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code.delx.au - pong/blob - pong.c
2 #pragma comment(linker, "/subsystem:\"windows\" /entry:\"mainCRTStartup\"")
4 #elif defined(__APPLE__) || defined(MACOSX)
14 #define PADDLESPEED 2.5
20 static int p1move
= 0;
21 static int p2move
= 0;
22 static int score1
= 0;
23 static int score2
= 0;
24 static GLdouble paddle1
= 0.0;
25 static GLdouble paddle2
= 0.0;
26 static GLdouble ballX
= 0.0;
27 static GLdouble ballY
= 0.0;
28 static GLdouble ballVecX
= 0.0;
29 static GLdouble ballVecY
= 0.0;
32 static void initball(void) {
42 static void run(void) {
45 if(ballY
< paddle2
- PADDLESIZE
)
47 else if(ballY
> paddle2
+ PADDLESIZE
)
54 paddle1
+= p1move
* PADDLESPEED
;
55 paddle2
+= p2move
* PADDLESPEED
;
65 // Check for collisions with paddles
66 if(ballVecX
< 0 && ballX
<= -HEIGHT
+ -ballVecX
* 1.5) {
67 if(ballY
>= paddle1
- PADDLESIZE
&& ballY
<= paddle1
+ PADDLESIZE
) {
68 ballVecX
*= -SPEEDINC
;
72 if(ballVecX
> 0 && ballX
>= HEIGHT
- ballVecX
* 1.5) {
73 if(ballY
>= paddle2
- PADDLESIZE
&& ballY
<= paddle2
+ PADDLESIZE
) {
74 ballVecX
*= -SPEEDINC
;
79 // Check if it's past the top or bottom of the screen
80 if(ballY
>= HEIGHT
|| ballY
<= -HEIGHT
) {
84 // Check if it's past the sides of the screen
89 if(ballX
<= -HEIGHT
) {
98 // Check scores for winners..
109 static void display(void) {
110 glClear(GL_COLOR_BUFFER_BIT
);
111 glColor3d(0.0, 0.0, 0.0);
116 glVertex2d(-HEIGHT
+ 1, paddle1
- PADDLESIZE
);
117 glVertex2d(-HEIGHT
+ 1, paddle1
+ PADDLESIZE
);
118 glVertex2d( HEIGHT
- 1, paddle2
+ PADDLESIZE
);
119 glVertex2d( HEIGHT
- 1, paddle2
- PADDLESIZE
);
125 glVertex2d(ballX
, ballY
);
129 glRasterPos2d(-5.0, HEIGHT
- 10.0);
130 glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18
, '0' + score1
);
131 glRasterPos2d( 5.0, HEIGHT
- 10.0);
132 glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18
, '0' + score2
);
137 static void resize(int w
, int h
) {
138 glViewport(0, 0, w
, h
);
140 glOrtho(-HEIGHT
, HEIGHT
, -HEIGHT
, HEIGHT
, -1.0, 1.0);
143 static void keyboard(unsigned char key
, int x
, int y
) {
172 static void keyboardUp(unsigned char key
, int x
, int y
) {
189 static void timer(int lastTime
) {
190 int curTime
= glutGet(GLUT_ELAPSED_TIME
);
194 } while(lastTime
+ FRAME
< curTime
);
196 glutTimerFunc(FRAME
- (curTime
- lastTime
), timer
, curTime
);
199 static void init(void) {
200 glClearColor(1.0, 1.0, 1.0, 0.0);
204 int main(int argc
, char *argv
[]) {
205 if(argc
== 2 && *argv
[1] == '1') {
209 glutInitWindowPosition(100, 100);
210 glutInitWindowSize(640, 480);
211 glutInit(&argc
, argv
);
212 glutInitDisplayMode(GLUT_RGBA
| GLUT_DOUBLE
);
213 glutCreateWindow(argv
[0]);
214 glutDisplayFunc(display
);
215 glutReshapeFunc(resize
);
216 glutKeyboardFunc(keyboard
);
217 glutKeyboardUpFunc(keyboardUp
);
218 glutTimerFunc(FRAME
, timer
, glutGet(GLUT_ELAPSED_TIME
));