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1 ;;; solitaire.el --- game of solitaire in Emacs Lisp
2
3 ;; Copyright (C) 1994, 2001, 2002, 2003, 2004, 2005,
4 ;; 2006, 2007, 2008 Free Software Foundation, Inc.
5
6 ;; Author: Jan Schormann <Jan.Schormann@rechen-gilde.de>
7 ;; Created: Fri afternoon, Jun 3, 1994
8 ;; Keywords: games
9
10 ;; This file is part of GNU Emacs.
11
12 ;; GNU Emacs is free software: you can redistribute it and/or modify
13 ;; it under the terms of the GNU General Public License as published by
14 ;; the Free Software Foundation, either version 3 of the License, or
15 ;; (at your option) any later version.
16
17 ;; GNU Emacs is distributed in the hope that it will be useful,
18 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
19 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 ;; GNU General Public License for more details.
21
22 ;; You should have received a copy of the GNU General Public License
23 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
24
25 ;;; Commentary:
26
27 ;; This mode is for playing a well-known game of solitaire
28 ;; in which you jump pegs across other pegs.
29
30 ;; The game itself is somehow self-explanatory. Read the help text to
31 ;; solitaire, and try it.
32
33 ;;; Code:
34
35 (defgroup solitaire nil
36 "Game of solitaire."
37 :prefix "solitaire-"
38 :group 'games)
39
40 (defvar solitaire-mode-map nil
41 "Keymap for playing solitaire.")
42
43 (defcustom solitaire-mode-hook nil
44 "Hook to run upon entry to solitaire."
45 :type 'hook
46 :group 'solitaire)
47
48 (if solitaire-mode-map
49 ()
50 (setq solitaire-mode-map (make-sparse-keymap))
51 (suppress-keymap solitaire-mode-map t)
52 (define-key solitaire-mode-map "\C-f" 'solitaire-right)
53 (define-key solitaire-mode-map "\C-b" 'solitaire-left)
54 (define-key solitaire-mode-map "\C-p" 'solitaire-up)
55 (define-key solitaire-mode-map "\C-n" 'solitaire-down)
56 (define-key solitaire-mode-map [return] 'solitaire-move)
57 (define-key solitaire-mode-map [remap undo] 'solitaire-undo)
58 (define-key solitaire-mode-map " " 'solitaire-do-check)
59 (define-key solitaire-mode-map "q" 'quit-window)
60
61 (define-key solitaire-mode-map [right] 'solitaire-right)
62 (define-key solitaire-mode-map [left] 'solitaire-left)
63 (define-key solitaire-mode-map [up] 'solitaire-up)
64 (define-key solitaire-mode-map [down] 'solitaire-down)
65
66 (define-key solitaire-mode-map [S-right] 'solitaire-move-right)
67 (define-key solitaire-mode-map [S-left] 'solitaire-move-left)
68 (define-key solitaire-mode-map [S-up] 'solitaire-move-up)
69 (define-key solitaire-mode-map [S-down] 'solitaire-move-down)
70
71 (define-key solitaire-mode-map [kp-6] 'solitaire-right)
72 (define-key solitaire-mode-map [kp-4] 'solitaire-left)
73 (define-key solitaire-mode-map [kp-8] 'solitaire-up)
74 (define-key solitaire-mode-map [kp-2] 'solitaire-down)
75 (define-key solitaire-mode-map [kp-5] 'solitaire-center-point)
76
77 (define-key solitaire-mode-map [S-kp-6] 'solitaire-move-right)
78 (define-key solitaire-mode-map [S-kp-4] 'solitaire-move-left)
79 (define-key solitaire-mode-map [S-kp-8] 'solitaire-move-up)
80 (define-key solitaire-mode-map [S-kp-2] 'solitaire-move-down)
81
82 (define-key solitaire-mode-map [kp-enter] 'solitaire-move)
83 (define-key solitaire-mode-map [kp-0] 'solitaire-undo)
84
85 ;; spoil it with s ;)
86 (define-key solitaire-mode-map [?s] 'solitaire-solve)
87
88 ;; (define-key solitaire-mode-map [kp-0] 'solitaire-hint) - Not yet provided ;)
89 )
90
91 ;; Solitaire mode is suitable only for specially formatted data.
92 (put 'solitaire-mode 'mode-class 'special)
93
94 (defun solitaire-mode ()
95 "Major mode for playing solitaire.
96 To learn how to play solitaire, see the documentation for function
97 `solitaire'.
98 \\<solitaire-mode-map>
99 The usual mnemonic keys move the cursor around the board; in addition,
100 \\[solitaire-move] is a prefix character for actually moving a stone on the board."
101 (interactive)
102 (kill-all-local-variables)
103 (use-local-map solitaire-mode-map)
104 (setq truncate-lines t)
105 (setq major-mode 'solitaire-mode)
106 (setq mode-name "Solitaire")
107 (run-mode-hooks 'solitaire-mode-hook))
108
109 (defvar solitaire-stones 0
110 "Counter for the stones that are still there.")
111
112 (defvar solitaire-center nil
113 "Center of the board.")
114
115 (defvar solitaire-start nil
116 "Upper left corner of the board.")
117
118 (defvar solitaire-start-x nil)
119 (defvar solitaire-start-y nil)
120
121 (defvar solitaire-end nil
122 "Lower right corner of the board.")
123
124 (defvar solitaire-end-x nil)
125 (defvar solitaire-end-y nil)
126
127 (defcustom solitaire-auto-eval t
128 "*Non-nil means check for possible moves after each major change.
129 This takes a while, so switch this on if you like to be informed when
130 the game is over, or off, if you are working on a slow machine."
131 :type 'boolean
132 :group 'solitaire)
133
134 (defconst solitaire-valid-directions
135 '(solitaire-left solitaire-right solitaire-up solitaire-down))
136
137 ;;;###autoload
138 (defun solitaire (arg)
139 "Play Solitaire.
140
141 To play Solitaire, type \\[solitaire].
142 \\<solitaire-mode-map>
143 Move around the board using the cursor keys.
144 Move stones using \\[solitaire-move] followed by a direction key.
145 Undo moves using \\[solitaire-undo].
146 Check for possible moves using \\[solitaire-do-check].
147 \(The variable `solitaire-auto-eval' controls whether to automatically
148 check after each move or undo)
149
150 What is Solitaire?
151
152 I don't know who invented this game, but it seems to be rather old and
153 its origin seems to be northern Africa. Here's how to play:
154 Initially, the board will look similar to this:
155
156 Le Solitaire
157 ============
158
159 o o o
160
161 o o o
162
163 o o o o o o o
164
165 o o o . o o o
166
167 o o o o o o o
168
169 o o o
170
171 o o o
172
173 Let's call the o's stones and the .'s holes. One stone fits into one
174 hole. As you can see, all holes but one are occupied by stones. The
175 aim of the game is to get rid of all but one stone, leaving that last
176 one in the middle of the board if you're cool.
177
178 A stone can be moved if there is another stone next to it, and a hole
179 after that one. Thus there must be three fields in a row, either
180 horizontally or vertically, up, down, left or right, which look like
181 this: o o .
182
183 Then the first stone is moved to the hole, jumping over the second,
184 which therefore is taken away. The above thus `evaluates' to: . . o
185
186 That's all. Here's the board after two moves:
187
188 o o o
189
190 . o o
191
192 o o . o o o o
193
194 o . o o o o o
195
196 o o o o o o o
197
198 o o o
199
200 o o o
201
202 Pick your favourite shortcuts:
203
204 \\{solitaire-mode-map}"
205
206 (interactive "P")
207 (switch-to-buffer "*Solitaire*")
208 (solitaire-mode)
209 (setq buffer-read-only t)
210 (setq solitaire-stones 32)
211 (solitaire-insert-board)
212 (solitaire-build-modeline)
213 (goto-char (point-max))
214 (setq solitaire-center (search-backward "."))
215 (setq buffer-undo-list (list (point)))
216 (set-buffer-modified-p nil))
217
218 (defun solitaire-build-modeline ()
219 (setq mode-line-format
220 (list "" "---" 'mode-line-buffer-identification
221 (if (< 1 solitaire-stones)
222 (format "--> There are %d stones left <--" solitaire-stones)
223 "------")
224 'global-mode-string " %[(" 'mode-name 'minor-mode-alist "%n"
225 ")%]-%-"))
226 (force-mode-line-update))
227
228 (defun solitaire-insert-board ()
229 (let* ((buffer-read-only nil)
230 (w (window-width))
231 (h (window-height))
232 (hsep (cond ((> w 26) " ")
233 ((> w 20) " ")
234 (t "")))
235 (vsep (cond ((> h 17) "\n\n")
236 (t "\n")))
237 (indent (make-string (/ (- w 7 (* 6 (length hsep))) 2) ?\ )))
238 (erase-buffer)
239 (insert (make-string (/ (- h 7 (if (> h 12) 3 0)
240 (* 6 (1- (length vsep)))) 2) ?\n))
241 (if (or (string= vsep "\n\n") (> h 12))
242 (progn
243 (insert (format "%sLe Solitaire\n" indent))
244 (insert (format "%s============\n\n" indent))))
245 (insert indent)
246 (setq solitaire-start (point))
247 (setq solitaire-start-x (current-column))
248 (setq solitaire-start-y (solitaire-current-line))
249 (insert (format " %s %so%so%so%s" hsep hsep hsep hsep vsep))
250 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep))
251 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep))
252 (insert (format "%so%so%so%s" indent hsep hsep hsep))
253 (setq solitaire-center (point))
254 (insert (format ".%so%so%so%s" hsep hsep hsep vsep))
255 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep))
256 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep))
257 (insert (format "%s %s %so%so%so%s %s " indent hsep hsep hsep hsep hsep hsep))
258 (setq solitaire-end (point))
259 (setq solitaire-end-x (current-column))
260 (setq solitaire-end-y (solitaire-current-line))
261 ))
262
263 (defun solitaire-right ()
264 (interactive)
265 (let ((start (point)))
266 (forward-char)
267 (while (= ?\ (following-char))
268 (forward-char))
269 (if (or (= 0 (following-char))
270 (= ?\ (following-char))
271 (= ?\n (following-char)))
272 (goto-char start))))
273
274 (defun solitaire-left ()
275 (interactive)
276 (let ((start (point)))
277 (backward-char)
278 (while (= ?\ (following-char))
279 (backward-char))
280 (if (or (= 0 (preceding-char))
281 (= ?\ (following-char))
282 (= ?\n (following-char)))
283 (goto-char start))))
284
285 (defun solitaire-up ()
286 (interactive)
287 (let ((start (point))
288 (c (current-column)))
289 (forward-line -1)
290 (move-to-column c)
291 (while (and (= ?\n (following-char))
292 (forward-line -1)
293 (move-to-column c)
294 (not (bolp))))
295 (if (or (= 0 (preceding-char))
296 (= ?\ (following-char))
297 (= ?\= (following-char))
298 (= ?\n (following-char)))
299 (goto-char start)
300 )))
301
302 (defun solitaire-down ()
303 (interactive)
304 (let ((start (point))
305 (c (current-column)))
306 (forward-line 1)
307 (move-to-column c)
308 (while (and (= ?\n (following-char))
309 (forward-line 1)
310 (move-to-column c)
311 (not (eolp))))
312 (if (or (= 0 (following-char))
313 (= ?\ (following-char))
314 (= ?\n (following-char)))
315 (goto-char start))))
316
317 (defun solitaire-center-point ()
318 (interactive)
319 (goto-char solitaire-center))
320
321 (defun solitaire-move-right () (interactive) (solitaire-move '[right]))
322 (defun solitaire-move-left () (interactive) (solitaire-move '[left]))
323 (defun solitaire-move-up () (interactive) (solitaire-move '[up]))
324 (defun solitaire-move-down () (interactive) (solitaire-move '[down]))
325
326 (defun solitaire-possible-move (movesymbol)
327 "Check if a move is possible from current point in the specified direction.
328 MOVESYMBOL specifies the direction.
329 Returns either a string, indicating cause of contraindication, or a
330 list containing three numbers: starting field, skipped field (from
331 which a stone will be taken away) and target."
332
333 (save-excursion
334 (if (memq movesymbol solitaire-valid-directions)
335 (let ((start (point))
336 (skip (progn (funcall movesymbol) (point)))
337 (target (progn (funcall movesymbol) (point))))
338 (if (= skip target)
339 "Off Board!"
340 (if (or (/= ?o (char-after start))
341 (/= ?o (char-after skip))
342 (/= ?. (char-after target)))
343 "Wrong move!"
344 (list start skip target))))
345 "Not a valid direction")))
346
347 (defun solitaire-move (dir)
348 "Pseudo-prefix command to move a stone in Solitaire."
349 (interactive "kMove where? ")
350 (let* ((class (solitaire-possible-move (lookup-key solitaire-mode-map dir)))
351 (buffer-read-only nil))
352 (if (stringp class)
353 (error class)
354 (let ((start (car class))
355 (skip (car (cdr class)))
356 (target (car (cdr (cdr class)))))
357 (goto-char start)
358 (delete-char 1)
359 (insert ?.)
360 (goto-char skip)
361 (delete-char 1)
362 (insert ?.)
363 (goto-char target)
364 (delete-char 1)
365 (insert ?o)
366 (goto-char target)
367 (setq solitaire-stones (1- solitaire-stones))
368 (solitaire-build-modeline)
369 (if solitaire-auto-eval (solitaire-do-check))))))
370
371 (defun solitaire-undo (arg)
372 "Undo a move in Solitaire."
373 (interactive "P")
374 (let ((buffer-read-only nil))
375 (undo arg))
376 (save-excursion
377 (setq solitaire-stones
378 (let ((count 0))
379 (goto-char solitaire-end)
380 (while (search-backward "o" solitaire-start 'done)
381 (and (>= (current-column) solitaire-start-x)
382 (<= (current-column) solitaire-end-x)
383 (>= (solitaire-current-line) solitaire-start-y)
384 (<= (solitaire-current-line) solitaire-end-y)
385 (setq count (1+ count))))
386 count)))
387 (solitaire-build-modeline)
388 (if solitaire-auto-eval (solitaire-do-check)))
389
390 (defun solitaire-check ()
391 (save-excursion
392 (if (= 1 solitaire-stones)
393 0
394 (goto-char solitaire-end)
395 (let ((count 0))
396 (while (search-backward "o" solitaire-start 'done)
397 (and (>= (current-column) solitaire-start-x)
398 (<= (current-column) solitaire-end-x)
399 (>= (solitaire-current-line) solitaire-start-y)
400 (<= (solitaire-current-line) solitaire-end-y)
401 (mapc
402 (lambda (movesymbol)
403 (if (listp (solitaire-possible-move movesymbol))
404 (setq count (1+ count))))
405 solitaire-valid-directions)))
406 count))))
407
408 (defun solitaire-do-check (&optional arg)
409 "Check for any possible moves in Solitaire."
410 (interactive "P")
411 (let ((moves (solitaire-check)))
412 (cond ((= 1 solitaire-stones)
413 (message "Yeah! You made it! Only the King is left!"))
414 ((zerop moves)
415 (message "Sorry, no more possible moves."))
416 ((= 1 moves)
417 (message "There is one possible move."))
418 (t (message "There are %d possible moves." moves)))))
419
420 (defun solitaire-current-line ()
421 "Return the vertical position of point.
422 Seen in info on text lines."
423 (+ (count-lines (point-min) (point))
424 (if (= (current-column) 0) 1 0)
425 -1))
426
427 ;; And here's the spoiler:)
428 (defun solitaire-solve ()
429 "Spoil solitaire by solving the game for you - nearly ...
430 ... stops with five stones left ;)"
431 (interactive)
432 (let ((allmoves [up up S-down up left left S-right up up left S-down
433 up up right right S-left down down down S-up up
434 S-down down down down S-up left left down
435 S-right left left up up S-down right right right
436 S-left left S-right right right right S-left
437 right down down S-up down down left left S-right
438 up up up S-down down S-up up up up S-down up
439 right right S-left down right right down S-up
440 left left left S-right right S-left down down
441 left S-right S-up S-left S-left S-down S-right
442 up S-right left left])
443 ;; down down S-up left S-right
444 ;; right S-left
445 (solitaire-auto-eval nil))
446 (solitaire-center-point)
447 (mapc (lambda (op)
448 (if (memq op '(S-left S-right S-up S-down))
449 (sit-for 0.2))
450 (execute-kbd-macro (vector op))
451 (if (memq op '(S-left S-right S-up S-down))
452 (sit-for 0.4)))
453 allmoves))
454 (solitaire-do-check))
455
456 (provide 'solitaire)
457
458 ;; arch-tag: 1b18ee1c-1e79-4a5b-8658-9560b82e63dd
459 ;;; solitaire.el ends here