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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998, 1999, 2002, 2003, 2004,
4 @c 2005, 2006 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/characters
7 @node Non-ASCII Characters, Searching and Matching, Text, Top
8 @chapter Non-@acronym{ASCII} Characters
9 @cindex multibyte characters
10 @cindex non-@acronym{ASCII} characters
11
12 This chapter covers the special issues relating to non-@acronym{ASCII}
13 characters and how they are stored in strings and buffers.
14
15 @menu
16 * Text Representations:: Unibyte and multibyte representations
17 * Converting Representations:: Converting unibyte to multibyte and vice versa.
18 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
19 * Character Codes:: How unibyte and multibyte relate to
20 codes of individual characters.
21 * Character Sets:: The space of possible character codes
22 is divided into various character sets.
23 * Chars and Bytes:: More information about multibyte encodings.
24 * Splitting Characters:: Converting a character to its byte sequence.
25 * Scanning Charsets:: Which character sets are used in a buffer?
26 * Translation of Characters:: Translation tables are used for conversion.
27 * Coding Systems:: Coding systems are conversions for saving files.
28 * Input Methods:: Input methods allow users to enter various
29 non-ASCII characters without special keyboards.
30 * Locales:: Interacting with the POSIX locale.
31 @end menu
32
33 @node Text Representations
34 @section Text Representations
35 @cindex text representations
36
37 Emacs has two @dfn{text representations}---two ways to represent text
38 in a string or buffer. These are called @dfn{unibyte} and
39 @dfn{multibyte}. Each string, and each buffer, uses one of these two
40 representations. For most purposes, you can ignore the issue of
41 representations, because Emacs converts text between them as
42 appropriate. Occasionally in Lisp programming you will need to pay
43 attention to the difference.
44
45 @cindex unibyte text
46 In unibyte representation, each character occupies one byte and
47 therefore the possible character codes range from 0 to 255. Codes 0
48 through 127 are @acronym{ASCII} characters; the codes from 128 through 255
49 are used for one non-@acronym{ASCII} character set (you can choose which
50 character set by setting the variable @code{nonascii-insert-offset}).
51
52 @cindex leading code
53 @cindex multibyte text
54 @cindex trailing codes
55 In multibyte representation, a character may occupy more than one
56 byte, and as a result, the full range of Emacs character codes can be
57 stored. The first byte of a multibyte character is always in the range
58 128 through 159 (octal 0200 through 0237). These values are called
59 @dfn{leading codes}. The second and subsequent bytes of a multibyte
60 character are always in the range 160 through 255 (octal 0240 through
61 0377); these values are @dfn{trailing codes}.
62
63 Some sequences of bytes are not valid in multibyte text: for example,
64 a single isolated byte in the range 128 through 159 is not allowed. But
65 character codes 128 through 159 can appear in multibyte text,
66 represented as two-byte sequences. All the character codes 128 through
67 255 are possible (though slightly abnormal) in multibyte text; they
68 appear in multibyte buffers and strings when you do explicit encoding
69 and decoding (@pxref{Explicit Encoding}).
70
71 In a buffer, the buffer-local value of the variable
72 @code{enable-multibyte-characters} specifies the representation used.
73 The representation for a string is determined and recorded in the string
74 when the string is constructed.
75
76 @defvar enable-multibyte-characters
77 This variable specifies the current buffer's text representation.
78 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
79 it contains unibyte text.
80
81 You cannot set this variable directly; instead, use the function
82 @code{set-buffer-multibyte} to change a buffer's representation.
83 @end defvar
84
85 @defvar default-enable-multibyte-characters
86 This variable's value is entirely equivalent to @code{(default-value
87 'enable-multibyte-characters)}, and setting this variable changes that
88 default value. Setting the local binding of
89 @code{enable-multibyte-characters} in a specific buffer is not allowed,
90 but changing the default value is supported, and it is a reasonable
91 thing to do, because it has no effect on existing buffers.
92
93 The @samp{--unibyte} command line option does its job by setting the
94 default value to @code{nil} early in startup.
95 @end defvar
96
97 @defun position-bytes position
98 Return the byte-position corresponding to buffer position
99 @var{position} in the current buffer. This is 1 at the start of the
100 buffer, and counts upward in bytes. If @var{position} is out of
101 range, the value is @code{nil}.
102 @end defun
103
104 @defun byte-to-position byte-position
105 Return the buffer position corresponding to byte-position
106 @var{byte-position} in the current buffer. If @var{byte-position} is
107 out of range, the value is @code{nil}.
108 @end defun
109
110 @defun multibyte-string-p string
111 Return @code{t} if @var{string} is a multibyte string.
112 @end defun
113
114 @node Converting Representations
115 @section Converting Text Representations
116
117 Emacs can convert unibyte text to multibyte; it can also convert
118 multibyte text to unibyte, though this conversion loses information. In
119 general these conversions happen when inserting text into a buffer, or
120 when putting text from several strings together in one string. You can
121 also explicitly convert a string's contents to either representation.
122
123 Emacs chooses the representation for a string based on the text that
124 it is constructed from. The general rule is to convert unibyte text to
125 multibyte text when combining it with other multibyte text, because the
126 multibyte representation is more general and can hold whatever
127 characters the unibyte text has.
128
129 When inserting text into a buffer, Emacs converts the text to the
130 buffer's representation, as specified by
131 @code{enable-multibyte-characters} in that buffer. In particular, when
132 you insert multibyte text into a unibyte buffer, Emacs converts the text
133 to unibyte, even though this conversion cannot in general preserve all
134 the characters that might be in the multibyte text. The other natural
135 alternative, to convert the buffer contents to multibyte, is not
136 acceptable because the buffer's representation is a choice made by the
137 user that cannot be overridden automatically.
138
139 Converting unibyte text to multibyte text leaves @acronym{ASCII} characters
140 unchanged, and likewise character codes 128 through 159. It converts
141 the non-@acronym{ASCII} codes 160 through 255 by adding the value
142 @code{nonascii-insert-offset} to each character code. By setting this
143 variable, you specify which character set the unibyte characters
144 correspond to (@pxref{Character Sets}). For example, if
145 @code{nonascii-insert-offset} is 2048, which is @code{(- (make-char
146 'latin-iso8859-1) 128)}, then the unibyte non-@acronym{ASCII} characters
147 correspond to Latin 1. If it is 2688, which is @code{(- (make-char
148 'greek-iso8859-7) 128)}, then they correspond to Greek letters.
149
150 Converting multibyte text to unibyte is simpler: it discards all but
151 the low 8 bits of each character code. If @code{nonascii-insert-offset}
152 has a reasonable value, corresponding to the beginning of some character
153 set, this conversion is the inverse of the other: converting unibyte
154 text to multibyte and back to unibyte reproduces the original unibyte
155 text.
156
157 @defvar nonascii-insert-offset
158 This variable specifies the amount to add to a non-@acronym{ASCII} character
159 when converting unibyte text to multibyte. It also applies when
160 @code{self-insert-command} inserts a character in the unibyte
161 non-@acronym{ASCII} range, 128 through 255. However, the functions
162 @code{insert} and @code{insert-char} do not perform this conversion.
163
164 The right value to use to select character set @var{cs} is @code{(-
165 (make-char @var{cs}) 128)}. If the value of
166 @code{nonascii-insert-offset} is zero, then conversion actually uses the
167 value for the Latin 1 character set, rather than zero.
168 @end defvar
169
170 @defvar nonascii-translation-table
171 This variable provides a more general alternative to
172 @code{nonascii-insert-offset}. You can use it to specify independently
173 how to translate each code in the range of 128 through 255 into a
174 multibyte character. The value should be a char-table, or @code{nil}.
175 If this is non-@code{nil}, it overrides @code{nonascii-insert-offset}.
176 @end defvar
177
178 The next three functions either return the argument @var{string}, or a
179 newly created string with no text properties.
180
181 @defun string-make-unibyte string
182 This function converts the text of @var{string} to unibyte
183 representation, if it isn't already, and returns the result. If
184 @var{string} is a unibyte string, it is returned unchanged. Multibyte
185 character codes are converted to unibyte according to
186 @code{nonascii-translation-table} or, if that is @code{nil}, using
187 @code{nonascii-insert-offset}. If the lookup in the translation table
188 fails, this function takes just the low 8 bits of each character.
189 @end defun
190
191 @defun string-make-multibyte string
192 This function converts the text of @var{string} to multibyte
193 representation, if it isn't already, and returns the result. If
194 @var{string} is a multibyte string or consists entirely of
195 @acronym{ASCII} characters, it is returned unchanged. In particular,
196 if @var{string} is unibyte and entirely @acronym{ASCII}, the returned
197 string is unibyte. (When the characters are all @acronym{ASCII},
198 Emacs primitives will treat the string the same way whether it is
199 unibyte or multibyte.) If @var{string} is unibyte and contains
200 non-@acronym{ASCII} characters, the function
201 @code{unibyte-char-to-multibyte} is used to convert each unibyte
202 character to a multibyte character.
203 @end defun
204
205 @defun string-to-multibyte string
206 This function returns a multibyte string containing the same sequence
207 of character codes as @var{string}. Unlike
208 @code{string-make-multibyte}, this function unconditionally returns a
209 multibyte string. If @var{string} is a multibyte string, it is
210 returned unchanged.
211 @end defun
212
213 @defun multibyte-char-to-unibyte char
214 This convert the multibyte character @var{char} to a unibyte
215 character, based on @code{nonascii-translation-table} and
216 @code{nonascii-insert-offset}.
217 @end defun
218
219 @defun unibyte-char-to-multibyte char
220 This convert the unibyte character @var{char} to a multibyte
221 character, based on @code{nonascii-translation-table} and
222 @code{nonascii-insert-offset}.
223 @end defun
224
225 @node Selecting a Representation
226 @section Selecting a Representation
227
228 Sometimes it is useful to examine an existing buffer or string as
229 multibyte when it was unibyte, or vice versa.
230
231 @defun set-buffer-multibyte multibyte
232 Set the representation type of the current buffer. If @var{multibyte}
233 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
234 is @code{nil}, the buffer becomes unibyte.
235
236 This function leaves the buffer contents unchanged when viewed as a
237 sequence of bytes. As a consequence, it can change the contents viewed
238 as characters; a sequence of two bytes which is treated as one character
239 in multibyte representation will count as two characters in unibyte
240 representation. Character codes 128 through 159 are an exception. They
241 are represented by one byte in a unibyte buffer, but when the buffer is
242 set to multibyte, they are converted to two-byte sequences, and vice
243 versa.
244
245 This function sets @code{enable-multibyte-characters} to record which
246 representation is in use. It also adjusts various data in the buffer
247 (including overlays, text properties and markers) so that they cover the
248 same text as they did before.
249
250 You cannot use @code{set-buffer-multibyte} on an indirect buffer,
251 because indirect buffers always inherit the representation of the
252 base buffer.
253 @end defun
254
255 @defun string-as-unibyte string
256 This function returns a string with the same bytes as @var{string} but
257 treating each byte as a character. This means that the value may have
258 more characters than @var{string} has.
259
260 If @var{string} is already a unibyte string, then the value is
261 @var{string} itself. Otherwise it is a newly created string, with no
262 text properties. If @var{string} is multibyte, any characters it
263 contains of charset @code{eight-bit-control} or @code{eight-bit-graphic}
264 are converted to the corresponding single byte.
265 @end defun
266
267 @defun string-as-multibyte string
268 This function returns a string with the same bytes as @var{string} but
269 treating each multibyte sequence as one character. This means that the
270 value may have fewer characters than @var{string} has.
271
272 If @var{string} is already a multibyte string, then the value is
273 @var{string} itself. Otherwise it is a newly created string, with no
274 text properties. If @var{string} is unibyte and contains any individual
275 8-bit bytes (i.e.@: not part of a multibyte form), they are converted to
276 the corresponding multibyte character of charset @code{eight-bit-control}
277 or @code{eight-bit-graphic}.
278 @end defun
279
280 @node Character Codes
281 @section Character Codes
282 @cindex character codes
283
284 The unibyte and multibyte text representations use different character
285 codes. The valid character codes for unibyte representation range from
286 0 to 255---the values that can fit in one byte. The valid character
287 codes for multibyte representation range from 0 to 524287, but not all
288 values in that range are valid. The values 128 through 255 are not
289 entirely proper in multibyte text, but they can occur if you do explicit
290 encoding and decoding (@pxref{Explicit Encoding}). Some other character
291 codes cannot occur at all in multibyte text. Only the @acronym{ASCII} codes
292 0 through 127 are completely legitimate in both representations.
293
294 @defun char-valid-p charcode &optional genericp
295 This returns @code{t} if @var{charcode} is valid (either for unibyte
296 text or for multibyte text).
297
298 @example
299 (char-valid-p 65)
300 @result{} t
301 (char-valid-p 256)
302 @result{} nil
303 (char-valid-p 2248)
304 @result{} t
305 @end example
306
307 If the optional argument @var{genericp} is non-@code{nil}, this
308 function also returns @code{t} if @var{charcode} is a generic
309 character (@pxref{Splitting Characters}).
310 @end defun
311
312 @node Character Sets
313 @section Character Sets
314 @cindex character sets
315
316 Emacs classifies characters into various @dfn{character sets}, each of
317 which has a name which is a symbol. Each character belongs to one and
318 only one character set.
319
320 In general, there is one character set for each distinct script. For
321 example, @code{latin-iso8859-1} is one character set,
322 @code{greek-iso8859-7} is another, and @code{ascii} is another. An
323 Emacs character set can hold at most 9025 characters; therefore, in some
324 cases, characters that would logically be grouped together are split
325 into several character sets. For example, one set of Chinese
326 characters, generally known as Big 5, is divided into two Emacs
327 character sets, @code{chinese-big5-1} and @code{chinese-big5-2}.
328
329 @acronym{ASCII} characters are in character set @code{ascii}. The
330 non-@acronym{ASCII} characters 128 through 159 are in character set
331 @code{eight-bit-control}, and codes 160 through 255 are in character set
332 @code{eight-bit-graphic}.
333
334 @defun charsetp object
335 Returns @code{t} if @var{object} is a symbol that names a character set,
336 @code{nil} otherwise.
337 @end defun
338
339 @defvar charset-list
340 The value is a list of all defined character set names.
341 @end defvar
342
343 @defun charset-list
344 This function returns the value of @code{charset-list}. It is only
345 provided for backward compatibility.
346 @end defun
347
348 @defun char-charset character
349 This function returns the name of the character set that @var{character}
350 belongs to, or the symbol @code{unknown} if @var{character} is not a
351 valid character.
352 @end defun
353
354 @defun charset-plist charset
355 This function returns the charset property list of the character set
356 @var{charset}. Although @var{charset} is a symbol, this is not the same
357 as the property list of that symbol. Charset properties are used for
358 special purposes within Emacs.
359 @end defun
360
361 @deffn Command list-charset-chars charset
362 This command displays a list of characters in the character set
363 @var{charset}.
364 @end deffn
365
366 @node Chars and Bytes
367 @section Characters and Bytes
368 @cindex bytes and characters
369
370 @cindex introduction sequence
371 @cindex dimension (of character set)
372 In multibyte representation, each character occupies one or more
373 bytes. Each character set has an @dfn{introduction sequence}, which is
374 normally one or two bytes long. (Exception: the @code{ascii} character
375 set and the @code{eight-bit-graphic} character set have a zero-length
376 introduction sequence.) The introduction sequence is the beginning of
377 the byte sequence for any character in the character set. The rest of
378 the character's bytes distinguish it from the other characters in the
379 same character set. Depending on the character set, there are either
380 one or two distinguishing bytes; the number of such bytes is called the
381 @dfn{dimension} of the character set.
382
383 @defun charset-dimension charset
384 This function returns the dimension of @var{charset}; at present, the
385 dimension is always 1 or 2.
386 @end defun
387
388 @defun charset-bytes charset
389 This function returns the number of bytes used to represent a character
390 in character set @var{charset}.
391 @end defun
392
393 This is the simplest way to determine the byte length of a character
394 set's introduction sequence:
395
396 @example
397 (- (charset-bytes @var{charset})
398 (charset-dimension @var{charset}))
399 @end example
400
401 @node Splitting Characters
402 @section Splitting Characters
403
404 The functions in this section convert between characters and the byte
405 values used to represent them. For most purposes, there is no need to
406 be concerned with the sequence of bytes used to represent a character,
407 because Emacs translates automatically when necessary.
408
409 @defun split-char character
410 Return a list containing the name of the character set of
411 @var{character}, followed by one or two byte values (integers) which
412 identify @var{character} within that character set. The number of byte
413 values is the character set's dimension.
414
415 If @var{character} is invalid as a character code, @code{split-char}
416 returns a list consisting of the symbol @code{unknown} and @var{character}.
417
418 @example
419 (split-char 2248)
420 @result{} (latin-iso8859-1 72)
421 (split-char 65)
422 @result{} (ascii 65)
423 (split-char 128)
424 @result{} (eight-bit-control 128)
425 @end example
426 @end defun
427
428 @defun make-char charset &optional code1 code2
429 This function returns the character in character set @var{charset} whose
430 position codes are @var{code1} and @var{code2}. This is roughly the
431 inverse of @code{split-char}. Normally, you should specify either one
432 or both of @var{code1} and @var{code2} according to the dimension of
433 @var{charset}. For example,
434
435 @example
436 (make-char 'latin-iso8859-1 72)
437 @result{} 2248
438 @end example
439
440 Actually, the eighth bit of both @var{code1} and @var{code2} is zeroed
441 before they are used to index @var{charset}. Thus you may use, for
442 instance, an ISO 8859 character code rather than subtracting 128, as
443 is necessary to index the corresponding Emacs charset.
444 @end defun
445
446 @cindex generic characters
447 If you call @code{make-char} with no @var{byte-values}, the result is
448 a @dfn{generic character} which stands for @var{charset}. A generic
449 character is an integer, but it is @emph{not} valid for insertion in the
450 buffer as a character. It can be used in @code{char-table-range} to
451 refer to the whole character set (@pxref{Char-Tables}).
452 @code{char-valid-p} returns @code{nil} for generic characters.
453 For example:
454
455 @example
456 (make-char 'latin-iso8859-1)
457 @result{} 2176
458 (char-valid-p 2176)
459 @result{} nil
460 (char-valid-p 2176 t)
461 @result{} t
462 (split-char 2176)
463 @result{} (latin-iso8859-1 0)
464 @end example
465
466 The character sets @code{ascii}, @code{eight-bit-control}, and
467 @code{eight-bit-graphic} don't have corresponding generic characters. If
468 @var{charset} is one of them and you don't supply @var{code1},
469 @code{make-char} returns the character code corresponding to the
470 smallest code in @var{charset}.
471
472 @node Scanning Charsets
473 @section Scanning for Character Sets
474
475 Sometimes it is useful to find out which character sets appear in a
476 part of a buffer or a string. One use for this is in determining which
477 coding systems (@pxref{Coding Systems}) are capable of representing all
478 of the text in question.
479
480 @defun charset-after &optional pos
481 This function return the charset of a character in the current buffer
482 at position @var{pos}. If @var{pos} is omitted or @code{nil}, it
483 defaults to the current value of point. If @var{pos} is out of range,
484 the value is @code{nil}.
485 @end defun
486
487 @defun find-charset-region beg end &optional translation
488 This function returns a list of the character sets that appear in the
489 current buffer between positions @var{beg} and @var{end}.
490
491 The optional argument @var{translation} specifies a translation table to
492 be used in scanning the text (@pxref{Translation of Characters}). If it
493 is non-@code{nil}, then each character in the region is translated
494 through this table, and the value returned describes the translated
495 characters instead of the characters actually in the buffer.
496 @end defun
497
498 @defun find-charset-string string &optional translation
499 This function returns a list of the character sets that appear in the
500 string @var{string}. It is just like @code{find-charset-region}, except
501 that it applies to the contents of @var{string} instead of part of the
502 current buffer.
503 @end defun
504
505 @node Translation of Characters
506 @section Translation of Characters
507 @cindex character translation tables
508 @cindex translation tables
509
510 A @dfn{translation table} is a char-table that specifies a mapping
511 of characters into characters. These tables are used in encoding and
512 decoding, and for other purposes. Some coding systems specify their
513 own particular translation tables; there are also default translation
514 tables which apply to all other coding systems.
515
516 For instance, the coding-system @code{utf-8} has a translation table
517 that maps characters of various charsets (e.g.,
518 @code{latin-iso8859-@var{x}}) into Unicode character sets. This way,
519 it can encode Latin-2 characters into UTF-8. Meanwhile,
520 @code{unify-8859-on-decoding-mode} operates by specifying
521 @code{standard-translation-table-for-decode} to translate
522 Latin-@var{x} characters into corresponding Unicode characters.
523
524 @defun make-translation-table &rest translations
525 This function returns a translation table based on the argument
526 @var{translations}. Each element of @var{translations} should be a
527 list of elements of the form @code{(@var{from} . @var{to})}; this says
528 to translate the character @var{from} into @var{to}.
529
530 The arguments and the forms in each argument are processed in order,
531 and if a previous form already translates @var{to} to some other
532 character, say @var{to-alt}, @var{from} is also translated to
533 @var{to-alt}.
534
535 You can also map one whole character set into another character set with
536 the same dimension. To do this, you specify a generic character (which
537 designates a character set) for @var{from} (@pxref{Splitting Characters}).
538 In this case, if @var{to} is also a generic character, its character
539 set should have the same dimension as @var{from}'s. Then the
540 translation table translates each character of @var{from}'s character
541 set into the corresponding character of @var{to}'s character set. If
542 @var{from} is a generic character and @var{to} is an ordinary
543 character, then the translation table translates every character of
544 @var{from}'s character set into @var{to}.
545 @end defun
546
547 In decoding, the translation table's translations are applied to the
548 characters that result from ordinary decoding. If a coding system has
549 property @code{translation-table-for-decode}, that specifies the
550 translation table to use. (This is a property of the coding system,
551 as returned by @code{coding-system-get}, not a property of the symbol
552 that is the coding system's name. @xref{Coding System Basics,, Basic
553 Concepts of Coding Systems}.) Otherwise, if
554 @code{standard-translation-table-for-decode} is non-@code{nil},
555 decoding uses that table.
556
557 In encoding, the translation table's translations are applied to the
558 characters in the buffer, and the result of translation is actually
559 encoded. If a coding system has property
560 @code{translation-table-for-encode}, that specifies the translation
561 table to use. Otherwise the variable
562 @code{standard-translation-table-for-encode} specifies the translation
563 table.
564
565 @defvar standard-translation-table-for-decode
566 This is the default translation table for decoding, for
567 coding systems that don't specify any other translation table.
568 @end defvar
569
570 @defvar standard-translation-table-for-encode
571 This is the default translation table for encoding, for
572 coding systems that don't specify any other translation table.
573 @end defvar
574
575 @defvar translation-table-for-input
576 Self-inserting characters are translated through this translation
577 table before they are inserted. Search commands also translate their
578 input through this table, so they can compare more reliably with
579 what's in the buffer.
580
581 @code{set-buffer-file-coding-system} sets this variable so that your
582 keyboard input gets translated into the character sets that the buffer
583 is likely to contain. This variable automatically becomes
584 buffer-local when set.
585 @end defvar
586
587 @node Coding Systems
588 @section Coding Systems
589
590 @cindex coding system
591 When Emacs reads or writes a file, and when Emacs sends text to a
592 subprocess or receives text from a subprocess, it normally performs
593 character code conversion and end-of-line conversion as specified
594 by a particular @dfn{coding system}.
595
596 How to define a coding system is an arcane matter, and is not
597 documented here.
598
599 @menu
600 * Coding System Basics:: Basic concepts.
601 * Encoding and I/O:: How file I/O functions handle coding systems.
602 * Lisp and Coding Systems:: Functions to operate on coding system names.
603 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
604 * Default Coding Systems:: Controlling the default choices.
605 * Specifying Coding Systems:: Requesting a particular coding system
606 for a single file operation.
607 * Explicit Encoding:: Encoding or decoding text without doing I/O.
608 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
609 * MS-DOS File Types:: How DOS "text" and "binary" files
610 relate to coding systems.
611 @end menu
612
613 @node Coding System Basics
614 @subsection Basic Concepts of Coding Systems
615
616 @cindex character code conversion
617 @dfn{Character code conversion} involves conversion between the encoding
618 used inside Emacs and some other encoding. Emacs supports many
619 different encodings, in that it can convert to and from them. For
620 example, it can convert text to or from encodings such as Latin 1, Latin
621 2, Latin 3, Latin 4, Latin 5, and several variants of ISO 2022. In some
622 cases, Emacs supports several alternative encodings for the same
623 characters; for example, there are three coding systems for the Cyrillic
624 (Russian) alphabet: ISO, Alternativnyj, and KOI8.
625
626 Most coding systems specify a particular character code for
627 conversion, but some of them leave the choice unspecified---to be chosen
628 heuristically for each file, based on the data.
629
630 In general, a coding system doesn't guarantee roundtrip identity:
631 decoding a byte sequence using coding system, then encoding the
632 resulting text in the same coding system, can produce a different byte
633 sequence. However, the following coding systems do guarantee that the
634 byte sequence will be the same as what you originally decoded:
635
636 @quotation
637 chinese-big5 chinese-iso-8bit cyrillic-iso-8bit emacs-mule
638 greek-iso-8bit hebrew-iso-8bit iso-latin-1 iso-latin-2 iso-latin-3
639 iso-latin-4 iso-latin-5 iso-latin-8 iso-latin-9 iso-safe
640 japanese-iso-8bit japanese-shift-jis korean-iso-8bit raw-text
641 @end quotation
642
643 Encoding buffer text and then decoding the result can also fail to
644 reproduce the original text. For instance, if you encode Latin-2
645 characters with @code{utf-8} and decode the result using the same
646 coding system, you'll get Unicode characters (of charset
647 @code{mule-unicode-0100-24ff}). If you encode Unicode characters with
648 @code{iso-latin-2} and decode the result with the same coding system,
649 you'll get Latin-2 characters.
650
651 @cindex end of line conversion
652 @dfn{End of line conversion} handles three different conventions used
653 on various systems for representing end of line in files. The Unix
654 convention is to use the linefeed character (also called newline). The
655 DOS convention is to use a carriage-return and a linefeed at the end of
656 a line. The Mac convention is to use just carriage-return.
657
658 @cindex base coding system
659 @cindex variant coding system
660 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
661 conversion unspecified, to be chosen based on the data. @dfn{Variant
662 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
663 @code{latin-1-mac} specify the end-of-line conversion explicitly as
664 well. Most base coding systems have three corresponding variants whose
665 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
666
667 The coding system @code{raw-text} is special in that it prevents
668 character code conversion, and causes the buffer visited with that
669 coding system to be a unibyte buffer. It does not specify the
670 end-of-line conversion, allowing that to be determined as usual by the
671 data, and has the usual three variants which specify the end-of-line
672 conversion. @code{no-conversion} is equivalent to @code{raw-text-unix}:
673 it specifies no conversion of either character codes or end-of-line.
674
675 The coding system @code{emacs-mule} specifies that the data is
676 represented in the internal Emacs encoding. This is like
677 @code{raw-text} in that no code conversion happens, but different in
678 that the result is multibyte data.
679
680 @defun coding-system-get coding-system property
681 This function returns the specified property of the coding system
682 @var{coding-system}. Most coding system properties exist for internal
683 purposes, but one that you might find useful is @code{mime-charset}.
684 That property's value is the name used in MIME for the character coding
685 which this coding system can read and write. Examples:
686
687 @example
688 (coding-system-get 'iso-latin-1 'mime-charset)
689 @result{} iso-8859-1
690 (coding-system-get 'iso-2022-cn 'mime-charset)
691 @result{} iso-2022-cn
692 (coding-system-get 'cyrillic-koi8 'mime-charset)
693 @result{} koi8-r
694 @end example
695
696 The value of the @code{mime-charset} property is also defined
697 as an alias for the coding system.
698 @end defun
699
700 @node Encoding and I/O
701 @subsection Encoding and I/O
702
703 The principal purpose of coding systems is for use in reading and
704 writing files. The function @code{insert-file-contents} uses
705 a coding system for decoding the file data, and @code{write-region}
706 uses one to encode the buffer contents.
707
708 You can specify the coding system to use either explicitly
709 (@pxref{Specifying Coding Systems}), or implicitly using a default
710 mechanism (@pxref{Default Coding Systems}). But these methods may not
711 completely specify what to do. For example, they may choose a coding
712 system such as @code{undefined} which leaves the character code
713 conversion to be determined from the data. In these cases, the I/O
714 operation finishes the job of choosing a coding system. Very often
715 you will want to find out afterwards which coding system was chosen.
716
717 @defvar buffer-file-coding-system
718 This buffer-local variable records the coding system that was used to visit
719 the current buffer. It is used for saving the buffer, and for writing part
720 of the buffer with @code{write-region}. If the text to be written
721 cannot be safely encoded using the coding system specified by this
722 variable, these operations select an alternative encoding by calling
723 the function @code{select-safe-coding-system} (@pxref{User-Chosen
724 Coding Systems}). If selecting a different encoding requires to ask
725 the user to specify a coding system, @code{buffer-file-coding-system}
726 is updated to the newly selected coding system.
727
728 @code{buffer-file-coding-system} does @emph{not} affect sending text
729 to a subprocess.
730 @end defvar
731
732 @defvar save-buffer-coding-system
733 This variable specifies the coding system for saving the buffer (by
734 overriding @code{buffer-file-coding-system}). Note that it is not used
735 for @code{write-region}.
736
737 When a command to save the buffer starts out to use
738 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
739 and that coding system cannot handle
740 the actual text in the buffer, the command asks the user to choose
741 another coding system (by calling @code{select-safe-coding-system}).
742 After that happens, the command also updates
743 @code{buffer-file-coding-system} to represent the coding system that
744 the user specified.
745 @end defvar
746
747 @defvar last-coding-system-used
748 I/O operations for files and subprocesses set this variable to the
749 coding system name that was used. The explicit encoding and decoding
750 functions (@pxref{Explicit Encoding}) set it too.
751
752 @strong{Warning:} Since receiving subprocess output sets this variable,
753 it can change whenever Emacs waits; therefore, you should copy the
754 value shortly after the function call that stores the value you are
755 interested in.
756 @end defvar
757
758 The variable @code{selection-coding-system} specifies how to encode
759 selections for the window system. @xref{Window System Selections}.
760
761 @defvar file-name-coding-system
762 The variable @code{file-name-coding-system} specifies the coding
763 system to use for encoding file names. Emacs encodes file names using
764 that coding system for all file operations. If
765 @code{file-name-coding-system} is @code{nil}, Emacs uses a default
766 coding system determined by the selected language environment. In the
767 default language environment, any non-@acronym{ASCII} characters in
768 file names are not encoded specially; they appear in the file system
769 using the internal Emacs representation.
770 @end defvar
771
772 @strong{Warning:} if you change @code{file-name-coding-system} (or
773 the language environment) in the middle of an Emacs session, problems
774 can result if you have already visited files whose names were encoded
775 using the earlier coding system and are handled differently under the
776 new coding system. If you try to save one of these buffers under the
777 visited file name, saving may use the wrong file name, or it may get
778 an error. If such a problem happens, use @kbd{C-x C-w} to specify a
779 new file name for that buffer.
780
781 @node Lisp and Coding Systems
782 @subsection Coding Systems in Lisp
783
784 Here are the Lisp facilities for working with coding systems:
785
786 @defun coding-system-list &optional base-only
787 This function returns a list of all coding system names (symbols). If
788 @var{base-only} is non-@code{nil}, the value includes only the
789 base coding systems. Otherwise, it includes alias and variant coding
790 systems as well.
791 @end defun
792
793 @defun coding-system-p object
794 This function returns @code{t} if @var{object} is a coding system
795 name or @code{nil}.
796 @end defun
797
798 @defun check-coding-system coding-system
799 This function checks the validity of @var{coding-system}.
800 If that is valid, it returns @var{coding-system}.
801 Otherwise it signals an error with condition @code{coding-system-error}.
802 @end defun
803
804 @cindex EOL conversion
805 @cindex end-of-line conversion
806 @cindex line end conversion
807 @defun coding-system-eol-type coding-system
808 This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
809 conversion used by @var{coding-system}. If @var{coding-system}
810 specifies a certain eol conversion, the return value is an integer 0,
811 1, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
812 respectively. If @var{coding-system} doesn't specify eol conversion
813 explicitly, the return value is a vector of coding systems, each one
814 with one of the possible eol conversion types, like this:
815
816 @lisp
817 (coding-system-eol-type 'latin-1)
818 @result{} [latin-1-unix latin-1-dos latin-1-mac]
819 @end lisp
820
821 @noindent
822 If this function returns a vector, Emacs will decide, as part of the
823 text encoding or decoding process, what eol conversion to use. For
824 decoding, the end-of-line format of the text is auto-detected, and the
825 eol conversion is set to match it (e.g., DOS-style CRLF format will
826 imply @code{dos} eol conversion). For encoding, the eol conversion is
827 taken from the appropriate default coding system (e.g.,
828 @code{default-buffer-file-coding-system} for
829 @code{buffer-file-coding-system}), or from the default eol conversion
830 appropriate for the underlying platform.
831 @end defun
832
833 @defun coding-system-change-eol-conversion coding-system eol-type
834 This function returns a coding system which is like @var{coding-system}
835 except for its eol conversion, which is specified by @code{eol-type}.
836 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
837 @code{nil}. If it is @code{nil}, the returned coding system determines
838 the end-of-line conversion from the data.
839
840 @var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
841 @code{dos} and @code{mac}, respectively.
842 @end defun
843
844 @defun coding-system-change-text-conversion eol-coding text-coding
845 This function returns a coding system which uses the end-of-line
846 conversion of @var{eol-coding}, and the text conversion of
847 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
848 @code{undecided}, or one of its variants according to @var{eol-coding}.
849 @end defun
850
851 @defun find-coding-systems-region from to
852 This function returns a list of coding systems that could be used to
853 encode a text between @var{from} and @var{to}. All coding systems in
854 the list can safely encode any multibyte characters in that portion of
855 the text.
856
857 If the text contains no multibyte characters, the function returns the
858 list @code{(undecided)}.
859 @end defun
860
861 @defun find-coding-systems-string string
862 This function returns a list of coding systems that could be used to
863 encode the text of @var{string}. All coding systems in the list can
864 safely encode any multibyte characters in @var{string}. If the text
865 contains no multibyte characters, this returns the list
866 @code{(undecided)}.
867 @end defun
868
869 @defun find-coding-systems-for-charsets charsets
870 This function returns a list of coding systems that could be used to
871 encode all the character sets in the list @var{charsets}.
872 @end defun
873
874 @defun detect-coding-region start end &optional highest
875 This function chooses a plausible coding system for decoding the text
876 from @var{start} to @var{end}. This text should be a byte sequence
877 (@pxref{Explicit Encoding}).
878
879 Normally this function returns a list of coding systems that could
880 handle decoding the text that was scanned. They are listed in order of
881 decreasing priority. But if @var{highest} is non-@code{nil}, then the
882 return value is just one coding system, the one that is highest in
883 priority.
884
885 If the region contains only @acronym{ASCII} characters, the value
886 is @code{undecided} or @code{(undecided)}, or a variant specifying
887 end-of-line conversion, if that can be deduced from the text.
888 @end defun
889
890 @defun detect-coding-string string &optional highest
891 This function is like @code{detect-coding-region} except that it
892 operates on the contents of @var{string} instead of bytes in the buffer.
893 @end defun
894
895 @xref{Coding systems for a subprocess,, Process Information}, in
896 particular the description of the functions
897 @code{process-coding-system} and @code{set-process-coding-system}, for
898 how to examine or set the coding systems used for I/O to a subprocess.
899
900 @node User-Chosen Coding Systems
901 @subsection User-Chosen Coding Systems
902
903 @cindex select safe coding system
904 @defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
905 This function selects a coding system for encoding specified text,
906 asking the user to choose if necessary. Normally the specified text
907 is the text in the current buffer between @var{from} and @var{to}. If
908 @var{from} is a string, the string specifies the text to encode, and
909 @var{to} is ignored.
910
911 If @var{default-coding-system} is non-@code{nil}, that is the first
912 coding system to try; if that can handle the text,
913 @code{select-safe-coding-system} returns that coding system. It can
914 also be a list of coding systems; then the function tries each of them
915 one by one. After trying all of them, it next tries the current
916 buffer's value of @code{buffer-file-coding-system} (if it is not
917 @code{undecided}), then the value of
918 @code{default-buffer-file-coding-system} and finally the user's most
919 preferred coding system, which the user can set using the command
920 @code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
921 Coding Systems, emacs, The GNU Emacs Manual}).
922
923 If one of those coding systems can safely encode all the specified
924 text, @code{select-safe-coding-system} chooses it and returns it.
925 Otherwise, it asks the user to choose from a list of coding systems
926 which can encode all the text, and returns the user's choice.
927
928 @var{default-coding-system} can also be a list whose first element is
929 t and whose other elements are coding systems. Then, if no coding
930 system in the list can handle the text, @code{select-safe-coding-system}
931 queries the user immediately, without trying any of the three
932 alternatives described above.
933
934 The optional argument @var{accept-default-p}, if non-@code{nil},
935 should be a function to determine whether a coding system selected
936 without user interaction is acceptable. @code{select-safe-coding-system}
937 calls this function with one argument, the base coding system of the
938 selected coding system. If @var{accept-default-p} returns @code{nil},
939 @code{select-safe-coding-system} rejects the silently selected coding
940 system, and asks the user to select a coding system from a list of
941 possible candidates.
942
943 @vindex select-safe-coding-system-accept-default-p
944 If the variable @code{select-safe-coding-system-accept-default-p} is
945 non-@code{nil}, its value overrides the value of
946 @var{accept-default-p}.
947
948 As a final step, before returning the chosen coding system,
949 @code{select-safe-coding-system} checks whether that coding system is
950 consistent with what would be selected if the contents of the region
951 were read from a file. (If not, this could lead to data corruption in
952 a file subsequently re-visited and edited.) Normally,
953 @code{select-safe-coding-system} uses @code{buffer-file-name} as the
954 file for this purpose, but if @var{file} is non-@code{nil}, it uses
955 that file instead (this can be relevant for @code{write-region} and
956 similar functions). If it detects an apparent inconsistency,
957 @code{select-safe-coding-system} queries the user before selecting the
958 coding system.
959 @end defun
960
961 Here are two functions you can use to let the user specify a coding
962 system, with completion. @xref{Completion}.
963
964 @defun read-coding-system prompt &optional default
965 This function reads a coding system using the minibuffer, prompting with
966 string @var{prompt}, and returns the coding system name as a symbol. If
967 the user enters null input, @var{default} specifies which coding system
968 to return. It should be a symbol or a string.
969 @end defun
970
971 @defun read-non-nil-coding-system prompt
972 This function reads a coding system using the minibuffer, prompting with
973 string @var{prompt}, and returns the coding system name as a symbol. If
974 the user tries to enter null input, it asks the user to try again.
975 @xref{Coding Systems}.
976 @end defun
977
978 @node Default Coding Systems
979 @subsection Default Coding Systems
980
981 This section describes variables that specify the default coding
982 system for certain files or when running certain subprograms, and the
983 function that I/O operations use to access them.
984
985 The idea of these variables is that you set them once and for all to the
986 defaults you want, and then do not change them again. To specify a
987 particular coding system for a particular operation in a Lisp program,
988 don't change these variables; instead, override them using
989 @code{coding-system-for-read} and @code{coding-system-for-write}
990 (@pxref{Specifying Coding Systems}).
991
992 @defvar auto-coding-regexp-alist
993 This variable is an alist of text patterns and corresponding coding
994 systems. Each element has the form @code{(@var{regexp}
995 . @var{coding-system})}; a file whose first few kilobytes match
996 @var{regexp} is decoded with @var{coding-system} when its contents are
997 read into a buffer. The settings in this alist take priority over
998 @code{coding:} tags in the files and the contents of
999 @code{file-coding-system-alist} (see below). The default value is set
1000 so that Emacs automatically recognizes mail files in Babyl format and
1001 reads them with no code conversions.
1002 @end defvar
1003
1004 @defvar file-coding-system-alist
1005 This variable is an alist that specifies the coding systems to use for
1006 reading and writing particular files. Each element has the form
1007 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1008 expression that matches certain file names. The element applies to file
1009 names that match @var{pattern}.
1010
1011 The @sc{cdr} of the element, @var{coding}, should be either a coding
1012 system, a cons cell containing two coding systems, or a function name (a
1013 symbol with a function definition). If @var{coding} is a coding system,
1014 that coding system is used for both reading the file and writing it. If
1015 @var{coding} is a cons cell containing two coding systems, its @sc{car}
1016 specifies the coding system for decoding, and its @sc{cdr} specifies the
1017 coding system for encoding.
1018
1019 If @var{coding} is a function name, the function should take one
1020 argument, a list of all arguments passed to
1021 @code{find-operation-coding-system}. It must return a coding system
1022 or a cons cell containing two coding systems. This value has the same
1023 meaning as described above.
1024 @end defvar
1025
1026 @defvar process-coding-system-alist
1027 This variable is an alist specifying which coding systems to use for a
1028 subprocess, depending on which program is running in the subprocess. It
1029 works like @code{file-coding-system-alist}, except that @var{pattern} is
1030 matched against the program name used to start the subprocess. The coding
1031 system or systems specified in this alist are used to initialize the
1032 coding systems used for I/O to the subprocess, but you can specify
1033 other coding systems later using @code{set-process-coding-system}.
1034 @end defvar
1035
1036 @strong{Warning:} Coding systems such as @code{undecided}, which
1037 determine the coding system from the data, do not work entirely reliably
1038 with asynchronous subprocess output. This is because Emacs handles
1039 asynchronous subprocess output in batches, as it arrives. If the coding
1040 system leaves the character code conversion unspecified, or leaves the
1041 end-of-line conversion unspecified, Emacs must try to detect the proper
1042 conversion from one batch at a time, and this does not always work.
1043
1044 Therefore, with an asynchronous subprocess, if at all possible, use a
1045 coding system which determines both the character code conversion and
1046 the end of line conversion---that is, one like @code{latin-1-unix},
1047 rather than @code{undecided} or @code{latin-1}.
1048
1049 @defvar network-coding-system-alist
1050 This variable is an alist that specifies the coding system to use for
1051 network streams. It works much like @code{file-coding-system-alist},
1052 with the difference that the @var{pattern} in an element may be either a
1053 port number or a regular expression. If it is a regular expression, it
1054 is matched against the network service name used to open the network
1055 stream.
1056 @end defvar
1057
1058 @defvar default-process-coding-system
1059 This variable specifies the coding systems to use for subprocess (and
1060 network stream) input and output, when nothing else specifies what to
1061 do.
1062
1063 The value should be a cons cell of the form @code{(@var{input-coding}
1064 . @var{output-coding})}. Here @var{input-coding} applies to input from
1065 the subprocess, and @var{output-coding} applies to output to it.
1066 @end defvar
1067
1068 @defvar auto-coding-functions
1069 This variable holds a list of functions that try to determine a
1070 coding system for a file based on its undecoded contents.
1071
1072 Each function in this list should be written to look at text in the
1073 current buffer, but should not modify it in any way. The buffer will
1074 contain undecoded text of parts of the file. Each function should
1075 take one argument, @var{size}, which tells it how many characters to
1076 look at, starting from point. If the function succeeds in determining
1077 a coding system for the file, it should return that coding system.
1078 Otherwise, it should return @code{nil}.
1079
1080 If a file has a @samp{coding:} tag, that takes precedence, so these
1081 functions won't be called.
1082 @end defvar
1083
1084 @defun find-operation-coding-system operation &rest arguments
1085 This function returns the coding system to use (by default) for
1086 performing @var{operation} with @var{arguments}. The value has this
1087 form:
1088
1089 @example
1090 (@var{decoding-system} . @var{encoding-system})
1091 @end example
1092
1093 The first element, @var{decoding-system}, is the coding system to use
1094 for decoding (in case @var{operation} does decoding), and
1095 @var{encoding-system} is the coding system for encoding (in case
1096 @var{operation} does encoding).
1097
1098 The argument @var{operation} should be a symbol, any one of
1099 @code{insert-file-contents}, @code{write-region},
1100 @code{start-process}, @code{call-process}, @code{call-process-region},
1101 or @code{open-network-stream}. These are the names of the Emacs I/O
1102 primitives that can do character code and eol conversion.
1103
1104 The remaining arguments should be the same arguments that might be given
1105 to the corresponding I/O primitive. Depending on the primitive, one
1106 of those arguments is selected as the @dfn{target}. For example, if
1107 @var{operation} does file I/O, whichever argument specifies the file
1108 name is the target. For subprocess primitives, the process name is the
1109 target. For @code{open-network-stream}, the target is the service name
1110 or port number.
1111
1112 Depending on @var{operation}, this function looks up the target in
1113 @code{file-coding-system-alist}, @code{process-coding-system-alist},
1114 or @code{network-coding-system-alist}. If the target is found in the
1115 alist, @code{find-operation-coding-system} returns its association in
1116 the alist; otherwise it returns @code{nil}.
1117
1118 If @var{operation} is @code{insert-file-contents}, the argument
1119 corresponding to the target may be a cons cell of the form
1120 @code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1121 is a file name to look up in @code{file-coding-system-alist}, and
1122 @var{buffer} is a buffer that contains the file's contents (not yet
1123 decoded). If @code{file-coding-system-alist} specifies a function to
1124 call for this file, and that function needs to examine the file's
1125 contents (as it usually does), it should examine the contents of
1126 @var{buffer} instead of reading the file.
1127 @end defun
1128
1129 @node Specifying Coding Systems
1130 @subsection Specifying a Coding System for One Operation
1131
1132 You can specify the coding system for a specific operation by binding
1133 the variables @code{coding-system-for-read} and/or
1134 @code{coding-system-for-write}.
1135
1136 @defvar coding-system-for-read
1137 If this variable is non-@code{nil}, it specifies the coding system to
1138 use for reading a file, or for input from a synchronous subprocess.
1139
1140 It also applies to any asynchronous subprocess or network stream, but in
1141 a different way: the value of @code{coding-system-for-read} when you
1142 start the subprocess or open the network stream specifies the input
1143 decoding method for that subprocess or network stream. It remains in
1144 use for that subprocess or network stream unless and until overridden.
1145
1146 The right way to use this variable is to bind it with @code{let} for a
1147 specific I/O operation. Its global value is normally @code{nil}, and
1148 you should not globally set it to any other value. Here is an example
1149 of the right way to use the variable:
1150
1151 @example
1152 ;; @r{Read the file with no character code conversion.}
1153 ;; @r{Assume @acronym{crlf} represents end-of-line.}
1154 (let ((coding-system-for-read 'emacs-mule-dos))
1155 (insert-file-contents filename))
1156 @end example
1157
1158 When its value is non-@code{nil}, @code{coding-system-for-read} takes
1159 precedence over all other methods of specifying a coding system to use for
1160 input, including @code{file-coding-system-alist},
1161 @code{process-coding-system-alist} and
1162 @code{network-coding-system-alist}.
1163 @end defvar
1164
1165 @defvar coding-system-for-write
1166 This works much like @code{coding-system-for-read}, except that it
1167 applies to output rather than input. It affects writing to files,
1168 as well as sending output to subprocesses and net connections.
1169
1170 When a single operation does both input and output, as do
1171 @code{call-process-region} and @code{start-process}, both
1172 @code{coding-system-for-read} and @code{coding-system-for-write}
1173 affect it.
1174 @end defvar
1175
1176 @defvar inhibit-eol-conversion
1177 When this variable is non-@code{nil}, no end-of-line conversion is done,
1178 no matter which coding system is specified. This applies to all the
1179 Emacs I/O and subprocess primitives, and to the explicit encoding and
1180 decoding functions (@pxref{Explicit Encoding}).
1181 @end defvar
1182
1183 @node Explicit Encoding
1184 @subsection Explicit Encoding and Decoding
1185 @cindex encoding text
1186 @cindex decoding text
1187
1188 All the operations that transfer text in and out of Emacs have the
1189 ability to use a coding system to encode or decode the text.
1190 You can also explicitly encode and decode text using the functions
1191 in this section.
1192
1193 The result of encoding, and the input to decoding, are not ordinary
1194 text. They logically consist of a series of byte values; that is, a
1195 series of characters whose codes are in the range 0 through 255. In a
1196 multibyte buffer or string, character codes 128 through 159 are
1197 represented by multibyte sequences, but this is invisible to Lisp
1198 programs.
1199
1200 The usual way to read a file into a buffer as a sequence of bytes, so
1201 you can decode the contents explicitly, is with
1202 @code{insert-file-contents-literally} (@pxref{Reading from Files});
1203 alternatively, specify a non-@code{nil} @var{rawfile} argument when
1204 visiting a file with @code{find-file-noselect}. These methods result in
1205 a unibyte buffer.
1206
1207 The usual way to use the byte sequence that results from explicitly
1208 encoding text is to copy it to a file or process---for example, to write
1209 it with @code{write-region} (@pxref{Writing to Files}), and suppress
1210 encoding by binding @code{coding-system-for-write} to
1211 @code{no-conversion}.
1212
1213 Here are the functions to perform explicit encoding or decoding. The
1214 encoding functions produce sequences of bytes; the decoding functions
1215 are meant to operate on sequences of bytes. All of these functions
1216 discard text properties.
1217
1218 @deffn Command encode-coding-region start end coding-system
1219 This command encodes the text from @var{start} to @var{end} according
1220 to coding system @var{coding-system}. The encoded text replaces the
1221 original text in the buffer. The result of encoding is logically a
1222 sequence of bytes, but the buffer remains multibyte if it was multibyte
1223 before.
1224
1225 This command returns the length of the encoded text.
1226 @end deffn
1227
1228 @defun encode-coding-string string coding-system &optional nocopy
1229 This function encodes the text in @var{string} according to coding
1230 system @var{coding-system}. It returns a new string containing the
1231 encoded text, except when @var{nocopy} is non-@code{nil}, in which
1232 case the function may return @var{string} itself if the encoding
1233 operation is trivial. The result of encoding is a unibyte string.
1234 @end defun
1235
1236 @deffn Command decode-coding-region start end coding-system
1237 This command decodes the text from @var{start} to @var{end} according
1238 to coding system @var{coding-system}. The decoded text replaces the
1239 original text in the buffer. To make explicit decoding useful, the text
1240 before decoding ought to be a sequence of byte values, but both
1241 multibyte and unibyte buffers are acceptable.
1242
1243 This command returns the length of the decoded text.
1244 @end deffn
1245
1246 @defun decode-coding-string string coding-system &optional nocopy
1247 This function decodes the text in @var{string} according to coding
1248 system @var{coding-system}. It returns a new string containing the
1249 decoded text, except when @var{nocopy} is non-@code{nil}, in which
1250 case the function may return @var{string} itself if the decoding
1251 operation is trivial. To make explicit decoding useful, the contents
1252 of @var{string} ought to be a sequence of byte values, but a multibyte
1253 string is acceptable.
1254 @end defun
1255
1256 @defun decode-coding-inserted-region from to filename &optional visit beg end replace
1257 This function decodes the text from @var{from} to @var{to} as if
1258 it were being read from file @var{filename} using @code{insert-file-contents}
1259 using the rest of the arguments provided.
1260
1261 The normal way to use this function is after reading text from a file
1262 without decoding, if you decide you would rather have decoded it.
1263 Instead of deleting the text and reading it again, this time with
1264 decoding, you can call this function.
1265 @end defun
1266
1267 @node Terminal I/O Encoding
1268 @subsection Terminal I/O Encoding
1269
1270 Emacs can decode keyboard input using a coding system, and encode
1271 terminal output. This is useful for terminals that transmit or display
1272 text using a particular encoding such as Latin-1. Emacs does not set
1273 @code{last-coding-system-used} for encoding or decoding for the
1274 terminal.
1275
1276 @defun keyboard-coding-system
1277 This function returns the coding system that is in use for decoding
1278 keyboard input---or @code{nil} if no coding system is to be used.
1279 @end defun
1280
1281 @deffn Command set-keyboard-coding-system coding-system
1282 This command specifies @var{coding-system} as the coding system to
1283 use for decoding keyboard input. If @var{coding-system} is @code{nil},
1284 that means do not decode keyboard input.
1285 @end deffn
1286
1287 @defun terminal-coding-system
1288 This function returns the coding system that is in use for encoding
1289 terminal output---or @code{nil} for no encoding.
1290 @end defun
1291
1292 @deffn Command set-terminal-coding-system coding-system
1293 This command specifies @var{coding-system} as the coding system to use
1294 for encoding terminal output. If @var{coding-system} is @code{nil},
1295 that means do not encode terminal output.
1296 @end deffn
1297
1298 @node MS-DOS File Types
1299 @subsection MS-DOS File Types
1300 @cindex DOS file types
1301 @cindex MS-DOS file types
1302 @cindex Windows file types
1303 @cindex file types on MS-DOS and Windows
1304 @cindex text files and binary files
1305 @cindex binary files and text files
1306
1307 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1308 end-of-line conversion for a file by looking at the file's name. This
1309 feature classifies files as @dfn{text files} and @dfn{binary files}. By
1310 ``binary file'' we mean a file of literal byte values that are not
1311 necessarily meant to be characters; Emacs does no end-of-line conversion
1312 and no character code conversion for them. On the other hand, the bytes
1313 in a text file are intended to represent characters; when you create a
1314 new file whose name implies that it is a text file, Emacs uses DOS
1315 end-of-line conversion.
1316
1317 @defvar buffer-file-type
1318 This variable, automatically buffer-local in each buffer, records the
1319 file type of the buffer's visited file. When a buffer does not specify
1320 a coding system with @code{buffer-file-coding-system}, this variable is
1321 used to determine which coding system to use when writing the contents
1322 of the buffer. It should be @code{nil} for text, @code{t} for binary.
1323 If it is @code{t}, the coding system is @code{no-conversion}.
1324 Otherwise, @code{undecided-dos} is used.
1325
1326 Normally this variable is set by visiting a file; it is set to
1327 @code{nil} if the file was visited without any actual conversion.
1328 @end defvar
1329
1330 @defopt file-name-buffer-file-type-alist
1331 This variable holds an alist for recognizing text and binary files.
1332 Each element has the form (@var{regexp} . @var{type}), where
1333 @var{regexp} is matched against the file name, and @var{type} may be
1334 @code{nil} for text, @code{t} for binary, or a function to call to
1335 compute which. If it is a function, then it is called with a single
1336 argument (the file name) and should return @code{t} or @code{nil}.
1337
1338 When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1339 which coding system to use when reading a file. For a text file,
1340 @code{undecided-dos} is used. For a binary file, @code{no-conversion}
1341 is used.
1342
1343 If no element in this alist matches a given file name, then
1344 @code{default-buffer-file-type} says how to treat the file.
1345 @end defopt
1346
1347 @defopt default-buffer-file-type
1348 This variable says how to handle files for which
1349 @code{file-name-buffer-file-type-alist} says nothing about the type.
1350
1351 If this variable is non-@code{nil}, then these files are treated as
1352 binary: the coding system @code{no-conversion} is used. Otherwise,
1353 nothing special is done for them---the coding system is deduced solely
1354 from the file contents, in the usual Emacs fashion.
1355 @end defopt
1356
1357 @node Input Methods
1358 @section Input Methods
1359 @cindex input methods
1360
1361 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1362 characters from the keyboard. Unlike coding systems, which translate
1363 non-@acronym{ASCII} characters to and from encodings meant to be read by
1364 programs, input methods provide human-friendly commands. (@xref{Input
1365 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1366 use input methods to enter text.) How to define input methods is not
1367 yet documented in this manual, but here we describe how to use them.
1368
1369 Each input method has a name, which is currently a string;
1370 in the future, symbols may also be usable as input method names.
1371
1372 @defvar current-input-method
1373 This variable holds the name of the input method now active in the
1374 current buffer. (It automatically becomes local in each buffer when set
1375 in any fashion.) It is @code{nil} if no input method is active in the
1376 buffer now.
1377 @end defvar
1378
1379 @defopt default-input-method
1380 This variable holds the default input method for commands that choose an
1381 input method. Unlike @code{current-input-method}, this variable is
1382 normally global.
1383 @end defopt
1384
1385 @deffn Command set-input-method input-method
1386 This command activates input method @var{input-method} for the current
1387 buffer. It also sets @code{default-input-method} to @var{input-method}.
1388 If @var{input-method} is @code{nil}, this command deactivates any input
1389 method for the current buffer.
1390 @end deffn
1391
1392 @defun read-input-method-name prompt &optional default inhibit-null
1393 This function reads an input method name with the minibuffer, prompting
1394 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1395 by default, if the user enters empty input. However, if
1396 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1397
1398 The returned value is a string.
1399 @end defun
1400
1401 @defvar input-method-alist
1402 This variable defines all the supported input methods.
1403 Each element defines one input method, and should have the form:
1404
1405 @example
1406 (@var{input-method} @var{language-env} @var{activate-func}
1407 @var{title} @var{description} @var{args}...)
1408 @end example
1409
1410 Here @var{input-method} is the input method name, a string;
1411 @var{language-env} is another string, the name of the language
1412 environment this input method is recommended for. (That serves only for
1413 documentation purposes.)
1414
1415 @var{activate-func} is a function to call to activate this method. The
1416 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1417 told, the arguments to @var{activate-func} are @var{input-method} and
1418 the @var{args}.
1419
1420 @var{title} is a string to display in the mode line while this method is
1421 active. @var{description} is a string describing this method and what
1422 it is good for.
1423 @end defvar
1424
1425 The fundamental interface to input methods is through the
1426 variable @code{input-method-function}. @xref{Reading One Event},
1427 and @ref{Invoking the Input Method}.
1428
1429 @node Locales
1430 @section Locales
1431 @cindex locale
1432
1433 POSIX defines a concept of ``locales'' which control which language
1434 to use in language-related features. These Emacs variables control
1435 how Emacs interacts with these features.
1436
1437 @defvar locale-coding-system
1438 @cindex keyboard input decoding on X
1439 This variable specifies the coding system to use for decoding system
1440 error messages and---on X Window system only---keyboard input, for
1441 encoding the format argument to @code{format-time-string}, and for
1442 decoding the return value of @code{format-time-string}.
1443 @end defvar
1444
1445 @defvar system-messages-locale
1446 This variable specifies the locale to use for generating system error
1447 messages. Changing the locale can cause messages to come out in a
1448 different language or in a different orthography. If the variable is
1449 @code{nil}, the locale is specified by environment variables in the
1450 usual POSIX fashion.
1451 @end defvar
1452
1453 @defvar system-time-locale
1454 This variable specifies the locale to use for formatting time values.
1455 Changing the locale can cause messages to appear according to the
1456 conventions of a different language. If the variable is @code{nil}, the
1457 locale is specified by environment variables in the usual POSIX fashion.
1458 @end defvar
1459
1460 @defun locale-info item
1461 This function returns locale data @var{item} for the current POSIX
1462 locale, if available. @var{item} should be one of these symbols:
1463
1464 @table @code
1465 @item codeset
1466 Return the character set as a string (locale item @code{CODESET}).
1467
1468 @item days
1469 Return a 7-element vector of day names (locale items
1470 @code{DAY_1} through @code{DAY_7});
1471
1472 @item months
1473 Return a 12-element vector of month names (locale items @code{MON_1}
1474 through @code{MON_12}).
1475
1476 @item paper
1477 Return a list @code{(@var{width} @var{height})} for the default paper
1478 size measured in millimeters (locale items @code{PAPER_WIDTH} and
1479 @code{PAPER_HEIGHT}).
1480 @end table
1481
1482 If the system can't provide the requested information, or if
1483 @var{item} is not one of those symbols, the value is @code{nil}. All
1484 strings in the return value are decoded using
1485 @code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1486 for more information about locales and locale items.
1487 @end defun
1488
1489 @ignore
1490 arch-tag: be705bf8-941b-4c35-84fc-ad7d20ddb7cb
1491 @end ignore