"rope"; we're using vectors of characters now.
(standard-display-8bit, standard-display-ascii): Set the element
of the display table to a vector, not an integer; the latter
doesn't mean anything.
(prin1 (aref dt 258))
(princ "\nCtrl glyph: ")
(prin1 (aref dt 259))
- (princ "\nSelective display rope: ")
+ (princ "\nSelective display glyph sequence: ")
(prin1 (aref dt 260))
- (princ "\nCharacter display ropes:\n")
+ (princ "\nCharacter display glyph sequences:\n")
(let ((vector (make-vector 256 nil))
(i 0))
(while (< i 256)
(if standard-display-table (aset standard-display-table l nil))
(or standard-display-table
(setq standard-display-table (make-vector 261 nil)))
- (aset standard-display-table l l))
+ (aset standard-display-table l (vector l)))
(setq l (1+ l))))
;;;###autoload