]> code.delx.au - pulseaudio/blob - src/pulse/simple.h
headers: Some trivial fixes for some documentation typos
[pulseaudio] / src / pulse / simple.h
1 #ifndef foosimplehfoo
2 #define foosimplehfoo
3
4 /***
5 This file is part of PulseAudio.
6
7 Copyright 2004-2006 Lennart Poettering
8 Copyright 2006 Pierre Ossman <ossman@cendio.se> for Cendio AB
9
10 PulseAudio is free software; you can redistribute it and/or modify
11 it under the terms of the GNU Lesser General Public License as published
12 by the Free Software Foundation; either version 2.1 of the License,
13 or (at your option) any later version.
14
15 PulseAudio is distributed in the hope that it will be useful, but
16 WITHOUT ANY WARRANTY; without even the implied warranty of
17 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 General Public License for more details.
19
20 You should have received a copy of the GNU Lesser General Public License
21 along with PulseAudio; if not, write to the Free Software
22 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
23 USA.
24 ***/
25
26 #include <sys/types.h>
27
28 #include <pulse/sample.h>
29 #include <pulse/channelmap.h>
30 #include <pulse/def.h>
31 #include <pulse/cdecl.h>
32 #include <pulse/version.h>
33
34 /** \page simple Simple API
35 *
36 * \section overv_sec Overview
37 *
38 * The simple API is designed for applications with very basic sound
39 * playback or capture needs. It can only support a single stream per
40 * connection and has no handling of complex features like events, channel
41 * mappings and volume control. It is, however, very simple to use and
42 * quite sufficent for many programs.
43 *
44 * \section conn_sec Connecting
45 *
46 * The first step before using the sound system is to connect to the
47 * server. This is normally done this way:
48 *
49 * \code
50 * pa_simple *s;
51 * pa_sample_spec ss;
52 *
53 * ss.format = PA_SAMPLE_S16NE;
54 * ss.channels = 2;
55 * ss.rate = 44100;
56 *
57 * s = pa_simple_new(NULL, // Use the default server.
58 * "Fooapp", // Our application's name.
59 * PA_STREAM_PLAYBACK,
60 * NULL, // Use the default device.
61 * "Music", // Description of our stream.
62 * &ss, // Our sample format.
63 * NULL, // Use default channel map
64 * NULL, // Use default buffering attributes.
65 * NULL, // Ignore error code.
66 * );
67 * \endcode
68 *
69 * At this point a connected object is returned, or NULL if there was a
70 * problem connecting.
71 *
72 * \section transfer_sec Transferring data
73 *
74 * Once the connection is established to the server, data can start flowing.
75 * Using the connection is very similar to the normal read() and write()
76 * system calls. The main difference is that they're call pa_simple_read()
77 * and pa_simple_write(). Note that these operations always block.
78 *
79 * \section ctrl_sec Buffer control
80 *
81 * If a playback stream is used then a few other operations are available:
82 *
83 * \li pa_simple_drain() - Will wait for all sent data to finish playing.
84 * \li pa_simple_flush() - Will throw away all data currently in buffers.
85 * \li pa_simple_get_latency() - Will return the total latency of
86 * the playback pipeline.
87 *
88 * \section cleanup_sec Cleanup
89 *
90 * Once playback or capture is complete, the connection should be closed
91 * and resources freed. This is done through:
92 *
93 * \code
94 * pa_simple_free(s);
95 * \endcode
96 */
97
98 /** \file
99 * A simple but limited synchronous playback and recording
100 * API. This is a synchronous, simplified wrapper around the standard
101 * asynchronous API. */
102
103 /** \example pacat-simple.c
104 * A simple playback tool using the simple API */
105
106 /** \example parec-simple.c
107 * A simple recording tool using the simple API */
108
109 PA_C_DECL_BEGIN
110
111 /** \struct pa_simple
112 * An opaque simple connection object */
113 typedef struct pa_simple pa_simple;
114
115 /** Create a new connection to the server */
116 pa_simple* pa_simple_new(
117 const char *server, /**< Server name, or NULL for default */
118 const char *name, /**< A descriptive name for this client (application name, ...) */
119 pa_stream_direction_t dir, /**< Open this stream for recording or playback? */
120 const char *dev, /**< Sink (resp. source) name, or NULL for default */
121 const char *stream_name, /**< A descriptive name for this client (application name, song title, ...) */
122 const pa_sample_spec *ss, /**< The sample type to use */
123 const pa_channel_map *map, /**< The channel map to use, or NULL for default */
124 const pa_buffer_attr *attr, /**< Buffering attributes, or NULL for default */
125 int *error /**< A pointer where the error code is stored when the routine returns NULL. It is OK to pass NULL here. */
126 );
127
128 /** Close and free the connection to the server. The connection objects becomes invalid when this is called. */
129 void pa_simple_free(pa_simple *s);
130
131 /** Write some data to the server */
132 int pa_simple_write(pa_simple *s, const void*data, size_t bytes, int *error);
133
134 /** Wait until all data already written is played by the daemon */
135 int pa_simple_drain(pa_simple *s, int *error);
136
137 /** Read some data from the server */
138 int pa_simple_read(pa_simple *s, void*data, size_t bytes, int *error);
139
140 /** Return the playback latency. */
141 pa_usec_t pa_simple_get_latency(pa_simple *s, int *error);
142
143 /** Flush the playback buffer. */
144 int pa_simple_flush(pa_simple *s, int *error);
145
146 PA_C_DECL_END
147
148 #endif