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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/windows
7 @node Windows, Frames, Buffers, Top
8 @chapter Windows
9
10 This chapter describes most of the functions and variables related to
11 Emacs windows. See @ref{Display}, for information on how text is
12 displayed in windows.
13
14 @menu
15 * Basic Windows:: Basic information on using windows.
16 * Splitting Windows:: Splitting one window into two windows.
17 * Deleting Windows:: Deleting a window gives its space to other windows.
18 * Selecting Windows:: The selected window is the one that you edit in.
19 * Cyclic Window Ordering:: Moving around the existing windows.
20 * Buffers and Windows:: Each window displays the contents of a buffer.
21 * Displaying Buffers:: Higher-lever functions for displaying a buffer
22 and choosing a window for it.
23 * Choosing Window:: How to choose a window for displaying a buffer.
24 * Window Point:: Each window has its own location of point.
25 * Window Start:: The display-start position controls which text
26 is on-screen in the window.
27 * Textual Scrolling:: Moving text up and down through the window.
28 * Vertical Scrolling:: Moving the contents up and down on the window.
29 * Horizontal Scrolling:: Moving the contents sideways on the window.
30 * Size of Window:: Accessing the size of a window.
31 * Resizing Windows:: Changing the size of a window.
32 * Coordinates and Windows:: Converting coordinates to windows.
33 * Window Configurations:: Saving and restoring the state of the screen.
34 * Window Hooks:: Hooks for scrolling, window size changes,
35 redisplay going past a certain point,
36 or window configuration changes.
37 @end menu
38
39 @node Basic Windows
40 @section Basic Concepts of Emacs Windows
41 @cindex window
42 @cindex selected window
43
44 A @dfn{window} in Emacs is the physical area of the screen in which a
45 buffer is displayed. The term is also used to refer to a Lisp object that
46 represents that screen area in Emacs Lisp. It should be
47 clear from the context which is meant.
48
49 Emacs groups windows into frames. A frame represents an area of
50 screen available for Emacs to use. Each frame always contains at least
51 one window, but you can subdivide it vertically or horizontally into
52 multiple nonoverlapping Emacs windows.
53
54 In each frame, at any time, one and only one window is designated as
55 @dfn{selected within the frame}. The frame's cursor appears in that
56 window. At any time, one frame is the selected frame; and the window
57 selected within that frame is @dfn{the selected window}. The selected
58 window's buffer is usually the current buffer (except when
59 @code{set-buffer} has been used). @xref{Current Buffer}.
60
61 For practical purposes, a window exists only while it is displayed in
62 a frame. Once removed from the frame, the window is effectively deleted
63 and should not be used, @emph{even though there may still be references
64 to it} from other Lisp objects. Restoring a saved window configuration
65 is the only way for a window no longer on the screen to come back to
66 life. (@xref{Deleting Windows}.)
67
68 Each window has the following attributes:
69
70 @itemize @bullet
71 @item
72 containing frame
73
74 @item
75 window height
76
77 @item
78 window width
79
80 @item
81 window edges with respect to the screen or frame
82
83 @item
84 the buffer it displays
85
86 @item
87 position within the buffer at the upper left of the window
88
89 @item
90 amount of horizontal scrolling, in columns
91
92 @item
93 point
94
95 @item
96 the mark
97
98 @item
99 how recently the window was selected
100 @end itemize
101
102 @cindex multiple windows
103 Users create multiple windows so they can look at several buffers at
104 once. Lisp libraries use multiple windows for a variety of reasons, but
105 most often to display related information. In Rmail, for example, you
106 can move through a summary buffer in one window while the other window
107 shows messages one at a time as they are reached.
108
109 The meaning of ``window'' in Emacs is similar to what it means in the
110 context of general-purpose window systems such as X, but not identical.
111 The X Window System places X windows on the screen; Emacs uses one or
112 more X windows as frames, and subdivides them into
113 Emacs windows. When you use Emacs on a character-only terminal, Emacs
114 treats the whole terminal screen as one frame.
115
116 @cindex terminal screen
117 @cindex screen of terminal
118 @cindex tiled windows
119 Most window systems support arbitrarily located overlapping windows.
120 In contrast, Emacs windows are @dfn{tiled}; they never overlap, and
121 together they fill the whole screen or frame. Because of the way in
122 which Emacs creates new windows and resizes them, not all conceivable
123 tilings of windows on an Emacs frame are actually possible.
124 @xref{Splitting Windows}, and @ref{Size of Window}.
125
126 @xref{Display}, for information on how the contents of the
127 window's buffer are displayed in the window.
128
129 @defun windowp object
130 This function returns @code{t} if @var{object} is a window.
131 @end defun
132
133 @node Splitting Windows
134 @section Splitting Windows
135 @cindex splitting windows
136 @cindex window splitting
137
138 The functions described here are the primitives used to split a window
139 into two windows. Two higher level functions sometimes split a window,
140 but not always: @code{pop-to-buffer} and @code{display-buffer}
141 (@pxref{Displaying Buffers}).
142
143 The functions described here do not accept a buffer as an argument.
144 The two ``halves'' of the split window initially display the same buffer
145 previously visible in the window that was split.
146
147 @deffn Command split-window &optional window size horizontal
148 This function splits @var{window} into two windows. The original
149 window @var{window} remains the selected window, but occupies only
150 part of its former screen area. The rest is occupied by a newly created
151 window which is returned as the value of this function.
152
153 If @var{horizontal} is non-@code{nil}, then @var{window} splits into
154 two side by side windows. The original window @var{window} keeps the
155 leftmost @var{size} columns, and gives the rest of the columns to the
156 new window. Otherwise, it splits into windows one above the other, and
157 @var{window} keeps the upper @var{size} lines and gives the rest of the
158 lines to the new window. The original window is therefore the
159 left-hand or upper of the two, and the new window is the right-hand or
160 lower.
161
162 If @var{window} is omitted or @code{nil}, then the selected window is
163 split. If @var{size} is omitted or @code{nil}, then @var{window} is
164 divided evenly into two parts. (If there is an odd line, it is
165 allocated to the new window.) When @code{split-window} is called
166 interactively, all its arguments are @code{nil}.
167
168 The following example starts with one window on a screen that is 50
169 lines high by 80 columns wide; then the window is split.
170
171 @smallexample
172 @group
173 (setq w (selected-window))
174 @result{} #<window 8 on windows.texi>
175 (window-edges) ; @r{Edges in order:}
176 @result{} (0 0 80 50) ; @r{left--top--right--bottom}
177 @end group
178
179 @group
180 ;; @r{Returns window created}
181 (setq w2 (split-window w 15))
182 @result{} #<window 28 on windows.texi>
183 @end group
184 @group
185 (window-edges w2)
186 @result{} (0 15 80 50) ; @r{Bottom window;}
187 ; @r{top is line 15}
188 @end group
189 @group
190 (window-edges w)
191 @result{} (0 0 80 15) ; @r{Top window}
192 @end group
193 @end smallexample
194
195 The screen looks like this:
196
197 @smallexample
198 @group
199 __________
200 | | line 0
201 | w |
202 |__________|
203 | | line 15
204 | w2 |
205 |__________|
206 line 50
207 column 0 column 80
208 @end group
209 @end smallexample
210
211 Next, the top window is split horizontally:
212
213 @smallexample
214 @group
215 (setq w3 (split-window w 35 t))
216 @result{} #<window 32 on windows.texi>
217 @end group
218 @group
219 (window-edges w3)
220 @result{} (35 0 80 15) ; @r{Left edge at column 35}
221 @end group
222 @group
223 (window-edges w)
224 @result{} (0 0 35 15) ; @r{Right edge at column 35}
225 @end group
226 @group
227 (window-edges w2)
228 @result{} (0 15 80 50) ; @r{Bottom window unchanged}
229 @end group
230 @end smallexample
231
232 @need 3000
233 Now, the screen looks like this:
234
235 @smallexample
236 @group
237 column 35
238 __________
239 | | | line 0
240 | w | w3 |
241 |___|______|
242 | | line 15
243 | w2 |
244 |__________|
245 line 50
246 column 0 column 80
247 @end group
248 @end smallexample
249
250 Normally, Emacs indicates the border between two side-by-side windows
251 with a scroll bar (@pxref{Window Frame Parameters,Scroll Bars}) or @samp{|}
252 characters. The display table can specify alternative border
253 characters; see @ref{Display Tables}.
254 @end deffn
255
256 @deffn Command split-window-vertically &optional size
257 This function splits the selected window into two windows, one above the
258 other, leaving the upper of the two windows selected, with @var{size}
259 lines. (If @var{size} is negative, then the lower of the two windows
260 gets @minus{} @var{size} lines and the upper window gets the rest, but
261 the upper window is still the one selected.)
262 @end deffn
263
264 @deffn Command split-window-horizontally &optional size
265 This function splits the selected window into two windows
266 side-by-side, leaving the selected window with @var{size} columns.
267
268 This function is basically an interface to @code{split-window}.
269 You could define a simplified version of the function like this:
270
271 @smallexample
272 @group
273 (defun split-window-horizontally (&optional arg)
274 "Split selected window into two windows, side by side..."
275 (interactive "P")
276 @end group
277 @group
278 (let ((size (and arg (prefix-numeric-value arg))))
279 (and size (< size 0)
280 (setq size (+ (window-width) size)))
281 (split-window nil size t)))
282 @end group
283 @end smallexample
284 @end deffn
285
286 @defun one-window-p &optional no-mini all-frames
287 This function returns non-@code{nil} if there is only one window. The
288 argument @var{no-mini}, if non-@code{nil}, means don't count the
289 minibuffer even if it is active; otherwise, the minibuffer window is
290 included, if active, in the total number of windows, which is compared
291 against one.
292
293 The argument @var{all-frames} specifies which frames to consider. Here
294 are the possible values and their meanings:
295
296 @table @asis
297 @item @code{nil}
298 Count the windows in the selected frame, plus the minibuffer used
299 by that frame even if it lies in some other frame.
300
301 @item @code{t}
302 Count all windows in all existing frames.
303
304 @item @code{visible}
305 Count all windows in all visible frames.
306
307 @item 0
308 Count all windows in all visible or iconified frames.
309
310 @item anything else
311 Count precisely the windows in the selected frame, and no others.
312 @end table
313 @end defun
314
315 @node Deleting Windows
316 @section Deleting Windows
317 @cindex deleting windows
318
319 A window remains visible on its frame unless you @dfn{delete} it by
320 calling certain functions that delete windows. A deleted window cannot
321 appear on the screen, but continues to exist as a Lisp object until
322 there are no references to it. There is no way to cancel the deletion
323 of a window aside from restoring a saved window configuration
324 (@pxref{Window Configurations}). Restoring a window configuration also
325 deletes any windows that aren't part of that configuration.
326
327 When you delete a window, the space it took up is given to one
328 adjacent sibling.
329
330 @c Emacs 19 feature
331 @defun window-live-p window
332 This function returns @code{nil} if @var{window} is deleted, and
333 @code{t} otherwise.
334
335 @strong{Warning:} Erroneous information or fatal errors may result from
336 using a deleted window as if it were live.
337 @end defun
338
339 @deffn Command delete-window &optional window
340 This function removes @var{window} from display, and returns @code{nil}.
341 If @var{window} is omitted, then the selected window is deleted. An
342 error is signaled if there is only one window when @code{delete-window}
343 is called.
344 @end deffn
345
346 @deffn Command delete-other-windows &optional window
347 This function makes @var{window} the only window on its frame, by
348 deleting the other windows in that frame. If @var{window} is omitted or
349 @code{nil}, then the selected window is used by default.
350
351 The return value is @code{nil}.
352 @end deffn
353
354 @deffn Command delete-windows-on buffer &optional frame
355 This function deletes all windows showing @var{buffer}. If there are
356 no windows showing @var{buffer}, it does nothing.
357
358 @code{delete-windows-on} operates frame by frame. If a frame has
359 several windows showing different buffers, then those showing
360 @var{buffer} are removed, and the others expand to fill the space. If
361 all windows in some frame are showing @var{buffer} (including the case
362 where there is only one window), then the frame reverts to having a
363 single window showing another buffer chosen with @code{other-buffer}.
364 @xref{The Buffer List}.
365
366 The argument @var{frame} controls which frames to operate on. This
367 function does not use it in quite the same way as the other functions
368 which scan all windows; specifically, the values @code{t} and @code{nil}
369 have the opposite of their meanings in other functions. Here are the
370 full details:
371
372 @itemize @bullet
373 @item
374 If it is @code{nil}, operate on all frames.
375 @item
376 If it is @code{t}, operate on the selected frame.
377 @item
378 If it is @code{visible}, operate on all visible frames.
379 @item
380 If it is 0, operate on all visible or iconified frames.
381 @item
382 If it is a frame, operate on that frame.
383 @end itemize
384
385 This function always returns @code{nil}.
386 @end deffn
387
388 @node Selecting Windows
389 @section Selecting Windows
390 @cindex selecting windows
391
392 When a window is selected, the buffer in the window becomes the current
393 buffer, and the cursor will appear in it.
394
395 @defun selected-window
396 This function returns the selected window. This is the window in
397 which the cursor appears and to which many commands apply.
398 @end defun
399
400 @defun select-window window
401 This function makes @var{window} the selected window. The cursor then
402 appears in @var{window} (on redisplay). The buffer being displayed in
403 @var{window} is immediately designated the current buffer.
404
405 The return value is @var{window}.
406
407 @example
408 @group
409 (setq w (next-window))
410 (select-window w)
411 @result{} #<window 65 on windows.texi>
412 @end group
413 @end example
414 @end defun
415
416 @defmac save-selected-window forms@dots{}
417 This macro records the selected window, executes @var{forms}
418 in sequence, then restores the earlier selected window.
419
420 This macro does not save or restore anything about the sizes, arrangement
421 or contents of windows; therefore, if the @var{forms} change them,
422 the change persists.
423
424 Each frame, at any time, has a window selected within the frame. This
425 macro saves only @emph{the} selected window; it does not save anything
426 about other frames. If the @var{forms} select some other frame and
427 alter the window selected within it, the change persists.
428 @end defmac
429
430 @cindex finding windows
431 The following functions choose one of the windows on the screen,
432 offering various criteria for the choice.
433
434 @defun get-lru-window &optional frame
435 This function returns the window least recently ``used'' (that is,
436 selected). The selected window is always the most recently used window.
437
438 The selected window can be the least recently used window if it is the
439 only window. A newly created window becomes the least recently used
440 window until it is selected. A minibuffer window is never a candidate.
441
442 The argument @var{frame} controls which windows are considered.
443
444 @itemize @bullet
445 @item
446 If it is @code{nil}, consider windows on the selected frame.
447 @item
448 If it is @code{t}, consider windows on all frames.
449 @item
450 If it is @code{visible}, consider windows on all visible frames.
451 @item
452 If it is 0, consider windows on all visible or iconified frames.
453 @item
454 If it is a frame, consider windows on that frame.
455 @end itemize
456 @end defun
457
458 @defun get-largest-window &optional frame
459 This function returns the window with the largest area (height times
460 width). If there are no side-by-side windows, then this is the window
461 with the most lines. A minibuffer window is never a candidate.
462
463 If there are two windows of the same size, then the function returns
464 the window that is first in the cyclic ordering of windows (see
465 following section), starting from the selected window.
466
467 The argument @var{frame} controls which set of windows to
468 consider. See @code{get-lru-window}, above.
469 @end defun
470
471 @node Cyclic Window Ordering
472 @comment node-name, next, previous, up
473 @section Cyclic Ordering of Windows
474 @cindex cyclic ordering of windows
475 @cindex ordering of windows, cyclic
476 @cindex window ordering, cyclic
477
478 When you use the command @kbd{C-x o} (@code{other-window}) to select
479 the next window, it moves through all the windows on the screen in a
480 specific cyclic order. For any given configuration of windows, this
481 order never varies. It is called the @dfn{cyclic ordering of windows}.
482
483 This ordering generally goes from top to bottom, and from left to
484 right. But it may go down first or go right first, depending on the
485 order in which the windows were split.
486
487 If the first split was vertical (into windows one above each other),
488 and then the subwindows were split horizontally, then the ordering is
489 left to right in the top of the frame, and then left to right in the
490 next lower part of the frame, and so on. If the first split was
491 horizontal, the ordering is top to bottom in the left part, and so on.
492 In general, within each set of siblings at any level in the window tree,
493 the order is left to right, or top to bottom.
494
495 @defun next-window &optional window minibuf all-frames
496 @cindex minibuffer window
497 This function returns the window following @var{window} in the cyclic
498 ordering of windows. This is the window that @kbd{C-x o} would select
499 if typed when @var{window} is selected. If @var{window} is the only
500 window visible, then this function returns @var{window}. If omitted,
501 @var{window} defaults to the selected window.
502
503 The value of the argument @var{minibuf} determines whether the
504 minibuffer is included in the window order. Normally, when
505 @var{minibuf} is @code{nil}, the minibuffer is included if it is
506 currently active; this is the behavior of @kbd{C-x o}. (The minibuffer
507 window is active while the minibuffer is in use. @xref{Minibuffers}.)
508
509 If @var{minibuf} is @code{t}, then the cyclic ordering includes the
510 minibuffer window even if it is not active.
511
512 If @var{minibuf} is neither @code{t} nor @code{nil}, then the minibuffer
513 window is not included even if it is active.
514
515 The argument @var{all-frames} specifies which frames to consider. Here
516 are the possible values and their meanings:
517
518 @table @asis
519 @item @code{nil}
520 Consider all the windows in @var{window}'s frame, plus the minibuffer
521 used by that frame even if it lies in some other frame.
522
523 @item @code{t}
524 Consider all windows in all existing frames.
525
526 @item @code{visible}
527 Consider all windows in all visible frames. (To get useful results, you
528 must ensure @var{window} is in a visible frame.)
529
530 @item 0
531 Consider all windows in all visible or iconified frames.
532
533 @item anything else
534 Consider precisely the windows in @var{window}'s frame, and no others.
535 @end table
536
537 This example assumes there are two windows, both displaying the
538 buffer @samp{windows.texi}:
539
540 @example
541 @group
542 (selected-window)
543 @result{} #<window 56 on windows.texi>
544 @end group
545 @group
546 (next-window (selected-window))
547 @result{} #<window 52 on windows.texi>
548 @end group
549 @group
550 (next-window (next-window (selected-window)))
551 @result{} #<window 56 on windows.texi>
552 @end group
553 @end example
554 @end defun
555
556 @defun previous-window &optional window minibuf all-frames
557 This function returns the window preceding @var{window} in the cyclic
558 ordering of windows. The other arguments specify which windows to
559 include in the cycle, as in @code{next-window}.
560 @end defun
561
562 @deffn Command other-window count &optional all-frames
563 This function selects the @var{count}th following window in the cyclic
564 order. If count is negative, then it moves back @minus{}@var{count}
565 windows in the cycle, rather than forward. It returns @code{nil}.
566
567 The argument @var{all-frames} has the same meaning as in
568 @code{next-window}, but the @var{minibuf} argument of @code{next-window}
569 is always effectively @code{nil}.
570
571 In an interactive call, @var{count} is the numeric prefix argument.
572 @end deffn
573
574 @c Emacs 19 feature
575 @defun walk-windows proc &optional minibuf all-frames
576 This function cycles through all windows, calling @code{proc}
577 once for each window with the window as its sole argument.
578
579 The optional arguments @var{minibuf} and @var{all-frames} specify the
580 set of windows to include in the scan. See @code{next-window}, above,
581 for details.
582 @end defun
583
584 @defun window-list &optional frame minibuf window
585 This function returns a list of the windows on @var{frame}, starting
586 with @var{window}. If @var{frame} is @code{nil} or omitted, the
587 selected frame is used instead; if @var{window} is @code{nil} or
588 omitted, the selected window is used instead.
589
590 The value of @var{minibuf} determines if the minibuffer window will be
591 included in the result list. If @var{minibuf} is @code{t}, the
592 minibuffer window will be included, even if it isn't active. If
593 @var[minibuf} is @code{nil} or omitted, the minibuffer window will
594 only be included in the list if it is active. If @var{minibuf} is
595 neither @code{nil} nor @code{t}, the minibuffer window is not
596 included, whether or not it is active.
597
598 @node Buffers and Windows
599 @section Buffers and Windows
600 @cindex examining windows
601 @cindex windows, controlling precisely
602 @cindex buffers, controlled in windows
603
604 This section describes low-level functions to examine windows or to
605 display buffers in windows in a precisely controlled fashion.
606 @iftex
607 See the following section for
608 @end iftex
609 @ifnottex
610 @xref{Displaying Buffers}, for
611 @end ifnottex
612 related functions that find a window to use and specify a buffer for it.
613 The functions described there are easier to use than these, but they
614 employ heuristics in choosing or creating a window; use these functions
615 when you need complete control.
616
617 @defun set-window-buffer window buffer-or-name
618 This function makes @var{window} display @var{buffer-or-name} as its
619 contents. It returns @code{nil}. This is the fundamental primitive
620 for changing which buffer is displayed in a window, and all ways
621 of doing that call this function.
622
623 @example
624 @group
625 (set-window-buffer (selected-window) "foo")
626 @result{} nil
627 @end group
628 @end example
629 @end defun
630
631 @defun window-buffer &optional window
632 This function returns the buffer that @var{window} is displaying. If
633 @var{window} is omitted, this function returns the buffer for the
634 selected window.
635
636 @example
637 @group
638 (window-buffer)
639 @result{} #<buffer windows.texi>
640 @end group
641 @end example
642 @end defun
643
644 @defun get-buffer-window buffer-or-name &optional all-frames
645 This function returns a window currently displaying
646 @var{buffer-or-name}, or @code{nil} if there is none. If there are
647 several such windows, then the function returns the first one in the
648 cyclic ordering of windows, starting from the selected window.
649 @xref{Cyclic Window Ordering}.
650
651 The argument @var{all-frames} controls which windows to consider.
652
653 @itemize @bullet
654 @item
655 If it is @code{nil}, consider windows on the selected frame.
656 @item
657 If it is @code{t}, consider windows on all frames.
658 @item
659 If it is @code{visible}, consider windows on all visible frames.
660 @item
661 If it is 0, consider windows on all visible or iconified frames.
662 @item
663 If it is a frame, consider windows on that frame.
664 @end itemize
665 @end defun
666
667 @defun get-buffer-window-list buffer-or-name &optional minibuf all-frames
668 This function returns a list of all the windows currently displaying
669 @var{buffer-or-name}.
670
671 The two optional arguments work like the optional arguments of
672 @code{next-window} (@pxref{Cyclic Window Ordering}); they are @emph{not}
673 like the single optional argument of @code{get-buffer-window}. Perhaps
674 we should change @code{get-buffer-window} in the future to make it
675 compatible with the other functions.
676
677 The argument @var{all-frames} controls which windows to consider.
678
679 @itemize @bullet
680 @item
681 If it is @code{nil}, consider windows on the selected frame.
682 @item
683 If it is @code{t}, consider windows on all frames.
684 @item
685 If it is @code{visible}, consider windows on all visible frames.
686 @item
687 If it is 0, consider windows on all visible or iconified frames.
688 @item
689 If it is a frame, consider windows on that frame.
690 @end itemize
691 @end defun
692
693 @defvar buffer-display-time
694 This variable records the time at which a buffer was last made visible
695 in a window. It is always local in each buffer; each time
696 @code{set-window-buffer} is called, it sets this variable to
697 @code{(current-time)} in the specified buffer (@pxref{Time of Day}).
698 When a buffer is first created, @code{buffer-display-time} starts out
699 with the value @code{nil}.
700 @end defvar
701
702 @node Displaying Buffers
703 @section Displaying Buffers in Windows
704 @cindex switching to a buffer
705 @cindex displaying a buffer
706
707 In this section we describe convenient functions that choose a window
708 automatically and use it to display a specified buffer. These functions
709 can also split an existing window in certain circumstances. We also
710 describe variables that parameterize the heuristics used for choosing a
711 window.
712 @iftex
713 See the preceding section for
714 @end iftex
715 @ifnottex
716 @xref{Buffers and Windows}, for
717 @end ifnottex
718 low-level functions that give you more precise control. All of these
719 functions work by calling @code{set-window-buffer}.
720
721 Do not use the functions in this section in order to make a buffer
722 current so that a Lisp program can access or modify it; they are too
723 drastic for that purpose, since they change the display of buffers in
724 windows, which would be gratuitous and surprise the user. Instead, use
725 @code{set-buffer} and @code{save-current-buffer} (@pxref{Current
726 Buffer}), which designate buffers as current for programmed access
727 without affecting the display of buffers in windows.
728
729 @deffn Command switch-to-buffer buffer-or-name &optional norecord
730 This function makes @var{buffer-or-name} the current buffer, and also
731 displays the buffer in the selected window. This means that a human can
732 see the buffer and subsequent keyboard commands will apply to it.
733 Contrast this with @code{set-buffer}, which makes @var{buffer-or-name}
734 the current buffer but does not display it in the selected window.
735 @xref{Current Buffer}.
736
737 If @var{buffer-or-name} does not identify an existing buffer, then a new
738 buffer by that name is created. The major mode for the new buffer is
739 set according to the variable @code{default-major-mode}. @xref{Auto
740 Major Mode}.
741
742 Normally the specified buffer is put at the front of the buffer list
743 (both the selected frame's buffer list and the frame-independent buffer
744 list). This affects the operation of @code{other-buffer}. However, if
745 @var{norecord} is non-@code{nil}, this is not done. @xref{The Buffer
746 List}.
747
748 The @code{switch-to-buffer} function is often used interactively, as
749 the binding of @kbd{C-x b}. It is also used frequently in programs. It
750 always returns @code{nil}.
751 @end deffn
752
753 @deffn Command switch-to-buffer-other-window buffer-or-name &optional norecord
754 This function makes @var{buffer-or-name} the current buffer and
755 displays it in a window not currently selected. It then selects that
756 window. The handling of the buffer is the same as in
757 @code{switch-to-buffer}.
758
759 The currently selected window is absolutely never used to do the job.
760 If it is the only window, then it is split to make a distinct window for
761 this purpose. If the selected window is already displaying the buffer,
762 then it continues to do so, but another window is nonetheless found to
763 display it in as well.
764
765 This function updates the buffer list just like @code{switch-to-buffer}
766 unless @var{norecord} is non-@code{nil}.
767 @end deffn
768
769 @defun pop-to-buffer buffer-or-name &optional other-window norecord
770 This function makes @var{buffer-or-name} the current buffer and
771 switches to it in some window, preferably not the window previously
772 selected. The ``popped-to'' window becomes the selected window within
773 its frame.
774
775 If the variable @code{pop-up-frames} is non-@code{nil},
776 @code{pop-to-buffer} looks for a window in any visible frame already
777 displaying the buffer; if there is one, it returns that window and makes
778 it be selected within its frame. If there is none, it creates a new
779 frame and displays the buffer in it.
780
781 If @code{pop-up-frames} is @code{nil}, then @code{pop-to-buffer}
782 operates entirely within the selected frame. (If the selected frame has
783 just a minibuffer, @code{pop-to-buffer} operates within the most
784 recently selected frame that was not just a minibuffer.)
785
786 If the variable @code{pop-up-windows} is non-@code{nil}, windows may
787 be split to create a new window that is different from the original
788 window. For details, see @ref{Choosing Window}.
789
790 If @var{other-window} is non-@code{nil}, @code{pop-to-buffer} finds or
791 creates another window even if @var{buffer-or-name} is already visible
792 in the selected window. Thus @var{buffer-or-name} could end up
793 displayed in two windows. On the other hand, if @var{buffer-or-name} is
794 already displayed in the selected window and @var{other-window} is
795 @code{nil}, then the selected window is considered sufficient display
796 for @var{buffer-or-name}, so that nothing needs to be done.
797
798 All the variables that affect @code{display-buffer} affect
799 @code{pop-to-buffer} as well. @xref{Choosing Window}.
800
801 If @var{buffer-or-name} is a string that does not name an existing
802 buffer, a buffer by that name is created. The major mode for the new
803 buffer is set according to the variable @code{default-major-mode}.
804 @xref{Auto Major Mode}.
805
806 This function updates the buffer list just like @code{switch-to-buffer}
807 unless @var{norecord} is non-@code{nil}.
808 @end defun
809
810 @deffn Command replace-buffer-in-windows buffer
811 This function replaces @var{buffer} with some other buffer in all
812 windows displaying it. The other buffer used is chosen with
813 @code{other-buffer}. In the usual applications of this function, you
814 don't care which other buffer is used; you just want to make sure that
815 @var{buffer} is no longer displayed.
816
817 This function returns @code{nil}.
818 @end deffn
819
820 @node Choosing Window
821 @section Choosing a Window for Display
822
823 This section describes the basic facility that chooses a window to
824 display a buffer in---@code{display-buffer}. All the higher-level
825 functions and commands use this subroutine. Here we describe how to use
826 @code{display-buffer} and how to customize it.
827
828 @deffn Command display-buffer buffer-or-name &optional not-this-window frame
829 This command makes @var{buffer-or-name} appear in some window, like
830 @code{pop-to-buffer}, but it does not select that window and does not
831 make the buffer current. The identity of the selected window is
832 unaltered by this function.
833
834 If @var{not-this-window} is non-@code{nil}, it means to display the
835 specified buffer in a window other than the selected one, even if it is
836 already on display in the selected window. This can cause the buffer to
837 appear in two windows at once. Otherwise, if @var{buffer-or-name} is
838 already being displayed in any window, that is good enough, so this
839 function does nothing.
840
841 @code{display-buffer} returns the window chosen to display
842 @var{buffer-or-name}.
843
844 If the argument @var{frame} is non-@code{nil}, it specifies which frames
845 to check when deciding whether the buffer is already displayed. If the
846 buffer is already displayed in some window on one of these frames,
847 @code{display-buffer} simply returns that window. Here are the possible
848 values of @var{frame}:
849
850 @itemize @bullet
851 @item
852 If it is @code{nil}, consider windows on the selected frame.
853 @item
854 If it is @code{t}, consider windows on all frames.
855 @item
856 If it is @code{visible}, consider windows on all visible frames.
857 @item
858 If it is 0, consider windows on all visible or iconified frames.
859 @item
860 If it is a frame, consider windows on that frame.
861 @end itemize
862
863 Precisely how @code{display-buffer} finds or creates a window depends on
864 the variables described below.
865 @end deffn
866
867 @defopt display-buffer-reuse-frames
868 If this variable is non-@code{nil}, @code{display-buffer} searches
869 existing frames for a window displaying the buffer. If the buffer is
870 already displayed in a window in some frame, @code{display-buffer} makes
871 the frame visible and raises it, to use that window. If the buffer is
872 not already displayed, or if @code{display-buffer-reuse-frames} is
873 @code{nil}, @code{display-buffer}'s behavior is determined by other
874 variables, described below.
875 @end defopt
876
877 @defopt pop-up-windows
878 This variable controls whether @code{display-buffer} makes new windows.
879 If it is non-@code{nil} and there is only one window, then that window
880 is split. If it is @code{nil}, then @code{display-buffer} does not
881 split the single window, but uses it whole.
882 @end defopt
883
884 @defopt split-height-threshold
885 This variable determines when @code{display-buffer} may split a window,
886 if there are multiple windows. @code{display-buffer} always splits the
887 largest window if it has at least this many lines. If the largest
888 window is not this tall, it is split only if it is the sole window and
889 @code{pop-up-windows} is non-@code{nil}.
890 @end defopt
891
892 @c Emacs 19 feature
893 @defopt pop-up-frames
894 This variable controls whether @code{display-buffer} makes new frames.
895 If it is non-@code{nil}, @code{display-buffer} looks for an existing
896 window already displaying the desired buffer, on any visible frame. If
897 it finds one, it returns that window. Otherwise it makes a new frame.
898 The variables @code{pop-up-windows} and @code{split-height-threshold} do
899 not matter if @code{pop-up-frames} is non-@code{nil}.
900
901 If @code{pop-up-frames} is @code{nil}, then @code{display-buffer} either
902 splits a window or reuses one.
903
904 @xref{Frames}, for more information.
905 @end defopt
906
907 @c Emacs 19 feature
908 @defvar pop-up-frame-function
909 This variable specifies how to make a new frame if @code{pop-up-frames}
910 is non-@code{nil}.
911
912 Its value should be a function of no arguments. When
913 @code{display-buffer} makes a new frame, it does so by calling that
914 function, which should return a frame. The default value of the
915 variable is a function that creates a frame using parameters from
916 @code{pop-up-frame-alist}.
917 @end defvar
918
919 @defopt pop-up-frame-alist
920 This variable holds an alist specifying frame parameters used when
921 @code{display-buffer} makes a new frame. @xref{Frame Parameters}, for
922 more information about frame parameters.
923 @end defopt
924
925 @defopt special-display-buffer-names
926 A list of buffer names for buffers that should be displayed specially.
927 If the buffer's name is in this list, @code{display-buffer} handles the
928 buffer specially.
929
930 By default, special display means to give the buffer a dedicated frame.
931
932 If an element is a list, instead of a string, then the @sc{car} of the
933 list is the buffer name, and the rest of the list says how to create the
934 frame. There are two possibilities for the rest of the list. It can be
935 an alist, specifying frame parameters, or it can contain a function and
936 arguments to give to it. (The function's first argument is always the
937 buffer to be displayed; the arguments from the list come after that.)
938 @end defopt
939
940 @defopt special-display-regexps
941 A list of regular expressions that specify buffers that should be
942 displayed specially. If the buffer's name matches any of the regular
943 expressions in this list, @code{display-buffer} handles the buffer
944 specially.
945
946 By default, special display means to give the buffer a dedicated frame.
947
948 If an element is a list, instead of a string, then the @sc{car} of the
949 list is the regular expression, and the rest of the list says how to
950 create the frame. See above, under @code{special-display-buffer-names}.
951 @end defopt
952
953 @defvar special-display-function
954 This variable holds the function to call to display a buffer specially.
955 It receives the buffer as an argument, and should return the window in
956 which it is displayed.
957
958 The default value of this variable is
959 @code{special-display-popup-frame}.
960 @end defvar
961
962 @defun special-display-popup-frame buffer &rest args
963 This function makes @var{buffer} visible in a frame of its own. If
964 @var{buffer} is already displayed in a window in some frame, it makes
965 the frame visible and raises it, to use that window. Otherwise, it
966 creates a frame that will be dedicated to @var{buffer}.
967
968 If @var{args} is an alist, it specifies frame parameters for the new
969 frame.
970
971 If @var{args} is a list whose @sc{car} is a symbol, then @code{(car
972 @var{args})} is called as a function to actually create and set up the
973 frame; it is called with @var{buffer} as first argument, and @code{(cdr
974 @var{args})} as additional arguments.
975
976 This function always uses an existing window displaying @var{buffer},
977 whether or not it is in a frame of its own; but if you set up the above
978 variables in your init file, before @var{buffer} was created, then
979 presumably the window was previously made by this function.
980 @end defun
981
982 @defopt special-display-frame-alist
983 This variable holds frame parameters for
984 @code{special-display-popup-frame} to use when it creates a frame.
985 @end defopt
986
987 @defopt same-window-buffer-names
988 A list of buffer names for buffers that should be displayed in the
989 selected window. If the buffer's name is in this list,
990 @code{display-buffer} handles the buffer by switching to it in the
991 selected window.
992 @end defopt
993
994 @defopt same-window-regexps
995 A list of regular expressions that specify buffers that should be
996 displayed in the selected window. If the buffer's name matches any of
997 the regular expressions in this list, @code{display-buffer} handles the
998 buffer by switching to it in the selected window.
999 @end defopt
1000
1001 @c Emacs 19 feature
1002 @defvar display-buffer-function
1003 This variable is the most flexible way to customize the behavior of
1004 @code{display-buffer}. If it is non-@code{nil}, it should be a function
1005 that @code{display-buffer} calls to do the work. The function should
1006 accept two arguments, the same two arguments that @code{display-buffer}
1007 received. It should choose or create a window, display the specified
1008 buffer, and then return the window.
1009
1010 This hook takes precedence over all the other options and hooks
1011 described above.
1012 @end defvar
1013
1014 @c Emacs 19 feature
1015 @cindex dedicated window
1016 A window can be marked as ``dedicated'' to its buffer. Then
1017 @code{display-buffer} will not try to use that window to display any
1018 other buffer.
1019
1020 @defun window-dedicated-p window
1021 This function returns @code{t} if @var{window} is marked as dedicated;
1022 otherwise @code{nil}.
1023 @end defun
1024
1025 @defun set-window-dedicated-p window flag
1026 This function marks @var{window} as dedicated if @var{flag} is
1027 non-@code{nil}, and nondedicated otherwise.
1028 @end defun
1029
1030 @node Window Point
1031 @section Windows and Point
1032 @cindex window position
1033 @cindex window point
1034 @cindex position in window
1035 @cindex point in window
1036
1037 Each window has its own value of point, independent of the value of
1038 point in other windows displaying the same buffer. This makes it useful
1039 to have multiple windows showing one buffer.
1040
1041 @itemize @bullet
1042 @item
1043 The window point is established when a window is first created; it is
1044 initialized from the buffer's point, or from the window point of another
1045 window opened on the buffer if such a window exists.
1046
1047 @item
1048 Selecting a window sets the value of point in its buffer from the
1049 window's value of point. Conversely, deselecting a window sets the
1050 window's value of point from that of the buffer. Thus, when you switch
1051 between windows that display a given buffer, the point value for the
1052 selected window is in effect in the buffer, while the point values for
1053 the other windows are stored in those windows.
1054
1055 @item
1056 As long as the selected window displays the current buffer, the window's
1057 point and the buffer's point always move together; they remain equal.
1058
1059 @item
1060 @xref{Positions}, for more details on buffer positions.
1061 @end itemize
1062
1063 As far as the user is concerned, point is where the cursor is, and
1064 when the user switches to another buffer, the cursor jumps to the
1065 position of point in that buffer.
1066
1067 @defun window-point &optional window
1068 This function returns the current position of point in @var{window}.
1069 For a nonselected window, this is the value point would have (in that
1070 window's buffer) if that window were selected. If @var{window} is
1071 @code{nil}, the selected window is used.
1072
1073 When @var{window} is the selected window and its buffer is also the
1074 current buffer, the value returned is the same as point in that buffer.
1075
1076 Strictly speaking, it would be more correct to return the
1077 ``top-level'' value of point, outside of any @code{save-excursion}
1078 forms. But that value is hard to find.
1079 @end defun
1080
1081 @defun set-window-point window position
1082 This function positions point in @var{window} at position
1083 @var{position} in @var{window}'s buffer.
1084 @end defun
1085
1086 @node Window Start
1087 @section The Window Start Position
1088
1089 Each window contains a marker used to keep track of a buffer position
1090 that specifies where in the buffer display should start. This position
1091 is called the @dfn{display-start} position of the window (or just the
1092 @dfn{start}). The character after this position is the one that appears
1093 at the upper left corner of the window. It is usually, but not
1094 inevitably, at the beginning of a text line.
1095
1096 @defun window-start &optional window
1097 @cindex window top line
1098 This function returns the display-start position of window
1099 @var{window}. If @var{window} is @code{nil}, the selected window is
1100 used. For example,
1101
1102 @example
1103 @group
1104 (window-start)
1105 @result{} 7058
1106 @end group
1107 @end example
1108
1109 When you create a window, or display a different buffer in it, the
1110 display-start position is set to a display-start position recently used
1111 for the same buffer, or 1 if the buffer doesn't have any.
1112
1113 Redisplay updates the window-start position (if you have not specified
1114 it explicitly since the previous redisplay)---for example, to make sure
1115 point appears on the screen. Nothing except redisplay automatically
1116 changes the window-start position; if you move point, do not expect the
1117 window-start position to change in response until after the next
1118 redisplay.
1119
1120 For a realistic example of using @code{window-start}, see the
1121 description of @code{count-lines} in @ref{Text Lines}.
1122 @end defun
1123
1124 @defun window-end &optional window update
1125 This function returns the position of the end of the display in window
1126 @var{window}. If @var{window} is @code{nil}, the selected window is
1127 used.
1128
1129 Simply changing the buffer text or moving point does not update the
1130 value that @code{window-end} returns. The value is updated only when
1131 Emacs redisplays and redisplay completes without being preempted.
1132
1133 If the last redisplay of @var{window} was preempted, and did not finish,
1134 Emacs does not know the position of the end of display in that window.
1135 In that case, this function returns @code{nil}.
1136
1137 If @var{update} is non-@code{nil}, @code{window-end} always returns
1138 an up-to-date value for where the window ends. If the saved value is
1139 valid, @code{window-end} returns that; otherwise it computes the correct
1140 value by scanning the buffer text.
1141 @end defun
1142
1143 @defun set-window-start window position &optional noforce
1144 This function sets the display-start position of @var{window} to
1145 @var{position} in @var{window}'s buffer. It returns @var{position}.
1146
1147 The display routines insist that the position of point be visible when a
1148 buffer is displayed. Normally, they change the display-start position
1149 (that is, scroll the window) whenever necessary to make point visible.
1150 However, if you specify the start position with this function using
1151 @code{nil} for @var{noforce}, it means you want display to start at
1152 @var{position} even if that would put the location of point off the
1153 screen. If this does place point off screen, the display routines move
1154 point to the left margin on the middle line in the window.
1155
1156 For example, if point @w{is 1} and you set the start of the window @w{to
1157 2}, then point would be ``above'' the top of the window. The display
1158 routines will automatically move point if it is still 1 when redisplay
1159 occurs. Here is an example:
1160
1161 @example
1162 @group
1163 ;; @r{Here is what @samp{foo} looks like before executing}
1164 ;; @r{the @code{set-window-start} expression.}
1165 @end group
1166
1167 @group
1168 ---------- Buffer: foo ----------
1169 @point{}This is the contents of buffer foo.
1170 2
1171 3
1172 4
1173 5
1174 6
1175 ---------- Buffer: foo ----------
1176 @end group
1177
1178 @group
1179 (set-window-start
1180 (selected-window)
1181 (1+ (window-start)))
1182 @result{} 2
1183 @end group
1184
1185 @group
1186 ;; @r{Here is what @samp{foo} looks like after executing}
1187 ;; @r{the @code{set-window-start} expression.}
1188 ---------- Buffer: foo ----------
1189 his is the contents of buffer foo.
1190 2
1191 3
1192 @point{}4
1193 5
1194 6
1195 ---------- Buffer: foo ----------
1196 @end group
1197 @end example
1198
1199 If @var{noforce} is non-@code{nil}, and @var{position} would place point
1200 off screen at the next redisplay, then redisplay computes a new window-start
1201 position that works well with point, and thus @var{position} is not used.
1202 @end defun
1203
1204 @defun pos-visible-in-window-p &optional position window
1205 This function returns @code{t} if @var{position} is within the range
1206 of text currently visible on the screen in @var{window}. It returns
1207 @code{nil} if @var{position} is scrolled vertically out of view. The
1208 argument @var{position} defaults to the current position of point;
1209 @var{window}, to the selected window. Here is an example:
1210
1211 @example
1212 @group
1213 (or (pos-visible-in-window-p
1214 (point) (selected-window))
1215 (recenter 0))
1216 @end group
1217 @end example
1218
1219 The @code{pos-visible-in-window-p} function considers only vertical
1220 scrolling. If @var{position} is out of view only because @var{window}
1221 has been scrolled horizontally, @code{pos-visible-in-window-p} returns
1222 @code{t} anyway. @xref{Horizontal Scrolling}.
1223 @end defun
1224
1225 @node Textual Scrolling
1226 @section Textual Scrolling
1227 @cindex textual scrolling
1228 @cindex scrolling textually
1229
1230 @dfn{Textual scrolling} means moving the text up or down though a
1231 window. It works by changing the value of the window's display-start
1232 location. It may also change the value of @code{window-point} to keep
1233 point on the screen.
1234
1235 Textual scrolling was formerly called ``vertical scrolling,'' but we
1236 changed its name to distinguish it from the new vertical fractional
1237 scrolling feature (@pxref{Vertical Scrolling}).
1238
1239 In the commands @code{scroll-up} and @code{scroll-down}, the directions
1240 ``up'' and ``down'' refer to the motion of the text in the buffer at which
1241 you are looking through the window. Imagine that the text is
1242 written on a long roll of paper and that the scrolling commands move the
1243 paper up and down. Thus, if you are looking at text in the middle of a
1244 buffer and repeatedly call @code{scroll-down}, you will eventually see
1245 the beginning of the buffer.
1246
1247 Some people have urged that the opposite convention be used: they
1248 imagine that the window moves over text that remains in place. Then
1249 ``down'' commands would take you to the end of the buffer. This view is
1250 more consistent with the actual relationship between windows and the
1251 text in the buffer, but it is less like what the user sees. The
1252 position of a window on the terminal does not move, and short scrolling
1253 commands clearly move the text up or down on the screen. We have chosen
1254 names that fit the user's point of view.
1255
1256 The textual scrolling functions (aside from
1257 @code{scroll-other-window}) have unpredictable results if the current
1258 buffer is different from the buffer that is displayed in the selected
1259 window. @xref{Current Buffer}.
1260
1261 @deffn Command scroll-up &optional count
1262 This function scrolls the text in the selected window upward
1263 @var{count} lines. If @var{count} is negative, scrolling is actually
1264 downward.
1265
1266 If @var{count} is @code{nil} (or omitted), then the length of scroll
1267 is @code{next-screen-context-lines} lines less than the usable height of
1268 the window (not counting its mode line).
1269
1270 @code{scroll-up} returns @code{nil}.
1271 @end deffn
1272
1273 @deffn Command scroll-down &optional count
1274 This function scrolls the text in the selected window downward
1275 @var{count} lines. If @var{count} is negative, scrolling is actually
1276 upward.
1277
1278 If @var{count} is omitted or @code{nil}, then the length of the scroll
1279 is @code{next-screen-context-lines} lines less than the usable height of
1280 the window (not counting its mode line).
1281
1282 @code{scroll-down} returns @code{nil}.
1283 @end deffn
1284
1285 @deffn Command scroll-other-window &optional count
1286 This function scrolls the text in another window upward @var{count}
1287 lines. Negative values of @var{count}, or @code{nil}, are handled
1288 as in @code{scroll-up}.
1289
1290 You can specify which buffer to scroll by setting the variable
1291 @code{other-window-scroll-buffer} to a buffer. If that buffer isn't
1292 already displayed, @code{scroll-other-window} displays it in some
1293 window.
1294
1295 When the selected window is the minibuffer, the next window is normally
1296 the one at the top left corner. You can specify a different window to
1297 scroll, when the minibuffer is selected, by setting the variable
1298 @code{minibuffer-scroll-window}. This variable has no effect when any
1299 other window is selected. @xref{Minibuffer Misc}.
1300
1301 When the minibuffer is active, it is the next window if the selected
1302 window is the one at the bottom right corner. In this case,
1303 @code{scroll-other-window} attempts to scroll the minibuffer. If the
1304 minibuffer contains just one line, it has nowhere to scroll to, so the
1305 line reappears after the echo area momentarily displays the message
1306 ``Beginning of buffer''.
1307 @end deffn
1308
1309 @c Emacs 19 feature
1310 @defvar other-window-scroll-buffer
1311 If this variable is non-@code{nil}, it tells @code{scroll-other-window}
1312 which buffer to scroll.
1313 @end defvar
1314
1315 @defopt scroll-margin
1316 This option specifies the size of the scroll margin---a minimum number
1317 of lines between point and the top or bottom of a window. Whenever
1318 point gets within this many lines of the top or bottom of the window,
1319 the window scrolls automatically (if possible) to move point out of the
1320 margin, closer to the center of the window.
1321 @end defopt
1322
1323 @defopt scroll-conservatively
1324 This variable controls how scrolling is done automatically when point
1325 moves off the screen (or into the scroll margin). If the value is zero,
1326 then redisplay scrolls the text to center point vertically in the
1327 window. If the value is a positive integer @var{n}, then redisplay
1328 scrolls the window up to @var{n} lines in either direction, if that will
1329 bring point back into view. Otherwise, it centers point. The default
1330 value is zero.
1331
1332 A value of @code{nil} is equivalent to .5, since it centers point. This
1333 variable automatically becomes buffer-local when set in any fashion.
1334 @end defopt
1335
1336 @defopt scroll-up-aggressively
1337 @tindex scroll-up-aggressively
1338 The value of this variable should be either @code{nil} or a fraction
1339 @var{f} between 0 and 1. If it is a fraction, that specifies where on
1340 the screen to put point when scrolling upward. More precisely, when a
1341 window scrolls up because point is above the window start, the new start
1342 position is chosen to put point @var{f} part of the window height from
1343 the top. The larger @var{f}, the more aggressive the scrolling.
1344
1345 A value of @code{nil} is equivalent to .5, since its effect is to center
1346 point. This variable automatically becomes buffer-local when set in any
1347 fashion.
1348 @end defopt
1349
1350 @defopt scroll-down-aggressively
1351 @tindex scroll-down-aggressively
1352 Likewise, for scrolling down. The value, @var{f}, specifies how far
1353 point should be placed from the bottom of the window; thus, as with
1354 @code{scroll-up-aggressively}, a larger value scrolls more aggressively.
1355 @end defopt
1356
1357 @defopt scroll-step
1358 This variable is an older variant of @code{scroll-conservatively}. The
1359 difference is that it if its value is @var{n}, that permits scrolling
1360 only by precisely @var{n} lines, not a smaller number. This feature
1361 does not work with @code{scroll-margin}. The default value is zero.
1362 @end defopt
1363
1364 @defopt scroll-preserve-screen-position
1365 If this option is non-@code{nil}, the scroll functions move point so
1366 that the vertical position of the cursor is unchanged, when that is
1367 possible.
1368 @end defopt
1369
1370 @defopt next-screen-context-lines
1371 The value of this variable is the number of lines of continuity to
1372 retain when scrolling by full screens. For example, @code{scroll-up}
1373 with an argument of @code{nil} scrolls so that this many lines at the
1374 bottom of the window appear instead at the top. The default value is
1375 @code{2}.
1376 @end defopt
1377
1378 @deffn Command recenter &optional count
1379 @cindex centering point
1380 This function scrolls the selected window to put the text where point
1381 is located at a specified vertical position within the window.
1382
1383 If @var{count} is a nonnegative number, it puts the line containing
1384 point @var{count} lines down from the top of the window. If @var{count}
1385 is a negative number, then it counts upward from the bottom of the
1386 window, so that @minus{}1 stands for the last usable line in the window.
1387 If @var{count} is a non-@code{nil} list, then it stands for the line in
1388 the middle of the window.
1389
1390 If @var{count} is @code{nil}, @code{recenter} puts the line containing
1391 point in the middle of the window, then clears and redisplays the entire
1392 selected frame.
1393
1394 When @code{recenter} is called interactively, @var{count} is the raw
1395 prefix argument. Thus, typing @kbd{C-u} as the prefix sets the
1396 @var{count} to a non-@code{nil} list, while typing @kbd{C-u 4} sets
1397 @var{count} to 4, which positions the current line four lines from the
1398 top.
1399
1400 With an argument of zero, @code{recenter} positions the current line at
1401 the top of the window. This action is so handy that some people make a
1402 separate key binding to do this. For example,
1403
1404 @example
1405 @group
1406 (defun line-to-top-of-window ()
1407 "Scroll current line to top of window.
1408 Replaces three keystroke sequence C-u 0 C-l."
1409 (interactive)
1410 (recenter 0))
1411
1412 (global-set-key [kp-multiply] 'line-to-top-of-window)
1413 @end group
1414 @end example
1415 @end deffn
1416
1417 @node Vertical Scrolling
1418 @section Vertical Fractional Scrolling
1419 @cindex Vertical Fractional Scrolling
1420
1421 @dfn{Vertical fractional scrolling} means shifting the image in the
1422 window up or down by a specified multiple or fraction of a line.
1423 Starting in Emacs 21, each window has a @dfn{vertical scroll position},
1424 which is a number, never less than zero. It specifies how far to raise
1425 the contents of the window. Raising the window contents generally makes
1426 all or part of some lines disappear off the top, and all or part of some
1427 other lines appear at the bottom. The usual value is zero.
1428
1429 The vertical scroll position is measured in units of the normal line
1430 height, which is the height of the default font. Thus, if the value is
1431 .5, that means the window contents are scrolled up half the normal line
1432 height. If it is 3.3, that means the window contents are scrolled up
1433 somewhat over three times the normal line height.
1434
1435 What fraction of a line the vertical scrolling covers, or how many
1436 lines, depends on what the lines contain. A value of .5 could scroll a
1437 line whose height is very short off the screen, while a value of 3.3
1438 could scroll just part of the way through a tall line or an image.
1439
1440 @defun window-vscroll &optional window
1441 This function returns the current vertical scroll position of
1442 @var{window}, If @var{window} is @code{nil}, the selected window is
1443 used.
1444
1445 @example
1446 @group
1447 (window-vscroll)
1448 @result{} 0
1449 @end group
1450 @end example
1451 @end defun
1452
1453 @defun set-window-vscroll window lines
1454 This function sets @var{window}'s vertical scroll position to
1455 @var{lines}. The argument @var{lines} should be zero or positive; if
1456 not, it is taken as zero.
1457
1458 The actual vertical scroll position must always correspond
1459 to an integral number of pixels, so the value you specify
1460 is rounded accordingly.
1461
1462 The return value is the result of this rounding.
1463
1464 @example
1465 @group
1466 (set-window-vscroll (selected-window) 1.2)
1467 @result{} 1.13
1468 @end group
1469 @end example
1470 @end defun
1471
1472 @node Horizontal Scrolling
1473 @section Horizontal Scrolling
1474 @cindex horizontal scrolling
1475
1476 @dfn{Horizontal scrolling} means shifting the image in the window left
1477 or right by a specified multiple of the normal character width. Each
1478 window has a @dfn{vertical scroll position}, which is a number, never
1479 less than zero. It specifies how far to shift the contents left.
1480 Shifting the window contents left generally makes all or part of some
1481 characters disappear off the left, and all or part of some other
1482 characters appear at the right. The usual value is zero.
1483
1484 The horizontal scroll position is measured in units of the normal
1485 character width, which is the width of space in the default font. Thus,
1486 if the value is 5, that means the window contents are scrolled left by 5
1487 times the the normal character width. How many characters actually
1488 disappear off to the left depends on their width, and could vary from
1489 line to line.
1490
1491 Because we read from side to side in the ``inner loop'', and from top
1492 to bottom in the ``outer loop'', the effect of horizontal scrolling is
1493 not like that of textual or vertical scrolling. Textual scrolling
1494 involves selection of a portion of text to display, and vertical
1495 scrolling moves the window contents contiguously; but horizontal
1496 scrolling causes part of @emph{each line} to go off screen.
1497
1498 Usually, no horizontal scrolling is in effect; then the leftmost
1499 column is at the left edge of the window. In this state, scrolling to
1500 the right is meaningless, since there is no data to the left of the edge
1501 to be revealed by it; so this is not allowed. Scrolling to the left is
1502 allowed; it scrolls the first columns of text off the edge of the window
1503 and can reveal additional columns on the right that were truncated
1504 before. Once a window has a nonzero amount of leftward horizontal
1505 scrolling, you can scroll it back to the right, but only so far as to
1506 reduce the net horizontal scroll to zero. There is no limit to how far
1507 left you can scroll, but eventually all the text will disappear off the
1508 left edge.
1509
1510 In Emacs 21, redisplay automatically alters the horizontal scrolling
1511 of a window as necessary to ensure that point is always visible.
1512 However, you can still set the horizontal scrolling value explicitly.
1513 The value you specify will be used, provided it leaves point visible.
1514
1515 @deffn Command scroll-left &optional count
1516 This function scrolls the selected window @var{count} columns to the
1517 left (or to the right if @var{count} is negative). The default
1518 for @var{count} is the window width, minus 2.
1519
1520 The return value is the total amount of leftward horizontal scrolling in
1521 effect after the change---just like the value returned by
1522 @code{window-hscroll} (below).
1523 @end deffn
1524
1525 @deffn Command scroll-right &optional count
1526 This function scrolls the selected window @var{count} columns to the
1527 right (or to the left if @var{count} is negative). The default
1528 for @var{count} is the window width, minus 2.
1529
1530 The return value is the total amount of leftward horizontal scrolling in
1531 effect after the change---just like the value returned by
1532 @code{window-hscroll} (below).
1533
1534 Once you scroll a window as far right as it can go, back to its normal
1535 position where the total leftward scrolling is zero, attempts to scroll
1536 any farther right have no effect.
1537 @end deffn
1538
1539 @defun window-hscroll &optional window
1540 This function returns the total leftward horizontal scrolling of
1541 @var{window}---the number of columns by which the text in @var{window}
1542 is scrolled left past the left margin.
1543
1544 The value is never negative. It is zero when no horizontal scrolling
1545 has been done in @var{window} (which is usually the case).
1546
1547 If @var{window} is @code{nil}, the selected window is used.
1548
1549 @example
1550 @group
1551 (window-hscroll)
1552 @result{} 0
1553 @end group
1554 @group
1555 (scroll-left 5)
1556 @result{} 5
1557 @end group
1558 @group
1559 (window-hscroll)
1560 @result{} 5
1561 @end group
1562 @end example
1563 @end defun
1564
1565 @defun set-window-hscroll window columns
1566 This function sets the number of columns from the left margin that
1567 @var{window} is scrolled from the value of @var{columns}. The argument
1568 @var{columns} should be zero or positive; if not, it is taken as zero.
1569 Fractional values of @var{columns} are not supported at present.
1570
1571 The value returned is @var{columns}.
1572
1573 @example
1574 @group
1575 (set-window-hscroll (selected-window) 10)
1576 @result{} 10
1577 @end group
1578 @end example
1579 @end defun
1580
1581 Here is how you can determine whether a given position @var{position}
1582 is off the screen due to horizontal scrolling:
1583
1584 @example
1585 @group
1586 (defun hscroll-on-screen (window position)
1587 (save-excursion
1588 (goto-char position)
1589 (and
1590 (>= (- (current-column) (window-hscroll window)) 0)
1591 (< (- (current-column) (window-hscroll window))
1592 (window-width window)))))
1593 @end group
1594 @end example
1595
1596 @node Size of Window
1597 @section The Size of a Window
1598 @cindex window size
1599 @cindex size of window
1600
1601 An Emacs window is rectangular, and its size information consists of
1602 the height (the number of lines) and the width (the number of character
1603 positions in each line). The mode line is included in the height. But
1604 the width does not count the scroll bar or the column of @samp{|}
1605 characters that separates side-by-side windows.
1606
1607 The following three functions return size information about a window:
1608
1609 @defun window-height &optional window
1610 This function returns the number of lines in @var{window}, including its
1611 mode line. If @var{window} fills its entire frame, this is typically
1612 one less than the value of @code{frame-height} on that frame (since the
1613 last line is always reserved for the minibuffer).
1614
1615 If @var{window} is @code{nil}, the function uses the selected window.
1616
1617 @example
1618 @group
1619 (window-height)
1620 @result{} 23
1621 @end group
1622 @group
1623 (split-window-vertically)
1624 @result{} #<window 4 on windows.texi>
1625 @end group
1626 @group
1627 (window-height)
1628 @result{} 11
1629 @end group
1630 @end example
1631 @end defun
1632
1633 @defun window-width &optional window
1634 This function returns the number of columns in @var{window}. If
1635 @var{window} fills its entire frame, this is the same as the value of
1636 @code{frame-width} on that frame. The width does not include the
1637 window's scroll bar or the column of @samp{|} characters that separates
1638 side-by-side windows.
1639
1640 If @var{window} is @code{nil}, the function uses the selected window.
1641
1642 @example
1643 @group
1644 (window-width)
1645 @result{} 80
1646 @end group
1647 @end example
1648 @end defun
1649
1650 @defun window-edges &optional window
1651 This function returns a list of the edge coordinates of @var{window}.
1652 If @var{window} is @code{nil}, the selected window is used.
1653
1654 The order of the list is @code{(@var{left} @var{top} @var{right}
1655 @var{bottom})}, all elements relative to 0, 0 at the top left corner of
1656 the frame. The element @var{right} of the value is one more than the
1657 rightmost column used by @var{window}, and @var{bottom} is one more than
1658 the bottommost row used by @var{window} and its mode-line.
1659
1660 If a window has a scroll bar, the right edge value includes the width of
1661 the scroll bar. Otherwise, if the window has a neighbor on the right,
1662 its right edge value includes the width of the separator line between
1663 the window and that neighbor. Since the width of the window does not
1664 include this separator, the width does not usually equal the difference
1665 between the right and left edges.
1666
1667 Here is the result obtained on a typical 24-line terminal with just one
1668 window:
1669
1670 @example
1671 @group
1672 (window-edges (selected-window))
1673 @result{} (0 0 80 23)
1674 @end group
1675 @end example
1676
1677 @noindent
1678 The bottom edge is at line 23 because the last line is the echo area.
1679
1680 If @var{window} is at the upper left corner of its frame, then
1681 @var{bottom} is the same as the value of @code{(window-height)},
1682 @var{right} is almost the same as the value of @code{(window-width)},
1683 and @var{top} and @var{left} are zero. For example, the edges of the
1684 following window are @w{@samp{0 0 8 5}}. Assuming that the frame has
1685 more than 8 columns, the last column of the window (column 7) holds a
1686 border rather than text. The last row (row 4) holds the mode line,
1687 shown here with @samp{xxxxxxxxx}.
1688
1689 @example
1690 @group
1691 0
1692 _______
1693 0 | |
1694 | |
1695 | |
1696 | |
1697 xxxxxxxxx 4
1698
1699 7
1700 @end group
1701 @end example
1702
1703 In the following example, let's suppose that the frame is 7
1704 columns wide. Then the edges of the left window are @w{@samp{0 0 4 3}}
1705 and the edges of the right window are @w{@samp{4 0 8 3}}.
1706
1707 @example
1708 @group
1709 ___ ___
1710 | | |
1711 | | |
1712 xxxxxxxxx
1713
1714 0 34 7
1715 @end group
1716 @end example
1717 @end defun
1718
1719 @node Resizing Windows
1720 @section Changing the Size of a Window
1721 @cindex window resizing
1722 @cindex changing window size
1723 @cindex window size, changing
1724
1725 The window size functions fall into two classes: high-level commands
1726 that change the size of windows and low-level functions that access
1727 window size. Emacs does not permit overlapping windows or gaps between
1728 windows, so resizing one window affects other windows.
1729
1730 @deffn Command enlarge-window size &optional horizontal
1731 This function makes the selected window @var{size} lines taller,
1732 stealing lines from neighboring windows. It takes the lines from one
1733 window at a time until that window is used up, then takes from another.
1734 If a window from which lines are stolen shrinks below
1735 @code{window-min-height} lines, that window disappears.
1736
1737 If @var{horizontal} is non-@code{nil}, this function makes
1738 @var{window} wider by @var{size} columns, stealing columns instead of
1739 lines. If a window from which columns are stolen shrinks below
1740 @code{window-min-width} columns, that window disappears.
1741
1742 If the requested size would exceed that of the window's frame, then the
1743 function makes the window occupy the entire height (or width) of the
1744 frame.
1745
1746 If there are various other windows from which lines or columns can be
1747 stolen, and some of them specify fixed size (using
1748 @code{window-size-fixed}, see below), they are left untouched while
1749 other windows are ``robbed.'' If it would be necessary to alter the
1750 size of a fixed-size window, @code{enlarge-window} gets an error
1751 instead.
1752
1753 If @var{size} is negative, this function shrinks the window by
1754 @minus{}@var{size} lines or columns. If that makes the window smaller
1755 than the minimum size (@code{window-min-height} and
1756 @code{window-min-width}), @code{enlarge-window} deletes the window.
1757
1758 @code{enlarge-window} returns @code{nil}.
1759 @end deffn
1760
1761 @deffn Command enlarge-window-horizontally columns
1762 This function makes the selected window @var{columns} wider.
1763 It could be defined as follows:
1764
1765 @example
1766 @group
1767 (defun enlarge-window-horizontally (columns)
1768 (enlarge-window columns t))
1769 @end group
1770 @end example
1771 @end deffn
1772
1773 @deffn Command shrink-window size &optional horizontal
1774 This function is like @code{enlarge-window} but negates the argument
1775 @var{size}, making the selected window smaller by giving lines (or
1776 columns) to the other windows. If the window shrinks below
1777 @code{window-min-height} or @code{window-min-width}, then it disappears.
1778
1779 If @var{size} is negative, the window is enlarged by @minus{}@var{size}
1780 lines or columns.
1781 @end deffn
1782
1783 @deffn Command shrink-window-horizontally columns
1784 This function makes the selected window @var{columns} narrower.
1785 It could be defined as follows:
1786
1787 @example
1788 @group
1789 (defun shrink-window-horizontally (columns)
1790 (shrink-window columns t))
1791 @end group
1792 @end example
1793 @end deffn
1794
1795 @deffn Command shrink-window-if-larger-than-buffer &optional window
1796 This command shrinks @var{window} to be as small as possible while still
1797 showing the full contents of its buffer---but not less than
1798 @code{window-min-height} lines. If @var{window} is not given,
1799 it defaults to the selected window.
1800
1801 However, the command does nothing if the window is already too small to
1802 display the whole text of the buffer, or if part of the contents are
1803 currently scrolled off screen, or if the window is not the full width of
1804 its frame, or if the window is the only window in its frame.
1805 @end deffn
1806
1807 @tindex window-size-fixed
1808 @defvar window-size-fixed
1809 If this variable is non-@code{nil}, in any given buffer,
1810 then the size of any window displaying the buffer remains fixed
1811 unless you explicitly change it or Emacs has no other choice.
1812 (This feature is new in Emacs 21.)
1813
1814 If the value is @code{height}, then only the window's height is fixed;
1815 if the value is @code{width}, then only the window's width is fixed.
1816 Any other non-@code{nil} value fixes both the width and the height.
1817
1818 The usual way to use this variable is to give it a buffer-local value in
1819 a particular buffer. That way, the windows (but usually there is only
1820 one) displaying that buffer have fixed size.
1821
1822 Explicit size-change functions such as @code{enlarge-window}
1823 get an error if they would have to change a window size which is fixed.
1824 Therefore, when you want to change the size of such a window,
1825 you should bind @code{window-size-fixed} to @code{nil}, like this:
1826
1827 @example
1828 (let ((window-size-fixed nil))
1829 (enlarge-window 10))
1830 @end example
1831
1832 Note that changing the frame size will change the size of a
1833 fixed-size window, if there is no other alternative.
1834 @end defvar
1835
1836 @cindex minimum window size
1837 The following two variables constrain the window-size-changing
1838 functions to a minimum height and width.
1839
1840 @defopt window-min-height
1841 The value of this variable determines how short a window may become
1842 before it is automatically deleted. Making a window smaller than
1843 @code{window-min-height} automatically deletes it, and no window may be
1844 created shorter than this. The absolute minimum height is two (allowing
1845 one line for the mode line, and one line for the buffer display).
1846 Actions that change window sizes reset this variable to two if it is
1847 less than two. The default value is 4.
1848 @end defopt
1849
1850 @defopt window-min-width
1851 The value of this variable determines how narrow a window may become
1852 before it is automatically deleted. Making a window smaller than
1853 @code{window-min-width} automatically deletes it, and no window may be
1854 created narrower than this. The absolute minimum width is one; any
1855 value below that is ignored. The default value is 10.
1856 @end defopt
1857
1858 @node Coordinates and Windows
1859 @section Coordinates and Windows
1860
1861 This section describes how to relate screen coordinates to windows.
1862
1863 @defun window-at x y &optional frame
1864 This function returns the window containing the specified cursor
1865 position in the frame @var{frame}. The coordinates @var{x} and @var{y}
1866 are measured in characters and count from the top left corner of the
1867 frame. If they are out of range, @code{window-at} returns @code{nil}.
1868
1869 If you omit @var{frame}, the selected frame is used.
1870 @end defun
1871
1872 @defun coordinates-in-window-p coordinates window
1873 This function checks whether a particular frame position falls within
1874 the window @var{window}.
1875
1876 The argument @var{coordinates} is a cons cell of the form @code{(@var{x}
1877 . @var{y})}. The coordinates @var{x} and @var{y} are measured in
1878 characters, and count from the top left corner of the screen or frame.
1879
1880 The value returned by @code{coordinates-in-window-p} is non-@code{nil}
1881 if the coordinates are inside @var{window}. The value also indicates
1882 what part of the window the position is in, as follows:
1883
1884 @table @code
1885 @item (@var{relx} . @var{rely})
1886 The coordinates are inside @var{window}. The numbers @var{relx} and
1887 @var{rely} are the equivalent window-relative coordinates for the
1888 specified position, counting from 0 at the top left corner of the
1889 window.
1890
1891 @item mode-line
1892 The coordinates are in the mode line of @var{window}.
1893
1894 @item header-line
1895 The coordinates are in the header line of @var{window}.
1896
1897 @item vertical-line
1898 The coordinates are in the vertical line between @var{window} and its
1899 neighbor to the right. This value occurs only if the window doesn't
1900 have a scroll bar; positions in a scroll bar are considered outside the
1901 window for these purposes.
1902
1903 @item nil
1904 The coordinates are not in any part of @var{window}.
1905 @end table
1906
1907 The function @code{coordinates-in-window-p} does not require a frame as
1908 argument because it always uses the frame that @var{window} is on.
1909 @end defun
1910
1911 @node Window Configurations
1912 @section Window Configurations
1913 @cindex window configurations
1914 @cindex saving window information
1915
1916 A @dfn{window configuration} records the entire layout of one
1917 frame---all windows, their sizes, which buffers they contain, what part
1918 of each buffer is displayed, and the values of point and the mark. You
1919 can bring back an entire previous layout by restoring a window
1920 configuration previously saved.
1921
1922 If you want to record all frames instead of just one, use a frame
1923 configuration instead of a window configuration. @xref{Frame
1924 Configurations}.
1925
1926 @defun current-window-configuration &optional frame
1927 This function returns a new object representing @var{frame}'s
1928 current window configuration, including the number of windows, their
1929 sizes and current buffers, which window is the selected window, and for
1930 each window the displayed buffer, the display-start position, and the
1931 positions of point and the mark. It also includes the values of
1932 @code{window-min-height}, @code{window-min-width} and
1933 @code{minibuffer-scroll-window}. An exception is made for point in the
1934 current buffer, whose value is not saved.
1935
1936 If @var{frame} is omitted, the selected frame is used.
1937 @end defun
1938
1939 @defun set-window-configuration configuration
1940 This function restores the configuration of windows and buffers as
1941 specified by @var{configuration}, for the frame that @var{configuration}
1942 was created for.
1943
1944 The argument @var{configuration} must be a value that was previously
1945 returned by @code{current-window-configuration}. This configuration is
1946 restored in the frame from which @var{configuration} was made, whether
1947 that frame is selected or not. This always counts as a window size
1948 change and triggers execution of the @code{window-size-change-functions}
1949 (@pxref{Window Hooks}), because @code{set-window-configuration} doesn't
1950 know how to tell whether the new configuration actually differs from the
1951 old one.
1952
1953 If the frame which @var{configuration} was saved from is dead, all this
1954 function does is restore the three variables @code{window-min-height},
1955 @code{window-min-width} and @code{minibuffer-scroll-window}.
1956
1957 Here is a way of using this function to get the same effect
1958 as @code{save-window-excursion}:
1959
1960 @example
1961 @group
1962 (let ((config (current-window-configuration)))
1963 (unwind-protect
1964 (progn (split-window-vertically nil)
1965 @dots{})
1966 (set-window-configuration config)))
1967 @end group
1968 @end example
1969 @end defun
1970
1971 @defspec save-window-excursion forms@dots{}
1972 This special form records the window configuration, executes @var{forms}
1973 in sequence, then restores the earlier window configuration. The window
1974 configuration includes the value of point and the portion of the buffer
1975 that is visible. It also includes the choice of selected window.
1976 However, it does not include the value of point in the current buffer;
1977 use @code{save-excursion} also, if you wish to preserve that.
1978
1979 Don't use this construct when @code{save-selected-window} is all you need.
1980
1981 Exit from @code{save-window-excursion} always triggers execution of the
1982 @code{window-size-change-functions}. (It doesn't know how to tell
1983 whether the restored configuration actually differs from the one in
1984 effect at the end of the @var{forms}.)
1985
1986 The return value is the value of the final form in @var{forms}.
1987 For example:
1988
1989 @example
1990 @group
1991 (split-window)
1992 @result{} #<window 25 on control.texi>
1993 @end group
1994 @group
1995 (setq w (selected-window))
1996 @result{} #<window 19 on control.texi>
1997 @end group
1998 @group
1999 (save-window-excursion
2000 (delete-other-windows w)
2001 (switch-to-buffer "foo")
2002 'do-something)
2003 @result{} do-something
2004 ;; @r{The screen is now split again.}
2005 @end group
2006 @end example
2007 @end defspec
2008
2009 @defun window-configuration-p object
2010 This function returns @code{t} if @var{object} is a window configuration.
2011 @end defun
2012
2013 @defun compare-window-configurations config1 config2
2014 This function compares two window configurations as regards the
2015 structure of windows, but ignores the values of point and mark and the
2016 saved scrolling positions---it can return @code{t} even if those
2017 aspects differ.
2018
2019 The function @code{equal} can also compare two window configurations; it
2020 regards configurations as unequal if they differ in any respect, even a
2021 saved point or mark.
2022 @end defun
2023
2024 Primitives to look inside of window configurations would make sense,
2025 but none are implemented. It is not clear they are useful enough to be
2026 worth implementing.
2027
2028 @node Window Hooks
2029 @section Hooks for Window Scrolling and Changes
2030
2031 This section describes how a Lisp program can take action whenever a
2032 window displays a different part of its buffer or a different buffer.
2033 There are three actions that can change this: scrolling the window,
2034 switching buffers in the window, and changing the size of the window.
2035 The first two actions run @code{window-scroll-functions}; the last runs
2036 @code{window-size-change-functions}. The paradigmatic use of these
2037 hooks is in the implementation of Lazy Lock mode; see @ref{Support
2038 Modes, Lazy Lock, Font Lock Support Modes, emacs, The GNU Emacs Manual}.
2039
2040 @defvar window-scroll-functions
2041 This variable holds a list of functions that Emacs should call before
2042 redisplaying a window with scrolling. It is not a normal hook, because
2043 each function is called with two arguments: the window, and its new
2044 display-start position.
2045
2046 Displaying a different buffer in the window also runs these functions.
2047
2048 These functions must be careful in using @code{window-end}
2049 (@pxref{Window Start}); if you need an up-to-date value, you must use
2050 the @var{update} argument to ensure you get it.
2051 @end defvar
2052
2053 @defvar window-size-change-functions
2054 This variable holds a list of functions to be called if the size of any
2055 window changes for any reason. The functions are called just once per
2056 redisplay, and just once for each frame on which size changes have
2057 occurred.
2058
2059 Each function receives the frame as its sole argument. There is no
2060 direct way to find out which windows on that frame have changed size, or
2061 precisely how. However, if a size-change function records, at each
2062 call, the existing windows and their sizes, it can also compare the
2063 present sizes and the previous sizes.
2064
2065 Creating or deleting windows counts as a size change, and therefore
2066 causes these functions to be called. Changing the frame size also
2067 counts, because it changes the sizes of the existing windows.
2068
2069 It is not a good idea to use @code{save-window-excursion} (@pxref{Window
2070 Configurations}) in these functions, because that always counts as a
2071 size change, and it would cause these functions to be called over and
2072 over. In most cases, @code{save-selected-window} (@pxref{Selecting
2073 Windows}) is what you need here.
2074 @end defvar
2075
2076 @defvar redisplay-end-trigger-functions
2077 This abnormal hook is run whenever redisplay in a window uses text that
2078 extends past a specified end trigger position. You set the end trigger
2079 position with the function @code{set-window-redisplay-end-trigger}. The
2080 functions are called with two arguments: the window, and the end trigger
2081 position. Storing @code{nil} for the end trigger position turns off the
2082 feature, and the trigger value is automatically reset to @code{nil} just
2083 after the hook is run.
2084 @end defvar
2085
2086 @defun set-window-redisplay-end-trigger window position
2087 This function sets @var{window}'s end trigger position at
2088 @var{position}.
2089 @end defun
2090
2091 @defun window-redisplay-end-trigger &optional window
2092 This function returns @var{window}'s current end trigger position.
2093 @end defun
2094
2095 @defvar window-configuration-change-hook
2096 A normal hook that is run every time you change the window configuration
2097 of an existing frame. This includes splitting or deleting windows,
2098 changing the sizes of windows, or displaying a different buffer in a
2099 window. The frame whose window configuration has changed is the
2100 selected frame when this hook runs.
2101 @end defvar