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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2015 Free Software
4 @c Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @node Frames
7 @chapter Frames
8 @cindex frame
9
10 A @dfn{frame} is a screen object that contains one or more Emacs
11 windows (@pxref{Windows}). It is the kind of object called a
12 ``window'' in the terminology of graphical environments; but we can't
13 call it a ``window'' here, because Emacs uses that word in a different
14 way. In Emacs Lisp, a @dfn{frame object} is a Lisp object that
15 represents a frame on the screen. @xref{Frame Type}.
16
17 A frame initially contains a single main window and/or a minibuffer
18 window; you can subdivide the main window vertically or horizontally
19 into smaller windows. @xref{Splitting Windows}.
20
21 @cindex terminal
22 A @dfn{terminal} is a display device capable of displaying one or
23 more Emacs frames. In Emacs Lisp, a @dfn{terminal object} is a Lisp
24 object that represents a terminal. @xref{Terminal Type}.
25
26 @cindex text terminal
27 @cindex graphical terminal
28 @cindex graphical display
29 There are two classes of terminals: @dfn{text terminals} and
30 @dfn{graphical terminals}. Text terminals are non-graphics-capable
31 displays, including @command{xterm} and other terminal emulators. On
32 a text terminal, each Emacs frame occupies the terminal's entire
33 screen; although you can create additional frames and switch between
34 them, the terminal only shows one frame at a time. Graphical
35 terminals, on the other hand, are managed by graphical display systems
36 such as the X Window System, which allow Emacs to show multiple frames
37 simultaneously on the same display.
38
39 On GNU and Unix systems, you can create additional frames on any
40 available terminal, within a single Emacs session, regardless of
41 whether Emacs was started on a text or graphical terminal. Emacs can
42 display on both graphical and text terminals simultaneously. This
43 comes in handy, for instance, when you connect to the same session
44 from several remote locations. @xref{Multiple Terminals}.
45
46 @defun framep object
47 This predicate returns a non-@code{nil} value if @var{object} is a
48 frame, and @code{nil} otherwise. For a frame, the value indicates which
49 kind of display the frame uses:
50
51 @table @code
52 @item t
53 The frame is displayed on a text terminal.
54 @item x
55 The frame is displayed on an X graphical terminal.
56 @item w32
57 The frame is displayed on a MS-Windows graphical terminal.
58 @item ns
59 The frame is displayed on a GNUstep or Macintosh Cocoa graphical
60 terminal.
61 @item pc
62 The frame is displayed on an MS-DOS terminal.
63 @end table
64 @end defun
65
66 @defun frame-terminal &optional frame
67 This function returns the terminal object that displays @var{frame}.
68 If @var{frame} is @code{nil} or unspecified, it defaults to the
69 selected frame.
70 @end defun
71
72 @defun terminal-live-p object
73 This predicate returns a non-@code{nil} value if @var{object} is a
74 terminal that is live (i.e., not deleted), and @code{nil} otherwise.
75 For live terminals, the return value indicates what kind of frames are
76 displayed on that terminal; the list of possible values is the same as
77 for @code{framep} above.
78 @end defun
79
80 @menu
81 * Creating Frames:: Creating additional frames.
82 * Multiple Terminals:: Displaying on several different devices.
83 * Frame Geometry:: Geometric properties of frames.
84 * Frame Parameters:: Controlling frame size, position, font, etc.
85 * Terminal Parameters:: Parameters common for all frames on terminal.
86 * Frame Titles:: Automatic updating of frame titles.
87 * Deleting Frames:: Frames last until explicitly deleted.
88 * Finding All Frames:: How to examine all existing frames.
89 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
90 * Input Focus:: Specifying the selected frame.
91 * Visibility of Frames:: Frames may be visible or invisible, or icons.
92 * Raising and Lowering:: Raising a frame makes it hide other windows;
93 lowering it makes the others hide it.
94 * Frame Configurations:: Saving the state of all frames.
95 * Mouse Tracking:: Getting events that say when the mouse moves.
96 * Mouse Position:: Asking where the mouse is, or moving it.
97 * Pop-Up Menus:: Displaying a menu for the user to select from.
98 * Dialog Boxes:: Displaying a box to ask yes or no.
99 * Pointer Shape:: Specifying the shape of the mouse pointer.
100 * Window System Selections:: Transferring text to and from other X clients.
101 * Drag and Drop:: Internals of Drag-and-Drop implementation.
102 * Color Names:: Getting the definitions of color names.
103 * Text Terminal Colors:: Defining colors for text terminals.
104 * Resources:: Getting resource values from the server.
105 * Display Feature Testing:: Determining the features of a terminal.
106 @end menu
107
108 @node Creating Frames
109 @section Creating Frames
110 @cindex frame creation
111
112 To create a new frame, call the function @code{make-frame}.
113
114 @deffn Command make-frame &optional alist
115 This function creates and returns a new frame, displaying the current
116 buffer.
117
118 The @var{alist} argument is an alist that specifies frame parameters
119 for the new frame. @xref{Frame Parameters}. If you specify the
120 @code{terminal} parameter in @var{alist}, the new frame is created on
121 that terminal. Otherwise, if you specify the @code{window-system}
122 frame parameter in @var{alist}, that determines whether the frame
123 should be displayed on a text terminal or a graphical terminal.
124 @xref{Window Systems}. If neither is specified, the new frame is
125 created in the same terminal as the selected frame.
126
127 Any parameters not mentioned in @var{alist} default to the values in
128 the alist @code{default-frame-alist} (@pxref{Initial Parameters});
129 parameters not specified there default from the X resources or its
130 equivalent on your operating system (@pxref{X Resources,, X Resources,
131 emacs, The GNU Emacs Manual}). After the frame is created, Emacs
132 applies any parameters listed in @code{frame-inherited-parameters}
133 (see below) and not present in the argument, taking the values from
134 the frame that was selected when @code{make-frame} was called.
135
136 Note that on multi-monitor displays (@pxref{Multiple Terminals}), the
137 window manager might position the frame differently than specified by
138 the positional parameters in @var{alist} (@pxref{Position
139 Parameters}). For example, some window managers have a policy of
140 displaying the frame on the monitor that contains the largest part of
141 the window (a.k.a.@: the @dfn{dominating} monitor).
142
143 This function itself does not make the new frame the selected frame.
144 @xref{Input Focus}. The previously selected frame remains selected.
145 On graphical terminals, however, the windowing system may select the
146 new frame for its own reasons.
147 @end deffn
148
149 @defvar before-make-frame-hook
150 A normal hook run by @code{make-frame} before it creates the frame.
151 @end defvar
152
153 @defvar after-make-frame-functions
154 An abnormal hook run by @code{make-frame} after it creates the frame.
155 Each function in @code{after-make-frame-functions} receives one argument, the
156 frame just created.
157 @end defvar
158
159 @defvar frame-inherited-parameters
160 This variable specifies the list of frame parameters that a newly
161 created frame inherits from the currently selected frame. For each
162 parameter (a symbol) that is an element in the list and is not present
163 in the argument to @code{make-frame}, the function sets the value of
164 that parameter in the created frame to its value in the selected
165 frame.
166 @end defvar
167
168 @node Multiple Terminals
169 @section Multiple Terminals
170 @cindex multiple terminals
171 @cindex multi-tty
172 @cindex multiple X displays
173 @cindex displays, multiple
174
175 Emacs represents each terminal as a @dfn{terminal object} data type
176 (@pxref{Terminal Type}). On GNU and Unix systems, Emacs can use
177 multiple terminals simultaneously in each session. On other systems,
178 it can only use a single terminal. Each terminal object has the
179 following attributes:
180
181 @itemize @bullet
182 @item
183 The name of the device used by the terminal (e.g., @samp{:0.0} or
184 @file{/dev/tty}).
185
186 @item
187 The terminal and keyboard coding systems used on the terminal.
188 @xref{Terminal I/O Encoding}.
189
190 @item
191 The kind of display associated with the terminal. This is the symbol
192 returned by the function @code{terminal-live-p} (i.e., @code{x},
193 @code{t}, @code{w32}, @code{ns}, or @code{pc}). @xref{Frames}.
194
195 @item
196 A list of terminal parameters. @xref{Terminal Parameters}.
197 @end itemize
198
199 There is no primitive for creating terminal objects. Emacs creates
200 them as needed, such as when you call @code{make-frame-on-display}
201 (described below).
202
203 @defun terminal-name &optional terminal
204 This function returns the file name of the device used by
205 @var{terminal}. If @var{terminal} is omitted or @code{nil}, it
206 defaults to the selected frame's terminal. @var{terminal} can also be
207 a frame, meaning that frame's terminal.
208 @end defun
209
210 @defun terminal-list
211 This function returns a list of all live terminal objects.
212 @end defun
213
214 @defun get-device-terminal device
215 This function returns a terminal whose device name is given by
216 @var{device}. If @var{device} is a string, it can be either the file
217 name of a terminal device, or the name of an X display of the form
218 @samp{@var{host}:@var{server}.@var{screen}}. If @var{device} is a
219 frame, this function returns that frame's terminal; @code{nil} means
220 the selected frame. Finally, if @var{device} is a terminal object
221 that represents a live terminal, that terminal is returned. The
222 function signals an error if its argument is none of the above.
223 @end defun
224
225 @defun delete-terminal &optional terminal force
226 This function deletes all frames on @var{terminal} and frees the
227 resources used by it. It runs the abnormal hook
228 @code{delete-terminal-functions}, passing @var{terminal} as the
229 argument to each function.
230
231 If @var{terminal} is omitted or @code{nil}, it defaults to the
232 selected frame's terminal. @var{terminal} can also be a frame,
233 meaning that frame's terminal.
234
235 Normally, this function signals an error if you attempt to delete the
236 sole active terminal, but if @var{force} is non-@code{nil}, you are
237 allowed to do so. Emacs automatically calls this function when the
238 last frame on a terminal is deleted (@pxref{Deleting Frames}).
239 @end defun
240
241 @defvar delete-terminal-functions
242 An abnormal hook run by @code{delete-terminal}. Each function
243 receives one argument, the @var{terminal} argument passed to
244 @code{delete-terminal}. Due to technical details, the functions may
245 be called either just before the terminal is deleted, or just
246 afterwards.
247 @end defvar
248
249 @cindex terminal-local variables
250 A few Lisp variables are @dfn{terminal-local}; that is, they have a
251 separate binding for each terminal. The binding in effect at any time
252 is the one for the terminal that the currently selected frame belongs
253 to. These variables include @code{default-minibuffer-frame},
254 @code{defining-kbd-macro}, @code{last-kbd-macro}, and
255 @code{system-key-alist}. They are always terminal-local, and can
256 never be buffer-local (@pxref{Buffer-Local Variables}).
257
258 On GNU and Unix systems, each X display is a separate graphical
259 terminal. When Emacs is started from within the X window system, it
260 uses the X display specified by the @env{DISPLAY} environment
261 variable, or by the @samp{--display} option (@pxref{Initial Options,,,
262 emacs, The GNU Emacs Manual}). Emacs can connect to other X displays
263 via the command @code{make-frame-on-display}. Each X display has its
264 own selected frame and its own minibuffer windows; however, only one
265 of those frames is @emph{the} selected frame at any given moment
266 (@pxref{Input Focus}). Emacs can even connect to other text
267 terminals, by interacting with the @command{emacsclient} program.
268 @xref{Emacs Server,,, emacs, The GNU Emacs Manual}.
269
270 @cindex X display names
271 @cindex display name on X
272 A single X server can handle more than one display. Each X display
273 has a three-part name,
274 @samp{@var{hostname}:@var{displaynumber}.@var{screennumber}}. The
275 first part, @var{hostname}, specifies the name of the machine to which
276 the display is physically connected. The second part,
277 @var{displaynumber}, is a zero-based number that identifies one or
278 more monitors connected to that machine that share a common keyboard
279 and pointing device (mouse, tablet, etc.). The third part,
280 @var{screennumber}, identifies a zero-based screen number (a separate
281 monitor) that is part of a single monitor collection on that X server.
282 When you use two or more screens belonging to one server, Emacs knows
283 by the similarity in their names that they share a single keyboard.
284
285 Systems that don't use the X window system, such as MS-Windows,
286 don't support the notion of X displays, and have only one display on
287 each host. The display name on these systems doesn't follow the above
288 3-part format; for example, the display name on MS-Windows systems is
289 a constant string @samp{w32}, and exists for compatibility, so that
290 you could pass it to functions that expect a display name.
291
292 @deffn Command make-frame-on-display display &optional parameters
293 This function creates and returns a new frame on @var{display}, taking
294 the other frame parameters from the alist @var{parameters}.
295 @var{display} should be the name of an X display (a string).
296
297 Before creating the frame, this function ensures that Emacs is set
298 up to display graphics. For instance, if Emacs has not processed X
299 resources (e.g., if it was started on a text terminal), it does so at
300 this time. In all other respects, this function behaves like
301 @code{make-frame} (@pxref{Creating Frames}).
302 @end deffn
303
304 @defun x-display-list
305 This function returns a list that indicates which X displays Emacs has
306 a connection to. The elements of the list are strings, and each one
307 is a display name.
308 @end defun
309
310 @defun x-open-connection display &optional xrm-string must-succeed
311 This function opens a connection to the X display @var{display},
312 without creating a frame on that display. Normally, Emacs Lisp
313 programs need not call this function, as @code{make-frame-on-display}
314 calls it automatically. The only reason for calling it is to check
315 whether communication can be established with a given X display.
316
317 The optional argument @var{xrm-string}, if not @code{nil}, is a string
318 of resource names and values, in the same format used in the
319 @file{.Xresources} file. @xref{X Resources,, X Resources, emacs, The
320 GNU Emacs Manual}. These values apply to all Emacs frames created on
321 this display, overriding the resource values recorded in the X server.
322 Here's an example of what this string might look like:
323
324 @example
325 "*BorderWidth: 3\n*InternalBorder: 2\n"
326 @end example
327
328 If @var{must-succeed} is non-@code{nil}, failure to open the connection
329 terminates Emacs. Otherwise, it is an ordinary Lisp error.
330 @end defun
331
332 @defun x-close-connection display
333 This function closes the connection to display @var{display}. Before
334 you can do this, you must first delete all the frames that were open
335 on that display (@pxref{Deleting Frames}).
336 @end defun
337
338 @cindex multi-monitor
339 On some multi-monitor setups, a single X display outputs to more
340 than one physical monitor. You can use the functions
341 @code{display-monitor-attributes-list} and @code{frame-monitor-attributes}
342 to obtain information about such setups.
343
344 @defun display-monitor-attributes-list &optional display
345 This function returns a list of physical monitor attributes on
346 @var{display}, which can be a display name (a string), a terminal, or
347 a frame; if omitted or @code{nil}, it defaults to the selected frame's
348 display. Each element of the list is an association list,
349 representing the attributes of a physical monitor. The first element
350 corresponds to the primary monitor. The attribute keys and values
351 are:
352
353 @table @samp
354 @item geometry
355 Position of the top-left corner of the monitor's screen and its size,
356 in pixels, as @samp{(@var{x} @var{y} @var{width} @var{height})}. Note
357 that, if the monitor is not the primary monitor, some of the
358 coordinates might be negative.
359
360 @item workarea
361 Position of the top-left corner and size of the work area (usable
362 space) in pixels as @samp{(@var{x} @var{y} @var{width} @var{height})}.
363 This may be different from @samp{geometry} in that space occupied by
364 various window manager features (docks, taskbars, etc.)@: may be
365 excluded from the work area. Whether or not such features actually
366 subtract from the work area depends on the platform and environment.
367 Again, if the monitor is not the primary monitor, some of the
368 coordinates might be negative.
369
370 @item mm-size
371 Width and height in millimeters as @samp{(@var{width} @var{height})}
372
373 @item frames
374 List of frames that this physical monitor dominates (see below).
375
376 @item name
377 Name of the physical monitor as @var{string}.
378
379 @item source
380 Source of the multi-monitor information as @var{string};
381 e.g., @samp{XRandr} or @samp{Xinerama}.
382 @end table
383
384 @var{x}, @var{y}, @var{width}, and @var{height} are integers.
385 @samp{name} and @samp{source} may be absent.
386
387 A frame is @dfn{dominated} by a physical monitor when either the
388 largest area of the frame resides in that monitor, or (if the frame
389 does not intersect any physical monitors) that monitor is the closest
390 to the frame. Every (non-tooltip) frame (whether visible or not) in a
391 graphical display is dominated by exactly one physical monitor at a
392 time, though the frame can span multiple (or no) physical monitors.
393
394 Here's an example of the data produced by this function on a 2-monitor
395 display:
396
397 @lisp
398 (display-monitor-attributes-list)
399 @result{}
400 (((geometry 0 0 1920 1080) ;; @r{Left-hand, primary monitor}
401 (workarea 0 0 1920 1050) ;; @r{A taskbar occupies some of the height}
402 (mm-size 677 381)
403 (name . "DISPLAY1")
404 (frames #<frame emacs@@host *Messages* 0x11578c0>
405 #<frame emacs@@host *scratch* 0x114b838>))
406 ((geometry 1920 0 1680 1050) ;; @r{Right-hand monitor}
407 (workarea 1920 0 1680 1050) ;; @r{Whole screen can be used}
408 (mm-size 593 370)
409 (name . "DISPLAY2")
410 (frames)))
411 @end lisp
412
413 @end defun
414
415 @defun frame-monitor-attributes &optional frame
416 This function returns the attributes of the physical monitor
417 dominating (see above) @var{frame}, which defaults to the selected frame.
418 @end defun
419
420
421 @node Frame Geometry
422 @section Frame Geometry
423 @cindex frame geometry
424 @cindex frame position
425 @cindex position of frame
426 @cindex frame size
427 @cindex size of frame
428
429 The geometry of a frame depends on the toolkit that was used to build
430 this instance of Emacs and the terminal that displays the frame. This
431 chapter describes these dependencies and some of the functions to deal
432 with them. Note that the @var{frame} argument of all of these functions
433 has to specify a live frame (@pxref{Deleting Frames}). If omitted or
434 @code{nil}, it specifies the selected frame (@pxref{Input Focus}).
435
436 @menu
437 * Frame Layout:: Basic layout of frames.
438 * Frame Font:: The default font of a frame and how to set it.
439 * Size and Position:: Changing the size and position of a frame.
440 * Implied Frame Resizing:: Implied resizing of frames and how to prevent it.
441 @end menu
442
443
444 @node Frame Layout
445 @subsection Frame Layout
446 @cindex frame layout
447 @cindex layout of frame
448
449 The drawing below sketches the layout of a frame on a graphical
450 terminal:
451 @smallexample
452 @group
453
454 <------------ Outer Frame Width ----------->
455 ___________________________________________
456 ^(0) ___________ External Border __________ |
457 | | |_____________ Title Bar ______________| |
458 | | (1)_____________ Menu Bar ______________| | ^
459 | | (2)_____________ Tool Bar ______________| | ^
460 | | (3) _________ Internal Border ________ | | ^
461 | | | | ^ | | | |
462 | | | | | | | | |
463 Outer | | | Inner | | | Native
464 Frame | | | Frame | | | Frame
465 Height | | | Height | | | Height
466 | | | | | | | | |
467 | | | |<--+--- Inner Frame Width ------->| | | |
468 | | | | | | | | |
469 | | | |___v______________________________| | | |
470 | | |___________ Internal Border __________| | v
471 v |______________ External Border _____________|
472 <-------- Native Frame Width -------->
473
474 @end group
475 @end smallexample
476
477 In practice not all of the areas shown in the drawing will or may be
478 present. The meaning of these areas is:
479
480 @table @samp
481 @item Outer Frame
482 @cindex outer frame
483 @cindex outer edges
484 @cindex outer width
485 @cindex outer height
486 The @dfn{outer frame} is a rectangle comprising all areas shown in the
487 drawing. The edges of that rectangle are called the @dfn{outer edges}
488 of the frame. The @dfn{outer width} and @dfn{outer height} of the frame
489 specify the size of that rectangle.
490
491 @cindex outer position
492 The upper left corner of the outer frame (indicated by @samp{(0)} in the
493 drawing above) is the @dfn{outer position} or the frame. It is
494 specified by and settable via the @code{left} and @code{top} frame
495 parameters (@pxref{Position Parameters}) as well as the functions
496 @code{frame-position} and @code{set-frame-position} (@pxref{Size and
497 Position}).
498
499 @item External Border
500 @cindex external border
501 The @dfn{external border} is part of the decorations supplied by the
502 window manager. It's typically used for resizing the frame with the
503 mouse. The external border is normally not shown on fullboth and
504 maximized frames (@pxref{Size Parameters}) and doesn't exist for text
505 terminal frames.
506
507 The external border should not be confused with the @dfn{outer
508 border} specified by the @code{border-width} frame parameter
509 (@pxref{Layout Parameters}). Since the outer border is usually ignored
510 on most platforms it is not covered here.
511
512 @item Title Bar
513 @cindex title bar
514 The @dfn{title bar} is also part of the window manager's decorations and
515 typically displays the title of the frame (@pxref{Frame Titles}) as well
516 as buttons for minimizing, maximizing and deleting the frame. The title
517 bar is usually not displayed on fullboth (@pxref{Size Parameters})
518 or tooltip frames. Title bars don't exist for text terminal frames.
519
520 @item Menu Bar
521 @cindex internal menu bar
522 @cindex external menu bar
523 The menu bar (@pxref{Menu Bar}) can be either internal (drawn by Emacs
524 itself) or external (drawn by a toolkit). Most builds (GTK+, Lucid,
525 Motif and Windows) rely on an external menu bar. NS also uses an
526 external menu bar which, however, is not part of the outer frame.
527 Non-toolkit builds can provide an internal menu bar. On text terminal
528 frames, the menu bar is part of the frame's root window (@pxref{Windows
529 and Frames}).
530
531 @item Tool Bar
532 @cindex internal tool bar
533 @cindex external tool bar
534 Like the menu bar, the tool bar (@pxref{Tool Bar}) can be either
535 internal (drawn by Emacs itself) or external (drawn by a toolkit). The
536 GTK+ and NS builds have the tool bar drawn by the toolkit. The
537 remaining builds use internal tool bars. With GTK+ the tool bar can be
538 located on either side of the frame, immediately outside the internal
539 border, see below.
540
541 @item Native Frame
542 @cindex native frame
543 @cindex native edges
544 @cindex native width
545 @cindex native height
546 @cindex display area
547 The @dfn{native frame} is a rectangle located entirely within the outer
548 frame. It excludes the areas occupied by the external border, the title
549 bar and any external menu or external tool bar. The area enclosed by
550 the native frame is sometimes also referred to as the @dfn{display area}
551 of the frame. The edges of the native frame are called the @dfn{native
552 edges} of the frame. The @dfn{native width} and @dfn{native height} of
553 the frame specify the size of the rectangle.
554
555 @cindex native position
556 The top left corner of the native frame specifies the @dfn{native
557 position} of the frame. (1)--(3) in the drawing above indicate that
558 position for the various builds:
559
560 @itemize @w
561 @item (1) non-toolkit and terminal frames
562
563 @item (2) Lucid, Motif and Windows frames
564
565 @item (3) GTK+ and NS frames
566 @end itemize
567
568 Accordingly, the native height of a frame includes the height of the
569 tool bar but not that of the menu bar (Lucid, Motif, Windows) or those
570 of the menu bar and the tool bar (non-toolkit and text terminal frames).
571
572 The native position of a frame is the reference position of functions
573 that set or return the current position of the mouse (@pxref{Mouse
574 Position}) and for functions dealing with the position of windows like
575 @code{window-edges}, @code{window-at} or @code{coordinates-in-window-p}
576 (@pxref{Coordinates and Windows}).
577
578 @item Internal Border
579 The internal border (@pxref{Layout Parameters}) is a border drawn by
580 Emacs around the inner frame (see below).
581
582 @item Inner Frame
583 @cindex inner frame
584 @cindex inner edges
585 @cindex inner width
586 @cindex inner height
587 The @dfn{inner frame} is the rectangle reserved for the frame's windows.
588 It's enclosed by the internal border which, however, is not part of the
589 inner frame. Its edges are called the @dfn{inner edges} of the frame.
590 The @dfn{inner width} and @dfn{inner height} specify the size of the
591 rectangle.
592
593 @cindex minibuffer-less frame
594 @cindex minibuffer-only frame
595 As a rule, the inner frame is subdivided into the frame's root window
596 (@pxref{Windows and Frames}) and the frame's minibuffer window
597 (@pxref{Minibuffer Windows}). There are two notable exceptions to this
598 rule: A @dfn{minibuffer-less frame} contains a root window only and does
599 not contain a minibuffer window. A @dfn{minibuffer-only frame} contains
600 only a minibuffer window which also serves as that frame's root window.
601 See @ref{Initial Parameters} for how to create such frame
602 configurations.
603
604 @item Text Area
605 @cindex text area
606 The @dfn{text area} of a frame is a somewhat fictitious area located
607 entirely within the native frame. It can be obtained by removing from
608 the native frame any internal borders, one vertical and one horizontal
609 scroll bar, and one left and one right fringe as specified for this
610 frame, see @ref{Layout Parameters}.
611 @end table
612
613 @cindex absolute position
614 The @dfn{absolute position} of a frame or its edges is usually given in
615 terms of pixels counted from an origin at position (0, 0) of the frame's
616 display. Note that with multiple monitors the origin does not
617 necessarily coincide with the top left corner of the entire usable
618 display area. Hence the absolute outer position of a frame or the
619 absolute positions of the edges of the outer, native or inner frame can
620 be negative in such an environment even when that frame is completely
621 visible.
622
623 For a frame on a graphical terminal the following function returns the
624 sizes of the areas described above:
625
626 @defun frame-geometry &optional frame
627 This function returns geometric attributes of @var{frame}. The return
628 value is an association list of the attributes listed below. All
629 coordinate, height and width values are integers counting pixels.
630
631 @table @code
632 @item outer-position
633 A cons of the absolute X- and Y-coordinates of the outer position of
634 @var{frame}, relative to the origin at position (0, 0) of @var{frame}'s
635 display.
636
637 @item outer-size
638 A cons of the outer width and height of @var{frame}.
639
640 @item external-border-size
641 A cons of the horizontal and vertical width of @var{frame}'s external
642 borders as supplied by the window manager. If the window manager
643 doesn't supply these values, Emacs will try to guess them from the
644 coordinates of the outer and inner frame.
645
646 @item title-bar-size
647 A cons of the width and height of the title bar of @var{frame} as
648 supplied by the window manager or operating system. If both of them are
649 zero, the frame has no title bar. If only the width is zero, Emacs was
650 not able to retrieve the width information.
651
652 @item menu-bar-external
653 If non-@code{nil}, this means the menu bar is external (not part of the
654 native frame of @var{frame}).
655
656 @item menu-bar-size
657 A cons of the width and height of the menu bar of @var{frame}.
658
659 @item tool-bar-external
660 If non-@code{nil}, this means the tool bar is external (not part of the
661 native frame of @var{frame}).
662
663 @item tool-bar-position
664 This tells on which side the tool bar on @var{frame} is and can be one
665 of @code{left}, @code{top}, @code{right} or @code{bottom}. The only
666 toolkit that currently supports a value other than @code{top} is GTK+.
667
668 @item tool-bar-size
669 A cons of the width and height of the tool bar of @var{frame}.
670
671 @item internal-border-width
672 The width of the internal border of @var{frame}.
673 @end table
674 @end defun
675
676 The following function can be used to retrieve the edges of the outer,
677 native and inner frame.
678
679 @defun frame-edges &optional frame type
680 This function returns the edges of the outer, native or inner frame of
681 @var{frame}. @var{frame} must be a live frame and defaults to the
682 selected one. The list returned has the form (@var{left} @var{top}
683 @var{right} @var{bottom}) where all values are in pixels relative to the
684 position (0, 0) of @var{frame}'s display. For terminal frames
685 @var{left} and @var{top} are both zero.
686
687 Optional argument @var{type} specifies the type of the edges to return:
688 @var{type} @code{outer-edges} means to return the outer edges of
689 @var{frame}, @code{native-edges} (or @code{nil}) means to return its
690 native edges and @code{inner-edges} means to return its inner edges.
691
692 Notice that the pixels at the positions @var{bottom} and @var{right}
693 lie immediately outside the corresponding frame. This means that if you
694 have, for example, two side-by-side frames positioned such that the
695 right outer edge of the frame on the left equals the left outer edge of
696 the frame on the right, the pixels representing that edge are part
697 of the frame on the right.
698 @end defun
699
700
701 @node Frame Font
702 @subsection Frame Font
703 @cindex default font
704 @cindex default character size
705 @cindex default character width
706 @cindex default width of character
707 @cindex default character height
708 @cindex default height of character
709 Each frame has a @dfn{default font} which specifies the default
710 character size for that frame. This size is meant when retrieving or
711 changing the size of a frame in terms of columns or lines
712 (@pxref{Size Parameters}). It is also used when resizing (@pxref{Window
713 Sizes}) or splitting (@pxref{Splitting Windows}) windows.
714
715 @cindex line height
716 @cindex column width
717 The term @dfn{line height} is sometimes used instead of ``default
718 character height''. Similarly, the term @dfn{column width} is used as
719 shorthand for ``default character width''.
720
721 @defun frame-char-height &optional frame
722 @defunx frame-char-width &optional frame
723 These functions return the default height and width of a character in
724 @var{frame}, measured in pixels. Together, these values establish the
725 size of the default font on @var{frame}. The values depend on the
726 choice of font for @var{frame}, see @ref{Font and Color Parameters}.
727 @end defun
728
729 The default font can be also set directly with the following function:
730
731 @deffn Command set-frame-font font &optional keep-size frames
732 This sets the default font to @var{font}. When called interactively, it
733 prompts for the name of a font, and uses that font on the selected
734 frame. When called from Lisp, @var{font} should be a font name (a
735 string), a font object, font entity, or a font spec.
736
737 If the optional argument @var{keep-size} is @code{nil}, this keeps the
738 number of frame lines and columns fixed. (If non-@code{nil}, the option
739 @code{frame-inhibit-implied-resize} described in the next section will
740 override this.) If @var{keep-size} is non-@code{nil} (or with a prefix
741 argument), it tries to keep the size of the display area of the current
742 frame fixed by adjusting the number of lines and columns.
743
744 If the optional argument @var{frames} is @code{nil}, this applies the
745 font to the selected frame only. If @var{frames} is non-@code{nil}, it
746 should be a list of frames to act upon, or @code{t} meaning all existing
747 and all future graphical frames.
748 @end deffn
749
750
751 @node Size and Position
752 @subsection Size and Position
753 @cindex frame size
754 @cindex frame position
755 @cindex position of frame
756
757 You can read or change the position of a frame using the frame
758 parameters @code{left} and @code{top} (@pxref{Position Parameters}) and
759 its size using the @code{height} and @code{width} parameters
760 (@pxref{Size Parameters}). Here are some special features for working
761 with sizes and positions. For all of these functions the argument
762 @var{frame} must denote a live frame and defaults to the selected frame.
763
764 @defun frame-position &optional Lisp_Object &optional frame
765 This function returns the outer position (@pxref{Frame Layout}) of
766 @var{frame} in pixels. The value is a cons giving the coordinates of
767 the top left corner of the outer frame of @var{frame} relative to an
768 origin at the position (0, 0) of the frame's display. On a text
769 terminal frame both values are zero.
770 @end defun
771
772 @defun set-frame-position frame X Y
773 This function sets the outer frame position of @var{frame} to @var{X}
774 and @var{Y}. The latter arguments specify pixels and normally count
775 from an origin at the position (0, 0) of @var{frame}'s display.
776
777 A negative parameter value positions the right edge of the outer frame
778 by @var{-x} pixels left from the right edge of the screen or the bottom
779 edge by @var{-y} pixels up from the bottom edge of the screen.
780
781 This function has no effect on text terminal frames.
782 @end defun
783
784 @defun frame-pixel-height &optional frame
785 @defunx frame-pixel-width &optional frame
786 These functions return the inner height and width (the height and
787 width of the display area, see @ref{Frame Layout}) of @var{frame} in
788 pixels. For a text terminal, the results are in characters rather than
789 pixels.
790 @end defun
791
792 @defun frame-text-height &optional frame
793 @defunx frame-text-width &optional frame
794 These functions return the height and width of the text area of
795 @var{frame} (@pxref{Frame Layout}), measured in pixels. For a text
796 terminal, the results are in characters rather than pixels.
797
798 The value returned by @code{frame-text-height} differs from that
799 returned by @code{frame-pixel-height} by not including the heights of
800 any internal tool bar or menu bar, the height of one horizontal scroll
801 bar and the widths of the internal border.
802
803 The value returned by @code{frame-text-width} differs from that returned
804 by @code{frame-pixel-width} by not including the width of one vertical
805 scroll bar, the widths of one left and one right fringe and the widths
806 of the internal border.
807 @end defun
808
809 @defun frame-height &optional frame
810 @defunx frame-width &optional frame
811 These functions return the height and width of the text area of
812 @var{frame}, measured in units of the default font height and width of
813 @var{frame} (@pxref{Frame Font}). These functions are plain shorthands
814 for writing @code{(frame-parameter frame 'height)} and
815 @code{(frame-parameter frame 'width)}.
816
817 If the text area of @var{frame} measured in pixels is not a multiple of
818 its default font size, the values returned by these functions are
819 rounded down to the number of characters of the default font that fully
820 fit into the text area.
821 @end defun
822
823 @defopt frame-resize-pixelwise
824 If this option is @code{nil}, a frame's size is usually rounded to a
825 multiple of the current values of that frame's @code{frame-char-height}
826 and @code{frame-char-width} whenever the frame is resized. If this is
827 non-@code{nil}, no rounding occurs, hence frame sizes can
828 increase/decrease by one pixel.
829
830 Setting this variable usually causes the next resize operation to pass
831 the corresponding size hints to the window manager. This means that
832 this variable should be set only in a user's initial file; applications
833 should never bind it temporarily.
834
835 The precise meaning of a value of @code{nil} for this option depends on
836 the toolkit used. Dragging the external border with the mouse is done
837 character-wise provided the window manager is willing to process the
838 corresponding size hints. Calling @code{set-frame-size} (see below)
839 with arguments that do not specify the frame size as an integer multiple
840 of its character size, however, may: be ignored, cause a rounding
841 (GTK+), or be accepted (Lucid, Motif, MS-Windows).
842
843 With some window managers you may have to set this to non-@code{nil} in
844 order to make a frame appear truly maximized or fullscreen.
845 @end defopt
846
847 @defun set-frame-size frame width height pixelwise
848 This function sets the size of the text area of @var{frame}, measured in
849 terms of the canonical height and width of a character on @var{frame}
850 (@pxref{Frame Font}).
851
852 The optional argument @var{pixelwise} non-@code{nil} means to measure
853 the new width and height in units of pixels instead. Note that if
854 @code{frame-resize-pixelwise} is @code{nil}, some toolkits may refuse to
855 fully honor the request if it does not increase/decrease the frame size
856 to a multiple of its character size.
857 @end defun
858
859 @defun set-frame-height frame height &optional pretend pixelwise
860 This function resizes the text area of @var{frame} to a height of
861 @var{height} lines. The sizes of existing windows in @var{frame} are
862 altered proportionally to fit.
863
864 If @var{pretend} is non-@code{nil}, then Emacs displays @var{height}
865 lines of output in @var{frame}, but does not change its value for the
866 actual height of the frame. This is only useful on text terminals.
867 Using a smaller height than the terminal actually implements may be
868 useful to reproduce behavior observed on a smaller screen, or if the
869 terminal malfunctions when using its whole screen. Setting the frame
870 height directly does not always work, because knowing the correct
871 actual size may be necessary for correct cursor positioning on
872 text terminals.
873
874 The optional fourth argument @var{pixelwise} non-@code{nil} means that
875 @var{frame} should be @var{height} pixels high. Note that if
876 @code{frame-resize-pixelwise} is @code{nil}, some toolkits may refuse to
877 fully honor the request if it does not increase/decrease the frame
878 height to a multiple of its character height.
879 @end defun
880
881 @defun set-frame-width frame width &optional pretend pixelwise
882 This function sets the width of the text area of @var{frame}, measured
883 in characters. The argument @var{pretend} has the same meaning as in
884 @code{set-frame-height}.
885
886 The optional fourth argument @var{pixelwise} non-@code{nil} means that
887 @var{frame} should be @var{width} pixels wide. Note that if
888 @code{frame-resize-pixelwise} is @code{nil}, some toolkits may refuse to
889 fully honor the request if it does not increase/decrease the frame width
890 to a multiple of its character width.
891 @end defun
892
893 None of these three functions will make a frame smaller than needed to
894 display all of its windows together with their scroll bars, fringes,
895 margins, dividers, mode and header lines. This contrasts with requests
896 by the window manager triggered, for example, by dragging the external
897 border of a frame with the mouse. Such requests are always honored by
898 clipping, if necessary, portions that cannot be displayed at the right,
899 bottom corner of the frame.
900
901
902 @node Implied Frame Resizing
903 @subsection Implied Frame Resizing
904 @cindex implied frame resizing
905 @cindex implied resizing of frame
906
907 By default, Emacs tries to keep the number of lines and columns of a
908 frame's text area unaltered when, for example, adding or removing the
909 menu bar, changing the default font or setting the width of the frame's
910 scroll bars. This means, however, that in such case Emacs must ask the
911 window manager to resize the outer frame in order to accommodate the
912 size change. Note that wrapping a menu or tool bar usually does not
913 resize the frame's outer size, hence this will alter the number of
914 displayed lines.
915
916 Occasionally, such @dfn{implied frame resizing} may be unwanted, for
917 example, when the frame is maximized or made fullscreen (where it's
918 turned off by default). In other cases you can disable implied resizing
919 with the following option:
920
921 @defopt frame-inhibit-implied-resize
922 If this option is @code{nil}, changing font, menu bar, tool bar,
923 internal borders, fringes or scroll bars of a specific frame may
924 implicitly resize the frame's display area in order to preserve the
925 number of columns or lines the frame displays. If this option is
926 non-@code{nil}, no implied resizing is done.
927
928 The value of this option can be also be a list of frame parameters. In
929 that case, implied resizing is inhibited when changing a parameter that
930 appears in this list. The frame parameters currently handled by this
931 option are: @code{font}, @code{font-backend},
932 @code{internal-border-width}, @code{menu-bar-lines} and
933 @code{tool-bar-lines}.
934
935 Changing any of the @code{scroll-bar-width}, @code{scroll-bar-height},
936 @code{vertical-scroll-bars}, @code{horizontal-scroll-bars},
937 @code{left-fringe} and @code{right-fringe} frame parameters is handled
938 as if the frame contained just one live window. This means, for
939 example, that removing vertical scroll bars on a frame containing
940 several side by side windows will shrink the outer frame width by the
941 width of one scroll bar provided this option is @code{nil} and keep it
942 unchanged if this option is either @code{t} or a list containing
943 @code{vertical-scroll-bars}.
944
945 The default value is @code{'(tool-bar-lines)} for Lucid, Motif and
946 Windows (which means that adding/removing a tool bar there does not
947 change the outer frame height), @code{nil} on all other window systems
948 including GTK+ (which means that changing any of the parameters listed
949 above may change the size of the outer frame), and @code{t} otherwise
950 (which means the outer frame size never changes implicitly when there's
951 no window system support).
952
953 Note that when a frame is not large enough to accommodate a change of
954 any of the parameters listed above, Emacs may try to enlarge the frame
955 even if this option is non-@code{nil}.
956 @end defopt
957
958
959 @node Frame Parameters
960 @section Frame Parameters
961 @cindex frame parameters
962
963 A frame has many parameters that control its appearance and behavior.
964 Just what parameters a frame has depends on what display mechanism it
965 uses.
966
967 Frame parameters exist mostly for the sake of graphical displays.
968 Most frame parameters have no effect when applied to a frame on a text
969 terminal; only the @code{height}, @code{width}, @code{name},
970 @code{title}, @code{menu-bar-lines}, @code{buffer-list} and
971 @code{buffer-predicate} parameters do something special. If the
972 terminal supports colors, the parameters @code{foreground-color},
973 @code{background-color}, @code{background-mode} and
974 @code{display-type} are also meaningful. If the terminal supports
975 frame transparency, the parameter @code{alpha} is also meaningful.
976
977 @menu
978 * Parameter Access:: How to change a frame's parameters.
979 * Initial Parameters:: Specifying frame parameters when you make a frame.
980 * Window Frame Parameters:: List of frame parameters for window systems.
981 * Geometry:: Parsing geometry specifications.
982 @end menu
983
984 @node Parameter Access
985 @subsection Access to Frame Parameters
986
987 These functions let you read and change the parameter values of a
988 frame.
989
990 @defun frame-parameter frame parameter
991 This function returns the value of the parameter @var{parameter} (a
992 symbol) of @var{frame}. If @var{frame} is @code{nil}, it returns the
993 selected frame's parameter. If @var{frame} has no setting for
994 @var{parameter}, this function returns @code{nil}.
995 @end defun
996
997 @defun frame-parameters &optional frame
998 The function @code{frame-parameters} returns an alist listing all the
999 parameters of @var{frame} and their values. If @var{frame} is
1000 @code{nil} or omitted, this returns the selected frame's parameters
1001 @end defun
1002
1003 @defun modify-frame-parameters frame alist
1004 This function alters the parameters of frame @var{frame} based on the
1005 elements of @var{alist}. Each element of @var{alist} has the form
1006 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
1007 parameter. If you don't mention a parameter in @var{alist}, its value
1008 doesn't change. If @var{frame} is @code{nil}, it defaults to the selected
1009 frame.
1010 @end defun
1011
1012 @defun set-frame-parameter frame parm value
1013 This function sets the frame parameter @var{parm} to the specified
1014 @var{value}. If @var{frame} is @code{nil}, it defaults to the
1015 selected frame.
1016 @end defun
1017
1018 @defun modify-all-frames-parameters alist
1019 This function alters the frame parameters of all existing frames
1020 according to @var{alist}, then modifies @code{default-frame-alist}
1021 (and, if necessary, @code{initial-frame-alist}) to apply the same
1022 parameter values to frames that will be created henceforth.
1023 @end defun
1024
1025 @node Initial Parameters
1026 @subsection Initial Frame Parameters
1027 @cindex parameters of initial frame
1028
1029 You can specify the parameters for the initial startup frame by
1030 setting @code{initial-frame-alist} in your init file (@pxref{Init
1031 File}).
1032
1033 @defopt initial-frame-alist
1034 This variable's value is an alist of parameter values used when
1035 creating the initial frame. You can set this variable to specify the
1036 appearance of the initial frame without altering subsequent frames.
1037 Each element has the form:
1038
1039 @example
1040 (@var{parameter} . @var{value})
1041 @end example
1042
1043 Emacs creates the initial frame before it reads your init
1044 file. After reading that file, Emacs checks @code{initial-frame-alist},
1045 and applies the parameter settings in the altered value to the already
1046 created initial frame.
1047
1048 If these settings affect the frame geometry and appearance, you'll see
1049 the frame appear with the wrong ones and then change to the specified
1050 ones. If that bothers you, you can specify the same geometry and
1051 appearance with X resources; those do take effect before the frame is
1052 created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
1053
1054 X resource settings typically apply to all frames. If you want to
1055 specify some X resources solely for the sake of the initial frame, and
1056 you don't want them to apply to subsequent frames, here's how to achieve
1057 this. Specify parameters in @code{default-frame-alist} to override the
1058 X resources for subsequent frames; then, to prevent these from affecting
1059 the initial frame, specify the same parameters in
1060 @code{initial-frame-alist} with values that match the X resources.
1061 @end defopt
1062
1063 @cindex minibuffer-only frame
1064 If these parameters include @code{(minibuffer . nil)}, that indicates
1065 that the initial frame should have no minibuffer. In this case, Emacs
1066 creates a separate @dfn{minibuffer-only frame} as well.
1067
1068 @defopt minibuffer-frame-alist
1069 This variable's value is an alist of parameter values used when
1070 creating an initial minibuffer-only frame (i.e., the minibuffer-only
1071 frame that Emacs creates if @code{initial-frame-alist} specifies a
1072 frame with no minibuffer).
1073 @end defopt
1074
1075 @defopt default-frame-alist
1076 This is an alist specifying default values of frame parameters for all
1077 Emacs frames---the first frame, and subsequent frames. When using the X
1078 Window System, you can get the same results by means of X resources
1079 in many cases.
1080
1081 Setting this variable does not affect existing frames. Furthermore,
1082 functions that display a buffer in a separate frame may override the
1083 default parameters by supplying their own parameters.
1084 @end defopt
1085
1086 If you invoke Emacs with command-line options that specify frame
1087 appearance, those options take effect by adding elements to either
1088 @code{initial-frame-alist} or @code{default-frame-alist}. Options
1089 which affect just the initial frame, such as @samp{--geometry} and
1090 @samp{--maximized}, add to @code{initial-frame-alist}; the others add
1091 to @code{default-frame-alist}. @pxref{Emacs Invocation,, Command Line
1092 Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}.
1093
1094 @node Window Frame Parameters
1095 @subsection Window Frame Parameters
1096 @cindex frame parameters for windowed displays
1097
1098 Just what parameters a frame has depends on what display mechanism
1099 it uses. This section describes the parameters that have special
1100 meanings on some or all kinds of terminals. Of these, @code{name},
1101 @code{title}, @code{height}, @code{width}, @code{buffer-list} and
1102 @code{buffer-predicate} provide meaningful information in terminal
1103 frames, and @code{tty-color-mode} is meaningful only for frames on
1104 text terminals.
1105
1106 @menu
1107 * Basic Parameters:: Parameters that are fundamental.
1108 * Position Parameters:: The position of the frame on the screen.
1109 * Size Parameters:: Frame's size.
1110 * Layout Parameters:: Size of parts of the frame, and
1111 enabling or disabling some parts.
1112 * Buffer Parameters:: Which buffers have been or should be shown.
1113 * Management Parameters:: Communicating with the window manager.
1114 * Cursor Parameters:: Controlling the cursor appearance.
1115 * Font and Color Parameters:: Fonts and colors for the frame text.
1116 @end menu
1117
1118 @node Basic Parameters
1119 @subsubsection Basic Parameters
1120
1121 These frame parameters give the most basic information about the
1122 frame. @code{title} and @code{name} are meaningful on all terminals.
1123
1124 @table @code
1125 @vindex display, a frame parameter
1126 @item display
1127 The display on which to open this frame. It should be a string of the
1128 form @samp{@var{host}:@var{dpy}.@var{screen}}, just like the
1129 @env{DISPLAY} environment variable. @xref{Multiple Terminals}, for
1130 more details about display names.
1131
1132 @vindex display-type, a frame parameter
1133 @item display-type
1134 This parameter describes the range of possible colors that can be used
1135 in this frame. Its value is @code{color}, @code{grayscale} or
1136 @code{mono}.
1137
1138 @vindex title, a frame parameter
1139 @item title
1140 If a frame has a non-@code{nil} title, it appears in the window
1141 system's title bar at the top of the frame, and also in the mode line
1142 of windows in that frame if @code{mode-line-frame-identification} uses
1143 @samp{%F} (@pxref{%-Constructs}). This is normally the case when
1144 Emacs is not using a window system, and can only display one frame at
1145 a time. @xref{Frame Titles}.
1146
1147 @vindex name, a frame parameter
1148 @item name
1149 The name of the frame. The frame name serves as a default for the frame
1150 title, if the @code{title} parameter is unspecified or @code{nil}. If
1151 you don't specify a name, Emacs sets the frame name automatically
1152 (@pxref{Frame Titles}).
1153
1154 If you specify the frame name explicitly when you create the frame, the
1155 name is also used (instead of the name of the Emacs executable) when
1156 looking up X resources for the frame.
1157
1158 @item explicit-name
1159 If the frame name was specified explicitly when the frame was created,
1160 this parameter will be that name. If the frame wasn't explicitly
1161 named, this parameter will be @code{nil}.
1162 @end table
1163
1164 @node Position Parameters
1165 @subsubsection Position Parameters
1166 @cindex window position on display
1167 @cindex frame position
1168
1169 Position parameters' values are normally measured in pixels, but on
1170 text terminals they count characters or lines instead.
1171
1172 @table @code
1173 @vindex left, a frame parameter
1174 @item left
1175 The position, in pixels, of the left (or right) edge of the frame with
1176 respect to the left (or right) edge of the screen. The value may be:
1177
1178 @table @asis
1179 @item an integer
1180 A positive integer relates the left edge of the frame to the left edge
1181 of the screen. A negative integer relates the right frame edge to the
1182 right screen edge.
1183
1184 @item @code{(+ @var{pos})}
1185 This specifies the position of the left frame edge relative to the left
1186 screen edge. The integer @var{pos} may be positive or negative; a
1187 negative value specifies a position outside the screen or on a monitor
1188 other than the primary one (for multi-monitor displays).
1189
1190 @item @code{(- @var{pos})}
1191 This specifies the position of the right frame edge relative to the right
1192 screen edge. The integer @var{pos} may be positive or negative; a
1193 negative value specifies a position outside the screen or on a monitor
1194 other than the primary one (for multi-monitor displays).
1195 @end table
1196
1197 Some window managers ignore program-specified positions. If you want to
1198 be sure the position you specify is not ignored, specify a
1199 non-@code{nil} value for the @code{user-position} parameter as well.
1200
1201 If the window manager refuses to align a frame at the left or top screen
1202 edge, combining position notation and @code{user-position} as in
1203
1204 @example
1205 (modify-frame-parameters
1206 nil '((user-position . t) (left . (+ -4))))
1207 @end example
1208
1209 may help to override that.
1210
1211 @vindex top, a frame parameter
1212 @item top
1213 The screen position of the top (or bottom) edge, in pixels, with respect
1214 to the top (or bottom) edge of the screen. It works just like
1215 @code{left}, except vertically instead of horizontally.
1216
1217 @vindex icon-left, a frame parameter
1218 @item icon-left
1219 The screen position of the left edge of the frame's icon, in pixels,
1220 counting from the left edge of the screen. This takes effect when the
1221 frame is iconified, if the window manager supports this feature. If
1222 you specify a value for this parameter, then you must also specify a
1223 value for @code{icon-top} and vice versa.
1224
1225 @vindex icon-top, a frame parameter
1226 @item icon-top
1227 The screen position of the top edge of the frame's icon, in pixels,
1228 counting from the top edge of the screen. This takes effect when the
1229 frame is iconified, if the window manager supports this feature.
1230
1231 @vindex user-position, a frame parameter
1232 @item user-position
1233 When you create a frame and specify its screen position with the
1234 @code{left} and @code{top} parameters, use this parameter to say whether
1235 the specified position was user-specified (explicitly requested in some
1236 way by a human user) or merely program-specified (chosen by a program).
1237 A non-@code{nil} value says the position was user-specified.
1238
1239 @cindex window positions and window managers
1240 Window managers generally heed user-specified positions, and some heed
1241 program-specified positions too. But many ignore program-specified
1242 positions, placing the window in a default fashion or letting the user
1243 place it with the mouse. Some window managers, including @code{twm},
1244 let the user specify whether to obey program-specified positions or
1245 ignore them.
1246
1247 When you call @code{make-frame}, you should specify a non-@code{nil}
1248 value for this parameter if the values of the @code{left} and @code{top}
1249 parameters represent the user's stated preference; otherwise, use
1250 @code{nil}.
1251 @end table
1252
1253
1254 @node Size Parameters
1255 @subsubsection Size Parameters
1256 @cindex window size on display
1257
1258 Frame parameters specify frame sizes in character units. On
1259 graphical displays, the @code{default} face determines the actual
1260 pixel sizes of these character units (@pxref{Face Attributes}).
1261
1262 @table @code
1263 @vindex height, a frame parameter
1264 @item height
1265 The height of the frame's text area (@pxref{Frame Geometry}), in
1266 characters.
1267
1268 @vindex width, a frame parameter
1269 @item width
1270 The width of the frame's text area (@pxref{Frame Geometry}), in
1271 characters.
1272
1273 @vindex user-size, a frame parameter
1274 @item user-size
1275 This does for the size parameters @code{height} and @code{width} what
1276 the @code{user-position} parameter (@pxref{Position Parameters,
1277 user-position}) does for the position parameters @code{top} and
1278 @code{left}.
1279
1280 @cindex full-screen frames
1281 @vindex fullscreen, a frame parameter
1282 @item fullscreen
1283 Specify that width, height or both shall be maximized. The value
1284 @code{fullwidth} specifies that width shall be as wide as possible. The
1285 value @code{fullheight} specifies that height shall be as tall as
1286 possible. The value @code{fullboth} specifies that both the width and
1287 the height shall be set to the size of the screen. The value
1288 @code{maximized} specifies that the frame shall be maximized.
1289
1290 The difference between @code{maximized} and @code{fullboth} is that a
1291 maximized frame usually keeps its title bar and the buttons for resizing
1292 and closing the frame. Also, maximized frames typically avoid hiding
1293 any task bar or panels displayed on the desktop. A fullboth frame,
1294 on the other hand, usually omits the title bar and occupies the entire
1295 available screen space.
1296
1297 Fullheight and fullwidth frames are more similar to maximized
1298 frames in this regard. However, these typically display an external
1299 border which might be absent with maximized frames. Hence the heights
1300 of maximized and fullheight frames and the widths of maximized and
1301 fullwidth frames often differ by a few pixels.
1302
1303 With some window managers you may have to customize the variable
1304 @code{frame-resize-pixelwise} (@pxref{Size and Position}) in order to
1305 make a frame truly appear maximized or fullscreen. Moreover,
1306 some window managers might not support smooth transition between the
1307 various fullscreen or maximization states. Customizing the variable
1308 @code{x-frame-normalize-before-maximize} can help to overcome that.
1309
1310 @vindex fullscreen-restore, a frame parameter
1311 @item fullscreen-restore
1312 This parameter specifies the desired fullscreen state of the frame
1313 after invoking the @code{toggle-frame-fullscreen} command (@pxref{Frame
1314 Commands,,, emacs, The GNU Emacs Manual}) in the fullboth state.
1315 Normally this parameter is installed automatically by that command when
1316 toggling the state to fullboth. If, however, you start Emacs in the
1317 fullboth state, you have to specify the desired behavior in your initial
1318 file as, for example
1319
1320 @example
1321 (setq default-frame-alist
1322 '((fullscreen . fullboth) (fullscreen-restore . fullheight)))
1323 @end example
1324
1325 This will give a new frame full height after typing in it @key{F11} for
1326 the first time.
1327 @end table
1328
1329
1330 @node Layout Parameters
1331 @subsubsection Layout Parameters
1332 @cindex layout parameters of frames
1333 @cindex frame layout parameters
1334
1335 These frame parameters enable or disable various parts of the
1336 frame, or control their sizes.
1337
1338 @table @code
1339 @vindex border-width, a frame parameter
1340 @item border-width
1341 The width in pixels of the frame's border.
1342
1343 @vindex internal-border-width, a frame parameter
1344 @item internal-border-width
1345 The distance in pixels between text (or fringe) and the frame's border.
1346
1347 @vindex vertical-scroll-bars, a frame parameter
1348 @item vertical-scroll-bars
1349 Whether the frame has scroll bars for vertical scrolling, and which side
1350 of the frame they should be on. The possible values are @code{left},
1351 @code{right}, and @code{nil} for no scroll bars.
1352
1353 @vindex horizontal-scroll-bars, a frame parameter
1354 @item horizontal-scroll-bars
1355 Whether the frame has scroll bars for horizontal scrolling (@code{t} and
1356 @code{bottom} mean yes, @code{nil} means no).
1357
1358 @vindex scroll-bar-width, a frame parameter
1359 @item scroll-bar-width
1360 The width of vertical scroll bars, in pixels, or @code{nil} meaning to
1361 use the default width.
1362
1363 @vindex scroll-bar-height, a frame parameter
1364 @item scroll-bar-height
1365 The height of horizontal scroll bars, in pixels, or @code{nil} meaning
1366 to use the default height.
1367
1368 @vindex left-fringe, a frame parameter
1369 @vindex right-fringe, a frame parameter
1370 @item left-fringe
1371 @itemx right-fringe
1372 The default width of the left and right fringes of windows in this
1373 frame (@pxref{Fringes}). If either of these is zero, that effectively
1374 removes the corresponding fringe.
1375
1376 When you use @code{frame-parameter} to query the value of either of
1377 these two frame parameters, the return value is always an integer.
1378 When using @code{set-frame-parameter}, passing a @code{nil} value
1379 imposes an actual default value of 8 pixels.
1380
1381 @vindex right-divider-width, a frame parameter
1382 @item right-divider-width
1383 The width (thickness) reserved for the right divider (@pxref{Window
1384 Dividers}) of any window on the frame, in pixels. A value of zero means
1385 to not draw right dividers.
1386
1387 @vindex bottom-divider-width, a frame parameter
1388 @item bottom-divider-width
1389 The width (thickness) reserved for the bottom divider (@pxref{Window
1390 Dividers}) of any window on the frame, in pixels. A value of zero means
1391 to not draw bottom dividers.
1392
1393 @vindex menu-bar-lines frame parameter
1394 @item menu-bar-lines
1395 The number of lines to allocate at the top of the frame for a menu
1396 bar. The default is 1 if Menu Bar mode is enabled, and 0 otherwise.
1397 @xref{Menu Bars,,,emacs, The GNU Emacs Manual}.
1398
1399 @vindex tool-bar-lines frame parameter
1400 @item tool-bar-lines
1401 The number of lines to use for the tool bar. The default is 1 if Tool
1402 Bar mode is enabled, and 0 otherwise. @xref{Tool Bars,,,emacs, The
1403 GNU Emacs Manual}.
1404
1405 @vindex tool-bar-position frame parameter
1406 @item tool-bar-position
1407 The position of the tool bar. Currently only for the GTK tool bar.
1408 Value can be one of @code{top}, @code{bottom} @code{left}, @code{right}.
1409 The default is @code{top}.
1410
1411 @vindex line-spacing, a frame parameter
1412 @item line-spacing
1413 Additional space to leave below each text line, in pixels (a positive
1414 integer). @xref{Line Height}, for more information.
1415 @end table
1416
1417 @node Buffer Parameters
1418 @subsubsection Buffer Parameters
1419 @cindex frame, which buffers to display
1420 @cindex buffers to display on frame
1421
1422 These frame parameters, meaningful on all kinds of terminals, deal
1423 with which buffers have been, or should, be displayed in the frame.
1424
1425 @table @code
1426 @vindex minibuffer, a frame parameter
1427 @item minibuffer
1428 Whether this frame has its own minibuffer. The value @code{t} means
1429 yes, @code{nil} means no, @code{only} means this frame is just a
1430 minibuffer. If the value is a minibuffer window (in some other
1431 frame), the frame uses that minibuffer.
1432
1433 This frame parameter takes effect when the frame is created, and can
1434 not be changed afterwards.
1435
1436 @vindex buffer-predicate, a frame parameter
1437 @item buffer-predicate
1438 The buffer-predicate function for this frame. The function
1439 @code{other-buffer} uses this predicate (from the selected frame) to
1440 decide which buffers it should consider, if the predicate is not
1441 @code{nil}. It calls the predicate with one argument, a buffer, once for
1442 each buffer; if the predicate returns a non-@code{nil} value, it
1443 considers that buffer.
1444
1445 @vindex buffer-list, a frame parameter
1446 @item buffer-list
1447 A list of buffers that have been selected in this frame, ordered
1448 most-recently-selected first.
1449
1450 @vindex unsplittable, a frame parameter
1451 @item unsplittable
1452 If non-@code{nil}, this frame's window is never split automatically.
1453 @end table
1454
1455 @node Management Parameters
1456 @subsubsection Window Management Parameters
1457 @cindex window manager interaction, and frame parameters
1458
1459 The following frame parameters control various aspects of the
1460 frame's interaction with the window manager. They have no effect on
1461 text terminals.
1462
1463 @table @code
1464 @vindex visibility, a frame parameter
1465 @item visibility
1466 The state of visibility of the frame. There are three possibilities:
1467 @code{nil} for invisible, @code{t} for visible, and @code{icon} for
1468 iconified. @xref{Visibility of Frames}.
1469
1470 @vindex auto-raise, a frame parameter
1471 @item auto-raise
1472 If non-@code{nil}, Emacs automatically raises the frame when it is
1473 selected. Some window managers do not allow this.
1474
1475 @vindex auto-lower, a frame parameter
1476 @item auto-lower
1477 If non-@code{nil}, Emacs automatically lowers the frame when it is
1478 deselected. Some window managers do not allow this.
1479
1480 @vindex icon-type, a frame parameter
1481 @item icon-type
1482 The type of icon to use for this frame. If the value is a string,
1483 that specifies a file containing a bitmap to use; @code{nil} specifies
1484 no icon (in which case the window manager decides what to show); any
1485 other non-@code{nil} value specifies the default Emacs icon.
1486
1487 @vindex icon-name, a frame parameter
1488 @item icon-name
1489 The name to use in the icon for this frame, when and if the icon
1490 appears. If this is @code{nil}, the frame's title is used.
1491
1492 @vindex window-id, a frame parameter
1493 @item window-id
1494 The ID number which the graphical display uses for this frame. Emacs
1495 assigns this parameter when the frame is created; changing the
1496 parameter has no effect on the actual ID number.
1497
1498 @vindex outer-window-id, a frame parameter
1499 @item outer-window-id
1500 The ID number of the outermost window-system window in which the frame
1501 exists. As with @code{window-id}, changing this parameter has no
1502 actual effect.
1503
1504 @vindex wait-for-wm, a frame parameter
1505 @item wait-for-wm
1506 If non-@code{nil}, tell Xt to wait for the window manager to confirm
1507 geometry changes. Some window managers, including versions of Fvwm2
1508 and KDE, fail to confirm, so Xt hangs. Set this to @code{nil} to
1509 prevent hanging with those window managers.
1510
1511 @vindex sticky, a frame parameter
1512 @item sticky
1513 If non-@code{nil}, the frame is visible on all virtual desktops on systems
1514 with virtual desktops.
1515
1516 @ignore
1517 @vindex parent-id, a frame parameter
1518 @item parent-id
1519 @c ??? Not yet working.
1520 The X window number of the window that should be the parent of this one.
1521 Specifying this lets you create an Emacs window inside some other
1522 application's window. (It is not certain this will be implemented; try
1523 it and see if it works.)
1524 @end ignore
1525 @end table
1526
1527 @node Cursor Parameters
1528 @subsubsection Cursor Parameters
1529 @cindex cursor, and frame parameters
1530
1531 This frame parameter controls the way the cursor looks.
1532
1533 @table @code
1534 @vindex cursor-type, a frame parameter
1535 @item cursor-type
1536 How to display the cursor. Legitimate values are:
1537
1538 @table @code
1539 @item box
1540 Display a filled box. (This is the default.)
1541 @item hollow
1542 Display a hollow box.
1543 @item nil
1544 Don't display a cursor.
1545 @item bar
1546 Display a vertical bar between characters.
1547 @item (bar . @var{width})
1548 Display a vertical bar @var{width} pixels wide between characters.
1549 @item hbar
1550 Display a horizontal bar.
1551 @item (hbar . @var{height})
1552 Display a horizontal bar @var{height} pixels high.
1553 @end table
1554 @end table
1555
1556 @vindex cursor-type
1557 The @code{cursor-type} frame parameter may be overridden by the
1558 variables @code{cursor-type} and
1559 @code{cursor-in-non-selected-windows}:
1560
1561 @defvar cursor-type
1562 This buffer-local variable controls how the cursor looks in a selected
1563 window showing the buffer. If its value is @code{t}, that means to
1564 use the cursor specified by the @code{cursor-type} frame parameter.
1565 Otherwise, the value should be one of the cursor types listed above,
1566 and it overrides the @code{cursor-type} frame parameter.
1567 @end defvar
1568
1569 @defopt cursor-in-non-selected-windows
1570 This buffer-local variable controls how the cursor looks in a window
1571 that is not selected. It supports the same values as the
1572 @code{cursor-type} frame parameter; also, @code{nil} means don't
1573 display a cursor in nonselected windows, and @code{t} (the default)
1574 means use a standard modification of the usual cursor type (solid box
1575 becomes hollow box, and bar becomes a narrower bar).
1576 @end defopt
1577
1578 @defopt blink-cursor-alist
1579 This variable specifies how to blink the cursor. Each element has the
1580 form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
1581 type equals @var{on-state} (comparing using @code{equal}), the
1582 corresponding @var{off-state} specifies what the cursor looks like
1583 when it blinks off. Both @var{on-state} and @var{off-state}
1584 should be suitable values for the @code{cursor-type} frame parameter.
1585
1586 There are various defaults for how to blink each type of cursor, if
1587 the type is not mentioned as an @var{on-state} here. Changes in this
1588 variable do not take effect immediately, only when you specify the
1589 @code{cursor-type} frame parameter.
1590 @end defopt
1591
1592 @node Font and Color Parameters
1593 @subsubsection Font and Color Parameters
1594 @cindex font and color, frame parameters
1595
1596 These frame parameters control the use of fonts and colors.
1597
1598 @table @code
1599 @vindex font-backend, a frame parameter
1600 @item font-backend
1601 A list of symbols, specifying the @dfn{font backends} to use for
1602 drawing fonts in the frame, in order of priority. On X, there are
1603 currently two available font backends: @code{x} (the X core font
1604 driver) and @code{xft} (the Xft font driver). On MS-Windows, there are
1605 currently two available font backends: @code{gdi} and
1606 @code{uniscribe} (@pxref{Windows Fonts,,, emacs, The GNU Emacs
1607 Manual}). On other systems, there is only one available font backend,
1608 so it does not make sense to modify this frame parameter.
1609
1610 @vindex background-mode, a frame parameter
1611 @item background-mode
1612 This parameter is either @code{dark} or @code{light}, according
1613 to whether the background color is a light one or a dark one.
1614
1615 @vindex tty-color-mode, a frame parameter
1616 @item tty-color-mode
1617 @cindex standard colors for character terminals
1618 This parameter overrides the terminal's color support as given by the
1619 system's terminal capabilities database in that this parameter's value
1620 specifies the color mode to use on a text terminal. The value can be
1621 either a symbol or a number. A number specifies the number of colors
1622 to use (and, indirectly, what commands to issue to produce each
1623 color). For example, @code{(tty-color-mode . 8)} specifies use of the
1624 ANSI escape sequences for 8 standard text colors. A value of -1 turns
1625 off color support.
1626
1627 If the parameter's value is a symbol, it specifies a number through
1628 the value of @code{tty-color-mode-alist}, and the associated number is
1629 used instead.
1630
1631 @vindex screen-gamma, a frame parameter
1632 @item screen-gamma
1633 @cindex gamma correction
1634 If this is a number, Emacs performs gamma correction which adjusts
1635 the brightness of all colors. The value should be the screen gamma of
1636 your display.
1637
1638 Usual PC monitors have a screen gamma of 2.2, so color values in
1639 Emacs, and in X windows generally, are calibrated to display properly
1640 on a monitor with that gamma value. If you specify 2.2 for
1641 @code{screen-gamma}, that means no correction is needed. Other values
1642 request correction, designed to make the corrected colors appear on
1643 your screen the way they would have appeared without correction on an
1644 ordinary monitor with a gamma value of 2.2.
1645
1646 If your monitor displays colors too light, you should specify a
1647 @code{screen-gamma} value smaller than 2.2. This requests correction
1648 that makes colors darker. A screen gamma value of 1.5 may give good
1649 results for LCD color displays.
1650
1651 @vindex alpha, a frame parameter
1652 @item alpha
1653 @cindex opacity, frame
1654 @cindex transparency, frame
1655 @vindex frame-alpha-lower-limit
1656 This parameter specifies the opacity of the frame, on graphical
1657 displays that support variable opacity. It should be an integer
1658 between 0 and 100, where 0 means completely transparent and 100 means
1659 completely opaque. It can also have a @code{nil} value, which tells
1660 Emacs not to set the frame opacity (leaving it to the window manager).
1661
1662 To prevent the frame from disappearing completely from view, the
1663 variable @code{frame-alpha-lower-limit} defines a lower opacity limit.
1664 If the value of the frame parameter is less than the value of this
1665 variable, Emacs uses the latter. By default,
1666 @code{frame-alpha-lower-limit} is 20.
1667
1668 The @code{alpha} frame parameter can also be a cons cell
1669 @code{(@var{active} . @var{inactive})}, where @var{active} is the
1670 opacity of the frame when it is selected, and @var{inactive} is the
1671 opacity when it is not selected.
1672 @end table
1673
1674 The following frame parameters are semi-obsolete in that they are
1675 automatically equivalent to particular face attributes of particular
1676 faces (@pxref{Standard Faces,,, emacs, The Emacs Manual}):
1677
1678 @table @code
1679 @vindex font, a frame parameter
1680 @item font
1681 The name of the font for displaying text in the frame. This is a
1682 string, either a valid font name for your system or the name of an Emacs
1683 fontset (@pxref{Fontsets}). It is equivalent to the @code{font}
1684 attribute of the @code{default} face.
1685
1686 @vindex foreground-color, a frame parameter
1687 @item foreground-color
1688 The color to use for the image of a character. It is equivalent to
1689 the @code{:foreground} attribute of the @code{default} face.
1690
1691 @vindex background-color, a frame parameter
1692 @item background-color
1693 The color to use for the background of characters. It is equivalent to
1694 the @code{:background} attribute of the @code{default} face.
1695
1696 @vindex mouse-color, a frame parameter
1697 @item mouse-color
1698 The color for the mouse pointer. It is equivalent to the @code{:background}
1699 attribute of the @code{mouse} face.
1700
1701 @vindex cursor-color, a frame parameter
1702 @item cursor-color
1703 The color for the cursor that shows point. It is equivalent to the
1704 @code{:background} attribute of the @code{cursor} face.
1705
1706 @vindex border-color, a frame parameter
1707 @item border-color
1708 The color for the border of the frame. It is equivalent to the
1709 @code{:background} attribute of the @code{border} face.
1710
1711 @vindex scroll-bar-foreground, a frame parameter
1712 @item scroll-bar-foreground
1713 If non-@code{nil}, the color for the foreground of scroll bars. It is
1714 equivalent to the @code{:foreground} attribute of the
1715 @code{scroll-bar} face.
1716
1717 @vindex scroll-bar-background, a frame parameter
1718 @item scroll-bar-background
1719 If non-@code{nil}, the color for the background of scroll bars. It is
1720 equivalent to the @code{:background} attribute of the
1721 @code{scroll-bar} face.
1722 @end table
1723
1724
1725 @node Geometry
1726 @subsection Geometry
1727
1728 Here's how to examine the data in an X-style window geometry
1729 specification:
1730
1731 @defun x-parse-geometry geom
1732 @cindex geometry specification
1733 The function @code{x-parse-geometry} converts a standard X window
1734 geometry string to an alist that you can use as part of the argument to
1735 @code{make-frame}.
1736
1737 The alist describes which parameters were specified in @var{geom}, and
1738 gives the values specified for them. Each element looks like
1739 @code{(@var{parameter} . @var{value})}. The possible @var{parameter}
1740 values are @code{left}, @code{top}, @code{width}, and @code{height}.
1741
1742 For the size parameters, the value must be an integer. The position
1743 parameter names @code{left} and @code{top} are not totally accurate,
1744 because some values indicate the position of the right or bottom edges
1745 instead. The @var{value} possibilities for the position parameters are:
1746 an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})};
1747 as previously described (@pxref{Position Parameters}).
1748
1749 Here is an example:
1750
1751 @example
1752 (x-parse-geometry "35x70+0-0")
1753 @result{} ((height . 70) (width . 35)
1754 (top - 0) (left . 0))
1755 @end example
1756 @end defun
1757
1758 @node Terminal Parameters
1759 @section Terminal Parameters
1760 @cindex terminal parameters
1761
1762 Each terminal has a list of associated parameters. These
1763 @dfn{terminal parameters} are mostly a convenient way of storage for
1764 terminal-local variables, but some terminal parameters have a special
1765 meaning.
1766
1767 This section describes functions to read and change the parameter values
1768 of a terminal. They all accept as their argument either a terminal or
1769 a frame; the latter means use that frame's terminal. An argument of
1770 @code{nil} means the selected frame's terminal.
1771
1772 @defun terminal-parameters &optional terminal
1773 This function returns an alist listing all the parameters of
1774 @var{terminal} and their values.
1775 @end defun
1776
1777 @defun terminal-parameter terminal parameter
1778 This function returns the value of the parameter @var{parameter} (a
1779 symbol) of @var{terminal}. If @var{terminal} has no setting for
1780 @var{parameter}, this function returns @code{nil}.
1781 @end defun
1782
1783 @defun set-terminal-parameter terminal parameter value
1784 This function sets the parameter @var{parameter} of @var{terminal} to the
1785 specified @var{value}, and returns the previous value of that
1786 parameter.
1787 @end defun
1788
1789 Here's a list of a few terminal parameters that have a special
1790 meaning:
1791
1792 @table @code
1793 @item background-mode
1794 The classification of the terminal's background color, either
1795 @code{light} or @code{dark}.
1796 @item normal-erase-is-backspace
1797 Value is either 1 or 0, depending on whether
1798 @code{normal-erase-is-backspace-mode} is turned on or off on this
1799 terminal. @xref{DEL Does Not Delete,,, emacs, The Emacs Manual}.
1800 @item terminal-initted
1801 After the terminal is initialized, this is set to the
1802 terminal-specific initialization function.
1803 @item tty-mode-set-strings
1804 When present, a list of strings containing escape sequences that Emacs
1805 will output while configuring a tty for rendering. Emacs emits these
1806 strings only when configuring a terminal: if you want to enable a mode
1807 on a terminal that is already active (for example, while in
1808 @code{tty-setup-hook}), explicitly output the necessary escape
1809 sequence using @code{send-string-to-terminal} in addition to adding
1810 the sequence to @code{tty-mode-set-strings}.
1811 @item tty-mode-reset-strings
1812 When present, a list of strings that undo the effects of the strings
1813 in @code{tty-mode-set-strings}. Emacs emits these strings when
1814 exiting, deleting a terminal, or suspending itself.
1815 @end table
1816
1817 @node Frame Titles
1818 @section Frame Titles
1819 @cindex frame title
1820
1821 Every frame has a @code{name} parameter; this serves as the default
1822 for the frame title which window systems typically display at the top of
1823 the frame. You can specify a name explicitly by setting the @code{name}
1824 frame property.
1825
1826 Normally you don't specify the name explicitly, and Emacs computes the
1827 frame name automatically based on a template stored in the variable
1828 @code{frame-title-format}. Emacs recomputes the name each time the
1829 frame is redisplayed.
1830
1831 @defvar frame-title-format
1832 This variable specifies how to compute a name for a frame when you have
1833 not explicitly specified one. The variable's value is actually a mode
1834 line construct, just like @code{mode-line-format}, except that the
1835 @samp{%c} and @samp{%l} constructs are ignored. @xref{Mode Line
1836 Data}.
1837 @end defvar
1838
1839 @defvar icon-title-format
1840 This variable specifies how to compute the name for an iconified frame,
1841 when you have not explicitly specified the frame title. This title
1842 appears in the icon itself.
1843 @end defvar
1844
1845 @defvar multiple-frames
1846 This variable is set automatically by Emacs. Its value is @code{t} when
1847 there are two or more frames (not counting minibuffer-only frames or
1848 invisible frames). The default value of @code{frame-title-format} uses
1849 @code{multiple-frames} so as to put the buffer name in the frame title
1850 only when there is more than one frame.
1851
1852 The value of this variable is not guaranteed to be accurate except
1853 while processing @code{frame-title-format} or
1854 @code{icon-title-format}.
1855 @end defvar
1856
1857 @node Deleting Frames
1858 @section Deleting Frames
1859 @cindex deleting frames
1860
1861 A @dfn{live frame} is one that has not been deleted. When a frame
1862 is deleted, it is removed from its terminal display, although it may
1863 continue to exist as a Lisp object until there are no more references
1864 to it.
1865
1866 @deffn Command delete-frame &optional frame force
1867 @vindex delete-frame-functions
1868 This function deletes the frame @var{frame}. Unless @var{frame} is a
1869 tooltip, it first runs the hook @code{delete-frame-functions} (each
1870 function gets one argument, @var{frame}). By default, @var{frame} is
1871 the selected frame.
1872
1873 A frame cannot be deleted as long as its minibuffer serves as surrogate
1874 minibuffer for another frame (@pxref{Minibuffers and Frames}).
1875 Normally, you cannot delete a frame if all other frames are invisible,
1876 but if @var{force} is non-@code{nil}, then you are allowed to do so.
1877 @end deffn
1878
1879 @defun frame-live-p frame
1880 The function @code{frame-live-p} returns non-@code{nil} if the frame
1881 @var{frame} has not been deleted. The possible non-@code{nil} return
1882 values are like those of @code{framep}. @xref{Frames}.
1883 @end defun
1884
1885 Some window managers provide a command to delete a window. These work
1886 by sending a special message to the program that operates the window.
1887 When Emacs gets one of these commands, it generates a
1888 @code{delete-frame} event, whose normal definition is a command that
1889 calls the function @code{delete-frame}. @xref{Misc Events}.
1890
1891 @node Finding All Frames
1892 @section Finding All Frames
1893 @cindex frames, scanning all
1894
1895 @defun frame-list
1896 This function returns a list of all the live frames, i.e., those that
1897 have not been deleted. It is analogous to @code{buffer-list} for
1898 buffers, and includes frames on all terminals. The list that you get
1899 is newly created, so modifying the list doesn't have any effect on the
1900 internals of Emacs.
1901 @end defun
1902
1903 @defun visible-frame-list
1904 This function returns a list of just the currently visible frames.
1905 @xref{Visibility of Frames}. Frames on text terminals always count as
1906 visible, even though only the selected one is actually displayed.
1907 @end defun
1908
1909 @defun next-frame &optional frame minibuf
1910 This function lets you cycle conveniently through all the frames on
1911 the current display from an arbitrary starting point. It returns the
1912 next frame after @var{frame} in the cycle. If @var{frame} is
1913 omitted or @code{nil}, it defaults to the selected frame (@pxref{Input
1914 Focus}).
1915
1916 The second argument, @var{minibuf}, says which frames to consider:
1917
1918 @table @asis
1919 @item @code{nil}
1920 Exclude minibuffer-only frames.
1921 @item @code{visible}
1922 Consider all visible frames.
1923 @item 0
1924 Consider all visible or iconified frames.
1925 @item a window
1926 Consider only the frames using that particular window as their
1927 minibuffer.
1928 @item anything else
1929 Consider all frames.
1930 @end table
1931 @end defun
1932
1933 @defun previous-frame &optional frame minibuf
1934 Like @code{next-frame}, but cycles through all frames in the opposite
1935 direction.
1936 @end defun
1937
1938 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
1939 Window Ordering}.
1940
1941 @node Minibuffers and Frames
1942 @section Minibuffers and Frames
1943
1944 Normally, each frame has its own minibuffer window at the bottom, which
1945 is used whenever that frame is selected. If the frame has a minibuffer,
1946 you can get it with @code{minibuffer-window} (@pxref{Definition of
1947 minibuffer-window}).
1948
1949 @cindex frame without a minibuffer
1950 @cindex surrogate minibuffer frame
1951 However, you can also create a frame without a minibuffer. Such a frame
1952 must use the minibuffer window of some other frame. That other frame
1953 will serve as @dfn{surrogate minibuffer frame} for this frame and cannot
1954 be deleted via @code{delete-frame} (@pxref{Deleting Frames}) as long as
1955 this frame is live.
1956
1957 When you create the frame, you can explicitly specify the minibuffer
1958 window to use (in some other frame). If you don't, then the minibuffer
1959 is found in the frame which is the value of the variable
1960 @code{default-minibuffer-frame}. Its value should be a frame that does
1961 have a minibuffer.
1962
1963 If you use a minibuffer-only frame, you might want that frame to raise
1964 when you enter the minibuffer. If so, set the variable
1965 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
1966
1967 @defvar default-minibuffer-frame
1968 This variable specifies the frame to use for the minibuffer window, by
1969 default. It does not affect existing frames. It is always local to
1970 the current terminal and cannot be buffer-local. @xref{Multiple
1971 Terminals}.
1972 @end defvar
1973
1974 @node Input Focus
1975 @section Input Focus
1976 @cindex input focus
1977 @c @cindex selected frame Duplicates selected-frame, same for selected-window.
1978
1979 At any time, one frame in Emacs is the @dfn{selected frame}. The selected
1980 window always resides on the selected frame.
1981
1982 When Emacs displays its frames on several terminals (@pxref{Multiple
1983 Terminals}), each terminal has its own selected frame. But only one
1984 of these is @emph{the} selected frame: it's the frame that belongs
1985 to the terminal from which the most recent input came. That is, when
1986 Emacs runs a command that came from a certain terminal, the selected
1987 frame is the one of that terminal. Since Emacs runs only a single
1988 command at any given time, it needs to consider only one selected
1989 frame at a time; this frame is what we call @dfn{the selected frame}
1990 in this manual. The display on which the selected frame is shown is
1991 the @dfn{selected frame's display}.
1992
1993 @defun selected-frame
1994 This function returns the selected frame.
1995 @end defun
1996
1997 Some window systems and window managers direct keyboard input to the
1998 window object that the mouse is in; others require explicit clicks or
1999 commands to @dfn{shift the focus} to various window objects. Either
2000 way, Emacs automatically keeps track of which frame has the focus. To
2001 explicitly switch to a different frame from a Lisp function, call
2002 @code{select-frame-set-input-focus}.
2003
2004 Lisp programs can also switch frames temporarily by calling the
2005 function @code{select-frame}. This does not alter the window system's
2006 concept of focus; rather, it escapes from the window manager's control
2007 until that control is somehow reasserted.
2008
2009 When using a text terminal, only one frame can be displayed at a time
2010 on the terminal, so after a call to @code{select-frame}, the next
2011 redisplay actually displays the newly selected frame. This frame
2012 remains selected until a subsequent call to @code{select-frame}. Each
2013 frame on a text terminal has a number which appears in the mode line
2014 before the buffer name (@pxref{Mode Line Variables}).
2015
2016 @defun select-frame-set-input-focus frame &optional norecord
2017 This function selects @var{frame}, raises it (should it happen to be
2018 obscured by other frames) and tries to give it the X server's focus.
2019 On a text terminal, the next redisplay displays the new frame on the
2020 entire terminal screen. The optional argument @var{norecord} has the
2021 same meaning as for @code{select-frame} (see below). The return value
2022 of this function is not significant.
2023 @end defun
2024
2025 @deffn Command select-frame frame &optional norecord
2026 This function selects frame @var{frame}, temporarily disregarding the
2027 focus of the X server if any. The selection of @var{frame} lasts until
2028 the next time the user does something to select a different frame, or
2029 until the next time this function is called. (If you are using a
2030 window system, the previously selected frame may be restored as the
2031 selected frame after return to the command loop, because it still may
2032 have the window system's input focus.)
2033
2034 The specified @var{frame} becomes the selected frame, and its terminal
2035 becomes the selected terminal. This function then calls
2036 @code{select-window} as a subroutine, passing the window selected
2037 within @var{frame} as its first argument and @var{norecord} as its
2038 second argument (hence, if @var{norecord} is non-@code{nil}, this
2039 avoids changing the order of recently selected windows nor the buffer
2040 list). @xref{Selecting Windows}.
2041
2042 This function returns @var{frame}, or @code{nil} if @var{frame} has
2043 been deleted.
2044
2045 In general, you should never use @code{select-frame} in a way that
2046 could switch to a different terminal without switching back when
2047 you're done.
2048 @end deffn
2049
2050 Emacs cooperates with the window system by arranging to select frames as
2051 the server and window manager request. It does so by generating a
2052 special kind of input event, called a @dfn{focus} event, when
2053 appropriate. The command loop handles a focus event by calling
2054 @code{handle-switch-frame}. @xref{Focus Events}.
2055
2056 @deffn Command handle-switch-frame frame
2057 This function handles a focus event by selecting frame @var{frame}.
2058
2059 Focus events normally do their job by invoking this command.
2060 Don't call it for any other reason.
2061 @end deffn
2062
2063 @defun redirect-frame-focus frame &optional focus-frame
2064 This function redirects focus from @var{frame} to @var{focus-frame}.
2065 This means that @var{focus-frame} will receive subsequent keystrokes and
2066 events intended for @var{frame}. After such an event, the value of
2067 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
2068 events specifying @var{frame} will instead select @var{focus-frame}.
2069
2070 If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
2071 redirection for @var{frame}, which therefore once again receives its own
2072 events.
2073
2074 One use of focus redirection is for frames that don't have minibuffers.
2075 These frames use minibuffers on other frames. Activating a minibuffer
2076 on another frame redirects focus to that frame. This puts the focus on
2077 the minibuffer's frame, where it belongs, even though the mouse remains
2078 in the frame that activated the minibuffer.
2079
2080 Selecting a frame can also change focus redirections. Selecting frame
2081 @code{bar}, when @code{foo} had been selected, changes any redirections
2082 pointing to @code{foo} so that they point to @code{bar} instead. This
2083 allows focus redirection to work properly when the user switches from
2084 one frame to another using @code{select-window}.
2085
2086 This means that a frame whose focus is redirected to itself is treated
2087 differently from a frame whose focus is not redirected.
2088 @code{select-frame} affects the former but not the latter.
2089
2090 The redirection lasts until @code{redirect-frame-focus} is called to
2091 change it.
2092 @end defun
2093
2094 @defvar focus-in-hook
2095 This is a normal hook run when an Emacs frame gains input focus.
2096 @end defvar
2097
2098 @defvar focus-out-hook
2099 This is a normal hook run when an Emacs frame loses input focus.
2100 @end defvar
2101
2102 @defopt focus-follows-mouse
2103 This option is how you inform Emacs whether the window manager transfers
2104 focus when the user moves the mouse. Non-@code{nil} says that it does.
2105 When this is so, the command @code{other-frame} moves the mouse to a
2106 position consistent with the new selected frame.
2107 @end defopt
2108
2109 @node Visibility of Frames
2110 @section Visibility of Frames
2111 @cindex visible frame
2112 @cindex invisible frame
2113 @cindex iconified frame
2114 @cindex minimized frame
2115 @cindex frame visibility
2116
2117 A frame on a graphical display may be @dfn{visible}, @dfn{invisible},
2118 or @dfn{iconified}. If it is visible, its contents are displayed in
2119 the usual manner. If it is iconified, its contents are not displayed,
2120 but there is a little icon somewhere to bring the frame back into view
2121 (some window managers refer to this state as @dfn{minimized} rather
2122 than @dfn{iconified}, but from Emacs' point of view they are the same
2123 thing). If a frame is invisible, it is not displayed at all.
2124
2125 Visibility is meaningless on text terminals, since only the selected
2126 one is actually displayed in any case.
2127
2128 @defun frame-visible-p frame
2129 This function returns the visibility status of frame @var{frame}. The
2130 value is @code{t} if @var{frame} is visible, @code{nil} if it is
2131 invisible, and @code{icon} if it is iconified.
2132
2133 On a text terminal, all frames are considered visible for the
2134 purposes of this function, even though only one frame is displayed.
2135 @xref{Raising and Lowering}.
2136 @end defun
2137
2138 @deffn Command iconify-frame &optional frame
2139 This function iconifies frame @var{frame}. If you omit @var{frame}, it
2140 iconifies the selected frame.
2141 @end deffn
2142
2143 @deffn Command make-frame-visible &optional frame
2144 This function makes frame @var{frame} visible. If you omit
2145 @var{frame}, it makes the selected frame visible. This does not raise
2146 the frame, but you can do that with @code{raise-frame} if you wish
2147 (@pxref{Raising and Lowering}).
2148 @end deffn
2149
2150 @deffn Command make-frame-invisible &optional frame force
2151 This function makes frame @var{frame} invisible. If you omit
2152 @var{frame}, it makes the selected frame invisible.
2153
2154 Unless @var{force} is non-@code{nil}, this function refuses to make
2155 @var{frame} invisible if all other frames are invisible..
2156 @end deffn
2157
2158 The visibility status of a frame is also available as a frame
2159 parameter. You can read or change it as such. @xref{Management
2160 Parameters}. The user can also iconify and deiconify frames with the
2161 window manager. This happens below the level at which Emacs can exert
2162 any control, but Emacs does provide events that you can use to keep
2163 track of such changes. @xref{Misc Events}.
2164
2165 @node Raising and Lowering
2166 @section Raising and Lowering Frames
2167
2168 @cindex raising a frame
2169 @cindex lowering a frame
2170 Most window systems use a desktop metaphor. Part of this metaphor
2171 is the idea that system-level windows (e.g., Emacs frames) are
2172 stacked in a notional third dimension perpendicular to the screen
2173 surface. Where two overlap, the one higher up covers the one
2174 underneath. You can @dfn{raise} or @dfn{lower} a frame using the
2175 functions @code{raise-frame} and @code{lower-frame}.
2176
2177 @deffn Command raise-frame &optional frame
2178 This function raises frame @var{frame} (default, the selected frame).
2179 If @var{frame} is invisible or iconified, this makes it visible.
2180 @end deffn
2181
2182 @deffn Command lower-frame &optional frame
2183 This function lowers frame @var{frame} (default, the selected frame).
2184 @end deffn
2185
2186 @defopt minibuffer-auto-raise
2187 If this is non-@code{nil}, activation of the minibuffer raises the frame
2188 that the minibuffer window is in.
2189 @end defopt
2190
2191 On window systems, you can also enable auto-raising (on frame
2192 selection) or auto-lowering (on frame deselection) using frame
2193 parameters. @xref{Management Parameters}.
2194
2195 @cindex top frame
2196 The concept of raising and lowering frames also applies to text
2197 terminal frames. On each text terminal, only the top frame is
2198 displayed at any one time.
2199
2200 @defun tty-top-frame terminal
2201 This function returns the top frame on @var{terminal}. @var{terminal}
2202 should be a terminal object, a frame (meaning that frame's terminal),
2203 or @code{nil} (meaning the selected frame's terminal). If it does not
2204 refer to a text terminal, the return value is @code{nil}.
2205 @end defun
2206
2207 @node Frame Configurations
2208 @section Frame Configurations
2209 @cindex frame configuration
2210
2211 A @dfn{frame configuration} records the current arrangement of frames,
2212 all their properties, and the window configuration of each one.
2213 (@xref{Window Configurations}.)
2214
2215 @defun current-frame-configuration
2216 This function returns a frame configuration list that describes
2217 the current arrangement of frames and their contents.
2218 @end defun
2219
2220 @defun set-frame-configuration configuration &optional nodelete
2221 This function restores the state of frames described in
2222 @var{configuration}. However, this function does not restore deleted
2223 frames.
2224
2225 Ordinarily, this function deletes all existing frames not listed in
2226 @var{configuration}. But if @var{nodelete} is non-@code{nil}, the
2227 unwanted frames are iconified instead.
2228 @end defun
2229
2230 @node Mouse Tracking
2231 @section Mouse Tracking
2232 @cindex mouse tracking
2233 @c @cindex tracking the mouse Duplicates track-mouse
2234
2235 Sometimes it is useful to @dfn{track} the mouse, which means to display
2236 something to indicate where the mouse is and move the indicator as the
2237 mouse moves. For efficient mouse tracking, you need a way to wait until
2238 the mouse actually moves.
2239
2240 The convenient way to track the mouse is to ask for events to represent
2241 mouse motion. Then you can wait for motion by waiting for an event. In
2242 addition, you can easily handle any other sorts of events that may
2243 occur. That is useful, because normally you don't want to track the
2244 mouse forever---only until some other event, such as the release of a
2245 button.
2246
2247 @defspec track-mouse body@dots{}
2248 This special form executes @var{body}, with generation of mouse motion
2249 events enabled. Typically, @var{body} would use @code{read-event} to
2250 read the motion events and modify the display accordingly. @xref{Motion
2251 Events}, for the format of mouse motion events.
2252
2253 The value of @code{track-mouse} is that of the last form in @var{body}.
2254 You should design @var{body} to return when it sees the up-event that
2255 indicates the release of the button, or whatever kind of event means
2256 it is time to stop tracking.
2257
2258 The @code{track-mouse} form causes Emacs to generate mouse motion
2259 events by binding the variable @code{track-mouse} to a
2260 non-@code{nil} value. If that variable has the special value
2261 @code{dragging}, it additionally instructs the display engine to
2262 refrain from changing the shape of the mouse pointer. This is
2263 desirable in Lisp programs that require mouse dragging across large
2264 portions of Emacs display, which might otherwise cause the mouse
2265 pointer to change its shape according to the display portion it hovers
2266 on (@pxref{Pointer Shape}). Therefore, Lisp programs that need the
2267 mouse pointer to retain its original shape during dragging should bind
2268 @code{track-mouse} to the value @code{dragging} at the beginning of
2269 their @var{body}.
2270 @end defspec
2271
2272 The usual purpose of tracking mouse motion is to indicate on the screen
2273 the consequences of pushing or releasing a button at the current
2274 position.
2275
2276 In many cases, you can avoid the need to track the mouse by using
2277 the @code{mouse-face} text property (@pxref{Special Properties}).
2278 That works at a much lower level and runs more smoothly than
2279 Lisp-level mouse tracking.
2280
2281 @ignore
2282 @c These are not implemented yet.
2283
2284 These functions change the screen appearance instantaneously. The
2285 effect is transient, only until the next ordinary Emacs redisplay. That
2286 is OK for mouse tracking, since it doesn't make sense for mouse tracking
2287 to change the text, and the body of @code{track-mouse} normally reads
2288 the events itself and does not do redisplay.
2289
2290 @defun x-contour-region window beg end
2291 This function draws lines to make a box around the text from @var{beg}
2292 to @var{end}, in window @var{window}.
2293 @end defun
2294
2295 @defun x-uncontour-region window beg end
2296 This function erases the lines that would make a box around the text
2297 from @var{beg} to @var{end}, in window @var{window}. Use it to remove
2298 a contour that you previously made by calling @code{x-contour-region}.
2299 @end defun
2300
2301 @defun x-draw-rectangle frame left top right bottom
2302 This function draws a hollow rectangle on frame @var{frame} with the
2303 specified edge coordinates, all measured in pixels from the inside top
2304 left corner. It uses the cursor color, the one used for indicating the
2305 location of point.
2306 @end defun
2307
2308 @defun x-erase-rectangle frame left top right bottom
2309 This function erases a hollow rectangle on frame @var{frame} with the
2310 specified edge coordinates, all measured in pixels from the inside top
2311 left corner. Erasure means redrawing the text and background that
2312 normally belong in the specified rectangle.
2313 @end defun
2314 @end ignore
2315
2316 @node Mouse Position
2317 @section Mouse Position
2318 @cindex mouse position
2319 @cindex position of mouse
2320
2321 The functions @code{mouse-position} and @code{set-mouse-position}
2322 give access to the current position of the mouse.
2323
2324 @defun mouse-position
2325 This function returns a description of the position of the mouse. The
2326 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
2327 and @var{y} are integers giving the (possibly rounded) position in
2328 multiples of the default character size of @var{frame} (@pxref{Frame
2329 Font}) relative to the native position of @var{frame} (@pxref{Frame
2330 Geometry}).
2331 @end defun
2332
2333 @defvar mouse-position-function
2334 If non-@code{nil}, the value of this variable is a function for
2335 @code{mouse-position} to call. @code{mouse-position} calls this
2336 function just before returning, with its normal return value as the
2337 sole argument, and it returns whatever this function returns to it.
2338
2339 This abnormal hook exists for the benefit of packages like
2340 @file{xt-mouse.el} that need to do mouse handling at the Lisp level.
2341 @end defvar
2342
2343 @defun set-mouse-position frame x y
2344 This function @dfn{warps the mouse} to position @var{x}, @var{y} in
2345 frame @var{frame}. The arguments @var{x} and @var{y} are integers,
2346 giving the position in multiples of the default character size of
2347 @var{frame} (@pxref{Frame Font}) relative to the native position of
2348 @var{frame} (@pxref{Frame Geometry}).
2349
2350 The resulting mouse position is constrained to the native frame of
2351 @var{frame}. If @var{frame} is not visible, this function does nothing.
2352 The return value is not significant.
2353 @end defun
2354
2355 @defun mouse-pixel-position
2356 This function is like @code{mouse-position} except that it returns
2357 coordinates in units of pixels rather than units of characters.
2358 @end defun
2359
2360 @defun set-mouse-pixel-position frame x y
2361 This function warps the mouse like @code{set-mouse-position} except that
2362 @var{x} and @var{y} are in units of pixels rather than units of
2363 characters.
2364
2365 The resulting mouse position is not constrained to the native frame of
2366 @var{frame}. If @var{frame} is not visible, this function does nothing.
2367 The return value is not significant.
2368 @end defun
2369
2370 On a graphical terminal the following two functions allow to retrieve
2371 and set the absolute position of the mouse cursor.
2372
2373 @defun mouse-absolute-pixel-position
2374 This function returns a cons cell (@var{x} . @var{y}) of the coordinates
2375 of the mouse cursor position in pixels, relative to a position (0, 0) of
2376 the selected frame's display.
2377 @end defun
2378
2379 @defun set-mouse-absolute-pixel-position x y
2380 This function moves the mouse cursor to the position (@var{x}, @var{y}).
2381 The coordinates @var{x} and @var{y} are interpreted in pixels relative
2382 to a position (0, 0) of the selected frame's display.
2383 @end defun
2384
2385 The following function can tell whether the mouse cursor is currently
2386 visible on a frame:
2387
2388 @defun frame-pointer-visible-p &optional frame
2389 This predicate function returns non-@code{nil} if the mouse pointer
2390 displayed on @var{frame} is visible; otherwise it returns @code{nil}.
2391 @var{frame} omitted or @code{nil} means the selected frame. This is
2392 useful when @code{make-pointer-invisible} is set to @code{t}: it
2393 allows to know if the pointer has been hidden.
2394 @xref{Mouse Avoidance,,,emacs, The Emacs Manual}.
2395 @end defun
2396
2397 @need 3000
2398
2399 @node Pop-Up Menus
2400 @section Pop-Up Menus
2401 @cindex menus, popup
2402
2403 A Lisp program can pop up a menu so that the user can choose an
2404 alternative with the mouse. On a text terminal, if the mouse is not
2405 available, the user can choose an alternative using the keyboard
2406 motion keys---@kbd{C-n}, @kbd{C-p}, or up- and down-arrow keys.
2407
2408 @defun x-popup-menu position menu
2409 This function displays a pop-up menu and returns an indication of
2410 what selection the user makes.
2411
2412 The argument @var{position} specifies where on the screen to put the
2413 top left corner of the menu. It can be either a mouse button event
2414 (which says to put the menu where the user actuated the button) or a
2415 list of this form:
2416
2417 @example
2418 ((@var{xoffset} @var{yoffset}) @var{window})
2419 @end example
2420
2421 @noindent
2422 where @var{xoffset} and @var{yoffset} are coordinates, measured in
2423 pixels, counting from the top left corner of @var{window}. @var{window}
2424 may be a window or a frame.
2425
2426 If @var{position} is @code{t}, it means to use the current mouse
2427 position (or the top-left corner of the frame if the mouse is not
2428 available on a text terminal). If @var{position} is @code{nil}, it
2429 means to precompute the key binding equivalents for the keymaps
2430 specified in @var{menu}, without actually displaying or popping up the
2431 menu.
2432
2433 The argument @var{menu} says what to display in the menu. It can be a
2434 keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the
2435 return value is the list of events corresponding to the user's choice.
2436 This list has more than one element if the choice occurred in a
2437 submenu. (Note that @code{x-popup-menu} does not actually execute the
2438 command bound to that sequence of events.) On text terminals and
2439 toolkits that support menu titles, the title is taken from the prompt
2440 string of @var{menu} if @var{menu} is a keymap, or from the prompt
2441 string of the first keymap in @var{menu} if it is a list of keymaps
2442 (@pxref{Defining Menus}).
2443
2444 Alternatively, @var{menu} can have the following form:
2445
2446 @example
2447 (@var{title} @var{pane1} @var{pane2}...)
2448 @end example
2449
2450 @noindent
2451 where each pane is a list of form
2452
2453 @example
2454 (@var{title} @var{item1} @var{item2}...)
2455 @end example
2456
2457 Each @var{item} should be a cons cell, @code{(@var{line} . @var{value})},
2458 where @var{line} is a string and @var{value} is the value to return if
2459 that @var{line} is chosen. Unlike in a menu keymap, a @code{nil}
2460 @var{value} does not make the menu item non-selectable.
2461 Alternatively, each @var{item} can be a string rather than a cons
2462 cell; this makes a non-selectable menu item.
2463
2464 If the user gets rid of the menu without making a valid choice, for
2465 instance by clicking the mouse away from a valid choice or by typing
2466 @kbd{C-g}, then this normally results in a quit and
2467 @code{x-popup-menu} does not return. But if @var{position} is a mouse
2468 button event (indicating that the user invoked the menu with the
2469 mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}.
2470 @end defun
2471
2472 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
2473 if you could do the job with a prefix key defined with a menu keymap.
2474 If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
2475 a} can see the individual items in that menu and provide help for them.
2476 If instead you implement the menu by defining a command that calls
2477 @code{x-popup-menu}, the help facilities cannot know what happens inside
2478 that command, so they cannot give any help for the menu's items.
2479
2480 The menu bar mechanism, which lets you switch between submenus by
2481 moving the mouse, cannot look within the definition of a command to see
2482 that it calls @code{x-popup-menu}. Therefore, if you try to implement a
2483 submenu using @code{x-popup-menu}, it cannot work with the menu bar in
2484 an integrated fashion. This is why all menu bar submenus are
2485 implemented with menu keymaps within the parent menu, and never with
2486 @code{x-popup-menu}. @xref{Menu Bar}.
2487
2488 If you want a menu bar submenu to have contents that vary, you should
2489 still use a menu keymap to implement it. To make the contents vary, add
2490 a hook function to @code{menu-bar-update-hook} to update the contents of
2491 the menu keymap as necessary.
2492
2493 @node Dialog Boxes
2494 @section Dialog Boxes
2495 @cindex dialog boxes
2496
2497 A dialog box is a variant of a pop-up menu---it looks a little
2498 different, it always appears in the center of a frame, and it has just
2499 one level and one or more buttons. The main use of dialog boxes is
2500 for asking questions that the user can answer with ``yes'', ``no'',
2501 and a few other alternatives. With a single button, they can also
2502 force the user to acknowledge important information. The functions
2503 @code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
2504 keyboard, when called from commands invoked by mouse clicks.
2505
2506 @defun x-popup-dialog position contents &optional header
2507 This function displays a pop-up dialog box and returns an indication of
2508 what selection the user makes. The argument @var{contents} specifies
2509 the alternatives to offer; it has this format:
2510
2511 @example
2512 (@var{title} (@var{string} . @var{value})@dots{})
2513 @end example
2514
2515 @noindent
2516 which looks like the list that specifies a single pane for
2517 @code{x-popup-menu}.
2518
2519 The return value is @var{value} from the chosen alternative.
2520
2521 As for @code{x-popup-menu}, an element of the list may be just a
2522 string instead of a cons cell @code{(@var{string} . @var{value})}.
2523 That makes a box that cannot be selected.
2524
2525 If @code{nil} appears in the list, it separates the left-hand items from
2526 the right-hand items; items that precede the @code{nil} appear on the
2527 left, and items that follow the @code{nil} appear on the right. If you
2528 don't include a @code{nil} in the list, then approximately half the
2529 items appear on each side.
2530
2531 Dialog boxes always appear in the center of a frame; the argument
2532 @var{position} specifies which frame. The possible values are as in
2533 @code{x-popup-menu}, but the precise coordinates or the individual
2534 window don't matter; only the frame matters.
2535
2536 If @var{header} is non-@code{nil}, the frame title for the box is
2537 @samp{Information}, otherwise it is @samp{Question}. The former is used
2538 for @code{message-box} (@pxref{message-box}). (On text terminals, the
2539 box title is not displayed.)
2540
2541 In some configurations, Emacs cannot display a real dialog box; so
2542 instead it displays the same items in a pop-up menu in the center of the
2543 frame.
2544
2545 If the user gets rid of the dialog box without making a valid choice,
2546 for instance using the window manager, then this produces a quit and
2547 @code{x-popup-dialog} does not return.
2548 @end defun
2549
2550 @node Pointer Shape
2551 @section Pointer Shape
2552 @cindex pointer shape
2553 @cindex mouse pointer shape
2554
2555 You can specify the mouse pointer style for particular text or
2556 images using the @code{pointer} text property, and for images with the
2557 @code{:pointer} and @code{:map} image properties. The values you can
2558 use in these properties are @code{text} (or @code{nil}), @code{arrow},
2559 @code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
2560 @code{hourglass}. @code{text} stands for the usual mouse pointer
2561 style used over text.
2562
2563 Over void parts of the window (parts that do not correspond to any
2564 of the buffer contents), the mouse pointer usually uses the
2565 @code{arrow} style, but you can specify a different style (one of
2566 those above) by setting @code{void-text-area-pointer}.
2567
2568 @defopt void-text-area-pointer
2569 This variable specifies the mouse pointer style for void text areas.
2570 These include the areas after the end of a line or below the last line
2571 in the buffer. The default is to use the @code{arrow} (non-text)
2572 pointer style.
2573 @end defopt
2574
2575 When using X, you can specify what the @code{text} pointer style
2576 really looks like by setting the variable @code{x-pointer-shape}.
2577
2578 @defvar x-pointer-shape
2579 This variable specifies the pointer shape to use ordinarily in the
2580 Emacs frame, for the @code{text} pointer style.
2581 @end defvar
2582
2583 @defvar x-sensitive-text-pointer-shape
2584 This variable specifies the pointer shape to use when the mouse
2585 is over mouse-sensitive text.
2586 @end defvar
2587
2588 These variables affect newly created frames. They do not normally
2589 affect existing frames; however, if you set the mouse color of a
2590 frame, that also installs the current value of those two variables.
2591 @xref{Font and Color Parameters}.
2592
2593 The values you can use, to specify either of these pointer shapes, are
2594 defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
2595 @key{RET} x-pointer @key{RET}} to see a list of them.
2596
2597 @node Window System Selections
2598 @section Window System Selections
2599 @cindex selection (for window systems)
2600 @cindex clipboard
2601 @cindex primary selection
2602 @cindex secondary selection
2603
2604 In the X window system, data can be transferred between different
2605 applications by means of @dfn{selections}. X defines an arbitrary
2606 number of @dfn{selection types}, each of which can store its own data;
2607 however, only three are commonly used: the @dfn{clipboard},
2608 @dfn{primary selection}, and @dfn{secondary selection}. @xref{Cut and
2609 Paste,, Cut and Paste, emacs, The GNU Emacs Manual}, for Emacs
2610 commands that make use of these selections. This section documents
2611 the low-level functions for reading and setting X selections.
2612
2613 @deffn Command x-set-selection type data
2614 This function sets an X selection. It takes two arguments: a
2615 selection type @var{type}, and the value to assign to it, @var{data}.
2616
2617 @var{type} should be a symbol; it is usually one of @code{PRIMARY},
2618 @code{SECONDARY} or @code{CLIPBOARD}. These are symbols with
2619 upper-case names, in accord with X Window System conventions. If
2620 @var{type} is @code{nil}, that stands for @code{PRIMARY}.
2621
2622 If @var{data} is @code{nil}, it means to clear out the selection.
2623 Otherwise, @var{data} may be a string, a symbol, an integer (or a cons
2624 of two integers or list of two integers), an overlay, or a cons of two
2625 markers pointing to the same buffer. An overlay or a pair of markers
2626 stands for text in the overlay or between the markers. The argument
2627 @var{data} may also be a vector of valid non-vector selection values.
2628
2629 This function returns @var{data}.
2630 @end deffn
2631
2632 @defun x-get-selection &optional type data-type
2633 This function accesses selections set up by Emacs or by other X
2634 clients. It takes two optional arguments, @var{type} and
2635 @var{data-type}. The default for @var{type}, the selection type, is
2636 @code{PRIMARY}.
2637
2638 The @var{data-type} argument specifies the form of data conversion to
2639 use, to convert the raw data obtained from another X client into Lisp
2640 data. Meaningful values include @code{TEXT}, @code{STRING},
2641 @code{UTF8_STRING}, @code{TARGETS}, @code{LENGTH}, @code{DELETE},
2642 @code{FILE_NAME}, @code{CHARACTER_POSITION}, @code{NAME},
2643 @code{LINE_NUMBER}, @code{COLUMN_NUMBER}, @code{OWNER_OS},
2644 @code{HOST_NAME}, @code{USER}, @code{CLASS}, @code{ATOM}, and
2645 @code{INTEGER}. (These are symbols with upper-case names in accord
2646 with X conventions.) The default for @var{data-type} is
2647 @code{STRING}.
2648 @end defun
2649
2650 @defopt selection-coding-system
2651 This variable specifies the coding system to use when reading and
2652 writing selections or the clipboard. @xref{Coding
2653 Systems}. The default is @code{compound-text-with-extensions}, which
2654 converts to the text representation that X11 normally uses.
2655 @end defopt
2656
2657 @cindex clipboard support (for MS-Windows)
2658 When Emacs runs on MS-Windows, it does not implement X selections in
2659 general, but it does support the clipboard. @code{x-get-selection}
2660 and @code{x-set-selection} on MS-Windows support the text data type
2661 only; if the clipboard holds other types of data, Emacs treats the
2662 clipboard as empty.
2663
2664 @node Drag and Drop
2665 @section Drag and Drop
2666 @cindex drag and drop
2667
2668 @vindex x-dnd-test-function
2669 @vindex x-dnd-known-types
2670 When a user drags something from another application over Emacs, that other
2671 application expects Emacs to tell it if Emacs can handle the data that is
2672 dragged. The variable @code{x-dnd-test-function} is used by Emacs to determine
2673 what to reply. The default value is @code{x-dnd-default-test-function}
2674 which accepts drops if the type of the data to be dropped is present in
2675 @code{x-dnd-known-types}. You can customize @code{x-dnd-test-function} and/or
2676 @code{x-dnd-known-types} if you want Emacs to accept or reject drops based
2677 on some other criteria.
2678
2679 @vindex x-dnd-types-alist
2680 If you want to change the way Emacs handles drop of different types
2681 or add a new type, customize @code{x-dnd-types-alist}. This requires
2682 detailed knowledge of what types other applications use for drag and
2683 drop.
2684
2685 @vindex dnd-protocol-alist
2686 When an URL is dropped on Emacs it may be a file, but it may also be
2687 another URL type (ftp, http, etc.). Emacs first checks
2688 @code{dnd-protocol-alist} to determine what to do with the URL@. If
2689 there is no match there and if @code{browse-url-browser-function} is
2690 an alist, Emacs looks for a match there. If no match is found the
2691 text for the URL is inserted. If you want to alter Emacs behavior,
2692 you can customize these variables.
2693
2694 @node Color Names
2695 @section Color Names
2696
2697 @cindex color names
2698 @cindex specify color
2699 @cindex numerical RGB color specification
2700 A color name is text (usually in a string) that specifies a color.
2701 Symbolic names such as @samp{black}, @samp{white}, @samp{red}, etc.,
2702 are allowed; use @kbd{M-x list-colors-display} to see a list of
2703 defined names. You can also specify colors numerically in forms such
2704 as @samp{#@var{rgb}} and @samp{RGB:@var{r}/@var{g}/@var{b}}, where
2705 @var{r} specifies the red level, @var{g} specifies the green level,
2706 and @var{b} specifies the blue level. You can use either one, two,
2707 three, or four hex digits for @var{r}; then you must use the same
2708 number of hex digits for all @var{g} and @var{b} as well, making
2709 either 3, 6, 9 or 12 hex digits in all. (See the documentation of the
2710 X Window System for more details about numerical RGB specification of
2711 colors.)
2712
2713 These functions provide a way to determine which color names are
2714 valid, and what they look like. In some cases, the value depends on the
2715 @dfn{selected frame}, as described below; see @ref{Input Focus}, for the
2716 meaning of the term ``selected frame''.
2717
2718 To read user input of color names with completion, use
2719 @code{read-color} (@pxref{High-Level Completion, read-color}).
2720
2721 @defun color-defined-p color &optional frame
2722 This function reports whether a color name is meaningful. It returns
2723 @code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
2724 which frame's display to ask about; if @var{frame} is omitted or
2725 @code{nil}, the selected frame is used.
2726
2727 Note that this does not tell you whether the display you are using
2728 really supports that color. When using X, you can ask for any defined
2729 color on any kind of display, and you will get some result---typically,
2730 the closest it can do. To determine whether a frame can really display
2731 a certain color, use @code{color-supported-p} (see below).
2732
2733 @findex x-color-defined-p
2734 This function used to be called @code{x-color-defined-p},
2735 and that name is still supported as an alias.
2736 @end defun
2737
2738 @defun defined-colors &optional frame
2739 This function returns a list of the color names that are defined
2740 and supported on frame @var{frame} (default, the selected frame).
2741 If @var{frame} does not support colors, the value is @code{nil}.
2742
2743 @findex x-defined-colors
2744 This function used to be called @code{x-defined-colors},
2745 and that name is still supported as an alias.
2746 @end defun
2747
2748 @defun color-supported-p color &optional frame background-p
2749 This returns @code{t} if @var{frame} can really display the color
2750 @var{color} (or at least something close to it). If @var{frame} is
2751 omitted or @code{nil}, the question applies to the selected frame.
2752
2753 Some terminals support a different set of colors for foreground and
2754 background. If @var{background-p} is non-@code{nil}, that means you are
2755 asking whether @var{color} can be used as a background; otherwise you
2756 are asking whether it can be used as a foreground.
2757
2758 The argument @var{color} must be a valid color name.
2759 @end defun
2760
2761 @defun color-gray-p color &optional frame
2762 This returns @code{t} if @var{color} is a shade of gray, as defined on
2763 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
2764 question applies to the selected frame. If @var{color} is not a valid
2765 color name, this function returns @code{nil}.
2766 @end defun
2767
2768 @defun color-values color &optional frame
2769 @cindex rgb value
2770 This function returns a value that describes what @var{color} should
2771 ideally look like on @var{frame}. If @var{color} is defined, the
2772 value is a list of three integers, which give the amount of red, the
2773 amount of green, and the amount of blue. Each integer ranges in
2774 principle from 0 to 65535, but some displays may not use the full
2775 range. This three-element list is called the @dfn{rgb values} of the
2776 color.
2777
2778 If @var{color} is not defined, the value is @code{nil}.
2779
2780 @example
2781 (color-values "black")
2782 @result{} (0 0 0)
2783 (color-values "white")
2784 @result{} (65280 65280 65280)
2785 (color-values "red")
2786 @result{} (65280 0 0)
2787 (color-values "pink")
2788 @result{} (65280 49152 51968)
2789 (color-values "hungry")
2790 @result{} nil
2791 @end example
2792
2793 The color values are returned for @var{frame}'s display. If
2794 @var{frame} is omitted or @code{nil}, the information is returned for
2795 the selected frame's display. If the frame cannot display colors, the
2796 value is @code{nil}.
2797
2798 @findex x-color-values
2799 This function used to be called @code{x-color-values},
2800 and that name is still supported as an alias.
2801 @end defun
2802
2803 @node Text Terminal Colors
2804 @section Text Terminal Colors
2805 @cindex colors on text terminals
2806
2807 Text terminals usually support only a small number of colors, and
2808 the computer uses small integers to select colors on the terminal.
2809 This means that the computer cannot reliably tell what the selected
2810 color looks like; instead, you have to inform your application which
2811 small integers correspond to which colors. However, Emacs does know
2812 the standard set of colors and will try to use them automatically.
2813
2814 The functions described in this section control how terminal colors
2815 are used by Emacs.
2816
2817 Several of these functions use or return @dfn{rgb values}, described
2818 in @ref{Color Names}.
2819
2820 These functions accept a display (either a frame or the name of a
2821 terminal) as an optional argument. We hope in the future to make
2822 Emacs support different colors on different text terminals; then this
2823 argument will specify which terminal to operate on (the default being
2824 the selected frame's terminal; @pxref{Input Focus}). At present,
2825 though, the @var{frame} argument has no effect.
2826
2827 @defun tty-color-define name number &optional rgb frame
2828 This function associates the color name @var{name} with
2829 color number @var{number} on the terminal.
2830
2831 The optional argument @var{rgb}, if specified, is an rgb value, a list
2832 of three numbers that specify what the color actually looks like.
2833 If you do not specify @var{rgb}, then this color cannot be used by
2834 @code{tty-color-approximate} to approximate other colors, because
2835 Emacs will not know what it looks like.
2836 @end defun
2837
2838 @defun tty-color-clear &optional frame
2839 This function clears the table of defined colors for a text terminal.
2840 @end defun
2841
2842 @defun tty-color-alist &optional frame
2843 This function returns an alist recording the known colors supported by
2844 a text terminal.
2845
2846 Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
2847 or @code{(@var{name} @var{number})}. Here, @var{name} is the color
2848 name, @var{number} is the number used to specify it to the terminal.
2849 If present, @var{rgb} is a list of three color values (for red, green,
2850 and blue) that says what the color actually looks like.
2851 @end defun
2852
2853 @defun tty-color-approximate rgb &optional frame
2854 This function finds the closest color, among the known colors
2855 supported for @var{display}, to that described by the rgb value
2856 @var{rgb} (a list of color values). The return value is an element of
2857 @code{tty-color-alist}.
2858 @end defun
2859
2860 @defun tty-color-translate color &optional frame
2861 This function finds the closest color to @var{color} among the known
2862 colors supported for @var{display} and returns its index (an integer).
2863 If the name @var{color} is not defined, the value is @code{nil}.
2864 @end defun
2865
2866 @node Resources
2867 @section X Resources
2868
2869 This section describes some of the functions and variables for
2870 querying and using X resources, or their equivalent on your operating
2871 system. @xref{X Resources,, X Resources, emacs, The GNU Emacs
2872 Manual}, for more information about X resources.
2873
2874 @defun x-get-resource attribute class &optional component subclass
2875 The function @code{x-get-resource} retrieves a resource value from the X
2876 Window defaults database.
2877
2878 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
2879 This function searches using a key of the form
2880 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
2881 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
2882 the class.
2883
2884 The optional arguments @var{component} and @var{subclass} add to the key
2885 and the class, respectively. You must specify both of them or neither.
2886 If you specify them, the key is
2887 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
2888 @samp{Emacs.@var{class}.@var{subclass}}.
2889 @end defun
2890
2891 @defvar x-resource-class
2892 This variable specifies the application name that @code{x-get-resource}
2893 should look up. The default value is @code{"Emacs"}. You can examine X
2894 resources for other application names by binding this
2895 variable to some other string, around a call to @code{x-get-resource}.
2896 @end defvar
2897
2898 @defvar x-resource-name
2899 This variable specifies the instance name that @code{x-get-resource}
2900 should look up. The default value is the name Emacs was invoked with,
2901 or the value specified with the @samp{-name} or @samp{-rn} switches.
2902 @end defvar
2903
2904 To illustrate some of the above, suppose that you have the line:
2905
2906 @example
2907 xterm.vt100.background: yellow
2908 @end example
2909
2910 @noindent
2911 in your X resources file (whose name is usually @file{~/.Xdefaults}
2912 or @file{~/.Xresources}). Then:
2913
2914 @example
2915 @group
2916 (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2917 (x-get-resource "vt100.background" "VT100.Background"))
2918 @result{} "yellow"
2919 @end group
2920 @group
2921 (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2922 (x-get-resource "background" "VT100" "vt100" "Background"))
2923 @result{} "yellow"
2924 @end group
2925 @end example
2926
2927 @defvar inhibit-x-resources
2928 If this variable is non-@code{nil}, Emacs does not look up X
2929 resources, and X resources do not have any effect when creating new
2930 frames.
2931 @end defvar
2932
2933 @node Display Feature Testing
2934 @section Display Feature Testing
2935 @cindex display feature testing
2936
2937 The functions in this section describe the basic capabilities of a
2938 particular display. Lisp programs can use them to adapt their behavior
2939 to what the display can do. For example, a program that ordinarily uses
2940 a popup menu could use the minibuffer if popup menus are not supported.
2941
2942 The optional argument @var{display} in these functions specifies which
2943 display to ask the question about. It can be a display name, a frame
2944 (which designates the display that frame is on), or @code{nil} (which
2945 refers to the selected frame's display, @pxref{Input Focus}).
2946
2947 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
2948 obtain information about displays.
2949
2950 @defun display-popup-menus-p &optional display
2951 This function returns @code{t} if popup menus are supported on
2952 @var{display}, @code{nil} if not. Support for popup menus requires
2953 that the mouse be available, since the menu is popped up by clicking
2954 the mouse on some portion of the Emacs display.
2955 @end defun
2956
2957 @defun display-graphic-p &optional display
2958 This function returns @code{t} if @var{display} is a graphic display
2959 capable of displaying several frames and several different fonts at
2960 once. This is true for displays that use a window system such as X,
2961 and false for text terminals.
2962 @end defun
2963
2964 @defun display-mouse-p &optional display
2965 @cindex mouse, availability
2966 This function returns @code{t} if @var{display} has a mouse available,
2967 @code{nil} if not.
2968 @end defun
2969
2970 @defun display-color-p &optional display
2971 @findex x-display-color-p
2972 This function returns @code{t} if the screen is a color screen.
2973 It used to be called @code{x-display-color-p}, and that name
2974 is still supported as an alias.
2975 @end defun
2976
2977 @defun display-grayscale-p &optional display
2978 This function returns @code{t} if the screen can display shades of gray.
2979 (All color displays can do this.)
2980 @end defun
2981
2982 @defun display-supports-face-attributes-p attributes &optional display
2983 @anchor{Display Face Attribute Testing}
2984 This function returns non-@code{nil} if all the face attributes in
2985 @var{attributes} are supported (@pxref{Face Attributes}).
2986
2987 The definition of ``supported'' is somewhat heuristic, but basically
2988 means that a face containing all the attributes in @var{attributes},
2989 when merged with the default face for display, can be represented in a
2990 way that's
2991
2992 @enumerate
2993 @item
2994 different in appearance than the default face, and
2995
2996 @item
2997 close in spirit to what the attributes specify, if not exact.
2998 @end enumerate
2999
3000 Point (2) implies that a @code{:weight black} attribute will be
3001 satisfied by any display that can display bold, as will
3002 @code{:foreground "yellow"} as long as some yellowish color can be
3003 displayed, but @code{:slant italic} will @emph{not} be satisfied by
3004 the tty display code's automatic substitution of a dim face for
3005 italic.
3006 @end defun
3007
3008 @defun display-selections-p &optional display
3009 This function returns @code{t} if @var{display} supports selections.
3010 Windowed displays normally support selections, but they may also be
3011 supported in some other cases.
3012 @end defun
3013
3014 @defun display-images-p &optional display
3015 This function returns @code{t} if @var{display} can display images.
3016 Windowed displays ought in principle to handle images, but some
3017 systems lack the support for that. On a display that does not support
3018 images, Emacs cannot display a tool bar.
3019 @end defun
3020
3021 @defun display-screens &optional display
3022 This function returns the number of screens associated with the display.
3023 @end defun
3024
3025 @defun display-pixel-height &optional display
3026 This function returns the height of the screen in pixels.
3027 On a character terminal, it gives the height in characters.
3028
3029 For graphical terminals, note that on multi-monitor setups this
3030 refers to the pixel height for all physical monitors associated with
3031 @var{display}. @xref{Multiple Terminals}.
3032 @end defun
3033
3034 @defun display-pixel-width &optional display
3035 This function returns the width of the screen in pixels.
3036 On a character terminal, it gives the width in characters.
3037
3038 For graphical terminals, note that on multi-monitor setups this
3039 refers to the pixel width for all physical monitors associated with
3040 @var{display}. @xref{Multiple Terminals}.
3041 @end defun
3042
3043 @defun display-mm-height &optional display
3044 This function returns the height of the screen in millimeters,
3045 or @code{nil} if Emacs cannot get that information.
3046
3047 For graphical terminals, note that on multi-monitor setups this
3048 refers to the height for all physical monitors associated with
3049 @var{display}. @xref{Multiple Terminals}.
3050 @end defun
3051
3052 @defun display-mm-width &optional display
3053 This function returns the width of the screen in millimeters,
3054 or @code{nil} if Emacs cannot get that information.
3055
3056 For graphical terminals, note that on multi-monitor setups this
3057 refers to the width for all physical monitors associated with
3058 @var{display}. @xref{Multiple Terminals}.
3059 @end defun
3060
3061 @defopt display-mm-dimensions-alist
3062 This variable allows the user to specify the dimensions of graphical
3063 displays returned by @code{display-mm-height} and
3064 @code{display-mm-width} in case the system provides incorrect values.
3065 @end defopt
3066
3067 @cindex backing store
3068 @defun display-backing-store &optional display
3069 This function returns the backing store capability of the display.
3070 Backing store means recording the pixels of windows (and parts of
3071 windows) that are not exposed, so that when exposed they can be
3072 displayed very quickly.
3073
3074 Values can be the symbols @code{always}, @code{when-mapped}, or
3075 @code{not-useful}. The function can also return @code{nil}
3076 when the question is inapplicable to a certain kind of display.
3077 @end defun
3078
3079 @cindex SaveUnder feature
3080 @defun display-save-under &optional display
3081 This function returns non-@code{nil} if the display supports the
3082 SaveUnder feature. That feature is used by pop-up windows
3083 to save the pixels they obscure, so that they can pop down
3084 quickly.
3085 @end defun
3086
3087 @defun display-planes &optional display
3088 This function returns the number of planes the display supports.
3089 This is typically the number of bits per pixel.
3090 For a tty display, it is log to base two of the number of colors supported.
3091 @end defun
3092
3093 @defun display-visual-class &optional display
3094 This function returns the visual class for the screen. The value is
3095 one of the symbols @code{static-gray} (a limited, unchangeable number
3096 of grays), @code{gray-scale} (a full range of grays),
3097 @code{static-color} (a limited, unchangeable number of colors),
3098 @code{pseudo-color} (a limited number of colors), @code{true-color} (a
3099 full range of colors), and @code{direct-color} (a full range of
3100 colors).
3101 @end defun
3102
3103 @defun display-color-cells &optional display
3104 This function returns the number of color cells the screen supports.
3105 @end defun
3106
3107 These functions obtain additional information about the window
3108 system in use where Emacs shows the specified @var{display}. (Their
3109 names begin with @code{x-} for historical reasons.)
3110
3111 @defun x-server-version &optional display
3112 This function returns the list of version numbers of the GUI window
3113 system running on @var{display}, such as the X server on GNU and Unix
3114 systems. The value is a list of three integers: the major and minor
3115 version numbers of the protocol, and the distributor-specific release
3116 number of the window system software itself. On GNU and Unix systems,
3117 these are normally the version of the X protocol and the
3118 distributor-specific release number of the X server software. On
3119 MS-Windows, this is the version of the Windows OS.
3120 @end defun
3121
3122 @defun x-server-vendor &optional display
3123 This function returns the vendor that provided the window system
3124 software (as a string). On GNU and Unix systems this really means
3125 whoever distributes the X server. On MS-Windows this is the vendor ID
3126 string of the Windows OS (Microsoft).
3127
3128 When the developers of X labeled software distributors as
3129 ``vendors'', they showed their false assumption that no system could
3130 ever be developed and distributed noncommercially.
3131 @end defun
3132
3133 @ignore
3134 @defvar x-no-window-manager
3135 This variable's value is @code{t} if no X window manager is in use.
3136 @end defvar
3137 @end ignore
3138
3139 @ignore
3140 @item
3141 The functions @code{x-pixel-width} and @code{x-pixel-height} return the
3142 width and height of an X Window frame, measured in pixels.
3143 @end ignore