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1 /*
2 LodePNG version 20151024
3
4 Copyright (c) 2005-2015 Lode Vandevenne
5
6 This software is provided 'as-is', without any express or implied
7 warranty. In no event will the authors be held liable for any damages
8 arising from the use of this software.
9
10 Permission is granted to anyone to use this software for any purpose,
11 including commercial applications, and to alter it and redistribute it
12 freely, subject to the following restrictions:
13
14 1. The origin of this software must not be misrepresented; you must not
15 claim that you wrote the original software. If you use this software
16 in a product, an acknowledgment in the product documentation would be
17 appreciated but is not required.
18
19 2. Altered source versions must be plainly marked as such, and must not be
20 misrepresented as being the original software.
21
22 3. This notice may not be removed or altered from any source
23 distribution.
24 */
25 /*
26 * This version of lodepng.h is modified for use with rEFInd. Some options
27 * are commented out and several definitions (commented on shortly) are added
28 * for GNU-EFI compatibility. The associated lodepng.c file is unmodified
29 * from the original.
30 */
31
32 #ifndef LODEPNG_H
33 #define LODEPNG_H
34
35 #include <string.h> /*for size_t*/
36
37 // Below block of lines required for GNU-EFI and TianoCore (program hangs
38 // when run without them, and associated function in lodepng_xtra.c)
39 int MyStrlen(const char *InString);
40 #define strlen(c) MyStrlen(c)
41 #include <stdlib.h>
42 #define abs(x) (((x) < 0) ? -(x) : (x))
43 #ifdef __MAKEWITH_GNUEFI
44 #include <efi.h>
45 #include <efilib.h>
46 #else
47 #include "../include/tiano_includes.h"
48 #endif
49 #define memcpy(a, b, c) CopyMem(a, b, c)
50
51 #ifdef __cplusplus
52 #include <vector>
53 #include <string>
54 #endif /*__cplusplus*/
55
56 extern const char* LODEPNG_VERSION_STRING;
57
58 /*
59 The following #defines are used to create code sections. They can be disabled
60 to disable code sections, which can give faster compile time and smaller binary.
61 The "NO_COMPILE" defines are designed to be used to pass as defines to the
62 compiler command to disable them without modifying this header, e.g.
63 -DLODEPNG_NO_COMPILE_ZLIB for gcc.
64 In addition to those below, you can also define LODEPNG_NO_COMPILE_CRC to
65 allow implementing a custom lodepng_crc32.
66 */
67 /*deflate & zlib. If disabled, you must specify alternative zlib functions in
68 the custom_zlib field of the compress and decompress settings*/
69 #ifndef LODEPNG_NO_COMPILE_ZLIB
70 #define LODEPNG_COMPILE_ZLIB
71 #endif
72 /*png encoder and png decoder*/
73 #ifndef LODEPNG_NO_COMPILE_PNG
74 #define LODEPNG_COMPILE_PNG
75 #endif
76 /*deflate&zlib decoder and png decoder*/
77 #ifndef LODEPNG_NO_COMPILE_DECODER
78 #define LODEPNG_COMPILE_DECODER
79 #endif
80 /*deflate&zlib encoder and png encoder*/
81 // #ifndef LODEPNG_NO_COMPILE_ENCODER
82 // #define LODEPNG_COMPILE_ENCODER
83 // #endif
84 /*the optional built in harddisk file loading and saving functions*/
85 // #ifndef LODEPNG_NO_COMPILE_DISK
86 // #define LODEPNG_COMPILE_DISK
87 // #endif
88 /*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/
89 // #ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
90 // #define LODEPNG_COMPILE_ANCILLARY_CHUNKS
91 // #endif
92 /*ability to convert error numerical codes to English text string*/
93 // #ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
94 // #define LODEPNG_COMPILE_ERROR_TEXT
95 // #endif
96 /*Compile the default allocators (C's free, malloc and realloc). If you disable this,
97 you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your
98 source files with custom allocators.*/
99 // #ifndef LODEPNG_NO_COMPILE_ALLOCATORS
100 // #define LODEPNG_COMPILE_ALLOCATORS
101 // #endif
102 /*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/
103 #ifdef __cplusplus
104 #ifndef LODEPNG_NO_COMPILE_CPP
105 #define LODEPNG_COMPILE_CPP
106 #endif
107 #endif
108
109 #ifdef LODEPNG_COMPILE_PNG
110 /*The PNG color types (also used for raw).*/
111 typedef enum LodePNGColorType
112 {
113 LCT_GREY = 0, /*greyscale: 1,2,4,8,16 bit*/
114 LCT_RGB = 2, /*RGB: 8,16 bit*/
115 LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/
116 LCT_GREY_ALPHA = 4, /*greyscale with alpha: 8,16 bit*/
117 LCT_RGBA = 6 /*RGB with alpha: 8,16 bit*/
118 } LodePNGColorType;
119
120 #ifdef LODEPNG_COMPILE_DECODER
121 /*
122 Converts PNG data in memory to raw pixel data.
123 out: Output parameter. Pointer to buffer that will contain the raw pixel data.
124 After decoding, its size is w * h * (bytes per pixel) bytes larger than
125 initially. Bytes per pixel depends on colortype and bitdepth.
126 Must be freed after usage with free(*out).
127 Note: for 16-bit per channel colors, uses big endian format like PNG does.
128 w: Output parameter. Pointer to width of pixel data.
129 h: Output parameter. Pointer to height of pixel data.
130 in: Memory buffer with the PNG file.
131 insize: size of the in buffer.
132 colortype: the desired color type for the raw output image. See explanation on PNG color types.
133 bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types.
134 Return value: LodePNG error code (0 means no error).
135 */
136 unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h,
137 const unsigned char* in, size_t insize,
138 LodePNGColorType colortype, unsigned bitdepth);
139
140 /*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/
141 unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h,
142 const unsigned char* in, size_t insize);
143
144 /*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/
145 unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h,
146 const unsigned char* in, size_t insize);
147
148 #ifdef LODEPNG_COMPILE_DISK
149 /*
150 Load PNG from disk, from file with given name.
151 Same as the other decode functions, but instead takes a filename as input.
152 */
153 unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h,
154 const char* filename,
155 LodePNGColorType colortype, unsigned bitdepth);
156
157 /*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/
158 unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h,
159 const char* filename);
160
161 /*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/
162 unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h,
163 const char* filename);
164 #endif /*LODEPNG_COMPILE_DISK*/
165 #endif /*LODEPNG_COMPILE_DECODER*/
166
167
168 #ifdef LODEPNG_COMPILE_ENCODER
169 /*
170 Converts raw pixel data into a PNG image in memory. The colortype and bitdepth
171 of the output PNG image cannot be chosen, they are automatically determined
172 by the colortype, bitdepth and content of the input pixel data.
173 Note: for 16-bit per channel colors, needs big endian format like PNG does.
174 out: Output parameter. Pointer to buffer that will contain the PNG image data.
175 Must be freed after usage with free(*out).
176 outsize: Output parameter. Pointer to the size in bytes of the out buffer.
177 image: The raw pixel data to encode. The size of this buffer should be
178 w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth.
179 w: width of the raw pixel data in pixels.
180 h: height of the raw pixel data in pixels.
181 colortype: the color type of the raw input image. See explanation on PNG color types.
182 bitdepth: the bit depth of the raw input image. See explanation on PNG color types.
183 Return value: LodePNG error code (0 means no error).
184 */
185 unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize,
186 const unsigned char* image, unsigned w, unsigned h,
187 LodePNGColorType colortype, unsigned bitdepth);
188
189 /*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/
190 unsigned lodepng_encode32(unsigned char** out, size_t* outsize,
191 const unsigned char* image, unsigned w, unsigned h);
192
193 /*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/
194 unsigned lodepng_encode24(unsigned char** out, size_t* outsize,
195 const unsigned char* image, unsigned w, unsigned h);
196
197 #ifdef LODEPNG_COMPILE_DISK
198 /*
199 Converts raw pixel data into a PNG file on disk.
200 Same as the other encode functions, but instead takes a filename as output.
201 NOTE: This overwrites existing files without warning!
202 */
203 unsigned lodepng_encode_file(const char* filename,
204 const unsigned char* image, unsigned w, unsigned h,
205 LodePNGColorType colortype, unsigned bitdepth);
206
207 /*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/
208 unsigned lodepng_encode32_file(const char* filename,
209 const unsigned char* image, unsigned w, unsigned h);
210
211 /*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/
212 unsigned lodepng_encode24_file(const char* filename,
213 const unsigned char* image, unsigned w, unsigned h);
214 #endif /*LODEPNG_COMPILE_DISK*/
215 #endif /*LODEPNG_COMPILE_ENCODER*/
216
217
218 #ifdef LODEPNG_COMPILE_CPP
219 namespace lodepng
220 {
221 #ifdef LODEPNG_COMPILE_DECODER
222 /*Same as lodepng_decode_memory, but decodes to an std::vector. The colortype
223 is the format to output the pixels to. Default is RGBA 8-bit per channel.*/
224 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
225 const unsigned char* in, size_t insize,
226 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
227 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
228 const std::vector<unsigned char>& in,
229 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
230 #ifdef LODEPNG_COMPILE_DISK
231 /*
232 Converts PNG file from disk to raw pixel data in memory.
233 Same as the other decode functions, but instead takes a filename as input.
234 */
235 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
236 const std::string& filename,
237 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
238 #endif /* LODEPNG_COMPILE_DISK */
239 #endif /* LODEPNG_COMPILE_DECODER */
240
241 #ifdef LODEPNG_COMPILE_ENCODER
242 /*Same as lodepng_encode_memory, but encodes to an std::vector. colortype
243 is that of the raw input data. The output PNG color type will be auto chosen.*/
244 unsigned encode(std::vector<unsigned char>& out,
245 const unsigned char* in, unsigned w, unsigned h,
246 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
247 unsigned encode(std::vector<unsigned char>& out,
248 const std::vector<unsigned char>& in, unsigned w, unsigned h,
249 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
250 #ifdef LODEPNG_COMPILE_DISK
251 /*
252 Converts 32-bit RGBA raw pixel data into a PNG file on disk.
253 Same as the other encode functions, but instead takes a filename as output.
254 NOTE: This overwrites existing files without warning!
255 */
256 unsigned encode(const std::string& filename,
257 const unsigned char* in, unsigned w, unsigned h,
258 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
259 unsigned encode(const std::string& filename,
260 const std::vector<unsigned char>& in, unsigned w, unsigned h,
261 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
262 #endif /* LODEPNG_COMPILE_DISK */
263 #endif /* LODEPNG_COMPILE_ENCODER */
264 } /* namespace lodepng */
265 #endif /*LODEPNG_COMPILE_CPP*/
266 #endif /*LODEPNG_COMPILE_PNG*/
267
268 #ifdef LODEPNG_COMPILE_ERROR_TEXT
269 /*Returns an English description of the numerical error code.*/
270 const char* lodepng_error_text(unsigned code);
271 #endif /*LODEPNG_COMPILE_ERROR_TEXT*/
272
273 #ifdef LODEPNG_COMPILE_DECODER
274 /*Settings for zlib decompression*/
275 typedef struct LodePNGDecompressSettings LodePNGDecompressSettings;
276 struct LodePNGDecompressSettings
277 {
278 unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/
279
280 /*use custom zlib decoder instead of built in one (default: null)*/
281 unsigned (*custom_zlib)(unsigned char**, size_t*,
282 const unsigned char*, size_t,
283 const LodePNGDecompressSettings*);
284 /*use custom deflate decoder instead of built in one (default: null)
285 if custom_zlib is used, custom_deflate is ignored since only the built in
286 zlib function will call custom_deflate*/
287 unsigned (*custom_inflate)(unsigned char**, size_t*,
288 const unsigned char*, size_t,
289 const LodePNGDecompressSettings*);
290
291 const void* custom_context; /*optional custom settings for custom functions*/
292 };
293
294 extern const LodePNGDecompressSettings lodepng_default_decompress_settings;
295 void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings);
296 #endif /*LODEPNG_COMPILE_DECODER*/
297
298 #ifdef LODEPNG_COMPILE_ENCODER
299 /*
300 Settings for zlib compression. Tweaking these settings tweaks the balance
301 between speed and compression ratio.
302 */
303 typedef struct LodePNGCompressSettings LodePNGCompressSettings;
304 struct LodePNGCompressSettings /*deflate = compress*/
305 {
306 /*LZ77 related settings*/
307 unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/
308 unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/
309 unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Default value: 2048.*/
310 unsigned minmatch; /*mininum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/
311 unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/
312 unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/
313
314 /*use custom zlib encoder instead of built in one (default: null)*/
315 unsigned (*custom_zlib)(unsigned char**, size_t*,
316 const unsigned char*, size_t,
317 const LodePNGCompressSettings*);
318 /*use custom deflate encoder instead of built in one (default: null)
319 if custom_zlib is used, custom_deflate is ignored since only the built in
320 zlib function will call custom_deflate*/
321 unsigned (*custom_deflate)(unsigned char**, size_t*,
322 const unsigned char*, size_t,
323 const LodePNGCompressSettings*);
324
325 const void* custom_context; /*optional custom settings for custom functions*/
326 };
327
328 extern const LodePNGCompressSettings lodepng_default_compress_settings;
329 void lodepng_compress_settings_init(LodePNGCompressSettings* settings);
330 #endif /*LODEPNG_COMPILE_ENCODER*/
331
332 #ifdef LODEPNG_COMPILE_PNG
333 /*
334 Color mode of an image. Contains all information required to decode the pixel
335 bits to RGBA colors. This information is the same as used in the PNG file
336 format, and is used both for PNG and raw image data in LodePNG.
337 */
338 typedef struct LodePNGColorMode
339 {
340 /*header (IHDR)*/
341 LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/
342 unsigned bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/
343
344 /*
345 palette (PLTE and tRNS)
346
347 Dynamically allocated with the colors of the palette, including alpha.
348 When encoding a PNG, to store your colors in the palette of the LodePNGColorMode, first use
349 lodepng_palette_clear, then for each color use lodepng_palette_add.
350 If you encode an image without alpha with palette, don't forget to put value 255 in each A byte of the palette.
351
352 When decoding, by default you can ignore this palette, since LodePNG already
353 fills the palette colors in the pixels of the raw RGBA output.
354
355 The palette is only supported for color type 3.
356 */
357 unsigned char* palette; /*palette in RGBARGBA... order. When allocated, must be either 0, or have size 1024*/
358 size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/
359
360 /*
361 transparent color key (tRNS)
362
363 This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit.
364 For greyscale PNGs, r, g and b will all 3 be set to the same.
365
366 When decoding, by default you can ignore this information, since LodePNG sets
367 pixels with this key to transparent already in the raw RGBA output.
368
369 The color key is only supported for color types 0 and 2.
370 */
371 unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/
372 unsigned key_r; /*red/greyscale component of color key*/
373 unsigned key_g; /*green component of color key*/
374 unsigned key_b; /*blue component of color key*/
375 } LodePNGColorMode;
376
377 /*init, cleanup and copy functions to use with this struct*/
378 void lodepng_color_mode_init(LodePNGColorMode* info);
379 void lodepng_color_mode_cleanup(LodePNGColorMode* info);
380 /*return value is error code (0 means no error)*/
381 unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source);
382
383 void lodepng_palette_clear(LodePNGColorMode* info);
384 /*add 1 color to the palette*/
385 unsigned lodepng_palette_add(LodePNGColorMode* info,
386 unsigned char r, unsigned char g, unsigned char b, unsigned char a);
387
388 /*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/
389 unsigned lodepng_get_bpp(const LodePNGColorMode* info);
390 /*get the amount of color channels used, based on colortype in the struct.
391 If a palette is used, it counts as 1 channel.*/
392 unsigned lodepng_get_channels(const LodePNGColorMode* info);
393 /*is it a greyscale type? (only colortype 0 or 4)*/
394 unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info);
395 /*has it got an alpha channel? (only colortype 2 or 6)*/
396 unsigned lodepng_is_alpha_type(const LodePNGColorMode* info);
397 /*has it got a palette? (only colortype 3)*/
398 unsigned lodepng_is_palette_type(const LodePNGColorMode* info);
399 /*only returns true if there is a palette and there is a value in the palette with alpha < 255.
400 Loops through the palette to check this.*/
401 unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info);
402 /*
403 Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image.
404 Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels).
405 Returns false if the image can only have opaque pixels.
406 In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values,
407 or if "key_defined" is true.
408 */
409 unsigned lodepng_can_have_alpha(const LodePNGColorMode* info);
410 /*Returns the byte size of a raw image buffer with given width, height and color mode*/
411 size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color);
412
413 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
414 /*The information of a Time chunk in PNG.*/
415 typedef struct LodePNGTime
416 {
417 unsigned year; /*2 bytes used (0-65535)*/
418 unsigned month; /*1-12*/
419 unsigned day; /*1-31*/
420 unsigned hour; /*0-23*/
421 unsigned minute; /*0-59*/
422 unsigned second; /*0-60 (to allow for leap seconds)*/
423 } LodePNGTime;
424 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
425
426 /*Information about the PNG image, except pixels, width and height.*/
427 typedef struct LodePNGInfo
428 {
429 /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/
430 unsigned compression_method;/*compression method of the original file. Always 0.*/
431 unsigned filter_method; /*filter method of the original file*/
432 unsigned interlace_method; /*interlace method of the original file*/
433 LodePNGColorMode color; /*color type and bits, palette and transparency of the PNG file*/
434
435 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
436 /*
437 suggested background color chunk (bKGD)
438 This color uses the same color mode as the PNG (except alpha channel), which can be 1-bit to 16-bit.
439
440 For greyscale PNGs, r, g and b will all 3 be set to the same. When encoding
441 the encoder writes the red one. For palette PNGs: When decoding, the RGB value
442 will be stored, not a palette index. But when encoding, specify the index of
443 the palette in background_r, the other two are then ignored.
444
445 The decoder does not use this background color to edit the color of pixels.
446 */
447 unsigned background_defined; /*is a suggested background color given?*/
448 unsigned background_r; /*red component of suggested background color*/
449 unsigned background_g; /*green component of suggested background color*/
450 unsigned background_b; /*blue component of suggested background color*/
451
452 /*
453 non-international text chunks (tEXt and zTXt)
454
455 The char** arrays each contain num strings. The actual messages are in
456 text_strings, while text_keys are keywords that give a short description what
457 the actual text represents, e.g. Title, Author, Description, or anything else.
458
459 A keyword is minimum 1 character and maximum 79 characters long. It's
460 discouraged to use a single line length longer than 79 characters for texts.
461
462 Don't allocate these text buffers yourself. Use the init/cleanup functions
463 correctly and use lodepng_add_text and lodepng_clear_text.
464 */
465 size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/
466 char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/
467 char** text_strings; /*the actual text*/
468
469 /*
470 international text chunks (iTXt)
471 Similar to the non-international text chunks, but with additional strings
472 "langtags" and "transkeys".
473 */
474 size_t itext_num; /*the amount of international texts in this PNG*/
475 char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/
476 char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/
477 char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/
478 char** itext_strings; /*the actual international text - UTF-8 string*/
479
480 /*time chunk (tIME)*/
481 unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/
482 LodePNGTime time;
483
484 /*phys chunk (pHYs)*/
485 unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/
486 unsigned phys_x; /*pixels per unit in x direction*/
487 unsigned phys_y; /*pixels per unit in y direction*/
488 unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/
489
490 /*
491 unknown chunks
492 There are 3 buffers, one for each position in the PNG where unknown chunks can appear
493 each buffer contains all unknown chunks for that position consecutively
494 The 3 buffers are the unknown chunks between certain critical chunks:
495 0: IHDR-PLTE, 1: PLTE-IDAT, 2: IDAT-IEND
496 Do not allocate or traverse this data yourself. Use the chunk traversing functions declared
497 later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct.
498 */
499 unsigned char* unknown_chunks_data[3];
500 size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/
501 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
502 } LodePNGInfo;
503
504 /*init, cleanup and copy functions to use with this struct*/
505 void lodepng_info_init(LodePNGInfo* info);
506 void lodepng_info_cleanup(LodePNGInfo* info);
507 /*return value is error code (0 means no error)*/
508 unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source);
509
510 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
511 void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
512 unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/
513
514 void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/
515 unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag,
516 const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/
517 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
518
519 /*
520 Converts raw buffer from one color type to another color type, based on
521 LodePNGColorMode structs to describe the input and output color type.
522 See the reference manual at the end of this header file to see which color conversions are supported.
523 return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported)
524 The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel
525 of the output color type (lodepng_get_bpp).
526 For < 8 bpp images, there should not be padding bits at the end of scanlines.
527 For 16-bit per channel colors, uses big endian format like PNG does.
528 Return value is LodePNG error code
529 */
530 unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
531 const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in,
532 unsigned w, unsigned h);
533
534 #ifdef LODEPNG_COMPILE_DECODER
535 /*
536 Settings for the decoder. This contains settings for the PNG and the Zlib
537 decoder, but not the Info settings from the Info structs.
538 */
539 typedef struct LodePNGDecoderSettings
540 {
541 LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
542
543 unsigned ignore_crc; /*ignore CRC checksums*/
544
545 unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
546
547 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
548 unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/
549 /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/
550 unsigned remember_unknown_chunks;
551 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
552 } LodePNGDecoderSettings;
553
554 void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings);
555 #endif /*LODEPNG_COMPILE_DECODER*/
556
557 #ifdef LODEPNG_COMPILE_ENCODER
558 /*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/
559 typedef enum LodePNGFilterStrategy
560 {
561 /*every filter at zero*/
562 LFS_ZERO,
563 /*Use filter that gives minimum sum, as described in the official PNG filter heuristic.*/
564 LFS_MINSUM,
565 /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending
566 on the image, this is better or worse than minsum.*/
567 LFS_ENTROPY,
568 /*
569 Brute-force-search PNG filters by compressing each filter for each scanline.
570 Experimental, very slow, and only rarely gives better compression than MINSUM.
571 */
572 LFS_BRUTE_FORCE,
573 /*use predefined_filters buffer: you specify the filter type for each scanline*/
574 LFS_PREDEFINED
575 } LodePNGFilterStrategy;
576
577 /*Gives characteristics about the colors of the image, which helps decide which color model to use for encoding.
578 Used internally by default if "auto_convert" is enabled. Public because it's useful for custom algorithms.*/
579 typedef struct LodePNGColorProfile
580 {
581 unsigned colored; /*not greyscale*/
582 unsigned key; /*if true, image is not opaque. Only if true and alpha is false, color key is possible.*/
583 unsigned short key_r; /*these values are always in 16-bit bitdepth in the profile*/
584 unsigned short key_g;
585 unsigned short key_b;
586 unsigned alpha; /*alpha channel or alpha palette required*/
587 unsigned numcolors; /*amount of colors, up to 257. Not valid if bits == 16.*/
588 unsigned char palette[1024]; /*Remembers up to the first 256 RGBA colors, in no particular order*/
589 unsigned bits; /*bits per channel (not for palette). 1,2 or 4 for greyscale only. 16 if 16-bit per channel required.*/
590 } LodePNGColorProfile;
591
592 void lodepng_color_profile_init(LodePNGColorProfile* profile);
593
594 /*Get a LodePNGColorProfile of the image.*/
595 unsigned lodepng_get_color_profile(LodePNGColorProfile* profile,
596 const unsigned char* image, unsigned w, unsigned h,
597 const LodePNGColorMode* mode_in);
598 /*The function LodePNG uses internally to decide the PNG color with auto_convert.
599 Chooses an optimal color model, e.g. grey if only grey pixels, palette if < 256 colors, ...*/
600 unsigned lodepng_auto_choose_color(LodePNGColorMode* mode_out,
601 const unsigned char* image, unsigned w, unsigned h,
602 const LodePNGColorMode* mode_in);
603
604 /*Settings for the encoder.*/
605 typedef struct LodePNGEncoderSettings
606 {
607 LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
608
609 unsigned auto_convert; /*automatically choose output PNG color type. Default: true*/
610
611 /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
612 8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to
613 completely follow the official PNG heuristic, filter_palette_zero must be true and
614 filter_strategy must be LFS_MINSUM*/
615 unsigned filter_palette_zero;
616 /*Which filter strategy to use when not using zeroes due to filter_palette_zero.
617 Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/
618 LodePNGFilterStrategy filter_strategy;
619 /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with
620 the same length as the amount of scanlines in the image, and each value must <= 5. You
621 have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero
622 must be set to 0 to ensure this is also used on palette or low bitdepth images.*/
623 const unsigned char* predefined_filters;
624
625 /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette).
626 If colortype is 3, PLTE is _always_ created.*/
627 unsigned force_palette;
628 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
629 /*add LodePNG identifier and version as a text chunk, for debugging*/
630 unsigned add_id;
631 /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/
632 unsigned text_compression;
633 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
634 } LodePNGEncoderSettings;
635
636 void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings);
637 #endif /*LODEPNG_COMPILE_ENCODER*/
638
639
640 #if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER)
641 /*The settings, state and information for extended encoding and decoding.*/
642 typedef struct LodePNGState
643 {
644 #ifdef LODEPNG_COMPILE_DECODER
645 LodePNGDecoderSettings decoder; /*the decoding settings*/
646 #endif /*LODEPNG_COMPILE_DECODER*/
647 #ifdef LODEPNG_COMPILE_ENCODER
648 LodePNGEncoderSettings encoder; /*the encoding settings*/
649 #endif /*LODEPNG_COMPILE_ENCODER*/
650 LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
651 LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
652 unsigned error;
653 #ifdef LODEPNG_COMPILE_CPP
654 /* For the lodepng::State subclass. */
655 virtual ~LodePNGState(){}
656 #endif
657 } LodePNGState;
658
659 /*init, cleanup and copy functions to use with this struct*/
660 void lodepng_state_init(LodePNGState* state);
661 void lodepng_state_cleanup(LodePNGState* state);
662 void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source);
663 #endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
664
665 #ifdef LODEPNG_COMPILE_DECODER
666 /*
667 Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
668 getting much more information about the PNG image and color mode.
669 */
670 unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h,
671 LodePNGState* state,
672 const unsigned char* in, size_t insize);
673
674 /*
675 Read the PNG header, but not the actual data. This returns only the information
676 that is in the header chunk of the PNG, such as width, height and color type. The
677 information is placed in the info_png field of the LodePNGState.
678 */
679 unsigned lodepng_inspect(unsigned* w, unsigned* h,
680 LodePNGState* state,
681 const unsigned char* in, size_t insize);
682 #endif /*LODEPNG_COMPILE_DECODER*/
683
684
685 #ifdef LODEPNG_COMPILE_ENCODER
686 /*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/
687 unsigned lodepng_encode(unsigned char** out, size_t* outsize,
688 const unsigned char* image, unsigned w, unsigned h,
689 LodePNGState* state);
690 #endif /*LODEPNG_COMPILE_ENCODER*/
691
692 /*
693 The lodepng_chunk functions are normally not needed, except to traverse the
694 unknown chunks stored in the LodePNGInfo struct, or add new ones to it.
695 It also allows traversing the chunks of an encoded PNG file yourself.
696
697 PNG standard chunk naming conventions:
698 First byte: uppercase = critical, lowercase = ancillary
699 Second byte: uppercase = public, lowercase = private
700 Third byte: must be uppercase
701 Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy
702 */
703
704 /*
705 Gets the length of the data of the chunk. Total chunk length has 12 bytes more.
706 There must be at least 4 bytes to read from. If the result value is too large,
707 it may be corrupt data.
708 */
709 unsigned lodepng_chunk_length(const unsigned char* chunk);
710
711 /*puts the 4-byte type in null terminated string*/
712 void lodepng_chunk_type(char type[5], const unsigned char* chunk);
713
714 /*check if the type is the given type*/
715 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type);
716
717 /*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/
718 unsigned char lodepng_chunk_ancillary(const unsigned char* chunk);
719
720 /*0: public, 1: private (see PNG standard)*/
721 unsigned char lodepng_chunk_private(const unsigned char* chunk);
722
723 /*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/
724 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk);
725
726 /*get pointer to the data of the chunk, where the input points to the header of the chunk*/
727 unsigned char* lodepng_chunk_data(unsigned char* chunk);
728 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk);
729
730 /*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/
731 unsigned lodepng_chunk_check_crc(const unsigned char* chunk);
732
733 /*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/
734 void lodepng_chunk_generate_crc(unsigned char* chunk);
735
736 /*iterate to next chunks. don't use on IEND chunk, as there is no next chunk then*/
737 unsigned char* lodepng_chunk_next(unsigned char* chunk);
738 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk);
739
740 /*
741 Appends chunk to the data in out. The given chunk should already have its chunk header.
742 The out variable and outlength are updated to reflect the new reallocated buffer.
743 Returns error code (0 if it went ok)
744 */
745 unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk);
746
747 /*
748 Appends new chunk to out. The chunk to append is given by giving its length, type
749 and data separately. The type is a 4-letter string.
750 The out variable and outlength are updated to reflect the new reallocated buffer.
751 Returne error code (0 if it went ok)
752 */
753 unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
754 const char* type, const unsigned char* data);
755
756
757 /*Calculate CRC32 of buffer*/
758 unsigned lodepng_crc32(const unsigned char* buf, size_t len);
759 #endif /*LODEPNG_COMPILE_PNG*/
760
761
762 #ifdef LODEPNG_COMPILE_ZLIB
763 /*
764 This zlib part can be used independently to zlib compress and decompress a
765 buffer. It cannot be used to create gzip files however, and it only supports the
766 part of zlib that is required for PNG, it does not support dictionaries.
767 */
768
769 #ifdef LODEPNG_COMPILE_DECODER
770 /*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/
771 unsigned lodepng_inflate(unsigned char** out, size_t* outsize,
772 const unsigned char* in, size_t insize,
773 const LodePNGDecompressSettings* settings);
774
775 /*
776 Decompresses Zlib data. Reallocates the out buffer and appends the data. The
777 data must be according to the zlib specification.
778 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
779 buffer and *outsize its size in bytes. out must be freed by user after usage.
780 */
781 unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize,
782 const unsigned char* in, size_t insize,
783 const LodePNGDecompressSettings* settings);
784 #endif /*LODEPNG_COMPILE_DECODER*/
785
786 #ifdef LODEPNG_COMPILE_ENCODER
787 /*
788 Compresses data with Zlib. Reallocates the out buffer and appends the data.
789 Zlib adds a small header and trailer around the deflate data.
790 The data is output in the format of the zlib specification.
791 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
792 buffer and *outsize its size in bytes. out must be freed by user after usage.
793 */
794 unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize,
795 const unsigned char* in, size_t insize,
796 const LodePNGCompressSettings* settings);
797
798 /*
799 Find length-limited Huffman code for given frequencies. This function is in the
800 public interface only for tests, it's used internally by lodepng_deflate.
801 */
802 unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies,
803 size_t numcodes, unsigned maxbitlen);
804
805 /*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/
806 unsigned lodepng_deflate(unsigned char** out, size_t* outsize,
807 const unsigned char* in, size_t insize,
808 const LodePNGCompressSettings* settings);
809
810 #endif /*LODEPNG_COMPILE_ENCODER*/
811 #endif /*LODEPNG_COMPILE_ZLIB*/
812
813 #ifdef LODEPNG_COMPILE_DISK
814 /*
815 Load a file from disk into buffer. The function allocates the out buffer, and
816 after usage you should free it.
817 out: output parameter, contains pointer to loaded buffer.
818 outsize: output parameter, size of the allocated out buffer
819 filename: the path to the file to load
820 return value: error code (0 means ok)
821 */
822 unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename);
823
824 /*
825 Save a file from buffer to disk. Warning, if it exists, this function overwrites
826 the file without warning!
827 buffer: the buffer to write
828 buffersize: size of the buffer to write
829 filename: the path to the file to save to
830 return value: error code (0 means ok)
831 */
832 unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename);
833 #endif /*LODEPNG_COMPILE_DISK*/
834
835 #ifdef LODEPNG_COMPILE_CPP
836 /* The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. */
837 namespace lodepng
838 {
839 #ifdef LODEPNG_COMPILE_PNG
840 class State : public LodePNGState
841 {
842 public:
843 State();
844 State(const State& other);
845 virtual ~State();
846 State& operator=(const State& other);
847 };
848
849 #ifdef LODEPNG_COMPILE_DECODER
850 /* Same as other lodepng::decode, but using a State for more settings and information. */
851 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
852 State& state,
853 const unsigned char* in, size_t insize);
854 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
855 State& state,
856 const std::vector<unsigned char>& in);
857 #endif /*LODEPNG_COMPILE_DECODER*/
858
859 #ifdef LODEPNG_COMPILE_ENCODER
860 /* Same as other lodepng::encode, but using a State for more settings and information. */
861 unsigned encode(std::vector<unsigned char>& out,
862 const unsigned char* in, unsigned w, unsigned h,
863 State& state);
864 unsigned encode(std::vector<unsigned char>& out,
865 const std::vector<unsigned char>& in, unsigned w, unsigned h,
866 State& state);
867 #endif /*LODEPNG_COMPILE_ENCODER*/
868
869 #ifdef LODEPNG_COMPILE_DISK
870 /*
871 Load a file from disk into an std::vector. If the vector is empty, then either
872 the file doesn't exist or is an empty file.
873 */
874 void load_file(std::vector<unsigned char>& buffer, const std::string& filename);
875
876 /*
877 Save the binary data in an std::vector to a file on disk. The file is overwritten
878 without warning.
879 */
880 unsigned save_file(const std::vector<unsigned char>& buffer, const std::string& filename);
881 #endif /* LODEPNG_COMPILE_DISK */
882 #endif /* LODEPNG_COMPILE_PNG */
883
884 #ifdef LODEPNG_COMPILE_ZLIB
885 #ifdef LODEPNG_COMPILE_DECODER
886 /* Zlib-decompress an unsigned char buffer */
887 unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
888 const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
889
890 /* Zlib-decompress an std::vector */
891 unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
892 const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
893 #endif /* LODEPNG_COMPILE_DECODER */
894
895 #ifdef LODEPNG_COMPILE_ENCODER
896 /* Zlib-compress an unsigned char buffer */
897 unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
898 const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
899
900 /* Zlib-compress an std::vector */
901 unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
902 const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
903 #endif /* LODEPNG_COMPILE_ENCODER */
904 #endif /* LODEPNG_COMPILE_ZLIB */
905 } /* namespace lodepng */
906 #endif /*LODEPNG_COMPILE_CPP*/
907
908 /*
909 TODO:
910 [.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often
911 [.] check compatibility with various compilers - done but needs to be redone for every newer version
912 [X] converting color to 16-bit per channel types
913 [ ] read all public PNG chunk types (but never let the color profile and gamma ones touch RGB values)
914 [ ] make sure encoder generates no chunks with size > (2^31)-1
915 [ ] partial decoding (stream processing)
916 [X] let the "isFullyOpaque" function check color keys and transparent palettes too
917 [X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl"
918 [ ] don't stop decoding on errors like 69, 57, 58 (make warnings)
919 [ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
920 [ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ...
921 */
922
923 #endif /*LODEPNG_H inclusion guard*/
924
925 /*
926 LodePNG Documentation
927 ---------------------
928
929 0. table of contents
930 --------------------
931
932 1. about
933 1.1. supported features
934 1.2. features not supported
935 2. C and C++ version
936 3. security
937 4. decoding
938 5. encoding
939 6. color conversions
940 6.1. PNG color types
941 6.2. color conversions
942 6.3. padding bits
943 6.4. A note about 16-bits per channel and endianness
944 7. error values
945 8. chunks and PNG editing
946 9. compiler support
947 10. examples
948 10.1. decoder C++ example
949 10.2. decoder C example
950 11. changes
951 12. contact information
952
953
954 1. about
955 --------
956
957 PNG is a file format to store raster images losslessly with good compression,
958 supporting different color types and alpha channel.
959
960 LodePNG is a PNG codec according to the Portable Network Graphics (PNG)
961 Specification (Second Edition) - W3C Recommendation 10 November 2003.
962
963 The specifications used are:
964
965 *) Portable Network Graphics (PNG) Specification (Second Edition):
966 http://www.w3.org/TR/2003/REC-PNG-20031110
967 *) RFC 1950 ZLIB Compressed Data Format version 3.3:
968 http://www.gzip.org/zlib/rfc-zlib.html
969 *) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3:
970 http://www.gzip.org/zlib/rfc-deflate.html
971
972 The most recent version of LodePNG can currently be found at
973 http://lodev.org/lodepng/
974
975 LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds
976 extra functionality.
977
978 LodePNG exists out of two files:
979 -lodepng.h: the header file for both C and C++
980 -lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage
981
982 If you want to start using LodePNG right away without reading this doc, get the
983 examples from the LodePNG website to see how to use it in code, or check the
984 smaller examples in chapter 13 here.
985
986 LodePNG is simple but only supports the basic requirements. To achieve
987 simplicity, the following design choices were made: There are no dependencies
988 on any external library. There are functions to decode and encode a PNG with
989 a single function call, and extended versions of these functions taking a
990 LodePNGState struct allowing to specify or get more information. By default
991 the colors of the raw image are always RGB or RGBA, no matter what color type
992 the PNG file uses. To read and write files, there are simple functions to
993 convert the files to/from buffers in memory.
994
995 This all makes LodePNG suitable for loading textures in games, demos and small
996 programs, ... It's less suitable for full fledged image editors, loading PNGs
997 over network (it requires all the image data to be available before decoding can
998 begin), life-critical systems, ...
999
1000 1.1. supported features
1001 -----------------------
1002
1003 The following features are supported by the decoder:
1004
1005 *) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image,
1006 or the same color type as the PNG
1007 *) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image
1008 *) Adam7 interlace and deinterlace for any color type
1009 *) loading the image from harddisk or decoding it from a buffer from other sources than harddisk
1010 *) support for alpha channels, including RGBA color model, translucent palettes and color keying
1011 *) zlib decompression (inflate)
1012 *) zlib compression (deflate)
1013 *) CRC32 and ADLER32 checksums
1014 *) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks.
1015 *) the following chunks are supported (generated/interpreted) by both encoder and decoder:
1016 IHDR: header information
1017 PLTE: color palette
1018 IDAT: pixel data
1019 IEND: the final chunk
1020 tRNS: transparency for palettized images
1021 tEXt: textual information
1022 zTXt: compressed textual information
1023 iTXt: international textual information
1024 bKGD: suggested background color
1025 pHYs: physical dimensions
1026 tIME: modification time
1027
1028 1.2. features not supported
1029 ---------------------------
1030
1031 The following features are _not_ supported:
1032
1033 *) some features needed to make a conformant PNG-Editor might be still missing.
1034 *) partial loading/stream processing. All data must be available and is processed in one call.
1035 *) The following public chunks are not supported but treated as unknown chunks by LodePNG
1036 cHRM, gAMA, iCCP, sRGB, sBIT, hIST, sPLT
1037 Some of these are not supported on purpose: LodePNG wants to provide the RGB values
1038 stored in the pixels, not values modified by system dependent gamma or color models.
1039
1040
1041 2. C and C++ version
1042 --------------------
1043
1044 The C version uses buffers allocated with alloc that you need to free()
1045 yourself. You need to use init and cleanup functions for each struct whenever
1046 using a struct from the C version to avoid exploits and memory leaks.
1047
1048 The C++ version has extra functions with std::vectors in the interface and the
1049 lodepng::State class which is a LodePNGState with constructor and destructor.
1050
1051 These files work without modification for both C and C++ compilers because all
1052 the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers
1053 ignore it, and the C code is made to compile both with strict ISO C90 and C++.
1054
1055 To use the C++ version, you need to rename the source file to lodepng.cpp
1056 (instead of lodepng.c), and compile it with a C++ compiler.
1057
1058 To use the C version, you need to rename the source file to lodepng.c (instead
1059 of lodepng.cpp), and compile it with a C compiler.
1060
1061
1062 3. Security
1063 -----------
1064
1065 Even if carefully designed, it's always possible that LodePNG contains possible
1066 exploits. If you discover one, please let me know, and it will be fixed.
1067
1068 When using LodePNG, care has to be taken with the C version of LodePNG, as well
1069 as the C-style structs when working with C++. The following conventions are used
1070 for all C-style structs:
1071
1072 -if a struct has a corresponding init function, always call the init function when making a new one
1073 -if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks
1074 -if a struct has a corresponding copy function, use the copy function instead of "=".
1075 The destination must also be inited already.
1076
1077
1078 4. Decoding
1079 -----------
1080
1081 Decoding converts a PNG compressed image to a raw pixel buffer.
1082
1083 Most documentation on using the decoder is at its declarations in the header
1084 above. For C, simple decoding can be done with functions such as
1085 lodepng_decode32, and more advanced decoding can be done with the struct
1086 LodePNGState and lodepng_decode. For C++, all decoding can be done with the
1087 various lodepng::decode functions, and lodepng::State can be used for advanced
1088 features.
1089
1090 When using the LodePNGState, it uses the following fields for decoding:
1091 *) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here
1092 *) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get
1093 *) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use
1094
1095 LodePNGInfo info_png
1096 --------------------
1097
1098 After decoding, this contains extra information of the PNG image, except the actual
1099 pixels, width and height because these are already gotten directly from the decoder
1100 functions.
1101
1102 It contains for example the original color type of the PNG image, text comments,
1103 suggested background color, etc... More details about the LodePNGInfo struct are
1104 at its declaration documentation.
1105
1106 LodePNGColorMode info_raw
1107 -------------------------
1108
1109 When decoding, here you can specify which color type you want
1110 the resulting raw image to be. If this is different from the colortype of the
1111 PNG, then the decoder will automatically convert the result. This conversion
1112 always works, except if you want it to convert a color PNG to greyscale or to
1113 a palette with missing colors.
1114
1115 By default, 32-bit color is used for the result.
1116
1117 LodePNGDecoderSettings decoder
1118 ------------------------------
1119
1120 The settings can be used to ignore the errors created by invalid CRC and Adler32
1121 chunks, and to disable the decoding of tEXt chunks.
1122
1123 There's also a setting color_convert, true by default. If false, no conversion
1124 is done, the resulting data will be as it was in the PNG (after decompression)
1125 and you'll have to puzzle the colors of the pixels together yourself using the
1126 color type information in the LodePNGInfo.
1127
1128
1129 5. Encoding
1130 -----------
1131
1132 Encoding converts a raw pixel buffer to a PNG compressed image.
1133
1134 Most documentation on using the encoder is at its declarations in the header
1135 above. For C, simple encoding can be done with functions such as
1136 lodepng_encode32, and more advanced decoding can be done with the struct
1137 LodePNGState and lodepng_encode. For C++, all encoding can be done with the
1138 various lodepng::encode functions, and lodepng::State can be used for advanced
1139 features.
1140
1141 Like the decoder, the encoder can also give errors. However it gives less errors
1142 since the encoder input is trusted, the decoder input (a PNG image that could
1143 be forged by anyone) is not trusted.
1144
1145 When using the LodePNGState, it uses the following fields for encoding:
1146 *) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be.
1147 *) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has
1148 *) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use
1149
1150 LodePNGInfo info_png
1151 --------------------
1152
1153 When encoding, you use this the opposite way as when decoding: for encoding,
1154 you fill in the values you want the PNG to have before encoding. By default it's
1155 not needed to specify a color type for the PNG since it's automatically chosen,
1156 but it's possible to choose it yourself given the right settings.
1157
1158 The encoder will not always exactly match the LodePNGInfo struct you give,
1159 it tries as close as possible. Some things are ignored by the encoder. The
1160 encoder uses, for example, the following settings from it when applicable:
1161 colortype and bitdepth, text chunks, time chunk, the color key, the palette, the
1162 background color, the interlace method, unknown chunks, ...
1163
1164 When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk.
1165 If the palette contains any colors for which the alpha channel is not 255 (so
1166 there are translucent colors in the palette), it'll add a tRNS chunk.
1167
1168 LodePNGColorMode info_raw
1169 -------------------------
1170
1171 You specify the color type of the raw image that you give to the input here,
1172 including a possible transparent color key and palette you happen to be using in
1173 your raw image data.
1174
1175 By default, 32-bit color is assumed, meaning your input has to be in RGBA
1176 format with 4 bytes (unsigned chars) per pixel.
1177
1178 LodePNGEncoderSettings encoder
1179 ------------------------------
1180
1181 The following settings are supported (some are in sub-structs):
1182 *) auto_convert: when this option is enabled, the encoder will
1183 automatically choose the smallest possible color mode (including color key) that
1184 can encode the colors of all pixels without information loss.
1185 *) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree,
1186 2 = dynamic huffman tree (best compression). Should be 2 for proper
1187 compression.
1188 *) use_lz77: whether or not to use LZ77 for compressed block types. Should be
1189 true for proper compression.
1190 *) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value
1191 2048 by default, but can be set to 32768 for better, but slow, compression.
1192 *) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE
1193 chunk if force_palette is true. This can used as suggested palette to convert
1194 to by viewers that don't support more than 256 colors (if those still exist)
1195 *) add_id: add text chunk "Encoder: LodePNG <version>" to the image.
1196 *) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks.
1197 zTXt chunks use zlib compression on the text. This gives a smaller result on
1198 large texts but a larger result on small texts (such as a single program name).
1199 It's all tEXt or all zTXt though, there's no separate setting per text yet.
1200
1201
1202 6. color conversions
1203 --------------------
1204
1205 An important thing to note about LodePNG, is that the color type of the PNG, and
1206 the color type of the raw image, are completely independent. By default, when
1207 you decode a PNG, you get the result as a raw image in the color type you want,
1208 no matter whether the PNG was encoded with a palette, greyscale or RGBA color.
1209 And if you encode an image, by default LodePNG will automatically choose the PNG
1210 color type that gives good compression based on the values of colors and amount
1211 of colors in the image. It can be configured to let you control it instead as
1212 well, though.
1213
1214 To be able to do this, LodePNG does conversions from one color mode to another.
1215 It can convert from almost any color type to any other color type, except the
1216 following conversions: RGB to greyscale is not supported, and converting to a
1217 palette when the palette doesn't have a required color is not supported. This is
1218 not supported on purpose: this is information loss which requires a color
1219 reduction algorithm that is beyong the scope of a PNG encoder (yes, RGB to grey
1220 is easy, but there are multiple ways if you want to give some channels more
1221 weight).
1222
1223 By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB
1224 color, no matter what color type the PNG has. And by default when encoding,
1225 LodePNG automatically picks the best color model for the output PNG, and expects
1226 the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control
1227 the color format of the images yourself, you can skip this chapter.
1228
1229 6.1. PNG color types
1230 --------------------
1231
1232 A PNG image can have many color types, ranging from 1-bit color to 64-bit color,
1233 as well as palettized color modes. After the zlib decompression and unfiltering
1234 in the PNG image is done, the raw pixel data will have that color type and thus
1235 a certain amount of bits per pixel. If you want the output raw image after
1236 decoding to have another color type, a conversion is done by LodePNG.
1237
1238 The PNG specification gives the following color types:
1239
1240 0: greyscale, bit depths 1, 2, 4, 8, 16
1241 2: RGB, bit depths 8 and 16
1242 3: palette, bit depths 1, 2, 4 and 8
1243 4: greyscale with alpha, bit depths 8 and 16
1244 6: RGBA, bit depths 8 and 16
1245
1246 Bit depth is the amount of bits per pixel per color channel. So the total amount
1247 of bits per pixel is: amount of channels * bitdepth.
1248
1249 6.2. color conversions
1250 ----------------------
1251
1252 As explained in the sections about the encoder and decoder, you can specify
1253 color types and bit depths in info_png and info_raw to change the default
1254 behaviour.
1255
1256 If, when decoding, you want the raw image to be something else than the default,
1257 you need to set the color type and bit depth you want in the LodePNGColorMode,
1258 or the parameters colortype and bitdepth of the simple decoding function.
1259
1260 If, when encoding, you use another color type than the default in the raw input
1261 image, you need to specify its color type and bit depth in the LodePNGColorMode
1262 of the raw image, or use the parameters colortype and bitdepth of the simple
1263 encoding function.
1264
1265 If, when encoding, you don't want LodePNG to choose the output PNG color type
1266 but control it yourself, you need to set auto_convert in the encoder settings
1267 to false, and specify the color type you want in the LodePNGInfo of the
1268 encoder (including palette: it can generate a palette if auto_convert is true,
1269 otherwise not).
1270
1271 If the input and output color type differ (whether user chosen or auto chosen),
1272 LodePNG will do a color conversion, which follows the rules below, and may
1273 sometimes result in an error.
1274
1275 To avoid some confusion:
1276 -the decoder converts from PNG to raw image
1277 -the encoder converts from raw image to PNG
1278 -the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image
1279 -the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG
1280 -when encoding, the color type in LodePNGInfo is ignored if auto_convert
1281 is enabled, it is automatically generated instead
1282 -when decoding, the color type in LodePNGInfo is set by the decoder to that of the original
1283 PNG image, but it can be ignored since the raw image has the color type you requested instead
1284 -if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion
1285 between the color types is done if the color types are supported. If it is not
1286 supported, an error is returned. If the types are the same, no conversion is done.
1287 -even though some conversions aren't supported, LodePNG supports loading PNGs from any
1288 colortype and saving PNGs to any colortype, sometimes it just requires preparing
1289 the raw image correctly before encoding.
1290 -both encoder and decoder use the same color converter.
1291
1292 Non supported color conversions:
1293 -color to greyscale: no error is thrown, but the result will look ugly because
1294 only the red channel is taken
1295 -anything to palette when that palette does not have that color in it: in this
1296 case an error is thrown
1297
1298 Supported color conversions:
1299 -anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA
1300 -any grey or grey+alpha, to grey or grey+alpha
1301 -anything to a palette, as long as the palette has the requested colors in it
1302 -removing alpha channel
1303 -higher to smaller bitdepth, and vice versa
1304
1305 If you want no color conversion to be done (e.g. for speed or control):
1306 -In the encoder, you can make it save a PNG with any color type by giving the
1307 raw color mode and LodePNGInfo the same color mode, and setting auto_convert to
1308 false.
1309 -In the decoder, you can make it store the pixel data in the same color type
1310 as the PNG has, by setting the color_convert setting to false. Settings in
1311 info_raw are then ignored.
1312
1313 The function lodepng_convert does the color conversion. It is available in the
1314 interface but normally isn't needed since the encoder and decoder already call
1315 it.
1316
1317 6.3. padding bits
1318 -----------------
1319
1320 In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines
1321 have a bit amount that isn't a multiple of 8, then padding bits are used so that each
1322 scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output.
1323 The raw input image you give to the encoder, and the raw output image you get from the decoder
1324 will NOT have these padding bits, e.g. in the case of a 1-bit image with a width
1325 of 7 pixels, the first pixel of the second scanline will the the 8th bit of the first byte,
1326 not the first bit of a new byte.
1327
1328 6.4. A note about 16-bits per channel and endianness
1329 ----------------------------------------------------
1330
1331 LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like
1332 for any other color format. The 16-bit values are stored in big endian (most
1333 significant byte first) in these arrays. This is the opposite order of the
1334 little endian used by x86 CPU's.
1335
1336 LodePNG always uses big endian because the PNG file format does so internally.
1337 Conversions to other formats than PNG uses internally are not supported by
1338 LodePNG on purpose, there are myriads of formats, including endianness of 16-bit
1339 colors, the order in which you store R, G, B and A, and so on. Supporting and
1340 converting to/from all that is outside the scope of LodePNG.
1341
1342 This may mean that, depending on your use case, you may want to convert the big
1343 endian output of LodePNG to little endian with a for loop. This is certainly not
1344 always needed, many applications and libraries support big endian 16-bit colors
1345 anyway, but it means you cannot simply cast the unsigned char* buffer to an
1346 unsigned short* buffer on x86 CPUs.
1347
1348
1349 7. error values
1350 ---------------
1351
1352 All functions in LodePNG that return an error code, return 0 if everything went
1353 OK, or a non-zero code if there was an error.
1354
1355 The meaning of the LodePNG error values can be retrieved with the function
1356 lodepng_error_text: given the numerical error code, it returns a description
1357 of the error in English as a string.
1358
1359 Check the implementation of lodepng_error_text to see the meaning of each code.
1360
1361
1362 8. chunks and PNG editing
1363 -------------------------
1364
1365 If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG
1366 editor that should follow the rules about handling of unknown chunks, or if your
1367 program is able to read other types of chunks than the ones handled by LodePNG,
1368 then that's possible with the chunk functions of LodePNG.
1369
1370 A PNG chunk has the following layout:
1371
1372 4 bytes length
1373 4 bytes type name
1374 length bytes data
1375 4 bytes CRC
1376
1377 8.1. iterating through chunks
1378 -----------------------------
1379
1380 If you have a buffer containing the PNG image data, then the first chunk (the
1381 IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the
1382 signature of the PNG and are not part of a chunk. But if you start at byte 8
1383 then you have a chunk, and can check the following things of it.
1384
1385 NOTE: none of these functions check for memory buffer boundaries. To avoid
1386 exploits, always make sure the buffer contains all the data of the chunks.
1387 When using lodepng_chunk_next, make sure the returned value is within the
1388 allocated memory.
1389
1390 unsigned lodepng_chunk_length(const unsigned char* chunk):
1391
1392 Get the length of the chunk's data. The total chunk length is this length + 12.
1393
1394 void lodepng_chunk_type(char type[5], const unsigned char* chunk):
1395 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type):
1396
1397 Get the type of the chunk or compare if it's a certain type
1398
1399 unsigned char lodepng_chunk_critical(const unsigned char* chunk):
1400 unsigned char lodepng_chunk_private(const unsigned char* chunk):
1401 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk):
1402
1403 Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are).
1404 Check if the chunk is private (public chunks are part of the standard, private ones not).
1405 Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical
1406 chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your
1407 program doesn't handle that type of unknown chunk.
1408
1409 unsigned char* lodepng_chunk_data(unsigned char* chunk):
1410 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk):
1411
1412 Get a pointer to the start of the data of the chunk.
1413
1414 unsigned lodepng_chunk_check_crc(const unsigned char* chunk):
1415 void lodepng_chunk_generate_crc(unsigned char* chunk):
1416
1417 Check if the crc is correct or generate a correct one.
1418
1419 unsigned char* lodepng_chunk_next(unsigned char* chunk):
1420 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk):
1421
1422 Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these
1423 functions do no boundary checking of the allocated data whatsoever, so make sure there is enough
1424 data available in the buffer to be able to go to the next chunk.
1425
1426 unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk):
1427 unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
1428 const char* type, const unsigned char* data):
1429
1430 These functions are used to create new chunks that are appended to the data in *out that has
1431 length *outlength. The append function appends an existing chunk to the new data. The create
1432 function creates a new chunk with the given parameters and appends it. Type is the 4-letter
1433 name of the chunk.
1434
1435 8.2. chunks in info_png
1436 -----------------------
1437
1438 The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3
1439 buffers (each with size) to contain 3 types of unknown chunks:
1440 the ones that come before the PLTE chunk, the ones that come between the PLTE
1441 and the IDAT chunks, and the ones that come after the IDAT chunks.
1442 It's necessary to make the distionction between these 3 cases because the PNG
1443 standard forces to keep the ordering of unknown chunks compared to the critical
1444 chunks, but does not force any other ordering rules.
1445
1446 info_png.unknown_chunks_data[0] is the chunks before PLTE
1447 info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT
1448 info_png.unknown_chunks_data[2] is the chunks after IDAT
1449
1450 The chunks in these 3 buffers can be iterated through and read by using the same
1451 way described in the previous subchapter.
1452
1453 When using the decoder to decode a PNG, you can make it store all unknown chunks
1454 if you set the option settings.remember_unknown_chunks to 1. By default, this
1455 option is off (0).
1456
1457 The encoder will always encode unknown chunks that are stored in the info_png.
1458 If you need it to add a particular chunk that isn't known by LodePNG, you can
1459 use lodepng_chunk_append or lodepng_chunk_create to the chunk data in
1460 info_png.unknown_chunks_data[x].
1461
1462 Chunks that are known by LodePNG should not be added in that way. E.g. to make
1463 LodePNG add a bKGD chunk, set background_defined to true and add the correct
1464 parameters there instead.
1465
1466
1467 9. compiler support
1468 -------------------
1469
1470 No libraries other than the current standard C library are needed to compile
1471 LodePNG. For the C++ version, only the standard C++ library is needed on top.
1472 Add the files lodepng.c(pp) and lodepng.h to your project, include
1473 lodepng.h where needed, and your program can read/write PNG files.
1474
1475 It is compatible with C90 and up, and C++03 and up.
1476
1477 If performance is important, use optimization when compiling! For both the
1478 encoder and decoder, this makes a large difference.
1479
1480 Make sure that LodePNG is compiled with the same compiler of the same version
1481 and with the same settings as the rest of the program, or the interfaces with
1482 std::vectors and std::strings in C++ can be incompatible.
1483
1484 CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
1485
1486 *) gcc and g++
1487
1488 LodePNG is developed in gcc so this compiler is natively supported. It gives no
1489 warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++
1490 version 4.7.1 on Linux, 32-bit and 64-bit.
1491
1492 *) Clang
1493
1494 Fully supported and warning-free.
1495
1496 *) Mingw
1497
1498 The Mingw compiler (a port of gcc for Windows) should be fully supported by
1499 LodePNG.
1500
1501 *) Visual Studio and Visual C++ Express Edition
1502
1503 LodePNG should be warning-free with warning level W4. Two warnings were disabled
1504 with pragmas though: warning 4244 about implicit conversions, and warning 4996
1505 where it wants to use a non-standard function fopen_s instead of the standard C
1506 fopen.
1507
1508 Visual Studio may want "stdafx.h" files to be included in each source file and
1509 give an error "unexpected end of file while looking for precompiled header".
1510 This is not standard C++ and will not be added to the stock LodePNG. You can
1511 disable it for lodepng.cpp only by right clicking it, Properties, C/C++,
1512 Precompiled Headers, and set it to Not Using Precompiled Headers there.
1513
1514 NOTE: Modern versions of VS should be fully supported, but old versions, e.g.
1515 VS6, are not guaranteed to work.
1516
1517 *) Compilers on Macintosh
1518
1519 LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for
1520 C and C++.
1521
1522 *) Other Compilers
1523
1524 If you encounter problems on any compilers, feel free to let me know and I may
1525 try to fix it if the compiler is modern and standards complient.
1526
1527
1528 10. examples
1529 ------------
1530
1531 This decoder example shows the most basic usage of LodePNG. More complex
1532 examples can be found on the LodePNG website.
1533
1534 10.1. decoder C++ example
1535 -------------------------
1536
1537 #include "lodepng.h"
1538 #include <iostream>
1539
1540 int main(int argc, char *argv[])
1541 {
1542 const char* filename = argc > 1 ? argv[1] : "test.png";
1543
1544 //load and decode
1545 std::vector<unsigned char> image;
1546 unsigned width, height;
1547 unsigned error = lodepng::decode(image, width, height, filename);
1548
1549 //if there's an error, display it
1550 if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
1551
1552 //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
1553 }
1554
1555 10.2. decoder C example
1556 -----------------------
1557
1558 #include "lodepng.h"
1559
1560 int main(int argc, char *argv[])
1561 {
1562 unsigned error;
1563 unsigned char* image;
1564 size_t width, height;
1565 const char* filename = argc > 1 ? argv[1] : "test.png";
1566
1567 error = lodepng_decode32_file(&image, &width, &height, filename);
1568
1569 if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error));
1570
1571 / * use image here * /
1572
1573 free(image);
1574 return 0;
1575 }
1576
1577
1578 11. changes
1579 -----------
1580
1581 The version number of LodePNG is the date of the change given in the format
1582 yyyymmdd.
1583
1584 Some changes aren't backwards compatible. Those are indicated with a (!)
1585 symbol.
1586
1587 *) 24 okt 2015: Bugfix with decoding to palette output.
1588 *) 18 apr 2015: Boundary PM instead of just package-merge for faster encoding.
1589 *) 23 aug 2014: Reduced needless memory usage of decoder.
1590 *) 28 jun 2014: Removed fix_png setting, always support palette OOB for
1591 simplicity. Made ColorProfile public.
1592 *) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization.
1593 *) 22 dec 2013: Power of two windowsize required for optimization.
1594 *) 15 apr 2013: Fixed bug with LAC_ALPHA and color key.
1595 *) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png).
1596 *) 11 mar 2013 (!): Bugfix with custom free. Changed from "my" to "lodepng_"
1597 prefix for the custom allocators and made it possible with a new #define to
1598 use custom ones in your project without needing to change lodepng's code.
1599 *) 28 jan 2013: Bugfix with color key.
1600 *) 27 okt 2012: Tweaks in text chunk keyword length error handling.
1601 *) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode.
1602 (no palette). Better deflate tree encoding. New compression tweak settings.
1603 Faster color conversions while decoding. Some internal cleanups.
1604 *) 23 sep 2012: Reduced warnings in Visual Studio a little bit.
1605 *) 1 sep 2012 (!): Removed #define's for giving custom (de)compression functions
1606 and made it work with function pointers instead.
1607 *) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc
1608 and free functions and toggle #defines from compiler flags. Small fixes.
1609 *) 6 may 2012 (!): Made plugging in custom zlib/deflate functions more flexible.
1610 *) 22 apr 2012 (!): Made interface more consistent, renaming a lot. Removed
1611 redundant C++ codec classes. Reduced amount of structs. Everything changed,
1612 but it is cleaner now imho and functionality remains the same. Also fixed
1613 several bugs and shrunk the implementation code. Made new samples.
1614 *) 6 nov 2011 (!): By default, the encoder now automatically chooses the best
1615 PNG color model and bit depth, based on the amount and type of colors of the
1616 raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
1617 *) 9 okt 2011: simpler hash chain implementation for the encoder.
1618 *) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching.
1619 *) 23 aug 2011: tweaked the zlib compression parameters after benchmarking.
1620 A bug with the PNG filtertype heuristic was fixed, so that it chooses much
1621 better ones (it's quite significant). A setting to do an experimental, slow,
1622 brute force search for PNG filter types is added.
1623 *) 17 aug 2011 (!): changed some C zlib related function names.
1624 *) 16 aug 2011: made the code less wide (max 120 characters per line).
1625 *) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors.
1626 *) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled.
1627 *) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman
1628 to optimize long sequences of zeros.
1629 *) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and
1630 LodePNG_InfoColor_canHaveAlpha functions for convenience.
1631 *) 7 nov 2010: added LodePNG_error_text function to get error code description.
1632 *) 30 okt 2010: made decoding slightly faster
1633 *) 26 okt 2010: (!) changed some C function and struct names (more consistent).
1634 Reorganized the documentation and the declaration order in the header.
1635 *) 08 aug 2010: only changed some comments and external samples.
1636 *) 05 jul 2010: fixed bug thanks to warnings in the new gcc version.
1637 *) 14 mar 2010: fixed bug where too much memory was allocated for char buffers.
1638 *) 02 sep 2008: fixed bug where it could create empty tree that linux apps could
1639 read by ignoring the problem but windows apps couldn't.
1640 *) 06 jun 2008: added more error checks for out of memory cases.
1641 *) 26 apr 2008: added a few more checks here and there to ensure more safety.
1642 *) 06 mar 2008: crash with encoding of strings fixed
1643 *) 02 feb 2008: support for international text chunks added (iTXt)
1644 *) 23 jan 2008: small cleanups, and #defines to divide code in sections
1645 *) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor.
1646 *) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder.
1647 *) 17 jan 2008: ability to encode and decode compressed zTXt chunks added
1648 Also various fixes, such as in the deflate and the padding bits code.
1649 *) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved
1650 filtering code of encoder.
1651 *) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A
1652 C++ wrapper around this provides an interface almost identical to before.
1653 Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code
1654 are together in these files but it works both for C and C++ compilers.
1655 *) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks
1656 *) 30 aug 2007: bug fixed which makes this Borland C++ compatible
1657 *) 09 aug 2007: some VS2005 warnings removed again
1658 *) 21 jul 2007: deflate code placed in new namespace separate from zlib code
1659 *) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images
1660 *) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing
1661 invalid std::vector element [0] fixed, and level 3 and 4 warnings removed
1662 *) 02 jun 2007: made the encoder add a tag with version by default
1663 *) 27 may 2007: zlib and png code separated (but still in the same file),
1664 simple encoder/decoder functions added for more simple usage cases
1665 *) 19 may 2007: minor fixes, some code cleaning, new error added (error 69),
1666 moved some examples from here to lodepng_examples.cpp
1667 *) 12 may 2007: palette decoding bug fixed
1668 *) 24 apr 2007: changed the license from BSD to the zlib license
1669 *) 11 mar 2007: very simple addition: ability to encode bKGD chunks.
1670 *) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding
1671 palettized PNG images. Plus little interface change with palette and texts.
1672 *) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes.
1673 Fixed a bug where the end code of a block had length 0 in the Huffman tree.
1674 *) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented
1675 and supported by the encoder, resulting in smaller PNGs at the output.
1676 *) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone.
1677 *) 24 jan 2007: gave encoder an error interface. Added color conversion from any
1678 greyscale type to 8-bit greyscale with or without alpha.
1679 *) 21 jan 2007: (!) Totally changed the interface. It allows more color types
1680 to convert to and is more uniform. See the manual for how it works now.
1681 *) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days:
1682 encode/decode custom tEXt chunks, separate classes for zlib & deflate, and
1683 at last made the decoder give errors for incorrect Adler32 or Crc.
1684 *) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel.
1685 *) 29 dec 2006: Added support for encoding images without alpha channel, and
1686 cleaned out code as well as making certain parts faster.
1687 *) 28 dec 2006: Added "Settings" to the encoder.
1688 *) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now.
1689 Removed some code duplication in the decoder. Fixed little bug in an example.
1690 *) 09 dec 2006: (!) Placed output parameters of public functions as first parameter.
1691 Fixed a bug of the decoder with 16-bit per color.
1692 *) 15 okt 2006: Changed documentation structure
1693 *) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the
1694 given image buffer, however for now it's not compressed.
1695 *) 08 sep 2006: (!) Changed to interface with a Decoder class
1696 *) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different
1697 way. Renamed decodePNG to decodePNGGeneric.
1698 *) 29 jul 2006: (!) Changed the interface: image info is now returned as a
1699 struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy.
1700 *) 28 jul 2006: Cleaned the code and added new error checks.
1701 Corrected terminology "deflate" into "inflate".
1702 *) 23 jun 2006: Added SDL example in the documentation in the header, this
1703 example allows easy debugging by displaying the PNG and its transparency.
1704 *) 22 jun 2006: (!) Changed way to obtain error value. Added
1705 loadFile function for convenience. Made decodePNG32 faster.
1706 *) 21 jun 2006: (!) Changed type of info vector to unsigned.
1707 Changed position of palette in info vector. Fixed an important bug that
1708 happened on PNGs with an uncompressed block.
1709 *) 16 jun 2006: Internally changed unsigned into unsigned where
1710 needed, and performed some optimizations.
1711 *) 07 jun 2006: (!) Renamed functions to decodePNG and placed them
1712 in LodePNG namespace. Changed the order of the parameters. Rewrote the
1713 documentation in the header. Renamed files to lodepng.cpp and lodepng.h
1714 *) 22 apr 2006: Optimized and improved some code
1715 *) 07 sep 2005: (!) Changed to std::vector interface
1716 *) 12 aug 2005: Initial release (C++, decoder only)
1717
1718
1719 12. contact information
1720 -----------------------
1721
1722 Feel free to contact me with suggestions, problems, comments, ... concerning
1723 LodePNG. If you encounter a PNG image that doesn't work properly with this
1724 decoder, feel free to send it and I'll use it to find and fix the problem.
1725
1726 My email address is (puzzle the account and domain together with an @ symbol):
1727 Domain: gmail dot com.
1728 Account: lode dot vandevenne.
1729
1730
1731 Copyright (c) 2005-2015 Lode Vandevenne
1732 */