill-and-exit ()
5770 "Copy the color components into the kill ring and kill the buffer.
5771 The string is formatted #RRGGBB (hash followed by six hex digits)."
5772 (interactive)
5773 (kill-new (format "#%02X%02X%02X"
5774 (aref colorcomp-data 0)
5775 (aref colorcomp-data 1)
5776 (aref colorcomp-data 2)))
5777 (kill-buffer nil))
5778
5779 (setq colorcomp-mode-map
5780 (let ((m (make-sparse-keymap)))
5781 (suppress-keymap m)
5782 (define-key m "i" 'colorcomp-R-less)
5783 (define-key m "o" 'colorcomp-R-more)
5784 (define-key m "k" 'colorcomp-G-less)
5785 (define-key m "l" 'colorcomp-G-more)
5786 (define-key m "," 'colorcomp-B-less)
5787 (define-key m "." 'colorcomp-B-more)
5788 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5789 m))
5790 @end smallexample
5791
5792 Note that we never modify the data in each node, which is fixed when the
5793 ewoc is created to be either @code{nil} or an index into the vector
5794 @code{colorcomp-data}, the actual color components.
5795
5796 @node Blinking
5797 @section Blinking Parentheses
5798 @cindex parenthesis matching
5799 @cindex blinking parentheses
5800 @cindex balancing parentheses
5801
5802 This section describes the mechanism by which Emacs shows a matching
5803 open parenthesis when the user inserts a close parenthesis.
5804
5805 @defvar blink-paren-function
5806 The value of this variable should be a function (of no arguments) to
5807 be called whenever a character with close parenthesis syntax is inserted.
5808 The value of @code{blink-paren-function} may be @code{nil}, in which
5809 case nothing is done.
5810 @end defvar
5811
5812 @defopt blink-matching-paren
5813 If this variable is @code{nil}, then @code{blink-matching-open} does
5814 nothing.
5815 @end defopt
5816
5817 @defopt blink-matching-paren-distance
5818 This variable specifies the maximum distance to scan for a matching
5819 parenthesis before giving up.
5820 @end defopt
5821
5822 @defopt blink-matching-delay
5823 This variable specifies the number of seconds for the cursor to remain
5824 at the matching parenthesis. A fraction of a second often gives
5825 good results, but the default is 1, which works on all systems.
5826 @end defopt
5827
5828 @deffn Command blink-matching-open
5829 This function is the default value of @code{blink-paren-function}. It
5830 assumes that point follows a character with close parenthesis syntax and
5831 moves the cursor momentarily to the matching opening character. If that
5832 character is not already on the screen, it displays the character's
5833 context in the echo area. To avoid long delays, this function does not
5834 search farther than @code{blink-matching-paren-distance} characters.
5835
5836 Here is an example of calling this function explicitly.
5837
5838 @smallexample
5839 @group
5840 (defun interactive-blink-matching-open ()
5841 "Indicate momentarily the start of sexp before point."
5842 (interactive)
5843 @end group
5844 @group
5845 (let ((blink-matching-paren-distance
5846 (buffer-size))
5847 (blink-matching-paren t))
5848 (blink-matching-open)))
5849 @end group
5850 @end smallexample
5851 @end deffn
5852
5853 @node Character Display
5854 @section Character Display
5855
5856 This section describes how characters are actually displayed by
5857 Emacs. Typically, a character is displayed as a @dfn{glyph} (a
5858 graphical symbol which occupies one character position on the screen),
5859 whose appearance corresponds to the character itself. For example,
5860 the character @samp{a} (character code 97) is displayed as @samp{a}.
5861 Some characters, however, are displayed specially. For example, the
5862 formfeed character (character code 12) is usually displayed as a
5863 sequence of two glyphs, @samp{^L}, while the newline character
5864 (character code 10) starts a new screen line.
5865
5866 You can modify how each character is displayed by defining a
5867 @dfn{display table}, which maps each character code into a sequence of
5868 glyphs. @xref{Display Tables}.
5869
5870 @menu
5871 * Usual Display:: The usual conventions for displaying characters.
5872 * Display Tables:: What a display table consists of.
5873 * Active Display Table:: How Emacs selects a display table to use.
5874 * Glyphs:: How to define a glyph, and what glyphs mean.
5875 * Glyphless Chars:: How glyphless characters are drawn.
5876 @end menu
5877
5878 @node Usual Display
5879 @subsection Usual Display Conventions
5880
5881 Here are the conventions for displaying each character code (in the
5882 absence of a display table, which can override these
5883 @iftex
5884 conventions).
5885 @end iftex
5886 @ifnottex
5887 conventions; @pxref{Display Tables}).
5888 @end ifnottex
5889
5890 @cindex printable ASCII characters
5891 @itemize @bullet
5892 @item
5893 The @dfn{printable @acronym{ASCII} characters}, character codes 32
5894 through 126 (consisting of numerals, English letters, and symbols like
5895 @samp{#}) are displayed literally.
5896
5897 @item
5898 The tab character (character code 9) displays as whitespace stretching
5899 up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
5900 Emacs Manual}. The variable @code{tab-width} controls the number of
5901 spaces per tab stop (see below).
5902
5903 @item
5904 The newline character (character code 10) has a special effect: it
5905 ends the preceding line and starts a new line.
5906
5907 @cindex ASCII control characters
5908 @item
5909 The non-printable @dfn{@acronym{ASCII} control characters}---character
5910 codes 0 through 31, as well as the @key{DEL} character (character code
5911 127)---display in one of two ways according to the variable
5912 @code{ctl-arrow}. If this variable is non-@code{nil} (the default),
5913 these characters are displayed as sequences of two glyphs, where the
5914 first glyph is @samp{^} (a display table can specify a glyph to use
5915 instead of @samp{^}); e.g., the @key{DEL} character is displayed as
5916 @samp{^?}.
5917
5918 If @code{ctl-arrow} is @code{nil}, these characters are displayed as
5919 octal escapes (see below).
5920
5921 This rule also applies to carriage return (character code 13), if that
5922 character appears in the buffer. But carriage returns usually do not
5923 appear in buffer text; they are eliminated as part of end-of-line
5924 conversion (@pxref{Coding System Basics}).
5925
5926 @cindex octal escapes
5927 @item
5928 @dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
5929 through 255 (@pxref{Text Representations}). These characters display
5930 as @dfn{octal escapes}: sequences of four glyphs, where the first
5931 glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5932 digit characters representing the character code in octal. (A display
5933 table can specify a glyph to use instead of @samp{\}.)
5934
5935 @item
5936 Each non-@acronym{ASCII} character with code above 255 is displayed
5937 literally, if the terminal supports it. If the terminal does not
5938 support it, the character is said to be @dfn{glyphless}, and it is
5939 usually displayed using a placeholder glyph. For example, if a
5940 graphical terminal has no font for a character, Emacs usually displays
5941 a box containing the character code in hexadecimal. @xref{Glyphless
5942 Chars}.
5943 @end itemize
5944
5945 The above display conventions apply even when there is a display
5946 table, for any character whose entry in the active display table is
5947 @code{nil}. Thus, when you set up a display table, you need only
5948 specify the characters for which you want special behavior.
5949
5950 The following variables affect how certain characters are displayed
5951 on the screen. Since they change the number of columns the characters
5952 occupy, they also affect the indentation functions. They also affect
5953 how the mode line is displayed; if you want to force redisplay of the
5954 mode line using the new values, call the function
5955 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5956
5957 @defopt ctl-arrow
5958 @cindex control characters in display
5959 This buffer-local variable controls how control characters are
5960 displayed. If it is non-@code{nil}, they are displayed as a caret
5961 followed by the character: @samp{^A}. If it is @code{nil}, they are
5962 displayed as octal escapes: a backslash followed by three octal
5963 digits, as in @samp{\001}.
5964 @end defopt
5965
5966 @defopt tab-width
5967 The value of this buffer-local variable is the spacing between tab
5968 stops used for displaying tab characters in Emacs buffers. The value
5969 is in units of columns, and the default is 8. Note that this feature
5970 is completely independent of the user-settable tab stops used by the
5971 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5972 @end defopt
5973
5974 @node Display Tables
5975 @subsection Display Tables
5976
5977 @cindex display table
5978 A display table is a special-purpose char-table
5979 (@pxref{Char-Tables}), with @code{display-table} as its subtype, which
5980 is used to override the usual character display conventions. This
5981 section describes how to make, inspect, and assign elements to a
5982 display table object.
5983
5984 @defun make-display-table
5985 This creates and returns a display table. The table initially has
5986 @code{nil} in all elements.
5987 @end defun
5988
5989 The ordinary elements of the display table are indexed by character
5990 codes; the element at index @var{c} says how to display the character
5991 code @var{c}. The value should be @code{nil} (which means to display
5992 the character @var{c} according to the usual display conventions;
5993 @pxref{Usual Display}), or a vector of glyph codes (which means to
5994 display the character @var{c} as those glyphs; @pxref{Glyphs}).
5995
5996 @strong{Warning:} if you use the display table to change the display
5997 of newline characters, the whole buffer will be displayed as one long
5998 ``line''.
5999
6000 The display table also has six ``extra slots'' which serve special
6001 purposes. Here is a table of their meanings; @code{nil} in any slot
6002 means to use the default for that slot, as stated below.
6003
6004 @table @asis
6005 @item 0
6006 The glyph for the end of a truncated screen line (the default for this
6007 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
6008 arrows in the fringes to indicate truncation, so the display table has
6009 no effect.
6010
6011 @item 1
6012 The glyph for the end of a continued line (the default is @samp{\}).
6013 On graphical terminals, Emacs uses curved arrows in the fringes to
6014 indicate continuation, so the display table has no effect.
6015
6016 @item 2
6017 The glyph for indicating a character displayed as an octal character
6018 code (the default is @samp{\}).
6019
6020 @item 3
6021 The glyph for indicating a control character (the default is @samp{^}).
6022
6023 @item 4
6024 A vector of glyphs for indicating the presence of invisible lines (the
6025 default is @samp{...}). @xref{Selective Display}.
6026
6027 @item 5
6028 The glyph used to draw the border between side-by-side windows (the
6029 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
6030 when there are no scroll bars; if scroll bars are supported and in use,
6031 a scroll bar separates the two windows.
6032 @end table
6033
6034 For example, here is how to construct a display table that mimics
6035 the effect of setting @code{ctl-arrow} to a non-@code{nil} value
6036 (@pxref{Glyphs}, for the function @code{make-glyph-code}):
6037
6038 @example
6039 (setq disptab (make-display-table))
6040 (dotimes (i 32)
6041 (or (= i ?\t)
6042 (= i ?\n)
6043 (aset disptab i
6044 (vector (make-glyph-code ?^ 'escape-glyph)
6045 (make-glyph-code (+ i 64) 'escape-glyph)))))
6046 (aset disptab 127
6047 (vector (make-glyph-code ?^ 'escape-glyph)
6048 (make-glyph-code ?? 'escape-glyph)))))
6049 @end example
6050
6051 @defun display-table-slot display-table slot
6052 This function returns the value of the extra slot @var{slot} of
6053 @var{display-table}. The argument @var{slot} may be a number from 0 to
6054 5 inclusive, or a slot name (symbol). Valid symbols are
6055 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
6056 @code{selective-display}, and @code{vertical-border}.
6057 @end defun
6058
6059 @defun set-display-table-slot display-table slot value
6060 This function stores @var{value} in the extra slot @var{slot} of
6061 @var{display-table}. The argument @var{slot} may be a number from 0 to
6062 5 inclusive, or a slot name (symbol). Valid symbols are
6063 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
6064 @code{selective-display}, and @code{vertical-border}.
6065 @end defun
6066
6067 @defun describe-display-table display-table
6068 This function displays a description of the display table
6069 @var{display-table} in a help buffer.
6070 @end defun
6071
6072 @deffn Command describe-current-display-table
6073 This command displays a description of the current display table in a
6074 help buffer.
6075 @end deffn
6076
6077 @node Active Display Table
6078 @subsection Active Display Table
6079 @cindex active display table
6080
6081 Each window can specify a display table, and so can each buffer.
6082 The window's display table, if there is one, takes precedence over the
6083 buffer's display table. If neither exists, Emacs tries to use the
6084 standard display table; if that is @code{nil}, Emacs uses the usual
6085 character display conventions (@pxref{Usual Display}).
6086
6087 Note that display tables affect how the mode line is displayed, so
6088 if you want to force redisplay of the mode line using a new display
6089 table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
6090
6091 @defun window-display-table &optional window
6092 This function returns @var{window}'s display table, or @code{nil} if
6093 there is none. The default for @var{window} is the selected window.
6094 @end defun
6095
6096 @defun set-window-display-table window table
6097 This function sets the display table of @var{window} to @var{table}.
6098 The argument @var{table} should be either a display table or
6099 @code{nil}.
6100 @end defun
6101
6102 @defvar buffer-display-table
6103 This variable is automatically buffer-local in all buffers; its value
6104 specifies the buffer's display table. If it is @code{nil}, there is
6105 no buffer display table.
6106 @end defvar
6107
6108 @defvar standard-display-table
6109 The value of this variable is the standard display table, which is
6110 used when Emacs is displaying a buffer in a window with neither a
6111 window display table nor a buffer display table defined. Its default
6112 is @code{nil}.
6113 @end defvar
6114
6115 The @file{disp-table} library defines several functions for changing
6116 the standard display table.
6117
6118 @node Glyphs
6119 @subsection Glyphs
6120 @cindex glyph
6121
6122 @cindex glyph code
6123 A @dfn{glyph} is a graphical symbol which occupies a single
6124 character position on the screen. Each glyph is represented in Lisp
6125 as a @dfn{glyph code}, which specifies a character and optionally a
6126 face to display it in (@pxref{Faces}). The main use of glyph codes is
6127 as the entries of display tables (@pxref{Display Tables}). The
6128 following functions are used to manipulate glyph codes:
6129
6130 @defun make-glyph-code char &optional face
6131 This function returns a glyph code representing char @var{char} with
6132 face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
6133 uses the default face; in that case, the glyph code is an integer. If
6134 @var{face} is non-@code{nil}, the glyph code is not necessarily an
6135 integer object.
6136 @end defun
6137
6138 @defun glyph-char glyph
6139 This function returns the character of glyph code @var{glyph}.
6140 @end defun
6141
6142 @defun glyph-face glyph
6143 This function returns face of glyph code @var{glyph}, or @code{nil} if
6144 @var{glyph} uses the default face.
6145 @end defun
6146
6147 @ifnottex
6148 You can set up a @dfn{glyph table} to change how glyph codes are
6149 actually displayed on text terminals. This feature is semi-obsolete;
6150 use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
6151
6152 @defvar glyph-table
6153 The value of this variable, if non-@code{nil}, is the current glyph
6154 table. It takes effect only on character terminals; on graphical
6155 displays, all glyphs are displayed literally. The glyph table should
6156 be a vector whose @var{g}th element specifies how to display glyph
6157 code @var{g}, where @var{g} is the glyph code for a glyph whose face
6158 is unspecified. Each element should be one of the following:
6159
6160 @table @asis
6161 @item @code{nil}
6162 Display this glyph literally.
6163
6164 @item a string
6165 Display this glyph by sending the specified string to the terminal.
6166
6167 @item a glyph code
6168 Display the specified glyph code instead.
6169 @end table
6170
6171 Any integer glyph code greater than or equal to the length of the
6172 glyph table is displayed literally.
6173 @end defvar
6174 @end ifnottex
6175
6176 @node Glyphless Chars
6177 @subsection Glyphless Character Display
6178 @cindex glyphless characters
6179
6180 @dfn{Glyphless characters} are characters which are displayed in a
6181 special way, e.g., as a box containing a hexadecimal code, instead of
6182 being displayed literally. These include characters which are
6183 explicitly defined to be glyphless, as well as characters for which
6184 there is no available font (on a graphical display), and characters
6185 which cannot be encoded by the terminal's coding system (on a text
6186 terminal).
6187
6188 @defvar glyphless-char-display
6189 The value of this variable is a char-table which defines glyphless
6190 characters and how they are displayed. Each entry must be one of the
6191 following display methods:
6192
6193 @table @asis
6194 @item @code{nil}
6195 Display the character in the usual way.
6196
6197 @item @code{zero-width}
6198 Don't display the character.
6199
6200 @item @code{thin-space}
6201 Display a thin space, 1-pixel wide on graphical displays, or
6202 1-character wide on text terminals.
6203
6204 @item @code{empty-box}
6205 Display an empty box.
6206
6207 @item @code{hex-code}
6208 Display a box containing the Unicode codepoint of the character, in
6209 hexadecimal notation.
6210
6211 @item an @acronym{ASCII} string
6212 Display a box containing that string.
6213
6214 @item a cons cell @code{(@var{graphical} . @var{text})}
6215 Display with @var{graphical} on graphical displays, and with
6216 @var{text} on text terminals. Both @var{graphical} and @var{text}
6217 must be one of the display methods described above.
6218 @end table
6219
6220 @noindent
6221 The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6222 @acronym{ASCII} string display methods are drawn with the
6223 @code{glyphless-char} face.
6224
6225 The char-table has one extra slot, which determines how to display any
6226 character that cannot be displayed with any available font, or cannot
6227 be encoded by the terminal's coding system. Its value should be one
6228 of the above display methods, except @code{zero-width} or a cons cell.
6229
6230 If a character has a non-@code{nil} entry in an active display table,
6231 the display table takes effect; in this case, Emacs does not consult
6232 @code{glyphless-char-display} at all.
6233 @end defvar
6234
6235 @defopt glyphless-char-display-control
6236 This user option provides a convenient way to set
6237 @code{glyphless-char-display} for groups of similar characters. Do
6238 not set its value directly from Lisp code; the value takes effect only
6239 via a custom @code{:set} function (@pxref{Variable Definitions}),
6240 which updates @code{glyphless-char-display}.
6241
6242 Its value should be an alist of elements @code{(@var{group}
6243 . @var{method})}, where @var{group} is a symbol specifying a group of
6244 characters, and @var{method} is a symbol specifying how to display
6245 them.
6246
6247 @var{group} should be one of the following:
6248
6249 @table @code
6250 @item c0-control
6251 @acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6252 excluding the newline and tab characters (normally displayed as escape
6253 sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6254 emacs, The GNU Emacs Manual}).
6255
6256 @item c1-control
6257 Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6258 @code{U+009F} (normally displayed as octal escape sequences like
6259 @samp{\230}).
6260
6261 @item format-control
6262 Characters of Unicode General Category `Cf', such as @samp{U+200E}
6263 (Left-to-Right Mark), but excluding characters that have graphic
6264 images, such as @samp{U+00AD} (Soft Hyphen).
6265
6266 @item no-font
6267 Characters for there is no suitable font, or which cannot be encoded
6268 by the terminal's coding system.
6269 @end table
6270
6271 @c FIXME: this can also be `acronym', but that's not currently
6272 @c completely implemented; it applies only to the format-control
6273 @c group, and only works if the acronym is in `char-acronym-table'.
6274 The @var{method} symbol should be one of @code{zero-width},
6275 @code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6276 the same meanings as in @code{glyphless-char-display}, above.
6277 @end defopt
6278
6279 @node Beeping
6280 @section Beeping
6281 @cindex bell
6282
6283 This section describes how to make Emacs ring the bell (or blink the
6284 screen) to attract the user's attention. Be conservative about how
6285 often you do this; frequent bells can become irritating. Also be
6286 careful not to use just beeping when signaling an error is more
6287 appropriate (@pxref{Errors}).
6288
6289 @defun ding &optional do-not-terminate
6290 @cindex keyboard macro termination
6291 This function beeps, or flashes the screen (see @code{visible-bell} below).
6292 It also terminates any keyboard macro currently executing unless
6293 @var{do-not-terminate} is non-@code{nil}.
6294 @end defun
6295
6296 @defun beep &optional do-not-terminate
6297 This is a synonym for @code{ding}.
6298 @end defun
6299
6300 @defopt visible-bell
6301 This variable determines whether Emacs should flash the screen to
6302 represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6303 This is effective on graphical displays, and on text terminals
6304 provided the terminal's Termcap entry defines the visible bell
6305 capability (@samp{vb}).
6306 @end defopt
6307
6308 @defvar ring-bell-function
6309 If this is non-@code{nil}, it specifies how Emacs should ``ring the
6310 bell''. Its value should be a function of no arguments. If this is
6311 non-@code{nil}, it takes precedence over the @code{visible-bell}
6312 variable.
6313 @end defvar
6314
6315 @node Window Systems
6316 @section Window Systems
6317
6318 Emacs works with several window systems, most notably the X Window
6319 System. Both Emacs and X use the term ``window'', but use it
6320 differently. An Emacs frame is a single window as far as X is
6321 concerned; the individual Emacs windows are not known to X at all.
6322
6323 @defvar window-system
6324 This terminal-local variable tells Lisp programs what window system
6325 Emacs is using for displaying the frame. The possible values are
6326
6327 @table @code
6328 @item x
6329 @cindex X Window System
6330 Emacs is displaying the frame using X.
6331 @item w32
6332 Emacs is displaying the frame using native MS-Windows GUI.
6333 @item ns
6334 Emacs is displaying the frame using the Nextstep interface (used on
6335 GNUstep and Mac OS X).
6336 @item pc
6337 Emacs is displaying the frame using MS-DOS direct screen writes.
6338 @item nil
6339 Emacs is displaying the frame on a character-based terminal.
6340 @end table
6341 @end defvar
6342
6343 @defvar initial-window-system
6344 This variable holds the value of @code{window-system} used for the
6345 first frame created by Emacs during startup. (When Emacs is invoked
6346 with the @option{--daemon} option, it does not create any initial
6347 frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6348 Options, daemon,, emacs, The GNU Emacs Manual}.)
6349 @end defvar
6350
6351 @defun window-system &optional frame
6352 This function returns a symbol whose name tells what window system is
6353 used for displaying @var{frame} (which defaults to the currently
6354 selected frame). The list of possible symbols it returns is the same
6355 one documented for the variable @code{window-system} above.
6356 @end defun
6357
6358 Do @emph{not} use @code{window-system} and
6359 @code{initial-window-system} as predicates or boolean flag variables,
6360 if you want to write code that works differently on text terminals and
6361 graphic displays. That is because @code{window-system} is not a good
6362 indicator of Emacs capabilities on a given display type. Instead, use
6363 @code{display-graphic-p} or any of the other @code{display-*-p}
6364 predicates described in @ref{Display Feature Testing}.
6365
6366 @defvar window-setup-hook
6367 This variable is a normal hook which Emacs runs after handling the
6368 initialization files. Emacs runs this hook after it has completed
6369 loading your init file, the default initialization file (if
6370 any), and the terminal-specific Lisp code, and running the hook
6371 @code{term-setup-hook}.
6372
6373 This hook is used for internal purposes: setting up communication with
6374 the window system, and creating the initial window. Users should not
6375 interfere with it.
6376 @end defvar
6377
6378 @node Bidirectional Display
6379 @section Bidirectional Display
6380 @cindex bidirectional display
6381 @cindex right-to-left text
6382
6383 Emacs can display text written in scripts, such as Arabic, Farsi,
6384 and Hebrew, whose natural ordering for horizontal text display runs
6385 from right to left. Furthermore, segments of Latin script and digits
6386 embedded in right-to-left text are displayed left-to-right, while
6387 segments of right-to-left script embedded in left-to-right text
6388 (e.g., Arabic or Hebrew text in comments or strings in a program
6389 source file) are appropriately displayed right-to-left. We call such
6390 mixtures of left-to-right and right-to-left text @dfn{bidirectional
6391 text}. This section describes the facilities and options for editing
6392 and displaying bidirectional text.
6393
6394 @cindex logical order
6395 @cindex reading order
6396 @cindex visual order
6397 @cindex unicode bidirectional algorithm
6398 @cindex UBA
6399 @cindex bidirectional reordering
6400 @cindex reordering, of bidirectional text
6401 Text is stored in Emacs buffers and strings in @dfn{logical} (or
6402 @dfn{reading}) order, i.e., the order in which a human would read
6403 each character. In right-to-left and bidirectional text, the order in
6404 which characters are displayed on the screen (called @dfn{visual
6405 order}) is not the same as logical order; the characters' screen
6406 positions do not increase monotonically with string or buffer
6407 position. In performing this @dfn{bidirectional reordering}, Emacs
6408 follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6409 which is described in Annex #9 of the Unicode standard
6410 (@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6411 Bidirectionality'' class implementation of the @acronym{UBA}.
6412
6413 @defvar bidi-display-reordering
6414 If the value of this buffer-local variable is non-@code{nil} (the
6415 default), Emacs performs bidirectional reordering for display. The
6416 reordering affects buffer text, as well as display strings and overlay
6417 strings from text and overlay properties in the buffer (@pxref{Overlay
6418 Properties}, and @pxref{Display Property}). If the value is
6419 @code{nil}, Emacs does not perform bidirectional reordering in the
6420 buffer.
6421
6422 The default value of @code{bidi-display-reordering} controls the
6423 reordering of strings which are not directly supplied by a buffer,
6424 including the text displayed in mode lines (@pxref{Mode Line Format})
6425 and header lines (@pxref{Header Lines}).
6426 @end defvar
6427
6428 @cindex unibyte buffers, and bidi reordering
6429 Emacs never reorders the text of a unibyte buffer, even if
6430 @code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6431 is because unibyte buffers contain raw bytes, not characters, and thus
6432 lack the directionality properties required for reordering.
6433 Therefore, to test whether text in a buffer will be reordered for
6434 display, it is not enough to test the value of
6435 @code{bidi-display-reordering} alone. The correct test is this:
6436
6437 @example
6438 (if (and enable-multibyte-characters
6439 bidi-display-reordering)
6440 ;; Buffer is being reordered for display
6441 )
6442 @end example
6443
6444 However, unibyte display and overlay strings @emph{are} reordered if
6445 their parent buffer is reordered. This is because plain-@sc{ascii}
6446 strings are stored by Emacs as unibyte strings. If a unibyte display
6447 or overlay string includes non-@sc{ascii} characters, these characters
6448 are assumed to have left-to-right direction.
6449
6450 @cindex display properties, and bidi reordering of text
6451 Text covered by @code{display} text properties, by overlays with
6452 @code{display} properties whose value is a string, and by any other
6453 properties that replace buffer text, is treated as a single unit when
6454 it is reordered for display. That is, the entire chunk of text
6455 covered by these properties is reordered together. Moreover, the
6456 bidirectional properties of the characters in such a chunk of text are
6457 ignored, and Emacs reorders them as if they were replaced with a
6458 single character @code{U+FFFC}, known as the @dfn{Object Replacement
6459 Character}. This means that placing a display property over a portion
6460 of text may change the way that the surrounding text is reordered for
6461 display. To prevent this unexpected effect, always place such
6462 properties on text whose directionality is identical with text that
6463 surrounds it.
6464
6465 @cindex base direction of a paragraph
6466 Each paragraph of bidirectional text has a @dfn{base direction},
6467 either right-to-left or left-to-right. Left-to-right paragraphs are
6468 displayed beginning at the left margin of the window, and are
6469 truncated or continued when the text reaches the right margin.
6470 Right-to-left paragraphs are displayed beginning at the right margin,
6471 and are continued or truncated at the left margin.
6472
6473 By default, Emacs determines the base direction of each paragraph by
6474 looking at the text at its beginning. The precise method of
6475 determining the base direction is specified by the @acronym{UBA}; in a
6476 nutshell, the first character in a paragraph that has an explicit
6477 directionality determines the base direction of the paragraph.
6478 However, sometimes a buffer may need to force a certain base direction
6479 for its paragraphs. For example, buffers containing program source
6480 code should force all paragraphs to be displayed left-to-right. You
6481 can use following variable to do this:
6482
6483 @defvar bidi-paragraph-direction
6484 If the value of this buffer-local variable is the symbol
6485 @code{right-to-left} or @code{left-to-right}, all paragraphs in the
6486 buffer are assumed to have that specified direction. Any other value
6487 is equivalent to @code{nil} (the default), which means to determine
6488 the base direction of each paragraph from its contents.
6489
6490 @cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
6491 Modes for program source code should set this to @code{left-to-right}.
6492 Prog mode does this by default, so modes derived from Prog mode do not
6493 need to set this explicitly (@pxref{Basic Major Modes}).
6494 @end defvar
6495
6496 @defun current-bidi-paragraph-direction &optional buffer
6497 This function returns the paragraph direction at point in the named
6498 @var{buffer}. The returned value is a symbol, either
6499 @code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6500 omitted or @code{nil}, it defaults to the current buffer. If the
6501 buffer-local value of the variable @code{bidi-paragraph-direction} is
6502 non-@code{nil}, the returned value will be identical to that value;
6503 otherwise, the returned value reflects the paragraph direction
6504 determined dynamically by Emacs. For buffers whose value of
6505 @code{bidi-display-reordering} is @code{nil} as well as unibyte
6506 buffers, this function always returns @code{left-to-right}.
6507 @end defun
6508
6509 @cindex visual-order cursor motion
6510 Sometimes there's a need to move point in strict visual order,
6511 either to the left or to the right of its current screen position.
6512 Emacs provides a primitive to do that.
6513
6514 @defun move-point-visually direction
6515 This function moves point of the currently selected window to the
6516 buffer position that appears immediately to the right or to the left
6517 of point on the screen. If @var{direction} is positive, point will
6518 move one screen position to the right, otherwise it will move one
6519 screen position to the left. Note that, depending on the surrounding
6520 bidirectional context, this could potentially move point many buffer
6521 positions away. If invoked at the end of a screen line, the function
6522 moves point to the rightmost or leftmost screen position of the next
6523 or previous screen line, as appropriate for the value of
6524 @var{direction}.
6525
6526 The function returns the new buffer position as its value.
6527 @end defun
6528
6529 @cindex layout on display, and bidirectional text
6530 @cindex jumbled display of bidirectional text
6531 @cindex concatenating bidirectional strings
6532 Bidirectional reordering can have surprising and unpleasant effects
6533 when two strings with bidirectional content are juxtaposed in a
6534 buffer, or otherwise programmatically concatenated into a string of
6535 text. A typical problematic case is when a buffer consists of
6536 sequences of text ``fields'' separated by whitespace or punctuation
6537 characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6538 punctuation characters used as separators have @dfn{weak
6539 directionality}, they take on the directionality of surrounding text.
6540 As result, a numeric field that follows a field with bidirectional
6541 content can be displayed @emph{to the left} of the preceding field,
6542 messing up the expected layout. There are several ways to avoid this
6543 problem:
6544
6545 @itemize @minus
6546 @item
6547 Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6548 @acronym{LRM}, to the end of each field that may have bidirectional
6549 content, or prepend it to the beginning of the following field. The
6550 function @code{bidi-string-mark-left-to-right}, described below, comes
6551 in handy for this purpose. (In a right-to-left paragraph, use
6552 @code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
6553 is one of the solutions recommended by the UBA.
6554
6555 @item
6556 Include the tab character in the field separator. The tab character
6557 plays the role of @dfn{segment separator} in bidirectional reordering,
6558 causing the text on either side to be reordered separately.
6559
6560 @cindex @code{space} display spec, and bidirectional text
6561 @item
6562 Separate fields with a @code{display} property or overlay with a
6563 property value of the form @code{(space . PROPS)} (@pxref{Specified
6564 Space}). Emacs treats this display specification as a @dfn{paragraph
6565 separator}, and reorders the text on either side separately.
6566 @end itemize
6567
6568 @defun bidi-string-mark-left-to-right string
6569 This function returns its argument @var{string}, possibly modified,
6570 such that the result can be safely concatenated with another string,
6571 or juxtaposed with another string in a buffer, without disrupting the
6572 relative layout of this string and the next one on display. If the
6573 string returned by this function is displayed as part of a
6574 left-to-right paragraph, it will always appear on display to the left
6575 of the text that follows it. The function works by examining the
6576 characters of its argument, and if any of those characters could cause
6577 reordering on display, the function appends the @acronym{LRM}
6578 character to the string. The appended @acronym{LRM} character is made
6579 invisible by giving it an @code{invisible} text property of @code{t}
6580 (@pxref{Invisible Text}).
6581 @end defun
6582
6583 The reordering algorithm uses the bidirectional properties of the
6584 characters stored as their @code{bidi-class} property
6585 (@pxref{Character Properties}). Lisp programs can change these
6586 properties by calling the @code{put-char-code-property} function.
6587 However, doing this requires a thorough understanding of the
6588 @acronym{UBA}, and is therefore not recommended. Any changes to the
6589 bidirectional properties of a character have global effect: they
6590 affect all Emacs frames and windows.
6591
6592 Similarly, the @code{mirroring} property is used to display the
6593 appropriate mirrored character in the reordered text. Lisp programs
6594 can affect the mirrored display by changing this property. Again, any
6595 such changes affect all of Emacs display.