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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2015 Free Software
4 @c Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @node Frames
7 @chapter Frames
8 @cindex frame
9
10 A @dfn{frame} is a screen object that contains one or more Emacs
11 windows (@pxref{Windows}). It is the kind of object called a
12 ``window'' in the terminology of graphical environments; but we can't
13 call it a ``window'' here, because Emacs uses that word in a different
14 way. In Emacs Lisp, a @dfn{frame object} is a Lisp object that
15 represents a frame on the screen. @xref{Frame Type}.
16
17 A frame initially contains a single main window and/or a minibuffer
18 window; you can subdivide the main window vertically or horizontally
19 into smaller windows. @xref{Splitting Windows}.
20
21 @cindex terminal
22 A @dfn{terminal} is a display device capable of displaying one or
23 more Emacs frames. In Emacs Lisp, a @dfn{terminal object} is a Lisp
24 object that represents a terminal. @xref{Terminal Type}.
25
26 @cindex text terminal
27 @cindex graphical terminal
28 @cindex graphical display
29 There are two classes of terminals: @dfn{text terminals} and
30 @dfn{graphical terminals}. Text terminals are non-graphics-capable
31 displays, including @command{xterm} and other terminal emulators. On
32 a text terminal, each Emacs frame occupies the terminal's entire
33 screen; although you can create additional frames and switch between
34 them, the terminal only shows one frame at a time. Graphical
35 terminals, on the other hand, are managed by graphical display systems
36 such as the X Window System, which allow Emacs to show multiple frames
37 simultaneously on the same display.
38
39 On GNU and Unix systems, you can create additional frames on any
40 available terminal, within a single Emacs session, regardless of
41 whether Emacs was started on a text or graphical terminal. Emacs can
42 display on both graphical and text terminals simultaneously. This
43 comes in handy, for instance, when you connect to the same session
44 from several remote locations. @xref{Multiple Terminals}.
45
46 @defun framep object
47 This predicate returns a non-@code{nil} value if @var{object} is a
48 frame, and @code{nil} otherwise. For a frame, the value indicates which
49 kind of display the frame uses:
50
51 @table @code
52 @item t
53 The frame is displayed on a text terminal.
54 @item x
55 The frame is displayed on an X graphical terminal.
56 @item w32
57 The frame is displayed on a MS-Windows graphical terminal.
58 @item ns
59 The frame is displayed on a GNUstep or Macintosh Cocoa graphical
60 terminal.
61 @item pc
62 The frame is displayed on an MS-DOS terminal.
63 @end table
64 @end defun
65
66 @defun frame-terminal &optional frame
67 This function returns the terminal object that displays @var{frame}.
68 If @var{frame} is @code{nil} or unspecified, it defaults to the
69 selected frame.
70 @end defun
71
72 @defun terminal-live-p object
73 This predicate returns a non-@code{nil} value if @var{object} is a
74 terminal that is live (i.e., not deleted), and @code{nil} otherwise.
75 For live terminals, the return value indicates what kind of frames are
76 displayed on that terminal; the list of possible values is the same as
77 for @code{framep} above.
78 @end defun
79
80 @menu
81 * Creating Frames:: Creating additional frames.
82 * Multiple Terminals:: Displaying on several different devices.
83 * Frame Geometry:: Geometric properties of frames.
84 * Frame Parameters:: Controlling frame size, position, font, etc.
85 * Terminal Parameters:: Parameters common for all frames on terminal.
86 * Frame Titles:: Automatic updating of frame titles.
87 * Deleting Frames:: Frames last until explicitly deleted.
88 * Finding All Frames:: How to examine all existing frames.
89 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
90 * Input Focus:: Specifying the selected frame.
91 * Visibility of Frames:: Frames may be visible or invisible, or icons.
92 * Raising and Lowering:: Raising a frame makes it hide other windows;
93 lowering it makes the others hide it.
94 * Frame Configurations:: Saving the state of all frames.
95 * Mouse Tracking:: Getting events that say when the mouse moves.
96 * Mouse Position:: Asking where the mouse is, or moving it.
97 * Pop-Up Menus:: Displaying a menu for the user to select from.
98 * Dialog Boxes:: Displaying a box to ask yes or no.
99 * Pointer Shape:: Specifying the shape of the mouse pointer.
100 * Window System Selections:: Transferring text to and from other X clients.
101 * Drag and Drop:: Internals of Drag-and-Drop implementation.
102 * Color Names:: Getting the definitions of color names.
103 * Text Terminal Colors:: Defining colors for text terminals.
104 * Resources:: Getting resource values from the server.
105 * Display Feature Testing:: Determining the features of a terminal.
106 @end menu
107
108 @node Creating Frames
109 @section Creating Frames
110 @cindex frame creation
111
112 To create a new frame, call the function @code{make-frame}.
113
114 @deffn Command make-frame &optional alist
115 This function creates and returns a new frame, displaying the current
116 buffer.
117
118 The @var{alist} argument is an alist that specifies frame parameters
119 for the new frame. @xref{Frame Parameters}. If you specify the
120 @code{terminal} parameter in @var{alist}, the new frame is created on
121 that terminal. Otherwise, if you specify the @code{window-system}
122 frame parameter in @var{alist}, that determines whether the frame
123 should be displayed on a text terminal or a graphical terminal.
124 @xref{Window Systems}. If neither is specified, the new frame is
125 created in the same terminal as the selected frame.
126
127 Any parameters not mentioned in @var{alist} default to the values in
128 the alist @code{default-frame-alist} (@pxref{Initial Parameters});
129 parameters not specified there default from the X resources or its
130 equivalent on your operating system (@pxref{X Resources,, X Resources,
131 emacs, The GNU Emacs Manual}). After the frame is created, Emacs
132 applies any parameters listed in @code{frame-inherited-parameters}
133 (see below) and not present in the argument, taking the values from
134 the frame that was selected when @code{make-frame} was called.
135
136 Note that on multi-monitor displays (@pxref{Multiple Terminals}), the
137 window manager might position the frame differently than specified by
138 the positional parameters in @var{alist} (@pxref{Position
139 Parameters}). For example, some window managers have a policy of
140 displaying the frame on the monitor that contains the largest part of
141 the window (a.k.a.@: the @dfn{dominating} monitor).
142
143 This function itself does not make the new frame the selected frame.
144 @xref{Input Focus}. The previously selected frame remains selected.
145 On graphical terminals, however, the windowing system may select the
146 new frame for its own reasons.
147 @end deffn
148
149 @defvar before-make-frame-hook
150 A normal hook run by @code{make-frame} before it creates the frame.
151 @end defvar
152
153 @defvar after-make-frame-functions
154 An abnormal hook run by @code{make-frame} after it creates the frame.
155 Each function in @code{after-make-frame-functions} receives one argument, the
156 frame just created.
157 @end defvar
158
159 @defvar frame-inherited-parameters
160 This variable specifies the list of frame parameters that a newly
161 created frame inherits from the currently selected frame. For each
162 parameter (a symbol) that is an element in the list and is not present
163 in the argument to @code{make-frame}, the function sets the value of
164 that parameter in the created frame to its value in the selected
165 frame.
166 @end defvar
167
168 @node Multiple Terminals
169 @section Multiple Terminals
170 @cindex multiple terminals
171 @cindex multi-tty
172 @cindex multiple X displays
173 @cindex displays, multiple
174
175 Emacs represents each terminal as a @dfn{terminal object} data type
176 (@pxref{Terminal Type}). On GNU and Unix systems, Emacs can use
177 multiple terminals simultaneously in each session. On other systems,
178 it can only use a single terminal. Each terminal object has the
179 following attributes:
180
181 @itemize @bullet
182 @item
183 The name of the device used by the terminal (e.g., @samp{:0.0} or
184 @file{/dev/tty}).
185
186 @item
187 The terminal and keyboard coding systems used on the terminal.
188 @xref{Terminal I/O Encoding}.
189
190 @item
191 The kind of display associated with the terminal. This is the symbol
192 returned by the function @code{terminal-live-p} (i.e., @code{x},
193 @code{t}, @code{w32}, @code{ns}, or @code{pc}). @xref{Frames}.
194
195 @item
196 A list of terminal parameters. @xref{Terminal Parameters}.
197 @end itemize
198
199 There is no primitive for creating terminal objects. Emacs creates
200 them as needed, such as when you call @code{make-frame-on-display}
201 (described below).
202
203 @defun terminal-name &optional terminal
204 This function returns the file name of the device used by
205 @var{terminal}. If @var{terminal} is omitted or @code{nil}, it
206 defaults to the selected frame's terminal. @var{terminal} can also be
207 a frame, meaning that frame's terminal.
208 @end defun
209
210 @defun terminal-list
211 This function returns a list of all live terminal objects.
212 @end defun
213
214 @defun get-device-terminal device
215 This function returns a terminal whose device name is given by
216 @var{device}. If @var{device} is a string, it can be either the file
217 name of a terminal device, or the name of an X display of the form
218 @samp{@var{host}:@var{server}.@var{screen}}. If @var{device} is a
219 frame, this function returns that frame's terminal; @code{nil} means
220 the selected frame. Finally, if @var{device} is a terminal object
221 that represents a live terminal, that terminal is returned. The
222 function signals an error if its argument is none of the above.
223 @end defun
224
225 @defun delete-terminal &optional terminal force
226 This function deletes all frames on @var{terminal} and frees the
227 resources used by it. It runs the abnormal hook
228 @code{delete-terminal-functions}, passing @var{terminal} as the
229 argument to each function.
230
231 If @var{terminal} is omitted or @code{nil}, it defaults to the
232 selected frame's terminal. @var{terminal} can also be a frame,
233 meaning that frame's terminal.
234
235 Normally, this function signals an error if you attempt to delete the
236 sole active terminal, but if @var{force} is non-@code{nil}, you are
237 allowed to do so. Emacs automatically calls this function when the
238 last frame on a terminal is deleted (@pxref{Deleting Frames}).
239 @end defun
240
241 @defvar delete-terminal-functions
242 An abnormal hook run by @code{delete-terminal}. Each function
243 receives one argument, the @var{terminal} argument passed to
244 @code{delete-terminal}. Due to technical details, the functions may
245 be called either just before the terminal is deleted, or just
246 afterwards.
247 @end defvar
248
249 @cindex terminal-local variables
250 A few Lisp variables are @dfn{terminal-local}; that is, they have a
251 separate binding for each terminal. The binding in effect at any time
252 is the one for the terminal that the currently selected frame belongs
253 to. These variables include @code{default-minibuffer-frame},
254 @code{defining-kbd-macro}, @code{last-kbd-macro}, and
255 @code{system-key-alist}. They are always terminal-local, and can
256 never be buffer-local (@pxref{Buffer-Local Variables}).
257
258 On GNU and Unix systems, each X display is a separate graphical
259 terminal. When Emacs is started from within the X window system, it
260 uses the X display specified by the @env{DISPLAY} environment
261 variable, or by the @samp{--display} option (@pxref{Initial Options,,,
262 emacs, The GNU Emacs Manual}). Emacs can connect to other X displays
263 via the command @code{make-frame-on-display}. Each X display has its
264 own selected frame and its own minibuffer windows; however, only one
265 of those frames is @emph{the} selected frame at any given moment
266 (@pxref{Input Focus}). Emacs can even connect to other text
267 terminals, by interacting with the @command{emacsclient} program.
268 @xref{Emacs Server,,, emacs, The GNU Emacs Manual}.
269
270 @cindex X display names
271 @cindex display name on X
272 A single X server can handle more than one display. Each X display
273 has a three-part name,
274 @samp{@var{hostname}:@var{displaynumber}.@var{screennumber}}. The
275 first part, @var{hostname}, specifies the name of the machine to which
276 the display is physically connected. The second part,
277 @var{displaynumber}, is a zero-based number that identifies one or
278 more monitors connected to that machine that share a common keyboard
279 and pointing device (mouse, tablet, etc.). The third part,
280 @var{screennumber}, identifies a zero-based screen number (a separate
281 monitor) that is part of a single monitor collection on that X server.
282 When you use two or more screens belonging to one server, Emacs knows
283 by the similarity in their names that they share a single keyboard.
284
285 Systems that don't use the X window system, such as MS-Windows,
286 don't support the notion of X displays, and have only one display on
287 each host. The display name on these systems doesn't follow the above
288 3-part format; for example, the display name on MS-Windows systems is
289 a constant string @samp{w32}, and exists for compatibility, so that
290 you could pass it to functions that expect a display name.
291
292 @deffn Command make-frame-on-display display &optional parameters
293 This function creates and returns a new frame on @var{display}, taking
294 the other frame parameters from the alist @var{parameters}.
295 @var{display} should be the name of an X display (a string).
296
297 Before creating the frame, this function ensures that Emacs is set
298 up to display graphics. For instance, if Emacs has not processed X
299 resources (e.g., if it was started on a text terminal), it does so at
300 this time. In all other respects, this function behaves like
301 @code{make-frame} (@pxref{Creating Frames}).
302 @end deffn
303
304 @defun x-display-list
305 This function returns a list that indicates which X displays Emacs has
306 a connection to. The elements of the list are strings, and each one
307 is a display name.
308 @end defun
309
310 @defun x-open-connection display &optional xrm-string must-succeed
311 This function opens a connection to the X display @var{display},
312 without creating a frame on that display. Normally, Emacs Lisp
313 programs need not call this function, as @code{make-frame-on-display}
314 calls it automatically. The only reason for calling it is to check
315 whether communication can be established with a given X display.
316
317 The optional argument @var{xrm-string}, if not @code{nil}, is a string
318 of resource names and values, in the same format used in the
319 @file{.Xresources} file. @xref{X Resources,, X Resources, emacs, The
320 GNU Emacs Manual}. These values apply to all Emacs frames created on
321 this display, overriding the resource values recorded in the X server.
322 Here's an example of what this string might look like:
323
324 @example
325 "*BorderWidth: 3\n*InternalBorder: 2\n"
326 @end example
327
328 If @var{must-succeed} is non-@code{nil}, failure to open the connection
329 terminates Emacs. Otherwise, it is an ordinary Lisp error.
330 @end defun
331
332 @defun x-close-connection display
333 This function closes the connection to display @var{display}. Before
334 you can do this, you must first delete all the frames that were open
335 on that display (@pxref{Deleting Frames}).
336 @end defun
337
338 @cindex multi-monitor
339 On some multi-monitor setups, a single X display outputs to more
340 than one physical monitor. You can use the functions
341 @code{display-monitor-attributes-list} and @code{frame-monitor-attributes}
342 to obtain information about such setups.
343
344 @defun display-monitor-attributes-list &optional display
345 This function returns a list of physical monitor attributes on
346 @var{display}, which can be a display name (a string), a terminal, or
347 a frame; if omitted or @code{nil}, it defaults to the selected frame's
348 display. Each element of the list is an association list,
349 representing the attributes of a physical monitor. The first element
350 corresponds to the primary monitor. The attribute keys and values
351 are:
352
353 @table @samp
354 @item geometry
355 Position of the top-left corner of the monitor's screen and its size,
356 in pixels, as @samp{(@var{x} @var{y} @var{width} @var{height})}. Note
357 that, if the monitor is not the primary monitor, some of the
358 coordinates might be negative.
359
360 @item workarea
361 Position of the top-left corner and size of the work area (usable
362 space) in pixels as @samp{(@var{x} @var{y} @var{width} @var{height})}.
363 This may be different from @samp{geometry} in that space occupied by
364 various window manager features (docks, taskbars, etc.)@: may be
365 excluded from the work area. Whether or not such features actually
366 subtract from the work area depends on the platform and environment.
367 Again, if the monitor is not the primary monitor, some of the
368 coordinates might be negative.
369
370 @item mm-size
371 Width and height in millimeters as @samp{(@var{width} @var{height})}
372
373 @item frames
374 List of frames that this physical monitor dominates (see below).
375
376 @item name
377 Name of the physical monitor as @var{string}.
378
379 @item source
380 Source of the multi-monitor information as @var{string};
381 e.g., @samp{XRandr} or @samp{Xinerama}.
382 @end table
383
384 @var{x}, @var{y}, @var{width}, and @var{height} are integers.
385 @samp{name} and @samp{source} may be absent.
386
387 A frame is @dfn{dominated} by a physical monitor when either the
388 largest area of the frame resides in that monitor, or (if the frame
389 does not intersect any physical monitors) that monitor is the closest
390 to the frame. Every (non-tooltip) frame (whether visible or not) in a
391 graphical display is dominated by exactly one physical monitor at a
392 time, though the frame can span multiple (or no) physical monitors.
393
394 Here's an example of the data produced by this function on a 2-monitor
395 display:
396
397 @lisp
398 (display-monitor-attributes-list)
399 @result{}
400 (((geometry 0 0 1920 1080) ;; @r{Left-hand, primary monitor}
401 (workarea 0 0 1920 1050) ;; @r{A taskbar occupies some of the height}
402 (mm-size 677 381)
403 (name . "DISPLAY1")
404 (frames #<frame emacs@@host *Messages* 0x11578c0>
405 #<frame emacs@@host *scratch* 0x114b838>))
406 ((geometry 1920 0 1680 1050) ;; @r{Right-hand monitor}
407 (workarea 1920 0 1680 1050) ;; @r{Whole screen can be used}
408 (mm-size 593 370)
409 (name . "DISPLAY2")
410 (frames)))
411 @end lisp
412
413 @end defun
414
415 @defun frame-monitor-attributes &optional frame
416 This function returns the attributes of the physical monitor
417 dominating (see above) @var{frame}, which defaults to the selected frame.
418 @end defun
419
420
421 @node Frame Geometry
422 @section Frame Geometry
423 @cindex frame geometry
424 @cindex frame position
425 @cindex position of frame
426 @cindex frame size
427 @cindex size of frame
428
429 The geometry of a frame depends on the toolkit that was used to build
430 this instance of Emacs and the terminal that displays the frame. This
431 chapter describes these dependencies and some of the functions to deal
432 with them. Note that the @var{frame} argument of all of these functions
433 has to specify a live frame (@pxref{Deleting Frames}). If omitted or
434 @code{nil}, it specifies the selected frame (@pxref{Input Focus}).
435
436 @menu
437 * Frame Layout:: Basic layout of frames.
438 * Frame Font:: The default font of a frame and how to set it.
439 * Size and Position:: Changing the size and position of a frame.
440 * Implied Frame Resizing:: Implied resizing of frames and how to prevent it.
441 @end menu
442
443
444 @node Frame Layout
445 @subsection Frame Layout
446 @cindex frame layout
447 @cindex layout of frame
448
449 The drawing below sketches the layout of a frame on a graphical
450 terminal:
451 @smallexample
452 @group
453
454 <------------ Outer Frame Width ----------->
455 ___________________________________________
456 ^(0) ___________ External Border __________ |
457 | | |_____________ Title Bar ______________| |
458 | | (1)_____________ Menu Bar ______________| | ^
459 | | (2)_____________ Tool Bar ______________| | ^
460 | | (3) _________ Internal Border ________ | | ^
461 | | | | ^ | | | |
462 | | | | | | | | |
463 Outer | | | Inner | | | Native
464 Frame | | | Frame | | | Frame
465 Height | | | Height | | | Height
466 | | | | | | | | |
467 | | | |<--+--- Inner Frame Width ------->| | | |
468 | | | | | | | | |
469 | | | |___v______________________________| | | |
470 | | |___________ Internal Border __________| | v
471 v |______________ External Border _____________|
472 <-------- Native Frame Width -------->
473
474 @end group
475 @end smallexample
476
477 In practice not all of the areas shown in the drawing will or may be
478 present. The meaning of these areas is:
479
480 @table @samp
481 @item Outer Frame
482 @cindex outer frame
483 @cindex outer edges
484 @cindex outer width
485 @cindex outer height
486 The @dfn{outer frame} is a rectangle comprising all areas shown in the
487 drawing. The edges of that rectangle are called the @dfn{outer edges}
488 of the frame. The @dfn{outer width} and @dfn{outer height} of the frame
489 specify the size of that rectangle.
490
491 @cindex outer position
492 The upper left corner of the outer frame (indicated by @samp{(0)} in the
493 drawing above) is the @dfn{outer position} or the frame. It is
494 specified by and settable via the @code{left} and @code{top} frame
495 parameters (@pxref{Position Parameters}) as well as the functions
496 @code{frame-position} and @code{set-frame-position} (@pxref{Size and
497 Position}).
498
499 @item External Border
500 @cindex external border
501 The @dfn{external border} is part of the decorations supplied by the
502 window manager. It's typically used for resizing the frame with the
503 mouse. The external border is normally not shown on ``fullboth'' and
504 maximized frames (@pxref{Size Parameters}) and doesn't exist for text
505 terminal frames.
506
507 The external border should not be confused with the @dfn{outer
508 border} specified by the @code{border-width} frame parameter
509 (@pxref{Layout Parameters}). Since the outer border is usually ignored
510 on most platforms it is not covered here.
511
512 @item Title Bar
513 @cindex title bar
514 The @dfn{title bar} is also part of the window manager's decorations and
515 typically displays the title of the frame (@pxref{Frame Titles}) as well
516 as buttons for minimizing, maximizing and deleting the frame. The title
517 bar is usually not displayed on fullboth (@pxref{Size Parameters})
518 or tooltip frames. Title bars don't exist for text terminal frames.
519
520 @item Menu Bar
521 @cindex internal menu bar
522 @cindex external menu bar
523 The menu bar (@pxref{Menu Bar}) can be either internal (drawn by Emacs
524 itself) or external (drawn by a toolkit). Most builds (GTK+, Lucid,
525 Motif and Windows) rely on an external menu bar. NS also uses an
526 external menu bar which, however, is not part of the outer frame.
527 Non-toolkit builds can provide an internal menu bar. On text terminal
528 frames, the menu bar is part of the frame's root window (@pxref{Windows
529 and Frames}).
530
531 @item Tool Bar
532 @cindex internal tool bar
533 @cindex external tool bar
534 Like the menu bar, the tool bar (@pxref{Tool Bar}) can be either
535 internal (drawn by Emacs itself) or external (drawn by a toolkit). The
536 GTK+ and NS builds have the tool bar drawn by the toolkit. The
537 remaining builds use internal tool bars. With GTK+ the tool bar can be
538 located on either side of the frame, immediately outside the internal
539 border, see below.
540
541 @item Native Frame
542 @cindex native frame
543 @cindex native edges
544 @cindex native width
545 @cindex native height
546 @cindex display area
547 The @dfn{native frame} is a rectangle located entirely within the outer
548 frame. It excludes the areas occupied by the external border, the title
549 bar and any external menu or external tool bar. The area enclosed by
550 the native frame is sometimes also referred to as the @dfn{display area}
551 of the frame. The edges of the native frame are called the @dfn{native
552 edges} of the frame. The @dfn{native width} and @dfn{native height} of
553 the frame specify the size of the rectangle.
554
555 @cindex native position
556 The top left corner of the native frame specifies the @dfn{native
557 position} of the frame. (1)--(3) in the drawing above indicate that
558 position for the various builds:
559
560 @itemize @w{}
561 @item (1) non-toolkit and terminal frames
562
563 @item (2) Lucid, Motif and Windows frames
564
565 @item (3) GTK+ and NS frames
566 @end itemize
567
568 Accordingly, the native height of a frame includes the height of the
569 tool bar but not that of the menu bar (Lucid, Motif, Windows) or those
570 of the menu bar and the tool bar (non-toolkit and text terminal frames).
571
572 The native position of a frame is the reference position of functions
573 that set or return the current position of the mouse (@pxref{Mouse
574 Position}) and for functions dealing with the position of windows like
575 @code{window-edges}, @code{window-at} or @code{coordinates-in-window-p}
576 (@pxref{Coordinates and Windows}).
577
578 @item Internal Border
579 The internal border (@pxref{Layout Parameters}) is a border drawn by
580 Emacs around the inner frame (see below).
581
582 @item Inner Frame
583 @cindex inner frame
584 @cindex inner edges
585 @cindex inner width
586 @cindex inner height
587 The @dfn{inner frame} is the rectangle reserved for the frame's windows.
588 It's enclosed by the internal border which, however, is not part of the
589 inner frame. Its edges are called the @dfn{inner edges} of the frame.
590 The @dfn{inner width} and @dfn{inner height} specify the size of the
591 rectangle.
592
593 @cindex minibuffer-less frame
594 @cindex minibuffer-only frame
595 As a rule, the inner frame is subdivided into the frame's root window
596 (@pxref{Windows and Frames}) and the frame's minibuffer window
597 (@pxref{Minibuffer Windows}). There are two notable exceptions to this
598 rule: A @dfn{minibuffer-less frame} contains a root window only and does
599 not contain a minibuffer window. A @dfn{minibuffer-only frame} contains
600 only a minibuffer window which also serves as that frame's root window.
601 See @ref{Initial Parameters} for how to create such frame
602 configurations.
603
604 @item Text Area
605 @cindex text area
606 The @dfn{text area} of a frame is a somewhat fictitious area located
607 entirely within the native frame. It can be obtained by removing from
608 the native frame any internal borders, one vertical and one horizontal
609 scroll bar, and one left and one right fringe as specified for this
610 frame, see @ref{Layout Parameters}.
611 @end table
612
613 @cindex absolute position
614 The @dfn{absolute position} of a frame or its edges is usually given in
615 terms of pixels counted from an origin at position (0, 0) of the frame's
616 display. Note that with multiple monitors the origin does not
617 necessarily coincide with the top left corner of the entire usable
618 display area. Hence the absolute outer position of a frame or the
619 absolute positions of the edges of the outer, native or inner frame can
620 be negative in such an environment even when that frame is completely
621 visible.
622
623 For a frame on a graphical terminal the following function returns the
624 sizes of the areas described above:
625
626 @defun frame-geometry &optional frame
627 This function returns geometric attributes of @var{frame}. The return
628 value is an association list of the attributes listed below. All
629 coordinate, height and width values are integers counting pixels.
630
631 @table @code
632 @item outer-position
633 A cons of the absolute X- and Y-coordinates of the outer position of
634 @var{frame}, relative to the origin at position (0, 0) of @var{frame}'s
635 display.
636
637 @item outer-size
638 A cons of the outer width and height of @var{frame}.
639
640 @item external-border-size
641 A cons of the horizontal and vertical width of @var{frame}'s external
642 borders as supplied by the window manager. If the window manager
643 doesn't supply these values, Emacs will try to guess them from the
644 coordinates of the outer and inner frame.
645
646 @item title-bar-size
647 A cons of the width and height of the title bar of @var{frame} as
648 supplied by the window manager or operating system. If both of them are
649 zero, the frame has no title bar. If only the width is zero, Emacs was
650 not able to retrieve the width information.
651
652 @item menu-bar-external
653 If non-@code{nil}, this means the menu bar is external (not part of the
654 native frame of @var{frame}).
655
656 @item menu-bar-size
657 A cons of the width and height of the menu bar of @var{frame}.
658
659 @item tool-bar-external
660 If non-@code{nil}, this means the tool bar is external (not part of the
661 native frame of @var{frame}).
662
663 @item tool-bar-position
664 This tells on which side the tool bar on @var{frame} is and can be one
665 of @code{left}, @code{top}, @code{right} or @code{bottom}. The only
666 toolkit that currently supports a value other than @code{top} is GTK+.
667
668 @item tool-bar-size
669 A cons of the width and height of the tool bar of @var{frame}.
670
671 @item internal-border-width
672 The width of the internal border of @var{frame}.
673 @end table
674 @end defun
675
676 The following function can be used to retrieve the edges of the outer,
677 native and inner frame.
678
679 @defun frame-edges &optional frame type
680 This function returns the edges of the outer, native or inner frame of
681 @var{frame}. @var{frame} must be a live frame and defaults to the
682 selected one. The list returned has the form (@var{left} @var{top}
683 @var{right} @var{bottom}) where all values are in pixels relative to the
684 position (0, 0) of @var{frame}'s display. For terminal frames
685 @var{left} and @var{top} are both zero.
686
687 Optional argument @var{type} specifies the type of the edges to return:
688 @var{type} @code{outer-edges} means to return the outer edges of
689 @var{frame}, @code{native-edges} (or @code{nil}) means to return its
690 native edges and @code{inner-edges} means to return its inner edges.
691
692 Notice that the pixels at the positions @var{bottom} and @var{right}
693 lie immediately outside the corresponding frame. This means that if you
694 have, for example, two side-by-side frames positioned such that the
695 right outer edge of the frame on the left equals the left outer edge of
696 the frame on the right, the pixels representing that edge are part
697 of the frame on the right.
698 @end defun
699
700
701 @node Frame Font
702 @subsection Frame Font
703 @cindex default font
704 @cindex default character size
705 @cindex default character width
706 @cindex default width of character
707 @cindex default character height
708 @cindex default height of character
709 Each frame has a @dfn{default font} which specifies the default
710 character size for that frame. This size is meant when retrieving or
711 changing the size of a frame in terms of columns or lines
712 (@pxref{Size Parameters}). It is also used when resizing (@pxref{Window
713 Sizes}) or splitting (@pxref{Splitting Windows}) windows.
714
715 @cindex line height
716 @cindex column width
717 The term @dfn{line height} is sometimes used instead of ``default
718 character height''. Similarly, the term @dfn{column width} is used as
719 shorthand for ``default character width''.
720
721 @defun frame-char-height &optional frame
722 @defunx frame-char-width &optional frame
723 These functions return the default height and width of a character in
724 @var{frame}, measured in pixels. Together, these values establish the
725 size of the default font on @var{frame}. The values depend on the
726 choice of font for @var{frame}, see @ref{Font and Color Parameters}.
727 @end defun
728
729 The default font can be also set directly with the following function:
730
731 @deffn Command set-frame-font font &optional keep-size frames
732 This sets the default font to @var{font}. When called interactively, it
733 prompts for the name of a font, and uses that font on the selected
734 frame. When called from Lisp, @var{font} should be a font name (a
735 string), a font object, font entity, or a font spec.
736
737 If the optional argument @var{keep-size} is @code{nil}, this keeps the
738 number of frame lines and columns fixed. (If non-@code{nil}, the option
739 @code{frame-inhibit-implied-resize} described in the next section will
740 override this.) If @var{keep-size} is non-@code{nil} (or with a prefix
741 argument), it tries to keep the size of the display area of the current
742 frame fixed by adjusting the number of lines and columns.
743
744 If the optional argument @var{frames} is @code{nil}, this applies the
745 font to the selected frame only. If @var{frames} is non-@code{nil}, it
746 should be a list of frames to act upon, or @code{t} meaning all existing
747 and all future graphical frames.
748 @end deffn
749
750
751 @node Size and Position
752 @subsection Size and Position
753 @cindex frame size
754 @cindex frame position
755 @cindex position of frame
756
757 You can read or change the position of a frame using the frame
758 parameters @code{left} and @code{top} (@pxref{Position Parameters}) and
759 its size using the @code{height} and @code{width} parameters
760 (@pxref{Size Parameters}). Here are some special features for working
761 with sizes and positions. For all of these functions the argument
762 @var{frame} must denote a live frame and defaults to the selected frame.
763
764 @defun frame-position &optional Lisp_Object &optional frame
765 This function returns the outer position (@pxref{Frame Layout}) of
766 @var{frame} in pixels. The value is a cons giving the coordinates of
767 the top left corner of the outer frame of @var{frame} relative to an
768 origin at the position (0, 0) of the frame's display. On a text
769 terminal frame both values are zero.
770 @end defun
771
772 @defun set-frame-position frame X Y
773 This function sets the outer frame position of @var{frame} to @var{X}
774 and @var{Y}. The latter arguments specify pixels and normally count
775 from an origin at the position (0, 0) of @var{frame}'s display.
776
777 A negative parameter value positions the right edge of the outer frame
778 by @var{-x} pixels left from the right edge of the screen or the bottom
779 edge by @var{-y} pixels up from the bottom edge of the screen.
780
781 This function has no effect on text terminal frames.
782 @end defun
783
784 @defun frame-pixel-height &optional frame
785 @defunx frame-pixel-width &optional frame
786 These functions return the inner height and width (the height and
787 width of the display area, see @ref{Frame Layout}) of @var{frame} in
788 pixels. For a text terminal, the results are in characters rather than
789 pixels.
790 @end defun
791
792 @defun frame-text-height &optional frame
793 @defunx frame-text-width &optional frame
794 These functions return the height and width of the text area of
795 @var{frame} (@pxref{Frame Layout}), measured in pixels. For a text
796 terminal, the results are in characters rather than pixels.
797
798 The value returned by @code{frame-text-height} differs from that
799 returned by @code{frame-pixel-height} by not including the heights of
800 any internal tool bar or menu bar, the height of one horizontal scroll
801 bar and the widths of the internal border.
802
803 The value returned by @code{frame-text-width} differs from that returned
804 by @code{frame-pixel-width} by not including the width of one vertical
805 scroll bar, the widths of one left and one right fringe and the widths
806 of the internal border.
807 @end defun
808
809 @defun frame-height &optional frame
810 @defunx frame-width &optional frame
811 These functions return the height and width of the text area of
812 @var{frame}, measured in units of the default font height and width of
813 @var{frame} (@pxref{Frame Font}). These functions are plain shorthands
814 for writing @code{(frame-parameter frame 'height)} and
815 @code{(frame-parameter frame 'width)}.
816
817 If the text area of @var{frame} measured in pixels is not a multiple of
818 its default font size, the values returned by these functions are
819 rounded down to the number of characters of the default font that fully
820 fit into the text area.
821 @end defun
822
823 @defopt frame-resize-pixelwise
824 If this option is @code{nil}, a frame's size is usually rounded to a
825 multiple of the current values of that frame's @code{frame-char-height}
826 and @code{frame-char-width} whenever the frame is resized. If this is
827 non-@code{nil}, no rounding occurs, hence frame sizes can
828 increase/decrease by one pixel.
829
830 Setting this variable usually causes the next resize operation to pass
831 the corresponding size hints to the window manager. This means that
832 this variable should be set only in a user's initial file; applications
833 should never bind it temporarily.
834
835 The precise meaning of a value of @code{nil} for this option depends on
836 the toolkit used. Dragging the external border with the mouse is done
837 character-wise provided the window manager is willing to process the
838 corresponding size hints. Calling @code{set-frame-size} (see below)
839 with arguments that do not specify the frame size as an integer multiple
840 of its character size, however, may: be ignored, cause a rounding
841 (GTK+), or be accepted (Lucid, Motif, MS-Windows).
842
843 With some window managers you may have to set this to non-@code{nil} in
844 order to make a frame appear truly maximized or full-screen.
845 @end defopt
846
847 @defun set-frame-size frame width height pixelwise
848 This function sets the size of the text area of @var{frame}, measured in
849 terms of the canonical height and width of a character on @var{frame}
850 (@pxref{Frame Font}).
851
852 The optional argument @var{pixelwise} non-@code{nil} means to measure
853 the new width and height in units of pixels instead. Note that if
854 @code{frame-resize-pixelwise} is @code{nil}, some toolkits may refuse to
855 fully honor the request if it does not increase/decrease the frame size
856 to a multiple of its character size.
857 @end defun
858
859 @defun set-frame-height frame height &optional pretend pixelwise
860 This function resizes the text area of @var{frame} to a height of
861 @var{height} lines. The sizes of existing windows in @var{frame} are
862 altered proportionally to fit.
863
864 If @var{pretend} is non-@code{nil}, then Emacs displays @var{height}
865 lines of output in @var{frame}, but does not change its value for the
866 actual height of the frame. This is only useful on text terminals.
867 Using a smaller height than the terminal actually implements may be
868 useful to reproduce behavior observed on a smaller screen, or if the
869 terminal malfunctions when using its whole screen. Setting the frame
870 height directly does not always work, because knowing the correct
871 actual size may be necessary for correct cursor positioning on
872 text terminals.
873
874 The optional fourth argument @var{pixelwise} non-@code{nil} means that
875 @var{frame} should be @var{height} pixels high. Note that if
876 @code{frame-resize-pixelwise} is @code{nil}, some toolkits may refuse to
877 fully honor the request if it does not increase/decrease the frame
878 height to a multiple of its character height.
879 @end defun
880
881 @defun set-frame-width frame width &optional pretend pixelwise
882 This function sets the width of the text area of @var{frame}, measured
883 in characters. The argument @var{pretend} has the same meaning as in
884 @code{set-frame-height}.
885
886 The optional fourth argument @var{pixelwise} non-@code{nil} means that
887 @var{frame} should be @var{width} pixels wide. Note that if
888 @code{frame-resize-pixelwise} is @code{nil}, some toolkits may refuse to
889 fully honor the request if it does not increase/decrease the frame width
890 to a multiple of its character width.
891 @end defun
892
893 None of these three functions will make a frame smaller than needed to
894 display all of its windows together with their scroll bars, fringes,
895 margins, dividers, mode and header lines. This contrasts with requests
896 by the window manager triggered, for example, by dragging the external
897 border of a frame with the mouse. Such requests are always honored by
898 clipping, if necessary, portions that cannot be displayed at the right,
899 bottom corner of the frame.
900
901
902 @node Implied Frame Resizing
903 @subsection Implied Frame Resizing
904 @cindex implied frame resizing
905 @cindex implied resizing of frame
906
907 By default, Emacs tries to keep the number of lines and columns of a
908 frame's text area unaltered when, for example, adding or removing the
909 menu bar, changing the default font or setting the width of the frame's
910 scroll bars. This means, however, that in such case Emacs must ask the
911 window manager to resize the outer frame in order to accommodate the
912 size change. Note that wrapping a menu or tool bar usually does not
913 resize the frame's outer size, hence this will alter the number of
914 displayed lines.
915
916 Occasionally, such @dfn{implied frame resizing} may be unwanted, for
917 example, when the frame is maximized or made full-screen (where it's
918 turned off by default). In other cases you can disable implied resizing
919 with the following option:
920
921 @defopt frame-inhibit-implied-resize
922 If this option is @code{nil}, changing font, menu bar, tool bar,
923 internal borders, fringes or scroll bars of a specific frame may
924 implicitly resize the frame's display area in order to preserve the
925 number of columns or lines the frame displays. If this option is
926 non-@code{nil}, no implied resizing is done.
927
928 The value of this option can be also be a list of frame parameters. In
929 that case, implied resizing is inhibited when changing a parameter that
930 appears in this list. The frame parameters currently handled by this
931 option are: @code{font}, @code{font-backend},
932 @code{internal-border-width}, @code{menu-bar-lines} and
933 @code{tool-bar-lines}.
934
935 Changing any of the @code{scroll-bar-width}, @code{scroll-bar-height},
936 @code{vertical-scroll-bars}, @code{horizontal-scroll-bars},
937 @code{left-fringe} and @code{right-fringe} frame parameters is handled
938 as if the frame contained just one live window. This means, for
939 example, that removing vertical scroll bars on a frame containing
940 several side by side windows will shrink the outer frame width by the
941 width of one scroll bar provided this option is @code{nil} and keep it
942 unchanged if this option is either @code{t} or a list containing
943 @code{vertical-scroll-bars}.
944
945 The default value is @code{'(tool-bar-lines)} for Lucid, Motif and
946 Windows (which means that adding/removing a tool bar there does not
947 change the outer frame height), @code{nil} on all other window systems
948 including GTK+ (which means that changing any of the parameters listed
949 above may change the size of the outer frame), and @code{t} otherwise
950 (which means the outer frame size never changes implicitly when there's
951 no window system support).
952
953 Note that when a frame is not large enough to accommodate a change of
954 any of the parameters listed above, Emacs may try to enlarge the frame
955 even if this option is non-@code{nil}.
956 @end defopt
957
958
959 @node Frame Parameters
960 @section Frame Parameters
961 @cindex frame parameters
962
963 A frame has many parameters that control its appearance and behavior.
964 Just what parameters a frame has depends on what display mechanism it
965 uses.
966
967 Frame parameters exist mostly for the sake of graphical displays.
968 Most frame parameters have no effect when applied to a frame on a text
969 terminal; only the @code{height}, @code{width}, @code{name},
970 @code{title}, @code{menu-bar-lines}, @code{buffer-list} and
971 @code{buffer-predicate} parameters do something special. If the
972 terminal supports colors, the parameters @code{foreground-color},
973 @code{background-color}, @code{background-mode} and
974 @code{display-type} are also meaningful. If the terminal supports
975 frame transparency, the parameter @code{alpha} is also meaningful.
976
977 @menu
978 * Parameter Access:: How to change a frame's parameters.
979 * Initial Parameters:: Specifying frame parameters when you make a frame.
980 * Window Frame Parameters:: List of frame parameters for window systems.
981 * Geometry:: Parsing geometry specifications.
982 @end menu
983
984 @node Parameter Access
985 @subsection Access to Frame Parameters
986
987 These functions let you read and change the parameter values of a
988 frame.
989
990 @defun frame-parameter frame parameter
991 This function returns the value of the parameter @var{parameter} (a
992 symbol) of @var{frame}. If @var{frame} is @code{nil}, it returns the
993 selected frame's parameter. If @var{frame} has no setting for
994 @var{parameter}, this function returns @code{nil}.
995 @end defun
996
997 @defun frame-parameters &optional frame
998 The function @code{frame-parameters} returns an alist listing all the
999 parameters of @var{frame} and their values. If @var{frame} is
1000 @code{nil} or omitted, this returns the selected frame's parameters
1001 @end defun
1002
1003 @defun modify-frame-parameters frame alist
1004 This function alters the parameters of frame @var{frame} based on the
1005 elements of @var{alist}. Each element of @var{alist} has the form
1006 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
1007 parameter. If you don't mention a parameter in @var{alist}, its value
1008 doesn't change. If @var{frame} is @code{nil}, it defaults to the selected
1009 frame.
1010 @end defun
1011
1012 @defun set-frame-parameter frame parm value
1013 This function sets the frame parameter @var{parm} to the specified
1014 @var{value}. If @var{frame} is @code{nil}, it defaults to the
1015 selected frame.
1016 @end defun
1017
1018 @defun modify-all-frames-parameters alist
1019 This function alters the frame parameters of all existing frames
1020 according to @var{alist}, then modifies @code{default-frame-alist}
1021 (and, if necessary, @code{initial-frame-alist}) to apply the same
1022 parameter values to frames that will be created henceforth.
1023 @end defun
1024
1025 @node Initial Parameters
1026 @subsection Initial Frame Parameters
1027 @cindex parameters of initial frame
1028
1029 You can specify the parameters for the initial startup frame by
1030 setting @code{initial-frame-alist} in your init file (@pxref{Init
1031 File}).
1032
1033 @defopt initial-frame-alist
1034 This variable's value is an alist of parameter values used when
1035 creating the initial frame. You can set this variable to specify the
1036 appearance of the initial frame without altering subsequent frames.
1037 Each element has the form:
1038
1039 @example
1040 (@var{parameter} . @var{value})
1041 @end example
1042
1043 Emacs creates the initial frame before it reads your init
1044 file. After reading that file, Emacs checks @code{initial-frame-alist},
1045 and applies the parameter settings in the altered value to the already
1046 created initial frame.
1047
1048 If these settings affect the frame geometry and appearance, you'll see
1049 the frame appear with the wrong ones and then change to the specified
1050 ones. If that bothers you, you can specify the same geometry and
1051 appearance with X resources; those do take effect before the frame is
1052 created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
1053
1054 X resource settings typically apply to all frames. If you want to
1055 specify some X resources solely for the sake of the initial frame, and
1056 you don't want them to apply to subsequent frames, here's how to achieve
1057 this. Specify parameters in @code{default-frame-alist} to override the
1058 X resources for subsequent frames; then, to prevent these from affecting
1059 the initial frame, specify the same parameters in
1060 @code{initial-frame-alist} with values that match the X resources.
1061 @end defopt
1062
1063 @cindex minibuffer-only frame
1064 If these parameters include @code{(minibuffer . nil)}, that indicates
1065 that the initial frame should have no minibuffer. In this case, Emacs
1066 creates a separate @dfn{minibuffer-only frame} as well.
1067
1068 @defopt minibuffer-frame-alist
1069 This variable's value is an alist of parameter values used when
1070 creating an initial minibuffer-only frame (i.e., the minibuffer-only
1071 frame that Emacs creates if @code{initial-frame-alist} specifies a
1072 frame with no minibuffer).
1073 @end defopt
1074
1075 @defopt default-frame-alist
1076 This is an alist specifying default values of frame parameters for all
1077 Emacs frames---the first frame, and subsequent frames. When using the X
1078 Window System, you can get the same results by means of X resources
1079 in many cases.
1080
1081 Setting this variable does not affect existing frames. Furthermore,
1082 functions that display a buffer in a separate frame may override the
1083 default parameters by supplying their own parameters.
1084 @end defopt
1085
1086 If you invoke Emacs with command-line options that specify frame
1087 appearance, those options take effect by adding elements to either
1088 @code{initial-frame-alist} or @code{default-frame-alist}. Options
1089 which affect just the initial frame, such as @samp{--geometry} and
1090 @samp{--maximized}, add to @code{initial-frame-alist}; the others add
1091 to @code{default-frame-alist}. @pxref{Emacs Invocation,, Command Line
1092 Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}.
1093
1094 @node Window Frame Parameters
1095 @subsection Window Frame Parameters
1096 @cindex frame parameters for windowed displays
1097
1098 Just what parameters a frame has depends on what display mechanism
1099 it uses. This section describes the parameters that have special
1100 meanings on some or all kinds of terminals. Of these, @code{name},
1101 @code{title}, @code{height}, @code{width}, @code{buffer-list} and
1102 @code{buffer-predicate} provide meaningful information in terminal
1103 frames, and @code{tty-color-mode} is meaningful only for frames on
1104 text terminals.
1105
1106 @menu
1107 * Basic Parameters:: Parameters that are fundamental.
1108 * Position Parameters:: The position of the frame on the screen.
1109 * Size Parameters:: Frame's size.
1110 * Layout Parameters:: Size of parts of the frame, and
1111 enabling or disabling some parts.
1112 * Buffer Parameters:: Which buffers have been or should be shown.
1113 * Management Parameters:: Communicating with the window manager.
1114 * Cursor Parameters:: Controlling the cursor appearance.
1115 * Font and Color Parameters:: Fonts and colors for the frame text.
1116 @end menu
1117
1118 @node Basic Parameters
1119 @subsubsection Basic Parameters
1120
1121 These frame parameters give the most basic information about the
1122 frame. @code{title} and @code{name} are meaningful on all terminals.
1123
1124 @table @code
1125 @vindex display, a frame parameter
1126 @item display
1127 The display on which to open this frame. It should be a string of the
1128 form @samp{@var{host}:@var{dpy}.@var{screen}}, just like the
1129 @env{DISPLAY} environment variable. @xref{Multiple Terminals}, for
1130 more details about display names.
1131
1132 @vindex display-type, a frame parameter
1133 @item display-type
1134 This parameter describes the range of possible colors that can be used
1135 in this frame. Its value is @code{color}, @code{grayscale} or
1136 @code{mono}.
1137
1138 @vindex title, a frame parameter
1139 @item title
1140 If a frame has a non-@code{nil} title, it appears in the window
1141 system's title bar at the top of the frame, and also in the mode line
1142 of windows in that frame if @code{mode-line-frame-identification} uses
1143 @samp{%F} (@pxref{%-Constructs}). This is normally the case when
1144 Emacs is not using a window system, and can only display one frame at
1145 a time. @xref{Frame Titles}.
1146
1147 @vindex name, a frame parameter
1148 @item name
1149 The name of the frame. The frame name serves as a default for the frame
1150 title, if the @code{title} parameter is unspecified or @code{nil}. If
1151 you don't specify a name, Emacs sets the frame name automatically
1152 (@pxref{Frame Titles}).
1153
1154 If you specify the frame name explicitly when you create the frame, the
1155 name is also used (instead of the name of the Emacs executable) when
1156 looking up X resources for the frame.
1157
1158 @item explicit-name
1159 If the frame name was specified explicitly when the frame was created,
1160 this parameter will be that name. If the frame wasn't explicitly
1161 named, this parameter will be @code{nil}.
1162 @end table
1163
1164 @node Position Parameters
1165 @subsubsection Position Parameters
1166 @cindex window position on display
1167 @cindex frame position
1168
1169 Position parameters' values are normally measured in pixels, but on
1170 text terminals they count characters or lines instead.
1171
1172 @table @code
1173 @vindex left, a frame parameter
1174 @item left
1175 The position, in pixels, of the left (or right) edge of the frame with
1176 respect to the left (or right) edge of the screen. The value may be:
1177
1178 @table @asis
1179 @item an integer
1180 A positive integer relates the left edge of the frame to the left edge
1181 of the screen. A negative integer relates the right frame edge to the
1182 right screen edge.
1183
1184 @item @code{(+ @var{pos})}
1185 This specifies the position of the left frame edge relative to the left
1186 screen edge. The integer @var{pos} may be positive or negative; a
1187 negative value specifies a position outside the screen or on a monitor
1188 other than the primary one (for multi-monitor displays).
1189
1190 @item @code{(- @var{pos})}
1191 This specifies the position of the right frame edge relative to the right
1192 screen edge. The integer @var{pos} may be positive or negative; a
1193 negative value specifies a position outside the screen or on a monitor
1194 other than the primary one (for multi-monitor displays).
1195 @end table
1196
1197 Some window managers ignore program-specified positions. If you want to
1198 be sure the position you specify is not ignored, specify a
1199 non-@code{nil} value for the @code{user-position} parameter as well.
1200
1201 If the window manager refuses to align a frame at the left or top screen
1202 edge, combining position notation and @code{user-position} as in
1203
1204 @example
1205 (modify-frame-parameters
1206 nil '((user-position . t) (left . (+ -4))))
1207 @end example
1208
1209 may help to override that.
1210
1211 @vindex top, a frame parameter
1212 @item top
1213 The screen position of the top (or bottom) edge, in pixels, with respect
1214 to the top (or bottom) edge of the screen. It works just like
1215 @code{left}, except vertically instead of horizontally.
1216
1217 @vindex icon-left, a frame parameter
1218 @item icon-left
1219 The screen position of the left edge of the frame's icon, in pixels,
1220 counting from the left edge of the screen. This takes effect when the
1221 frame is iconified, if the window manager supports this feature. If
1222 you specify a value for this parameter, then you must also specify a
1223 value for @code{icon-top} and vice versa.
1224
1225 @vindex icon-top, a frame parameter
1226 @item icon-top
1227 The screen position of the top edge of the frame's icon, in pixels,
1228 counting from the top edge of the screen. This takes effect when the
1229 frame is iconified, if the window manager supports this feature.
1230
1231 @vindex user-position, a frame parameter
1232 @item user-position
1233 When you create a frame and specify its screen position with the
1234 @code{left} and @code{top} parameters, use this parameter to say whether
1235 the specified position was user-specified (explicitly requested in some
1236 way by a human user) or merely program-specified (chosen by a program).
1237 A non-@code{nil} value says the position was user-specified.
1238
1239 @cindex window positions and window managers
1240 Window managers generally heed user-specified positions, and some heed
1241 program-specified positions too. But many ignore program-specified
1242 positions, placing the window in a default fashion or letting the user
1243 place it with the mouse. Some window managers, including @code{twm},
1244 let the user specify whether to obey program-specified positions or
1245 ignore them.
1246
1247 When you call @code{make-frame}, you should specify a non-@code{nil}
1248 value for this parameter if the values of the @code{left} and @code{top}
1249 parameters represent the user's stated preference; otherwise, use
1250 @code{nil}.
1251 @end table
1252
1253
1254 @node Size Parameters
1255 @subsubsection Size Parameters
1256 @cindex window size on display
1257
1258 Frame parameters specify frame sizes in character units. On
1259 graphical displays, the @code{default} face determines the actual
1260 pixel sizes of these character units (@pxref{Face Attributes}).
1261
1262 @table @code
1263 @vindex height, a frame parameter
1264 @item height
1265 The height of the frame's text area (@pxref{Frame Geometry}), in
1266 characters.
1267
1268 @vindex width, a frame parameter
1269 @item width
1270 The width of the frame's text area (@pxref{Frame Geometry}), in
1271 characters.
1272
1273 @vindex user-size, a frame parameter
1274 @item user-size
1275 This does for the size parameters @code{height} and @code{width} what
1276 the @code{user-position} parameter (@pxref{Position Parameters,
1277 user-position}) does for the position parameters @code{top} and
1278 @code{left}.
1279
1280 @cindex fullboth frames
1281 @cindex fullheight frames
1282 @cindex fullwidth frames
1283 @cindex maximized frames
1284 @vindex fullscreen, a frame parameter
1285 @item fullscreen
1286 This parameter specifies whether to maximize the frame's width, height
1287 or both. Its value can be @code{fullwidth}, @code{fullheight},
1288 @code{fullboth}, or @code{maximized}. A @dfn{fullwidth} frame is as
1289 wide as possible, a @dfn{fullheight} frame is as tall as possible, and
1290 a @dfn{fullboth} frame is both as wide and as tall as possible. A
1291 @dfn{maximized} frame is like a ``fullboth'' frame, except that it usually
1292 keeps its title bar and the buttons for resizing
1293 and closing the frame. Also, maximized frames typically avoid hiding
1294 any task bar or panels displayed on the desktop. A ``fullboth'' frame,
1295 on the other hand, usually omits the title bar and occupies the entire
1296 available screen space.
1297
1298 Full-height and full-width frames are more similar to maximized
1299 frames in this regard. However, these typically display an external
1300 border which might be absent with maximized frames. Hence the heights
1301 of maximized and full-height frames and the widths of maximized and
1302 full-width frames often differ by a few pixels.
1303
1304 With some window managers you may have to customize the variable
1305 @code{frame-resize-pixelwise} (@pxref{Size and Position}) in order to
1306 make a frame truly appear maximized or full-screen. Moreover,
1307 some window managers might not support smooth transition between the
1308 various full-screen or maximization states. Customizing the variable
1309 @code{x-frame-normalize-before-maximize} can help to overcome that.
1310
1311 @vindex fullscreen-restore, a frame parameter
1312 @item fullscreen-restore
1313 This parameter specifies the desired fullscreen state of the frame
1314 after invoking the @code{toggle-frame-fullscreen} command (@pxref{Frame
1315 Commands,,, emacs, The GNU Emacs Manual}) in the ``fullboth'' state.
1316 Normally this parameter is installed automatically by that command when
1317 toggling the state to fullboth. If, however, you start Emacs in the
1318 ``fullboth'' state, you have to specify the desired behavior in your initial
1319 file as, for example
1320
1321 @example
1322 (setq default-frame-alist
1323 '((fullscreen . fullboth) (fullscreen-restore . fullheight)))
1324 @end example
1325
1326 This will give a new frame full height after typing in it @key{F11} for
1327 the first time.
1328 @end table
1329
1330
1331 @node Layout Parameters
1332 @subsubsection Layout Parameters
1333 @cindex layout parameters of frames
1334 @cindex frame layout parameters
1335
1336 These frame parameters enable or disable various parts of the
1337 frame, or control their sizes.
1338
1339 @table @code
1340 @vindex border-width, a frame parameter
1341 @item border-width
1342 The width in pixels of the frame's border.
1343
1344 @vindex internal-border-width, a frame parameter
1345 @item internal-border-width
1346 The distance in pixels between text (or fringe) and the frame's border.
1347
1348 @vindex vertical-scroll-bars, a frame parameter
1349 @item vertical-scroll-bars
1350 Whether the frame has scroll bars for vertical scrolling, and which side
1351 of the frame they should be on. The possible values are @code{left},
1352 @code{right}, and @code{nil} for no scroll bars.
1353
1354 @vindex horizontal-scroll-bars, a frame parameter
1355 @item horizontal-scroll-bars
1356 Whether the frame has scroll bars for horizontal scrolling (@code{t} and
1357 @code{bottom} mean yes, @code{nil} means no).
1358
1359 @vindex scroll-bar-width, a frame parameter
1360 @item scroll-bar-width
1361 The width of vertical scroll bars, in pixels, or @code{nil} meaning to
1362 use the default width.
1363
1364 @vindex scroll-bar-height, a frame parameter
1365 @item scroll-bar-height
1366 The height of horizontal scroll bars, in pixels, or @code{nil} meaning
1367 to use the default height.
1368
1369 @vindex left-fringe, a frame parameter
1370 @vindex right-fringe, a frame parameter
1371 @item left-fringe
1372 @itemx right-fringe
1373 The default width of the left and right fringes of windows in this
1374 frame (@pxref{Fringes}). If either of these is zero, that effectively
1375 removes the corresponding fringe.
1376
1377 When you use @code{frame-parameter} to query the value of either of
1378 these two frame parameters, the return value is always an integer.
1379 When using @code{set-frame-parameter}, passing a @code{nil} value
1380 imposes an actual default value of 8 pixels.
1381
1382 @vindex right-divider-width, a frame parameter
1383 @item right-divider-width
1384 The width (thickness) reserved for the right divider (@pxref{Window
1385 Dividers}) of any window on the frame, in pixels. A value of zero means
1386 to not draw right dividers.
1387
1388 @vindex bottom-divider-width, a frame parameter
1389 @item bottom-divider-width
1390 The width (thickness) reserved for the bottom divider (@pxref{Window
1391 Dividers}) of any window on the frame, in pixels. A value of zero means
1392 to not draw bottom dividers.
1393
1394 @vindex menu-bar-lines frame parameter
1395 @item menu-bar-lines
1396 The number of lines to allocate at the top of the frame for a menu
1397 bar. The default is 1 if Menu Bar mode is enabled, and 0 otherwise.
1398 @xref{Menu Bars,,,emacs, The GNU Emacs Manual}.
1399
1400 @vindex tool-bar-lines frame parameter
1401 @item tool-bar-lines
1402 The number of lines to use for the tool bar. The default is 1 if Tool
1403 Bar mode is enabled, and 0 otherwise. @xref{Tool Bars,,,emacs, The
1404 GNU Emacs Manual}.
1405
1406 @vindex tool-bar-position frame parameter
1407 @item tool-bar-position
1408 The position of the tool bar. Currently only for the GTK tool bar.
1409 Value can be one of @code{top}, @code{bottom} @code{left}, @code{right}.
1410 The default is @code{top}.
1411
1412 @vindex line-spacing, a frame parameter
1413 @item line-spacing
1414 Additional space to leave below each text line, in pixels (a positive
1415 integer). @xref{Line Height}, for more information.
1416 @end table
1417
1418 @node Buffer Parameters
1419 @subsubsection Buffer Parameters
1420 @cindex frame, which buffers to display
1421 @cindex buffers to display on frame
1422
1423 These frame parameters, meaningful on all kinds of terminals, deal
1424 with which buffers have been, or should, be displayed in the frame.
1425
1426 @table @code
1427 @vindex minibuffer, a frame parameter
1428 @item minibuffer
1429 Whether this frame has its own minibuffer. The value @code{t} means
1430 yes, @code{nil} means no, @code{only} means this frame is just a
1431 minibuffer. If the value is a minibuffer window (in some other
1432 frame), the frame uses that minibuffer.
1433
1434 This frame parameter takes effect when the frame is created, and can
1435 not be changed afterwards.
1436
1437 @vindex buffer-predicate, a frame parameter
1438 @item buffer-predicate
1439 The buffer-predicate function for this frame. The function
1440 @code{other-buffer} uses this predicate (from the selected frame) to
1441 decide which buffers it should consider, if the predicate is not
1442 @code{nil}. It calls the predicate with one argument, a buffer, once for
1443 each buffer; if the predicate returns a non-@code{nil} value, it
1444 considers that buffer.
1445
1446 @vindex buffer-list, a frame parameter
1447 @item buffer-list
1448 A list of buffers that have been selected in this frame, ordered
1449 most-recently-selected first.
1450
1451 @vindex unsplittable, a frame parameter
1452 @item unsplittable
1453 If non-@code{nil}, this frame's window is never split automatically.
1454 @end table
1455
1456 @node Management Parameters
1457 @subsubsection Window Management Parameters
1458 @cindex window manager interaction, and frame parameters
1459
1460 The following frame parameters control various aspects of the
1461 frame's interaction with the window manager. They have no effect on
1462 text terminals.
1463
1464 @table @code
1465 @vindex visibility, a frame parameter
1466 @item visibility
1467 The state of visibility of the frame. There are three possibilities:
1468 @code{nil} for invisible, @code{t} for visible, and @code{icon} for
1469 iconified. @xref{Visibility of Frames}.
1470
1471 @vindex auto-raise, a frame parameter
1472 @item auto-raise
1473 If non-@code{nil}, Emacs automatically raises the frame when it is
1474 selected. Some window managers do not allow this.
1475
1476 @vindex auto-lower, a frame parameter
1477 @item auto-lower
1478 If non-@code{nil}, Emacs automatically lowers the frame when it is
1479 deselected. Some window managers do not allow this.
1480
1481 @vindex icon-type, a frame parameter
1482 @item icon-type
1483 The type of icon to use for this frame. If the value is a string,
1484 that specifies a file containing a bitmap to use; @code{nil} specifies
1485 no icon (in which case the window manager decides what to show); any
1486 other non-@code{nil} value specifies the default Emacs icon.
1487
1488 @vindex icon-name, a frame parameter
1489 @item icon-name
1490 The name to use in the icon for this frame, when and if the icon
1491 appears. If this is @code{nil}, the frame's title is used.
1492
1493 @vindex window-id, a frame parameter
1494 @item window-id
1495 The ID number which the graphical display uses for this frame. Emacs
1496 assigns this parameter when the frame is created; changing the
1497 parameter has no effect on the actual ID number.
1498
1499 @vindex outer-window-id, a frame parameter
1500 @item outer-window-id
1501 The ID number of the outermost window-system window in which the frame
1502 exists. As with @code{window-id}, changing this parameter has no
1503 actual effect.
1504
1505 @vindex wait-for-wm, a frame parameter
1506 @item wait-for-wm
1507 If non-@code{nil}, tell Xt to wait for the window manager to confirm
1508 geometry changes. Some window managers, including versions of Fvwm2
1509 and KDE, fail to confirm, so Xt hangs. Set this to @code{nil} to
1510 prevent hanging with those window managers.
1511
1512 @vindex sticky, a frame parameter
1513 @item sticky
1514 If non-@code{nil}, the frame is visible on all virtual desktops on systems
1515 with virtual desktops.
1516
1517 @ignore
1518 @vindex parent-id, a frame parameter
1519 @item parent-id
1520 @c ??? Not yet working.
1521 The X window number of the window that should be the parent of this one.
1522 Specifying this lets you create an Emacs window inside some other
1523 application's window. (It is not certain this will be implemented; try
1524 it and see if it works.)
1525 @end ignore
1526 @end table
1527
1528 @node Cursor Parameters
1529 @subsubsection Cursor Parameters
1530 @cindex cursor, and frame parameters
1531
1532 This frame parameter controls the way the cursor looks.
1533
1534 @table @code
1535 @vindex cursor-type, a frame parameter
1536 @item cursor-type
1537 How to display the cursor. Legitimate values are:
1538
1539 @table @code
1540 @item box
1541 Display a filled box. (This is the default.)
1542 @item hollow
1543 Display a hollow box.
1544 @item nil
1545 Don't display a cursor.
1546 @item bar
1547 Display a vertical bar between characters.
1548 @item (bar . @var{width})
1549 Display a vertical bar @var{width} pixels wide between characters.
1550 @item hbar
1551 Display a horizontal bar.
1552 @item (hbar . @var{height})
1553 Display a horizontal bar @var{height} pixels high.
1554 @end table
1555 @end table
1556
1557 @vindex cursor-type
1558 The @code{cursor-type} frame parameter may be overridden by the
1559 variables @code{cursor-type} and
1560 @code{cursor-in-non-selected-windows}:
1561
1562 @defvar cursor-type
1563 This buffer-local variable controls how the cursor looks in a selected
1564 window showing the buffer. If its value is @code{t}, that means to
1565 use the cursor specified by the @code{cursor-type} frame parameter.
1566 Otherwise, the value should be one of the cursor types listed above,
1567 and it overrides the @code{cursor-type} frame parameter.
1568 @end defvar
1569
1570 @defopt cursor-in-non-selected-windows
1571 This buffer-local variable controls how the cursor looks in a window
1572 that is not selected. It supports the same values as the
1573 @code{cursor-type} frame parameter; also, @code{nil} means don't
1574 display a cursor in nonselected windows, and @code{t} (the default)
1575 means use a standard modification of the usual cursor type (solid box
1576 becomes hollow box, and bar becomes a narrower bar).
1577 @end defopt
1578
1579 @defopt x-stretch-cursor
1580 This variable controls the width of the block cursor displayed on
1581 extra-wide glyphs such as a tab or a stretch of white space. By
1582 default, the block cursor is only as wide as the font's default
1583 character, and will not cover all of the width of the glyph under it
1584 if that glyph is extra-wide. A non-@code{nil} value of this variable
1585 means draw the block cursor as wide as the glyph under it. The
1586 default value is @code{nil}.
1587
1588 This variable has no effect on text-mode frames, since the text-mode
1589 cursor is drawn by the terminal out of Emacs's control.
1590 @end defopt
1591
1592 @defopt blink-cursor-alist
1593 This variable specifies how to blink the cursor. Each element has the
1594 form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
1595 type equals @var{on-state} (comparing using @code{equal}), the
1596 corresponding @var{off-state} specifies what the cursor looks like
1597 when it blinks off. Both @var{on-state} and @var{off-state}
1598 should be suitable values for the @code{cursor-type} frame parameter.
1599
1600 There are various defaults for how to blink each type of cursor, if
1601 the type is not mentioned as an @var{on-state} here. Changes in this
1602 variable do not take effect immediately, only when you specify the
1603 @code{cursor-type} frame parameter.
1604 @end defopt
1605
1606 @node Font and Color Parameters
1607 @subsubsection Font and Color Parameters
1608 @cindex font and color, frame parameters
1609
1610 These frame parameters control the use of fonts and colors.
1611
1612 @table @code
1613 @vindex font-backend, a frame parameter
1614 @item font-backend
1615 A list of symbols, specifying the @dfn{font backends} to use for
1616 drawing fonts in the frame, in order of priority. On X, there are
1617 currently two available font backends: @code{x} (the X core font
1618 driver) and @code{xft} (the Xft font driver). On MS-Windows, there are
1619 currently two available font backends: @code{gdi} and
1620 @code{uniscribe} (@pxref{Windows Fonts,,, emacs, The GNU Emacs
1621 Manual}). On other systems, there is only one available font backend,
1622 so it does not make sense to modify this frame parameter.
1623
1624 @vindex background-mode, a frame parameter
1625 @item background-mode
1626 This parameter is either @code{dark} or @code{light}, according
1627 to whether the background color is a light one or a dark one.
1628
1629 @vindex tty-color-mode, a frame parameter
1630 @item tty-color-mode
1631 @cindex standard colors for character terminals
1632 This parameter overrides the terminal's color support as given by the
1633 system's terminal capabilities database in that this parameter's value
1634 specifies the color mode to use on a text terminal. The value can be
1635 either a symbol or a number. A number specifies the number of colors
1636 to use (and, indirectly, what commands to issue to produce each
1637 color). For example, @code{(tty-color-mode . 8)} specifies use of the
1638 ANSI escape sequences for 8 standard text colors. A value of -1 turns
1639 off color support.
1640
1641 If the parameter's value is a symbol, it specifies a number through
1642 the value of @code{tty-color-mode-alist}, and the associated number is
1643 used instead.
1644
1645 @vindex screen-gamma, a frame parameter
1646 @item screen-gamma
1647 @cindex gamma correction
1648 If this is a number, Emacs performs gamma correction which adjusts
1649 the brightness of all colors. The value should be the screen gamma of
1650 your display.
1651
1652 Usual PC monitors have a screen gamma of 2.2, so color values in
1653 Emacs, and in X windows generally, are calibrated to display properly
1654 on a monitor with that gamma value. If you specify 2.2 for
1655 @code{screen-gamma}, that means no correction is needed. Other values
1656 request correction, designed to make the corrected colors appear on
1657 your screen the way they would have appeared without correction on an
1658 ordinary monitor with a gamma value of 2.2.
1659
1660 If your monitor displays colors too light, you should specify a
1661 @code{screen-gamma} value smaller than 2.2. This requests correction
1662 that makes colors darker. A screen gamma value of 1.5 may give good
1663 results for LCD color displays.
1664
1665 @vindex alpha, a frame parameter
1666 @item alpha
1667 @cindex opacity, frame
1668 @cindex transparency, frame
1669 @vindex frame-alpha-lower-limit
1670 This parameter specifies the opacity of the frame, on graphical
1671 displays that support variable opacity. It should be an integer
1672 between 0 and 100, where 0 means completely transparent and 100 means
1673 completely opaque. It can also have a @code{nil} value, which tells
1674 Emacs not to set the frame opacity (leaving it to the window manager).
1675
1676 To prevent the frame from disappearing completely from view, the
1677 variable @code{frame-alpha-lower-limit} defines a lower opacity limit.
1678 If the value of the frame parameter is less than the value of this
1679 variable, Emacs uses the latter. By default,
1680 @code{frame-alpha-lower-limit} is 20.
1681
1682 The @code{alpha} frame parameter can also be a cons cell
1683 @code{(@var{active} . @var{inactive})}, where @var{active} is the
1684 opacity of the frame when it is selected, and @var{inactive} is the
1685 opacity when it is not selected.
1686 @end table
1687
1688 The following frame parameters are semi-obsolete in that they are
1689 automatically equivalent to particular face attributes of particular
1690 faces (@pxref{Standard Faces,,, emacs, The Emacs Manual}):
1691
1692 @table @code
1693 @vindex font, a frame parameter
1694 @item font
1695 The name of the font for displaying text in the frame. This is a
1696 string, either a valid font name for your system or the name of an Emacs
1697 fontset (@pxref{Fontsets}). It is equivalent to the @code{font}
1698 attribute of the @code{default} face.
1699
1700 @vindex foreground-color, a frame parameter
1701 @item foreground-color
1702 The color to use for the image of a character. It is equivalent to
1703 the @code{:foreground} attribute of the @code{default} face.
1704
1705 @vindex background-color, a frame parameter
1706 @item background-color
1707 The color to use for the background of characters. It is equivalent to
1708 the @code{:background} attribute of the @code{default} face.
1709
1710 @vindex mouse-color, a frame parameter
1711 @item mouse-color
1712 The color for the mouse pointer. It is equivalent to the @code{:background}
1713 attribute of the @code{mouse} face.
1714
1715 @vindex cursor-color, a frame parameter
1716 @item cursor-color
1717 The color for the cursor that shows point. It is equivalent to the
1718 @code{:background} attribute of the @code{cursor} face.
1719
1720 @vindex border-color, a frame parameter
1721 @item border-color
1722 The color for the border of the frame. It is equivalent to the
1723 @code{:background} attribute of the @code{border} face.
1724
1725 @vindex scroll-bar-foreground, a frame parameter
1726 @item scroll-bar-foreground
1727 If non-@code{nil}, the color for the foreground of scroll bars. It is
1728 equivalent to the @code{:foreground} attribute of the
1729 @code{scroll-bar} face.
1730
1731 @vindex scroll-bar-background, a frame parameter
1732 @item scroll-bar-background
1733 If non-@code{nil}, the color for the background of scroll bars. It is
1734 equivalent to the @code{:background} attribute of the
1735 @code{scroll-bar} face.
1736 @end table
1737
1738
1739 @node Geometry
1740 @subsection Geometry
1741
1742 Here's how to examine the data in an X-style window geometry
1743 specification:
1744
1745 @defun x-parse-geometry geom
1746 @cindex geometry specification
1747 The function @code{x-parse-geometry} converts a standard X window
1748 geometry string to an alist that you can use as part of the argument to
1749 @code{make-frame}.
1750
1751 The alist describes which parameters were specified in @var{geom}, and
1752 gives the values specified for them. Each element looks like
1753 @code{(@var{parameter} . @var{value})}. The possible @var{parameter}
1754 values are @code{left}, @code{top}, @code{width}, and @code{height}.
1755
1756 For the size parameters, the value must be an integer. The position
1757 parameter names @code{left} and @code{top} are not totally accurate,
1758 because some values indicate the position of the right or bottom edges
1759 instead. The @var{value} possibilities for the position parameters are:
1760 an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})};
1761 as previously described (@pxref{Position Parameters}).
1762
1763 Here is an example:
1764
1765 @example
1766 (x-parse-geometry "35x70+0-0")
1767 @result{} ((height . 70) (width . 35)
1768 (top - 0) (left . 0))
1769 @end example
1770 @end defun
1771
1772 @node Terminal Parameters
1773 @section Terminal Parameters
1774 @cindex terminal parameters
1775
1776 Each terminal has a list of associated parameters. These
1777 @dfn{terminal parameters} are mostly a convenient way of storage for
1778 terminal-local variables, but some terminal parameters have a special
1779 meaning.
1780
1781 This section describes functions to read and change the parameter values
1782 of a terminal. They all accept as their argument either a terminal or
1783 a frame; the latter means use that frame's terminal. An argument of
1784 @code{nil} means the selected frame's terminal.
1785
1786 @defun terminal-parameters &optional terminal
1787 This function returns an alist listing all the parameters of
1788 @var{terminal} and their values.
1789 @end defun
1790
1791 @defun terminal-parameter terminal parameter
1792 This function returns the value of the parameter @var{parameter} (a
1793 symbol) of @var{terminal}. If @var{terminal} has no setting for
1794 @var{parameter}, this function returns @code{nil}.
1795 @end defun
1796
1797 @defun set-terminal-parameter terminal parameter value
1798 This function sets the parameter @var{parameter} of @var{terminal} to the
1799 specified @var{value}, and returns the previous value of that
1800 parameter.
1801 @end defun
1802
1803 Here's a list of a few terminal parameters that have a special
1804 meaning:
1805
1806 @table @code
1807 @item background-mode
1808 The classification of the terminal's background color, either
1809 @code{light} or @code{dark}.
1810 @item normal-erase-is-backspace
1811 Value is either 1 or 0, depending on whether
1812 @code{normal-erase-is-backspace-mode} is turned on or off on this
1813 terminal. @xref{DEL Does Not Delete,,, emacs, The Emacs Manual}.
1814 @item terminal-initted
1815 After the terminal is initialized, this is set to the
1816 terminal-specific initialization function.
1817 @item tty-mode-set-strings
1818 When present, a list of strings containing escape sequences that Emacs
1819 will output while configuring a tty for rendering. Emacs emits these
1820 strings only when configuring a terminal: if you want to enable a mode
1821 on a terminal that is already active (for example, while in
1822 @code{tty-setup-hook}), explicitly output the necessary escape
1823 sequence using @code{send-string-to-terminal} in addition to adding
1824 the sequence to @code{tty-mode-set-strings}.
1825 @item tty-mode-reset-strings
1826 When present, a list of strings that undo the effects of the strings
1827 in @code{tty-mode-set-strings}. Emacs emits these strings when
1828 exiting, deleting a terminal, or suspending itself.
1829 @end table
1830
1831 @node Frame Titles
1832 @section Frame Titles
1833 @cindex frame title
1834
1835 Every frame has a @code{name} parameter; this serves as the default
1836 for the frame title which window systems typically display at the top of
1837 the frame. You can specify a name explicitly by setting the @code{name}
1838 frame property.
1839
1840 Normally you don't specify the name explicitly, and Emacs computes the
1841 frame name automatically based on a template stored in the variable
1842 @code{frame-title-format}. Emacs recomputes the name each time the
1843 frame is redisplayed.
1844
1845 @defvar frame-title-format
1846 This variable specifies how to compute a name for a frame when you have
1847 not explicitly specified one. The variable's value is actually a mode
1848 line construct, just like @code{mode-line-format}, except that the
1849 @samp{%c} and @samp{%l} constructs are ignored. @xref{Mode Line
1850 Data}.
1851 @end defvar
1852
1853 @defvar icon-title-format
1854 This variable specifies how to compute the name for an iconified frame,
1855 when you have not explicitly specified the frame title. This title
1856 appears in the icon itself.
1857 @end defvar
1858
1859 @defvar multiple-frames
1860 This variable is set automatically by Emacs. Its value is @code{t} when
1861 there are two or more frames (not counting minibuffer-only frames or
1862 invisible frames). The default value of @code{frame-title-format} uses
1863 @code{multiple-frames} so as to put the buffer name in the frame title
1864 only when there is more than one frame.
1865
1866 The value of this variable is not guaranteed to be accurate except
1867 while processing @code{frame-title-format} or
1868 @code{icon-title-format}.
1869 @end defvar
1870
1871 @node Deleting Frames
1872 @section Deleting Frames
1873 @cindex deleting frames
1874
1875 A @dfn{live frame} is one that has not been deleted. When a frame
1876 is deleted, it is removed from its terminal display, although it may
1877 continue to exist as a Lisp object until there are no more references
1878 to it.
1879
1880 @deffn Command delete-frame &optional frame force
1881 @vindex delete-frame-functions
1882 This function deletes the frame @var{frame}. Unless @var{frame} is a
1883 tooltip, it first runs the hook @code{delete-frame-functions} (each
1884 function gets one argument, @var{frame}). By default, @var{frame} is
1885 the selected frame.
1886
1887 A frame cannot be deleted as long as its minibuffer serves as surrogate
1888 minibuffer for another frame (@pxref{Minibuffers and Frames}).
1889 Normally, you cannot delete a frame if all other frames are invisible,
1890 but if @var{force} is non-@code{nil}, then you are allowed to do so.
1891 @end deffn
1892
1893 @defun frame-live-p frame
1894 The function @code{frame-live-p} returns non-@code{nil} if the frame
1895 @var{frame} has not been deleted. The possible non-@code{nil} return
1896 values are like those of @code{framep}. @xref{Frames}.
1897 @end defun
1898
1899 Some window managers provide a command to delete a window. These work
1900 by sending a special message to the program that operates the window.
1901 When Emacs gets one of these commands, it generates a
1902 @code{delete-frame} event, whose normal definition is a command that
1903 calls the function @code{delete-frame}. @xref{Misc Events}.
1904
1905 @node Finding All Frames
1906 @section Finding All Frames
1907 @cindex frames, scanning all
1908
1909 @defun frame-list
1910 This function returns a list of all the live frames, i.e., those that
1911 have not been deleted. It is analogous to @code{buffer-list} for
1912 buffers, and includes frames on all terminals. The list that you get
1913 is newly created, so modifying the list doesn't have any effect on the
1914 internals of Emacs.
1915 @end defun
1916
1917 @defun visible-frame-list
1918 This function returns a list of just the currently visible frames.
1919 @xref{Visibility of Frames}. Frames on text terminals always count as
1920 visible, even though only the selected one is actually displayed.
1921 @end defun
1922
1923 @defun next-frame &optional frame minibuf
1924 This function lets you cycle conveniently through all the frames on
1925 the current display from an arbitrary starting point. It returns the
1926 next frame after @var{frame} in the cycle. If @var{frame} is
1927 omitted or @code{nil}, it defaults to the selected frame (@pxref{Input
1928 Focus}).
1929
1930 The second argument, @var{minibuf}, says which frames to consider:
1931
1932 @table @asis
1933 @item @code{nil}
1934 Exclude minibuffer-only frames.
1935 @item @code{visible}
1936 Consider all visible frames.
1937 @item 0
1938 Consider all visible or iconified frames.
1939 @item a window
1940 Consider only the frames using that particular window as their
1941 minibuffer.
1942 @item anything else
1943 Consider all frames.
1944 @end table
1945 @end defun
1946
1947 @defun previous-frame &optional frame minibuf
1948 Like @code{next-frame}, but cycles through all frames in the opposite
1949 direction.
1950 @end defun
1951
1952 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
1953 Window Ordering}.
1954
1955 @node Minibuffers and Frames
1956 @section Minibuffers and Frames
1957
1958 Normally, each frame has its own minibuffer window at the bottom, which
1959 is used whenever that frame is selected. If the frame has a minibuffer,
1960 you can get it with @code{minibuffer-window} (@pxref{Definition of
1961 minibuffer-window}).
1962
1963 @cindex frame without a minibuffer
1964 @cindex surrogate minibuffer frame
1965 However, you can also create a frame without a minibuffer. Such a frame
1966 must use the minibuffer window of some other frame. That other frame
1967 will serve as @dfn{surrogate minibuffer frame} for this frame and cannot
1968 be deleted via @code{delete-frame} (@pxref{Deleting Frames}) as long as
1969 this frame is live.
1970
1971 When you create the frame, you can explicitly specify the minibuffer
1972 window to use (in some other frame). If you don't, then the minibuffer
1973 is found in the frame which is the value of the variable
1974 @code{default-minibuffer-frame}. Its value should be a frame that does
1975 have a minibuffer.
1976
1977 If you use a minibuffer-only frame, you might want that frame to raise
1978 when you enter the minibuffer. If so, set the variable
1979 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
1980
1981 @defvar default-minibuffer-frame
1982 This variable specifies the frame to use for the minibuffer window, by
1983 default. It does not affect existing frames. It is always local to
1984 the current terminal and cannot be buffer-local. @xref{Multiple
1985 Terminals}.
1986 @end defvar
1987
1988 @node Input Focus
1989 @section Input Focus
1990 @cindex input focus
1991 @c @cindex selected frame Duplicates selected-frame, same for selected-window.
1992
1993 At any time, one frame in Emacs is the @dfn{selected frame}. The selected
1994 window always resides on the selected frame.
1995
1996 When Emacs displays its frames on several terminals (@pxref{Multiple
1997 Terminals}), each terminal has its own selected frame. But only one
1998 of these is @emph{the} selected frame: it's the frame that belongs
1999 to the terminal from which the most recent input came. That is, when
2000 Emacs runs a command that came from a certain terminal, the selected
2001 frame is the one of that terminal. Since Emacs runs only a single
2002 command at any given time, it needs to consider only one selected
2003 frame at a time; this frame is what we call @dfn{the selected frame}
2004 in this manual. The display on which the selected frame is shown is
2005 the @dfn{selected frame's display}.
2006
2007 @defun selected-frame
2008 This function returns the selected frame.
2009 @end defun
2010
2011 Some window systems and window managers direct keyboard input to the
2012 window object that the mouse is in; others require explicit clicks or
2013 commands to @dfn{shift the focus} to various window objects. Either
2014 way, Emacs automatically keeps track of which frame has the focus. To
2015 explicitly switch to a different frame from a Lisp function, call
2016 @code{select-frame-set-input-focus}.
2017
2018 Lisp programs can also switch frames temporarily by calling the
2019 function @code{select-frame}. This does not alter the window system's
2020 concept of focus; rather, it escapes from the window manager's control
2021 until that control is somehow reasserted.
2022
2023 When using a text terminal, only one frame can be displayed at a time
2024 on the terminal, so after a call to @code{select-frame}, the next
2025 redisplay actually displays the newly selected frame. This frame
2026 remains selected until a subsequent call to @code{select-frame}. Each
2027 frame on a text terminal has a number which appears in the mode line
2028 before the buffer name (@pxref{Mode Line Variables}).
2029
2030 @defun select-frame-set-input-focus frame &optional norecord
2031 This function selects @var{frame}, raises it (should it happen to be
2032 obscured by other frames) and tries to give it the X server's focus.
2033 On a text terminal, the next redisplay displays the new frame on the
2034 entire terminal screen. The optional argument @var{norecord} has the
2035 same meaning as for @code{select-frame} (see below). The return value
2036 of this function is not significant.
2037 @end defun
2038
2039 @deffn Command select-frame frame &optional norecord
2040 This function selects frame @var{frame}, temporarily disregarding the
2041 focus of the X server if any. The selection of @var{frame} lasts until
2042 the next time the user does something to select a different frame, or
2043 until the next time this function is called. (If you are using a
2044 window system, the previously selected frame may be restored as the
2045 selected frame after return to the command loop, because it still may
2046 have the window system's input focus.)
2047
2048 The specified @var{frame} becomes the selected frame, and its terminal
2049 becomes the selected terminal. This function then calls
2050 @code{select-window} as a subroutine, passing the window selected
2051 within @var{frame} as its first argument and @var{norecord} as its
2052 second argument (hence, if @var{norecord} is non-@code{nil}, this
2053 avoids changing the order of recently selected windows nor the buffer
2054 list). @xref{Selecting Windows}.
2055
2056 This function returns @var{frame}, or @code{nil} if @var{frame} has
2057 been deleted.
2058
2059 In general, you should never use @code{select-frame} in a way that
2060 could switch to a different terminal without switching back when
2061 you're done.
2062 @end deffn
2063
2064 Emacs cooperates with the window system by arranging to select frames as
2065 the server and window manager request. It does so by generating a
2066 special kind of input event, called a @dfn{focus} event, when
2067 appropriate. The command loop handles a focus event by calling
2068 @code{handle-switch-frame}. @xref{Focus Events}.
2069
2070 @deffn Command handle-switch-frame frame
2071 This function handles a focus event by selecting frame @var{frame}.
2072
2073 Focus events normally do their job by invoking this command.
2074 Don't call it for any other reason.
2075 @end deffn
2076
2077 @defun redirect-frame-focus frame &optional focus-frame
2078 This function redirects focus from @var{frame} to @var{focus-frame}.
2079 This means that @var{focus-frame} will receive subsequent keystrokes and
2080 events intended for @var{frame}. After such an event, the value of
2081 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
2082 events specifying @var{frame} will instead select @var{focus-frame}.
2083
2084 If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
2085 redirection for @var{frame}, which therefore once again receives its own
2086 events.
2087
2088 One use of focus redirection is for frames that don't have minibuffers.
2089 These frames use minibuffers on other frames. Activating a minibuffer
2090 on another frame redirects focus to that frame. This puts the focus on
2091 the minibuffer's frame, where it belongs, even though the mouse remains
2092 in the frame that activated the minibuffer.
2093
2094 Selecting a frame can also change focus redirections. Selecting frame
2095 @code{bar}, when @code{foo} had been selected, changes any redirections
2096 pointing to @code{foo} so that they point to @code{bar} instead. This
2097 allows focus redirection to work properly when the user switches from
2098 one frame to another using @code{select-window}.
2099
2100 This means that a frame whose focus is redirected to itself is treated
2101 differently from a frame whose focus is not redirected.
2102 @code{select-frame} affects the former but not the latter.
2103
2104 The redirection lasts until @code{redirect-frame-focus} is called to
2105 change it.
2106 @end defun
2107
2108 @defvar focus-in-hook
2109 This is a normal hook run when an Emacs frame gains input focus.
2110 @end defvar
2111
2112 @defvar focus-out-hook
2113 This is a normal hook run when an Emacs frame loses input focus.
2114 @end defvar
2115
2116 @defopt focus-follows-mouse
2117 This option is how you inform Emacs whether the window manager transfers
2118 focus when the user moves the mouse. Non-@code{nil} says that it does.
2119 When this is so, the command @code{other-frame} moves the mouse to a
2120 position consistent with the new selected frame.
2121 @end defopt
2122
2123 @node Visibility of Frames
2124 @section Visibility of Frames
2125 @cindex visible frame
2126 @cindex invisible frame
2127 @cindex iconified frame
2128 @cindex minimized frame
2129 @cindex frame visibility
2130
2131 A frame on a graphical display may be @dfn{visible}, @dfn{invisible},
2132 or @dfn{iconified}. If it is visible, its contents are displayed in
2133 the usual manner. If it is iconified, its contents are not displayed,
2134 but there is a little icon somewhere to bring the frame back into view
2135 (some window managers refer to this state as @dfn{minimized} rather
2136 than @dfn{iconified}, but from Emacs' point of view they are the same
2137 thing). If a frame is invisible, it is not displayed at all.
2138
2139 Visibility is meaningless on text terminals, since only the selected
2140 one is actually displayed in any case.
2141
2142 @defun frame-visible-p frame
2143 This function returns the visibility status of frame @var{frame}. The
2144 value is @code{t} if @var{frame} is visible, @code{nil} if it is
2145 invisible, and @code{icon} if it is iconified.
2146
2147 On a text terminal, all frames are considered visible for the
2148 purposes of this function, even though only one frame is displayed.
2149 @xref{Raising and Lowering}.
2150 @end defun
2151
2152 @deffn Command iconify-frame &optional frame
2153 This function iconifies frame @var{frame}. If you omit @var{frame}, it
2154 iconifies the selected frame.
2155 @end deffn
2156
2157 @deffn Command make-frame-visible &optional frame
2158 This function makes frame @var{frame} visible. If you omit
2159 @var{frame}, it makes the selected frame visible. This does not raise
2160 the frame, but you can do that with @code{raise-frame} if you wish
2161 (@pxref{Raising and Lowering}).
2162 @end deffn
2163
2164 @deffn Command make-frame-invisible &optional frame force
2165 This function makes frame @var{frame} invisible. If you omit
2166 @var{frame}, it makes the selected frame invisible.
2167
2168 Unless @var{force} is non-@code{nil}, this function refuses to make
2169 @var{frame} invisible if all other frames are invisible..
2170 @end deffn
2171
2172 The visibility status of a frame is also available as a frame
2173 parameter. You can read or change it as such. @xref{Management
2174 Parameters}. The user can also iconify and deiconify frames with the
2175 window manager. This happens below the level at which Emacs can exert
2176 any control, but Emacs does provide events that you can use to keep
2177 track of such changes. @xref{Misc Events}.
2178
2179 @node Raising and Lowering
2180 @section Raising and Lowering Frames
2181
2182 @cindex raising a frame
2183 @cindex lowering a frame
2184 Most window systems use a desktop metaphor. Part of this metaphor
2185 is the idea that system-level windows (e.g., Emacs frames) are
2186 stacked in a notional third dimension perpendicular to the screen
2187 surface. Where two overlap, the one higher up covers the one
2188 underneath. You can @dfn{raise} or @dfn{lower} a frame using the
2189 functions @code{raise-frame} and @code{lower-frame}.
2190
2191 @deffn Command raise-frame &optional frame
2192 This function raises frame @var{frame} (default, the selected frame).
2193 If @var{frame} is invisible or iconified, this makes it visible.
2194 @end deffn
2195
2196 @deffn Command lower-frame &optional frame
2197 This function lowers frame @var{frame} (default, the selected frame).
2198 @end deffn
2199
2200 @defopt minibuffer-auto-raise
2201 If this is non-@code{nil}, activation of the minibuffer raises the frame
2202 that the minibuffer window is in.
2203 @end defopt
2204
2205 On window systems, you can also enable auto-raising (on frame
2206 selection) or auto-lowering (on frame deselection) using frame
2207 parameters. @xref{Management Parameters}.
2208
2209 @cindex top frame
2210 The concept of raising and lowering frames also applies to text
2211 terminal frames. On each text terminal, only the top frame is
2212 displayed at any one time.
2213
2214 @defun tty-top-frame terminal
2215 This function returns the top frame on @var{terminal}. @var{terminal}
2216 should be a terminal object, a frame (meaning that frame's terminal),
2217 or @code{nil} (meaning the selected frame's terminal). If it does not
2218 refer to a text terminal, the return value is @code{nil}.
2219 @end defun
2220
2221 @node Frame Configurations
2222 @section Frame Configurations
2223 @cindex frame configuration
2224
2225 A @dfn{frame configuration} records the current arrangement of frames,
2226 all their properties, and the window configuration of each one.
2227 (@xref{Window Configurations}.)
2228
2229 @defun current-frame-configuration
2230 This function returns a frame configuration list that describes
2231 the current arrangement of frames and their contents.
2232 @end defun
2233
2234 @defun set-frame-configuration configuration &optional nodelete
2235 This function restores the state of frames described in
2236 @var{configuration}. However, this function does not restore deleted
2237 frames.
2238
2239 Ordinarily, this function deletes all existing frames not listed in
2240 @var{configuration}. But if @var{nodelete} is non-@code{nil}, the
2241 unwanted frames are iconified instead.
2242 @end defun
2243
2244 @node Mouse Tracking
2245 @section Mouse Tracking
2246 @cindex mouse tracking
2247 @c @cindex tracking the mouse Duplicates track-mouse
2248
2249 Sometimes it is useful to @dfn{track} the mouse, which means to display
2250 something to indicate where the mouse is and move the indicator as the
2251 mouse moves. For efficient mouse tracking, you need a way to wait until
2252 the mouse actually moves.
2253
2254 The convenient way to track the mouse is to ask for events to represent
2255 mouse motion. Then you can wait for motion by waiting for an event. In
2256 addition, you can easily handle any other sorts of events that may
2257 occur. That is useful, because normally you don't want to track the
2258 mouse forever---only until some other event, such as the release of a
2259 button.
2260
2261 @defspec track-mouse body@dots{}
2262 This special form executes @var{body}, with generation of mouse motion
2263 events enabled. Typically, @var{body} would use @code{read-event} to
2264 read the motion events and modify the display accordingly. @xref{Motion
2265 Events}, for the format of mouse motion events.
2266
2267 The value of @code{track-mouse} is that of the last form in @var{body}.
2268 You should design @var{body} to return when it sees the up-event that
2269 indicates the release of the button, or whatever kind of event means
2270 it is time to stop tracking.
2271
2272 The @code{track-mouse} form causes Emacs to generate mouse motion
2273 events by binding the variable @code{track-mouse} to a
2274 non-@code{nil} value. If that variable has the special value
2275 @code{dragging}, it additionally instructs the display engine to
2276 refrain from changing the shape of the mouse pointer. This is
2277 desirable in Lisp programs that require mouse dragging across large
2278 portions of Emacs display, which might otherwise cause the mouse
2279 pointer to change its shape according to the display portion it hovers
2280 on (@pxref{Pointer Shape}). Therefore, Lisp programs that need the
2281 mouse pointer to retain its original shape during dragging should bind
2282 @code{track-mouse} to the value @code{dragging} at the beginning of
2283 their @var{body}.
2284 @end defspec
2285
2286 The usual purpose of tracking mouse motion is to indicate on the screen
2287 the consequences of pushing or releasing a button at the current
2288 position.
2289
2290 In many cases, you can avoid the need to track the mouse by using
2291 the @code{mouse-face} text property (@pxref{Special Properties}).
2292 That works at a much lower level and runs more smoothly than
2293 Lisp-level mouse tracking.
2294
2295 @ignore
2296 @c These are not implemented yet.
2297
2298 These functions change the screen appearance instantaneously. The
2299 effect is transient, only until the next ordinary Emacs redisplay. That
2300 is OK for mouse tracking, since it doesn't make sense for mouse tracking
2301 to change the text, and the body of @code{track-mouse} normally reads
2302 the events itself and does not do redisplay.
2303
2304 @defun x-contour-region window beg end
2305 This function draws lines to make a box around the text from @var{beg}
2306 to @var{end}, in window @var{window}.
2307 @end defun
2308
2309 @defun x-uncontour-region window beg end
2310 This function erases the lines that would make a box around the text
2311 from @var{beg} to @var{end}, in window @var{window}. Use it to remove
2312 a contour that you previously made by calling @code{x-contour-region}.
2313 @end defun
2314
2315 @defun x-draw-rectangle frame left top right bottom
2316 This function draws a hollow rectangle on frame @var{frame} with the
2317 specified edge coordinates, all measured in pixels from the inside top
2318 left corner. It uses the cursor color, the one used for indicating the
2319 location of point.
2320 @end defun
2321
2322 @defun x-erase-rectangle frame left top right bottom
2323 This function erases a hollow rectangle on frame @var{frame} with the
2324 specified edge coordinates, all measured in pixels from the inside top
2325 left corner. Erasure means redrawing the text and background that
2326 normally belong in the specified rectangle.
2327 @end defun
2328 @end ignore
2329
2330 @node Mouse Position
2331 @section Mouse Position
2332 @cindex mouse position
2333 @cindex position of mouse
2334
2335 The functions @code{mouse-position} and @code{set-mouse-position}
2336 give access to the current position of the mouse.
2337
2338 @defun mouse-position
2339 This function returns a description of the position of the mouse. The
2340 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
2341 and @var{y} are integers giving the (possibly rounded) position in
2342 multiples of the default character size of @var{frame} (@pxref{Frame
2343 Font}) relative to the native position of @var{frame} (@pxref{Frame
2344 Geometry}).
2345 @end defun
2346
2347 @defvar mouse-position-function
2348 If non-@code{nil}, the value of this variable is a function for
2349 @code{mouse-position} to call. @code{mouse-position} calls this
2350 function just before returning, with its normal return value as the
2351 sole argument, and it returns whatever this function returns to it.
2352
2353 This abnormal hook exists for the benefit of packages like
2354 @file{xt-mouse.el} that need to do mouse handling at the Lisp level.
2355 @end defvar
2356
2357 @defun set-mouse-position frame x y
2358 This function @dfn{warps the mouse} to position @var{x}, @var{y} in
2359 frame @var{frame}. The arguments @var{x} and @var{y} are integers,
2360 giving the position in multiples of the default character size of
2361 @var{frame} (@pxref{Frame Font}) relative to the native position of
2362 @var{frame} (@pxref{Frame Geometry}).
2363
2364 The resulting mouse position is constrained to the native frame of
2365 @var{frame}. If @var{frame} is not visible, this function does nothing.
2366 The return value is not significant.
2367 @end defun
2368
2369 @defun mouse-pixel-position
2370 This function is like @code{mouse-position} except that it returns
2371 coordinates in units of pixels rather than units of characters.
2372 @end defun
2373
2374 @defun set-mouse-pixel-position frame x y
2375 This function warps the mouse like @code{set-mouse-position} except that
2376 @var{x} and @var{y} are in units of pixels rather than units of
2377 characters.
2378
2379 The resulting mouse position is not constrained to the native frame of
2380 @var{frame}. If @var{frame} is not visible, this function does nothing.
2381 The return value is not significant.
2382 @end defun
2383
2384 On a graphical terminal the following two functions allow to retrieve
2385 and set the absolute position of the mouse cursor.
2386
2387 @defun mouse-absolute-pixel-position
2388 This function returns a cons cell (@var{x} . @var{y}) of the coordinates
2389 of the mouse cursor position in pixels, relative to a position (0, 0) of
2390 the selected frame's display.
2391 @end defun
2392
2393 @defun set-mouse-absolute-pixel-position x y
2394 This function moves the mouse cursor to the position (@var{x}, @var{y}).
2395 The coordinates @var{x} and @var{y} are interpreted in pixels relative
2396 to a position (0, 0) of the selected frame's display.
2397 @end defun
2398
2399 The following function can tell whether the mouse cursor is currently
2400 visible on a frame:
2401
2402 @defun frame-pointer-visible-p &optional frame
2403 This predicate function returns non-@code{nil} if the mouse pointer
2404 displayed on @var{frame} is visible; otherwise it returns @code{nil}.
2405 @var{frame} omitted or @code{nil} means the selected frame. This is
2406 useful when @code{make-pointer-invisible} is set to @code{t}: it
2407 allows to know if the pointer has been hidden.
2408 @xref{Mouse Avoidance,,,emacs, The Emacs Manual}.
2409 @end defun
2410
2411 @need 3000
2412
2413 @node Pop-Up Menus
2414 @section Pop-Up Menus
2415 @cindex menus, popup
2416
2417 A Lisp program can pop up a menu so that the user can choose an
2418 alternative with the mouse. On a text terminal, if the mouse is not
2419 available, the user can choose an alternative using the keyboard
2420 motion keys---@kbd{C-n}, @kbd{C-p}, or up- and down-arrow keys.
2421
2422 @defun x-popup-menu position menu
2423 This function displays a pop-up menu and returns an indication of
2424 what selection the user makes.
2425
2426 The argument @var{position} specifies where on the screen to put the
2427 top left corner of the menu. It can be either a mouse button event
2428 (which says to put the menu where the user actuated the button) or a
2429 list of this form:
2430
2431 @example
2432 ((@var{xoffset} @var{yoffset}) @var{window})
2433 @end example
2434
2435 @noindent
2436 where @var{xoffset} and @var{yoffset} are coordinates, measured in
2437 pixels, counting from the top left corner of @var{window}. @var{window}
2438 may be a window or a frame.
2439
2440 If @var{position} is @code{t}, it means to use the current mouse
2441 position (or the top-left corner of the frame if the mouse is not
2442 available on a text terminal). If @var{position} is @code{nil}, it
2443 means to precompute the key binding equivalents for the keymaps
2444 specified in @var{menu}, without actually displaying or popping up the
2445 menu.
2446
2447 The argument @var{menu} says what to display in the menu. It can be a
2448 keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the
2449 return value is the list of events corresponding to the user's choice.
2450 This list has more than one element if the choice occurred in a
2451 submenu. (Note that @code{x-popup-menu} does not actually execute the
2452 command bound to that sequence of events.) On text terminals and
2453 toolkits that support menu titles, the title is taken from the prompt
2454 string of @var{menu} if @var{menu} is a keymap, or from the prompt
2455 string of the first keymap in @var{menu} if it is a list of keymaps
2456 (@pxref{Defining Menus}).
2457
2458 Alternatively, @var{menu} can have the following form:
2459
2460 @example
2461 (@var{title} @var{pane1} @var{pane2}...)
2462 @end example
2463
2464 @noindent
2465 where each pane is a list of form
2466
2467 @example
2468 (@var{title} @var{item1} @var{item2}...)
2469 @end example
2470
2471 Each @var{item} should be a cons cell, @code{(@var{line} . @var{value})},
2472 where @var{line} is a string and @var{value} is the value to return if
2473 that @var{line} is chosen. Unlike in a menu keymap, a @code{nil}
2474 @var{value} does not make the menu item non-selectable.
2475 Alternatively, each @var{item} can be a string rather than a cons
2476 cell; this makes a non-selectable menu item.
2477
2478 If the user gets rid of the menu without making a valid choice, for
2479 instance by clicking the mouse away from a valid choice or by typing
2480 @kbd{C-g}, then this normally results in a quit and
2481 @code{x-popup-menu} does not return. But if @var{position} is a mouse
2482 button event (indicating that the user invoked the menu with the
2483 mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}.
2484 @end defun
2485
2486 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
2487 if you could do the job with a prefix key defined with a menu keymap.
2488 If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
2489 a} can see the individual items in that menu and provide help for them.
2490 If instead you implement the menu by defining a command that calls
2491 @code{x-popup-menu}, the help facilities cannot know what happens inside
2492 that command, so they cannot give any help for the menu's items.
2493
2494 The menu bar mechanism, which lets you switch between submenus by
2495 moving the mouse, cannot look within the definition of a command to see
2496 that it calls @code{x-popup-menu}. Therefore, if you try to implement a
2497 submenu using @code{x-popup-menu}, it cannot work with the menu bar in
2498 an integrated fashion. This is why all menu bar submenus are
2499 implemented with menu keymaps within the parent menu, and never with
2500 @code{x-popup-menu}. @xref{Menu Bar}.
2501
2502 If you want a menu bar submenu to have contents that vary, you should
2503 still use a menu keymap to implement it. To make the contents vary, add
2504 a hook function to @code{menu-bar-update-hook} to update the contents of
2505 the menu keymap as necessary.
2506
2507 @node Dialog Boxes
2508 @section Dialog Boxes
2509 @cindex dialog boxes
2510
2511 A dialog box is a variant of a pop-up menu---it looks a little
2512 different, it always appears in the center of a frame, and it has just
2513 one level and one or more buttons. The main use of dialog boxes is
2514 for asking questions that the user can answer with ``yes'', ``no'',
2515 and a few other alternatives. With a single button, they can also
2516 force the user to acknowledge important information. The functions
2517 @code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
2518 keyboard, when called from commands invoked by mouse clicks.
2519
2520 @defun x-popup-dialog position contents &optional header
2521 This function displays a pop-up dialog box and returns an indication of
2522 what selection the user makes. The argument @var{contents} specifies
2523 the alternatives to offer; it has this format:
2524
2525 @example
2526 (@var{title} (@var{string} . @var{value})@dots{})
2527 @end example
2528
2529 @noindent
2530 which looks like the list that specifies a single pane for
2531 @code{x-popup-menu}.
2532
2533 The return value is @var{value} from the chosen alternative.
2534
2535 As for @code{x-popup-menu}, an element of the list may be just a
2536 string instead of a cons cell @code{(@var{string} . @var{value})}.
2537 That makes a box that cannot be selected.
2538
2539 If @code{nil} appears in the list, it separates the left-hand items from
2540 the right-hand items; items that precede the @code{nil} appear on the
2541 left, and items that follow the @code{nil} appear on the right. If you
2542 don't include a @code{nil} in the list, then approximately half the
2543 items appear on each side.
2544
2545 Dialog boxes always appear in the center of a frame; the argument
2546 @var{position} specifies which frame. The possible values are as in
2547 @code{x-popup-menu}, but the precise coordinates or the individual
2548 window don't matter; only the frame matters.
2549
2550 If @var{header} is non-@code{nil}, the frame title for the box is
2551 @samp{Information}, otherwise it is @samp{Question}. The former is used
2552 for @code{message-box} (@pxref{message-box}). (On text terminals, the
2553 box title is not displayed.)
2554
2555 In some configurations, Emacs cannot display a real dialog box; so
2556 instead it displays the same items in a pop-up menu in the center of the
2557 frame.
2558
2559 If the user gets rid of the dialog box without making a valid choice,
2560 for instance using the window manager, then this produces a quit and
2561 @code{x-popup-dialog} does not return.
2562 @end defun
2563
2564 @node Pointer Shape
2565 @section Pointer Shape
2566 @cindex pointer shape
2567 @cindex mouse pointer shape
2568
2569 You can specify the mouse pointer style for particular text or
2570 images using the @code{pointer} text property, and for images with the
2571 @code{:pointer} and @code{:map} image properties. The values you can
2572 use in these properties are @code{text} (or @code{nil}), @code{arrow},
2573 @code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
2574 @code{hourglass}. @code{text} stands for the usual mouse pointer
2575 style used over text.
2576
2577 Over void parts of the window (parts that do not correspond to any
2578 of the buffer contents), the mouse pointer usually uses the
2579 @code{arrow} style, but you can specify a different style (one of
2580 those above) by setting @code{void-text-area-pointer}.
2581
2582 @defopt void-text-area-pointer
2583 This variable specifies the mouse pointer style for void text areas.
2584 These include the areas after the end of a line or below the last line
2585 in the buffer. The default is to use the @code{arrow} (non-text)
2586 pointer style.
2587 @end defopt
2588
2589 When using X, you can specify what the @code{text} pointer style
2590 really looks like by setting the variable @code{x-pointer-shape}.
2591
2592 @defvar x-pointer-shape
2593 This variable specifies the pointer shape to use ordinarily in the
2594 Emacs frame, for the @code{text} pointer style.
2595 @end defvar
2596
2597 @defvar x-sensitive-text-pointer-shape
2598 This variable specifies the pointer shape to use when the mouse
2599 is over mouse-sensitive text.
2600 @end defvar
2601
2602 These variables affect newly created frames. They do not normally
2603 affect existing frames; however, if you set the mouse color of a
2604 frame, that also installs the current value of those two variables.
2605 @xref{Font and Color Parameters}.
2606
2607 The values you can use, to specify either of these pointer shapes, are
2608 defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
2609 @key{RET} x-pointer @key{RET}} to see a list of them.
2610
2611 @node Window System Selections
2612 @section Window System Selections
2613 @cindex selection (for window systems)
2614 @cindex clipboard
2615 @cindex primary selection
2616 @cindex secondary selection
2617
2618 In the X window system, data can be transferred between different
2619 applications by means of @dfn{selections}. X defines an arbitrary
2620 number of @dfn{selection types}, each of which can store its own data;
2621 however, only three are commonly used: the @dfn{clipboard},
2622 @dfn{primary selection}, and @dfn{secondary selection}. @xref{Cut and
2623 Paste,, Cut and Paste, emacs, The GNU Emacs Manual}, for Emacs
2624 commands that make use of these selections. This section documents
2625 the low-level functions for reading and setting X selections.
2626
2627 @deffn Command x-set-selection type data
2628 This function sets an X selection. It takes two arguments: a
2629 selection type @var{type}, and the value to assign to it, @var{data}.
2630
2631 @var{type} should be a symbol; it is usually one of @code{PRIMARY},
2632 @code{SECONDARY} or @code{CLIPBOARD}. These are symbols with
2633 upper-case names, in accord with X Window System conventions. If
2634 @var{type} is @code{nil}, that stands for @code{PRIMARY}.
2635
2636 If @var{data} is @code{nil}, it means to clear out the selection.
2637 Otherwise, @var{data} may be a string, a symbol, an integer (or a cons
2638 of two integers or list of two integers), an overlay, or a cons of two
2639 markers pointing to the same buffer. An overlay or a pair of markers
2640 stands for text in the overlay or between the markers. The argument
2641 @var{data} may also be a vector of valid non-vector selection values.
2642
2643 This function returns @var{data}.
2644 @end deffn
2645
2646 @defun x-get-selection &optional type data-type
2647 This function accesses selections set up by Emacs or by other X
2648 clients. It takes two optional arguments, @var{type} and
2649 @var{data-type}. The default for @var{type}, the selection type, is
2650 @code{PRIMARY}.
2651
2652 The @var{data-type} argument specifies the form of data conversion to
2653 use, to convert the raw data obtained from another X client into Lisp
2654 data. Meaningful values include @code{TEXT}, @code{STRING},
2655 @code{UTF8_STRING}, @code{TARGETS}, @code{LENGTH}, @code{DELETE},
2656 @code{FILE_NAME}, @code{CHARACTER_POSITION}, @code{NAME},
2657 @code{LINE_NUMBER}, @code{COLUMN_NUMBER}, @code{OWNER_OS},
2658 @code{HOST_NAME}, @code{USER}, @code{CLASS}, @code{ATOM}, and
2659 @code{INTEGER}. (These are symbols with upper-case names in accord
2660 with X conventions.) The default for @var{data-type} is
2661 @code{STRING}.
2662 @end defun
2663
2664 @defopt selection-coding-system
2665 This variable specifies the coding system to use when reading and
2666 writing selections or the clipboard. @xref{Coding
2667 Systems}. The default is @code{compound-text-with-extensions}, which
2668 converts to the text representation that X11 normally uses.
2669 @end defopt
2670
2671 @cindex clipboard support (for MS-Windows)
2672 When Emacs runs on MS-Windows, it does not implement X selections in
2673 general, but it does support the clipboard. @code{x-get-selection}
2674 and @code{x-set-selection} on MS-Windows support the text data type
2675 only; if the clipboard holds other types of data, Emacs treats the
2676 clipboard as empty.
2677
2678 @node Drag and Drop
2679 @section Drag and Drop
2680 @cindex drag and drop
2681
2682 @vindex x-dnd-test-function
2683 @vindex x-dnd-known-types
2684 When a user drags something from another application over Emacs, that other
2685 application expects Emacs to tell it if Emacs can handle the data that is
2686 dragged. The variable @code{x-dnd-test-function} is used by Emacs to determine
2687 what to reply. The default value is @code{x-dnd-default-test-function}
2688 which accepts drops if the type of the data to be dropped is present in
2689 @code{x-dnd-known-types}. You can customize @code{x-dnd-test-function} and/or
2690 @code{x-dnd-known-types} if you want Emacs to accept or reject drops based
2691 on some other criteria.
2692
2693 @vindex x-dnd-types-alist
2694 If you want to change the way Emacs handles drop of different types
2695 or add a new type, customize @code{x-dnd-types-alist}. This requires
2696 detailed knowledge of what types other applications use for drag and
2697 drop.
2698
2699 @vindex dnd-protocol-alist
2700 When an URL is dropped on Emacs it may be a file, but it may also be
2701 another URL type (ftp, http, etc.). Emacs first checks
2702 @code{dnd-protocol-alist} to determine what to do with the URL@. If
2703 there is no match there and if @code{browse-url-browser-function} is
2704 an alist, Emacs looks for a match there. If no match is found the
2705 text for the URL is inserted. If you want to alter Emacs behavior,
2706 you can customize these variables.
2707
2708 @node Color Names
2709 @section Color Names
2710
2711 @cindex color names
2712 @cindex specify color
2713 @cindex numerical RGB color specification
2714 A color name is text (usually in a string) that specifies a color.
2715 Symbolic names such as @samp{black}, @samp{white}, @samp{red}, etc.,
2716 are allowed; use @kbd{M-x list-colors-display} to see a list of
2717 defined names. You can also specify colors numerically in forms such
2718 as @samp{#@var{rgb}} and @samp{RGB:@var{r}/@var{g}/@var{b}}, where
2719 @var{r} specifies the red level, @var{g} specifies the green level,
2720 and @var{b} specifies the blue level. You can use either one, two,
2721 three, or four hex digits for @var{r}; then you must use the same
2722 number of hex digits for all @var{g} and @var{b} as well, making
2723 either 3, 6, 9 or 12 hex digits in all. (See the documentation of the
2724 X Window System for more details about numerical RGB specification of
2725 colors.)
2726
2727 These functions provide a way to determine which color names are
2728 valid, and what they look like. In some cases, the value depends on the
2729 @dfn{selected frame}, as described below; see @ref{Input Focus}, for the
2730 meaning of the term ``selected frame''.
2731
2732 To read user input of color names with completion, use
2733 @code{read-color} (@pxref{High-Level Completion, read-color}).
2734
2735 @defun color-defined-p color &optional frame
2736 This function reports whether a color name is meaningful. It returns
2737 @code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
2738 which frame's display to ask about; if @var{frame} is omitted or
2739 @code{nil}, the selected frame is used.
2740
2741 Note that this does not tell you whether the display you are using
2742 really supports that color. When using X, you can ask for any defined
2743 color on any kind of display, and you will get some result---typically,
2744 the closest it can do. To determine whether a frame can really display
2745 a certain color, use @code{color-supported-p} (see below).
2746
2747 @findex x-color-defined-p
2748 This function used to be called @code{x-color-defined-p},
2749 and that name is still supported as an alias.
2750 @end defun
2751
2752 @defun defined-colors &optional frame
2753 This function returns a list of the color names that are defined
2754 and supported on frame @var{frame} (default, the selected frame).
2755 If @var{frame} does not support colors, the value is @code{nil}.
2756
2757 @findex x-defined-colors
2758 This function used to be called @code{x-defined-colors},
2759 and that name is still supported as an alias.
2760 @end defun
2761
2762 @defun color-supported-p color &optional frame background-p
2763 This returns @code{t} if @var{frame} can really display the color
2764 @var{color} (or at least something close to it). If @var{frame} is
2765 omitted or @code{nil}, the question applies to the selected frame.
2766
2767 Some terminals support a different set of colors for foreground and
2768 background. If @var{background-p} is non-@code{nil}, that means you are
2769 asking whether @var{color} can be used as a background; otherwise you
2770 are asking whether it can be used as a foreground.
2771
2772 The argument @var{color} must be a valid color name.
2773 @end defun
2774
2775 @defun color-gray-p color &optional frame
2776 This returns @code{t} if @var{color} is a shade of gray, as defined on
2777 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
2778 question applies to the selected frame. If @var{color} is not a valid
2779 color name, this function returns @code{nil}.
2780 @end defun
2781
2782 @defun color-values color &optional frame
2783 @cindex rgb value
2784 This function returns a value that describes what @var{color} should
2785 ideally look like on @var{frame}. If @var{color} is defined, the
2786 value is a list of three integers, which give the amount of red, the
2787 amount of green, and the amount of blue. Each integer ranges in
2788 principle from 0 to 65535, but some displays may not use the full
2789 range. This three-element list is called the @dfn{rgb values} of the
2790 color.
2791
2792 If @var{color} is not defined, the value is @code{nil}.
2793
2794 @example
2795 (color-values "black")
2796 @result{} (0 0 0)
2797 (color-values "white")
2798 @result{} (65280 65280 65280)
2799 (color-values "red")
2800 @result{} (65280 0 0)
2801 (color-values "pink")
2802 @result{} (65280 49152 51968)
2803 (color-values "hungry")
2804 @result{} nil
2805 @end example
2806
2807 The color values are returned for @var{frame}'s display. If
2808 @var{frame} is omitted or @code{nil}, the information is returned for
2809 the selected frame's display. If the frame cannot display colors, the
2810 value is @code{nil}.
2811
2812 @findex x-color-values
2813 This function used to be called @code{x-color-values},
2814 and that name is still supported as an alias.
2815 @end defun
2816
2817 @node Text Terminal Colors
2818 @section Text Terminal Colors
2819 @cindex colors on text terminals
2820
2821 Text terminals usually support only a small number of colors, and
2822 the computer uses small integers to select colors on the terminal.
2823 This means that the computer cannot reliably tell what the selected
2824 color looks like; instead, you have to inform your application which
2825 small integers correspond to which colors. However, Emacs does know
2826 the standard set of colors and will try to use them automatically.
2827
2828 The functions described in this section control how terminal colors
2829 are used by Emacs.
2830
2831 Several of these functions use or return @dfn{rgb values}, described
2832 in @ref{Color Names}.
2833
2834 These functions accept a display (either a frame or the name of a
2835 terminal) as an optional argument. We hope in the future to make
2836 Emacs support different colors on different text terminals; then this
2837 argument will specify which terminal to operate on (the default being
2838 the selected frame's terminal; @pxref{Input Focus}). At present,
2839 though, the @var{frame} argument has no effect.
2840
2841 @defun tty-color-define name number &optional rgb frame
2842 This function associates the color name @var{name} with
2843 color number @var{number} on the terminal.
2844
2845 The optional argument @var{rgb}, if specified, is an rgb value, a list
2846 of three numbers that specify what the color actually looks like.
2847 If you do not specify @var{rgb}, then this color cannot be used by
2848 @code{tty-color-approximate} to approximate other colors, because
2849 Emacs will not know what it looks like.
2850 @end defun
2851
2852 @defun tty-color-clear &optional frame
2853 This function clears the table of defined colors for a text terminal.
2854 @end defun
2855
2856 @defun tty-color-alist &optional frame
2857 This function returns an alist recording the known colors supported by
2858 a text terminal.
2859
2860 Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
2861 or @code{(@var{name} @var{number})}. Here, @var{name} is the color
2862 name, @var{number} is the number used to specify it to the terminal.
2863 If present, @var{rgb} is a list of three color values (for red, green,
2864 and blue) that says what the color actually looks like.
2865 @end defun
2866
2867 @defun tty-color-approximate rgb &optional frame
2868 This function finds the closest color, among the known colors
2869 supported for @var{display}, to that described by the rgb value
2870 @var{rgb} (a list of color values). The return value is an element of
2871 @code{tty-color-alist}.
2872 @end defun
2873
2874 @defun tty-color-translate color &optional frame
2875 This function finds the closest color to @var{color} among the known
2876 colors supported for @var{display} and returns its index (an integer).
2877 If the name @var{color} is not defined, the value is @code{nil}.
2878 @end defun
2879
2880 @node Resources
2881 @section X Resources
2882
2883 This section describes some of the functions and variables for
2884 querying and using X resources, or their equivalent on your operating
2885 system. @xref{X Resources,, X Resources, emacs, The GNU Emacs
2886 Manual}, for more information about X resources.
2887
2888 @defun x-get-resource attribute class &optional component subclass
2889 The function @code{x-get-resource} retrieves a resource value from the X
2890 Window defaults database.
2891
2892 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
2893 This function searches using a key of the form
2894 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
2895 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
2896 the class.
2897
2898 The optional arguments @var{component} and @var{subclass} add to the key
2899 and the class, respectively. You must specify both of them or neither.
2900 If you specify them, the key is
2901 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
2902 @samp{Emacs.@var{class}.@var{subclass}}.
2903 @end defun
2904
2905 @defvar x-resource-class
2906 This variable specifies the application name that @code{x-get-resource}
2907 should look up. The default value is @code{"Emacs"}. You can examine X
2908 resources for other application names by binding this
2909 variable to some other string, around a call to @code{x-get-resource}.
2910 @end defvar
2911
2912 @defvar x-resource-name
2913 This variable specifies the instance name that @code{x-get-resource}
2914 should look up. The default value is the name Emacs was invoked with,
2915 or the value specified with the @samp{-name} or @samp{-rn} switches.
2916 @end defvar
2917
2918 To illustrate some of the above, suppose that you have the line:
2919
2920 @example
2921 xterm.vt100.background: yellow
2922 @end example
2923
2924 @noindent
2925 in your X resources file (whose name is usually @file{~/.Xdefaults}
2926 or @file{~/.Xresources}). Then:
2927
2928 @example
2929 @group
2930 (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2931 (x-get-resource "vt100.background" "VT100.Background"))
2932 @result{} "yellow"
2933 @end group
2934 @group
2935 (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2936 (x-get-resource "background" "VT100" "vt100" "Background"))
2937 @result{} "yellow"
2938 @end group
2939 @end example
2940
2941 @defvar inhibit-x-resources
2942 If this variable is non-@code{nil}, Emacs does not look up X
2943 resources, and X resources do not have any effect when creating new
2944 frames.
2945 @end defvar
2946
2947 @node Display Feature Testing
2948 @section Display Feature Testing
2949 @cindex display feature testing
2950
2951 The functions in this section describe the basic capabilities of a
2952 particular display. Lisp programs can use them to adapt their behavior
2953 to what the display can do. For example, a program that ordinarily uses
2954 a popup menu could use the minibuffer if popup menus are not supported.
2955
2956 The optional argument @var{display} in these functions specifies which
2957 display to ask the question about. It can be a display name, a frame
2958 (which designates the display that frame is on), or @code{nil} (which
2959 refers to the selected frame's display, @pxref{Input Focus}).
2960
2961 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
2962 obtain information about displays.
2963
2964 @defun display-popup-menus-p &optional display
2965 This function returns @code{t} if popup menus are supported on
2966 @var{display}, @code{nil} if not. Support for popup menus requires
2967 that the mouse be available, since the menu is popped up by clicking
2968 the mouse on some portion of the Emacs display.
2969 @end defun
2970
2971 @defun display-graphic-p &optional display
2972 This function returns @code{t} if @var{display} is a graphic display
2973 capable of displaying several frames and several different fonts at
2974 once. This is true for displays that use a window system such as X,
2975 and false for text terminals.
2976 @end defun
2977
2978 @defun display-mouse-p &optional display
2979 @cindex mouse, availability
2980 This function returns @code{t} if @var{display} has a mouse available,
2981 @code{nil} if not.
2982 @end defun
2983
2984 @defun display-color-p &optional display
2985 @findex x-display-color-p
2986 This function returns @code{t} if the screen is a color screen.
2987 It used to be called @code{x-display-color-p}, and that name
2988 is still supported as an alias.
2989 @end defun
2990
2991 @defun display-grayscale-p &optional display
2992 This function returns @code{t} if the screen can display shades of gray.
2993 (All color displays can do this.)
2994 @end defun
2995
2996 @defun display-supports-face-attributes-p attributes &optional display
2997 @anchor{Display Face Attribute Testing}
2998 This function returns non-@code{nil} if all the face attributes in
2999 @var{attributes} are supported (@pxref{Face Attributes}).
3000
3001 The definition of ``supported'' is somewhat heuristic, but basically
3002 means that a face containing all the attributes in @var{attributes},
3003 when merged with the default face for display, can be represented in a
3004 way that's
3005
3006 @enumerate
3007 @item
3008 different in appearance than the default face, and
3009
3010 @item
3011 close in spirit to what the attributes specify, if not exact.
3012 @end enumerate
3013
3014 Point (2) implies that a @code{:weight black} attribute will be
3015 satisfied by any display that can display bold, as will
3016 @code{:foreground "yellow"} as long as some yellowish color can be
3017 displayed, but @code{:slant italic} will @emph{not} be satisfied by
3018 the tty display code's automatic substitution of a dim face for
3019 italic.
3020 @end defun
3021
3022 @defun display-selections-p &optional display
3023 This function returns @code{t} if @var{display} supports selections.
3024 Windowed displays normally support selections, but they may also be
3025 supported in some other cases.
3026 @end defun
3027
3028 @defun display-images-p &optional display
3029 This function returns @code{t} if @var{display} can display images.
3030 Windowed displays ought in principle to handle images, but some
3031 systems lack the support for that. On a display that does not support
3032 images, Emacs cannot display a tool bar.
3033 @end defun
3034
3035 @defun display-screens &optional display
3036 This function returns the number of screens associated with the display.
3037 @end defun
3038
3039 @defun display-pixel-height &optional display
3040 This function returns the height of the screen in pixels.
3041 On a character terminal, it gives the height in characters.
3042
3043 For graphical terminals, note that on multi-monitor setups this
3044 refers to the pixel height for all physical monitors associated with
3045 @var{display}. @xref{Multiple Terminals}.
3046 @end defun
3047
3048 @defun display-pixel-width &optional display
3049 This function returns the width of the screen in pixels.
3050 On a character terminal, it gives the width in characters.
3051
3052 For graphical terminals, note that on multi-monitor setups this
3053 refers to the pixel width for all physical monitors associated with
3054 @var{display}. @xref{Multiple Terminals}.
3055 @end defun
3056
3057 @defun display-mm-height &optional display
3058 This function returns the height of the screen in millimeters,
3059 or @code{nil} if Emacs cannot get that information.
3060
3061 For graphical terminals, note that on multi-monitor setups this
3062 refers to the height for all physical monitors associated with
3063 @var{display}. @xref{Multiple Terminals}.
3064 @end defun
3065
3066 @defun display-mm-width &optional display
3067 This function returns the width of the screen in millimeters,
3068 or @code{nil} if Emacs cannot get that information.
3069
3070 For graphical terminals, note that on multi-monitor setups this
3071 refers to the width for all physical monitors associated with
3072 @var{display}. @xref{Multiple Terminals}.
3073 @end defun
3074
3075 @defopt display-mm-dimensions-alist
3076 This variable allows the user to specify the dimensions of graphical
3077 displays returned by @code{display-mm-height} and
3078 @code{display-mm-width} in case the system provides incorrect values.
3079 @end defopt
3080
3081 @cindex backing store
3082 @defun display-backing-store &optional display
3083 This function returns the backing store capability of the display.
3084 Backing store means recording the pixels of windows (and parts of
3085 windows) that are not exposed, so that when exposed they can be
3086 displayed very quickly.
3087
3088 Values can be the symbols @code{always}, @code{when-mapped}, or
3089 @code{not-useful}. The function can also return @code{nil}
3090 when the question is inapplicable to a certain kind of display.
3091 @end defun
3092
3093 @cindex SaveUnder feature
3094 @defun display-save-under &optional display
3095 This function returns non-@code{nil} if the display supports the
3096 SaveUnder feature. That feature is used by pop-up windows
3097 to save the pixels they obscure, so that they can pop down
3098 quickly.
3099 @end defun
3100
3101 @defun display-planes &optional display
3102 This function returns the number of planes the display supports.
3103 This is typically the number of bits per pixel.
3104 For a tty display, it is log to base two of the number of colors supported.
3105 @end defun
3106
3107 @defun display-visual-class &optional display
3108 This function returns the visual class for the screen. The value is
3109 one of the symbols @code{static-gray} (a limited, unchangeable number
3110 of grays), @code{gray-scale} (a full range of grays),
3111 @code{static-color} (a limited, unchangeable number of colors),
3112 @code{pseudo-color} (a limited number of colors), @code{true-color} (a
3113 full range of colors), and @code{direct-color} (a full range of
3114 colors).
3115 @end defun
3116
3117 @defun display-color-cells &optional display
3118 This function returns the number of color cells the screen supports.
3119 @end defun
3120
3121 These functions obtain additional information about the window
3122 system in use where Emacs shows the specified @var{display}. (Their
3123 names begin with @code{x-} for historical reasons.)
3124
3125 @defun x-server-version &optional display
3126 This function returns the list of version numbers of the GUI window
3127 system running on @var{display}, such as the X server on GNU and Unix
3128 systems. The value is a list of three integers: the major and minor
3129 version numbers of the protocol, and the distributor-specific release
3130 number of the window system software itself. On GNU and Unix systems,
3131 these are normally the version of the X protocol and the
3132 distributor-specific release number of the X server software. On
3133 MS-Windows, this is the version of the Windows OS.
3134 @end defun
3135
3136 @defun x-server-vendor &optional display
3137 This function returns the vendor that provided the window system
3138 software (as a string). On GNU and Unix systems this really means
3139 whoever distributes the X server. On MS-Windows this is the vendor ID
3140 string of the Windows OS (Microsoft).
3141
3142 When the developers of X labeled software distributors as
3143 ``vendors'', they showed their false assumption that no system could
3144 ever be developed and distributed noncommercially.
3145 @end defun
3146
3147 @ignore
3148 @defvar x-no-window-manager
3149 This variable's value is @code{t} if no X window manager is in use.
3150 @end defvar
3151 @end ignore
3152
3153 @ignore
3154 @item
3155 The functions @code{x-pixel-width} and @code{x-pixel-height} return the
3156 width and height of an X Window frame, measured in pixels.
3157 @end ignore