#include "intervals.h"
#include "buffer.h"
#include "window.h"
+
+#ifndef NULL
+#define NULL (void *)0
+#endif
\f
/* NOTES: previous- and next- property change will have to skip
len = 40;
overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object));
- noverlays = overlays_at (posn, 0, &overlay_vec, &len, &next_overlay);
+ noverlays = overlays_at (posn, 0, &overlay_vec, &len,
+ &next_overlay, NULL);
/* If there are more than 40,
make enough space for all, and try again. */
{
len = noverlays;
overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object));
- noverlays = overlays_at (posn, 0, &overlay_vec, &len, &next_overlay);
+ noverlays = overlays_at (posn, 0, &overlay_vec, &len,
+ &next_overlay, NULL);
}
noverlays = sort_overlays (overlay_vec, noverlays, w);