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1 ;;; avoid.el --- make mouse pointer stay out of the way of editing
2
3 ;;; Copyright (C) 1993, 1994 Free Software Foundation, Inc.
4
5 ;; Author: Boris Goldowsky <boris@gnu.ai.mit.edu>
6 ;; Keywords: mouse
7
8 ;; This file is part of GNU Emacs.
9
10 ;; GNU Emacs is free software; you can redistribute it and/or modify
11 ;; it under the terms of the GNU General Public License as published by
12 ;; the Free Software Foundation; either version 2, or (at your option)
13 ;; any later version.
14
15 ;; GNU Emacs is distributed in the hope that it will be useful,
16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 ;; GNU General Public License for more details.
19
20 ;; You should have received a copy of the GNU General Public License
21 ;; along with GNU Emacs; see the file COPYING. If not, write to the
22 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23 ;; Boston, MA 02111-1307, USA.
24
25 ;;; Commentary:
26
27 ;; For those who are annoyed by the mouse pointer obscuring text,
28 ;; this mode moves the mouse pointer - either just a little out of
29 ;; the way, or all the way to the corner of the frame.
30 ;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
31 ;; To set up permanently, put the following in your .emacs:
32 ;;
33 ;; (if window-system (mouse-avoidance-mode 'animate))
34 ;;
35 ;; The 'animate can be 'jump or 'banish or 'exile or 'protean if you prefer.
36 ;; See the documentation for function `mouse-avoidance-mode' for
37 ;; details of the different modes.
38 ;;
39 ;; For added silliness, make the animatee animate...
40 ;; put something similar to the following into your .emacs:
41 ;;
42 ;; (if window-system
43 ;; (mouse-avoidance-set-pointer-shape
44 ;; (eval (nth (random 4)
45 ;; '(x-pointer-man x-pointer-spider
46 ;; x-pointer-gobbler x-pointer-gumby)))))
47 ;;
48 ;; For completely random pointer shape, replace the setq above with:
49 ;; (setq x-pointer-shape (mouse-avoidance-random-shape))
50 ;;
51 ;; Bugs / Warnings / To-Do:
52 ;;
53 ;; - Using this code does slow emacs down. "banish" mode shouldn't
54 ;; be too bad, and on my workstation even "animate" is reasonable.
55 ;;
56 ;; - It ought to find out where any overlapping frames are and avoid them,
57 ;; rather than always raising the frame.
58
59 ;; Credits:
60 ;; This code was helped by all those who contributed suggestions,
61 ;; fixes, and additions
62 ;; Joe Harrington (and his advisor), for the original inspiration.
63 ;; Ken Manheimer, for dreaming up the Protean mode.
64 ;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
65 ;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
66 ;; Simon Marshall, and M.S. Ashton, for their feedback.
67
68 ;;; Code:
69
70 (provide 'avoid)
71
72 (defgroup avoid nil
73 "Make mouse pointer stay out of the way of editing."
74 :prefix "mouse-avoidance-"
75 :group 'mouse)
76
77
78 (defvar mouse-avoidance-mode nil
79 "Value is t or a symbol if the mouse pointer should avoid the cursor.
80 See function `mouse-avoidance-mode' for possible values. Changing this
81 variable is NOT the recommended way to change modes; use that function
82 instead.")
83
84 (defcustom mouse-avoidance-nudge-dist 15
85 "*Average distance that mouse will be moved when approached by cursor.
86 Only applies in mouse-avoidance-mode `jump' and its derivatives.
87 For best results make this larger than `mouse-avoidance-threshold'."
88 :type 'integer
89 :group 'avoid)
90
91 (defcustom mouse-avoidance-nudge-var 10
92 "*Variability of `mouse-avoidance-nudge-dist' (which see)."
93 :type 'integer
94 :group 'avoid)
95
96 (defcustom mouse-avoidance-animation-delay .01
97 "Delay between animation steps, in seconds."
98 :type 'number
99 :group 'avoid)
100
101 (defcustom mouse-avoidance-threshold 5
102 "*Mouse-pointer's flight distance.
103 If the cursor gets closer than this, the mouse pointer will move away.
104 Only applies in mouse-avoidance-modes `animate' and `jump'."
105 :type 'integer
106 :group 'avoid)
107
108 ;; Internal variables
109 (defvar mouse-avoidance-state nil)
110 (defvar mouse-avoidance-pointer-shapes nil)
111 (defvar mouse-avoidance-n-pointer-shapes 0)
112 (defvar mouse-avoidance-old-pointer-shape nil)
113
114 ;; This timer is used to run something when Emacs is idle.
115 (defvar mouse-avoidance-timer nil)
116
117 ;;; Functions:
118
119 (defsubst mouse-avoidance-set-pointer-shape (shape)
120 "Set the shape of the mouse pointer to SHAPE."
121 (setq x-pointer-shape shape)
122 (set-mouse-color nil))
123
124 (defun mouse-avoidance-point-position ()
125 "Return the position of point as (FRAME X . Y).
126 Analogous to mouse-position."
127 (let* ((w (selected-window))
128 (edges (window-edges w))
129 (list
130 (compute-motion (max (window-start w) (point-min)) ; start pos
131 ;; window-start can be < point-min if the
132 ;; latter has changed since the last redisplay
133 '(0 . 0) ; start XY
134 (point) ; stop pos
135 (cons (window-width) (window-height)); stop XY: none
136 (1- (window-width)) ; width
137 (cons (window-hscroll w) 0) ; 0 may not be right?
138 (selected-window))))
139 ;; compute-motion returns (pos HPOS VPOS prevhpos contin)
140 ;; we want: (frame hpos . vpos)
141 (cons (selected-frame)
142 (cons (+ (car edges) (car (cdr list)))
143 (+ (car (cdr edges)) (car (cdr (cdr list))))))))
144
145 ;(defun mouse-avoidance-point-position-test ()
146 ; (interactive)
147 ; (message (format "point=%s mouse=%s"
148 ; (cdr (mouse-avoidance-point-position))
149 ; (cdr (mouse-position)))))
150
151 (defun mouse-avoidance-set-mouse-position (pos)
152 ;; Carefully set mouse position to given position (X . Y)
153 ;; Ideally, should check if X,Y is in the current frame, and if not,
154 ;; leave the mouse where it was. However, this is currently
155 ;; difficult to do, so we just raise the frame to avoid frame switches.
156 ;; Returns t if it moved the mouse.
157 (let ((f (selected-frame)))
158 (raise-frame f)
159 (set-mouse-position f (car pos) (cdr pos))
160 t))
161
162 (defun mouse-avoidance-too-close-p (mouse)
163 ;; Return t if mouse pointer and point cursor are too close.
164 ;; Acceptable distance is defined by mouse-avoidance-threshold.
165 (let ((point (mouse-avoidance-point-position)))
166 (and (eq (car mouse) (car point))
167 (car (cdr mouse))
168 (< (abs (- (car (cdr mouse)) (car (cdr point))))
169 mouse-avoidance-threshold)
170 (< (abs (- (cdr (cdr mouse)) (cdr (cdr point))))
171 mouse-avoidance-threshold))))
172
173 (defun mouse-avoidance-banish-destination ()
174 "The position to which mouse-avoidance-mode `banish' moves the mouse.
175 You can redefine this if you want the mouse banished to a different corner."
176 (cons (1- (frame-width))
177 0))
178
179 (defun mouse-avoidance-banish-mouse ()
180 ;; Put the mouse pointer in the upper-right corner of the current frame.
181 (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
182
183 (defsubst mouse-avoidance-delta (cur delta dist var min max)
184 ;; Decide how far to move in either dimension.
185 ;; Args are the CURRENT location, the desired DELTA for
186 ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
187 ;; in distance allowed, and the MIN and MAX possible window positions.
188 ;; Returns something as close to DELTA as possible within the constraints.
189 (let ((L1 (max (- min cur) (+ (- dist) (- var))))
190 (R1 (+ (- dist) var ))
191 (L2 (+ dist (- var)))
192 (R2 (min (- max cur) (+ dist var))))
193 (if (< R1 (- min cur)) (setq L1 nil R1 nil))
194 (if (> L2 (- max cur)) (setq L2 nil R2 nil))
195 (cond ((and L1 (< delta L1)) L1)
196 ((and R1 (< delta R1)) delta)
197 ((and R1 (< delta 0)) R1)
198 ((and L2 (< delta L2)) L2)
199 ((and R2 (< delta R2)) delta)
200 (R2)
201 ((or R1 L2))
202 (t 0))))
203
204 (defun mouse-avoidance-nudge-mouse ()
205 ;; Push the mouse a little way away, possibly animating the move
206 ;; For these modes, state keeps track of the total offset that we've
207 ;; accumulated, and tries to keep it close to zero.
208 (let* ((cur (mouse-position))
209 (cur-frame (car cur))
210 (cur-pos (cdr cur))
211 (deltax (mouse-avoidance-delta
212 (car cur-pos) (- (random mouse-avoidance-nudge-var)
213 (car mouse-avoidance-state))
214 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
215 0 (frame-width)))
216 (deltay (mouse-avoidance-delta
217 (cdr cur-pos) (- (random mouse-avoidance-nudge-var)
218 (cdr mouse-avoidance-state))
219 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
220 0 (frame-height))))
221 (setq mouse-avoidance-state
222 (cons (+ (car mouse-avoidance-state) deltax)
223 (+ (cdr mouse-avoidance-state) deltay)))
224 (if (or (eq mouse-avoidance-mode 'animate)
225 (eq mouse-avoidance-mode 'proteus))
226 (let ((i 0.0))
227 (while (<= i 1)
228 (mouse-avoidance-set-mouse-position
229 (cons (+ (car cur-pos) (round (* i deltax)))
230 (+ (cdr cur-pos) (round (* i deltay)))))
231 (setq i (+ i (max .1 (/ 1.0 mouse-avoidance-nudge-dist))))
232 (if (eq mouse-avoidance-mode 'proteus)
233 (mouse-avoidance-set-pointer-shape
234 (mouse-avoidance-random-shape)))
235 (sit-for mouse-avoidance-animation-delay)))
236 (mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur)) deltax)
237 (+ (cdr (cdr cur)) deltay))))))
238
239 (defun mouse-avoidance-random-shape ()
240 "Return a random cursor shape.
241 This assumes that any variable whose name begins with x-pointer- and
242 has an integer value is a valid cursor shape. You might want to
243 redefine this function to suit your own tastes."
244 (if (null mouse-avoidance-pointer-shapes)
245 (progn
246 (setq mouse-avoidance-pointer-shapes
247 (mapcar '(lambda (x) (symbol-value (intern x)))
248 (all-completions "x-pointer-" obarray
249 '(lambda (x)
250 (and (boundp x)
251 (integerp (symbol-value x)))))))
252 (setq mouse-avoidance-n-pointer-shapes
253 (length mouse-avoidance-pointer-shapes))))
254 (nth (random mouse-avoidance-n-pointer-shapes)
255 mouse-avoidance-pointer-shapes))
256
257 (defun mouse-avoidance-banish-hook ()
258 (if (and (not executing-kbd-macro) ; don't check inside macro
259 (mouse-avoidance-kbd-command (this-command-keys)))
260 (mouse-avoidance-banish-mouse)))
261
262 (defun mouse-avoidance-exile-hook ()
263 ;; For exile mode, the state is nil when the mouse is in its normal
264 ;; position, and set to the old mouse-position when the mouse is in exile.
265 (if (and (not executing-kbd-macro)
266 (mouse-avoidance-kbd-command (this-command-keys)))
267 (let ((mp (mouse-position)))
268 (cond ((and (not mouse-avoidance-state)
269 (mouse-avoidance-too-close-p mp))
270 (setq mouse-avoidance-state mp)
271 (mouse-avoidance-banish-mouse))
272 ((and mouse-avoidance-state
273 (not (mouse-avoidance-too-close-p mouse-avoidance-state)))
274 (if (and (eq (car mp) (selected-frame))
275 (equal (cdr mp) (mouse-avoidance-banish-destination)))
276 (mouse-avoidance-set-mouse-position
277 ;; move back only if user has not moved mouse
278 (cdr mouse-avoidance-state)))
279 ;; but clear state anyway, to be ready for another move
280 (setq mouse-avoidance-state nil))))))
281
282 (defun mouse-avoidance-fancy-hook ()
283 ;; Used for the "fancy" modes, ie jump et al.
284 (if (and (not executing-kbd-macro) ; don't check inside macro
285 (mouse-avoidance-kbd-command (this-command-keys))
286 (mouse-avoidance-too-close-p (mouse-position)))
287 (let ((old-pos (mouse-position)))
288 (mouse-avoidance-nudge-mouse)
289 (if (not (eq (selected-frame) (car old-pos)))
290 ;; This should never happen.
291 (apply 'set-mouse-position old-pos)))))
292
293 (defun mouse-avoidance-kbd-command (key)
294 "Return t if the KEYSEQENCE is composed of keyboard events only.
295 Return nil if there are any lists in the key sequence."
296 (cond ((null key) nil) ; Null event seems to be
297 ; returned occasionally.
298 ((not (vectorp key)) t) ; Strings are keyboard events.
299 ((catch 'done
300 (let ((i 0)
301 (l (length key)))
302 (while (< i l)
303 (if (listp (aref key i))
304 (throw 'done nil))
305 (setq i (1+ i))))
306 t))))
307
308 ;;;###autoload
309 (defun mouse-avoidance-mode (&optional mode)
310 "Set cursor avoidance mode to MODE.
311 MODE should be one of the symbols `banish', `exile', `jump', `animate',
312 `cat-and-mouse', `proteus', or `none'.
313
314 If MODE is nil, toggle mouse avoidance between `none` and `banish'
315 modes. Positive numbers and symbols other than the above are treated
316 as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
317
318 Effects of the different modes:
319 * banish: Move the mouse to the upper-right corner on any keypress.
320 * exile: Move the mouse to the corner only if the cursor gets too close,
321 and allow it to return once the cursor is out of the way.
322 * jump: If the cursor gets too close to the mouse, displace the mouse
323 a random distance & direction.
324 * animate: As `jump', but shows steps along the way for illusion of motion.
325 * cat-and-mouse: Same as `animate'.
326 * proteus: As `animate', but changes the shape of the mouse pointer too.
327
328 Whenever the mouse is moved, the frame is also raised.
329
330 \(see `mouse-avoidance-threshold' for definition of \"too close\",
331 and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
332 definition of \"random distance\".)"
333 (interactive
334 (list (intern (completing-read
335 "Select cursor avoidance technique (SPACE for list): "
336 '(("banish") ("exile") ("jump") ("animate")
337 ("cat-and-mouse") ("proteus") ("none"))
338 nil t))))
339 (if (eq mode 'cat-and-mouse)
340 (setq mode 'animate))
341 (if mouse-avoidance-timer
342 (cancel-timer mouse-avoidance-timer))
343 (setq mouse-avoidance-timer nil)
344
345 ;; Restore pointer shape if necessary
346 (if (eq mouse-avoidance-mode 'proteus)
347 (mouse-avoidance-set-pointer-shape mouse-avoidance-old-pointer-shape))
348
349 ;; Do additional setup depending on version of mode requested
350 (cond ((eq mode 'none)
351 (setq mouse-avoidance-mode nil))
352 ((or (eq mode 'jump)
353 (eq mode 'animate)
354 (eq mode 'proteus))
355 (setq mouse-avoidance-timer
356 (run-with-idle-timer 0.1 t 'mouse-avoidance-fancy-hook))
357 (setq mouse-avoidance-mode mode
358 mouse-avoidance-state (cons 0 0)
359 mouse-avoidance-old-pointer-shape x-pointer-shape))
360 ((eq mode 'exile)
361 (setq mouse-avoidance-timer
362 (run-with-idle-timer 0.1 t 'mouse-avoidance-exile-hook))
363 (setq mouse-avoidance-mode mode
364 mouse-avoidance-state nil))
365 ((or (eq mode 'banish)
366 (eq mode t)
367 (and (null mode) (null mouse-avoidance-mode))
368 (and mode (> (prefix-numeric-value mode) 0)))
369 (setq mouse-avoidance-timer
370 (run-with-idle-timer 0.1 t 'mouse-avoidance-banish-hook))
371 (setq mouse-avoidance-mode 'banish))
372 (t (setq mouse-avoidance-mode nil)))
373 (force-mode-line-update))
374
375 ;; Most people who use avoid mode leave it on all the time, so it's not
376 ;; very informative to announce it in the mode line.
377 ;;(or (assq 'mouse-avoidance-mode minor-mode-alist)
378 ;; (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
379 ;; minor-mode-alist)))
380
381 ;;; End of avoid.el