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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../info/frames
6 @node Frames, Positions, Windows, Top
7 @chapter Frames
8 @cindex frame
9
10 A @var{frame} is a rectangle on the screen that contains one or more
11 Emacs windows. A frame initially contains a single main window (plus
12 perhaps a minibuffer window), which you can subdivide vertically or
13 horizontally into smaller windows.
14
15 @cindex terminal frame
16 @cindex X window frame
17 When Emacs runs on a text-only terminal, it starts with one
18 @dfn{terminal frame}. If you create additional ones, Emacs displays
19 one and only one at any given time---on the terminal screen, of course.
20
21 When Emacs communicates directly with an X server, it does not have a
22 terminal frame; instead, it starts with a single @dfn{X window frame}.
23 It can display multiple X window frames at the same time, each in its
24 own X window.
25
26 @defun framep object
27 This predicate returns @code{t} if @var{object} is a frame, and
28 @code{nil} otherwise.
29 @end defun
30
31 @menu
32 * Creating Frames:: Creating additional frames.
33 * Multiple Displays:: Creating frames on other X displays.
34 * Frame Parameters:: Controlling frame size, position, font, etc.
35 * Frame Titles:: Automatic updating of frame titles.
36 * Deleting Frames:: Frames last until explicitly deleted.
37 * Finding All Frames:: How to examine all existing frames.
38 * Frames and Windows:: A frame contains windows;
39 display of text always works through windows.
40 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
41 * Input Focus:: Specifying the selected frame.
42 * Visibility of Frames:: Frames may be visible or invisible, or icons.
43 * Raising and Lowering:: Raising a frame makes it hide other X windows;
44 lowering it makes the others hide them.
45 * Frame Configurations:: Saving the state of all frames.
46 * Mouse Tracking:: Getting events that say when the mouse moves.
47 * Mouse Position:: Asking where the mouse is, or moving it.
48 * Pop-Up Menus:: Displaying a menu for the user to select from.
49 * Dialog Boxes:: Displaying a box to ask yes or no.
50 * Pointer Shapes:: Specifying the shape of the mouse pointer.
51 * X Selections:: Transferring text to and from other X clients.
52 * Color Names:: Getting the definitions of color names.
53 * Resources:: Getting resource values from the server.
54 * Server Data:: Getting info about the X server.
55 @end menu
56
57 @xref{Display}, for related information.
58
59 @node Creating Frames
60 @section Creating Frames
61
62 To create a new frame, call the function @code{make-frame}.
63
64 @defun make-frame alist
65 This function creates a new frame. If you are using X, it makes
66 an X window frame; otherwise, it makes a terminal frame.
67
68 The argument is an alist specifying frame parameters. Any parameters
69 not mentioned in @var{alist} default according to the value of the
70 variable @code{default-frame-alist}; parameters not specified even there
71 default from the standard X defaults file and X resources.
72
73 The set of possible parameters depends in principle on what kind of
74 window system Emacs uses to display its frames. @xref{X Frame
75 Parameters}, for documentation of individual parameters you can specify.
76 @end defun
77
78 @defvar before-make-frame-hook
79 A normal hook run by @code{make-frame} before it actually creates the
80 frame.
81 @end defvar
82
83 @defvar after-make-frame-hook
84 A normal hook run by @code{make-frame} after it creates the frame.
85 @end defvar
86
87 @node Multiple Displays
88 @section Multiple Displays
89 @cindex multiple displays
90 @cindex multiple X terminals
91 @cindex displays, multiple
92
93 A single Emacs can talk to more than one X Windows display.
94 Initially, Emacs uses just one display---the one chosen with the
95 @code{DISPLAY} environment variable or with the @samp{--display} option
96 (@pxref{Initial Options,,, emacs, The GNU Emacs Manual}). To connect to
97 another display, use the command @code{make-frame-on-display} or specify
98 the @code{display} frame parameter when you create the frame.
99
100 Emacs treats each X server as a separate terminal, giving each one its
101 own selected frame and its own minibuffer windows. A few Lisp variables
102 have values local to the current terminal (that is, the terminal
103 corresponding to the currently selected frame): these are
104 @code{default-minibuffer-frame}, @code{defining-kbd-macro},
105 @code{last-kbd-macro}, @code{multiple-frames} and
106 @code{system-key-alist}. These variables are always terminal-local and
107 can never be buffer-local.
108
109 A single X server can handle more than one screen. A display name
110 @samp{@var{host}.@var{server}.@var{screen}} has three parts; the last
111 part specifies the screen number for a given server. When you use two
112 screens belonging to one server, Emacs knows by the similarity in their
113 names that they share a single keyboard, and it treats them as a single
114 terminal.
115
116 @deffn Command make-frame-on-display display &optional parameters
117 This creates a new frame on display @var{display}, taking the other
118 frame parameters from @var{parameters}. Aside from the @var{display}
119 argument, it is like @code{make-frame} (@pxref{Creating Frames}).
120 @end deffn
121
122 @defun x-display-list
123 This returns a list that indicates which X displays Emacs has a
124 connection to. The elements of the list are strings, and each one is
125 a display name.
126 @end defun
127
128 @defun x-open-connection display &optional xrm-string
129 This function opens a connection to the X display @var{display}. It
130 does not create a frame on that display, but it permits you to check
131 that communication can be established with that display.
132
133 The optional argument @var{resource-string}, if not @code{nil}, is a
134 string of resource names and values, in the same format used in the
135 @file{.Xresources} file. The values you specify override the resource
136 values recorded in the X server itself; they apply to all Emacs frames
137 created on this display. Here's an example of what this string might
138 look like:
139
140 @example
141 "*BorderWidth: 3\n*InternalBorder: 2\n"
142 @end example
143
144 @xref{Resources}.
145 @end defun
146
147 @defun x-close-connection display
148 This function closes the connection to display @var{display}. Before
149 you can do this, you must first delete all the frames that were open on
150 that display (@pxref{Deleting Frames}).
151 @end defun
152
153 @node Frame Parameters
154 @section Frame Parameters
155
156 A frame has many parameters that control its appearance and behavior.
157 Just what parameters a frame has depends on what display mechanism it
158 uses.
159
160 Frame parameters exist for the sake of window systems. A terminal frame
161 has a few parameters, mostly for compatibility's sake; only the height,
162 width and @code{buffer-predicate} parameters really do something.
163
164 @menu
165 * Parameter Access:: How to change a frame's parameters.
166 * Initial Parameters:: Specifying frame parameters when you make a frame.
167 * X Frame Parameters:: List of frame parameters.
168 * Size and Position:: Changing the size and position of a frame.
169 @end menu
170
171 @node Parameter Access
172 @subsection Access to Frame Parameters
173
174 These functions let you read and change the parameter values of a
175 frame.
176
177 @defun frame-parameters frame
178 The function @code{frame-parameters} returns an alist listing all the
179 parameters of @var{frame} and their values.
180 @end defun
181
182 @defun modify-frame-parameters frame alist
183 This function alters the parameters of frame @var{frame} based on the
184 elements of @var{alist}. Each element of @var{alist} has the form
185 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
186 parameter. If you don't mention a parameter in @var{alist}, its value
187 doesn't change.
188 @end defun
189
190 @node Initial Parameters
191 @subsection Initial Frame Parameters
192
193 You can specify the parameters for the initial startup frame
194 by setting @code{initial-frame-alist} in your @file{.emacs} file.
195
196 @defvar initial-frame-alist
197 This variable's value is an alist of parameter values used when creating
198 the initial X window frame. Each element has the form:
199
200 @example
201 (@var{parameter} . @var{value})
202 @end example
203
204 Emacs creates the initial frame before it reads your @file{~/.emacs}
205 file. After reading that file, Emacs checks @code{initial-frame-alist},
206 and applies the parameter settings in the altered value to the already
207 created initial frame.
208
209 If these settings affect the frame geometry and appearance, you'll see
210 the frame appear with the wrong ones and then change to the specified
211 ones. If that bothers you, you can specify the same geometry and
212 appearance with X resources; those do take affect before the frame is
213 created. @xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}.
214
215 X resource settings typically apply to all frames. If you want to
216 specify some X resources solely for the sake of the initial frame, and
217 you don't want them to apply to subsequent frames, here's how to achieve
218 this. Specify parameters in @code{default-frame-alist} to override the
219 X resources for subsequent frames; then, to prevent these from affecting
220 the initial frame, specify the same parameters in
221 @code{initial-frame-alist} with values that match the X resources.
222 @end defvar
223
224 If these parameters specify a separate minibuffer-only frame with
225 @code{(minibuffer . nil)}, and you have not created one, Emacs creates
226 one for you.
227
228 @defvar minibuffer-frame-alist
229 This variable's value is an alist of parameter values used when creating
230 an initial minibuffer-only frame---if such a frame is needed, according
231 to the parameters for the main initial frame.
232 @end defvar
233
234 @defvar default-frame-alist
235 This is an alist specifying default values of frame parameters for
236 subsequent Emacs frames (not the initial ones).
237 @end defvar
238
239 See also @code{special-display-frame-alist}, in @ref{Choosing Window}.
240
241 If you use options that specify window appearance when you invoke Emacs,
242 they take effect by adding elements to @code{default-frame-alist}. One
243 exception is @samp{-geometry}, which adds the specified position to
244 @code{initial-frame-alist} instead. @xref{Command Arguments,,, emacs,
245 The GNU Emacs Manual}.
246
247 @node X Frame Parameters
248 @subsection X Window Frame Parameters
249
250 Just what parameters a frame has depends on what display mechanism it
251 uses. Here is a table of the parameters of an X window frame; of these,
252 @code{name}, @code{height}, @code{width}, and @code{buffer-predicate}
253 provide meaningful information in non-X frames.
254
255 @table @code
256 @item name
257 The name of the frame. Most window managers display the frame's name in
258 the frame's border, at the top of the frame. If you don't specify a
259 name, and you have more than one frame, Emacs sets the frame name based
260 on the buffer displayed in the frame's selected window.
261
262 If you specify the frame name explicitly when you create the frame, the
263 name is also used (instead of the name of the Emacs executable) when
264 looking up X resources for the frame.
265
266 @item display
267 The display on which to open this frame. It should be a string of the
268 form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
269 @code{DISPLAY} environment variable.
270
271 @item left
272 The screen position of the left edge, in pixels, with respect to the
273 left edge of the screen. The value may be a positive number @var{pos},
274 or a list of the form @code{(+ @var{pos})} which permits specifying a
275 negative @var{pos} value.
276
277 A negative number @minus{}@var{pos}, or a list of the form @code{(-
278 @var{pos})}, actually specifies the position of the right edge of the
279 window with respect to the right edge of the screen. A positive value
280 of @var{pos} counts toward the left. If the parameter is a negative
281 integer @minus{}@var{pos} then @var{pos} is positive!
282
283 Some window managers ignore program-specified positions. If you want to
284 be sure the position you specify is not ignored, specify a
285 non-@code{nil} value for the @code{user-position} parameter as well.
286
287 @item top
288 The screen position of the top edge, in pixels, with respect to the
289 top edge of the screen. The value may be a positive number @var{pos},
290 or a list of the form @code{(+ @var{pos})} which permits specifying a
291 negative @var{pos} value.
292
293 A negative number @minus{}@var{pos}, or a list of the form @code{(-
294 @var{pos})}, actually specifies the position of the bottom edge of the
295 window with respect to the bottom edge of the screen. A positive value
296 of @var{pos} counts toward the top. If the parameter is a negative
297 integer @minus{}@var{pos} then @var{pos} is positive!
298
299 Some window managers ignore program-specified positions. If you want to
300 be sure the position you specify is not ignored, specify a
301 non-@code{nil} value for the @code{user-position} parameter as well.
302
303 @item icon-left
304 The screen position of the left edge @emph{of the frame's icon}, in
305 pixels, counting from the left edge of the screen. This takes effect if
306 and when the frame is iconified.
307
308 @item icon-top
309 The screen position of the top edge @emph{of the frame's icon}, in
310 pixels, counting from the top edge of the screen. This takes effect if
311 and when the frame is iconified.
312
313 @item user-position
314 Non-@code{nil} if the screen position of the frame was explicitly
315 requested by the user (for example, with the @samp{-geometry} option).
316 Nothing automatically makes this parameter non-@code{nil}; it is up to
317 Lisp programs that call @code{make-frame} to specify this parameter as
318 well as specifying the @code{left} and @code{top} parameters.
319
320 @item height
321 The height of the frame contents, in characters. (To get the height in
322 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
323
324 @item width
325 The width of the frame contents, in characters. (To get the height in
326 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
327
328 @item window-id
329 The number of the X window for the frame.
330
331 @item minibuffer
332 Whether this frame has its own minibuffer. The value @code{t} means
333 yes, @code{nil} means no, @code{only} means this frame is just a
334 minibuffer. If the value is a minibuffer window (in some other frame),
335 the new frame uses that minibuffer.
336
337 @item buffer-predicate
338 The buffer-predicate function for this frame. The function
339 @code{other-buffer} uses this predicate (from the selected frame) to
340 decide which buffers it should consider, if the predicate is not
341 @code{nil}. It calls the predicate with one arg, a buffer, once for
342 each buffer; if the predicate returns a non-@code{nil} value, it
343 considers that buffer.
344
345 @item font
346 The name of the font for displaying text in the frame. This is a
347 string.
348
349 @item auto-raise
350 Whether selecting the frame raises it (non-@code{nil} means yes).
351
352 @item auto-lower
353 Whether deselecting the frame lowers it (non-@code{nil} means yes).
354
355 @item vertical-scroll-bars
356 Whether the frame has scroll bars for vertical scrolling
357 (non-@code{nil} means yes).
358
359 @item horizontal-scroll-bars
360 Whether the frame has scroll bars for horizontal scrolling
361 (non-@code{nil} means yes). (Horizontal scroll bars are not currently
362 implemented.)
363
364 @item scroll-bar-width
365 The width of the vertical scroll bar, in pixels.
366
367 @item icon-type
368 The type of icon to use for this frame when it is iconified. If the
369 value is a string, that specifies a file containing a bitmap to use.
370 Any other non-@code{nil} value specifies the default bitmap icon (a
371 picture of a gnu); @code{nil} specifies a text icon.
372
373 @item icon-name
374 The name to use in the icon for this frame, when and if the icon
375 appears. If this is @code{nil}, the frame's title is used.
376
377 @item foreground-color
378 The color to use for the image of a character. This is a string; the X
379 server defines the meaningful color names.
380
381 @item background-color
382 The color to use for the background of characters.
383
384 @item mouse-color
385 The color for the mouse pointer.
386
387 @item cursor-color
388 The color for the cursor that shows point.
389
390 @item border-color
391 The color for the border of the frame.
392
393 @item cursor-type
394 The way to display the cursor. The legitimate values are @code{bar},
395 @code{box}, and @code{(bar . @var{width})}. The symbol @code{box}
396 specifies an ordinary black box overlaying the character after point;
397 that is the default. The symbol @code{bar} specifies a vertical bar
398 between characters as the cursor. @code{(bar . @var{width})} specifies
399 a bar @var{width} pixels wide.
400
401 @item border-width
402 The width in pixels of the window border.
403
404 @item internal-border-width
405 The distance in pixels between text and border.
406
407 @item unsplittable
408 If non-@code{nil}, this frame's window is never split automatically.
409
410 @item visibility
411 The state of visibility of the frame. There are three possibilities:
412 @code{nil} for invisible, @code{t} for visible, and @code{icon} for
413 iconified. @xref{Visibility of Frames}.
414
415 @item menu-bar-lines
416 The number of lines to allocate at the top of the frame for a menu bar.
417 The default is 1. @xref{Menu Bar}. (In Emacs versions that use the X
418 toolkit, there is only one menu bar line; all that matters about the
419 number you specify is whether it is greater than zero.)
420
421 @item parent-id
422 @c ??? Not yet working.
423 The X window number of the window that should be the parent of this one.
424 Specifying this lets you create an Emacs window inside some other
425 application's window. (It is not certain this will be implemented; try
426 it and see if it works.)
427 @end table
428
429 @node Size and Position
430 @subsection Frame Size And Position
431
432 You can read or change the size and position of a frame using the
433 frame parameters @code{left}, @code{top}, @code{height}, and
434 @code{width}. Whatever geometry parameters you don't specify are chosen
435 by the window manager in its usual fashion.
436
437 Here are some special features for working with sizes and positions:
438
439 @defun set-frame-position frame left top
440 This function sets the position of the top left corner of @var{frame} to
441 @var{left} and @var{top}. These arguments are measured in pixels, and
442 count from the top left corner of the screen. Negative parameter values
443 count up or rightward from the top left corner of the screen.
444 @end defun
445
446 @defun frame-height &optional frame
447 @defunx frame-width &optional frame
448 These functions return the height and width of @var{frame}, measured in
449 characters. If you don't supply @var{frame}, they use the selected
450 frame.
451 @end defun
452
453 @defun frame-pixel-height &optional frame
454 @defunx frame-pixel-width &optional frame
455 These functions return the height and width of @var{frame}, measured in
456 pixels. If you don't supply @var{frame}, they use the selected frame.
457 @end defun
458
459 @defun frame-char-height &optional frame
460 @defunx frame-char-width &optional frame
461 These functions return the height and width of a character in
462 @var{frame}, measured in pixels. The values depend on the choice of
463 font. If you don't supply @var{frame}, these functions use the selected
464 frame.
465 @end defun
466
467 @defun set-frame-size frame cols rows
468 This function sets the size of @var{frame}, measured in characters;
469 @var{cols} and @var{rows} specify the new width and height.
470
471 To set the size based on values measured in pixels, use
472 @code{frame-char-height} and @code{frame-char-width} to convert
473 them to units of characters.
474 @end defun
475
476 The old-fashioned functions @code{set-screen-height} and
477 @code{set-screen-width}, which were used to specify the height and width
478 of the screen in Emacs versions that did not support multiple frames,
479 are still usable. They apply to the selected frame. @xref{Screen
480 Size}.
481
482 @defun x-parse-geometry geom
483 @cindex geometry specification
484 The function @code{x-parse-geometry} converts a standard X windows
485 geometry string to an alist that you can use as part of the argument to
486 @code{make-frame}.
487
488 The alist describes which parameters were specified in @var{geom}, and
489 gives the values specified for them. Each element looks like
490 @code{(@var{parameter} . @var{value})}. The possible @var{parameter}
491 values are @code{left}, @code{top}, @code{width}, and @code{height}.
492
493 For the size parameters, the value must be an integer. The position
494 parameter names @code{left} and @code{top} are not totally accurate,
495 because some values indicate the position of the right or bottom edges
496 instead. These are the @var{value} possibilities for the position
497 parameters:
498
499 @table @asis
500 @item an integer
501 A positive integer relates the left edge or top edge of the window to
502 the left or top edge of the screen. A negative integer relates the
503 right or bottom edge of the window to the right or bottom edge of the
504 screen.
505
506 @item @code{(+ @var{position})}
507 This specifies the position of the left or top edge of the window
508 relative to the left or top edge of the screen. The integer
509 @var{position} may be positive or negative; a negative value specifies a
510 position outside the screen.
511
512 @item @code{(- @var{position})}
513 This specifies the position of the right or bottom edge of the window
514 relative to the right or bottom edge of the screen. The integer
515 @var{position} may be positive or negative; a negative value specifies a
516 position outside the screen.
517 @end table
518
519 Here is an example:
520
521 @example
522 (x-parse-geometry "35x70+0-0")
523 @result{} ((width . 35) (height . 70)
524 (left . 0) (top - 0))
525 @end example
526 @end defun
527
528 @ignore
529 New functions @code{set-frame-height} and @code{set-frame-width} set the
530 size of a specified frame. The frame is the first argument; the size is
531 the second.
532 @end ignore
533
534 @node Frame Titles
535 @section Frame Titles
536
537 Every frame has a title; most window managers display the frame title at
538 the top of the frame. You can specify an explicit title with the
539 @code{name} frame property. But normally you don't specify this
540 explicitly, and Emacs computes the title automatically.
541
542 Emacs computes the frame title based on a template stored in the
543 variable @code{frame-title-format}.
544
545 @defvar frame-title-format
546 This variable specifies how to compute a title for a frame
547 when you have not explicitly specified one.
548
549 The variable's value is actually a mode line construct, just like
550 @code{mode-line-format}. @xref{Mode Line Data}.
551 @end defvar
552
553 @defvar icon-title-format
554 This variable specifies how to compute the title for an iconified frame,
555 when you have not explicitly specified the frame title. This title
556 appears in the icon itself.
557 @end defvar
558
559 @defvar multiple-frames
560 This variable is set automatically by Emacs. Its value is @code{t} when
561 there are two or more frames (not counting minibuffer-only frames or
562 invisible frames). The default value of @code{frame-title-format} uses
563 @code{multiple-frames} so as to put the buffer name in the frame title
564 only when there is more than one frame.
565
566 The variable is always local to the current terminal and cannot be
567 buffer-local. @xref{Multiple Displays}.
568 @end defvar
569
570 @node Deleting Frames
571 @section Deleting Frames
572 @cindex deletion of frames
573
574 Frames remain potentially visible until you explicitly @dfn{delete}
575 them. A deleted frame cannot appear on the screen, but continues to
576 exist as a Lisp object until there are no references to it. There is no
577 way to cancel the deletion of a frame aside from restoring a saved frame
578 configuration (@pxref{Frame Configurations}); this is similar to the
579 way windows behave.
580
581 @deffn Command delete-frame &optional frame
582 This function deletes the frame @var{frame}. By default, @var{frame} is
583 the selected frame.
584 @end deffn
585
586 @defun frame-live-p frame
587 The function @code{frame-live-p} returns non-@code{nil} if the frame
588 @var{frame} has not been deleted.
589 @end defun
590
591 Some window managers provide a command to delete a window. These work
592 by sending a special message to the program that operates the window.
593 When Emacs gets one of these commands, it generates a
594 @code{delete-frame} event, whose normal definition is a command that
595 calls the function @code{delete-frame}. @xref{Misc Events}.
596
597 @node Finding All Frames
598 @section Finding All Frames
599
600 @defun frame-list
601 The function @code{frame-list} returns a list of all the frames that
602 have not been deleted. It is analogous to @code{buffer-list} for
603 buffers. The list that you get is newly created, so modifying the list
604 doesn't have any effect on the internals of Emacs.
605 @end defun
606
607 @defun visible-frame-list
608 This function returns a list of just the currently visible frames.
609 @xref{Visibility of Frames}. (Terminal frames always count as
610 ``visible'', even though only the selected one is actually displayed.)
611 @end defun
612
613 @defun next-frame &optional frame minibuf
614 The function @code{next-frame} lets you cycle conveniently through all
615 the frames from an arbitrary starting point. It returns the ``next''
616 frame after @var{frame} in the cycle. If @var{frame} is omitted or
617 @code{nil}, it defaults to the selected frame.
618
619 The second argument, @var{minibuf}, says which frames to consider:
620
621 @table @asis
622 @item @code{nil}
623 Exclude minibuffer-only frames.
624 @item @code{visible}
625 Consider all visible frames.
626 @item 0
627 Consider all visible or iconified frames.
628 @item a window
629 Consider only the frames using that particular window as their
630 minibuffer.
631 @item anything else
632 Consider all frames.
633 @end table
634 @end defun
635
636 @defun previous-frame &optional frame minibuf
637 Like @code{next-frame}, but cycles through all frames in the opposite
638 direction.
639 @end defun
640
641 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
642 Window Ordering}.
643
644 @node Frames and Windows
645 @section Frames and Windows
646
647 Each window is part of one and only one frame; you can get the frame
648 with @code{window-frame}.
649
650 @defun window-frame window
651 This function returns the frame that @var{window} is on.
652 @end defun
653
654 All the non-minibuffer windows in a frame are arranged in a cyclic
655 order. The order runs from the frame's top window, which is at the
656 upper left corner, down and to the right, until it reaches the window at
657 the lower right corner (always the minibuffer window, if the frame has
658 one), and then it moves back to the top.
659
660 @defun frame-top-window frame
661 This returns the topmost, leftmost window of frame @var{frame}.
662 @end defun
663
664 At any time, exactly one window on any frame is @dfn{selected within the
665 frame}. The significance of this designation is that selecting the
666 frame also selects this window. You can get the frame's current
667 selected window with @code{frame-selected-window}.
668
669 @defun frame-selected-window frame
670 This function returns the window on @var{frame} that is selected within
671 @var{frame}.
672 @end defun
673
674 Conversely, selecting a window for Emacs with @code{select-window} also
675 makes that window selected within its frame. @xref{Selecting Windows}.
676
677 Another function that (usually) returns one of the windows in a frame is
678 @code{minibuffer-window}. @xref{Minibuffer Misc}.
679
680 @node Minibuffers and Frames
681 @section Minibuffers and Frames
682
683 Normally, each frame has its own minibuffer window at the bottom, which
684 is used whenever that frame is selected. If the frame has a minibuffer,
685 you can get it with @code{minibuffer-window} (@pxref{Minibuffer Misc}).
686
687 However, you can also create a frame with no minibuffer. Such a frame
688 must use the minibuffer window of some other frame. When you create the
689 frame, you can specify explicitly the minibuffer window to use (in some
690 other frame). If you don't, then the minibuffer is found in the frame
691 which is the value of the variable @code{default-minibuffer-frame}. Its
692 value should be a frame that does have a minibuffer.
693
694 If you use a minibuffer-only frame, you might want that frame to raise
695 when you enter the minibuffer. If so, set the variable
696 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
697
698 @defvar default-minibuffer-frame
699 This variable specifies the frame to use for the minibuffer window, by
700 default. It is always local to the current terminal and cannot be
701 buffer-local. @xref{Multiple Displays}.
702 @end defvar
703
704 @node Input Focus
705 @section Input Focus
706 @cindex input focus
707 @cindex selected frame
708
709 At any time, one frame in Emacs is the @dfn{selected frame}. The selected
710 window always resides on the selected frame.
711
712 @defun selected-frame
713 This function returns the selected frame.
714 @end defun
715
716 The X server normally directs keyboard input to the X window that the
717 mouse is in. Some window managers use mouse clicks or keyboard events
718 to @dfn{shift the focus} to various X windows, overriding the normal
719 behavior of the server.
720
721 Lisp programs can switch frames ``temporarily'' by calling
722 the function @code{select-frame}. This does not override the window
723 manager; rather, it escapes from the window manager's control until
724 that control is somehow reasserted.
725
726 When using a text-only terminal, there is no window manager; therefore,
727 @code{switch-frame} is the only way to switch frames, and the effect
728 lasts until overridden by a subsequent call to @code{switch-frame}.
729 Only the selected terminal frame is actually displayed on the terminal.
730 Each terminal screen except for the initial one has a number, and the
731 number of the selected frame appears in the mode line after the word
732 @samp{Emacs} (@pxref{Mode Line Variables}).
733
734 @c ??? This is not yet implemented properly.
735 @defun select-frame frame
736 This function selects frame @var{frame}, temporarily disregarding the
737 focus of the X server if any. The selection of @var{frame} lasts until
738 the next time the user does something to select a different frame, or
739 until the next time this function is called.
740 @end defun
741
742 Emacs cooperates with the X server and the window managers by arranging
743 to select frames according to what the server and window manager ask
744 for. It does so by generating a special kind of input event, called a
745 @dfn{focus} event. The command loop handles a focus event by calling
746 @code{handle-select-frame}. @xref{Focus Events}.
747
748 @deffn Command handle-switch-frame frame
749 This function handles a focus event by selecting frame @var{frame}.
750
751 Focus events normally do their job by invoking this command.
752 Don't call it for any other reason.
753 @end deffn
754
755 @defun redirect-frame-focus frame focus-frame
756 This function redirects focus from @var{frame} to @var{focus-frame}.
757 This means that @var{focus-frame} will receive subsequent keystrokes
758 intended for @var{frame}. After such an event, the value of
759 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
760 events specifying @var{frame} will instead select @var{focus-frame}.
761
762 If @var{focus-frame} is @code{nil}, that cancels any existing
763 redirection for @var{frame}, which therefore once again receives its own
764 events.
765
766 One use of focus redirection is for frames that don't have minibuffers.
767 These frames use minibuffers on other frames. Activating a minibuffer
768 on another frame redirects focus to that frame. This puts the focus on
769 the minibuffer's frame, where it belongs, even though the mouse remains
770 in the frame that activated the minibuffer.
771
772 Selecting a frame can also change focus redirections. Selecting frame
773 @code{bar}, when @code{foo} had been selected, changes any redirections
774 pointing to @code{foo} so that they point to @code{bar} instead. This
775 allows focus redirection to work properly when the user switches from
776 one frame to another using @code{select-window}.
777
778 This means that a frame whose focus is redirected to itself is treated
779 differently from a frame whose focus is not redirected.
780 @code{select-frame} affects the former but not the latter.
781
782 The redirection lasts until @code{redirect-frame-focus} is called to
783 change it.
784 @end defun
785
786 @node Visibility of Frames
787 @section Visibility of Frames
788 @cindex visible frame
789 @cindex invisible frame
790 @cindex iconified frame
791 @cindex frame visibility
792
793 An X window frame may be @dfn{visible}, @dfn{invisible}, or
794 @dfn{iconified}. If it is visible, you can see its contents. If it is
795 iconified, the frame's contents do not appear on the screen, but an icon
796 does. If the frame is invisible, it doesn't show on the screen, not
797 even as an icon.
798
799 Visibility is meaningless for terminal frames, since only the selected
800 one is actually displayed in any case.
801
802 @deffn Command make-frame-visible &optional frame
803 This function makes frame @var{frame} visible. If you omit @var{frame},
804 it makes the selected frame visible.
805 @end deffn
806
807 @deffn Command make-frame-invisible &optional frame
808 This function makes frame @var{frame} invisible. If you omit
809 @var{frame}, it makes the selected frame invisible.
810 @end deffn
811
812 @deffn Command iconify-frame &optional frame
813 This function iconifies frame @var{frame}. If you omit @var{frame}, it
814 iconifies the selected frame.
815 @end deffn
816
817 @defun frame-visible-p frame
818 This returns the visibility status of frame @var{frame}. The value is
819 @code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
820 @code{icon} if it is iconified.
821 @end defun
822
823 The visibility status of a frame is also available as a frame
824 parameter. You can read or change it as such. @xref{X Frame
825 Parameters}.
826
827 The user can iconify and deiconify frames with the window manager.
828 This happens below the level at which Emacs can exert any control, but
829 Emacs does provide events that you can use to keep track of such
830 changes. @xref{Misc Events}.
831
832 @node Raising and Lowering
833 @section Raising and Lowering Frames
834
835 The X Window System uses a desktop metaphor. Part of this metaphor is
836 the idea that windows are stacked in a notional third dimension
837 perpendicular to the screen surface, and thus ordered from ``highest''
838 to ``lowest''. Where two windows overlap, the one higher up covers the
839 one underneath. Even a window at the bottom of the stack can be seen if
840 no other window overlaps it.
841
842 @cindex raising a frame
843 @cindex lowering a frame
844 A window's place in this ordering is not fixed; in fact, users tend to
845 change the order frequently. @dfn{Raising} a window means moving it
846 ``up'', to the top of the stack. @dfn{Lowering} a window means moving
847 it to the bottom of the stack. This motion is in the notional third
848 dimension only, and does not change the position of the window on the
849 screen.
850
851 You can raise and lower Emacs's X windows with these functions:
852
853 @deffn Command raise-frame frame
854 This function raises frame @var{frame}.
855 @end deffn
856
857 @deffn Command lower-frame frame
858 This function lowers frame @var{frame}.
859 @end deffn
860
861 @defopt minibuffer-auto-raise
862 If this is non-@code{nil}, activation of the minibuffer raises the frame
863 that the minibuffer window is in.
864 @end defopt
865
866 You can also enable auto-raise (raising automatically when a frame is
867 selected) or auto-lower (lowering automatically when it is deselected)
868 for any frame using frame parameters. @xref{X Frame Parameters}.
869
870 @node Frame Configurations
871 @section Frame Configurations
872 @cindex frame configuration
873
874 A @dfn{frame configuration} records the current arrangement of frames,
875 all their properties, and the window configuration of each one.
876
877 @defun current-frame-configuration
878 This function returns a frame configuration list that describes
879 the current arrangement of frames and their contents.
880 @end defun
881
882 @defun set-frame-configuration configuration
883 This function restores the state of frames described in
884 @var{configuration}.
885 @end defun
886
887 @node Mouse Tracking
888 @section Mouse Tracking
889 @cindex mouse tracking
890 @cindex tracking the mouse
891
892 Sometimes it is useful to @dfn{track} the mouse, which means to display
893 something to indicate where the mouse is and move the indicator as the
894 mouse moves. For efficient mouse tracking, you need a way to wait until
895 the mouse actually moves.
896
897 The convenient way to track the mouse is to ask for events to represent
898 mouse motion. Then you can wait for motion by waiting for an event. In
899 addition, you can easily handle any other sorts of events that may
900 occur. That is useful, because normally you don't want to track the
901 mouse forever---only until some other event, such as the release of a
902 button.
903
904 @defspec track-mouse body@dots{}
905 Execute @var{body}, meanwhile generating input events for mouse motion.
906 The code in @var{body} can read these events with @code{read-event} or
907 @code{read-key-sequence}. @xref{Motion Events}, for the format of mouse
908 motion events.
909
910 The value of @code{track-mouse} is that of the last form in @var{body}.
911 @end defspec
912
913 The usual purpose of tracking mouse motion is to indicate on the screen
914 the consequences of pushing or releasing a button at the current
915 position.
916
917 In many cases, you can avoid the need to track the mouse by using
918 the @code{mouse-face} text property (@pxref{Special Properties}).
919 That works at a much lower level and runs more smoothly than
920 Lisp-level mouse tracking.
921
922 @ignore
923 @c These are not implemented yet.
924
925 These functions change the screen appearance instantaneously. The
926 effect is transient, only until the next ordinary Emacs redisplay. That
927 is ok for mouse tracking, since it doesn't make sense for mouse tracking
928 to change the text, and the body of @code{track-mouse} normally reads
929 the events itself and does not do redisplay.
930
931 @defun x-contour-region window beg end
932 This function draws lines to make a box around the text from @var{beg}
933 to @var{end}, in window @var{window}.
934 @end defun
935
936 @defun x-uncontour-region window beg end
937 This function erases the lines that would make a box around the text
938 from @var{beg} to @var{end}, in window @var{window}. Use it to remove
939 a contour that you previously made by calling @code{x-contour-region}.
940 @end defun
941
942 @defun x-draw-rectangle frame left top right bottom
943 This function draws a hollow rectangle on frame @var{frame} with the
944 specified edge coordinates, all measured in pixels from the inside top
945 left corner. It uses the cursor color, the one used for indicating the
946 location of point.
947 @end defun
948
949 @defun x-erase-rectangle frame left top right bottom
950 This function erases a hollow rectangle on frame @var{frame} with the
951 specified edge coordinates, all measured in pixels from the inside top
952 left corner. Erasure means redrawing the text and background that
953 normally belong in the specified rectangle.
954 @end defun
955 @end ignore
956
957 @node Mouse Position
958 @section Mouse Position
959 @cindex mouse position
960 @cindex position of mouse
961
962 The functions @code{mouse-position} and @code{set-mouse-position}
963 give access to the current position of the mouse.
964
965 @defun mouse-position
966 This function returns a description of the position of the mouse. The
967 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
968 and @var{y} are integers giving the position in characters relative to
969 the top left corner of the inside of @var{frame}.
970 @end defun
971
972 @defun set-mouse-position frame x y
973 This function @dfn{warps the mouse} to position @var{x}, @var{y} in
974 frame @var{frame}. The arguments @var{x} and @var{y} are integers,
975 giving the position in characters relative to the top left corner of the
976 inside of @var{frame}.
977 @end defun
978
979 @defun mouse-pixel-position
980 This function is like @code{mouse-position} except that it returns
981 coordinates in units of pixels rather than units of characters.
982 @end defun
983
984 @defun set-mouse-pixel-position frame x y
985 This function warps the mouse like @code{set-mouse-position} except that
986 @var{x} and @var{y} are in units of pixels rather than units of
987 characters. These coordinates are not required to be within the frame.
988 @end defun
989
990 @need 3000
991
992 @node Pop-Up Menus
993 @section Pop-Up Menus
994
995 When using X windows, a Lisp program can pop up a menu which the
996 user can choose from with the mouse.
997
998 @defun x-popup-menu position menu
999 This function displays a pop-up menu and returns an indication of
1000 what selection the user makes.
1001
1002 The argument @var{position} specifies where on the screen to put the
1003 menu. It can be either a mouse button event (which says to put the menu
1004 where the user actuated the button) or a list of this form:
1005
1006 @example
1007 ((@var{xoffset} @var{yoffset}) @var{window})
1008 @end example
1009
1010 @noindent
1011 where @var{xoffset} and @var{yoffset} are coordinates, measured in
1012 pixels, counting from the top left corner of @var{window}'s frame.
1013
1014 If @var{position} is @code{t}, it means to use the current mouse
1015 position. If @var{position} is @code{nil}, it means to precompute the
1016 key binding equivalents for the keymaps specified in @var{menu},
1017 without actually displaying or popping up the menu.
1018
1019 The argument @var{menu} says what to display in the menu. It can be a
1020 keymap or a list of keymaps (@pxref{Menu Keymaps}). Alternatively, it
1021 can have the following form:
1022
1023 @example
1024 (@var{title} @var{pane1} @var{pane2}...)
1025 @end example
1026
1027 @noindent
1028 where each pane is a list of form
1029
1030 @example
1031 (@var{title} (@var{line} . @var{item})...)
1032 @end example
1033
1034 Each @var{line} should be a string, and each @var{item} should be the
1035 value to return if that @var{line} is chosen.
1036 @end defun
1037
1038 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu if
1039 a prefix key with a menu keymap would do the job. If you use a menu
1040 keymap to implement a menu, @kbd{C-h c} and @kbd{C-h a} can see the
1041 individual items in that menu and provide help for them. If instead you
1042 implement the menu by defining a command that calls @code{x-popup-menu},
1043 the help facilities cannot know what happens inside that command, so
1044 they cannot give any help for the menu's items. This is the reason why
1045 all the menu bar items are normally implemented with menu keymaps
1046 (@pxref{Menu Keymaps}).
1047
1048 @node Dialog Boxes
1049 @section Dialog Boxes
1050 @cindex dialog boxes
1051
1052 A dialog box is a variant of a pop-up menu. It looks a little
1053 different (if Emacs uses an X toolkit), it always appears in the center
1054 of a frame, and it has just one level and one pane. The main use of
1055 dialog boxes is for asking questions that the user can answer with
1056 ``yes'', ``no'', and a few other alternatives. The functions
1057 @code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
1058 keyboard, when called from commands invoked by mouse clicks.
1059
1060 @defun x-popup-dialog position contents
1061 This function displays a pop-up dialog box and returns an indication of
1062 what selection the user makes. The argument @var{contents} specifies
1063 the alternatives to offer; it has this format:
1064
1065 @example
1066 (@var{title} (@var{string} . @var{value})@dots{})
1067 @end example
1068
1069 @noindent
1070 which looks like the list that specifies a single pane for
1071 @code{x-popup-menu}.
1072
1073 The return value is @var{value} from the chosen alternative.
1074
1075 An element of the list may be just a string instead of a cons cell
1076 @code{(@var{string} . @var{value})}. That makes a box that cannot
1077 be selected.
1078
1079 If @code{nil} appears in the list, it separates the left-hand items from
1080 the right-hand items; items that precede the @code{nil} appear on the
1081 left, and items that follow the @code{nil} appear on the right. If you
1082 don't include a @code{nil} in the list, then approximately half the
1083 items appear on each side.
1084
1085 Dialog boxes always appear in the center of a frame; the argument
1086 @var{position} specifies which frame. The possible values are as in
1087 @code{x-popup-menu}, but the precise coordinates don't matter; only the
1088 frame matters.
1089
1090 If your Emacs executable does not use an X toolkit, then it cannot
1091 display a real dialog box; so instead it displays the same items in a
1092 pop-up menu in the center of the frame.
1093 @end defun
1094
1095 @node Pointer Shapes
1096 @section Pointer Shapes
1097 @cindex pointer shape
1098 @cindex mouse pointer shape
1099
1100 These variables specify which shape to use for the mouse pointer in
1101 various situations:
1102
1103 @table @code
1104 @item x-pointer-shape
1105 @vindex x-pointer-shape
1106 This variable specifies the pointer shape to use ordinarily in the Emacs
1107 frame.
1108
1109 @item x-sensitive-text-pointer-shape
1110 @vindex x-sensitive-text-pointer-shape
1111 This variable specifies the pointer shape to use when the mouse
1112 is over mouse-sensitive text.
1113 @end table
1114
1115 These variables affect newly created frames. They do not normally
1116 affect existing frames; however, if you set the mouse color of a frame,
1117 that also updates its pointer shapes based on the current values of
1118 these variables. @xref{X Frame Parameters}.
1119
1120 The values you can use, to specify either of these pointer shapes, are
1121 defined in the file @file{lisp/x-win.el}. Use @kbd{M-x apropos
1122 @key{RET} x-pointer @key{RET}} to see a list of them.
1123
1124 @node X Selections
1125 @section X Selections
1126 @cindex selection (for X windows)
1127
1128 The X server records a set of @dfn{selections} which permit transfer of
1129 data between application programs. The various selections are
1130 distinguished by @dfn{selection types}, represented in Emacs by
1131 symbols. X clients including Emacs can read or set the selection for
1132 any given type.
1133
1134 @defun x-set-selection type data
1135 This function sets a ``selection'' in the X server. It takes two
1136 arguments: a selection type @var{type}, and the value to assign to it,
1137 @var{data}. If @var{data} is @code{nil}, it means to clear out the
1138 selection. Otherwise, @var{data} may be a string, a symbol, an integer
1139 (or a cons of two integers or list of two integers), an overlay, or a
1140 cons of two markers pointing to the same buffer. An overlay or a pair
1141 of markers stands for text in the overlay or between the markers.
1142
1143 The data may also be a vector of valid non-vector selection values.
1144
1145 Each possible @var{type} has its own selection value, which changes
1146 independently. The usual values of @var{type} are @code{PRIMARY} and
1147 @code{SECONDARY}; these are symbols with upper-case names, in accord
1148 with X Window System conventions. The default is @code{PRIMARY}.
1149 @end defun
1150
1151 @defun x-get-selection &optional type data-type
1152 This function accesses selections set up by Emacs or by other X
1153 clients. It takes two optional arguments, @var{type} and
1154 @var{data-type}. The default for @var{type}, the selection type, is
1155 @code{PRIMARY}.
1156
1157 The @var{data-type} argument specifies the form of data conversion to
1158 use, to convert the raw data obtained from another X client into Lisp
1159 data. Meaningful values include @code{TEXT}, @code{STRING},
1160 @code{TARGETS}, @code{LENGTH}, @code{DELETE}, @code{FILE_NAME},
1161 @code{CHARACTER_POSITION}, @code{LINE_NUMBER}, @code{COLUMN_NUMBER},
1162 @code{OWNER_OS}, @code{HOST_NAME}, @code{USER}, @code{CLASS},
1163 @code{NAME}, @code{ATOM}, and @code{INTEGER}. (These are symbols with
1164 upper-case names in accord with X conventions.) The default for
1165 @var{data-type} is @code{STRING}.
1166 @end defun
1167
1168 @cindex cut buffer
1169 The X server also has a set of numbered @dfn{cut buffers} which can
1170 store text or other data being moved between applications. Cut buffers
1171 are considered obsolete, but Emacs supports them for the sake of X
1172 clients that still use them.
1173
1174 @defun x-get-cut-buffer n
1175 This function returns the contents of cut buffer number @var{n}.
1176 @end defun
1177
1178 @defun x-set-cut-buffer string
1179 This function stores @var{string} into the first cut buffer (cut buffer
1180 0), moving the other values down through the series of cut buffers, much
1181 like the way successive kills in Emacs move down the kill ring.
1182 @end defun
1183
1184 @node Color Names
1185 @section Color Names
1186
1187 @defun x-color-defined-p color
1188 This function reports whether a color name is meaningful. It returns
1189 @code{t} if so; otherwise, @code{nil}.
1190
1191 Note that this does not tell you whether the display you are using
1192 really supports that color. You can ask for any defined color on any
1193 kind of display, and you will get some result---that is how the X server
1194 works. Here's an approximate way to test whether your display supports
1195 the color @var{color}:
1196
1197 @example
1198 (defun x-color-supported-p (color)
1199 (and (x-color-defined-p color)
1200 (or (x-display-color-p)
1201 (member color '("black" "white"))
1202 (and (> (x-display-planes) 1)
1203 (equal color "gray")))))
1204 @end example
1205 @end defun
1206
1207 @defun x-color-values color
1208 This function returns a value that describes what @var{color} should
1209 ideally look like. If @var{color} is defined, the value is a list of
1210 three integers, which give the amount of red, the amount of green, and
1211 the amount of blue. Each integer ranges in principle from 0 to 65535,
1212 but in practice no value seems to be above 65280. If @var{color} is not
1213 defined, the value is @code{nil}.
1214
1215 @example
1216 (x-color-values "black")
1217 @result{} (0 0 0)
1218 (x-color-values "white")
1219 @result{} (65280 65280 65280)
1220 (x-color-values "red")
1221 @result{} (65280 0 0)
1222 (x-color-values "pink")
1223 @result{} (65280 49152 51968)
1224 (x-color-values "hungry")
1225 @result{} nil
1226 @end example
1227 @end defun
1228
1229 @node Resources
1230 @section X Resources
1231
1232 @defun x-get-resource attribute class &optional component subclass
1233 The function @code{x-get-resource} retrieves a resource value from the X
1234 Windows defaults database.
1235
1236 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
1237 This function searches using a key of the form
1238 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
1239 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
1240 the class.
1241
1242 The optional arguments @var{component} and @var{subclass} add to the key
1243 and the class, respectively. You must specify both of them or neither.
1244 If you specify them, the key is
1245 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
1246 @samp{Emacs.@var{class}.@var{subclass}}.
1247 @end defun
1248
1249 @xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}.
1250
1251 @node Server Data
1252 @section Data about the X Server
1253
1254 This section describes functions and a variable that you can use to
1255 get information about the capabilities and origin of an X display that
1256 Emacs is using. Each of these functions lets you specify the display
1257 you are interested in: the @var{display} argument can be either a
1258 display name, or a frame (meaning use the display that frame is on). If
1259 you omit the @var{display} argument, or specify @code{nil}, that means
1260 to use the selected frame's display.
1261
1262 @defun x-display-screens &optional display
1263 This function returns the number of screens associated with the display.
1264 @end defun
1265
1266 @defun x-server-version &optional display
1267 This function returns the list of version numbers of the X server
1268 running the display.
1269 @end defun
1270
1271 @defun x-server-vendor &optional display
1272 This function returns the vendor that provided the X server software.
1273 @end defun
1274
1275 @defun x-display-pixel-height &optional display
1276 This function returns the height of the screen in pixels.
1277 @end defun
1278
1279 @defun x-display-mm-height &optional display
1280 This function returns the height of the screen in millimeters.
1281 @end defun
1282
1283 @defun x-display-pixel-width &optional display
1284 This function returns the width of the screen in pixels.
1285 @end defun
1286
1287 @defun x-display-mm-width &optional display
1288 This function returns the width of the screen in millimeters.
1289 @end defun
1290
1291 @defun x-display-backing-store &optional display
1292 This function returns the backing store capability of the screen.
1293 Values can be the symbols @code{always}, @code{when-mapped}, or
1294 @code{not-useful}.
1295 @end defun
1296
1297 @defun x-display-save-under &optional display
1298 This function returns non-@code{nil} if the display supports the
1299 SaveUnder feature.
1300 @end defun
1301
1302 @defun x-display-planes &optional display
1303 This function returns the number of planes the display supports.
1304 @end defun
1305
1306 @defun x-display-visual-class &optional display
1307 This function returns the visual class for the screen. The value is one
1308 of the symbols @code{static-gray}, @code{gray-scale},
1309 @code{static-color}, @code{pseudo-color}, @code{true-color}, and
1310 @code{direct-color}.
1311 @end defun
1312
1313 @defun x-display-grayscale-p &optional display
1314 This function returns @code{t} if the screen can display shades of gray.
1315 @end defun
1316
1317 @defun x-display-color-p &optional display
1318 This function returns @code{t} if the screen is a color screen.
1319 @end defun
1320
1321 @defun x-display-color-cells &optional display
1322 This function returns the number of color cells the screen supports.
1323 @end defun
1324
1325 @ignore
1326 @defvar x-no-window-manager
1327 This variable's value is is @code{t} if no X window manager is in use.
1328 @end defvar
1329 @end ignore
1330
1331 @ignore
1332 @item
1333 The functions @code{x-pixel-width} and @code{x-pixel-height} return the
1334 width and height of an X Window frame, measured in pixels.
1335 @end ignore