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[pulseaudio] / src / pulse / simple.h
1 #ifndef foosimplehfoo
2 #define foosimplehfoo
3
4 /***
5 This file is part of PulseAudio.
6
7 Copyright 2004-2006 Lennart Poettering
8 Copyright 2006 Pierre Ossman <ossman@cendio.se> for Cendio AB
9
10 PulseAudio is free software; you can redistribute it and/or modify
11 it under the terms of the GNU Lesser General Public License as published
12 by the Free Software Foundation; either version 2 of the License,
13 or (at your option) any later version.
14
15 PulseAudio is distributed in the hope that it will be useful, but
16 WITHOUT ANY WARRANTY; without even the implied warranty of
17 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 General Public License for more details.
19
20 You should have received a copy of the GNU Lesser General Public License
21 along with PulseAudio; if not, write to the Free Software
22 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
23 USA.
24 ***/
25
26 #include <sys/types.h>
27
28 #include <pulse/sample.h>
29 #include <pulse/channelmap.h>
30 #include <pulse/def.h>
31 #include <pulse/cdecl.h>
32 #include <pulse/version.h>
33
34 /** \page simple Simple API
35 *
36 * \section overv_sec Overview
37 *
38 * The simple API is designed for applications with very basic sound
39 * playback or capture needs. It can only support a single stream per
40 * connection and has no handling of complex features like events, channel
41 * mappings and volume control. It is, however, very simple to use and
42 * quite sufficent for many programs.
43 *
44 * \section conn_sec Connecting
45 *
46 * The first step before using the sound system is to connect to the
47 * server. This is normally done this way:
48 *
49 * \code
50 * pa_simple *s;
51 * pa_sample_spec ss;
52 *
53 * ss.format = PA_SAMPLE_S16NE;
54 * ss.channels = 2;
55 * ss.rate = 44100;
56 *
57 * s = pa_simple_new(NULL, // Use the default server.
58 * "Fooapp", // Our application's name.
59 * PA_STREAM_PLAYBACK,
60 * NULL, // Use the default device.
61 * "Music", // Description of our stream.
62 * &ss, // Our sample format.
63 * NULL, // Use default channel map
64 * NULL, // Use default buffering attributes.
65 * NULL, // Ignore error code.
66 * );
67 * \endcode
68 *
69 * At this point a connected object is returned, or NULL if there was a
70 * problem connecting.
71 *
72 * \section transfer_sec Transferring data
73 *
74 * Once the connection is established to the server, data can start flowing.
75 * Using the connection is very similar to the normal read() and write()
76 * system calls. The main difference is that they're call pa_simple_read()
77 * and pa_simple_write(). Note that these operations always block.
78 *
79 * \section ctrl_sec Buffer control
80 *
81 * If a playback stream is used then a few other operations are available:
82 *
83 * \li pa_simple_drain() - Will wait for all sent data to finish playing.
84 * \li pa_simple_flush() - Will throw away all data currently in buffers.
85 * \li pa_simple_get_playback_latency() - Will return the total latency of
86 * the playback pipeline.
87 *
88 * \section cleanup_sec Cleanup
89 *
90 * Once playback or capture is complete, the connection should be closed
91 * and resources freed. This is done through:
92 *
93 * \code
94 * pa_simple_free(s);
95 * \endcode
96 */
97
98 /** \file
99 * A simple but limited synchronous playback and recording
100 * API. This is a synchronous, simplified wrapper around the standard
101 * asynchronous API. */
102
103 /** \example pacat-simple.c
104 * A simple playback tool using the simple API */
105
106 /** \example parec-simple.c
107 * A simple recording tool using the simple API */
108
109 PA_C_DECL_BEGIN
110
111 /** \struct pa_simple
112 * An opaque simple connection object */
113 typedef struct pa_simple pa_simple;
114
115 /** Create a new connection to the server */
116 pa_simple* pa_simple_new(
117 const char *server, /**< Server name, or NULL for default */
118 const char *name, /**< A descriptive name for this client (application name, ...) */
119 pa_stream_direction_t dir, /**< Open this stream for recording or playback? */
120 const char *dev, /**< Sink (resp. source) name, or NULL for default */
121 const char *stream_name, /**< A descriptive name for this client (application name, song title, ...) */
122 const pa_sample_spec *ss, /**< The sample type to use */
123 const pa_channel_map *map, /**< The channel map to use, or NULL for default */
124 const pa_buffer_attr *attr, /**< Buffering attributes, or NULL for default */
125 int *error /**< A pointer where the error code is stored when the routine returns NULL. It is OK to pass NULL here. */
126 );
127
128 /** Close and free the connection to the server. The connection objects becomes invalid when this is called. */
129 void pa_simple_free(pa_simple *s);
130
131 /** Write some data to the server */
132 int pa_simple_write(pa_simple *s, const void*data, size_t bytes, int *error);
133
134 /** Wait until all data already written is played by the daemon */
135 int pa_simple_drain(pa_simple *s, int *error);
136
137 /** Read some data from the server */
138 int pa_simple_read(pa_simple *s, void*data, size_t bytes, int *error);
139
140 /** Return the playback latency. */
141 pa_usec_t pa_simple_get_latency(pa_simple *s, int *error);
142
143 /** Flush the playback buffer. */
144 int pa_simple_flush(pa_simple *s, int *error);
145
146 PA_C_DECL_END
147
148 #endif