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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2012
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @node Lisp Data Types, Numbers, Introduction, Top
7 @chapter Lisp Data Types
8 @cindex object
9 @cindex Lisp object
10 @cindex type
11 @cindex data type
12
13 A Lisp @dfn{object} is a piece of data used and manipulated by Lisp
14 programs. For our purposes, a @dfn{type} or @dfn{data type} is a set of
15 possible objects.
16
17 Every object belongs to at least one type. Objects of the same type
18 have similar structures and may usually be used in the same contexts.
19 Types can overlap, and objects can belong to two or more types.
20 Consequently, we can ask whether an object belongs to a particular type,
21 but not for ``the'' type of an object.
22
23 @cindex primitive type
24 A few fundamental object types are built into Emacs. These, from
25 which all other types are constructed, are called @dfn{primitive types}.
26 Each object belongs to one and only one primitive type. These types
27 include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol},
28 @dfn{string}, @dfn{vector}, @dfn{hash-table}, @dfn{subr}, and
29 @dfn{byte-code function}, plus several special types, such as
30 @dfn{buffer}, that are related to editing. (@xref{Editing Types}.)
31
32 Each primitive type has a corresponding Lisp function that checks
33 whether an object is a member of that type.
34
35 Lisp is unlike many other languages in that its objects are
36 @dfn{self-typing}: the primitive type of each object is implicit in
37 the object itself. For example, if an object is a vector, nothing can
38 treat it as a number; Lisp knows it is a vector, not a number.
39
40 In most languages, the programmer must declare the data type of each
41 variable, and the type is known by the compiler but not represented in
42 the data. Such type declarations do not exist in Emacs Lisp. A Lisp
43 variable can have any type of value, and it remembers whatever value
44 you store in it, type and all. (Actually, a small number of Emacs
45 Lisp variables can only take on values of a certain type.
46 @xref{Variables with Restricted Values}.)
47
48 This chapter describes the purpose, printed representation, and read
49 syntax of each of the standard types in GNU Emacs Lisp. Details on how
50 to use these types can be found in later chapters.
51
52 @menu
53 * Printed Representation:: How Lisp objects are represented as text.
54 * Comments:: Comments and their formatting conventions.
55 * Programming Types:: Types found in all Lisp systems.
56 * Editing Types:: Types specific to Emacs.
57 * Circular Objects:: Read syntax for circular structure.
58 * Type Predicates:: Tests related to types.
59 * Equality Predicates:: Tests of equality between any two objects.
60 @end menu
61
62 @node Printed Representation
63 @comment node-name, next, previous, up
64 @section Printed Representation and Read Syntax
65 @cindex printed representation
66 @cindex read syntax
67
68 The @dfn{printed representation} of an object is the format of the
69 output generated by the Lisp printer (the function @code{prin1}) for
70 that object. Every data type has a unique printed representation.
71 The @dfn{read syntax} of an object is the format of the input accepted
72 by the Lisp reader (the function @code{read}) for that object. This
73 is not necessarily unique; many kinds of object have more than one
74 syntax. @xref{Read and Print}.
75
76 @cindex hash notation
77 In most cases, an object's printed representation is also a read
78 syntax for the object. However, some types have no read syntax, since
79 it does not make sense to enter objects of these types as constants in
80 a Lisp program. These objects are printed in @dfn{hash notation},
81 which consists of the characters @samp{#<}, a descriptive string
82 (typically the type name followed by the name of the object), and a
83 closing @samp{>}. For example:
84
85 @example
86 (current-buffer)
87 @result{} #<buffer objects.texi>
88 @end example
89
90 @noindent
91 Hash notation cannot be read at all, so the Lisp reader signals the
92 error @code{invalid-read-syntax} whenever it encounters @samp{#<}.
93 @kindex invalid-read-syntax
94
95 In other languages, an expression is text; it has no other form. In
96 Lisp, an expression is primarily a Lisp object and only secondarily the
97 text that is the object's read syntax. Often there is no need to
98 emphasize this distinction, but you must keep it in the back of your
99 mind, or you will occasionally be very confused.
100
101 When you evaluate an expression interactively, the Lisp interpreter
102 first reads the textual representation of it, producing a Lisp object,
103 and then evaluates that object (@pxref{Evaluation}). However,
104 evaluation and reading are separate activities. Reading returns the
105 Lisp object represented by the text that is read; the object may or may
106 not be evaluated later. @xref{Input Functions}, for a description of
107 @code{read}, the basic function for reading objects.
108
109 @node Comments
110 @comment node-name, next, previous, up
111 @section Comments
112 @cindex comments
113 @cindex @samp{;} in comment
114
115 A @dfn{comment} is text that is written in a program only for the sake
116 of humans that read the program, and that has no effect on the meaning
117 of the program. In Lisp, a semicolon (@samp{;}) starts a comment if it
118 is not within a string or character constant. The comment continues to
119 the end of line. The Lisp reader discards comments; they do not become
120 part of the Lisp objects which represent the program within the Lisp
121 system.
122
123 The @samp{#@@@var{count}} construct, which skips the next @var{count}
124 characters, is useful for program-generated comments containing binary
125 data. The Emacs Lisp byte compiler uses this in its output files
126 (@pxref{Byte Compilation}). It isn't meant for source files, however.
127
128 @xref{Comment Tips}, for conventions for formatting comments.
129
130 @node Programming Types
131 @section Programming Types
132 @cindex programming types
133
134 There are two general categories of types in Emacs Lisp: those having
135 to do with Lisp programming, and those having to do with editing. The
136 former exist in many Lisp implementations, in one form or another. The
137 latter are unique to Emacs Lisp.
138
139 @menu
140 * Integer Type:: Numbers without fractional parts.
141 * Floating Point Type:: Numbers with fractional parts and with a large range.
142 * Character Type:: The representation of letters, numbers and
143 control characters.
144 * Symbol Type:: A multi-use object that refers to a function,
145 variable, or property list, and has a unique identity.
146 * Sequence Type:: Both lists and arrays are classified as sequences.
147 * Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
148 * Array Type:: Arrays include strings and vectors.
149 * String Type:: An (efficient) array of characters.
150 * Vector Type:: One-dimensional arrays.
151 * Char-Table Type:: One-dimensional sparse arrays indexed by characters.
152 * Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
153 * Hash Table Type:: Super-fast lookup tables.
154 * Function Type:: A piece of executable code you can call from elsewhere.
155 * Macro Type:: A method of expanding an expression into another
156 expression, more fundamental but less pretty.
157 * Primitive Function Type:: A function written in C, callable from Lisp.
158 * Byte-Code Type:: A function written in Lisp, then compiled.
159 * Autoload Type:: A type used for automatically loading seldom-used
160 functions.
161 @end menu
162
163 @node Integer Type
164 @subsection Integer Type
165
166 The range of values for integers in Emacs Lisp is @minus{}536870912 to
167 536870911 (30 bits; i.e.,
168 @ifnottex
169 -2**29
170 @end ifnottex
171 @tex
172 @math{-2^{29}}
173 @end tex
174 to
175 @ifnottex
176 2**29 - 1)
177 @end ifnottex
178 @tex
179 @math{2^{29}-1})
180 @end tex
181 on typical 32-bit machines. (Some machines provide a wider range.)
182 Emacs Lisp arithmetic functions do not check for overflow. Thus
183 @code{(1+ 536870911)} is @minus{}536870912 if Emacs integers are 30 bits.
184
185 The read syntax for integers is a sequence of (base ten) digits with an
186 optional sign at the beginning and an optional period at the end. The
187 printed representation produced by the Lisp interpreter never has a
188 leading @samp{+} or a final @samp{.}.
189
190 @example
191 @group
192 -1 ; @r{The integer -1.}
193 1 ; @r{The integer 1.}
194 1. ; @r{Also the integer 1.}
195 +1 ; @r{Also the integer 1.}
196 @end group
197 @end example
198
199 @noindent
200 As a special exception, if a sequence of digits specifies an integer
201 too large or too small to be a valid integer object, the Lisp reader
202 reads it as a floating-point number (@pxref{Floating Point Type}).
203 For instance, if Emacs integers are 30 bits, @code{536870912} is read
204 as the floating-point number @code{536870912.0}.
205
206 @xref{Numbers}, for more information.
207
208 @node Floating Point Type
209 @subsection Floating Point Type
210
211 Floating point numbers are the computer equivalent of scientific
212 notation; you can think of a floating point number as a fraction
213 together with a power of ten. The precise number of significant
214 figures and the range of possible exponents is machine-specific; Emacs
215 uses the C data type @code{double} to store the value, and internally
216 this records a power of 2 rather than a power of 10.
217
218 The printed representation for floating point numbers requires either
219 a decimal point (with at least one digit following), an exponent, or
220 both. For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2},
221 @samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point
222 number whose value is 1500. They are all equivalent.
223
224 @xref{Numbers}, for more information.
225
226 @node Character Type
227 @subsection Character Type
228 @cindex @acronym{ASCII} character codes
229
230 A @dfn{character} in Emacs Lisp is nothing more than an integer. In
231 other words, characters are represented by their character codes. For
232 example, the character @kbd{A} is represented as the @w{integer 65}.
233
234 Individual characters are used occasionally in programs, but it is
235 more common to work with @emph{strings}, which are sequences composed
236 of characters. @xref{String Type}.
237
238 Characters in strings and buffers are currently limited to the range
239 of 0 to 4194303---twenty two bits (@pxref{Character Codes}). Codes 0
240 through 127 are @acronym{ASCII} codes; the rest are
241 non-@acronym{ASCII} (@pxref{Non-ASCII Characters}). Characters that
242 represent keyboard input have a much wider range, to encode modifier
243 keys such as Control, Meta and Shift.
244
245 There are special functions for producing a human-readable textual
246 description of a character for the sake of messages. @xref{Describing
247 Characters}.
248
249 @menu
250 * Basic Char Syntax:: Syntax for regular characters.
251 * General Escape Syntax:: How to specify characters by their codes.
252 * Ctl-Char Syntax:: Syntax for control characters.
253 * Meta-Char Syntax:: Syntax for meta-characters.
254 * Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
255 @end menu
256
257 @node Basic Char Syntax
258 @subsubsection Basic Char Syntax
259 @cindex read syntax for characters
260 @cindex printed representation for characters
261 @cindex syntax for characters
262 @cindex @samp{?} in character constant
263 @cindex question mark in character constant
264
265 Since characters are really integers, the printed representation of
266 a character is a decimal number. This is also a possible read syntax
267 for a character, but writing characters that way in Lisp programs is
268 not clear programming. You should @emph{always} use the special read
269 syntax formats that Emacs Lisp provides for characters. These syntax
270 formats start with a question mark.
271
272 The usual read syntax for alphanumeric characters is a question mark
273 followed by the character; thus, @samp{?A} for the character
274 @kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the
275 character @kbd{a}.
276
277 For example:
278
279 @example
280 ?Q @result{} 81 ?q @result{} 113
281 @end example
282
283 You can use the same syntax for punctuation characters, but it is
284 often a good idea to add a @samp{\} so that the Emacs commands for
285 editing Lisp code don't get confused. For example, @samp{?\(} is the
286 way to write the open-paren character. If the character is @samp{\},
287 you @emph{must} use a second @samp{\} to quote it: @samp{?\\}.
288
289 @cindex whitespace
290 @cindex bell character
291 @cindex @samp{\a}
292 @cindex backspace
293 @cindex @samp{\b}
294 @cindex tab (ASCII character)
295 @cindex @samp{\t}
296 @cindex vertical tab
297 @cindex @samp{\v}
298 @cindex formfeed
299 @cindex @samp{\f}
300 @cindex newline
301 @cindex @samp{\n}
302 @cindex return (ASCII character)
303 @cindex @samp{\r}
304 @cindex escape (ASCII character)
305 @cindex @samp{\e}
306 @cindex space (ASCII character)
307 @cindex @samp{\s}
308 You can express the characters control-g, backspace, tab, newline,
309 vertical tab, formfeed, space, return, del, and escape as @samp{?\a},
310 @samp{?\b}, @samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f},
311 @samp{?\s}, @samp{?\r}, @samp{?\d}, and @samp{?\e}, respectively.
312 (@samp{?\s} followed by a dash has a different meaning---it applies
313 the ``super'' modifier to the following character.) Thus,
314
315 @example
316 ?\a @result{} 7 ; @r{control-g, @kbd{C-g}}
317 ?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}}
318 ?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}}
319 ?\n @result{} 10 ; @r{newline, @kbd{C-j}}
320 ?\v @result{} 11 ; @r{vertical tab, @kbd{C-k}}
321 ?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}}
322 ?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}}
323 ?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}}
324 ?\s @result{} 32 ; @r{space character, @key{SPC}}
325 ?\\ @result{} 92 ; @r{backslash character, @kbd{\}}
326 ?\d @result{} 127 ; @r{delete character, @key{DEL}}
327 @end example
328
329 @cindex escape sequence
330 These sequences which start with backslash are also known as
331 @dfn{escape sequences}, because backslash plays the role of an
332 ``escape character''; this terminology has nothing to do with the
333 character @key{ESC}. @samp{\s} is meant for use in character
334 constants; in string constants, just write the space.
335
336 A backslash is allowed, and harmless, preceding any character without
337 a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}.
338 There is no reason to add a backslash before most characters. However,
339 you should add a backslash before any of the characters
340 @samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing
341 Lisp code. You can also add a backslash before whitespace characters such as
342 space, tab, newline and formfeed. However, it is cleaner to use one of
343 the easily readable escape sequences, such as @samp{\t} or @samp{\s},
344 instead of an actual whitespace character such as a tab or a space.
345 (If you do write backslash followed by a space, you should write
346 an extra space after the character constant to separate it from the
347 following text.)
348
349 @node General Escape Syntax
350 @subsubsection General Escape Syntax
351
352 In addition to the specific escape sequences for special important
353 control characters, Emacs provides several types of escape syntax that
354 you can use to specify non-@acronym{ASCII} text characters.
355
356 @cindex unicode character escape
357 You can specify characters by their Unicode values.
358 @code{?\u@var{nnnn}} represents a character that maps to the Unicode
359 code point @samp{U+@var{nnnn}} (by convention, Unicode code points are
360 given in hexadecimal). There is a slightly different syntax for
361 specifying characters with code points higher than
362 @code{U+@var{ffff}}: @code{\U00@var{nnnnnn}} represents the character
363 whose code point is @samp{U+@var{nnnnnn}}. The Unicode Standard only
364 defines code points up to @samp{U+@var{10ffff}}, so if you specify a
365 code point higher than that, Emacs signals an error.
366
367 This peculiar and inconvenient syntax was adopted for compatibility
368 with other programming languages. Unlike some other languages, Emacs
369 Lisp supports this syntax only in character literals and strings.
370
371 @cindex @samp{\} in character constant
372 @cindex backslash in character constants
373 @cindex octal character code
374 The most general read syntax for a character represents the
375 character code in either octal or hex. To use octal, write a question
376 mark followed by a backslash and the octal character code (up to three
377 octal digits); thus, @samp{?\101} for the character @kbd{A},
378 @samp{?\001} for the character @kbd{C-a}, and @code{?\002} for the
379 character @kbd{C-b}. Although this syntax can represent any
380 @acronym{ASCII} character, it is preferred only when the precise octal
381 value is more important than the @acronym{ASCII} representation.
382
383 @example
384 @group
385 ?\012 @result{} 10 ?\n @result{} 10 ?\C-j @result{} 10
386 ?\101 @result{} 65 ?A @result{} 65
387 @end group
388 @end example
389
390 To use hex, write a question mark followed by a backslash, @samp{x},
391 and the hexadecimal character code. You can use any number of hex
392 digits, so you can represent any character code in this way.
393 Thus, @samp{?\x41} for the character @kbd{A}, @samp{?\x1} for the
394 character @kbd{C-a}, and @code{?\xe0} for the Latin-1 character
395 @iftex
396 @samp{@`a}.
397 @end iftex
398 @ifnottex
399 @samp{a} with grave accent.
400 @end ifnottex
401
402 @node Ctl-Char Syntax
403 @subsubsection Control-Character Syntax
404
405 @cindex control characters
406 Control characters can be represented using yet another read syntax.
407 This consists of a question mark followed by a backslash, caret, and the
408 corresponding non-control character, in either upper or lower case. For
409 example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the
410 character @kbd{C-i}, the character whose value is 9.
411
412 Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is
413 equivalent to @samp{?\^I} and to @samp{?\^i}:
414
415 @example
416 ?\^I @result{} 9 ?\C-I @result{} 9
417 @end example
418
419 In strings and buffers, the only control characters allowed are those
420 that exist in @acronym{ASCII}; but for keyboard input purposes, you can turn
421 any character into a control character with @samp{C-}. The character
422 codes for these non-@acronym{ASCII} control characters include the
423 @tex
424 @math{2^{26}}
425 @end tex
426 @ifnottex
427 2**26
428 @end ifnottex
429 bit as well as the code for the corresponding non-control character.
430 Ordinary text terminals have no way of generating non-@acronym{ASCII}
431 control characters, but you can generate them straightforwardly using
432 X and other window systems.
433
434 For historical reasons, Emacs treats the @key{DEL} character as
435 the control equivalent of @kbd{?}:
436
437 @example
438 ?\^? @result{} 127 ?\C-? @result{} 127
439 @end example
440
441 @noindent
442 As a result, it is currently not possible to represent the character
443 @kbd{Control-?}, which is a meaningful input character under X, using
444 @samp{\C-}. It is not easy to change this, as various Lisp files refer
445 to @key{DEL} in this way.
446
447 For representing control characters to be found in files or strings,
448 we recommend the @samp{^} syntax; for control characters in keyboard
449 input, we prefer the @samp{C-} syntax. Which one you use does not
450 affect the meaning of the program, but may guide the understanding of
451 people who read it.
452
453 @node Meta-Char Syntax
454 @subsubsection Meta-Character Syntax
455
456 @cindex meta characters
457 A @dfn{meta character} is a character typed with the @key{META}
458 modifier key. The integer that represents such a character has the
459 @tex
460 @math{2^{27}}
461 @end tex
462 @ifnottex
463 2**27
464 @end ifnottex
465 bit set. We use high bits for this and other modifiers to make
466 possible a wide range of basic character codes.
467
468 In a string, the
469 @tex
470 @math{2^{7}}
471 @end tex
472 @ifnottex
473 2**7
474 @end ifnottex
475 bit attached to an @acronym{ASCII} character indicates a meta
476 character; thus, the meta characters that can fit in a string have
477 codes in the range from 128 to 255, and are the meta versions of the
478 ordinary @acronym{ASCII} characters. @xref{Strings of Events}, for
479 details about @key{META}-handling in strings.
480
481 The read syntax for meta characters uses @samp{\M-}. For example,
482 @samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with
483 octal character codes (see below), with @samp{\C-}, or with any other
484 syntax for a character. Thus, you can write @kbd{M-A} as @samp{?\M-A},
485 or as @samp{?\M-\101}. Likewise, you can write @kbd{C-M-b} as
486 @samp{?\M-\C-b}, @samp{?\C-\M-b}, or @samp{?\M-\002}.
487
488 @node Other Char Bits
489 @subsubsection Other Character Modifier Bits
490
491 The case of a graphic character is indicated by its character code;
492 for example, @acronym{ASCII} distinguishes between the characters @samp{a}
493 and @samp{A}. But @acronym{ASCII} has no way to represent whether a control
494 character is upper case or lower case. Emacs uses the
495 @tex
496 @math{2^{25}}
497 @end tex
498 @ifnottex
499 2**25
500 @end ifnottex
501 bit to indicate that the shift key was used in typing a control
502 character. This distinction is possible only when you use X terminals
503 or other special terminals; ordinary text terminals do not report the
504 distinction. The Lisp syntax for the shift bit is @samp{\S-}; thus,
505 @samp{?\C-\S-o} or @samp{?\C-\S-O} represents the shifted-control-o
506 character.
507
508 @cindex hyper characters
509 @cindex super characters
510 @cindex alt characters
511 The X Window System defines three other
512 @anchor{modifier bits}modifier bits that can be set
513 in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes
514 for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. (Case is
515 significant in these prefixes.) Thus, @samp{?\H-\M-\A-x} represents
516 @kbd{Alt-Hyper-Meta-x}. (Note that @samp{\s} with no following @samp{-}
517 represents the space character.)
518 @tex
519 Numerically, the bit values are @math{2^{22}} for alt, @math{2^{23}}
520 for super and @math{2^{24}} for hyper.
521 @end tex
522 @ifnottex
523 Numerically, the
524 bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper.
525 @end ifnottex
526
527 @node Symbol Type
528 @subsection Symbol Type
529
530 A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The
531 symbol name serves as the printed representation of the symbol. In
532 ordinary Lisp use, with one single obarray (@pxref{Creating Symbols}),
533 a symbol's name is unique---no two symbols have the same name.
534
535 A symbol can serve as a variable, as a function name, or to hold a
536 property list. Or it may serve only to be distinct from all other Lisp
537 objects, so that its presence in a data structure may be recognized
538 reliably. In a given context, usually only one of these uses is
539 intended. But you can use one symbol in all of these ways,
540 independently.
541
542 A symbol whose name starts with a colon (@samp{:}) is called a
543 @dfn{keyword symbol}. These symbols automatically act as constants,
544 and are normally used only by comparing an unknown symbol with a few
545 specific alternatives. @xref{Constant Variables}.
546
547 @cindex @samp{\} in symbols
548 @cindex backslash in symbols
549 A symbol name can contain any characters whatever. Most symbol names
550 are written with letters, digits, and the punctuation characters
551 @samp{-+=*/}. Such names require no special punctuation; the characters
552 of the name suffice as long as the name does not look like a number.
553 (If it does, write a @samp{\} at the beginning of the name to force
554 interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}?} are
555 less often used but also require no special punctuation. Any other
556 characters may be included in a symbol's name by escaping them with a
557 backslash. In contrast to its use in strings, however, a backslash in
558 the name of a symbol simply quotes the single character that follows the
559 backslash. For example, in a string, @samp{\t} represents a tab
560 character; in the name of a symbol, however, @samp{\t} merely quotes the
561 letter @samp{t}. To have a symbol with a tab character in its name, you
562 must actually use a tab (preceded with a backslash). But it's rare to
563 do such a thing.
564
565 @cindex CL note---case of letters
566 @quotation
567 @b{Common Lisp note:} In Common Lisp, lower case letters are always
568 ``folded'' to upper case, unless they are explicitly escaped. In Emacs
569 Lisp, upper case and lower case letters are distinct.
570 @end quotation
571
572 Here are several examples of symbol names. Note that the @samp{+} in
573 the fifth example is escaped to prevent it from being read as a number.
574 This is not necessary in the fourth example because the rest of the name
575 makes it invalid as a number.
576
577 @example
578 @group
579 foo ; @r{A symbol named @samp{foo}.}
580 FOO ; @r{A symbol named @samp{FOO}, different from @samp{foo}.}
581 @end group
582 @group
583 1+ ; @r{A symbol named @samp{1+}}
584 ; @r{(not @samp{+1}, which is an integer).}
585 @end group
586 @group
587 \+1 ; @r{A symbol named @samp{+1}}
588 ; @r{(not a very readable name).}
589 @end group
590 @group
591 \(*\ 1\ 2\) ; @r{A symbol named @samp{(* 1 2)} (a worse name).}
592 @c the @'s in this next line use up three characters, hence the
593 @c apparent misalignment of the comment.
594 +-*/_~!@@$%^&=:<>@{@} ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.}
595 ; @r{These characters need not be escaped.}
596 @end group
597 @end example
598
599 @cindex @samp{##} read syntax
600 @ifinfo
601 @c This uses ``colon'' instead of a literal `:' because Info cannot
602 @c cope with a `:' in a menu
603 @cindex @samp{#@var{colon}} read syntax
604 @end ifinfo
605 @ifnotinfo
606 @cindex @samp{#:} read syntax
607 @end ifnotinfo
608 As an exception to the rule that a symbol's name serves as its
609 printed representation, @samp{##} is the printed representation for an
610 interned symbol whose name is an empty string. Furthermore,
611 @samp{#:@var{foo}} is the printed representation for an uninterned
612 symbol whose name is @var{foo}. (Normally, the Lisp reader interns
613 all symbols; @pxref{Creating Symbols}.)
614
615 @node Sequence Type
616 @subsection Sequence Types
617
618 A @dfn{sequence} is a Lisp object that represents an ordered set of
619 elements. There are two kinds of sequence in Emacs Lisp: @dfn{lists}
620 and @dfn{arrays}.
621
622 Lists are the most commonly-used sequences. A list can hold
623 elements of any type, and its length can be easily changed by adding
624 or removing elements. See the next subsection for more about lists.
625
626 Arrays are fixed-length sequences. They are further subdivided into
627 strings, vectors, char-tables and bool-vectors. Vectors can hold
628 elements of any type, whereas string elements must be characters, and
629 bool-vector elements must be @code{t} or @code{nil}. Char-tables are
630 like vectors except that they are indexed by any valid character code.
631 The characters in a string can have text properties like characters in
632 a buffer (@pxref{Text Properties}), but vectors do not support text
633 properties, even when their elements happen to be characters.
634
635 Lists, strings and the other array types also share important
636 similarities. For example, all have a length @var{l}, and all have
637 elements which can be indexed from zero to @var{l} minus one. Several
638 functions, called sequence functions, accept any kind of sequence.
639 For example, the function @code{length} reports the length of any kind
640 of sequence. @xref{Sequences Arrays Vectors}.
641
642 It is generally impossible to read the same sequence twice, since
643 sequences are always created anew upon reading. If you read the read
644 syntax for a sequence twice, you get two sequences with equal contents.
645 There is one exception: the empty list @code{()} always stands for the
646 same object, @code{nil}.
647
648 @node Cons Cell Type
649 @subsection Cons Cell and List Types
650 @cindex address field of register
651 @cindex decrement field of register
652 @cindex pointers
653
654 A @dfn{cons cell} is an object that consists of two slots, called
655 the @sc{car} slot and the @sc{cdr} slot. Each slot can @dfn{hold} any
656 Lisp object. We also say that ``the @sc{car} of this cons cell is''
657 whatever object its @sc{car} slot currently holds, and likewise for
658 the @sc{cdr}.
659
660 @cindex list structure
661 A @dfn{list} is a series of cons cells, linked together so that the
662 @sc{cdr} slot of each cons cell holds either the next cons cell or the
663 empty list. The empty list is actually the symbol @code{nil}.
664 @xref{Lists}, for details. Because most cons cells are used as part
665 of lists, we refer to any structure made out of cons cells as a
666 @dfn{list structure}.
667
668 @cindex linked list
669 @quotation
670 A note to C programmers: a Lisp list thus works as a @dfn{linked list}
671 built up of cons cells. Because pointers in Lisp are implicit, we do
672 not distinguish between a cons cell slot ``holding'' a value versus
673 ``pointing to'' the value.
674 @end quotation
675
676 @cindex atoms
677 Because cons cells are so central to Lisp, we also have a word for
678 ``an object which is not a cons cell''. These objects are called
679 @dfn{atoms}.
680
681 @cindex parenthesis
682 @cindex @samp{(@dots{})} in lists
683 The read syntax and printed representation for lists are identical, and
684 consist of a left parenthesis, an arbitrary number of elements, and a
685 right parenthesis. Here are examples of lists:
686
687 @example
688 (A 2 "A") ; @r{A list of three elements.}
689 () ; @r{A list of no elements (the empty list).}
690 nil ; @r{A list of no elements (the empty list).}
691 ("A ()") ; @r{A list of one element: the string @code{"A ()"}.}
692 (A ()) ; @r{A list of two elements: @code{A} and the empty list.}
693 (A nil) ; @r{Equivalent to the previous.}
694 ((A B C)) ; @r{A list of one element}
695 ; @r{(which is a list of three elements).}
696 @end example
697
698 Upon reading, each object inside the parentheses becomes an element
699 of the list. That is, a cons cell is made for each element. The
700 @sc{car} slot of the cons cell holds the element, and its @sc{cdr}
701 slot refers to the next cons cell of the list, which holds the next
702 element in the list. The @sc{cdr} slot of the last cons cell is set to
703 hold @code{nil}.
704
705 The names @sc{car} and @sc{cdr} derive from the history of Lisp. The
706 original Lisp implementation ran on an @w{IBM 704} computer which
707 divided words into two parts, called the ``address'' part and the
708 ``decrement''; @sc{car} was an instruction to extract the contents of
709 the address part of a register, and @sc{cdr} an instruction to extract
710 the contents of the decrement. By contrast, ``cons cells'' are named
711 for the function @code{cons} that creates them, which in turn was named
712 for its purpose, the construction of cells.
713
714 @menu
715 * Box Diagrams:: Drawing pictures of lists.
716 * Dotted Pair Notation:: A general syntax for cons cells.
717 * Association List Type:: A specially constructed list.
718 @end menu
719
720 @node Box Diagrams
721 @subsubsection Drawing Lists as Box Diagrams
722 @cindex box diagrams, for lists
723 @cindex diagrams, boxed, for lists
724
725 A list can be illustrated by a diagram in which the cons cells are
726 shown as pairs of boxes, like dominoes. (The Lisp reader cannot read
727 such an illustration; unlike the textual notation, which can be
728 understood by both humans and computers, the box illustrations can be
729 understood only by humans.) This picture represents the three-element
730 list @code{(rose violet buttercup)}:
731
732 @example
733 @group
734 --- --- --- --- --- ---
735 | | |--> | | |--> | | |--> nil
736 --- --- --- --- --- ---
737 | | |
738 | | |
739 --> rose --> violet --> buttercup
740 @end group
741 @end example
742
743 In this diagram, each box represents a slot that can hold or refer to
744 any Lisp object. Each pair of boxes represents a cons cell. Each arrow
745 represents a reference to a Lisp object, either an atom or another cons
746 cell.
747
748 In this example, the first box, which holds the @sc{car} of the first
749 cons cell, refers to or ``holds'' @code{rose} (a symbol). The second
750 box, holding the @sc{cdr} of the first cons cell, refers to the next
751 pair of boxes, the second cons cell. The @sc{car} of the second cons
752 cell is @code{violet}, and its @sc{cdr} is the third cons cell. The
753 @sc{cdr} of the third (and last) cons cell is @code{nil}.
754
755 Here is another diagram of the same list, @code{(rose violet
756 buttercup)}, sketched in a different manner:
757
758 @smallexample
759 @group
760 --------------- ---------------- -------------------
761 | car | cdr | | car | cdr | | car | cdr |
762 | rose | o-------->| violet | o-------->| buttercup | nil |
763 | | | | | | | | |
764 --------------- ---------------- -------------------
765 @end group
766 @end smallexample
767
768 @cindex @code{nil} as a list
769 @cindex empty list
770 A list with no elements in it is the @dfn{empty list}; it is identical
771 to the symbol @code{nil}. In other words, @code{nil} is both a symbol
772 and a list.
773
774 Here is the list @code{(A ())}, or equivalently @code{(A nil)},
775 depicted with boxes and arrows:
776
777 @example
778 @group
779 --- --- --- ---
780 | | |--> | | |--> nil
781 --- --- --- ---
782 | |
783 | |
784 --> A --> nil
785 @end group
786 @end example
787
788 Here is a more complex illustration, showing the three-element list,
789 @code{((pine needles) oak maple)}, the first element of which is a
790 two-element list:
791
792 @example
793 @group
794 --- --- --- --- --- ---
795 | | |--> | | |--> | | |--> nil
796 --- --- --- --- --- ---
797 | | |
798 | | |
799 | --> oak --> maple
800 |
801 | --- --- --- ---
802 --> | | |--> | | |--> nil
803 --- --- --- ---
804 | |
805 | |
806 --> pine --> needles
807 @end group
808 @end example
809
810 The same list represented in the second box notation looks like this:
811
812 @example
813 @group
814 -------------- -------------- --------------
815 | car | cdr | | car | cdr | | car | cdr |
816 | o | o------->| oak | o------->| maple | nil |
817 | | | | | | | | | |
818 -- | --------- -------------- --------------
819 |
820 |
821 | -------------- ----------------
822 | | car | cdr | | car | cdr |
823 ------>| pine | o------->| needles | nil |
824 | | | | | |
825 -------------- ----------------
826 @end group
827 @end example
828
829 @node Dotted Pair Notation
830 @subsubsection Dotted Pair Notation
831 @cindex dotted pair notation
832 @cindex @samp{.} in lists
833
834 @dfn{Dotted pair notation} is a general syntax for cons cells that
835 represents the @sc{car} and @sc{cdr} explicitly. In this syntax,
836 @code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is
837 the object @var{a} and whose @sc{cdr} is the object @var{b}. Dotted
838 pair notation is more general than list syntax because the @sc{cdr}
839 does not have to be a list. However, it is more cumbersome in cases
840 where list syntax would work. In dotted pair notation, the list
841 @samp{(1 2 3)} is written as @samp{(1 . (2 . (3 . nil)))}. For
842 @code{nil}-terminated lists, you can use either notation, but list
843 notation is usually clearer and more convenient. When printing a
844 list, the dotted pair notation is only used if the @sc{cdr} of a cons
845 cell is not a list.
846
847 Here's an example using boxes to illustrate dotted pair notation.
848 This example shows the pair @code{(rose . violet)}:
849
850 @example
851 @group
852 --- ---
853 | | |--> violet
854 --- ---
855 |
856 |
857 --> rose
858 @end group
859 @end example
860
861 You can combine dotted pair notation with list notation to represent
862 conveniently a chain of cons cells with a non-@code{nil} final @sc{cdr}.
863 You write a dot after the last element of the list, followed by the
864 @sc{cdr} of the final cons cell. For example, @code{(rose violet
865 . buttercup)} is equivalent to @code{(rose . (violet . buttercup))}.
866 The object looks like this:
867
868 @example
869 @group
870 --- --- --- ---
871 | | |--> | | |--> buttercup
872 --- --- --- ---
873 | |
874 | |
875 --> rose --> violet
876 @end group
877 @end example
878
879 The syntax @code{(rose .@: violet .@: buttercup)} is invalid because
880 there is nothing that it could mean. If anything, it would say to put
881 @code{buttercup} in the @sc{cdr} of a cons cell whose @sc{cdr} is already
882 used for @code{violet}.
883
884 The list @code{(rose violet)} is equivalent to @code{(rose . (violet))},
885 and looks like this:
886
887 @example
888 @group
889 --- --- --- ---
890 | | |--> | | |--> nil
891 --- --- --- ---
892 | |
893 | |
894 --> rose --> violet
895 @end group
896 @end example
897
898 Similarly, the three-element list @code{(rose violet buttercup)}
899 is equivalent to @code{(rose . (violet . (buttercup)))}.
900 @ifnottex
901 It looks like this:
902
903 @example
904 @group
905 --- --- --- --- --- ---
906 | | |--> | | |--> | | |--> nil
907 --- --- --- --- --- ---
908 | | |
909 | | |
910 --> rose --> violet --> buttercup
911 @end group
912 @end example
913 @end ifnottex
914
915 @node Association List Type
916 @comment node-name, next, previous, up
917 @subsubsection Association List Type
918
919 An @dfn{association list} or @dfn{alist} is a specially-constructed
920 list whose elements are cons cells. In each element, the @sc{car} is
921 considered a @dfn{key}, and the @sc{cdr} is considered an
922 @dfn{associated value}. (In some cases, the associated value is stored
923 in the @sc{car} of the @sc{cdr}.) Association lists are often used as
924 stacks, since it is easy to add or remove associations at the front of
925 the list.
926
927 For example,
928
929 @example
930 (setq alist-of-colors
931 '((rose . red) (lily . white) (buttercup . yellow)))
932 @end example
933
934 @noindent
935 sets the variable @code{alist-of-colors} to an alist of three elements. In the
936 first element, @code{rose} is the key and @code{red} is the value.
937
938 @xref{Association Lists}, for a further explanation of alists and for
939 functions that work on alists. @xref{Hash Tables}, for another kind of
940 lookup table, which is much faster for handling a large number of keys.
941
942 @node Array Type
943 @subsection Array Type
944
945 An @dfn{array} is composed of an arbitrary number of slots for
946 holding or referring to other Lisp objects, arranged in a contiguous block of
947 memory. Accessing any element of an array takes approximately the same
948 amount of time. In contrast, accessing an element of a list requires
949 time proportional to the position of the element in the list. (Elements
950 at the end of a list take longer to access than elements at the
951 beginning of a list.)
952
953 Emacs defines four types of array: strings, vectors, bool-vectors, and
954 char-tables.
955
956 A string is an array of characters and a vector is an array of
957 arbitrary objects. A bool-vector can hold only @code{t} or @code{nil}.
958 These kinds of array may have any length up to the largest integer.
959 Char-tables are sparse arrays indexed by any valid character code; they
960 can hold arbitrary objects.
961
962 The first element of an array has index zero, the second element has
963 index 1, and so on. This is called @dfn{zero-origin} indexing. For
964 example, an array of four elements has indices 0, 1, 2, @w{and 3}. The
965 largest possible index value is one less than the length of the array.
966 Once an array is created, its length is fixed.
967
968 All Emacs Lisp arrays are one-dimensional. (Most other programming
969 languages support multidimensional arrays, but they are not essential;
970 you can get the same effect with nested one-dimensional arrays.) Each
971 type of array has its own read syntax; see the following sections for
972 details.
973
974 The array type is a subset of the sequence type, and contains the
975 string type, the vector type, the bool-vector type, and the char-table
976 type.
977
978 @node String Type
979 @subsection String Type
980
981 A @dfn{string} is an array of characters. Strings are used for many
982 purposes in Emacs, as can be expected in a text editor; for example, as
983 the names of Lisp symbols, as messages for the user, and to represent
984 text extracted from buffers. Strings in Lisp are constants: evaluation
985 of a string returns the same string.
986
987 @xref{Strings and Characters}, for functions that operate on strings.
988
989 @menu
990 * Syntax for Strings:: How to specify Lisp strings.
991 * Non-ASCII in Strings:: International characters in strings.
992 * Nonprinting Characters:: Literal unprintable characters in strings.
993 * Text Props and Strings:: Strings with text properties.
994 @end menu
995
996 @node Syntax for Strings
997 @subsubsection Syntax for Strings
998
999 @cindex @samp{"} in strings
1000 @cindex double-quote in strings
1001 @cindex @samp{\} in strings
1002 @cindex backslash in strings
1003 The read syntax for a string is a double-quote, an arbitrary number
1004 of characters, and another double-quote, @code{"like this"}. To
1005 include a double-quote in a string, precede it with a backslash; thus,
1006 @code{"\""} is a string containing just a single double-quote
1007 character. Likewise, you can include a backslash by preceding it with
1008 another backslash, like this: @code{"this \\ is a single embedded
1009 backslash"}.
1010
1011 @cindex newline in strings
1012 The newline character is not special in the read syntax for strings;
1013 if you write a new line between the double-quotes, it becomes a
1014 character in the string. But an escaped newline---one that is preceded
1015 by @samp{\}---does not become part of the string; i.e., the Lisp reader
1016 ignores an escaped newline while reading a string. An escaped space
1017 @w{@samp{\ }} is likewise ignored.
1018
1019 @example
1020 "It is useful to include newlines
1021 in documentation strings,
1022 but the newline is \
1023 ignored if escaped."
1024 @result{} "It is useful to include newlines
1025 in documentation strings,
1026 but the newline is ignored if escaped."
1027 @end example
1028
1029 @node Non-ASCII in Strings
1030 @subsubsection Non-@acronym{ASCII} Characters in Strings
1031
1032 You can include a non-@acronym{ASCII} international character in a
1033 string constant by writing it literally. There are two text
1034 representations for non-@acronym{ASCII} characters in Emacs strings
1035 (and in buffers): unibyte and multibyte (@pxref{Text
1036 Representations}). If the string constant is read from a multibyte
1037 source, such as a multibyte buffer or string, or a file that would be
1038 visited as multibyte, then Emacs reads the non-@acronym{ASCII}
1039 character as a multibyte character and automatically makes the string
1040 a multibyte string. If the string constant is read from a unibyte
1041 source, then Emacs reads the non-@acronym{ASCII} character as unibyte,
1042 and makes the string unibyte.
1043
1044 Instead of writing a non-@acronym{ASCII} character literally into a
1045 multibyte string, you can write it as its character code using a hex
1046 escape, @samp{\x@var{nnnnnnn}}, with as many digits as necessary.
1047 (Multibyte non-@acronym{ASCII} character codes are all greater than
1048 256.) You can also specify a character in a multibyte string using
1049 the @samp{\u} or @samp{\U} Unicode escape syntax (@pxref{General
1050 Escape Syntax}). In either case, any character which is not a valid
1051 hex digit terminates the construct. If the next character in the
1052 string could be interpreted as a hex digit, write @w{@samp{\ }}
1053 (backslash and space) to terminate the hex escape---for example,
1054 @w{@samp{\xe0\ }} represents one character, @samp{a} with grave
1055 accent. @w{@samp{\ }} in a string constant is just like
1056 backslash-newline; it does not contribute any character to the string,
1057 but it does terminate the preceding hex escape. Using any hex escape
1058 in a string (even for an @acronym{ASCII} character) automatically
1059 forces the string to be multibyte.
1060
1061 You can represent a unibyte non-@acronym{ASCII} character with its
1062 character code, which must be in the range from 128 (0200 octal) to
1063 255 (0377 octal). If you write all such character codes in octal and
1064 the string contains no other characters forcing it to be multibyte,
1065 this produces a unibyte string.
1066
1067 @node Nonprinting Characters
1068 @subsubsection Nonprinting Characters in Strings
1069
1070 You can use the same backslash escape-sequences in a string constant
1071 as in character literals (but do not use the question mark that begins a
1072 character constant). For example, you can write a string containing the
1073 nonprinting characters tab and @kbd{C-a}, with commas and spaces between
1074 them, like this: @code{"\t, \C-a"}. @xref{Character Type}, for a
1075 description of the read syntax for characters.
1076
1077 However, not all of the characters you can write with backslash
1078 escape-sequences are valid in strings. The only control characters that
1079 a string can hold are the @acronym{ASCII} control characters. Strings do not
1080 distinguish case in @acronym{ASCII} control characters.
1081
1082 Properly speaking, strings cannot hold meta characters; but when a
1083 string is to be used as a key sequence, there is a special convention
1084 that provides a way to represent meta versions of @acronym{ASCII}
1085 characters in a string. If you use the @samp{\M-} syntax to indicate
1086 a meta character in a string constant, this sets the
1087 @tex
1088 @math{2^{7}}
1089 @end tex
1090 @ifnottex
1091 2**7
1092 @end ifnottex
1093 bit of the character in the string. If the string is used in
1094 @code{define-key} or @code{lookup-key}, this numeric code is translated
1095 into the equivalent meta character. @xref{Character Type}.
1096
1097 Strings cannot hold characters that have the hyper, super, or alt
1098 modifiers.
1099
1100 @node Text Props and Strings
1101 @subsubsection Text Properties in Strings
1102
1103 @cindex @samp{#(} read syntax
1104 @cindex text properties, read syntax
1105 A string can hold properties for the characters it contains, in
1106 addition to the characters themselves. This enables programs that copy
1107 text between strings and buffers to copy the text's properties with no
1108 special effort. @xref{Text Properties}, for an explanation of what text
1109 properties mean. Strings with text properties use a special read and
1110 print syntax:
1111
1112 @example
1113 #("@var{characters}" @var{property-data}...)
1114 @end example
1115
1116 @noindent
1117 where @var{property-data} consists of zero or more elements, in groups
1118 of three as follows:
1119
1120 @example
1121 @var{beg} @var{end} @var{plist}
1122 @end example
1123
1124 @noindent
1125 The elements @var{beg} and @var{end} are integers, and together specify
1126 a range of indices in the string; @var{plist} is the property list for
1127 that range. For example,
1128
1129 @example
1130 #("foo bar" 0 3 (face bold) 3 4 nil 4 7 (face italic))
1131 @end example
1132
1133 @noindent
1134 represents a string whose textual contents are @samp{foo bar}, in which
1135 the first three characters have a @code{face} property with value
1136 @code{bold}, and the last three have a @code{face} property with value
1137 @code{italic}. (The fourth character has no text properties, so its
1138 property list is @code{nil}. It is not actually necessary to mention
1139 ranges with @code{nil} as the property list, since any characters not
1140 mentioned in any range will default to having no properties.)
1141
1142 @node Vector Type
1143 @subsection Vector Type
1144
1145 A @dfn{vector} is a one-dimensional array of elements of any type. It
1146 takes a constant amount of time to access any element of a vector. (In
1147 a list, the access time of an element is proportional to the distance of
1148 the element from the beginning of the list.)
1149
1150 The printed representation of a vector consists of a left square
1151 bracket, the elements, and a right square bracket. This is also the
1152 read syntax. Like numbers and strings, vectors are considered constants
1153 for evaluation.
1154
1155 @example
1156 [1 "two" (three)] ; @r{A vector of three elements.}
1157 @result{} [1 "two" (three)]
1158 @end example
1159
1160 @xref{Vectors}, for functions that work with vectors.
1161
1162 @node Char-Table Type
1163 @subsection Char-Table Type
1164
1165 A @dfn{char-table} is a one-dimensional array of elements of any type,
1166 indexed by character codes. Char-tables have certain extra features to
1167 make them more useful for many jobs that involve assigning information
1168 to character codes---for example, a char-table can have a parent to
1169 inherit from, a default value, and a small number of extra slots to use for
1170 special purposes. A char-table can also specify a single value for
1171 a whole character set.
1172
1173 The printed representation of a char-table is like a vector
1174 except that there is an extra @samp{#^} at the beginning.
1175
1176 @xref{Char-Tables}, for special functions to operate on char-tables.
1177 Uses of char-tables include:
1178
1179 @itemize @bullet
1180 @item
1181 Case tables (@pxref{Case Tables}).
1182
1183 @item
1184 Character category tables (@pxref{Categories}).
1185
1186 @item
1187 Display tables (@pxref{Display Tables}).
1188
1189 @item
1190 Syntax tables (@pxref{Syntax Tables}).
1191 @end itemize
1192
1193 @node Bool-Vector Type
1194 @subsection Bool-Vector Type
1195
1196 A @dfn{bool-vector} is a one-dimensional array whose elements must
1197 be @code{t} or @code{nil}.
1198
1199 The printed representation of a bool-vector is like a string, except
1200 that it begins with @samp{#&} followed by the length. The string
1201 constant that follows actually specifies the contents of the bool-vector
1202 as a bitmap---each ``character'' in the string contains 8 bits, which
1203 specify the next 8 elements of the bool-vector (1 stands for @code{t},
1204 and 0 for @code{nil}). The least significant bits of the character
1205 correspond to the lowest indices in the bool-vector.
1206
1207 @example
1208 (make-bool-vector 3 t)
1209 @result{} #&3"^G"
1210 (make-bool-vector 3 nil)
1211 @result{} #&3"^@@"
1212 @end example
1213
1214 @noindent
1215 These results make sense, because the binary code for @samp{C-g} is
1216 111 and @samp{C-@@} is the character with code 0.
1217
1218 If the length is not a multiple of 8, the printed representation
1219 shows extra elements, but these extras really make no difference. For
1220 instance, in the next example, the two bool-vectors are equal, because
1221 only the first 3 bits are used:
1222
1223 @example
1224 (equal #&3"\377" #&3"\007")
1225 @result{} t
1226 @end example
1227
1228 @node Hash Table Type
1229 @subsection Hash Table Type
1230
1231 A hash table is a very fast kind of lookup table, somewhat like an
1232 alist in that it maps keys to corresponding values, but much faster.
1233 The printed representation of a hash table specifies its properties
1234 and contents, like this:
1235
1236 @example
1237 (make-hash-table)
1238 @result{} #s(hash-table size 65 test eql rehash-size 1.5
1239 rehash-threshold 0.8 data ())
1240 @end example
1241
1242 @noindent
1243 @xref{Hash Tables}, for more information about hash tables.
1244
1245 @node Function Type
1246 @subsection Function Type
1247
1248 Lisp functions are executable code, just like functions in other
1249 programming languages. In Lisp, unlike most languages, functions are
1250 also Lisp objects. A non-compiled function in Lisp is a lambda
1251 expression: that is, a list whose first element is the symbol
1252 @code{lambda} (@pxref{Lambda Expressions}).
1253
1254 In most programming languages, it is impossible to have a function
1255 without a name. In Lisp, a function has no intrinsic name. A lambda
1256 expression can be called as a function even though it has no name; to
1257 emphasize this, we also call it an @dfn{anonymous function}
1258 (@pxref{Anonymous Functions}). A named function in Lisp is just a
1259 symbol with a valid function in its function cell (@pxref{Defining
1260 Functions}).
1261
1262 Most of the time, functions are called when their names are written in
1263 Lisp expressions in Lisp programs. However, you can construct or obtain
1264 a function object at run time and then call it with the primitive
1265 functions @code{funcall} and @code{apply}. @xref{Calling Functions}.
1266
1267 @node Macro Type
1268 @subsection Macro Type
1269
1270 A @dfn{Lisp macro} is a user-defined construct that extends the Lisp
1271 language. It is represented as an object much like a function, but with
1272 different argument-passing semantics. A Lisp macro has the form of a
1273 list whose first element is the symbol @code{macro} and whose @sc{cdr}
1274 is a Lisp function object, including the @code{lambda} symbol.
1275
1276 Lisp macro objects are usually defined with the built-in
1277 @code{defmacro} function, but any list that begins with @code{macro} is
1278 a macro as far as Emacs is concerned. @xref{Macros}, for an explanation
1279 of how to write a macro.
1280
1281 @strong{Warning}: Lisp macros and keyboard macros (@pxref{Keyboard
1282 Macros}) are entirely different things. When we use the word ``macro''
1283 without qualification, we mean a Lisp macro, not a keyboard macro.
1284
1285 @node Primitive Function Type
1286 @subsection Primitive Function Type
1287 @cindex primitive function
1288
1289 A @dfn{primitive function} is a function callable from Lisp but
1290 written in the C programming language. Primitive functions are also
1291 called @dfn{subrs} or @dfn{built-in functions}. (The word ``subr'' is
1292 derived from ``subroutine''.) Most primitive functions evaluate all
1293 their arguments when they are called. A primitive function that does
1294 not evaluate all its arguments is called a @dfn{special form}
1295 (@pxref{Special Forms}).@refill
1296
1297 It does not matter to the caller of a function whether the function is
1298 primitive. However, this does matter if you try to redefine a primitive
1299 with a function written in Lisp. The reason is that the primitive
1300 function may be called directly from C code. Calls to the redefined
1301 function from Lisp will use the new definition, but calls from C code
1302 may still use the built-in definition. Therefore, @strong{we discourage
1303 redefinition of primitive functions}.
1304
1305 The term @dfn{function} refers to all Emacs functions, whether written
1306 in Lisp or C. @xref{Function Type}, for information about the
1307 functions written in Lisp.
1308
1309 Primitive functions have no read syntax and print in hash notation
1310 with the name of the subroutine.
1311
1312 @example
1313 @group
1314 (symbol-function 'car) ; @r{Access the function cell}
1315 ; @r{of the symbol.}
1316 @result{} #<subr car>
1317 (subrp (symbol-function 'car)) ; @r{Is this a primitive function?}
1318 @result{} t ; @r{Yes.}
1319 @end group
1320 @end example
1321
1322 @node Byte-Code Type
1323 @subsection Byte-Code Function Type
1324
1325 @dfn{Byte-code function objects} are produced by byte-compiling Lisp
1326 code (@pxref{Byte Compilation}). Internally, a byte-code function
1327 object is much like a vector; however, the evaluator handles this data
1328 type specially when it appears in a function call. @xref{Byte-Code
1329 Objects}.
1330
1331 The printed representation and read syntax for a byte-code function
1332 object is like that for a vector, with an additional @samp{#} before the
1333 opening @samp{[}.
1334
1335 @node Autoload Type
1336 @subsection Autoload Type
1337
1338 An @dfn{autoload object} is a list whose first element is the symbol
1339 @code{autoload}. It is stored as the function definition of a symbol,
1340 where it serves as a placeholder for the real definition. The autoload
1341 object says that the real definition is found in a file of Lisp code
1342 that should be loaded when necessary. It contains the name of the file,
1343 plus some other information about the real definition.
1344
1345 After the file has been loaded, the symbol should have a new function
1346 definition that is not an autoload object. The new definition is then
1347 called as if it had been there to begin with. From the user's point of
1348 view, the function call works as expected, using the function definition
1349 in the loaded file.
1350
1351 An autoload object is usually created with the function
1352 @code{autoload}, which stores the object in the function cell of a
1353 symbol. @xref{Autoload}, for more details.
1354
1355 @node Editing Types
1356 @section Editing Types
1357 @cindex editing types
1358
1359 The types in the previous section are used for general programming
1360 purposes, and most of them are common to most Lisp dialects. Emacs Lisp
1361 provides several additional data types for purposes connected with
1362 editing.
1363
1364 @menu
1365 * Buffer Type:: The basic object of editing.
1366 * Marker Type:: A position in a buffer.
1367 * Window Type:: Buffers are displayed in windows.
1368 * Frame Type:: Windows subdivide frames.
1369 * Terminal Type:: A terminal device displays frames.
1370 * Window Configuration Type:: Recording the way a frame is subdivided.
1371 * Frame Configuration Type:: Recording the status of all frames.
1372 * Process Type:: A subprocess of Emacs running on the underlying OS.
1373 * Stream Type:: Receive or send characters.
1374 * Keymap Type:: What function a keystroke invokes.
1375 * Overlay Type:: How an overlay is represented.
1376 * Font Type:: Fonts for displaying text.
1377 @end menu
1378
1379 @node Buffer Type
1380 @subsection Buffer Type
1381
1382 A @dfn{buffer} is an object that holds text that can be edited
1383 (@pxref{Buffers}). Most buffers hold the contents of a disk file
1384 (@pxref{Files}) so they can be edited, but some are used for other
1385 purposes. Most buffers are also meant to be seen by the user, and
1386 therefore displayed, at some time, in a window (@pxref{Windows}). But
1387 a buffer need not be displayed in any window. Each buffer has a
1388 designated position called @dfn{point} (@pxref{Positions}); most
1389 editing commands act on the contents of the current buffer in the
1390 neighborhood of point. At any time, one buffer is the @dfn{current
1391 buffer}.
1392
1393 The contents of a buffer are much like a string, but buffers are not
1394 used like strings in Emacs Lisp, and the available operations are
1395 different. For example, you can insert text efficiently into an
1396 existing buffer, altering the buffer's contents, whereas ``inserting''
1397 text into a string requires concatenating substrings, and the result
1398 is an entirely new string object.
1399
1400 Many of the standard Emacs functions manipulate or test the
1401 characters in the current buffer; a whole chapter in this manual is
1402 devoted to describing these functions (@pxref{Text}).
1403
1404 Several other data structures are associated with each buffer:
1405
1406 @itemize @bullet
1407 @item
1408 a local syntax table (@pxref{Syntax Tables});
1409
1410 @item
1411 a local keymap (@pxref{Keymaps}); and,
1412
1413 @item
1414 a list of buffer-local variable bindings (@pxref{Buffer-Local Variables}).
1415
1416 @item
1417 overlays (@pxref{Overlays}).
1418
1419 @item
1420 text properties for the text in the buffer (@pxref{Text Properties}).
1421 @end itemize
1422
1423 @noindent
1424 The local keymap and variable list contain entries that individually
1425 override global bindings or values. These are used to customize the
1426 behavior of programs in different buffers, without actually changing the
1427 programs.
1428
1429 A buffer may be @dfn{indirect}, which means it shares the text
1430 of another buffer, but presents it differently. @xref{Indirect Buffers}.
1431
1432 Buffers have no read syntax. They print in hash notation, showing the
1433 buffer name.
1434
1435 @example
1436 @group
1437 (current-buffer)
1438 @result{} #<buffer objects.texi>
1439 @end group
1440 @end example
1441
1442 @node Marker Type
1443 @subsection Marker Type
1444
1445 A @dfn{marker} denotes a position in a specific buffer. Markers
1446 therefore have two components: one for the buffer, and one for the
1447 position. Changes in the buffer's text automatically relocate the
1448 position value as necessary to ensure that the marker always points
1449 between the same two characters in the buffer.
1450
1451 Markers have no read syntax. They print in hash notation, giving the
1452 current character position and the name of the buffer.
1453
1454 @example
1455 @group
1456 (point-marker)
1457 @result{} #<marker at 10779 in objects.texi>
1458 @end group
1459 @end example
1460
1461 @xref{Markers}, for information on how to test, create, copy, and move
1462 markers.
1463
1464 @node Window Type
1465 @subsection Window Type
1466
1467 A @dfn{window} describes the portion of the terminal screen that Emacs
1468 uses to display a buffer. Every window has one associated buffer, whose
1469 contents appear in the window. By contrast, a given buffer may appear
1470 in one window, no window, or several windows.
1471
1472 Though many windows may exist simultaneously, at any time one window
1473 is designated the @dfn{selected window}. This is the window where the
1474 cursor is (usually) displayed when Emacs is ready for a command. The
1475 selected window usually displays the current buffer, but this is not
1476 necessarily the case.
1477
1478 Windows are grouped on the screen into frames; each window belongs to
1479 one and only one frame. @xref{Frame Type}.
1480
1481 Windows have no read syntax. They print in hash notation, giving the
1482 window number and the name of the buffer being displayed. The window
1483 numbers exist to identify windows uniquely, since the buffer displayed
1484 in any given window can change frequently.
1485
1486 @example
1487 @group
1488 (selected-window)
1489 @result{} #<window 1 on objects.texi>
1490 @end group
1491 @end example
1492
1493 @xref{Windows}, for a description of the functions that work on windows.
1494
1495 @node Frame Type
1496 @subsection Frame Type
1497
1498 A @dfn{frame} is a screen area that contains one or more Emacs
1499 windows; we also use the term ``frame'' to refer to the Lisp object
1500 that Emacs uses to refer to the screen area.
1501
1502 Frames have no read syntax. They print in hash notation, giving the
1503 frame's title, plus its address in core (useful to identify the frame
1504 uniquely).
1505
1506 @example
1507 @group
1508 (selected-frame)
1509 @result{} #<frame emacs@@psilocin.gnu.org 0xdac80>
1510 @end group
1511 @end example
1512
1513 @xref{Frames}, for a description of the functions that work on frames.
1514
1515 @node Terminal Type
1516 @subsection Terminal Type
1517 @cindex terminal type
1518
1519 A @dfn{terminal} is a device capable of displaying one or more
1520 Emacs frames (@pxref{Frame Type}).
1521
1522 Terminals have no read syntax. They print in hash notation giving
1523 the terminal's ordinal number and its TTY device file name.
1524
1525 @example
1526 @group
1527 (get-device-terminal nil)
1528 @result{} #<terminal 1 on /dev/tty>
1529 @end group
1530 @end example
1531
1532 @c FIXME: add an xref to where terminal-related primitives are described.
1533
1534 @node Window Configuration Type
1535 @subsection Window Configuration Type
1536 @cindex window layout in a frame
1537
1538 A @dfn{window configuration} stores information about the positions,
1539 sizes, and contents of the windows in a frame, so you can recreate the
1540 same arrangement of windows later.
1541
1542 Window configurations do not have a read syntax; their print syntax
1543 looks like @samp{#<window-configuration>}. @xref{Window
1544 Configurations}, for a description of several functions related to
1545 window configurations.
1546
1547 @node Frame Configuration Type
1548 @subsection Frame Configuration Type
1549 @cindex screen layout
1550 @cindex window layout, all frames
1551
1552 A @dfn{frame configuration} stores information about the positions,
1553 sizes, and contents of the windows in all frames. It is not a
1554 primitive type---it is actually a list whose @sc{car} is
1555 @code{frame-configuration} and whose @sc{cdr} is an alist. Each alist
1556 element describes one frame, which appears as the @sc{car} of that
1557 element.
1558
1559 @xref{Frame Configurations}, for a description of several functions
1560 related to frame configurations.
1561
1562 @node Process Type
1563 @subsection Process Type
1564
1565 The word @dfn{process} usually means a running program. Emacs itself
1566 runs in a process of this sort. However, in Emacs Lisp, a process is a
1567 Lisp object that designates a subprocess created by the Emacs process.
1568 Programs such as shells, GDB, ftp, and compilers, running in
1569 subprocesses of Emacs, extend the capabilities of Emacs.
1570 An Emacs subprocess takes textual input from Emacs and returns textual
1571 output to Emacs for further manipulation. Emacs can also send signals
1572 to the subprocess.
1573
1574 Process objects have no read syntax. They print in hash notation,
1575 giving the name of the process:
1576
1577 @example
1578 @group
1579 (process-list)
1580 @result{} (#<process shell>)
1581 @end group
1582 @end example
1583
1584 @xref{Processes}, for information about functions that create, delete,
1585 return information about, send input or signals to, and receive output
1586 from processes.
1587
1588 @node Stream Type
1589 @subsection Stream Type
1590
1591 A @dfn{stream} is an object that can be used as a source or sink for
1592 characters---either to supply characters for input or to accept them as
1593 output. Many different types can be used this way: markers, buffers,
1594 strings, and functions. Most often, input streams (character sources)
1595 obtain characters from the keyboard, a buffer, or a file, and output
1596 streams (character sinks) send characters to a buffer, such as a
1597 @file{*Help*} buffer, or to the echo area.
1598
1599 The object @code{nil}, in addition to its other meanings, may be used
1600 as a stream. It stands for the value of the variable
1601 @code{standard-input} or @code{standard-output}. Also, the object
1602 @code{t} as a stream specifies input using the minibuffer
1603 (@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo
1604 Area}).
1605
1606 Streams have no special printed representation or read syntax, and
1607 print as whatever primitive type they are.
1608
1609 @xref{Read and Print}, for a description of functions
1610 related to streams, including parsing and printing functions.
1611
1612 @node Keymap Type
1613 @subsection Keymap Type
1614
1615 A @dfn{keymap} maps keys typed by the user to commands. This mapping
1616 controls how the user's command input is executed. A keymap is actually
1617 a list whose @sc{car} is the symbol @code{keymap}.
1618
1619 @xref{Keymaps}, for information about creating keymaps, handling prefix
1620 keys, local as well as global keymaps, and changing key bindings.
1621
1622 @node Overlay Type
1623 @subsection Overlay Type
1624
1625 An @dfn{overlay} specifies properties that apply to a part of a
1626 buffer. Each overlay applies to a specified range of the buffer, and
1627 contains a property list (a list whose elements are alternating property
1628 names and values). Overlay properties are used to present parts of the
1629 buffer temporarily in a different display style. Overlays have no read
1630 syntax, and print in hash notation, giving the buffer name and range of
1631 positions.
1632
1633 @xref{Overlays}, for information on how you can create and use overlays.
1634
1635 @node Font Type
1636 @subsection Font Type
1637
1638 A @dfn{font} specifies how to display text on a graphical terminal.
1639 There are actually three separate font types---@dfn{font objects},
1640 @dfn{font specs}, and @dfn{font entities}---each of which has slightly
1641 different properties. None of them have a read syntax; their print
1642 syntax looks like @samp{#<font-object>}, @samp{#<font-spec>}, and
1643 @samp{#<font-entity>} respectively. @xref{Low-Level Font}, for a
1644 description of these Lisp objects.
1645
1646 @node Circular Objects
1647 @section Read Syntax for Circular Objects
1648 @cindex circular structure, read syntax
1649 @cindex shared structure, read syntax
1650 @cindex @samp{#@var{n}=} read syntax
1651 @cindex @samp{#@var{n}#} read syntax
1652
1653 To represent shared or circular structures within a complex of Lisp
1654 objects, you can use the reader constructs @samp{#@var{n}=} and
1655 @samp{#@var{n}#}.
1656
1657 Use @code{#@var{n}=} before an object to label it for later reference;
1658 subsequently, you can use @code{#@var{n}#} to refer the same object in
1659 another place. Here, @var{n} is some integer. For example, here is how
1660 to make a list in which the first element recurs as the third element:
1661
1662 @example
1663 (#1=(a) b #1#)
1664 @end example
1665
1666 @noindent
1667 This differs from ordinary syntax such as this
1668
1669 @example
1670 ((a) b (a))
1671 @end example
1672
1673 @noindent
1674 which would result in a list whose first and third elements
1675 look alike but are not the same Lisp object. This shows the difference:
1676
1677 @example
1678 (prog1 nil
1679 (setq x '(#1=(a) b #1#)))
1680 (eq (nth 0 x) (nth 2 x))
1681 @result{} t
1682 (setq x '((a) b (a)))
1683 (eq (nth 0 x) (nth 2 x))
1684 @result{} nil
1685 @end example
1686
1687 You can also use the same syntax to make a circular structure, which
1688 appears as an ``element'' within itself. Here is an example:
1689
1690 @example
1691 #1=(a #1#)
1692 @end example
1693
1694 @noindent
1695 This makes a list whose second element is the list itself.
1696 Here's how you can see that it really works:
1697
1698 @example
1699 (prog1 nil
1700 (setq x '#1=(a #1#)))
1701 (eq x (cadr x))
1702 @result{} t
1703 @end example
1704
1705 The Lisp printer can produce this syntax to record circular and shared
1706 structure in a Lisp object, if you bind the variable @code{print-circle}
1707 to a non-@code{nil} value. @xref{Output Variables}.
1708
1709 @node Type Predicates
1710 @section Type Predicates
1711 @cindex type checking
1712 @kindex wrong-type-argument
1713
1714 The Emacs Lisp interpreter itself does not perform type checking on
1715 the actual arguments passed to functions when they are called. It could
1716 not do so, since function arguments in Lisp do not have declared data
1717 types, as they do in other programming languages. It is therefore up to
1718 the individual function to test whether each actual argument belongs to
1719 a type that the function can use.
1720
1721 All built-in functions do check the types of their actual arguments
1722 when appropriate, and signal a @code{wrong-type-argument} error if an
1723 argument is of the wrong type. For example, here is what happens if you
1724 pass an argument to @code{+} that it cannot handle:
1725
1726 @example
1727 @group
1728 (+ 2 'a)
1729 @error{} Wrong type argument: number-or-marker-p, a
1730 @end group
1731 @end example
1732
1733 @cindex type predicates
1734 @cindex testing types
1735 If you want your program to handle different types differently, you
1736 must do explicit type checking. The most common way to check the type
1737 of an object is to call a @dfn{type predicate} function. Emacs has a
1738 type predicate for each type, as well as some predicates for
1739 combinations of types.
1740
1741 A type predicate function takes one argument; it returns @code{t} if
1742 the argument belongs to the appropriate type, and @code{nil} otherwise.
1743 Following a general Lisp convention for predicate functions, most type
1744 predicates' names end with @samp{p}.
1745
1746 Here is an example which uses the predicates @code{listp} to check for
1747 a list and @code{symbolp} to check for a symbol.
1748
1749 @example
1750 (defun add-on (x)
1751 (cond ((symbolp x)
1752 ;; If X is a symbol, put it on LIST.
1753 (setq list (cons x list)))
1754 ((listp x)
1755 ;; If X is a list, add its elements to LIST.
1756 (setq list (append x list)))
1757 (t
1758 ;; We handle only symbols and lists.
1759 (error "Invalid argument %s in add-on" x))))
1760 @end example
1761
1762 Here is a table of predefined type predicates, in alphabetical order,
1763 with references to further information.
1764
1765 @table @code
1766 @item atom
1767 @xref{List-related Predicates, atom}.
1768
1769 @item arrayp
1770 @xref{Array Functions, arrayp}.
1771
1772 @item bool-vector-p
1773 @xref{Bool-Vectors, bool-vector-p}.
1774
1775 @item bufferp
1776 @xref{Buffer Basics, bufferp}.
1777
1778 @item byte-code-function-p
1779 @xref{Byte-Code Type, byte-code-function-p}.
1780
1781 @item case-table-p
1782 @xref{Case Tables, case-table-p}.
1783
1784 @item char-or-string-p
1785 @xref{Predicates for Strings, char-or-string-p}.
1786
1787 @item char-table-p
1788 @xref{Char-Tables, char-table-p}.
1789
1790 @item commandp
1791 @xref{Interactive Call, commandp}.
1792
1793 @item consp
1794 @xref{List-related Predicates, consp}.
1795
1796 @item custom-variable-p
1797 @xref{Variable Definitions, custom-variable-p}.
1798
1799 @item display-table-p
1800 @xref{Display Tables, display-table-p}.
1801
1802 @item floatp
1803 @xref{Predicates on Numbers, floatp}.
1804
1805 @item fontp
1806 @xref{Low-Level Font}.
1807
1808 @item frame-configuration-p
1809 @xref{Frame Configurations, frame-configuration-p}.
1810
1811 @item frame-live-p
1812 @xref{Deleting Frames, frame-live-p}.
1813
1814 @item framep
1815 @xref{Frames, framep}.
1816
1817 @item functionp
1818 @xref{Functions, functionp}.
1819
1820 @item hash-table-p
1821 @xref{Other Hash, hash-table-p}.
1822
1823 @item integer-or-marker-p
1824 @xref{Predicates on Markers, integer-or-marker-p}.
1825
1826 @item integerp
1827 @xref{Predicates on Numbers, integerp}.
1828
1829 @item keymapp
1830 @xref{Creating Keymaps, keymapp}.
1831
1832 @item keywordp
1833 @xref{Constant Variables}.
1834
1835 @item listp
1836 @xref{List-related Predicates, listp}.
1837
1838 @item markerp
1839 @xref{Predicates on Markers, markerp}.
1840
1841 @item wholenump
1842 @xref{Predicates on Numbers, wholenump}.
1843
1844 @item nlistp
1845 @xref{List-related Predicates, nlistp}.
1846
1847 @item numberp
1848 @xref{Predicates on Numbers, numberp}.
1849
1850 @item number-or-marker-p
1851 @xref{Predicates on Markers, number-or-marker-p}.
1852
1853 @item overlayp
1854 @xref{Overlays, overlayp}.
1855
1856 @item processp
1857 @xref{Processes, processp}.
1858
1859 @item sequencep
1860 @xref{Sequence Functions, sequencep}.
1861
1862 @item stringp
1863 @xref{Predicates for Strings, stringp}.
1864
1865 @item subrp
1866 @xref{Function Cells, subrp}.
1867
1868 @item symbolp
1869 @xref{Symbols, symbolp}.
1870
1871 @item syntax-table-p
1872 @xref{Syntax Tables, syntax-table-p}.
1873
1874 @item vectorp
1875 @xref{Vectors, vectorp}.
1876
1877 @item window-configuration-p
1878 @xref{Window Configurations, window-configuration-p}.
1879
1880 @item window-live-p
1881 @xref{Deleting Windows, window-live-p}.
1882
1883 @item windowp
1884 @xref{Basic Windows, windowp}.
1885
1886 @item booleanp
1887 @xref{nil and t, booleanp}.
1888
1889 @item string-or-null-p
1890 @xref{Predicates for Strings, string-or-null-p}.
1891 @end table
1892
1893 The most general way to check the type of an object is to call the
1894 function @code{type-of}. Recall that each object belongs to one and
1895 only one primitive type; @code{type-of} tells you which one (@pxref{Lisp
1896 Data Types}). But @code{type-of} knows nothing about non-primitive
1897 types. In most cases, it is more convenient to use type predicates than
1898 @code{type-of}.
1899
1900 @defun type-of object
1901 This function returns a symbol naming the primitive type of
1902 @var{object}. The value is one of the symbols @code{bool-vector},
1903 @code{buffer}, @code{char-table}, @code{compiled-function},
1904 @code{cons}, @code{float}, @code{font-entity}, @code{font-object},
1905 @code{font-spec}, @code{frame}, @code{hash-table}, @code{integer},
1906 @code{marker}, @code{overlay}, @code{process}, @code{string},
1907 @code{subr}, @code{symbol}, @code{vector}, @code{window}, or
1908 @code{window-configuration}.
1909
1910 @example
1911 (type-of 1)
1912 @result{} integer
1913 @group
1914 (type-of 'nil)
1915 @result{} symbol
1916 (type-of '()) ; @r{@code{()} is @code{nil}.}
1917 @result{} symbol
1918 (type-of '(x))
1919 @result{} cons
1920 @end group
1921 @end example
1922 @end defun
1923
1924 @node Equality Predicates
1925 @section Equality Predicates
1926 @cindex equality
1927
1928 Here we describe functions that test for equality between two
1929 objects. Other functions test equality of contents between objects of
1930 specific types, e.g.@: strings. For these predicates, see the
1931 appropriate chapter describing the data type.
1932
1933 @defun eq object1 object2
1934 This function returns @code{t} if @var{object1} and @var{object2} are
1935 the same object, and @code{nil} otherwise.
1936
1937 If @var{object1} and @var{object2} are integers with the same value,
1938 they are considered to be the same object (i.e.@: @code{eq} returns
1939 @code{t}). If @var{object1} and @var{object2} are symbols with the
1940 same name, they are normally the same object---but see @ref{Creating
1941 Symbols} for exceptions. For other types (e.g.@: lists, vectors,
1942 strings), two arguments with the same contents or elements are not
1943 necessarily @code{eq} to each other: they are @code{eq} only if they
1944 are the same object, meaning that a change in the contents of one will
1945 be reflected by the same change in the contents of the other.
1946
1947 @example
1948 @group
1949 (eq 'foo 'foo)
1950 @result{} t
1951 @end group
1952
1953 @group
1954 (eq 456 456)
1955 @result{} t
1956 @end group
1957
1958 @group
1959 (eq "asdf" "asdf")
1960 @result{} nil
1961 @end group
1962
1963 @group
1964 (eq "" "")
1965 @result{} t
1966 ;; @r{This exception occurs because Emacs Lisp}
1967 ;; @r{makes just one multibyte empty string, to save space.}
1968 @end group
1969
1970 @group
1971 (eq '(1 (2 (3))) '(1 (2 (3))))
1972 @result{} nil
1973 @end group
1974
1975 @group
1976 (setq foo '(1 (2 (3))))
1977 @result{} (1 (2 (3)))
1978 (eq foo foo)
1979 @result{} t
1980 (eq foo '(1 (2 (3))))
1981 @result{} nil
1982 @end group
1983
1984 @group
1985 (eq [(1 2) 3] [(1 2) 3])
1986 @result{} nil
1987 @end group
1988
1989 @group
1990 (eq (point-marker) (point-marker))
1991 @result{} nil
1992 @end group
1993 @end example
1994
1995 @noindent
1996 The @code{make-symbol} function returns an uninterned symbol, distinct
1997 from the symbol that is used if you write the name in a Lisp expression.
1998 Distinct symbols with the same name are not @code{eq}. @xref{Creating
1999 Symbols}.
2000
2001 @example
2002 @group
2003 (eq (make-symbol "foo") 'foo)
2004 @result{} nil
2005 @end group
2006 @end example
2007 @end defun
2008
2009 @defun equal object1 object2
2010 This function returns @code{t} if @var{object1} and @var{object2} have
2011 equal components, and @code{nil} otherwise. Whereas @code{eq} tests
2012 if its arguments are the same object, @code{equal} looks inside
2013 nonidentical arguments to see if their elements or contents are the
2014 same. So, if two objects are @code{eq}, they are @code{equal}, but
2015 the converse is not always true.
2016
2017 @example
2018 @group
2019 (equal 'foo 'foo)
2020 @result{} t
2021 @end group
2022
2023 @group
2024 (equal 456 456)
2025 @result{} t
2026 @end group
2027
2028 @group
2029 (equal "asdf" "asdf")
2030 @result{} t
2031 @end group
2032 @group
2033 (eq "asdf" "asdf")
2034 @result{} nil
2035 @end group
2036
2037 @group
2038 (equal '(1 (2 (3))) '(1 (2 (3))))
2039 @result{} t
2040 @end group
2041 @group
2042 (eq '(1 (2 (3))) '(1 (2 (3))))
2043 @result{} nil
2044 @end group
2045
2046 @group
2047 (equal [(1 2) 3] [(1 2) 3])
2048 @result{} t
2049 @end group
2050 @group
2051 (eq [(1 2) 3] [(1 2) 3])
2052 @result{} nil
2053 @end group
2054
2055 @group
2056 (equal (point-marker) (point-marker))
2057 @result{} t
2058 @end group
2059
2060 @group
2061 (eq (point-marker) (point-marker))
2062 @result{} nil
2063 @end group
2064 @end example
2065
2066 Comparison of strings is case-sensitive, but does not take account of
2067 text properties---it compares only the characters in the strings.
2068 @xref{Text Properties}. Use @code{equal-including-properties} to also
2069 compare text properties. For technical reasons, a unibyte string and
2070 a multibyte string are @code{equal} if and only if they contain the
2071 same sequence of character codes and all these codes are either in the
2072 range 0 through 127 (@acronym{ASCII}) or 160 through 255
2073 (@code{eight-bit-graphic}). (@pxref{Text Representations}).
2074
2075 @example
2076 @group
2077 (equal "asdf" "ASDF")
2078 @result{} nil
2079 @end group
2080 @end example
2081
2082 However, two distinct buffers are never considered @code{equal}, even if
2083 their textual contents are the same.
2084 @end defun
2085
2086 The test for equality is implemented recursively; for example, given
2087 two cons cells @var{x} and @var{y}, @code{(equal @var{x} @var{y})}
2088 returns @code{t} if and only if both the expressions below return
2089 @code{t}:
2090
2091 @example
2092 (equal (car @var{x}) (car @var{y}))
2093 (equal (cdr @var{x}) (cdr @var{y}))
2094 @end example
2095
2096 Because of this recursive method, circular lists may therefore cause
2097 infinite recursion (leading to an error).
2098
2099 @defun equal-including-properties object1 object2
2100 This function behaves like @code{equal} in all cases but also requires
2101 that for two strings to be equal, they have the same text properties.
2102
2103 @example
2104 @group
2105 (equal "asdf" (propertize "asdf" '(asdf t)))
2106 @result{} t
2107 @end group
2108 @group
2109 (equal-including-properties "asdf"
2110 (propertize "asdf" '(asdf t)))
2111 @result{} nil
2112 @end group
2113 @end example
2114 @end defun