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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../info/commands
6 @node Command Loop, Keymaps, Minibuffers, Top
7 @chapter Command Loop
8 @cindex editor command loop
9 @cindex command loop
10
11 When you run Emacs, it enters the @dfn{editor command loop} almost
12 immediately. This loop reads key sequences, executes their definitions,
13 and displays the results. In this chapter, we describe how these things
14 are done, and the subroutines that allow Lisp programs to do them.
15
16 @menu
17 * Command Overview:: How the command loop reads commands.
18 * Defining Commands:: Specifying how a function should read arguments.
19 * Interactive Call:: Calling a command, so that it will read arguments.
20 * Command Loop Info:: Variables set by the command loop for you to examine.
21 * Adjusting Point:: Adjustment of point after a command.
22 * Input Events:: What input looks like when you read it.
23 * Reading Input:: How to read input events from the keyboard or mouse.
24 * Special Events:: Events processed immediately and individually.
25 * Waiting:: Waiting for user input or elapsed time.
26 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
27 * Prefix Command Arguments:: How the commands to set prefix args work.
28 * Recursive Editing:: Entering a recursive edit,
29 and why you usually shouldn't.
30 * Disabling Commands:: How the command loop handles disabled commands.
31 * Command History:: How the command history is set up, and how accessed.
32 * Keyboard Macros:: How keyboard macros are implemented.
33 @end menu
34
35 @node Command Overview
36 @section Command Loop Overview
37
38 The first thing the command loop must do is read a key sequence, which
39 is a sequence of events that translates into a command. It does this by
40 calling the function @code{read-key-sequence}. Your Lisp code can also
41 call this function (@pxref{Key Sequence Input}). Lisp programs can also
42 do input at a lower level with @code{read-event} (@pxref{Reading One
43 Event}) or discard pending input with @code{discard-input}
44 (@pxref{Event Input Misc}).
45
46 The key sequence is translated into a command through the currently
47 active keymaps. @xref{Key Lookup}, for information on how this is done.
48 The result should be a keyboard macro or an interactively callable
49 function. If the key is @kbd{M-x}, then it reads the name of another
50 command, which it then calls. This is done by the command
51 @code{execute-extended-command} (@pxref{Interactive Call}).
52
53 To execute a command requires first reading the arguments for it.
54 This is done by calling @code{command-execute} (@pxref{Interactive
55 Call}). For commands written in Lisp, the @code{interactive}
56 specification says how to read the arguments. This may use the prefix
57 argument (@pxref{Prefix Command Arguments}) or may read with prompting
58 in the minibuffer (@pxref{Minibuffers}). For example, the command
59 @code{find-file} has an @code{interactive} specification which says to
60 read a file name using the minibuffer. The command's function body does
61 not use the minibuffer; if you call this command from Lisp code as a
62 function, you must supply the file name string as an ordinary Lisp
63 function argument.
64
65 If the command is a string or vector (i.e., a keyboard macro) then
66 @code{execute-kbd-macro} is used to execute it. You can call this
67 function yourself (@pxref{Keyboard Macros}).
68
69 To terminate the execution of a running command, type @kbd{C-g}. This
70 character causes @dfn{quitting} (@pxref{Quitting}).
71
72 @defvar pre-command-hook
73 The editor command loop runs this normal hook before each command. At
74 that time, @code{this-command} contains the command that is about to
75 run, and @code{last-command} describes the previous command.
76 @xref{Hooks}.
77 @end defvar
78
79 @defvar post-command-hook
80 The editor command loop runs this normal hook after each command
81 (including commands terminated prematurely by quitting or by errors),
82 and also when the command loop is first entered. At that time,
83 @code{this-command} describes the command that just ran, and
84 @code{last-command} describes the command before that. @xref{Hooks}.
85 @end defvar
86
87 Quitting is suppressed while running @code{pre-command-hook} and
88 @code{post-command-hook}. If an error happens while executing one of
89 these hooks, it terminates execution of the hook, and clears the hook
90 variable to @code{nil} so as to prevent an infinite loop of errors.
91
92 @node Defining Commands
93 @section Defining Commands
94 @cindex defining commands
95 @cindex commands, defining
96 @cindex functions, making them interactive
97 @cindex interactive function
98
99 A Lisp function becomes a command when its body contains, at top
100 level, a form that calls the special form @code{interactive}. This
101 form does nothing when actually executed, but its presence serves as a
102 flag to indicate that interactive calling is permitted. Its argument
103 controls the reading of arguments for an interactive call.
104
105 @menu
106 * Using Interactive:: General rules for @code{interactive}.
107 * Interactive Codes:: The standard letter-codes for reading arguments
108 in various ways.
109 * Interactive Examples:: Examples of how to read interactive arguments.
110 @end menu
111
112 @node Using Interactive
113 @subsection Using @code{interactive}
114
115 This section describes how to write the @code{interactive} form that
116 makes a Lisp function an interactively-callable command.
117
118 @defspec interactive arg-descriptor
119 @cindex argument descriptors
120 This special form declares that the function in which it appears is a
121 command, and that it may therefore be called interactively (via
122 @kbd{M-x} or by entering a key sequence bound to it). The argument
123 @var{arg-descriptor} declares how to compute the arguments to the
124 command when the command is called interactively.
125
126 A command may be called from Lisp programs like any other function, but
127 then the caller supplies the arguments and @var{arg-descriptor} has no
128 effect.
129
130 The @code{interactive} form has its effect because the command loop
131 (actually, its subroutine @code{call-interactively}) scans through the
132 function definition looking for it, before calling the function. Once
133 the function is called, all its body forms including the
134 @code{interactive} form are executed, but at this time
135 @code{interactive} simply returns @code{nil} without even evaluating its
136 argument.
137 @end defspec
138
139 There are three possibilities for the argument @var{arg-descriptor}:
140
141 @itemize @bullet
142 @item
143 It may be omitted or @code{nil}; then the command is called with no
144 arguments. This leads quickly to an error if the command requires one
145 or more arguments.
146
147 @item
148 It may be a Lisp expression that is not a string; then it should be a
149 form that is evaluated to get a list of arguments to pass to the
150 command.
151 @cindex argument evaluation form
152
153 If this expression reads keyboard input (this includes using the
154 minibuffer), keep in mind that the integer value of point or the mark
155 before reading input may be incorrect after reading input. This is
156 because the current buffer may be receiving subprocess output;
157 if subprocess output arrives while the command is waiting for input,
158 it could relocate point and the mark.
159
160 Here's an example of what @emph{not} to do:
161
162 @smallexample
163 (interactive
164 (list (region-beginning) (region-end)
165 (read-string "Foo: " nil 'my-history)))
166 @end smallexample
167
168 @noindent
169 Here's how to avoid the problem, by examining point and the mark only
170 after reading the keyboard input:
171
172 @smallexample
173 (interactive
174 (let ((string (read-string "Foo: " nil 'my-history)))
175 (list (region-beginning) (region-end) string)))
176 @end smallexample
177
178 @item
179 @cindex argument prompt
180 It may be a string; then its contents should consist of a code character
181 followed by a prompt (which some code characters use and some ignore).
182 The prompt ends either with the end of the string or with a newline.
183 Here is a simple example:
184
185 @smallexample
186 (interactive "bFrobnicate buffer: ")
187 @end smallexample
188
189 @noindent
190 The code letter @samp{b} says to read the name of an existing buffer,
191 with completion. The buffer name is the sole argument passed to the
192 command. The rest of the string is a prompt.
193
194 If there is a newline character in the string, it terminates the prompt.
195 If the string does not end there, then the rest of the string should
196 contain another code character and prompt, specifying another argument.
197 You can specify any number of arguments in this way.
198
199 @c Emacs 19 feature
200 The prompt string can use @samp{%} to include previous argument values
201 (starting with the first argument) in the prompt. This is done using
202 @code{format} (@pxref{Formatting Strings}). For example, here is how
203 you could read the name of an existing buffer followed by a new name to
204 give to that buffer:
205
206 @smallexample
207 @group
208 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
209 @end group
210 @end smallexample
211
212 @cindex @samp{*} in interactive
213 @cindex read-only buffers in interactive
214 If the first character in the string is @samp{*}, then an error is
215 signaled if the buffer is read-only.
216
217 @cindex @samp{@@} in interactive
218 @c Emacs 19 feature
219 If the first character in the string is @samp{@@}, and if the key
220 sequence used to invoke the command includes any mouse events, then
221 the window associated with the first of those events is selected
222 before the command is run.
223
224 You can use @samp{*} and @samp{@@} together; the order does not matter.
225 Actual reading of arguments is controlled by the rest of the prompt
226 string (starting with the first character that is not @samp{*} or
227 @samp{@@}).
228 @end itemize
229
230 @node Interactive Codes
231 @comment node-name, next, previous, up
232 @subsection Code Characters for @code{interactive}
233 @cindex interactive code description
234 @cindex description for interactive codes
235 @cindex codes, interactive, description of
236 @cindex characters for interactive codes
237
238 The code character descriptions below contain a number of key words,
239 defined here as follows:
240
241 @table @b
242 @item Completion
243 @cindex interactive completion
244 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
245 completion because the argument is read using @code{completing-read}
246 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
247
248 @item Existing
249 Require the name of an existing object. An invalid name is not
250 accepted; the commands to exit the minibuffer do not exit if the current
251 input is not valid.
252
253 @item Default
254 @cindex default argument string
255 A default value of some sort is used if the user enters no text in the
256 minibuffer. The default depends on the code character.
257
258 @item No I/O
259 This code letter computes an argument without reading any input.
260 Therefore, it does not use a prompt string, and any prompt string you
261 supply is ignored.
262
263 Even though the code letter doesn't use a prompt string, you must follow
264 it with a newline if it is not the last code character in the string.
265
266 @item Prompt
267 A prompt immediately follows the code character. The prompt ends either
268 with the end of the string or with a newline.
269
270 @item Special
271 This code character is meaningful only at the beginning of the
272 interactive string, and it does not look for a prompt or a newline.
273 It is a single, isolated character.
274 @end table
275
276 @cindex reading interactive arguments
277 Here are the code character descriptions for use with @code{interactive}:
278
279 @table @samp
280 @item *
281 Signal an error if the current buffer is read-only. Special.
282
283 @item @@
284 Select the window mentioned in the first mouse event in the key
285 sequence that invoked this command. Special.
286
287 @item a
288 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
289 Completion, Prompt.
290
291 @item b
292 The name of an existing buffer. By default, uses the name of the
293 current buffer (@pxref{Buffers}). Existing, Completion, Default,
294 Prompt.
295
296 @item B
297 A buffer name. The buffer need not exist. By default, uses the name of
298 a recently used buffer other than the current buffer. Completion,
299 Default, Prompt.
300
301 @item c
302 A character. The cursor does not move into the echo area. Prompt.
303
304 @item C
305 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
306 Completion, Prompt.
307
308 @item d
309 @cindex position argument
310 The position of point, as an integer (@pxref{Point}). No I/O.
311
312 @item D
313 A directory name. The default is the current default directory of the
314 current buffer, @code{default-directory} (@pxref{System Environment}).
315 Existing, Completion, Default, Prompt.
316
317 @item e
318 The first or next mouse event in the key sequence that invoked the command.
319 More precisely, @samp{e} gets events that are lists, so you can look at
320 the data in the lists. @xref{Input Events}. No I/O.
321
322 You can use @samp{e} more than once in a single command's interactive
323 specification. If the key sequence that invoked the command has
324 @var{n} events that are lists, the @var{n}th @samp{e} provides the
325 @var{n}th such event. Events that are not lists, such as function keys
326 and @sc{ascii} characters, do not count where @samp{e} is concerned.
327
328 @item f
329 A file name of an existing file (@pxref{File Names}). The default
330 directory is @code{default-directory}. Existing, Completion, Default,
331 Prompt.
332
333 @item F
334 A file name. The file need not exist. Completion, Default, Prompt.
335
336 @item i
337 An irrelevant argument. This code always supplies @code{nil} as
338 the argument's value. No I/O.
339
340 @item k
341 A key sequence (@pxref{Keymap Terminology}). This keeps reading events
342 until a command (or undefined command) is found in the current key
343 maps. The key sequence argument is represented as a string or vector.
344 The cursor does not move into the echo area. Prompt.
345
346 This kind of input is used by commands such as @code{describe-key} and
347 @code{global-set-key}.
348
349 @item K
350 A key sequence, whose definition you intend to change. This works like
351 @samp{k}, except that it suppresses, for the last input event in the key
352 sequence, the conversions that are normally used (when necessary) to
353 convert an undefined key into a defined one.
354
355 @item m
356 @cindex marker argument
357 The position of the mark, as an integer. No I/O.
358
359 @item M
360 Arbitrary text, read in the minibuffer using the current buffer's input
361 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
362 Emacs Manual}). Prompt.
363
364 @item n
365 A number read with the minibuffer. If the input is not a number, the
366 user is asked to try again. The prefix argument, if any, is not used.
367 Prompt.
368
369 @item N
370 @cindex raw prefix argument usage
371 The numeric prefix argument; but if there is no prefix argument, read a
372 number as with @kbd{n}. Requires a number. @xref{Prefix Command
373 Arguments}. Prompt.
374
375 @item p
376 @cindex numeric prefix argument usage
377 The numeric prefix argument. (Note that this @samp{p} is lower case.)
378 No I/O.
379
380 @item P
381 The raw prefix argument. (Note that this @samp{P} is upper case.) No
382 I/O.
383
384 @item r
385 @cindex region argument
386 Point and the mark, as two numeric arguments, smallest first. This is
387 the only code letter that specifies two successive arguments rather than
388 one. No I/O.
389
390 @item s
391 Arbitrary text, read in the minibuffer and returned as a string
392 (@pxref{Text from Minibuffer}). Terminate the input with either
393 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
394 these characters in the input.) Prompt.
395
396 @item S
397 An interned symbol whose name is read in the minibuffer. Any whitespace
398 character terminates the input. (Use @kbd{C-q} to include whitespace in
399 the string.) Other characters that normally terminate a symbol (e.g.,
400 parentheses and brackets) do not do so here. Prompt.
401
402 @item v
403 A variable declared to be a user option (i.e., satisfying the predicate
404 @code{user-variable-p}). @xref{High-Level Completion}. Existing,
405 Completion, Prompt.
406
407 @item x
408 A Lisp object, specified with its read syntax, terminated with a
409 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
410 Minibuffer}. Prompt.
411
412 @item X
413 @cindex evaluated expression argument
414 A Lisp form is read as with @kbd{x}, but then evaluated so that its
415 value becomes the argument for the command. Prompt.
416
417 @item z
418 A coding system name (a symbol). If the user enters null input, the
419 argument value is @code{nil}. @xref{Coding Systems}. Completion,
420 Existing, Prompt.
421
422 @item Z
423 A coding system name (a symbol)---but only if this command has a prefix
424 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
425 argument value. Completion, Existing, Prompt.
426 @end table
427
428 @node Interactive Examples
429 @comment node-name, next, previous, up
430 @subsection Examples of Using @code{interactive}
431 @cindex examples of using @code{interactive}
432 @cindex @code{interactive}, examples of using
433
434 Here are some examples of @code{interactive}:
435
436 @example
437 @group
438 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
439 (interactive) ; @r{just moves forward two words.}
440 (forward-word 2))
441 @result{} foo1
442 @end group
443
444 @group
445 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
446 (interactive "p") ; @r{which is the numeric prefix.}
447 (forward-word (* 2 n)))
448 @result{} foo2
449 @end group
450
451 @group
452 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
453 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
454 (forward-word (* 2 n)))
455 @result{} foo3
456 @end group
457
458 @group
459 (defun three-b (b1 b2 b3)
460 "Select three existing buffers.
461 Put them into three windows, selecting the last one."
462 @end group
463 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
464 (delete-other-windows)
465 (split-window (selected-window) 8)
466 (switch-to-buffer b1)
467 (other-window 1)
468 (split-window (selected-window) 8)
469 (switch-to-buffer b2)
470 (other-window 1)
471 (switch-to-buffer b3))
472 @result{} three-b
473 @group
474 (three-b "*scratch*" "declarations.texi" "*mail*")
475 @result{} nil
476 @end group
477 @end example
478
479 @node Interactive Call
480 @section Interactive Call
481 @cindex interactive call
482
483 After the command loop has translated a key sequence into a command it
484 invokes that command using the function @code{command-execute}. If the
485 command is a function, @code{command-execute} calls
486 @code{call-interactively}, which reads the arguments and calls the
487 command. You can also call these functions yourself.
488
489 @defun commandp object
490 Returns @code{t} if @var{object} is suitable for calling interactively;
491 that is, if @var{object} is a command. Otherwise, returns @code{nil}.
492
493 The interactively callable objects include strings and vectors (treated
494 as keyboard macros), lambda expressions that contain a top-level call to
495 @code{interactive}, byte-code function objects made from such lambda
496 expressions, autoload objects that are declared as interactive
497 (non-@code{nil} fourth argument to @code{autoload}), and some of the
498 primitive functions.
499
500 A symbol satisfies @code{commandp} if its function definition satisfies
501 @code{commandp}.
502
503 Keys and keymaps are not commands. Rather, they are used to look up
504 commands (@pxref{Keymaps}).
505
506 See @code{documentation} in @ref{Accessing Documentation}, for a
507 realistic example of using @code{commandp}.
508 @end defun
509
510 @defun call-interactively command &optional record-flag keys
511 This function calls the interactively callable function @var{command},
512 reading arguments according to its interactive calling specifications.
513 An error is signaled if @var{command} is not a function or if it cannot
514 be called interactively (i.e., is not a command). Note that keyboard
515 macros (strings and vectors) are not accepted, even though they are
516 considered commands, because they are not functions.
517
518 @cindex record command history
519 If @var{record-flag} is non-@code{nil}, then this command and its
520 arguments are unconditionally added to the list @code{command-history}.
521 Otherwise, the command is added only if it uses the minibuffer to read
522 an argument. @xref{Command History}.
523
524 The argument @var{keys}, if given, specifies the sequence of events to
525 supply if the command inquires which events were used to invoke it.
526 @end defun
527
528 @defun command-execute command &optional record-flag keys special
529 @cindex keyboard macro execution
530 This function executes @var{command}. The argument @var{command} must
531 satisfy the @code{commandp} predicate; i.e., it must be an interactively
532 callable function or a keyboard macro.
533
534 A string or vector as @var{command} is executed with
535 @code{execute-kbd-macro}. A function is passed to
536 @code{call-interactively}, along with the optional @var{record-flag}.
537
538 A symbol is handled by using its function definition in its place. A
539 symbol with an @code{autoload} definition counts as a command if it was
540 declared to stand for an interactively callable function. Such a
541 definition is handled by loading the specified library and then
542 rechecking the definition of the symbol.
543
544 The argument @var{keys}, if given, specifies the sequence of events to
545 supply if the command inquires which events were used to invoke it.
546
547 The argument @var{special}, if given, means to ignore the prefix
548 argument and not clear it. This is used for executing special events
549 (@pxref{Special Events}).
550 @end defun
551
552 @deffn Command execute-extended-command prefix-argument
553 @cindex read command name
554 This function reads a command name from the minibuffer using
555 @code{completing-read} (@pxref{Completion}). Then it uses
556 @code{command-execute} to call the specified command. Whatever that
557 command returns becomes the value of @code{execute-extended-command}.
558
559 @cindex execute with prefix argument
560 If the command asks for a prefix argument, it receives the value
561 @var{prefix-argument}. If @code{execute-extended-command} is called
562 interactively, the current raw prefix argument is used for
563 @var{prefix-argument}, and thus passed on to whatever command is run.
564
565 @c !!! Should this be @kindex?
566 @cindex @kbd{M-x}
567 @code{execute-extended-command} is the normal definition of @kbd{M-x},
568 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
569 to take the prompt from the events used to invoke
570 @code{execute-extended-command}, but that is painful to implement.) A
571 description of the value of the prefix argument, if any, also becomes
572 part of the prompt.
573
574 @example
575 @group
576 (execute-extended-command 1)
577 ---------- Buffer: Minibuffer ----------
578 1 M-x forward-word RET
579 ---------- Buffer: Minibuffer ----------
580 @result{} t
581 @end group
582 @end example
583 @end deffn
584
585 @defun interactive-p
586 This function returns @code{t} if the containing function (the one whose
587 code includes the call to @code{interactive-p}) was called
588 interactively, with the function @code{call-interactively}. (It makes
589 no difference whether @code{call-interactively} was called from Lisp or
590 directly from the editor command loop.) If the containing function was
591 called by Lisp evaluation (or with @code{apply} or @code{funcall}), then
592 it was not called interactively.
593 @end defun
594
595 The most common use of @code{interactive-p} is for deciding whether to
596 print an informative message. As a special exception,
597 @code{interactive-p} returns @code{nil} whenever a keyboard macro is
598 being run. This is to suppress the informative messages and speed
599 execution of the macro.
600
601 For example:
602
603 @example
604 @group
605 (defun foo ()
606 (interactive)
607 (when (interactive-p)
608 (message "foo")))
609 @result{} foo
610 @end group
611
612 @group
613 (defun bar ()
614 (interactive)
615 (setq foobar (list (foo) (interactive-p))))
616 @result{} bar
617 @end group
618
619 @group
620 ;; @r{Type @kbd{M-x foo}.}
621 @print{} foo
622 @end group
623
624 @group
625 ;; @r{Type @kbd{M-x bar}.}
626 ;; @r{This does not print anything.}
627 @end group
628
629 @group
630 foobar
631 @result{} (nil t)
632 @end group
633 @end example
634
635 The other way to do this sort of job is to make the command take an
636 argument @code{print-message} which should be non-@code{nil} in an
637 interactive call, and use the @code{interactive} spec to make sure it is
638 non-@code{nil}. Here's how:
639
640 @example
641 (defun foo (&optional print-message)
642 (interactive "p")
643 (when print-message
644 (message "foo")))
645 @end example
646
647 The numeric prefix argument, provided by @samp{p}, is never @code{nil}.
648
649 @node Command Loop Info
650 @comment node-name, next, previous, up
651 @section Information from the Command Loop
652
653 The editor command loop sets several Lisp variables to keep status
654 records for itself and for commands that are run.
655
656 @defvar last-command
657 This variable records the name of the previous command executed by the
658 command loop (the one before the current command). Normally the value
659 is a symbol with a function definition, but this is not guaranteed.
660
661 The value is copied from @code{this-command} when a command returns to
662 the command loop, except when the command has specified a prefix
663 argument for the following command.
664
665 This variable is always local to the current terminal and cannot be
666 buffer-local. @xref{Multiple Displays}.
667 @end defvar
668
669 @tindex real-last-command
670 @defvar real-last-command
671 This variable is set up by Emacs just like @code{last-command},
672 but never altered by Lisp programs.
673 @end defvar
674
675 @defvar this-command
676 @cindex current command
677 This variable records the name of the command now being executed by
678 the editor command loop. Like @code{last-command}, it is normally a symbol
679 with a function definition.
680
681 The command loop sets this variable just before running a command, and
682 copies its value into @code{last-command} when the command finishes
683 (unless the command specified a prefix argument for the following
684 command).
685
686 @cindex kill command repetition
687 Some commands set this variable during their execution, as a flag for
688 whatever command runs next. In particular, the functions for killing text
689 set @code{this-command} to @code{kill-region} so that any kill commands
690 immediately following will know to append the killed text to the
691 previous kill.
692 @end defvar
693
694 If you do not want a particular command to be recognized as the previous
695 command in the case where it got an error, you must code that command to
696 prevent this. One way is to set @code{this-command} to @code{t} at the
697 beginning of the command, and set @code{this-command} back to its proper
698 value at the end, like this:
699
700 @example
701 (defun foo (args@dots{})
702 (interactive @dots{})
703 (let ((old-this-command this-command))
704 (setq this-command t)
705 @r{@dots{}do the work@dots{}}
706 (setq this-command old-this-command)))
707 @end example
708
709 @noindent
710 We do not bind @code{this-command} with @code{let} because that would
711 restore the old value in case of error---a feature of @code{let} which
712 in this case does precisely what we want to avoid.
713
714 @defun this-command-keys
715 This function returns a string or vector containing the key sequence
716 that invoked the present command, plus any previous commands that
717 generated the prefix argument for this command. The value is a string
718 if all those events were characters. @xref{Input Events}.
719
720 @example
721 @group
722 (this-command-keys)
723 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
724 @result{} "^U^X^E"
725 @end group
726 @end example
727 @end defun
728
729 @defun this-command-keys-vector
730 Like @code{this-command-keys}, except that it always returns the events
731 in a vector, so you don't need to deal with the complexities of storing
732 input events in a string (@pxref{Strings of Events}).
733 @end defun
734
735 @tindex clear-this-command-keys
736 @defun clear-this-command-keys
737 This function empties out the table of events for
738 @code{this-command-keys} to return. This is useful after reading a
739 password, to prevent the password from echoing inadvertently as part of
740 the next command in certain cases.
741 @end defun
742
743 @defvar last-nonmenu-event
744 This variable holds the last input event read as part of a key sequence,
745 not counting events resulting from mouse menus.
746
747 One use of this variable is for telling @code{x-popup-menu} where to pop
748 up a menu. It is also used internally by @code{y-or-n-p}
749 (@pxref{Yes-or-No Queries}).
750 @end defvar
751
752 @defvar last-command-event
753 @defvarx last-command-char
754 This variable is set to the last input event that was read by the
755 command loop as part of a command. The principal use of this variable
756 is in @code{self-insert-command}, which uses it to decide which
757 character to insert.
758
759 @example
760 @group
761 last-command-event
762 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
763 @result{} 5
764 @end group
765 @end example
766
767 @noindent
768 The value is 5 because that is the @sc{ascii} code for @kbd{C-e}.
769
770 The alias @code{last-command-char} exists for compatibility with
771 Emacs version 18.
772 @end defvar
773
774 @c Emacs 19 feature
775 @defvar last-event-frame
776 This variable records which frame the last input event was directed to.
777 Usually this is the frame that was selected when the event was
778 generated, but if that frame has redirected input focus to another
779 frame, the value is the frame to which the event was redirected.
780 @xref{Input Focus}.
781 @end defvar
782
783 @node Adjusting Point
784 @section Adjusting Point After Commands
785
786 It is not easy to display a value of point in the middle of a sequence
787 of text that has the @code{display} or @code{composition} property. So
788 after a command finishes and returns to the command loop, if point is
789 within such a sequence, the command loop normally moves point to the
790 edge of the sequence.
791
792 A command can inhibit this feature by setting the variable
793 @code{disable-point-adjustment}:
794
795 @defvar disable-point-adjustment
796 @tindex disable-point-adjustment
797 If this variable is non-@code{nil} when a command returns to the command
798 loop, then the command loop does not check for text properties such as
799 @code{display} and @code{composition}, and does not move point out of
800 sequences that have these properties.
801
802 The command loop sets this variable to @code{nil} before each command,
803 so if a command sets it, the effect applies only to that command.
804 @end defvar
805
806 @defvar global-disable-point-adjustment
807 @tindex global-disable-point-adjustment
808 If you set this variable to a non-@code{nil} value, the feature of
809 moving point out of these sequences is completely turned off.
810 @end defvar
811
812 @node Input Events
813 @section Input Events
814 @cindex events
815 @cindex input events
816
817 The Emacs command loop reads a sequence of @dfn{input events} that
818 represent keyboard or mouse activity. The events for keyboard activity
819 are characters or symbols; mouse events are always lists. This section
820 describes the representation and meaning of input events in detail.
821
822 @defun eventp object
823 This function returns non-@code{nil} if @var{object} is an input event
824 or event type.
825
826 Note that any symbol might be used as an event or an event type.
827 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
828 code to be used as an event. Instead, it distinguishes whether the
829 symbol has actually been used in an event that has been read as input in
830 the current Emacs session. If a symbol has not yet been so used,
831 @code{eventp} returns @code{nil}.
832 @end defun
833
834 @menu
835 * Keyboard Events:: Ordinary characters--keys with symbols on them.
836 * Function Keys:: Function keys--keys with names, not symbols.
837 * Mouse Events:: Overview of mouse events.
838 * Click Events:: Pushing and releasing a mouse button.
839 * Drag Events:: Moving the mouse before releasing the button.
840 * Button-Down Events:: A button was pushed and not yet released.
841 * Repeat Events:: Double and triple click (or drag, or down).
842 * Motion Events:: Just moving the mouse, not pushing a button.
843 * Focus Events:: Moving the mouse between frames.
844 * Misc Events:: Other events window systems can generate.
845 * Event Examples:: Examples of the lists for mouse events.
846 * Classifying Events:: Finding the modifier keys in an event symbol.
847 Event types.
848 * Accessing Events:: Functions to extract info from events.
849 * Strings of Events:: Special considerations for putting
850 keyboard character events in a string.
851 @end menu
852
853 @node Keyboard Events
854 @subsection Keyboard Events
855
856 There are two kinds of input you can get from the keyboard: ordinary
857 keys, and function keys. Ordinary keys correspond to characters; the
858 events they generate are represented in Lisp as characters. The event
859 type of a character event is the character itself (an integer); see
860 @ref{Classifying Events}.
861
862 @cindex modifier bits (of input character)
863 @cindex basic code (of input character)
864 An input character event consists of a @dfn{basic code} between 0 and
865 524287, plus any or all of these @dfn{modifier bits}:
866
867 @table @asis
868 @item meta
869 The
870 @tex
871 @math{2^{27}}
872 @end tex
873 @ifinfo
874 2**27
875 @end ifinfo
876 bit in the character code indicates a character
877 typed with the meta key held down.
878
879 @item control
880 The
881 @tex
882 @math{2^{26}}
883 @end tex
884 @ifinfo
885 2**26
886 @end ifinfo
887 bit in the character code indicates a non-@sc{ascii}
888 control character.
889
890 @sc{ascii} control characters such as @kbd{C-a} have special basic
891 codes of their own, so Emacs needs no special bit to indicate them.
892 Thus, the code for @kbd{C-a} is just 1.
893
894 But if you type a control combination not in @sc{ascii}, such as
895 @kbd{%} with the control key, the numeric value you get is the code
896 for @kbd{%} plus
897 @tex
898 @math{2^{26}}
899 @end tex
900 @ifinfo
901 2**26
902 @end ifinfo
903 (assuming the terminal supports non-@sc{ascii}
904 control characters).
905
906 @item shift
907 The
908 @tex
909 @math{2^{25}}
910 @end tex
911 @ifinfo
912 2**25
913 @end ifinfo
914 bit in the character code indicates an @sc{ascii} control
915 character typed with the shift key held down.
916
917 For letters, the basic code itself indicates upper versus lower case;
918 for digits and punctuation, the shift key selects an entirely different
919 character with a different basic code. In order to keep within the
920 @sc{ascii} character set whenever possible, Emacs avoids using the
921 @tex
922 @math{2^{25}}
923 @end tex
924 @ifinfo
925 2**25
926 @end ifinfo
927 bit for those characters.
928
929 However, @sc{ascii} provides no way to distinguish @kbd{C-A} from
930 @kbd{C-a}, so Emacs uses the
931 @tex
932 @math{2^{25}}
933 @end tex
934 @ifinfo
935 2**25
936 @end ifinfo
937 bit in @kbd{C-A} and not in
938 @kbd{C-a}.
939
940 @item hyper
941 The
942 @tex
943 @math{2^{24}}
944 @end tex
945 @ifinfo
946 2**24
947 @end ifinfo
948 bit in the character code indicates a character
949 typed with the hyper key held down.
950
951 @item super
952 The
953 @tex
954 @math{2^{23}}
955 @end tex
956 @ifinfo
957 2**23
958 @end ifinfo
959 bit in the character code indicates a character
960 typed with the super key held down.
961
962 @item alt
963 The
964 @tex
965 @math{2^{22}}
966 @end tex
967 @ifinfo
968 2**22
969 @end ifinfo
970 bit in the character code indicates a character typed with
971 the alt key held down. (On some terminals, the key labeled @key{ALT}
972 is actually the meta key.)
973 @end table
974
975 It is best to avoid mentioning specific bit numbers in your program.
976 To test the modifier bits of a character, use the function
977 @code{event-modifiers} (@pxref{Classifying Events}). When making key
978 bindings, you can use the read syntax for characters with modifier bits
979 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
980 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
981 specify the characters (@pxref{Changing Key Bindings}). The function
982 @code{event-convert-list} converts such a list into an event type
983 (@pxref{Classifying Events}).
984
985 @node Function Keys
986 @subsection Function Keys
987
988 @cindex function keys
989 Most keyboards also have @dfn{function keys}---keys that have names or
990 symbols that are not characters. Function keys are represented in Emacs
991 Lisp as symbols; the symbol's name is the function key's label, in lower
992 case. For example, pressing a key labeled @key{F1} places the symbol
993 @code{f1} in the input stream.
994
995 The event type of a function key event is the event symbol itself.
996 @xref{Classifying Events}.
997
998 Here are a few special cases in the symbol-naming convention for
999 function keys:
1000
1001 @table @asis
1002 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1003 These keys correspond to common @sc{ascii} control characters that have
1004 special keys on most keyboards.
1005
1006 In @sc{ascii}, @kbd{C-i} and @key{TAB} are the same character. If the
1007 terminal can distinguish between them, Emacs conveys the distinction to
1008 Lisp programs by representing the former as the integer 9, and the
1009 latter as the symbol @code{tab}.
1010
1011 Most of the time, it's not useful to distinguish the two. So normally
1012 @code{function-key-map} (@pxref{Translating Input}) is set up to map
1013 @code{tab} into 9. Thus, a key binding for character code 9 (the
1014 character @kbd{C-i}) also applies to @code{tab}. Likewise for the other
1015 symbols in this group. The function @code{read-char} likewise converts
1016 these events into characters.
1017
1018 In @sc{ascii}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1019 converts into the character code 127 (@key{DEL}), not into code 8
1020 (@key{BS}). This is what most users prefer.
1021
1022 @item @code{left}, @code{up}, @code{right}, @code{down}
1023 Cursor arrow keys
1024 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1025 Keypad keys (to the right of the regular keyboard).
1026 @item @code{kp-0}, @code{kp-1}, @dots{}
1027 Keypad keys with digits.
1028 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1029 Keypad PF keys.
1030 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1031 Keypad arrow keys. Emacs normally translates these into the
1032 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1033 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1034 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1035 normally translates these into the like-named non-keypad keys.
1036 @end table
1037
1038 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1039 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1040 represent them is with prefixes in the symbol name:
1041
1042 @table @samp
1043 @item A-
1044 The alt modifier.
1045 @item C-
1046 The control modifier.
1047 @item H-
1048 The hyper modifier.
1049 @item M-
1050 The meta modifier.
1051 @item S-
1052 The shift modifier.
1053 @item s-
1054 The super modifier.
1055 @end table
1056
1057 Thus, the symbol for the key @key{F3} with @key{META} held down is
1058 @code{M-f3}. When you use more than one prefix, we recommend you
1059 write them in alphabetical order; but the order does not matter in
1060 arguments to the key-binding lookup and modification functions.
1061
1062 @node Mouse Events
1063 @subsection Mouse Events
1064
1065 Emacs supports four kinds of mouse events: click events, drag events,
1066 button-down events, and motion events. All mouse events are represented
1067 as lists. The @sc{car} of the list is the event type; this says which
1068 mouse button was involved, and which modifier keys were used with it.
1069 The event type can also distinguish double or triple button presses
1070 (@pxref{Repeat Events}). The rest of the list elements give position
1071 and time information.
1072
1073 For key lookup, only the event type matters: two events of the same type
1074 necessarily run the same command. The command can access the full
1075 values of these events using the @samp{e} interactive code.
1076 @xref{Interactive Codes}.
1077
1078 A key sequence that starts with a mouse event is read using the keymaps
1079 of the buffer in the window that the mouse was in, not the current
1080 buffer. This does not imply that clicking in a window selects that
1081 window or its buffer---that is entirely under the control of the command
1082 binding of the key sequence.
1083
1084 @node Click Events
1085 @subsection Click Events
1086 @cindex click event
1087 @cindex mouse click event
1088
1089 When the user presses a mouse button and releases it at the same
1090 location, that generates a @dfn{click} event. Mouse click events have
1091 this form:
1092
1093 @example
1094 (@var{event-type}
1095 (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp})
1096 @var{click-count})
1097 @end example
1098
1099 Here is what the elements normally mean:
1100
1101 @table @asis
1102 @item @var{event-type}
1103 This is a symbol that indicates which mouse button was used. It is
1104 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1105 buttons are numbered left to right.
1106
1107 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1108 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1109 and super, just as you would with function keys.
1110
1111 This symbol also serves as the event type of the event. Key bindings
1112 describe events by their types; thus, if there is a key binding for
1113 @code{mouse-1}, that binding would apply to all events whose
1114 @var{event-type} is @code{mouse-1}.
1115
1116 @item @var{window}
1117 This is the window in which the click occurred.
1118
1119 @item @var{x}, @var{y}
1120 These are the pixel-denominated coordinates of the click, relative to
1121 the top left corner of @var{window}, which is @code{(0 . 0)}.
1122
1123 @item @var{buffer-pos}
1124 This is the buffer position of the character clicked on.
1125
1126 @item @var{timestamp}
1127 This is the time at which the event occurred, in milliseconds. (Since
1128 this value wraps around the entire range of Emacs Lisp integers in about
1129 five hours, it is useful only for relating the times of nearby events.)
1130
1131 @item @var{click-count}
1132 This is the number of rapid repeated presses so far of the same mouse
1133 button. @xref{Repeat Events}.
1134 @end table
1135
1136 The meanings of @var{buffer-pos}, @var{x} and @var{y} are somewhat
1137 different when the event location is in a special part of the screen,
1138 such as the mode line or a scroll bar.
1139
1140 If the location is in a scroll bar, then @var{buffer-pos} is the symbol
1141 @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}, and the pair
1142 @code{(@var{x} . @var{y})} is replaced with a pair @code{(@var{portion}
1143 . @var{whole})}, where @var{portion} is the distance of the click from
1144 the top or left end of the scroll bar, and @var{whole} is the length of
1145 the entire scroll bar.
1146
1147 If the position is on a mode line or the vertical line separating
1148 @var{window} from its neighbor to the right, then @var{buffer-pos} is
1149 the symbol @code{mode-line}, @code{header-line}, or
1150 @code{vertical-line}. For the mode line, @var{y} does not have
1151 meaningful data. For the vertical line, @var{x} does not have
1152 meaningful data.
1153
1154 In one special case, @var{buffer-pos} is a list containing a symbol (one
1155 of the symbols listed above) instead of just the symbol. This happens
1156 after the imaginary prefix keys for the event are inserted into the
1157 input stream. @xref{Key Sequence Input}.
1158
1159 @node Drag Events
1160 @subsection Drag Events
1161 @cindex drag event
1162 @cindex mouse drag event
1163
1164 With Emacs, you can have a drag event without even changing your
1165 clothes. A @dfn{drag event} happens every time the user presses a mouse
1166 button and then moves the mouse to a different character position before
1167 releasing the button. Like all mouse events, drag events are
1168 represented in Lisp as lists. The lists record both the starting mouse
1169 position and the final position, like this:
1170
1171 @example
1172 (@var{event-type}
1173 (@var{window1} @var{buffer-pos1} (@var{x1} . @var{y1}) @var{timestamp1})
1174 (@var{window2} @var{buffer-pos2} (@var{x2} . @var{y2}) @var{timestamp2})
1175 @var{click-count})
1176 @end example
1177
1178 For a drag event, the name of the symbol @var{event-type} contains the
1179 prefix @samp{drag-}. For example, dragging the mouse with button 2 held
1180 down generates a @code{drag-mouse-2} event. The second and third
1181 elements of the event give the starting and ending position of the drag.
1182 Aside from that, the data have the same meanings as in a click event
1183 (@pxref{Click Events}). You can access the second element of any mouse
1184 event in the same way, with no need to distinguish drag events from
1185 others.
1186
1187 The @samp{drag-} prefix follows the modifier key prefixes such as
1188 @samp{C-} and @samp{M-}.
1189
1190 If @code{read-key-sequence} receives a drag event that has no key
1191 binding, and the corresponding click event does have a binding, it
1192 changes the drag event into a click event at the drag's starting
1193 position. This means that you don't have to distinguish between click
1194 and drag events unless you want to.
1195
1196 @node Button-Down Events
1197 @subsection Button-Down Events
1198 @cindex button-down event
1199
1200 Click and drag events happen when the user releases a mouse button.
1201 They cannot happen earlier, because there is no way to distinguish a
1202 click from a drag until the button is released.
1203
1204 If you want to take action as soon as a button is pressed, you need to
1205 handle @dfn{button-down} events.@footnote{Button-down is the
1206 conservative antithesis of drag.} These occur as soon as a button is
1207 pressed. They are represented by lists that look exactly like click
1208 events (@pxref{Click Events}), except that the @var{event-type} symbol
1209 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1210 modifier key prefixes such as @samp{C-} and @samp{M-}.
1211
1212 The function @code{read-key-sequence} ignores any button-down events
1213 that don't have command bindings; therefore, the Emacs command loop
1214 ignores them too. This means that you need not worry about defining
1215 button-down events unless you want them to do something. The usual
1216 reason to define a button-down event is so that you can track mouse
1217 motion (by reading motion events) until the button is released.
1218 @xref{Motion Events}.
1219
1220 @node Repeat Events
1221 @subsection Repeat Events
1222 @cindex repeat events
1223 @cindex double-click events
1224 @cindex triple-click events
1225 @cindex mouse events, repeated
1226
1227 If you press the same mouse button more than once in quick succession
1228 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1229 events for the second and subsequent presses.
1230
1231 The most common repeat events are @dfn{double-click} events. Emacs
1232 generates a double-click event when you click a button twice; the event
1233 happens when you release the button (as is normal for all click
1234 events).
1235
1236 The event type of a double-click event contains the prefix
1237 @samp{double-}. Thus, a double click on the second mouse button with
1238 @key{meta} held down comes to the Lisp program as
1239 @code{M-double-mouse-2}. If a double-click event has no binding, the
1240 binding of the corresponding ordinary click event is used to execute
1241 it. Thus, you need not pay attention to the double click feature
1242 unless you really want to.
1243
1244 When the user performs a double click, Emacs generates first an ordinary
1245 click event, and then a double-click event. Therefore, you must design
1246 the command binding of the double click event to assume that the
1247 single-click command has already run. It must produce the desired
1248 results of a double click, starting from the results of a single click.
1249
1250 This is convenient, if the meaning of a double click somehow ``builds
1251 on'' the meaning of a single click---which is recommended user interface
1252 design practice for double clicks.
1253
1254 If you click a button, then press it down again and start moving the
1255 mouse with the button held down, then you get a @dfn{double-drag} event
1256 when you ultimately release the button. Its event type contains
1257 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1258 has no binding, Emacs looks for an alternate binding as if the event
1259 were an ordinary drag.
1260
1261 Before the double-click or double-drag event, Emacs generates a
1262 @dfn{double-down} event when the user presses the button down for the
1263 second time. Its event type contains @samp{double-down} instead of just
1264 @samp{down}. If a double-down event has no binding, Emacs looks for an
1265 alternate binding as if the event were an ordinary button-down event.
1266 If it finds no binding that way either, the double-down event is
1267 ignored.
1268
1269 To summarize, when you click a button and then press it again right
1270 away, Emacs generates a down event and a click event for the first
1271 click, a double-down event when you press the button again, and finally
1272 either a double-click or a double-drag event.
1273
1274 If you click a button twice and then press it again, all in quick
1275 succession, Emacs generates a @dfn{triple-down} event, followed by
1276 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1277 these events contain @samp{triple} instead of @samp{double}. If any
1278 triple event has no binding, Emacs uses the binding that it would use
1279 for the corresponding double event.
1280
1281 If you click a button three or more times and then press it again, the
1282 events for the presses beyond the third are all triple events. Emacs
1283 does not have separate event types for quadruple, quintuple, etc.@:
1284 events. However, you can look at the event list to find out precisely
1285 how many times the button was pressed.
1286
1287 @defun event-click-count event
1288 This function returns the number of consecutive button presses that led
1289 up to @var{event}. If @var{event} is a double-down, double-click or
1290 double-drag event, the value is 2. If @var{event} is a triple event,
1291 the value is 3 or greater. If @var{event} is an ordinary mouse event
1292 (not a repeat event), the value is 1.
1293 @end defun
1294
1295 @defvar double-click-time
1296 To generate repeat events, successive mouse button presses must be at
1297 the same screen position, and the number of milliseconds between
1298 successive button presses must be less than the value of
1299 @code{double-click-time}. Setting @code{double-click-time} to
1300 @code{nil} disables multi-click detection entirely. Setting it to
1301 @code{t} removes the time limit; Emacs then detects multi-clicks by
1302 position only.
1303 @end defvar
1304
1305 @node Motion Events
1306 @subsection Motion Events
1307 @cindex motion event
1308 @cindex mouse motion events
1309
1310 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1311 of the mouse without any button activity. Mouse motion events are
1312 represented by lists that look like this:
1313
1314 @example
1315 (mouse-movement (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp}))
1316 @end example
1317
1318 The second element of the list describes the current position of the
1319 mouse, just as in a click event (@pxref{Click Events}).
1320
1321 The special form @code{track-mouse} enables generation of motion events
1322 within its body. Outside of @code{track-mouse} forms, Emacs does not
1323 generate events for mere motion of the mouse, and these events do not
1324 appear. @xref{Mouse Tracking}.
1325
1326 @node Focus Events
1327 @subsection Focus Events
1328 @cindex focus event
1329
1330 Window systems provide general ways for the user to control which window
1331 gets keyboard input. This choice of window is called the @dfn{focus}.
1332 When the user does something to switch between Emacs frames, that
1333 generates a @dfn{focus event}. The normal definition of a focus event,
1334 in the global keymap, is to select a new frame within Emacs, as the user
1335 would expect. @xref{Input Focus}.
1336
1337 Focus events are represented in Lisp as lists that look like this:
1338
1339 @example
1340 (switch-frame @var{new-frame})
1341 @end example
1342
1343 @noindent
1344 where @var{new-frame} is the frame switched to.
1345
1346 Most X window managers are set up so that just moving the mouse into a
1347 window is enough to set the focus there. Emacs appears to do this,
1348 because it changes the cursor to solid in the new frame. However, there
1349 is no need for the Lisp program to know about the focus change until
1350 some other kind of input arrives. So Emacs generates a focus event only
1351 when the user actually types a keyboard key or presses a mouse button in
1352 the new frame; just moving the mouse between frames does not generate a
1353 focus event.
1354
1355 A focus event in the middle of a key sequence would garble the
1356 sequence. So Emacs never generates a focus event in the middle of a key
1357 sequence. If the user changes focus in the middle of a key
1358 sequence---that is, after a prefix key---then Emacs reorders the events
1359 so that the focus event comes either before or after the multi-event key
1360 sequence, and not within it.
1361
1362 @node Misc Events
1363 @subsection Miscellaneous Window System Events
1364
1365 A few other event types represent occurrences within the window system.
1366
1367 @table @code
1368 @cindex @code{delete-frame} event
1369 @item (delete-frame (@var{frame}))
1370 This kind of event indicates that the user gave the window manager
1371 a command to delete a particular window, which happens to be an Emacs frame.
1372
1373 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1374
1375 @cindex @code{iconify-frame} event
1376 @item (iconify-frame (@var{frame}))
1377 This kind of event indicates that the user iconified @var{frame} using
1378 the window manager. Its standard definition is @code{ignore}; since the
1379 frame has already been iconified, Emacs has no work to do. The purpose
1380 of this event type is so that you can keep track of such events if you
1381 want to.
1382
1383 @cindex @code{make-frame-visible} event
1384 @item (make-frame-visible (@var{frame}))
1385 This kind of event indicates that the user deiconified @var{frame} using
1386 the window manager. Its standard definition is @code{ignore}; since the
1387 frame has already been made visible, Emacs has no work to do.
1388
1389 @cindex @code{mouse-wheel} event
1390 @item (mouse-wheel @var{position} @var{delta})
1391 This kind of event is generated by moving a wheel on a mouse (such as
1392 the MS Intellimouse). Its effect is typically a kind of scroll or zoom.
1393
1394 The element @var{delta} describes the amount and direction of the wheel
1395 rotation. Its absolute value is the number of increments by which the
1396 wheel was rotated. A negative @var{delta} indicates that the wheel was
1397 rotated backwards, towards the user, and a positive @var{delta}
1398 indicates that the wheel was rotated forward, away from the user.
1399
1400 The element @var{position} is a list describing the position of the
1401 event, in the same format as used in a mouse-click event.
1402
1403 This kind of event is generated only on some kinds of systems.
1404
1405 @cindex @code{drag-n-drop} event
1406 @item (drag-n-drop @var{position} @var{files})
1407 This kind of event is generated when a group of files is
1408 selected in an application outside of Emacs, and then dragged and
1409 dropped onto an Emacs frame.
1410
1411 The element @var{position} is a list describing the position of the
1412 event, in the same format as used in a mouse-click event, and
1413 @var{files} is the list of file names that were dragged and dropped.
1414 The usual way to handle this event is by visiting these files.
1415
1416 This kind of event is generated, at present, only on some kinds of
1417 systems.
1418 @end table
1419
1420 If one of these events arrives in the middle of a key sequence---that
1421 is, after a prefix key---then Emacs reorders the events so that this
1422 event comes either before or after the multi-event key sequence, not
1423 within it.
1424
1425 @node Event Examples
1426 @subsection Event Examples
1427
1428 If the user presses and releases the left mouse button over the same
1429 location, that generates a sequence of events like this:
1430
1431 @smallexample
1432 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1433 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1434 @end smallexample
1435
1436 While holding the control key down, the user might hold down the
1437 second mouse button, and drag the mouse from one line to the next.
1438 That produces two events, as shown here:
1439
1440 @smallexample
1441 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1442 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1443 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1444 @end smallexample
1445
1446 While holding down the meta and shift keys, the user might press the
1447 second mouse button on the window's mode line, and then drag the mouse
1448 into another window. That produces a pair of events like these:
1449
1450 @smallexample
1451 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1452 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1453 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1454 -453816))
1455 @end smallexample
1456
1457 @node Classifying Events
1458 @subsection Classifying Events
1459 @cindex event type
1460
1461 Every event has an @dfn{event type}, which classifies the event for
1462 key binding purposes. For a keyboard event, the event type equals the
1463 event value; thus, the event type for a character is the character, and
1464 the event type for a function key symbol is the symbol itself. For
1465 events that are lists, the event type is the symbol in the @sc{car} of
1466 the list. Thus, the event type is always a symbol or a character.
1467
1468 Two events of the same type are equivalent where key bindings are
1469 concerned; thus, they always run the same command. That does not
1470 necessarily mean they do the same things, however, as some commands look
1471 at the whole event to decide what to do. For example, some commands use
1472 the location of a mouse event to decide where in the buffer to act.
1473
1474 Sometimes broader classifications of events are useful. For example,
1475 you might want to ask whether an event involved the @key{META} key,
1476 regardless of which other key or mouse button was used.
1477
1478 The functions @code{event-modifiers} and @code{event-basic-type} are
1479 provided to get such information conveniently.
1480
1481 @defun event-modifiers event
1482 This function returns a list of the modifiers that @var{event} has. The
1483 modifiers are symbols; they include @code{shift}, @code{control},
1484 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1485 the modifiers list of a mouse event symbol always contains one of
1486 @code{click}, @code{drag}, and @code{down}.
1487
1488 The argument @var{event} may be an entire event object, or just an event
1489 type.
1490
1491 Here are some examples:
1492
1493 @example
1494 (event-modifiers ?a)
1495 @result{} nil
1496 (event-modifiers ?\C-a)
1497 @result{} (control)
1498 (event-modifiers ?\C-%)
1499 @result{} (control)
1500 (event-modifiers ?\C-\S-a)
1501 @result{} (control shift)
1502 (event-modifiers 'f5)
1503 @result{} nil
1504 (event-modifiers 's-f5)
1505 @result{} (super)
1506 (event-modifiers 'M-S-f5)
1507 @result{} (meta shift)
1508 (event-modifiers 'mouse-1)
1509 @result{} (click)
1510 (event-modifiers 'down-mouse-1)
1511 @result{} (down)
1512 @end example
1513
1514 The modifiers list for a click event explicitly contains @code{click},
1515 but the event symbol name itself does not contain @samp{click}.
1516 @end defun
1517
1518 @defun event-basic-type event
1519 This function returns the key or mouse button that @var{event}
1520 describes, with all modifiers removed. For example:
1521
1522 @example
1523 (event-basic-type ?a)
1524 @result{} 97
1525 (event-basic-type ?A)
1526 @result{} 97
1527 (event-basic-type ?\C-a)
1528 @result{} 97
1529 (event-basic-type ?\C-\S-a)
1530 @result{} 97
1531 (event-basic-type 'f5)
1532 @result{} f5
1533 (event-basic-type 's-f5)
1534 @result{} f5
1535 (event-basic-type 'M-S-f5)
1536 @result{} f5
1537 (event-basic-type 'down-mouse-1)
1538 @result{} mouse-1
1539 @end example
1540 @end defun
1541
1542 @defun mouse-movement-p object
1543 This function returns non-@code{nil} if @var{object} is a mouse movement
1544 event.
1545 @end defun
1546
1547 @defun event-convert-list list
1548 This function converts a list of modifier names and a basic event type
1549 to an event type which specifies all of them. For example,
1550
1551 @example
1552 (event-convert-list '(control ?a))
1553 @result{} 1
1554 (event-convert-list '(control meta ?a))
1555 @result{} -134217727
1556 (event-convert-list '(control super f1))
1557 @result{} C-s-f1
1558 @end example
1559 @end defun
1560
1561 @node Accessing Events
1562 @subsection Accessing Events
1563 @cindex mouse events, accessing the data
1564 @cindex accessing data of mouse events
1565
1566 This section describes convenient functions for accessing the data in
1567 a mouse button or motion event.
1568
1569 These two functions return the starting or ending position of a
1570 mouse-button event, as a list of this form:
1571
1572 @example
1573 (@var{window} @var{buffer-position} (@var{x} . @var{y}) @var{timestamp})
1574 @end example
1575
1576 @defun event-start event
1577 This returns the starting position of @var{event}.
1578
1579 If @var{event} is a click or button-down event, this returns the
1580 location of the event. If @var{event} is a drag event, this returns the
1581 drag's starting position.
1582 @end defun
1583
1584 @defun event-end event
1585 This returns the ending position of @var{event}.
1586
1587 If @var{event} is a drag event, this returns the position where the user
1588 released the mouse button. If @var{event} is a click or button-down
1589 event, the value is actually the starting position, which is the only
1590 position such events have.
1591 @end defun
1592
1593 @cindex mouse position list, accessing
1594 These five functions take a position list as described above, and
1595 return various parts of it.
1596
1597 @defun posn-window position
1598 Return the window that @var{position} is in.
1599 @end defun
1600
1601 @defun posn-point position
1602 Return the buffer position in @var{position}. This is an integer.
1603 @end defun
1604
1605 @defun posn-x-y position
1606 Return the pixel-based x and y coordinates in @var{position}, as a cons
1607 cell @code{(@var{x} . @var{y})}.
1608 @end defun
1609
1610 @defun posn-col-row position
1611 Return the row and column (in units of characters) of @var{position}, as
1612 a cons cell @code{(@var{col} . @var{row})}. These are computed from the
1613 @var{x} and @var{y} values actually found in @var{position}.
1614 @end defun
1615
1616 @cindex mouse event, timestamp
1617 @cindex timestamp of a mouse event
1618 @defun posn-timestamp position
1619 Return the timestamp in @var{position}.
1620 @end defun
1621
1622 These functions are useful for decoding scroll bar events.
1623
1624 @defun scroll-bar-event-ratio event
1625 This function returns the fractional vertical position of a scroll bar
1626 event within the scroll bar. The value is a cons cell
1627 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
1628 is the fractional position.
1629 @end defun
1630
1631 @defun scroll-bar-scale ratio total
1632 This function multiplies (in effect) @var{ratio} by @var{total},
1633 rounding the result to an integer. The argument @var{ratio} is not a
1634 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
1635 value returned by @code{scroll-bar-event-ratio}.
1636
1637 This function is handy for scaling a position on a scroll bar into a
1638 buffer position. Here's how to do that:
1639
1640 @example
1641 (+ (point-min)
1642 (scroll-bar-scale
1643 (posn-x-y (event-start event))
1644 (- (point-max) (point-min))))
1645 @end example
1646
1647 Recall that scroll bar events have two integers forming a ratio, in place
1648 of a pair of x and y coordinates.
1649 @end defun
1650
1651 @node Strings of Events
1652 @subsection Putting Keyboard Events in Strings
1653 @cindex keyboard events in strings
1654 @cindex strings with keyboard events
1655
1656 In most of the places where strings are used, we conceptualize the
1657 string as containing text characters---the same kind of characters found
1658 in buffers or files. Occasionally Lisp programs use strings that
1659 conceptually contain keyboard characters; for example, they may be key
1660 sequences or keyboard macro definitions. However, storing keyboard
1661 characters in a string is a complex matter, for reasons of historical
1662 compatibility, and it is not always possible.
1663
1664 We recommend that new programs avoid dealing with these complexities
1665 by not storing keyboard events in strings. Here is how to do that:
1666
1667 @itemize @bullet
1668 @item
1669 Use vectors instead of strings for key sequences, when you plan to use
1670 them for anything other than as arguments to @code{lookup-key} and
1671 @code{define-key}. For example, you can use
1672 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
1673 @code{this-command-keys-vector} instead of @code{this-command-keys}.
1674
1675 @item
1676 Use vectors to write key sequence constants containing meta characters,
1677 even when passing them directly to @code{define-key}.
1678
1679 @item
1680 When you have to look at the contents of a key sequence that might be a
1681 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
1682 first, to convert it to a list.
1683 @end itemize
1684
1685 The complexities stem from the modifier bits that keyboard input
1686 characters can include. Aside from the Meta modifier, none of these
1687 modifier bits can be included in a string, and the Meta modifier is
1688 allowed only in special cases.
1689
1690 The earliest GNU Emacs versions represented meta characters as codes
1691 in the range of 128 to 255. At that time, the basic character codes
1692 ranged from 0 to 127, so all keyboard character codes did fit in a
1693 string. Many Lisp programs used @samp{\M-} in string constants to stand
1694 for meta characters, especially in arguments to @code{define-key} and
1695 similar functions, and key sequences and sequences of events were always
1696 represented as strings.
1697
1698 When we added support for larger basic character codes beyond 127, and
1699 additional modifier bits, we had to change the representation of meta
1700 characters. Now the flag that represents the Meta modifier in a
1701 character is
1702 @tex
1703 @math{2^{27}}
1704 @end tex
1705 @ifinfo
1706 2**27
1707 @end ifinfo
1708 and such numbers cannot be included in a string.
1709
1710 To support programs with @samp{\M-} in string constants, there are
1711 special rules for including certain meta characters in a string.
1712 Here are the rules for interpreting a string as a sequence of input
1713 characters:
1714
1715 @itemize @bullet
1716 @item
1717 If the keyboard character value is in the range of 0 to 127, it can go
1718 in the string unchanged.
1719
1720 @item
1721 The meta variants of those characters, with codes in the range of
1722 @tex
1723 @math{2^{27}}
1724 @end tex
1725 @ifinfo
1726 2**27
1727 @end ifinfo
1728 to
1729 @tex
1730 @math{2^{27} + 127},
1731 @end tex
1732 @ifinfo
1733 2**27+127,
1734 @end ifinfo
1735 can also go in the string, but you must change their
1736 numeric values. You must set the
1737 @tex
1738 @math{2^{7}}
1739 @end tex
1740 @ifinfo
1741 2**7
1742 @end ifinfo
1743 bit instead of the
1744 @tex
1745 @math{2^{27}}
1746 @end tex
1747 @ifinfo
1748 2**27
1749 @end ifinfo
1750 bit, resulting in a value between 128 and 255. Only a unibyte string
1751 can include these codes.
1752
1753 @item
1754 Non-@sc{ascii} characters above 256 can be included in a multibyte string.
1755
1756 @item
1757 Other keyboard character events cannot fit in a string. This includes
1758 keyboard events in the range of 128 to 255.
1759 @end itemize
1760
1761 Functions such as @code{read-key-sequence} that construct strings of
1762 keyboard input characters follow these rules: they construct vectors
1763 instead of strings, when the events won't fit in a string.
1764
1765 When you use the read syntax @samp{\M-} in a string, it produces a
1766 code in the range of 128 to 255---the same code that you get if you
1767 modify the corresponding keyboard event to put it in the string. Thus,
1768 meta events in strings work consistently regardless of how they get into
1769 the strings.
1770
1771 However, most programs would do well to avoid these issues by
1772 following the recommendations at the beginning of this section.
1773
1774 @node Reading Input
1775 @section Reading Input
1776
1777 The editor command loop reads key sequences using the function
1778 @code{read-key-sequence}, which uses @code{read-event}. These and other
1779 functions for event input are also available for use in Lisp programs.
1780 See also @code{momentary-string-display} in @ref{Temporary Displays},
1781 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
1782 functions and variables for controlling terminal input modes and
1783 debugging terminal input. @xref{Translating Input}, for features you
1784 can use for translating or modifying input events while reading them.
1785
1786 For higher-level input facilities, see @ref{Minibuffers}.
1787
1788 @menu
1789 * Key Sequence Input:: How to read one key sequence.
1790 * Reading One Event:: How to read just one event.
1791 * Invoking the Input Method:: How reading an event uses the input method.
1792 * Quoted Character Input:: Asking the user to specify a character.
1793 * Event Input Misc:: How to reread or throw away input events.
1794 @end menu
1795
1796 @node Key Sequence Input
1797 @subsection Key Sequence Input
1798 @cindex key sequence input
1799
1800 The command loop reads input a key sequence at a time, by calling
1801 @code{read-key-sequence}. Lisp programs can also call this function;
1802 for example, @code{describe-key} uses it to read the key to describe.
1803
1804 @defun read-key-sequence prompt
1805 @cindex key sequence
1806 This function reads a key sequence and returns it as a string or
1807 vector. It keeps reading events until it has accumulated a complete key
1808 sequence; that is, enough to specify a non-prefix command using the
1809 currently active keymaps.
1810
1811 If the events are all characters and all can fit in a string, then
1812 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
1813 Otherwise, it returns a vector, since a vector can hold all kinds of
1814 events---characters, symbols, and lists. The elements of the string or
1815 vector are the events in the key sequence.
1816
1817 The argument @var{prompt} is either a string to be displayed in the echo
1818 area as a prompt, or @code{nil}, meaning not to display a prompt.
1819
1820 In the example below, the prompt @samp{?} is displayed in the echo area,
1821 and the user types @kbd{C-x C-f}.
1822
1823 @example
1824 (read-key-sequence "?")
1825
1826 @group
1827 ---------- Echo Area ----------
1828 ?@kbd{C-x C-f}
1829 ---------- Echo Area ----------
1830
1831 @result{} "^X^F"
1832 @end group
1833 @end example
1834
1835 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
1836 typed while reading with this function works like any other character,
1837 and does not set @code{quit-flag}. @xref{Quitting}.
1838 @end defun
1839
1840 @defun read-key-sequence-vector prompt
1841 This is like @code{read-key-sequence} except that it always
1842 returns the key sequence as a vector, never as a string.
1843 @xref{Strings of Events}.
1844 @end defun
1845
1846 @cindex upper case key sequence
1847 @cindex downcasing in @code{lookup-key}
1848 If an input character is an upper-case letter and has no key binding,
1849 but its lower-case equivalent has one, then @code{read-key-sequence}
1850 converts the character to lower case. Note that @code{lookup-key} does
1851 not perform case conversion in this way.
1852
1853 The function @code{read-key-sequence} also transforms some mouse events.
1854 It converts unbound drag events into click events, and discards unbound
1855 button-down events entirely. It also reshuffles focus events and
1856 miscellaneous window events so that they never appear in a key sequence
1857 with any other events.
1858
1859 @cindex @code{header-line} prefix key
1860 @cindex @code{mode-line} prefix key
1861 @cindex @code{vertical-line} prefix key
1862 @cindex @code{horizontal-scroll-bar} prefix key
1863 @cindex @code{vertical-scroll-bar} prefix key
1864 @cindex @code{menu-bar} prefix key
1865 @cindex mouse events, in special parts of frame
1866 When mouse events occur in special parts of a window, such as a mode
1867 line or a scroll bar, the event type shows nothing special---it is the
1868 same symbol that would normally represent that combination of mouse
1869 button and modifier keys. The information about the window part is kept
1870 elsewhere in the event---in the coordinates. But
1871 @code{read-key-sequence} translates this information into imaginary
1872 ``prefix keys'', all of which are symbols: @code{heder-line},
1873 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
1874 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
1875 meanings for mouse clicks in special window parts by defining key
1876 sequences using these imaginary prefix keys.
1877
1878 For example, if you call @code{read-key-sequence} and then click the
1879 mouse on the window's mode line, you get two events, like this:
1880
1881 @example
1882 (read-key-sequence "Click on the mode line: ")
1883 @result{} [mode-line
1884 (mouse-1
1885 (#<window 6 on NEWS> mode-line
1886 (40 . 63) 5959987))]
1887 @end example
1888
1889 @defvar num-input-keys
1890 @c Emacs 19 feature
1891 This variable's value is the number of key sequences processed so far in
1892 this Emacs session. This includes key sequences read from the terminal
1893 and key sequences read from keyboard macros being executed.
1894 @end defvar
1895
1896 @defvar num-nonmacro-input-events
1897 @tindex num-nonmacro-input-events
1898 This variable holds the total number of input events received so far
1899 from the terminal---not counting those generated by keyboard macros.
1900 @end defvar
1901
1902 @node Reading One Event
1903 @subsection Reading One Event
1904 @cindex reading a single event
1905 @cindex event, reading only one
1906
1907 The lowest level functions for command input are those that read a
1908 single event.
1909
1910 @defun read-event &optional prompt inherit-input-method
1911 This function reads and returns the next event of command input, waiting
1912 if necessary until an event is available. Events can come directly from
1913 the user or from a keyboard macro.
1914
1915 If the optional argument @var{prompt} is non-@code{nil}, it should be a
1916 string to display in the echo area as a prompt. Otherwise,
1917 @code{read-event} does not display any message to indicate it is waiting
1918 for input; instead, it prompts by echoing: it displays descriptions of
1919 the events that led to or were read by the current command. @xref{The
1920 Echo Area}.
1921
1922 If @var{inherit-input-method} is non-@code{nil}, then the current input
1923 method (if any) is employed to make it possible to enter a
1924 non-@sc{ascii} character. Otherwise, input method handling is disabled
1925 for reading this event.
1926
1927 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
1928 moves the cursor temporarily to the echo area, to the end of any message
1929 displayed there. Otherwise @code{read-event} does not move the cursor.
1930
1931 If @code{read-event} gets an event that is defined as a help character, in
1932 some cases @code{read-event} processes the event directly without
1933 returning. @xref{Help Functions}. Certain other events, called
1934 @dfn{special events}, are also processed directly within
1935 @code{read-event} (@pxref{Special Events}).
1936
1937 Here is what happens if you call @code{read-event} and then press the
1938 right-arrow function key:
1939
1940 @example
1941 @group
1942 (read-event)
1943 @result{} right
1944 @end group
1945 @end example
1946 @end defun
1947
1948 @defun read-char &optional prompt inherit-input-method
1949 This function reads and returns a character of command input. If the
1950 user generates an event which is not a character (i.e. a mouse click or
1951 function key event), @code{read-char} signals an error. The arguments
1952 work as in @code{read-event}.
1953
1954 In the first example, the user types the character @kbd{1} (@sc{ascii}
1955 code 49). The second example shows a keyboard macro definition that
1956 calls @code{read-char} from the minibuffer using @code{eval-expression}.
1957 @code{read-char} reads the keyboard macro's very next character, which
1958 is @kbd{1}. Then @code{eval-expression} displays its return value in
1959 the echo area.
1960
1961 @example
1962 @group
1963 (read-char)
1964 @result{} 49
1965 @end group
1966
1967 @group
1968 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
1969 (symbol-function 'foo)
1970 @result{} "^[:(read-char)^M1"
1971 @end group
1972 @group
1973 (execute-kbd-macro 'foo)
1974 @print{} 49
1975 @result{} nil
1976 @end group
1977 @end example
1978 @end defun
1979
1980 @defun read-char-exclusive &optional prompt inherit-input-method
1981 This function reads and returns a character of command input. If the
1982 user generates an event which is not a character,
1983 @code{read-char-exclusive} ignores it and reads another event, until it
1984 gets a character. The arguments work as in @code{read-event}.
1985 @end defun
1986
1987 @node Invoking the Input Method
1988 @subsection Invoking the Input Method
1989
1990 The event-reading functions invoke the current input method, if any
1991 (@pxref{Input Methods}). If the value of @code{input-method-function}
1992 is non-@code{nil}, it should be a function; when @code{read-event} reads
1993 a printing character (including @key{SPC}) with no modifier bits, it
1994 calls that function, passing the character as an argument.
1995
1996 @defvar input-method-function
1997 If this is non-@code{nil}, its value specifies the current input method
1998 function.
1999
2000 @strong{Note:} Don't bind this variable with @code{let}. It is often
2001 buffer-local, and if you bind it around reading input (which is exactly
2002 when you @emph{would} bind it), switching buffers asynchronously while
2003 Emacs is waiting will cause the value to be restored in the wrong
2004 buffer.
2005 @end defvar
2006
2007 The input method function should return a list of events which should
2008 be used as input. (If the list is @code{nil}, that means there is no
2009 input, so @code{read-event} waits for another event.) These events are
2010 processed before the events in @code{unread-command-events}
2011 (@pxref{Event Input Misc}). Events
2012 returned by the input method function are not passed to the input method
2013 function again, even if they are printing characters with no modifier
2014 bits.
2015
2016 If the input method function calls @code{read-event} or
2017 @code{read-key-sequence}, it should bind @code{input-method-function} to
2018 @code{nil} first, to prevent recursion.
2019
2020 The input method function is not called when reading the second and
2021 subsequent events of a key sequence. Thus, these characters are not
2022 subject to input method processing. The input method function should
2023 test the values of @code{overriding-local-map} and
2024 @code{overriding-terminal-local-map}; if either of these variables is
2025 non-@code{nil}, the input method should put its argument into a list and
2026 return that list with no further processing.
2027
2028 @node Quoted Character Input
2029 @subsection Quoted Character Input
2030 @cindex quoted character input
2031
2032 You can use the function @code{read-quoted-char} to ask the user to
2033 specify a character, and allow the user to specify a control or meta
2034 character conveniently, either literally or as an octal character code.
2035 The command @code{quoted-insert} uses this function.
2036
2037 @defun read-quoted-char &optional prompt
2038 @cindex octal character input
2039 @cindex control characters, reading
2040 @cindex nonprinting characters, reading
2041 This function is like @code{read-char}, except that if the first
2042 character read is an octal digit (0-7), it reads any number of octal
2043 digits (but stopping if a non-octal digit is found), and returns the
2044 character represented by that numeric character code.
2045
2046 Quitting is suppressed when the first character is read, so that the
2047 user can enter a @kbd{C-g}. @xref{Quitting}.
2048
2049 If @var{prompt} is supplied, it specifies a string for prompting the
2050 user. The prompt string is always displayed in the echo area, followed
2051 by a single @samp{-}.
2052
2053 In the following example, the user types in the octal number 177 (which
2054 is 127 in decimal).
2055
2056 @example
2057 (read-quoted-char "What character")
2058
2059 @group
2060 ---------- Echo Area ----------
2061 What character-@kbd{177}
2062 ---------- Echo Area ----------
2063
2064 @result{} 127
2065 @end group
2066 @end example
2067 @end defun
2068
2069 @need 2000
2070 @node Event Input Misc
2071 @subsection Miscellaneous Event Input Features
2072
2073 This section describes how to ``peek ahead'' at events without using
2074 them up, how to check for pending input, and how to discard pending
2075 input. See also the function @code{read-passwd} (@pxref{Reading a
2076 Password}).
2077
2078 @defvar unread-command-events
2079 @cindex next input
2080 @cindex peeking at input
2081 This variable holds a list of events waiting to be read as command
2082 input. The events are used in the order they appear in the list, and
2083 removed one by one as they are used.
2084
2085 The variable is needed because in some cases a function reads an event
2086 and then decides not to use it. Storing the event in this variable
2087 causes it to be processed normally, by the command loop or by the
2088 functions to read command input.
2089
2090 @cindex prefix argument unreading
2091 For example, the function that implements numeric prefix arguments reads
2092 any number of digits. When it finds a non-digit event, it must unread
2093 the event so that it can be read normally by the command loop.
2094 Likewise, incremental search uses this feature to unread events with no
2095 special meaning in a search, because these events should exit the search
2096 and then execute normally.
2097
2098 The reliable and easy way to extract events from a key sequence so as to
2099 put them in @code{unread-command-events} is to use
2100 @code{listify-key-sequence} (@pxref{Strings of Events}).
2101
2102 Normally you add events to the front of this list, so that the events
2103 most recently unread will be reread first.
2104 @end defvar
2105
2106 @defun listify-key-sequence key
2107 This function converts the string or vector @var{key} to a list of
2108 individual events, which you can put in @code{unread-command-events}.
2109 @end defun
2110
2111 @defvar unread-command-char
2112 This variable holds a character to be read as command input.
2113 A value of -1 means ``empty''.
2114
2115 This variable is mostly obsolete now that you can use
2116 @code{unread-command-events} instead; it exists only to support programs
2117 written for Emacs versions 18 and earlier.
2118 @end defvar
2119
2120 @defun input-pending-p
2121 @cindex waiting for command key input
2122 This function determines whether any command input is currently
2123 available to be read. It returns immediately, with value @code{t} if
2124 there is available input, @code{nil} otherwise. On rare occasions it
2125 may return @code{t} when no input is available.
2126 @end defun
2127
2128 @defvar last-input-event
2129 @defvarx last-input-char
2130 This variable records the last terminal input event read, whether
2131 as part of a command or explicitly by a Lisp program.
2132
2133 In the example below, the Lisp program reads the character @kbd{1},
2134 @sc{ascii} code 49. It becomes the value of @code{last-input-event},
2135 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2136 this expression) remains the value of @code{last-command-event}.
2137
2138 @example
2139 @group
2140 (progn (print (read-char))
2141 (print last-command-event)
2142 last-input-event)
2143 @print{} 49
2144 @print{} 5
2145 @result{} 49
2146 @end group
2147 @end example
2148
2149 The alias @code{last-input-char} exists for compatibility with
2150 Emacs version 18.
2151 @end defvar
2152
2153 @defun discard-input
2154 @cindex flush input
2155 @cindex discard input
2156 @cindex terminate keyboard macro
2157 This function discards the contents of the terminal input buffer and
2158 cancels any keyboard macro that might be in the process of definition.
2159 It returns @code{nil}.
2160
2161 In the following example, the user may type a number of characters right
2162 after starting the evaluation of the form. After the @code{sleep-for}
2163 finishes sleeping, @code{discard-input} discards any characters typed
2164 during the sleep.
2165
2166 @example
2167 (progn (sleep-for 2)
2168 (discard-input))
2169 @result{} nil
2170 @end example
2171 @end defun
2172
2173 @node Special Events
2174 @section Special Events
2175
2176 @cindex special events
2177 Special events are handled at a very low level---as soon as they are
2178 read. The @code{read-event} function processes these events itself, and
2179 never returns them.
2180
2181 Events that are handled in this way do not echo, they are never grouped
2182 into key sequences, and they never appear in the value of
2183 @code{last-command-event} or @code{(this-command-keys)}. They do not
2184 discard a numeric argument, they cannot be unread with
2185 @code{unread-command-events}, they may not appear in a keyboard macro,
2186 and they are not recorded in a keyboard macro while you are defining
2187 one.
2188
2189 These events do, however, appear in @code{last-input-event} immediately
2190 after they are read, and this is the way for the event's definition to
2191 find the actual event.
2192
2193 The events types @code{iconify-frame}, @code{make-frame-visible} and
2194 @code{delete-frame} are normally handled in this way. The keymap which
2195 defines how to handle special events---and which events are special---is
2196 in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2197
2198 @node Waiting
2199 @section Waiting for Elapsed Time or Input
2200 @cindex pausing
2201 @cindex waiting
2202
2203 The wait functions are designed to wait for a certain amount of time
2204 to pass or until there is input. For example, you may wish to pause in
2205 the middle of a computation to allow the user time to view the display.
2206 @code{sit-for} pauses and updates the screen, and returns immediately if
2207 input comes in, while @code{sleep-for} pauses without updating the
2208 screen.
2209
2210 @defun sit-for seconds &optional millisec nodisp
2211 This function performs redisplay (provided there is no pending input
2212 from the user), then waits @var{seconds} seconds, or until input is
2213 available. The value is @code{t} if @code{sit-for} waited the full
2214 time with no input arriving (see @code{input-pending-p} in @ref{Event
2215 Input Misc}). Otherwise, the value is @code{nil}.
2216
2217 The argument @var{seconds} need not be an integer. If it is a floating
2218 point number, @code{sit-for} waits for a fractional number of seconds.
2219 Some systems support only a whole number of seconds; on these systems,
2220 @var{seconds} is rounded down.
2221
2222 The optional argument @var{millisec} specifies an additional waiting
2223 period measured in milliseconds. This adds to the period specified by
2224 @var{seconds}. If the system doesn't support waiting fractions of a
2225 second, you get an error if you specify nonzero @var{millisec}.
2226
2227 The expression @code{(sit-for 0)} is a convenient way to request a
2228 redisplay, without any delay. @xref{Forcing Redisplay}.
2229
2230 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2231 redisplay, but it still returns as soon as input is available (or when
2232 the timeout elapses).
2233
2234 Iconifying or deiconifying a frame makes @code{sit-for} return, because
2235 that generates an event. @xref{Misc Events}.
2236
2237 The usual purpose of @code{sit-for} is to give the user time to read
2238 text that you display.
2239 @end defun
2240
2241 @defun sleep-for seconds &optional millisec
2242 This function simply pauses for @var{seconds} seconds without updating
2243 the display. It pays no attention to available input. It returns
2244 @code{nil}.
2245
2246 The argument @var{seconds} need not be an integer. If it is a floating
2247 point number, @code{sleep-for} waits for a fractional number of seconds.
2248 Some systems support only a whole number of seconds; on these systems,
2249 @var{seconds} is rounded down.
2250
2251 The optional argument @var{millisec} specifies an additional waiting
2252 period measured in milliseconds. This adds to the period specified by
2253 @var{seconds}. If the system doesn't support waiting fractions of a
2254 second, you get an error if you specify nonzero @var{millisec}.
2255
2256 Use @code{sleep-for} when you wish to guarantee a delay.
2257 @end defun
2258
2259 @xref{Time of Day}, for functions to get the current time.
2260
2261 @node Quitting
2262 @section Quitting
2263 @cindex @kbd{C-g}
2264 @cindex quitting
2265
2266 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2267 @dfn{quit} whatever it is doing. This means that control returns to the
2268 innermost active command loop.
2269
2270 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2271 does not cause a quit; it acts as an ordinary input character. In the
2272 simplest case, you cannot tell the difference, because @kbd{C-g}
2273 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2274 However, when @kbd{C-g} follows a prefix key, they combine to form an
2275 undefined key. The effect is to cancel the prefix key as well as any
2276 prefix argument.
2277
2278 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2279 of the minibuffer. This means, in effect, that it exits the minibuffer
2280 and then quits. (Simply quitting would return to the command loop
2281 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2282 directly when the command reader is reading input is so that its meaning
2283 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2284 prefix key is not redefined in the minibuffer, and it has its normal
2285 effect of canceling the prefix key and prefix argument. This too
2286 would not be possible if @kbd{C-g} always quit directly.
2287
2288 When @kbd{C-g} does directly quit, it does so by setting the variable
2289 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2290 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2291 non-@code{nil} in any way thus causes a quit.
2292
2293 At the level of C code, quitting cannot happen just anywhere; only at the
2294 special places that check @code{quit-flag}. The reason for this is
2295 that quitting at other places might leave an inconsistency in Emacs's
2296 internal state. Because quitting is delayed until a safe place, quitting
2297 cannot make Emacs crash.
2298
2299 Certain functions such as @code{read-key-sequence} or
2300 @code{read-quoted-char} prevent quitting entirely even though they wait
2301 for input. Instead of quitting, @kbd{C-g} serves as the requested
2302 input. In the case of @code{read-key-sequence}, this serves to bring
2303 about the special behavior of @kbd{C-g} in the command loop. In the
2304 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2305 to quote a @kbd{C-g}.
2306
2307 You can prevent quitting for a portion of a Lisp function by binding
2308 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2309 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2310 usual result of this---a quit---is prevented. Eventually,
2311 @code{inhibit-quit} will become @code{nil} again, such as when its
2312 binding is unwound at the end of a @code{let} form. At that time, if
2313 @code{quit-flag} is still non-@code{nil}, the requested quit happens
2314 immediately. This behavior is ideal when you wish to make sure that
2315 quitting does not happen within a ``critical section'' of the program.
2316
2317 @cindex @code{read-quoted-char} quitting
2318 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2319 handled in a special way that does not involve quitting. This is done
2320 by reading the input with @code{inhibit-quit} bound to @code{t}, and
2321 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2322 becomes @code{nil} again. This excerpt from the definition of
2323 @code{read-quoted-char} shows how this is done; it also shows that
2324 normal quitting is permitted after the first character of input.
2325
2326 @example
2327 (defun read-quoted-char (&optional prompt)
2328 "@dots{}@var{documentation}@dots{}"
2329 (let ((message-log-max nil) done (first t) (code 0) char)
2330 (while (not done)
2331 (let ((inhibit-quit first)
2332 @dots{})
2333 (and prompt (message "%s-" prompt))
2334 (setq char (read-event))
2335 (if inhibit-quit (setq quit-flag nil)))
2336 @r{@dots{}set the variable @code{code}@dots{}})
2337 code))
2338 @end example
2339
2340 @defvar quit-flag
2341 If this variable is non-@code{nil}, then Emacs quits immediately, unless
2342 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2343 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2344 @end defvar
2345
2346 @defvar inhibit-quit
2347 This variable determines whether Emacs should quit when @code{quit-flag}
2348 is set to a value other than @code{nil}. If @code{inhibit-quit} is
2349 non-@code{nil}, then @code{quit-flag} has no special effect.
2350 @end defvar
2351
2352 @deffn Command keyboard-quit
2353 This function signals the @code{quit} condition with @code{(signal 'quit
2354 nil)}. This is the same thing that quitting does. (See @code{signal}
2355 in @ref{Errors}.)
2356 @end deffn
2357
2358 You can specify a character other than @kbd{C-g} to use for quitting.
2359 See the function @code{set-input-mode} in @ref{Terminal Input}.
2360
2361 @node Prefix Command Arguments
2362 @section Prefix Command Arguments
2363 @cindex prefix argument
2364 @cindex raw prefix argument
2365 @cindex numeric prefix argument
2366
2367 Most Emacs commands can use a @dfn{prefix argument}, a number
2368 specified before the command itself. (Don't confuse prefix arguments
2369 with prefix keys.) The prefix argument is at all times represented by a
2370 value, which may be @code{nil}, meaning there is currently no prefix
2371 argument. Each command may use the prefix argument or ignore it.
2372
2373 There are two representations of the prefix argument: @dfn{raw} and
2374 @dfn{numeric}. The editor command loop uses the raw representation
2375 internally, and so do the Lisp variables that store the information, but
2376 commands can request either representation.
2377
2378 Here are the possible values of a raw prefix argument:
2379
2380 @itemize @bullet
2381 @item
2382 @code{nil}, meaning there is no prefix argument. Its numeric value is
2383 1, but numerous commands make a distinction between @code{nil} and the
2384 integer 1.
2385
2386 @item
2387 An integer, which stands for itself.
2388
2389 @item
2390 A list of one element, which is an integer. This form of prefix
2391 argument results from one or a succession of @kbd{C-u}'s with no
2392 digits. The numeric value is the integer in the list, but some
2393 commands make a distinction between such a list and an integer alone.
2394
2395 @item
2396 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2397 typed, without following digits. The equivalent numeric value is
2398 @minus{}1, but some commands make a distinction between the integer
2399 @minus{}1 and the symbol @code{-}.
2400 @end itemize
2401
2402 We illustrate these possibilities by calling the following function with
2403 various prefixes:
2404
2405 @example
2406 @group
2407 (defun display-prefix (arg)
2408 "Display the value of the raw prefix arg."
2409 (interactive "P")
2410 (message "%s" arg))
2411 @end group
2412 @end example
2413
2414 @noindent
2415 Here are the results of calling @code{display-prefix} with various
2416 raw prefix arguments:
2417
2418 @example
2419 M-x display-prefix @print{} nil
2420
2421 C-u M-x display-prefix @print{} (4)
2422
2423 C-u C-u M-x display-prefix @print{} (16)
2424
2425 C-u 3 M-x display-prefix @print{} 3
2426
2427 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2428
2429 C-u - M-x display-prefix @print{} -
2430
2431 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
2432
2433 C-u - 7 M-x display-prefix @print{} -7
2434
2435 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
2436 @end example
2437
2438 Emacs uses two variables to store the prefix argument:
2439 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
2440 @code{universal-argument} that set up prefix arguments for other
2441 commands store them in @code{prefix-arg}. In contrast,
2442 @code{current-prefix-arg} conveys the prefix argument to the current
2443 command, so setting it has no effect on the prefix arguments for future
2444 commands.
2445
2446 Normally, commands specify which representation to use for the prefix
2447 argument, either numeric or raw, in the @code{interactive} declaration.
2448 (@xref{Using Interactive}.) Alternatively, functions may look at the
2449 value of the prefix argument directly in the variable
2450 @code{current-prefix-arg}, but this is less clean.
2451
2452 @defun prefix-numeric-value arg
2453 This function returns the numeric meaning of a valid raw prefix argument
2454 value, @var{arg}. The argument may be a symbol, a number, or a list.
2455 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
2456 value @minus{}1 is returned; if it is a number, that number is returned;
2457 if it is a list, the @sc{car} of that list (which should be a number) is
2458 returned.
2459 @end defun
2460
2461 @defvar current-prefix-arg
2462 This variable holds the raw prefix argument for the @emph{current}
2463 command. Commands may examine it directly, but the usual method for
2464 accessing it is with @code{(interactive "P")}.
2465 @end defvar
2466
2467 @defvar prefix-arg
2468 The value of this variable is the raw prefix argument for the
2469 @emph{next} editing command. Commands such as @code{universal-argument}
2470 that specify prefix arguments for the following command work by setting
2471 this variable.
2472 @end defvar
2473
2474 @tindex last-prefix-arg
2475 @defvar last-prefix-arg
2476 The raw prefix argument value used by the previous command.
2477 @end defvar
2478
2479 The following commands exist to set up prefix arguments for the
2480 following command. Do not call them for any other reason.
2481
2482 @deffn Command universal-argument
2483 This command reads input and specifies a prefix argument for the
2484 following command. Don't call this command yourself unless you know
2485 what you are doing.
2486 @end deffn
2487
2488 @deffn Command digit-argument arg
2489 This command adds to the prefix argument for the following command. The
2490 argument @var{arg} is the raw prefix argument as it was before this
2491 command; it is used to compute the updated prefix argument. Don't call
2492 this command yourself unless you know what you are doing.
2493 @end deffn
2494
2495 @deffn Command negative-argument arg
2496 This command adds to the numeric argument for the next command. The
2497 argument @var{arg} is the raw prefix argument as it was before this
2498 command; its value is negated to form the new prefix argument. Don't
2499 call this command yourself unless you know what you are doing.
2500 @end deffn
2501
2502 @node Recursive Editing
2503 @section Recursive Editing
2504 @cindex recursive command loop
2505 @cindex recursive editing level
2506 @cindex command loop, recursive
2507
2508 The Emacs command loop is entered automatically when Emacs starts up.
2509 This top-level invocation of the command loop never exits; it keeps
2510 running as long as Emacs does. Lisp programs can also invoke the
2511 command loop. Since this makes more than one activation of the command
2512 loop, we call it @dfn{recursive editing}. A recursive editing level has
2513 the effect of suspending whatever command invoked it and permitting the
2514 user to do arbitrary editing before resuming that command.
2515
2516 The commands available during recursive editing are the same ones
2517 available in the top-level editing loop and defined in the keymaps.
2518 Only a few special commands exit the recursive editing level; the others
2519 return to the recursive editing level when they finish. (The special
2520 commands for exiting are always available, but they do nothing when
2521 recursive editing is not in progress.)
2522
2523 All command loops, including recursive ones, set up all-purpose error
2524 handlers so that an error in a command run from the command loop will
2525 not exit the loop.
2526
2527 @cindex minibuffer input
2528 Minibuffer input is a special kind of recursive editing. It has a few
2529 special wrinkles, such as enabling display of the minibuffer and the
2530 minibuffer window, but fewer than you might suppose. Certain keys
2531 behave differently in the minibuffer, but that is only because of the
2532 minibuffer's local map; if you switch windows, you get the usual Emacs
2533 commands.
2534
2535 @cindex @code{throw} example
2536 @kindex exit
2537 @cindex exit recursive editing
2538 @cindex aborting
2539 To invoke a recursive editing level, call the function
2540 @code{recursive-edit}. This function contains the command loop; it also
2541 contains a call to @code{catch} with tag @code{exit}, which makes it
2542 possible to exit the recursive editing level by throwing to @code{exit}
2543 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
2544 then @code{recursive-edit} returns normally to the function that called
2545 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
2546 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
2547 control returns to the command loop one level up. This is called
2548 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
2549
2550 Most applications should not use recursive editing, except as part of
2551 using the minibuffer. Usually it is more convenient for the user if you
2552 change the major mode of the current buffer temporarily to a special
2553 major mode, which should have a command to go back to the previous mode.
2554 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
2555 give the user different text to edit ``recursively'', create and select
2556 a new buffer in a special mode. In this mode, define a command to
2557 complete the processing and go back to the previous buffer. (The
2558 @kbd{m} command in Rmail does this.)
2559
2560 Recursive edits are useful in debugging. You can insert a call to
2561 @code{debug} into a function definition as a sort of breakpoint, so that
2562 you can look around when the function gets there. @code{debug} invokes
2563 a recursive edit but also provides the other features of the debugger.
2564
2565 Recursive editing levels are also used when you type @kbd{C-r} in
2566 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
2567
2568 @defun recursive-edit
2569 @cindex suspend evaluation
2570 This function invokes the editor command loop. It is called
2571 automatically by the initialization of Emacs, to let the user begin
2572 editing. When called from a Lisp program, it enters a recursive editing
2573 level.
2574
2575 In the following example, the function @code{simple-rec} first
2576 advances point one word, then enters a recursive edit, printing out a
2577 message in the echo area. The user can then do any editing desired, and
2578 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
2579
2580 @example
2581 (defun simple-rec ()
2582 (forward-word 1)
2583 (message "Recursive edit in progress")
2584 (recursive-edit)
2585 (forward-word 1))
2586 @result{} simple-rec
2587 (simple-rec)
2588 @result{} nil
2589 @end example
2590 @end defun
2591
2592 @deffn Command exit-recursive-edit
2593 This function exits from the innermost recursive edit (including
2594 minibuffer input). Its definition is effectively @code{(throw 'exit
2595 nil)}.
2596 @end deffn
2597
2598 @deffn Command abort-recursive-edit
2599 This function aborts the command that requested the innermost recursive
2600 edit (including minibuffer input), by signaling @code{quit}
2601 after exiting the recursive edit. Its definition is effectively
2602 @code{(throw 'exit t)}. @xref{Quitting}.
2603 @end deffn
2604
2605 @deffn Command top-level
2606 This function exits all recursive editing levels; it does not return a
2607 value, as it jumps completely out of any computation directly back to
2608 the main command loop.
2609 @end deffn
2610
2611 @defun recursion-depth
2612 This function returns the current depth of recursive edits. When no
2613 recursive edit is active, it returns 0.
2614 @end defun
2615
2616 @node Disabling Commands
2617 @section Disabling Commands
2618 @cindex disabled command
2619
2620 @dfn{Disabling a command} marks the command as requiring user
2621 confirmation before it can be executed. Disabling is used for commands
2622 which might be confusing to beginning users, to prevent them from using
2623 the commands by accident.
2624
2625 @kindex disabled
2626 The low-level mechanism for disabling a command is to put a
2627 non-@code{nil} @code{disabled} property on the Lisp symbol for the
2628 command. These properties are normally set up by the user's
2629 init file (@pxref{Init File}) with Lisp expressions such as this:
2630
2631 @example
2632 (put 'upcase-region 'disabled t)
2633 @end example
2634
2635 @noindent
2636 For a few commands, these properties are present by default (you can
2637 remove them in your init file if you wish).
2638
2639 If the value of the @code{disabled} property is a string, the message
2640 saying the command is disabled includes that string. For example:
2641
2642 @example
2643 (put 'delete-region 'disabled
2644 "Text deleted this way cannot be yanked back!\n")
2645 @end example
2646
2647 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
2648 what happens when a disabled command is invoked interactively.
2649 Disabling a command has no effect on calling it as a function from Lisp
2650 programs.
2651
2652 @deffn Command enable-command command
2653 Allow @var{command} to be executed without special confirmation from now
2654 on, and (if the user confirms) alter the user's init file (@pxref{Init
2655 File}) so that this will apply to future sessions.
2656 @end deffn
2657
2658 @deffn Command disable-command command
2659 Require special confirmation to execute @var{command} from now on, and
2660 (if the user confirms) alter the user's init file so that this
2661 will apply to future sessions.
2662 @end deffn
2663
2664 @defvar disabled-command-hook
2665 When the user invokes a disabled command interactively, this normal hook
2666 is run instead of the disabled command. The hook functions can use
2667 @code{this-command-keys} to determine what the user typed to run the
2668 command, and thus find the command itself. @xref{Hooks}.
2669
2670 By default, @code{disabled-command-hook} contains a function that asks
2671 the user whether to proceed.
2672 @end defvar
2673
2674 @node Command History
2675 @section Command History
2676 @cindex command history
2677 @cindex complex command
2678 @cindex history of commands
2679
2680 The command loop keeps a history of the complex commands that have
2681 been executed, to make it convenient to repeat these commands. A
2682 @dfn{complex command} is one for which the interactive argument reading
2683 uses the minibuffer. This includes any @kbd{M-x} command, any
2684 @kbd{M-:} command, and any command whose @code{interactive}
2685 specification reads an argument from the minibuffer. Explicit use of
2686 the minibuffer during the execution of the command itself does not cause
2687 the command to be considered complex.
2688
2689 @defvar command-history
2690 This variable's value is a list of recent complex commands, each
2691 represented as a form to evaluate. It continues to accumulate all
2692 complex commands for the duration of the editing session, but when it
2693 reaches the maximum size (specified by the variable
2694 @code{history-length}), the oldest elements are deleted as new ones are
2695 added.
2696
2697 @example
2698 @group
2699 command-history
2700 @result{} ((switch-to-buffer "chistory.texi")
2701 (describe-key "^X^[")
2702 (visit-tags-table "~/emacs/src/")
2703 (find-tag "repeat-complex-command"))
2704 @end group
2705 @end example
2706 @end defvar
2707
2708 This history list is actually a special case of minibuffer history
2709 (@pxref{Minibuffer History}), with one special twist: the elements are
2710 expressions rather than strings.
2711
2712 There are a number of commands devoted to the editing and recall of
2713 previous commands. The commands @code{repeat-complex-command}, and
2714 @code{list-command-history} are described in the user manual
2715 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
2716 minibuffer, the usual minibuffer history commands are available.
2717
2718 @node Keyboard Macros
2719 @section Keyboard Macros
2720 @cindex keyboard macros
2721
2722 A @dfn{keyboard macro} is a canned sequence of input events that can
2723 be considered a command and made the definition of a key. The Lisp
2724 representation of a keyboard macro is a string or vector containing the
2725 events. Don't confuse keyboard macros with Lisp macros
2726 (@pxref{Macros}).
2727
2728 @defun execute-kbd-macro kbdmacro &optional count
2729 This function executes @var{kbdmacro} as a sequence of events. If
2730 @var{kbdmacro} is a string or vector, then the events in it are executed
2731 exactly as if they had been input by the user. The sequence is
2732 @emph{not} expected to be a single key sequence; normally a keyboard
2733 macro definition consists of several key sequences concatenated.
2734
2735 If @var{kbdmacro} is a symbol, then its function definition is used in
2736 place of @var{kbdmacro}. If that is another symbol, this process repeats.
2737 Eventually the result should be a string or vector. If the result is
2738 not a symbol, string, or vector, an error is signaled.
2739
2740 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
2741 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
2742 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
2743 encounters an error or a failing search.
2744
2745 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
2746 @end defun
2747
2748 @defvar executing-macro
2749 This variable contains the string or vector that defines the keyboard
2750 macro that is currently executing. It is @code{nil} if no macro is
2751 currently executing. A command can test this variable so as to behave
2752 differently when run from an executing macro. Do not set this variable
2753 yourself.
2754 @end defvar
2755
2756 @defvar defining-kbd-macro
2757 This variable indicates whether a keyboard macro is being defined. A
2758 command can test this variable so as to behave differently while a macro
2759 is being defined. The commands @code{start-kbd-macro} and
2760 @code{end-kbd-macro} set this variable---do not set it yourself.
2761
2762 The variable is always local to the current terminal and cannot be
2763 buffer-local. @xref{Multiple Displays}.
2764 @end defvar
2765
2766 @defvar last-kbd-macro
2767 This variable is the definition of the most recently defined keyboard
2768 macro. Its value is a string or vector, or @code{nil}.
2769
2770 The variable is always local to the current terminal and cannot be
2771 buffer-local. @xref{Multiple Displays}.
2772 @end defvar
2773