]> code.delx.au - gnu-emacs/blob - doc/lispref/commands.texi
* etc/AUTHORS: Update the AUTHORS file
[gnu-emacs] / doc / lispref / commands.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2016 Free Software
4 @c Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @node Command Loop
7 @chapter Command Loop
8 @cindex editor command loop
9 @cindex command loop
10
11 When you run Emacs, it enters the @dfn{editor command loop} almost
12 immediately. This loop reads key sequences, executes their definitions,
13 and displays the results. In this chapter, we describe how these things
14 are done, and the subroutines that allow Lisp programs to do them.
15
16 @menu
17 * Command Overview:: How the command loop reads commands.
18 * Defining Commands:: Specifying how a function should read arguments.
19 * Interactive Call:: Calling a command, so that it will read arguments.
20 * Distinguish Interactive:: Making a command distinguish interactive calls.
21 * Command Loop Info:: Variables set by the command loop for you to examine.
22 * Adjusting Point:: Adjustment of point after a command.
23 * Input Events:: What input looks like when you read it.
24 * Reading Input:: How to read input events from the keyboard or mouse.
25 * Special Events:: Events processed immediately and individually.
26 * Waiting:: Waiting for user input or elapsed time.
27 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28 * Prefix Command Arguments:: How the commands to set prefix args work.
29 * Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31 * Disabling Commands:: How the command loop handles disabled commands.
32 * Command History:: How the command history is set up, and how accessed.
33 * Keyboard Macros:: How keyboard macros are implemented.
34 @end menu
35
36 @node Command Overview
37 @section Command Loop Overview
38
39 The first thing the command loop must do is read a key sequence,
40 which is a sequence of input events that translates into a command.
41 It does this by calling the function @code{read-key-sequence}. Lisp
42 programs can also call this function (@pxref{Key Sequence Input}).
43 They can also read input at a lower level with @code{read-key} or
44 @code{read-event} (@pxref{Reading One Event}), or discard pending
45 input with @code{discard-input} (@pxref{Event Input Misc}).
46
47 The key sequence is translated into a command through the currently
48 active keymaps. @xref{Key Lookup}, for information on how this is done.
49 The result should be a keyboard macro or an interactively callable
50 function. If the key is @kbd{M-x}, then it reads the name of another
51 command, which it then calls. This is done by the command
52 @code{execute-extended-command} (@pxref{Interactive Call}).
53
54 Prior to executing the command, Emacs runs @code{undo-boundary} to
55 create an undo boundary. @xref{Maintaining Undo}.
56
57 To execute a command, Emacs first reads its arguments by calling
58 @code{command-execute} (@pxref{Interactive Call}). For commands
59 written in Lisp, the @code{interactive} specification says how to read
60 the arguments. This may use the prefix argument (@pxref{Prefix
61 Command Arguments}) or may read with prompting in the minibuffer
62 (@pxref{Minibuffers}). For example, the command @code{find-file} has
63 an @code{interactive} specification which says to read a file name
64 using the minibuffer. The function body of @code{find-file} does not
65 use the minibuffer, so if you call @code{find-file} as a function from
66 Lisp code, you must supply the file name string as an ordinary Lisp
67 function argument.
68
69 If the command is a keyboard macro (i.e., a string or vector),
70 Emacs executes it using @code{execute-kbd-macro} (@pxref{Keyboard
71 Macros}).
72
73 @defvar pre-command-hook
74 This normal hook is run by the editor command loop before it executes
75 each command. At that time, @code{this-command} contains the command
76 that is about to run, and @code{last-command} describes the previous
77 command. @xref{Command Loop Info}.
78 @end defvar
79
80 @defvar post-command-hook
81 This normal hook is run by the editor command loop after it executes
82 each command (including commands terminated prematurely by quitting or
83 by errors). At that time, @code{this-command} refers to the command
84 that just ran, and @code{last-command} refers to the command before
85 that.
86
87 This hook is also run when Emacs first enters the command loop (at
88 which point @code{this-command} and @code{last-command} are both
89 @code{nil}).
90 @end defvar
91
92 Quitting is suppressed while running @code{pre-command-hook} and
93 @code{post-command-hook}. If an error happens while executing one of
94 these hooks, it does not terminate execution of the hook; instead
95 the error is silenced and the function in which the error occurred
96 is removed from the hook.
97
98 A request coming into the Emacs server (@pxref{Emacs Server,,,
99 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
100 command does.
101
102 @node Defining Commands
103 @section Defining Commands
104 @cindex defining commands
105 @cindex commands, defining
106 @cindex functions, making them interactive
107 @cindex interactive function
108
109 The special form @code{interactive} turns a Lisp function into a
110 command. The @code{interactive} form must be located at top-level in
111 the function body, usually as the first form in the body; this applies
112 to both lambda expressions (@pxref{Lambda Expressions}) and
113 @code{defun} forms (@pxref{Defining Functions}). This form does
114 nothing during the actual execution of the function; its presence
115 serves as a flag, telling the Emacs command loop that the function can
116 be called interactively. The argument of the @code{interactive} form
117 specifies how the arguments for an interactive call should be read.
118
119 @cindex @code{interactive-form} property
120 Alternatively, an @code{interactive} form may be specified in a
121 function symbol's @code{interactive-form} property. A non-@code{nil}
122 value for this property takes precedence over any @code{interactive}
123 form in the function body itself. This feature is seldom used.
124
125 @anchor{The interactive-only property}
126 @cindex @code{interactive-only} property
127 Sometimes, a function is only intended to be called interactively,
128 never directly from Lisp. In that case, give the function a
129 non-@code{nil} @code{interactive-only} property, either directly
130 or via @code{declare} (@pxref{Declare Form}). This causes the
131 byte compiler to warn if the command is called from Lisp. The output
132 of @code{describe-function} will include similar information.
133 The value of the property can be: a string, which the byte-compiler
134 will use directly in its warning (it should end with a period, and not
135 start with a capital, e.g., @code{"use (system-name) instead."}); @code{t}; any
136 other symbol, which should be an alternative function to use in Lisp
137 code.
138
139 @menu
140 * Using Interactive:: General rules for @code{interactive}.
141 * Interactive Codes:: The standard letter-codes for reading arguments
142 in various ways.
143 * Interactive Examples:: Examples of how to read interactive arguments.
144 * Generic Commands:: Select among command alternatives.
145 @end menu
146
147 @node Using Interactive
148 @subsection Using @code{interactive}
149 @cindex arguments, interactive entry
150 @cindex interactive spec, using
151
152 This section describes how to write the @code{interactive} form that
153 makes a Lisp function an interactively-callable command, and how to
154 examine a command's @code{interactive} form.
155
156 @defspec interactive arg-descriptor
157 This special form declares that a function is a command, and that it
158 may therefore be called interactively (via @kbd{M-x} or by entering a
159 key sequence bound to it). The argument @var{arg-descriptor} declares
160 how to compute the arguments to the command when the command is called
161 interactively.
162
163 A command may be called from Lisp programs like any other function, but
164 then the caller supplies the arguments and @var{arg-descriptor} has no
165 effect.
166
167 @cindex @code{interactive-form}, symbol property
168 The @code{interactive} form must be located at top-level in the
169 function body, or in the function symbol's @code{interactive-form}
170 property (@pxref{Symbol Properties}). It has its effect because the
171 command loop looks for it before calling the function
172 (@pxref{Interactive Call}). Once the function is called, all its body
173 forms are executed; at this time, if the @code{interactive} form
174 occurs within the body, the form simply returns @code{nil} without
175 even evaluating its argument.
176
177 By convention, you should put the @code{interactive} form in the
178 function body, as the first top-level form. If there is an
179 @code{interactive} form in both the @code{interactive-form} symbol
180 property and the function body, the former takes precedence. The
181 @code{interactive-form} symbol property can be used to add an
182 interactive form to an existing function, or change how its arguments
183 are processed interactively, without redefining the function.
184 @end defspec
185
186 There are three possibilities for the argument @var{arg-descriptor}:
187
188 @itemize @bullet
189 @item
190 It may be omitted or @code{nil}; then the command is called with no
191 arguments. This leads quickly to an error if the command requires one
192 or more arguments.
193
194 @item
195 It may be a string; its contents are a sequence of elements separated
196 by newlines, one for each argument@footnote{Some elements actually
197 supply two arguments.}. Each element consists of a code character
198 (@pxref{Interactive Codes}) optionally followed by a prompt (which
199 some code characters use and some ignore). Here is an example:
200
201 @smallexample
202 (interactive "P\nbFrobnicate buffer: ")
203 @end smallexample
204
205 @noindent
206 The code letter @samp{P} sets the command's first argument to the raw
207 command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
208 buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
209 the name of an existing buffer, which becomes the second and final
210 argument.
211
212 The prompt string can use @samp{%} to include previous argument values
213 (starting with the first argument) in the prompt. This is done using
214 @code{format-message} (@pxref{Formatting Strings}). For example, here is how
215 you could read the name of an existing buffer followed by a new name to
216 give to that buffer:
217
218 @smallexample
219 @group
220 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
221 @end group
222 @end smallexample
223
224 @cindex @samp{*} in @code{interactive}
225 @cindex read-only buffers in interactive
226 If @samp{*} appears at the beginning of the string, then an error is
227 signaled if the buffer is read-only.
228
229 @cindex @samp{@@} in @code{interactive}
230 If @samp{@@} appears at the beginning of the string, and if the key
231 sequence used to invoke the command includes any mouse events, then
232 the window associated with the first of those events is selected
233 before the command is run.
234
235 @cindex @samp{^} in @code{interactive}
236 @cindex shift-selection, and @code{interactive} spec
237 If @samp{^} appears at the beginning of the string, and if the command
238 was invoked through @dfn{shift-translation}, set the mark and activate
239 the region temporarily, or extend an already active region, before the
240 command is run. If the command was invoked without shift-translation,
241 and the region is temporarily active, deactivate the region before the
242 command is run. Shift-translation is controlled on the user level by
243 @code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
244 Emacs Manual}.
245
246 You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
247 not matter. Actual reading of arguments is controlled by the rest of
248 the prompt string (starting with the first character that is not
249 @samp{*}, @samp{@@}, or @samp{^}).
250
251 @item
252 It may be a Lisp expression that is not a string; then it should be a
253 form that is evaluated to get a list of arguments to pass to the
254 command. Usually this form will call various functions to read input
255 from the user, most often through the minibuffer (@pxref{Minibuffers})
256 or directly from the keyboard (@pxref{Reading Input}).
257
258 Providing point or the mark as an argument value is also common, but
259 if you do this @emph{and} read input (whether using the minibuffer or
260 not), be sure to get the integer values of point or the mark after
261 reading. The current buffer may be receiving subprocess output; if
262 subprocess output arrives while the command is waiting for input, it
263 could relocate point and the mark.
264
265 Here's an example of what @emph{not} to do:
266
267 @smallexample
268 (interactive
269 (list (region-beginning) (region-end)
270 (read-string "Foo: " nil 'my-history)))
271 @end smallexample
272
273 @noindent
274 Here's how to avoid the problem, by examining point and the mark after
275 reading the keyboard input:
276
277 @smallexample
278 (interactive
279 (let ((string (read-string "Foo: " nil 'my-history)))
280 (list (region-beginning) (region-end) string)))
281 @end smallexample
282
283 @strong{Warning:} the argument values should not include any data
284 types that can't be printed and then read. Some facilities save
285 @code{command-history} in a file to be read in the subsequent
286 sessions; if a command's arguments contain a data type that prints
287 using @samp{#<@dots{}>} syntax, those facilities won't work.
288
289 There are, however, a few exceptions: it is ok to use a limited set of
290 expressions such as @code{(point)}, @code{(mark)},
291 @code{(region-beginning)}, and @code{(region-end)}, because Emacs
292 recognizes them specially and puts the expression (rather than its
293 value) into the command history. To see whether the expression you
294 wrote is one of these exceptions, run the command, then examine
295 @code{(car command-history)}.
296 @end itemize
297
298 @cindex examining the @code{interactive} form
299 @defun interactive-form function
300 This function returns the @code{interactive} form of @var{function}.
301 If @var{function} is an interactively callable function
302 (@pxref{Interactive Call}), the value is the command's
303 @code{interactive} form @code{(interactive @var{spec})}, which
304 specifies how to compute its arguments. Otherwise, the value is
305 @code{nil}. If @var{function} is a symbol, its function definition is
306 used.
307 @end defun
308
309 @node Interactive Codes
310 @subsection Code Characters for @code{interactive}
311 @cindex interactive code description
312 @cindex description for interactive codes
313 @cindex codes, interactive, description of
314 @cindex characters for interactive codes
315
316 The code character descriptions below contain a number of key words,
317 defined here as follows:
318
319 @table @b
320 @item Completion
321 @cindex interactive completion
322 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
323 completion because the argument is read using @code{completing-read}
324 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
325
326 @item Existing
327 Require the name of an existing object. An invalid name is not
328 accepted; the commands to exit the minibuffer do not exit if the current
329 input is not valid.
330
331 @item Default
332 @cindex default argument string
333 A default value of some sort is used if the user enters no text in the
334 minibuffer. The default depends on the code character.
335
336 @item No I/O
337 This code letter computes an argument without reading any input.
338 Therefore, it does not use a prompt string, and any prompt string you
339 supply is ignored.
340
341 Even though the code letter doesn't use a prompt string, you must follow
342 it with a newline if it is not the last code character in the string.
343
344 @item Prompt
345 A prompt immediately follows the code character. The prompt ends either
346 with the end of the string or with a newline.
347
348 @item Special
349 This code character is meaningful only at the beginning of the
350 interactive string, and it does not look for a prompt or a newline.
351 It is a single, isolated character.
352 @end table
353
354 @cindex reading interactive arguments
355 Here are the code character descriptions for use with @code{interactive}:
356
357 @table @samp
358 @item *
359 Signal an error if the current buffer is read-only. Special.
360
361 @item @@
362 Select the window mentioned in the first mouse event in the key
363 sequence that invoked this command. Special.
364
365 @item ^
366 If the command was invoked through shift-translation, set the mark and
367 activate the region temporarily, or extend an already active region,
368 before the command is run. If the command was invoked without
369 shift-translation, and the region is temporarily active, deactivate
370 the region before the command is run. Special.
371
372 @item a
373 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
374 Completion, Prompt.
375
376 @item b
377 The name of an existing buffer. By default, uses the name of the
378 current buffer (@pxref{Buffers}). Existing, Completion, Default,
379 Prompt.
380
381 @item B
382 A buffer name. The buffer need not exist. By default, uses the name of
383 a recently used buffer other than the current buffer. Completion,
384 Default, Prompt.
385
386 @item c
387 A character. The cursor does not move into the echo area. Prompt.
388
389 @item C
390 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
391 Completion, Prompt.
392
393 @item d
394 @cindex position argument
395 The position of point, as an integer (@pxref{Point}). No I/O.
396
397 @item D
398 A directory name. The default is the current default directory of the
399 current buffer, @code{default-directory} (@pxref{File Name Expansion}).
400 Existing, Completion, Default, Prompt.
401
402 @item e
403 The first or next non-keyboard event in the key sequence that invoked
404 the command. More precisely, @samp{e} gets events that are lists, so
405 you can look at the data in the lists. @xref{Input Events}. No I/O.
406
407 You use @samp{e} for mouse events and for special system events
408 (@pxref{Misc Events}). The event list that the command receives
409 depends on the event. @xref{Input Events}, which describes the forms
410 of the list for each event in the corresponding subsections.
411
412 You can use @samp{e} more than once in a single command's interactive
413 specification. If the key sequence that invoked the command has
414 @var{n} events that are lists, the @var{n}th @samp{e} provides the
415 @var{n}th such event. Events that are not lists, such as function keys
416 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
417
418 @item f
419 A file name of an existing file (@pxref{File Names}). The default
420 directory is @code{default-directory}. Existing, Completion, Default,
421 Prompt.
422
423 @item F
424 A file name. The file need not exist. Completion, Default, Prompt.
425
426 @item G
427 A file name. The file need not exist. If the user enters just a
428 directory name, then the value is just that directory name, with no
429 file name within the directory added. Completion, Default, Prompt.
430
431 @item i
432 An irrelevant argument. This code always supplies @code{nil} as
433 the argument's value. No I/O.
434
435 @item k
436 A key sequence (@pxref{Key Sequences}). This keeps reading events
437 until a command (or undefined command) is found in the current key
438 maps. The key sequence argument is represented as a string or vector.
439 The cursor does not move into the echo area. Prompt.
440
441 If @samp{k} reads a key sequence that ends with a down-event, it also
442 reads and discards the following up-event. You can get access to that
443 up-event with the @samp{U} code character.
444
445 This kind of input is used by commands such as @code{describe-key} and
446 @code{global-set-key}.
447
448 @item K
449 A key sequence, whose definition you intend to change. This works like
450 @samp{k}, except that it suppresses, for the last input event in the key
451 sequence, the conversions that are normally used (when necessary) to
452 convert an undefined key into a defined one.
453
454 @item m
455 @cindex marker argument
456 The position of the mark, as an integer. No I/O.
457
458 @item M
459 Arbitrary text, read in the minibuffer using the current buffer's input
460 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
461 Emacs Manual}). Prompt.
462
463 @item n
464 A number, read with the minibuffer. If the input is not a number, the
465 user has to try again. @samp{n} never uses the prefix argument.
466 Prompt.
467
468 @item N
469 The numeric prefix argument; but if there is no prefix argument, read
470 a number as with @kbd{n}. The value is always a number. @xref{Prefix
471 Command Arguments}. Prompt.
472
473 @item p
474 @cindex numeric prefix argument usage
475 The numeric prefix argument. (Note that this @samp{p} is lower case.)
476 No I/O.
477
478 @item P
479 @cindex raw prefix argument usage
480 The raw prefix argument. (Note that this @samp{P} is upper case.) No
481 I/O.
482
483 @item r
484 @cindex region argument
485 Point and the mark, as two numeric arguments, smallest first. This is
486 the only code letter that specifies two successive arguments rather than
487 one. No I/O.
488
489 @item s
490 Arbitrary text, read in the minibuffer and returned as a string
491 (@pxref{Text from Minibuffer}). Terminate the input with either
492 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
493 these characters in the input.) Prompt.
494
495 @item S
496 An interned symbol whose name is read in the minibuffer. Terminate
497 the input with either @kbd{C-j} or @key{RET}. Other characters that
498 normally terminate a symbol (e.g., whitespace, parentheses and
499 brackets) do not do so here. Prompt.
500
501 @item U
502 A key sequence or @code{nil}. Can be used after a @samp{k} or
503 @samp{K} argument to get the up-event that was discarded (if any)
504 after @samp{k} or @samp{K} read a down-event. If no up-event has been
505 discarded, @samp{U} provides @code{nil} as the argument. No I/O.
506
507 @item v
508 A variable declared to be a user option (i.e., satisfying the
509 predicate @code{custom-variable-p}). This reads the variable using
510 @code{read-variable}. @xref{Definition of read-variable}. Existing,
511 Completion, Prompt.
512
513 @item x
514 A Lisp object, specified with its read syntax, terminated with a
515 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
516 Minibuffer}. Prompt.
517
518 @item X
519 @cindex evaluated expression argument
520 A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
521 the form so that its value becomes the argument for the command.
522 Prompt.
523
524 @item z
525 A coding system name (a symbol). If the user enters null input, the
526 argument value is @code{nil}. @xref{Coding Systems}. Completion,
527 Existing, Prompt.
528
529 @item Z
530 A coding system name (a symbol)---but only if this command has a prefix
531 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
532 argument value. Completion, Existing, Prompt.
533 @end table
534
535 @node Interactive Examples
536 @subsection Examples of Using @code{interactive}
537 @cindex examples of using @code{interactive}
538 @cindex @code{interactive}, examples of using
539
540 Here are some examples of @code{interactive}:
541
542 @example
543 @group
544 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
545 (interactive) ; @r{just moves forward two words.}
546 (forward-word 2))
547 @result{} foo1
548 @end group
549
550 @group
551 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
552 (interactive "^p") ; @r{which is the numeric prefix.}
553 ; @r{under @code{shift-select-mode},}
554 ; @r{will activate or extend region.}
555 (forward-word (* 2 n)))
556 @result{} foo2
557 @end group
558
559 @group
560 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
561 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
562 (forward-word (* 2 n)))
563 @result{} foo3
564 @end group
565
566 @group
567 (defun three-b (b1 b2 b3)
568 "Select three existing buffers.
569 Put them into three windows, selecting the last one."
570 @end group
571 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
572 (delete-other-windows)
573 (split-window (selected-window) 8)
574 (switch-to-buffer b1)
575 (other-window 1)
576 (split-window (selected-window) 8)
577 (switch-to-buffer b2)
578 (other-window 1)
579 (switch-to-buffer b3))
580 @result{} three-b
581 @group
582 (three-b "*scratch*" "declarations.texi" "*mail*")
583 @result{} nil
584 @end group
585 @end example
586
587 @node Generic Commands
588 @subsection Select among Command Alternatives
589 @cindex generic commands
590 @cindex alternatives, defining
591
592 The macro @code{define-alternatives} can be used to define
593 @dfn{generic commands}. These are interactive functions whose
594 implementation can be selected from several alternatives, as a matter
595 of user preference.
596
597 @defmac define-alternatives command &rest customizations
598 Define the new command @var{command}, a symbol.
599
600 When a user runs @kbd{M-x @var{command} @key{RET}} for the first time,
601 Emacs prompts for which real form of the command to use, and records
602 the selection by way of a custom variable. Using a prefix argument
603 repeats this process of choosing an alternative.
604
605 The variable @code{@var{command}-alternatives} should contain an alist
606 with alternative implementations of @var{command}.
607 Until this variable is set, @code{define-alternatives} has no effect.
608
609 If @var{customizations} is non-@code{nil}, it should consist of
610 alternating @code{defcustom} keywords (typically @code{:group} and
611 @code{:version}) and values to add to the declaration of
612 @code{@var{command}-alternatives}.
613 @end defmac
614
615 @node Interactive Call
616 @section Interactive Call
617 @cindex interactive call
618
619 After the command loop has translated a key sequence into a command,
620 it invokes that command using the function @code{command-execute}. If
621 the command is a function, @code{command-execute} calls
622 @code{call-interactively}, which reads the arguments and calls the
623 command. You can also call these functions yourself.
624
625 Note that the term ``command'', in this context, refers to an
626 interactively callable function (or function-like object), or a
627 keyboard macro. It does not refer to the key sequence used to invoke
628 a command (@pxref{Keymaps}).
629
630 @defun commandp object &optional for-call-interactively
631 This function returns @code{t} if @var{object} is a command.
632 Otherwise, it returns @code{nil}.
633
634 Commands include strings and vectors (which are treated as keyboard
635 macros), lambda expressions that contain a top-level
636 @code{interactive} form (@pxref{Using Interactive}), byte-code
637 function objects made from such lambda expressions, autoload objects
638 that are declared as interactive (non-@code{nil} fourth argument to
639 @code{autoload}), and some primitive functions. Also, a symbol is
640 considered a command if it has a non-@code{nil}
641 @code{interactive-form} property, or if its function definition
642 satisfies @code{commandp}.
643
644 If @var{for-call-interactively} is non-@code{nil}, then
645 @code{commandp} returns @code{t} only for objects that
646 @code{call-interactively} could call---thus, not for keyboard macros.
647
648 See @code{documentation} in @ref{Accessing Documentation}, for a
649 realistic example of using @code{commandp}.
650 @end defun
651
652 @defun call-interactively command &optional record-flag keys
653 This function calls the interactively callable function @var{command},
654 providing arguments according to its interactive calling specifications.
655 It returns whatever @var{command} returns.
656
657 If, for instance, you have a function with the following signature:
658
659 @example
660 (defun foo (begin end)
661 (interactive "r")
662 ...)
663 @end example
664
665 then saying
666
667 @example
668 (call-interactively 'foo)
669 @end example
670
671 will call @code{foo} with the region (@code{point} and @code{mark}) as
672 the arguments.
673
674 An error is signaled if @var{command} is not a function or if it
675 cannot be called interactively (i.e., is not a command). Note that
676 keyboard macros (strings and vectors) are not accepted, even though
677 they are considered commands, because they are not functions. If
678 @var{command} is a symbol, then @code{call-interactively} uses its
679 function definition.
680
681 @cindex record command history
682 If @var{record-flag} is non-@code{nil}, then this command and its
683 arguments are unconditionally added to the list @code{command-history}.
684 Otherwise, the command is added only if it uses the minibuffer to read
685 an argument. @xref{Command History}.
686
687 The argument @var{keys}, if given, should be a vector which specifies
688 the sequence of events to supply if the command inquires which events
689 were used to invoke it. If @var{keys} is omitted or @code{nil}, the
690 default is the return value of @code{this-command-keys-vector}.
691 @xref{Definition of this-command-keys-vector}.
692 @end defun
693
694 @defun funcall-interactively function &rest arguments
695 This function works like @code{funcall} (@pxref{Calling Functions}),
696 but it makes the call look like an interactive invocation: a call to
697 @code{called-interactively-p} inside @var{function} will return
698 @code{t}. If @var{function} is not a command, it is called without
699 signaling an error.
700 @end defun
701
702 @defun command-execute command &optional record-flag keys special
703 @cindex keyboard macro execution
704 This function executes @var{command}. The argument @var{command} must
705 satisfy the @code{commandp} predicate; i.e., it must be an interactively
706 callable function or a keyboard macro.
707
708 A string or vector as @var{command} is executed with
709 @code{execute-kbd-macro}. A function is passed to
710 @code{call-interactively} (see above), along with the
711 @var{record-flag} and @var{keys} arguments.
712
713 If @var{command} is a symbol, its function definition is used in its
714 place. A symbol with an @code{autoload} definition counts as a
715 command if it was declared to stand for an interactively callable
716 function. Such a definition is handled by loading the specified
717 library and then rechecking the definition of the symbol.
718
719 The argument @var{special}, if given, means to ignore the prefix
720 argument and not clear it. This is used for executing special events
721 (@pxref{Special Events}).
722 @end defun
723
724 @deffn Command execute-extended-command prefix-argument
725 @cindex read command name
726 This function reads a command name from the minibuffer using
727 @code{completing-read} (@pxref{Completion}). Then it uses
728 @code{command-execute} to call the specified command. Whatever that
729 command returns becomes the value of @code{execute-extended-command}.
730
731 @cindex execute with prefix argument
732 If the command asks for a prefix argument, it receives the value
733 @var{prefix-argument}. If @code{execute-extended-command} is called
734 interactively, the current raw prefix argument is used for
735 @var{prefix-argument}, and thus passed on to whatever command is run.
736
737 @c !!! Should this be @kindex?
738 @cindex @kbd{M-x}
739 @code{execute-extended-command} is the normal definition of @kbd{M-x},
740 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
741 to take the prompt from the events used to invoke
742 @code{execute-extended-command}, but that is painful to implement.) A
743 description of the value of the prefix argument, if any, also becomes
744 part of the prompt.
745
746 @example
747 @group
748 (execute-extended-command 3)
749 ---------- Buffer: Minibuffer ----------
750 3 M-x forward-word RET
751 ---------- Buffer: Minibuffer ----------
752 @result{} t
753 @end group
754 @end example
755 @end deffn
756
757 @node Distinguish Interactive
758 @section Distinguish Interactive Calls
759 @cindex distinguish interactive calls
760 @cindex is this call interactive
761
762 Sometimes a command should display additional visual feedback (such
763 as an informative message in the echo area) for interactive calls
764 only. There are three ways to do this. The recommended way to test
765 whether the function was called using @code{call-interactively} is to
766 give it an optional argument @code{print-message} and use the
767 @code{interactive} spec to make it non-@code{nil} in interactive
768 calls. Here's an example:
769
770 @example
771 (defun foo (&optional print-message)
772 (interactive "p")
773 (when print-message
774 (message "foo")))
775 @end example
776
777 @noindent
778 We use @code{"p"} because the numeric prefix argument is never
779 @code{nil}. Defined in this way, the function does display the
780 message when called from a keyboard macro.
781
782 The above method with the additional argument is usually best,
783 because it allows callers to say ``treat this call as interactive''.
784 But you can also do the job by testing @code{called-interactively-p}.
785
786 @defun called-interactively-p kind
787 This function returns @code{t} when the calling function was called
788 using @code{call-interactively}.
789
790 The argument @var{kind} should be either the symbol @code{interactive}
791 or the symbol @code{any}. If it is @code{interactive}, then
792 @code{called-interactively-p} returns @code{t} only if the call was
793 made directly by the user---e.g., if the user typed a key sequence
794 bound to the calling function, but @emph{not} if the user ran a
795 keyboard macro that called the function (@pxref{Keyboard Macros}). If
796 @var{kind} is @code{any}, @code{called-interactively-p} returns
797 @code{t} for any kind of interactive call, including keyboard macros.
798
799 If in doubt, use @code{any}; the only known proper use of
800 @code{interactive} is if you need to decide whether to display a
801 helpful message while a function is running.
802
803 A function is never considered to be called interactively if it was
804 called via Lisp evaluation (or with @code{apply} or @code{funcall}).
805 @end defun
806
807 @noindent
808 Here is an example of using @code{called-interactively-p}:
809
810 @example
811 @group
812 (defun foo ()
813 (interactive)
814 (when (called-interactively-p 'any)
815 (message "Interactive!")
816 'foo-called-interactively))
817 @end group
818
819 @group
820 ;; @r{Type @kbd{M-x foo}.}
821 @print{} Interactive!
822 @end group
823
824 @group
825 (foo)
826 @result{} nil
827 @end group
828 @end example
829
830 @noindent
831 Here is another example that contrasts direct and indirect calls to
832 @code{called-interactively-p}.
833
834 @example
835 @group
836 (defun bar ()
837 (interactive)
838 (message "%s" (list (foo) (called-interactively-p 'any))))
839 @end group
840
841 @group
842 ;; @r{Type @kbd{M-x bar}.}
843 @print{} (nil t)
844 @end group
845 @end example
846
847 @node Command Loop Info
848 @section Information from the Command Loop
849 @cindex command loop variables
850
851 The editor command loop sets several Lisp variables to keep status
852 records for itself and for commands that are run. With the exception of
853 @code{this-command} and @code{last-command} it's generally a bad idea to
854 change any of these variables in a Lisp program.
855
856 @defvar last-command
857 This variable records the name of the previous command executed by the
858 command loop (the one before the current command). Normally the value
859 is a symbol with a function definition, but this is not guaranteed.
860
861 The value is copied from @code{this-command} when a command returns to
862 the command loop, except when the command has specified a prefix
863 argument for the following command.
864
865 This variable is always local to the current terminal and cannot be
866 buffer-local. @xref{Multiple Terminals}.
867 @end defvar
868
869 @defvar real-last-command
870 This variable is set up by Emacs just like @code{last-command},
871 but never altered by Lisp programs.
872 @end defvar
873
874 @defvar last-repeatable-command
875 This variable stores the most recently executed command that was not
876 part of an input event. This is the command @code{repeat} will try to
877 repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
878 @end defvar
879
880 @defvar this-command
881 @cindex current command
882 This variable records the name of the command now being executed by
883 the editor command loop. Like @code{last-command}, it is normally a symbol
884 with a function definition.
885
886 The command loop sets this variable just before running a command, and
887 copies its value into @code{last-command} when the command finishes
888 (unless the command specified a prefix argument for the following
889 command).
890
891 @cindex kill command repetition
892 Some commands set this variable during their execution, as a flag for
893 whatever command runs next. In particular, the functions for killing text
894 set @code{this-command} to @code{kill-region} so that any kill commands
895 immediately following will know to append the killed text to the
896 previous kill.
897 @end defvar
898
899 If you do not want a particular command to be recognized as the previous
900 command in the case where it got an error, you must code that command to
901 prevent this. One way is to set @code{this-command} to @code{t} at the
902 beginning of the command, and set @code{this-command} back to its proper
903 value at the end, like this:
904
905 @example
906 (defun foo (args@dots{})
907 (interactive @dots{})
908 (let ((old-this-command this-command))
909 (setq this-command t)
910 @r{@dots{}do the work@dots{}}
911 (setq this-command old-this-command)))
912 @end example
913
914 @noindent
915 We do not bind @code{this-command} with @code{let} because that would
916 restore the old value in case of error---a feature of @code{let} which
917 in this case does precisely what we want to avoid.
918
919 @defvar this-original-command
920 This has the same value as @code{this-command} except when command
921 remapping occurs (@pxref{Remapping Commands}). In that case,
922 @code{this-command} gives the command actually run (the result of
923 remapping), and @code{this-original-command} gives the command that
924 was specified to run but remapped into another command.
925 @end defvar
926
927 @defun this-command-keys
928 This function returns a string or vector containing the key sequence
929 that invoked the present command, plus any previous commands that
930 generated the prefix argument for this command. Any events read by the
931 command using @code{read-event} without a timeout get tacked on to the end.
932
933 However, if the command has called @code{read-key-sequence}, it
934 returns the last read key sequence. @xref{Key Sequence Input}. The
935 value is a string if all events in the sequence were characters that
936 fit in a string. @xref{Input Events}.
937
938 @example
939 @group
940 (this-command-keys)
941 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
942 @result{} "^U^X^E"
943 @end group
944 @end example
945 @end defun
946
947 @defun this-command-keys-vector
948 @anchor{Definition of this-command-keys-vector}
949 Like @code{this-command-keys}, except that it always returns the events
950 in a vector, so you don't need to deal with the complexities of storing
951 input events in a string (@pxref{Strings of Events}).
952 @end defun
953
954 @defun clear-this-command-keys &optional keep-record
955 This function empties out the table of events for
956 @code{this-command-keys} to return. Unless @var{keep-record} is
957 non-@code{nil}, it also empties the records that the function
958 @code{recent-keys} (@pxref{Recording Input}) will subsequently return.
959 This is useful after reading a password, to prevent the password from
960 echoing inadvertently as part of the next command in certain cases.
961 @end defun
962
963 @defvar last-nonmenu-event
964 This variable holds the last input event read as part of a key sequence,
965 not counting events resulting from mouse menus.
966
967 One use of this variable is for telling @code{x-popup-menu} where to pop
968 up a menu. It is also used internally by @code{y-or-n-p}
969 (@pxref{Yes-or-No Queries}).
970 @end defvar
971
972 @defvar last-command-event
973 This variable is set to the last input event that was read by the
974 command loop as part of a command. The principal use of this variable
975 is in @code{self-insert-command}, which uses it to decide which
976 character to insert.
977
978 @example
979 @group
980 last-command-event
981 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
982 @result{} 5
983 @end group
984 @end example
985
986 @noindent
987 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
988 @end defvar
989
990 @defvar last-event-frame
991 This variable records which frame the last input event was directed to.
992 Usually this is the frame that was selected when the event was
993 generated, but if that frame has redirected input focus to another
994 frame, the value is the frame to which the event was redirected.
995 @xref{Input Focus}.
996
997 If the last event came from a keyboard macro, the value is @code{macro}.
998 @end defvar
999
1000 @node Adjusting Point
1001 @section Adjusting Point After Commands
1002 @cindex adjusting point
1003 @cindex invisible/intangible text, and point
1004 @cindex @code{display} property, and point display
1005 @cindex @code{composition} property, and point display
1006
1007 It is not easy to display a value of point in the middle of a
1008 sequence of text that has the @code{display}, @code{composition} or
1009 is invisible. Therefore, after a command finishes and returns to the
1010 command loop, if point is within such a sequence, the command loop
1011 normally moves point to the edge of the sequence.
1012
1013 A command can inhibit this feature by setting the variable
1014 @code{disable-point-adjustment}:
1015
1016 @defvar disable-point-adjustment
1017 If this variable is non-@code{nil} when a command returns to the
1018 command loop, then the command loop does not check for those text
1019 properties, and does not move point out of sequences that have them.
1020
1021 The command loop sets this variable to @code{nil} before each command,
1022 so if a command sets it, the effect applies only to that command.
1023 @end defvar
1024
1025 @defvar global-disable-point-adjustment
1026 If you set this variable to a non-@code{nil} value, the feature of
1027 moving point out of these sequences is completely turned off.
1028 @end defvar
1029
1030 @node Input Events
1031 @section Input Events
1032 @cindex events
1033 @cindex input events
1034
1035 The Emacs command loop reads a sequence of @dfn{input events} that
1036 represent keyboard or mouse activity, or system events sent to Emacs.
1037 The events for keyboard activity are characters or symbols; other
1038 events are always lists. This section describes the representation
1039 and meaning of input events in detail.
1040
1041 @defun eventp object
1042 This function returns non-@code{nil} if @var{object} is an input event
1043 or event type.
1044
1045 Note that any symbol might be used as an event or an event type.
1046 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
1047 code to be used as an event. Instead, it distinguishes whether the
1048 symbol has actually been used in an event that has been read as input in
1049 the current Emacs session. If a symbol has not yet been so used,
1050 @code{eventp} returns @code{nil}.
1051 @end defun
1052
1053 @menu
1054 * Keyboard Events:: Ordinary characters -- keys with symbols on them.
1055 * Function Keys:: Function keys -- keys with names, not symbols.
1056 * Mouse Events:: Overview of mouse events.
1057 * Click Events:: Pushing and releasing a mouse button.
1058 * Drag Events:: Moving the mouse before releasing the button.
1059 * Button-Down Events:: A button was pushed and not yet released.
1060 * Repeat Events:: Double and triple click (or drag, or down).
1061 * Motion Events:: Just moving the mouse, not pushing a button.
1062 * Focus Events:: Moving the mouse between frames.
1063 * Misc Events:: Other events the system can generate.
1064 * Event Examples:: Examples of the lists for mouse events.
1065 * Classifying Events:: Finding the modifier keys in an event symbol.
1066 Event types.
1067 * Accessing Mouse:: Functions to extract info from mouse events.
1068 * Accessing Scroll:: Functions to get info from scroll bar events.
1069 * Strings of Events:: Special considerations for putting
1070 keyboard character events in a string.
1071 @end menu
1072
1073 @node Keyboard Events
1074 @subsection Keyboard Events
1075 @cindex keyboard events
1076
1077 There are two kinds of input you can get from the keyboard: ordinary
1078 keys, and function keys. Ordinary keys correspond to characters; the
1079 events they generate are represented in Lisp as characters. The event
1080 type of a character event is the character itself (an integer); see
1081 @ref{Classifying Events}.
1082
1083 @cindex modifier bits (of input character)
1084 @cindex basic code (of input character)
1085 An input character event consists of a @dfn{basic code} between 0 and
1086 524287, plus any or all of these @dfn{modifier bits}:
1087
1088 @table @asis
1089 @item meta
1090 The
1091 @tex
1092 @math{2^{27}}
1093 @end tex
1094 @ifnottex
1095 2**27
1096 @end ifnottex
1097 bit in the character code indicates a character
1098 typed with the meta key held down.
1099
1100 @item control
1101 The
1102 @tex
1103 @math{2^{26}}
1104 @end tex
1105 @ifnottex
1106 2**26
1107 @end ifnottex
1108 bit in the character code indicates a non-@acronym{ASCII}
1109 control character.
1110
1111 @sc{ascii} control characters such as @kbd{C-a} have special basic
1112 codes of their own, so Emacs needs no special bit to indicate them.
1113 Thus, the code for @kbd{C-a} is just 1.
1114
1115 But if you type a control combination not in @acronym{ASCII}, such as
1116 @kbd{%} with the control key, the numeric value you get is the code
1117 for @kbd{%} plus
1118 @tex
1119 @math{2^{26}}
1120 @end tex
1121 @ifnottex
1122 2**26
1123 @end ifnottex
1124 (assuming the terminal supports non-@acronym{ASCII}
1125 control characters).
1126
1127 @item shift
1128 The
1129 @tex
1130 @math{2^{25}}
1131 @end tex
1132 @ifnottex
1133 2**25
1134 @end ifnottex
1135 bit in the character code indicates an @acronym{ASCII} control
1136 character typed with the shift key held down.
1137
1138 For letters, the basic code itself indicates upper versus lower case;
1139 for digits and punctuation, the shift key selects an entirely different
1140 character with a different basic code. In order to keep within the
1141 @acronym{ASCII} character set whenever possible, Emacs avoids using the
1142 @tex
1143 @math{2^{25}}
1144 @end tex
1145 @ifnottex
1146 2**25
1147 @end ifnottex
1148 bit for those characters.
1149
1150 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1151 @kbd{C-a}, so Emacs uses the
1152 @tex
1153 @math{2^{25}}
1154 @end tex
1155 @ifnottex
1156 2**25
1157 @end ifnottex
1158 bit in @kbd{C-A} and not in
1159 @kbd{C-a}.
1160
1161 @item hyper
1162 The
1163 @tex
1164 @math{2^{24}}
1165 @end tex
1166 @ifnottex
1167 2**24
1168 @end ifnottex
1169 bit in the character code indicates a character
1170 typed with the hyper key held down.
1171
1172 @item super
1173 The
1174 @tex
1175 @math{2^{23}}
1176 @end tex
1177 @ifnottex
1178 2**23
1179 @end ifnottex
1180 bit in the character code indicates a character
1181 typed with the super key held down.
1182
1183 @item alt
1184 The
1185 @tex
1186 @math{2^{22}}
1187 @end tex
1188 @ifnottex
1189 2**22
1190 @end ifnottex
1191 bit in the character code indicates a character typed with the alt key
1192 held down. (The key labeled @key{Alt} on most keyboards is actually
1193 treated as the meta key, not this.)
1194 @end table
1195
1196 It is best to avoid mentioning specific bit numbers in your program.
1197 To test the modifier bits of a character, use the function
1198 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1199 bindings, you can use the read syntax for characters with modifier bits
1200 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1201 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1202 specify the characters (@pxref{Changing Key Bindings}). The function
1203 @code{event-convert-list} converts such a list into an event type
1204 (@pxref{Classifying Events}).
1205
1206 @node Function Keys
1207 @subsection Function Keys
1208
1209 @cindex function keys
1210 Most keyboards also have @dfn{function keys}---keys that have names or
1211 symbols that are not characters. Function keys are represented in
1212 Emacs Lisp as symbols; the symbol's name is the function key's label,
1213 in lower case. For example, pressing a key labeled @key{F1} generates
1214 an input event represented by the symbol @code{f1}.
1215
1216 The event type of a function key event is the event symbol itself.
1217 @xref{Classifying Events}.
1218
1219 Here are a few special cases in the symbol-naming convention for
1220 function keys:
1221
1222 @table @asis
1223 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1224 These keys correspond to common @acronym{ASCII} control characters that have
1225 special keys on most keyboards.
1226
1227 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1228 terminal can distinguish between them, Emacs conveys the distinction to
1229 Lisp programs by representing the former as the integer 9, and the
1230 latter as the symbol @code{tab}.
1231
1232 Most of the time, it's not useful to distinguish the two. So normally
1233 @code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1234 to map @code{tab} into 9. Thus, a key binding for character code 9
1235 (the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1236 the other symbols in this group. The function @code{read-char}
1237 likewise converts these events into characters.
1238
1239 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1240 converts into the character code 127 (@key{DEL}), not into code 8
1241 (@key{BS}). This is what most users prefer.
1242
1243 @item @code{left}, @code{up}, @code{right}, @code{down}
1244 Cursor arrow keys
1245 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1246 Keypad keys (to the right of the regular keyboard).
1247 @item @code{kp-0}, @code{kp-1}, @dots{}
1248 Keypad keys with digits.
1249 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1250 Keypad PF keys.
1251 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1252 Keypad arrow keys. Emacs normally translates these into the
1253 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1254 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1255 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1256 normally translates these into the like-named non-keypad keys.
1257 @end table
1258
1259 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1260 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1261 represent them is with prefixes in the symbol name:
1262
1263 @table @samp
1264 @item A-
1265 The alt modifier.
1266 @item C-
1267 The control modifier.
1268 @item H-
1269 The hyper modifier.
1270 @item M-
1271 The meta modifier.
1272 @item S-
1273 The shift modifier.
1274 @item s-
1275 The super modifier.
1276 @end table
1277
1278 Thus, the symbol for the key @key{F3} with @key{META} held down is
1279 @code{M-f3}. When you use more than one prefix, we recommend you
1280 write them in alphabetical order; but the order does not matter in
1281 arguments to the key-binding lookup and modification functions.
1282
1283 @node Mouse Events
1284 @subsection Mouse Events
1285
1286 Emacs supports four kinds of mouse events: click events, drag events,
1287 button-down events, and motion events. All mouse events are represented
1288 as lists. The @sc{car} of the list is the event type; this says which
1289 mouse button was involved, and which modifier keys were used with it.
1290 The event type can also distinguish double or triple button presses
1291 (@pxref{Repeat Events}). The rest of the list elements give position
1292 and time information.
1293
1294 For key lookup, only the event type matters: two events of the same type
1295 necessarily run the same command. The command can access the full
1296 values of these events using the @samp{e} interactive code.
1297 @xref{Interactive Codes}.
1298
1299 A key sequence that starts with a mouse event is read using the keymaps
1300 of the buffer in the window that the mouse was in, not the current
1301 buffer. This does not imply that clicking in a window selects that
1302 window or its buffer---that is entirely under the control of the command
1303 binding of the key sequence.
1304
1305 @node Click Events
1306 @subsection Click Events
1307 @cindex click event
1308 @cindex mouse click event
1309
1310 When the user presses a mouse button and releases it at the same
1311 location, that generates a @dfn{click} event. All mouse click event
1312 share the same format:
1313
1314 @example
1315 (@var{event-type} @var{position} @var{click-count})
1316 @end example
1317
1318 @table @asis
1319 @item @var{event-type}
1320 This is a symbol that indicates which mouse button was used. It is
1321 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1322 buttons are numbered left to right.
1323
1324 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1325 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1326 and super, just as you would with function keys.
1327
1328 This symbol also serves as the event type of the event. Key bindings
1329 describe events by their types; thus, if there is a key binding for
1330 @code{mouse-1}, that binding would apply to all events whose
1331 @var{event-type} is @code{mouse-1}.
1332
1333 @item @var{position}
1334 @cindex mouse position list
1335 This is a @dfn{mouse position list} specifying where the mouse click
1336 occurred; see below for details.
1337
1338 @item @var{click-count}
1339 This is the number of rapid repeated presses so far of the same mouse
1340 button. @xref{Repeat Events}.
1341 @end table
1342
1343 To access the contents of a mouse position list in the
1344 @var{position} slot of a click event, you should typically use the
1345 functions documented in @ref{Accessing Mouse}. The explicit format of
1346 the list depends on where the click occurred. For clicks in the text
1347 area, mode line, header line, or in the fringe or marginal areas, the
1348 mouse position list has the form
1349
1350 @example
1351 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1352 @var{object} @var{text-pos} (@var{col} . @var{row})
1353 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1354 @end example
1355
1356 @noindent
1357 The meanings of these list elements are as follows:
1358
1359 @table @asis
1360 @item @var{window}
1361 The window in which the click occurred.
1362
1363 @item @var{pos-or-area}
1364 The buffer position of the character clicked on in the text area; or,
1365 if the click was outside the text area, the window area where it
1366 occurred. It is one of the symbols @code{mode-line},
1367 @code{header-line}, @code{vertical-line}, @code{left-margin},
1368 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1369
1370 In one special case, @var{pos-or-area} is a list containing a symbol
1371 (one of the symbols listed above) instead of just the symbol. This
1372 happens after the imaginary prefix keys for the event are registered
1373 by Emacs. @xref{Key Sequence Input}.
1374
1375 @item @var{x}, @var{y}
1376 The relative pixel coordinates of the click. For clicks in the text
1377 area of a window, the coordinate origin @code{(0 . 0)} is taken to be
1378 the top left corner of the text area. @xref{Window Sizes}. For
1379 clicks in a mode line or header line, the coordinate origin is the top
1380 left corner of the window itself. For fringes, margins, and the
1381 vertical border, @var{x} does not have meaningful data. For fringes
1382 and margins, @var{y} is relative to the bottom edge of the header
1383 line. In all cases, the @var{x} and @var{y} coordinates increase
1384 rightward and downward respectively.
1385
1386 @item @var{timestamp}
1387 The time at which the event occurred, as an integer number of
1388 milliseconds since a system-dependent initial time.
1389
1390 @item @var{object}
1391 Either @code{nil} if there is no string-type text property at the
1392 click position, or a cons cell of the form (@var{string}
1393 . @var{string-pos}) if there is one:
1394
1395 @table @asis
1396 @item @var{string}
1397 The string which was clicked on, including any properties.
1398
1399 @item @var{string-pos}
1400 The position in the string where the click occurred.
1401 @end table
1402
1403 @item @var{text-pos}
1404 For clicks on a marginal area or on a fringe, this is the buffer
1405 position of the first visible character in the corresponding line in
1406 the window. For clicks on the mode line or the header line, this is
1407 @code{nil}. For other events, it is the buffer position closest to
1408 the click.
1409
1410 @item @var{col}, @var{row}
1411 These are the actual column and row coordinate numbers of the glyph
1412 under the @var{x}, @var{y} position. If @var{x} lies beyond the last
1413 column of actual text on its line, @var{col} is reported by adding
1414 fictional extra columns that have the default character width. Row 0
1415 is taken to be the header line if the window has one, or the topmost
1416 row of the text area otherwise. Column 0 is taken to be the leftmost
1417 column of the text area for clicks on a window text area, or the
1418 leftmost mode line or header line column for clicks there. For clicks
1419 on fringes or vertical borders, these have no meaningful data. For
1420 clicks on margins, @var{col} is measured from the left edge of the
1421 margin area and @var{row} is measured from the top of the margin area.
1422
1423 @item @var{image}
1424 This is the image object on which the click occurred. It is either
1425 @code{nil} if there is no image at the position clicked on, or it is
1426 an image object as returned by @code{find-image} if click was in an image.
1427
1428 @item @var{dx}, @var{dy}
1429 These are the pixel coordinates of the click, relative to
1430 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1431 @var{object} is @code{nil}, the coordinates are relative to the top
1432 left corner of the character glyph clicked on.
1433
1434 @item @var{width}, @var{height}
1435 These are the pixel width and height of @var{object} or, if this is
1436 @code{nil}, those of the character glyph clicked on.
1437 @end table
1438
1439 For clicks on a scroll bar, @var{position} has this form:
1440
1441 @example
1442 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1443 @end example
1444
1445 @table @asis
1446 @item @var{window}
1447 The window whose scroll bar was clicked on.
1448
1449 @item @var{area}
1450 This is the symbol @code{vertical-scroll-bar}.
1451
1452 @item @var{portion}
1453 The number of pixels from the top of the scroll bar to the click
1454 position. On some toolkits, including GTK+, Emacs cannot extract this
1455 data, so the value is always @code{0}.
1456
1457 @item @var{whole}
1458 The total length, in pixels, of the scroll bar. On some toolkits,
1459 including GTK+, Emacs cannot extract this data, so the value is always
1460 @code{0}.
1461
1462 @item @var{timestamp}
1463 The time at which the event occurred, in milliseconds. On some
1464 toolkits, including GTK+, Emacs cannot extract this data, so the value
1465 is always @code{0}.
1466
1467 @item @var{part}
1468 The part of the scroll bar on which the click occurred. It is one of
1469 the symbols @code{handle} (the scroll bar handle), @code{above-handle}
1470 (the area above the handle), @code{below-handle} (the area below the
1471 handle), @code{up} (the up arrow at one end of the scroll bar), or
1472 @code{down} (the down arrow at one end of the scroll bar).
1473 @c The 'top', 'bottom', and 'end-scroll' codes don't seem to be used.
1474 @end table
1475
1476
1477 @node Drag Events
1478 @subsection Drag Events
1479 @cindex drag event
1480 @cindex mouse drag event
1481
1482 With Emacs, you can have a drag event without even changing your
1483 clothes. A @dfn{drag event} happens every time the user presses a mouse
1484 button and then moves the mouse to a different character position before
1485 releasing the button. Like all mouse events, drag events are
1486 represented in Lisp as lists. The lists record both the starting mouse
1487 position and the final position, like this:
1488
1489 @example
1490 (@var{event-type}
1491 (@var{window1} START-POSITION)
1492 (@var{window2} END-POSITION))
1493 @end example
1494
1495 For a drag event, the name of the symbol @var{event-type} contains the
1496 prefix @samp{drag-}. For example, dragging the mouse with button 2
1497 held down generates a @code{drag-mouse-2} event. The second and third
1498 elements of the event give the starting and ending position of the
1499 drag, as mouse position lists (@pxref{Click Events}). You can access
1500 the second element of any mouse event in the same way. However, the
1501 drag event may end outside the boundaries of the frame that was
1502 initially selected. In that case, the third element's position list
1503 contains that frame in place of a window.
1504
1505 The @samp{drag-} prefix follows the modifier key prefixes such as
1506 @samp{C-} and @samp{M-}.
1507
1508 If @code{read-key-sequence} receives a drag event that has no key
1509 binding, and the corresponding click event does have a binding, it
1510 changes the drag event into a click event at the drag's starting
1511 position. This means that you don't have to distinguish between click
1512 and drag events unless you want to.
1513
1514 @node Button-Down Events
1515 @subsection Button-Down Events
1516 @cindex button-down event
1517
1518 Click and drag events happen when the user releases a mouse button.
1519 They cannot happen earlier, because there is no way to distinguish a
1520 click from a drag until the button is released.
1521
1522 If you want to take action as soon as a button is pressed, you need to
1523 handle @dfn{button-down} events.@footnote{Button-down is the
1524 conservative antithesis of drag.} These occur as soon as a button is
1525 pressed. They are represented by lists that look exactly like click
1526 events (@pxref{Click Events}), except that the @var{event-type} symbol
1527 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1528 modifier key prefixes such as @samp{C-} and @samp{M-}.
1529
1530 The function @code{read-key-sequence} ignores any button-down events
1531 that don't have command bindings; therefore, the Emacs command loop
1532 ignores them too. This means that you need not worry about defining
1533 button-down events unless you want them to do something. The usual
1534 reason to define a button-down event is so that you can track mouse
1535 motion (by reading motion events) until the button is released.
1536 @xref{Motion Events}.
1537
1538 @node Repeat Events
1539 @subsection Repeat Events
1540 @cindex repeat events
1541 @cindex double-click events
1542 @cindex triple-click events
1543 @cindex mouse events, repeated
1544
1545 If you press the same mouse button more than once in quick succession
1546 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1547 events for the second and subsequent presses.
1548
1549 The most common repeat events are @dfn{double-click} events. Emacs
1550 generates a double-click event when you click a button twice; the event
1551 happens when you release the button (as is normal for all click
1552 events).
1553
1554 The event type of a double-click event contains the prefix
1555 @samp{double-}. Thus, a double click on the second mouse button with
1556 @key{meta} held down comes to the Lisp program as
1557 @code{M-double-mouse-2}. If a double-click event has no binding, the
1558 binding of the corresponding ordinary click event is used to execute
1559 it. Thus, you need not pay attention to the double click feature
1560 unless you really want to.
1561
1562 When the user performs a double click, Emacs generates first an ordinary
1563 click event, and then a double-click event. Therefore, you must design
1564 the command binding of the double click event to assume that the
1565 single-click command has already run. It must produce the desired
1566 results of a double click, starting from the results of a single click.
1567
1568 This is convenient, if the meaning of a double click somehow builds
1569 on the meaning of a single click---which is recommended user interface
1570 design practice for double clicks.
1571
1572 If you click a button, then press it down again and start moving the
1573 mouse with the button held down, then you get a @dfn{double-drag} event
1574 when you ultimately release the button. Its event type contains
1575 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1576 has no binding, Emacs looks for an alternate binding as if the event
1577 were an ordinary drag.
1578
1579 Before the double-click or double-drag event, Emacs generates a
1580 @dfn{double-down} event when the user presses the button down for the
1581 second time. Its event type contains @samp{double-down} instead of just
1582 @samp{down}. If a double-down event has no binding, Emacs looks for an
1583 alternate binding as if the event were an ordinary button-down event.
1584 If it finds no binding that way either, the double-down event is
1585 ignored.
1586
1587 To summarize, when you click a button and then press it again right
1588 away, Emacs generates a down event and a click event for the first
1589 click, a double-down event when you press the button again, and finally
1590 either a double-click or a double-drag event.
1591
1592 If you click a button twice and then press it again, all in quick
1593 succession, Emacs generates a @dfn{triple-down} event, followed by
1594 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1595 these events contain @samp{triple} instead of @samp{double}. If any
1596 triple event has no binding, Emacs uses the binding that it would use
1597 for the corresponding double event.
1598
1599 If you click a button three or more times and then press it again, the
1600 events for the presses beyond the third are all triple events. Emacs
1601 does not have separate event types for quadruple, quintuple, etc.@:
1602 events. However, you can look at the event list to find out precisely
1603 how many times the button was pressed.
1604
1605 @defun event-click-count event
1606 This function returns the number of consecutive button presses that led
1607 up to @var{event}. If @var{event} is a double-down, double-click or
1608 double-drag event, the value is 2. If @var{event} is a triple event,
1609 the value is 3 or greater. If @var{event} is an ordinary mouse event
1610 (not a repeat event), the value is 1.
1611 @end defun
1612
1613 @defopt double-click-fuzz
1614 To generate repeat events, successive mouse button presses must be at
1615 approximately the same screen position. The value of
1616 @code{double-click-fuzz} specifies the maximum number of pixels the
1617 mouse may be moved (horizontally or vertically) between two successive
1618 clicks to make a double-click.
1619
1620 This variable is also the threshold for motion of the mouse to count
1621 as a drag.
1622 @end defopt
1623
1624 @defopt double-click-time
1625 To generate repeat events, the number of milliseconds between
1626 successive button presses must be less than the value of
1627 @code{double-click-time}. Setting @code{double-click-time} to
1628 @code{nil} disables multi-click detection entirely. Setting it to
1629 @code{t} removes the time limit; Emacs then detects multi-clicks by
1630 position only.
1631 @end defopt
1632
1633 @node Motion Events
1634 @subsection Motion Events
1635 @cindex motion event
1636 @cindex mouse motion events
1637
1638 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1639 of the mouse without any button activity. Mouse motion events are
1640 represented by lists that look like this:
1641
1642 @example
1643 (mouse-movement POSITION)
1644 @end example
1645
1646 @noindent
1647 @var{position} is a mouse position list (@pxref{Click Events}),
1648 specifying the current position of the mouse cursor. As with the
1649 end-position of a drag event, this position list may represent a
1650 location outside the boundaries of the initially selected frame, in
1651 which case the list contains that frame in place of a window.
1652
1653 The special form @code{track-mouse} enables generation of motion
1654 events within its body. Outside of @code{track-mouse} forms, Emacs
1655 does not generate events for mere motion of the mouse, and these
1656 events do not appear. @xref{Mouse Tracking}.
1657
1658 @node Focus Events
1659 @subsection Focus Events
1660 @cindex focus event
1661
1662 Window systems provide general ways for the user to control which window
1663 gets keyboard input. This choice of window is called the @dfn{focus}.
1664 When the user does something to switch between Emacs frames, that
1665 generates a @dfn{focus event}. The normal definition of a focus event,
1666 in the global keymap, is to select a new frame within Emacs, as the user
1667 would expect. @xref{Input Focus}.
1668
1669 Focus events are represented in Lisp as lists that look like this:
1670
1671 @example
1672 (switch-frame @var{new-frame})
1673 @end example
1674
1675 @noindent
1676 where @var{new-frame} is the frame switched to.
1677
1678 Some X window managers are set up so that just moving the mouse into a
1679 window is enough to set the focus there. Usually, there is no need
1680 for a Lisp program to know about the focus change until some other
1681 kind of input arrives. Emacs generates a focus event only when the
1682 user actually types a keyboard key or presses a mouse button in the
1683 new frame; just moving the mouse between frames does not generate a
1684 focus event.
1685
1686 A focus event in the middle of a key sequence would garble the
1687 sequence. So Emacs never generates a focus event in the middle of a key
1688 sequence. If the user changes focus in the middle of a key
1689 sequence---that is, after a prefix key---then Emacs reorders the events
1690 so that the focus event comes either before or after the multi-event key
1691 sequence, and not within it.
1692
1693 @node Misc Events
1694 @subsection Miscellaneous System Events
1695
1696 A few other event types represent occurrences within the system.
1697
1698 @table @code
1699 @cindex @code{delete-frame} event
1700 @item (delete-frame (@var{frame}))
1701 This kind of event indicates that the user gave the window manager
1702 a command to delete a particular window, which happens to be an Emacs frame.
1703
1704 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1705
1706 @cindex @code{iconify-frame} event
1707 @item (iconify-frame (@var{frame}))
1708 This kind of event indicates that the user iconified @var{frame} using
1709 the window manager. Its standard definition is @code{ignore}; since the
1710 frame has already been iconified, Emacs has no work to do. The purpose
1711 of this event type is so that you can keep track of such events if you
1712 want to.
1713
1714 @cindex @code{make-frame-visible} event
1715 @item (make-frame-visible (@var{frame}))
1716 This kind of event indicates that the user deiconified @var{frame} using
1717 the window manager. Its standard definition is @code{ignore}; since the
1718 frame has already been made visible, Emacs has no work to do.
1719
1720 @cindex @code{wheel-up} event
1721 @cindex @code{wheel-down} event
1722 @item (wheel-up @var{position})
1723 @itemx (wheel-down @var{position})
1724 These kinds of event are generated by moving a mouse wheel. The
1725 @var{position} element is a mouse position list (@pxref{Click
1726 Events}), specifying the position of the mouse cursor when the event
1727 occurred.
1728
1729 @vindex mouse-wheel-up-event
1730 @vindex mouse-wheel-down-event
1731 This kind of event is generated only on some kinds of systems. On some
1732 systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1733 portable code, use the variables @code{mouse-wheel-up-event} and
1734 @code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1735 what event types to expect for the mouse wheel.
1736
1737 @cindex @code{drag-n-drop} event
1738 @item (drag-n-drop @var{position} @var{files})
1739 This kind of event is generated when a group of files is
1740 selected in an application outside of Emacs, and then dragged and
1741 dropped onto an Emacs frame.
1742
1743 The element @var{position} is a list describing the position of the
1744 event, in the same format as used in a mouse-click event (@pxref{Click
1745 Events}), and @var{files} is the list of file names that were dragged
1746 and dropped. The usual way to handle this event is by visiting these
1747 files.
1748
1749 This kind of event is generated, at present, only on some kinds of
1750 systems.
1751
1752 @cindex @code{help-echo} event
1753 @item help-echo
1754 This kind of event is generated when a mouse pointer moves onto a
1755 portion of buffer text which has a @code{help-echo} text property.
1756 The generated event has this form:
1757
1758 @example
1759 (help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1760 @end example
1761
1762 @noindent
1763 The precise meaning of the event parameters and the way these
1764 parameters are used to display the help-echo text are described in
1765 @ref{Text help-echo}.
1766
1767 @cindex @code{sigusr1} event
1768 @cindex @code{sigusr2} event
1769 @cindex user signals
1770 @item sigusr1
1771 @itemx sigusr2
1772 These events are generated when the Emacs process receives
1773 the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1774 additional data because signals do not carry additional information.
1775 They can be useful for debugging (@pxref{Error Debugging}).
1776
1777 To catch a user signal, bind the corresponding event to an interactive
1778 command in the @code{special-event-map} (@pxref{Active Keymaps}).
1779 The command is called with no arguments, and the specific signal event is
1780 available in @code{last-input-event}. For example:
1781
1782 @smallexample
1783 (defun sigusr-handler ()
1784 (interactive)
1785 (message "Caught signal %S" last-input-event))
1786
1787 (define-key special-event-map [sigusr1] 'sigusr-handler)
1788 @end smallexample
1789
1790 To test the signal handler, you can make Emacs send a signal to itself:
1791
1792 @smallexample
1793 (signal-process (emacs-pid) 'sigusr1)
1794 @end smallexample
1795
1796 @cindex @code{language-change} event
1797 @item language-change
1798 This kind of event is generated on MS-Windows when the input language
1799 has changed. This typically means that the keyboard keys will send to
1800 Emacs characters from a different language. The generated event has
1801 this form:
1802
1803 @smallexample
1804 (language-change @var{frame} @var{codepage} @var{language-id})
1805 @end smallexample
1806
1807 @noindent
1808 Here @var{frame} is the frame which was current when the input
1809 language changed; @var{codepage} is the new codepage number; and
1810 @var{language-id} is the numerical ID of the new input language. The
1811 coding-system (@pxref{Coding Systems}) that corresponds to
1812 @var{codepage} is @code{cp@var{codepage}} or
1813 @code{windows-@var{codepage}}. To convert @var{language-id} to a
1814 string (e.g., to use it for various language-dependent features, such
1815 as @code{set-language-environment}), use the
1816 @code{w32-get-locale-info} function, like this:
1817
1818 @smallexample
1819 ;; Get the abbreviated language name, such as "ENU" for English
1820 (w32-get-locale-info language-id)
1821 ;; Get the full English name of the language,
1822 ;; such as "English (United States)"
1823 (w32-get-locale-info language-id 4097)
1824 ;; Get the full localized name of the language
1825 (w32-get-locale-info language-id t)
1826 @end smallexample
1827 @end table
1828
1829 If one of these events arrives in the middle of a key sequence---that
1830 is, after a prefix key---then Emacs reorders the events so that this
1831 event comes either before or after the multi-event key sequence, not
1832 within it.
1833
1834 @node Event Examples
1835 @subsection Event Examples
1836
1837 If the user presses and releases the left mouse button over the same
1838 location, that generates a sequence of events like this:
1839
1840 @smallexample
1841 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1842 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1843 @end smallexample
1844
1845 While holding the control key down, the user might hold down the
1846 second mouse button, and drag the mouse from one line to the next.
1847 That produces two events, as shown here:
1848
1849 @smallexample
1850 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1851 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1852 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1853 @end smallexample
1854
1855 While holding down the meta and shift keys, the user might press the
1856 second mouse button on the window's mode line, and then drag the mouse
1857 into another window. That produces a pair of events like these:
1858
1859 @smallexample
1860 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1861 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1862 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1863 -453816))
1864 @end smallexample
1865
1866 The frame with input focus might not take up the entire screen, and
1867 the user might move the mouse outside the scope of the frame. Inside
1868 the @code{track-mouse} special form, that produces an event like this:
1869
1870 @smallexample
1871 (mouse-movement (#<frame *ielm* 0x102849a30> nil (563 . 205) 532301936))
1872 @end smallexample
1873
1874 To handle a SIGUSR1 signal, define an interactive function, and
1875 bind it to the @code{signal usr1} event sequence:
1876
1877 @smallexample
1878 (defun usr1-handler ()
1879 (interactive)
1880 (message "Got USR1 signal"))
1881 (global-set-key [signal usr1] 'usr1-handler)
1882 @end smallexample
1883
1884 @node Classifying Events
1885 @subsection Classifying Events
1886 @cindex event type
1887 @cindex classifying events
1888
1889 Every event has an @dfn{event type}, which classifies the event for
1890 key binding purposes. For a keyboard event, the event type equals the
1891 event value; thus, the event type for a character is the character, and
1892 the event type for a function key symbol is the symbol itself. For
1893 events that are lists, the event type is the symbol in the @sc{car} of
1894 the list. Thus, the event type is always a symbol or a character.
1895
1896 Two events of the same type are equivalent where key bindings are
1897 concerned; thus, they always run the same command. That does not
1898 necessarily mean they do the same things, however, as some commands look
1899 at the whole event to decide what to do. For example, some commands use
1900 the location of a mouse event to decide where in the buffer to act.
1901
1902 Sometimes broader classifications of events are useful. For example,
1903 you might want to ask whether an event involved the @key{META} key,
1904 regardless of which other key or mouse button was used.
1905
1906 The functions @code{event-modifiers} and @code{event-basic-type} are
1907 provided to get such information conveniently.
1908
1909 @defun event-modifiers event
1910 This function returns a list of the modifiers that @var{event} has. The
1911 modifiers are symbols; they include @code{shift}, @code{control},
1912 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1913 the modifiers list of a mouse event symbol always contains one of
1914 @code{click}, @code{drag}, and @code{down}. For double or triple
1915 events, it also contains @code{double} or @code{triple}.
1916
1917 The argument @var{event} may be an entire event object, or just an
1918 event type. If @var{event} is a symbol that has never been used in an
1919 event that has been read as input in the current Emacs session, then
1920 @code{event-modifiers} can return @code{nil}, even when @var{event}
1921 actually has modifiers.
1922
1923 Here are some examples:
1924
1925 @example
1926 (event-modifiers ?a)
1927 @result{} nil
1928 (event-modifiers ?A)
1929 @result{} (shift)
1930 (event-modifiers ?\C-a)
1931 @result{} (control)
1932 (event-modifiers ?\C-%)
1933 @result{} (control)
1934 (event-modifiers ?\C-\S-a)
1935 @result{} (control shift)
1936 (event-modifiers 'f5)
1937 @result{} nil
1938 (event-modifiers 's-f5)
1939 @result{} (super)
1940 (event-modifiers 'M-S-f5)
1941 @result{} (meta shift)
1942 (event-modifiers 'mouse-1)
1943 @result{} (click)
1944 (event-modifiers 'down-mouse-1)
1945 @result{} (down)
1946 @end example
1947
1948 The modifiers list for a click event explicitly contains @code{click},
1949 but the event symbol name itself does not contain @samp{click}.
1950 @end defun
1951
1952 @defun event-basic-type event
1953 This function returns the key or mouse button that @var{event}
1954 describes, with all modifiers removed. The @var{event} argument is as
1955 in @code{event-modifiers}. For example:
1956
1957 @example
1958 (event-basic-type ?a)
1959 @result{} 97
1960 (event-basic-type ?A)
1961 @result{} 97
1962 (event-basic-type ?\C-a)
1963 @result{} 97
1964 (event-basic-type ?\C-\S-a)
1965 @result{} 97
1966 (event-basic-type 'f5)
1967 @result{} f5
1968 (event-basic-type 's-f5)
1969 @result{} f5
1970 (event-basic-type 'M-S-f5)
1971 @result{} f5
1972 (event-basic-type 'down-mouse-1)
1973 @result{} mouse-1
1974 @end example
1975 @end defun
1976
1977 @defun mouse-movement-p object
1978 This function returns non-@code{nil} if @var{object} is a mouse movement
1979 event.
1980 @end defun
1981
1982 @defun event-convert-list list
1983 This function converts a list of modifier names and a basic event type
1984 to an event type which specifies all of them. The basic event type
1985 must be the last element of the list. For example,
1986
1987 @example
1988 (event-convert-list '(control ?a))
1989 @result{} 1
1990 (event-convert-list '(control meta ?a))
1991 @result{} -134217727
1992 (event-convert-list '(control super f1))
1993 @result{} C-s-f1
1994 @end example
1995 @end defun
1996
1997 @node Accessing Mouse
1998 @subsection Accessing Mouse Events
1999 @cindex mouse events, data in
2000 @cindex keyboard events, data in
2001
2002 This section describes convenient functions for accessing the data in
2003 a mouse button or motion event. Keyboard event data can be accessed
2004 using the same functions, but data elements that aren't applicable to
2005 keyboard events are zero or @code{nil}.
2006
2007 The following two functions return a mouse position list
2008 (@pxref{Click Events}), specifying the position of a mouse event.
2009
2010 @defun event-start event
2011 This returns the starting position of @var{event}.
2012
2013 If @var{event} is a click or button-down event, this returns the
2014 location of the event. If @var{event} is a drag event, this returns the
2015 drag's starting position.
2016 @end defun
2017
2018 @defun event-end event
2019 This returns the ending position of @var{event}.
2020
2021 If @var{event} is a drag event, this returns the position where the user
2022 released the mouse button. If @var{event} is a click or button-down
2023 event, the value is actually the starting position, which is the only
2024 position such events have.
2025 @end defun
2026
2027 @defun posnp object
2028 This function returns non-@code{nil} if @var{object} is a mouse
2029 position list, in either of the formats documented in @ref{Click
2030 Events}); and @code{nil} otherwise.
2031 @end defun
2032
2033 @cindex mouse position list, accessing
2034 These functions take a mouse position list as argument, and return
2035 various parts of it:
2036
2037 @defun posn-window position
2038 Return the window that @var{position} is in. If @var{position}
2039 represents a location outside the frame where the event was initiated,
2040 return that frame instead.
2041 @end defun
2042
2043 @defun posn-area position
2044 Return the window area recorded in @var{position}. It returns @code{nil}
2045 when the event occurred in the text area of the window; otherwise, it
2046 is a symbol identifying the area in which the event occurred.
2047 @end defun
2048
2049 @defun posn-point position
2050 Return the buffer position in @var{position}. When the event occurred
2051 in the text area of the window, in a marginal area, or on a fringe,
2052 this is an integer specifying a buffer position. Otherwise, the value
2053 is undefined.
2054 @end defun
2055
2056 @defun posn-x-y position
2057 Return the pixel-based x and y coordinates in @var{position}, as a
2058 cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
2059 to the window given by @code{posn-window}.
2060
2061 This example shows how to convert the window-relative coordinates in
2062 the text area of a window into frame-relative coordinates:
2063
2064 @example
2065 (defun frame-relative-coordinates (position)
2066 "Return frame-relative coordinates from POSITION.
2067 POSITION is assumed to lie in a window text area."
2068 (let* ((x-y (posn-x-y position))
2069 (window (posn-window position))
2070 (edges (window-inside-pixel-edges window)))
2071 (cons (+ (car x-y) (car edges))
2072 (+ (cdr x-y) (cadr edges)))))
2073 @end example
2074 @end defun
2075
2076 @defun posn-col-row position
2077 This function returns a cons cell @code{(@var{col} . @var{row})},
2078 containing the estimated column and row corresponding to buffer
2079 position in @var{position}. The return value is given in units of the
2080 frame's default character width and default line height (including
2081 spacing), as computed from the @var{x} and @var{y} values
2082 corresponding to @var{position}. (So, if the actual characters have
2083 non-default sizes, the actual row and column may differ from these
2084 computed values.)
2085
2086 Note that @var{row} is counted from the top of the text area. If the
2087 window given by @var{position} possesses a header line (@pxref{Header
2088 Lines}), it is @emph{not} included in the @var{row} count.
2089 @end defun
2090
2091 @defun posn-actual-col-row position
2092 Return the actual row and column in @var{position}, as a cons cell
2093 @code{(@var{col} . @var{row})}. The values are the actual row and
2094 column numbers in the window given by @var{position}. @xref{Click
2095 Events}, for details. The function returns @code{nil} if
2096 @var{position} does not include actual position values; in that case
2097 @code{posn-col-row} can be used to get approximate values.
2098
2099 Note that this function doesn't account for the visual width of
2100 characters on display, like the number of visual columns taken by a
2101 tab character or an image. If you need the coordinates in canonical
2102 character units, use @code{posn-col-row} instead.
2103 @end defun
2104
2105 @defun posn-string position
2106 Return the string object in @var{position}, either @code{nil}, or a
2107 cons cell @code{(@var{string} . @var{string-pos})}.
2108 @end defun
2109
2110 @defun posn-image position
2111 Return the image object in @var{position}, either @code{nil}, or an
2112 image @code{(image ...)}.
2113 @end defun
2114
2115 @defun posn-object position
2116 Return the image or string object in @var{position}, either
2117 @code{nil}, an image @code{(image ...)}, or a cons cell
2118 @code{(@var{string} . @var{string-pos})}.
2119 @end defun
2120
2121 @defun posn-object-x-y position
2122 Return the pixel-based x and y coordinates relative to the upper left
2123 corner of the object in @var{position} as a cons cell @code{(@var{dx}
2124 . @var{dy})}. If the @var{position} is on buffer text, return the
2125 relative position of the buffer-text character closest to that
2126 position.
2127 @end defun
2128
2129 @defun posn-object-width-height position
2130 Return the pixel width and height of the object in @var{position} as a
2131 cons cell @code{(@var{width} . @var{height})}. If the @var{position}
2132 is a buffer position, return the size of the character at that position.
2133 @end defun
2134
2135 @cindex timestamp of a mouse event
2136 @defun posn-timestamp position
2137 Return the timestamp in @var{position}. This is the time at which the
2138 event occurred, in milliseconds.
2139 @end defun
2140
2141 These functions compute a position list given particular buffer
2142 position or screen position. You can access the data in this position
2143 list with the functions described above.
2144
2145 @defun posn-at-point &optional pos window
2146 This function returns a position list for position @var{pos} in
2147 @var{window}. @var{pos} defaults to point in @var{window};
2148 @var{window} defaults to the selected window.
2149
2150 @code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
2151 @var{window}.
2152 @end defun
2153
2154 @defun posn-at-x-y x y &optional frame-or-window whole
2155 This function returns position information corresponding to pixel
2156 coordinates @var{x} and @var{y} in a specified frame or window,
2157 @var{frame-or-window}, which defaults to the selected window.
2158 The coordinates @var{x} and @var{y} are relative to the
2159 frame or window used.
2160 If @var{whole} is @code{nil}, the coordinates are relative
2161 to the window text area, otherwise they are relative to
2162 the entire window area including scroll bars, margins and fringes.
2163 @end defun
2164
2165 @node Accessing Scroll
2166 @subsection Accessing Scroll Bar Events
2167 @cindex scroll bar events, data in
2168
2169 These functions are useful for decoding scroll bar events.
2170
2171 @defun scroll-bar-event-ratio event
2172 This function returns the fractional vertical position of a scroll bar
2173 event within the scroll bar. The value is a cons cell
2174 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
2175 is the fractional position.
2176 @end defun
2177
2178 @defun scroll-bar-scale ratio total
2179 This function multiplies (in effect) @var{ratio} by @var{total},
2180 rounding the result to an integer. The argument @var{ratio} is not a
2181 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2182 value returned by @code{scroll-bar-event-ratio}.
2183
2184 This function is handy for scaling a position on a scroll bar into a
2185 buffer position. Here's how to do that:
2186
2187 @example
2188 (+ (point-min)
2189 (scroll-bar-scale
2190 (posn-x-y (event-start event))
2191 (- (point-max) (point-min))))
2192 @end example
2193
2194 Recall that scroll bar events have two integers forming a ratio, in place
2195 of a pair of x and y coordinates.
2196 @end defun
2197
2198 @node Strings of Events
2199 @subsection Putting Keyboard Events in Strings
2200 @cindex keyboard events in strings
2201 @cindex strings with keyboard events
2202
2203 In most of the places where strings are used, we conceptualize the
2204 string as containing text characters---the same kind of characters found
2205 in buffers or files. Occasionally Lisp programs use strings that
2206 conceptually contain keyboard characters; for example, they may be key
2207 sequences or keyboard macro definitions. However, storing keyboard
2208 characters in a string is a complex matter, for reasons of historical
2209 compatibility, and it is not always possible.
2210
2211 We recommend that new programs avoid dealing with these complexities
2212 by not storing keyboard events in strings. Here is how to do that:
2213
2214 @itemize @bullet
2215 @item
2216 Use vectors instead of strings for key sequences, when you plan to use
2217 them for anything other than as arguments to @code{lookup-key} and
2218 @code{define-key}. For example, you can use
2219 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2220 @code{this-command-keys-vector} instead of @code{this-command-keys}.
2221
2222 @item
2223 Use vectors to write key sequence constants containing meta characters,
2224 even when passing them directly to @code{define-key}.
2225
2226 @item
2227 When you have to look at the contents of a key sequence that might be a
2228 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2229 first, to convert it to a list.
2230 @end itemize
2231
2232 The complexities stem from the modifier bits that keyboard input
2233 characters can include. Aside from the Meta modifier, none of these
2234 modifier bits can be included in a string, and the Meta modifier is
2235 allowed only in special cases.
2236
2237 The earliest GNU Emacs versions represented meta characters as codes
2238 in the range of 128 to 255. At that time, the basic character codes
2239 ranged from 0 to 127, so all keyboard character codes did fit in a
2240 string. Many Lisp programs used @samp{\M-} in string constants to stand
2241 for meta characters, especially in arguments to @code{define-key} and
2242 similar functions, and key sequences and sequences of events were always
2243 represented as strings.
2244
2245 When we added support for larger basic character codes beyond 127, and
2246 additional modifier bits, we had to change the representation of meta
2247 characters. Now the flag that represents the Meta modifier in a
2248 character is
2249 @tex
2250 @math{2^{27}}
2251 @end tex
2252 @ifnottex
2253 2**27
2254 @end ifnottex
2255 and such numbers cannot be included in a string.
2256
2257 To support programs with @samp{\M-} in string constants, there are
2258 special rules for including certain meta characters in a string.
2259 Here are the rules for interpreting a string as a sequence of input
2260 characters:
2261
2262 @itemize @bullet
2263 @item
2264 If the keyboard character value is in the range of 0 to 127, it can go
2265 in the string unchanged.
2266
2267 @item
2268 The meta variants of those characters, with codes in the range of
2269 @tex
2270 @math{2^{27}}
2271 @end tex
2272 @ifnottex
2273 2**27
2274 @end ifnottex
2275 to
2276 @tex
2277 @math{2^{27} + 127},
2278 @end tex
2279 @ifnottex
2280 2**27+127,
2281 @end ifnottex
2282 can also go in the string, but you must change their
2283 numeric values. You must set the
2284 @tex
2285 @math{2^{7}}
2286 @end tex
2287 @ifnottex
2288 2**7
2289 @end ifnottex
2290 bit instead of the
2291 @tex
2292 @math{2^{27}}
2293 @end tex
2294 @ifnottex
2295 2**27
2296 @end ifnottex
2297 bit, resulting in a value between 128 and 255. Only a unibyte string
2298 can include these codes.
2299
2300 @item
2301 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2302
2303 @item
2304 Other keyboard character events cannot fit in a string. This includes
2305 keyboard events in the range of 128 to 255.
2306 @end itemize
2307
2308 Functions such as @code{read-key-sequence} that construct strings of
2309 keyboard input characters follow these rules: they construct vectors
2310 instead of strings, when the events won't fit in a string.
2311
2312 When you use the read syntax @samp{\M-} in a string, it produces a
2313 code in the range of 128 to 255---the same code that you get if you
2314 modify the corresponding keyboard event to put it in the string. Thus,
2315 meta events in strings work consistently regardless of how they get into
2316 the strings.
2317
2318 However, most programs would do well to avoid these issues by
2319 following the recommendations at the beginning of this section.
2320
2321 @node Reading Input
2322 @section Reading Input
2323 @cindex read input
2324 @cindex keyboard input
2325
2326 The editor command loop reads key sequences using the function
2327 @code{read-key-sequence}, which uses @code{read-event}. These and other
2328 functions for event input are also available for use in Lisp programs.
2329 See also @code{momentary-string-display} in @ref{Temporary Displays},
2330 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2331 functions and variables for controlling terminal input modes and
2332 debugging terminal input.
2333
2334 For higher-level input facilities, see @ref{Minibuffers}.
2335
2336 @menu
2337 * Key Sequence Input:: How to read one key sequence.
2338 * Reading One Event:: How to read just one event.
2339 * Event Mod:: How Emacs modifies events as they are read.
2340 * Invoking the Input Method:: How reading an event uses the input method.
2341 * Quoted Character Input:: Asking the user to specify a character.
2342 * Event Input Misc:: How to reread or throw away input events.
2343 @end menu
2344
2345 @node Key Sequence Input
2346 @subsection Key Sequence Input
2347 @cindex key sequence input
2348
2349 The command loop reads input a key sequence at a time, by calling
2350 @code{read-key-sequence}. Lisp programs can also call this function;
2351 for example, @code{describe-key} uses it to read the key to describe.
2352
2353 @defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2354 This function reads a key sequence and returns it as a string or
2355 vector. It keeps reading events until it has accumulated a complete key
2356 sequence; that is, enough to specify a non-prefix command using the
2357 currently active keymaps. (Remember that a key sequence that starts
2358 with a mouse event is read using the keymaps of the buffer in the
2359 window that the mouse was in, not the current buffer.)
2360
2361 If the events are all characters and all can fit in a string, then
2362 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2363 Otherwise, it returns a vector, since a vector can hold all kinds of
2364 events---characters, symbols, and lists. The elements of the string or
2365 vector are the events in the key sequence.
2366
2367 Reading a key sequence includes translating the events in various
2368 ways. @xref{Translation Keymaps}.
2369
2370 The argument @var{prompt} is either a string to be displayed in the
2371 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2372 The argument @var{continue-echo}, if non-@code{nil}, means to echo
2373 this key as a continuation of the previous key.
2374
2375 Normally any upper case event is converted to lower case if the
2376 original event is undefined and the lower case equivalent is defined.
2377 The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2378 convert the last event to lower case. This is appropriate for reading
2379 a key sequence to be defined.
2380
2381 The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2382 function should process a @code{switch-frame} event if the user
2383 switches frames before typing anything. If the user switches frames
2384 in the middle of a key sequence, or at the start of the sequence but
2385 @var{switch-frame-ok} is @code{nil}, then the event will be put off
2386 until after the current key sequence.
2387
2388 The argument @var{command-loop}, if non-@code{nil}, means that this
2389 key sequence is being read by something that will read commands one
2390 after another. It should be @code{nil} if the caller will read just
2391 one key sequence.
2392
2393 In the following example, Emacs displays the prompt @samp{?} in the
2394 echo area, and then the user types @kbd{C-x C-f}.
2395
2396 @example
2397 (read-key-sequence "?")
2398
2399 @group
2400 ---------- Echo Area ----------
2401 ?@kbd{C-x C-f}
2402 ---------- Echo Area ----------
2403
2404 @result{} "^X^F"
2405 @end group
2406 @end example
2407
2408 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2409 typed while reading with this function works like any other character,
2410 and does not set @code{quit-flag}. @xref{Quitting}.
2411 @end defun
2412
2413 @defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2414 This is like @code{read-key-sequence} except that it always
2415 returns the key sequence as a vector, never as a string.
2416 @xref{Strings of Events}.
2417 @end defun
2418
2419 @cindex upper case key sequence
2420 @cindex downcasing in @code{lookup-key}
2421 @cindex shift-translation
2422 If an input character is upper-case (or has the shift modifier) and
2423 has no key binding, but its lower-case equivalent has one, then
2424 @code{read-key-sequence} converts the character to lower case. Note
2425 that @code{lookup-key} does not perform case conversion in this way.
2426
2427 @vindex this-command-keys-shift-translated
2428 When reading input results in such a @dfn{shift-translation}, Emacs
2429 sets the variable @code{this-command-keys-shift-translated} to a
2430 non-@code{nil} value. Lisp programs can examine this variable if they
2431 need to modify their behavior when invoked by shift-translated keys.
2432 For example, the function @code{handle-shift-selection} examines the
2433 value of this variable to determine how to activate or deactivate the
2434 region (@pxref{The Mark, handle-shift-selection}).
2435
2436 The function @code{read-key-sequence} also transforms some mouse events.
2437 It converts unbound drag events into click events, and discards unbound
2438 button-down events entirely. It also reshuffles focus events and
2439 miscellaneous window events so that they never appear in a key sequence
2440 with any other events.
2441
2442 @cindex @code{header-line} prefix key
2443 @cindex @code{mode-line} prefix key
2444 @cindex @code{vertical-line} prefix key
2445 @cindex @code{horizontal-scroll-bar} prefix key
2446 @cindex @code{vertical-scroll-bar} prefix key
2447 @cindex @code{menu-bar} prefix key
2448 @cindex mouse events, in special parts of frame
2449 When mouse events occur in special parts of a window, such as a mode
2450 line or a scroll bar, the event type shows nothing special---it is the
2451 same symbol that would normally represent that combination of mouse
2452 button and modifier keys. The information about the window part is kept
2453 elsewhere in the event---in the coordinates. But
2454 @code{read-key-sequence} translates this information into imaginary
2455 prefix keys, all of which are symbols: @code{header-line},
2456 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2457 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2458 meanings for mouse clicks in special window parts by defining key
2459 sequences using these imaginary prefix keys.
2460
2461 For example, if you call @code{read-key-sequence} and then click the
2462 mouse on the window's mode line, you get two events, like this:
2463
2464 @example
2465 (read-key-sequence "Click on the mode line: ")
2466 @result{} [mode-line
2467 (mouse-1
2468 (#<window 6 on NEWS> mode-line
2469 (40 . 63) 5959987))]
2470 @end example
2471
2472 @defvar num-input-keys
2473 This variable's value is the number of key sequences processed so far in
2474 this Emacs session. This includes key sequences read from the terminal
2475 and key sequences read from keyboard macros being executed.
2476 @end defvar
2477
2478 @node Reading One Event
2479 @subsection Reading One Event
2480 @cindex reading a single event
2481 @cindex event, reading only one
2482
2483 The lowest level functions for command input are @code{read-event},
2484 @code{read-char}, and @code{read-char-exclusive}.
2485
2486 @defun read-event &optional prompt inherit-input-method seconds
2487 This function reads and returns the next event of command input,
2488 waiting if necessary until an event is available.
2489
2490 The returned event may come directly from the user, or from a keyboard
2491 macro. It is not decoded by the keyboard's input coding system
2492 (@pxref{Terminal I/O Encoding}).
2493
2494 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2495 string to display in the echo area as a prompt. Otherwise,
2496 @code{read-event} does not display any message to indicate it is waiting
2497 for input; instead, it prompts by echoing: it displays descriptions of
2498 the events that led to or were read by the current command. @xref{The
2499 Echo Area}.
2500
2501 If @var{inherit-input-method} is non-@code{nil}, then the current input
2502 method (if any) is employed to make it possible to enter a
2503 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2504 for reading this event.
2505
2506 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2507 moves the cursor temporarily to the echo area, to the end of any message
2508 displayed there. Otherwise @code{read-event} does not move the cursor.
2509
2510 If @var{seconds} is non-@code{nil}, it should be a number specifying
2511 the maximum time to wait for input, in seconds. If no input arrives
2512 within that time, @code{read-event} stops waiting and returns
2513 @code{nil}. A floating point @var{seconds} means to wait
2514 for a fractional number of seconds. Some systems support only a whole
2515 number of seconds; on these systems, @var{seconds} is rounded down.
2516 If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2517 necessary for input to arrive.
2518
2519 If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2520 for user input to arrive. Idle timers---those created with
2521 @code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2522 period. However, if @var{seconds} is non-@code{nil}, the state of
2523 idleness remains unchanged. If Emacs is non-idle when
2524 @code{read-event} is called, it remains non-idle throughout the
2525 operation of @code{read-event}; if Emacs is idle (which can happen if
2526 the call happens inside an idle timer), it remains idle.
2527
2528 If @code{read-event} gets an event that is defined as a help character,
2529 then in some cases @code{read-event} processes the event directly without
2530 returning. @xref{Help Functions}. Certain other events, called
2531 @dfn{special events}, are also processed directly within
2532 @code{read-event} (@pxref{Special Events}).
2533
2534 Here is what happens if you call @code{read-event} and then press the
2535 right-arrow function key:
2536
2537 @example
2538 @group
2539 (read-event)
2540 @result{} right
2541 @end group
2542 @end example
2543 @end defun
2544
2545 @defun read-char &optional prompt inherit-input-method seconds
2546 This function reads and returns a character of command input. If the
2547 user generates an event which is not a character (i.e., a mouse click or
2548 function key event), @code{read-char} signals an error. The arguments
2549 work as in @code{read-event}.
2550
2551 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2552 code 49). The second example shows a keyboard macro definition that
2553 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2554 @code{read-char} reads the keyboard macro's very next character, which
2555 is @kbd{1}. Then @code{eval-expression} displays its return value in
2556 the echo area.
2557
2558 @example
2559 @group
2560 (read-char)
2561 @result{} 49
2562 @end group
2563
2564 @group
2565 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2566 (symbol-function 'foo)
2567 @result{} "^[:(read-char)^M1"
2568 @end group
2569 @group
2570 (execute-kbd-macro 'foo)
2571 @print{} 49
2572 @result{} nil
2573 @end group
2574 @end example
2575 @end defun
2576
2577 @defun read-char-exclusive &optional prompt inherit-input-method seconds
2578 This function reads and returns a character of command input. If the
2579 user generates an event which is not a character,
2580 @code{read-char-exclusive} ignores it and reads another event, until it
2581 gets a character. The arguments work as in @code{read-event}.
2582 @end defun
2583
2584 None of the above functions suppress quitting.
2585
2586 @defvar num-nonmacro-input-events
2587 This variable holds the total number of input events received so far
2588 from the terminal---not counting those generated by keyboard macros.
2589 @end defvar
2590
2591 We emphasize that, unlike @code{read-key-sequence}, the functions
2592 @code{read-event}, @code{read-char}, and @code{read-char-exclusive} do
2593 not perform the translations described in @ref{Translation Keymaps}.
2594 If you wish to read a single key taking these translations into
2595 account, use the function @code{read-key}:
2596
2597 @defun read-key &optional prompt
2598 This function reads a single key. It is intermediate between
2599 @code{read-key-sequence} and @code{read-event}. Unlike the former, it
2600 reads a single key, not a key sequence. Unlike the latter, it does
2601 not return a raw event, but decodes and translates the user input
2602 according to @code{input-decode-map}, @code{local-function-key-map},
2603 and @code{key-translation-map} (@pxref{Translation Keymaps}).
2604
2605 The argument @var{prompt} is either a string to be displayed in the
2606 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2607 @end defun
2608
2609 @defun read-char-choice prompt chars &optional inhibit-quit
2610 This function uses @code{read-key} to read and return a single
2611 character. It ignores any input that is not a member of @var{chars},
2612 a list of accepted characters. Optionally, it will also ignore
2613 keyboard-quit events while it is waiting for valid input. If you bind
2614 @code{help-form} (@pxref{Help Functions}) to a non-@code{nil} value
2615 while calling @code{read-char-choice}, then pressing @code{help-char}
2616 causes it to evaluate @code{help-form} and display the result. It
2617 then continues to wait for a valid input character, or keyboard-quit.
2618 @end defun
2619
2620 @node Event Mod
2621 @subsection Modifying and Translating Input Events
2622 @cindex modifiers of events
2623 @cindex translating input events
2624 @cindex event translation
2625
2626 Emacs modifies every event it reads according to
2627 @code{extra-keyboard-modifiers}, then translates it through
2628 @code{keyboard-translate-table} (if applicable), before returning it
2629 from @code{read-event}.
2630
2631 @defvar extra-keyboard-modifiers
2632 This variable lets Lisp programs ``press'' the modifier keys on the
2633 keyboard. The value is a character. Only the modifiers of the
2634 character matter. Each time the user types a keyboard key, it is
2635 altered as if those modifier keys were held down. For instance, if
2636 you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2637 keyboard input characters typed during the scope of the binding will
2638 have the control and meta modifiers applied to them. The character
2639 @code{?\C-@@}, equivalent to the integer 0, does not count as a control
2640 character for this purpose, but as a character with no modifiers.
2641 Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2642 modification.
2643
2644 When using a window system, the program can press any of the
2645 modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2646 keys can be virtually pressed.
2647
2648 Note that this variable applies only to events that really come from
2649 the keyboard, and has no effect on mouse events or any other events.
2650 @end defvar
2651
2652 @defvar keyboard-translate-table
2653 This terminal-local variable is the translate table for keyboard
2654 characters. It lets you reshuffle the keys on the keyboard without
2655 changing any command bindings. Its value is normally a char-table, or
2656 else @code{nil}. (It can also be a string or vector, but this is
2657 considered obsolete.)
2658
2659 If @code{keyboard-translate-table} is a char-table
2660 (@pxref{Char-Tables}), then each character read from the keyboard is
2661 looked up in this char-table. If the value found there is
2662 non-@code{nil}, then it is used instead of the actual input character.
2663
2664 Note that this translation is the first thing that happens to a
2665 character after it is read from the terminal. Record-keeping features
2666 such as @code{recent-keys} and dribble files record the characters after
2667 translation.
2668
2669 Note also that this translation is done before the characters are
2670 supplied to input methods (@pxref{Input Methods}). Use
2671 @code{translation-table-for-input} (@pxref{Translation of Characters}),
2672 if you want to translate characters after input methods operate.
2673 @end defvar
2674
2675 @defun keyboard-translate from to
2676 This function modifies @code{keyboard-translate-table} to translate
2677 character code @var{from} into character code @var{to}. It creates
2678 the keyboard translate table if necessary.
2679 @end defun
2680
2681 Here's an example of using the @code{keyboard-translate-table} to
2682 make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2683 operations:
2684
2685 @example
2686 (keyboard-translate ?\C-x 'control-x)
2687 (keyboard-translate ?\C-c 'control-c)
2688 (keyboard-translate ?\C-v 'control-v)
2689 (global-set-key [control-x] 'kill-region)
2690 (global-set-key [control-c] 'kill-ring-save)
2691 (global-set-key [control-v] 'yank)
2692 @end example
2693
2694 @noindent
2695 On a graphical terminal that supports extended @acronym{ASCII} input,
2696 you can still get the standard Emacs meanings of one of those
2697 characters by typing it with the shift key. That makes it a different
2698 character as far as keyboard translation is concerned, but it has the
2699 same usual meaning.
2700
2701 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2702 at the level of @code{read-key-sequence}.
2703
2704 @node Invoking the Input Method
2705 @subsection Invoking the Input Method
2706 @cindex invoking input method
2707
2708 The event-reading functions invoke the current input method, if any
2709 (@pxref{Input Methods}). If the value of @code{input-method-function}
2710 is non-@code{nil}, it should be a function; when @code{read-event} reads
2711 a printing character (including @key{SPC}) with no modifier bits, it
2712 calls that function, passing the character as an argument.
2713
2714 @defvar input-method-function
2715 If this is non-@code{nil}, its value specifies the current input method
2716 function.
2717
2718 @strong{Warning:} don't bind this variable with @code{let}. It is often
2719 buffer-local, and if you bind it around reading input (which is exactly
2720 when you @emph{would} bind it), switching buffers asynchronously while
2721 Emacs is waiting will cause the value to be restored in the wrong
2722 buffer.
2723 @end defvar
2724
2725 The input method function should return a list of events which should
2726 be used as input. (If the list is @code{nil}, that means there is no
2727 input, so @code{read-event} waits for another event.) These events are
2728 processed before the events in @code{unread-command-events}
2729 (@pxref{Event Input Misc}). Events
2730 returned by the input method function are not passed to the input method
2731 function again, even if they are printing characters with no modifier
2732 bits.
2733
2734 If the input method function calls @code{read-event} or
2735 @code{read-key-sequence}, it should bind @code{input-method-function} to
2736 @code{nil} first, to prevent recursion.
2737
2738 The input method function is not called when reading the second and
2739 subsequent events of a key sequence. Thus, these characters are not
2740 subject to input method processing. The input method function should
2741 test the values of @code{overriding-local-map} and
2742 @code{overriding-terminal-local-map}; if either of these variables is
2743 non-@code{nil}, the input method should put its argument into a list and
2744 return that list with no further processing.
2745
2746 @node Quoted Character Input
2747 @subsection Quoted Character Input
2748 @cindex quoted character input
2749
2750 You can use the function @code{read-quoted-char} to ask the user to
2751 specify a character, and allow the user to specify a control or meta
2752 character conveniently, either literally or as an octal character code.
2753 The command @code{quoted-insert} uses this function.
2754
2755 @defun read-quoted-char &optional prompt
2756 @cindex octal character input
2757 @cindex control characters, reading
2758 @cindex nonprinting characters, reading
2759 This function is like @code{read-char}, except that if the first
2760 character read is an octal digit (0--7), it reads any number of octal
2761 digits (but stopping if a non-octal digit is found), and returns the
2762 character represented by that numeric character code. If the
2763 character that terminates the sequence of octal digits is @key{RET},
2764 it is discarded. Any other terminating character is used as input
2765 after this function returns.
2766
2767 Quitting is suppressed when the first character is read, so that the
2768 user can enter a @kbd{C-g}. @xref{Quitting}.
2769
2770 If @var{prompt} is supplied, it specifies a string for prompting the
2771 user. The prompt string is always displayed in the echo area, followed
2772 by a single @samp{-}.
2773
2774 In the following example, the user types in the octal number 177 (which
2775 is 127 in decimal).
2776
2777 @example
2778 (read-quoted-char "What character")
2779
2780 @group
2781 ---------- Echo Area ----------
2782 What character @kbd{1 7 7}-
2783 ---------- Echo Area ----------
2784
2785 @result{} 127
2786 @end group
2787 @end example
2788 @end defun
2789
2790 @need 2000
2791 @node Event Input Misc
2792 @subsection Miscellaneous Event Input Features
2793
2794 This section describes how to peek ahead at events without using
2795 them up, how to check for pending input, and how to discard pending
2796 input. See also the function @code{read-passwd} (@pxref{Reading a
2797 Password}).
2798
2799 @defvar unread-command-events
2800 @cindex next input
2801 @cindex peeking at input
2802 This variable holds a list of events waiting to be read as command
2803 input. The events are used in the order they appear in the list, and
2804 removed one by one as they are used.
2805
2806 The variable is needed because in some cases a function reads an event
2807 and then decides not to use it. Storing the event in this variable
2808 causes it to be processed normally, by the command loop or by the
2809 functions to read command input.
2810
2811 @cindex prefix argument unreading
2812 For example, the function that implements numeric prefix arguments reads
2813 any number of digits. When it finds a non-digit event, it must unread
2814 the event so that it can be read normally by the command loop.
2815 Likewise, incremental search uses this feature to unread events with no
2816 special meaning in a search, because these events should exit the search
2817 and then execute normally.
2818
2819 The reliable and easy way to extract events from a key sequence so as
2820 to put them in @code{unread-command-events} is to use
2821 @code{listify-key-sequence} (see below).
2822
2823 Normally you add events to the front of this list, so that the events
2824 most recently unread will be reread first.
2825
2826 Events read from this list are not normally added to the current
2827 command's key sequence (as returned by, e.g., @code{this-command-keys}),
2828 as the events will already have been added once as they were read for
2829 the first time. An element of the form @w{@code{(t . @var{event})}}
2830 forces @var{event} to be added to the current command's key sequence.
2831 @end defvar
2832
2833 @defun listify-key-sequence key
2834 This function converts the string or vector @var{key} to a list of
2835 individual events, which you can put in @code{unread-command-events}.
2836 @end defun
2837
2838 @defun input-pending-p &optional check-timers
2839 @cindex waiting for command key input
2840 This function determines whether any command input is currently
2841 available to be read. It returns immediately, with value @code{t} if
2842 there is available input, @code{nil} otherwise. On rare occasions it
2843 may return @code{t} when no input is available.
2844
2845 If the optional argument @var{check-timers} is non-@code{nil}, then if
2846 no input is available, Emacs runs any timers which are ready.
2847 @xref{Timers}.
2848 @end defun
2849
2850 @defvar last-input-event
2851 This variable records the last terminal input event read, whether
2852 as part of a command or explicitly by a Lisp program.
2853
2854 In the example below, the Lisp program reads the character @kbd{1},
2855 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2856 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2857 this expression) remains the value of @code{last-command-event}.
2858
2859 @example
2860 @group
2861 (progn (print (read-char))
2862 (print last-command-event)
2863 last-input-event)
2864 @print{} 49
2865 @print{} 5
2866 @result{} 49
2867 @end group
2868 @end example
2869 @end defvar
2870
2871 @defmac while-no-input body@dots{}
2872 This construct runs the @var{body} forms and returns the value of the
2873 last one---but only if no input arrives. If any input arrives during
2874 the execution of the @var{body} forms, it aborts them (working much
2875 like a quit). The @code{while-no-input} form returns @code{nil} if
2876 aborted by a real quit, and returns @code{t} if aborted by arrival of
2877 other input.
2878
2879 If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2880 arrival of input during those parts won't cause an abort until
2881 the end of that part.
2882
2883 If you want to be able to distinguish all possible values computed
2884 by @var{body} from both kinds of abort conditions, write the code
2885 like this:
2886
2887 @example
2888 (while-no-input
2889 (list
2890 (progn . @var{body})))
2891 @end example
2892 @end defmac
2893
2894 @defun discard-input
2895 @cindex flushing input
2896 @cindex discarding input
2897 @cindex keyboard macro, terminating
2898 This function discards the contents of the terminal input buffer and
2899 cancels any keyboard macro that might be in the process of definition.
2900 It returns @code{nil}.
2901
2902 In the following example, the user may type a number of characters right
2903 after starting the evaluation of the form. After the @code{sleep-for}
2904 finishes sleeping, @code{discard-input} discards any characters typed
2905 during the sleep.
2906
2907 @example
2908 (progn (sleep-for 2)
2909 (discard-input))
2910 @result{} nil
2911 @end example
2912 @end defun
2913
2914 @node Special Events
2915 @section Special Events
2916
2917 @cindex special events
2918 Certain @dfn{special events} are handled at a very low level---as soon
2919 as they are read. The @code{read-event} function processes these
2920 events itself, and never returns them. Instead, it keeps waiting for
2921 the first event that is not special and returns that one.
2922
2923 Special events do not echo, they are never grouped into key
2924 sequences, and they never appear in the value of
2925 @code{last-command-event} or @code{(this-command-keys)}. They do not
2926 discard a numeric argument, they cannot be unread with
2927 @code{unread-command-events}, they may not appear in a keyboard macro,
2928 and they are not recorded in a keyboard macro while you are defining
2929 one.
2930
2931 Special events do, however, appear in @code{last-input-event}
2932 immediately after they are read, and this is the way for the event's
2933 definition to find the actual event.
2934
2935 The events types @code{iconify-frame}, @code{make-frame-visible},
2936 @code{delete-frame}, @code{drag-n-drop}, @code{language-change}, and
2937 user signals like @code{sigusr1} are normally handled in this way.
2938 The keymap which defines how to handle special events---and which
2939 events are special---is in the variable @code{special-event-map}
2940 (@pxref{Active Keymaps}).
2941
2942 @node Waiting
2943 @section Waiting for Elapsed Time or Input
2944 @cindex waiting
2945
2946 The wait functions are designed to wait for a certain amount of time
2947 to pass or until there is input. For example, you may wish to pause in
2948 the middle of a computation to allow the user time to view the display.
2949 @code{sit-for} pauses and updates the screen, and returns immediately if
2950 input comes in, while @code{sleep-for} pauses without updating the
2951 screen.
2952
2953 @defun sit-for seconds &optional nodisp
2954 This function performs redisplay (provided there is no pending input
2955 from the user), then waits @var{seconds} seconds, or until input is
2956 available. The usual purpose of @code{sit-for} is to give the user
2957 time to read text that you display. The value is @code{t} if
2958 @code{sit-for} waited the full time with no input arriving
2959 (@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2960
2961 The argument @var{seconds} need not be an integer. If it is floating
2962 point, @code{sit-for} waits for a fractional number of seconds.
2963 Some systems support only a whole number of seconds; on these systems,
2964 @var{seconds} is rounded down.
2965
2966 The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2967 i.e., it requests a redisplay, without any delay, if there is no pending input.
2968 @xref{Forcing Redisplay}.
2969
2970 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2971 redisplay, but it still returns as soon as input is available (or when
2972 the timeout elapses).
2973
2974 In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2975 interrupted, even by input from the standard input descriptor. It is
2976 thus equivalent to @code{sleep-for}, which is described below.
2977
2978 It is also possible to call @code{sit-for} with three arguments,
2979 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2980 but that is considered obsolete.
2981 @end defun
2982
2983 @defun sleep-for seconds &optional millisec
2984 This function simply pauses for @var{seconds} seconds without updating
2985 the display. It pays no attention to available input. It returns
2986 @code{nil}.
2987
2988 The argument @var{seconds} need not be an integer. If it is floating
2989 point, @code{sleep-for} waits for a fractional number of seconds.
2990 Some systems support only a whole number of seconds; on these systems,
2991 @var{seconds} is rounded down.
2992
2993 The optional argument @var{millisec} specifies an additional waiting
2994 period measured in milliseconds. This adds to the period specified by
2995 @var{seconds}. If the system doesn't support waiting fractions of a
2996 second, you get an error if you specify nonzero @var{millisec}.
2997
2998 Use @code{sleep-for} when you wish to guarantee a delay.
2999 @end defun
3000
3001 @xref{Time of Day}, for functions to get the current time.
3002
3003 @node Quitting
3004 @section Quitting
3005 @cindex @kbd{C-g}
3006 @cindex quitting
3007 @cindex interrupt Lisp functions
3008
3009 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
3010 @dfn{quit} whatever it is doing. This means that control returns to the
3011 innermost active command loop.
3012
3013 Typing @kbd{C-g} while the command loop is waiting for keyboard input
3014 does not cause a quit; it acts as an ordinary input character. In the
3015 simplest case, you cannot tell the difference, because @kbd{C-g}
3016 normally runs the command @code{keyboard-quit}, whose effect is to quit.
3017 However, when @kbd{C-g} follows a prefix key, they combine to form an
3018 undefined key. The effect is to cancel the prefix key as well as any
3019 prefix argument.
3020
3021 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
3022 of the minibuffer. This means, in effect, that it exits the minibuffer
3023 and then quits. (Simply quitting would return to the command loop
3024 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
3025 directly when the command reader is reading input is so that its meaning
3026 can be redefined in the minibuffer in this way. @kbd{C-g} following a
3027 prefix key is not redefined in the minibuffer, and it has its normal
3028 effect of canceling the prefix key and prefix argument. This too
3029 would not be possible if @kbd{C-g} always quit directly.
3030
3031 When @kbd{C-g} does directly quit, it does so by setting the variable
3032 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
3033 times and quits if it is not @code{nil}. Setting @code{quit-flag}
3034 non-@code{nil} in any way thus causes a quit.
3035
3036 At the level of C code, quitting cannot happen just anywhere; only at the
3037 special places that check @code{quit-flag}. The reason for this is
3038 that quitting at other places might leave an inconsistency in Emacs's
3039 internal state. Because quitting is delayed until a safe place, quitting
3040 cannot make Emacs crash.
3041
3042 Certain functions such as @code{read-key-sequence} or
3043 @code{read-quoted-char} prevent quitting entirely even though they wait
3044 for input. Instead of quitting, @kbd{C-g} serves as the requested
3045 input. In the case of @code{read-key-sequence}, this serves to bring
3046 about the special behavior of @kbd{C-g} in the command loop. In the
3047 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
3048 to quote a @kbd{C-g}.
3049
3050 @cindex preventing quitting
3051 You can prevent quitting for a portion of a Lisp function by binding
3052 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
3053 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
3054 usual result of this---a quit---is prevented. Eventually,
3055 @code{inhibit-quit} will become @code{nil} again, such as when its
3056 binding is unwound at the end of a @code{let} form. At that time, if
3057 @code{quit-flag} is still non-@code{nil}, the requested quit happens
3058 immediately. This behavior is ideal when you wish to make sure that
3059 quitting does not happen within a critical section of the program.
3060
3061 @cindex @code{read-quoted-char} quitting
3062 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
3063 handled in a special way that does not involve quitting. This is done
3064 by reading the input with @code{inhibit-quit} bound to @code{t}, and
3065 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
3066 becomes @code{nil} again. This excerpt from the definition of
3067 @code{read-quoted-char} shows how this is done; it also shows that
3068 normal quitting is permitted after the first character of input.
3069
3070 @example
3071 (defun read-quoted-char (&optional prompt)
3072 "@dots{}@var{documentation}@dots{}"
3073 (let ((message-log-max nil) done (first t) (code 0) char)
3074 (while (not done)
3075 (let ((inhibit-quit first)
3076 @dots{})
3077 (and prompt (message "%s-" prompt))
3078 (setq char (read-event))
3079 (if inhibit-quit (setq quit-flag nil)))
3080 @r{@dots{}set the variable @code{code}@dots{}})
3081 code))
3082 @end example
3083
3084 @defvar quit-flag
3085 If this variable is non-@code{nil}, then Emacs quits immediately, unless
3086 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
3087 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
3088 @end defvar
3089
3090 @defvar inhibit-quit
3091 This variable determines whether Emacs should quit when @code{quit-flag}
3092 is set to a value other than @code{nil}. If @code{inhibit-quit} is
3093 non-@code{nil}, then @code{quit-flag} has no special effect.
3094 @end defvar
3095
3096 @defmac with-local-quit body@dots{}
3097 This macro executes @var{body} forms in sequence, but allows quitting, at
3098 least locally, within @var{body} even if @code{inhibit-quit} was
3099 non-@code{nil} outside this construct. It returns the value of the
3100 last form in @var{body}, unless exited by quitting, in which case
3101 it returns @code{nil}.
3102
3103 If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
3104 it only executes the @var{body}, and setting @code{quit-flag} causes
3105 a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
3106 that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
3107 triggers a special kind of local quit. This ends the execution of
3108 @var{body} and exits the @code{with-local-quit} body with
3109 @code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
3110 will happen as soon as that is allowed. If @code{quit-flag} is
3111 already non-@code{nil} at the beginning of @var{body}, the local quit
3112 happens immediately and the body doesn't execute at all.
3113
3114 This macro is mainly useful in functions that can be called from
3115 timers, process filters, process sentinels, @code{pre-command-hook},
3116 @code{post-command-hook}, and other places where @code{inhibit-quit} is
3117 normally bound to @code{t}.
3118 @end defmac
3119
3120 @deffn Command keyboard-quit
3121 This function signals the @code{quit} condition with @code{(signal 'quit
3122 nil)}. This is the same thing that quitting does. (See @code{signal}
3123 in @ref{Errors}.)
3124 @end deffn
3125
3126 You can specify a character other than @kbd{C-g} to use for quitting.
3127 See the function @code{set-input-mode} in @ref{Input Modes}.
3128
3129 @node Prefix Command Arguments
3130 @section Prefix Command Arguments
3131 @cindex prefix argument
3132 @cindex raw prefix argument
3133 @cindex numeric prefix argument
3134
3135 Most Emacs commands can use a @dfn{prefix argument}, a number
3136 specified before the command itself. (Don't confuse prefix arguments
3137 with prefix keys.) The prefix argument is at all times represented by a
3138 value, which may be @code{nil}, meaning there is currently no prefix
3139 argument. Each command may use the prefix argument or ignore it.
3140
3141 There are two representations of the prefix argument: @dfn{raw} and
3142 @dfn{numeric}. The editor command loop uses the raw representation
3143 internally, and so do the Lisp variables that store the information, but
3144 commands can request either representation.
3145
3146 Here are the possible values of a raw prefix argument:
3147
3148 @itemize @bullet
3149 @item
3150 @code{nil}, meaning there is no prefix argument. Its numeric value is
3151 1, but numerous commands make a distinction between @code{nil} and the
3152 integer 1.
3153
3154 @item
3155 An integer, which stands for itself.
3156
3157 @item
3158 A list of one element, which is an integer. This form of prefix
3159 argument results from one or a succession of @kbd{C-u}s with no
3160 digits. The numeric value is the integer in the list, but some
3161 commands make a distinction between such a list and an integer alone.
3162
3163 @item
3164 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
3165 typed, without following digits. The equivalent numeric value is
3166 @minus{}1, but some commands make a distinction between the integer
3167 @minus{}1 and the symbol @code{-}.
3168 @end itemize
3169
3170 We illustrate these possibilities by calling the following function with
3171 various prefixes:
3172
3173 @example
3174 @group
3175 (defun display-prefix (arg)
3176 "Display the value of the raw prefix arg."
3177 (interactive "P")
3178 (message "%s" arg))
3179 @end group
3180 @end example
3181
3182 @noindent
3183 Here are the results of calling @code{display-prefix} with various
3184 raw prefix arguments:
3185
3186 @example
3187 M-x display-prefix @print{} nil
3188
3189 C-u M-x display-prefix @print{} (4)
3190
3191 C-u C-u M-x display-prefix @print{} (16)
3192
3193 C-u 3 M-x display-prefix @print{} 3
3194
3195 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
3196
3197 C-u - M-x display-prefix @print{} -
3198
3199 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
3200
3201 C-u - 7 M-x display-prefix @print{} -7
3202
3203 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
3204 @end example
3205
3206 Emacs uses two variables to store the prefix argument:
3207 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3208 @code{universal-argument} that set up prefix arguments for other
3209 commands store them in @code{prefix-arg}. In contrast,
3210 @code{current-prefix-arg} conveys the prefix argument to the current
3211 command, so setting it has no effect on the prefix arguments for future
3212 commands.
3213
3214 Normally, commands specify which representation to use for the prefix
3215 argument, either numeric or raw, in the @code{interactive} specification.
3216 (@xref{Using Interactive}.) Alternatively, functions may look at the
3217 value of the prefix argument directly in the variable
3218 @code{current-prefix-arg}, but this is less clean.
3219
3220 @defun prefix-numeric-value arg
3221 This function returns the numeric meaning of a valid raw prefix argument
3222 value, @var{arg}. The argument may be a symbol, a number, or a list.
3223 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3224 value @minus{}1 is returned; if it is a number, that number is returned;
3225 if it is a list, the @sc{car} of that list (which should be a number) is
3226 returned.
3227 @end defun
3228
3229 @defvar current-prefix-arg
3230 This variable holds the raw prefix argument for the @emph{current}
3231 command. Commands may examine it directly, but the usual method for
3232 accessing it is with @code{(interactive "P")}.
3233 @end defvar
3234
3235 @defvar prefix-arg
3236 The value of this variable is the raw prefix argument for the
3237 @emph{next} editing command. Commands such as @code{universal-argument}
3238 that specify prefix arguments for the following command work by setting
3239 this variable.
3240 @end defvar
3241
3242 @defvar last-prefix-arg
3243 The raw prefix argument value used by the previous command.
3244 @end defvar
3245
3246 The following commands exist to set up prefix arguments for the
3247 following command. Do not call them for any other reason.
3248
3249 @deffn Command universal-argument
3250 This command reads input and specifies a prefix argument for the
3251 following command. Don't call this command yourself unless you know
3252 what you are doing.
3253 @end deffn
3254
3255 @deffn Command digit-argument arg
3256 This command adds to the prefix argument for the following command. The
3257 argument @var{arg} is the raw prefix argument as it was before this
3258 command; it is used to compute the updated prefix argument. Don't call
3259 this command yourself unless you know what you are doing.
3260 @end deffn
3261
3262 @deffn Command negative-argument arg
3263 This command adds to the numeric argument for the next command. The
3264 argument @var{arg} is the raw prefix argument as it was before this
3265 command; its value is negated to form the new prefix argument. Don't
3266 call this command yourself unless you know what you are doing.
3267 @end deffn
3268
3269 @node Recursive Editing
3270 @section Recursive Editing
3271 @cindex recursive command loop
3272 @cindex recursive editing level
3273 @cindex command loop, recursive
3274
3275 The Emacs command loop is entered automatically when Emacs starts up.
3276 This top-level invocation of the command loop never exits; it keeps
3277 running as long as Emacs does. Lisp programs can also invoke the
3278 command loop. Since this makes more than one activation of the command
3279 loop, we call it @dfn{recursive editing}. A recursive editing level has
3280 the effect of suspending whatever command invoked it and permitting the
3281 user to do arbitrary editing before resuming that command.
3282
3283 The commands available during recursive editing are the same ones
3284 available in the top-level editing loop and defined in the keymaps.
3285 Only a few special commands exit the recursive editing level; the others
3286 return to the recursive editing level when they finish. (The special
3287 commands for exiting are always available, but they do nothing when
3288 recursive editing is not in progress.)
3289
3290 All command loops, including recursive ones, set up all-purpose error
3291 handlers so that an error in a command run from the command loop will
3292 not exit the loop.
3293
3294 @cindex minibuffer input
3295 Minibuffer input is a special kind of recursive editing. It has a few
3296 special wrinkles, such as enabling display of the minibuffer and the
3297 minibuffer window, but fewer than you might suppose. Certain keys
3298 behave differently in the minibuffer, but that is only because of the
3299 minibuffer's local map; if you switch windows, you get the usual Emacs
3300 commands.
3301
3302 @cindex @code{throw} example
3303 @kindex exit
3304 @cindex exit recursive editing
3305 @cindex aborting
3306 To invoke a recursive editing level, call the function
3307 @code{recursive-edit}. This function contains the command loop; it also
3308 contains a call to @code{catch} with tag @code{exit}, which makes it
3309 possible to exit the recursive editing level by throwing to @code{exit}
3310 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
3311 then @code{recursive-edit} returns normally to the function that called
3312 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3313 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3314 control returns to the command loop one level up. This is called
3315 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3316
3317 Most applications should not use recursive editing, except as part of
3318 using the minibuffer. Usually it is more convenient for the user if you
3319 change the major mode of the current buffer temporarily to a special
3320 major mode, which should have a command to go back to the previous mode.
3321 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3322 give the user different text to edit recursively, create and select
3323 a new buffer in a special mode. In this mode, define a command to
3324 complete the processing and go back to the previous buffer. (The
3325 @kbd{m} command in Rmail does this.)
3326
3327 Recursive edits are useful in debugging. You can insert a call to
3328 @code{debug} into a function definition as a sort of breakpoint, so that
3329 you can look around when the function gets there. @code{debug} invokes
3330 a recursive edit but also provides the other features of the debugger.
3331
3332 Recursive editing levels are also used when you type @kbd{C-r} in
3333 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3334
3335 @deffn Command recursive-edit
3336 @cindex suspend evaluation
3337 This function invokes the editor command loop. It is called
3338 automatically by the initialization of Emacs, to let the user begin
3339 editing. When called from a Lisp program, it enters a recursive editing
3340 level.
3341
3342 If the current buffer is not the same as the selected window's buffer,
3343 @code{recursive-edit} saves and restores the current buffer. Otherwise,
3344 if you switch buffers, the buffer you switched to is current after
3345 @code{recursive-edit} returns.
3346
3347 In the following example, the function @code{simple-rec} first
3348 advances point one word, then enters a recursive edit, printing out a
3349 message in the echo area. The user can then do any editing desired, and
3350 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3351
3352 @example
3353 (defun simple-rec ()
3354 (forward-word 1)
3355 (message "Recursive edit in progress")
3356 (recursive-edit)
3357 (forward-word 1))
3358 @result{} simple-rec
3359 (simple-rec)
3360 @result{} nil
3361 @end example
3362 @end deffn
3363
3364 @deffn Command exit-recursive-edit
3365 This function exits from the innermost recursive edit (including
3366 minibuffer input). Its definition is effectively @code{(throw 'exit
3367 nil)}.
3368 @end deffn
3369
3370 @deffn Command abort-recursive-edit
3371 This function aborts the command that requested the innermost recursive
3372 edit (including minibuffer input), by signaling @code{quit}
3373 after exiting the recursive edit. Its definition is effectively
3374 @code{(throw 'exit t)}. @xref{Quitting}.
3375 @end deffn
3376
3377 @deffn Command top-level
3378 This function exits all recursive editing levels; it does not return a
3379 value, as it jumps completely out of any computation directly back to
3380 the main command loop.
3381 @end deffn
3382
3383 @defun recursion-depth
3384 This function returns the current depth of recursive edits. When no
3385 recursive edit is active, it returns 0.
3386 @end defun
3387
3388 @node Disabling Commands
3389 @section Disabling Commands
3390 @cindex disabled command
3391
3392 @dfn{Disabling a command} marks the command as requiring user
3393 confirmation before it can be executed. Disabling is used for commands
3394 which might be confusing to beginning users, to prevent them from using
3395 the commands by accident.
3396
3397 @kindex disabled
3398 The low-level mechanism for disabling a command is to put a
3399 non-@code{nil} @code{disabled} property on the Lisp symbol for the
3400 command. These properties are normally set up by the user's
3401 init file (@pxref{Init File}) with Lisp expressions such as this:
3402
3403 @example
3404 (put 'upcase-region 'disabled t)
3405 @end example
3406
3407 @noindent
3408 For a few commands, these properties are present by default (you can
3409 remove them in your init file if you wish).
3410
3411 If the value of the @code{disabled} property is a string, the message
3412 saying the command is disabled includes that string. For example:
3413
3414 @example
3415 (put 'delete-region 'disabled
3416 "Text deleted this way cannot be yanked back!\n")
3417 @end example
3418
3419 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3420 what happens when a disabled command is invoked interactively.
3421 Disabling a command has no effect on calling it as a function from Lisp
3422 programs.
3423
3424 @deffn Command enable-command command
3425 Allow @var{command} (a symbol) to be executed without special
3426 confirmation from now on, and alter the user's init file (@pxref{Init
3427 File}) so that this will apply to future sessions.
3428 @end deffn
3429
3430 @deffn Command disable-command command
3431 Require special confirmation to execute @var{command} from now on, and
3432 alter the user's init file so that this will apply to future sessions.
3433 @end deffn
3434
3435 @defvar disabled-command-function
3436 The value of this variable should be a function. When the user
3437 invokes a disabled command interactively, this function is called
3438 instead of the disabled command. It can use @code{this-command-keys}
3439 to determine what the user typed to run the command, and thus find the
3440 command itself.
3441
3442 The value may also be @code{nil}. Then all commands work normally,
3443 even disabled ones.
3444
3445 By default, the value is a function that asks the user whether to
3446 proceed.
3447 @end defvar
3448
3449 @node Command History
3450 @section Command History
3451 @cindex command history
3452 @cindex complex command
3453 @cindex history of commands
3454
3455 The command loop keeps a history of the complex commands that have
3456 been executed, to make it convenient to repeat these commands. A
3457 @dfn{complex command} is one for which the interactive argument reading
3458 uses the minibuffer. This includes any @kbd{M-x} command, any
3459 @kbd{M-:} command, and any command whose @code{interactive}
3460 specification reads an argument from the minibuffer. Explicit use of
3461 the minibuffer during the execution of the command itself does not cause
3462 the command to be considered complex.
3463
3464 @defvar command-history
3465 This variable's value is a list of recent complex commands, each
3466 represented as a form to evaluate. It continues to accumulate all
3467 complex commands for the duration of the editing session, but when it
3468 reaches the maximum size (@pxref{Minibuffer History}), the oldest
3469 elements are deleted as new ones are added.
3470
3471 @example
3472 @group
3473 command-history
3474 @result{} ((switch-to-buffer "chistory.texi")
3475 (describe-key "^X^[")
3476 (visit-tags-table "~/emacs/src/")
3477 (find-tag "repeat-complex-command"))
3478 @end group
3479 @end example
3480 @end defvar
3481
3482 This history list is actually a special case of minibuffer history
3483 (@pxref{Minibuffer History}), with one special twist: the elements are
3484 expressions rather than strings.
3485
3486 There are a number of commands devoted to the editing and recall of
3487 previous commands. The commands @code{repeat-complex-command}, and
3488 @code{list-command-history} are described in the user manual
3489 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3490 minibuffer, the usual minibuffer history commands are available.
3491
3492 @node Keyboard Macros
3493 @section Keyboard Macros
3494 @cindex keyboard macros
3495
3496 A @dfn{keyboard macro} is a canned sequence of input events that can
3497 be considered a command and made the definition of a key. The Lisp
3498 representation of a keyboard macro is a string or vector containing the
3499 events. Don't confuse keyboard macros with Lisp macros
3500 (@pxref{Macros}).
3501
3502 @defun execute-kbd-macro kbdmacro &optional count loopfunc
3503 This function executes @var{kbdmacro} as a sequence of events. If
3504 @var{kbdmacro} is a string or vector, then the events in it are executed
3505 exactly as if they had been input by the user. The sequence is
3506 @emph{not} expected to be a single key sequence; normally a keyboard
3507 macro definition consists of several key sequences concatenated.
3508
3509 If @var{kbdmacro} is a symbol, then its function definition is used in
3510 place of @var{kbdmacro}. If that is another symbol, this process repeats.
3511 Eventually the result should be a string or vector. If the result is
3512 not a symbol, string, or vector, an error is signaled.
3513
3514 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3515 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3516 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3517 encounters an error or a failing search.
3518
3519 If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3520 without arguments, prior to each iteration of the macro. If
3521 @var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3522
3523 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3524 @end defun
3525
3526 @defvar executing-kbd-macro
3527 This variable contains the string or vector that defines the keyboard
3528 macro that is currently executing. It is @code{nil} if no macro is
3529 currently executing. A command can test this variable so as to behave
3530 differently when run from an executing macro. Do not set this variable
3531 yourself.
3532 @end defvar
3533
3534 @defvar defining-kbd-macro
3535 This variable is non-@code{nil} if and only if a keyboard macro is
3536 being defined. A command can test this variable so as to behave
3537 differently while a macro is being defined. The value is
3538 @code{append} while appending to the definition of an existing macro.
3539 The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3540 @code{end-kbd-macro} set this variable---do not set it yourself.
3541
3542 The variable is always local to the current terminal and cannot be
3543 buffer-local. @xref{Multiple Terminals}.
3544 @end defvar
3545
3546 @defvar last-kbd-macro
3547 This variable is the definition of the most recently defined keyboard
3548 macro. Its value is a string or vector, or @code{nil}.
3549
3550 The variable is always local to the current terminal and cannot be
3551 buffer-local. @xref{Multiple Terminals}.
3552 @end defvar
3553
3554 @defvar kbd-macro-termination-hook
3555 This normal hook is run when a keyboard macro terminates, regardless
3556 of what caused it to terminate (reaching the macro end or an error
3557 which ended the macro prematurely).
3558 @end defvar