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1 /* Header for multilingual character handler.
2 Copyright (C) 1995, 1997 Electrotechnical Laboratory, JAPAN.
3 Licensed to the Free Software Foundation.
4
5 This file is part of GNU Emacs.
6
7 GNU Emacs is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2, or (at your option)
10 any later version.
11
12 GNU Emacs is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with GNU Emacs; see the file COPYING. If not, write to
19 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
20 Boston, MA 02111-1307, USA. */
21
22 #ifndef _CHARSET_H
23 #define _CHARSET_H
24
25 /*** GENERAL NOTE on CHARACTER SET (CHARSET) ***
26
27 A character set ("charset" hereafter) is a meaningful collection
28 (i.e. language, culture, functionality, etc) of characters. Emacs
29 handles multiple charsets at once. Each charset corresponds to one
30 of ISO charsets (except for a special charset for composition
31 characters). Emacs identifies a charset by a unique identification
32 number, whereas ISO identifies a charset by a triplet of DIMENSION,
33 CHARS and FINAL-CHAR. So, hereafter, just saying "charset" means an
34 identification number (integer value).
35
36 The value range of charset is 0x00, 0x80..0xFE. There are four
37 kinds of charset depending on DIMENSION (1 or 2) and CHARS (94 or
38 96). For instance, a charset of DIMENSION2_CHARS94 contains 94x94
39
40
41 Within Emacs Lisp, a charset is treated as a symbol which has a
42 property `charset'. The property value is a vector containing
43 various information about the charset. For readability of C codes,
44 we use the following convention on C variable names:
45 charset_symbol: Emacs Lisp symbol of a charset
46 charset_id: Emacs Lisp integer of an identification number of a charset
47 charset: C integer of an identification number of a charset
48
49 Each charset (except for ASCII) is assigned a base leading-code
50 (range 0x80..0x9D). In addition, a charset of greater than 0xA0
51 (whose base leading-code is 0x9A..0x9D) is assigned an extended
52 leading-code (range 0xA0..0xFE). In this case, each base
53 leading-code specify the allowable range of extended leading-code as
54 shown in the table below. A leading-code is used to represent a
55 character in Emacs' buffer and string.
56
57 We call a charset which has extended leading-code as "private
58 charset" because those are mainly for a charset which is not
59 registered by ISO. On the contrary, we call a charset which does
60 not have extended leading-code as "official charset".
61
62 ---------------------------------------------------------------------------
63 charset dimension base leading-code extended leading-code
64 ---------------------------------------------------------------------------
65 0x00 official dim1 -- none -- -- none --
66 (ASCII)
67 0x01..0x7F --never used--
68 0x80 COMPOSITION same as charset -- none --
69 0x81..0x8F official dim1 same as charset -- none --
70 0x90..0x99 official dim2 same as charset -- none --
71 0x9A..0x9F --never used--
72 0xA0..0xDF private dim1 0x9A same as charset
73 of 1-column width
74 0xE0..0xEF private dim1 0x9B same as charset
75 of 2-column width
76 0xF0..0xF4 private dim2 0x9C same as charset
77 of 1-column width
78 0xF5..0xFE private dim2 0x9D same as charset
79 of 2-column width
80 0xFF --never used--
81 ---------------------------------------------------------------------------
82
83 In the table, "COMPOSITION" means a charset for a composite
84 character which is a character composed from several (up to 16)
85 non-composite characters (components). Although a composite
86 character can contain components of many charsets, a composite
87 character itself belongs to the charset CHARSET-COMPOSITION. See
88 the document "GENERAL NOTE on COMPOSITE CHARACTER" below for more
89 detail.
90
91 */
92
93 /* Definition of special leading-codes. */
94 /* Base leading-code. */
95 /* Special leading-code followed by components of a composite character. */
96 #define LEADING_CODE_COMPOSITION 0x80
97 /* Leading-code followed by extended leading-code. */
98 #define LEADING_CODE_PRIVATE_11 0x9A /* for private DIMENSION1 of 1-column */
99 #define LEADING_CODE_PRIVATE_12 0x9B /* for private DIMENSION1 of 2-column */
100 #define LEADING_CODE_PRIVATE_21 0x9C /* for private DIMENSION2 of 1-column */
101 #define LEADING_CODE_PRIVATE_22 0x9D /* for private DIMENSION2o f 2-column */
102
103 /* Extended leading-code. */
104 /* Start of each extended leading-codes. */
105 #define LEADING_CODE_EXT_11 0xA0 /* follows LEADING_CODE_PRIVATE_11 */
106 #define LEADING_CODE_EXT_12 0xE0 /* follows LEADING_CODE_PRIVATE_12 */
107 #define LEADING_CODE_EXT_21 0xF0 /* follows LEADING_CODE_PRIVATE_21 */
108 #define LEADING_CODE_EXT_22 0xF5 /* follows LEADING_CODE_PRIVATE_22 */
109 /* Maximum value of extended leading-codes. */
110 #define LEADING_CODE_EXT_MAX 0xFE
111
112 /* Definition of minimum/maximum charset of each DIMENSION. */
113 #define MIN_CHARSET_OFFICIAL_DIMENSION1 0x81
114 #define MAX_CHARSET_OFFICIAL_DIMENSION1 0x8F
115 #define MIN_CHARSET_OFFICIAL_DIMENSION2 0x90
116 #define MAX_CHARSET_OFFICIAL_DIMENSION2 0x99
117 #define MIN_CHARSET_PRIVATE_DIMENSION1 LEADING_CODE_EXT_11
118 #define MIN_CHARSET_PRIVATE_DIMENSION2 LEADING_CODE_EXT_21
119
120 /* Maximum value of overall charset identification number. */
121 #define MAX_CHARSET 0xFE
122
123 /* Definition of special charsets. */
124 #define CHARSET_ASCII 0
125 #define CHARSET_COMPOSITION 0x80
126
127 extern int charset_ascii; /* ASCII */
128 extern int charset_composition; /* for a composite character */
129 extern int charset_latin_iso8859_1; /* ISO8859-1 (Latin-1) */
130 extern int charset_jisx0208_1978; /* JISX0208.1978 (Japanese Kanji old set) */
131 extern int charset_jisx0208; /* JISX0208.1983 (Japanese Kanji) */
132 extern int charset_katakana_jisx0201; /* JISX0201.Kana (Japanese Katakana) */
133 extern int charset_latin_jisx0201; /* JISX0201.Roman (Japanese Roman) */
134 extern int charset_big5_1; /* Big5 Level 1 (Chinese Traditional) */
135 extern int charset_big5_2; /* Big5 Level 2 (Chinese Traditional) */
136
137 /* Check if STR points the head of multi-byte form, i.e. *STR is an
138 ASCII character or a base leading-code. */
139 #define CHAR_HEAD_P(str) ((unsigned char) *(str) < 0xA0)
140
141 /*** GENERAL NOTE on CHARACTER REPRESENTATION ***
142
143 At first, the term "character" or "char" is used for a multilingual
144 character (of course, including ASCII character), not for a byte in
145 computer memory. We use the term "code" or "byte" for the latter
146 case.
147
148 A character is identified by charset and one or two POSITION-CODEs.
149 POSITION-CODE is the position of the character in the charset. A
150 character of DIMENSION1 charset has one POSITION-CODE: POSITION-CODE-1.
151 A character of DIMENSION2 charset has two POSITION-CODE:
152 POSITION-CODE-1 and POSITION-CODE-2. The code range of
153 POSITION-CODE is 0x20..0x7F.
154
155 Emacs has two kinds of representation of a character: multi-byte
156 form (for buffer and string) and single-word form (for character
157 object in Emacs Lisp). The latter is called "character code" here
158 after. Both representation encode the information of charset and
159 POSITION-CODE but in a different way (for instance, MSB of
160 POSITION-CODE is set in multi-byte form).
161
162 For details of multi-byte form, see the section "2. Emacs internal
163 format handlers" of `coding.c'.
164
165 Emacs uses 19 bits for a character code. The bits are divided into
166 3 fields: FIELD1(5bits):FIELD2(7bits):FIELD3(7bits).
167
168 A character code of DIMENSION1 character uses FIELD2 to hold charset
169 and FIELD3 to hold POSITION-CODE-1. A character code of DIMENSION2
170 character uses FIELD1 to hold charset, FIELD2 and FIELD3 to hold
171 POSITION-CODE-1 and POSITION-CODE-2 respectively.
172
173 More precisely...
174
175 FIELD2 of DIMENSION1 character (except for ASCII) is "charset - 0x70".
176 This is to make all character codes except for ASCII greater than
177 256 (ASCII's FIELD2 is 0). So, the range of FIELD2 of DIMENSION1
178 character is 0 or 0x11..0x7F.
179
180 FIELD1 of DIMENSION2 character is "charset - 0x8F" for official
181 charset and "charset - 0xE0" for private charset. So, the range of
182 FIELD1 of DIMENSION2 character is 0x01..0x1E.
183
184 -----------------------------------------------------------------------
185 charset FIELD1 (5-bit) FIELD2 (7-bit) FIELD3 (7-bit)
186 -----------------------------------------------------------------------
187 ASCII 0 0 POSITION-CODE-1
188 DIMENSION1 0 charset - 0x70 POSITION-CODE-1
189 DIMENSION2(o) charset - 0x8F POSITION-CODE-1 POSITION-CODE-2
190 DIMENSION2(p) charset - 0xE0 POSITION-CODE-1 POSITION-CODE-2
191 -----------------------------------------------------------------------
192 "(o)": official, "(p)": private
193 -----------------------------------------------------------------------
194
195 */
196
197 /*** GENERAL NOTE on COMPOSITE CHARACTER ***
198
199 A composite character is a character composed from several (up to
200 16) non-composite characters (components). Although each components
201 can belong to any charset, a composite character itself belongs to
202 the charset `charset-composition' and is assigned a special
203 leading-code `LEADING_CODE_COMPOSITION' for multi-byte form. See
204 the document "2. Emacs internal format handlers" in `coding.c' for
205 more detail about multi-byte form.
206
207 A character code of composite character has special format. In the
208 above document, FIELD1 of a composite character is 0x1F. Each
209 composite character is assigned a sequential number CMPCHAR-ID.
210 FIELD2 and FIELD3 are combined to make 14bits field for holding
211 CMPCHAR-ID, which means that Emacs can handle at most 2^14 (= 16384)
212 composite characters at once.
213
214 -----------------------------------------------------------------------
215 charset FIELD1 (5-bit) FIELD2&3 (14-bit)
216 -----------------------------------------------------------------------
217 CHARSET-COMPOSITION 0x1F CMPCHAR-ID
218 -----------------------------------------------------------------------
219
220 Emacs assigns CMPCHAR-ID to a composite character only when it
221 requires the character code of the composite character (e.g. while
222 displaying the composite character).
223
224 */
225
226 /* Masks of each field of character code. */
227 #define CHAR_FIELD1_MASK (0x1F << 14)
228 #define CHAR_FIELD2_MASK (0x7F << 7)
229 #define CHAR_FIELD3_MASK 0x7F
230
231 /* Macros to access each field of character C. */
232 #define CHAR_FIELD1(c) (((c) & CHAR_FIELD1_MASK) >> 14)
233 #define CHAR_FIELD2(c) (((c) & CHAR_FIELD2_MASK) >> 7)
234 #define CHAR_FIELD3(c) ((c) & CHAR_FIELD3_MASK)
235
236 /* Minimum character code of character of each DIMENSION. */
237 #define MIN_CHAR_OFFICIAL_DIMENSION1 \
238 ((MIN_CHARSET_OFFICIAL_DIMENSION1 - 0x70) << 7)
239 #define MIN_CHAR_PRIVATE_DIMENSION1 \
240 ((MIN_CHARSET_PRIVATE_DIMENSION1 - 0x70) << 7)
241 #define MIN_CHAR_OFFICIAL_DIMENSION2 \
242 ((MIN_CHARSET_OFFICIAL_DIMENSION2 - 0x8F) << 14)
243 #define MIN_CHAR_PRIVATE_DIMENSION2 \
244 ((MIN_CHARSET_PRIVATE_DIMENSION2 - 0xE0) << 14)
245 #define MIN_CHAR_COMPOSITION \
246 (0x1F << 14)
247
248 /* 1 if C is an ASCII character, else 0. */
249 #define SINGLE_BYTE_CHAR_P(c) ((c) < 0x100)
250 /* 1 if C is an composite character, else 0. */
251 #define COMPOSITE_CHAR_P(c) ((c) >= MIN_CHAR_COMPOSITION)
252
253 /* A char-table containing information of each character set.
254
255 Unlike ordinary char-tables, this doesn't contain any nested table.
256 Only the top level elements are used. Each element is a vector of
257 the following information:
258 CHARSET-ID, BYTES, DIMENSION, CHARS, WIDTH, DIRECTION,
259 LEADING-CODE-BASE, LEADING-CODE-EXT,
260 ISO-FINAL-CHAR, ISO-GRAPHIC-PLANE,
261 REVERSE-CHARSET, SHORT-NAME, LONG-NAME, DESCRIPTION,
262 PLIST.
263
264 CHARSET-ID (integer) is the identification number of the charset.
265
266 BYTE (integer) is the length of multi-byte form of a character in
267 the charset: one of 1, 2, 3, and 4.
268
269 DIMENSION (integer) is the number of bytes to represent a character: 1 or 2.
270
271 CHARS (integer) is the number of characters in a dimension: 94 or 96.
272
273 WIDTH (integer) is the number of columns a character in the charset
274 occupies on the screen: one of 0, 1, and 2.
275
276 DIRECTION (integer) is the rendering direction of characters in the
277 charset when rendering. If 0, render from right to left, else
278 render from left to right.
279
280 LEADING-CODE-BASE (integer) is the base leading-code for the
281 charset.
282
283 LEADING-CODE-EXT (integer) is the extended leading-code for the
284 charset. All charsets of less than 0xA0 has the value 0.
285
286 ISO-FINAL-CHAR (character) is the final character of the
287 corresponding ISO 2022 charset.
288
289 ISO-GRAPHIC-PLANE (integer) is the graphic plane to be invoked
290 while encoding to variants of ISO 2022 coding system, one of the
291 following: 0/graphic-plane-left(GL), 1/graphic-plane-right(GR).
292
293 REVERSE-CHARSET (integer) is the charset which differs only in
294 LEFT-TO-RIGHT value from the charset. If there's no such a
295 charset, the value is -1.
296
297 SHORT-NAME (string) is the short name to refer to the charset.
298
299 LONG-NAME (string) is the long name to refer to the charset.
300
301 DESCRIPTION (string) is the description string of the charset.
302
303 PLIST (property list) may contain any type of information a user
304 want to put and get by functions `put-charset-property' and
305 `get-charset-property' respectively. */
306 extern Lisp_Object Vcharset_table;
307
308 /* Macros to access various information of CHARSET in Vcharset_table.
309 We provide these macros for efficiency. No range check of CHARSET. */
310
311 /* Return entry of CHARSET (lisp integer) in Vcharset_table. */
312 #define CHARSET_TABLE_ENTRY(charset) \
313 XCHAR_TABLE (Vcharset_table)->contents[((charset) == CHARSET_ASCII \
314 ? 0 : (charset) + 128)]
315
316 /* Return information INFO-IDX of CHARSET. */
317 #define CHARSET_TABLE_INFO(charset, info_idx) \
318 XVECTOR (CHARSET_TABLE_ENTRY (charset))->contents[info_idx]
319
320 #define CHARSET_ID_IDX (0)
321 #define CHARSET_BYTES_IDX (1)
322 #define CHARSET_DIMENSION_IDX (2)
323 #define CHARSET_CHARS_IDX (3)
324 #define CHARSET_WIDTH_IDX (4)
325 #define CHARSET_DIRECTION_IDX (5)
326 #define CHARSET_LEADING_CODE_BASE_IDX (6)
327 #define CHARSET_LEADING_CODE_EXT_IDX (7)
328 #define CHARSET_ISO_FINAL_CHAR_IDX (8)
329 #define CHARSET_ISO_GRAPHIC_PLANE_IDX (9)
330 #define CHARSET_REVERSE_CHARSET_IDX (10)
331 #define CHARSET_SHORT_NAME_IDX (11)
332 #define CHARSET_LONG_NAME_IDX (12)
333 #define CHARSET_DESCRIPTION_IDX (13)
334 #define CHARSET_PLIST_IDX (14)
335 /* Size of a vector of each entry of Vcharset_table. */
336 #define CHARSET_MAX_IDX (15)
337
338 /* And several more macros to be used frequently. */
339 #define CHARSET_BYTES(charset) \
340 XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_BYTES_IDX))
341 #define CHARSET_DIMENSION(charset) \
342 XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_DIMENSION_IDX))
343 #define CHARSET_CHARS(charset) \
344 XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_CHARS_IDX))
345 #define CHARSET_WIDTH(charset) \
346 XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_WIDTH_IDX))
347 #define CHARSET_DIRECTION(charset) \
348 XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_DIRECTION_IDX))
349 #define CHARSET_LEADING_CODE_BASE(charset) \
350 XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_LEADING_CODE_BASE_IDX))
351 #define CHARSET_LEADING_CODE_EXT(charset) \
352 XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_LEADING_CODE_EXT_IDX))
353 #define CHARSET_ISO_FINAL_CHAR(charset) \
354 XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_ISO_FINAL_CHAR_IDX))
355 #define CHARSET_ISO_GRAPHIC_PLANE(charset) \
356 XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_ISO_GRAPHIC_PLANE_IDX))
357 #define CHARSET_REVERSE_CHARSET(charset) \
358 XINT (CHARSET_TABLE_INFO (charset, CHARSET_REVERSE_CHARSET_IDX))
359
360 /* Macros to specify direction of a charset. */
361 #define CHARSET_DIRECTION_LEFT_TO_RIGHT 0
362 #define CHARSET_DIRECTION_RIGHT_TO_LEFT 1
363
364 /* A vector of charset symbol indexed by charset-id. This is used
365 only for returning charset symbol from C functions. */
366 extern Lisp_Object Vcharset_symbol_table;
367
368 /* Return symbol of CHARSET. */
369 #define CHARSET_SYMBOL(charset) \
370 XVECTOR (Vcharset_symbol_table)->contents[charset]
371
372 /* 1 if CHARSET is valid, else 0. */
373 #define CHARSET_VALID_P(charset) \
374 ((charset) == 0 \
375 || ((charset) >= 0x80 && (charset) <= MAX_CHARSET_OFFICIAL_DIMENSION2) \
376 || ((charset) >= MIN_CHARSET_PRIVATE_DIMENSION1 && (charset) <= MAX_CHARSET))
377
378 /* 1 if CHARSET is already defined, else 0. */
379 #define CHARSET_DEFINED_P(charset) \
380 (((charset) >= 0) && ((charset) <= MAX_CHARSET) \
381 && !NILP (CHARSET_TABLE_ENTRY (charset)))
382
383 /* Since the information CHARSET-BYTES and CHARSET-WIDTH of
384 Vcharset_table can be retrieved only from the first byte of
385 multi-byte form (an ASCII code or a base leading-code), we provide
386 here tables to be used by macros BYTES_BY_CHAR_HEAD and
387 WIDTH_BY_CHAR_HEAD for faster information retrieval. */
388 extern int bytes_by_char_head[256];
389 extern int width_by_char_head[256];
390
391 #define BYTES_BY_CHAR_HEAD(char_head) bytes_by_char_head[char_head]
392 #define WIDTH_BY_CHAR_HEAD(char_head) width_by_char_head[char_head]
393
394 /* Charset of the character C. */
395 #define CHAR_CHARSET(c) \
396 (SINGLE_BYTE_CHAR_P (c) \
397 ? CHARSET_ASCII \
398 : ((c) < MIN_CHAR_OFFICIAL_DIMENSION2 \
399 ? CHAR_FIELD2 (c) + 0x70 \
400 : ((c) < MIN_CHAR_PRIVATE_DIMENSION2 \
401 ? CHAR_FIELD1 (c) + 0x8F \
402 : ((c) < MIN_CHAR_COMPOSITION \
403 ? CHAR_FIELD1 (c) + 0xE0 \
404 : CHARSET_COMPOSITION))))
405
406 /* Return charset at the place pointed by P. */
407 #define CHARSET_AT(p) \
408 (*(p) < 0x80 \
409 ? CHARSET_ASCII \
410 : (*(p) == LEADING_CODE_COMPOSITION \
411 ? CHARSET_COMPOSITION \
412 : (*(p) < LEADING_CODE_PRIVATE_11 \
413 ? (int)*(p) \
414 : (*(p) <= LEADING_CODE_PRIVATE_22 \
415 ? (int)*((p) + 1) \
416 : -1))))
417
418 /* Same as `CHARSET_AT ()' but perhaps runs faster because of an
419 additional argument C which is the code (byte) at P. */
420 #define FIRST_CHARSET_AT(p, c) \
421 ((c) < 0x80 \
422 ? CHARSET_ASCII \
423 : ((c) == LEADING_CODE_COMPOSITION \
424 ? CHARSET_COMPOSITION \
425 : ((c) < LEADING_CODE_PRIVATE_11 \
426 ? (int)(c) \
427 : ((c) <= LEADING_CODE_PRIVATE_22 \
428 ? (int)*((p) + 1) \
429 : -1))))
430
431 /* Check if two characters C1 and C2 belong to the same charset.
432 Always return 0 for composite characters. */
433 #define SAME_CHARSET_P(c1, c2) \
434 (c1 < MIN_CHAR_COMPOSITION \
435 && (SINGLE_BYTE_CHAR_P (c1) \
436 ? SINGLE_BYTE_CHAR_P (c2) \
437 : (c1 < MIN_CHAR_OFFICIAL_DIMENSION2 \
438 ? (c1 & CHAR_FIELD2_MASK) == (c2 & CHAR_FIELD2_MASK) \
439 : (c1 & CHAR_FIELD1_MASK) == (c2 & CHAR_FIELD1_MASK))))
440
441 /* Return a non-ASCII character of which charset is CHARSET and
442 position-codes are C1 and C2. DIMENSION1 character ignores C2. */
443 #define MAKE_NON_ASCII_CHAR(charset, c1, c2) \
444 ((charset) == CHARSET_COMPOSITION \
445 ? MAKE_COMPOSITE_CHAR (((c1) << 7) + (c2)) \
446 : (CHARSET_DIMENSION (charset) == 1 \
447 ? (((charset) - 0x70) << 7) | (c1) \
448 : ((charset) < MIN_CHARSET_PRIVATE_DIMENSION2 \
449 ? (((charset) - 0x8F) << 14) | ((c1) << 7) | (c2) \
450 : (((charset) - 0xE0) << 14) | ((c1) << 7) | (c2))))
451
452 /* Return a composite character of which CMPCHAR-ID is ID. */
453 #define MAKE_COMPOSITE_CHAR(id) (MIN_CHAR_COMPOSITION + (id))
454
455 /* Return CMPCHAR-ID of a composite character C. */
456 #define COMPOSITE_CHAR_ID(c) ((c) - MIN_CHAR_COMPOSITION)
457
458 /* Return a character of which charset is CHARSET and position-codes
459 are C1 and C2. DIMENSION1 character ignores C2. */
460 #define MAKE_CHAR(charset, c1, c2) \
461 ((charset) == CHARSET_ASCII \
462 ? (c1) \
463 : MAKE_NON_ASCII_CHAR ((charset), (c1) & 0x7F, (c2) & 0x7F))
464
465 /* 1 if C is in the range of possible character code Emacs can have. */
466 #define VALID_CHAR_P(c) \
467 ((c) >= 0 \
468 && (SINGLE_BYTE_CHAR_P (c) \
469 || ((c) < MIN_CHAR_COMPOSITION \
470 ? ((c) & CHAR_FIELD1_MASK \
471 ? (CHAR_FIELD2 (c) >= 32 && CHAR_FIELD3 (c) >= 32) \
472 : (CHAR_FIELD2 (c) >= 16 && CHAR_FIELD3 (c) >= 32)) \
473 : (c) < MIN_CHAR_COMPOSITION + n_cmpchars)))
474
475 /* The charset of non-ASCII character C is stored in CHARSET, and the
476 position-codes of C are stored in C1 and C2.
477 We store -1 in C2 if the character is just 2 bytes.
478
479 Do not use this macro for an ASCII character. */
480
481 #define SPLIT_NON_ASCII_CHAR(c, charset, c1, c2) \
482 ((c) < MIN_CHAR_OFFICIAL_DIMENSION2 \
483 ? (charset = CHAR_FIELD2 (c) + 0x70, \
484 c1 = CHAR_FIELD3 (c), \
485 c2 = -1) \
486 : (charset = ((c) < MIN_CHAR_COMPOSITION \
487 ? (CHAR_FIELD1 (c) \
488 + ((c) < MIN_CHAR_PRIVATE_DIMENSION2 ? 0x8F : 0xE0)) \
489 : CHARSET_COMPOSITION), \
490 c1 = CHAR_FIELD2 (c), \
491 c2 = CHAR_FIELD3 (c)))
492
493 /* The charset of character C is stored in CHARSET, and the
494 position-codes of C are stored in C1 and C2.
495 We store -1 in C2 if the character is just 2 bytes. */
496
497 #define SPLIT_CHAR(c, charset, c1, c2) \
498 (SINGLE_BYTE_CHAR_P (c) \
499 ? charset = CHARSET_ASCII, c1 = (c), c2 = -1 \
500 : SPLIT_NON_ASCII_CHAR (c, charset, c1, c2))
501
502 /* The charset of the character at STR is stored in CHARSET, and the
503 position-codes are stored in C1 and C2.
504 We store -1 in C2 if the character is just 2 bytes.
505
506 If the character is a composite character, the upper 7-bit and
507 lower 7-bit of CMPCHAR-ID are set in C1 and C2 respectively. No
508 range checking. */
509
510 #define SPLIT_STRING(str, len, charset, c1, c2) \
511 ((BYTES_BY_CHAR_HEAD ((unsigned char) *(str)) < 2 \
512 || BYTES_BY_CHAR_HEAD ((unsigned char) *(str)) > len \
513 || split_non_ascii_string (str, len, &charset, &c1, &c2, 0) < 0) \
514 ? c1 = *(str), charset = CHARSET_ASCII \
515 : charset)
516
517 /* Mapping table from ISO2022's charset (specified by DIMENSION,
518 CHARS, and FINAL_CHAR) to Emacs' charset. Should be accessed by
519 macro ISO_CHARSET_TABLE (DIMENSION, CHARS, FINAL_CHAR). */
520 extern int iso_charset_table[2][2][128];
521
522 #define ISO_CHARSET_TABLE(dimension, chars, final_char) \
523 iso_charset_table[XINT (dimension) - 1][XINT (chars) > 94][XINT (final_char)]
524
525 #define BASE_LEADING_CODE_P(c) (BYTES_BY_CHAR_HEAD ((unsigned char) (c)) > 1)
526
527 /* The following two macros CHAR_STRING and STRING_CHAR are the main
528 entry points to convert between Emacs two types of character
529 representations: multi-byte form and single-word form (character
530 code). */
531
532 /* Set STR a pointer to the multi-byte form of the character C. If C
533 is not a composite character, the multi-byte form is set in WORKBUF
534 and STR points WORKBUF. The caller should allocate at least 4-byte
535 area at WORKBUF in advance. Returns the length of the multi-byte
536 form. If C is an invalid character code, signal an error. */
537
538 #define CHAR_STRING(c, workbuf, str) \
539 (SINGLE_BYTE_CHAR_P (c) \
540 ? *(str = workbuf) = (unsigned char)(c), 1 \
541 : non_ascii_char_to_string (c, workbuf, &str))
542
543 /* Return a character code of the character of which multi-byte form
544 is at STR and the length is LEN. If STR doesn't contain valid
545 multi-byte form, only the first byte in STR is returned. */
546
547 #define STRING_CHAR(str, len) \
548 ((BYTES_BY_CHAR_HEAD ((unsigned char) *(str)) == 1 \
549 || BYTES_BY_CHAR_HEAD ((unsigned char) *(str)) > (len)) \
550 ? (unsigned char) *(str) \
551 : string_to_non_ascii_char (str, len, 0))
552
553 /* This is like STRING_CHAR but the third arg ACTUAL_LEN is set to
554 the length of the multi-byte form. Just to know the length, use
555 MULTIBYTE_FORM_LENGTH. */
556
557 #define STRING_CHAR_AND_LENGTH(str, len, actual_len) \
558 ((BYTES_BY_CHAR_HEAD ((unsigned char) *(str)) == 1 \
559 || BYTES_BY_CHAR_HEAD ((unsigned char) *(str)) > (len)) \
560 ? (actual_len = 1), (unsigned char) *(str) \
561 : string_to_non_ascii_char (str, len, &actual_len))
562
563 /* Return the length of the multi-byte form at string STR of length LEN. */
564
565 #define MULTIBYTE_FORM_LENGTH(str, len) \
566 ((BYTES_BY_CHAR_HEAD (*(unsigned char *)(str)) == 1 \
567 || BYTES_BY_CHAR_HEAD (*(unsigned char *)(str)) > (len)) \
568 ? 1 \
569 : multibyte_form_length (str, len))
570
571 /* Set C a (possibly multibyte) character at P. P points into a
572 string which is the virtual concatenation of STR1 (which ends at
573 END1) or STR2 (which ends at END2). */
574
575 #define GET_CHAR_AFTER_2(c, p, str1, end1, str2, end2) \
576 do { \
577 const char *dtemp = (p) == (end1) ? (str2) : (p); \
578 const char *dlimit = ((p) >= (str1) && (p) < (end1)) ? (end1) : (end2); \
579 c = STRING_CHAR (dtemp, dlimit - dtemp); \
580 } while (0)
581
582 /* Set C a (possibly multibyte) character before P. P points into a
583 string which is the virtual concatenation of STR1 (which ends at
584 END1) or STR2 (which ends at END2). */
585
586 #define GET_CHAR_BEFORE_2(c, p, str1, end1, str2, end2) \
587 do { \
588 const char *dtemp = (p); \
589 const char *dlimit = ((p) > (str2) && (p) <= (end2)) ? (str2) : (str1); \
590 while (dtemp-- > dlimit && (unsigned char) *dtemp >= 0xA0); \
591 c = STRING_CHAR (dtemp, p - dtemp); \
592 } while (0)
593
594 #ifdef emacs
595
596 /* Increase the buffer point POS of the current buffer to the next
597 character boundary. This macro relies on the fact that *GPT_ADDR
598 and *Z_ADDR are always accessible and the values are '\0'. No
599 range checking of POS. */
600 #define INC_POS(pos) \
601 do { \
602 unsigned char *p = POS_ADDR (pos); \
603 pos++; \
604 if (*p++ >= 0x80) \
605 while (!CHAR_HEAD_P (p)) p++, pos++; \
606 } while (0)
607
608 /* Decrease the buffer point POS of the current buffer to the previous
609 character boundary. No range checking of POS. */
610 #define DEC_POS(pos) \
611 do { \
612 unsigned char *p, *p_min; \
613 int pos_saved = --pos; \
614 if (pos < GPT) \
615 p = BEG_ADDR + pos - 1, p_min = BEG_ADDR; \
616 else \
617 p = BEG_ADDR + GAP_SIZE + pos - 1, p_min = GAP_END_ADDR; \
618 while (p > p_min && !CHAR_HEAD_P (p)) p--, pos--; \
619 if (*p < 0x80 && pos != pos_saved) pos = pos_saved; \
620 } while (0)
621
622 #endif /* emacs */
623
624 /* Maximum counts of components in one composite character. */
625 #define MAX_COMPONENT_COUNT 16
626
627 /* Structure to hold information of a composite character. */
628 struct cmpchar_info {
629 /* Byte length of the composite character. */
630 int len;
631
632 /* Multi-byte form of the composite character. */
633 unsigned char *data;
634
635 /* Length of glyph codes. */
636 int glyph_len;
637
638 /* Width of the overall glyph of the composite character. */
639 int width;
640
641 /* Pointer to an array of glyph codes of the composite character.
642 This actually contains only character code, no face. */
643 GLYPH *glyph;
644
645 /* Pointer to an array of composition rules. The value has the form:
646 (0xA0 + ((GLOBAL-REF-POINT << 2) | NEW-REF-POINT))
647 where each XXX-REF-POINT is 0..8. */
648 unsigned char *cmp_rule;
649
650 /* Pointer to an array of x-axis offset of left edge of glyphs
651 relative to the left of of glyph[0] except for the first element
652 which is the absolute offset from the left edge of overall glyph.
653 The actual pixel offset should be calculated by multiplying each
654 frame's one column width by this value:
655 (i.e. FONT_WIDTH (f->output_data.x->font) * col_offset[N]). */
656 float *col_offset;
657
658 /* Work slot used by `dumpglyphs' (xterm.c). */
659 int face_work;
660 };
661
662 /* Table of pointers to the structure `cmpchar_info' indexed by
663 CMPCHAR-ID. */
664 extern struct cmpchar_info **cmpchar_table;
665 /* Number of the current composite characters. */
666 extern int n_cmpchars;
667
668 /* This is the maximum length of multi-byte form. */
669 #define MAX_LENGTH_OF_MULTI_BYTE_FORM (MAX_COMPONENT_COUNT * 6)
670
671 /* Maximum character code currently used. */
672 #define MAX_CHAR (MIN_CHAR_COMPOSITION + n_cmpchars)
673
674 extern int unify_char ();
675
676 #endif /* _CHARSET_H */