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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998, 1999 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../info/characters
6 @node Non-ASCII Characters, Searching and Matching, Text, Top
7 @chapter Non-@sc{ascii} Characters
8 @cindex multibyte characters
9 @cindex non-@sc{ascii} characters
10
11 This chapter covers the special issues relating to non-@sc{ascii}
12 characters and how they are stored in strings and buffers.
13
14 @menu
15 * Text Representations::
16 * Converting Representations::
17 * Selecting a Representation::
18 * Character Codes::
19 * Character Sets::
20 * Chars and Bytes::
21 * Splitting Characters::
22 * Scanning Charsets::
23 * Translation of Characters::
24 * Coding Systems::
25 * Input Methods::
26 * Locales:: Interacting with the POSIX locale.
27 @end menu
28
29 @node Text Representations
30 @section Text Representations
31 @cindex text representations
32
33 Emacs has two @dfn{text representations}---two ways to represent text
34 in a string or buffer. These are called @dfn{unibyte} and
35 @dfn{multibyte}. Each string, and each buffer, uses one of these two
36 representations. For most purposes, you can ignore the issue of
37 representations, because Emacs converts text between them as
38 appropriate. Occasionally in Lisp programming you will need to pay
39 attention to the difference.
40
41 @cindex unibyte text
42 In unibyte representation, each character occupies one byte and
43 therefore the possible character codes range from 0 to 255. Codes 0
44 through 127 are @sc{ascii} characters; the codes from 128 through 255
45 are used for one non-@sc{ascii} character set (you can choose which
46 character set by setting the variable @code{nonascii-insert-offset}).
47
48 @cindex leading code
49 @cindex multibyte text
50 @cindex trailing codes
51 In multibyte representation, a character may occupy more than one
52 byte, and as a result, the full range of Emacs character codes can be
53 stored. The first byte of a multibyte character is always in the range
54 128 through 159 (octal 0200 through 0237). These values are called
55 @dfn{leading codes}. The second and subsequent bytes of a multibyte
56 character are always in the range 160 through 255 (octal 0240 through
57 0377); these values are @dfn{trailing codes}.
58
59 Some sequences of bytes do not form meaningful multibyte characters:
60 for example, a single isolated byte in the range 128 through 255 is
61 never meaningful. Such byte sequences are not entirely valid, and never
62 appear in proper multibyte text (since that consists of a sequence of
63 @emph{characters}); but they can appear as part of ``raw bytes''
64 (@pxref{Explicit Encoding}).
65
66 In a buffer, the buffer-local value of the variable
67 @code{enable-multibyte-characters} specifies the representation used.
68 The representation for a string is determined and recorded in the string
69 when the string is constructed.
70
71 @defvar enable-multibyte-characters
72 This variable specifies the current buffer's text representation.
73 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
74 it contains unibyte text.
75
76 You cannot set this variable directly; instead, use the function
77 @code{set-buffer-multibyte} to change a buffer's representation.
78 @end defvar
79
80 @defvar default-enable-multibyte-characters
81 This variable's value is entirely equivalent to @code{(default-value
82 'enable-multibyte-characters)}, and setting this variable changes that
83 default value. Setting the local binding of
84 @code{enable-multibyte-characters} in a specific buffer is not allowed,
85 but changing the default value is supported, and it is a reasonable
86 thing to do, because it has no effect on existing buffers.
87
88 The @samp{--unibyte} command line option does its job by setting the
89 default value to @code{nil} early in startup.
90 @end defvar
91
92 @defun position-bytes position
93 @tindex position-bytes
94 Return the byte-position corresponding to buffer position @var{position}
95 in the current buffer.
96 @end defun
97
98 @defun byte-to-position byte-position
99 @tindex byte-to-position
100 Return the buffer position corresponding to byte-position
101 @var{byte-position} in the current buffer.
102 @end defun
103
104 @defun multibyte-string-p string
105 Return @code{t} if @var{string} is a multibyte string.
106 @end defun
107
108 @node Converting Representations
109 @section Converting Text Representations
110
111 Emacs can convert unibyte text to multibyte; it can also convert
112 multibyte text to unibyte, though this conversion loses information. In
113 general these conversions happen when inserting text into a buffer, or
114 when putting text from several strings together in one string. You can
115 also explicitly convert a string's contents to either representation.
116
117 Emacs chooses the representation for a string based on the text that
118 it is constructed from. The general rule is to convert unibyte text to
119 multibyte text when combining it with other multibyte text, because the
120 multibyte representation is more general and can hold whatever
121 characters the unibyte text has.
122
123 When inserting text into a buffer, Emacs converts the text to the
124 buffer's representation, as specified by
125 @code{enable-multibyte-characters} in that buffer. In particular, when
126 you insert multibyte text into a unibyte buffer, Emacs converts the text
127 to unibyte, even though this conversion cannot in general preserve all
128 the characters that might be in the multibyte text. The other natural
129 alternative, to convert the buffer contents to multibyte, is not
130 acceptable because the buffer's representation is a choice made by the
131 user that cannot be overridden automatically.
132
133 Converting unibyte text to multibyte text leaves @sc{ascii} characters
134 unchanged, and likewise 128 through 159. It converts the non-@sc{ascii}
135 codes 160 through 255 by adding the value @code{nonascii-insert-offset}
136 to each character code. By setting this variable, you specify which
137 character set the unibyte characters correspond to (@pxref{Character
138 Sets}). For example, if @code{nonascii-insert-offset} is 2048, which is
139 @code{(- (make-char 'latin-iso8859-1) 128)}, then the unibyte
140 non-@sc{ascii} characters correspond to Latin 1. If it is 2688, which
141 is @code{(- (make-char 'greek-iso8859-7) 128)}, then they correspond to
142 Greek letters.
143
144 Converting multibyte text to unibyte is simpler: it discards all but
145 the low 8 bits of each character code. If @code{nonascii-insert-offset}
146 has a reasonable value, corresponding to the beginning of some character
147 set, this conversion is the inverse of the other: converting unibyte
148 text to multibyte and back to unibyte reproduces the original unibyte
149 text.
150
151 @defvar nonascii-insert-offset
152 This variable specifies the amount to add to a non-@sc{ascii} character
153 when converting unibyte text to multibyte. It also applies when
154 @code{self-insert-command} inserts a character in the unibyte
155 non-@sc{ascii} range, 128 through 255. However, the function
156 @code{insert-char} does not perform this conversion.
157
158 The right value to use to select character set @var{cs} is @code{(-
159 (make-char @var{cs}) 128)}. If the value of
160 @code{nonascii-insert-offset} is zero, then conversion actually uses the
161 value for the Latin 1 character set, rather than zero.
162 @end defvar
163
164 @defvar nonascii-translation-table
165 This variable provides a more general alternative to
166 @code{nonascii-insert-offset}. You can use it to specify independently
167 how to translate each code in the range of 128 through 255 into a
168 multibyte character. The value should be a vector, or @code{nil}.
169 If this is non-@code{nil}, it overrides @code{nonascii-insert-offset}.
170 @end defvar
171
172 @defun string-make-unibyte string
173 This function converts the text of @var{string} to unibyte
174 representation, if it isn't already, and returns the result. If
175 @var{string} is a unibyte string, it is returned unchanged.
176 @end defun
177
178 @defun string-make-multibyte string
179 This function converts the text of @var{string} to multibyte
180 representation, if it isn't already, and returns the result. If
181 @var{string} is a multibyte string, it is returned unchanged.
182 @end defun
183
184 @node Selecting a Representation
185 @section Selecting a Representation
186
187 Sometimes it is useful to examine an existing buffer or string as
188 multibyte when it was unibyte, or vice versa.
189
190 @defun set-buffer-multibyte multibyte
191 Set the representation type of the current buffer. If @var{multibyte}
192 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
193 is @code{nil}, the buffer becomes unibyte.
194
195 This function leaves the buffer contents unchanged when viewed as a
196 sequence of bytes. As a consequence, it can change the contents viewed
197 as characters; a sequence of two bytes which is treated as one character
198 in multibyte representation will count as two characters in unibyte
199 representation.
200
201 This function sets @code{enable-multibyte-characters} to record which
202 representation is in use. It also adjusts various data in the buffer
203 (including overlays, text properties and markers) so that they cover the
204 same text as they did before.
205
206 You cannot use @code{set-buffer-multibyte} on an indirect buffer,
207 because indirect buffers always inherit the representation of the
208 base buffer.
209 @end defun
210
211 @defun string-as-unibyte string
212 This function returns a string with the same bytes as @var{string} but
213 treating each byte as a character. This means that the value may have
214 more characters than @var{string} has.
215
216 If @var{string} is already a unibyte string, then the value is
217 @var{string} itself.
218 @end defun
219
220 @defun string-as-multibyte string
221 This function returns a string with the same bytes as @var{string} but
222 treating each multibyte sequence as one character. This means that the
223 value may have fewer characters than @var{string} has.
224
225 If @var{string} is already a multibyte string, then the value is
226 @var{string} itself.
227 @end defun
228
229 @node Character Codes
230 @section Character Codes
231 @cindex character codes
232
233 The unibyte and multibyte text representations use different character
234 codes. The valid character codes for unibyte representation range from
235 0 to 255---the values that can fit in one byte. The valid character
236 codes for multibyte representation range from 0 to 524287, but not all
237 values in that range are valid. In particular, the values 128 through
238 255 are not legitimate in multibyte text (though they can occur in ``raw
239 bytes''; @pxref{Explicit Encoding}). Only the @sc{ascii} codes 0
240 through 127 are fully legitimate in both representations.
241
242 @defun char-valid-p charcode
243 This returns @code{t} if @var{charcode} is valid for either one of the two
244 text representations.
245
246 @example
247 (char-valid-p 65)
248 @result{} t
249 (char-valid-p 256)
250 @result{} nil
251 (char-valid-p 2248)
252 @result{} t
253 @end example
254 @end defun
255
256 @node Character Sets
257 @section Character Sets
258 @cindex character sets
259
260 Emacs classifies characters into various @dfn{character sets}, each of
261 which has a name which is a symbol. Each character belongs to one and
262 only one character set.
263
264 In general, there is one character set for each distinct script. For
265 example, @code{latin-iso8859-1} is one character set,
266 @code{greek-iso8859-7} is another, and @code{ascii} is another. An
267 Emacs character set can hold at most 9025 characters; therefore, in some
268 cases, characters that would logically be grouped together are split
269 into several character sets. For example, one set of Chinese
270 characters, generally known as Big 5, is divided into two Emacs
271 character sets, @code{chinese-big5-1} and @code{chinese-big5-2}.
272
273 @defun charsetp object
274 Returns @code{t} if @var{object} is a symbol that names a character set,
275 @code{nil} otherwise.
276 @end defun
277
278 @defun charset-list
279 This function returns a list of all defined character set names.
280 @end defun
281
282 @defun char-charset character
283 This function returns the name of the character set that @var{character}
284 belongs to.
285 @end defun
286
287 @defun charset-plist charset
288 @tindex charset-plist
289 This function returns the charset property list of the character set
290 @var{charset}. Although @var{charset} is a symbol, this is not the same
291 as the property list of that symbol. Charset properties are used for
292 special purposes within Emacs; for example, @code{x-charset-registry}
293 helps determine which fonts to use (@pxref{Font Selection}).
294 @end defun
295
296 @node Chars and Bytes
297 @section Characters and Bytes
298 @cindex bytes and characters
299
300 @cindex introduction sequence
301 @cindex dimension (of character set)
302 In multibyte representation, each character occupies one or more
303 bytes. Each character set has an @dfn{introduction sequence}, which is
304 normally one or two bytes long. (Exception: the @sc{ascii} character
305 set has a zero-length introduction sequence.) The introduction sequence
306 is the beginning of the byte sequence for any character in the character
307 set. The rest of the character's bytes distinguish it from the other
308 characters in the same character set. Depending on the character set,
309 there are either one or two distinguishing bytes; the number of such
310 bytes is called the @dfn{dimension} of the character set.
311
312 @defun charset-dimension charset
313 This function returns the dimension of @var{charset}; at present, the
314 dimension is always 1 or 2.
315 @end defun
316
317 @defun charset-bytes charset
318 @tindex charset-bytes
319 This function returns the number of bytes used to represent a character
320 in character set @var{charset}.
321 @end defun
322
323 This is the simplest way to determine the byte length of a character
324 set's introduction sequence:
325
326 @example
327 (- (charset-bytes @var{charset})
328 (charset-dimension @var{charset}))
329 @end example
330
331 @node Splitting Characters
332 @section Splitting Characters
333
334 The functions in this section convert between characters and the byte
335 values used to represent them. For most purposes, there is no need to
336 be concerned with the sequence of bytes used to represent a character,
337 because Emacs translates automatically when necessary.
338
339 @defun split-char character
340 Return a list containing the name of the character set of
341 @var{character}, followed by one or two byte values (integers) which
342 identify @var{character} within that character set. The number of byte
343 values is the character set's dimension.
344
345 @example
346 (split-char 2248)
347 @result{} (latin-iso8859-1 72)
348 (split-char 65)
349 @result{} (ascii 65)
350 @end example
351
352 Unibyte non-@sc{ascii} characters are considered as part of
353 the @code{ascii} character set:
354
355 @example
356 (split-char 192)
357 @result{} (ascii 192)
358 @end example
359 @end defun
360
361 @defun make-char charset &rest byte-values
362 This function returns the character in character set @var{charset}
363 identified by @var{byte-values}. This is roughly the inverse of
364 @code{split-char}. Normally, you should specify either one or two
365 @var{byte-values}, according to the dimension of @var{charset}. For
366 example,
367
368 @example
369 (make-char 'latin-iso8859-1 72)
370 @result{} 2248
371 @end example
372 @end defun
373
374 @cindex generic characters
375 If you call @code{make-char} with no @var{byte-values}, the result is
376 a @dfn{generic character} which stands for @var{charset}. A generic
377 character is an integer, but it is @emph{not} valid for insertion in the
378 buffer as a character. It can be used in @code{char-table-range} to
379 refer to the whole character set (@pxref{Char-Tables}).
380 @code{char-valid-p} returns @code{nil} for generic characters.
381 For example:
382
383 @example
384 (make-char 'latin-iso8859-1)
385 @result{} 2176
386 (char-valid-p 2176)
387 @result{} nil
388 (split-char 2176)
389 @result{} (latin-iso8859-1 0)
390 @end example
391
392 @node Scanning Charsets
393 @section Scanning for Character Sets
394
395 Sometimes it is useful to find out which character sets appear in a
396 part of a buffer or a string. One use for this is in determining which
397 coding systems (@pxref{Coding Systems}) are capable of representing all
398 of the text in question.
399
400 @defun find-charset-region beg end &optional translation
401 This function returns a list of the character sets that appear in the
402 current buffer between positions @var{beg} and @var{end}.
403
404 The optional argument @var{translation} specifies a translation table to
405 be used in scanning the text (@pxref{Translation of Characters}). If it
406 is non-@code{nil}, then each character in the region is translated
407 through this table, and the value returned describes the translated
408 characters instead of the characters actually in the buffer.
409
410 In two peculiar cases, the value includes the symbol @code{unknown}:
411
412 @itemize @bullet
413 @item
414 When a unibyte buffer contains non-@sc{ascii} characters.
415
416 @item
417 When a multibyte buffer contains invalid byte-sequences (raw bytes).
418 @xref{Explicit Encoding}.
419 @end itemize
420 @end defun
421
422 @defun find-charset-string string &optional translation
423 This function returns a list of the character sets that appear in the
424 string @var{string}. It is just like @code{find-charset-region}, except
425 that it applies to the contents of @var{string} instead of part of the
426 current buffer.
427 @end defun
428
429 @node Translation of Characters
430 @section Translation of Characters
431 @cindex character translation tables
432 @cindex translation tables
433
434 A @dfn{translation table} specifies a mapping of characters
435 into characters. These tables are used in encoding and decoding, and
436 for other purposes. Some coding systems specify their own particular
437 translation tables; there are also default translation tables which
438 apply to all other coding systems.
439
440 @defun make-translation-table &rest translations
441 This function returns a translation table based on the argument
442 @var{translations}. Each element of
443 @var{translations} should be a list of the form @code{(@var{from}
444 . @var{to})}; this says to translate the character @var{from} into
445 @var{to}.
446
447 You can also map one whole character set into another character set with
448 the same dimension. To do this, you specify a generic character (which
449 designates a character set) for @var{from} (@pxref{Splitting Characters}).
450 In this case, @var{to} should also be a generic character, for another
451 character set of the same dimension. Then the translation table
452 translates each character of @var{from}'s character set into the
453 corresponding character of @var{to}'s character set.
454 @end defun
455
456 In decoding, the translation table's translations are applied to the
457 characters that result from ordinary decoding. If a coding system has
458 property @code{character-translation-table-for-decode}, that specifies
459 the translation table to use. Otherwise, if
460 @code{standard-translation-table-for-decode} is non-@code{nil}, decoding
461 uses that table.
462
463 In encoding, the translation table's translations are applied to the
464 characters in the buffer, and the result of translation is actually
465 encoded. If a coding system has property
466 @code{character-translation-table-for-encode}, that specifies the
467 translation table to use. Otherwise the variable
468 @code{standard-translation-table-for-encode} specifies the translation
469 table.
470
471 @defvar standard-translation-table-for-decode
472 This is the default translation table for decoding, for
473 coding systems that don't specify any other translation table.
474 @end defvar
475
476 @defvar standard-translation-table-for-encode
477 This is the default translation table for encoding, for
478 coding systems that don't specify any other translation table.
479 @end defvar
480
481 @node Coding Systems
482 @section Coding Systems
483
484 @cindex coding system
485 When Emacs reads or writes a file, and when Emacs sends text to a
486 subprocess or receives text from a subprocess, it normally performs
487 character code conversion and end-of-line conversion as specified
488 by a particular @dfn{coding system}.
489
490 How to define a coding system is an arcane matter, and is not
491 documented here.
492
493 @menu
494 * Coding System Basics::
495 * Encoding and I/O::
496 * Lisp and Coding Systems::
497 * User-Chosen Coding Systems::
498 * Default Coding Systems::
499 * Specifying Coding Systems::
500 * Explicit Encoding::
501 * Terminal I/O Encoding::
502 * MS-DOS File Types::
503 @end menu
504
505 @node Coding System Basics
506 @subsection Basic Concepts of Coding Systems
507
508 @cindex character code conversion
509 @dfn{Character code conversion} involves conversion between the encoding
510 used inside Emacs and some other encoding. Emacs supports many
511 different encodings, in that it can convert to and from them. For
512 example, it can convert text to or from encodings such as Latin 1, Latin
513 2, Latin 3, Latin 4, Latin 5, and several variants of ISO 2022. In some
514 cases, Emacs supports several alternative encodings for the same
515 characters; for example, there are three coding systems for the Cyrillic
516 (Russian) alphabet: ISO, Alternativnyj, and KOI8.
517
518 Most coding systems specify a particular character code for
519 conversion, but some of them leave the choice unspecified---to be chosen
520 heuristically for each file, based on the data.
521
522 @cindex end of line conversion
523 @dfn{End of line conversion} handles three different conventions used
524 on various systems for representing end of line in files. The Unix
525 convention is to use the linefeed character (also called newline). The
526 DOS convention is to use a carriage-return and a linefeed at the end of
527 a line. The Mac convention is to use just carriage-return.
528
529 @cindex base coding system
530 @cindex variant coding system
531 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
532 conversion unspecified, to be chosen based on the data. @dfn{Variant
533 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
534 @code{latin-1-mac} specify the end-of-line conversion explicitly as
535 well. Most base coding systems have three corresponding variants whose
536 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
537
538 The coding system @code{raw-text} is special in that it prevents
539 character code conversion, and causes the buffer visited with that
540 coding system to be a unibyte buffer. It does not specify the
541 end-of-line conversion, allowing that to be determined as usual by the
542 data, and has the usual three variants which specify the end-of-line
543 conversion. @code{no-conversion} is equivalent to @code{raw-text-unix}:
544 it specifies no conversion of either character codes or end-of-line.
545
546 The coding system @code{emacs-mule} specifies that the data is
547 represented in the internal Emacs encoding. This is like
548 @code{raw-text} in that no code conversion happens, but different in
549 that the result is multibyte data.
550
551 @defun coding-system-get coding-system property
552 This function returns the specified property of the coding system
553 @var{coding-system}. Most coding system properties exist for internal
554 purposes, but one that you might find useful is @code{mime-charset}.
555 That property's value is the name used in MIME for the character coding
556 which this coding system can read and write. Examples:
557
558 @example
559 (coding-system-get 'iso-latin-1 'mime-charset)
560 @result{} iso-8859-1
561 (coding-system-get 'iso-2022-cn 'mime-charset)
562 @result{} iso-2022-cn
563 (coding-system-get 'cyrillic-koi8 'mime-charset)
564 @result{} koi8-r
565 @end example
566
567 The value of the @code{mime-charset} property is also defined
568 as an alias for the coding system.
569 @end defun
570
571 @node Encoding and I/O
572 @subsection Encoding and I/O
573
574 The principal purpose of coding systems is for use in reading and
575 writing files. The function @code{insert-file-contents} uses
576 a coding system for decoding the file data, and @code{write-region}
577 uses one to encode the buffer contents.
578
579 You can specify the coding system to use either explicitly
580 (@pxref{Specifying Coding Systems}), or implicitly using the defaulting
581 mechanism (@pxref{Default Coding Systems}). But these methods may not
582 completely specify what to do. For example, they may choose a coding
583 system such as @code{undefined} which leaves the character code
584 conversion to be determined from the data. In these cases, the I/O
585 operation finishes the job of choosing a coding system. Very often
586 you will want to find out afterwards which coding system was chosen.
587
588 @defvar buffer-file-coding-system
589 This variable records the coding system that was used for visiting the
590 current buffer. It is used for saving the buffer, and for writing part
591 of the buffer with @code{write-region}. When those operations ask the
592 user to specify a different coding system,
593 @code{buffer-file-coding-system} is updated to the coding system
594 specified.
595
596 However, @code{buffer-file-coding-system} does not affect sending text
597 to a subprocess.
598 @end defvar
599
600 @defvar save-buffer-coding-system
601 This variable specifies the coding system for saving the buffer---but it
602 is not used for @code{write-region}.
603
604 When a command to save the buffer starts out to use
605 @code{save-buffer-coding-system}, and that coding system cannot handle
606 the actual text in the buffer, the command asks the user to choose
607 another coding system. After that happens, the command also updates
608 @code{save-buffer-coding-system} to represent the coding system that the
609 user specified.
610 @end defvar
611
612 @defvar last-coding-system-used
613 I/O operations for files and subprocesses set this variable to the
614 coding system name that was used. The explicit encoding and decoding
615 functions (@pxref{Explicit Encoding}) set it too.
616
617 @strong{Warning:} Since receiving subprocess output sets this variable,
618 it can change whenever Emacs waits; therefore, you should copy the
619 value shortly after the function call that stores the value you are
620 interested in.
621 @end defvar
622
623 The variable @code{selection-coding-system} specifies how to encode
624 selections for the window system. @xref{Window System Selections}.
625
626 @node Lisp and Coding Systems
627 @subsection Coding Systems in Lisp
628
629 Here are the Lisp facilities for working with coding systems:
630
631 @defun coding-system-list &optional base-only
632 This function returns a list of all coding system names (symbols). If
633 @var{base-only} is non-@code{nil}, the value includes only the
634 base coding systems. Otherwise, it includes variant coding systems as well.
635 @end defun
636
637 @defun coding-system-p object
638 This function returns @code{t} if @var{object} is a coding system
639 name.
640 @end defun
641
642 @defun check-coding-system coding-system
643 This function checks the validity of @var{coding-system}.
644 If that is valid, it returns @var{coding-system}.
645 Otherwise it signals an error with condition @code{coding-system-error}.
646 @end defun
647
648 @defun coding-system-change-eol-conversion coding-system eol-type
649 This function returns a coding system which is like @var{coding-system}
650 except for its eol conversion, which is specified by @code{eol-type}.
651 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
652 @code{nil}. If it is @code{nil}, the returned coding system determines
653 the end-of-line conversion from the data.
654 @end defun
655
656 @defun coding-system-change-text-conversion eol-coding text-coding
657 This function returns a coding system which uses the end-of-line
658 conversion of @var{eol-coding}, and the text conversion of
659 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
660 @code{undecided}, or one of its variants according to @var{eol-coding}.
661 @end defun
662
663 @defun find-coding-systems-region from to
664 This function returns a list of coding systems that could be used to
665 encode a text between @var{from} and @var{to}. All coding systems in
666 the list can safely encode any multibyte characters in that portion of
667 the text.
668
669 If the text contains no multibyte characters, the function returns the
670 list @code{(undecided)}.
671 @end defun
672
673 @defun find-coding-systems-string string
674 This function returns a list of coding systems that could be used to
675 encode the text of @var{string}. All coding systems in the list can
676 safely encode any multibyte characters in @var{string}. If the text
677 contains no multibyte characters, this returns the list
678 @code{(undecided)}.
679 @end defun
680
681 @defun find-coding-systems-for-charsets charsets
682 This function returns a list of coding systems that could be used to
683 encode all the character sets in the list @var{charsets}.
684 @end defun
685
686 @defun detect-coding-region start end &optional highest
687 This function chooses a plausible coding system for decoding the text
688 from @var{start} to @var{end}. This text should be ``raw bytes''
689 (@pxref{Explicit Encoding}).
690
691 Normally this function returns a list of coding systems that could
692 handle decoding the text that was scanned. They are listed in order of
693 decreasing priority. But if @var{highest} is non-@code{nil}, then the
694 return value is just one coding system, the one that is highest in
695 priority.
696
697 If the region contains only @sc{ascii} characters, the value
698 is @code{undecided} or @code{(undecided)}.
699 @end defun
700
701 @defun detect-coding-string string highest
702 This function is like @code{detect-coding-region} except that it
703 operates on the contents of @var{string} instead of bytes in the buffer.
704 @end defun
705
706 @xref{Process Information}, for how to examine or set the coding
707 systems used for I/O to a subprocess.
708
709 @node User-Chosen Coding Systems
710 @subsection User-Chosen Coding Systems
711
712 @defun select-safe-coding-system from to &optional preferred-coding-system
713 This function selects a coding system for encoding the text between
714 @var{from} and @var{to}, asking the user to choose if necessary.
715
716 The optional argument @var{preferred-coding-system} specifies a coding
717 system to try first. If that one can handle the text in the specified
718 region, then it is used. If this argument is omitted, the current
719 buffer's value of @code{buffer-file-coding-system} is tried first.
720
721 If the region contains some multibyte characters that the preferred
722 coding system cannot encode, this function asks the user to choose from
723 a list of coding systems which can encode the text, and returns the
724 user's choice.
725
726 One other kludgy feature: if @var{from} is a string, the string is the
727 target text, and @var{to} is ignored.
728 @end defun
729
730 Here are two functions you can use to let the user specify a coding
731 system, with completion. @xref{Completion}.
732
733 @defun read-coding-system prompt &optional default
734 This function reads a coding system using the minibuffer, prompting with
735 string @var{prompt}, and returns the coding system name as a symbol. If
736 the user enters null input, @var{default} specifies which coding system
737 to return. It should be a symbol or a string.
738 @end defun
739
740 @defun read-non-nil-coding-system prompt
741 This function reads a coding system using the minibuffer, prompting with
742 string @var{prompt}, and returns the coding system name as a symbol. If
743 the user tries to enter null input, it asks the user to try again.
744 @xref{Coding Systems}.
745 @end defun
746
747 @node Default Coding Systems
748 @subsection Default Coding Systems
749
750 This section describes variables that specify the default coding
751 system for certain files or when running certain subprograms, and the
752 function that I/O operations use to access them.
753
754 The idea of these variables is that you set them once and for all to the
755 defaults you want, and then do not change them again. To specify a
756 particular coding system for a particular operation in a Lisp program,
757 don't change these variables; instead, override them using
758 @code{coding-system-for-read} and @code{coding-system-for-write}
759 (@pxref{Specifying Coding Systems}).
760
761 @defvar file-coding-system-alist
762 This variable is an alist that specifies the coding systems to use for
763 reading and writing particular files. Each element has the form
764 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
765 expression that matches certain file names. The element applies to file
766 names that match @var{pattern}.
767
768 The @sc{cdr} of the element, @var{coding}, should be either a coding
769 system, a cons cell containing two coding systems, or a function name (a
770 symbol with a function definition). If @var{coding} is a coding system,
771 that coding system is used for both reading the file and writing it. If
772 @var{coding} is a cons cell containing two coding systems, its @sc{car}
773 specifies the coding system for decoding, and its @sc{cdr} specifies the
774 coding system for encoding.
775
776 If @var{coding} is a function name, the function must return a coding
777 system or a cons cell containing two coding systems. This value is used
778 as described above.
779 @end defvar
780
781 @defvar process-coding-system-alist
782 This variable is an alist specifying which coding systems to use for a
783 subprocess, depending on which program is running in the subprocess. It
784 works like @code{file-coding-system-alist}, except that @var{pattern} is
785 matched against the program name used to start the subprocess. The coding
786 system or systems specified in this alist are used to initialize the
787 coding systems used for I/O to the subprocess, but you can specify
788 other coding systems later using @code{set-process-coding-system}.
789 @end defvar
790
791 @strong{Warning:} Coding systems such as @code{undecided}, which
792 determine the coding system from the data, do not work entirely reliably
793 with asynchronous subprocess output. This is because Emacs handles
794 asynchronous subprocess output in batches, as it arrives. If the coding
795 system leaves the character code conversion unspecified, or leaves the
796 end-of-line conversion unspecified, Emacs must try to detect the proper
797 conversion from one batch at a time, and this does not always work.
798
799 Therefore, with an asynchronous subprocess, if at all possible, use a
800 coding system which determines both the character code conversion and
801 the end of line conversion---that is, one like @code{latin-1-unix},
802 rather than @code{undecided} or @code{latin-1}.
803
804 @defvar network-coding-system-alist
805 This variable is an alist that specifies the coding system to use for
806 network streams. It works much like @code{file-coding-system-alist},
807 with the difference that the @var{pattern} in an element may be either a
808 port number or a regular expression. If it is a regular expression, it
809 is matched against the network service name used to open the network
810 stream.
811 @end defvar
812
813 @defvar default-process-coding-system
814 This variable specifies the coding systems to use for subprocess (and
815 network stream) input and output, when nothing else specifies what to
816 do.
817
818 The value should be a cons cell of the form @code{(@var{input-coding}
819 . @var{output-coding})}. Here @var{input-coding} applies to input from
820 the subprocess, and @var{output-coding} applies to output to it.
821 @end defvar
822
823 @defun find-operation-coding-system operation &rest arguments
824 This function returns the coding system to use (by default) for
825 performing @var{operation} with @var{arguments}. The value has this
826 form:
827
828 @example
829 (@var{decoding-system} @var{encoding-system})
830 @end example
831
832 The first element, @var{decoding-system}, is the coding system to use
833 for decoding (in case @var{operation} does decoding), and
834 @var{encoding-system} is the coding system for encoding (in case
835 @var{operation} does encoding).
836
837 The argument @var{operation} should be a symbol, one of
838 @code{insert-file-contents}, @code{write-region}, @code{call-process},
839 @code{call-process-region}, @code{start-process}, or
840 @code{open-network-stream}. These are the names of the Emacs I/O primitives
841 that can do coding system conversion.
842
843 The remaining arguments should be the same arguments that might be given
844 to that I/O primitive. Depending on the primitive, one of those
845 arguments is selected as the @dfn{target}. For example, if
846 @var{operation} does file I/O, whichever argument specifies the file
847 name is the target. For subprocess primitives, the process name is the
848 target. For @code{open-network-stream}, the target is the service name
849 or port number.
850
851 This function looks up the target in @code{file-coding-system-alist},
852 @code{process-coding-system-alist}, or
853 @code{network-coding-system-alist}, depending on @var{operation}.
854 @xref{Default Coding Systems}.
855 @end defun
856
857 @node Specifying Coding Systems
858 @subsection Specifying a Coding System for One Operation
859
860 You can specify the coding system for a specific operation by binding
861 the variables @code{coding-system-for-read} and/or
862 @code{coding-system-for-write}.
863
864 @defvar coding-system-for-read
865 If this variable is non-@code{nil}, it specifies the coding system to
866 use for reading a file, or for input from a synchronous subprocess.
867
868 It also applies to any asynchronous subprocess or network stream, but in
869 a different way: the value of @code{coding-system-for-read} when you
870 start the subprocess or open the network stream specifies the input
871 decoding method for that subprocess or network stream. It remains in
872 use for that subprocess or network stream unless and until overridden.
873
874 The right way to use this variable is to bind it with @code{let} for a
875 specific I/O operation. Its global value is normally @code{nil}, and
876 you should not globally set it to any other value. Here is an example
877 of the right way to use the variable:
878
879 @example
880 ;; @r{Read the file with no character code conversion.}
881 ;; @r{Assume @sc{crlf} represents end-of-line.}
882 (let ((coding-system-for-write 'emacs-mule-dos))
883 (insert-file-contents filename))
884 @end example
885
886 When its value is non-@code{nil}, @code{coding-system-for-read} takes
887 precedence over all other methods of specifying a coding system to use for
888 input, including @code{file-coding-system-alist},
889 @code{process-coding-system-alist} and
890 @code{network-coding-system-alist}.
891 @end defvar
892
893 @defvar coding-system-for-write
894 This works much like @code{coding-system-for-read}, except that it
895 applies to output rather than input. It affects writing to files,
896 as well as sending output to subprocesses and net connections.
897
898 When a single operation does both input and output, as do
899 @code{call-process-region} and @code{start-process}, both
900 @code{coding-system-for-read} and @code{coding-system-for-write}
901 affect it.
902 @end defvar
903
904 @defvar inhibit-eol-conversion
905 When this variable is non-@code{nil}, no end-of-line conversion is done,
906 no matter which coding system is specified. This applies to all the
907 Emacs I/O and subprocess primitives, and to the explicit encoding and
908 decoding functions (@pxref{Explicit Encoding}).
909 @end defvar
910
911 @node Explicit Encoding
912 @subsection Explicit Encoding and Decoding
913 @cindex encoding text
914 @cindex decoding text
915
916 All the operations that transfer text in and out of Emacs have the
917 ability to use a coding system to encode or decode the text.
918 You can also explicitly encode and decode text using the functions
919 in this section.
920
921 @cindex raw bytes
922 The result of encoding, and the input to decoding, are not ordinary
923 text. They are ``raw bytes''---bytes that represent text in the same
924 way that an external file would. When a buffer contains raw bytes, it
925 is most natural to mark that buffer as using unibyte representation,
926 using @code{set-buffer-multibyte} (@pxref{Selecting a Representation}),
927 but this is not required. If the buffer's contents are only temporarily
928 raw, leave the buffer multibyte, which will be correct after you decode
929 them.
930
931 The usual way to get raw bytes in a buffer, for explicit decoding, is
932 to read them from a file with @code{insert-file-contents-literally}
933 (@pxref{Reading from Files}) or specify a non-@code{nil} @var{rawfile}
934 argument when visiting a file with @code{find-file-noselect}.
935
936 The usual way to use the raw bytes that result from explicitly
937 encoding text is to copy them to a file or process---for example, to
938 write them with @code{write-region} (@pxref{Writing to Files}), and
939 suppress encoding for that @code{write-region} call by binding
940 @code{coding-system-for-write} to @code{no-conversion}.
941
942 Raw bytes typically contain stray individual bytes with values in the
943 range 128 through 255, that are legitimate only as part of multibyte
944 sequences. Even if the buffer is multibyte, Emacs treats each such
945 individual byte as a character and uses the byte value as its character
946 code. In this way, character codes 128 through 255 can be found in a
947 multibyte buffer, even though they are not legitimate multibyte
948 character codes.
949
950 Raw bytes sometimes contain overlong byte-sequences that look like a
951 proper multibyte character plus extra superfluous trailing codes. For
952 most purposes, Emacs treats such a sequence in a buffer or string as a
953 single character, and if you look at its character code, you get the
954 value that corresponds to the multibyte character
955 sequence---disregarding the extra trailing codes. This is not quite
956 clean, but raw bytes are used only in limited ways, so as a practical
957 matter it is not worth the trouble to treat this case differently.
958
959 When a multibyte buffer contains illegitimate byte sequences,
960 sometimes insertion or deletion can cause them to coalesce into a
961 legitimate multibyte character. For example, suppose the buffer
962 contains the sequence 129 68 192, 68 being the character @samp{D}. If
963 you delete the @samp{D}, the bytes 129 and 192 become adjacent, and thus
964 become one multibyte character (Latin-1 A with grave accent). Point
965 moves to one side or the other of the character, since it cannot be
966 within a character. Don't be alarmed by this.
967
968 Some really peculiar situations prevent proper coalescence. For
969 example, if you narrow the buffer so that the accessible portion begins
970 just before the @samp{D}, then delete the @samp{D}, the two surrounding
971 bytes cannot coalesce because one of them is outside the accessible
972 portion of the buffer. In this case, the deletion cannot be done, so
973 @code{delete-region} signals an error.
974
975 Here are the functions to perform explicit encoding or decoding. The
976 decoding functions produce ``raw bytes''; the encoding functions are
977 meant to operate on ``raw bytes''. All of these functions discard text
978 properties.
979
980 @defun encode-coding-region start end coding-system
981 This function encodes the text from @var{start} to @var{end} according
982 to coding system @var{coding-system}. The encoded text replaces the
983 original text in the buffer. The result of encoding is ``raw bytes,''
984 but the buffer remains multibyte if it was multibyte before.
985 @end defun
986
987 @defun encode-coding-string string coding-system
988 This function encodes the text in @var{string} according to coding
989 system @var{coding-system}. It returns a new string containing the
990 encoded text. The result of encoding is a unibyte string of ``raw bytes.''
991 @end defun
992
993 @defun decode-coding-region start end coding-system
994 This function decodes the text from @var{start} to @var{end} according
995 to coding system @var{coding-system}. The decoded text replaces the
996 original text in the buffer. To make explicit decoding useful, the text
997 before decoding ought to be ``raw bytes.''
998 @end defun
999
1000 @defun decode-coding-string string coding-system
1001 This function decodes the text in @var{string} according to coding
1002 system @var{coding-system}. It returns a new string containing the
1003 decoded text. To make explicit decoding useful, the contents of
1004 @var{string} ought to be ``raw bytes.''
1005 @end defun
1006
1007 @node Terminal I/O Encoding
1008 @subsection Terminal I/O Encoding
1009
1010 Emacs can decode keyboard input using a coding system, and encode
1011 terminal output. This is useful for terminals that transmit or display
1012 text using a particular encoding such as Latin-1. Emacs does not set
1013 @code{last-coding-system-used} for encoding or decoding for the
1014 terminal.
1015
1016 @defun keyboard-coding-system
1017 This function returns the coding system that is in use for decoding
1018 keyboard input---or @code{nil} if no coding system is to be used.
1019 @end defun
1020
1021 @defun set-keyboard-coding-system coding-system
1022 This function specifies @var{coding-system} as the coding system to
1023 use for decoding keyboard input. If @var{coding-system} is @code{nil},
1024 that means do not decode keyboard input.
1025 @end defun
1026
1027 @defun terminal-coding-system
1028 This function returns the coding system that is in use for encoding
1029 terminal output---or @code{nil} for no encoding.
1030 @end defun
1031
1032 @defun set-terminal-coding-system coding-system
1033 This function specifies @var{coding-system} as the coding system to use
1034 for encoding terminal output. If @var{coding-system} is @code{nil},
1035 that means do not encode terminal output.
1036 @end defun
1037
1038 @node MS-DOS File Types
1039 @subsection MS-DOS File Types
1040 @cindex DOS file types
1041 @cindex MS-DOS file types
1042 @cindex Windows file types
1043 @cindex file types on MS-DOS and Windows
1044 @cindex text files and binary files
1045 @cindex binary files and text files
1046
1047 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1048 end-of-line conversion for a file by looking at the file's name. This
1049 feature classifies fils as @dfn{text files} and @dfn{binary files}. By
1050 ``binary file'' we mean a file of literal byte values that are not
1051 necessarily meant to be characters; Emacs does no end-of-line conversion
1052 and no character code conversion for them. On the other hand, the bytes
1053 in a text file are intended to represent characters; when you create a
1054 new file whose name implies that it is a text file, Emacs uses DOS
1055 end-of-line conversion.
1056
1057 @defvar buffer-file-type
1058 This variable, automatically buffer-local in each buffer, records the
1059 file type of the buffer's visited file. When a buffer does not specify
1060 a coding system with @code{buffer-file-coding-system}, this variable is
1061 used to determine which coding system to use when writing the contents
1062 of the buffer. It should be @code{nil} for text, @code{t} for binary.
1063 If it is @code{t}, the coding system is @code{no-conversion}.
1064 Otherwise, @code{undecided-dos} is used.
1065
1066 Normally this variable is set by visiting a file; it is set to
1067 @code{nil} if the file was visited without any actual conversion.
1068 @end defvar
1069
1070 @defopt file-name-buffer-file-type-alist
1071 This variable holds an alist for recognizing text and binary files.
1072 Each element has the form (@var{regexp} . @var{type}), where
1073 @var{regexp} is matched against the file name, and @var{type} may be
1074 @code{nil} for text, @code{t} for binary, or a function to call to
1075 compute which. If it is a function, then it is called with a single
1076 argument (the file name) and should return @code{t} or @code{nil}.
1077
1078 When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1079 which coding system to use when reading a file. For a text file,
1080 @code{undecided-dos} is used. For a binary file, @code{no-conversion}
1081 is used.
1082
1083 If no element in this alist matches a given file name, then
1084 @code{default-buffer-file-type} says how to treat the file.
1085 @end defopt
1086
1087 @defopt default-buffer-file-type
1088 This variable says how to handle files for which
1089 @code{file-name-buffer-file-type-alist} says nothing about the type.
1090
1091 If this variable is non-@code{nil}, then these files are treated as
1092 binary: the coding system @code{no-conversion} is used. Otherwise,
1093 nothing special is done for them---the coding system is deduced solely
1094 from the file contents, in the usual Emacs fashion.
1095 @end defopt
1096
1097 @node Input Methods
1098 @section Input Methods
1099 @cindex input methods
1100
1101 @dfn{Input methods} provide convenient ways of entering non-@sc{ascii}
1102 characters from the keyboard. Unlike coding systems, which translate
1103 non-@sc{ascii} characters to and from encodings meant to be read by
1104 programs, input methods provide human-friendly commands. (@xref{Input
1105 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1106 use input methods to enter text.) How to define input methods is not
1107 yet documented in this manual, but here we describe how to use them.
1108
1109 Each input method has a name, which is currently a string;
1110 in the future, symbols may also be usable as input method names.
1111
1112 @defvar current-input-method
1113 This variable holds the name of the input method now active in the
1114 current buffer. (It automatically becomes local in each buffer when set
1115 in any fashion.) It is @code{nil} if no input method is active in the
1116 buffer now.
1117 @end defvar
1118
1119 @defvar default-input-method
1120 This variable holds the default input method for commands that choose an
1121 input method. Unlike @code{current-input-method}, this variable is
1122 normally global.
1123 @end defvar
1124
1125 @defun set-input-method input-method
1126 This function activates input method @var{input-method} for the current
1127 buffer. It also sets @code{default-input-method} to @var{input-method}.
1128 If @var{input-method} is @code{nil}, this function deactivates any input
1129 method for the current buffer.
1130 @end defun
1131
1132 @defun read-input-method-name prompt &optional default inhibit-null
1133 This function reads an input method name with the minibuffer, prompting
1134 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1135 by default, if the user enters empty input. However, if
1136 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1137
1138 The returned value is a string.
1139 @end defun
1140
1141 @defvar input-method-alist
1142 This variable defines all the supported input methods.
1143 Each element defines one input method, and should have the form:
1144
1145 @example
1146 (@var{input-method} @var{language-env} @var{activate-func}
1147 @var{title} @var{description} @var{args}...)
1148 @end example
1149
1150 Here @var{input-method} is the input method name, a string;
1151 @var{language-env} is another string, the name of the language
1152 environment this input method is recommended for. (That serves only for
1153 documentation purposes.)
1154
1155 @var{title} is a string to display in the mode line while this method is
1156 active. @var{description} is a string describing this method and what
1157 it is good for.
1158
1159 @var{activate-func} is a function to call to activate this method. The
1160 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1161 told, the arguments to @var{activate-func} are @var{input-method} and
1162 the @var{args}.
1163 @end defvar
1164
1165 The fundamental interface to input methods is through the
1166 variable @code{input-method-function}. @xref{Reading One Event}.
1167
1168 @node Locales
1169 @section Locales
1170 @cindex locale
1171
1172 POSIX defines a concept of ``locales'' which control which language
1173 to use in language-related features. These Emacs variables control
1174 how Emacs interacts with these features.
1175
1176 @defvar locale-coding-system
1177 @tindex locale-coding-system
1178 This variable specifies the coding system to use for decoding system
1179 error messages, for encoding the format argument to
1180 @code{format-time-string}, and for decoding the return value of
1181 @code{format-time-string}.
1182 @end defvar
1183
1184 @defvar system-messages-locale
1185 @tindex system-messages-locale
1186 This variable specifies the locale to use for generating system error
1187 messages. Changing the locale can cause messages to come out in a
1188 different language or in a different orthography. If the variable is
1189 @code{nil}, the locale is specified by environment variables in the
1190 usual POSIX fashion.
1191 @end defvar
1192
1193 @defvar system-time-locale
1194 @tindex system-time-locale
1195 This variable specifies the locale to use for formatting time values.
1196 Changing the locale can cause messages to appear according to the
1197 conventions of a different language. If the variable is @code{nil}, the
1198 locale is specified by environment variables in the usual POSIX fashion.
1199 @end defvar