5 * Copyright (c) 2006 Christoph Pfisterer
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
12 * * Redistributions of source code must retain the above copyright
13 * notice, this list of conditions and the following disclaimer.
15 * * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the
20 * * Neither the name of Christoph Pfisterer nor the names of the
21 * contributors may be used to endorse or promote products derived
22 * from this software without specific prior written permission.
24 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
25 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
26 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
27 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
28 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
29 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
30 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
31 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
32 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
33 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
34 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
37 * Modifications copyright (c) 2012 Roderick W. Smith
39 * Modifications distributed under the terms of the GNU General Public
40 * License (GPL) version 3 (GPLv3), a copy of which must be distributed
41 * with this source code or binaries made from it.
52 #include "../include/refit_call_wrapper.h"
54 #include "../include/egemb_back_selected_small.h"
55 #include "../include/egemb_back_selected_big.h"
56 #include "../include/egemb_arrow_left.h"
57 #include "../include/egemb_arrow_right.h"
59 // other menu definitions
61 #define MENU_FUNCTION_INIT (0)
62 #define MENU_FUNCTION_CLEANUP (1)
63 #define MENU_FUNCTION_PAINT_ALL (2)
64 #define MENU_FUNCTION_PAINT_SELECTION (3)
65 #define MENU_FUNCTION_PAINT_TIMEOUT (4)
66 #define MENU_FUNCTION_PAINT_HINTS (5)
68 typedef VOID (*MENU_STYLE_FUNC
)(IN REFIT_MENU_SCREEN
*Screen
, IN SCROLL_STATE
*State
, IN UINTN Function
, IN CHAR16
*ParamText
);
70 static CHAR16 ArrowUp
[2] = { ARROW_UP
, 0 };
71 static CHAR16 ArrowDown
[2] = { ARROW_DOWN
, 0 };
72 static UINTN TileSizes
[2] = { 144, 64 };
74 // Text and icon spacing constants....
75 #define TEXT_YMARGIN (2)
76 #define TITLEICON_SPACING (16)
78 #define TILE_XSPACING (8)
79 #define TILE_YSPACING (16)
81 // Alignment values for PaintIcon()
85 static EG_IMAGE
*SelectionImages
[2] = { NULL
, NULL
};
86 static EG_PIXEL SelectionBackgroundPixel
= { 0xff, 0xff, 0xff, 0 };
89 // Graphics helper functions
92 static VOID
InitSelection(VOID
)
94 EG_IMAGE
*TempSmallImage
= NULL
, *TempBigImage
= NULL
;
95 BOOLEAN LoadedSmallImage
= FALSE
;
97 if (!AllowGraphicsMode
)
99 if (SelectionImages
[0] != NULL
)
102 // load small selection image
103 if (GlobalConfig
.SelectionSmallFileName
!= NULL
) {
104 TempSmallImage
= egLoadImage(SelfDir
, GlobalConfig
.SelectionSmallFileName
, TRUE
);
106 if (TempSmallImage
== NULL
)
107 TempSmallImage
= egPrepareEmbeddedImage(&egemb_back_selected_small
, TRUE
);
109 LoadedSmallImage
= TRUE
;
110 SelectionImages
[1] = egScaleImage(TempSmallImage
, TileSizes
[1], TileSizes
[1]);
112 // load big selection image
113 if (GlobalConfig
.SelectionBigFileName
!= NULL
) {
114 TempBigImage
= egLoadImage(SelfDir
, GlobalConfig
.SelectionBigFileName
, TRUE
);
116 if (TempBigImage
== NULL
) {
117 if (LoadedSmallImage
) {
118 // calculate big selection image from small one
119 TempBigImage
= egCopyImage(TempSmallImage
);
121 TempBigImage
= egPrepareEmbeddedImage(&egemb_back_selected_big
, TRUE
);
124 SelectionImages
[0] = egScaleImage(TempBigImage
, TileSizes
[0], TileSizes
[0]);
127 egFreeImage(TempSmallImage
);
129 egFreeImage(TempBigImage
);
130 } // VOID InitSelection()
133 // Scrolling functions
136 static VOID
InitScroll(OUT SCROLL_STATE
*State
, IN UINTN ItemCount
, IN UINTN VisibleSpace
)
138 State
->PreviousSelection
= State
->CurrentSelection
= 0;
139 State
->MaxIndex
= (INTN
)ItemCount
- 1;
140 State
->FirstVisible
= 0;
141 if (AllowGraphicsMode
) {
142 State
->MaxVisible
= UGAWidth
/ (TileSizes
[0] + TILE_XSPACING
) - 1;
144 State
->MaxVisible
= ConHeight
- 4;
145 if ((VisibleSpace
> 0) && (VisibleSpace
< State
->MaxVisible
))
146 State
->MaxVisible
= (INTN
)VisibleSpace
;
147 State
->PaintAll
= TRUE
;
148 State
->PaintSelection
= FALSE
;
150 State
->LastVisible
= State
->FirstVisible
+ State
->MaxVisible
- 1;
153 // Adjust variables relating to the scrolling of tags, for when a selected icon isn't
154 // visible given the current scrolling condition....
155 static VOID
AdjustScrollState(IN SCROLL_STATE
*State
) {
156 if (State
->CurrentSelection
> State
->LastVisible
) {
157 State
->LastVisible
= State
->CurrentSelection
;
158 State
->FirstVisible
= 1 + State
->CurrentSelection
- State
->MaxVisible
;
159 if (State
->FirstVisible
< 0) // shouldn't happen, but just in case....
160 State
->FirstVisible
= 0;
161 State
->PaintAll
= TRUE
;
163 if (State
->CurrentSelection
< State
->FirstVisible
) {
164 State
->FirstVisible
= State
->CurrentSelection
;
165 State
->LastVisible
= State
->CurrentSelection
+ State
->MaxVisible
- 1;
166 State
->PaintAll
= TRUE
;
168 } // static VOID AdjustScrollState
170 static VOID
UpdateScroll(IN OUT SCROLL_STATE
*State
, IN UINTN Movement
)
172 State
->PreviousSelection
= State
->CurrentSelection
;
175 case SCROLL_LINE_LEFT
:
176 if (State
->CurrentSelection
> 0) {
177 State
->CurrentSelection
--;
181 case SCROLL_LINE_RIGHT
:
182 if (State
->CurrentSelection
< State
->MaxIndex
) {
183 State
->CurrentSelection
++;
188 if (State
->ScrollMode
== SCROLL_MODE_ICONS
) {
189 if (State
->CurrentSelection
>= State
->InitialRow1
) {
190 if (State
->MaxIndex
> State
->InitialRow1
) { // avoid division by 0!
191 State
->CurrentSelection
= State
->FirstVisible
+ (State
->LastVisible
- State
->FirstVisible
) *
192 (State
->CurrentSelection
- State
->InitialRow1
) /
193 (State
->MaxIndex
- State
->InitialRow1
);
195 State
->CurrentSelection
= State
->FirstVisible
;
197 } // if in second row
199 if (State
->CurrentSelection
> 0)
200 State
->CurrentSelection
--;
204 case SCROLL_LINE_DOWN
:
205 if (State
->ScrollMode
== SCROLL_MODE_ICONS
) {
206 if (State
->CurrentSelection
<= State
->FinalRow0
) {
207 if (State
->LastVisible
> State
->FirstVisible
) { // avoid division by 0!
208 State
->CurrentSelection
= State
->InitialRow1
+ (State
->MaxIndex
- State
->InitialRow1
) *
209 (State
->CurrentSelection
- State
->FirstVisible
) /
210 (State
->LastVisible
- State
->FirstVisible
);
212 State
->CurrentSelection
= State
->InitialRow1
;
216 if (State
->CurrentSelection
< State
->MaxIndex
)
217 State
->CurrentSelection
++;
222 if (State
->CurrentSelection
<= State
->FinalRow0
)
223 State
->CurrentSelection
-= State
->MaxVisible
;
224 else if (State
->CurrentSelection
== State
->InitialRow1
)
225 State
->CurrentSelection
= State
->FinalRow0
;
227 State
->CurrentSelection
= State
->InitialRow1
;
228 if (State
->CurrentSelection
< 0)
229 State
->CurrentSelection
= 0;
233 if (State
->CurrentSelection
> 0) {
234 State
->PaintAll
= TRUE
;
235 State
->CurrentSelection
= 0;
239 case SCROLL_PAGE_DOWN
:
240 if (State
->CurrentSelection
< State
->FinalRow0
) {
241 State
->CurrentSelection
+= State
->MaxVisible
;
242 if (State
->CurrentSelection
> State
->FinalRow0
)
243 State
->CurrentSelection
= State
->FinalRow0
;
244 } else if (State
->CurrentSelection
== State
->FinalRow0
) {
245 State
->CurrentSelection
++;
247 State
->CurrentSelection
= State
->MaxIndex
;
249 if (State
->CurrentSelection
> State
->MaxIndex
)
250 State
->CurrentSelection
= State
->MaxIndex
;
254 if (State
->CurrentSelection
< State
->MaxIndex
) {
255 State
->PaintAll
= TRUE
;
256 State
->CurrentSelection
= State
->MaxIndex
;
264 if (State
->ScrollMode
== SCROLL_MODE_TEXT
)
265 AdjustScrollState(State
);
267 if (!State
->PaintAll
&& State
->CurrentSelection
!= State
->PreviousSelection
)
268 State
->PaintSelection
= TRUE
;
269 State
->LastVisible
= State
->FirstVisible
+ State
->MaxVisible
- 1;
270 } // static VOID UpdateScroll()
273 // menu helper functions
276 VOID
AddMenuInfoLine(IN REFIT_MENU_SCREEN
*Screen
, IN CHAR16
*InfoLine
)
278 AddListElement((VOID
***) &(Screen
->InfoLines
), &(Screen
->InfoLineCount
), InfoLine
);
281 VOID
AddMenuEntry(IN REFIT_MENU_SCREEN
*Screen
, IN REFIT_MENU_ENTRY
*Entry
)
283 AddListElement((VOID
***) &(Screen
->Entries
), &(Screen
->EntryCount
), Entry
);
287 static INTN
FindMenuShortcutEntry(IN REFIT_MENU_SCREEN
*Screen
, IN CHAR16
*Defaults
)
292 while ((Shortcut
= FindCommaDelimited(Defaults
, j
)) != NULL
) {
293 if (StrLen(Shortcut
) == 1) {
294 if (Shortcut
[0] >= 'a' && Shortcut
[0] <= 'z')
295 Shortcut
[0] -= ('a' - 'A');
297 for (i
= 0; i
< Screen
->EntryCount
; i
++) {
298 if (Screen
->Entries
[i
]->ShortcutDigit
== Shortcut
[0] || Screen
->Entries
[i
]->ShortcutLetter
== Shortcut
[0]) {
299 MyFreePool(Shortcut
);
304 } else if (StrLen(Shortcut
) > 1) {
305 for (i
= 0; i
< Screen
->EntryCount
; i
++) {
306 if (StriSubCmp(Shortcut
, Screen
->Entries
[i
]->Title
)) {
307 MyFreePool(Shortcut
);
312 MyFreePool(Shortcut
);
318 // Identify the end of row 0 and the beginning of row 1; store the results in the
319 // appropriate fields in State. Also reduce MaxVisible if that value is greater
320 // than the total number of row-0 tags and if we're in an icon-based screen
321 static VOID
IdentifyRows(IN SCROLL_STATE
*State
, IN REFIT_MENU_SCREEN
*Screen
) {
324 State
->FinalRow0
= 0;
325 State
->InitialRow1
= State
->MaxIndex
;
326 for (i
= 0; i
<= State
->MaxIndex
; i
++) {
327 if (Screen
->Entries
[i
]->Row
== 0) {
328 State
->FinalRow0
= i
;
329 } else if ((Screen
->Entries
[i
]->Row
== 1) && (State
->InitialRow1
> i
)) {
330 State
->InitialRow1
= i
;
333 if ((State
->ScrollMode
== SCROLL_MODE_ICONS
) && (State
->MaxVisible
> (State
->FinalRow0
+ 1)))
334 State
->MaxVisible
= State
->FinalRow0
+ 1;
335 } // static VOID IdentifyRows()
337 // Blank the screen, wait for a keypress, and restore banner/background.
338 // Screen may still require redrawing of text and icons on return.
339 // TODO: Support more sophisticated screen savers, such as power-saving
340 // mode and dynamic images.
341 static VOID
SaveScreen(VOID
) {
343 EG_PIXEL Black
= { 0x0, 0x0, 0x0, 0 };
345 egClearScreen(&Black
);
346 refit_call3_wrapper(BS
->WaitForEvent
, 1, &ST
->ConIn
->WaitForKey
, &index
);
347 if (AllowGraphicsMode
)
348 SwitchToGraphicsAndClear();
350 } // VOID SaveScreen()
353 // generic menu function
355 static UINTN
RunGenericMenu(IN REFIT_MENU_SCREEN
*Screen
, IN MENU_STYLE_FUNC StyleFunc
, IN OUT INTN
*DefaultEntryIndex
,
356 OUT REFIT_MENU_ENTRY
**ChosenEntry
)
363 BOOLEAN HaveTimeout
= FALSE
;
364 BOOLEAN WaitForRelease
= FALSE
;
365 UINTN TimeoutCountdown
= 0;
366 INTN PreviousTime
= -1, CurrentTime
, TimeSinceKeystroke
= 0;
367 CHAR16 TimeoutMessage
[256];
368 CHAR16 KeyAsString
[2];
371 if (Screen
->TimeoutSeconds
> 0) {
373 TimeoutCountdown
= Screen
->TimeoutSeconds
* 10;
377 StyleFunc(Screen
, &State
, MENU_FUNCTION_INIT
, NULL
);
378 IdentifyRows(&State
, Screen
);
379 // override the starting selection with the default index, if any
380 if (*DefaultEntryIndex
>= 0 && *DefaultEntryIndex
<= State
.MaxIndex
) {
381 State
.CurrentSelection
= *DefaultEntryIndex
;
382 if (GlobalConfig
.ScreensaverTime
!= -1)
383 UpdateScroll(&State
, SCROLL_NONE
);
386 if (Screen
->TimeoutSeconds
== -1) {
387 Status
= refit_call2_wrapper(ST
->ConIn
->ReadKeyStroke
, ST
->ConIn
, &key
);
388 if (Status
== EFI_NOT_READY
) {
389 MenuExit
= MENU_EXIT_TIMEOUT
;
391 KeyAsString
[0] = key
.UnicodeChar
;
393 ShortcutEntry
= FindMenuShortcutEntry(Screen
, KeyAsString
);
394 if (ShortcutEntry
>= 0) {
395 State
.CurrentSelection
= ShortcutEntry
;
396 MenuExit
= MENU_EXIT_ENTER
;
398 WaitForRelease
= TRUE
;
404 if (GlobalConfig
.ScreensaverTime
!= -1)
405 State
.PaintAll
= TRUE
;
409 if (State
.PaintAll
&& (GlobalConfig
.ScreensaverTime
!= -1)) {
410 StyleFunc(Screen
, &State
, MENU_FUNCTION_PAINT_ALL
, NULL
);
411 State
.PaintAll
= FALSE
;
412 } else if (State
.PaintSelection
) {
413 StyleFunc(Screen
, &State
, MENU_FUNCTION_PAINT_SELECTION
, NULL
);
414 State
.PaintSelection
= FALSE
;
417 if (WaitForRelease
) {
418 Status
= refit_call2_wrapper(ST
->ConIn
->ReadKeyStroke
, ST
->ConIn
, &key
);
419 if (Status
== EFI_SUCCESS
) {
420 // reset, because otherwise the buffer gets queued with keystrokes
421 refit_call2_wrapper(ST
->ConIn
->Reset
, ST
->ConIn
, FALSE
);
422 refit_call1_wrapper(BS
->Stall
, 100000);
424 WaitForRelease
= FALSE
;
425 refit_call2_wrapper(ST
->ConIn
->Reset
, ST
->ConIn
, TRUE
);
431 CurrentTime
= (TimeoutCountdown
+ 5) / 10;
432 if (CurrentTime
!= PreviousTime
) {
433 SPrint(TimeoutMessage
, 255, L
"%s in %d seconds", Screen
->TimeoutText
, CurrentTime
);
434 if (GlobalConfig
.ScreensaverTime
!= -1)
435 StyleFunc(Screen
, &State
, MENU_FUNCTION_PAINT_TIMEOUT
, TimeoutMessage
);
436 PreviousTime
= CurrentTime
;
440 // read key press (and wait for it if applicable)
441 Status
= refit_call2_wrapper(ST
->ConIn
->ReadKeyStroke
, ST
->ConIn
, &key
);
442 if (Status
!= EFI_SUCCESS
) {
443 if (HaveTimeout
&& TimeoutCountdown
== 0) {
445 MenuExit
= MENU_EXIT_TIMEOUT
;
447 } else if (HaveTimeout
) {
448 refit_call1_wrapper(BS
->Stall
, 100000); // Pause for 100 ms
450 TimeSinceKeystroke
++;
451 } else if (GlobalConfig
.ScreensaverTime
> 0) {
452 refit_call1_wrapper(BS
->Stall
, 100000); // Pause for 100 ms
453 TimeSinceKeystroke
++;
454 if (TimeSinceKeystroke
> (GlobalConfig
.ScreensaverTime
* 10)) {
456 State
.PaintAll
= TRUE
;
457 TimeSinceKeystroke
= 0;
460 refit_call3_wrapper(BS
->WaitForEvent
, 1, &ST
->ConIn
->WaitForKey
, &index
);
464 TimeSinceKeystroke
= 0;
465 } // if/else !read keystroke
468 // the user pressed a key, cancel the timeout
469 StyleFunc(Screen
, &State
, MENU_FUNCTION_PAINT_TIMEOUT
, L
"");
471 if (GlobalConfig
.ScreensaverTime
== -1) { // cancel start-with-blank-screen coding
472 GlobalConfig
.ScreensaverTime
= 0;
473 if (!GlobalConfig
.TextOnly
)
474 BltClearScreen(TRUE
);
478 // react to key press
479 switch (key
.ScanCode
) {
481 UpdateScroll(&State
, SCROLL_LINE_UP
);
484 UpdateScroll(&State
, SCROLL_LINE_LEFT
);
487 UpdateScroll(&State
, SCROLL_LINE_DOWN
);
490 UpdateScroll(&State
, SCROLL_LINE_RIGHT
);
493 UpdateScroll(&State
, SCROLL_FIRST
);
496 UpdateScroll(&State
, SCROLL_LAST
);
499 UpdateScroll(&State
, SCROLL_PAGE_UP
);
502 UpdateScroll(&State
, SCROLL_PAGE_DOWN
);
505 MenuExit
= MENU_EXIT_ESCAPE
;
509 MenuExit
= MENU_EXIT_DETAILS
;
516 MenuExit
= MENU_EXIT_ESCAPE
;
519 switch (key
.UnicodeChar
) {
521 case CHAR_CARRIAGE_RETURN
:
523 MenuExit
= MENU_EXIT_ENTER
;
526 MenuExit
= MENU_EXIT_DETAILS
;
529 KeyAsString
[0] = key
.UnicodeChar
;
531 ShortcutEntry
= FindMenuShortcutEntry(Screen
, KeyAsString
);
532 if (ShortcutEntry
>= 0) {
533 State
.CurrentSelection
= ShortcutEntry
;
534 MenuExit
= MENU_EXIT_ENTER
;
540 StyleFunc(Screen
, &State
, MENU_FUNCTION_CLEANUP
, NULL
);
543 *ChosenEntry
= Screen
->Entries
[State
.CurrentSelection
];
544 *DefaultEntryIndex
= State
.CurrentSelection
;
546 } /* static UINTN RunGenericMenu() */
549 // text-mode generic style
552 // Show information lines in text mode.
553 static VOID
ShowTextInfoLines(IN REFIT_MENU_SCREEN
*Screen
) {
556 BeginTextScreen(Screen
->Title
);
557 if (Screen
->InfoLineCount
> 0) {
558 refit_call2_wrapper(ST
->ConOut
->SetAttribute
, ST
->ConOut
, ATTR_BASIC
);
559 for (i
= 0; i
< (INTN
)Screen
->InfoLineCount
; i
++) {
560 refit_call3_wrapper(ST
->ConOut
->SetCursorPosition
, ST
->ConOut
, 3, 4 + i
);
561 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, Screen
->InfoLines
[i
]);
564 } // VOID ShowTextInfoLines()
566 // Do most of the work for text-based menus....
567 static VOID
TextMenuStyle(IN REFIT_MENU_SCREEN
*Screen
, IN SCROLL_STATE
*State
, IN UINTN Function
, IN CHAR16
*ParamText
)
570 UINTN MenuWidth
, ItemWidth
, MenuHeight
;
571 static UINTN MenuPosY
;
572 static CHAR16
**DisplayStrings
;
573 CHAR16 TimeoutMessage
[256];
575 State
->ScrollMode
= SCROLL_MODE_TEXT
;
578 case MENU_FUNCTION_INIT
:
581 if (Screen
->InfoLineCount
> 0)
582 MenuPosY
+= Screen
->InfoLineCount
+ 1;
583 MenuHeight
= ConHeight
- MenuPosY
- 3;
584 if (Screen
->TimeoutSeconds
> 0)
586 InitScroll(State
, Screen
->EntryCount
, MenuHeight
);
588 // determine width of the menu
589 MenuWidth
= 20; // minimum
590 for (i
= 0; i
<= State
->MaxIndex
; i
++) {
591 ItemWidth
= StrLen(Screen
->Entries
[i
]->Title
);
592 if (MenuWidth
< ItemWidth
)
593 MenuWidth
= ItemWidth
;
596 if (MenuWidth
> ConWidth
- 3)
597 MenuWidth
= ConWidth
- 3;
599 // prepare strings for display
600 DisplayStrings
= AllocatePool(sizeof(CHAR16
*) * Screen
->EntryCount
);
601 for (i
= 0; i
<= State
->MaxIndex
; i
++) {
602 // Note: Theoretically, SPrint() is a cleaner way to do this; but the
603 // description of the StrSize parameter to SPrint implies it's measured
604 // in characters, but in practice both TianoCore and GNU-EFI seem to
605 // use bytes instead, resulting in truncated displays. I could just
606 // double the size of the StrSize parameter, but that seems unsafe in
607 // case a future library change starts treating this as characters, so
608 // I'm doing it the hard way in this instance.
609 // TODO: Review the above and possibly change other uses of SPrint()
610 DisplayStrings
[i
] = AllocateZeroPool(2 * sizeof(CHAR16
));
611 DisplayStrings
[i
][0] = L
' ';
612 MergeStrings(&DisplayStrings
[i
], Screen
->Entries
[i
]->Title
, 0);
613 if (StrLen(DisplayStrings
[i
]) > MenuWidth
)
614 DisplayStrings
[i
][MenuWidth
- 1] = 0;
615 // TODO: use more elaborate techniques for shortening too long strings (ellipses in the middle)
616 // TODO: account for double-width characters
621 case MENU_FUNCTION_CLEANUP
:
622 // release temporary memory
623 for (i
= 0; i
<= State
->MaxIndex
; i
++)
624 MyFreePool(DisplayStrings
[i
]);
625 MyFreePool(DisplayStrings
);
628 case MENU_FUNCTION_PAINT_ALL
:
629 // paint the whole screen (initially and after scrolling)
631 ShowTextInfoLines(Screen
);
632 for (i
= 0; i
<= State
->MaxIndex
; i
++) {
633 if (i
>= State
->FirstVisible
&& i
<= State
->LastVisible
) {
634 refit_call3_wrapper(ST
->ConOut
->SetCursorPosition
, ST
->ConOut
, 2, MenuPosY
+ (i
- State
->FirstVisible
));
635 if (i
== State
->CurrentSelection
)
636 refit_call2_wrapper(ST
->ConOut
->SetAttribute
, ST
->ConOut
, ATTR_CHOICE_CURRENT
);
638 refit_call2_wrapper(ST
->ConOut
->SetAttribute
, ST
->ConOut
, ATTR_CHOICE_BASIC
);
639 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, DisplayStrings
[i
]);
642 // scrolling indicators
643 refit_call2_wrapper(ST
->ConOut
->SetAttribute
, ST
->ConOut
, ATTR_SCROLLARROW
);
644 refit_call3_wrapper(ST
->ConOut
->SetCursorPosition
, ST
->ConOut
, 0, MenuPosY
);
645 if (State
->FirstVisible
> 0)
646 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, ArrowUp
);
648 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, L
" ");
649 refit_call3_wrapper(ST
->ConOut
->SetCursorPosition
, ST
->ConOut
, 0, MenuPosY
+ State
->MaxVisible
);
650 if (State
->LastVisible
< State
->MaxIndex
)
651 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, ArrowDown
);
653 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, L
" ");
654 if (!(GlobalConfig
.HideUIFlags
& HIDEUI_FLAG_HINTS
)) {
655 if (Screen
->Hint1
!= NULL
) {
656 refit_call3_wrapper(ST
->ConOut
->SetCursorPosition
, ST
->ConOut
, 0, ConHeight
- 2);
657 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, Screen
->Hint1
);
659 if (Screen
->Hint2
!= NULL
) {
660 refit_call3_wrapper(ST
->ConOut
->SetCursorPosition
, ST
->ConOut
, 0, ConHeight
- 1);
661 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, Screen
->Hint2
);
666 case MENU_FUNCTION_PAINT_SELECTION
:
667 // redraw selection cursor
668 refit_call3_wrapper(ST
->ConOut
->SetCursorPosition
, ST
->ConOut
, 2,
669 MenuPosY
+ (State
->PreviousSelection
- State
->FirstVisible
));
670 refit_call2_wrapper(ST
->ConOut
->SetAttribute
, ST
->ConOut
, ATTR_CHOICE_BASIC
);
671 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, DisplayStrings
[State
->PreviousSelection
]);
672 refit_call3_wrapper(ST
->ConOut
->SetCursorPosition
, ST
->ConOut
, 2,
673 MenuPosY
+ (State
->CurrentSelection
- State
->FirstVisible
));
674 refit_call2_wrapper(ST
->ConOut
->SetAttribute
, ST
->ConOut
, ATTR_CHOICE_CURRENT
);
675 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, DisplayStrings
[State
->CurrentSelection
]);
678 case MENU_FUNCTION_PAINT_TIMEOUT
:
679 if (ParamText
[0] == 0) {
681 refit_call2_wrapper(ST
->ConOut
->SetAttribute
, ST
->ConOut
, ATTR_BASIC
);
682 refit_call3_wrapper(ST
->ConOut
->SetCursorPosition
, ST
->ConOut
, 0, ConHeight
- 3);
683 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, BlankLine
+ 1);
685 // paint or update message
686 refit_call2_wrapper(ST
->ConOut
->SetAttribute
, ST
->ConOut
, ATTR_ERROR
);
687 refit_call3_wrapper(ST
->ConOut
->SetCursorPosition
, ST
->ConOut
, 3, ConHeight
- 3);
688 SPrint(TimeoutMessage
, 255, L
"%s ", ParamText
);
689 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, TimeoutMessage
);
697 // graphical generic style
700 inline static UINTN
TextLineHeight(VOID
) {
701 return egGetFontHeight() + TEXT_YMARGIN
* 2;
702 } // UINTN TextLineHeight()
708 // Display text with a solid background (MenuBackgroundPixel or SelectionBackgroundPixel).
709 // Indents text by one character and placed TEXT_YMARGIN pixels down from the
710 // specified XPos and YPos locations.
711 static VOID
DrawText(IN CHAR16
*Text
, IN BOOLEAN Selected
, IN UINTN FieldWidth
, IN UINTN XPos
, IN UINTN YPos
)
713 EG_IMAGE
*TextBuffer
;
716 TextBuffer
= egCreateImage(FieldWidth
, TextLineHeight(), FALSE
);
718 egFillImage(TextBuffer
, &MenuBackgroundPixel
);
719 Bg
= MenuBackgroundPixel
;
721 // draw selection bar background
722 egFillImageArea(TextBuffer
, 0, 0, FieldWidth
, TextBuffer
->Height
, &SelectionBackgroundPixel
);
723 Bg
= SelectionBackgroundPixel
;
727 egRenderText(Text
, TextBuffer
, egGetFontCellWidth(), TEXT_YMARGIN
, (Bg
.r
+ Bg
.g
+ Bg
.b
) / 3);
728 egDrawImageWithTransparency(TextBuffer
, NULL
, XPos
, YPos
, TextBuffer
->Width
, TextBuffer
->Height
);
729 // BltImage(TextBuffer, XPos, YPos);
732 // Finds the average brightness of the input Image.
733 // NOTE: Passing an Image that covers the whole screen can strain the
734 // capacity of a UINTN on a 32-bit system with a very large display.
735 // Using UINT64 instead is unworkable, since the code won't compile
736 // on a 32-bit system. As the intended use for this function is to handle
737 // a single text string's background, this shouldn't be a problem, but it
738 // may need addressing if it's applied more broadly....
739 static UINT8
AverageBrightness(EG_IMAGE
*Image
) {
744 for (i
= 0; i
< (Image
->Width
* Image
->Height
); i
++) {
745 Sum
+= (Image
->PixelData
[i
].r
+ Image
->PixelData
[i
].g
+ Image
->PixelData
[i
].b
);
748 return (UINT8
) (Sum
/ (Image
->Width
* Image
->Height
* 3));
749 } // UINT8 AverageBrightness()
751 // Display text against the screen's background image. Special case: If Text is NULL
752 // or 0-length, clear the line. Does NOT indent the text or reposition it relative
753 // to the specified XPos and YPos values.
754 static VOID
DrawTextWithTransparency(IN CHAR16
*Text
, IN UINTN XPos
, IN UINTN YPos
)
757 EG_IMAGE
*TextBuffer
= NULL
;
762 egMeasureText(Text
, &TextWidth
, NULL
);
763 if (TextWidth
== 0) {
764 TextWidth
= UGAWidth
;
768 TextBuffer
= egCropImage(GlobalConfig
.ScreenBackground
, XPos
, YPos
, TextWidth
, TextLineHeight());
769 if (TextBuffer
== NULL
)
773 egRenderText(Text
, TextBuffer
, 0, 0, AverageBrightness(TextBuffer
));
774 egDrawImageWithTransparency(TextBuffer
, NULL
, XPos
, YPos
, TextBuffer
->Width
, TextBuffer
->Height
);
775 egFreeImage(TextBuffer
);
778 // Compute the size & position of the window that will hold a subscreen's information.
779 static VOID
ComputeSubScreenWindowSize(REFIT_MENU_SCREEN
*Screen
, IN SCROLL_STATE
*State
, UINTN
*XPos
, UINTN
*YPos
,
780 UINTN
*Width
, UINTN
*Height
, UINTN
*LineWidth
) {
781 UINTN i
, ItemWidth
, HintTop
, BannerBottomEdge
, TitleWidth
;
782 UINTN FontCellWidth
= egGetFontCellWidth();
783 UINTN FontCellHeight
= egGetFontHeight();
787 TitleWidth
= egComputeTextWidth(Screen
->Title
);
789 for (i
= 0; i
< Screen
->InfoLineCount
; i
++) {
790 ItemWidth
= StrLen(Screen
->InfoLines
[i
]);
791 if (*Width
< ItemWidth
) {
796 for (i
= 0; i
<= State
->MaxIndex
; i
++) {
797 ItemWidth
= StrLen(Screen
->Entries
[i
]->Title
);
798 if (*Width
< ItemWidth
) {
803 *Width
= (*Width
+ 2) * FontCellWidth
;
805 if (Screen
->TitleImage
)
806 *Width
+= (Screen
->TitleImage
->Width
+ TITLEICON_SPACING
* 2 + FontCellWidth
);
808 *Width
+= FontCellWidth
;
810 if (*Width
< TitleWidth
)
811 *Width
= TitleWidth
+ 2 * FontCellWidth
;
813 // Keep it within the bounds of the screen, or 2/3 of the screen's width
814 // for screens over 800 pixels wide
815 if (*Width
> UGAWidth
)
818 *XPos
= (UGAWidth
- *Width
) / 2;
820 HintTop
= UGAHeight
- (FontCellHeight
* 3); // top of hint text
821 *Height
*= TextLineHeight();
822 if (Screen
->TitleImage
&& (*Height
< (Screen
->TitleImage
->Height
+ TextLineHeight() * 4)))
823 *Height
= Screen
->TitleImage
->Height
+ TextLineHeight() * 4;
825 if (GlobalConfig
.BannerBottomEdge
>= HintTop
) { // probably a full-screen image; treat it as an empty banner
826 BannerBottomEdge
= 0;
828 BannerBottomEdge
= GlobalConfig
.BannerBottomEdge
;
830 if (*Height
> (HintTop
- BannerBottomEdge
- FontCellHeight
* 2)) {
831 BannerBottomEdge
= 0;
833 if (*Height
> (HintTop
- BannerBottomEdge
- FontCellHeight
* 2)) {
834 // TODO: Implement scrolling in text screen.
835 *Height
= (HintTop
- BannerBottomEdge
- FontCellHeight
* 2);
838 *YPos
= ((UGAHeight
- *Height
) / 2);
839 if (*YPos
< BannerBottomEdge
)
840 *YPos
= BannerBottomEdge
+ FontCellHeight
+ (HintTop
- BannerBottomEdge
- *Height
) / 2;
841 } // VOID ComputeSubScreenWindowSize()
843 // Displays sub-menus
844 static VOID
GraphicsMenuStyle(IN REFIT_MENU_SCREEN
*Screen
, IN SCROLL_STATE
*State
, IN UINTN Function
, IN CHAR16
*ParamText
)
848 static UINTN LineWidth
, MenuWidth
, MenuHeight
, EntriesPosX
, TitlePosX
, EntriesPosY
, TimeoutPosY
, CharWidth
;
850 EG_PIXEL
*BackgroundPixel
= &(GlobalConfig
.ScreenBackground
->PixelData
[0]);
852 CharWidth
= egGetFontCellWidth();
853 State
->ScrollMode
= SCROLL_MODE_TEXT
;
856 case MENU_FUNCTION_INIT
:
857 InitScroll(State
, Screen
->EntryCount
, 0);
858 ComputeSubScreenWindowSize(Screen
, State
, &EntriesPosX
, &EntriesPosY
, &MenuWidth
, &MenuHeight
, &LineWidth
);
859 TimeoutPosY
= EntriesPosY
+ (Screen
->EntryCount
+ 1) * TextLineHeight();
862 SwitchToGraphicsAndClear();
863 Window
= egCreateFilledImage(MenuWidth
, MenuHeight
, FALSE
, BackgroundPixel
);
864 egDrawImage(Window
, EntriesPosX
, EntriesPosY
);
865 ItemWidth
= egComputeTextWidth(Screen
->Title
);
866 if (MenuWidth
> ItemWidth
) {
867 TitlePosX
= EntriesPosX
+ (MenuWidth
- ItemWidth
) / 2 - CharWidth
;
869 TitlePosX
= EntriesPosX
;
871 i
= MenuWidth
/ CharWidth
- 2;
873 Screen
->Title
[i
] = 0;
878 case MENU_FUNCTION_CLEANUP
:
882 case MENU_FUNCTION_PAINT_ALL
:
883 ComputeSubScreenWindowSize(Screen
, State
, &EntriesPosX
, &EntriesPosY
, &MenuWidth
, &MenuHeight
, &LineWidth
);
884 DrawText(Screen
->Title
, FALSE
, (StrLen(Screen
->Title
) + 2) * CharWidth
, TitlePosX
, EntriesPosY
+= TextLineHeight());
885 if (Screen
->TitleImage
) {
886 BltImageAlpha(Screen
->TitleImage
, EntriesPosX
+ TITLEICON_SPACING
, EntriesPosY
+ TextLineHeight() * 2,
888 EntriesPosX
+= (Screen
->TitleImage
->Width
+ TITLEICON_SPACING
* 2);
890 EntriesPosY
+= (TextLineHeight() * 2);
891 if (Screen
->InfoLineCount
> 0) {
892 for (i
= 0; i
< (INTN
)Screen
->InfoLineCount
; i
++) {
893 DrawText(Screen
->InfoLines
[i
], FALSE
, LineWidth
, EntriesPosX
, EntriesPosY
);
894 EntriesPosY
+= TextLineHeight();
896 EntriesPosY
+= TextLineHeight(); // also add a blank line
899 for (i
= 0; i
<= State
->MaxIndex
; i
++) {
900 DrawText(Screen
->Entries
[i
]->Title
, (i
== State
->CurrentSelection
), LineWidth
, EntriesPosX
,
901 EntriesPosY
+ i
* TextLineHeight());
903 if (!(GlobalConfig
.HideUIFlags
& HIDEUI_FLAG_HINTS
)) {
904 if ((Screen
->Hint1
!= NULL
) && (StrLen(Screen
->Hint1
) > 0))
905 DrawTextWithTransparency(Screen
->Hint1
, (UGAWidth
- egComputeTextWidth(Screen
->Hint1
)) / 2,
906 UGAHeight
- (egGetFontHeight() * 3));
907 if ((Screen
->Hint2
!= NULL
) && (StrLen(Screen
->Hint2
) > 0))
908 DrawTextWithTransparency(Screen
->Hint2
, (UGAWidth
- egComputeTextWidth(Screen
->Hint2
)) / 2,
909 UGAHeight
- (egGetFontHeight() * 2));
913 case MENU_FUNCTION_PAINT_SELECTION
:
914 // redraw selection cursor
915 DrawText(Screen
->Entries
[State
->PreviousSelection
]->Title
, FALSE
, LineWidth
,
916 EntriesPosX
, EntriesPosY
+ State
->PreviousSelection
* TextLineHeight());
917 DrawText(Screen
->Entries
[State
->CurrentSelection
]->Title
, TRUE
, LineWidth
,
918 EntriesPosX
, EntriesPosY
+ State
->CurrentSelection
* TextLineHeight());
921 case MENU_FUNCTION_PAINT_TIMEOUT
:
922 DrawText(ParamText
, FALSE
, LineWidth
, EntriesPosX
, TimeoutPosY
);
926 } // static VOID GraphicsMenuStyle()
929 // graphical main menu style
932 static VOID
DrawMainMenuEntry(REFIT_MENU_ENTRY
*Entry
, BOOLEAN selected
, UINTN XPos
, UINTN YPos
)
934 EG_IMAGE
*Background
;
936 if (SelectionImages
!= NULL
) {
938 Background
= egCropImage(GlobalConfig
.ScreenBackground
, XPos
, YPos
,
939 SelectionImages
[Entry
->Row
]->Width
, SelectionImages
[Entry
->Row
]->Height
);
940 egComposeImage(Background
, SelectionImages
[Entry
->Row
], 0, 0);
941 BltImageCompositeBadge(Background
, Entry
->Image
, Entry
->BadgeImage
, XPos
, YPos
);
942 } else { // Image not selected; copy background
943 egDrawImageWithTransparency(Entry
->Image
, Entry
->BadgeImage
, XPos
, YPos
,
944 SelectionImages
[Entry
->Row
]->Width
, SelectionImages
[Entry
->Row
]->Height
);
947 } // VOID DrawMainMenuEntry()
949 static VOID
PaintAll(IN REFIT_MENU_SCREEN
*Screen
, IN SCROLL_STATE
*State
, UINTN
*itemPosX
,
950 UINTN row0PosY
, UINTN row1PosY
, UINTN textPosY
) {
953 if (Screen
->Entries
[State
->CurrentSelection
]->Row
== 0)
954 AdjustScrollState(State
);
955 for (i
= State
->FirstVisible
; i
<= State
->MaxIndex
; i
++) {
956 if (Screen
->Entries
[i
]->Row
== 0) {
957 if (i
<= State
->LastVisible
) {
958 DrawMainMenuEntry(Screen
->Entries
[i
], (i
== State
->CurrentSelection
) ? TRUE
: FALSE
,
959 itemPosX
[i
- State
->FirstVisible
], row0PosY
);
962 DrawMainMenuEntry(Screen
->Entries
[i
], (i
== State
->CurrentSelection
) ? TRUE
: FALSE
, itemPosX
[i
], row1PosY
);
965 if (!(GlobalConfig
.HideUIFlags
& HIDEUI_FLAG_LABEL
)) {
966 DrawTextWithTransparency(L
"", 0, textPosY
);
967 DrawTextWithTransparency(Screen
->Entries
[State
->CurrentSelection
]->Title
,
968 (UGAWidth
- egComputeTextWidth(Screen
->Entries
[State
->CurrentSelection
]->Title
)) >> 1,
972 if (!(GlobalConfig
.HideUIFlags
& HIDEUI_FLAG_HINTS
)) {
973 DrawTextWithTransparency(Screen
->Hint1
, (UGAWidth
- egComputeTextWidth(Screen
->Hint1
)) / 2,
974 UGAHeight
- (egGetFontHeight() * 3));
975 DrawTextWithTransparency(Screen
->Hint2
, (UGAWidth
- egComputeTextWidth(Screen
->Hint2
)) / 2,
976 UGAHeight
- (egGetFontHeight() * 2));
978 } // static VOID PaintAll()
980 // Move the selection to State->CurrentSelection, adjusting icon row if necessary...
981 static VOID
PaintSelection(IN REFIT_MENU_SCREEN
*Screen
, IN SCROLL_STATE
*State
, UINTN
*itemPosX
,
982 UINTN row0PosY
, UINTN row1PosY
, UINTN textPosY
) {
983 UINTN XSelectPrev
, XSelectCur
, YPosPrev
, YPosCur
;
985 if (((State
->CurrentSelection
<= State
->LastVisible
) && (State
->CurrentSelection
>= State
->FirstVisible
)) ||
986 (State
->CurrentSelection
>= State
->InitialRow1
) ) {
987 if (Screen
->Entries
[State
->PreviousSelection
]->Row
== 0) {
988 XSelectPrev
= State
->PreviousSelection
- State
->FirstVisible
;
991 XSelectPrev
= State
->PreviousSelection
;
994 if (Screen
->Entries
[State
->CurrentSelection
]->Row
== 0) {
995 XSelectCur
= State
->CurrentSelection
- State
->FirstVisible
;
998 XSelectCur
= State
->CurrentSelection
;
1001 DrawMainMenuEntry(Screen
->Entries
[State
->PreviousSelection
], FALSE
, itemPosX
[XSelectPrev
], YPosPrev
);
1002 DrawMainMenuEntry(Screen
->Entries
[State
->CurrentSelection
], TRUE
, itemPosX
[XSelectCur
], YPosCur
);
1003 if (!(GlobalConfig
.HideUIFlags
& HIDEUI_FLAG_LABEL
)) {
1004 DrawTextWithTransparency(L
"", 0, textPosY
);
1005 DrawTextWithTransparency(Screen
->Entries
[State
->CurrentSelection
]->Title
,
1006 (UGAWidth
- egComputeTextWidth(Screen
->Entries
[State
->CurrentSelection
]->Title
)) >> 1,
1009 } else { // Current selection not visible; must redraw the menu....
1010 MainMenuStyle(Screen
, State
, MENU_FUNCTION_PAINT_ALL
, NULL
);
1012 } // static VOID MoveSelection(VOID)
1014 // Display a 48x48 icon at the specified location. Uses the image specified by
1015 // ExternalFilename if it's available, or BuiltInImage if it's not. The
1016 // Y position is specified as the center value, and so is adjusted by half
1017 // the icon's height. The X position is set along the icon's left
1018 // edge if Alignment == ALIGN_LEFT, and along the right edge if
1019 // Alignment == ALIGN_RIGHT
1020 static VOID
PaintIcon(IN EG_EMBEDDED_IMAGE
*BuiltInIcon
, IN CHAR16
*ExternalFilename
, UINTN PosX
, UINTN PosY
, UINTN Alignment
) {
1021 EG_IMAGE
*Icon
= NULL
;
1023 Icon
= egFindIcon(ExternalFilename
, GlobalConfig
.IconSizes
[ICON_SIZE_SMALL
]);
1025 Icon
= egPrepareEmbeddedImage(BuiltInIcon
, TRUE
);
1027 if (Alignment
== ALIGN_RIGHT
)
1028 PosX
-= Icon
->Width
;
1029 egDrawImageWithTransparency(Icon
, NULL
, PosX
, PosY
- (Icon
->Height
/ 2), Icon
->Width
, Icon
->Height
);
1033 inline UINTN
ComputeRow0PosY(VOID
) {
1034 return ((UGAHeight
/ 2) - TileSizes
[0] / 2);
1035 } // UINTN ComputeRow0PosY()
1037 // Display (or erase) the arrow icons to the left and right of an icon's row,
1039 static VOID
PaintArrows(SCROLL_STATE
*State
, UINTN PosX
, UINTN PosY
, UINTN row0Loaders
) {
1040 EG_IMAGE
*TempImage
;
1041 UINTN Width
, Height
, RightX
, AdjPosY
;
1043 // NOTE: Assume that left and right arrows are of the same size....
1044 Width
= egemb_arrow_left
.Width
;
1045 Height
= egemb_arrow_left
.Height
;
1046 RightX
= (UGAWidth
+ (TileSizes
[0] + TILE_XSPACING
) * State
->MaxVisible
) / 2 + TILE_XSPACING
;
1047 AdjPosY
= PosY
- (Height
/ 2);
1049 // For PaintIcon() calls, the starting Y position is moved to the midpoint
1050 // of the surrounding row; PaintIcon() adjusts this back up by half the
1051 // icon's height to properly center it.
1052 if ((State
->FirstVisible
> 0) && (!(GlobalConfig
.HideUIFlags
& HIDEUI_FLAG_ARROWS
))) {
1053 PaintIcon(&egemb_arrow_left
, L
"arrow_left", PosX
, PosY
, ALIGN_RIGHT
);
1055 TempImage
= egCropImage(GlobalConfig
.ScreenBackground
, PosX
- Width
, AdjPosY
, Width
, Height
);
1056 BltImage(TempImage
, PosX
- Width
, AdjPosY
);
1057 egFreeImage(TempImage
);
1060 if ((State
->LastVisible
< (row0Loaders
- 1)) && (!(GlobalConfig
.HideUIFlags
& HIDEUI_FLAG_ARROWS
))) {
1061 PaintIcon(&egemb_arrow_right
, L
"arrow_right", RightX
, PosY
, ALIGN_LEFT
);
1063 TempImage
= egCropImage(GlobalConfig
.ScreenBackground
, RightX
, AdjPosY
, Width
, Height
);
1064 BltImage(TempImage
, RightX
, AdjPosY
);
1065 egFreeImage(TempImage
);
1067 } // VOID PaintArrows()
1069 // Display main menu in graphics mode
1070 VOID
MainMenuStyle(IN REFIT_MENU_SCREEN
*Screen
, IN SCROLL_STATE
*State
, IN UINTN Function
, IN CHAR16
*ParamText
)
1073 static UINTN row0PosX
, row0PosXRunning
, row1PosY
, row0Loaders
;
1074 UINTN row0Count
, row1Count
, row1PosX
, row1PosXRunning
;
1075 static UINTN
*itemPosX
;
1076 static UINTN row0PosY
, textPosY
;
1078 State
->ScrollMode
= SCROLL_MODE_ICONS
;
1081 case MENU_FUNCTION_INIT
:
1082 InitScroll(State
, Screen
->EntryCount
, GlobalConfig
.MaxTags
);
1088 for (i
= 0; i
<= State
->MaxIndex
; i
++) {
1089 if (Screen
->Entries
[i
]->Row
== 1) {
1093 if (row0Count
< State
->MaxVisible
)
1097 row0PosX
= (UGAWidth
+ TILE_XSPACING
- (TileSizes
[0] + TILE_XSPACING
) * row0Count
) >> 1;
1098 row0PosY
= ComputeRow0PosY();
1099 row1PosX
= (UGAWidth
+ TILE_XSPACING
- (TileSizes
[1] + TILE_XSPACING
) * row1Count
) >> 1;
1100 row1PosY
= row0PosY
+ TileSizes
[0] + TILE_YSPACING
;
1102 textPosY
= row1PosY
+ TileSizes
[1] + TILE_YSPACING
;
1104 textPosY
= row1PosY
;
1106 itemPosX
= AllocatePool(sizeof(UINTN
) * Screen
->EntryCount
);
1107 row0PosXRunning
= row0PosX
;
1108 row1PosXRunning
= row1PosX
;
1109 for (i
= 0; i
<= State
->MaxIndex
; i
++) {
1110 if (Screen
->Entries
[i
]->Row
== 0) {
1111 itemPosX
[i
] = row0PosXRunning
;
1112 row0PosXRunning
+= TileSizes
[0] + TILE_XSPACING
;
1114 itemPosX
[i
] = row1PosXRunning
;
1115 row1PosXRunning
+= TileSizes
[1] + TILE_XSPACING
;
1120 SwitchToGraphicsAndClear();
1123 case MENU_FUNCTION_CLEANUP
:
1124 MyFreePool(itemPosX
);
1127 case MENU_FUNCTION_PAINT_ALL
:
1128 PaintAll(Screen
, State
, itemPosX
, row0PosY
, row1PosY
, textPosY
);
1129 // For PaintArrows(), the starting Y position is moved to the midpoint
1130 // of the surrounding row; PaintIcon() adjusts this back up by half the
1131 // icon's height to properly center it.
1132 PaintArrows(State
, row0PosX
- TILE_XSPACING
, row0PosY
+ (TileSizes
[0] / 2), row0Loaders
);
1135 case MENU_FUNCTION_PAINT_SELECTION
:
1136 PaintSelection(Screen
, State
, itemPosX
, row0PosY
, row1PosY
, textPosY
);
1139 case MENU_FUNCTION_PAINT_TIMEOUT
:
1140 if (!(GlobalConfig
.HideUIFlags
& HIDEUI_FLAG_LABEL
)) {
1141 DrawTextWithTransparency(L
"", 0, textPosY
+ TextLineHeight());
1142 DrawTextWithTransparency(ParamText
, (UGAWidth
- egComputeTextWidth(ParamText
)) >> 1, textPosY
+ TextLineHeight());
1147 } // VOID MainMenuStyle()
1149 // Enable the user to edit boot loader options.
1150 // Returns TRUE if the user exited with edited options; FALSE if the user
1151 // pressed Esc to terminate the edit.
1152 static BOOLEAN
EditOptions(LOADER_ENTRY
*MenuEntry
) {
1154 CHAR16
*EditedOptions
;
1155 BOOLEAN retval
= FALSE
;
1157 if (GlobalConfig
.HideUIFlags
& HIDEUI_FLAG_EDITOR
) {
1161 refit_call4_wrapper(ST
->ConOut
->QueryMode
, ST
->ConOut
, ST
->ConOut
->Mode
->Mode
, &x_max
, &y_max
);
1163 if (!GlobalConfig
.TextOnly
)
1166 if (line_edit(MenuEntry
->LoadOptions
, &EditedOptions
, x_max
)) {
1167 MyFreePool(MenuEntry
->LoadOptions
);
1168 MenuEntry
->LoadOptions
= EditedOptions
;
1171 if (!GlobalConfig
.TextOnly
)
1174 } // VOID EditOptions()
1177 // user-callable dispatcher functions
1180 UINTN
RunMenu(IN REFIT_MENU_SCREEN
*Screen
, OUT REFIT_MENU_ENTRY
**ChosenEntry
)
1182 INTN DefaultEntry
= -1;
1183 MENU_STYLE_FUNC Style
= TextMenuStyle
;
1185 if (AllowGraphicsMode
)
1186 Style
= GraphicsMenuStyle
;
1188 return RunGenericMenu(Screen
, Style
, &DefaultEntry
, ChosenEntry
);
1191 UINTN
RunMainMenu(REFIT_MENU_SCREEN
*Screen
, CHAR16
** DefaultSelection
, REFIT_MENU_ENTRY
**ChosenEntry
)
1193 MENU_STYLE_FUNC Style
= TextMenuStyle
;
1194 MENU_STYLE_FUNC MainStyle
= TextMenuStyle
;
1195 REFIT_MENU_ENTRY
*TempChosenEntry
;
1198 INTN DefaultEntryIndex
= -1;
1199 INTN DefaultSubmenuIndex
= -1;
1201 TileSizes
[0] = (GlobalConfig
.IconSizes
[ICON_SIZE_BIG
] * 9) / 8;
1202 TileSizes
[1] = (GlobalConfig
.IconSizes
[ICON_SIZE_SMALL
] * 4) / 3;
1204 if ((DefaultSelection
!= NULL
) && (*DefaultSelection
!= NULL
)) {
1205 // Find a menu entry that includes *DefaultSelection as a substring
1206 DefaultEntryIndex
= FindMenuShortcutEntry(Screen
, *DefaultSelection
);
1209 if (AllowGraphicsMode
) {
1210 Style
= GraphicsMenuStyle
;
1211 MainStyle
= MainMenuStyle
;
1215 MenuExit
= RunGenericMenu(Screen
, MainStyle
, &DefaultEntryIndex
, &TempChosenEntry
);
1216 Screen
->TimeoutSeconds
= 0;
1218 MenuTitle
= StrDuplicate(TempChosenEntry
->Title
);
1219 if (MenuExit
== MENU_EXIT_DETAILS
) {
1220 if (TempChosenEntry
->SubScreen
!= NULL
) {
1221 MenuExit
= RunGenericMenu(TempChosenEntry
->SubScreen
, Style
, &DefaultSubmenuIndex
, &TempChosenEntry
);
1222 if (MenuExit
== MENU_EXIT_ESCAPE
|| TempChosenEntry
->Tag
== TAG_RETURN
)
1224 if (MenuExit
== MENU_EXIT_DETAILS
) {
1225 if (!EditOptions((LOADER_ENTRY
*) TempChosenEntry
))
1228 } else { // no sub-screen; ignore keypress
1231 } // Enter sub-screen
1235 *ChosenEntry
= TempChosenEntry
;
1236 if (DefaultSelection
) {
1237 MyFreePool(*DefaultSelection
);
1238 *DefaultSelection
= MenuTitle
;
1241 } /* UINTN RunMainMenu() */