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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001,
4 @c 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/display
7 @node Display, System Interface, Processes, Top
8 @chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11 that Emacs presents to the user.
12
13 @menu
14 * Refresh Screen:: Clearing the screen and redrawing everything on it.
15 * Forcing Redisplay:: Forcing redisplay.
16 * Truncation:: Folding or wrapping long text lines.
17 * The Echo Area:: Displaying messages at the bottom of the screen.
18 * Warnings:: Displaying warning messages for the user.
19 * Invisible Text:: Hiding part of the buffer text.
20 * Selective Display:: Hiding part of the buffer text (the old way).
21 * Temporary Displays:: Displays that go away automatically.
22 * Overlays:: Use overlays to highlight parts of the buffer.
23 * Width:: How wide a character or string is on the screen.
24 * Line Height:: Controlling the height of lines.
25 * Faces:: A face defines a graphics style for text characters:
26 font, colors, etc.
27 * Fringes:: Controlling window fringes.
28 * Scroll Bars:: Controlling vertical scroll bars.
29 * Display Property:: Enabling special display features.
30 * Images:: Displaying images in Emacs buffers.
31 * Buttons:: Adding clickable buttons to Emacs buffers.
32 * Abstract Display:: Emacs' Widget for Object Collections.
33 * Blinking:: How Emacs shows the matching open parenthesis.
34 * Usual Display:: The usual conventions for displaying nonprinting chars.
35 * Display Tables:: How to specify other conventions.
36 * Beeping:: Audible signal to the user.
37 * Window Systems:: Which window system is being used.
38 @end menu
39
40 @node Refresh Screen
41 @section Refreshing the Screen
42
43 The function @code{redraw-frame} clears and redisplays the entire
44 contents of a given frame (@pxref{Frames}). This is useful if the
45 screen is corrupted.
46
47 @c Emacs 19 feature
48 @defun redraw-frame frame
49 This function clears and redisplays frame @var{frame}.
50 @end defun
51
52 Even more powerful is @code{redraw-display}:
53
54 @deffn Command redraw-display
55 This function clears and redisplays all visible frames.
56 @end deffn
57
58 In Emacs, processing user input takes priority over redisplay. If
59 you call these functions when input is available, they don't redisplay
60 immediately, but the requested redisplay does happen
61 eventually---after all the input has been processed.
62
63 Normally, suspending and resuming Emacs also refreshes the screen.
64 Some terminal emulators record separate contents for display-oriented
65 programs such as Emacs and for ordinary sequential display. If you are
66 using such a terminal, you might want to inhibit the redisplay on
67 resumption.
68
69 @defvar no-redraw-on-reenter
70 @cindex suspend (cf. @code{no-redraw-on-reenter})
71 @cindex resume (cf. @code{no-redraw-on-reenter})
72 This variable controls whether Emacs redraws the entire screen after it
73 has been suspended and resumed. Non-@code{nil} means there is no need
74 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
75 @end defvar
76
77 @node Forcing Redisplay
78 @section Forcing Redisplay
79 @cindex forcing redisplay
80
81 Emacs normally tries to redisplay the screen whenever it waits for
82 input. With this function you can request an immediate attempt to
83 redisplay, in the middle of Lisp code, without actually waiting for
84 input.
85
86 @defun redisplay &optional force
87 This function tries immediately to redisplay, provided there are no
88 pending input events. It is equivalent to @code{(sit-for 0)}.
89
90 If the optional argument @var{force} is non-@code{nil}, it does all
91 pending redisplay work even if input is available, with no
92 pre-emption.
93
94 The function returns @code{t} if it actually tried to redisplay, and
95 @code{nil} otherwise. A value of @code{t} does not mean that
96 redisplay proceeded to completion; it could have been pre-empted by
97 newly arriving terminal input.
98 @end defun
99
100 @code{redisplay} with no argument tries immediately to redisplay,
101 but has no effect on the usual rules for what parts of the screen to
102 redisplay. By contrast, the following function adds certain windows
103 to the pending redisplay work (as if their contents had completely
104 changed), but doesn't immediately try to do any redisplay work.
105
106 @defun force-window-update &optional object
107 This function forces some or all windows to be updated on next
108 redisplay. If @var{object} is a window, it requires eventual
109 redisplay of that window. If @var{object} is a buffer or buffer name,
110 it requires eventual redisplay of all windows displaying that buffer.
111 If @var{object} is @code{nil} (or omitted), it requires eventual
112 redisplay of all windows.
113 @end defun
114
115 @code{force-window-update} does not do a redisplay immediately.
116 (Emacs will do that when it waits for input.) Rather, its effect is
117 to put more work on the queue to be done by redisplay whenever there
118 is a chance.
119
120 Emacs redisplay normally stops if input arrives, and does not happen
121 at all if input is available before it starts. Most of the time, this
122 is exactly what you want. However, you can prevent preemption by
123 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
124
125 @defvar redisplay-dont-pause
126 If this variable is non-@code{nil}, pending input does not
127 prevent or halt redisplay; redisplay occurs, and finishes,
128 regardless of whether input is available.
129 @end defvar
130
131 @defvar redisplay-preemption-period
132 This variable specifies how many seconds Emacs waits between checks
133 for new input during redisplay. (The default is 0.1 seconds.) If
134 input has arrived when Emacs checks, it pre-empts redisplay and
135 processes the available input before trying again to redisplay.
136
137 If this variable is @code{nil}, Emacs does not check for input during
138 redisplay, and redisplay cannot be preempted by input.
139
140 This variable is only obeyed on graphical terminals. For
141 text terminals, see @ref{Terminal Output}.
142 @end defvar
143
144 @node Truncation
145 @section Truncation
146 @cindex line wrapping
147 @cindex line truncation
148 @cindex continuation lines
149 @cindex @samp{$} in display
150 @cindex @samp{\} in display
151
152 When a line of text extends beyond the right edge of a window, Emacs
153 can @dfn{continue} the line (make it ``wrap'' to the next screen
154 line), or @dfn{truncate} the line (limit it to one screen line). The
155 additional screen lines used to display a long text line are called
156 @dfn{continuation} lines. Continuation is not the same as filling;
157 continuation happens on the screen only, not in the buffer contents,
158 and it breaks a line precisely at the right margin, not at a word
159 boundary. @xref{Filling}.
160
161 On a graphical display, tiny arrow images in the window fringes
162 indicate truncated and continued lines (@pxref{Fringes}). On a text
163 terminal, a @samp{$} in the rightmost column of the window indicates
164 truncation; a @samp{\} on the rightmost column indicates a line that
165 ``wraps.'' (The display table can specify alternate characters to use
166 for this; @pxref{Display Tables}).
167
168 @defopt truncate-lines
169 This buffer-local variable controls how Emacs displays lines that extend
170 beyond the right edge of the window. The default is @code{nil}, which
171 specifies continuation. If the value is non-@code{nil}, then these
172 lines are truncated.
173
174 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
175 then truncation is always used for side-by-side windows (within one
176 frame) regardless of the value of @code{truncate-lines}.
177 @end defopt
178
179 @defopt default-truncate-lines
180 This variable is the default value for @code{truncate-lines}, for
181 buffers that do not have buffer-local values for it.
182 @end defopt
183
184 @defopt truncate-partial-width-windows
185 This variable controls display of lines that extend beyond the right
186 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
187 If it is non-@code{nil}, these lines are truncated; otherwise,
188 @code{truncate-lines} says what to do with them.
189 @end defopt
190
191 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
192 a window, that forces truncation.
193
194 @defvar wrap-prefix
195 If this buffer-local variable is non-@code{nil}, the prefix it defines
196 will be added at display-time to the beginning of every continuation
197 line due to text wrapping (so if lines are truncated, the wrap-prefix
198 is never used). It may be a string, an image, or a stretch-glyph such
199 as used by the `display' text-property. @xref{Display Property}.
200
201 A wrap-prefix may also be specified for regions of text using the
202 @code{wrap-prefix} text-property (which takes precedence over the
203 value of the @code{wrap-prefix} variable). @xref{Special Properties}.
204 @end defvar
205
206 @defvar line-prefix
207 If this buffer-local variable is non-@code{nil}, the prefix it defines
208 will be added at display-time to the beginning of every
209 non-continuation line It may be a string, an image, or a stretch-glyph
210 such as used by the `display' text-property. @xref{Display Property}.
211
212 A line-prefix may also be specified for regions of text using the
213 @code{line-prefix} text-property (which takes precedence over the
214 value of the @code{line-prefix} variable). @xref{Special Properties}.
215 @end defvar
216
217 If your buffer contains @emph{very} long lines, and you use
218 continuation to display them, just thinking about them can make Emacs
219 redisplay slow. The column computation and indentation functions also
220 become slow. Then you might find it advisable to set
221 @code{cache-long-line-scans} to @code{t}.
222
223 @defvar cache-long-line-scans
224 If this variable is non-@code{nil}, various indentation and motion
225 functions, and Emacs redisplay, cache the results of scanning the
226 buffer, and consult the cache to avoid rescanning regions of the buffer
227 unless they are modified.
228
229 Turning on the cache slows down processing of short lines somewhat.
230
231 This variable is automatically buffer-local in every buffer.
232 @end defvar
233
234 @node The Echo Area
235 @section The Echo Area
236 @cindex error display
237 @cindex echo area
238
239 The @dfn{echo area} is used for displaying error messages
240 (@pxref{Errors}), for messages made with the @code{message} primitive,
241 and for echoing keystrokes. It is not the same as the minibuffer,
242 despite the fact that the minibuffer appears (when active) in the same
243 place on the screen as the echo area. The @cite{GNU Emacs Manual}
244 specifies the rules for resolving conflicts between the echo area and
245 the minibuffer for use of that screen space (@pxref{Minibuffer,, The
246 Minibuffer, emacs, The GNU Emacs Manual}).
247
248 You can write output in the echo area by using the Lisp printing
249 functions with @code{t} as the stream (@pxref{Output Functions}), or
250 explicitly.
251
252 @menu
253 * Displaying Messages:: Explicitly displaying text in the echo area.
254 * Progress:: Informing user about progress of a long operation.
255 * Logging Messages:: Echo area messages are logged for the user.
256 * Echo Area Customization:: Controlling the echo area.
257 @end menu
258
259 @node Displaying Messages
260 @subsection Displaying Messages in the Echo Area
261 @cindex display message in echo area
262
263 This section describes the functions for explicitly producing echo
264 area messages. Many other Emacs features display messages there, too.
265
266 @defun message format-string &rest arguments
267 This function displays a message in the echo area. The argument
268 @var{format-string} is similar to a C language @code{printf} format
269 string. See @code{format} in @ref{Formatting Strings}, for the details
270 on the conversion specifications. @code{message} returns the
271 constructed string.
272
273 In batch mode, @code{message} prints the message text on the standard
274 error stream, followed by a newline.
275
276 If @var{format-string}, or strings among the @var{arguments}, have
277 @code{face} text properties, these affect the way the message is displayed.
278
279 @c Emacs 19 feature
280 If @var{format-string} is @code{nil} or the empty string,
281 @code{message} clears the echo area; if the echo area has been
282 expanded automatically, this brings it back to its normal size.
283 If the minibuffer is active, this brings the minibuffer contents back
284 onto the screen immediately.
285
286 @example
287 @group
288 (message "Minibuffer depth is %d."
289 (minibuffer-depth))
290 @print{} Minibuffer depth is 0.
291 @result{} "Minibuffer depth is 0."
292 @end group
293
294 @group
295 ---------- Echo Area ----------
296 Minibuffer depth is 0.
297 ---------- Echo Area ----------
298 @end group
299 @end example
300
301 To automatically display a message in the echo area or in a pop-buffer,
302 depending on its size, use @code{display-message-or-buffer} (see below).
303 @end defun
304
305 @defmac with-temp-message message &rest body
306 This construct displays a message in the echo area temporarily, during
307 the execution of @var{body}. It displays @var{message}, executes
308 @var{body}, then returns the value of the last body form while restoring
309 the previous echo area contents.
310 @end defmac
311
312 @defun message-or-box format-string &rest arguments
313 This function displays a message like @code{message}, but may display it
314 in a dialog box instead of the echo area. If this function is called in
315 a command that was invoked using the mouse---more precisely, if
316 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
317 @code{nil} or a list---then it uses a dialog box or pop-up menu to
318 display the message. Otherwise, it uses the echo area. (This is the
319 same criterion that @code{y-or-n-p} uses to make a similar decision; see
320 @ref{Yes-or-No Queries}.)
321
322 You can force use of the mouse or of the echo area by binding
323 @code{last-nonmenu-event} to a suitable value around the call.
324 @end defun
325
326 @defun message-box format-string &rest arguments
327 @anchor{message-box}
328 This function displays a message like @code{message}, but uses a dialog
329 box (or a pop-up menu) whenever that is possible. If it is impossible
330 to use a dialog box or pop-up menu, because the terminal does not
331 support them, then @code{message-box} uses the echo area, like
332 @code{message}.
333 @end defun
334
335 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
336 This function displays the message @var{message}, which may be either a
337 string or a buffer. If it is shorter than the maximum height of the
338 echo area, as defined by @code{max-mini-window-height}, it is displayed
339 in the echo area, using @code{message}. Otherwise,
340 @code{display-buffer} is used to show it in a pop-up buffer.
341
342 Returns either the string shown in the echo area, or when a pop-up
343 buffer is used, the window used to display it.
344
345 If @var{message} is a string, then the optional argument
346 @var{buffer-name} is the name of the buffer used to display it when a
347 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
348 where @var{message} is a string and displayed in the echo area, it is
349 not specified whether the contents are inserted into the buffer anyway.
350
351 The optional arguments @var{not-this-window} and @var{frame} are as for
352 @code{display-buffer}, and only used if a buffer is displayed.
353 @end defun
354
355 @defun current-message
356 This function returns the message currently being displayed in the
357 echo area, or @code{nil} if there is none.
358 @end defun
359
360 @node Progress
361 @subsection Reporting Operation Progress
362 @cindex progress reporting
363
364 When an operation can take a while to finish, you should inform the
365 user about the progress it makes. This way the user can estimate
366 remaining time and clearly see that Emacs is busy working, not hung.
367
368 Functions listed in this section provide simple and efficient way of
369 reporting operation progress. Here is a working example that does
370 nothing useful:
371
372 @smallexample
373 (let ((progress-reporter
374 (make-progress-reporter "Collecting mana for Emacs..."
375 0 500)))
376 (dotimes (k 500)
377 (sit-for 0.01)
378 (progress-reporter-update progress-reporter k))
379 (progress-reporter-done progress-reporter))
380 @end smallexample
381
382 @defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
383 This function creates and returns a @dfn{progress reporter}---an
384 object you will use as an argument for all other functions listed
385 here. The idea is to precompute as much data as possible to make
386 progress reporting very fast.
387
388 When this progress reporter is subsequently used, it will display
389 @var{message} in the echo area, followed by progress percentage.
390 @var{message} is treated as a simple string. If you need it to depend
391 on a filename, for instance, use @code{format} before calling this
392 function.
393
394 @var{min-value} and @var{max-value} arguments stand for starting and
395 final states of your operation. For instance, if you scan a buffer,
396 they should be the results of @code{point-min} and @code{point-max}
397 correspondingly. It is required that @var{max-value} is greater than
398 @var{min-value}. If you create progress reporter when some part of
399 the operation has already been completed, then specify
400 @var{current-value} argument. But normally you should omit it or set
401 it to @code{nil}---it will default to @var{min-value} then.
402
403 Remaining arguments control the rate of echo area updates. Progress
404 reporter will wait for at least @var{min-change} more percents of the
405 operation to be completed before printing next message.
406 @var{min-time} specifies the minimum time in seconds to pass between
407 successive prints. It can be fractional. Depending on Emacs and
408 system capabilities, progress reporter may or may not respect this
409 last argument or do it with varying precision. Default value for
410 @var{min-change} is 1 (one percent), for @var{min-time}---0.2
411 (seconds.)
412
413 This function calls @code{progress-reporter-update}, so the first
414 message is printed immediately.
415 @end defun
416
417 @defun progress-reporter-update reporter value
418 This function does the main work of reporting progress of your
419 operation. It displays the message of @var{reporter}, followed by
420 progress percentage determined by @var{value}. If percentage is zero,
421 or close enough according to the @var{min-change} and @var{min-time}
422 arguments, then it is omitted from the output.
423
424 @var{reporter} must be the result of a call to
425 @code{make-progress-reporter}. @var{value} specifies the current
426 state of your operation and must be between @var{min-value} and
427 @var{max-value} (inclusive) as passed to
428 @code{make-progress-reporter}. For instance, if you scan a buffer,
429 then @var{value} should be the result of a call to @code{point}.
430
431 This function respects @var{min-change} and @var{min-time} as passed
432 to @code{make-progress-reporter} and so does not output new messages
433 on every invocation. It is thus very fast and normally you should not
434 try to reduce the number of calls to it: resulting overhead will most
435 likely negate your effort.
436 @end defun
437
438 @defun progress-reporter-force-update reporter value &optional new-message
439 This function is similar to @code{progress-reporter-update} except
440 that it prints a message in the echo area unconditionally.
441
442 The first two arguments have the same meaning as for
443 @code{progress-reporter-update}. Optional @var{new-message} allows
444 you to change the message of the @var{reporter}. Since this functions
445 always updates the echo area, such a change will be immediately
446 presented to the user.
447 @end defun
448
449 @defun progress-reporter-done reporter
450 This function should be called when the operation is finished. It
451 prints the message of @var{reporter} followed by word ``done'' in the
452 echo area.
453
454 You should always call this function and not hope for
455 @code{progress-reporter-update} to print ``100%.'' Firstly, it may
456 never print it, there are many good reasons for this not to happen.
457 Secondly, ``done'' is more explicit.
458 @end defun
459
460 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
461 This is a convenience macro that works the same way as @code{dotimes}
462 does, but also reports loop progress using the functions described
463 above. It allows you to save some typing.
464
465 You can rewrite the example in the beginning of this node using
466 this macro this way:
467
468 @example
469 (dotimes-with-progress-reporter
470 (k 500)
471 "Collecting some mana for Emacs..."
472 (sit-for 0.01))
473 @end example
474 @end defmac
475
476 @node Logging Messages
477 @subsection Logging Messages in @samp{*Messages*}
478 @cindex logging echo-area messages
479
480 Almost all the messages displayed in the echo area are also recorded
481 in the @samp{*Messages*} buffer so that the user can refer back to
482 them. This includes all the messages that are output with
483 @code{message}.
484
485 @defopt message-log-max
486 This variable specifies how many lines to keep in the @samp{*Messages*}
487 buffer. The value @code{t} means there is no limit on how many lines to
488 keep. The value @code{nil} disables message logging entirely. Here's
489 how to display a message and prevent it from being logged:
490
491 @example
492 (let (message-log-max)
493 (message @dots{}))
494 @end example
495 @end defopt
496
497 To make @samp{*Messages*} more convenient for the user, the logging
498 facility combines successive identical messages. It also combines
499 successive related messages for the sake of two cases: question
500 followed by answer, and a series of progress messages.
501
502 A ``question followed by an answer'' means two messages like the
503 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
504 and the second is @samp{@var{question}...@var{answer}}. The first
505 message conveys no additional information beyond what's in the second,
506 so logging the second message discards the first from the log.
507
508 A ``series of progress messages'' means successive messages like
509 those produced by @code{make-progress-reporter}. They have the form
510 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
511 time, while @var{how-far} varies. Logging each message in the series
512 discards the previous one, provided they are consecutive.
513
514 The functions @code{make-progress-reporter} and @code{y-or-n-p}
515 don't have to do anything special to activate the message log
516 combination feature. It operates whenever two consecutive messages
517 are logged that share a common prefix ending in @samp{...}.
518
519 @node Echo Area Customization
520 @subsection Echo Area Customization
521
522 These variables control details of how the echo area works.
523
524 @defvar cursor-in-echo-area
525 This variable controls where the cursor appears when a message is
526 displayed in the echo area. If it is non-@code{nil}, then the cursor
527 appears at the end of the message. Otherwise, the cursor appears at
528 point---not in the echo area at all.
529
530 The value is normally @code{nil}; Lisp programs bind it to @code{t}
531 for brief periods of time.
532 @end defvar
533
534 @defvar echo-area-clear-hook
535 This normal hook is run whenever the echo area is cleared---either by
536 @code{(message nil)} or for any other reason.
537 @end defvar
538
539 @defvar echo-keystrokes
540 This variable determines how much time should elapse before command
541 characters echo. Its value must be an integer or floating point number,
542 which specifies the
543 number of seconds to wait before echoing. If the user types a prefix
544 key (such as @kbd{C-x}) and then delays this many seconds before
545 continuing, the prefix key is echoed in the echo area. (Once echoing
546 begins in a key sequence, all subsequent characters in the same key
547 sequence are echoed immediately.)
548
549 If the value is zero, then command input is not echoed.
550 @end defvar
551
552 @defvar message-truncate-lines
553 Normally, displaying a long message resizes the echo area to display
554 the entire message. But if the variable @code{message-truncate-lines}
555 is non-@code{nil}, the echo area does not resize, and the message is
556 truncated to fit it, as in Emacs 20 and before.
557 @end defvar
558
559 The variable @code{max-mini-window-height}, which specifies the
560 maximum height for resizing minibuffer windows, also applies to the
561 echo area (which is really a special use of the minibuffer window.
562 @xref{Minibuffer Misc}.).
563
564 @node Warnings
565 @section Reporting Warnings
566 @cindex warnings
567
568 @dfn{Warnings} are a facility for a program to inform the user of a
569 possible problem, but continue running.
570
571 @menu
572 * Warning Basics:: Warnings concepts and functions to report them.
573 * Warning Variables:: Variables programs bind to customize their warnings.
574 * Warning Options:: Variables users set to control display of warnings.
575 @end menu
576
577 @node Warning Basics
578 @subsection Warning Basics
579 @cindex severity level
580
581 Every warning has a textual message, which explains the problem for
582 the user, and a @dfn{severity level} which is a symbol. Here are the
583 possible severity levels, in order of decreasing severity, and their
584 meanings:
585
586 @table @code
587 @item :emergency
588 A problem that will seriously impair Emacs operation soon
589 if you do not attend to it promptly.
590 @item :error
591 A report of data or circumstances that are inherently wrong.
592 @item :warning
593 A report of data or circumstances that are not inherently wrong, but
594 raise suspicion of a possible problem.
595 @item :debug
596 A report of information that may be useful if you are debugging.
597 @end table
598
599 When your program encounters invalid input data, it can either
600 signal a Lisp error by calling @code{error} or @code{signal} or report
601 a warning with severity @code{:error}. Signaling a Lisp error is the
602 easiest thing to do, but it means the program cannot continue
603 processing. If you want to take the trouble to implement a way to
604 continue processing despite the bad data, then reporting a warning of
605 severity @code{:error} is the right way to inform the user of the
606 problem. For instance, the Emacs Lisp byte compiler can report an
607 error that way and continue compiling other functions. (If the
608 program signals a Lisp error and then handles it with
609 @code{condition-case}, the user won't see the error message; it could
610 show the message to the user by reporting it as a warning.)
611
612 @cindex warning type
613 Each warning has a @dfn{warning type} to classify it. The type is a
614 list of symbols. The first symbol should be the custom group that you
615 use for the program's user options. For example, byte compiler
616 warnings use the warning type @code{(bytecomp)}. You can also
617 subcategorize the warnings, if you wish, by using more symbols in the
618 list.
619
620 @defun display-warning type message &optional level buffer-name
621 This function reports a warning, using @var{message} as the message
622 and @var{type} as the warning type. @var{level} should be the
623 severity level, with @code{:warning} being the default.
624
625 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
626 for logging the warning. By default, it is @samp{*Warnings*}.
627 @end defun
628
629 @defun lwarn type level message &rest args
630 This function reports a warning using the value of @code{(format
631 @var{message} @var{args}...)} as the message. In other respects it is
632 equivalent to @code{display-warning}.
633 @end defun
634
635 @defun warn message &rest args
636 This function reports a warning using the value of @code{(format
637 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
638 type, and @code{:warning} as the severity level. It exists for
639 compatibility only; we recommend not using it, because you should
640 specify a specific warning type.
641 @end defun
642
643 @node Warning Variables
644 @subsection Warning Variables
645
646 Programs can customize how their warnings appear by binding
647 the variables described in this section.
648
649 @defvar warning-levels
650 This list defines the meaning and severity order of the warning
651 severity levels. Each element defines one severity level,
652 and they are arranged in order of decreasing severity.
653
654 Each element has the form @code{(@var{level} @var{string}
655 @var{function})}, where @var{level} is the severity level it defines.
656 @var{string} specifies the textual description of this level.
657 @var{string} should use @samp{%s} to specify where to put the warning
658 type information, or it can omit the @samp{%s} so as not to include
659 that information.
660
661 The optional @var{function}, if non-@code{nil}, is a function to call
662 with no arguments, to get the user's attention.
663
664 Normally you should not change the value of this variable.
665 @end defvar
666
667 @defvar warning-prefix-function
668 If non-@code{nil}, the value is a function to generate prefix text for
669 warnings. Programs can bind the variable to a suitable function.
670 @code{display-warning} calls this function with the warnings buffer
671 current, and the function can insert text in it. That text becomes
672 the beginning of the warning message.
673
674 The function is called with two arguments, the severity level and its
675 entry in @code{warning-levels}. It should return a list to use as the
676 entry (this value need not be an actual member of
677 @code{warning-levels}). By constructing this value, the function can
678 change the severity of the warning, or specify different handling for
679 a given severity level.
680
681 If the variable's value is @code{nil} then there is no function
682 to call.
683 @end defvar
684
685 @defvar warning-series
686 Programs can bind this variable to @code{t} to say that the next
687 warning should begin a series. When several warnings form a series,
688 that means to leave point on the first warning of the series, rather
689 than keep moving it for each warning so that it appears on the last one.
690 The series ends when the local binding is unbound and
691 @code{warning-series} becomes @code{nil} again.
692
693 The value can also be a symbol with a function definition. That is
694 equivalent to @code{t}, except that the next warning will also call
695 the function with no arguments with the warnings buffer current. The
696 function can insert text which will serve as a header for the series
697 of warnings.
698
699 Once a series has begun, the value is a marker which points to the
700 buffer position in the warnings buffer of the start of the series.
701
702 The variable's normal value is @code{nil}, which means to handle
703 each warning separately.
704 @end defvar
705
706 @defvar warning-fill-prefix
707 When this variable is non-@code{nil}, it specifies a fill prefix to
708 use for filling each warning's text.
709 @end defvar
710
711 @defvar warning-type-format
712 This variable specifies the format for displaying the warning type
713 in the warning message. The result of formatting the type this way
714 gets included in the message under the control of the string in the
715 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
716 If you bind it to @code{""} then the warning type won't appear at
717 all.
718 @end defvar
719
720 @node Warning Options
721 @subsection Warning Options
722
723 These variables are used by users to control what happens
724 when a Lisp program reports a warning.
725
726 @defopt warning-minimum-level
727 This user option specifies the minimum severity level that should be
728 shown immediately to the user. The default is @code{:warning}, which
729 means to immediately display all warnings except @code{:debug}
730 warnings.
731 @end defopt
732
733 @defopt warning-minimum-log-level
734 This user option specifies the minimum severity level that should be
735 logged in the warnings buffer. The default is @code{:warning}, which
736 means to log all warnings except @code{:debug} warnings.
737 @end defopt
738
739 @defopt warning-suppress-types
740 This list specifies which warning types should not be displayed
741 immediately for the user. Each element of the list should be a list
742 of symbols. If its elements match the first elements in a warning
743 type, then that warning is not displayed immediately.
744 @end defopt
745
746 @defopt warning-suppress-log-types
747 This list specifies which warning types should not be logged in the
748 warnings buffer. Each element of the list should be a list of
749 symbols. If it matches the first few elements in a warning type, then
750 that warning is not logged.
751 @end defopt
752
753 @node Invisible Text
754 @section Invisible Text
755
756 @cindex invisible text
757 You can make characters @dfn{invisible}, so that they do not appear on
758 the screen, with the @code{invisible} property. This can be either a
759 text property (@pxref{Text Properties}) or a property of an overlay
760 (@pxref{Overlays}). Cursor motion also partly ignores these
761 characters; if the command loop finds point within them, it moves
762 point to the other side of them.
763
764 In the simplest case, any non-@code{nil} @code{invisible} property makes
765 a character invisible. This is the default case---if you don't alter
766 the default value of @code{buffer-invisibility-spec}, this is how the
767 @code{invisible} property works. You should normally use @code{t}
768 as the value of the @code{invisible} property if you don't plan
769 to set @code{buffer-invisibility-spec} yourself.
770
771 More generally, you can use the variable @code{buffer-invisibility-spec}
772 to control which values of the @code{invisible} property make text
773 invisible. This permits you to classify the text into different subsets
774 in advance, by giving them different @code{invisible} values, and
775 subsequently make various subsets visible or invisible by changing the
776 value of @code{buffer-invisibility-spec}.
777
778 Controlling visibility with @code{buffer-invisibility-spec} is
779 especially useful in a program to display the list of entries in a
780 database. It permits the implementation of convenient filtering
781 commands to view just a part of the entries in the database. Setting
782 this variable is very fast, much faster than scanning all the text in
783 the buffer looking for properties to change.
784
785 @defvar buffer-invisibility-spec
786 This variable specifies which kinds of @code{invisible} properties
787 actually make a character invisible. Setting this variable makes it
788 buffer-local.
789
790 @table @asis
791 @item @code{t}
792 A character is invisible if its @code{invisible} property is
793 non-@code{nil}. This is the default.
794
795 @item a list
796 Each element of the list specifies a criterion for invisibility; if a
797 character's @code{invisible} property fits any one of these criteria,
798 the character is invisible. The list can have two kinds of elements:
799
800 @table @code
801 @item @var{atom}
802 A character is invisible if its @code{invisible} property value
803 is @var{atom} or if it is a list with @var{atom} as a member.
804
805 @item (@var{atom} . t)
806 A character is invisible if its @code{invisible} property value is
807 @var{atom} or if it is a list with @var{atom} as a member. Moreover,
808 a sequence of such characters displays as an ellipsis.
809 @end table
810 @end table
811 @end defvar
812
813 Two functions are specifically provided for adding elements to
814 @code{buffer-invisibility-spec} and removing elements from it.
815
816 @defun add-to-invisibility-spec element
817 This function adds the element @var{element} to
818 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
819 was @code{t}, it changes to a list, @code{(t)}, so that text whose
820 @code{invisible} property is @code{t} remains invisible.
821 @end defun
822
823 @defun remove-from-invisibility-spec element
824 This removes the element @var{element} from
825 @code{buffer-invisibility-spec}. This does nothing if @var{element}
826 is not in the list.
827 @end defun
828
829 A convention for use of @code{buffer-invisibility-spec} is that a
830 major mode should use the mode's own name as an element of
831 @code{buffer-invisibility-spec} and as the value of the
832 @code{invisible} property:
833
834 @example
835 ;; @r{If you want to display an ellipsis:}
836 (add-to-invisibility-spec '(my-symbol . t))
837 ;; @r{If you don't want ellipsis:}
838 (add-to-invisibility-spec 'my-symbol)
839
840 (overlay-put (make-overlay beginning end)
841 'invisible 'my-symbol)
842
843 ;; @r{When done with the overlays:}
844 (remove-from-invisibility-spec '(my-symbol . t))
845 ;; @r{Or respectively:}
846 (remove-from-invisibility-spec 'my-symbol)
847 @end example
848
849 @vindex line-move-ignore-invisible
850 Ordinarily, functions that operate on text or move point do not care
851 whether the text is invisible. The user-level line motion commands
852 explicitly ignore invisible newlines if
853 @code{line-move-ignore-invisible} is non-@code{nil} (the default), but
854 only because they are explicitly programmed to do so.
855
856 However, if a command ends with point inside or immediately before
857 invisible text, the main editing loop moves point further forward or
858 further backward (in the same direction that the command already moved
859 it) until that condition is no longer true. Thus, if the command
860 moved point back into an invisible range, Emacs moves point back to
861 the beginning of that range, and then back one more character. If the
862 command moved point forward into an invisible range, Emacs moves point
863 forward up to the first visible character that follows the invisible
864 text.
865
866 Incremental search can make invisible overlays visible temporarily
867 and/or permanently when a match includes invisible text. To enable
868 this, the overlay should have a non-@code{nil}
869 @code{isearch-open-invisible} property. The property value should be a
870 function to be called with the overlay as an argument. This function
871 should make the overlay visible permanently; it is used when the match
872 overlaps the overlay on exit from the search.
873
874 During the search, such overlays are made temporarily visible by
875 temporarily modifying their invisible and intangible properties. If you
876 want this to be done differently for a certain overlay, give it an
877 @code{isearch-open-invisible-temporary} property which is a function.
878 The function is called with two arguments: the first is the overlay, and
879 the second is @code{nil} to make the overlay visible, or @code{t} to
880 make it invisible again.
881
882 @node Selective Display
883 @section Selective Display
884 @c @cindex selective display Duplicates selective-display
885
886 @dfn{Selective display} refers to a pair of related features for
887 hiding certain lines on the screen.
888
889 The first variant, explicit selective display, is designed for use
890 in a Lisp program: it controls which lines are hidden by altering the
891 text. This kind of hiding in some ways resembles the effect of the
892 @code{invisible} property (@pxref{Invisible Text}), but the two
893 features are different and do not work the same way.
894
895 In the second variant, the choice of lines to hide is made
896 automatically based on indentation. This variant is designed to be a
897 user-level feature.
898
899 The way you control explicit selective display is by replacing a
900 newline (control-j) with a carriage return (control-m). The text that
901 was formerly a line following that newline is now hidden. Strictly
902 speaking, it is temporarily no longer a line at all, since only
903 newlines can separate lines; it is now part of the previous line.
904
905 Selective display does not directly affect editing commands. For
906 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
907 into hidden text. However, the replacement of newline characters with
908 carriage return characters affects some editing commands. For
909 example, @code{next-line} skips hidden lines, since it searches only
910 for newlines. Modes that use selective display can also define
911 commands that take account of the newlines, or that control which
912 parts of the text are hidden.
913
914 When you write a selectively displayed buffer into a file, all the
915 control-m's are output as newlines. This means that when you next read
916 in the file, it looks OK, with nothing hidden. The selective display
917 effect is seen only within Emacs.
918
919 @defvar selective-display
920 This buffer-local variable enables selective display. This means that
921 lines, or portions of lines, may be made hidden.
922
923 @itemize @bullet
924 @item
925 If the value of @code{selective-display} is @code{t}, then the character
926 control-m marks the start of hidden text; the control-m, and the rest
927 of the line following it, are not displayed. This is explicit selective
928 display.
929
930 @item
931 If the value of @code{selective-display} is a positive integer, then
932 lines that start with more than that many columns of indentation are not
933 displayed.
934 @end itemize
935
936 When some portion of a buffer is hidden, the vertical movement
937 commands operate as if that portion did not exist, allowing a single
938 @code{next-line} command to skip any number of hidden lines.
939 However, character movement commands (such as @code{forward-char}) do
940 not skip the hidden portion, and it is possible (if tricky) to insert
941 or delete text in an hidden portion.
942
943 In the examples below, we show the @emph{display appearance} of the
944 buffer @code{foo}, which changes with the value of
945 @code{selective-display}. The @emph{contents} of the buffer do not
946 change.
947
948 @example
949 @group
950 (setq selective-display nil)
951 @result{} nil
952
953 ---------- Buffer: foo ----------
954 1 on this column
955 2on this column
956 3n this column
957 3n this column
958 2on this column
959 1 on this column
960 ---------- Buffer: foo ----------
961 @end group
962
963 @group
964 (setq selective-display 2)
965 @result{} 2
966
967 ---------- Buffer: foo ----------
968 1 on this column
969 2on this column
970 2on this column
971 1 on this column
972 ---------- Buffer: foo ----------
973 @end group
974 @end example
975 @end defvar
976
977 @defvar selective-display-ellipses
978 If this buffer-local variable is non-@code{nil}, then Emacs displays
979 @samp{@dots{}} at the end of a line that is followed by hidden text.
980 This example is a continuation of the previous one.
981
982 @example
983 @group
984 (setq selective-display-ellipses t)
985 @result{} t
986
987 ---------- Buffer: foo ----------
988 1 on this column
989 2on this column ...
990 2on this column
991 1 on this column
992 ---------- Buffer: foo ----------
993 @end group
994 @end example
995
996 You can use a display table to substitute other text for the ellipsis
997 (@samp{@dots{}}). @xref{Display Tables}.
998 @end defvar
999
1000 @node Temporary Displays
1001 @section Temporary Displays
1002
1003 Temporary displays are used by Lisp programs to put output into a
1004 buffer and then present it to the user for perusal rather than for
1005 editing. Many help commands use this feature.
1006
1007 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
1008 This function executes @var{forms} while arranging to insert any output
1009 they print into the buffer named @var{buffer-name}, which is first
1010 created if necessary, and put into Help mode. Finally, the buffer is
1011 displayed in some window, but not selected.
1012
1013 If the @var{forms} do not change the major mode in the output buffer,
1014 so that it is still Help mode at the end of their execution, then
1015 @code{with-output-to-temp-buffer} makes this buffer read-only at the
1016 end, and also scans it for function and variable names to make them
1017 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1018 for Documentation Strings}, in particular the item on hyperlinks in
1019 documentation strings, for more details.
1020
1021 The string @var{buffer-name} specifies the temporary buffer, which
1022 need not already exist. The argument must be a string, not a buffer.
1023 The buffer is erased initially (with no questions asked), and it is
1024 marked as unmodified after @code{with-output-to-temp-buffer} exits.
1025
1026 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1027 temporary buffer, then it evaluates the forms in @var{forms}. Output
1028 using the Lisp output functions within @var{forms} goes by default to
1029 that buffer (but screen display and messages in the echo area, although
1030 they are ``output'' in the general sense of the word, are not affected).
1031 @xref{Output Functions}.
1032
1033 Several hooks are available for customizing the behavior
1034 of this construct; they are listed below.
1035
1036 The value of the last form in @var{forms} is returned.
1037
1038 @example
1039 @group
1040 ---------- Buffer: foo ----------
1041 This is the contents of foo.
1042 ---------- Buffer: foo ----------
1043 @end group
1044
1045 @group
1046 (with-output-to-temp-buffer "foo"
1047 (print 20)
1048 (print standard-output))
1049 @result{} #<buffer foo>
1050
1051 ---------- Buffer: foo ----------
1052 20
1053
1054 #<buffer foo>
1055
1056 ---------- Buffer: foo ----------
1057 @end group
1058 @end example
1059 @end defspec
1060
1061 @defvar temp-buffer-show-function
1062 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1063 calls it as a function to do the job of displaying a help buffer. The
1064 function gets one argument, which is the buffer it should display.
1065
1066 It is a good idea for this function to run @code{temp-buffer-show-hook}
1067 just as @code{with-output-to-temp-buffer} normally would, inside of
1068 @code{save-selected-window} and with the chosen window and buffer
1069 selected.
1070 @end defvar
1071
1072 @defvar temp-buffer-setup-hook
1073 This normal hook is run by @code{with-output-to-temp-buffer} before
1074 evaluating @var{body}. When the hook runs, the temporary buffer is
1075 current. This hook is normally set up with a function to put the
1076 buffer in Help mode.
1077 @end defvar
1078
1079 @defvar temp-buffer-show-hook
1080 This normal hook is run by @code{with-output-to-temp-buffer} after
1081 displaying the temporary buffer. When the hook runs, the temporary buffer
1082 is current, and the window it was displayed in is selected.
1083 @end defvar
1084
1085 @defun momentary-string-display string position &optional char message
1086 This function momentarily displays @var{string} in the current buffer at
1087 @var{position}. It has no effect on the undo list or on the buffer's
1088 modification status.
1089
1090 The momentary display remains until the next input event. If the next
1091 input event is @var{char}, @code{momentary-string-display} ignores it
1092 and returns. Otherwise, that event remains buffered for subsequent use
1093 as input. Thus, typing @var{char} will simply remove the string from
1094 the display, while typing (say) @kbd{C-f} will remove the string from
1095 the display and later (presumably) move point forward. The argument
1096 @var{char} is a space by default.
1097
1098 The return value of @code{momentary-string-display} is not meaningful.
1099
1100 If the string @var{string} does not contain control characters, you can
1101 do the same job in a more general way by creating (and then subsequently
1102 deleting) an overlay with a @code{before-string} property.
1103 @xref{Overlay Properties}.
1104
1105 If @var{message} is non-@code{nil}, it is displayed in the echo area
1106 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1107 default message says to type @var{char} to continue.
1108
1109 In this example, point is initially located at the beginning of the
1110 second line:
1111
1112 @example
1113 @group
1114 ---------- Buffer: foo ----------
1115 This is the contents of foo.
1116 @point{}Second line.
1117 ---------- Buffer: foo ----------
1118 @end group
1119
1120 @group
1121 (momentary-string-display
1122 "**** Important Message! ****"
1123 (point) ?\r
1124 "Type RET when done reading")
1125 @result{} t
1126 @end group
1127
1128 @group
1129 ---------- Buffer: foo ----------
1130 This is the contents of foo.
1131 **** Important Message! ****Second line.
1132 ---------- Buffer: foo ----------
1133
1134 ---------- Echo Area ----------
1135 Type RET when done reading
1136 ---------- Echo Area ----------
1137 @end group
1138 @end example
1139 @end defun
1140
1141 @node Overlays
1142 @section Overlays
1143 @cindex overlays
1144
1145 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1146 the screen, for the sake of presentation features. An overlay is an
1147 object that belongs to a particular buffer, and has a specified
1148 beginning and end. It also has properties that you can examine and set;
1149 these affect the display of the text within the overlay.
1150
1151 An overlay uses markers to record its beginning and end; thus,
1152 editing the text of the buffer adjusts the beginning and end of each
1153 overlay so that it stays with the text. When you create the overlay,
1154 you can specify whether text inserted at the beginning should be
1155 inside the overlay or outside, and likewise for the end of the overlay.
1156
1157 @menu
1158 * Managing Overlays:: Creating and moving overlays.
1159 * Overlay Properties:: How to read and set properties.
1160 What properties do to the screen display.
1161 * Finding Overlays:: Searching for overlays.
1162 @end menu
1163
1164 @node Managing Overlays
1165 @subsection Managing Overlays
1166
1167 This section describes the functions to create, delete and move
1168 overlays, and to examine their contents. Overlay changes are not
1169 recorded in the buffer's undo list, since the overlays are not
1170 part of the buffer's contents.
1171
1172 @defun overlayp object
1173 This function returns @code{t} if @var{object} is an overlay.
1174 @end defun
1175
1176 @defun make-overlay start end &optional buffer front-advance rear-advance
1177 This function creates and returns an overlay that belongs to
1178 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1179 and @var{end} must specify buffer positions; they may be integers or
1180 markers. If @var{buffer} is omitted, the overlay is created in the
1181 current buffer.
1182
1183 The arguments @var{front-advance} and @var{rear-advance} specify the
1184 marker insertion type for the start of the overlay and for the end of
1185 the overlay, respectively. @xref{Marker Insertion Types}. If they
1186 are both @code{nil}, the default, then the overlay extends to include
1187 any text inserted at the beginning, but not text inserted at the end.
1188 If @var{front-advance} is non-@code{nil}, text inserted at the
1189 beginning of the overlay is excluded from the overlay. If
1190 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1191 overlay is included in the overlay.
1192 @end defun
1193
1194 @defun overlay-start overlay
1195 This function returns the position at which @var{overlay} starts,
1196 as an integer.
1197 @end defun
1198
1199 @defun overlay-end overlay
1200 This function returns the position at which @var{overlay} ends,
1201 as an integer.
1202 @end defun
1203
1204 @defun overlay-buffer overlay
1205 This function returns the buffer that @var{overlay} belongs to. It
1206 returns @code{nil} if @var{overlay} has been deleted.
1207 @end defun
1208
1209 @defun delete-overlay overlay
1210 This function deletes @var{overlay}. The overlay continues to exist as
1211 a Lisp object, and its property list is unchanged, but it ceases to be
1212 attached to the buffer it belonged to, and ceases to have any effect on
1213 display.
1214
1215 A deleted overlay is not permanently disconnected. You can give it a
1216 position in a buffer again by calling @code{move-overlay}.
1217 @end defun
1218
1219 @defun move-overlay overlay start end &optional buffer
1220 This function moves @var{overlay} to @var{buffer}, and places its bounds
1221 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1222 must specify buffer positions; they may be integers or markers.
1223
1224 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1225 was already associated with; if @var{overlay} was deleted, it goes into
1226 the current buffer.
1227
1228 The return value is @var{overlay}.
1229
1230 This is the only valid way to change the endpoints of an overlay. Do
1231 not try modifying the markers in the overlay by hand, as that fails to
1232 update other vital data structures and can cause some overlays to be
1233 ``lost.''
1234 @end defun
1235
1236 @defun remove-overlays &optional start end name value
1237 This function removes all the overlays between @var{start} and
1238 @var{end} whose property @var{name} has the value @var{value}. It can
1239 move the endpoints of the overlays in the region, or split them.
1240
1241 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1242 the specified region. If @var{start} and/or @var{end} are omitted or
1243 @code{nil}, that means the beginning and end of the buffer respectively.
1244 Therefore, @code{(remove-overlays)} removes all the overlays in the
1245 current buffer.
1246 @end defun
1247
1248 Here are some examples:
1249
1250 @example
1251 ;; @r{Create an overlay.}
1252 (setq foo (make-overlay 1 10))
1253 @result{} #<overlay from 1 to 10 in display.texi>
1254 (overlay-start foo)
1255 @result{} 1
1256 (overlay-end foo)
1257 @result{} 10
1258 (overlay-buffer foo)
1259 @result{} #<buffer display.texi>
1260 ;; @r{Give it a property we can check later.}
1261 (overlay-put foo 'happy t)
1262 @result{} t
1263 ;; @r{Verify the property is present.}
1264 (overlay-get foo 'happy)
1265 @result{} t
1266 ;; @r{Move the overlay.}
1267 (move-overlay foo 5 20)
1268 @result{} #<overlay from 5 to 20 in display.texi>
1269 (overlay-start foo)
1270 @result{} 5
1271 (overlay-end foo)
1272 @result{} 20
1273 ;; @r{Delete the overlay.}
1274 (delete-overlay foo)
1275 @result{} nil
1276 ;; @r{Verify it is deleted.}
1277 foo
1278 @result{} #<overlay in no buffer>
1279 ;; @r{A deleted overlay has no position.}
1280 (overlay-start foo)
1281 @result{} nil
1282 (overlay-end foo)
1283 @result{} nil
1284 (overlay-buffer foo)
1285 @result{} nil
1286 ;; @r{Undelete the overlay.}
1287 (move-overlay foo 1 20)
1288 @result{} #<overlay from 1 to 20 in display.texi>
1289 ;; @r{Verify the results.}
1290 (overlay-start foo)
1291 @result{} 1
1292 (overlay-end foo)
1293 @result{} 20
1294 (overlay-buffer foo)
1295 @result{} #<buffer display.texi>
1296 ;; @r{Moving and deleting the overlay does not change its properties.}
1297 (overlay-get foo 'happy)
1298 @result{} t
1299 @end example
1300
1301 Emacs stores the overlays of each buffer in two lists, divided
1302 around an arbitrary ``center position.'' One list extends backwards
1303 through the buffer from that center position, and the other extends
1304 forwards from that center position. The center position can be anywhere
1305 in the buffer.
1306
1307 @defun overlay-recenter pos
1308 This function recenters the overlays of the current buffer around
1309 position @var{pos}. That makes overlay lookup faster for positions
1310 near @var{pos}, but slower for positions far away from @var{pos}.
1311 @end defun
1312
1313 A loop that scans the buffer forwards, creating overlays, can run
1314 faster if you do @code{(overlay-recenter (point-max))} first.
1315
1316 @node Overlay Properties
1317 @subsection Overlay Properties
1318
1319 Overlay properties are like text properties in that the properties that
1320 alter how a character is displayed can come from either source. But in
1321 most respects they are different. @xref{Text Properties}, for comparison.
1322
1323 Text properties are considered a part of the text; overlays and
1324 their properties are specifically considered not to be part of the
1325 text. Thus, copying text between various buffers and strings
1326 preserves text properties, but does not try to preserve overlays.
1327 Changing a buffer's text properties marks the buffer as modified,
1328 while moving an overlay or changing its properties does not. Unlike
1329 text property changes, overlay property changes are not recorded in
1330 the buffer's undo list.
1331
1332 Since more than one overlay can specify a property value for the
1333 same character, Emacs lets you specify a priority value of each
1334 overlay. You should not make assumptions about which overlay will
1335 prevail when there is a conflict and they have the same priority.
1336
1337 These functions read and set the properties of an overlay:
1338
1339 @defun overlay-get overlay prop
1340 This function returns the value of property @var{prop} recorded in
1341 @var{overlay}, if any. If @var{overlay} does not record any value for
1342 that property, but it does have a @code{category} property which is a
1343 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1344 is @code{nil}.
1345 @end defun
1346
1347 @defun overlay-put overlay prop value
1348 This function sets the value of property @var{prop} recorded in
1349 @var{overlay} to @var{value}. It returns @var{value}.
1350 @end defun
1351
1352 @defun overlay-properties overlay
1353 This returns a copy of the property list of @var{overlay}.
1354 @end defun
1355
1356 See also the function @code{get-char-property} which checks both
1357 overlay properties and text properties for a given character.
1358 @xref{Examining Properties}.
1359
1360 Many overlay properties have special meanings; here is a table
1361 of them:
1362
1363 @table @code
1364 @item priority
1365 @kindex priority @r{(overlay property)}
1366 This property's value (which should be a nonnegative integer number)
1367 determines the priority of the overlay. No priority, or @code{nil},
1368 means zero.
1369
1370 The priority matters when two or more overlays cover the same
1371 character and both specify the same property; the one whose
1372 @code{priority} value is larger overrides the other. For the
1373 @code{face} property, the higher priority overlay's value does not
1374 completely override the other value; instead, its face attributes
1375 override the face attributes of the lower priority @code{face}
1376 property.
1377
1378 Currently, all overlays take priority over text properties. Please
1379 avoid using negative priority values, as we have not yet decided just
1380 what they should mean.
1381
1382 @item window
1383 @kindex window @r{(overlay property)}
1384 If the @code{window} property is non-@code{nil}, then the overlay
1385 applies only on that window.
1386
1387 @item category
1388 @kindex category @r{(overlay property)}
1389 If an overlay has a @code{category} property, we call it the
1390 @dfn{category} of the overlay. It should be a symbol. The properties
1391 of the symbol serve as defaults for the properties of the overlay.
1392
1393 @item face
1394 @kindex face @r{(overlay property)}
1395 This property controls the way text is displayed---for example, which
1396 font and which colors. @xref{Faces}, for more information.
1397
1398 In the simplest case, the value is a face name. It can also be a list;
1399 then each element can be any of these possibilities:
1400
1401 @itemize @bullet
1402 @item
1403 A face name (a symbol or string).
1404
1405 @item
1406 A property list of face attributes. This has the form (@var{keyword}
1407 @var{value} @dots{}), where each @var{keyword} is a face attribute
1408 name and @var{value} is a meaningful value for that attribute. With
1409 this feature, you do not need to create a face each time you want to
1410 specify a particular attribute for certain text. @xref{Face
1411 Attributes}.
1412
1413 @item
1414 A cons cell, either of the form @code{(foreground-color . @var{color-name})} or
1415 @code{(background-color . @var{color-name})}. These elements specify
1416 just the foreground color or just the background color.
1417
1418 @code{(foreground-color . @var{color-name})} has the same effect as
1419 @code{(:foreground @var{color-name})}; likewise for the background.
1420 @end itemize
1421
1422 @item mouse-face
1423 @kindex mouse-face @r{(overlay property)}
1424 This property is used instead of @code{face} when the mouse is within
1425 the range of the overlay.
1426
1427 @item display
1428 @kindex display @r{(overlay property)}
1429 This property activates various features that change the
1430 way text is displayed. For example, it can make text appear taller
1431 or shorter, higher or lower, wider or narrower, or replaced with an image.
1432 @xref{Display Property}.
1433
1434 @item help-echo
1435 @kindex help-echo @r{(overlay property)}
1436 If an overlay has a @code{help-echo} property, then when you move the
1437 mouse onto the text in the overlay, Emacs displays a help string in the
1438 echo area, or in the tooltip window. For details see @ref{Text
1439 help-echo}.
1440
1441 @item modification-hooks
1442 @kindex modification-hooks @r{(overlay property)}
1443 This property's value is a list of functions to be called if any
1444 character within the overlay is changed or if text is inserted strictly
1445 within the overlay.
1446
1447 The hook functions are called both before and after each change.
1448 If the functions save the information they receive, and compare notes
1449 between calls, they can determine exactly what change has been made
1450 in the buffer text.
1451
1452 When called before a change, each function receives four arguments: the
1453 overlay, @code{nil}, and the beginning and end of the text range to be
1454 modified.
1455
1456 When called after a change, each function receives five arguments: the
1457 overlay, @code{t}, the beginning and end of the text range just
1458 modified, and the length of the pre-change text replaced by that range.
1459 (For an insertion, the pre-change length is zero; for a deletion, that
1460 length is the number of characters deleted, and the post-change
1461 beginning and end are equal.)
1462
1463 If these functions modify the buffer, they should bind
1464 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1465 avoid confusing the internal mechanism that calls these hooks.
1466
1467 Text properties also support the @code{modification-hooks} property,
1468 but the details are somewhat different (@pxref{Special Properties}).
1469
1470 @item insert-in-front-hooks
1471 @kindex insert-in-front-hooks @r{(overlay property)}
1472 This property's value is a list of functions to be called before and
1473 after inserting text right at the beginning of the overlay. The calling
1474 conventions are the same as for the @code{modification-hooks} functions.
1475
1476 @item insert-behind-hooks
1477 @kindex insert-behind-hooks @r{(overlay property)}
1478 This property's value is a list of functions to be called before and
1479 after inserting text right at the end of the overlay. The calling
1480 conventions are the same as for the @code{modification-hooks} functions.
1481
1482 @item invisible
1483 @kindex invisible @r{(overlay property)}
1484 The @code{invisible} property can make the text in the overlay
1485 invisible, which means that it does not appear on the screen.
1486 @xref{Invisible Text}, for details.
1487
1488 @item intangible
1489 @kindex intangible @r{(overlay property)}
1490 The @code{intangible} property on an overlay works just like the
1491 @code{intangible} text property. @xref{Special Properties}, for details.
1492
1493 @item isearch-open-invisible
1494 This property tells incremental search how to make an invisible overlay
1495 visible, permanently, if the final match overlaps it. @xref{Invisible
1496 Text}.
1497
1498 @item isearch-open-invisible-temporary
1499 This property tells incremental search how to make an invisible overlay
1500 visible, temporarily, during the search. @xref{Invisible Text}.
1501
1502 @item before-string
1503 @kindex before-string @r{(overlay property)}
1504 This property's value is a string to add to the display at the beginning
1505 of the overlay. The string does not appear in the buffer in any
1506 sense---only on the screen.
1507
1508 @item after-string
1509 @kindex after-string @r{(overlay property)}
1510 This property's value is a string to add to the display at the end of
1511 the overlay. The string does not appear in the buffer in any
1512 sense---only on the screen.
1513
1514 @item evaporate
1515 @kindex evaporate @r{(overlay property)}
1516 If this property is non-@code{nil}, the overlay is deleted automatically
1517 if it becomes empty (i.e., if its length becomes zero). If you give
1518 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1519 it immediately.
1520
1521 @item local-map
1522 @cindex keymap of character (and overlays)
1523 @kindex local-map @r{(overlay property)}
1524 If this property is non-@code{nil}, it specifies a keymap for a portion
1525 of the text. The property's value replaces the buffer's local map, when
1526 the character after point is within the overlay. @xref{Active Keymaps}.
1527
1528 @item keymap
1529 @kindex keymap @r{(overlay property)}
1530 The @code{keymap} property is similar to @code{local-map} but overrides the
1531 buffer's local map (and the map specified by the @code{local-map}
1532 property) rather than replacing it.
1533 @end table
1534
1535 The @code{local-map} and @code{keymap} properties do not affect a
1536 string displayed by the @code{before-string}, @code{after-string}, or
1537 @code{display} properties. This is only relevant for mouse clicks and
1538 other mouse events that fall on the string, since point is never on
1539 the string. To bind special mouse events for the string, assign it a
1540 @code{local-map} or @code{keymap} text property. @xref{Special
1541 Properties}.
1542
1543 @node Finding Overlays
1544 @subsection Searching for Overlays
1545
1546 @defun overlays-at pos
1547 This function returns a list of all the overlays that cover the
1548 character at position @var{pos} in the current buffer. The list is in
1549 no particular order. An overlay contains position @var{pos} if it
1550 begins at or before @var{pos}, and ends after @var{pos}.
1551
1552 To illustrate usage, here is a Lisp function that returns a list of the
1553 overlays that specify property @var{prop} for the character at point:
1554
1555 @smallexample
1556 (defun find-overlays-specifying (prop)
1557 (let ((overlays (overlays-at (point)))
1558 found)
1559 (while overlays
1560 (let ((overlay (car overlays)))
1561 (if (overlay-get overlay prop)
1562 (setq found (cons overlay found))))
1563 (setq overlays (cdr overlays)))
1564 found))
1565 @end smallexample
1566 @end defun
1567
1568 @defun overlays-in beg end
1569 This function returns a list of the overlays that overlap the region
1570 @var{beg} through @var{end}. ``Overlap'' means that at least one
1571 character is contained within the overlay and also contained within the
1572 specified region; however, empty overlays are included in the result if
1573 they are located at @var{beg}, strictly between @var{beg} and @var{end},
1574 or at @var{end} when @var{end} denotes the position at the end of the
1575 buffer.
1576 @end defun
1577
1578 @defun next-overlay-change pos
1579 This function returns the buffer position of the next beginning or end
1580 of an overlay, after @var{pos}. If there is none, it returns
1581 @code{(point-max)}.
1582 @end defun
1583
1584 @defun previous-overlay-change pos
1585 This function returns the buffer position of the previous beginning or
1586 end of an overlay, before @var{pos}. If there is none, it returns
1587 @code{(point-min)}.
1588 @end defun
1589
1590 As an example, here's a simplified (and inefficient) version of the
1591 primitive function @code{next-single-char-property-change}
1592 (@pxref{Property Search}). It searches forward from position
1593 @var{pos} for the next position where the value of a given property
1594 @code{prop}, as obtained from either overlays or text properties,
1595 changes.
1596
1597 @smallexample
1598 (defun next-single-char-property-change (position prop)
1599 (save-excursion
1600 (goto-char position)
1601 (let ((propval (get-char-property (point) prop)))
1602 (while (and (not (eobp))
1603 (eq (get-char-property (point) prop) propval))
1604 (goto-char (min (next-overlay-change (point))
1605 (next-single-property-change (point) prop)))))
1606 (point)))
1607 @end smallexample
1608
1609 @node Width
1610 @section Width
1611
1612 Since not all characters have the same width, these functions let you
1613 check the width of a character. @xref{Primitive Indent}, and
1614 @ref{Screen Lines}, for related functions.
1615
1616 @defun char-width char
1617 This function returns the width in columns of the character @var{char},
1618 if it were displayed in the current buffer and the selected window.
1619 @end defun
1620
1621 @defun string-width string
1622 This function returns the width in columns of the string @var{string},
1623 if it were displayed in the current buffer and the selected window.
1624 @end defun
1625
1626 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1627 This function returns the part of @var{string} that fits within
1628 @var{width} columns, as a new string.
1629
1630 If @var{string} does not reach @var{width}, then the result ends where
1631 @var{string} ends. If one multi-column character in @var{string}
1632 extends across the column @var{width}, that character is not included in
1633 the result. Thus, the result can fall short of @var{width} but cannot
1634 go beyond it.
1635
1636 The optional argument @var{start-column} specifies the starting column.
1637 If this is non-@code{nil}, then the first @var{start-column} columns of
1638 the string are omitted from the value. If one multi-column character in
1639 @var{string} extends across the column @var{start-column}, that
1640 character is not included.
1641
1642 The optional argument @var{padding}, if non-@code{nil}, is a padding
1643 character added at the beginning and end of the result string, to extend
1644 it to exactly @var{width} columns. The padding character is used at the
1645 end of the result if it falls short of @var{width}. It is also used at
1646 the beginning of the result if one multi-column character in
1647 @var{string} extends across the column @var{start-column}.
1648
1649 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1650 replace the end of @var{str} (including any padding) if it extends
1651 beyond @var{end-column}, unless the display width of @var{str} is
1652 equal to or less than the display width of @var{ellipsis}. If
1653 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1654 @code{"..."}.
1655
1656 @example
1657 (truncate-string-to-width "\tab\t" 12 4)
1658 @result{} "ab"
1659 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1660 @result{} " ab "
1661 @end example
1662 @end defun
1663
1664 @node Line Height
1665 @section Line Height
1666 @cindex line height
1667
1668 The total height of each display line consists of the height of the
1669 contents of the line, plus optional additional vertical line spacing
1670 above or below the display line.
1671
1672 The height of the line contents is the maximum height of any
1673 character or image on that display line, including the final newline
1674 if there is one. (A display line that is continued doesn't include a
1675 final newline.) That is the default line height, if you do nothing to
1676 specify a greater height. (In the most common case, this equals the
1677 height of the default frame font.)
1678
1679 There are several ways to explicitly specify a larger line height,
1680 either by specifying an absolute height for the display line, or by
1681 specifying vertical space. However, no matter what you specify, the
1682 actual line height can never be less than the default.
1683
1684 @kindex line-height @r{(text property)}
1685 A newline can have a @code{line-height} text or overlay property
1686 that controls the total height of the display line ending in that
1687 newline.
1688
1689 If the property value is @code{t}, the newline character has no
1690 effect on the displayed height of the line---the visible contents
1691 alone determine the height. This is useful for tiling small images
1692 (or image slices) without adding blank areas between the images.
1693
1694 If the property value is a list of the form @code{(@var{height}
1695 @var{total})}, that adds extra space @emph{below} the display line.
1696 First Emacs uses @var{height} as a height spec to control extra space
1697 @emph{above} the line; then it adds enough space @emph{below} the line
1698 to bring the total line height up to @var{total}. In this case, the
1699 other ways to specify the line spacing are ignored.
1700
1701 Any other kind of property value is a height spec, which translates
1702 into a number---the specified line height. There are several ways to
1703 write a height spec; here's how each of them translates into a number:
1704
1705 @table @code
1706 @item @var{integer}
1707 If the height spec is a positive integer, the height value is that integer.
1708 @item @var{float}
1709 If the height spec is a float, @var{float}, the numeric height value
1710 is @var{float} times the frame's default line height.
1711 @item (@var{face} . @var{ratio})
1712 If the height spec is a cons of the format shown, the numeric height
1713 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1714 be any type of number, or @code{nil} which means a ratio of 1.
1715 If @var{face} is @code{t}, it refers to the current face.
1716 @item (nil . @var{ratio})
1717 If the height spec is a cons of the format shown, the numeric height
1718 is @var{ratio} times the height of the contents of the line.
1719 @end table
1720
1721 Thus, any valid height spec determines the height in pixels, one way
1722 or another. If the line contents' height is less than that, Emacs
1723 adds extra vertical space above the line to achieve the specified
1724 total height.
1725
1726 If you don't specify the @code{line-height} property, the line's
1727 height consists of the contents' height plus the line spacing.
1728 There are several ways to specify the line spacing for different
1729 parts of Emacs text.
1730
1731 @vindex default-line-spacing
1732 You can specify the line spacing for all lines in a frame with the
1733 @code{line-spacing} frame parameter (@pxref{Layout Parameters}).
1734 However, if the variable @code{default-line-spacing} is
1735 non-@code{nil}, it overrides the frame's @code{line-spacing}
1736 parameter. An integer value specifies the number of pixels put below
1737 lines on graphical displays. A floating point number specifies the
1738 spacing relative to the frame's default line height.
1739
1740 @vindex line-spacing
1741 You can specify the line spacing for all lines in a buffer via the
1742 buffer-local @code{line-spacing} variable. An integer value specifies
1743 the number of pixels put below lines on graphical displays. A floating
1744 point number specifies the spacing relative to the default frame line
1745 height. This overrides line spacings specified for the frame.
1746
1747 @kindex line-spacing @r{(text property)}
1748 Finally, a newline can have a @code{line-spacing} text or overlay
1749 property that overrides the default frame line spacing and the buffer
1750 local @code{line-spacing} variable, for the display line ending in
1751 that newline.
1752
1753 One way or another, these mechanisms specify a Lisp value for the
1754 spacing of each line. The value is a height spec, and it translates
1755 into a Lisp value as described above. However, in this case the
1756 numeric height value specifies the line spacing, rather than the line
1757 height.
1758
1759 @node Faces
1760 @section Faces
1761 @cindex faces
1762
1763 A @dfn{face} is a collection of graphical attributes for displaying
1764 text: font family, foreground color, background color, optional
1765 underlining, and so on. Faces control how buffer text is displayed,
1766 and how some parts of the frame, such as the mode-line, are displayed.
1767 @xref{Standard Faces,,, emacs, The GNU Emacs Manual}, for the list of
1768 faces Emacs normally comes with.
1769
1770 @cindex face id
1771 For most purposes, you refer to a face in Lisp programs using its
1772 @dfn{face name}. This is either a string or (equivalently) a Lisp
1773 symbol whose name is equal to that string.
1774
1775 @defun facep object
1776 This function returns a non-@code{nil} value if @var{object} is a Lisp
1777 symbol or string that names a face. Otherwise, it returns @code{nil}.
1778 @end defun
1779
1780 Each face name is meaningful for all frames, and by default it has
1781 the same meaning in all frames. But you can arrange to give a
1782 particular face name a special meaning in one frame if you wish.
1783
1784 @menu
1785 * Defining Faces:: How to define a face with @code{defface}.
1786 * Face Attributes:: What is in a face?
1787 * Attribute Functions:: Functions to examine and set face attributes.
1788 * Displaying Faces:: How Emacs combines the faces specified for a character.
1789 * Face Remapping:: Remapping faces to alternative definitions.
1790 * Face Functions:: How to define and examine faces.
1791 * Auto Faces:: Hook for automatic face assignment.
1792 * Font Selection:: Finding the best available font for a face.
1793 * Font Lookup:: Looking up the names of available fonts
1794 and information about them.
1795 * Fontsets:: A fontset is a collection of fonts
1796 that handle a range of character sets.
1797 * Low-Level Font:: Lisp representation for character display fonts.
1798 @end menu
1799
1800 @node Defining Faces
1801 @subsection Defining Faces
1802
1803 The way to define a new face is with @code{defface}. This creates a
1804 kind of customization item (@pxref{Customization}) which the user can
1805 customize using the Customization buffer (@pxref{Easy Customization,,,
1806 emacs, The GNU Emacs Manual}).
1807
1808 People are sometimes tempted to create variables whose values specify
1809 which faces to use (for example, Font-Lock does this). In the vast
1810 majority of cases, this is not necessary, and simply using faces
1811 directly is preferable.
1812
1813 @defmac defface face spec doc [keyword value]@dots{}
1814 This declares @var{face} as a customizable face whose default
1815 attributes are given by @var{spec}. You should not quote the symbol
1816 @var{face}, and it should not end in @samp{-face} (that would be
1817 redundant). The argument @var{doc} specifies the face documentation.
1818 The keywords you can use in @code{defface} are the same as in
1819 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1820
1821 When @code{defface} executes, it defines the face according to
1822 @var{spec}, then uses any customizations that were read from the
1823 init file (@pxref{Init File}) to override that specification.
1824
1825 When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs
1826 Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun}
1827 overrides any customizations of the face. This way, the face reflects
1828 exactly what the @code{defface} says.
1829
1830 The purpose of @var{spec} is to specify how the face should appear on
1831 different kinds of terminals. It should be an alist whose elements
1832 have the form @code{(@var{display} @var{atts})}. Each element's
1833 @sc{car}, @var{display}, specifies a class of terminals. (The first
1834 element, if its @sc{car} is @code{default}, is special---it specifies
1835 defaults for the remaining elements). The element's @sc{cadr},
1836 @var{atts}, is a list of face attributes and their values; it
1837 specifies what the face should look like on that kind of terminal.
1838 The possible attributes are defined in the value of
1839 @code{custom-face-attributes}.
1840
1841 The @var{display} part of an element of @var{spec} determines which
1842 frames the element matches. If more than one element of @var{spec}
1843 matches a given frame, the first element that matches is the one used
1844 for that frame. There are three possibilities for @var{display}:
1845
1846 @table @asis
1847 @item @code{default}
1848 This element of @var{spec} doesn't match any frames; instead, it
1849 specifies defaults that apply to all frames. This kind of element, if
1850 used, must be the first element of @var{spec}. Each of the following
1851 elements can override any or all of these defaults.
1852
1853 @item @code{t}
1854 This element of @var{spec} matches all frames. Therefore, any
1855 subsequent elements of @var{spec} are never used. Normally
1856 @code{t} is used in the last (or only) element of @var{spec}.
1857
1858 @item a list
1859 If @var{display} is a list, each element should have the form
1860 @code{(@var{characteristic} @var{value}@dots{})}. Here
1861 @var{characteristic} specifies a way of classifying frames, and the
1862 @var{value}s are possible classifications which @var{display} should
1863 apply to. Here are the possible values of @var{characteristic}:
1864
1865 @table @code
1866 @item type
1867 The kind of window system the frame uses---either @code{graphic} (any
1868 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1869 @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty}
1870 (a non-graphics-capable display).
1871 @xref{Window Systems, window-system}.
1872
1873 @item class
1874 What kinds of colors the frame supports---either @code{color},
1875 @code{grayscale}, or @code{mono}.
1876
1877 @item background
1878 The kind of background---either @code{light} or @code{dark}.
1879
1880 @item min-colors
1881 An integer that represents the minimum number of colors the frame
1882 should support. This matches a frame if its
1883 @code{display-color-cells} value is at least the specified integer.
1884
1885 @item supports
1886 Whether or not the frame can display the face attributes given in
1887 @var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
1888 Attribute Testing}, for more information on exactly how this testing
1889 is done.
1890 @end table
1891
1892 If an element of @var{display} specifies more than one @var{value} for a
1893 given @var{characteristic}, any of those values is acceptable. If
1894 @var{display} has more than one element, each element should specify a
1895 different @var{characteristic}; then @emph{each} characteristic of the
1896 frame must match one of the @var{value}s specified for it in
1897 @var{display}.
1898 @end table
1899 @end defmac
1900
1901 Here's how the standard face @code{region} is defined:
1902
1903 @example
1904 @group
1905 (defface region
1906 '((((class color) (min-colors 88) (background dark))
1907 :background "blue3")
1908 @end group
1909 (((class color) (min-colors 88) (background light))
1910 :background "lightgoldenrod2")
1911 (((class color) (min-colors 16) (background dark))
1912 :background "blue3")
1913 (((class color) (min-colors 16) (background light))
1914 :background "lightgoldenrod2")
1915 (((class color) (min-colors 8))
1916 :background "blue" :foreground "white")
1917 (((type tty) (class mono))
1918 :inverse-video t)
1919 (t :background "gray"))
1920 @group
1921 "Basic face for highlighting the region."
1922 :group 'basic-faces)
1923 @end group
1924 @end example
1925
1926 Internally, @code{defface} uses the symbol property
1927 @code{face-defface-spec} to record the specified face attributes. The
1928 attributes saved by the user with the customization buffer are
1929 recorded in the symbol property @code{saved-face}; the attributes
1930 customized by the user for the current session, but not saved, are
1931 recorded in the symbol property @code{customized-face}. The
1932 documentation string is recorded in the symbol property
1933 @code{face-documentation}.
1934
1935 @defopt frame-background-mode
1936 This option, if non-@code{nil}, specifies the background type to use for
1937 interpreting face definitions. If it is @code{dark}, then Emacs treats
1938 all frames as if they had a dark background, regardless of their actual
1939 background colors. If it is @code{light}, then Emacs treats all frames
1940 as if they had a light background.
1941 @end defopt
1942
1943 @node Face Attributes
1944 @subsection Face Attributes
1945 @cindex face attributes
1946
1947 The effect of using a face is determined by a fixed set of @dfn{face
1948 attributes}. This table lists all the face attributes, their possible
1949 values, and their effects. You can specify more than one face for a
1950 given piece of text; Emacs merges the attributes of all the faces to
1951 determine how to display the text. @xref{Displaying Faces}.
1952
1953 In addition to the values given below, each face attribute can also
1954 have the value @code{unspecified}. This special value means the face
1955 doesn't specify that attribute. In face merging, when the first face
1956 fails to specify a particular attribute, the next face gets a chance.
1957 However, the @code{default} face must specify all attributes.
1958
1959 Some of these font attributes are meaningful only on certain kinds
1960 of displays. If your display cannot handle a certain attribute, the
1961 attribute is ignored.
1962
1963 @table @code
1964 @item :family
1965 Font family name or fontset name (a string). If you specify a font
1966 family name, the wild-card characters @samp{*} and @samp{?} are
1967 allowed. The function @code{font-family-list}, described below,
1968 returns a list of available family names. @xref{Fontsets}, for
1969 information about fontsets.
1970
1971 @item :foundry
1972 The name of the @dfn{font foundry} in which the font family specified
1973 by the @code{:family} attribute is located (a string). The wild-card
1974 characters @samp{*} and @samp{?} are allowed.
1975
1976 @item :width
1977 Relative proportionate character width, also known as the character
1978 set width. This should be one of the symbols @code{ultra-condensed},
1979 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1980 @code{normal}, @code{semi-expanded}, @code{expanded},
1981 @code{extra-expanded}, or @code{ultra-expanded}.
1982
1983 @item :height
1984 Font height---either an integer in units of 1/10 point, or a floating
1985 point number specifying the amount by which to scale the height of any
1986 underlying face, or a function that is called with one argument (the
1987 height of the underlying face) and returns the height of the new face.
1988 If the function is passed an integer argument, it must return an
1989 integer.
1990
1991 The height of the default face must be specified using an integer;
1992 floating point and function values are not allowed.
1993
1994 @item :weight
1995 Font weight---one of the symbols (from densest to faintest)
1996 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1997 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
1998 @code{ultra-light}. On text-only terminals that support
1999 variable-brightness text, any weight greater than normal is displayed
2000 as extra bright, and any weight less than normal is displayed as
2001 half-bright.
2002
2003 @item :slant
2004 Font slant---one of the symbols @code{italic}, @code{oblique},
2005 @code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2006 text-only terminals that support variable-brightness text, slanted
2007 text is displayed as half-bright.
2008
2009 @item :foreground
2010 Foreground color, a string. The value can be a system-defined color
2011 name, or a hexadecimal color specification. @xref{Color Names}. On
2012 black-and-white displays, certain shades of gray are implemented by
2013 stipple patterns.
2014
2015 @item :background
2016 Background color, a string. The value can be a system-defined color
2017 name, or a hexadecimal color specification. @xref{Color Names}.
2018
2019 @item :underline
2020 Whether or not characters should be underlined, and in what color. If
2021 the value is @code{t}, underlining uses the foreground color of the
2022 face. If the value is a string, underlining uses that color. The
2023 value @code{nil} means do not underline.
2024
2025 @item :overline
2026 Whether or not characters should be overlined, and in what color.
2027 The value is used like that of @code{:underline}.
2028
2029 @item :strike-through
2030 Whether or not characters should be strike-through, and in what
2031 color. The value is used like that of @code{:underline}.
2032
2033 @item :box
2034 Whether or not a box should be drawn around characters, its color, the
2035 width of the box lines, and 3D appearance. Here are the possible
2036 values of the @code{:box} attribute, and what they mean:
2037
2038 @table @asis
2039 @item @code{nil}
2040 Don't draw a box.
2041
2042 @item @code{t}
2043 Draw a box with lines of width 1, in the foreground color.
2044
2045 @item @var{color}
2046 Draw a box with lines of width 1, in color @var{color}.
2047
2048 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2049 This way you can explicitly specify all aspects of the box. The value
2050 @var{width} specifies the width of the lines to draw; it defaults to 1.
2051
2052 The value @var{color} specifies the color to draw with. The default is
2053 the foreground color of the face for simple boxes, and the background
2054 color of the face for 3D boxes.
2055
2056 The value @var{style} specifies whether to draw a 3D box. If it is
2057 @code{released-button}, the box looks like a 3D button that is not being
2058 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2059 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2060 is used.
2061 @end table
2062
2063 @item :inverse-video
2064 Whether or not characters should be displayed in inverse video. The
2065 value should be @code{t} (yes) or @code{nil} (no).
2066
2067 @item :stipple
2068 The background stipple, a bitmap.
2069
2070 The value can be a string; that should be the name of a file containing
2071 external-format X bitmap data. The file is found in the directories
2072 listed in the variable @code{x-bitmap-file-path}.
2073
2074 Alternatively, the value can specify the bitmap directly, with a list
2075 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2076 @var{width} and @var{height} specify the size in pixels, and
2077 @var{data} is a string containing the raw bits of the bitmap, row by
2078 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2079 in the string (which should be a unibyte string for best results).
2080 This means that each row always occupies at least one whole byte.
2081
2082 If the value is @code{nil}, that means use no stipple pattern.
2083
2084 Normally you do not need to set the stipple attribute, because it is
2085 used automatically to handle certain shades of gray.
2086
2087 @item :font
2088 The font used to display the face. Its value should be a font object.
2089 @xref{Font Selection}, for information about font objects.
2090
2091 When specifying this attribute using @code{set-face-attribute}
2092 (@pxref{Attribute Functions}), you may also supply a font spec, a font
2093 entity, or a string. Emacs converts such values to an appropriate
2094 font object, and stores that font object as the actual attribute
2095 value. If you specify a string, the contents of the string should be
2096 a font name (@pxref{Font X,, Font Specification Options, emacs, The
2097 GNU Emacs Manual}); if the font name is an XLFD containing wildcards,
2098 Emacs chooses the first font matching those wildcards. Specifying
2099 this attribute also changes the values of the @code{:family},
2100 @code{:foundry}, @code{:width}, @code{:height}, @code{:weight}, and
2101 @code{:slant} attributes.
2102
2103 @item :inherit
2104 The name of a face from which to inherit attributes, or a list of face
2105 names. Attributes from inherited faces are merged into the face like
2106 an underlying face would be, with higher priority than underlying
2107 faces. If a list of faces is used, attributes from faces earlier in
2108 the list override those from later faces.
2109 @end table
2110
2111 For compatibility with Emacs 20, you can also specify values for two
2112 ``fake'' face attributes: @code{:bold} and @code{:italic}. Their
2113 values must be either @code{t} or @code{nil}; a value of
2114 @code{unspecified} is not allowed. Setting @code{:bold} to @code{t}
2115 is equivalent to setting the @code{:weight} attribute to @code{bold},
2116 and setting it to @code{nil} is equivalent to setting @code{:weight}
2117 to @code{normal}. Setting @code{:italic} to @code{t} is equivalent to
2118 setting the @code{:slant} attribute to @code{italic}, and setting it
2119 to @code{nil} is equivalent to setting @code{:slant} to @code{normal}.
2120
2121 @defun font-family-list &optional frame
2122 This function returns a list of available font family names. The
2123 optional argument @var{frame} specifies the frame on which the text is
2124 to be displayed; if it is @code{nil}, the selected frame is used.
2125 @end defun
2126
2127 @defvar x-bitmap-file-path
2128 This variable specifies a list of directories for searching
2129 for bitmap files, for the @code{:stipple} attribute.
2130 @end defvar
2131
2132 @defun bitmap-spec-p object
2133 This returns @code{t} if @var{object} is a valid bitmap specification,
2134 suitable for use with @code{:stipple} (see above). It returns
2135 @code{nil} otherwise.
2136 @end defun
2137
2138 @node Attribute Functions
2139 @subsection Face Attribute Functions
2140
2141 This section describes the functions for accessing and modifying the
2142 attributes of an existing face.
2143
2144 @defun set-face-attribute face frame &rest arguments
2145 This function sets one or more attributes of @var{face} for
2146 @var{frame}. The attributes you specify this way override whatever
2147 the @code{defface} says.
2148
2149 The extra arguments @var{arguments} specify the attributes to set, and
2150 the values for them. They should consist of alternating attribute names
2151 (such as @code{:family} or @code{:underline}) and corresponding values.
2152 Thus,
2153
2154 @example
2155 (set-face-attribute 'foo nil
2156 :width 'extended
2157 :weight 'bold
2158 :underline "red")
2159 @end example
2160
2161 @noindent
2162 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2163 to the corresponding values.
2164
2165 If @var{frame} is @code{t}, this function sets the default attributes
2166 for new frames. Default attribute values specified this way override
2167 the @code{defface} for newly created frames.
2168
2169 If @var{frame} is @code{nil}, this function sets the attributes for
2170 all existing frames, and the default for new frames.
2171 @end defun
2172
2173 @defun face-attribute face attribute &optional frame inherit
2174 This returns the value of the @var{attribute} attribute of @var{face}
2175 on @var{frame}. If @var{frame} is @code{nil}, that means the selected
2176 frame (@pxref{Input Focus}).
2177
2178 If @var{frame} is @code{t}, this returns whatever new-frames default
2179 value you previously specified with @code{set-face-attribute} for the
2180 @var{attribute} attribute of @var{face}. If you have not specified
2181 one, it returns @code{nil}.
2182
2183 If @var{inherit} is @code{nil}, only attributes directly defined by
2184 @var{face} are considered, so the return value may be
2185 @code{unspecified}, or a relative value. If @var{inherit} is
2186 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2187 with the faces specified by its @code{:inherit} attribute; however the
2188 return value may still be @code{unspecified} or relative. If
2189 @var{inherit} is a face or a list of faces, then the result is further
2190 merged with that face (or faces), until it becomes specified and
2191 absolute.
2192
2193 To ensure that the return value is always specified and absolute, use
2194 a value of @code{default} for @var{inherit}; this will resolve any
2195 unspecified or relative values by merging with the @code{default} face
2196 (which is always completely specified).
2197
2198 For example,
2199
2200 @example
2201 (face-attribute 'bold :weight)
2202 @result{} bold
2203 @end example
2204 @end defun
2205
2206 @defun face-attribute-relative-p attribute value
2207 This function returns non-@code{nil} if @var{value}, when used as the
2208 value of the face attribute @var{attribute}, is relative. This means
2209 it would modify, rather than completely override, any value that comes
2210 from a subsequent face in the face list or that is inherited from
2211 another face.
2212
2213 @code{unspecified} is a relative value for all attributes. For
2214 @code{:height}, floating point and function values are also relative.
2215
2216 For example:
2217
2218 @example
2219 (face-attribute-relative-p :height 2.0)
2220 @result{} t
2221 @end example
2222 @end defun
2223
2224 @defun face-all-attributes face &optional frame
2225 This function returns an alist of attributes of @var{face}. The
2226 elements of the result are name-value pairs of the form
2227 @w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2228 @var{frame} specifies the frame whose definition of @var{face} to
2229 return; if omitted or @code{nil}, the returned value describes the
2230 default attributes of @var{face} for newly created frames.
2231 @end defun
2232
2233 @defun merge-face-attribute attribute value1 value2
2234 If @var{value1} is a relative value for the face attribute
2235 @var{attribute}, returns it merged with the underlying value
2236 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2237 face attribute @var{attribute}, returns @var{value1} unchanged.
2238 @end defun
2239
2240 The following functions provide compatibility with Emacs 20 and
2241 below. They work by calling @code{set-face-attribute}. Values of
2242 @code{t} and @code{nil} for their @var{frame} argument are handled
2243 just like @code{set-face-attribute} and @code{face-attribute}.
2244
2245 @defun set-face-foreground face color &optional frame
2246 @defunx set-face-background face color &optional frame
2247 These functions set the @code{:foreground} attribute (or
2248 @code{:background} attribute, respectively) of @var{face} to
2249 @var{color}.
2250 @end defun
2251
2252 @defun set-face-stipple face pattern &optional frame
2253 This function sets the @code{:stipple} attribute of @var{face} to
2254 @var{pattern}.
2255 @end defun
2256
2257 @defun set-face-font face font &optional frame
2258 This function sets the @code{:font} attribute of @var{face} to
2259 @var{font}.
2260 @end defun
2261
2262 @defun set-face-bold-p face bold-p &optional frame
2263 This function sets the @code{:weight} attribute of @var{face} to
2264 @var{normal} if @var{bold-p} is @code{nil}, and to @var{bold}
2265 otherwise.
2266 @end defun
2267
2268 @defun set-face-italic-p face italic-p &optional frame
2269 This function sets the @code{:slant} attribute of @var{face} to
2270 @var{normal} if @var{italic-p} is @code{nil}, and to @var{italic}
2271 otherwise.
2272 @end defun
2273
2274 @defun set-face-underline-p face underline &optional frame
2275 This function sets the @code{:underline} attribute of @var{face} to
2276 @var{underline}.
2277 @end defun
2278
2279 @defun set-face-inverse-video-p face inverse-video-p &optional frame
2280 This function sets the @code{:inverse-video} attribute of @var{face}
2281 to @var{inverse-video-p}.
2282 @end defun
2283
2284 @defun invert-face face &optional frame
2285 This function swaps the foreground and background colors of face
2286 @var{face}.
2287 @end defun
2288
2289 The following functions examine the attributes of a face. If you
2290 don't specify @var{frame}, they refer to the selected frame; @code{t}
2291 refers to the default data for new frames. They return the symbol
2292 @code{unspecified} if the face doesn't define any value for that
2293 attribute.
2294
2295 @defun face-foreground face &optional frame inherit
2296 @defunx face-background face &optional frame inherit
2297 These functions return the foreground color (or background color,
2298 respectively) of face @var{face}, as a string.
2299
2300 If @var{inherit} is @code{nil}, only a color directly defined by the face is
2301 returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2302 @code{:inherit} attribute are considered as well, and if @var{inherit}
2303 is a face or a list of faces, then they are also considered, until a
2304 specified color is found. To ensure that the return value is always
2305 specified, use a value of @code{default} for @var{inherit}.
2306 @end defun
2307
2308 @defun face-stipple face &optional frame inherit
2309 This function returns the name of the background stipple pattern of face
2310 @var{face}, or @code{nil} if it doesn't have one.
2311
2312 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2313 face is returned. If @var{inherit} is non-@code{nil}, any faces
2314 specified by its @code{:inherit} attribute are considered as well, and
2315 if @var{inherit} is a face or a list of faces, then they are also
2316 considered, until a specified stipple is found. To ensure that the
2317 return value is always specified, use a value of @code{default} for
2318 @var{inherit}.
2319 @end defun
2320
2321 @defun face-font face &optional frame
2322 This function returns the name of the font of face @var{face}.
2323 @end defun
2324
2325 @defun face-bold-p face &optional frame
2326 This function returns a non-@code{nil} value if the @code{:weight}
2327 attribute of @var{face} is bolder than normal (i.e., one of
2328 @code{semi-bold}, @code{bold}, @code{extra-bold}, or
2329 @code{ultra-bold}). Otherwise, it returns @code{nil}.
2330 @end defun
2331
2332 @defun face-italic-p face &optional frame
2333 This function returns a non-@code{nil} value if the @code{:slant}
2334 attribute of @var{face} is @code{italic} or @code{oblique}, and
2335 @code{nil} otherwise.
2336 @end defun
2337
2338 @defun face-underline-p face &optional frame
2339 This function returns the @code{:underline} attribute of face @var{face}.
2340 @end defun
2341
2342 @defun face-inverse-video-p face &optional frame
2343 This function returns the @code{:inverse-video} attribute of face @var{face}.
2344 @end defun
2345
2346 @node Displaying Faces
2347 @subsection Displaying Faces
2348
2349 Here is how Emacs determines the face to use for displaying any
2350 given piece of text:
2351
2352 @itemize @bullet
2353 @item
2354 If the text consists of a special glyph, the glyph can specify a
2355 particular face. @xref{Glyphs}.
2356
2357 @item
2358 If the text lies within an active region, Emacs highlights it using
2359 the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2360 Manual}.
2361
2362 @item
2363 If the text lies within an overlay with a non-@code{nil} @code{face}
2364 property, Emacs applies the face or face attributes specified by that
2365 property. If the overlay has a @code{mouse-face} property and the
2366 mouse is ``near enough'' to the overlay, Emacs applies the face or
2367 face attributes specified by the @code{mouse-face} property instead.
2368 @xref{Overlay Properties}.
2369
2370 When multiple overlays cover one character, an overlay with higher
2371 priority overrides those with lower priority. @xref{Overlays}.
2372
2373 @item
2374 If the text contains a @code{face} or @code{mouse-face} property,
2375 Emacs applies the specified faces and face attributes. @xref{Special
2376 Properties}. (This is how Font Lock mode faces are applied.
2377 @xref{Font Lock Mode}.)
2378
2379 @item
2380 If the text lies within the mode line of the selected window, Emacs
2381 applies the @code{mode-line} face. For the mode line of a
2382 non-selected window, Emacs applies the @code{mode-line-inactive} face.
2383 For a header line, Emacs applies the @code{header-line} face.
2384
2385 @item
2386 If any given attribute has not been specified during the preceding
2387 steps, Emacs applies the attribute of the @code{default} face.
2388 @end itemize
2389
2390 If these various sources together specify more than one face for a
2391 particular character, Emacs merges the attributes of the various faces
2392 specified. For each attribute, Emacs tries using the above order
2393 (i.e., first the face of any special glyph; then the face for region
2394 highlighting, if appropriate; then faces specified by overlays, then
2395 faces specified by text properties, then the @code{mode-line} or
2396 @code{mode-line-inactive} or @code{header-line} face, if appropriate,
2397 and finally the @code{default} face).
2398
2399 @node Face Remapping
2400 @subsection Face Remapping
2401
2402 The variable @code{face-remapping-alist} is used for buffer-local or
2403 global changes in the appearance of a face. For instance, it can be
2404 used to make the @code{default} face a variable-pitch face within a
2405 particular buffer.
2406
2407 @defvar face-remapping-alist
2408 An alist whose elements have the form @code{(@var{face}
2409 @var{remapping...})}. This causes Emacs to display text using the
2410 face @var{face} using @var{remapping...} instead of @var{face}'s
2411 ordinary definition. @var{remapping...} may be any face specification
2412 suitable for a @code{face} text property: either a face name, or a
2413 property list of attribute/value pairs. @xref{Special Properties}.
2414
2415 If @code{face-remapping-alist} is buffer-local, its local value takes
2416 effect only within that buffer.
2417
2418 Two points bear emphasizing:
2419
2420 @enumerate
2421 @item
2422 The new definition @var{remapping...} is the complete
2423 specification of how to display @var{face}---it entirely replaces,
2424 rather than augmenting or modifying, the normal definition of that
2425 face.
2426
2427 @item
2428 If @var{remapping...} recursively references the same face name
2429 @var{face}, either directly remapping entry, or via the
2430 @code{:inherit} attribute of some other face in
2431 @var{remapping...}, then that reference uses normal frame-wide
2432 definition of @var{face} instead of the ``remapped'' definition.
2433
2434 For instance, if the @code{mode-line} face is remapped using this
2435 entry in @code{face-remapping-alist}:
2436 @example
2437 (mode-line italic mode-line)
2438 @end example
2439 @noindent
2440 then the new definition of the @code{mode-line} face inherits from the
2441 @code{italic} face, and the @emph{normal} (non-remapped) definition of
2442 @code{mode-line} face.
2443 @end enumerate
2444 @end defvar
2445
2446 A typical use of the @code{face-remapping-alist} is to change a
2447 buffer's @code{default} face; for example, the following changes a
2448 buffer's @code{default} face to use the @code{variable-pitch} face,
2449 with the height doubled:
2450
2451 @example
2452 (set (make-local-variable 'face-remapping-alist)
2453 '((default variable-pitch :height 2.0)))
2454 @end example
2455
2456 The following functions implement a higher-level interface to
2457 @code{face-remapping-alist}, making it easier to use
2458 ``cooperatively''. They are mainly intended for buffer-local use, and
2459 so all make @code{face-remapping-alist} variable buffer-local as a
2460 side-effect. They use entries in @code{face-remapping-alist} which
2461 have the general form:
2462
2463 @example
2464 (@var{face} @var{relative_specs_1} @var{relative_specs_2} @var{...} @var{base_specs})
2465 @end example
2466
2467 Everything except the @var{face} is a ``face spec'', a list of face
2468 names or face attribute-value pairs. All face specs are merged
2469 together, with earlier values taking precedence.
2470
2471 The @var{relative_specs_}n values are ``relative specs'', and are
2472 added by @code{face-remap-add-relative} (and removed by
2473 @code{face-remap-remove-relative}. These are intended for face
2474 modifications (such as increasing the size). Typical users of these
2475 relative specs would be minor modes.
2476
2477 @var{base_specs} is the lowest-priority value, and by default is just the
2478 face name, which causes the global definition of that face to be used.
2479
2480 A non-default value of @var{base_specs} may also be set using
2481 @code{face-remap-set-base}. Because this @emph{overwrites} the
2482 default base-spec value (which inherits the global face definition),
2483 it is up to the caller of @code{face-remap-set-base} to add such
2484 inheritance if it is desired. A typical use of
2485 @code{face-remap-set-base} would be a major mode adding a face
2486 remappings, e.g., of the default face.
2487
2488
2489 @defun face-remap-add-relative face &rest specs
2490 This functions adds a face remapping entry of @var{face} to @var{specs}
2491 in the current buffer.
2492
2493 It returns a ``cookie'' which can be used to later delete the remapping with
2494 @code{face-remap-remove-relative}.
2495
2496 @var{specs} can be any value suitable for the @code{face} text
2497 property, including a face name, a list of face names, or a
2498 face-attribute property list. The attributes given by @var{specs}
2499 will be merged with any other currently active face remappings of
2500 @var{face}, and with the global definition of @var{face} (by default;
2501 this may be changed using @code{face-remap-set-base}), with the most
2502 recently added relative remapping taking precedence.
2503 @end defun
2504
2505 @defun face-remap-remove-relative cookie
2506 This function removes a face remapping previously added by
2507 @code{face-remap-add-relative}. @var{cookie} should be a return value
2508 from that function.
2509 @end defun
2510
2511 @defun face-remap-set-base face &rest specs
2512 This function sets the ``base remapping'' of @var{face} in the current
2513 buffer to @var{specs}. If @var{specs} is empty, the default base
2514 remapping is restored, which inherits from the global definition of
2515 @var{face}; note that this is different from @var{specs} containing a
2516 single value @code{nil}, which has the opposite result (the global
2517 definition of @var{face} is ignored).
2518 @end defun
2519
2520 @defun face-remap-reset-base face
2521 This function sets the ``base remapping'' of @var{face} to its default
2522 value, which inherits from @var{face}'s global definition.
2523 @end defun
2524
2525 @node Face Functions
2526 @subsection Functions for Working with Faces
2527
2528 Here are additional functions for creating and working with faces.
2529
2530 @defun make-face name
2531 This function defines a new face named @var{name}, initially with all
2532 attributes @code{nil}. It does nothing if there is already a face named
2533 @var{name}.
2534 @end defun
2535
2536 @defun face-list
2537 This function returns a list of all defined face names.
2538 @end defun
2539
2540 @defun copy-face old-face new-name &optional frame new-frame
2541 This function defines a face named @var{new-name} as a copy of the existing
2542 face named @var{old-face}. It creates the face @var{new-name} if that
2543 doesn't already exist.
2544
2545 If the optional argument @var{frame} is given, this function applies
2546 only to that frame. Otherwise it applies to each frame individually,
2547 copying attributes from @var{old-face} in each frame to @var{new-face}
2548 in the same frame.
2549
2550 If the optional argument @var{new-frame} is given, then @code{copy-face}
2551 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2552 in @var{new-frame}.
2553 @end defun
2554
2555 @defun face-id face
2556 This function returns the @dfn{face number} of face @var{face}. This
2557 is a number that uniquely identifies a face at low levels within
2558 Emacs. It is seldom necessary to refer to a face by its face number.
2559 @end defun
2560
2561 @defun face-documentation face
2562 This function returns the documentation string of face @var{face}, or
2563 @code{nil} if none was specified for it.
2564 @end defun
2565
2566 @defun face-equal face1 face2 &optional frame
2567 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2568 same attributes for display.
2569 @end defun
2570
2571 @defun face-differs-from-default-p face &optional frame
2572 This returns non-@code{nil} if the face @var{face} displays
2573 differently from the default face.
2574 @end defun
2575
2576 @cindex face alias
2577 A @dfn{face alias} provides an equivalent name for a face. You can
2578 define a face alias by giving the alias symbol the @code{face-alias}
2579 property, with a value of the target face name. The following example
2580 makes @code{modeline} an alias for the @code{mode-line} face.
2581
2582 @example
2583 (put 'modeline 'face-alias 'mode-line)
2584 @end example
2585
2586 @node Auto Faces
2587 @subsection Automatic Face Assignment
2588 @cindex automatic face assignment
2589 @cindex faces, automatic choice
2590
2591 This hook is used for automatically assigning faces to text in the
2592 buffer. It is part of the implementation of Jit-Lock mode, used by
2593 Font-Lock.
2594
2595 @defvar fontification-functions
2596 This variable holds a list of functions that are called by Emacs
2597 redisplay as needed to assign faces automatically to text in the buffer.
2598
2599 The functions are called in the order listed, with one argument, a
2600 buffer position @var{pos}. Each function should attempt to assign faces
2601 to the text in the current buffer starting at @var{pos}.
2602
2603 Each function should record the faces they assign by setting the
2604 @code{face} property. It should also add a non-@code{nil}
2605 @code{fontified} property for all the text it has assigned faces to.
2606 That property tells redisplay that faces have been assigned to that text
2607 already.
2608
2609 It is probably a good idea for each function to do nothing if the
2610 character after @var{pos} already has a non-@code{nil} @code{fontified}
2611 property, but this is not required. If one function overrides the
2612 assignments made by a previous one, the properties as they are
2613 after the last function finishes are the ones that really matter.
2614
2615 For efficiency, we recommend writing these functions so that they
2616 usually assign faces to around 400 to 600 characters at each call.
2617 @end defvar
2618
2619 @node Font Selection
2620 @subsection Font Selection
2621
2622 Before Emacs can draw a character on a particular display, it must
2623 select a @dfn{font} for that character@footnote{In this context, the
2624 term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
2625 Mode}).}. Normally, Emacs automatically chooses a font based on the
2626 faces assigned to that character---specifically, the face attributes
2627 @code{:family}, @code{:weight}, @code{:slant}, and @code{:width}
2628 (@pxref{Face Attributes}). The choice of font also depends on the
2629 character to be displayed; some fonts can only display a limited set
2630 of characters. If no available font exactly fits the requirements,
2631 Emacs looks for the @dfn{closest matching font}. The variables in
2632 this section control how Emacs makes this selection.
2633
2634 @defvar face-font-family-alternatives
2635 If a given family is specified but does not exist, this variable
2636 specifies alternative font families to try. Each element should have
2637 this form:
2638
2639 @example
2640 (@var{family} @var{alternate-families}@dots{})
2641 @end example
2642
2643 If @var{family} is specified but not available, Emacs will try the other
2644 families given in @var{alternate-families}, one by one, until it finds a
2645 family that does exist.
2646 @end defvar
2647
2648 @defvar face-font-selection-order
2649 If there is no font that exactly matches all desired face attributes
2650 (@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2651 this variable specifies the order in which these attributes should be
2652 considered when selecting the closest matching font. The value should
2653 be a list containing those four attribute symbols, in order of
2654 decreasing importance. The default is @code{(:width :height :weight
2655 :slant)}.
2656
2657 Font selection first finds the best available matches for the first
2658 attribute in the list; then, among the fonts which are best in that
2659 way, it searches for the best matches in the second attribute, and so
2660 on.
2661
2662 The attributes @code{:weight} and @code{:width} have symbolic values in
2663 a range centered around @code{normal}. Matches that are more extreme
2664 (farther from @code{normal}) are somewhat preferred to matches that are
2665 less extreme (closer to @code{normal}); this is designed to ensure that
2666 non-normal faces contrast with normal ones, whenever possible.
2667
2668 One example of a case where this variable makes a difference is when the
2669 default font has no italic equivalent. With the default ordering, the
2670 @code{italic} face will use a non-italic font that is similar to the
2671 default one. But if you put @code{:slant} before @code{:height}, the
2672 @code{italic} face will use an italic font, even if its height is not
2673 quite right.
2674 @end defvar
2675
2676 @defvar face-font-registry-alternatives
2677 This variable lets you specify alternative font registries to try, if a
2678 given registry is specified and doesn't exist. Each element should have
2679 this form:
2680
2681 @example
2682 (@var{registry} @var{alternate-registries}@dots{})
2683 @end example
2684
2685 If @var{registry} is specified but not available, Emacs will try the
2686 other registries given in @var{alternate-registries}, one by one,
2687 until it finds a registry that does exist.
2688 @end defvar
2689
2690 Emacs can make use of scalable fonts, but by default it does not use
2691 them.
2692
2693 @defvar scalable-fonts-allowed
2694 This variable controls which scalable fonts to use. A value of
2695 @code{nil}, the default, means do not use scalable fonts. @code{t}
2696 means to use any scalable font that seems appropriate for the text.
2697
2698 Otherwise, the value must be a list of regular expressions. Then a
2699 scalable font is enabled for use if its name matches any regular
2700 expression in the list. For example,
2701
2702 @example
2703 (setq scalable-fonts-allowed '("muleindian-2$"))
2704 @end example
2705
2706 @noindent
2707 allows the use of scalable fonts with registry @code{muleindian-2}.
2708 @end defvar
2709
2710 @defvar face-font-rescale-alist
2711 This variable specifies scaling for certain faces. Its value should
2712 be a list of elements of the form
2713
2714 @example
2715 (@var{fontname-regexp} . @var{scale-factor})
2716 @end example
2717
2718 If @var{fontname-regexp} matches the font name that is about to be
2719 used, this says to choose a larger similar font according to the
2720 factor @var{scale-factor}. You would use this feature to normalize
2721 the font size if certain fonts are bigger or smaller than their
2722 nominal heights and widths would suggest.
2723 @end defvar
2724
2725 @node Font Lookup
2726 @subsection Looking Up Fonts
2727
2728 @defun x-list-fonts name &optional reference-face frame maximum
2729 This function returns a list of available font names that match
2730 @var{name}. @var{name} should be a string containing a font name in
2731 either the Fontconfig, GTK, or XLFD format (@pxref{Font X,, Font
2732 Specification Options, emacs, The GNU Emacs Manual}). Within an XLFD
2733 string, wildcard characters may be used: the @samp{*} character
2734 matches any substring, and the @samp{?} character matches any single
2735 character. Case is ignored when matching font names.
2736
2737 If the optional arguments @var{reference-face} and @var{frame} are
2738 specified, the returned list includes only fonts that are the same
2739 size as @var{reference-face} (a face name) currently is on the frame
2740 @var{frame}.
2741
2742 The optional argument @var{maximum} sets a limit on how many fonts to
2743 return. If it is non-@code{nil}, then the return value is truncated
2744 after the first @var{maximum} matching fonts. Specifying a small
2745 value for @var{maximum} can make this function much faster, in cases
2746 where many fonts match the pattern.
2747 @end defun
2748
2749 @defun x-family-fonts &optional family frame
2750 This function returns a list describing the available fonts for family
2751 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2752 this list applies to all families, and therefore, it contains all
2753 available fonts. Otherwise, @var{family} must be a string; it may
2754 contain the wildcards @samp{?} and @samp{*}.
2755
2756 The list describes the display that @var{frame} is on; if @var{frame} is
2757 omitted or @code{nil}, it applies to the selected frame's display
2758 (@pxref{Input Focus}).
2759
2760 Each element in the list is a vector of the following form:
2761
2762 @example
2763 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2764 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2765 @end example
2766
2767 The first five elements correspond to face attributes; if you
2768 specify these attributes for a face, it will use this font.
2769
2770 The last three elements give additional information about the font.
2771 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2772 @var{full} is the full name of the font, and
2773 @var{registry-and-encoding} is a string giving the registry and
2774 encoding of the font.
2775 @end defun
2776
2777 @defvar font-list-limit
2778 This variable specifies maximum number of fonts to consider in font
2779 matching. The function @code{x-family-fonts} will not return more than
2780 that many fonts, and font selection will consider only that many fonts
2781 when searching a matching font for face attributes. The default is
2782 currently 100.
2783 @end defvar
2784
2785 @node Fontsets
2786 @subsection Fontsets
2787
2788 A @dfn{fontset} is a list of fonts, each assigned to a range of
2789 character codes. An individual font cannot display the whole range of
2790 characters that Emacs supports, but a fontset can. Fontsets have names,
2791 just as fonts do, and you can use a fontset name in place of a font name
2792 when you specify the ``font'' for a frame or a face. Here is
2793 information about defining a fontset under Lisp program control.
2794
2795 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2796 This function defines a new fontset according to the specification
2797 string @var{fontset-spec}. The string should have this format:
2798
2799 @smallexample
2800 @var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
2801 @end smallexample
2802
2803 @noindent
2804 Whitespace characters before and after the commas are ignored.
2805
2806 The first part of the string, @var{fontpattern}, should have the form of
2807 a standard X font name, except that the last two fields should be
2808 @samp{fontset-@var{alias}}.
2809
2810 The new fontset has two names, one long and one short. The long name is
2811 @var{fontpattern} in its entirety. The short name is
2812 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2813 name. If a fontset with the same name already exists, an error is
2814 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2815 function does nothing.
2816
2817 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2818 to create bold, italic and bold-italic variants of the fontset as well.
2819 These variant fontsets do not have a short name, only a long one, which
2820 is made by altering @var{fontpattern} to indicate the bold or italic
2821 status.
2822
2823 The specification string also says which fonts to use in the fontset.
2824 See below for the details.
2825 @end defun
2826
2827 The construct @samp{@var{charset}:@var{font}} specifies which font to
2828 use (in this fontset) for one particular character set. Here,
2829 @var{charset} is the name of a character set, and @var{font} is the font
2830 to use for that character set. You can use this construct any number of
2831 times in the specification string.
2832
2833 For the remaining character sets, those that you don't specify
2834 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2835 @samp{fontset-@var{alias}} with a value that names one character set.
2836 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2837 with @samp{ISO8859-1}.
2838
2839 In addition, when several consecutive fields are wildcards, Emacs
2840 collapses them into a single wildcard. This is to prevent use of
2841 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2842 for editing, and scaling a smaller font is not useful because it is
2843 better to use the smaller font in its own size, which Emacs does.
2844
2845 Thus if @var{fontpattern} is this,
2846
2847 @example
2848 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2849 @end example
2850
2851 @noindent
2852 the font specification for @acronym{ASCII} characters would be this:
2853
2854 @example
2855 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2856 @end example
2857
2858 @noindent
2859 and the font specification for Chinese GB2312 characters would be this:
2860
2861 @example
2862 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2863 @end example
2864
2865 You may not have any Chinese font matching the above font
2866 specification. Most X distributions include only Chinese fonts that
2867 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2868 such a case, @samp{Fontset-@var{n}} can be specified as below:
2869
2870 @smallexample
2871 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2872 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2873 @end smallexample
2874
2875 @noindent
2876 Then, the font specifications for all but Chinese GB2312 characters have
2877 @samp{fixed} in the @var{family} field, and the font specification for
2878 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2879 field.
2880
2881 @defun set-fontset-font name character fontname &optional frame
2882 This function modifies the existing fontset @var{name} to
2883 use the font name @var{fontname} for the character @var{character}.
2884
2885 If @var{name} is @code{nil}, this function modifies the default
2886 fontset, whose short name is @samp{fontset-default}.
2887
2888 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2889 @var{from} and @var{to} are character codepoints. In that case, use
2890 @var{fontname} for all characters in the range @var{from} and @var{to}
2891 (inclusive).
2892
2893 @var{character} may be a charset. In that case, use
2894 @var{fontname} for all character in the charsets.
2895
2896 @var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
2897 where @var{family} is a family name of a font (possibly including a
2898 foundry name at the head), @var{registry} is a registry name of a font
2899 (possibly including an encoding name at the tail).
2900
2901 For instance, this changes the default fontset to use a font of which
2902 registry name is @samp{JISX0208.1983} for all characters belonging to
2903 the charset @code{japanese-jisx0208}.
2904
2905 @smallexample
2906 (set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
2907 @end smallexample
2908 @end defun
2909
2910 @defun char-displayable-p char
2911 This function returns @code{t} if Emacs ought to be able to display
2912 @var{char}. More precisely, if the selected frame's fontset has a
2913 font to display the character set that @var{char} belongs to.
2914
2915 Fontsets can specify a font on a per-character basis; when the fontset
2916 does that, this function's value may not be accurate.
2917 @end defun
2918
2919 @node Low-Level Font
2920 @subsection Low-Level Font Representation
2921
2922 Normally, it is not necessary to manipulate fonts directly. In case
2923 you need to do so, this section explains how.
2924
2925 In Emacs Lisp, fonts are represented using three different Lisp
2926 qobject types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
2927 entities}.
2928
2929 @defun fontp object &optional type
2930 Return @code{t} if @var{object} is a font object, font spec, or font
2931 entity. Otherwise, return @code{nil}.
2932
2933 The optional argument @var{type}, if non-@code{nil}, determines the
2934 exact type of Lisp object to check for. In that case, @var{type}
2935 should be one of @code{font-object}, @code{font-spec}, or
2936 @code{font-entity}.
2937 @end defun
2938
2939 A font object is a Lisp object that represents a font that Emacs has
2940 @dfn{opened}. Font objects cannot be modified in Lisp, but they can
2941 be inspected. If you call @code{set-face-attribute} and pass a font
2942 spec, font entity, or font name string as the value of the
2943 @code{:font} attribute, Emacs opens the best ``matching'' font that is
2944 available for display. It then stores the corresponding font object
2945 as the actual value of the @code{:font} attribute for that face.
2946
2947 @defun font-at position &optional window string
2948 Return the font object that is being used to display the character at
2949 position @var{position} in the window @var{window}. If @var{window}
2950 is @code{nil}, it defaults to the selected window. If @var{string} is
2951 @code{nil}, @var{position} specifies a position in the current buffer;
2952 otherwise, @var{string} should be a string, and @var{position}
2953 specifies a position in that string.
2954 @end defun
2955
2956 A font spec is a Lisp object that contains a set of specifications
2957 that can be used to find a font. More than one font may match the
2958 specifications in a font spec.
2959
2960 @defun font-spec &rest arguments
2961 Return a new font spec using the specifications in @var{arguments},
2962 which should come in @code{property}-@code{value} pairs. The possible
2963 specifications are as follows:
2964
2965 @table @code
2966 @item :name
2967 The font name (a string), in either XLFD, Fontconfig, or GTK format.
2968 @xref{Font X,, Font Specification Options, emacs, The GNU Emacs
2969 Manual}.
2970
2971 @item :family
2972 @itemx :foundry
2973 @itemx :weight
2974 @itemx :slant
2975 @itemx :width
2976 These have the same meanings as the face attributes of the same name.
2977 @xref{Face Attributes}.
2978
2979 @item :size
2980 The font size---either a non-negative integer that specifies the pixel
2981 size, or a floating point number that specifies the point size.
2982
2983 @item :adstyle
2984 Additional typographic style information for the font, such as
2985 @samp{sans}. The value should be a string or a symbol.
2986
2987 @item :registry
2988 The charset registry and encoding of the font, such as
2989 @samp{iso8859-1}. The value should be a string or a symbol.
2990
2991 @item :script
2992 The script that the font must support (a symbol).
2993 @end table
2994 @end defun
2995
2996 @defun font-put font-spec property value
2997 Set the font property @var{property} in the font-spec @var{font-spec}
2998 to @var{value}.
2999 @end defun
3000
3001 A font entity is a reference to a font that need not be open. Its
3002 properties are intermediate between a font object and a font spec:
3003 like a font object, and unlike a font spec, it refers to a single,
3004 specific font. Unlike a font object, creating a font entity does not
3005 load the contents of that font into computer memory.
3006
3007 @defun find-font font-spec &optional frame
3008 This function returns a font entity that best matches the font spec
3009 @var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3010 it defaults to the selected frame.
3011 @end defun
3012
3013 @defun list-fonts font-spec &optional frame num prefer
3014 This function returns a list of all font entities that match the font
3015 spec @var{font-spec}.
3016
3017 The optional argument @var{frame}, if non-@code{nil}, specifies the
3018 frame on which the fonts are to be displayed. The optional argument
3019 @var{num}, if non-@code{nil}, should be an integer that specifies the
3020 maximum length of the returned list. The optional argument
3021 @var{prefer}, if non-@code{nil}, should be another font spec, which is
3022 used to control the order of the returned list; the returned font
3023 entities are sorted in order of decreasing ``closeness'' to that font
3024 spec.
3025 @end defun
3026
3027 The following functions can be used to obtain information about a
3028 font. For these functions, the @var{font} argument can be a font
3029 object, a font entity, or a font spec.
3030
3031 @defun font-get font property
3032 This function returns the value of the font property @var{property}
3033 for @var{font}.
3034
3035 If @var{font} is a font spec and the font spec does not specify
3036 @var{property}, the return value is @code{nil}. If @var{font} is a
3037 font object or font entity, the value for the @var{:script} property
3038 may be a list of scripts supported by the font.
3039 @end defun
3040
3041 @defun font-face-attributes font &optional frame
3042 This function returns a list of face attributes corresponding to
3043 @var{font}. The optional argument @var{frame} specifies the frame on
3044 which the font is to be displayed. If it is @code{nil}, the selected
3045 frame is used. The return value has the form
3046
3047 @smallexample
3048 (:family @var{family} :height @var{height} :weight @var{weight}
3049 :slant @var{slant} :width @var{width})
3050 @end smallexample
3051
3052 where the values of @var{family}, @var{height}, @var{weight},
3053 @var{slant}, and @var{width} are face attribute values. Some of these
3054 key-attribute pairs may be omitted from the list if they are not
3055 specified by @var{font}.
3056 @end defun
3057
3058 @defun font-xlfd-name font &optional fold-wildcards
3059 This function returns the XLFD (X Logical Font Descriptor), a string,
3060 matching @var{font}. @xref{Font X,, Font Specification Options,
3061 emacs, The GNU Emacs Manual}, for information about XLFDs. If the
3062 name is too long for an XLFD (which can contain at most 255
3063 characters), the function returns @code{nil}.
3064
3065 If the optional argument @var{fold-wildcards} is non-@code{nil},
3066 consecutive wildcards in the XLFD are folded into one.
3067 @end defun
3068
3069 @node Fringes
3070 @section Fringes
3071 @cindex fringes
3072
3073 The @dfn{fringes} of a window are thin vertical strips down the
3074 sides that are used for displaying bitmaps that indicate truncation,
3075 continuation, horizontal scrolling, and the overlay arrow.
3076
3077 @menu
3078 * Fringe Size/Pos:: Specifying where to put the window fringes.
3079 * Fringe Indicators:: Displaying indicator icons in the window fringes.
3080 * Fringe Cursors:: Displaying cursors in the right fringe.
3081 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3082 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3083 * Overlay Arrow:: Display of an arrow to indicate position.
3084 @end menu
3085
3086 @node Fringe Size/Pos
3087 @subsection Fringe Size and Position
3088
3089 The following buffer-local variables control the position and width
3090 of the window fringes.
3091
3092 @defvar fringes-outside-margins
3093 The fringes normally appear between the display margins and the window
3094 text. If the value is non-@code{nil}, they appear outside the display
3095 margins. @xref{Display Margins}.
3096 @end defvar
3097
3098 @defvar left-fringe-width
3099 This variable, if non-@code{nil}, specifies the width of the left
3100 fringe in pixels. A value of @code{nil} means to use the left fringe
3101 width from the window's frame.
3102 @end defvar
3103
3104 @defvar right-fringe-width
3105 This variable, if non-@code{nil}, specifies the width of the right
3106 fringe in pixels. A value of @code{nil} means to use the right fringe
3107 width from the window's frame.
3108 @end defvar
3109
3110 The values of these variables take effect when you display the
3111 buffer in a window. If you change them while the buffer is visible,
3112 you can call @code{set-window-buffer} to display it once again in the
3113 same window, to make the changes take effect.
3114
3115 @defun set-window-fringes window left &optional right outside-margins
3116 This function sets the fringe widths of window @var{window}.
3117 If @var{window} is @code{nil}, the selected window is used.
3118
3119 The argument @var{left} specifies the width in pixels of the left
3120 fringe, and likewise @var{right} for the right fringe. A value of
3121 @code{nil} for either one stands for the default width. If
3122 @var{outside-margins} is non-@code{nil}, that specifies that fringes
3123 should appear outside of the display margins.
3124 @end defun
3125
3126 @defun window-fringes &optional window
3127 This function returns information about the fringes of a window
3128 @var{window}. If @var{window} is omitted or @code{nil}, the selected
3129 window is used. The value has the form @code{(@var{left-width}
3130 @var{right-width} @var{outside-margins})}.
3131 @end defun
3132
3133
3134 @node Fringe Indicators
3135 @subsection Fringe Indicators
3136 @cindex fringe indicators
3137 @cindex indicators, fringe
3138
3139 The @dfn{fringe indicators} are tiny icons Emacs displays in the
3140 window fringe (on a graphic display) to indicate truncated or
3141 continued lines, buffer boundaries, overlay arrow, etc.
3142
3143 @defopt indicate-empty-lines
3144 @cindex fringes, and empty line indication
3145 When this is non-@code{nil}, Emacs displays a special glyph in the
3146 fringe of each empty line at the end of the buffer, on graphical
3147 displays. @xref{Fringes}. This variable is automatically
3148 buffer-local in every buffer.
3149 @end defopt
3150
3151 @defvar indicate-buffer-boundaries
3152 This buffer-local variable controls how the buffer boundaries and
3153 window scrolling are indicated in the window fringes.
3154
3155 Emacs can indicate the buffer boundaries---that is, the first and last
3156 line in the buffer---with angle icons when they appear on the screen.
3157 In addition, Emacs can display an up-arrow in the fringe to show
3158 that there is text above the screen, and a down-arrow to show
3159 there is text below the screen.
3160
3161 There are three kinds of basic values:
3162
3163 @table @asis
3164 @item @code{nil}
3165 Don't display any of these fringe icons.
3166 @item @code{left}
3167 Display the angle icons and arrows in the left fringe.
3168 @item @code{right}
3169 Display the angle icons and arrows in the right fringe.
3170 @item any non-alist
3171 Display the angle icons in the left fringe
3172 and don't display the arrows.
3173 @end table
3174
3175 Otherwise the value should be an alist that specifies which fringe
3176 indicators to display and where. Each element of the alist should
3177 have the form @code{(@var{indicator} . @var{position})}. Here,
3178 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3179 @code{down}, and @code{t} (which covers all the icons not yet
3180 specified), while @var{position} is one of @code{left}, @code{right}
3181 and @code{nil}.
3182
3183 For example, @code{((top . left) (t . right))} places the top angle
3184 bitmap in left fringe, and the bottom angle bitmap as well as both
3185 arrow bitmaps in right fringe. To show the angle bitmaps in the left
3186 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3187 @end defvar
3188
3189 @defvar default-indicate-buffer-boundaries
3190 The value of this variable is the default value for
3191 @code{indicate-buffer-boundaries} in buffers that do not override it.
3192 @end defvar
3193
3194 @defvar fringe-indicator-alist
3195 This buffer-local variable specifies the mapping from logical fringe
3196 indicators to the actual bitmaps displayed in the window fringes.
3197
3198 These symbols identify the logical fringe indicators:
3199
3200 @table @asis
3201 @item Truncation and continuation line indicators:
3202 @code{truncation}, @code{continuation}.
3203
3204 @item Buffer position indicators:
3205 @code{up}, @code{down},
3206 @code{top}, @code{bottom},
3207 @code{top-bottom}.
3208
3209 @item Empty line indicator:
3210 @code{empty-line}.
3211
3212 @item Overlay arrow indicator:
3213 @code{overlay-arrow}.
3214
3215 @item Unknown bitmap indicator:
3216 @code{unknown}.
3217 @end table
3218
3219 The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
3220 specifies the fringe bitmaps used to display a specific logical
3221 fringe indicator.
3222
3223 Here, @var{indicator} specifies the logical indicator type, and
3224 @var{bitmaps} is list of symbols @code{(@var{left} @var{right}
3225 [@var{left1} @var{right1}])} which specifies the actual bitmap shown
3226 in the left or right fringe for the logical indicator.
3227
3228 The @var{left} and @var{right} symbols specify the bitmaps shown in
3229 the left and/or right fringe for the specific indicator. The
3230 @var{left1} or @var{right1} bitmaps are used only for the `bottom' and
3231 `top-bottom indicators when the last (only) line in has no final
3232 newline. Alternatively, @var{bitmaps} may be a single symbol which is
3233 used in both left and right fringes.
3234
3235 When @code{fringe-indicator-alist} has a buffer-local value, and there
3236 is no bitmap defined for a logical indicator, or the bitmap is
3237 @code{t}, the corresponding value from the (non-local)
3238 @code{default-fringe-indicator-alist} is used.
3239
3240 To completely hide a specific indicator, set the bitmap to @code{nil}.
3241 @end defvar
3242
3243 @defvar default-fringe-indicator-alist
3244 The value of this variable is the default value for
3245 @code{fringe-indicator-alist} in buffers that do not override it.
3246 @end defvar
3247
3248 Standard fringe bitmaps for indicators:
3249 @example
3250 left-arrow right-arrow up-arrow down-arrow
3251 left-curly-arrow right-curly-arrow
3252 left-triangle right-triangle
3253 top-left-angle top-right-angle
3254 bottom-left-angle bottom-right-angle
3255 left-bracket right-bracket
3256 filled-rectangle hollow-rectangle
3257 filled-square hollow-square
3258 vertical-bar horizontal-bar
3259 empty-line question-mark
3260 @end example
3261
3262 @node Fringe Cursors
3263 @subsection Fringe Cursors
3264 @cindex fringe cursors
3265 @cindex cursor, fringe
3266
3267 When a line is exactly as wide as the window, Emacs displays the
3268 cursor in the right fringe instead of using two lines. Different
3269 bitmaps are used to represent the cursor in the fringe depending on
3270 the current buffer's cursor type.
3271
3272 @table @asis
3273 @item Logical cursor types:
3274 @code{box} , @code{hollow}, @code{bar},
3275 @code{hbar}, @code{hollow-small}.
3276 @end table
3277
3278 The @code{hollow-small} type is used instead of @code{hollow} when the
3279 normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
3280 display line.
3281
3282 @defvar overflow-newline-into-fringe
3283 If this is non-@code{nil}, lines exactly as wide as the window (not
3284 counting the final newline character) are not continued. Instead,
3285 when point is at the end of the line, the cursor appears in the right
3286 fringe.
3287 @end defvar
3288
3289 @defvar fringe-cursor-alist
3290 This variable specifies the mapping from logical cursor type to the
3291 actual fringe bitmaps displayed in the right fringe. The value is an
3292 alist where each element @code{(@var{cursor} . @var{bitmap})} specifies
3293 the fringe bitmaps used to display a specific logical cursor type in
3294 the fringe. Here, @var{cursor} specifies the logical cursor type and
3295 @var{bitmap} is a symbol specifying the fringe bitmap to be displayed
3296 for that logical cursor type.
3297
3298 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3299 no bitmap defined for a cursor type, the corresponding value from the
3300 (non-local) @code{default-fringes-indicator-alist} is used.
3301 @end defvar
3302
3303 @defvar default-fringes-cursor-alist
3304 The value of this variable is the default value for
3305 @code{fringe-cursor-alist} in buffers that do not override it.
3306 @end defvar
3307
3308 Standard bitmaps for displaying the cursor in right fringe:
3309 @example
3310 filled-rectangle hollow-rectangle filled-square hollow-square
3311 vertical-bar horizontal-bar
3312 @end example
3313
3314
3315 @node Fringe Bitmaps
3316 @subsection Fringe Bitmaps
3317 @cindex fringe bitmaps
3318 @cindex bitmaps, fringe
3319
3320 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3321 logical fringe indicators for truncated or continued lines, buffer
3322 boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
3323 name space. The fringe bitmaps are shared by all frames and windows.
3324 You can redefine the built-in fringe bitmaps, and you can define new
3325 fringe bitmaps.
3326
3327 The way to display a bitmap in the left or right fringes for a given
3328 line in a window is by specifying the @code{display} property for one
3329 of the characters that appears in it. Use a display specification of
3330 the form @code{(left-fringe @var{bitmap} [@var{face}])} or
3331 @code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
3332 Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
3333 want, and @var{face} (which is optional) is the name of the face whose
3334 colors should be used for displaying the bitmap, instead of the
3335 default @code{fringe} face. @var{face} is automatically merged with
3336 the @code{fringe} face, so normally @var{face} need only specify the
3337 foreground color for the bitmap.
3338
3339 @defun fringe-bitmaps-at-pos &optional pos window
3340 This function returns the fringe bitmaps of the display line
3341 containing position @var{pos} in window @var{window}. The return
3342 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3343 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3344 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3345 is non-@code{nil} if there is an overlay arrow in the left fringe.
3346
3347 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3348 If @var{window} is @code{nil}, that stands for the selected window.
3349 If @var{pos} is @code{nil}, that stands for the value of point in
3350 @var{window}.
3351 @end defun
3352
3353 @node Customizing Bitmaps
3354 @subsection Customizing Fringe Bitmaps
3355
3356 @defun define-fringe-bitmap bitmap bits &optional height width align
3357 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3358 or replaces an existing bitmap with that name.
3359
3360 The argument @var{bits} specifies the image to use. It should be
3361 either a string or a vector of integers, where each element (an
3362 integer) corresponds to one row of the bitmap. Each bit of an integer
3363 corresponds to one pixel of the bitmap, where the low bit corresponds
3364 to the rightmost pixel of the bitmap.
3365
3366 The height is normally the length of @var{bits}. However, you
3367 can specify a different height with non-@code{nil} @var{height}. The width
3368 is normally 8, but you can specify a different width with non-@code{nil}
3369 @var{width}. The width must be an integer between 1 and 16.
3370
3371 The argument @var{align} specifies the positioning of the bitmap
3372 relative to the range of rows where it is used; the default is to
3373 center the bitmap. The allowed values are @code{top}, @code{center},
3374 or @code{bottom}.
3375
3376 The @var{align} argument may also be a list @code{(@var{align}
3377 @var{periodic})} where @var{align} is interpreted as described above.
3378 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3379 @code{bits} should be repeated enough times to reach the specified
3380 height.
3381 @end defun
3382
3383 @defun destroy-fringe-bitmap bitmap
3384 This function destroy the fringe bitmap identified by @var{bitmap}.
3385 If @var{bitmap} identifies a standard fringe bitmap, it actually
3386 restores the standard definition of that bitmap, instead of
3387 eliminating it entirely.
3388 @end defun
3389
3390 @defun set-fringe-bitmap-face bitmap &optional face
3391 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3392 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3393 bitmap's face controls the color to draw it in.
3394
3395 @var{face} is merged with the @code{fringe} face, so normally
3396 @var{face} should specify only the foreground color.
3397 @end defun
3398
3399 @node Overlay Arrow
3400 @subsection The Overlay Arrow
3401 @c @cindex overlay arrow Duplicates variable names
3402
3403 The @dfn{overlay arrow} is useful for directing the user's attention
3404 to a particular line in a buffer. For example, in the modes used for
3405 interface to debuggers, the overlay arrow indicates the line of code
3406 about to be executed. This feature has nothing to do with
3407 @dfn{overlays} (@pxref{Overlays}).
3408
3409 @defvar overlay-arrow-string
3410 This variable holds the string to display to call attention to a
3411 particular line, or @code{nil} if the arrow feature is not in use.
3412 On a graphical display the contents of the string are ignored; instead a
3413 glyph is displayed in the fringe area to the left of the display area.
3414 @end defvar
3415
3416 @defvar overlay-arrow-position
3417 This variable holds a marker that indicates where to display the overlay
3418 arrow. It should point at the beginning of a line. On a non-graphical
3419 display the arrow text
3420 appears at the beginning of that line, overlaying any text that would
3421 otherwise appear. Since the arrow is usually short, and the line
3422 usually begins with indentation, normally nothing significant is
3423 overwritten.
3424
3425 The overlay-arrow string is displayed in any given buffer if the value
3426 of @code{overlay-arrow-position} in that buffer points into that
3427 buffer. Thus, it is possible to display multiple overlay arrow strings
3428 by creating buffer-local bindings of @code{overlay-arrow-position}.
3429 However, it is usually cleaner to use
3430 @code{overlay-arrow-variable-list} to achieve this result.
3431 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3432 @c of some other buffer until an update is required. This should be fixed
3433 @c now. Is it?
3434 @end defvar
3435
3436 You can do a similar job by creating an overlay with a
3437 @code{before-string} property. @xref{Overlay Properties}.
3438
3439 You can define multiple overlay arrows via the variable
3440 @code{overlay-arrow-variable-list}.
3441
3442 @defvar overlay-arrow-variable-list
3443 This variable's value is a list of variables, each of which specifies
3444 the position of an overlay arrow. The variable
3445 @code{overlay-arrow-position} has its normal meaning because it is on
3446 this list.
3447 @end defvar
3448
3449 Each variable on this list can have properties
3450 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3451 specify an overlay arrow string (for text-only terminals) or fringe
3452 bitmap (for graphical terminals) to display at the corresponding
3453 overlay arrow position. If either property is not set, the default
3454 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3455 is used.
3456
3457 @node Scroll Bars
3458 @section Scroll Bars
3459 @cindex scroll bars
3460
3461 Normally the frame parameter @code{vertical-scroll-bars} controls
3462 whether the windows in the frame have vertical scroll bars, and
3463 whether they are on the left or right. The frame parameter
3464 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3465 meaning the default). @xref{Layout Parameters}.
3466
3467 @defun frame-current-scroll-bars &optional frame
3468 This function reports the scroll bar type settings for frame
3469 @var{frame}. The value is a cons cell
3470 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3471 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3472 (which means no scroll bar.) @var{horizontal-type} is meant to
3473 specify the horizontal scroll bar type, but since they are not
3474 implemented, it is always @code{nil}.
3475 @end defun
3476
3477 @vindex vertical-scroll-bar
3478 You can enable or disable scroll bars for a particular buffer,
3479 by setting the variable @code{vertical-scroll-bar}. This variable
3480 automatically becomes buffer-local when set. The possible values are
3481 @code{left}, @code{right}, @code{t}, which means to use the
3482 frame's default, and @code{nil} for no scroll bar.
3483
3484 You can also control this for individual windows. Call the function
3485 @code{set-window-scroll-bars} to specify what to do for a specific window:
3486
3487 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3488 This function sets the width and type of scroll bars for window
3489 @var{window}.
3490
3491 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3492 use the width specified for the frame). @var{vertical-type} specifies
3493 whether to have a vertical scroll bar and, if so, where. The possible
3494 values are @code{left}, @code{right} and @code{nil}, just like the
3495 values of the @code{vertical-scroll-bars} frame parameter.
3496
3497 The argument @var{horizontal-type} is meant to specify whether and
3498 where to have horizontal scroll bars, but since they are not
3499 implemented, it has no effect. If @var{window} is @code{nil}, the
3500 selected window is used.
3501 @end defun
3502
3503 @defun window-scroll-bars &optional window
3504 Report the width and type of scroll bars specified for @var{window}.
3505 If @var{window} is omitted or @code{nil}, the selected window is used.
3506 The value is a list of the form @code{(@var{width}
3507 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3508 @var{width} is the value that was specified for the width (which may
3509 be @code{nil}); @var{cols} is the number of columns that the scroll
3510 bar actually occupies.
3511
3512 @var{horizontal-type} is not actually meaningful.
3513 @end defun
3514
3515 If you don't specify these values for a window with
3516 @code{set-window-scroll-bars}, the buffer-local variables
3517 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3518 displayed control the window's vertical scroll bars. The function
3519 @code{set-window-buffer} examines these variables. If you change them
3520 in a buffer that is already visible in a window, you can make the
3521 window take note of the new values by calling @code{set-window-buffer}
3522 specifying the same buffer that is already displayed.
3523
3524 @defvar scroll-bar-mode
3525 This variable, always local in all buffers, controls whether and where
3526 to put scroll bars in windows displaying the buffer. The possible values
3527 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3528 the left, and @code{right} to put a scroll bar on the right.
3529 @end defvar
3530
3531 @defun window-current-scroll-bars &optional window
3532 This function reports the scroll bar type for window @var{window}.
3533 If @var{window} is omitted or @code{nil}, the selected window is used.
3534 The value is a cons cell
3535 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3536 @code{window-scroll-bars}, this reports the scroll bar type actually
3537 used, once frame defaults and @code{scroll-bar-mode} are taken into
3538 account.
3539 @end defun
3540
3541 @defvar scroll-bar-width
3542 This variable, always local in all buffers, specifies the width of the
3543 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3544 to use the value specified by the frame.
3545 @end defvar
3546
3547 @node Display Property
3548 @section The @code{display} Property
3549 @cindex display specification
3550 @kindex display @r{(text property)}
3551
3552 The @code{display} text property (or overlay property) is used to
3553 insert images into text, and also control other aspects of how text
3554 displays. The value of the @code{display} property should be a
3555 display specification, or a list or vector containing several display
3556 specifications. Display specifications in the same @code{display}
3557 property value generally apply in parallel to the text they cover.
3558
3559 If several sources (overlays and/or a text property) specify values
3560 for the @code{display} property, only one of the values takes effect,
3561 following the rules of @code{get-char-property}. @xref{Examining
3562 Properties}.
3563
3564 The rest of this section describes several kinds of
3565 display specifications and what they mean.
3566
3567 @menu
3568 * Replacing Specs:: Display specs that replace the text.
3569 * Specified Space:: Displaying one space with a specified width.
3570 * Pixel Specification:: Specifying space width or height in pixels.
3571 * Other Display Specs:: Displaying an image; magnifying text; moving it
3572 up or down on the page; adjusting the width
3573 of spaces within text.
3574 * Display Margins:: Displaying text or images to the side of the main text.
3575 @end menu
3576
3577 @node Replacing Specs
3578 @subsection Display Specs That Replace The Text
3579
3580 Some kinds of @code{display} specifications specify something to
3581 display instead of the text that has the property. These are called
3582 @dfn{replacing} display specifications. Emacs does not allow the user
3583 to interactively move point into the middle of buffer text that is
3584 replaced in this way.
3585
3586 If a list of display specifications includes more than one replacing
3587 display specification, the first overrides the rest. Replacing
3588 display specifications make most other display specifications
3589 irrelevant, since those don't apply to the replacement.
3590
3591 For replacing display specifications, ``the text that has the
3592 property'' means all the consecutive characters that have the same
3593 Lisp object as their @code{display} property; these characters are
3594 replaced as a single unit. By contrast, characters that have similar
3595 but distinct Lisp objects as their @code{display} properties are
3596 handled separately. Here's a function that illustrates this point:
3597
3598 @smallexample
3599 (defun foo ()
3600 (goto-char (point-min))
3601 (dotimes (i 5)
3602 (let ((string (concat "A")))
3603 (put-text-property (point) (1+ (point)) 'display string)
3604 (forward-char 1)
3605 (put-text-property (point) (1+ (point)) 'display string)
3606 (forward-char 1))))
3607 @end smallexample
3608
3609 @noindent
3610 It gives each of the first ten characters in the buffer string
3611 @code{"A"} as the @code{display} property, but they don't all get the
3612 same string. The first two characters get the same string, so they
3613 together are replaced with one @samp{A}. The next two characters get
3614 a second string, so they together are replaced with one @samp{A}.
3615 Likewise for each following pair of characters. Thus, the ten
3616 characters appear as five A's. This function would have the same
3617 results:
3618
3619 @smallexample
3620 (defun foo ()
3621 (goto-char (point-min))
3622 (dotimes (i 5)
3623 (let ((string (concat "A")))
3624 (put-text-property (point) (+ 2 (point)) 'display string)
3625 (put-text-property (point) (1+ (point)) 'display string)
3626 (forward-char 2))))
3627 @end smallexample
3628
3629 @noindent
3630 This illustrates that what matters is the property value for
3631 each character. If two consecutive characters have the same
3632 object as the @code{display} property value, it's irrelevant
3633 whether they got this property from a single call to
3634 @code{put-text-property} or from two different calls.
3635
3636 @node Specified Space
3637 @subsection Specified Spaces
3638 @cindex spaces, specified height or width
3639 @cindex variable-width spaces
3640
3641 To display a space of specified width and/or height, use a display
3642 specification of the form @code{(space . @var{props})}, where
3643 @var{props} is a property list (a list of alternating properties and
3644 values). You can put this property on one or more consecutive
3645 characters; a space of the specified height and width is displayed in
3646 place of @emph{all} of those characters. These are the properties you
3647 can use in @var{props} to specify the weight of the space:
3648
3649 @table @code
3650 @item :width @var{width}
3651 If @var{width} is an integer or floating point number, it specifies
3652 that the space width should be @var{width} times the normal character
3653 width. @var{width} can also be a @dfn{pixel width} specification
3654 (@pxref{Pixel Specification}).
3655
3656 @item :relative-width @var{factor}
3657 Specifies that the width of the stretch should be computed from the
3658 first character in the group of consecutive characters that have the
3659 same @code{display} property. The space width is the width of that
3660 character, multiplied by @var{factor}.
3661
3662 @item :align-to @var{hpos}
3663 Specifies that the space should be wide enough to reach @var{hpos}.
3664 If @var{hpos} is a number, it is measured in units of the normal
3665 character width. @var{hpos} can also be a @dfn{pixel width}
3666 specification (@pxref{Pixel Specification}).
3667 @end table
3668
3669 You should use one and only one of the above properties. You can
3670 also specify the height of the space, with these properties:
3671
3672 @table @code
3673 @item :height @var{height}
3674 Specifies the height of the space.
3675 If @var{height} is an integer or floating point number, it specifies
3676 that the space height should be @var{height} times the normal character
3677 height. The @var{height} may also be a @dfn{pixel height} specification
3678 (@pxref{Pixel Specification}).
3679
3680 @item :relative-height @var{factor}
3681 Specifies the height of the space, multiplying the ordinary height
3682 of the text having this display specification by @var{factor}.
3683
3684 @item :ascent @var{ascent}
3685 If the value of @var{ascent} is a non-negative number no greater than
3686 100, it specifies that @var{ascent} percent of the height of the space
3687 should be considered as the ascent of the space---that is, the part
3688 above the baseline. The ascent may also be specified in pixel units
3689 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3690
3691 @end table
3692
3693 Don't use both @code{:height} and @code{:relative-height} together.
3694
3695 The @code{:width} and @code{:align-to} properties are supported on
3696 non-graphic terminals, but the other space properties in this section
3697 are not.
3698
3699 @node Pixel Specification
3700 @subsection Pixel Specification for Spaces
3701 @cindex spaces, pixel specification
3702
3703 The value of the @code{:width}, @code{:align-to}, @code{:height},
3704 and @code{:ascent} properties can be a special kind of expression that
3705 is evaluated during redisplay. The result of the evaluation is used
3706 as an absolute number of pixels.
3707
3708 The following expressions are supported:
3709
3710 @smallexample
3711 @group
3712 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3713 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3714 @var{unit} ::= in | mm | cm | width | height
3715 @end group
3716 @group
3717 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3718 | scroll-bar | text
3719 @var{pos} ::= left | center | right
3720 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3721 @var{op} ::= + | -
3722 @end group
3723 @end smallexample
3724
3725 The form @var{num} specifies a fraction of the default frame font
3726 height or width. The form @code{(@var{num})} specifies an absolute
3727 number of pixels. If @var{num} is a symbol, @var{symbol}, its
3728 buffer-local variable binding is used.
3729
3730 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3731 pixels per inch, millimeter, and centimeter, respectively. The
3732 @code{width} and @code{height} units correspond to the default width
3733 and height of the current face. An image specification @code{image}
3734 corresponds to the width or height of the image.
3735
3736 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3737 @code{right-margin}, @code{scroll-bar}, and @code{text} elements
3738 specify to the width of the corresponding area of the window.
3739
3740 The @code{left}, @code{center}, and @code{right} positions can be
3741 used with @code{:align-to} to specify a position relative to the left
3742 edge, center, or right edge of the text area.
3743
3744 Any of the above window elements (except @code{text}) can also be
3745 used with @code{:align-to} to specify that the position is relative to
3746 the left edge of the given area. Once the base offset for a relative
3747 position has been set (by the first occurrence of one of these
3748 symbols), further occurrences of these symbols are interpreted as the
3749 width of the specified area. For example, to align to the center of
3750 the left-margin, use
3751
3752 @example
3753 :align-to (+ left-margin (0.5 . left-margin))
3754 @end example
3755
3756 If no specific base offset is set for alignment, it is always relative
3757 to the left edge of the text area. For example, @samp{:align-to 0} in a
3758 header-line aligns with the first text column in the text area.
3759
3760 A value of the form @code{(@var{num} . @var{expr})} stands for the
3761 product of the values of @var{num} and @var{expr}. For example,
3762 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3763 @var{image})} specifies half the width (or height) of the specified
3764 image.
3765
3766 The form @code{(+ @var{expr} ...)} adds up the value of the
3767 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3768 the value of the expressions.
3769
3770 @node Other Display Specs
3771 @subsection Other Display Specifications
3772
3773 Here are the other sorts of display specifications that you can use
3774 in the @code{display} text property.
3775
3776 @table @code
3777 @item @var{string}
3778 Display @var{string} instead of the text that has this property.
3779
3780 Recursive display specifications are not supported---@var{string}'s
3781 @code{display} properties, if any, are not used.
3782
3783 @item (image . @var{image-props})
3784 This kind of display specification is an image descriptor (@pxref{Images}).
3785 When used as a display specification, it means to display the image
3786 instead of the text that has the display specification.
3787
3788 @item (slice @var{x} @var{y} @var{width} @var{height})
3789 This specification together with @code{image} specifies a @dfn{slice}
3790 (a partial area) of the image to display. The elements @var{y} and
3791 @var{x} specify the top left corner of the slice, within the image;
3792 @var{width} and @var{height} specify the width and height of the
3793 slice. Integer values are numbers of pixels. A floating point number
3794 in the range 0.0--1.0 stands for that fraction of the width or height
3795 of the entire image.
3796
3797 @item ((margin nil) @var{string})
3798 A display specification of this form means to display @var{string}
3799 instead of the text that has the display specification, at the same
3800 position as that text. It is equivalent to using just @var{string},
3801 but it is done as a special case of marginal display (@pxref{Display
3802 Margins}).
3803
3804 @item (space-width @var{factor})
3805 This display specification affects all the space characters within the
3806 text that has the specification. It displays all of these spaces
3807 @var{factor} times as wide as normal. The element @var{factor} should
3808 be an integer or float. Characters other than spaces are not affected
3809 at all; in particular, this has no effect on tab characters.
3810
3811 @item (height @var{height})
3812 This display specification makes the text taller or shorter.
3813 Here are the possibilities for @var{height}:
3814
3815 @table @asis
3816 @item @code{(+ @var{n})}
3817 This means to use a font that is @var{n} steps larger. A ``step'' is
3818 defined by the set of available fonts---specifically, those that match
3819 what was otherwise specified for this text, in all attributes except
3820 height. Each size for which a suitable font is available counts as
3821 another step. @var{n} should be an integer.
3822
3823 @item @code{(- @var{n})}
3824 This means to use a font that is @var{n} steps smaller.
3825
3826 @item a number, @var{factor}
3827 A number, @var{factor}, means to use a font that is @var{factor} times
3828 as tall as the default font.
3829
3830 @item a symbol, @var{function}
3831 A symbol is a function to compute the height. It is called with the
3832 current height as argument, and should return the new height to use.
3833
3834 @item anything else, @var{form}
3835 If the @var{height} value doesn't fit the previous possibilities, it is
3836 a form. Emacs evaluates it to get the new height, with the symbol
3837 @code{height} bound to the current specified font height.
3838 @end table
3839
3840 @item (raise @var{factor})
3841 This kind of display specification raises or lowers the text
3842 it applies to, relative to the baseline of the line.
3843
3844 @var{factor} must be a number, which is interpreted as a multiple of the
3845 height of the affected text. If it is positive, that means to display
3846 the characters raised. If it is negative, that means to display them
3847 lower down.
3848
3849 If the text also has a @code{height} display specification, that does
3850 not affect the amount of raising or lowering, which is based on the
3851 faces used for the text.
3852 @end table
3853
3854 @c We put all the `@code{(when ...)}' on one line to encourage
3855 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
3856 @c was at eol; the info file ended up w/ two spaces rendered after it.
3857 You can make any display specification conditional. To do that,
3858 package it in another list of the form
3859 @code{(when @var{condition} . @var{spec})}.
3860 Then the specification @var{spec} applies only when
3861 @var{condition} evaluates to a non-@code{nil} value. During the
3862 evaluation, @code{object} is bound to the string or buffer having the
3863 conditional @code{display} property. @code{position} and
3864 @code{buffer-position} are bound to the position within @code{object}
3865 and the buffer position where the @code{display} property was found,
3866 respectively. Both positions can be different when @code{object} is a
3867 string.
3868
3869 @node Display Margins
3870 @subsection Displaying in the Margins
3871 @cindex display margins
3872 @cindex margins, display
3873
3874 A buffer can have blank areas called @dfn{display margins} on the
3875 left and on the right. Ordinary text never appears in these areas,
3876 but you can put things into the display margins using the
3877 @code{display} property. There is currently no way to make text or
3878 images in the margin mouse-sensitive.
3879
3880 The way to display something in the margins is to specify it in a
3881 margin display specification in the @code{display} property of some
3882 text. This is a replacing display specification, meaning that the
3883 text you put it on does not get displayed; the margin display appears,
3884 but that text does not.
3885
3886 A margin display specification looks like @code{((margin
3887 right-margin) @var{spec}} or @code{((margin left-margin) @var{spec})}.
3888 Here, @var{spec} is another display specification that says what to
3889 display in the margin. Typically it is a string of text to display,
3890 or an image descriptor.
3891
3892 To display something in the margin @emph{in association with}
3893 certain buffer text, without altering or preventing the display of
3894 that text, put a @code{before-string} property on the text and put the
3895 margin display specification on the contents of the before-string.
3896
3897 Before the display margins can display anything, you must give
3898 them a nonzero width. The usual way to do that is to set these
3899 variables:
3900
3901 @defvar left-margin-width
3902 This variable specifies the width of the left margin.
3903 It is buffer-local in all buffers.
3904 @end defvar
3905
3906 @defvar right-margin-width
3907 This variable specifies the width of the right margin.
3908 It is buffer-local in all buffers.
3909 @end defvar
3910
3911 Setting these variables does not immediately affect the window. These
3912 variables are checked when a new buffer is displayed in the window.
3913 Thus, you can make changes take effect by calling
3914 @code{set-window-buffer}.
3915
3916 You can also set the margin widths immediately.
3917
3918 @defun set-window-margins window left &optional right
3919 This function specifies the margin widths for window @var{window}.
3920 The argument @var{left} controls the left margin and
3921 @var{right} controls the right margin (default @code{0}).
3922 @end defun
3923
3924 @defun window-margins &optional window
3925 This function returns the left and right margins of @var{window}
3926 as a cons cell of the form @code{(@var{left} . @var{right})}.
3927 If @var{window} is @code{nil}, the selected window is used.
3928 @end defun
3929
3930 @node Images
3931 @section Images
3932 @cindex images in buffers
3933
3934 To display an image in an Emacs buffer, you must first create an image
3935 descriptor, then use it as a display specifier in the @code{display}
3936 property of text that is displayed (@pxref{Display Property}).
3937
3938 Emacs is usually able to display images when it is run on a
3939 graphical terminal. Images cannot be displayed in a text terminal, on
3940 certain graphical terminals that lack the support for this, or if
3941 Emacs is compiled without image support. You can use the function
3942 @code{display-images-p} to determine if images can in principle be
3943 displayed (@pxref{Display Feature Testing}).
3944
3945 @menu
3946 * Image Formats:: Supported image formats.
3947 * Image Descriptors:: How to specify an image for use in @code{:display}.
3948 * XBM Images:: Special features for XBM format.
3949 * XPM Images:: Special features for XPM format.
3950 * GIF Images:: Special features for GIF format.
3951 * TIFF Images:: Special features for TIFF format.
3952 * Other Image Types:: Various other formats are supported.
3953 * Defining Images:: Convenient ways to define an image for later use.
3954 * Showing Images:: Convenient ways to display an image once it is defined.
3955 * Image Cache:: Internal mechanisms of image display.
3956 @end menu
3957
3958 @node Image Formats
3959 @subsection Image Formats
3960 @cindex image formats
3961 @cindex image types
3962
3963 Emacs can display a number of different image formats; some of them
3964 are supported only if particular support libraries are installed on
3965 your machine. In some environments, Emacs can load image
3966 libraries on demand; if so, the variable @code{image-library-alist}
3967 can be used to modify the set of known names for these dynamic
3968 libraries (though it is not possible to add new image formats).
3969
3970 The supported image formats include XBM, XPM (this requires the
3971 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
3972 @code{libungif} 4.1.0), PostScript, PBM, JPEG (requiring the
3973 @code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
3974 v3.4), PNG (requiring @code{libpng} 1.0.2), and SVG (requiring
3975 @code{librsvg} 2.0.0).
3976
3977 You specify one of these formats with an image type symbol. The image
3978 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
3979 @code{pbm}, @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
3980
3981 @defvar image-types
3982 This variable contains a list of those image type symbols that are
3983 potentially supported in the current configuration.
3984 @emph{Potentially} here means that Emacs knows about the image types,
3985 not necessarily that they can be loaded (they could depend on
3986 unavailable dynamic libraries, for example).
3987
3988 To know which image types are really available, use
3989 @code{image-type-available-p}.
3990 @end defvar
3991
3992 @defvar image-library-alist
3993 This in an alist of image types vs external libraries needed to
3994 display them.
3995
3996 Each element is a list @code{(@var{image-type} @var{library}...)},
3997 where the car is a supported image format from @code{image-types}, and
3998 the rest are strings giving alternate filenames for the corresponding
3999 external libraries to load.
4000
4001 Emacs tries to load the libraries in the order they appear on the
4002 list; if none is loaded, the running session of Emacs won't support
4003 the image type. @code{pbm} and @code{xbm} don't need to be listed;
4004 they're always supported.
4005
4006 This variable is ignored if the image libraries are statically linked
4007 into Emacs.
4008 @end defvar
4009
4010 @defun image-type-available-p type
4011 This function returns non-@code{nil} if image type @var{type} is
4012 available, i.e., if images of this type can be loaded and displayed in
4013 Emacs. @var{type} should be one of the types contained in
4014 @code{image-types}.
4015
4016 For image types whose support libraries are statically linked, this
4017 function always returns @code{t}; for other image types, it returns
4018 @code{t} if the dynamic library could be loaded, @code{nil} otherwise.
4019 @end defun
4020
4021 @node Image Descriptors
4022 @subsection Image Descriptors
4023 @cindex image descriptor
4024
4025 An image description is a list of the form @code{(image . @var{props})},
4026 where @var{props} is a property list containing alternating keyword
4027 symbols (symbols whose names start with a colon) and their values.
4028 You can use any Lisp object as a property, but the only properties
4029 that have any special meaning are certain symbols, all of them keywords.
4030
4031 Every image descriptor must contain the property @code{:type
4032 @var{type}} to specify the format of the image. The value of @var{type}
4033 should be an image type symbol; for example, @code{xpm} for an image in
4034 XPM format.
4035
4036 Here is a list of other properties that are meaningful for all image
4037 types:
4038
4039 @table @code
4040 @item :file @var{file}
4041 The @code{:file} property says to load the image from file
4042 @var{file}. If @var{file} is not an absolute file name, it is expanded
4043 in @code{data-directory}.
4044
4045 @item :data @var{data}
4046 The @code{:data} property says the actual contents of the image.
4047 Each image must use either @code{:data} or @code{:file}, but not both.
4048 For most image types, the value of the @code{:data} property should be a
4049 string containing the image data; we recommend using a unibyte string.
4050
4051 Before using @code{:data}, look for further information in the section
4052 below describing the specific image format. For some image types,
4053 @code{:data} may not be supported; for some, it allows other data types;
4054 for some, @code{:data} alone is not enough, so you need to use other
4055 image properties along with @code{:data}.
4056
4057 @item :margin @var{margin}
4058 The @code{:margin} property specifies how many pixels to add as an
4059 extra margin around the image. The value, @var{margin}, must be a
4060 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
4061 numbers. If it is a pair, @var{x} specifies how many pixels to add
4062 horizontally, and @var{y} specifies how many pixels to add vertically.
4063 If @code{:margin} is not specified, the default is zero.
4064
4065 @item :ascent @var{ascent}
4066 The @code{:ascent} property specifies the amount of the image's
4067 height to use for its ascent---that is, the part above the baseline.
4068 The value, @var{ascent}, must be a number in the range 0 to 100, or
4069 the symbol @code{center}.
4070
4071 If @var{ascent} is a number, that percentage of the image's height is
4072 used for its ascent.
4073
4074 If @var{ascent} is @code{center}, the image is vertically centered
4075 around a centerline which would be the vertical centerline of text drawn
4076 at the position of the image, in the manner specified by the text
4077 properties and overlays that apply to the image.
4078
4079 If this property is omitted, it defaults to 50.
4080
4081 @item :relief @var{relief}
4082 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
4083 around the image. The value, @var{relief}, specifies the width of the
4084 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
4085 so that the image appears as a pressed button; otherwise, it appears as
4086 an unpressed button.
4087
4088 @item :conversion @var{algorithm}
4089 The @code{:conversion} property, if non-@code{nil}, specifies a
4090 conversion algorithm that should be applied to the image before it is
4091 displayed; the value, @var{algorithm}, specifies which algorithm.
4092
4093 @table @code
4094 @item laplace
4095 @itemx emboss
4096 Specifies the Laplace edge detection algorithm, which blurs out small
4097 differences in color while highlighting larger differences. People
4098 sometimes consider this useful for displaying the image for a
4099 ``disabled'' button.
4100
4101 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4102 Specifies a general edge-detection algorithm. @var{matrix} must be
4103 either a nine-element list or a nine-element vector of numbers. A pixel
4104 at position @math{x/y} in the transformed image is computed from
4105 original pixels around that position. @var{matrix} specifies, for each
4106 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4107 will influence the transformed pixel; element @math{0} specifies the
4108 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4109 the pixel at @math{x/y-1} etc., as shown below:
4110 @iftex
4111 @tex
4112 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4113 x-1/y & x/y & x+1/y \cr
4114 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4115 @end tex
4116 @end iftex
4117 @ifnottex
4118 @display
4119 (x-1/y-1 x/y-1 x+1/y-1
4120 x-1/y x/y x+1/y
4121 x-1/y+1 x/y+1 x+1/y+1)
4122 @end display
4123 @end ifnottex
4124
4125 The resulting pixel is computed from the color intensity of the color
4126 resulting from summing up the RGB values of surrounding pixels,
4127 multiplied by the specified factors, and dividing that sum by the sum
4128 of the factors' absolute values.
4129
4130 Laplace edge-detection currently uses a matrix of
4131 @iftex
4132 @tex
4133 $$\pmatrix{1 & 0 & 0 \cr
4134 0& 0 & 0 \cr
4135 9 & 9 & -1 \cr}$$
4136 @end tex
4137 @end iftex
4138 @ifnottex
4139 @display
4140 (1 0 0
4141 0 0 0
4142 9 9 -1)
4143 @end display
4144 @end ifnottex
4145
4146 Emboss edge-detection uses a matrix of
4147 @iftex
4148 @tex
4149 $$\pmatrix{ 2 & -1 & 0 \cr
4150 -1 & 0 & 1 \cr
4151 0 & 1 & -2 \cr}$$
4152 @end tex
4153 @end iftex
4154 @ifnottex
4155 @display
4156 ( 2 -1 0
4157 -1 0 1
4158 0 1 -2)
4159 @end display
4160 @end ifnottex
4161
4162 @item disabled
4163 Specifies transforming the image so that it looks ``disabled.''
4164 @end table
4165
4166 @item :mask @var{mask}
4167 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4168 a clipping mask for the image, so that the background of a frame is
4169 visible behind the image. If @var{bg} is not specified, or if @var{bg}
4170 is @code{t}, determine the background color of the image by looking at
4171 the four corners of the image, assuming the most frequently occurring
4172 color from the corners is the background color of the image. Otherwise,
4173 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4174 specifying the color to assume for the background of the image.
4175
4176 If @var{mask} is @code{nil}, remove a mask from the image, if it has
4177 one. Images in some formats include a mask which can be removed by
4178 specifying @code{:mask nil}.
4179
4180 @item :pointer @var{shape}
4181 This specifies the pointer shape when the mouse pointer is over this
4182 image. @xref{Pointer Shape}, for available pointer shapes.
4183
4184 @item :map @var{map}
4185 This associates an image map of @dfn{hot spots} with this image.
4186
4187 An image map is an alist where each element has the format
4188 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4189 as either a rectangle, a circle, or a polygon.
4190
4191 A rectangle is a cons
4192 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4193 which specifies the pixel coordinates of the upper left and bottom right
4194 corners of the rectangle area.
4195
4196 A circle is a cons
4197 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4198 which specifies the center and the radius of the circle; @var{r} may
4199 be a float or integer.
4200
4201 A polygon is a cons
4202 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4203 where each pair in the vector describes one corner in the polygon.
4204
4205 When the mouse pointer lies on a hot-spot area of an image, the
4206 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4207 property, that defines a tool-tip for the hot-spot, and if it contains
4208 a @code{pointer} property, that defines the shape of the mouse cursor when
4209 it is on the hot-spot.
4210 @xref{Pointer Shape}, for available pointer shapes.
4211
4212 When you click the mouse when the mouse pointer is over a hot-spot, an
4213 event is composed by combining the @var{id} of the hot-spot with the
4214 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4215 @var{id} is @code{area4}.
4216 @end table
4217
4218 @defun image-mask-p spec &optional frame
4219 This function returns @code{t} if image @var{spec} has a mask bitmap.
4220 @var{frame} is the frame on which the image will be displayed.
4221 @var{frame} @code{nil} or omitted means to use the selected frame
4222 (@pxref{Input Focus}).
4223 @end defun
4224
4225 @node XBM Images
4226 @subsection XBM Images
4227 @cindex XBM
4228
4229 To use XBM format, specify @code{xbm} as the image type. This image
4230 format doesn't require an external library, so images of this type are
4231 always supported.
4232
4233 Additional image properties supported for the @code{xbm} image type are:
4234
4235 @table @code
4236 @item :foreground @var{foreground}
4237 The value, @var{foreground}, should be a string specifying the image
4238 foreground color, or @code{nil} for the default color. This color is
4239 used for each pixel in the XBM that is 1. The default is the frame's
4240 foreground color.
4241
4242 @item :background @var{background}
4243 The value, @var{background}, should be a string specifying the image
4244 background color, or @code{nil} for the default color. This color is
4245 used for each pixel in the XBM that is 0. The default is the frame's
4246 background color.
4247 @end table
4248
4249 If you specify an XBM image using data within Emacs instead of an
4250 external file, use the following three properties:
4251
4252 @table @code
4253 @item :data @var{data}
4254 The value, @var{data}, specifies the contents of the image.
4255 There are three formats you can use for @var{data}:
4256
4257 @itemize @bullet
4258 @item
4259 A vector of strings or bool-vectors, each specifying one line of the
4260 image. Do specify @code{:height} and @code{:width}.
4261
4262 @item
4263 A string containing the same byte sequence as an XBM file would contain.
4264 You must not specify @code{:height} and @code{:width} in this case,
4265 because omitting them is what indicates the data has the format of an
4266 XBM file. The file contents specify the height and width of the image.
4267
4268 @item
4269 A string or a bool-vector containing the bits of the image (plus perhaps
4270 some extra bits at the end that will not be used). It should contain at
4271 least @var{width} * @code{height} bits. In this case, you must specify
4272 @code{:height} and @code{:width}, both to indicate that the string
4273 contains just the bits rather than a whole XBM file, and to specify the
4274 size of the image.
4275 @end itemize
4276
4277 @item :width @var{width}
4278 The value, @var{width}, specifies the width of the image, in pixels.
4279
4280 @item :height @var{height}
4281 The value, @var{height}, specifies the height of the image, in pixels.
4282 @end table
4283
4284 @node XPM Images
4285 @subsection XPM Images
4286 @cindex XPM
4287
4288 To use XPM format, specify @code{xpm} as the image type. The
4289 additional image property @code{:color-symbols} is also meaningful with
4290 the @code{xpm} image type:
4291
4292 @table @code
4293 @item :color-symbols @var{symbols}
4294 The value, @var{symbols}, should be an alist whose elements have the
4295 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4296 the name of a color as it appears in the image file, and @var{color}
4297 specifies the actual color to use for displaying that name.
4298 @end table
4299
4300 @node GIF Images
4301 @subsection GIF Images
4302 @cindex GIF
4303
4304 For GIF images, specify image type @code{gif}.
4305
4306 @table @code
4307 @item :index @var{index}
4308 You can use @code{:index} to specify one image from a GIF file that
4309 contains more than one image. This property specifies use of image
4310 number @var{index} from the file. If the GIF file doesn't contain an
4311 image with index @var{index}, the image displays as a hollow box.
4312 @end table
4313
4314 @ignore
4315 This could be used to implement limited support for animated GIFs.
4316 For example, the following function displays a multi-image GIF file
4317 at point-min in the current buffer, switching between sub-images
4318 every 0.1 seconds.
4319
4320 (defun show-anim (file max)
4321 "Display multi-image GIF file FILE which contains MAX subimages."
4322 (display-anim (current-buffer) file 0 max t))
4323
4324 (defun display-anim (buffer file idx max first-time)
4325 (when (= idx max)
4326 (setq idx 0))
4327 (let ((img (create-image file nil :image idx)))
4328 (save-excursion
4329 (set-buffer buffer)
4330 (goto-char (point-min))
4331 (unless first-time (delete-char 1))
4332 (insert-image img))
4333 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
4334 @end ignore
4335
4336 @node TIFF Images
4337 @subsection TIFF Images
4338 @cindex TIFF
4339
4340 For TIFF images, specify image type @code{tiff}.
4341
4342 @table @code
4343 @item :index @var{index}
4344 You can use @code{:index} to specify one image from a TIFF file that
4345 contains more than one image. This property specifies use of image
4346 number @var{index} from the file. If the TIFF file doesn't contain an
4347 image with index @var{index}, the image displays as a hollow box.
4348 @end table
4349
4350 @node Other Image Types
4351 @subsection Other Image Types
4352 @cindex PBM
4353
4354 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4355 monochromatic images are supported. For mono PBM images, two additional
4356 image properties are supported.
4357
4358 @table @code
4359 @item :foreground @var{foreground}
4360 The value, @var{foreground}, should be a string specifying the image
4361 foreground color, or @code{nil} for the default color. This color is
4362 used for each pixel in the PBM that is 1. The default is the frame's
4363 foreground color.
4364
4365 @item :background @var{background}
4366 The value, @var{background}, should be a string specifying the image
4367 background color, or @code{nil} for the default color. This color is
4368 used for each pixel in the PBM that is 0. The default is the frame's
4369 background color.
4370 @end table
4371
4372 For JPEG images, specify image type @code{jpeg}.
4373
4374 For TIFF images, specify image type @code{tiff}.
4375
4376 For PNG images, specify image type @code{png}.
4377
4378 For SVG images, specify image type @code{svg}.
4379
4380 @node Defining Images
4381 @subsection Defining Images
4382
4383 The functions @code{create-image}, @code{defimage} and
4384 @code{find-image} provide convenient ways to create image descriptors.
4385
4386 @defun create-image file-or-data &optional type data-p &rest props
4387 This function creates and returns an image descriptor which uses the
4388 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4389 a string containing the image data; @var{data-p} should be @code{nil}
4390 for the former case, non-@code{nil} for the latter case.
4391
4392 The optional argument @var{type} is a symbol specifying the image type.
4393 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4394 determine the image type from the file's first few bytes, or else
4395 from the file's name.
4396
4397 The remaining arguments, @var{props}, specify additional image
4398 properties---for example,
4399
4400 @example
4401 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4402 @end example
4403
4404 The function returns @code{nil} if images of this type are not
4405 supported. Otherwise it returns an image descriptor.
4406 @end defun
4407
4408 @defmac defimage symbol specs &optional doc
4409 This macro defines @var{symbol} as an image name. The arguments
4410 @var{specs} is a list which specifies how to display the image.
4411 The third argument, @var{doc}, is an optional documentation string.
4412
4413 Each argument in @var{specs} has the form of a property list, and each
4414 one should specify at least the @code{:type} property and either the
4415 @code{:file} or the @code{:data} property. The value of @code{:type}
4416 should be a symbol specifying the image type, the value of
4417 @code{:file} is the file to load the image from, and the value of
4418 @code{:data} is a string containing the actual image data. Here is an
4419 example:
4420
4421 @example
4422 (defimage test-image
4423 ((:type xpm :file "~/test1.xpm")
4424 (:type xbm :file "~/test1.xbm")))
4425 @end example
4426
4427 @code{defimage} tests each argument, one by one, to see if it is
4428 usable---that is, if the type is supported and the file exists. The
4429 first usable argument is used to make an image descriptor which is
4430 stored in @var{symbol}.
4431
4432 If none of the alternatives will work, then @var{symbol} is defined
4433 as @code{nil}.
4434 @end defmac
4435
4436 @defun find-image specs
4437 This function provides a convenient way to find an image satisfying one
4438 of a list of image specifications @var{specs}.
4439
4440 Each specification in @var{specs} is a property list with contents
4441 depending on image type. All specifications must at least contain the
4442 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4443 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4444 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4445 image from, and @var{data} is a string containing the actual image data.
4446 The first specification in the list whose @var{type} is supported, and
4447 @var{file} exists, is used to construct the image specification to be
4448 returned. If no specification is satisfied, @code{nil} is returned.
4449
4450 The image is looked for in @code{image-load-path}.
4451 @end defun
4452
4453 @defvar image-load-path
4454 This variable's value is a list of locations in which to search for
4455 image files. If an element is a string or a variable symbol whose
4456 value is a string, the string is taken to be the name of a directory
4457 to search. If an element is a variable symbol whose value is a list,
4458 that is taken to be a list of directory names to search.
4459
4460 The default is to search in the @file{images} subdirectory of the
4461 directory specified by @code{data-directory}, then the directory
4462 specified by @code{data-directory}, and finally in the directories in
4463 @code{load-path}. Subdirectories are not automatically included in
4464 the search, so if you put an image file in a subdirectory, you have to
4465 supply the subdirectory name explicitly. For example, to find the
4466 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4467 should specify the image as follows:
4468
4469 @example
4470 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4471 @end example
4472 @end defvar
4473
4474 @defun image-load-path-for-library library image &optional path no-error
4475 This function returns a suitable search path for images used by the
4476 Lisp package @var{library}.
4477
4478 The function searches for @var{image} first using @code{image-load-path},
4479 excluding @file{@code{data-directory}/images}, and then in
4480 @code{load-path}, followed by a path suitable for @var{library}, which
4481 includes @file{../../etc/images} and @file{../etc/images} relative to
4482 the library file itself, and finally in
4483 @file{@code{data-directory}/images}.
4484
4485 Then this function returns a list of directories which contains first
4486 the directory in which @var{image} was found, followed by the value of
4487 @code{load-path}. If @var{path} is given, it is used instead of
4488 @code{load-path}.
4489
4490 If @var{no-error} is non-@code{nil} and a suitable path can't be
4491 found, don't signal an error. Instead, return a list of directories as
4492 before, except that @code{nil} appears in place of the image directory.
4493
4494 Here is an example that uses a common idiom to provide compatibility
4495 with versions of Emacs that lack the variable @code{image-load-path}:
4496
4497 @example
4498 (defvar image-load-path) ; shush compiler
4499 (let* ((load-path (image-load-path-for-library
4500 "mh-e" "mh-logo.xpm"))
4501 (image-load-path (cons (car load-path)
4502 (when (boundp 'image-load-path)
4503 image-load-path))))
4504 (mh-tool-bar-folder-buttons-init))
4505 @end example
4506 @end defun
4507
4508 @node Showing Images
4509 @subsection Showing Images
4510
4511 You can use an image descriptor by setting up the @code{display}
4512 property yourself, but it is easier to use the functions in this
4513 section.
4514
4515 @defun insert-image image &optional string area slice
4516 This function inserts @var{image} in the current buffer at point. The
4517 value @var{image} should be an image descriptor; it could be a value
4518 returned by @code{create-image}, or the value of a symbol defined with
4519 @code{defimage}. The argument @var{string} specifies the text to put
4520 in the buffer to hold the image. If it is omitted or @code{nil},
4521 @code{insert-image} uses @code{" "} by default.
4522
4523 The argument @var{area} specifies whether to put the image in a margin.
4524 If it is @code{left-margin}, the image appears in the left margin;
4525 @code{right-margin} specifies the right margin. If @var{area} is
4526 @code{nil} or omitted, the image is displayed at point within the
4527 buffer's text.
4528
4529 The argument @var{slice} specifies a slice of the image to insert. If
4530 @var{slice} is @code{nil} or omitted the whole image is inserted.
4531 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4532 @var{height})} which specifies the @var{x} and @var{y} positions and
4533 @var{width} and @var{height} of the image area to insert. Integer
4534 values are in units of pixels. A floating point number in the range
4535 0.0--1.0 stands for that fraction of the width or height of the entire
4536 image.
4537
4538 Internally, this function inserts @var{string} in the buffer, and gives
4539 it a @code{display} property which specifies @var{image}. @xref{Display
4540 Property}.
4541 @end defun
4542
4543 @defun insert-sliced-image image &optional string area rows cols
4544 This function inserts @var{image} in the current buffer at point, like
4545 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4546 equally sized slices.
4547 @end defun
4548
4549 @defun put-image image pos &optional string area
4550 This function puts image @var{image} in front of @var{pos} in the
4551 current buffer. The argument @var{pos} should be an integer or a
4552 marker. It specifies the buffer position where the image should appear.
4553 The argument @var{string} specifies the text that should hold the image
4554 as an alternative to the default.
4555
4556 The argument @var{image} must be an image descriptor, perhaps returned
4557 by @code{create-image} or stored by @code{defimage}.
4558
4559 The argument @var{area} specifies whether to put the image in a margin.
4560 If it is @code{left-margin}, the image appears in the left margin;
4561 @code{right-margin} specifies the right margin. If @var{area} is
4562 @code{nil} or omitted, the image is displayed at point within the
4563 buffer's text.
4564
4565 Internally, this function creates an overlay, and gives it a
4566 @code{before-string} property containing text that has a @code{display}
4567 property whose value is the image. (Whew!)
4568 @end defun
4569
4570 @defun remove-images start end &optional buffer
4571 This function removes images in @var{buffer} between positions
4572 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4573 images are removed from the current buffer.
4574
4575 This removes only images that were put into @var{buffer} the way
4576 @code{put-image} does it, not images that were inserted with
4577 @code{insert-image} or in other ways.
4578 @end defun
4579
4580 @defun image-size spec &optional pixels frame
4581 This function returns the size of an image as a pair
4582 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4583 specification. @var{pixels} non-@code{nil} means return sizes
4584 measured in pixels, otherwise return sizes measured in canonical
4585 character units (fractions of the width/height of the frame's default
4586 font). @var{frame} is the frame on which the image will be displayed.
4587 @var{frame} null or omitted means use the selected frame (@pxref{Input
4588 Focus}).
4589 @end defun
4590
4591 @defvar max-image-size
4592 This variable is used to define the maximum size of image that Emacs
4593 will load. Emacs will refuse to load (and display) any image that is
4594 larger than this limit.
4595
4596 If the value is an integer, it directly specifies the maximum
4597 image height and width, measured in pixels. If it is a floating
4598 point number, it specifies the maximum image height and width
4599 as a ratio to the frame height and width. If the value is
4600 non-numeric, there is no explicit limit on the size of images.
4601
4602 The purpose of this variable is to prevent unreasonably large images
4603 from accidentally being loaded into Emacs. It only takes effect the
4604 first time an image is loaded. Once an image is placed in the image
4605 cache, it can always be displayed, even if the value of
4606 @var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4607 @end defvar
4608
4609 @node Image Cache
4610 @subsection Image Cache
4611 @cindex image cache
4612
4613 Emacs stores images in an image cache so that it can display them
4614 again more efficiently. When Emacs displays an image, it searches the
4615 image cache for an existing image specification @code{equal} to the
4616 desired specification. If a match is found, the image is displayed
4617 from the cache; otherwise, Emacs loads the image normally.
4618
4619 Occasionally, you may need to tell Emacs to refresh the images
4620 associated with a given image specification. For example, suppose you
4621 display an image using a specification that contains a @code{:file}
4622 property. The image is loaded from the given file and stored in the
4623 image cache. If you later display the image again, using the same
4624 image specification, the image is displayed from the image cache.
4625 Normally, this is not a problem. However, if the image file has
4626 changed in the meantime, Emacs would be displaying the old version of
4627 the image. In such a situation, it is necessary to ``refresh'' the
4628 image using @code{image-refresh}.
4629
4630 @defun image-refresh spec &optional frame
4631 This function refreshes any images having image specifications
4632 @code{equal} to @var{spec} on frame @var{frame}. If @var{frame} is
4633 @code{nil}, the selected frame is used. If @var{frame} is @code{t},
4634 the refresh is applied to all existing frames.
4635
4636 This works by removing from the image cache all the images whose image
4637 specifications match @var{spec}. The next time Emacs needs to display
4638 such an image, it will reload the image anew.
4639 @end defun
4640
4641 @defun clear-image-cache &optional filter
4642 This function clears the image cache. If @var{filter} is
4643 a frame, only the cache for that frame is cleared. If omitted or
4644 @code{nil}, clear the images on the selected frame. If @code{t},
4645 all frames' caches are cleared. Otherwise, @var{filter} is taken as
4646 a file name and only images that reference this file will be flushed.
4647 @end defun
4648
4649 If an image in the image cache has not been displayed for a specified
4650 period of time, Emacs removes it from the cache and frees the
4651 associated memory.
4652
4653 @defvar image-cache-eviction-delay
4654 This variable specifies the number of seconds an image can remain in the
4655 cache without being displayed. When an image is not displayed for this
4656 length of time, Emacs removes it from the image cache.
4657
4658 If the value is @code{nil}, Emacs does not remove images from the cache
4659 except when you explicitly clear it. This mode can be useful for
4660 debugging.
4661 @end defvar
4662
4663 @node Buttons
4664 @section Buttons
4665 @cindex buttons in buffers
4666 @cindex clickable buttons in buffers
4667
4668 The @emph{button} package defines functions for inserting and
4669 manipulating clickable (with the mouse, or via keyboard commands)
4670 buttons in Emacs buffers, such as might be used for help hyper-links,
4671 etc. Emacs uses buttons for the hyper-links in help text and the like.
4672
4673 A button is essentially a set of properties attached (via text
4674 properties or overlays) to a region of text in an Emacs buffer. These
4675 properties are called @dfn{button properties}.
4676
4677 One of these properties (@code{action}) is a function, which will
4678 be called when the user invokes it using the keyboard or the mouse.
4679 The invoked function may then examine the button and use its other
4680 properties as desired.
4681
4682 In some ways the Emacs button package duplicates functionality offered
4683 by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4684 Widget Library}), but the button package has the advantage that it is
4685 much faster, much smaller, and much simpler to use (for elisp
4686 programmers---for users, the result is about the same). The extra
4687 speed and space savings are useful mainly if you need to create many
4688 buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4689 buttons to make entries clickable, and may contain many thousands of
4690 entries).
4691
4692 @menu
4693 * Button Properties:: Button properties with special meanings.
4694 * Button Types:: Defining common properties for classes of buttons.
4695 * Making Buttons:: Adding buttons to Emacs buffers.
4696 * Manipulating Buttons:: Getting and setting properties of buttons.
4697 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
4698 @end menu
4699
4700 @node Button Properties
4701 @subsection Button Properties
4702 @cindex button properties
4703
4704 Buttons have an associated list of properties defining their
4705 appearance and behavior, and other arbitrary properties may be used
4706 for application specific purposes. Some properties that have special
4707 meaning to the button package include:
4708
4709 @table @code
4710 @item action
4711 @kindex action @r{(button property)}
4712 The function to call when the user invokes the button, which is passed
4713 the single argument @var{button}. By default this is @code{ignore},
4714 which does nothing.
4715
4716 @item mouse-action
4717 @kindex mouse-action @r{(button property)}
4718 This is similar to @code{action}, and when present, will be used
4719 instead of @code{action} for button invocations resulting from
4720 mouse-clicks (instead of the user hitting @key{RET}). If not
4721 present, mouse-clicks use @code{action} instead.
4722
4723 @item face
4724 @kindex face @r{(button property)}
4725 This is an Emacs face controlling how buttons of this type are
4726 displayed; by default this is the @code{button} face.
4727
4728 @item mouse-face
4729 @kindex mouse-face @r{(button property)}
4730 This is an additional face which controls appearance during
4731 mouse-overs (merged with the usual button face); by default this is
4732 the usual Emacs @code{highlight} face.
4733
4734 @item keymap
4735 @kindex keymap @r{(button property)}
4736 The button's keymap, defining bindings active within the button
4737 region. By default this is the usual button region keymap, stored
4738 in the variable @code{button-map}, which defines @key{RET} and
4739 @key{mouse-2} to invoke the button.
4740
4741 @item type
4742 @kindex type @r{(button property)}
4743 The button-type of the button. When creating a button, this is
4744 usually specified using the @code{:type} keyword argument.
4745 @xref{Button Types}.
4746
4747 @item help-echo
4748 @kindex help-index @r{(button property)}
4749 A string displayed by the Emacs tool-tip help system; by default,
4750 @code{"mouse-2, RET: Push this button"}.
4751
4752 @item follow-link
4753 @kindex follow-link @r{(button property)}
4754 The follow-link property, defining how a @key{Mouse-1} click behaves
4755 on this button, @xref{Links and Mouse-1}.
4756
4757 @item button
4758 @kindex button @r{(button property)}
4759 All buttons have a non-@code{nil} @code{button} property, which may be useful
4760 in finding regions of text that comprise buttons (which is what the
4761 standard button functions do).
4762 @end table
4763
4764 There are other properties defined for the regions of text in a
4765 button, but these are not generally interesting for typical uses.
4766
4767 @node Button Types
4768 @subsection Button Types
4769 @cindex button types
4770
4771 Every button has a button @emph{type}, which defines default values
4772 for the button's properties. Button types are arranged in a
4773 hierarchy, with specialized types inheriting from more general types,
4774 so that it's easy to define special-purpose types of buttons for
4775 specific tasks.
4776
4777 @defun define-button-type name &rest properties
4778 Define a `button type' called @var{name} (a symbol).
4779 The remaining arguments
4780 form a sequence of @var{property value} pairs, specifying default
4781 property values for buttons with this type (a button's type may be set
4782 by giving it a @code{type} property when creating the button, using
4783 the @code{:type} keyword argument).
4784
4785 In addition, the keyword argument @code{:supertype} may be used to
4786 specify a button-type from which @var{name} inherits its default
4787 property values. Note that this inheritance happens only when
4788 @var{name} is defined; subsequent changes to a supertype are not
4789 reflected in its subtypes.
4790 @end defun
4791
4792 Using @code{define-button-type} to define default properties for
4793 buttons is not necessary---buttons without any specified type use the
4794 built-in button-type @code{button}---but it is encouraged, since
4795 doing so usually makes the resulting code clearer and more efficient.
4796
4797 @node Making Buttons
4798 @subsection Making Buttons
4799 @cindex making buttons
4800
4801 Buttons are associated with a region of text, using an overlay or
4802 text properties to hold button-specific information, all of which are
4803 initialized from the button's type (which defaults to the built-in
4804 button type @code{button}). Like all Emacs text, the appearance of
4805 the button is governed by the @code{face} property; by default (via
4806 the @code{face} property inherited from the @code{button} button-type)
4807 this is a simple underline, like a typical web-page link.
4808
4809 For convenience, there are two sorts of button-creation functions,
4810 those that add button properties to an existing region of a buffer,
4811 called @code{make-...button}, and those that also insert the button
4812 text, called @code{insert-...button}.
4813
4814 The button-creation functions all take the @code{&rest} argument
4815 @var{properties}, which should be a sequence of @var{property value}
4816 pairs, specifying properties to add to the button; see @ref{Button
4817 Properties}. In addition, the keyword argument @code{:type} may be
4818 used to specify a button-type from which to inherit other properties;
4819 see @ref{Button Types}. Any properties not explicitly specified
4820 during creation will be inherited from the button's type (if the type
4821 defines such a property).
4822
4823 The following functions add a button using an overlay
4824 (@pxref{Overlays}) to hold the button properties:
4825
4826 @defun make-button beg end &rest properties
4827 This makes a button from @var{beg} to @var{end} in the
4828 current buffer, and returns it.
4829 @end defun
4830
4831 @defun insert-button label &rest properties
4832 This insert a button with the label @var{label} at point,
4833 and returns it.
4834 @end defun
4835
4836 The following functions are similar, but use Emacs text properties
4837 (@pxref{Text Properties}) to hold the button properties, making the
4838 button actually part of the text instead of being a property of the
4839 buffer. Buttons using text properties do not create markers into the
4840 buffer, which is important for speed when you use extremely large
4841 numbers of buttons. Both functions return the position of the start
4842 of the new button:
4843
4844 @defun make-text-button beg end &rest properties
4845 This makes a button from @var{beg} to @var{end} in the current buffer, using
4846 text properties.
4847 @end defun
4848
4849 @defun insert-text-button label &rest properties
4850 This inserts a button with the label @var{label} at point, using text
4851 properties.
4852 @end defun
4853
4854 @node Manipulating Buttons
4855 @subsection Manipulating Buttons
4856 @cindex manipulating buttons
4857
4858 These are functions for getting and setting properties of buttons.
4859 Often these are used by a button's invocation function to determine
4860 what to do.
4861
4862 Where a @var{button} parameter is specified, it means an object
4863 referring to a specific button, either an overlay (for overlay
4864 buttons), or a buffer-position or marker (for text property buttons).
4865 Such an object is passed as the first argument to a button's
4866 invocation function when it is invoked.
4867
4868 @defun button-start button
4869 Return the position at which @var{button} starts.
4870 @end defun
4871
4872 @defun button-end button
4873 Return the position at which @var{button} ends.
4874 @end defun
4875
4876 @defun button-get button prop
4877 Get the property of button @var{button} named @var{prop}.
4878 @end defun
4879
4880 @defun button-put button prop val
4881 Set @var{button}'s @var{prop} property to @var{val}.
4882 @end defun
4883
4884 @defun button-activate button &optional use-mouse-action
4885 Call @var{button}'s @code{action} property (i.e., invoke it). If
4886 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
4887 @code{mouse-action} property instead of @code{action}; if the button
4888 has no @code{mouse-action} property, use @code{action} as normal.
4889 @end defun
4890
4891 @defun button-label button
4892 Return @var{button}'s text label.
4893 @end defun
4894
4895 @defun button-type button
4896 Return @var{button}'s button-type.
4897 @end defun
4898
4899 @defun button-has-type-p button type
4900 Return @code{t} if @var{button} has button-type @var{type}, or one of
4901 @var{type}'s subtypes.
4902 @end defun
4903
4904 @defun button-at pos
4905 Return the button at position @var{pos} in the current buffer, or @code{nil}.
4906 @end defun
4907
4908 @defun button-type-put type prop val
4909 Set the button-type @var{type}'s @var{prop} property to @var{val}.
4910 @end defun
4911
4912 @defun button-type-get type prop
4913 Get the property of button-type @var{type} named @var{prop}.
4914 @end defun
4915
4916 @defun button-type-subtype-p type supertype
4917 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
4918 @end defun
4919
4920 @node Button Buffer Commands
4921 @subsection Button Buffer Commands
4922 @cindex button buffer commands
4923
4924 These are commands and functions for locating and operating on
4925 buttons in an Emacs buffer.
4926
4927 @code{push-button} is the command that a user uses to actually `push'
4928 a button, and is bound by default in the button itself to @key{RET}
4929 and to @key{mouse-2} using a region-specific keymap. Commands
4930 that are useful outside the buttons itself, such as
4931 @code{forward-button} and @code{backward-button} are additionally
4932 available in the keymap stored in @code{button-buffer-map}; a mode
4933 which uses buttons may want to use @code{button-buffer-map} as a
4934 parent keymap for its keymap.
4935
4936 If the button has a non-@code{nil} @code{follow-link} property, and
4937 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
4938 will also activate the @code{push-button} command.
4939 @xref{Links and Mouse-1}.
4940
4941 @deffn Command push-button &optional pos use-mouse-action
4942 Perform the action specified by a button at location @var{pos}.
4943 @var{pos} may be either a buffer position or a mouse-event. If
4944 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
4945 mouse-event (@pxref{Mouse Events}), try to invoke the button's
4946 @code{mouse-action} property instead of @code{action}; if the button
4947 has no @code{mouse-action} property, use @code{action} as normal.
4948 @var{pos} defaults to point, except when @code{push-button} is invoked
4949 interactively as the result of a mouse-event, in which case, the mouse
4950 event's position is used. If there's no button at @var{pos}, do
4951 nothing and return @code{nil}, otherwise return @code{t}.
4952 @end deffn
4953
4954 @deffn Command forward-button n &optional wrap display-message
4955 Move to the @var{n}th next button, or @var{n}th previous button if
4956 @var{n} is negative. If @var{n} is zero, move to the start of any
4957 button at point. If @var{wrap} is non-@code{nil}, moving past either
4958 end of the buffer continues from the other end. If
4959 @var{display-message} is non-@code{nil}, the button's help-echo string
4960 is displayed. Any button with a non-@code{nil} @code{skip} property
4961 is skipped over. Returns the button found.
4962 @end deffn
4963
4964 @deffn Command backward-button n &optional wrap display-message
4965 Move to the @var{n}th previous button, or @var{n}th next button if
4966 @var{n} is negative. If @var{n} is zero, move to the start of any
4967 button at point. If @var{wrap} is non-@code{nil}, moving past either
4968 end of the buffer continues from the other end. If
4969 @var{display-message} is non-@code{nil}, the button's help-echo string
4970 is displayed. Any button with a non-@code{nil} @code{skip} property
4971 is skipped over. Returns the button found.
4972 @end deffn
4973
4974 @defun next-button pos &optional count-current
4975 @defunx previous-button pos &optional count-current
4976 Return the next button after (for @code{next-button} or before (for
4977 @code{previous-button}) position @var{pos} in the current buffer. If
4978 @var{count-current} is non-@code{nil}, count any button at @var{pos}
4979 in the search, instead of starting at the next button.
4980 @end defun
4981
4982 @node Abstract Display
4983 @section Abstract Display
4984 @cindex ewoc
4985 @cindex display, abstract
4986 @cindex display, arbitrary objects
4987 @cindex model/view/controller
4988 @cindex view part, model/view/controller
4989
4990 The Ewoc package constructs buffer text that represents a structure
4991 of Lisp objects, and updates the text to follow changes in that
4992 structure. This is like the ``view'' component in the
4993 ``model/view/controller'' design paradigm.
4994
4995 An @dfn{ewoc} is a structure that organizes information required to
4996 construct buffer text that represents certain Lisp data. The buffer
4997 text of the ewoc has three parts, in order: first, fixed @dfn{header}
4998 text; next, textual descriptions of a series of data elements (Lisp
4999 objects that you specify); and last, fixed @dfn{footer} text.
5000 Specifically, an ewoc contains information on:
5001
5002 @itemize @bullet
5003 @item
5004 The buffer which its text is generated in.
5005
5006 @item
5007 The text's start position in the buffer.
5008
5009 @item
5010 The header and footer strings.
5011
5012 @item
5013 A doubly-linked chain of @dfn{nodes}, each of which contains:
5014
5015 @itemize
5016 @item
5017 A @dfn{data element}, a single Lisp object.
5018
5019 @item
5020 Links to the preceding and following nodes in the chain.
5021 @end itemize
5022
5023 @item
5024 A @dfn{pretty-printer} function which is responsible for
5025 inserting the textual representation of a data
5026 element value into the current buffer.
5027 @end itemize
5028
5029 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5030 the resulting ewoc structure to other functions in the Ewoc package to
5031 build nodes within it, and display it in the buffer. Once it is
5032 displayed in the buffer, other functions determine the correspondance
5033 between buffer positions and nodes, move point from one node's textual
5034 representation to another, and so forth. @xref{Abstract Display
5035 Functions}.
5036
5037 A node @dfn{encapsulates} a data element much the way a variable
5038 holds a value. Normally, encapsulation occurs as a part of adding a
5039 node to the ewoc. You can retrieve the data element value and place a
5040 new value in its place, like so:
5041
5042 @lisp
5043 (ewoc-data @var{node})
5044 @result{} value
5045
5046 (ewoc-set-data @var{node} @var{new-value})
5047 @result{} @var{new-value}
5048 @end lisp
5049
5050 @noindent
5051 You can also use, as the data element value, a Lisp object (list or
5052 vector) that is a container for the ``real'' value, or an index into
5053 some other structure. The example (@pxref{Abstract Display Example})
5054 uses the latter approach.
5055
5056 When the data changes, you will want to update the text in the
5057 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5058 just specific nodes using @code{ewoc-invalidate}, or all nodes
5059 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5060 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5061 and add new nodes in their place. Deleting a node from an ewoc deletes
5062 its associated textual description from buffer, as well.
5063
5064 @menu
5065 * Abstract Display Functions::
5066 * Abstract Display Example::
5067 @end menu
5068
5069 @node Abstract Display Functions
5070 @subsection Abstract Display Functions
5071
5072 In this subsection, @var{ewoc} and @var{node} stand for the
5073 structures described above (@pxref{Abstract Display}), while
5074 @var{data} stands for an arbitrary Lisp object used as a data element.
5075
5076 @defun ewoc-create pretty-printer &optional header footer nosep
5077 This constructs and returns a new ewoc, with no nodes (and thus no data
5078 elements). @var{pretty-printer} should be a function that takes one
5079 argument, a data element of the sort you plan to use in this ewoc, and
5080 inserts its textual description at point using @code{insert} (and never
5081 @code{insert-before-markers}, because that would interfere with the
5082 Ewoc package's internal mechanisms).
5083
5084 Normally, a newline is automatically inserted after the header,
5085 the footer and every node's textual description. If @var{nosep}
5086 is non-@code{nil}, no newline is inserted. This may be useful for
5087 displaying an entire ewoc on a single line, for example, or for
5088 making nodes ``invisible'' by arranging for @var{pretty-printer}
5089 to do nothing for those nodes.
5090
5091 An ewoc maintains its text in the buffer that is current when
5092 you create it, so switch to the intended buffer before calling
5093 @code{ewoc-create}.
5094 @end defun
5095
5096 @defun ewoc-buffer ewoc
5097 This returns the buffer where @var{ewoc} maintains its text.
5098 @end defun
5099
5100 @defun ewoc-get-hf ewoc
5101 This returns a cons cell @code{(@var{header} . @var{footer})}
5102 made from @var{ewoc}'s header and footer.
5103 @end defun
5104
5105 @defun ewoc-set-hf ewoc header footer
5106 This sets the header and footer of @var{ewoc} to the strings
5107 @var{header} and @var{footer}, respectively.
5108 @end defun
5109
5110 @defun ewoc-enter-first ewoc data
5111 @defunx ewoc-enter-last ewoc data
5112 These add a new node encapsulating @var{data}, putting it, respectively,
5113 at the beginning or end of @var{ewoc}'s chain of nodes.
5114 @end defun
5115
5116 @defun ewoc-enter-before ewoc node data
5117 @defunx ewoc-enter-after ewoc node data
5118 These add a new node encapsulating @var{data}, adding it to
5119 @var{ewoc} before or after @var{node}, respectively.
5120 @end defun
5121
5122 @defun ewoc-prev ewoc node
5123 @defunx ewoc-next ewoc node
5124 These return, respectively, the previous node and the next node of @var{node}
5125 in @var{ewoc}.
5126 @end defun
5127
5128 @defun ewoc-nth ewoc n
5129 This returns the node in @var{ewoc} found at zero-based index @var{n}.
5130 A negative @var{n} means count from the end. @code{ewoc-nth} returns
5131 @code{nil} if @var{n} is out of range.
5132 @end defun
5133
5134 @defun ewoc-data node
5135 This extracts the data encapsulated by @var{node} and returns it.
5136 @end defun
5137
5138 @defun ewoc-set-data node data
5139 This sets the data encapsulated by @var{node} to @var{data}.
5140 @end defun
5141
5142 @defun ewoc-locate ewoc &optional pos guess
5143 This determines the node in @var{ewoc} which contains point (or
5144 @var{pos} if specified), and returns that node. If @var{ewoc} has no
5145 nodes, it returns @code{nil}. If @var{pos} is before the first node,
5146 it returns the first node; if @var{pos} is after the last node, it returns
5147 the last node. The optional third arg @var{guess}
5148 should be a node that is likely to be near @var{pos}; this doesn't
5149 alter the result, but makes the function run faster.
5150 @end defun
5151
5152 @defun ewoc-location node
5153 This returns the start position of @var{node}.
5154 @end defun
5155
5156 @defun ewoc-goto-prev ewoc arg
5157 @defunx ewoc-goto-next ewoc arg
5158 These move point to the previous or next, respectively, @var{arg}th node
5159 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5160 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5161 moves past the last node, returning @code{nil}. Excepting this special
5162 case, these functions return the node moved to.
5163 @end defun
5164
5165 @defun ewoc-goto-node ewoc node
5166 This moves point to the start of @var{node} in @var{ewoc}.
5167 @end defun
5168
5169 @defun ewoc-refresh ewoc
5170 This function regenerates the text of @var{ewoc}. It works by
5171 deleting the text between the header and the footer, i.e., all the
5172 data elements' representations, and then calling the pretty-printer
5173 function for each node, one by one, in order.
5174 @end defun
5175
5176 @defun ewoc-invalidate ewoc &rest nodes
5177 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5178 @var{ewoc} are updated instead of the entire set.
5179 @end defun
5180
5181 @defun ewoc-delete ewoc &rest nodes
5182 This deletes each node in @var{nodes} from @var{ewoc}.
5183 @end defun
5184
5185 @defun ewoc-filter ewoc predicate &rest args
5186 This calls @var{predicate} for each data element in @var{ewoc} and
5187 deletes those nodes for which @var{predicate} returns @code{nil}.
5188 Any @var{args} are passed to @var{predicate}.
5189 @end defun
5190
5191 @defun ewoc-collect ewoc predicate &rest args
5192 This calls @var{predicate} for each data element in @var{ewoc}
5193 and returns a list of those elements for which @var{predicate}
5194 returns non-@code{nil}. The elements in the list are ordered
5195 as in the buffer. Any @var{args} are passed to @var{predicate}.
5196 @end defun
5197
5198 @defun ewoc-map map-function ewoc &rest args
5199 This calls @var{map-function} for each data element in @var{ewoc} and
5200 updates those nodes for which @var{map-function} returns non-@code{nil}.
5201 Any @var{args} are passed to @var{map-function}.
5202 @end defun
5203
5204 @node Abstract Display Example
5205 @subsection Abstract Display Example
5206
5207 Here is a simple example using functions of the ewoc package to
5208 implement a ``color components display,'' an area in a buffer that
5209 represents a vector of three integers (itself representing a 24-bit RGB
5210 value) in various ways.
5211
5212 @example
5213 (setq colorcomp-ewoc nil
5214 colorcomp-data nil
5215 colorcomp-mode-map nil
5216 colorcomp-labels ["Red" "Green" "Blue"])
5217
5218 (defun colorcomp-pp (data)
5219 (if data
5220 (let ((comp (aref colorcomp-data data)))
5221 (insert (aref colorcomp-labels data) "\t: #x"
5222 (format "%02X" comp) " "
5223 (make-string (ash comp -2) ?#) "\n"))
5224 (let ((cstr (format "#%02X%02X%02X"
5225 (aref colorcomp-data 0)
5226 (aref colorcomp-data 1)
5227 (aref colorcomp-data 2)))
5228 (samp " (sample text) "))
5229 (insert "Color\t: "
5230 (propertize samp 'face `(foreground-color . ,cstr))
5231 (propertize samp 'face `(background-color . ,cstr))
5232 "\n"))))
5233
5234 (defun colorcomp (color)
5235 "Allow fiddling with COLOR in a new buffer.
5236 The buffer is in Color Components mode."
5237 (interactive "sColor (name or #RGB or #RRGGBB): ")
5238 (when (string= "" color)
5239 (setq color "green"))
5240 (unless (color-values color)
5241 (error "No such color: %S" color))
5242 (switch-to-buffer
5243 (generate-new-buffer (format "originally: %s" color)))
5244 (kill-all-local-variables)
5245 (setq major-mode 'colorcomp-mode
5246 mode-name "Color Components")
5247 (use-local-map colorcomp-mode-map)
5248 (erase-buffer)
5249 (buffer-disable-undo)
5250 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5251 (color-values color))))
5252 (ewoc (ewoc-create 'colorcomp-pp
5253 "\nColor Components\n\n"
5254 (substitute-command-keys
5255 "\n\\@{colorcomp-mode-map@}"))))
5256 (set (make-local-variable 'colorcomp-data) data)
5257 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5258 (ewoc-enter-last ewoc 0)
5259 (ewoc-enter-last ewoc 1)
5260 (ewoc-enter-last ewoc 2)
5261 (ewoc-enter-last ewoc nil)))
5262 @end example
5263
5264 @cindex controller part, model/view/controller
5265 This example can be extended to be a ``color selection widget'' (in
5266 other words, the controller part of the ``model/view/controller''
5267 design paradigm) by defining commands to modify @code{colorcomp-data}
5268 and to ``finish'' the selection process, and a keymap to tie it all
5269 together conveniently.
5270
5271 @smallexample
5272 (defun colorcomp-mod (index limit delta)
5273 (let ((cur (aref colorcomp-data index)))
5274 (unless (= limit cur)
5275 (aset colorcomp-data index (+ cur delta)))
5276 (ewoc-invalidate
5277 colorcomp-ewoc
5278 (ewoc-nth colorcomp-ewoc index)
5279 (ewoc-nth colorcomp-ewoc -1))))
5280
5281 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5282 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5283 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5284 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5285 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5286 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5287
5288 (defun colorcomp-copy-as-kill-and-exit ()
5289 "Copy the color components into the kill ring and kill the buffer.
5290 The string is formatted #RRGGBB (hash followed by six hex digits)."
5291 (interactive)
5292 (kill-new (format "#%02X%02X%02X"
5293 (aref colorcomp-data 0)
5294 (aref colorcomp-data 1)
5295 (aref colorcomp-data 2)))
5296 (kill-buffer nil))
5297
5298 (setq colorcomp-mode-map
5299 (let ((m (make-sparse-keymap)))
5300 (suppress-keymap m)
5301 (define-key m "i" 'colorcomp-R-less)
5302 (define-key m "o" 'colorcomp-R-more)
5303 (define-key m "k" 'colorcomp-G-less)
5304 (define-key m "l" 'colorcomp-G-more)
5305 (define-key m "," 'colorcomp-B-less)
5306 (define-key m "." 'colorcomp-B-more)
5307 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5308 m))
5309 @end smallexample
5310
5311 Note that we never modify the data in each node, which is fixed when the
5312 ewoc is created to be either @code{nil} or an index into the vector
5313 @code{colorcomp-data}, the actual color components.
5314
5315 @node Blinking
5316 @section Blinking Parentheses
5317 @cindex parenthesis matching
5318 @cindex blinking parentheses
5319 @cindex balancing parentheses
5320
5321 This section describes the mechanism by which Emacs shows a matching
5322 open parenthesis when the user inserts a close parenthesis.
5323
5324 @defvar blink-paren-function
5325 The value of this variable should be a function (of no arguments) to
5326 be called whenever a character with close parenthesis syntax is inserted.
5327 The value of @code{blink-paren-function} may be @code{nil}, in which
5328 case nothing is done.
5329 @end defvar
5330
5331 @defopt blink-matching-paren
5332 If this variable is @code{nil}, then @code{blink-matching-open} does
5333 nothing.
5334 @end defopt
5335
5336 @defopt blink-matching-paren-distance
5337 This variable specifies the maximum distance to scan for a matching
5338 parenthesis before giving up.
5339 @end defopt
5340
5341 @defopt blink-matching-delay
5342 This variable specifies the number of seconds for the cursor to remain
5343 at the matching parenthesis. A fraction of a second often gives
5344 good results, but the default is 1, which works on all systems.
5345 @end defopt
5346
5347 @deffn Command blink-matching-open
5348 This function is the default value of @code{blink-paren-function}. It
5349 assumes that point follows a character with close parenthesis syntax and
5350 moves the cursor momentarily to the matching opening character. If that
5351 character is not already on the screen, it displays the character's
5352 context in the echo area. To avoid long delays, this function does not
5353 search farther than @code{blink-matching-paren-distance} characters.
5354
5355 Here is an example of calling this function explicitly.
5356
5357 @smallexample
5358 @group
5359 (defun interactive-blink-matching-open ()
5360 @c Do not break this line! -- rms.
5361 @c The first line of a doc string
5362 @c must stand alone.
5363 "Indicate momentarily the start of sexp before point."
5364 (interactive)
5365 @end group
5366 @group
5367 (let ((blink-matching-paren-distance
5368 (buffer-size))
5369 (blink-matching-paren t))
5370 (blink-matching-open)))
5371 @end group
5372 @end smallexample
5373 @end deffn
5374
5375 @node Usual Display
5376 @section Usual Display Conventions
5377
5378 The usual display conventions define how to display each character
5379 code. You can override these conventions by setting up a display table
5380 (@pxref{Display Tables}). Here are the usual display conventions:
5381
5382 @itemize @bullet
5383 @item
5384 Character codes 32 through 126 map to glyph codes 32 through 126.
5385 Normally this means they display as themselves.
5386
5387 @item
5388 Character code 9 is a horizontal tab. It displays as whitespace
5389 up to a position determined by @code{tab-width}.
5390
5391 @item
5392 Character code 10 is a newline.
5393
5394 @item
5395 All other codes in the range 0 through 31, and code 127, display in one
5396 of two ways according to the value of @code{ctl-arrow}. If it is
5397 non-@code{nil}, these codes map to sequences of two glyphs, where the
5398 first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
5399 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
5400 just like the codes in the range 128 to 255.
5401
5402 On MS-DOS terminals, Emacs arranges by default for the character code
5403 127 to be mapped to the glyph code 127, which normally displays as an
5404 empty polygon. This glyph is used to display non-@acronym{ASCII} characters
5405 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
5406 emacs, The GNU Emacs Manual}.
5407
5408 @item
5409 Character codes 128 through 255 map to sequences of four glyphs, where
5410 the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5411 digit characters representing the character code in octal. (A display
5412 table can specify a glyph to use instead of @samp{\}.)
5413
5414 @item
5415 Multibyte character codes above 256 are displayed as themselves, or as a
5416 question mark or empty box if the terminal cannot display that
5417 character.
5418 @end itemize
5419
5420 The usual display conventions apply even when there is a display
5421 table, for any character whose entry in the active display table is
5422 @code{nil}. Thus, when you set up a display table, you need only
5423 specify the characters for which you want special behavior.
5424
5425 These display rules apply to carriage return (character code 13), when
5426 it appears in the buffer. But that character may not appear in the
5427 buffer where you expect it, if it was eliminated as part of end-of-line
5428 conversion (@pxref{Coding System Basics}).
5429
5430 These variables affect the way certain characters are displayed on the
5431 screen. Since they change the number of columns the characters occupy,
5432 they also affect the indentation functions. These variables also affect
5433 how the mode line is displayed; if you want to force redisplay of the
5434 mode line using the new values, call the function
5435 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5436
5437 @defopt ctl-arrow
5438 @cindex control characters in display
5439 This buffer-local variable controls how control characters are
5440 displayed. If it is non-@code{nil}, they are displayed as a caret
5441 followed by the character: @samp{^A}. If it is @code{nil}, they are
5442 displayed as a backslash followed by three octal digits: @samp{\001}.
5443 @end defopt
5444
5445 @c Following may have overfull hbox.
5446 @defvar default-ctl-arrow
5447 The value of this variable is the default value for @code{ctl-arrow} in
5448 buffers that do not override it. @xref{Default Value}.
5449 @end defvar
5450
5451 @defopt tab-width
5452 The value of this buffer-local variable is the spacing between tab
5453 stops used for displaying tab characters in Emacs buffers. The value
5454 is in units of columns, and the default is 8. Note that this feature
5455 is completely independent of the user-settable tab stops used by the
5456 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5457 @end defopt
5458
5459 @node Display Tables
5460 @section Display Tables
5461
5462 @cindex display table
5463 You can use the @dfn{display table} feature to control how all possible
5464 character codes display on the screen. This is useful for displaying
5465 European languages that have letters not in the @acronym{ASCII} character
5466 set.
5467
5468 The display table maps each character code into a sequence of
5469 @dfn{glyphs}, each glyph being a graphic that takes up one character
5470 position on the screen. You can also define how to display each glyph
5471 on your terminal, using the @dfn{glyph table}.
5472
5473 Display tables affect how the mode line is displayed; if you want to
5474 force redisplay of the mode line using a new display table, call
5475 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5476
5477 @menu
5478 * Display Table Format:: What a display table consists of.
5479 * Active Display Table:: How Emacs selects a display table to use.
5480 * Glyphs:: How to define a glyph, and what glyphs mean.
5481 @end menu
5482
5483 @node Display Table Format
5484 @subsection Display Table Format
5485
5486 A display table is actually a char-table (@pxref{Char-Tables}) with
5487 @code{display-table} as its subtype.
5488
5489 @defun make-display-table
5490 This creates and returns a display table. The table initially has
5491 @code{nil} in all elements.
5492 @end defun
5493
5494 The ordinary elements of the display table are indexed by character
5495 codes; the element at index @var{c} says how to display the character
5496 code @var{c}. The value should be @code{nil} or a vector of the
5497 glyphs to be output (@pxref{Glyphs}). @code{nil} says to display the
5498 character @var{c} according to the usual display conventions
5499 (@pxref{Usual Display}).
5500
5501 @strong{Warning:} if you use the display table to change the display
5502 of newline characters, the whole buffer will be displayed as one long
5503 ``line.''
5504
5505 The display table also has six ``extra slots'' which serve special
5506 purposes. Here is a table of their meanings; @code{nil} in any slot
5507 means to use the default for that slot, as stated below.
5508
5509 @table @asis
5510 @item 0
5511 The glyph for the end of a truncated screen line (the default for this
5512 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5513 arrows in the fringes to indicate truncation, so the display table has
5514 no effect.
5515
5516 @item 1
5517 The glyph for the end of a continued line (the default is @samp{\}).
5518 On graphical terminals, Emacs uses curved arrows in the fringes to
5519 indicate continuation, so the display table has no effect.
5520
5521 @item 2
5522 The glyph for indicating a character displayed as an octal character
5523 code (the default is @samp{\}).
5524
5525 @item 3
5526 The glyph for indicating a control character (the default is @samp{^}).
5527
5528 @item 4
5529 A vector of glyphs for indicating the presence of invisible lines (the
5530 default is @samp{...}). @xref{Selective Display}.
5531
5532 @item 5
5533 The glyph used to draw the border between side-by-side windows (the
5534 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5535 when there are no scroll bars; if scroll bars are supported and in use,
5536 a scroll bar separates the two windows.
5537 @end table
5538
5539 For example, here is how to construct a display table that mimics the
5540 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
5541
5542 @example
5543 (setq disptab (make-display-table))
5544 (let ((i 0))
5545 (while (< i 32)
5546 (or (= i ?\t) (= i ?\n)
5547 (aset disptab i (vector ?^ (+ i 64))))
5548 (setq i (1+ i)))
5549 (aset disptab 127 (vector ?^ ??)))
5550 @end example
5551
5552 @defun display-table-slot display-table slot
5553 This function returns the value of the extra slot @var{slot} of
5554 @var{display-table}. The argument @var{slot} may be a number from 0 to
5555 5 inclusive, or a slot name (symbol). Valid symbols are
5556 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5557 @code{selective-display}, and @code{vertical-border}.
5558 @end defun
5559
5560 @defun set-display-table-slot display-table slot value
5561 This function stores @var{value} in the extra slot @var{slot} of
5562 @var{display-table}. The argument @var{slot} may be a number from 0 to
5563 5 inclusive, or a slot name (symbol). Valid symbols are
5564 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5565 @code{selective-display}, and @code{vertical-border}.
5566 @end defun
5567
5568 @defun describe-display-table display-table
5569 This function displays a description of the display table
5570 @var{display-table} in a help buffer.
5571 @end defun
5572
5573 @deffn Command describe-current-display-table
5574 This command displays a description of the current display table in a
5575 help buffer.
5576 @end deffn
5577
5578 @node Active Display Table
5579 @subsection Active Display Table
5580 @cindex active display table
5581
5582 Each window can specify a display table, and so can each buffer. When
5583 a buffer @var{b} is displayed in window @var{w}, display uses the
5584 display table for window @var{w} if it has one; otherwise, the display
5585 table for buffer @var{b} if it has one; otherwise, the standard display
5586 table if any. The display table chosen is called the @dfn{active}
5587 display table.
5588
5589 @defun window-display-table &optional window
5590 This function returns @var{window}'s display table, or @code{nil}
5591 if @var{window} does not have an assigned display table. The default
5592 for @var{window} is the selected window.
5593 @end defun
5594
5595 @defun set-window-display-table window table
5596 This function sets the display table of @var{window} to @var{table}.
5597 The argument @var{table} should be either a display table or
5598 @code{nil}.
5599 @end defun
5600
5601 @defvar buffer-display-table
5602 This variable is automatically buffer-local in all buffers; its value in
5603 a particular buffer specifies the display table for that buffer. If it
5604 is @code{nil}, that means the buffer does not have an assigned display
5605 table.
5606 @end defvar
5607
5608 @defvar standard-display-table
5609 This variable's value is the default display table, used whenever a
5610 window has no display table and neither does the buffer displayed in
5611 that window. This variable is @code{nil} by default.
5612 @end defvar
5613
5614 If there is no display table to use for a particular window---that is,
5615 if the window specifies none, its buffer specifies none, and
5616 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
5617 display conventions for all character codes in that window. @xref{Usual
5618 Display}.
5619
5620 A number of functions for changing the standard display table
5621 are defined in the library @file{disp-table}.
5622
5623 @node Glyphs
5624 @subsection Glyphs
5625
5626 @cindex glyph
5627 A @dfn{glyph} is a generalization of a character; it stands for an
5628 image that takes up a single character position on the screen. Normally
5629 glyphs come from vectors in the display table (@pxref{Display Tables}).
5630
5631 A glyph is represented in Lisp as a @dfn{glyph code}. A glyph code
5632 can be @dfn{simple} or it can be defined by the @dfn{glyph table}. A
5633 simple glyph code is just a way of specifying a character and a face
5634 to output it in. @xref{Faces}.
5635
5636 The following functions are used to manipulate simple glyph codes:
5637
5638 @defun make-glyph-code char &optional face
5639 This function returns a simple glyph code representing char @var{char}
5640 with face @var{face}.
5641 @end defun
5642
5643 @defun glyph-char glyph
5644 This function returns the character of simple glyph code @var{glyph}.
5645 @end defun
5646
5647 @defun glyph-face glyph
5648 This function returns face of simple glyph code @var{glyph}, or
5649 @code{nil} if @var{glyph} has the default face (face-id 0).
5650 @xref{Face Functions}.
5651 @end defun
5652
5653 On character terminals, you can set up a @dfn{glyph table} to define
5654 the meaning of glyph codes (represented as small integers).
5655
5656 @defvar glyph-table
5657 The value of this variable is the current glyph table. It should be
5658 @code{nil} or a vector whose @var{g}th element defines glyph code
5659 @var{g}.
5660
5661 If a glyph code is greater than or equal to the length of the glyph
5662 table, that code is automatically simple. If @code{glyph-table} is
5663 @code{nil} then all glyph codes are simple.
5664
5665 The glyph table is used only on character terminals. On graphical
5666 displays, all glyph codes are simple.
5667 @end defvar
5668
5669 Here are the meaningful types of elements in the glyph table:
5670
5671 @table @asis
5672 @item @var{string}
5673 Send the characters in @var{string} to the terminal to output
5674 this glyph code.
5675
5676 @item @var{code}
5677 Define this glyph code as an alias for glyph code @var{code} created
5678 by @code{make-glyph-code}. You can use such an alias to define a
5679 small-numbered glyph code which specifies a character with a face.
5680
5681 @item @code{nil}
5682 This glyph code is simple.
5683 @end table
5684
5685 @defun create-glyph string
5686 This function returns a newly-allocated glyph code which is set up to
5687 display by sending @var{string} to the terminal.
5688 @end defun
5689
5690 @node Beeping
5691 @section Beeping
5692 @c @cindex beeping "beep" is adjacent
5693 @cindex bell
5694
5695 This section describes how to make Emacs ring the bell (or blink the
5696 screen) to attract the user's attention. Be conservative about how
5697 often you do this; frequent bells can become irritating. Also be
5698 careful not to use just beeping when signaling an error is more
5699 appropriate. (@xref{Errors}.)
5700
5701 @defun ding &optional do-not-terminate
5702 @cindex keyboard macro termination
5703 This function beeps, or flashes the screen (see @code{visible-bell} below).
5704 It also terminates any keyboard macro currently executing unless
5705 @var{do-not-terminate} is non-@code{nil}.
5706 @end defun
5707
5708 @defun beep &optional do-not-terminate
5709 This is a synonym for @code{ding}.
5710 @end defun
5711
5712 @defopt visible-bell
5713 This variable determines whether Emacs should flash the screen to
5714 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
5715 is effective on graphical displays, and on text-only terminals
5716 provided the terminal's Termcap entry defines the visible bell
5717 capability (@samp{vb}).
5718 @end defopt
5719
5720 @defvar ring-bell-function
5721 If this is non-@code{nil}, it specifies how Emacs should ``ring the
5722 bell.'' Its value should be a function of no arguments. If this is
5723 non-@code{nil}, it takes precedence over the @code{visible-bell}
5724 variable.
5725 @end defvar
5726
5727 @node Window Systems
5728 @section Window Systems
5729
5730 Emacs works with several window systems, most notably the X Window
5731 System. Both Emacs and X use the term ``window,'' but use it
5732 differently. An Emacs frame is a single window as far as X is
5733 concerned; the individual Emacs windows are not known to X at all.
5734
5735 @defvar window-system
5736 This frame-local variable tells Lisp programs what window system Emacs is using
5737 for displaying the frame. The possible values are
5738
5739 @table @code
5740 @item x
5741 @cindex X Window System
5742 Emacs is displaying the frame using X.
5743 @item w32
5744 Emacs is displaying the frame using native MS-Windows GUI.
5745 @item pc
5746 Emacs is displaying the frame using MS-DOS direct screen writes.
5747 @item nil
5748 Emacs is displaying the frame on a character-based terminal.
5749 @end table
5750 @end defvar
5751
5752 @defvar initial-window-system
5753 This variable holds the value of @code{window-system} used for the
5754 first frame created by Emacs during startup.
5755 @end defvar
5756
5757 @defun window-system &optional frame
5758 This function returns a symbol whose name tells what window system is
5759 used for displaying @var{frame} (which defaults to the currently
5760 selected frame). The list of possible symbols it returns is the same
5761 one documented for the variable @code{window-system} above.
5762 @end defun
5763
5764 @defvar window-setup-hook
5765 This variable is a normal hook which Emacs runs after handling the
5766 initialization files. Emacs runs this hook after it has completed
5767 loading your init file, the default initialization file (if
5768 any), and the terminal-specific Lisp code, and running the hook
5769 @code{term-setup-hook}.
5770
5771 This hook is used for internal purposes: setting up communication with
5772 the window system, and creating the initial window. Users should not
5773 interfere with it.
5774 @end defvar
5775
5776 @ignore
5777 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
5778 @end ignore