5 * Copyright (c) 2006 Christoph Pfisterer
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
12 * * Redistributions of source code must retain the above copyright
13 * notice, this list of conditions and the following disclaimer.
15 * * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the
20 * * Neither the name of Christoph Pfisterer nor the names of the
21 * contributors may be used to endorse or promote products derived
22 * from this software without specific prior written permission.
24 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
25 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
26 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
27 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
28 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
29 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
30 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
31 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
32 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
33 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
34 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
37 * Modifications copyright (c) 2012 Roderick W. Smith
39 * Modifications distributed under the terms of the GNU General Public
40 * License (GPL) version 3 (GPLv3), a copy of which must be distributed
41 * with this source code or binaries made from it.
51 #include "refit_call_wrapper.h"
53 #include "egemb_back_selected_small.h"
54 #include "egemb_arrow_left.h"
55 #include "egemb_arrow_right.h"
57 // other menu definitions
59 #define MENU_FUNCTION_INIT (0)
60 #define MENU_FUNCTION_CLEANUP (1)
61 #define MENU_FUNCTION_PAINT_ALL (2)
62 #define MENU_FUNCTION_PAINT_SELECTION (3)
63 #define MENU_FUNCTION_PAINT_TIMEOUT (4)
65 typedef VOID (*MENU_STYLE_FUNC
)(IN REFIT_MENU_SCREEN
*Screen
, IN SCROLL_STATE
*State
, IN UINTN Function
, IN CHAR16
*ParamText
);
67 static CHAR16 ArrowUp
[2] = { ARROW_UP
, 0 };
68 static CHAR16 ArrowDown
[2] = { ARROW_DOWN
, 0 };
70 #define TEXT_YMARGIN (2)
71 #define TEXT_XMARGIN (8)
72 #define TEXT_LINE_HEIGHT (FONT_CELL_HEIGHT + TEXT_YMARGIN * 2)
73 #define TITLEICON_SPACING (16)
75 #define ROW0_TILESIZE (144)
76 #define ROW1_TILESIZE (64)
77 #define TILE_XSPACING (8)
78 #define TILE_YSPACING (16)
80 // Alignment values for PaintIcon()
84 static EG_IMAGE
*SelectionImages
[4] = { NULL
, NULL
, NULL
, NULL
};
85 static EG_PIXEL SelectionBackgroundPixel
= { 0xff, 0xff, 0xff, 0 };
86 static EG_IMAGE
*TextBuffer
= NULL
;
88 // Used in MainMenuStyle(), but must be persistent....
89 UINTN row0PosX
= 0, row0PosXRunning
= 0, row1PosY
= 0, row0Loaders
= 0;
92 // Graphics helper functions
95 static VOID
InitSelection(VOID
)
97 UINTN x
, y
, src_x
, src_y
;
98 EG_PIXEL
*DestPtr
, *SrcPtr
;
100 if (!AllowGraphicsMode
)
102 if (SelectionImages
[0] != NULL
)
105 // load small selection image
106 if (GlobalConfig
.SelectionSmallFileName
!= NULL
) {
107 SelectionImages
[2] = egLoadImage(SelfDir
, GlobalConfig
.SelectionSmallFileName
, FALSE
);
109 if (SelectionImages
[2] == NULL
)
110 SelectionImages
[2] = egPrepareEmbeddedImage(&egemb_back_selected_small
, FALSE
);
111 SelectionImages
[2] = egEnsureImageSize(SelectionImages
[2],
112 ROW1_TILESIZE
, ROW1_TILESIZE
, &MenuBackgroundPixel
);
113 if (SelectionImages
[2] == NULL
)
116 // load big selection image
117 if (GlobalConfig
.SelectionBigFileName
!= NULL
) {
118 SelectionImages
[0] = egLoadImage(SelfDir
, GlobalConfig
.SelectionBigFileName
, FALSE
);
119 SelectionImages
[0] = egEnsureImageSize(SelectionImages
[0],
120 ROW0_TILESIZE
, ROW0_TILESIZE
, &MenuBackgroundPixel
);
122 if (SelectionImages
[0] == NULL
) {
123 // calculate big selection image from small one
125 SelectionImages
[0] = egCreateImage(ROW0_TILESIZE
, ROW0_TILESIZE
, FALSE
);
126 if (SelectionImages
[0] == NULL
) {
127 egFreeImage(SelectionImages
[2]);
128 SelectionImages
[2] = NULL
;
132 DestPtr
= SelectionImages
[0]->PixelData
;
133 SrcPtr
= SelectionImages
[2]->PixelData
;
134 for (y
= 0; y
< ROW0_TILESIZE
; y
++) {
135 if (y
< (ROW1_TILESIZE
>> 1))
137 else if (y
< (ROW0_TILESIZE
- (ROW1_TILESIZE
>> 1)))
138 src_y
= (ROW1_TILESIZE
>> 1);
140 src_y
= y
- (ROW0_TILESIZE
- ROW1_TILESIZE
);
142 for (x
= 0; x
< ROW0_TILESIZE
; x
++) {
143 if (x
< (ROW1_TILESIZE
>> 1))
145 else if (x
< (ROW0_TILESIZE
- (ROW1_TILESIZE
>> 1)))
146 src_x
= (ROW1_TILESIZE
>> 1);
148 src_x
= x
- (ROW0_TILESIZE
- ROW1_TILESIZE
);
150 *DestPtr
++ = SrcPtr
[src_y
* ROW1_TILESIZE
+ src_x
];
155 // non-selected background images
156 SelectionImages
[1] = egCreateFilledImage(ROW0_TILESIZE
, ROW0_TILESIZE
, FALSE
, &MenuBackgroundPixel
);
157 SelectionImages
[3] = egCreateFilledImage(ROW1_TILESIZE
, ROW1_TILESIZE
, FALSE
, &MenuBackgroundPixel
);
161 // Scrolling functions
164 static VOID
InitScroll(OUT SCROLL_STATE
*State
, IN UINTN ItemCount
, IN UINTN VisibleSpace
)
166 State
->PreviousSelection
= State
->CurrentSelection
= 0;
167 State
->MaxIndex
= (INTN
)ItemCount
- 1;
168 State
->FirstVisible
= 0;
169 if (AllowGraphicsMode
) {
170 State
->MaxVisible
= UGAWidth
/ (ROW0_TILESIZE
+ TILE_XSPACING
) - 1;
172 State
->MaxVisible
= ConHeight
- 4;
173 if ((VisibleSpace
> 0) && (VisibleSpace
< State
->MaxVisible
))
174 State
->MaxVisible
= (INTN
)VisibleSpace
;
175 State
->PaintAll
= TRUE
;
176 State
->PaintSelection
= FALSE
;
178 State
->LastVisible
= State
->FirstVisible
+ State
->MaxVisible
- 1;
181 // Adjust variables relating to the scrolling of tags, for when a selected icon isn't
182 // visible given the current scrolling condition....
183 static VOID
AdjustScrollState(/* IN REFIT_MENU_SCREEN *Screen, */ IN SCROLL_STATE
*State
) {
184 if (State
->CurrentSelection
> State
->LastVisible
) {
185 State
->LastVisible
= State
->CurrentSelection
;
186 State
->FirstVisible
= 1 + State
->CurrentSelection
- State
->MaxVisible
;
187 if (State
->FirstVisible
< 0) // shouldn't happen, but just in case....
188 State
->FirstVisible
= 0;
189 State
->PaintAll
= TRUE
;
191 if (State
->CurrentSelection
< State
->FirstVisible
) {
192 State
->FirstVisible
= State
->CurrentSelection
;
193 State
->LastVisible
= State
->CurrentSelection
+ State
->MaxVisible
- 1;
194 State
->PaintAll
= TRUE
;
196 } // static VOID AdjustScrollState
198 static VOID
UpdateScroll(IN OUT SCROLL_STATE
*State
, IN UINTN Movement
)
200 State
->PreviousSelection
= State
->CurrentSelection
;
203 case SCROLL_LINE_LEFT
:
204 if (State
->CurrentSelection
> 0) {
205 State
->CurrentSelection
--;
209 case SCROLL_LINE_RIGHT
:
210 if (State
->CurrentSelection
< State
->MaxIndex
) {
211 State
->CurrentSelection
++;
216 if (State
->ScrollMode
== SCROLL_MODE_ICONS
) {
217 if (State
->CurrentSelection
>= State
->InitialRow1
) {
218 if (State
->MaxIndex
> State
->InitialRow1
) { // avoid division by 0!
219 State
->CurrentSelection
= State
->FirstVisible
+ (State
->LastVisible
- State
->FirstVisible
) *
220 (State
->CurrentSelection
- State
->InitialRow1
) /
221 (State
->MaxIndex
- State
->InitialRow1
);
223 State
->CurrentSelection
= State
->FirstVisible
;
225 } // if in second row
227 if (State
->CurrentSelection
> 0)
228 State
->CurrentSelection
--;
232 case SCROLL_LINE_DOWN
:
233 if (State
->ScrollMode
== SCROLL_MODE_ICONS
) {
234 if (State
->CurrentSelection
<= State
->FinalRow0
) {
235 if (State
->LastVisible
> State
->FirstVisible
) { // avoid division by 0!
236 State
->CurrentSelection
= State
->InitialRow1
+ (State
->MaxIndex
- State
->InitialRow1
) *
237 (State
->CurrentSelection
- State
->FirstVisible
) /
238 (State
->LastVisible
- State
->FirstVisible
);
240 State
->CurrentSelection
= State
->InitialRow1
;
244 if (State
->CurrentSelection
< State
->MaxIndex
)
245 State
->CurrentSelection
++;
250 if (State
->CurrentSelection
<= State
->FinalRow0
)
251 State
->CurrentSelection
-= State
->MaxVisible
;
252 else if (State
->CurrentSelection
== State
->InitialRow1
)
253 State
->CurrentSelection
= State
->FinalRow0
;
255 State
->CurrentSelection
= State
->InitialRow1
;
256 if (State
->CurrentSelection
< 0)
257 State
->CurrentSelection
= 0;
261 if (State
->CurrentSelection
> 0) {
262 State
->PaintAll
= TRUE
;
263 State
->CurrentSelection
= 0;
267 case SCROLL_PAGE_DOWN
:
268 if (State
->CurrentSelection
< State
->FinalRow0
) {
269 State
->CurrentSelection
+= State
->MaxVisible
;
270 if (State
->CurrentSelection
> State
->FinalRow0
)
271 State
->CurrentSelection
= State
->FinalRow0
;
272 } else if (State
->CurrentSelection
== State
->FinalRow0
) {
273 State
->CurrentSelection
++;
275 State
->CurrentSelection
= State
->MaxIndex
;
277 if (State
->CurrentSelection
> State
->MaxIndex
)
278 State
->CurrentSelection
= State
->MaxIndex
;
282 if (State
->CurrentSelection
< State
->MaxIndex
) {
283 State
->PaintAll
= TRUE
;
284 State
->CurrentSelection
= State
->MaxIndex
;
292 if (State
->ScrollMode
== SCROLL_MODE_TEXT
)
293 AdjustScrollState(State
);
295 if (!State
->PaintAll
&& State
->CurrentSelection
!= State
->PreviousSelection
)
296 State
->PaintSelection
= TRUE
;
297 State
->LastVisible
= State
->FirstVisible
+ State
->MaxVisible
- 1;
301 // menu helper functions
304 VOID
AddMenuInfoLine(IN REFIT_MENU_SCREEN
*Screen
, IN CHAR16
*InfoLine
)
306 AddListElement((VOID
***) &(Screen
->InfoLines
), &(Screen
->InfoLineCount
), InfoLine
);
309 VOID
AddMenuEntry(IN REFIT_MENU_SCREEN
*Screen
, IN REFIT_MENU_ENTRY
*Entry
)
311 AddListElement((VOID
***) &(Screen
->Entries
), &(Screen
->EntryCount
), Entry
);
314 VOID
FreeMenu(IN REFIT_MENU_SCREEN
*Screen
)
317 FreePool(Screen
->Entries
);
320 static INTN
FindMenuShortcutEntry(IN REFIT_MENU_SCREEN
*Screen
, IN CHAR16
*Shortcut
)
324 if (Shortcut
== NULL
)
327 if (StrLen(Shortcut
) == 1) {
328 if (Shortcut
[0] >= 'a' && Shortcut
[0] <= 'z')
329 Shortcut
[0] -= ('a' - 'A');
331 for (i
= 0; i
< Screen
->EntryCount
; i
++) {
332 if (Screen
->Entries
[i
]->ShortcutDigit
== Shortcut
[0] || Screen
->Entries
[i
]->ShortcutLetter
== Shortcut
[0]) {
337 } else if (StrLen(Shortcut
) > 1) {
338 for (i
= 0; i
< Screen
->EntryCount
; i
++) {
339 if (StriSubCmp(Shortcut
, Screen
->Entries
[i
]->Title
))
346 // Identify the end of row 0 and the beginning of row 1; store the results in the
347 // appropriate fields in State. Also reduce MaxVisible if that value is greater
348 // than the total number of row-0 tags and if we're in an icon-based screen
349 static VOID
IdentifyRows(IN SCROLL_STATE
*State
, IN REFIT_MENU_SCREEN
*Screen
) {
352 State
->FinalRow0
= 0;
353 State
->InitialRow1
= State
->MaxIndex
;
354 for (i
= 0; i
< State
->MaxIndex
; i
++) {
355 if (Screen
->Entries
[i
]->Row
== 0) {
356 State
->FinalRow0
= i
;
357 } else if ((Screen
->Entries
[i
]->Row
== 1) && (State
->InitialRow1
> i
)) {
358 State
->InitialRow1
= i
;
361 if ((State
->ScrollMode
== SCROLL_MODE_ICONS
) && (State
->MaxVisible
> (State
->FinalRow0
+ 1)))
362 State
->MaxVisible
= State
->FinalRow0
+ 1;
363 } // static VOID IdentifyRows()
366 // generic menu function
368 static UINTN
RunGenericMenu(IN REFIT_MENU_SCREEN
*Screen
, IN MENU_STYLE_FUNC StyleFunc
, IN INTN DefaultEntryIndex
, OUT REFIT_MENU_ENTRY
**ChosenEntry
)
375 BOOLEAN HaveTimeout
= FALSE
;
376 UINTN TimeoutCountdown
= 0;
377 CHAR16
*TimeoutMessage
;
378 CHAR16 KeyAsString
[2];
381 if (Screen
->TimeoutSeconds
> 0) {
383 TimeoutCountdown
= Screen
->TimeoutSeconds
* 10;
387 StyleFunc(Screen
, &State
, MENU_FUNCTION_INIT
, NULL
);
388 IdentifyRows(&State
, Screen
);
389 // override the starting selection with the default index, if any
390 if (DefaultEntryIndex
>= 0 && DefaultEntryIndex
<= State
.MaxIndex
) {
391 State
.CurrentSelection
= DefaultEntryIndex
;
392 UpdateScroll(&State
, SCROLL_NONE
);
397 if (State
.PaintAll
) {
398 StyleFunc(Screen
, &State
, MENU_FUNCTION_PAINT_ALL
, NULL
);
399 State
.PaintAll
= FALSE
;
400 } else if (State
.PaintSelection
) {
401 StyleFunc(Screen
, &State
, MENU_FUNCTION_PAINT_SELECTION
, NULL
);
402 State
.PaintSelection
= FALSE
;
406 TimeoutMessage
= PoolPrint(L
"%s in %d seconds", Screen
->TimeoutText
, (TimeoutCountdown
+ 5) / 10);
407 StyleFunc(Screen
, &State
, MENU_FUNCTION_PAINT_TIMEOUT
, TimeoutMessage
);
408 FreePool(TimeoutMessage
);
411 // read key press (and wait for it if applicable)
412 Status
= refit_call2_wrapper(ST
->ConIn
->ReadKeyStroke
, ST
->ConIn
, &key
);
413 if (Status
== EFI_NOT_READY
) {
414 if (HaveTimeout
&& TimeoutCountdown
== 0) {
416 MenuExit
= MENU_EXIT_TIMEOUT
;
418 } else if (HaveTimeout
) {
419 refit_call1_wrapper(BS
->Stall
, 100000);
422 refit_call3_wrapper(BS
->WaitForEvent
, 1, &ST
->ConIn
->WaitForKey
, &index
);
426 // the user pressed a key, cancel the timeout
427 StyleFunc(Screen
, &State
, MENU_FUNCTION_PAINT_TIMEOUT
, L
"");
431 // react to key press
432 switch (key
.ScanCode
) {
434 UpdateScroll(&State
, SCROLL_LINE_UP
);
437 UpdateScroll(&State
, SCROLL_LINE_LEFT
);
440 UpdateScroll(&State
, SCROLL_LINE_DOWN
);
443 UpdateScroll(&State
, SCROLL_LINE_RIGHT
);
446 UpdateScroll(&State
, SCROLL_FIRST
);
449 UpdateScroll(&State
, SCROLL_LAST
);
452 UpdateScroll(&State
, SCROLL_PAGE_UP
);
455 UpdateScroll(&State
, SCROLL_PAGE_DOWN
);
458 MenuExit
= MENU_EXIT_ESCAPE
;
462 MenuExit
= MENU_EXIT_DETAILS
;
468 switch (key
.UnicodeChar
) {
470 case CHAR_CARRIAGE_RETURN
:
472 MenuExit
= MENU_EXIT_ENTER
;
475 MenuExit
= MENU_EXIT_DETAILS
;
478 KeyAsString
[0] = key
.UnicodeChar
;
480 ShortcutEntry
= FindMenuShortcutEntry(Screen
, KeyAsString
);
481 if (ShortcutEntry
>= 0) {
482 State
.CurrentSelection
= ShortcutEntry
;
483 MenuExit
= MENU_EXIT_ENTER
;
489 StyleFunc(Screen
, &State
, MENU_FUNCTION_CLEANUP
, NULL
);
492 *ChosenEntry
= Screen
->Entries
[State
.CurrentSelection
];
494 } /* static UINTN RunGenericMenu( */
497 // text-mode generic style
500 static VOID
TextMenuStyle(IN REFIT_MENU_SCREEN
*Screen
, IN SCROLL_STATE
*State
, IN UINTN Function
, IN CHAR16
*ParamText
)
503 UINTN MenuWidth
, ItemWidth
, MenuHeight
;
504 static UINTN MenuPosY
;
505 static CHAR16
**DisplayStrings
;
506 CHAR16
*TimeoutMessage
;
508 State
->ScrollMode
= SCROLL_MODE_TEXT
;
511 case MENU_FUNCTION_INIT
:
514 if (Screen
->InfoLineCount
> 0)
515 MenuPosY
+= Screen
->InfoLineCount
+ 1;
516 MenuHeight
= ConHeight
- MenuPosY
;
517 if (Screen
->TimeoutSeconds
> 0)
519 InitScroll(State
, Screen
->EntryCount
, MenuHeight
);
521 // determine width of the menu
522 MenuWidth
= 20; // minimum
523 for (i
= 0; i
<= State
->MaxIndex
; i
++) {
524 ItemWidth
= StrLen(Screen
->Entries
[i
]->Title
);
525 if (MenuWidth
< ItemWidth
)
526 MenuWidth
= ItemWidth
;
528 if (MenuWidth
> ConWidth
- 6)
529 MenuWidth
= ConWidth
- 6;
531 // prepare strings for display
532 DisplayStrings
= AllocatePool(sizeof(CHAR16
*) * Screen
->EntryCount
);
533 for (i
= 0; i
<= State
->MaxIndex
; i
++)
534 DisplayStrings
[i
] = PoolPrint(L
" %-.*s ", MenuWidth
, Screen
->Entries
[i
]->Title
);
535 // TODO: shorten strings that are too long (PoolPrint doesn't do that...)
536 // TODO: use more elaborate techniques for shortening too long strings (ellipses in the middle)
537 // TODO: account for double-width characters
540 BeginTextScreen(Screen
->Title
);
541 if (Screen
->InfoLineCount
> 0) {
542 refit_call2_wrapper(ST
->ConOut
->SetAttribute
, ST
->ConOut
, ATTR_BASIC
);
543 for (i
= 0; i
< (INTN
)Screen
->InfoLineCount
; i
++) {
544 refit_call3_wrapper(ST
->ConOut
->SetCursorPosition
, ST
->ConOut
, 3, 4 + i
);
545 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, Screen
->InfoLines
[i
]);
551 case MENU_FUNCTION_CLEANUP
:
552 // release temporary memory
553 for (i
= 0; i
<= State
->MaxIndex
; i
++)
554 FreePool(DisplayStrings
[i
]);
555 FreePool(DisplayStrings
);
558 case MENU_FUNCTION_PAINT_ALL
:
559 // paint the whole screen (initially and after scrolling)
560 for (i
= 0; i
<= State
->MaxIndex
; i
++) {
561 if (i
>= State
->FirstVisible
&& i
<= State
->LastVisible
) {
562 refit_call3_wrapper(ST
->ConOut
->SetCursorPosition
, ST
->ConOut
, 2, MenuPosY
+ (i
- State
->FirstVisible
));
563 if (i
== State
->CurrentSelection
)
564 refit_call2_wrapper(ST
->ConOut
->SetAttribute
, ST
->ConOut
, ATTR_CHOICE_CURRENT
);
566 refit_call2_wrapper(ST
->ConOut
->SetAttribute
, ST
->ConOut
, ATTR_CHOICE_BASIC
);
567 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, DisplayStrings
[i
]);
570 // scrolling indicators
571 refit_call2_wrapper(ST
->ConOut
->SetAttribute
, ST
->ConOut
, ATTR_SCROLLARROW
);
572 refit_call3_wrapper(ST
->ConOut
->SetCursorPosition
, ST
->ConOut
, 0, MenuPosY
);
573 if (State
->FirstVisible
> 0)
574 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, ArrowUp
);
576 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, L
" ");
577 refit_call3_wrapper(ST
->ConOut
->SetCursorPosition
, ST
->ConOut
, 0, MenuPosY
+ State
->MaxVisible
);
578 if (State
->LastVisible
< State
->MaxIndex
)
579 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, ArrowDown
);
581 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, L
" ");
584 case MENU_FUNCTION_PAINT_SELECTION
:
585 // redraw selection cursor
586 refit_call3_wrapper(ST
->ConOut
->SetCursorPosition
, ST
->ConOut
, 2, MenuPosY
+ (State
->PreviousSelection
- State
->FirstVisible
));
587 refit_call2_wrapper(ST
->ConOut
->SetAttribute
, ST
->ConOut
, ATTR_CHOICE_BASIC
);
588 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, DisplayStrings
[State
->PreviousSelection
]);
589 refit_call3_wrapper(ST
->ConOut
->SetCursorPosition
, ST
->ConOut
, 2, MenuPosY
+ (State
->CurrentSelection
- State
->FirstVisible
));
590 refit_call2_wrapper(ST
->ConOut
->SetAttribute
, ST
->ConOut
, ATTR_CHOICE_CURRENT
);
591 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, DisplayStrings
[State
->CurrentSelection
]);
594 case MENU_FUNCTION_PAINT_TIMEOUT
:
595 if (ParamText
[0] == 0) {
597 refit_call2_wrapper(ST
->ConOut
->SetAttribute
, ST
->ConOut
, ATTR_BASIC
);
598 refit_call3_wrapper(ST
->ConOut
->SetCursorPosition
, ST
->ConOut
, 0, ConHeight
- 1);
599 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, BlankLine
+ 1);
601 // paint or update message
602 refit_call2_wrapper(ST
->ConOut
->SetAttribute
, ST
->ConOut
, ATTR_ERROR
);
603 refit_call3_wrapper(ST
->ConOut
->SetCursorPosition
, ST
->ConOut
, 3, ConHeight
- 1);
604 TimeoutMessage
= PoolPrint(L
"%s ", ParamText
);
605 refit_call2_wrapper(ST
->ConOut
->OutputString
, ST
->ConOut
, TimeoutMessage
);
606 FreePool(TimeoutMessage
);
614 // graphical generic style
618 static VOID
DrawMenuText(IN CHAR16
*Text
, IN UINTN SelectedWidth
, IN UINTN XPos
, IN UINTN YPos
)
620 if (TextBuffer
== NULL
)
621 TextBuffer
= egCreateImage(LAYOUT_TEXT_WIDTH
, TEXT_LINE_HEIGHT
, FALSE
);
623 egFillImage(TextBuffer
, &MenuBackgroundPixel
);
624 if (SelectedWidth
> 0) {
625 // draw selection bar background
626 egFillImageArea(TextBuffer
, 0, 0, SelectedWidth
, TextBuffer
->Height
,
627 &SelectionBackgroundPixel
);
631 egRenderText(Text
, TextBuffer
, TEXT_XMARGIN
, TEXT_YMARGIN
);
632 BltImage(TextBuffer
, XPos
, YPos
);
635 // Displays sub-menus
636 static VOID
GraphicsMenuStyle(IN REFIT_MENU_SCREEN
*Screen
, IN SCROLL_STATE
*State
, IN UINTN Function
, IN CHAR16
*ParamText
)
640 static UINTN MenuWidth
, EntriesPosX
, EntriesPosY
, TimeoutPosY
;
642 State
->ScrollMode
= SCROLL_MODE_TEXT
;
645 case MENU_FUNCTION_INIT
:
646 InitScroll(State
, Screen
->EntryCount
, 0);
648 // determine width of the menu
649 MenuWidth
= 20; // minimum
650 for (i
= 0; i
< (INTN
)Screen
->InfoLineCount
; i
++) {
651 ItemWidth
= StrLen(Screen
->InfoLines
[i
]);
652 if (MenuWidth
< ItemWidth
)
653 MenuWidth
= ItemWidth
;
655 for (i
= 0; i
<= State
->MaxIndex
; i
++) {
656 ItemWidth
= StrLen(Screen
->Entries
[i
]->Title
);
657 if (MenuWidth
< ItemWidth
)
658 MenuWidth
= ItemWidth
;
660 MenuWidth
= TEXT_XMARGIN
* 2 + MenuWidth
* FONT_CELL_WIDTH
;
661 if (MenuWidth
> LAYOUT_TEXT_WIDTH
)
662 MenuWidth
= LAYOUT_TEXT_WIDTH
;
664 if (Screen
->TitleImage
)
665 EntriesPosX
= (UGAWidth
+ (Screen
->TitleImage
->Width
+ TITLEICON_SPACING
) - MenuWidth
) >> 1;
667 EntriesPosX
= (UGAWidth
- MenuWidth
) >> 1;
668 EntriesPosY
= ((UGAHeight
- LAYOUT_TOTAL_HEIGHT
) >> 1) + LAYOUT_BANNER_YOFFSET
+ TEXT_LINE_HEIGHT
* 2;
669 TimeoutPosY
= EntriesPosY
+ (Screen
->EntryCount
+ 1) * TEXT_LINE_HEIGHT
;
672 SwitchToGraphicsAndClear();
673 egMeasureText(Screen
->Title
, &ItemWidth
, NULL
);
674 DrawMenuText(Screen
->Title
, 0, ((UGAWidth
- ItemWidth
) >> 1) - TEXT_XMARGIN
, EntriesPosY
- TEXT_LINE_HEIGHT
* 2);
675 if (Screen
->TitleImage
)
676 BltImageAlpha(Screen
->TitleImage
,
677 EntriesPosX
- (Screen
->TitleImage
->Width
+ TITLEICON_SPACING
), EntriesPosY
,
678 &MenuBackgroundPixel
);
679 if (Screen
->InfoLineCount
> 0) {
680 for (i
= 0; i
< (INTN
)Screen
->InfoLineCount
; i
++) {
681 DrawMenuText(Screen
->InfoLines
[i
], 0, EntriesPosX
, EntriesPosY
);
682 EntriesPosY
+= TEXT_LINE_HEIGHT
;
684 EntriesPosY
+= TEXT_LINE_HEIGHT
; // also add a blank line
689 case MENU_FUNCTION_CLEANUP
:
693 case MENU_FUNCTION_PAINT_ALL
:
694 for (i
= 0; i
<= State
->MaxIndex
; i
++) {
695 DrawMenuText(Screen
->Entries
[i
]->Title
, (i
== State
->CurrentSelection
) ? MenuWidth
: 0,
696 EntriesPosX
, EntriesPosY
+ i
* TEXT_LINE_HEIGHT
);
700 case MENU_FUNCTION_PAINT_SELECTION
:
701 // redraw selection cursor
702 DrawMenuText(Screen
->Entries
[State
->PreviousSelection
]->Title
, 0,
703 EntriesPosX
, EntriesPosY
+ State
->PreviousSelection
* TEXT_LINE_HEIGHT
);
704 DrawMenuText(Screen
->Entries
[State
->CurrentSelection
]->Title
, MenuWidth
,
705 EntriesPosX
, EntriesPosY
+ State
->CurrentSelection
* TEXT_LINE_HEIGHT
);
708 case MENU_FUNCTION_PAINT_TIMEOUT
:
709 DrawMenuText(ParamText
, 0, EntriesPosX
, TimeoutPosY
);
716 // graphical main menu style
719 static VOID
DrawMainMenuEntry(REFIT_MENU_ENTRY
*Entry
, BOOLEAN selected
, UINTN XPos
, UINTN YPos
)
723 ImageNum
= ((Entry
->Row
== 0) ? 0 : 2) + (selected
? 0 : 1);
724 if (SelectionImages
!= NULL
)
725 BltImageCompositeBadge(SelectionImages
[ImageNum
],
726 Entry
->Image
, Entry
->BadgeImage
, XPos
, YPos
);
729 static VOID
DrawMainMenuText(IN CHAR16
*Text
, IN UINTN XPos
, IN UINTN YPos
)
731 UINTN TextWidth
, TextPosX
;
733 if (TextBuffer
== NULL
)
734 TextBuffer
= egCreateImage(LAYOUT_TEXT_WIDTH
, TEXT_LINE_HEIGHT
, FALSE
);
736 egFillImage(TextBuffer
, &MenuBackgroundPixel
);
739 egMeasureText(Text
, &TextWidth
, NULL
);
740 if (TextWidth
> TextBuffer
->Width
)
743 TextPosX
= (TextBuffer
->Width
- TextWidth
) / 2;
744 egRenderText(Text
, TextBuffer
, TextPosX
, 0);
745 // egRenderText(Text, TextBuffer, (TextBuffer->Width - TextWidth) >> 1, 0);
746 BltImage(TextBuffer
, XPos
, YPos
);
749 static VOID
PaintAll(IN REFIT_MENU_SCREEN
*Screen
, IN SCROLL_STATE
*State
, UINTN
*itemPosX
,
750 UINTN row0PosY
, UINTN row1PosY
, UINTN textPosY
) {
753 if (Screen
->Entries
[State
->CurrentSelection
]->Row
== 0)
754 AdjustScrollState(State
);
755 for (i
= State
->FirstVisible
; i
<= State
->MaxIndex
; i
++) {
756 if (Screen
->Entries
[i
]->Row
== 0) {
757 if (i
<= State
->LastVisible
) {
758 DrawMainMenuEntry(Screen
->Entries
[i
], (i
== State
->CurrentSelection
) ? TRUE
: FALSE
,
759 itemPosX
[i
- State
->FirstVisible
], row0PosY
);
762 DrawMainMenuEntry(Screen
->Entries
[i
], (i
== State
->CurrentSelection
) ? TRUE
: FALSE
, itemPosX
[i
], row1PosY
);
765 if (!(GlobalConfig
.HideUIFlags
& HIDEUI_FLAG_LABEL
))
766 DrawMainMenuText(Screen
->Entries
[State
->CurrentSelection
]->Title
,
767 (UGAWidth
- LAYOUT_TEXT_WIDTH
) >> 1, textPosY
);
768 } // static VOID PaintAll()
770 // Move the selection to State->CurrentSelection, adjusting icon row if necessary...
771 static VOID
PaintSelection(IN REFIT_MENU_SCREEN
*Screen
, IN SCROLL_STATE
*State
, UINTN
*itemPosX
,
772 UINTN row0PosY
, UINTN row1PosY
, UINTN textPosY
) {
773 UINTN XSelectPrev
, XSelectCur
, YPosPrev
, YPosCur
;
775 if (((State
->CurrentSelection
< State
->LastVisible
) && (State
->CurrentSelection
>= State
->FirstVisible
)) ||
776 (State
->CurrentSelection
>= State
->InitialRow1
) ) {
777 if (Screen
->Entries
[State
->PreviousSelection
]->Row
== 0) {
778 XSelectPrev
= State
->PreviousSelection
- State
->FirstVisible
;
781 XSelectPrev
= State
->PreviousSelection
;
784 if (Screen
->Entries
[State
->CurrentSelection
]->Row
== 0) {
785 XSelectCur
= State
->CurrentSelection
- State
->FirstVisible
;
788 XSelectCur
= State
->CurrentSelection
;
791 DrawMainMenuEntry(Screen
->Entries
[State
->PreviousSelection
], FALSE
, itemPosX
[XSelectPrev
], YPosPrev
);
792 DrawMainMenuEntry(Screen
->Entries
[State
->CurrentSelection
], TRUE
, itemPosX
[XSelectCur
], YPosCur
);
793 if (!(GlobalConfig
.HideUIFlags
& HIDEUI_FLAG_LABEL
))
794 DrawMainMenuText(Screen
->Entries
[State
->CurrentSelection
]->Title
,
795 (UGAWidth
- LAYOUT_TEXT_WIDTH
) >> 1, textPosY
);
796 } else { // Current selection not visible; must redraw the menu....
797 MainMenuStyle(Screen
, State
, MENU_FUNCTION_PAINT_ALL
, NULL
);
799 } // static VOID MoveSelection(VOID)
801 // Display an icon at the specified location. Uses the image specified by
802 // ExternalFilename if it's available, or BuiltInImage if it's not. The
803 // Y position is specified as the center value, and so is adjusted by half
804 // the icon's height. The X position is set along the icon's left
805 // edge if Alignment == ALIGN_LEFT, and along the right edge if
806 // Alignment == ALIGN_RIGHT
807 static VOID
PaintIcon(IN EG_EMBEDDED_IMAGE
*BuiltInIcon
, IN CHAR16
*ExternalFilename
, UINTN PosX
, UINTN PosY
, UINTN Alignment
) {
808 EG_IMAGE
*Icon
= NULL
;
810 if (FileExists(SelfDir
, ExternalFilename
))
811 Icon
= egLoadIcon(SelfDir
, ExternalFilename
, 48);
813 Icon
= egPrepareEmbeddedImage(BuiltInIcon
, TRUE
);
815 if (Alignment
== ALIGN_RIGHT
)
817 BltImageAlpha(Icon
, PosX
, PosY
- (Icon
->Height
/ 2), &MenuBackgroundPixel
);
819 } // static VOID PaintArrow()
821 // Display main menu in graphics mode
822 VOID
MainMenuStyle(IN REFIT_MENU_SCREEN
*Screen
, IN SCROLL_STATE
*State
, IN UINTN Function
, IN CHAR16
*ParamText
)
825 extern UINTN row0PosX
, row0PosXRunning
, row1PosY
, row0Loaders
;
826 UINTN row0Count
, row1Count
, row1PosX
, row1PosXRunning
;
827 static UINTN
*itemPosX
;
828 static UINTN row0PosY
, textPosY
;
830 State
->ScrollMode
= SCROLL_MODE_ICONS
;
833 case MENU_FUNCTION_INIT
:
834 InitScroll(State
, Screen
->EntryCount
, GlobalConfig
.MaxTags
);
840 for (i
= 0; i
<= State
->MaxIndex
; i
++) {
841 if (Screen
->Entries
[i
]->Row
== 1) {
845 if (row0Count
< State
->MaxVisible
)
849 row0PosX
= (UGAWidth
+ TILE_XSPACING
- (ROW0_TILESIZE
+ TILE_XSPACING
) * row0Count
) >> 1;
850 row0PosY
= ((UGAHeight
- LAYOUT_TOTAL_HEIGHT
) >> 1) + LAYOUT_BANNER_YOFFSET
;
851 row1PosX
= (UGAWidth
+ TILE_XSPACING
- (ROW1_TILESIZE
+ TILE_XSPACING
) * row1Count
) >> 1;
852 row1PosY
= row0PosY
+ ROW0_TILESIZE
+ TILE_YSPACING
;
854 textPosY
= row1PosY
+ ROW1_TILESIZE
+ TILE_YSPACING
;
858 itemPosX
= AllocatePool(sizeof(UINTN
) * Screen
->EntryCount
);
859 row0PosXRunning
= row0PosX
;
860 row1PosXRunning
= row1PosX
;
861 for (i
= 0; i
<= State
->MaxIndex
; i
++) {
862 if (Screen
->Entries
[i
]->Row
== 0) {
863 itemPosX
[i
] = row0PosXRunning
;
864 row0PosXRunning
+= ROW0_TILESIZE
+ TILE_XSPACING
;
866 itemPosX
[i
] = row1PosXRunning
;
867 row1PosXRunning
+= ROW1_TILESIZE
+ TILE_XSPACING
;
872 SwitchToGraphicsAndClear();
875 case MENU_FUNCTION_CLEANUP
:
879 case MENU_FUNCTION_PAINT_ALL
:
880 BltClearScreen(TRUE
);
881 PaintAll(Screen
, State
, itemPosX
, row0PosY
, row1PosY
, textPosY
);
882 // For PaintIcon() calls, the starting Y position is moved to the midpoint
883 // of the surrounding row; PaintIcon() adjusts this back up by half the
884 // icon's height to properly center it.
885 if ((State
->FirstVisible
> 0) && (!(GlobalConfig
.HideUIFlags
& HIDEUI_FLAG_ARROWS
)))
886 PaintIcon(&egemb_arrow_left
, L
"icons\\arrow_left.icns", row0PosX
- TILE_XSPACING
,
887 row0PosY
+ (ROW0_TILESIZE
/ 2), ALIGN_RIGHT
);
888 if ((State
->LastVisible
< (row0Loaders
- 1)) && (!(GlobalConfig
.HideUIFlags
& HIDEUI_FLAG_ARROWS
)))
889 PaintIcon(&egemb_arrow_right
, L
"icons\\arrow_right.icns",
890 (UGAWidth
+ (ROW0_TILESIZE
+ TILE_XSPACING
) * State
->MaxVisible
) / 2 + TILE_XSPACING
,
891 row0PosY
+ (ROW0_TILESIZE
/ 2), ALIGN_LEFT
);
894 case MENU_FUNCTION_PAINT_SELECTION
:
895 PaintSelection(Screen
, State
, itemPosX
, row0PosY
, row1PosY
, textPosY
);
898 case MENU_FUNCTION_PAINT_TIMEOUT
:
899 if (!(GlobalConfig
.HideUIFlags
& HIDEUI_FLAG_LABEL
))
900 DrawMainMenuText(ParamText
, (UGAWidth
- LAYOUT_TEXT_WIDTH
) >> 1, textPosY
+ TEXT_LINE_HEIGHT
);
907 // user-callable dispatcher functions
910 UINTN
RunMenu(IN REFIT_MENU_SCREEN
*Screen
, OUT REFIT_MENU_ENTRY
**ChosenEntry
)
912 MENU_STYLE_FUNC Style
= TextMenuStyle
;
914 if (AllowGraphicsMode
)
915 Style
= GraphicsMenuStyle
;
917 return RunGenericMenu(Screen
, Style
, -1, ChosenEntry
);
920 UINTN
RunMainMenu(IN REFIT_MENU_SCREEN
*Screen
, IN CHAR16
* DefaultSelection
, OUT REFIT_MENU_ENTRY
**ChosenEntry
)
922 MENU_STYLE_FUNC Style
= TextMenuStyle
;
923 MENU_STYLE_FUNC MainStyle
= TextMenuStyle
;
924 REFIT_MENU_ENTRY
*TempChosenEntry
;
926 UINTN DefaultEntryIndex
= -1;
928 if (DefaultSelection
!= NULL
) {
929 // Find a menu entry that includes *DefaultSelection as a substring
930 DefaultEntryIndex
= FindMenuShortcutEntry(Screen
, DefaultSelection
);
931 // If that didn't work, should we scan more characters? For now, no.
934 if (AllowGraphicsMode
) {
935 Style
= GraphicsMenuStyle
;
936 MainStyle
= MainMenuStyle
;
940 MenuExit
= RunGenericMenu(Screen
, MainStyle
, DefaultEntryIndex
, &TempChosenEntry
);
941 Screen
->TimeoutSeconds
= 0;
943 if (MenuExit
== MENU_EXIT_DETAILS
&& TempChosenEntry
->SubScreen
!= NULL
) {
944 MenuExit
= RunGenericMenu(TempChosenEntry
->SubScreen
, Style
, -1, &TempChosenEntry
);
945 if (MenuExit
== MENU_EXIT_ESCAPE
|| TempChosenEntry
->Tag
== TAG_RETURN
)
951 *ChosenEntry
= TempChosenEntry
;
953 } /* UINTN RunMainMenu() */