]> code.delx.au - gnu-emacs/commitdiff
* lisp/play/gametree.el (gametree-show-children-and-entry)
authorGlenn Morris <rgm@gnu.org>
Tue, 5 May 2015 00:20:40 +0000 (20:20 -0400)
committerGlenn Morris <rgm@gnu.org>
Tue, 5 May 2015 00:20:40 +0000 (20:20 -0400)
(gametree-apply-layout, gametree-mouse-show-subtree)
(gametree-mouse-hide-subtree): Replace obsolete outline aliases.

lisp/play/gametree.el

index ef55015a999b13db43ea18bba0c8f5bc72546178..2c68c40d89391c0d9ec6c13ecdf5198e50f53d46 100644 (file)
@@ -248,8 +248,8 @@ This value is simply the outline heading level of the current line."
 ;;;; outline layout
 
 (defsubst gametree-show-children-and-entry ()
-  (show-children)
-  (show-entry))
+  (outline-show-children)
+  (outline-show-entry))
 
 (defun gametree-entry-shown-p ()
   (save-excursion
@@ -307,7 +307,7 @@ This value is simply the outline heading level of the current line."
       (if (not first-time)
           (outline-next-visible-heading 1))
       (setq first-time nil)
-      (hide-subtree)
+      (outline-hide-subtree)
       (if (nth 0 layout)
           (funcall (nth 0 layout)))
       (if (not (and (nth 1 layout) (listp (nth 1 layout))))
@@ -393,7 +393,7 @@ depth AT-DEPTH or smaller is found."
         (outline-up-heading 1)))
   (beginning-of-line 1)
   (let ((parent-depth (gametree-current-branch-depth)))
-    (show-entry)
+    (outline-show-entry)
     (condition-case nil
         (outline-next-visible-heading 1)
       (error
@@ -601,11 +601,11 @@ shogi, etc.) players, it is a slightly modified version of Outline mode.
 (defun gametree-mouse-show-subtree (event)
   (interactive "e")
   (mouse-set-point event)
-  (show-subtree))
+  (outline-show-subtree))
 (defun gametree-mouse-hide-subtree (event)
   (interactive "e")
   (mouse-set-point event)
-  (hide-subtree))
+  (outline-hide-subtree))
 (define-key gametree-mode-map [M-down-mouse-2 M-mouse-2]
   'gametree-mouse-break-line-here)
 (define-key gametree-mode-map [S-down-mouse-1 S-mouse-1]