5 * Copyright (c) 2006 Christoph Pfisterer
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
12 * * Redistributions of source code must retain the above copyright
13 * notice, this list of conditions and the following disclaimer.
15 * * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the
20 * * Neither the name of Christoph Pfisterer nor the names of the
21 * contributors may be used to endorse or promote products derived
22 * from this software without specific prior written permission.
24 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
25 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
26 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
27 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
28 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
29 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
30 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
31 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
32 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
33 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
34 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
37 * Modifications copyright (c) 2012 Roderick W. Smith
39 * Modifications distributed under the terms of the GNU General Public
40 * License (GPL) version 3 (GPLv3), a copy of which must be distributed
41 * with this source code or binaries made from it.
52 #include "../include/refit_call_wrapper.h"
54 #include "../include/egemb_back_selected_small.h"
55 #include "../include/egemb_back_selected_big.h"
56 #include "../include/egemb_arrow_left.h"
57 #include "../include/egemb_arrow_right.h"
59 // other menu definitions
61 #define MENU_FUNCTION_INIT (0)
62 #define MENU_FUNCTION_CLEANUP (1)
63 #define MENU_FUNCTION_PAINT_ALL (2)
64 #define MENU_FUNCTION_PAINT_SELECTION (3)
65 #define MENU_FUNCTION_PAINT_TIMEOUT (4)
66 #define MENU_FUNCTION_PAINT_HINTS (5)
68 typedef VOID (*MENU_STYLE_FUNC
)(IN REFIT_MENU_SCREEN
*Screen
, IN SCROLL_STATE
*State
, IN UINTN Function
, IN CHAR16
*ParamText
);
70 static CHAR16 ArrowUp
[2] = { ARROW_UP
, 0 };
71 static CHAR16 ArrowDown
[2] = { ARROW_DOWN
, 0 };
72 static UINTN TileSizes
[2] = { 144, 64 };
74 // Text and icon spacing constants....
75 #define TEXT_YMARGIN (2)
76 #define TITLEICON_SPACING (16)
78 #define TILE_XSPACING (8)
79 #define TILE_YSPACING (16)
81 // Alignment values for PaintIcon()
85 static EG_IMAGE
*SelectionImages
[2] = { NULL
, NULL
};
86 static EG_PIXEL SelectionBackgroundPixel
= { 0xff, 0xff, 0xff, 0 };
89 // Graphics helper functions
92 static VOID
InitSelection(VOID
)
94 EG_IMAGE
*TempSmallImage
= NULL
, *TempBigImage
= NULL
;
95 BOOLEAN LoadedSmallImage
= FALSE
;
97 if (!AllowGraphicsMode
)
99 if (SelectionImages
[0] != NULL
)
102 // load small selection image
103 if (GlobalConfig
.SelectionSmallFileName
!= NULL
) {
104 TempSmallImage
= egLoadImage(SelfDir
, GlobalConfig
.SelectionSmallFileName
, TRUE
);
106 if (TempSmallImage
== NULL
)
107 TempSmallImage
= egPrepareEmbeddedImage(&egemb_back_selected_small
, TRUE
);
109 LoadedSmallImage
= TRUE
;
110 SelectionImages
[1] = egScaleImage(TempSmallImage
, TileSizes
[1], TileSizes
[1]);
112 // load big selection image
113 if (GlobalConfig
.SelectionBigFileName
!= NULL
) {
114 TempBigImage
= egLoadImage(SelfDir
, GlobalConfig
.SelectionBigFileName
, TRUE
);
116 if (TempBigImage
== NULL
) {
117 if (LoadedSmallImage
) {
118 // calculate big selection image from small one
119 TempBigImage
= egCopyImage(TempSmallImage
);
121 TempBigImage
= egPrepareEmbeddedImage(&egemb_back_selected_big
, TRUE
);
124 SelectionImages
[0] = egScaleImage(TempBigImage
, TileSizes
[0], TileSizes
[0]);
127 egFreeImage(TempSmallImage
);
129 egFreeImage(TempBigImage
);
130 } // VOID InitSelection()
133 // Scrolling functions
136 static VOID
InitScroll(OUT SCROLL_STATE
*State
, IN UINTN ItemCount
, IN UINTN VisibleSpace
)
138 State
->PreviousSelection
= State
->CurrentSelection
= 0;
139 State
->MaxIndex
= (INTN
)ItemCount
- 1;
140 State
->FirstVisible
= 0;
141 if (AllowGraphicsMode
) {
142 State
->MaxVisible
= UGAWidth
/ (TileSizes
[0] + TILE_XSPACING
) - 1;
144 State
->MaxVisible
= ConHeight
- 4;
145 if ((VisibleSpace
> 0) && (VisibleSpace
< State
->MaxVisible
))
146 State
->MaxVisible
= (INTN
)VisibleSpace
;
147 State
->PaintAll
= TRUE
;
148 State
->PaintSelection
= FALSE
;
150 State
->LastVisible
= State
->FirstVisible
+ State
->MaxVisible
- 1;
153 // Adjust variables relating to the scrolling of tags, for when a selected icon isn't
154 // visible given the current scrolling condition....
155 static VOID
AdjustScrollState(IN SCROLL_STATE
*State
) {
156 if (State
->CurrentSelection
> State
->LastVisible
) {
157 State
->LastVisible
= State
->CurrentSelection
;
158 State
->FirstVisible
= 1 + State
->CurrentSelection
- State
->MaxVisible
;
159 if (State
->FirstVisible
< 0) // shouldn't happen, but just in case....
160 State
->FirstVisible
= 0;
161 State
->PaintAll
= TRUE
;
163 if (State
->CurrentSelection
< State
->FirstVisible
) {
164 State
->FirstVisible
= State
->CurrentSelection
;
165 State
->LastVisible
= State
->CurrentSelection
+ State
->MaxVisible
- 1;
166 State
->PaintAll
= TRUE
;
168 } // static VOID AdjustScrollState
170 static VOID
UpdateScroll(IN OUT SCROLL_STATE
*State
, IN UINTN Movement
)
172 State
->PreviousSelection
= State
->CurrentSelection
;
175 case SCROLL_LINE_LEFT
:
176 if (State
->CurrentSelection
> 0) {
177 State
->CurrentSelection
--;
181 case SCROLL_LINE_RIGHT
:
182 if (State
->CurrentSelection
< State
->MaxIndex
) {
183 State
->CurrentSelection
++;
188 if (State
->ScrollMode
== SCROLL_MODE_ICONS
) {
189 if (State
->CurrentSelection
>= State
->InitialRow1
) {
190 if (State
->MaxIndex
> State
->InitialRow1
) { // avoid division by 0!
191 State
->CurrentSelection
= State
->FirstVisible
+ (State
->LastVisible
- State
->FirstVisible
) *
192 (State
->CurrentSelection
- State
->InitialRow1
) /
193 (State
->MaxIndex
- State
->InitialRow1
);
195 State
->CurrentSelection
= State
->FirstVisible
;
197 } // if in second row
199 if (State
->CurrentSelection
> 0)
200 State
->CurrentSelection
--;
204 case SCROLL_LINE_DOWN
:
205 if (State
->ScrollMode
== SCROLL_MODE_ICONS
) {
206 if (State
->CurrentSelection
<= State
->FinalRow0
) {
207 if (State
->LastVisible
> State
->FirstVisible
) { // avoid division by 0!
208 State
->CurrentSelection
= State
->InitialRow1
+ (State
->MaxIndex
- State
->InitialRow1
) *
209 (State
->CurrentSelection
- State
->FirstVisible
) /
210 (State
->LastVisible
- State
->FirstVisible
);
212 State
->CurrentSelection
= State
->InitialRow1
;
216 if (State
->CurrentSelection
< State
->MaxIndex
)
217 State
->CurrentSelection
++;
222 if (State
->CurrentSelection
<= State
->FinalRow0
)
223 State
->CurrentSelection
-= State
->MaxVisible
;
224 else if (State
->CurrentSelection
== State
->InitialRow1
)
225 State
->CurrentSelection
= State
->FinalRow0
;
227 State
->CurrentSelection
= State
->InitialRow1
;
228 if (State
->CurrentSelection
< 0)
229 State
->CurrentSelection
= 0;
233 if (State
->CurrentSelection
> 0) {
234 State
->PaintAll
= TRUE
;
235 State
->CurrentSelection
= 0;
239 case SCROLL_PAGE_DOWN
:
240 if (State
->CurrentSelection
< State
->FinalRow0
) {
241 State
->CurrentSelection
+= State
->MaxVisible
;
242 if (State
->CurrentSelection
> State
->FinalRow0
)
243 State
->CurrentSelection
= State
->FinalRow0
;
244 } else if (State
->CurrentSelection
== State
->FinalRow0
) {
245 State
->CurrentSelection
++;
247 State
->CurrentSelection
= State
->MaxIndex
;
249 if (State
->CurrentSelection
> State
->MaxIndex
)
250 State
->CurrentSelection
= State
->MaxIndex
;
254 if (State
->CurrentSelection
< State
->MaxIndex
) {
255 State
->PaintAll
= TRUE
;
256 State
->CurrentSelection
= State
->MaxIndex
;
264 if (State
->ScrollMode
== SCROLL_MODE_TEXT
)
265 AdjustScrollState(State
);
267 if (!State
->PaintAll
&& State
->CurrentSelection
!= State
->PreviousSelection
)
268 State
->PaintSelection
= TRUE
;
269 State
->LastVisible
= State
->FirstVisible
+ State
->MaxVisible
- 1;
270 } // static VOID UpdateScroll()
273 // menu helper functions
276 VOID
AddMenuInfoLine(IN REFIT_MENU_SCREEN
*Screen
, IN CHAR16
*InfoLine
)
278 AddListElement((VOID
***) &(Screen
->InfoLines
), &(Screen
->InfoLineCount
), InfoLine
);
281 VOID
AddMenuEntry(IN REFIT_MENU_SCREEN
*Screen
, IN REFIT_MENU_ENTRY
*Entry
)
283 AddListElement((VOID
***) &(Screen
->Entries
), &(Screen
->EntryCount
), Entry
);
287 static INTN
FindMenuShortcutEntry(IN REFIT_MENU_SCREEN
*Screen
, IN CHAR16
*Defaults
)
292 while ((Shortcut
= FindCommaDelimited(Defaults
, j
)) != NULL
) {
293 if (StrLen(Shortcut
) == 1) {
294 if (Shortcut
[0] >= 'a' && Shortcut
[0] <= 'z')
295 Shortcut
[0] -= ('a' - 'A');
297 for (i
= 0; i
< Screen
->EntryCount
; i
++) {
298 if (Screen
->Entries
[i
]->ShortcutDigit
== Shortcut
[0] || Screen
->Entries
[i
]->ShortcutLetter
== Shortcut
[0]) {
299 MyFreePool(Shortcut
);
304 } else if (StrLen(Shortcut
) > 1) {
305 for (i
= 0; i
< Screen
->EntryCount
; i
++) {
306 if (StriSubCmp(Shortcut
, Screen
->Entries
[i
]->Title
)) {
307 MyFreePool(Shortcut
);
312 MyFreePool(Shortcut
);
318 // Identify the end of row 0 and the beginning of row 1; store the results in the
319 // appropriate fields in State. Also reduce MaxVisible if that value is greater
320 // than the total number of row-0 tags and if we're in an icon-based screen
321 static VOID
IdentifyRows(IN SCROLL_STATE
*State
, IN REFIT_MENU_SCREEN
*Screen
) {
324 State
->FinalRow0
= 0;
325 State
->InitialRow1
= State
->MaxIndex
;
326 for (i
= 0; i
<= State
->MaxIndex
; i
++) {
327 if (Screen
->Entries
[i
]->Row
== 0) {
328 State
->FinalRow0
= i
;
329 } else if ((Screen
->Entries
[i
]->Row
== 1) && (State
->InitialRow1
> i
)) {
330 State
->InitialRow1
= i
;
333 if ((State
->ScrollMode
== SCROLL_MODE_ICONS
) && (State
->MaxVisible
> (State
->FinalRow0
+ 1)))
334 State
->MaxVisible
= State
->FinalRow0
+ 1;
335 } // static VOID IdentifyRows()
337 // Blank the screen, wait for a keypress, and restore banner/background.
338 // Screen may still require redrawing of text and icons on return.
339 // TODO: Support more sophisticated screen savers, such as power-saving
340 // mode and dynamic images.
341 static VOID
SaveScreen(VOID
) {
343 EG_PIXEL Black
= { 0x0, 0x0, 0x0, 0 };
345 egClearScreen(&Black
);
346 refit_call3_wrapper(BS
->WaitForEvent
, 1, &ST
->ConIn
->WaitForKey
, &index
);
347 if (AllowGraphicsMode
)
348 SwitchToGraphicsAndClear();
350 } // VOID SaveScreen()
353 // generic menu function
355 static UINTN
RunGenericMenu(IN REFIT_MENU_SCREEN
*Screen
, IN MENU_STYLE_FUNC StyleFunc
, IN OUT INTN
*DefaultEntryIndex
,
356 OUT REFIT_MENU_ENTRY
**ChosenEntry
)
363 BOOLEAN HaveTimeout
= FALSE
;
364 BOOLEAN WaitForRelease
= FALSE
;
365 UINTN TimeoutCountdown
= 0;
366 INTN PreviousTime
= -1, CurrentTime
, TimeSinceKeystroke
= 0;
367 CHAR16 TimeoutMessage
[256];
368 CHAR16 KeyAsString
[2];
371 if (Screen
->TimeoutSeconds
> 0) {
373 TimeoutCountdown
= Screen
->TimeoutSeconds
* 10;
377 StyleFunc(Screen
, &State
, MENU_FUNCTION_INIT
, NULL
);
378 IdentifyRows(&State
, Screen
);
379 // override the starting selection with the default index, if any
380 if (*DefaultEntryIndex
>= 0 && *DefaultEntryIndex
<= State
.MaxIndex
) {
381 State
.CurrentSelection
= *DefaultEntryIndex
;
382 if (GlobalConfig
.ScreensaverTime
!= -1)
383 UpdateScroll(&State
, SCROLL_NONE
);
386 if (Screen
->TimeoutSeconds
== -1) {
387 Status
= refit_call2_wrapper(ST
->ConIn
->ReadKeyStroke
, ST
->ConIn
, &key
);
388 if (Status
== EFI_NOT_READY
) {
389 MenuExit
= MENU_EXIT_TIMEOUT
;
391 KeyAsString
[0] = key
.UnicodeChar
;
393 ShortcutEntry
= FindMenuShortcutEntry(Screen
, KeyAsString
);
394 if (ShortcutEntry
>= 0) {
395 State
.CurrentSelection
= ShortcutEntry
;
396 MenuExit
= MENU_EXIT_ENTER
;
398 WaitForRelease
= TRUE
;
404 if (GlobalConfig
.ScreensaverTime
!= -1)
405 State
.PaintAll
= TRUE
;
409 if (State
.PaintAll
&& (GlobalConfig
.ScreensaverTime
!= -1)) {
410 StyleFunc(Screen
, &State
, MENU_FUNCTION_PAINT_ALL
, NULL
);
411 State
.PaintAll
= FALSE
;
412 } else if (State
.PaintSelection
) {
413 StyleFunc(Screen
, &State
, MENU_FUNCTION_PAINT_SELECTION
, NULL
);
414 State
.PaintSelection
= FALSE
;
417 if (WaitForRelease
) {
418 Status
= refit_call2_wrapper(ST
->ConIn
->ReadKeyStroke
, ST
->ConIn
, &key
);
419 if (Status
== EFI_SUCCESS
) {
420 // reset, because otherwise the buffer gets queued with keystrokes
421 refit_call2_wrapper(ST
->ConIn
->Reset
, ST
->ConIn
, FALSE
);
422 refit_call1_wrapper(BS
->Stall
, 100000);
424 WaitForRelease
= FALSE
;
425 refit_call2_wrapper(ST
->ConIn
->Reset
, ST
->ConIn
, TRUE
);
431 CurrentTime
= (TimeoutCountdown
+ 5) / 10;
432 if (CurrentTime
!= PreviousTime
) {
433 SPrint(TimeoutMessage
, 255, L
"%s in %d seconds", Screen
->TimeoutText
, CurrentTime
);
434 if (GlobalConfig
.ScreensaverTime
!= -1)
435 StyleFunc(Screen
, &State
, MENU_FUNCTION_PAINT_TIMEOUT
, TimeoutMessage
);
436 PreviousTime
= CurrentTime
;
440 // read key press (and wait for it if applicable)
441 Status
= refit_call2_wrapper(ST
->ConIn
->ReadKeyStroke
, ST
->ConIn
, &key
);
442 if (Status
!= EFI_SUCCESS
) {
443 if (HaveTimeout
&& TimeoutCountdown
== 0) {
445 MenuExit
= MENU_EXIT_TIMEOUT
;
447 } else if (HaveTimeout
|| GlobalConfig
.ScreensaverTime
> 0) {
448 EFI_EVENT TimerEvent
;
449 UINTN ElapsCount
= 1;
451 Status
= refit_call5_wrapper(BS
->CreateEvent
, EVT_TIMER
, 0, NULL
, NULL
, &TimerEvent
);
452 if (EFI_ERROR(Status
)) {
453 refit_call1_wrapper(BS
->Stall
, 100000); // Pause for 100 ms
455 EFI_EVENT WaitList
[2];
458 refit_call3_wrapper(BS
->SetTimer
, TimerEvent
, TimerRelative
, 10000000); // 1s Timeout
459 WaitList
[0] = ST
->ConIn
->WaitForKey
;
460 WaitList
[1] = TimerEvent
;
461 Status
= refit_call3_wrapper(BS
->WaitForEvent
, 2, WaitList
, &Index
);
462 refit_call1_wrapper(BS
->CloseEvent
, TimerEvent
);
463 if (EFI_ERROR(Status
))
464 refit_call1_wrapper(BS
->Stall
, 100000); // Pause for 100 ms
468 ElapsCount
= 10; // always counted as 1s to end of the timeout
470 TimeSinceKeystroke
+= ElapsCount
;
472 TimeoutCountdown
= TimeoutCountdown
<= ElapsCount
? 0 : TimeoutCountdown
- ElapsCount
;
473 } else if (GlobalConfig
.ScreensaverTime
> 0 &&
474 TimeSinceKeystroke
> (GlobalConfig
.ScreensaverTime
* 10))
477 State
.PaintAll
= TRUE
;
478 TimeSinceKeystroke
= 0;
481 refit_call3_wrapper(BS
->WaitForEvent
, 1, &ST
->ConIn
->WaitForKey
, &index
);
485 TimeSinceKeystroke
= 0;
486 } // if/else !read keystroke
489 // the user pressed a key, cancel the timeout
490 StyleFunc(Screen
, &State
, MENU_FUNCTION_PAINT_TIMEOUT
, L
"");
492 if (GlobalConfig
.ScreensaverTime
== -1) { // cancel start-with-blank-screen coding
493 GlobalConfig
.ScreensaverTime
= 0;
494 if (!GlobalConfig
.TextOnly
)
495 BltClearScreen(TRUE
);
499 // react to key press
500 switch (key
.ScanCode
) {
502 UpdateScroll(&State
, SCROLL_LINE_UP
);
505 UpdateScroll(&State
, SCROLL_LINE_LEFT
);
508 UpdateScroll(&State
, SCROLL_LINE_DOWN
);
511 UpdateScroll(&State
, SCROLL_LINE_RIGHT
);
514 UpdateScroll(&State
, SCROLL_FIRST
);
517 UpdateScroll(&State
, SCROLL_LAST
);
520 UpdateScroll(&State
, SCROLL_PAGE_UP
);
523 UpdateScroll(&State
, SCROLL_PAGE_DOWN
);
526 MenuExit
= MENU_EXIT_ESCAPE
;
530 MenuExit
= MENU_EXIT_DETAILS
;
537 MenuExit
= MENU_EXIT_ESCAPE
;
540 switch (key
.UnicodeChar
) {
542 case CHAR_CARRIAGE_RETURN
:
544 MenuExit
= MENU_EXIT_ENTER
;
547 MenuExit
= MENU_EXIT_DETAILS
;
550 KeyAsString
[0] = key
.UnicodeChar
;
552 ShortcutEntry
= FindMenuShortcutEntry(Screen
, KeyAsString
);
553 if (ShortcutEntry
>= 0) {
554 State
.CurrentSelection
= ShortcutEntry
;
555 MenuExit
= MENU_EXIT_ENTER
;
561 StyleFunc(Screen
, &State
, MENU_FUNCTION_CLEANUP
, NULL
);
564 *ChosenEntry
= Screen
->Entries
[State
.CurrentSelection
];
565 *DefaultEntryIndex
= State
.CurrentSelection
;
567 } /* static UINTN RunGenericMenu() */
570 // text-mode generic style
573 // Show information lines in text mode.
574 static VOID
ShowTextInfoLines(IN REFIT_MENU_SCREEN
*Screen
) {
577 BeginTextScreen(Screen
->Title
);
578 if (Screen
->InfoLineCount
> 0) {
579 refit_call2_wrapper(ST
->ConOut
->SetAttribute
, ST
->ConOut
, ATTR_BASIC
);
580 for (i
= 0; i
< (INTN
)Screen
->InfoLineCount
; i
++) {
581 refit_call3_wrapper(ST
->ConOut
->SetCursorPosition
, ST
->ConOut
, 3, 4 + i
);
582 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, Screen
->InfoLines
[i
]);
585 } // VOID ShowTextInfoLines()
587 // Do most of the work for text-based menus....
588 static VOID
TextMenuStyle(IN REFIT_MENU_SCREEN
*Screen
, IN SCROLL_STATE
*State
, IN UINTN Function
, IN CHAR16
*ParamText
)
591 UINTN MenuWidth
, ItemWidth
, MenuHeight
;
592 static UINTN MenuPosY
;
593 static CHAR16
**DisplayStrings
;
594 CHAR16 TimeoutMessage
[256];
596 State
->ScrollMode
= SCROLL_MODE_TEXT
;
599 case MENU_FUNCTION_INIT
:
602 if (Screen
->InfoLineCount
> 0)
603 MenuPosY
+= Screen
->InfoLineCount
+ 1;
604 MenuHeight
= ConHeight
- MenuPosY
- 3;
605 if (Screen
->TimeoutSeconds
> 0)
607 InitScroll(State
, Screen
->EntryCount
, MenuHeight
);
609 // determine width of the menu
610 MenuWidth
= 20; // minimum
611 for (i
= 0; i
<= State
->MaxIndex
; i
++) {
612 ItemWidth
= StrLen(Screen
->Entries
[i
]->Title
);
613 if (MenuWidth
< ItemWidth
)
614 MenuWidth
= ItemWidth
;
617 if (MenuWidth
> ConWidth
- 3)
618 MenuWidth
= ConWidth
- 3;
620 // prepare strings for display
621 DisplayStrings
= AllocatePool(sizeof(CHAR16
*) * Screen
->EntryCount
);
622 for (i
= 0; i
<= State
->MaxIndex
; i
++) {
623 // Note: Theoretically, SPrint() is a cleaner way to do this; but the
624 // description of the StrSize parameter to SPrint implies it's measured
625 // in characters, but in practice both TianoCore and GNU-EFI seem to
626 // use bytes instead, resulting in truncated displays. I could just
627 // double the size of the StrSize parameter, but that seems unsafe in
628 // case a future library change starts treating this as characters, so
629 // I'm doing it the hard way in this instance.
630 // TODO: Review the above and possibly change other uses of SPrint()
631 DisplayStrings
[i
] = AllocateZeroPool(2 * sizeof(CHAR16
));
632 DisplayStrings
[i
][0] = L
' ';
633 MergeStrings(&DisplayStrings
[i
], Screen
->Entries
[i
]->Title
, 0);
634 if (StrLen(DisplayStrings
[i
]) > MenuWidth
)
635 DisplayStrings
[i
][MenuWidth
- 1] = 0;
636 // TODO: use more elaborate techniques for shortening too long strings (ellipses in the middle)
637 // TODO: account for double-width characters
642 case MENU_FUNCTION_CLEANUP
:
643 // release temporary memory
644 for (i
= 0; i
<= State
->MaxIndex
; i
++)
645 MyFreePool(DisplayStrings
[i
]);
646 MyFreePool(DisplayStrings
);
649 case MENU_FUNCTION_PAINT_ALL
:
650 // paint the whole screen (initially and after scrolling)
652 ShowTextInfoLines(Screen
);
653 for (i
= 0; i
<= State
->MaxIndex
; i
++) {
654 if (i
>= State
->FirstVisible
&& i
<= State
->LastVisible
) {
655 refit_call3_wrapper(ST
->ConOut
->SetCursorPosition
, ST
->ConOut
, 2, MenuPosY
+ (i
- State
->FirstVisible
));
656 if (i
== State
->CurrentSelection
)
657 refit_call2_wrapper(ST
->ConOut
->SetAttribute
, ST
->ConOut
, ATTR_CHOICE_CURRENT
);
659 refit_call2_wrapper(ST
->ConOut
->SetAttribute
, ST
->ConOut
, ATTR_CHOICE_BASIC
);
660 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, DisplayStrings
[i
]);
663 // scrolling indicators
664 refit_call2_wrapper(ST
->ConOut
->SetAttribute
, ST
->ConOut
, ATTR_SCROLLARROW
);
665 refit_call3_wrapper(ST
->ConOut
->SetCursorPosition
, ST
->ConOut
, 0, MenuPosY
);
666 if (State
->FirstVisible
> 0)
667 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, ArrowUp
);
669 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, L
" ");
670 refit_call3_wrapper(ST
->ConOut
->SetCursorPosition
, ST
->ConOut
, 0, MenuPosY
+ State
->MaxVisible
);
671 if (State
->LastVisible
< State
->MaxIndex
)
672 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, ArrowDown
);
674 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, L
" ");
675 if (!(GlobalConfig
.HideUIFlags
& HIDEUI_FLAG_HINTS
)) {
676 if (Screen
->Hint1
!= NULL
) {
677 refit_call3_wrapper(ST
->ConOut
->SetCursorPosition
, ST
->ConOut
, 0, ConHeight
- 2);
678 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, Screen
->Hint1
);
680 if (Screen
->Hint2
!= NULL
) {
681 refit_call3_wrapper(ST
->ConOut
->SetCursorPosition
, ST
->ConOut
, 0, ConHeight
- 1);
682 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, Screen
->Hint2
);
687 case MENU_FUNCTION_PAINT_SELECTION
:
688 // redraw selection cursor
689 refit_call3_wrapper(ST
->ConOut
->SetCursorPosition
, ST
->ConOut
, 2,
690 MenuPosY
+ (State
->PreviousSelection
- State
->FirstVisible
));
691 refit_call2_wrapper(ST
->ConOut
->SetAttribute
, ST
->ConOut
, ATTR_CHOICE_BASIC
);
692 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, DisplayStrings
[State
->PreviousSelection
]);
693 refit_call3_wrapper(ST
->ConOut
->SetCursorPosition
, ST
->ConOut
, 2,
694 MenuPosY
+ (State
->CurrentSelection
- State
->FirstVisible
));
695 refit_call2_wrapper(ST
->ConOut
->SetAttribute
, ST
->ConOut
, ATTR_CHOICE_CURRENT
);
696 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, DisplayStrings
[State
->CurrentSelection
]);
699 case MENU_FUNCTION_PAINT_TIMEOUT
:
700 if (ParamText
[0] == 0) {
702 refit_call2_wrapper(ST
->ConOut
->SetAttribute
, ST
->ConOut
, ATTR_BASIC
);
703 refit_call3_wrapper(ST
->ConOut
->SetCursorPosition
, ST
->ConOut
, 0, ConHeight
- 3);
704 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, BlankLine
+ 1);
706 // paint or update message
707 refit_call2_wrapper(ST
->ConOut
->SetAttribute
, ST
->ConOut
, ATTR_ERROR
);
708 refit_call3_wrapper(ST
->ConOut
->SetCursorPosition
, ST
->ConOut
, 3, ConHeight
- 3);
709 SPrint(TimeoutMessage
, 255, L
"%s ", ParamText
);
710 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, TimeoutMessage
);
718 // graphical generic style
721 inline static UINTN
TextLineHeight(VOID
) {
722 return egGetFontHeight() + TEXT_YMARGIN
* 2;
723 } // UINTN TextLineHeight()
729 // Display text with a solid background (MenuBackgroundPixel or SelectionBackgroundPixel).
730 // Indents text by one character and placed TEXT_YMARGIN pixels down from the
731 // specified XPos and YPos locations.
732 static VOID
DrawText(IN CHAR16
*Text
, IN BOOLEAN Selected
, IN UINTN FieldWidth
, IN UINTN XPos
, IN UINTN YPos
)
734 EG_IMAGE
*TextBuffer
;
737 TextBuffer
= egCreateImage(FieldWidth
, TextLineHeight(), FALSE
);
739 egFillImage(TextBuffer
, &MenuBackgroundPixel
);
740 Bg
= MenuBackgroundPixel
;
742 // draw selection bar background
743 egFillImageArea(TextBuffer
, 0, 0, FieldWidth
, TextBuffer
->Height
, &SelectionBackgroundPixel
);
744 Bg
= SelectionBackgroundPixel
;
748 egRenderText(Text
, TextBuffer
, egGetFontCellWidth(), TEXT_YMARGIN
, (Bg
.r
+ Bg
.g
+ Bg
.b
) / 3);
749 egDrawImageWithTransparency(TextBuffer
, NULL
, XPos
, YPos
, TextBuffer
->Width
, TextBuffer
->Height
);
750 // BltImage(TextBuffer, XPos, YPos);
753 // Finds the average brightness of the input Image.
754 // NOTE: Passing an Image that covers the whole screen can strain the
755 // capacity of a UINTN on a 32-bit system with a very large display.
756 // Using UINT64 instead is unworkable, since the code won't compile
757 // on a 32-bit system. As the intended use for this function is to handle
758 // a single text string's background, this shouldn't be a problem, but it
759 // may need addressing if it's applied more broadly....
760 static UINT8
AverageBrightness(EG_IMAGE
*Image
) {
765 for (i
= 0; i
< (Image
->Width
* Image
->Height
); i
++) {
766 Sum
+= (Image
->PixelData
[i
].r
+ Image
->PixelData
[i
].g
+ Image
->PixelData
[i
].b
);
769 return (UINT8
) (Sum
/ (Image
->Width
* Image
->Height
* 3));
770 } // UINT8 AverageBrightness()
772 // Display text against the screen's background image. Special case: If Text is NULL
773 // or 0-length, clear the line. Does NOT indent the text or reposition it relative
774 // to the specified XPos and YPos values.
775 static VOID
DrawTextWithTransparency(IN CHAR16
*Text
, IN UINTN XPos
, IN UINTN YPos
)
778 EG_IMAGE
*TextBuffer
= NULL
;
783 egMeasureText(Text
, &TextWidth
, NULL
);
784 if (TextWidth
== 0) {
785 TextWidth
= UGAWidth
;
789 TextBuffer
= egCropImage(GlobalConfig
.ScreenBackground
, XPos
, YPos
, TextWidth
, TextLineHeight());
790 if (TextBuffer
== NULL
)
794 egRenderText(Text
, TextBuffer
, 0, 0, AverageBrightness(TextBuffer
));
795 egDrawImageWithTransparency(TextBuffer
, NULL
, XPos
, YPos
, TextBuffer
->Width
, TextBuffer
->Height
);
796 egFreeImage(TextBuffer
);
799 // Compute the size & position of the window that will hold a subscreen's information.
800 static VOID
ComputeSubScreenWindowSize(REFIT_MENU_SCREEN
*Screen
, IN SCROLL_STATE
*State
, UINTN
*XPos
, UINTN
*YPos
,
801 UINTN
*Width
, UINTN
*Height
, UINTN
*LineWidth
) {
802 UINTN i
, ItemWidth
, HintTop
, BannerBottomEdge
, TitleWidth
;
803 UINTN FontCellWidth
= egGetFontCellWidth();
804 UINTN FontCellHeight
= egGetFontHeight();
808 TitleWidth
= egComputeTextWidth(Screen
->Title
);
810 for (i
= 0; i
< Screen
->InfoLineCount
; i
++) {
811 ItemWidth
= StrLen(Screen
->InfoLines
[i
]);
812 if (*Width
< ItemWidth
) {
817 for (i
= 0; i
<= State
->MaxIndex
; i
++) {
818 ItemWidth
= StrLen(Screen
->Entries
[i
]->Title
);
819 if (*Width
< ItemWidth
) {
824 *Width
= (*Width
+ 2) * FontCellWidth
;
826 if (Screen
->TitleImage
)
827 *Width
+= (Screen
->TitleImage
->Width
+ TITLEICON_SPACING
* 2 + FontCellWidth
);
829 *Width
+= FontCellWidth
;
831 if (*Width
< TitleWidth
)
832 *Width
= TitleWidth
+ 2 * FontCellWidth
;
834 // Keep it within the bounds of the screen, or 2/3 of the screen's width
835 // for screens over 800 pixels wide
836 if (*Width
> UGAWidth
)
839 *XPos
= (UGAWidth
- *Width
) / 2;
841 HintTop
= UGAHeight
- (FontCellHeight
* 3); // top of hint text
842 *Height
*= TextLineHeight();
843 if (Screen
->TitleImage
&& (*Height
< (Screen
->TitleImage
->Height
+ TextLineHeight() * 4)))
844 *Height
= Screen
->TitleImage
->Height
+ TextLineHeight() * 4;
846 if (GlobalConfig
.BannerBottomEdge
>= HintTop
) { // probably a full-screen image; treat it as an empty banner
847 BannerBottomEdge
= 0;
849 BannerBottomEdge
= GlobalConfig
.BannerBottomEdge
;
851 if (*Height
> (HintTop
- BannerBottomEdge
- FontCellHeight
* 2)) {
852 BannerBottomEdge
= 0;
854 if (*Height
> (HintTop
- BannerBottomEdge
- FontCellHeight
* 2)) {
855 // TODO: Implement scrolling in text screen.
856 *Height
= (HintTop
- BannerBottomEdge
- FontCellHeight
* 2);
859 *YPos
= ((UGAHeight
- *Height
) / 2);
860 if (*YPos
< BannerBottomEdge
)
861 *YPos
= BannerBottomEdge
+ FontCellHeight
+ (HintTop
- BannerBottomEdge
- *Height
) / 2;
862 } // VOID ComputeSubScreenWindowSize()
864 // Displays sub-menus
865 static VOID
GraphicsMenuStyle(IN REFIT_MENU_SCREEN
*Screen
, IN SCROLL_STATE
*State
, IN UINTN Function
, IN CHAR16
*ParamText
)
869 static UINTN LineWidth
, MenuWidth
, MenuHeight
, EntriesPosX
, TitlePosX
, EntriesPosY
, TimeoutPosY
, CharWidth
;
871 EG_PIXEL
*BackgroundPixel
= &(GlobalConfig
.ScreenBackground
->PixelData
[0]);
873 CharWidth
= egGetFontCellWidth();
874 State
->ScrollMode
= SCROLL_MODE_TEXT
;
877 case MENU_FUNCTION_INIT
:
878 InitScroll(State
, Screen
->EntryCount
, 0);
879 ComputeSubScreenWindowSize(Screen
, State
, &EntriesPosX
, &EntriesPosY
, &MenuWidth
, &MenuHeight
, &LineWidth
);
880 TimeoutPosY
= EntriesPosY
+ (Screen
->EntryCount
+ 1) * TextLineHeight();
883 SwitchToGraphicsAndClear();
884 Window
= egCreateFilledImage(MenuWidth
, MenuHeight
, FALSE
, BackgroundPixel
);
885 egDrawImage(Window
, EntriesPosX
, EntriesPosY
);
886 ItemWidth
= egComputeTextWidth(Screen
->Title
);
887 if (MenuWidth
> ItemWidth
) {
888 TitlePosX
= EntriesPosX
+ (MenuWidth
- ItemWidth
) / 2 - CharWidth
;
890 TitlePosX
= EntriesPosX
;
892 i
= MenuWidth
/ CharWidth
- 2;
894 Screen
->Title
[i
] = 0;
899 case MENU_FUNCTION_CLEANUP
:
903 case MENU_FUNCTION_PAINT_ALL
:
904 ComputeSubScreenWindowSize(Screen
, State
, &EntriesPosX
, &EntriesPosY
, &MenuWidth
, &MenuHeight
, &LineWidth
);
905 DrawText(Screen
->Title
, FALSE
, (StrLen(Screen
->Title
) + 2) * CharWidth
, TitlePosX
, EntriesPosY
+= TextLineHeight());
906 if (Screen
->TitleImage
) {
907 BltImageAlpha(Screen
->TitleImage
, EntriesPosX
+ TITLEICON_SPACING
, EntriesPosY
+ TextLineHeight() * 2,
909 EntriesPosX
+= (Screen
->TitleImage
->Width
+ TITLEICON_SPACING
* 2);
911 EntriesPosY
+= (TextLineHeight() * 2);
912 if (Screen
->InfoLineCount
> 0) {
913 for (i
= 0; i
< (INTN
)Screen
->InfoLineCount
; i
++) {
914 DrawText(Screen
->InfoLines
[i
], FALSE
, LineWidth
, EntriesPosX
, EntriesPosY
);
915 EntriesPosY
+= TextLineHeight();
917 EntriesPosY
+= TextLineHeight(); // also add a blank line
920 for (i
= 0; i
<= State
->MaxIndex
; i
++) {
921 DrawText(Screen
->Entries
[i
]->Title
, (i
== State
->CurrentSelection
), LineWidth
, EntriesPosX
,
922 EntriesPosY
+ i
* TextLineHeight());
924 if (!(GlobalConfig
.HideUIFlags
& HIDEUI_FLAG_HINTS
)) {
925 if ((Screen
->Hint1
!= NULL
) && (StrLen(Screen
->Hint1
) > 0))
926 DrawTextWithTransparency(Screen
->Hint1
, (UGAWidth
- egComputeTextWidth(Screen
->Hint1
)) / 2,
927 UGAHeight
- (egGetFontHeight() * 3));
928 if ((Screen
->Hint2
!= NULL
) && (StrLen(Screen
->Hint2
) > 0))
929 DrawTextWithTransparency(Screen
->Hint2
, (UGAWidth
- egComputeTextWidth(Screen
->Hint2
)) / 2,
930 UGAHeight
- (egGetFontHeight() * 2));
934 case MENU_FUNCTION_PAINT_SELECTION
:
935 // redraw selection cursor
936 DrawText(Screen
->Entries
[State
->PreviousSelection
]->Title
, FALSE
, LineWidth
,
937 EntriesPosX
, EntriesPosY
+ State
->PreviousSelection
* TextLineHeight());
938 DrawText(Screen
->Entries
[State
->CurrentSelection
]->Title
, TRUE
, LineWidth
,
939 EntriesPosX
, EntriesPosY
+ State
->CurrentSelection
* TextLineHeight());
942 case MENU_FUNCTION_PAINT_TIMEOUT
:
943 DrawText(ParamText
, FALSE
, LineWidth
, EntriesPosX
, TimeoutPosY
);
947 } // static VOID GraphicsMenuStyle()
950 // graphical main menu style
953 static VOID
DrawMainMenuEntry(REFIT_MENU_ENTRY
*Entry
, BOOLEAN selected
, UINTN XPos
, UINTN YPos
)
955 EG_IMAGE
*Background
;
957 if (SelectionImages
!= NULL
) {
959 Background
= egCropImage(GlobalConfig
.ScreenBackground
, XPos
, YPos
,
960 SelectionImages
[Entry
->Row
]->Width
, SelectionImages
[Entry
->Row
]->Height
);
961 egComposeImage(Background
, SelectionImages
[Entry
->Row
], 0, 0);
962 BltImageCompositeBadge(Background
, Entry
->Image
, Entry
->BadgeImage
, XPos
, YPos
);
963 } else { // Image not selected; copy background
964 egDrawImageWithTransparency(Entry
->Image
, Entry
->BadgeImage
, XPos
, YPos
,
965 SelectionImages
[Entry
->Row
]->Width
, SelectionImages
[Entry
->Row
]->Height
);
968 } // VOID DrawMainMenuEntry()
970 static VOID
PaintAll(IN REFIT_MENU_SCREEN
*Screen
, IN SCROLL_STATE
*State
, UINTN
*itemPosX
,
971 UINTN row0PosY
, UINTN row1PosY
, UINTN textPosY
) {
974 if (Screen
->Entries
[State
->CurrentSelection
]->Row
== 0)
975 AdjustScrollState(State
);
976 for (i
= State
->FirstVisible
; i
<= State
->MaxIndex
; i
++) {
977 if (Screen
->Entries
[i
]->Row
== 0) {
978 if (i
<= State
->LastVisible
) {
979 DrawMainMenuEntry(Screen
->Entries
[i
], (i
== State
->CurrentSelection
) ? TRUE
: FALSE
,
980 itemPosX
[i
- State
->FirstVisible
], row0PosY
);
983 DrawMainMenuEntry(Screen
->Entries
[i
], (i
== State
->CurrentSelection
) ? TRUE
: FALSE
, itemPosX
[i
], row1PosY
);
986 if (!(GlobalConfig
.HideUIFlags
& HIDEUI_FLAG_LABEL
)) {
987 DrawTextWithTransparency(L
"", 0, textPosY
);
988 DrawTextWithTransparency(Screen
->Entries
[State
->CurrentSelection
]->Title
,
989 (UGAWidth
- egComputeTextWidth(Screen
->Entries
[State
->CurrentSelection
]->Title
)) >> 1,
993 if (!(GlobalConfig
.HideUIFlags
& HIDEUI_FLAG_HINTS
)) {
994 DrawTextWithTransparency(Screen
->Hint1
, (UGAWidth
- egComputeTextWidth(Screen
->Hint1
)) / 2,
995 UGAHeight
- (egGetFontHeight() * 3));
996 DrawTextWithTransparency(Screen
->Hint2
, (UGAWidth
- egComputeTextWidth(Screen
->Hint2
)) / 2,
997 UGAHeight
- (egGetFontHeight() * 2));
999 } // static VOID PaintAll()
1001 // Move the selection to State->CurrentSelection, adjusting icon row if necessary...
1002 static VOID
PaintSelection(IN REFIT_MENU_SCREEN
*Screen
, IN SCROLL_STATE
*State
, UINTN
*itemPosX
,
1003 UINTN row0PosY
, UINTN row1PosY
, UINTN textPosY
) {
1004 UINTN XSelectPrev
, XSelectCur
, YPosPrev
, YPosCur
;
1006 if (((State
->CurrentSelection
<= State
->LastVisible
) && (State
->CurrentSelection
>= State
->FirstVisible
)) ||
1007 (State
->CurrentSelection
>= State
->InitialRow1
) ) {
1008 if (Screen
->Entries
[State
->PreviousSelection
]->Row
== 0) {
1009 XSelectPrev
= State
->PreviousSelection
- State
->FirstVisible
;
1010 YPosPrev
= row0PosY
;
1012 XSelectPrev
= State
->PreviousSelection
;
1013 YPosPrev
= row1PosY
;
1015 if (Screen
->Entries
[State
->CurrentSelection
]->Row
== 0) {
1016 XSelectCur
= State
->CurrentSelection
- State
->FirstVisible
;
1019 XSelectCur
= State
->CurrentSelection
;
1022 DrawMainMenuEntry(Screen
->Entries
[State
->PreviousSelection
], FALSE
, itemPosX
[XSelectPrev
], YPosPrev
);
1023 DrawMainMenuEntry(Screen
->Entries
[State
->CurrentSelection
], TRUE
, itemPosX
[XSelectCur
], YPosCur
);
1024 if (!(GlobalConfig
.HideUIFlags
& HIDEUI_FLAG_LABEL
)) {
1025 DrawTextWithTransparency(L
"", 0, textPosY
);
1026 DrawTextWithTransparency(Screen
->Entries
[State
->CurrentSelection
]->Title
,
1027 (UGAWidth
- egComputeTextWidth(Screen
->Entries
[State
->CurrentSelection
]->Title
)) >> 1,
1030 } else { // Current selection not visible; must redraw the menu....
1031 MainMenuStyle(Screen
, State
, MENU_FUNCTION_PAINT_ALL
, NULL
);
1033 } // static VOID MoveSelection(VOID)
1035 // Display a 48x48 icon at the specified location. Uses the image specified by
1036 // ExternalFilename if it's available, or BuiltInImage if it's not. The
1037 // Y position is specified as the center value, and so is adjusted by half
1038 // the icon's height. The X position is set along the icon's left
1039 // edge if Alignment == ALIGN_LEFT, and along the right edge if
1040 // Alignment == ALIGN_RIGHT
1041 static VOID
PaintIcon(IN EG_EMBEDDED_IMAGE
*BuiltInIcon
, IN CHAR16
*ExternalFilename
, UINTN PosX
, UINTN PosY
, UINTN Alignment
) {
1042 EG_IMAGE
*Icon
= NULL
;
1044 Icon
= egFindIcon(ExternalFilename
, GlobalConfig
.IconSizes
[ICON_SIZE_SMALL
]);
1046 Icon
= egPrepareEmbeddedImage(BuiltInIcon
, TRUE
);
1048 if (Alignment
== ALIGN_RIGHT
)
1049 PosX
-= Icon
->Width
;
1050 egDrawImageWithTransparency(Icon
, NULL
, PosX
, PosY
- (Icon
->Height
/ 2), Icon
->Width
, Icon
->Height
);
1054 inline UINTN
ComputeRow0PosY(VOID
) {
1055 return ((UGAHeight
/ 2) - TileSizes
[0] / 2);
1056 } // UINTN ComputeRow0PosY()
1058 // Display (or erase) the arrow icons to the left and right of an icon's row,
1060 static VOID
PaintArrows(SCROLL_STATE
*State
, UINTN PosX
, UINTN PosY
, UINTN row0Loaders
) {
1061 EG_IMAGE
*TempImage
;
1062 UINTN Width
, Height
, RightX
, AdjPosY
;
1064 // NOTE: Assume that left and right arrows are of the same size....
1065 Width
= egemb_arrow_left
.Width
;
1066 Height
= egemb_arrow_left
.Height
;
1067 RightX
= (UGAWidth
+ (TileSizes
[0] + TILE_XSPACING
) * State
->MaxVisible
) / 2 + TILE_XSPACING
;
1068 AdjPosY
= PosY
- (Height
/ 2);
1070 // For PaintIcon() calls, the starting Y position is moved to the midpoint
1071 // of the surrounding row; PaintIcon() adjusts this back up by half the
1072 // icon's height to properly center it.
1073 if ((State
->FirstVisible
> 0) && (!(GlobalConfig
.HideUIFlags
& HIDEUI_FLAG_ARROWS
))) {
1074 PaintIcon(&egemb_arrow_left
, L
"arrow_left", PosX
, PosY
, ALIGN_RIGHT
);
1076 TempImage
= egCropImage(GlobalConfig
.ScreenBackground
, PosX
- Width
, AdjPosY
, Width
, Height
);
1077 BltImage(TempImage
, PosX
- Width
, AdjPosY
);
1078 egFreeImage(TempImage
);
1081 if ((State
->LastVisible
< (row0Loaders
- 1)) && (!(GlobalConfig
.HideUIFlags
& HIDEUI_FLAG_ARROWS
))) {
1082 PaintIcon(&egemb_arrow_right
, L
"arrow_right", RightX
, PosY
, ALIGN_LEFT
);
1084 TempImage
= egCropImage(GlobalConfig
.ScreenBackground
, RightX
, AdjPosY
, Width
, Height
);
1085 BltImage(TempImage
, RightX
, AdjPosY
);
1086 egFreeImage(TempImage
);
1088 } // VOID PaintArrows()
1090 // Display main menu in graphics mode
1091 VOID
MainMenuStyle(IN REFIT_MENU_SCREEN
*Screen
, IN SCROLL_STATE
*State
, IN UINTN Function
, IN CHAR16
*ParamText
)
1094 static UINTN row0PosX
, row0PosXRunning
, row1PosY
, row0Loaders
;
1095 UINTN row0Count
, row1Count
, row1PosX
, row1PosXRunning
;
1096 static UINTN
*itemPosX
;
1097 static UINTN row0PosY
, textPosY
;
1099 State
->ScrollMode
= SCROLL_MODE_ICONS
;
1102 case MENU_FUNCTION_INIT
:
1103 InitScroll(State
, Screen
->EntryCount
, GlobalConfig
.MaxTags
);
1109 for (i
= 0; i
<= State
->MaxIndex
; i
++) {
1110 if (Screen
->Entries
[i
]->Row
== 1) {
1114 if (row0Count
< State
->MaxVisible
)
1118 row0PosX
= (UGAWidth
+ TILE_XSPACING
- (TileSizes
[0] + TILE_XSPACING
) * row0Count
) >> 1;
1119 row0PosY
= ComputeRow0PosY();
1120 row1PosX
= (UGAWidth
+ TILE_XSPACING
- (TileSizes
[1] + TILE_XSPACING
) * row1Count
) >> 1;
1121 row1PosY
= row0PosY
+ TileSizes
[0] + TILE_YSPACING
;
1123 textPosY
= row1PosY
+ TileSizes
[1] + TILE_YSPACING
;
1125 textPosY
= row1PosY
;
1127 itemPosX
= AllocatePool(sizeof(UINTN
) * Screen
->EntryCount
);
1128 row0PosXRunning
= row0PosX
;
1129 row1PosXRunning
= row1PosX
;
1130 for (i
= 0; i
<= State
->MaxIndex
; i
++) {
1131 if (Screen
->Entries
[i
]->Row
== 0) {
1132 itemPosX
[i
] = row0PosXRunning
;
1133 row0PosXRunning
+= TileSizes
[0] + TILE_XSPACING
;
1135 itemPosX
[i
] = row1PosXRunning
;
1136 row1PosXRunning
+= TileSizes
[1] + TILE_XSPACING
;
1141 SwitchToGraphicsAndClear();
1144 case MENU_FUNCTION_CLEANUP
:
1145 MyFreePool(itemPosX
);
1148 case MENU_FUNCTION_PAINT_ALL
:
1149 PaintAll(Screen
, State
, itemPosX
, row0PosY
, row1PosY
, textPosY
);
1150 // For PaintArrows(), the starting Y position is moved to the midpoint
1151 // of the surrounding row; PaintIcon() adjusts this back up by half the
1152 // icon's height to properly center it.
1153 PaintArrows(State
, row0PosX
- TILE_XSPACING
, row0PosY
+ (TileSizes
[0] / 2), row0Loaders
);
1156 case MENU_FUNCTION_PAINT_SELECTION
:
1157 PaintSelection(Screen
, State
, itemPosX
, row0PosY
, row1PosY
, textPosY
);
1160 case MENU_FUNCTION_PAINT_TIMEOUT
:
1161 if (!(GlobalConfig
.HideUIFlags
& HIDEUI_FLAG_LABEL
)) {
1162 DrawTextWithTransparency(L
"", 0, textPosY
+ TextLineHeight());
1163 DrawTextWithTransparency(ParamText
, (UGAWidth
- egComputeTextWidth(ParamText
)) >> 1, textPosY
+ TextLineHeight());
1168 } // VOID MainMenuStyle()
1170 // Enable the user to edit boot loader options.
1171 // Returns TRUE if the user exited with edited options; FALSE if the user
1172 // pressed Esc to terminate the edit.
1173 static BOOLEAN
EditOptions(LOADER_ENTRY
*MenuEntry
) {
1175 CHAR16
*EditedOptions
;
1176 BOOLEAN retval
= FALSE
;
1178 if (GlobalConfig
.HideUIFlags
& HIDEUI_FLAG_EDITOR
) {
1182 refit_call4_wrapper(ST
->ConOut
->QueryMode
, ST
->ConOut
, ST
->ConOut
->Mode
->Mode
, &x_max
, &y_max
);
1184 if (!GlobalConfig
.TextOnly
)
1187 if (line_edit(MenuEntry
->LoadOptions
, &EditedOptions
, x_max
)) {
1188 MyFreePool(MenuEntry
->LoadOptions
);
1189 MenuEntry
->LoadOptions
= EditedOptions
;
1192 if (!GlobalConfig
.TextOnly
)
1195 } // VOID EditOptions()
1198 // user-callable dispatcher functions
1201 UINTN
RunMenu(IN REFIT_MENU_SCREEN
*Screen
, OUT REFIT_MENU_ENTRY
**ChosenEntry
)
1203 INTN DefaultEntry
= -1;
1204 MENU_STYLE_FUNC Style
= TextMenuStyle
;
1206 if (AllowGraphicsMode
)
1207 Style
= GraphicsMenuStyle
;
1209 return RunGenericMenu(Screen
, Style
, &DefaultEntry
, ChosenEntry
);
1212 UINTN
RunMainMenu(REFIT_MENU_SCREEN
*Screen
, CHAR16
** DefaultSelection
, REFIT_MENU_ENTRY
**ChosenEntry
)
1214 MENU_STYLE_FUNC Style
= TextMenuStyle
;
1215 MENU_STYLE_FUNC MainStyle
= TextMenuStyle
;
1216 REFIT_MENU_ENTRY
*TempChosenEntry
;
1219 INTN DefaultEntryIndex
= -1;
1220 INTN DefaultSubmenuIndex
= -1;
1222 TileSizes
[0] = (GlobalConfig
.IconSizes
[ICON_SIZE_BIG
] * 9) / 8;
1223 TileSizes
[1] = (GlobalConfig
.IconSizes
[ICON_SIZE_SMALL
] * 4) / 3;
1225 if ((DefaultSelection
!= NULL
) && (*DefaultSelection
!= NULL
)) {
1226 // Find a menu entry that includes *DefaultSelection as a substring
1227 DefaultEntryIndex
= FindMenuShortcutEntry(Screen
, *DefaultSelection
);
1230 if (AllowGraphicsMode
) {
1231 Style
= GraphicsMenuStyle
;
1232 MainStyle
= MainMenuStyle
;
1236 MenuExit
= RunGenericMenu(Screen
, MainStyle
, &DefaultEntryIndex
, &TempChosenEntry
);
1237 Screen
->TimeoutSeconds
= 0;
1239 MenuTitle
= StrDuplicate(TempChosenEntry
->Title
);
1240 if (MenuExit
== MENU_EXIT_DETAILS
) {
1241 if (TempChosenEntry
->SubScreen
!= NULL
) {
1242 MenuExit
= RunGenericMenu(TempChosenEntry
->SubScreen
, Style
, &DefaultSubmenuIndex
, &TempChosenEntry
);
1243 if (MenuExit
== MENU_EXIT_ESCAPE
|| TempChosenEntry
->Tag
== TAG_RETURN
)
1245 if (MenuExit
== MENU_EXIT_DETAILS
) {
1246 if (!EditOptions((LOADER_ENTRY
*) TempChosenEntry
))
1249 } else { // no sub-screen; ignore keypress
1252 } // Enter sub-screen
1256 *ChosenEntry
= TempChosenEntry
;
1257 if (DefaultSelection
) {
1258 MyFreePool(*DefaultSelection
);
1259 *DefaultSelection
= MenuTitle
;
1262 } /* UINTN RunMainMenu() */